VOP method
From Speedsolving.com Wiki
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VOP is a experimental three step method for the 2x2x2 cube:
- V: Make a fully solved V in the first layer of three pieces (intuitive)
- O: OLFC, orient last five corners (Guimond orientation, 16 cases)
- P: PLFC, permute last five corners (separation and permutation, 6+2 cases)
The +2 cases for PLFC are the two permutations of the last layer (J and N) that occure if the last corner of FL skips to place.
In comparsion to already exisisting methods like the Guimond Method and the Ortega Method VOP has no direct advantages (or disatvantages) as a stand alone method, it is one who already uses Guimond and is looking for a good add on who has the greatest benefit of learning VOP.
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