Z4

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Revision as of 18:54, 10 December 2022 by imported>Lost contributor history (→Step 5-7: ZZF2L-COLL-EPLL: Format heading)
Z4 method
Information about the method
Proposer(s): Conrad Rider
Proposed: 2010
Alt Names: ZZ4
Variants: none
No. Steps: 7
No. Algs: 7 for EO pairing
Avg Moves: ~125 (estimate)
Purpose(s):


Z4 is a reduction-based method for solving the 4x4x4 using ZZ principals: minimal rotations and F/B moves.

Steps

A full description is available here.

  1. Solve Centres
  2. EOpair DF/DB and place
  3. EOpair 10 remaining edges
  4. Flip final bad dedges (including orientation parity)
  5. ZZF2L
  6. COLL
  7. EPLL including PLL parity (1 step)

Necessary Principles

EO Pairing

The basic idea is to orient edges while pairing them. This is achieved by using a variant of Robert Yau's edge pairing method, and solving edges using only the subset <Lw,L,Rw,R,U>.

Most pairing can be done with algorithms such as Lw U' R U Lw' or Rw' U' R2 U Rw, but when pairing two unoriented dedges, you can place them in UBl and FRd and perform Lw U' R U Lw2 U R' U' Lw instead.

Algorithms

Note: Some of the algs on this page are in SiGN, some are in WCA notation.

EOPairing

Standard Pairing (use mirror for left)

l U' R U l'

r' U' R2 U r

Pair 2x unoriented edges (place edges in UBl and FRd positions)

l U' R U l2 U R' U' l

Final 6 edges where all orientations match:

F {pairing alg} F'

Final 4 edges - oriented (dedge in UL flipped)

r' F R2 U' R' F' U r

r' F U' R' F' R2 U r

Final 4 edges - flipped (dedge in UL flipped)

r' U' F R' U F' r F U2 R' F'

r' F U' R F' U r R' B L' U2 B'

Flip single edge (in UR)

y' r U2 r' U2 r' D2 r D2 r' B2 r B2 r' y

EPLL+Parity

Opposite Swap

r2 U2 r2 Uw2 r2 u2

Adjacent Swap

(R U R' U') r2 U2 r2 Uw2 r2 u2 (U R U' R')

File:H+Adj.png

Name: H-PLL+Parity, W-4PLL
Used in: Z4, K4
Optimal moves: ?? HTM
W-4PLL is H-PLL + Adjacent PLL Parity, Second alg is mirror


Alg F2 Uw2 R2 F2 Uw2 R2 F2 U F2 R2 F2 U R2 Uw2
Alg F2 Uw2 L2 F2 Uw2 L2 F2 U' F2 L2 F2 U' L2 Uw2


File:Z+Opp.png

Name: Z-PLL+Parity, O-4PLL
Used in: Z4, K4
Optimal moves: ?? HTM
O-4PLL is Z-PLL + Opposite PLL Parity, Second alg is mirror


Alg r2 Uw2 r2 b2 U' r2 y r2 U r2 Uw2 y' r2
Alg l2 Uw2 l2 b2 U l2 y' l2 U' l2 Uw2 y l2


Guide

Step 1a: First 2 centres

For this step you need to create 2 opposite centres, which will be your R/L face centres. This can be done using any types of moves, but wide turns are faster than inner layer slices.

Step 1b: Remaining 4 Centres

First of all, rotate your cube so that your R/L face centres are on the correct sides, then using any moves except for F, B, or S to form the other 4 centres in the 2 central layers. You need to ensure that your chosen U colour is on top, D face on bottem etc. This step can be very fast becuase it only uses 3 types of moves

Step 2: EOPair and Place DF and DB

This is when we start to use the EOPair concept explained above. You want to EOPair DF and DB, the 2 EOLine edges and then move them to the correct places to give a EOLine.

Step 3: EOPair remaining 10 dedges

Using the EOPair concept above, the remaining edges need to be EOPaired. To make lookahead easier, After pairing edges, move them into the RD,RB,LB or LD positions, so that you can see the other edges that need to be paired.

Step 4: Finish EO (Including OLL Parity)

Similar to fixing EO at the End of the 2x2x3 block in petrus, You need to finish Orienting all of the edges using F/B moves. If an odd number of edges is flipped, you can use the Flip Single Edge (in UR) algorithm above.

Steps 5–7: ZZF2L-COLL-EPLL

This is the final step and involves solving the 3x3 stage as in the ZZ method, without the EOLine becuase it has already been formed. COLL-EPLL is recommended becuase then it is easier to deal with PLL parity becuase it can be dealt with in a single step. For the 4 cases that arise with PLL parity, see the algorithms section above.

Walkthrough Solve

The following uses SiGN notation, so lower case = double layer turn.

Scramble: D' r2 D u' r2 u2 d' f' D' B F' r2 D' f2 R2 D' U' B2 D2 l2 b2 u2 F' r2 U' B2 f2 U2 F' l2 b U' F u' d r D2 d' F2 L

L+R Centres: u2 r' R' L2 f U l U' l' z' (9)
Finish Centres: r' U r U l' U l2 U2 l' x U2 r2 U2 r2 (13/22)
First line dedge (+dedge): L U D' L' U r' U L' U' r (10/32)
Second line dedge: R U' R r' U' R2 U r (8/40)
Place line: R' L' D' (3/43)
1x dedge: U2 R' l U' R U l' (7/50)
2x dedges: U2 r' U' R2 U r (6/56)
3x dedges: L U L' r' U L' U' r (8/64)
Final 3 dedges: L' U' l U' R U l' U R' U' l U' R U l' (15/79)
Finish EO: B L' B' (3/82)
ZZF2L: R2 L' U2 L2 R2 U2 R U' R' U R' U' R U' R' U R U2 L' U L U L' (23/105)
OCLL: y2 R U2 R' U' R U' R' (7/112)
PLL: y x R D' R U2 R' D R U2 R2 x' U' (10/122)

See also

External links