https://www.speedsolving.com/wiki/index.php?title=3x3x3_Blindfolded&feed=atom&action=history3x3x3 Blindfolded - Revision history2024-03-28T23:12:09ZRevision history for this page on the wikiMediaWiki 1.34.0https://www.speedsolving.com/wiki/index.php?title=3x3x3_Blindfolded&diff=32095&oldid=prevPeculiargoldfish at 00:12, 18 July 20172017-07-18T00:12:51Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''3x3x3 Blindfolded''' ('''3BLD''' or just '''BLD''' for short) is an official [[WCA]] [[event]] requiring one to inspect <del class="diffchange diffchange-inline">the cube </del>and once the cube is fully memorized, solve it with a blindfold covering their eyes. The final time includes the time it takes to inspect and to solve added together. The solver may not have any view of the cube during the solving stage. In order to ensure that the solver is unable to see the cube during the solving phase, the judge typically places a sheet of paper between the solver's blindfold and the cube. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''3x3x3 Blindfolded''' ('''3BLD''' or just '''BLD''' for short) is an official [[WCA]] [[event]] requiring one to inspect <ins class="diffchange diffchange-inline">a [[Rubik's Cube]] </ins>and once the cube is fully memorized, solve it with a blindfold covering their eyes. The final time includes the time it takes to inspect and to solve added together. The solver may not have any view of the cube during the solving stage. In order to ensure that the solver is unable to see the cube during the solving phase, the judge typically places a sheet of paper between the solver's blindfold and the cube. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Methods ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Methods ==</div></td></tr>
</table>Peculiargoldfishhttps://www.speedsolving.com/wiki/index.php?title=3x3x3_Blindfolded&diff=32094&oldid=prevPeculiargoldfish at 00:12, 18 July 20172017-07-18T00:12:10Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 00:12, 18 July 2017</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''3x3x3 Blindfolded''' ('''3BLD''' or just '''BLD''' for short) is <del class="diffchange diffchange-inline">a type of </del>[[<del class="diffchange diffchange-inline">speedcubing</del>]] [[event]] requiring one to inspect the cube and once the cube is fully memorized, solve it with a blindfold covering their eyes. The final time includes the time it takes to inspect and to solve added together. The solver may not have any view of the cube during the solving stage. In order to ensure that the solver is unable to see the cube during the solving phase, the judge typically places a sheet of paper between the solver's blindfold and the cube. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''3x3x3 Blindfolded''' ('''3BLD''' or just '''BLD''' for short) is <ins class="diffchange diffchange-inline">an official </ins>[[<ins class="diffchange diffchange-inline">WCA</ins>]] [[event]] requiring one to inspect the cube and once the cube is fully memorized, solve it with a blindfold covering their eyes. The final time includes the time it takes to inspect and to solve added together. The solver may not have any view of the cube during the solving stage. In order to ensure that the solver is unable to see the cube during the solving phase, the judge typically places a sheet of paper between the solver's blindfold and the cube. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Methods ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Methods ==</div></td></tr>
</table>Peculiargoldfishhttps://www.speedsolving.com/wiki/index.php?title=3x3x3_Blindfolded&diff=32092&oldid=prevPeculiargoldfish at 00:10, 18 July 20172017-07-18T00:10:15Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 00:10, 18 July 2017</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[3x3x3 Multi-Blindfolded]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[3x3x3 Multi-Blindfolded]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== External Links ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [https://www.youtube.com/playlist?list=PLvgZGgy-TB5Yx2o6eA2OWWoPPmMCt-4YH Noah Arthur's Old Pochmann (OP) 4 Part Tutorial Playlist]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [https://www.youtube.com/watch?v=lYvxVT3vruE&list=PLF2ahQ91omyTosrOeYYsJJcQzhJD6rr9Z Noah Arthur's 3-Style (BH) 10 Part Tutorial Playlist]</ins></div></td></tr>
</table>Peculiargoldfishhttps://www.speedsolving.com/wiki/index.php?title=3x3x3_Blindfolded&diff=32091&oldid=prevPeculiargoldfish at 00:03, 18 July 20172017-07-18T00:03:41Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 00:03, 18 July 2017</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== BH / 3-Style ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== BH / 3-Style ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[BH]], sometimes referred to as [[3-Style]], is an advanced 3-cycle BLD method which uses pre-memorized, move optimal, commutator 3-cycles for all possible 3-cycles starting from a fixed buffer location. For pieces where orientation is defined, the orientation and permutation of those pieces are solved simultaneously.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[BH]], sometimes referred to as [[3-Style]], is an advanced 3-cycle BLD method which uses pre-memorized, move optimal, commutator 3-cycles for all possible 3-cycles starting from a fixed buffer location. For pieces where orientation is defined, the orientation and permutation of those pieces are solved simultaneously.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== See Also ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[4x4x4 Blindfolded]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[5x5x5 Blindfolded]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[3x3x3 Multi-Blindfolded]]</ins></div></td></tr>
</table>Peculiargoldfishhttps://www.speedsolving.com/wiki/index.php?title=3x3x3_Blindfolded&diff=32089&oldid=prevPeculiargoldfish: Created page with "'''3x3x3 Blindfolded''' ('''3BLD''' or just '''BLD''' for short) is a type of speedcubing event requiring one to inspect the cube and once the cube is fully memorized,..."2017-07-18T00:02:04Z<p>Created page with "'''3x3x3 Blindfolded''' ('''3BLD''' or just '''BLD''' for short) is a type of <a href="/wiki/index.php?title=Speedcubing" title="Speedcubing">speedcubing</a> <a href="/wiki/index.php?title=Event" title="Event">event</a> requiring one to inspect the cube and once the cube is fully memorized,..."</p>
<p><b>New page</b></p><div>'''3x3x3 Blindfolded''' ('''3BLD''' or just '''BLD''' for short) is a type of [[speedcubing]] [[event]] requiring one to inspect the cube and once the cube is fully memorized, solve it with a blindfold covering their eyes. The final time includes the time it takes to inspect and to solve added together. The solver may not have any view of the cube during the solving stage. In order to ensure that the solver is unable to see the cube during the solving phase, the judge typically places a sheet of paper between the solver's blindfold and the cube. <br />
<br />
== Methods ==<br />
=== Old Pochmann ===<br />
[[Old Pochmann]] is a simple and easy beginners 2-cycle BLD method, which solves for one piece at a time. The only algorithms needed in this method are the T PLL, Ja PLL, and the Jb PLL for the edges, the Y PLL for the corners, and the Ra PLL for parity. With commutators, the entire cube can be solved using these 5 PLL algorithms every time.<br />
<br />
=== TuRBo ===<br />
[[TuRBo]] is a 3-cycle BLD method which solves for two pieces at a time.<br />
<br />
=== BH / 3-Style ===<br />
[[BH]], sometimes referred to as [[3-Style]], is an advanced 3-cycle BLD method which uses pre-memorized, move optimal, commutator 3-cycles for all possible 3-cycles starting from a fixed buffer location. For pieces where orientation is defined, the orientation and permutation of those pieces are solved simultaneously.</div>Peculiargoldfish