CLL algorithms (3x3x3)

From Speedsolving.com Wiki
Revision as of 13:33, 5 September 2010 by Kenneth (talk | contribs) (→U cases)
This page is under construction!
One or more of our members are currently working on this page.
Come back in a few days and it will hopefully be completed by then.

CLL 3x3x3, algorithms for the first last layer step of the CLL-ELL approach. This step preserves the first two layers but not the last layer edges. How you solve F2L is a matter of choise but the orginal method CFCE uses cross and F2L.

See also:

Algorithms

Note that all of these algorithms assume that you are right-hand dominant and know the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. (how to add algorithms)

Click on an algorithm (not the camera icon) to watch an animation of it.

See CxLL for information about the diagrams.

U cases

U U

Name: U U
Occurence: {{{prob}}}
Optimal moves: 0 HTM

Description: This case and the T U case are actually the same because all corners are permuted and two of them are twisted in position. So if you orient the cube in the T-case x' y2 it will become this case. Then you can use the same allgorithm that only orients corners for both cases (Sune and mirror preserves everything exept the two corners).

Because of the symetry of this case most algorithms given also has got mirrors that can be used to solve the case.
Recognition: As for all U cases you look at two "bars" of stickers, one at Fur-Ful and one at Urb-Ulb, at the F-side it is one single colour and in the U-face there are two opposite colours.

Algorithm:

Alg !

U D

Name: U D
Occurence: {{{prob}}}
Optimal moves: 6 HTM

Description: This is the case you solve using F R U R' U' F' (the shortest OLL), no other algs are needed for any of the methods that do not preserve LL edges orientation (exept EG 0/1). For COLL you will need something else.
Recognition: As for all U cases you look at two "bars" of stickers, one at Fur-Ful and one at Urb-Ulb, at the F-side there are two opposite colours and in the U-face it is one single colour.

Algorithm:

Alg (y') F R U R' U' F'
Alg !

U R

Name: U R
Occurence: {{{prob}}}
Optimal moves: 0 HTM

Description: !
Recognition: !

Algorithm:

Alg !

U F

Name: U F
Occurence: {{{prob}}}
Optimal moves: 0 HTM

Description: !
Recognition: !

Algorithm:

Alg !

U L

Name: U L
Occurence: {{{prob}}}
Optimal moves: 0 HTM

Description: !
Recognition: !

Algorithm:

Alg !

U B

Name: U B
Occurence: {{{prob}}}
Optimal moves: 0 HTM

Description: !
Recognition: !

Algorithm:

Alg !

T cases

T U

Name: T U
Occurence: {{{prob}}}
Optimal moves: 0 HTM

Description: !
Recognition: !

Algorithm:

Alg !

T D

Name: T D
Occurence: {{{prob}}}
Optimal moves: 0 HTM

Description: !
Recognition: !

Algorithm:

Alg !

T R

Name: T R
Occurence: {{{prob}}}
Optimal moves: 0 HTM

Description: !
Recognition: !

Algorithm:

Alg !

T F

Name: T F
Occurence: {{{prob}}}
Optimal moves: 0 HTM

Description: !
Recognition: !

Algorithm:

Alg !

T L

Name: T L
Occurence: {{{prob}}}
Optimal moves: 0 HTM

Description: !
Recognition: !

Algorithm:

Alg !

T B

Name: T B
Occurence: {{{prob}}}
Optimal moves: 0 HTM

Description: !
Recognition: !

Algorithm:

Alg !