Difference between revisions of "335"

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Algs:
 
Algs:
 +
 
Corner Swap: R2 U R2 U' R2 U' D R2 U R2 U' R2
 
Corner Swap: R2 U R2 U' R2 U' D R2 U R2 U' R2
 +
 
Corner Drop: R2 U R2 U' R2
 
Corner Drop: R2 U R2 U' R2
 +
 
Edge Drop: R2
 
Edge Drop: R2
 +
 
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U' R2
 
Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U' R2
 +
 
Across Edge Swap: R2 U2 R2 U2 R2 U2
 
Across Edge Swap: R2 U2 R2 U2 R2 U2
 +
 
Parity #1 (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2
 
Parity #1 (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2
 +
 
Parity #2 (1 Rotated corner On Each Side): U R2 U R2 U' R2 y R U2 R' U' R' U' R' L' U2 L U L' U L
 
Parity #2 (1 Rotated corner On Each Side): U R2 U R2 U' R2 y R U2 R' U' R' U' R' L' U2 L U L' U L
  
 
Edge Orientation:
 
Edge Orientation:
 +
 
"T" (Same as 4x4 parity): R2 U R2
 
"T" (Same as 4x4 parity): R2 U R2
 +
 
"I": R2 U R2 F (R U R' U') F'
 
"I": R2 U R2 F (R U R' U') F'
 +
 
all others are same (dot, L, line)
 
all others are same (dot, L, line)
 +
  
 
Corner Orientation:
 
Corner Orientation:
 +
 
(Same as 4LLL)  
 
(Same as 4LLL)  
 +
 
Pi but 1 corner is flipped wrong: R U2 R' U' R' U' R' L' U2 L U L' U L y' (Anti-Sune): this will lead you to parity #2
 
Pi but 1 corner is flipped wrong: R U2 R' U' R' U' R' L' U2 L U L' U L y' (Anti-Sune): this will lead you to parity #2
 +
 
Weird Anti-Sune: (Anti-Sune): this will lead you to parity #2
 
Weird Anti-Sune: (Anti-Sune): this will lead you to parity #2

Revision as of 20:46, 21 August 2018

This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.

Algs:

Corner Swap: R2 U R2 U' R2 U' D R2 U R2 U' R2

Corner Drop: R2 U R2 U' R2

Edge Drop: R2

Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U' R2

Across Edge Swap: R2 U2 R2 U2 R2 U2

Parity #1 (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2

Parity #2 (1 Rotated corner On Each Side): U R2 U R2 U' R2 y R U2 R' U' R' U' R' L' U2 L U L' U L

Edge Orientation:

"T" (Same as 4x4 parity): R2 U R2

"I": R2 U R2 F (R U R' U') F'

all others are same (dot, L, line)


Corner Orientation:

(Same as 4LLL)

Pi but 1 corner is flipped wrong: R U2 R' U' R' U' R' L' U2 L U L' U L y' (Anti-Sune): this will lead you to parity #2

Weird Anti-Sune: (Anti-Sune): this will lead you to parity #2