Workbench
The 'Workbench'
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The 'Workbench' is a new approach to solving the Rubik's Cube which uses a single algorithm: the 'Sledgehammer'. (It belongs to the family of simplified methods for beginners, such as Sexy Method and 8355 Method)
The 'Sledgehammer' algorithm affects seven cubies in a Y-shaped area named the 'Workbench'.
(This area provides a useful workspace for positioning cubies and that explains the name.)
- youtube video on the 'Sledgehammer'
- Live interactive 3D 'Sledgehammer' tutorial
The strategy of the 'Workbench' method follows these steps:
1. Complete the Tripod (the cubies outside the 'Workbench'). 2. Avoid 'the trap'. 3. Complete the corners.
1) Complete the 'Tripod'

The 'Tripod state' is the configuration having all the cubies external to the 'Workbench' correctly placed.
Since the layers are not completed, it becomes significantly easier to intuitively reach this configuration.
The 'Workbench' method suggests using the
'Jolly move': It consists of this sequence:
'setup-move' + 'Sledgehammer' + 'undo-move'.
- The 'setup move' brings a cubie into the 'Workbench';
- The 'Sledgehammer' performs the necessary operation;
- The 'undo-mov'e reverses the first move.
This page just presents the 'jolly move' (scroll to the 'jolly move' section of the page)
- 'Jolly move': Live interactive 3D tutorial
This page shows that the 'jolly move' can place both edges and corners.
- 'Jolly move': Live interactive 3D tutorial
The 'jolly move' can even adjust the orientation of the cubie
- https://www.easycubing.net/#page=Orienting]
The 'jolly move' affects only one cubie inside the 'tripod state', That is a big advantage, letting the player follow any flow. It's so effective that the entire Rubik's cube can be solved with just a sequence of 'jolly moves', making it a versatile tool: the 'Jolly move' can:
- Bring every edge or corner (already into the 'Workbench') to its final place. In that case is named 'Delivery' move.
- Bring every corner onto the 'Workbench'. In that case is named 'Setup' move.
- Set the orientation of every cubie (edge or corner).
- Escape 'the Trap' (the next step)
- Complete the corner (the last step)
Try the Solver to see the 'Jolly move' solving the cube
2) Avoiding the trap


The last two edges may be swapped. This configuration is known as 'the Trap'.
(This is when the cube takes its revenge, deceiving those who attempt to unlock its secrets).
It is a particularly tricky configuration because it cannot be solved until one realizes that the problem is not the two cubies that have swapped places, but two other cubies that only appear to be in the right place.
(When positioning the edges on the last layer, it seems like there are four possible positions, but in reality, only two are correct, while the other two set the trap). Once the trap is avoided, all cubies will be in their correct places.
3) Completing the corners

At this point, the only cubies left to position are the five corners of the 'Workbench', and the space for maneuver is very limited. Continuing could be particularly challenging (though a correct combination of 'Sledgehammers' can solve it, it's not worth the trouble: there is a simpler strategy). However, once you realize that a new 'Workbench' can be used, this final phase becomes quite simple, even mechanical.
Pros
- Easy The only effort required is mastering the 'sledgehammer'. The more you master it, the easier it becomes to focus on what actions need to be taken without worrying about how to do them — the 'sledgehammer' takes care of that.
- Conceptual Shift This method introduces a new way of interacting with the Rubik’s cube by focusing on a more conceptual level. The beauty of this approach is that it simplifies the solving process. The player only needs to think about what action needs to happen. The 'sledgehammer' translates these ideas into actual moves, allowing for more fluid and intuitive play.
- Cubie Orientation Orienting the cubies is not a problem. The 'Sledgehammer' can handle it — simply repeat the move until the cubie is in the correct position and properly oriented.
Cons
- Not suited for speeysolving Algorithms are introduced to quickly solve specific configurations. Therefore, if the method relies on just one algorithm, it will be easier but also inevitably slower.
- Repetitiveness and Personalisation The version presented in the tutorial is extremely repetitive and may feel tedious. (This was necessary to implement an automatic solver.) With practice, the player will discover their own shortcuts, which will surely be a source of satisfaction.
Disclaimer
After nearly 50 years since the invention of the Rubik's cube, and with hundreds of millions of people solving it at various levels, it is difficult to claim that something entirely new has been invented.
The 'Workbench' method combines already known solutions with personal insights, creating a unique and coherent system. This is the innovation introduced by the 'Workbench' method.
Another advantage of this method is the dedicated websites, which serves as an interactive 3D tutorial with tools that make using the cube easier, especially for beginners. It also offers the ability to configure the cube and solve it step by step, with explanations for each move.
Video tutorials

- Tutorial 8.2 Overview on the Workbench approach
- The 'Sledgehammer' The algorithm used by the 'Workbench'
- The 'Trap' The main reason people fail.
- Changing perspective Changing the 'Workbench' makes very easy complete the cube
External links
- cuboon.com - The entry-level tutorial
- cubeiteasy.com - The mid-level tutorial + solver + tools + videos
- easycubing.net - The advanced Tutorial (not uptodate) + solver + tools + videos

