Difference between revisions of "Akimoto Method"

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'''Akimoto''' is a [[columns first]] method for the [[4x4x4 cube]], proposed by [[Masayuki Akimoto]].
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{{Method Infobox
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|name=Akimoto
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|image=
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|proposers=[[Masayuki Akimoto]]
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|year=1980s
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|a names=
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|variants=
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|steps=
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|algs=
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|moves=
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|purpose=<sup></sup>
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* [[Speedsolving]]
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}}
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'''Akimoto''' is a [[columns first]] direct solving method for the [[4x4x4 cube]], proposed by [[Masayuki Akimoto]]. It is somewhat similar to [[K4]] and [[Cage]].
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==Overview==
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# Create 4 F3L pairs in a similar way to [[PCMS]]
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# Solve the U layer apart from the UF dedge
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# Finish centres (similar to the cage method though more flexibility is allowed thanks to the unsolved D-layer)
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# Solve the UF dedge
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# Solve the D layer (this step is the same as in K4)
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#*Solve the corners
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#*Solve the dedges
  
 
==External links==
 
==External links==
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*[https://web.archive.org/web/20090301134548/http://rokumentai.akimoto3.com/rs12.htm Akimoto Method], from Masayuki Akimoto's website (Internet Archive)
 
*[http://www.francocube.com/ofapel/column.php Akimoto in French]
 
*[http://www.francocube.com/ofapel/column.php Akimoto in French]
 
{{stub}}
 
  
 
[[Category:4x4x4 methods]]
 
[[Category:4x4x4 methods]]
[[Category:Big Cube Methods]]
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[[Category:Big Cube methods]]

Revision as of 20:02, 19 July 2017

Akimoto method
Information about the method
Proposer(s): Masayuki Akimoto
Proposed: 1980s
Alt Names: none
Variants:
No. Steps:
No. Algs:
Avg Moves:
Purpose(s):


Akimoto is a columns first direct solving method for the 4x4x4 cube, proposed by Masayuki Akimoto. It is somewhat similar to K4 and Cage.

Overview

  1. Create 4 F3L pairs in a similar way to PCMS
  2. Solve the U layer apart from the UF dedge
  3. Finish centres (similar to the cage method though more flexibility is allowed thanks to the unsolved D-layer)
  4. Solve the UF dedge
  5. Solve the D layer (this step is the same as in K4)
    • Solve the corners
    • Solve the dedges

External links