PCMS
| ||||||||||||||||||||||
PCMS (pairs, CLL, M and S slices) is an advanced method for speedsolving using columns first, designed by Kenneth Gustavsson in late 2008. The method compromises between easy look ahead and low move count (slice metric), and the result is 'decent' for both parts.
Steps:
- Columns
- Slices
Pairs:
The move count is dependendant on how well the first step is solved, if you add some extra look ahead and pair up more than one pair before you start to place them you can get as low as 10 turns for all four pairs at times. But!, the number of moves is not that important if you are speedsolving, the gripping while solving the pairs is the part where you can gain speed in this step, rather place a pair using U Rw U R' than (y') R' U R, that to avoid cube orientations. If you are speeding 15-17 turns is not uncommon, rather normal.
Pairing up is done a bit diffrent from what is used in Fridrich F2L, first find a pair, preferably one where the corner is unoriented in the U-layer and the edge is in the D-layer. If the edge is not there, then one in the U-layer is a second choise because it is easy to place in D using a single slice move. Orient the cube so that the edge is in FD or BD position, move the corner to position using a U move and then the pair is built using the M-slice. For the pairs where the corner or the edge is in bad position you have to do some setup turns to fix that, or simply use the CFOP alg for the same pair.
Example:
Scramble:
| 1.
L2 B F U2 F' L2 B' D F' U2 R D2 L F2 L' D' B2 F U2 |
- p1; pieces are good, just do M2 to pair up and (z') to place.
- 2p; because only one pair is solved here we can do the next from bottom and up like this: U L2 to pair and R' U (x) to place it.
- 3p; nice corner, edge in U-layer so setup that one first using (y) M' then U M2 to pair up and U2 B' to place it.
- 4p; both pieces in position so: (y') U2 M2 to pair up and U L' U2 L to place.
Fairly easy and 16 moves not counting puzzle rotations.


