Difference between revisions of "335"
(→3x3x3 335 Method) 

Line 15:  Line 15:  
{{Method Header  {{Method Header  
−  listofsteps=[[Middle Layer]] > [[OBS  +  listofsteps=[[Middle Layer]] > [[OBS  Orienting Both Sides]] > [[OYAW  Orient Yellow and White]] > [[PBS  Permuting Both Sides]] 
description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]  description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]  
}}  }}  
Line 34:  Line 34:  
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.  Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.  
−  Step 4: PBS, using  +  Step 4: PBS, using the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms. 
Latest revision as of 20:17, 22 August 2018
3x3x3 335 Method

This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.
Step 1: Solve the middle layer using the commutators R U' R and L' U L
Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2look OLL on both sides. You may encounter OBS parity on this step.
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.
Step 4: PBS, using the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms.
Cuboid Algorithms
Corner Swap: R2 U R2 U' R2 U' D R2 U R2 U' R2
Corner Drop: R2 U R2 U' R2
Edge Drop: R2
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U' R2
Across Edge Swap: R2 U2 R2 U2 R2 U2
PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2
OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U' R2 y R U2 R' U' R' U' R' L' U2 L U L' U L
Edge Orientation:
"T" (Same as 4x4 parity): R2 U R2
"Little Line": R2 U R2 F (R U R' U') F'
all others are same (dot, L, line)
Corner Orientation:
(Same as 4LLL)
+Pi but 1 corner is flipped wrong "IL": R U2 R' U' R' U' R' L' U2 L U L' U L y' L' U L U L' U2 L; this will lead you to OBS parity
+Weird AntiSune "J": L' U L U L' U2 L; this will lead you to OBS parity
+Headlights With 1 Piece Flipped Wrong "LI": R U2 R' U' R' U' R' L' U2 L U L' U L; this will lead you to OBS parity