Difference between revisions of "335"
Line 56: | Line 56: | ||
(Same as 4LLL) | (Same as 4LLL) | ||
− | +Pi but 1 corner is flipped wrong: R U2 R' U' R' U' R' L' U2 L U L' U L y' L' U L U L' U2 L; this will lead you to OBS parity | + | +Pi but 1 corner is flipped wrong "IL": R U2 R' U' R' U' R' L' U2 L U L' U L y' L' U L U L' U2 L; this will lead you to OBS parity |
− | +Weird Anti-Sune: L' U L U L' U2 L; this will lead you to OBS parity | + | +Weird Anti-Sune "J": L' U L U L' U2 L; this will lead you to OBS parity |
− | +Headlights With 1 Piece Flipped Wrong: R U2 R' U' R' U' R' L' U2 L U L' U L; this will lead you to OBS parity | + | +Headlights With 1 Piece Flipped Wrong "LI": R U2 R' U' R' U' R' L' U2 L U L' U L; this will lead you to OBS parity |
Revision as of 00:28, 22 August 2018
3x3x3 335 Method
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This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.
Cuboid Algs:
-Corner Swap: R2 U R2 U' R2 U' D R2 U R2 U' R2
-Corner Drop: R2 U R2 U' R2
-Edge Drop: R2
-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U' R2
-Across Edge Swap: R2 U2 R2 U2 R2 U2
-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U' R2 y R U2 R' U' R' U' R' L' U2 L U L' U L
Edge Orientation:
-"T" (Same as 4x4 parity): R2 U R2
-"Little Line": R2 U R2 F (R U R' U') F'
-all others are same (dot, L, line)
Corner Orientation:
(Same as 4LLL)
+Pi but 1 corner is flipped wrong "IL": R U2 R' U' R' U' R' L' U2 L U L' U L y' L' U L U L' U2 L; this will lead you to OBS parity
+Weird Anti-Sune "J": L' U L U L' U2 L; this will lead you to OBS parity
+Headlights With 1 Piece Flipped Wrong "LI": R U2 R' U' R' U' R' L' U2 L U L' U L; this will lead you to OBS parity