BLD Memorization
Direct Visualisation
TODO...
Letter Pairs
When used with Old Pochmann, the entire cube state is memorised as a sequence of letter pairs. Each letter pair represents a cube position. Positions can either be memorised using face names, for example UF (Up Front), or face colours, for example YB (Yellow Blue). Memorisation starts from the buffer piece. The colours of the cubie occupying be buffer position are read in a specific order, usually starting with the U-face. Next the cubie occupying the position of the one currently in the buffer position is read.. TODO...
Colour Pairs
The memorisation method described by Stefan on the original Old Pochmann webpage involves remembering a sequence of memorable objects each representing a pair of colours for each edge: for example, Red-Blue might be represented by Spiderman (red costume with blue), Yellow-Green is a slightly under-ripe banana, etc. It is necessary however to differentiate between the orientations so for example Blue-White is a Smurf whereas White-Blue is Donald Duck! A story is memorised from this sequence of objects and characters that can be recalled during the solve. For corner memorisation only two colours need to be remembered if the stickers are always "read" in a consistent unambiguous way e.g always clockwise (this is detailed badmephisto's blindfold cubing video).
(A full set of objects may be useful to include here but people may find that they have familiar memorable objects that make no sense to anybody else! --Msemtd 16:08, 2 October 2009 (UTC))
Numbers
For corner/edge permutations, assigning numbers to each position. Hexadecimal, using bits for orientation.
Journeys
TODO...
Roman Rooms
A specific type of journey method. TODO...
PAO
Stands for Person Action Object. TODO...
See Also
External Links
- Speedsolving.com: Memory Methods
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