Template:CxLLCase

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Revision as of 08:24, 4 September 2010 by Kenneth (talk | contribs) (→U D)

[[File:{{{image}}}|120px]]

Name: {{{name}}}
Used in: {{{methods}}}
Optimal moves: {{{optimal}}}

Description: {{{descript}}}

Recognition: {{{recog}}}


{{CxLLCase |image=CxLL Stickers.jpg |name=Case description |methods=[[CxLL]] |optimal=0 [[HTM]] |descript=bla bla |recog=bla bla }}

Name: Case description
Used in: CxLL
Optimal moves: 0 HTM

Description: bla bla

Recognition: bla bla


U U

Name: U U
Used in: CxLL
Optimal moves: 0 HTM

Description: This case and the T U case are actually the same because all corners are permuted and two of them are twisted in position. So if you orient the cube in the T-case x' y2 it will become this case. Then you can use the same allgorithm that only orients corners for both cases (Sune and mirror preserves everything exept the two corners).

Because of the symetry of this case most algorithms given also has got mirrors that can be used to solve the case.

Recognition: As for all U cases you look at two "bars" of stickers, one at Fur-Ful and one at Urb-Ulb, at the F-side it is one single colour and in the U-face there are two opposite colours.

COLL

Alg !


CLL

Alg !


CMLL

Alg !


CLLEF

Alg !


CF / 2x2x2 (Waterman)

Alg !


EG

EG 2 --> 2x2x2

EG 1

Alg !


EG 0

Alg !


U D

Name: U D
Used in: CxLL
Optimal moves: 0 HTM

Description: This is the case you solve using F R U R' U' F' (the shortest OLL), no other algs are needed for any of the methods that do not preserve LL edges orientation (exept EG 0/1). For COLL you will need something else.

Recognition: As for all U cases you look at two "bars" of stickers, one at Fur-Ful and one at Urb-Ulb, at the F-side there are two opposite colours and in the U-face it is one single colour.

COLL

Alg !


CLL

Alg !


CMLL

Alg !


CLLEF

Alg !


CF / 2x2x2 (Waterman)

Alg !


EG

EG 2 --> 2x2x2

EG 1

Alg !


EG 0

Alg !