Difference between revisions of "335"

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{{Method Infobox
 
{{Method Infobox
 
|name=335 (3x3x3)
 
|name=335 (3x3x3)
|image=Cube-Middle-Layer.png
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|image=
 
|proposers=[[Robbie Safran]]  
 
|proposers=[[Robbie Safran]]  
 
|year=2018
 
|year=2018
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{{Method Header
 
{{Method Header
|listofsteps=[[Middle Layer]] -> [[OBS + Possible Parity - Orienting Both Sides]] -> [[OYAW + Possible Parity - Orient Yellow and White]] -> [[PBS - Permuting Both Sides]]  
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|listofsteps=[[Middle Layer]] -> [[OBS - Orienting Both Sides]] -> [[OYAW - Orient Yellow and White]] -> [[PBS - Permuting Both Sides]]  
 
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]
 
|description=[[335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.]]
 
}}
 
}}
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Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.
 
Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.
  
Step 4: PBS, using either the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms.  
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Step 4: PBS, using the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms.  
  
  
  
Cuboid Algs:
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[[File:Step-1.jpg]]
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[[File:Step-2.jpg]]
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[[File:Step-3.jpg]]
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[[File:Step-4.jpg]]
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Cuboid Algorithms
  
 
-Corner Swap: R2 U R2 U' R2 U' D R2 U R2 U' R2
 
-Corner Swap: R2 U R2 U' R2 U' D R2 U R2 U' R2
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-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U' R2 y R U2 R' U' R' U' R' L' U2 L U L' U L
 
-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U' R2 y R U2 R' U' R' U' R' L' U2 L U L' U L
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Edge Orientation:
 
Edge Orientation:
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+Headlights With 1 Piece Flipped Wrong "LI": R U2 R' U' R' U' R' L' U2 L U L' U L; this will lead you to OBS parity
 
+Headlights With 1 Piece Flipped Wrong "LI": R U2 R' U' R' U' R' L' U2 L U L' U L; this will lead you to OBS parity
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[[Category:3x3x3 methods]]

Latest revision as of 02:12, 28 November 2022

3x3x3 335 Method

335 (3x3x3) method
Information about the method
Proposer(s): Robbie Safran
Proposed: 2018
Alt Names: none
Variants: none
No. Steps: 4
No. Algs: 16 for beginner's, 22 for advanced+57 optional 1 look OBS (OLL) algs
Avg Moves: unknown
Purpose(s):


Scramble 04.jpg

Scrambled cube -> Middle Layer -> OBS - Orienting Both Sides -> OYAW - Orient Yellow and White -> PBS - Permuting Both Sides -> Solved cube


335 is a beginner speed method based off algorithms from the 3x3x5 cuboid.

Mini maru.jpg




This method consists of solving the middle layer, followed by orienting and permuting the top and bottom layers with simple cuboid algorithms. There is parity in this method.


Step 1: Solve the middle layer using the commutators R U' R and L' U L

Step 2: OBS, Orient the puzzle so that on both opposite sides are either yellow OR white. The way you do this is with 2-look OLL on both sides. You may encounter OBS parity on this step.

Step 3: OYAW, Using the edge drop and corner drop algorithms, make one side all white and one side all yellow. If you encounter PBS parity in this step, solve it BEFORE you complete PBS, otherwise, you will have to do this step AND PBS twice.

Step 4: PBS, using the cuboid algorithms, permute the pieces on each side. You can use normal PLL for SOME cases, but for other, you must use the cuboid algorithms.



Step-1.jpg

Step-2.jpg

Step-3.jpg

Step-4.jpg


Cuboid Algorithms

-Corner Swap: R2 U R2 U' R2 U' D R2 U R2 U' R2

-Corner Drop: R2 U R2 U' R2

-Edge Drop: R2

-Adjacent Edge Swap: R2 U R2 U R2 U2 R2 U2 R2 U R2 U' R2

-Across Edge Swap: R2 U2 R2 U2 R2 U2

-PBS Parity (Middle Layer Flip): R2 U2 F2 R2 F2 U2 R2

-OBS Parity (1 Rotated corner On Each Side): U R2 U R2 U' R2 y R U2 R' U' R' U' R' L' U2 L U L' U L


Edge Orientation:

-"T" (Same as 4x4 parity): R2 U R2

-"Little Line": R2 U R2 F (R U R' U') F'

-all others are same (dot, L, line)


Corner Orientation:

(Same as 4LLL)

+Pi but 1 corner is flipped wrong "IL": R U2 R' U' R' U' R' L' U2 L U L' U L y' L' U L U L' U2 L; this will lead you to OBS parity

+Weird Anti-Sune "J": L' U L U L' U2 L; this will lead you to OBS parity

+Headlights With 1 Piece Flipped Wrong "LI": R U2 R' U' R' U' R' L' U2 L U L' U L; this will lead you to OBS parity