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2024-03-28T14:59:10Z
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https://www.speedsolving.com/wiki/index.php?title=Yoyleberry&diff=30301
Yoyleberry
2017-03-15T02:15:42Z
<p>Vm70: </p>
<hr />
<div>{{Method Infobox<br />
|name=Yoyleberry<br />
|image=<br />
|proposers=Cary Huang<br />
|year=2016<br />
|anames= <br />
|variants=<br />
|steps=6, 8 counting substeps<br />
|moves=<br />
|purpose=<sup></sup><br />
* Novelty<br />
* Lack of Parity<br />
}}<br />
The '''Yoyleberry Method''' is an experimental novelty method for the [[Square-1]] puzzle. The method reduces the puzzle to a cubic shape and later reduces it once more to a state similar to that of the Rubik's UFO. During this part of the method, single swaps of corners and/or double-edges are possible, and the triple corner swap during other methods can be easily done in this step in comparison to more commonly used methods. This method is designed as "parity-less", as it does not use the standard, long parity algorithm that most Square-1 methods use.<br />
<br />
== The steps ==<br />
* 1. Turn the Puzzle into a cubic shape.<br />
* 2. Solve Edge Orientation intuitively. Corner orientation is irrelevant in this stage. <br />
* 3. Bring the puzzle back into "Barrel / Barrel" shape. Consider the groups of double-edges as a single piece.<br />
* 4. Group each double-edge with its corresponding pair of corners.<br />
:* 4a. Solve the first two corner-edge-corner quadruplets intuitively.<br />
:* 4b. Use an [[algorithm]] to solve the remaining two quadruplets.<br />
* 5. Bring the puzzle back into a cubic shape by undoing step 3. <br />
* 6. Permute both layers of the puzzle.<br />
<br />
== Trivia ==<br />
The name "Yoyleberry" is a reference to the animated series "Battle for Dream Island", created by Cary & Michael Huang. The yoyleberry is a fictional fruit that when eaten turns the consumer into metal.<br />
<br />
== See also ==<br />
* [[List of methods]]<br />
* [[Skwuction]]<br />
<br />
== External links ==<br />
* [https://www.youtube.com/watch?v=KfZJdsQwNaA Cary Huang's tutorial on the method]</div>
Vm70
https://www.speedsolving.com/wiki/index.php?title=Yoyleberry&diff=30300
Yoyleberry
2017-03-15T02:11:08Z
<p>Vm70: </p>
<hr />
<div>{{Method Infobox<br />
|name=Yoyleberry<br />
|image=<br />
|proposers=Cary Huang<br />
|year=2016<br />
|anames= <br />
|variants=<br />
|steps=6, 8 counting substeps<br />
|moves=<br />
|purpose=<sup></sup><br />
* Novelty<br />
* Reduction of Parity time<br />
}}<br />
The '''Yoyleberry Method''' is an experimental novelty method for the [[Square-1]] puzzle. The method reduces the puzzle to a cubic shape and later reduces it once more to a state similar to that of the Rubik's UFO. During this part of the method, single swaps of corners and/or double-edges are possible, and the triple corner swap during other methods can be easily done in this step in comparison to more commonly used methods.<br />
<br />
== The steps ==<br />
* 1. Turn the Puzzle into a cubic shape.<br />
* 2. Solve Edge Orientation intuitively. Corner orientation is irrelevant in this stage. <br />
* 3. Bring the puzzle back into "Barrel / Barrel" shape. Consider the groups of double-edges as a single piece.<br />
* 4. Group each double-edge with its corresponding pair of corners.<br />
:* 4a. Solve the first two corner-edge-corner quadruplets intuitively.<br />
:* 4b. Use an [[algorithm]] to solve the remaining two quadruplets. This is where the parity on this puzzle happens.<br />
* 5. Bring the puzzle back into a cubic shape by undoing step 3. <br />
* 6. Permute both layers of the puzzle.<br />
<br />
== Trivia ==<br />
The name "Yoyleberry" is a reference to the animated series "Battle for Dream Island", created by Cary & Michael Huang. The yoyleberry is a fictional fruit that turns consumers into metal.<br />
<br />
== See also ==<br />
* [[List of methods]]<br />
* [[Skwuction]]<br />
<br />
== External links ==<br />
* [https://www.youtube.com/watch?v=KfZJdsQwNaA Cary Huang's tutorial on the method]</div>
Vm70
https://www.speedsolving.com/wiki/index.php?title=Yoyleberry&diff=30299
Yoyleberry
2017-03-15T02:09:12Z
<p>Vm70: </p>
<hr />
<div>{{Method Infobox<br />
|name=Yoyleberry<br />
|image=<br />
|proposers=Cary Huang<br />
|year=2016<br />
|anames= <br />
|variants=<br />
|steps=6, 8 counting substeps<br />
|moves=<br />
|purpose=<sup></sup><br />
* Novelty<br />
}}<br />
The '''Yoyleberry Method''' is an experimental novelty method for the [[Square-1]] puzzle. The method reduces the puzzle to a cubic shape and later reduces it once more to a state similar to that of the Rubik's UFO. During this part of the method, single swaps of corners and/or double-edges are possible, and the triple corner swap during other methods can be easily done in this step in comparison to more commonly used methods.<br />
<br />
== The steps ==<br />
* 1. Turn the Puzzle into a cubic shape.<br />
* 2. Solve Edge Orientation intuitively. Corner orientation is irrelevant in this stage. <br />
* 3. Bring the puzzle back into "Barrel / Barrel" shape. Consider the groups of double-edges as a single piece.<br />
* 4. Group each double-edge with its corresponding pair of corners.<br />
:* 4a. Solve the first two corner-edge-corner quadruplets intuitively.<br />
:* 4b. Use an [[algorithm]] to solve the remaining two quadruplets.<br />
* 5. Bring the puzzle back into a cubic shape by undoing step 3. <br />
* 6. Permute both layers of the puzzle.<br />
<br />
== Trivia ==<br />
The name "Yoyleberry" is a reference to the animated series "Battle for Dream Island", created by Cary & Michael Huang. The yoyleberry is a fictional fruit that turns consumers into metal.<br />
<br />
== See also ==<br />
* [[List of methods]]<br />
* [[Skwuction]]<br />
<br />
== External links ==<br />
* [https://www.youtube.com/watch?v=KfZJdsQwNaA Cary Huang's tutorial on the method]</div>
Vm70
https://www.speedsolving.com/wiki/index.php?title=Yoyleberry&diff=30281
Yoyleberry
2017-03-12T19:47:42Z
<p>Vm70: </p>
<hr />
<div>{{Method Infobox<br />
|name=Yoyleberry<br />
|image=<br />
|proposers=Cary Huang<br />
|year=2016<br />
|anames= <br />
|variants=<br />
|steps=6, 8 counting substeps<br />
|moves=<br />
|purpose=<sup></sup><br />
* Novelty<br />
}}<br />
The '''Yoyleberry Method''' is an experimental novelty method for the [[Square-1]] puzzle. The method reduces the puzzle to a cubic shape and later reduces it once more to a state similar to that of the Rubik's UFO. During this part of the method, single swaps of corners and/or double-edges are possible, and the triple corner swap during other methods can be easily done in this step in comparison to more commonly used methods where the cube shape has to be undone.<br />
<br />
== The steps ==<br />
* 1. Turn the Puzzle into a cubic shape.<br />
* 2. Solve Edge Orientation intuitively. Corner orientation is irrelevant in this stage. <br />
* 3. Bring the puzzle back into "Barrel / Barrel" shape. Consider the groups of double-edges as a single piece.<br />
* 4. Group each double-edge with its corresponding pair of corners.<br />
:* 4a. Solve the first two corner-edge-corner quadruplets intuitively.<br />
:* 4b. Use an [[algorithm]] to solve the remaining two quadruplets.<br />
* 5. Bring the puzzle back into a cubic shape by undoing step 3. <br />
* 6. Permute both layers of the puzzle.<br />
<br />
== Trivia ==<br />
The name "Yoyleberry" is a reference to the animated series "Battle for Dream Island", created by Cary & Michael Huang. The yoyleberry is a fictional fruit that when consumed turns the user into metal.<br />
<br />
== See also ==<br />
* [[List of methods]]<br />
* [[Skwuction]]<br />
<br />
== External links ==<br />
* [https://www.youtube.com/watch?v=KfZJdsQwNaA Cary Huang's tutorial on the method]</div>
Vm70
https://www.speedsolving.com/wiki/index.php?title=Skwuction&diff=30280
Skwuction
2017-03-12T19:47:12Z
<p>Vm70: </p>
<hr />
<div>{{Method Infobox<br />
|name=Skwuction<br />
|image=<br />
|proposers=Jaap Scherphuis, Cary Huang<br />
|year=<br />
|anames= Squan reduction<br />
|variants=<br />
|steps=3, 7 counting substeps<br />
|moves=<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
The '''Skwuction method''' is a [[reduction]]-esque speedsolving method for the [[Square-1]] puzzle. It was originally created by Jaap Scherphuis, and greatly contributed to by Cary Huang. The name "skwuction" is a wordplay on Square-1 and reduction.<br />
<br />
== The steps ==<br />
* 1. Turn the Puzzle into a cubic shape.<br />
* 2. Connect 8(all) corner-edge pairs.<br />
:* 2a. Solve 3 pairs intuitively.<br />
:* 2b. Use an [[algorithm]] to solve the last 5 pairs.<br />
* 3. Solve the puzzle like a [[2x2x2]], using slice moves and 90-180° layer turns.<br />
:* 3a. Put the pieces in their correct layer.<br />
:* 3b. Permute both layers.<br />
<br />
== Trivia ==<br />
A note from Cary Huang is as following:<br />
<br />
''"For a time, I thought this method would work for speedsolving. I though sub-15 was definitely possible. However, I hadn't really considered how difficult the recognition for last-5-edge-pairing would be, and I think that's the major drawback. However, it's kind of similar to 4x4 edge pairing, in that you don't care where the pieces actually are, just whether they're paired up with similar pieces. And to many people, including myself, 4x4 edge pairing is actually really fun. It's fast, and recognition isn't hard at all. So maybe Sq-1 edge pairing just needs some getting used to? Well, anyway, I gave up pursuing this method once I was averaging 26, and I haven't speedsolved a Square-1 since then. I can't decide if it's worth it to start doing it again. I mean, in terms of just spamming algs to solve the thing, Skwuction just can't compare to the simplicity of the Vandenbergh method. (Although... if I recall correctly, Skwuction actually has a lower average movecount if you do it right.)"''<br />
<br />
== See also ==<br />
* [[List of methods]]<br />
* [[Vandenbergh]]<br />
* [[Roux n Skrew]]<br />
* [[Yoyleberry]]<br />
<br />
== External links ==<br />
* [https://www.jaapsch.net/puzzles/square1.htm#s2m6 Jaap Scherphuis' original proposal]<br />
* [https://www.youtube.com/watch?v=hrpJYDOSAG8 Cary Huang's tutorial on the method]<br />
* [http://htwins.net/skwuction/ Cary Huang's algorithms for the last 5 pairs]</div>
Vm70
https://www.speedsolving.com/wiki/index.php?title=Yoyleberry&diff=30279
Yoyleberry
2017-03-12T19:46:43Z
<p>Vm70: Just made this page because nobody else did.</p>
<hr />
<div>{{Method Infobox<br />
|name=Yoyleberry<br />
|image=<br />
|proposers=Cary Huang<br />
|year=<br />
|anames= <br />
|variants=<br />
|steps=6, 8 counting substeps<br />
|moves=<br />
|purpose=<sup></sup><br />
* Novelty<br />
}}<br />
The '''Yoyleberry Method''' is an experimental novelty method for the [[Square-1]] puzzle. The method reduces the puzzle to a cubic shape and later reduces it once more to a state similar to that of the Rubik's UFO. During this part of the method, single swaps of corners and/or double-edges are possible, and the triple corner swap during other methods can be easily done in this step in comparison to more commonly used methods where the cube shape has to be undone.<br />
<br />
== The steps ==<br />
* 1. Turn the Puzzle into a cubic shape.<br />
* 2. Solve Edge Orientation intuitively. Corner orientation is irrelevant in this stage. <br />
* 3. Bring the puzzle back into "Barrel / Barrel" shape. Consider the groups of double-edges as a single piece.<br />
* 4. Group each double-edge with its corresponding pair of corners.<br />
:* 4a. Solve the first two corner-edge-corner quadruplets intuitively.<br />
:* 4b. Use an [[algorithm]] to solve the remaining two quadruplets.<br />
* 5. Bring the puzzle back into a cubic shape by undoing step 3. <br />
* 6. Permute both layers of the puzzle.<br />
<br />
== Trivia ==<br />
The name "Yoyleberry" is a reference to the animated series "Battle for Dream Island", created by Cary & Michael Huang. The yoyleberry is a fictional fruit that when consumed turns the user into metal.<br />
<br />
== See also ==<br />
* [[List of methods]]<br />
* [[Skwuction]]<br />
<br />
== External links ==<br />
* [https://www.youtube.com/watch?v=KfZJdsQwNaA Cary Huang's tutorial on the method]</div>
Vm70
https://www.speedsolving.com/wiki/index.php?title=List_of_methods&diff=30278
List of methods
2017-03-12T19:08:44Z
<p>Vm70: /* Table of methods by purpose */</p>
<hr />
<div>:For a category view, see ''[[:Category:Methods and substeps|Methods and substeps]]''<br />
<br />
== Table of methods by purpose ==<br />
<br />
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.<br />
<br />
{| class="TablePager" style="padding:3px; border-spacing:0"<br />
!| Name<br />
!| Original Proposer(s)<br />
!| Variants<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:2x2x2 beginner methods|2x2 Beginner]]'''<br />
|-<br />
| [[LBL]]<br />
| <br />
| Waterman Last Layer<br />
|-<br />
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]<br />
| [[Conrad Rider]]<br />
| <br />
|-<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:2x2x2 speedsolving methods|2x2 Speed]]'''<br />
|-<br />
| [[CLL]]<br />
| Various<br />
| <br />
|-<br />
| [[NMCLL]]<br />
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]<br />
| <br />
|-<br />
| [[EG]]<br />
| [[Erik Akkersdijk]], [[Gunnar Krig]]<br />
| EG-1, EG-2<br />
|-<br />
| [[Guimond]]<br />
| [[Gaétan Guimond]]<br />
| <br />
|-<br />
| [[Ortega]]<br />
| [[Victor Ortega]],<br/>[[Josef Jelinek]], Jeff Varasano<br />
| PBL<br />
|-<br />
| [[SS]]<br />
| [[Mitchell Stern]], [[Timothy Sun]]<br />
|<br />
|-<br />
| [[OFOTA]]<br />
| [[Erik Akkersdijk]]<br />
|<br />
|-<br />
| [[VOP]]<br />
| [[Kenneth Gustavsson]]<br />
|<br />
|-<br />
| [[TCLL]]<br />
| [[Robert Yau]], Christopher Olson, and others<br />
| CLL<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 beginner methods|3x3 Beginner]]'''<br />
|-<br />
| [[LBL]]<br />
| <br />
| <br />
|-<br />
| Ortega/Mcetsu<br />
| Jeff Varasano<br />
|<br />
|-<br />
| [[Corners First]]<br />
| [[Marc Waterman]]<br />
| <br />
|-<br />
| [[Less is More]]<br />
| [[Camilo Amaral]]<br />
| <br />
|-<br />
| "[[The Ideal Solution]]"<br />
| Ideal Toy Corp<br />
|<br />
|-<br />
| [[Edges First]]<br />
| <br />
| <br />
|-<br />
| [[8355]]<br />
| [[Reheart Sheu]]<br />
| [[Sexy Method]], [[MirIS Method]]<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]'''<br />
|-<br />
| [[Beginner Petrus]]<br />
|<br />
|<br />
|-<br />
| Beginner Roux<br />
|<br />
|<br />
|-<br />
| Beginner CFOP<br />
| Badmephisto<br />
|<br />
|-<br />
| Pogobat Beginner Method<br />
| Dan Brown<br />
|<br />
|-<br />
| [[Keyhole]]<br />
|<br />
|<br />
|-<br />
| [[XG]]<br />
|<br />
| [[OLL]], [[PLL]]<br />
|-<br />
| [[Samsara Method]]<br />
|<br />
| [[OLL]], [[PLL]]<br />
|-<br />
| [[Lazy CFOP]]<br />
| Alex Yang<br />
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving methods|3x3 Speed]]'''<br />
|-<br />
| [[ZZ]]<br />
| [[Zbigniew Zborowski]]<br />
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],<br/>[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL<br />
|-<br />
| [[Waterman]]<br />
| [[Marc Waterman]]<br />
| <br />
|-<br />
| [[Tripod]]<br />
| [[Michael Gottlieb]]<br />
| F2L, 2x2 Block, 2x2x3 Block<br />
|-<br />
| [[L2L]]<br />
| [[Duncan Dicks]], [[Stachu Korick]]<br />
|<br />
|- <br />
| [[Hahn]]<br />
| [[Eric Hahn]]<br />
|<br />
|-<br />
| [[CFOP]] (Fridrich)<br />
| [[David Singmaster]]<br/>[[René Schoof]]<br/>[[Jessica Fridrich]]<br/>[[Hans Dockhorn]]<br/>[[Anneke Treep]]<br />
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L<br />
|-<br />
| [[CFCE]]<br />
|<br />
| [[CLL/ELL]]<br />
|-<br />
| FreeFOP<br />
|<br />
| Petrus, CFOP<br />
|-<br />
| [[Columns First Methods]]<br />
| <br />
| Roux, CFOP, Shadowslice<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]'''<br />
|-<br />
| [[Petrus]]<br />
| [[Lars Petrus]] <br />
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]<br />
|-<br />
| [[Roux]]<br />
| [[Gilles Roux]]<br />
| <br />
|-<br />
| [[Heise]]<br />
| [[Ryan Heise]]<br />
| <br />
|-<br />
| [[Snyder]]<br />
| [[Anthony Snyder]]<br />
| <br />
|-<br />
| [[SSC (Shadowslice Snow Columns)]]<br />
| [[Joseph Briggs]]<br />
|<br />
|-<br />
| [[B2 (Briggs2) Method]] (Briggs/B2)<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Blindsolving Methods|3x3 BLD]]'''<br />
|-<br />
| [[3OP]]<br />
| [[John White]]?<br />
| <br />
|-<br />
| [[Old Pochmann]]<br />
| [[Stefan Pochmann]]<br />
| <br />
|-<br />
| [[M2/R2]]<br />
| [[Stefan Pochmann]]<br />
| [[Deadalnix]] ([[M2]]),<br/>Freestyle for Dummies ([[R2]])<br />
|-<br />
| [[TuRBo]] <br />
| [[Erik Akkersdijk]]<br />
| <br />
|-<br />
| [[BH]] <br />
| [[Daniel Beyer]],<br>[[Chris Hardwick]]<br />
|<br />
|-<br />
| [[ZBLD]] <br />
| [[Chris Tran]]<br />
| ZBLD-2Cycle, ZBLD-3Cycle<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Experimental methods|Experimental]]'''<br />
|-<br />
| [[Human Thistlethwaite]]<br />
| [[Morwen Thistlethwaite]]<br/>[[Ryan Heise]]<br />
| <br />
|-<br />
| [[Belt]]<br />
| Various<br />
| <br />
|-<br />
| [[Salvia Method]]<br />
| [[David Salvia]]<br />
| <br />
|-<br />
| [[Triangular Francisco]]<br />
| [[Michael Gottlieb]]<br />
|<br />
|-<br />
| [[Hexagonal Francisco]]<br />
| [[Andrew Nathenson]], Henry Helmuth<br />
| <br />
|-<br />
| [[Quadrangular Francisco]]<br />
| Alex Yang<br />
|<br />
|-<br />
| [[Orient First]]<br />
| [[Lars Nielsson]]<br />
| <br />
|-<br />
| [[E15 / E35]]<br />
| ??<br />
| <br />
|-<br />
| [[Zagorec method]]<br />
| [[Damjan Zagorec]]<br />
| <br />
|-<br />
| [[3CFCEP]]<br />
| ??<br />
| <br />
|-<br />
| [[3CFCE]]<br />
| ??<br />
| <br />
|-<br />
| [[PEG]]<br />
| ??<br />
| <br />
|-<br />
| [[PORT]]<br />
| ??<br />
| <br />
|-<br />
| [[FRED]]<br />
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]<br />
|<br />
|-<br />
| [[VDW Method]]<br />
| [[Alex VanDerWyst]]<br />
|<br />
|<br />
|-<br />
| [[Hawaiian Kociemba]]<br />
| [[Michael Humuhumunukunukuapua'a]]<br />
| HKOLL, HKPLL, EO, <br />
|<br />
|-<br />
| [[Pikas**t]]<br />
| Justin Harder<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Big Cube Methods|Big Cubes Speed]]'''<br />
|-<br />
| [[Yau method]]<br />
| [[Robert Yau]]<br />
|<br />
|-<br />
| [[Hoya method]]<br />
| [[Jong-Ho Jeong]]<br />
|<br />
|-<br />
| [[Reduction]]<br />
| <br />
| <br />
|-<br />
| [[Cage]]<br />
| [[Per Kristen Fredlund]]<br />
|<br />
|-<br />
| [[Meyer method]]<br />
| [[Richard Meyer]]<br />
| <br />
|-<br />
| [[K4]]<br />
| [[Thom Barlow]]<br />
| <br />
|-<br />
| [[Sandwich]]<br />
| [[Nicholas Ho]] <br />
| <br />
|-<br />
| [[Kenneth's Big Cubes Method]]<br />
| [[Kenneth Gustavsson]]<br />
| <br />
|-<br />
| [[Z4]]<br />
| [[User:Cride5|Conrad Rider]]<br />
|<br />
|-<br />
| [[js4]]<br />
| ??<br />
|<br />
|-<br />
| [[Lewis Method]]<br />
| John Lewis<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Blindsolving methods|Big Cubes BLD]]'''<br />
|-<br />
|-<br />
| [[r2]]<br />
| [[Erik Akkersdijk]]<br />
| <br />
|-<br />
| [[BH]] <br />
| [[Daniel Beyer]],<br>[[Chris Hardwick]]<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[Pyraminx methods|Pyraminx]]'''<br />
|-<br />
| [[Pyraminx methods|Corners First]]<br />
| ??<br />
| <br />
|-<br />
| [[Pyraminx methods|Layer First]]<br />
| ??<br />
| <br />
|-<br />
| [[Pyraminx methods|Last 4 Edges]]<br />
| ?? <br />
| <br />
|-<br />
| [[Pyraminx methods|Petrus]]<br />
| ?? <br />
| <br />
|-<br />
| [[Pyraminx methods|Face Permute]]<br />
| ??<br />
| <br />
|-<br />
| [[Pyraminx methods|WO]]<br />
| [[Oscar Roth Andersen]] (Odder)<br />
| <br />
|-<br />
| [[Pyraminx methods|Oka Method]]<br />
| [[Yohei Oka]]<br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[Megaminx methods|Megaminx]]'''<br />
|-<br />
| Balint method<br />
| <br />
| <br />
|-<br />
| keyhole method<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[Square-1 methods|Square-1]]'''<br />
|-<br />
| [[SSS1M]]<br />
| [[Shelley Chang]]<br />
| <br />
|-<br />
| [[Vandenbergh Method]]<br />
| [[Lars Vandenbergh]]<br />
| <br />
|-<br />
| [[Roux n Skrew]]<br />
|<br />
|<br />
|-<br />
| [[Skwuction]]<br />
| Jaap Scherphuis, Cary Huang<br />
|<br />
|-<br />
| [[Yoyleberry]]<br />
| Cary Huang<br />
|<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Rubik's Clock methods|Rubik's Clock]]'''<br />
|-<br />
| ...<br />
| <br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Rubik's Magic methods|Magic]]'''<br />
|-<br />
| ...<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Master Magic methods|Master Magic]]'''<br />
|-<br />
| [[Pochmann Method]]<br />
| [[Stefan Pochmann]]<br />
| <br />
|-<br />
| [[Ooms]]<br />
| [[Alexander Ooms]]<br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Skewb methods|Skewb]]'''<br />
|-<br />
| Sarah method<br />
| Sarah Strong<br />
| <br />
|-<br />
| Ranzha method<br />
| ??<br />
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL<br />
|<br />
|-<br />
| Skrouxb<br />
| Ben Pang<br />
|<br />
|-<br />
| 1 Algorithm method<br />
| ??<br />
| FBF (Face by Face), CLL<br />
|<br />
|-<br />
| Kirjava-Meep Method<br />
| Kirjava-Meep<br />
| CLL, EG, F5C<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Rubik's 360 methods|Rubik's 360]]'''<br />
|<br />
|-<br />
| ...<br />
| <br />
| <br />
|}<br />
<br />
== See also ==<br />
* [[Substep]]<br />
* [[:Category:Substeps|Common substeps]]<br />
* [[Algorithm Database]]<br />
* [[Solving Variants]]<br />
<br />
== External links ==<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.<br />
<br />
[[Category:Lists|methods]]<br />
[[Category:Lists of methods|methods]]</div>
Vm70
https://www.speedsolving.com/wiki/index.php?title=Template:OCLL&diff=29815
Template:OCLL
2017-01-01T21:19:45Z
<p>Vm70: /* OLL 23 */</p>
<hr />
<div>{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== OLL 27 ===<br />
{{case<br />
|image=o27.gif<br />
|name=S, Sune, Swimming Left<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=7 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(U L U' R') (U L' U' R)|OLL}}<br />
{{Alg|R U R' U R U2 R'|OLL|vidurl=http://www.youtube.com/watch?v=PPZloK1cqrE}}<br />
{{Alg|y' R' U2 R U R' U R|OLL}}<br />
{{Alg|y L' U2 L U L' U L|OLL}}<br />
{{Alg|y2 L U L' U L U2 L'|OLL}}<br />
{{Alg|R U' L' U R' U' L|OLL}}<br />
{{Alg|U2 r2 U R' U' L' U R U' r' (x')|OLL}}<br />
{{Alg|y' U R U' L' U R' U' L|OLL}}<br />
<br />
|<br />
<br />
=== OLL 26 ===<br />
{{case<br />
|image=o26.gif<br />
|name=-S, Antisune, Swimming Right<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=7 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(R' U L U') (R U L')|OLL}}<br />
{{Alg|y2 R' U' R U' R' U2 R|OLL}}<br />
{{Alg|y' R U2 R' U' R U' R'|OLL}}<br />
{{Alg|y L U2 L' U' L U' L'|OLL}}<br />
{{Alg|L' U' L U' L' U2 L|OLL|vidurl=http://www.youtube.com/watch?v=KDalwVQCLzE}}<br />
{{Alg|L' U R U' L U R'|OLL}}<br />
{{Alg|y' L' U R U' L U R'|OLL}}<br />
{{Alg|y' R U2 R' U2' R' F R2 U' R' U' R U R' F'|OLL}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== OLL 21 ===<br />
{{case<br />
|image=o21.gif<br />
|name=H, Double Sune, Flip, Cross<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=11 [[HTM]], 10 [[STM]]<br />
|text=<br />
}}<br />
{{Alg|R U R' U R U' R' U R U2 R'|OLL}}<br />
{{Alg|y R U2 R' U' R U R' U' R U' R'|OLL}}<br />
{{Alg|y F (R U R' U')3 F'|OLL}}<br />
{{Alg|y F' (L' U' L U) (L' U' L U) (L' U' L U) F|OLL}}<br />
{{Alg|R' U' R U' R' U R U' R' U2 R|OLL}}<br />
{{Alg|L U L' U L U' L' U L U2 L'|OLL}}<br />
{{Alg|y L' U2 L U L' U' L U L' U L|OLL}}<br />
{{Alg|y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R' U R|OLL}}<br />
{{Alg|L' U2 M' (y) R U2 R U2 R' U2 (y') l|OLL}}<br />
<br />
|<br />
<br />
=== OLL 22 ===<br />
{{case<br />
|image=o22.gif<br />
|name=Pi, Bruno, Wheel, T-shirt<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U2 R2' U' R2 U' R2' U2 R|OLL}}<br />
{{Alg|f (R U R' U') f' F (R U R' U') F'|OLL}}<br />
{{Alg|y2 f' (L' U' L U) f F' (L' U' L U) F|OLL}}<br />
{{Alg|y2 L' U2 L2 U L2 U L2 U2 L'|OLL}}<br />
{{Alg|R U2 R2 U' R' U R U' R U' R' y M' U2 M|OLL}}<br />
{{Alg|R' U L U' R U' L' U' L U' L'|OLL}}<br />
{{Alg|y2 L U' R' U L' U R U R' U R|OLL}}<br />
{{Alg|y2 L' U R U' L U' R' U' R U' R'|OLL}}<br />
{{Alg|R U' L' U R' U L U L' U L|OLL}}<br />
{{Alg|R U R' U R U2 R' y' R U R' U R U2 R'|OLL}}<br />
{{Alg|R U R' U' R' F R2 U R' U' R U R' U' F'|OLL}}<br />
{{Alg|(R' U L U' R U L') U2 (R' U L U' R U L')|OLL}}<br />
|-valign="top"<br />
|<br />
<br />
=== OLL 23 ===<br />
{{case<br />
|image=o23.gif<br />
|name=U, [[Headlights]], Superman<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R2' D' R U2 R' D R U2 R|OLL}}<br />
{{Alg|R' U2 R F U' R' U' R U F'|OLL}}<br />
{{Alg|F R U' R' U R U R' U R U' R' F'|OLL}}<br />
{{Alg|(y') R U R' U' (R U' R' U2) (R U' R' U2) R U R'|OLL}}<br />
{{Alg|(R' U' R U') R' U2 R2 U (R' U R U2 R')|OLL}}<br />
{{Alg|R' U L' U R U' L U2 R' U R|OLL}}<br />
{{Alg|F (R U R' U') (R' F R F2) (L' U2 L)|OLL}}<br />
{{Alg|L2 D L' U2 L D' L' U2 L'|OLL}}<br />
{{Alg|l2 U' R D2 R' U R D2 R|OLL}}<br />
{{Alg|l2' U' z' U R2 U' L U R2 z' L|OLL}}<br />
{{Alg|(y2) R' F2 R U2 R U2 R' F2 R U2 R'|OLL}}<br />
{{Alg|(y2) R2 D R' U2 R D' R' U2 R'|OLL}}<br />
{{Alg|R2' B2 R F2' R' B2 R F2' R|OLL}}<br />
{{Alg|(y2) R d' R' U R d R' (y) R' U2 R|OLL}}<br />
{{Alg|(x) R' B2' (R U' R' U) B2' (U' R U)|OLL}}<br />
{{Alg|(y2)R U R' U R U2 R2' U' R U' R' U2' R|OLL}}<br />
{{Alg|(R U R' U')3 (R' F R F')3|OLL}}<br />
<br />
=== OLL 24 ===<br />
{{case<br />
|image=o24.gif<br />
|name=T, Chameleon, Shark, Hammerhead, Little Horse, Stingray<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=8 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r U R' U' L' U R U' x'|OLL}}<br />
{{Alg|r U R' U' r' F R F'|OLL}}<br />
{{Alg|(y' x') R U R' D R U' R' D' |OLL}}<br />
{{Alg|(y') F R U R' U' R U' R' U' R U R' F'|OLL}}<br />
{{Alg|R U R2' U' R2 U' R2' U2' R U' R U' R'|OLL}}<br />
{{Alg|(y') R U' R' (U2 R U R') (U2 R U R') (U R U' R')|OLL}}<br />
{{Alg|(y x) D' R' U R D R' U' R x'|OLL}}<br />
{{Alg|(y x) D L U' L' D' L U L' x' |OLL}}<br />
{{Alg|(y x') U' R' D R U R' D' R x|OLL}}<br />
{{Alg|(y2) R' F' L F R F' L' F|OLL}}<br />
{{Alg|(y2) R' F' r U R U' r' F|OLL}}<br />
{{Alg|(y2) l' U' L U R U' r' F|OLL}}<br />
{{Alg|(y') l U l' F R B' R' F'|OLL}}<br />
{{Alg|R U' R' F R U R' U' R' F' R2 U' R' U2 R U' R'|OLL}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== OLL 25 ===<br />
{{case<br />
|image=o25.gif<br />
|name=L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=8 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U2 R' U' (R U R' U') (R U R' U') R U' R'|OLL}}<br />
{{Alg|R U R' U (R U' R' U) (R U' R' U) R U2 R'|OLL}}<br />
{{Alg|y2 R' F R B' R' F' R B|OLL}}<br />
{{Alg|y2 F R' F' L F R F' L'|OLL}}<br />
{{Alg|y F' L F R' F' L' F R|OLL}}<br />
{{Alg|y' F' r U R' U' r' F R|OLL}}<br />
{{Alg|y' x U R' U' L U R U' r'|OLL}}<br />
{{Alg|R' F' L' F R F' L F|OLL}}<br />
{{Alg|y R' U' (R U R' F') (R U R' U') (R' F R2)|OLL}}<br />
{{Alg|y2 R U2' R D R' U2 R D' R2'|OLL}}<br />
{{Alg|y2 F R' F' r U R U' r'|OLL}}<br />
{{Alg|y2 l' U R D' R' U' R D x'|OLL}}<br />
{{Alg|x' D R U R' D' R U' l'|OLL}}<br />
{{Alg|x' U L' U' R U L U' l'|OLL}}<br />
{{Alg|x' R' D R U' R' D' R U x|OLL}}<br />
{{Alg|x R' U R D' R' U' R D x'|OLL}}<br />
{{Alg|y2 x L U' L' D L U L' D' x'|OLL}}<br />
{{Alg|l' U' L' U R U' L U x'|OLL}}<br />
{{Alg|U r U R U' L' U R' U' x'|OLL}}<br />
{{Alg|y2 L' R U R' U' L U R U' R'|OLL}}<br />
{{Alg|F R B R' F' l U' l'|OLL}}<br />
{{Alg|U R U2 R' L' U' L U' R U' R' L' U2 L|OLL}}<br />
{{Alg|F R U' R' U' R U2 R' U' F'|OLL}}<br />
{{Alg|y R U R' U' R' F R U R U' R' F'|OLL}}<br />
{{Alg|y' R U (R U R' U') (R' F) (R2 U') (R' U' R U) (R' F') U' R'|OLL}}<br />
{{Alg|x U R' U' r x' U R U' r'|OLL}}<br />
{{Alg|y' R2 D R' U R D' R' U' R' |OLL}}<br />
<br />
|}</div>
Vm70
https://www.speedsolving.com/wiki/index.php?title=Square-1_methods&diff=29604
Square-1 methods
2016-11-26T18:23:15Z
<p>Vm70: </p>
<hr />
<div>The [[Square-1]] is a interesting [[puzzle]]- the concepts of other puzzles can be applied to it, however, it is unique in that corners and edges are indistinguishable to the puzzle's inner mechanism- meaning corners can be swapped with edges and therefore the puzzle can change shape. The puzzle is much easier to work with when it is in the shape of a cube so generally the first step is to somehow (there are several methods) get the pieces arranged so that the puzzle is cubic. Then, the pieces are separated into their correct layers, and permuted. Note that there is no possible incorrect orientation for pieces, since the middle layer can only rotate through 180 degrees at a time (many talks about separation as "orientation").<br />
<br />
==List of Methods==<br />
*[[Vandenbergh]]<br />
*[[Roux n Skrew]]<br />
*[[Skwuction]]<br />
*[[Yoyleberry]]<br />
<br />
== External links ==<br />
<br />
* [http://www.cubezone.be/square1.html Lars Vandenbergh's Square-1 Page] - This method has been used to set most Square-1 world records (SCOPE)<br />
* [http://www.jaapsch.net/puzzles/square1.htm Jaap's Square-1 Page] - Information about Square-1, and algorithms for several solutions.<br />
* [http://shellie.nfshost.com/cube/square1.php Shellie's Sillie Square-1 Method] - A simple, intuitive Square-1 solution.<br />
* [http://sinac.orgfree.com/square-1/beginner/overview.php SinaC's Square-1 Page] - Beginner->Intermediate->Advanced methods<br />
* [http://jmbaum.110mb.com/square1.htm Jason Baum' Tutorial]<br />
* YouTube: [http://www.youtube.com/watch?v=bxZ13MHX8E4 How To Solve Square-1] (Emile's tutorial)<br />
* YouTube: [https://www.youtube.com/watch?v=KfZJdsQwNaA Yoyleberry Tutorial] (Cube Roll's Yoyleberry tutorial)<br />
* YouTube: [https://www.youtube.com/watch?v=hrpJYDOSAG8 Skwuction Tutorial] (Cube Roll's Skwuction tutorial)</div>
Vm70
https://www.speedsolving.com/wiki/index.php?title=List_of_methods&diff=29603
List of methods
2016-11-26T18:19:44Z
<p>Vm70: /* Table of methods by purpose */</p>
<hr />
<div>:For a category view, see ''[[:Category:Methods and substeps|Methods and substeps]]''<br />
<br />
== Table of methods by purpose ==<br />
<br />
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.<br />
<br />
{| class="TablePager" style="padding:3px; border-spacing:0"<br />
!| Name<br />
!| Original Proposer(s)<br />
!| Variants<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:2x2x2 beginner methods|2x2 Beginner]]'''<br />
|-<br />
| [[LBL]]<br />
| <br />
| Waterman Last Layer<br />
|-<br />
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]<br />
| [[Conrad Rider]]<br />
| <br />
|-<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:2x2x2 speedsolving methods|2x2 Speed]]'''<br />
|-<br />
| [[CLL]]<br />
| Various<br />
| <br />
|-<br />
| [[NMCLL]]<br />
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]<br />
| <br />
|-<br />
| [[EG]]<br />
| [[Erik Akkersdijk]], [[Gunnar Krig]]<br />
| EG-1, EG-2<br />
|-<br />
| [[Guimond]]<br />
| [[Gaétan Guimond]]<br />
| <br />
|-<br />
| [[Ortega]]<br />
| [[Victor Ortega]],<br/>[[Josef Jelinek]]<br />
| PBL<br />
|-<br />
| [[SS]]<br />
| [[Mitchell Stern]], [[Timothy Sun]]<br />
|<br />
|-<br />
| [[OFOTA]]<br />
| [[Erik Akkersdijk]]<br />
|<br />
|-<br />
| [[VOP]]<br />
| [[Kenneth Gustavsson]]<br />
|<br />
|-<br />
| [[TCLL]]<br />
| [[Robert Yau]], Christopher Olson, and others<br />
| CLL<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 beginner methods|3x3 Beginner]]'''<br />
|-<br />
| [[LBL]]<br />
| <br />
| <br />
|-<br />
| Ortega/Mcetsu<br />
| Jeff Varasano<br />
|<br />
|-<br />
| [[Corners First]]<br />
| [[Marc Waterman]]<br />
| <br />
|-<br />
| [[Less is More]]<br />
| [[Camilo Amaral]]<br />
| <br />
|-<br />
| "[[The Ideal Solution]]"<br />
| Ideal Toy Corp<br />
|<br />
|-<br />
| [[Edges First]]<br />
| <br />
| <br />
|-<br />
| [[8355]]<br />
| [[Reheart Sheu]]<br />
| [[Sexy Method]], [[MirIS Method]]<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]'''<br />
|-<br />
| [[Beginner Petrus]]<br />
|<br />
|<br />
|-<br />
| Beginner Roux<br />
|<br />
|<br />
|-<br />
| Beginner CFOP<br />
| Badmephisto<br />
|<br />
|-<br />
| Pogobat Beginner Method<br />
| Dan Brown<br />
|<br />
|-<br />
| [[Keyhole]]<br />
|<br />
|<br />
|-<br />
| [[XG]]<br />
|<br />
| [[OLL]], [[PLL]]<br />
|-<br />
| [[Samsara Method]]<br />
|<br />
| [[OLL]], [[PLL]]<br />
|-<br />
| [[Lazy CFOP]]<br />
| Alex Yang<br />
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving methods|3x3 Speed]]'''<br />
|-<br />
| [[ZZ]]<br />
| [[Zbigniew Zborowski]]<br />
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],<br/>[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL<br />
|-<br />
| [[Waterman]]<br />
| [[Marc Waterman]]<br />
| <br />
|-<br />
| [[Tripod]]<br />
| [[Michael Gottlieb]]<br />
| F2L, 2x2 Block, 2x2x3 Block<br />
|-<br />
| [[L2L]]<br />
| [[Duncan Dicks]], [[Stachu Korick]]<br />
|<br />
|- <br />
| [[Hahn]]<br />
| [[Eric Hahn]]<br />
|<br />
|-<br />
| [[CFOP]] (Fridrich)<br />
| [[David Singmaster]]<br/>[[René Schoof]]<br/>[[Jessica Fridrich]]<br/>[[Hans Dockhorn]]<br/>[[Anneke Treep]]<br />
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L<br />
|-<br />
| [[CFCE]]<br />
|<br />
| [[CLL/ELL]]<br />
|-<br />
| FreeFOP<br />
|<br />
| Petrus, CFOP<br />
|-<br />
| Columns First<br />
|<br />
| Roux, CFOP, Shadowslice<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]'''<br />
|-<br />
| [[Petrus]]<br />
| [[Lars Petrus]] <br />
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]<br />
|-<br />
| [[Roux]]<br />
| [[Gilles Roux]]<br />
| <br />
|-<br />
| [[Heise]]<br />
| [[Ryan Heise]]<br />
| <br />
|-<br />
| [[Snyder]]<br />
| [[Anthony Snyder]]<br />
| <br />
|-<br />
| [[SSC (Shadowslice Snow Columns)]]<br />
|<br />
|<br />
|-<br />
| [[B2 (Briggs2) Method]] (Briggs/B2)<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Blindsolving Methods|3x3 BLD]]'''<br />
|-<br />
| [[3OP]]<br />
| [[John White]]?<br />
| <br />
|-<br />
| [[Old Pochmann]]<br />
| [[Stefan Pochmann]]<br />
| <br />
|-<br />
| [[M2/R2]]<br />
| [[Stefan Pochmann]]<br />
| [[Deadalnix]] ([[M2]]),<br/>Freestyle for Dummies ([[R2]])<br />
|-<br />
| [[TuRBo]] <br />
| [[Erik Akkersdijk]]<br />
| <br />
|-<br />
| [[BH]] <br />
| [[Daniel Beyer]],<br>[[Chris Hardwick]]<br />
|<br />
|-<br />
| [[ZBLD]] <br />
| [[Chris Tran]]<br />
| ZBLD-2Cycle, ZBLD-3Cycle<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Experimental methods|Experimental]]'''<br />
|-<br />
| [[Human Thistlethwaite]]<br />
| [[Morwen Thistlethwaite]]<br/>[[Ryan Heise]]<br />
| <br />
|-<br />
| [[Belt]]<br />
| Various<br />
| <br />
|-<br />
| [[Salvia Method]]<br />
| [[David Salvia]]<br />
| <br />
|-<br />
| [[Triangular Francisco]]<br />
| [[Michael Gottlieb]]<br />
| <br />
|-<br />
| [[Orient First]]<br />
| [[Lars Nielsson]]<br />
| <br />
|-<br />
| [[E15 / E35]]<br />
| ??<br />
| <br />
|-<br />
| [[Zagorec method]]<br />
| [[Damjan Zagorec]]<br />
| <br />
|-<br />
| [[3CFCEP]]<br />
| ??<br />
| <br />
|-<br />
| [[3CFCE]]<br />
| ??<br />
| <br />
|-<br />
| [[PEG]]<br />
| ??<br />
| <br />
|-<br />
| [[PORT]]<br />
| ??<br />
| <br />
|-<br />
| [[FRED]]<br />
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]<br />
|<br />
|-<br />
| [[VDW Method]]<br />
| [[Alex VanDerWyst]]<br />
|<br />
|<br />
|-<br />
| Human Kociemba<br />
| Herbert Kociemba<br />
|<br />
|-<br />
| Hawaiian Kociemba<br />
| Michael Humuhumunukunukuapua'a<br />
| HKOLL, HKPLL, EO, <br />
|-<br />
| Fail Method<br />
|<br />
|<br />
|-<br />
| Pikas**t Method<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Big Cube Methods|Big Cubes Speed]]'''<br />
|-<br />
| Yau Method<br />
|<br />
|<br />
|-<br />
| Hoya Method<br />
| Robert Yau<br />
|<br />
|-<br />
| [[Reduction]]<br />
| <br />
| <br />
|-<br />
| [[Cage]]<br />
| [[Per Kristen Fredlund]]<br />
|<br />
|-<br />
| [[Meyer method]]<br />
| [[Richard Meyer]]<br />
| <br />
|-<br />
| [[K4]]<br />
| [[Thom Barlow]]<br />
| <br />
|-<br />
| [[Sandwich]]<br />
| [[Nicholas Ho]] <br />
| <br />
|-<br />
| [[Kenneth's Big Cubes Method]]<br />
| [[Kenneth Gustavsson]]<br />
| <br />
|-<br />
| [[Z4]]<br />
| [[User:Cride5|Conrad Rider]]<br />
|<br />
|-<br />
| [[js4]]<br />
| ??<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Blindsolving methods|Big Cubes BLD]]'''<br />
|-<br />
|-<br />
| [[r2]]<br />
| [[Erik Akkersdijk]]<br />
| <br />
|-<br />
| [[BH]] <br />
| [[Daniel Beyer]],<br>[[Chris Hardwick]]<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[Pyraminx methods|Pyraminx]]'''<br />
|-<br />
| [[Pyraminx methods|Corners First]]<br />
| ??<br />
| <br />
|-<br />
| [[Pyraminx methods|Layer First]]<br />
| ??<br />
| <br />
|-<br />
| [[Pyraminx methods|Last 4 Edges]]<br />
| ?? <br />
| <br />
|-<br />
| [[Pyraminx methods|Petrus]]<br />
| ?? <br />
| <br />
|-<br />
| [[Pyraminx methods|Face Permute]]<br />
| ??<br />
| <br />
|-<br />
| [[Pyraminx methods|WO]]<br />
| [[Oscar Roth Andersen]] (Odder)<br />
| <br />
|-<br />
| [[Pyraminx methods|Oka Method]]<br />
| [[Yohei Oka]]<br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[Megaminx methods|Megaminx]]'''<br />
|-<br />
| Balint method<br />
| <br />
| <br />
|-<br />
| keyhole method<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[Square-1 methods|Square-1]]'''<br />
|-<br />
| [[SSS1M]]<br />
| [[Shelley Chang]]<br />
| <br />
|-<br />
| [[Vandenbergh Method]]<br />
| [[Lars Vandenbergh]]<br />
| <br />
|-<br />
| Roux Method<br />
|<br />
|<br />
|-<br />
| [[Skwuction]]<br />
| Jaap Scherphuis, Cary Huang<br />
|<br />
|-<br />
| [[Yoyleberry]]<br />
| Cary Huang<br />
|<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Rubik's Clock methods|Rubik's Clock]]'''<br />
|-<br />
| ...<br />
| <br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Rubik's Magic methods|Magic]]'''<br />
|-<br />
| ...<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Master Magic methods|Master Magic]]'''<br />
|-<br />
| [[Pochmann Method]]<br />
| [[Stefan Pochmann]]<br />
| <br />
|-<br />
| [[Ooms]]<br />
| [[Alexander Ooms]]<br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Skewb methods|Skewb]]'''<br />
|-<br />
| Sarah method<br />
| Sarah Strong<br />
| <br />
|-<br />
| Ranzha method<br />
| ??<br />
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL<br />
|-<br />
| 1 Algorithm method<br />
| ??<br />
| FBF (Face by Face), CLL<br />
|-<br />
| Kirjava-Meep Method<br />
| Kirjava-Meep<br />
| CLL, EG, F5C<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Rubik's 360 methods|Rubik's 360]]'''<br />
|-<br />
| ...<br />
| <br />
| <br />
|}<br />
<br />
== See also ==<br />
* [[Substep]]<br />
* [[:Category:Substeps|Common substeps]]<br />
* [[Algorithm Database]]<br />
* [[Solving Variants]]<br />
<br />
== External links ==<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.<br />
<br />
[[Category:Lists|methods]]<br />
[[Category:Lists of methods|methods]]</div>
Vm70
https://www.speedsolving.com/wiki/index.php?title=List_of_methods&diff=29602
List of methods
2016-11-26T18:18:01Z
<p>Vm70: /* Table of methods by purpose */</p>
<hr />
<div>:For a category view, see ''[[:Category:Methods and substeps|Methods and substeps]]''<br />
<br />
== Table of methods by purpose ==<br />
<br />
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.<br />
<br />
{| class="TablePager" style="padding:3px; border-spacing:0"<br />
!| Name<br />
!| Original Proposer(s)<br />
!| Variants<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:2x2x2 beginner methods|2x2 Beginner]]'''<br />
|-<br />
| [[LBL]]<br />
| <br />
| Waterman Last Layer<br />
|-<br />
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]<br />
| [[Conrad Rider]]<br />
| <br />
|-<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:2x2x2 speedsolving methods|2x2 Speed]]'''<br />
|-<br />
| [[CLL]]<br />
| Various<br />
| <br />
|-<br />
| [[NMCLL]]<br />
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]<br />
| <br />
|-<br />
| [[EG]]<br />
| [[Erik Akkersdijk]], [[Gunnar Krig]]<br />
| EG-1, EG-2<br />
|-<br />
| [[Guimond]]<br />
| [[Gaétan Guimond]]<br />
| <br />
|-<br />
| [[Ortega]]<br />
| [[Victor Ortega]],<br/>[[Josef Jelinek]]<br />
| PBL<br />
|-<br />
| [[SS]]<br />
| [[Mitchell Stern]], [[Timothy Sun]]<br />
|<br />
|-<br />
| [[OFOTA]]<br />
| [[Erik Akkersdijk]]<br />
|<br />
|-<br />
| [[VOP]]<br />
| [[Kenneth Gustavsson]]<br />
|<br />
|-<br />
| [[TCLL]]<br />
| [[Robert Yau]], Christopher Olson, and others<br />
| CLL<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 beginner methods|3x3 Beginner]]'''<br />
|-<br />
| [[LBL]]<br />
| <br />
| <br />
|-<br />
| Ortega/Mcetsu<br />
| Jeff Varasano<br />
|<br />
|-<br />
| [[Corners First]]<br />
| [[Marc Waterman]]<br />
| <br />
|-<br />
| [[Less is More]]<br />
| [[Camilo Amaral]]<br />
| <br />
|-<br />
| "[[The Ideal Solution]]"<br />
| Ideal Toy Corp<br />
|<br />
|-<br />
| [[Edges First]]<br />
| <br />
| <br />
|-<br />
| [[8355]]<br />
| [[Reheart Sheu]]<br />
| [[Sexy Method]], [[MirIS Method]]<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]'''<br />
|-<br />
| [[Beginner Petrus]]<br />
|<br />
|<br />
|-<br />
| Beginner Roux<br />
|<br />
|<br />
|-<br />
| Beginner CFOP<br />
| Badmephisto<br />
|<br />
|-<br />
| Pogobat Beginner Method<br />
| Dan Brown<br />
|<br />
|-<br />
| [[Keyhole]]<br />
|<br />
|<br />
|-<br />
| [[XG]]<br />
|<br />
| [[OLL]], [[PLL]]<br />
|-<br />
| [[Samsara Method]]<br />
|<br />
| [[OLL]], [[PLL]]<br />
|-<br />
| [[Lazy CFOP]]<br />
| Alex Yang<br />
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving methods|3x3 Speed]]'''<br />
|-<br />
| [[ZZ]]<br />
| [[Zbigniew Zborowski]]<br />
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],<br/>[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL<br />
|-<br />
| [[Waterman]]<br />
| [[Marc Waterman]]<br />
| <br />
|-<br />
| [[Tripod]]<br />
| [[Michael Gottlieb]]<br />
| F2L, 2x2 Block, 2x2x3 Block<br />
|-<br />
| [[L2L]]<br />
| [[Duncan Dicks]], [[Stachu Korick]]<br />
|<br />
|- <br />
| [[Hahn]]<br />
| [[Eric Hahn]]<br />
|<br />
|-<br />
| [[CFOP]] (Fridrich)<br />
| [[David Singmaster]]<br/>[[René Schoof]]<br/>[[Jessica Fridrich]]<br/>[[Hans Dockhorn]]<br/>[[Anneke Treep]]<br />
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L<br />
|-<br />
| [[CFCE]]<br />
|<br />
| [[CLL/ELL]]<br />
|-<br />
| FreeFOP<br />
|<br />
| Petrus, CFOP<br />
|-<br />
| Columns First<br />
|<br />
| Roux, CFOP, Shadowslice<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]'''<br />
|-<br />
| [[Petrus]]<br />
| [[Lars Petrus]] <br />
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]<br />
|-<br />
| [[Roux]]<br />
| [[Gilles Roux]]<br />
| <br />
|-<br />
| [[Heise]]<br />
| [[Ryan Heise]]<br />
| <br />
|-<br />
| [[Snyder]]<br />
| [[Anthony Snyder]]<br />
| <br />
|-<br />
| [[SSC (Shadowslice Snow Columns)]]<br />
|<br />
|<br />
|-<br />
| [[B2 (Briggs2) Method]] (Briggs/B2)<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Blindsolving Methods|3x3 BLD]]'''<br />
|-<br />
| [[3OP]]<br />
| [[John White]]?<br />
| <br />
|-<br />
| [[Old Pochmann]]<br />
| [[Stefan Pochmann]]<br />
| <br />
|-<br />
| [[M2/R2]]<br />
| [[Stefan Pochmann]]<br />
| [[Deadalnix]] ([[M2]]),<br/>Freestyle for Dummies ([[R2]])<br />
|-<br />
| [[TuRBo]] <br />
| [[Erik Akkersdijk]]<br />
| <br />
|-<br />
| [[BH]] <br />
| [[Daniel Beyer]],<br>[[Chris Hardwick]]<br />
|<br />
|-<br />
| [[ZBLD]] <br />
| [[Chris Tran]]<br />
| ZBLD-2Cycle, ZBLD-3Cycle<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Experimental methods|Experimental]]'''<br />
|-<br />
| [[Human Thistlethwaite]]<br />
| [[Morwen Thistlethwaite]]<br/>[[Ryan Heise]]<br />
| <br />
|-<br />
| [[Belt]]<br />
| Various<br />
| <br />
|-<br />
| [[Salvia Method]]<br />
| [[David Salvia]]<br />
| <br />
|-<br />
| [[Triangular Francisco]]<br />
| [[Michael Gottlieb]]<br />
| <br />
|-<br />
| [[Orient First]]<br />
| [[Lars Nielsson]]<br />
| <br />
|-<br />
| [[E15 / E35]]<br />
| ??<br />
| <br />
|-<br />
| [[Zagorec method]]<br />
| [[Damjan Zagorec]]<br />
| <br />
|-<br />
| [[3CFCEP]]<br />
| ??<br />
| <br />
|-<br />
| [[3CFCE]]<br />
| ??<br />
| <br />
|-<br />
| [[PEG]]<br />
| ??<br />
| <br />
|-<br />
| [[PORT]]<br />
| ??<br />
| <br />
|-<br />
| [[FRED]]<br />
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]<br />
|<br />
|-<br />
| [[VDW Method]]<br />
| [[Alex VanDerWyst]]<br />
|<br />
|<br />
|-<br />
| Human Kociemba<br />
| Herbert Kociemba<br />
|<br />
|-<br />
| Hawaiian Kociemba<br />
| Michael Humuhumunukunukuapua'a<br />
| HKOLL, HKPLL, EO, <br />
|-<br />
| Fail Method<br />
|<br />
|<br />
|-<br />
| Pikas**t Method<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Big Cube Methods|Big Cubes Speed]]'''<br />
|-<br />
| Yau Method<br />
|<br />
|<br />
|-<br />
| Hoya Method<br />
| Robert Yau<br />
|<br />
|-<br />
| [[Reduction]]<br />
| <br />
| <br />
|-<br />
| [[Cage]]<br />
| [[Per Kristen Fredlund]]<br />
|<br />
|-<br />
| [[Meyer method]]<br />
| [[Richard Meyer]]<br />
| <br />
|-<br />
| [[K4]]<br />
| [[Thom Barlow]]<br />
| <br />
|-<br />
| [[Sandwich]]<br />
| [[Nicholas Ho]] <br />
| <br />
|-<br />
| [[Kenneth's Big Cubes Method]]<br />
| [[Kenneth Gustavsson]]<br />
| <br />
|-<br />
| [[Z4]]<br />
| [[User:Cride5|Conrad Rider]]<br />
|<br />
|-<br />
| [[js4]]<br />
| ??<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Blindsolving methods|Big Cubes BLD]]'''<br />
|-<br />
|-<br />
| [[r2]]<br />
| [[Erik Akkersdijk]]<br />
| <br />
|-<br />
| [[BH]] <br />
| [[Daniel Beyer]],<br>[[Chris Hardwick]]<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[Pyraminx methods|Pyraminx]]'''<br />
|-<br />
| [[Pyraminx methods|Corners First]]<br />
| ??<br />
| <br />
|-<br />
| [[Pyraminx methods|Layer First]]<br />
| ??<br />
| <br />
|-<br />
| [[Pyraminx methods|Last 4 Edges]]<br />
| ?? <br />
| <br />
|-<br />
| [[Pyraminx methods|Petrus]]<br />
| ?? <br />
| <br />
|-<br />
| [[Pyraminx methods|Face Permute]]<br />
| ??<br />
| <br />
|-<br />
| [[Pyraminx methods|WO]]<br />
| [[Oscar Roth Andersen]] (Odder)<br />
| <br />
|-<br />
| [[Pyraminx methods|Oka Method]]<br />
| [[Yohei Oka]]<br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[Megaminx methods|Megaminx]]'''<br />
|-<br />
| Balint method<br />
| <br />
| <br />
|-<br />
| keyhole method<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[Square-1 methods|Square-1]]'''<br />
|-<br />
| [[SSS1M]]<br />
| [[Shelley Chang]]<br />
| <br />
|-<br />
| [[Vandenbergh Method]]<br />
| [[Lars Vandenbergh]]<br />
| <br />
|-<br />
| Roux Method<br />
|<br />
|<br />
|-<br />
| [[Skwuction]]<br />
| Cary Huang<br />
|<br />
|-<br />
| [[Yoyleberry]]<br />
| Cary Huang<br />
|<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Rubik's Clock methods|Rubik's Clock]]'''<br />
|-<br />
| ...<br />
| <br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Rubik's Magic methods|Magic]]'''<br />
|-<br />
| ...<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Master Magic methods|Master Magic]]'''<br />
|-<br />
| [[Pochmann Method]]<br />
| [[Stefan Pochmann]]<br />
| <br />
|-<br />
| [[Ooms]]<br />
| [[Alexander Ooms]]<br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Skewb methods|Skewb]]'''<br />
|-<br />
| Sarah method<br />
| Sarah Strong<br />
| <br />
|-<br />
| Ranzha method<br />
| ??<br />
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL<br />
|-<br />
| 1 Algorithm method<br />
| ??<br />
| FBF (Face by Face), CLL<br />
|-<br />
| Kirjava-Meep Method<br />
| Kirjava-Meep<br />
| CLL, EG, F5C<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Rubik's 360 methods|Rubik's 360]]'''<br />
|-<br />
| ...<br />
| <br />
| <br />
|}<br />
<br />
== See also ==<br />
* [[Substep]]<br />
* [[:Category:Substeps|Common substeps]]<br />
* [[Algorithm Database]]<br />
* [[Solving Variants]]<br />
<br />
== External links ==<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.<br />
<br />
[[Category:Lists|methods]]<br />
[[Category:Lists of methods|methods]]</div>
Vm70
https://www.speedsolving.com/wiki/index.php?title=Square-1_methods&diff=29601
Square-1 methods
2016-11-26T18:08:06Z
<p>Vm70: </p>
<hr />
<div>The [[Square-1]] is a interesting [[puzzle]]- the concepts of other puzzles can be applied to it, however, it is unique in that corners and edges are indistinguishable to the puzzle's inner mechanism- meaning corners can be swapped with edges and therefore the puzzle can change shape. The puzzle is much easier to work with when it is in the shape of a cube so generally the first step is to somehow (there are several methods) get the pieces arranged so that the puzzle is cubic. Then, the pieces are separated into their correct layers, and permuted. Note that there is no possible incorrect orientation for pieces, since the middle layer can only rotate through 180 degrees at a time (many talks about separation as "orientation").<br />
<br />
==List of Methods==<br />
*[[Vandenbergh]]<br />
*[[Roux n Skrew]]<br />
*[[Skwuction]]<br />
*[[Yoyleberry]]<br />
<br />
== External links ==<br />
<br />
* [http://www.cubezone.be/square1.html Lars Vandenbergh's Square-1 Page] - This method has been used to set most Square-1 world records (SCOPE)<br />
* [http://www.jaapsch.net/puzzles/square1.htm Jaap's Square-1 Page] - Information about Square-1, and algorithms for several solutions.<br />
* [http://shellie.nfshost.com/cube/square1.php Shellie's Sillie Square-1 Method] - A simple, intuitive Square-1 solution.<br />
* [http://sinac.orgfree.com/square-1/beginner/overview.php SinaC's Square-1 Page] - Beginner->Intermediate->Advanced methods<br />
* [http://jmbaum.110mb.com/square1.htm Jason Baum' Tutorial]<br />
* YouTube: [http://www.youtube.com/watch?v=bxZ13MHX8E4 How To Solve Square-1] (Emile's tutorial)<br />
* YouTube: [https://www.youtube.com/watch?v=KfZJdsQwNaA Yoyleberry Tutorial] (Cube Rolled's Yoyleberry tutorial)<br />
* YouTube: [https://www.youtube.com/watch?v=hrpJYDOSAG8 Skwuction Tutorial] (Cube Rolled's Skwuction tutorial)</div>
Vm70
https://www.speedsolving.com/wiki/index.php?title=Square-1_methods&diff=29600
Square-1 methods
2016-11-26T18:06:27Z
<p>Vm70: </p>
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<div>The [[Square-1]] is a interesting [[puzzle]]- the concepts of other puzzles can be applied to it, however, it is unique in that corners and edges are indistinguishable to the puzzle's inner mechanism- meaning corners can be swapped with edges and therefore the puzzle can change shape. The puzzle is much easier to work with when it is in the shape of a cube so generally the first step is to somehow (there are several methods) get the pieces arranged so that the puzzle is cubic. Then, the pieces are separated into their correct layers, and permuted. Note that there is no possible incorrect orientation for pieces, since the middle layer can only rotate through 180 degrees at a time (many talks about separation as "orientation").<br />
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==List of Methods==<br />
*[[Vandenbergh]]<br />
*[[Roux n Skrew]]<br />
*Skwuction<br />
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== External links ==<br />
<br />
* [http://www.cubezone.be/square1.html Lars Vandenbergh's Square-1 Page] - This method has been used to set most Square-1 world records (SCOPE)<br />
* [http://www.jaapsch.net/puzzles/square1.htm Jaap's Square-1 Page] - Information about Square-1, and algorithms for several solutions.<br />
* [http://shellie.nfshost.com/cube/square1.php Shellie's Sillie Square-1 Method] - A simple, intuitive Square-1 solution.<br />
* [http://sinac.orgfree.com/square-1/beginner/overview.php SinaC's Square-1 Page] - Beginner->Intermediate->Advanced methods<br />
* [http://jmbaum.110mb.com/square1.htm Jason Baum' Tutorial]<br />
* YouTube: [http://www.youtube.com/watch?v=bxZ13MHX8E4 How To Solve Square-1] (Emile's tutorial)<br />
* YouTube: [https://www.youtube.com/watch?v=hrpJYDOSAG8 Skwuction Tutorial] (Cube Rolled's tutorial)</div>
Vm70