XG Method

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XG Method
Layer by layer.gif
Information about the method
Proposer(s): Lucas Garron
Proposed: 2009
Alt Names: Xtreme-Garron
Variants:
No. Steps:
No. Algs:
Avg Moves: unknown
Purpose(s):
Scramble 04.jpg

Scrambled cube -> Cross -> Corners XG -> Edges XG -> OLL -> PLL -> Solved cube


XG is a method based on CFOP for the 3x3x3 cube.

Mini maru.jpg

XG (short for Xtreme-Garron) is a 3x3 method proposed by Lucas Garron in 2009.

The steps

1. Cross

Main Article : Cross

Make a cross on one side by solving all edges of a given color. Align the edges with the second-layer centers.


2. Finish the 1st layer

Main Article : Corners XG

You have to finish the 1st layer. For each of the 4 corners, you have to look after it on the 3rd layer and then insert it on the right place with the right orientation. if the corner is already on the 1st Layer but in a bad way, just insert an an other corner at this place so that it comes to the 3rd layer.

3. Build the 2nd layer

Main Article : Edges XG

4. OLL

Main Article : OLL

5. PLL

Main Article : PLL

External links