EG Method
From Speedsolving.com Wiki
The EG method (Erik-Gunnar) only has two steps: solve one face, and then finish the entire cube in one algorithm. Without reflections, it requires 120 non-PBL algorithms. There are 3 bottom layer cases that each require the same amount of algorithms as CLL. Those that know CLL already know 1/3rd of EG. The other two groups of cases have a Y permutation on bottom, and a T permutation on bottom. Some cubers have only learnt CLL, and the T permutation on bottom case: you can cancel the last moves of making a face with 'R2 F2 R2' if you see that you will have the Y permutation on bottom case, giving you a normal CLL algorithm. For this reason, there is no internet published list of the Y permutation on bottom case.
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