M2/R2
M2 and R2 are blindsolving methods developed by Stefan Pochmann. M2 is for solving edges (or midges) and R2 is for solving corners. The methods solve one piece at a time, using conjugates composed of M2 or R2 to swap the contents of a 'buffer' location with a target location. M2 is a popular upgrade from Old Pochmann edges as the swapping algorithm is shorter.
Note: r2 and R2 are different. r2 (with a lowercase r) is for solving wing pieces on puzzles such as the 4x4x4.
M2 Method
M2 is a faster method for solving the edges blindfolded than the Beginner's Old Pochmann, it uses M2 instead of T Perm, but usually it is not recommended for beginners(first time learning 3BLD) because M2 method has some exceptions and can be way harder for Beginners.
R2 Method
R2 Method works similarly, but it is not widely used. Jack Cai once said that it is M2's lost long cousin that nobody uses. There are plenty of reasons why nobody uses R2.
M2 Algs
| Target | Algorithm |
|---|---|
| UB | M2 |
| FR | U R U' M2 U R' U' |
| DR | U R2 U' M2 U R2 U' |
| BR | U R' U' M2 U R U' |
| UR | R' U R U' M2 U R' U' R |
| FL | U' L' U M2 U' L U |
| DL | U' L2 U M2 U' L2 U |
| BL | U' L U M2 U' L' U |
| UL | L U' L' U M2 U' L U L' |
| RU | x' U' R U M2 U' R' U x |
| RF | x' U' R2 U M2 U' R2 U x |
| RD | x' U' R' U M2 U' R U x |
| RB | x' R' U' R U M2 U' R' U R x |
| LU | x' U L' U' M2 U L U' x |
| LF | x' U L2' U' M2 U L2 U' x |
| LD | x' U L U' M2 U L' U' x |
| LB | x' L U L' U' M2 U L U' L' x |
| DB | M U2 M U2 |
| UF | U2 M' U2 M' |
Additional M-slice M2 Algs
Shoot to FU:
- D M' U R2 U' M U R2 U' D' M2
- y' U' M U' R2 U M' U' R2 U2 y (no M2)
- x F E R U R' E' R U' R' F' x' (no M2)
Shoot to BU
- U B' R U' B M2 B' U R' B U'
- B' U R' B U' M2 U B' R U' B
- F' D R' F D' M2 D F' R D' F
- U R' U' l U' R U M2 U' R' U l' U R U'
- (U' M')*3 (U' M) (U' M')*4
Shoot to BD:
- M2' D U R2 U' M' U R2 U' M D'
- M2 B' U' R' U M' U' R U M B
- D2 F2 U M' U' F2 D2 U' M' U
- M2' D R' U R' U' M' U R U' M R D'
- U2 F2 U M' U' F2 U M U (no M2)
r2 Algs
r2 is like M2 but for wings, such as for 4BLD. Most r2 targets are just the M2 algorithms with M2 replaced with r2. The buffer is DFr. As an example, to shoot to FRd, one can do U R U' r2 U R' U'. There are different algorithms used for r/l-slice wings, though.
| Target | Algorithm |
|---|---|
| UBr | r2 |
| FUr | F d R U R' d' R U' R' F' r2 |
| BDr | r2 F R U R' d R U' R' d' F' |
| BUl | x' F U' R F' U r2 U' F R' U F' x |
| UFl | x' l' F U' R F' U r2 U' F R' U F' l x |
| FDl | x' l2 F U' R F' U r2 U' F R' U F' l2 x |
| DBl | x' l F U' R F' U r2 U' F R' U F' l' x |
See also
External links
- J Perm's M2 tutorial
- Jack Cai's M2 tutorial
- M2/R2 tutorial on stefan-pochmann.de
- Erik's r2 Tutorial (for 4x4x4 cubes)
- M2 Tutorial on cubefreak.net
- Reddit: What's wrong with R2? (as in the BLD corner method) points out why R2 is not used as much.
- Speedsolving.com: M2/R2 Tutorial (VIDEO)
- Speedsolving.com: Improvements for M2/R2
- Speedsolving.com: M2 Algorithms
- Youtube: M2 / Old Pochmann Blindfold Tutorial
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