https://www.speedsolving.com/wiki/api.php?action=feedcontributions&user=Reirto-RRNF&feedformat=atomSpeedsolving.com Wiki - User contributions [en]2024-03-28T17:56:25ZUser contributionsMediaWiki 1.34.0https://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=51183User:Reirto-RRNF2023-03-09T01:23:22Z<p>Reirto-RRNF: /* Plan to learn */</p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-2022<br />
|ID=<br />
|FAMOUSFOR=<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms.<br />
<br />
For right now i'm not really active at cubing anymore, maybe gonna back to cubing later this year.<br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]], [[LEOR]]<br />
* <span style="color:#00FF00">2x2</span>: [[Guimond]], [[VOP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]], [[LEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
* 2x2 [[EG|EG-1]]<br />
<br />
Note that i'm less cubing now so i'm not learning those<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.24}}<br />
|-<br />
| valign="top" |{{Usr:3x3|SNG=12.29|AVE=14.56}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=51182User:Reirto-RRNF2023-03-09T01:16:53Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-2022<br />
|ID=<br />
|FAMOUSFOR=<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms.<br />
<br />
For right now i'm not really active at cubing anymore, maybe gonna back to cubing later this year.<br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]], [[LEOR]]<br />
* <span style="color:#00FF00">2x2</span>: [[Guimond]], [[VOP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]], [[LEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
* 2x2 [[EG|EG-1]]<br />
<br />
Note that i'm less cubing now so i'm not learning those<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* [[ZB]] method<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.24}}<br />
|-<br />
| valign="top" |{{Usr:3x3|SNG=12.29|AVE=14.56}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=49100User:Reirto-RRNF2022-04-28T15:05:52Z<p>Reirto-RRNF: /* Currently learning */</p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-present<br />
|ID=<br />
|FAMOUSFOR=[[RRBSP]] method<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms <br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]], [[LEOR]]<br />
* <span style="color:#00FF00">2x2</span>: [[Guimond]], [[VOP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]], [[LEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
* 2x2 [[EG|EG-1]]<br />
<br />
Note that i'm less cubing now so i'm not learning those<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* [[ZB]] method<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.24}}<br />
|-<br />
| valign="top" |{{Usr:3x3|SNG=12.29|AVE=14.56}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=Columns_First_Methods&diff=48921Columns First Methods2022-03-02T19:32:24Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=Columns first<br />
|image=Columns_first.gif<br />
|proposers=<br />
|year=<br />
|anames=Columns<br />
|variants=[[Corners first]]<br />
|steps=2 major, several sub steps<br />
|algs=4 min<br />
|moves=Advanced ~45-50 [[STM]]<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
<br />
'''Columns first''' is a group of [[method]]s for the [[3x3x3 cube]] that in some way build four columns of three pieces each, two adjacent [[corner]]s and the and the [[edge]] between them, as the first [[step]]s. Columns are most often aligned top to bottom but two more directions are possible. These methods can be relatively fast, effective and easy but there are few cubers who use columns as their main method.<br />
<br />
==Columns for total noobs==<br />
* Solve 4 [[FL|first layer]] corners.<br />
* Solve 4 middle layer edges using the [[LBL]] alg and its mirror.<br />
* Use [[Sune]] and Antisune to orient the [[LL|last layer]] [[corner]]s.<br />
* Use [[PLL|A-PLL]] to permute the corners.<br />
* Solve centres using M and S.<br />
* Use M' U M and M' U2 M to solve the first layer edges.<br />
* Use M' U M U2 M' U M to orient the last layer edges.<br />
* Use U-PLL to permute the LL edges.<br />
<br />
This will solve the cube but in at least 100 turns on average, probably more, there are more effective ways and using this will only complicate things, you are better of with a pure [[Corners First]] method. The whole idea is to benefit from solving the middle layer while solving the first layer corners, that's how columns differs from CF. Take a look at this intermediate method instead:<br />
<br />
==Intermediate columns==<br />
* Solve 4 F2L pairs.<br />
* corners (COLL, 42 algs)<br />
* Solve centres together with 2-3 first layer edges.<br />
* Orient the remaining edges (EO, 5 or 9 cases depending on method)<br />
* Permute last edges, one way is to solve the last one(s) to FL and use [[EPLL]], another is to use [[Roux]] style and put RU-LU and then permute the M-slice.<br />
<br />
Much better, it will solve in less than 60 [[STM]], look ahead is fairly easy, and there are not more than around 20 algorithms, a method well suited for [[speedsolving]].<br />
<br />
===Not really columns===<br />
One way to improve the intermediate method is to skip the CP step, always solve the last FL edge(s) after EO and end the solve using [[PLL]]. That will average around 55 STM but you will need nearly twice as many algs then.<br />
<br />
==Advanced==<br />
See [[PCMS]] for an example.<br />
<br />
==Columns for big cubes==<br />
''Main article: [[Akimoto Method]]''<br />
<br />
[[Masayuki Akimoto]] invented a columns first method for [[4x4x4]] and larger cubes some years ago that once was published at his site (that is down nowdays).<br />
<br />
See this thread [http://www.speedsolving.com/forum/showthread.php?t=363] at [[Speedsolving.com]] for more information on that.<br />
<br />
===See also===<br />
* [[Corners first]]<br />
<br />
== External links ==<br />
* Solvador Cubi's [http://tinyurl.com/solvexio EoCoL8] method (EO then columns) with fewer than 20 algs to solve the 3x3 using around 55 moves!<br />
* [http://buhgalter-online.kz/files/instr_morozov.pdf English Description PDF of Morozov Method]<br />
* [https://mzrg.com/rubik/methods/col3/ Michael Gottlieb's Columns First variant (finishing with PLL)]<br />
* Marat Ramazanov's Columns First variants competitive with Friedrich and Roux[https://ufuhf.000webhostapp.com/rubik/methods_ru.html]<br />
[[Category:3x3x3 methods]]<br />
[[Category:3x3x3 Columns First methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=48918User:Reirto-RRNF2022-03-02T18:52:54Z<p>Reirto-RRNF: /* Currently learning */</p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-present<br />
|ID=<br />
|FAMOUSFOR=[[RRBSP]] method<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms <br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]], [[LEOR]]<br />
* <span style="color:#00FF00">2x2</span>: [[Guimond]], [[VOP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]], [[LEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
* 2x2 [[EG|EG-1]]<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* [[ZB]] method<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.24}}<br />
|-<br />
| valign="top" |{{Usr:3x3|SNG=12.29|AVE=14.56}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=48917User:Reirto-RRNF2022-03-02T18:35:58Z<p>Reirto-RRNF: /* Currently learning */</p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-present<br />
|ID=<br />
|FAMOUSFOR=[[RRBSP]] method<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms <br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]], [[LEOR]]<br />
* <span style="color:#00FF00">2x2</span>: [[Guimond]], [[VOP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]], [[LEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
* 2x2 [[EG|EG-1]]<br />
* 2x2 [[Guimond]]<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* [[ZB]] method<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.24}}<br />
|-<br />
| valign="top" |{{Usr:3x3|SNG=12.29|AVE=14.56}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=48916User:Reirto-RRNF2022-03-02T18:35:44Z<p>Reirto-RRNF: /* Plan to learn */</p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-present<br />
|ID=<br />
|FAMOUSFOR=[[RRBSP]] method<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms <br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]], [[LEOR]]<br />
* <span style="color:#00FF00">2x2</span>: [[Guimond]], [[VOP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]], [[LEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
* 2x2 [[EG-1]]<br />
* 2x2 [[Guimond]]<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* [[ZB]] method<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.24}}<br />
|-<br />
| valign="top" |{{Usr:3x3|SNG=12.29|AVE=14.56}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=48915User:Reirto-RRNF2022-03-02T18:35:25Z<p>Reirto-RRNF: /* Currently learning */</p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-present<br />
|ID=<br />
|FAMOUSFOR=[[RRBSP]] method<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms <br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]], [[LEOR]]<br />
* <span style="color:#00FF00">2x2</span>: [[Guimond]], [[VOP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]], [[LEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
* 2x2 [[EG-1]]<br />
* 2x2 [[Guimond]]<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[EG|EG-1]] after learning CLL<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* [[ZB]] method<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.24}}<br />
|-<br />
| valign="top" |{{Usr:3x3|SNG=12.29|AVE=14.56}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=LPELL&diff=48880LPELL2022-02-26T17:13:31Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Substep Infobox<br />
|name=LPELL<br />
|image=LPELLinfo.png<br />
|proposers=[[Kenneth Gustavsson]]<br />
|year=2011<br />
|anames=<br />
|variants=[[ZBLS]], [[VHLS]]<br />
|steps=2 or 1.5<br />
|algs=96<br />
|moves=7.4 [[HTM]]<br />
|purpose=[[FMC]], [[Speedsolving]]<br />
|previous=[[F2L-1+pair+EO cube state]]<br />
|next=[[LL:EO+EP cube state]]<br />
}}<br />
'''Last pair and edges of the last layer''' is a way to solve the last [[F2L|F2L pair]] and all edges of the last layer.<br />
<br />
===Intermediate===<br />
This is divided into two [[substep]]s:<br />
* '''LPEOLL''', orient all edges and pair up (any order). This is a intuitive step. Using algorithms is possible but you would need the same number as for [[ZBLS]].<br />
* '''LPEPLL''', place the last pair and permute all edges. There are six cases and their mirrors.<br />
<br />
LPELL is maybe not so useful for [[speedsolving]], but for [[FMC]]. After this step is done you will have [[L4C]] left, 1:3 times it will be only [[L3C]] and 1:324 you will have a complete LL-skip. All L4C cases are easy to solve using one or two [[commutator]]s. In FMC, to save moves the commutators are preferably [[insert]]ed in the [[skeleton]] if such a point is found.<br />
<br />
''Optimal algs for the second step are found lower at this page.''<br />
<br />
===Advanced===<br />
A second way to solve this step is to first pair up and then do the rest in one look. There are 48 + 48 mirror cases for the second half. An advanced method that, if you include L4C places the last pair and solve all of the last layer in two looks and 'only' 180 algs. Recognition for the edges is awful if you just look at it, but is not harder than COLL or something, if you use sticker colour recognition.<br />
<br />
''The cases are not listed on the internet, some day you may find them here...''<br />
===Mad===<br />
*All in one?<br />
*Forget it! There are thousands of cases. (six times ZBLS)<br />
<br />
=LPEPLL Cases=<br />
{{Algnote}}<br />
The names for the cases are where two of the edges will go, if it is a R side case, then these are first the edge sitting in UL and then the one in UB. For the L side cases these are UR and UB. The images assumes the UF edge is solved if the pair is above the slot, if it is some diffrent edge than UF, then just [[AUF]] it to solved position for recognition. Some algs may need a leading AUF if you are in the same position as the image, these are not explicity written here (the animations shows the correct position).<br />
<br />
The average number of moves is 6 [[HTM]] not including any leading or ending AUF. All cases are having the same probability (1:2 R or L and 1:6 within these groups). The algs here are all optimal, if there are more than one for a case, then the other(s) does some diffrent LL-corner case than the first one.<br />
==R side pair==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
| width="50%" |<br />
=== R LB ===<br />
{{case<br />
|image=LPELL_RLB.jpg<br />
|name=R LB<br />
|methods=LPEPLL<br />
|optimal=9 [[HTM]]<br />
|text=All solved here, but just placing the pair will swap two edges, that are optimally solved by sneaking in a backside Antisune.}}<br />
{{Alg|R U' R2 U2 R U R' U R}}<br />
{{Alg|D R' U R' U' R' U R2 D'}}<br />
{{Alg|F2 L' U' L U F2 R U' R'}}<br />
<br />
| width="50%" |<br />
<br />
=== R RB ===<br />
{{case<br />
|image=LPELL_RRB.jpg<br />
|name=R RB<br />
|methods=LPEPLL<br />
|optimal=3 [[HTM]]<br />
|text=Z edges, just place from U2 position.}}<br />
{{Alg|R U2 R'}}<br />
|-valign="top"<br />
| width="50%" |<br />
<br />
=== R LR ===<br />
{{case<br />
|image=LPELL_RLR.jpg<br />
|name=R LR<br />
|methods=LPEPLL<br />
|optimal=3 [[HTM]]<br />
|text=The usual R U' R' pair.}}<br />
{{Alg|R U' R'}}<br />
| width="50%" |<br />
<br />
=== R RL ===<br />
{{case<br />
|image=LPELL_RRL.jpg<br />
|name=R RL<br />
|methods=LPEPLL<br />
|optimal=7 [[HTM]]<br />
|text=Unexpected conjugate to solve.}}<br />
{{Alg|R2 D L' B2 L D' R2 }}<br />
{{Alg|R' U2 R U R' U R2 U2 R' U }}<br />
|-valign="top"<br />
| width="50%" |<br />
<br />
=== R BL ===<br />
{{case<br />
|image=LPELL_RBL.jpg<br />
|name=R BL<br />
|methods=LPEPLL<br />
|optimal=7 [[HTM]]<br />
|text=Sune style solution.}}<br />
{{Alg|R U R' U' R U' R'}}<br />
{{Alg|R U' R' U R U2 R' }} <br />
| width="50%" |<br />
<br />
=== R BR ===<br />
{{case<br />
|image=LPELL_RBR.jpg<br />
|name=R BR<br />
|methods=LPEPLL<br />
|optimal=7 [[HTM]]<br />
|text=A 3-cycle commutator.}}<br />
{{Alg|L' U2 R U R' U2 L}}<br />
{{Alg|R' U2 R U R U' R2 U2 R U}}<br />
|}<br />
<br />
==L side pair==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
| width="50%" |<br />
=== L RB ===<br />
{{case<br />
|image=LPELL_LRB.jpg<br />
|name=L RB<br />
|methods=LPEPLL<br />
|optimal=9 [[HTM]]<br />
|text=Mirror of R LB.}}<br />
{{Alg|L' U L2 U2 L' U' L U' L'}}<br />
{{Alg|D' L U' L U L U' L2 D}}<br />
{{Alg|F2 R U R' U' F2 L' U L}}<br />
<br />
| width="50%" |<br />
<br />
=== L LB ===<br />
{{case<br />
|image=LPELL_LLB.jpg<br />
|name=L LB<br />
|methods=LPEPLL<br />
|optimal=3 [[HTM]]<br />
|text=Mirror of R RB.}}<br />
{{Alg|L' U2 L}}<br />
|-valign="top"<br />
| width="50%" |<br />
<br />
=== L RL ===<br />
{{case<br />
|image=LPELL_LRL.jpg<br />
|name=L RL<br />
|methods=LPEPLL<br />
|optimal=3 [[HTM]]<br />
|text=Mirror of R LR.}}<br />
{{Alg|L' U L}}<br />
| width="50%" |<br />
<br />
=== L LR ===<br />
{{case<br />
|image=LPELL_LLR.jpg<br />
|name=L LR<br />
|methods=LPEPLL<br />
|optimal=7 [[HTM]]<br />
|text=Mirror of R RL.}}<br />
{{Alg|L2 D' R B2 R' D L2 }}<br />
|-valign="top"<br />
| width="50%" |<br />
<br />
=== L BR ===<br />
{{case<br />
|image=LPELL_LBR.jpg<br />
|name=L BR<br />
|methods=LPEPLL<br />
|optimal=7 [[HTM]]<br />
|text=Mirror of R BL.}}<br />
{{Alg|L' U' L U L' U L}}<br />
| width="50%" |<br />
<br />
=== L BL ===<br />
{{case<br />
|image=LPELL_LBL.jpg<br />
|name=L BL<br />
|methods=LPEPLL<br />
|optimal=7 [[HTM]]<br />
|text=Mirror of R BR.}}<br />
{{Alg|R U2 L' U' L U2 R'}}<br />
|}<br />
<br />
[[Category:Acronyms]]<br />
[[Category:Algorithms]]<br />
[[Category:3x3x3 last slot substeps]]<br />
<br />
__NOTOC__</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=48877User:Reirto-RRNF2022-02-25T17:56:26Z<p>Reirto-RRNF: /* Method */</p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-present<br />
|ID=<br />
|FAMOUSFOR=[[RRBSP]] method<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms <br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]], [[LEOR]]<br />
* <span style="color:#00FF00">2x2</span>: [[Guimond]], [[VOP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]], [[LEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[EG|EG-1]] after learning CLL<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* [[ZB]] method<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.24}}<br />
|-<br />
| valign="top" |{{Usr:3x3|SNG=12.29|AVE=14.56}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User_talk:Reirto-RRNF&diff=48876User talk:Reirto-RRNF2022-02-25T17:33:41Z<p>Reirto-RRNF: </p>
<hr />
<div>Link in '''Usr:Forums''' doesn't work, i already put my ID but it still don't work, can someone help me<br />
<br>-[[User:Reirto-RRNF]]<br />
<br />
== BDAY ==<br />
<br />
HAPPY BDAY MAN!<br />
<br />
-[[Signalcuber]]<br />
<br />
----<br />
<br />
Well thanks<br />
<br />
- [[User:Reirto-RRNF]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=48875User:Reirto-RRNF2022-02-25T13:33:21Z<p>Reirto-RRNF: /* Method */</p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-present<br />
|ID=<br />
|FAMOUSFOR=[[RRBSP]] method<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms <br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]]<br />
* <span style="color:#00FF00">2x2</span>: [[Guimond]], [[VOP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[EG|EG-1]] after learning CLL<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* [[ZB]] method<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.24}}<br />
|-<br />
| valign="top" |{{Usr:3x3|SNG=12.29|AVE=14.56}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=VOP_method&diff=48874VOP method2022-02-25T13:29:10Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=VOP<br />
|image=Ss_method.gif<br />
|proposers=[[Kenneth Gustavsson]]<br />
|year=2010<br />
|anames=LFC<br />
|variants=[[Guimond Method]]<br />
|steps=3<br />
|algs=24<br />
|moves= ~18<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''VOP''' is an experimental three-step method for the [[2x2x2 cube]]:<br />
<br />
:'''V''': Make a fully solved V in the first layer of three pieces (intuitive)<br />
:'''O''': OLFC, orient last five corners (Guimond orientation, 16 cases)<br />
:'''P''': PLFC, permute last five corners (separation and permutation, 6+2 cases)<br />
<br />
The +2 cases for PLFC are the two last layer permutations (Adjacent and Diagonal swap) that occur if the last corner of first layer skips to place.<br />
<br />
As a stand-alone method, VOP has no direct advantage or disadvantage compared to existing methods like [[Guimond Method|Guimond]] and [[Ortega Method|Ortega]]. It is most beneficial as an [[add-on]] for Guimond; cubers who know Guimond only need to learn the PLFC cases, plus some orientation cases in case the Guimond version destroys the V.<br />
<br />
==The six cases of PLFC==<br />
PLFC, the 3rd step, can be recognised by the FLU, FUR, RFU, and RUB stickers. All you need to make sure of is that on the D face, the odd color is on the DFR sticker, and on the U face, the odd sticker is at the ULB position.<br />
<br />
[[File:PLFC cases.jpg]]<br />
<br />
==PLFC Algorithms==<br />
<br />
===OA (Opposite/Adjacent):===<br />
{{Alg| U2 R2 U R2 U' R2 |cube=2x2x2}}<br />
{{Alg| R2 U2 R2 U' R2 U' R2 |cube=2x2x2}}<br />
===AO (Adjacent/Opposite):===<br />
{{Alg| F2 U2 F2 U F2 U F2 |cube=2x2x2}}<br />
{{Alg| U2 F2 U' F2 U F2 |cube=2x2x2}}<br />
===AS (Adjacent/Same):===<br />
{{Alg| U R2 U' F2 U R2 U' F2 |cube=2x2x2}}<br />
{{Alg| F2 R' U' R F2 R' U R |cube=2x2x2}}<br />
===SA (Same/Adjacent):===<br />
{{Alg| U' F2 U R2 U' F2 U R2 |cube=2x2x2}}<br />
{{Alg| R2 F U F' R2 F U' F' |cube=2x2x2}}<br />
===OO (Opposite/Opposite):===<br />
{{Alg| F2 U R2 U R2 U' R2 U' F2 |cube=2x2x2}}<br />
{{Alg| R2 U' F2 U' F2 U F2 U R2 |cube=2x2x2}}<br />
{{Alg| F R F' U R2 U' F R' F' |cube=2x2x2}}<br />
{{Alg| F R2 U F' R2 F U' R2 F' |cube=2x2x2}}<br />
{{Alg| R' F' R U' F2 U R' F R |cube=2x2x2}}<br />
{{Alg| R' F2 U' R F2 R' U F2 R |cube=2x2x2}}<br />
===SS (Same/Same):===<br />
{{Alg| R2 U R2 U' R2 D R2 U' R2 U R2 |cube=2x2x2}}<br />
{{Alg| R U R' F2 R F' R U R2 F2 |cube=2x2x2}}<br />
{{Alg| F2 R2 U' R' F R' F2 R U' R' |cube=2x2x2}}<br />
<br />
<br />
==OVP==<br />
Another and perhaps better approach is to switch the first two steps: orient first, then solve the V. Advanced solvers may be able to force the V during orientation in one look most of the time, making this a two-look method.<br />
<br />
[[Category:2x2x2 methods]]<br />
[[Category:2x2x2 speedsolving methods]]<br />
[[Category:experimental methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=48839User:Reirto-RRNF2022-02-23T05:53:41Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-present<br />
|ID=<br />
|FAMOUSFOR=[[RRBSP]] method<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms <br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[EG|EG-1]] after learning CLL<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* [[ZB]] method<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.24}}<br />
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| valign="top" |{{Usr:3x3|SNG=12.29|AVE=14.56}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48836RRBSP2022-02-20T16:50:44Z<p>Reirto-RRNF: /* Example Solve */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. O8C: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer while solving parity. This step contains 43 algorithms (22 excluding [[PLL]])<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
=== CPEA variant ===<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // O8C<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_O8C%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>D2 r2 U' r2 (D' U') R2 U' R2 // CPEA A/A+N<br />
<br>U' D U2 S' M' U M U2 S (D2 U2) S' M' U M U2 S // EP Z/Ub<br />
<br>L2 E' L2' // PES<br />
<br>u U2 // AuUF<br />
<br />
68 [[HTM]], 57 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AD2_r2_U-_r2_(D-_U-)_R2_U-_R2_%2F%2F_CPEA_A%2FA%26%232b%3BN%0AU-_D_U2_S-_M-_U_M_U2_S_(D2_U2)_S-_M-_U_M_U2_S_%2F%2F_EP_Z%2FUb%0AL2_E-_L2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF See at alg.cubing.net]<br />
<br />
=== LBL variant ===<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>U' R2 U R' U R' U' R U' R2 U' D R' U R D' // PLL-Ga<br />
<br>L2 E' L2' // PES<br />
<br>z2 U R2' F R U R U' R' F' R U2 R' U2 R // PLL-Rb<br />
<br>u2 // AuF<br />
<br />
63 [[HTM]], 60 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AU-_R2_U_R-_U_R-_U-_R_U-_R2_U-_D_R-_U_R_D-_%2F%2F_PLL%26%2345%3BGa%0AL2_E-_L2-_%2F%2F_PES%0Az2_U_R2-_F_R_U_R_U-_R-_F-_R_U2_R-_U2_R_%2F%2F_PLL%26%2345%3BRb%0Au2_%2F%2F_AuF See at alg.cubing.net]<br />
<br />
Scramble: R' U2 B2 D2 F2 L F2 L2 U2 L2 R2 B D2 U' B' U2 L' B D'<br />
<br />
x2 y' R' U2 F U D' R // Pseudo EOBelt<br />
<br>R2 D2 U R' U' R U2 R' U' D' R U R' D R // O8C<br />
<br>L2 D' L2' D' L2 // Corners Separation <br />
<br>M2 B2 M2 B2 S R2' S' R2 // Edges Separation <br />
<br>U' R U' R' U R' U2 R2 U R U R' U' R2 // PLLCS-Kore<br />
<br>E R2 E R2' // PES<br />
<br>U2 // PLL skip and AUF<br />
<br />
59 [[HTM]], 53 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=R-_U2_B2_D2_F2_L_F2_L2_U2_L2_R2_B_D2_U-_B-_U2_L-_B_D-&alg=x2_y-_R-_U2_F_U_D-_R_%2F%2F_Pseudo_EOBelt%0AR2_D2_U_R-_U-_R_U2_R-_U-_D-_R_U_R-_D_R_%2F%2F_O8C%0AL2_D-_L2-_D-_L2_%2F%2F_Corners_Separation_%0AM2_B2_M2_B2_S_R2-_S-_R2_%2F%2F_Edges_Separation_%0AU-_R_U-_R-_U_R-_U2_R2_U_R_U_R-_U-_R2_%2F%2F_PLLCS%26%2345%3BKore%0AE_R2_E_R2-_%2F%2F_PES%0AU2_%2F%2F_PLL_skip_and_AUF See at alg.cubing.net]<br />
<br />
Scramble: L' B U' B R F D L2 F R2 D2 F2 U2 D2 R' B2 D2 F2<br />
<br />
y2 D R' F2 D2 F D L' D' L' // Pseudo EOBelt<br />
<br>R2 D U R U2 R U R' U R' // O8C<br />
<br>D' L2 // Corners Separation <br />
<br> U M U2 M' S' U2 S // Edges Separation<br />
<br> U' R U R' F' R U R' U' R' F R2 U' R' // PLL-Jb<br />
<br> R2 E R2' // PES<br />
<br> z2 M2 U M' U2 M U M2 // PLL-Ua<br />
<br>U // AUF<br />
<br />
62 [[HTM]], 53 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=L-_B_U-_B_R_F_D_L2_F_R2_D2_F2_U2_D2_R-_B2_D2_F2&view=playback&alg=y2_D_R-_F2_D2_F_D_L-_D-_L-_%2F%2F_Pseudo_EOBelt%0AR2_D_U_R_U2_R_U_R-_U_R-_%2F%2F_O8C%0AD-_L2_%2F%2F_Corners_Separation_%0AU_M_U2_M-_S-_U2_S_%2F%2F_Edges_Separation%0AU-_R_U_R-_F-_R_U_R-_U-_R-_F_R2_U-_R-_%2F%2F_PLL%26%2345%3BJb%0AR2_E_R2-_%2F%2F_PES%0Az2_M2_U_M-_U2_M_U_M2_%2F%2F_PLL%26%2345%3BUa%0AU_%2F%2F_AUF See at alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48833RRBSP2022-02-20T14:43:00Z<p>Reirto-RRNF: /* Example Solve */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. O8C: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer while solving parity. This step contains 43 algorithms (22 excluding [[PLL]])<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
=== CPEA variant ===<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // O8C<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_O8C%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>D2 r2 U' r2 (D' U') R2 U' R2 // CPEA A/A+N<br />
<br>U' D U2 S' M' U M U2 S (D2 U2) S' M' U M U2 S // EP Z/Ub<br />
<br>L2 E' L2' // PES<br />
<br>u U2 // AuUF<br />
<br />
68 [[HTM]], 57 STM<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AD2_r2_U-_r2_(D-_U-)_R2_U-_R2_%2F%2F_CPEA_A%2FA%26%232b%3BN%0AU-_D_U2_S-_M-_U_M_U2_S_(D2_U2)_S-_M-_U_M_U2_S_%2F%2F_EP_Z%2FUb%0AL2_E-_L2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF See at alg.cubing.net]<br />
<br />
=== LBL variant ===<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>U' R2 U R' U R' U' R U' R2 U' D R' U R D' // PLL-Ga<br />
<br>L2 E' L2' // PES<br />
<br>z2 U R2' F R U R U' R' F' R U2 R' U2 R // PLL-Rb<br />
<br>u2 // AuF<br />
<br />
63 [[HTM]], 60 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AU-_R2_U_R-_U_R-_U-_R_U-_R2_U-_D_R-_U_R_D-_%2F%2F_PLL%26%2345%3BGa%0AL2_E-_L2-_%2F%2F_PES%0Az2_U_R2-_F_R_U_R_U-_R-_F-_R_U2_R-_U2_R_%2F%2F_PLL%26%2345%3BRb%0Au2_%2F%2F_AuF See at alg.cubing.net]<br />
<br />
Scramble: R' U2 B2 D2 F2 L F2 L2 U2 L2 R2 B D2 U' B' U2 L' B D'<br />
<br />
x2 y' R' U2 F U D' R // Pseudo EOBelt<br />
<br>R2 D2 U R' U' R U2 R' U' D' R U R' D R // O8C<br />
<br>L2 D' L2' D' L2 // Corners Separation <br />
<br>M2 B2 M2 B2 S R2' S' R2 // Edges Separation <br />
<br>U' R U' R' U R' U2 R2 U R U R' U' R2 // PLLCS-Kore<br />
<br>E R2 E R2' // PES<br />
<br>U2 // PLL skip and AUF<br />
<br />
59 [[HTM]], 53 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=R-_U2_B2_D2_F2_L_F2_L2_U2_L2_R2_B_D2_U-_B-_U2_L-_B_D-&alg=x2_y-_R-_U2_F_U_D-_R_%2F%2F_Pseudo_EOBelt%0AR2_D2_U_R-_U-_R_U2_R-_U-_D-_R_U_R-_D_R_%2F%2F_O8C%0AL2_D-_L2-_D-_L2_%2F%2F_Corners_Separation_%0AM2_B2_M2_B2_S_R2-_S-_R2_%2F%2F_Edges_Separation_%0AU-_R_U-_R-_U_R-_U2_R2_U_R_U_R-_U-_R2_%2F%2F_PLLCS%26%2345%3BKore%0AE_R2_E_R2-_%2F%2F_PES%0AU2_%2F%2F_PLL_skip_and_AUF See at alg.cubing.net]<br />
<br />
Scramble: L' B U' B R F D L2 F R2 D2 F2 U2 D2 R' B2 D2 F2<br />
<br />
y2 D R' F2 D2 F D L' D' L' // Pseudo EOBelt<br />
<br>R2 D U R U2 R U R' U R' // O8C<br />
<br>D' L2 // Corners Separation <br />
<br> U M U2 M' S' U2 S // Edges Separation<br />
<br> U' R U R' F' R U R' U' R' F R2 U' R' // PLL-Jb<br />
<br> R2 E R2' // PES<br />
<br> z2 M2 U M' U2 M U M2 // PLL-Ua<br />
U // AUF<br />
<br />
62 [[HTM]], 53 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=L-_B_U-_B_R_F_D_L2_F_R2_D2_F2_U2_D2_R-_B2_D2_F2&view=playback&alg=y2_D_R-_F2_D2_F_D_L-_D-_L-_%2F%2F_Pseudo_EOBelt%0AR2_D_U_R_U2_R_U_R-_U_R-_%2F%2F_O8C%0AD-_L2_%2F%2F_Corners_Separation_%0AU_M_U2_M-_S-_U2_S_%2F%2F_Edges_Separation%0AU-_R_U_R-_F-_R_U_R-_U-_R-_F_R2_U-_R-_%2F%2F_PLL%26%2345%3BJb%0AR2_E_R2-_%2F%2F_PES%0Az2_M2_U_M-_U2_M_U_M2_%2F%2F_PLL%26%2345%3BUa%0AU_%2F%2F_AUF See at alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48832RRBSP2022-02-20T14:40:39Z<p>Reirto-RRNF: /* Example Solve */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. O8C: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer while solving parity. This step contains 43 algorithms (22 excluding [[PLL]])<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
=== CPEA variant ===<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // O8C<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_O8C%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>D2 r2 U' r2 (D' U') R2 U' R2 // CPEA A/A+N<br />
<br>U' D U2 S' M' U M U2 S (D2 U2) S' M' U M U2 S // EP Z/Ub<br />
<br>L2 E' L2' // PES<br />
<br>u U2 // AuUF<br />
<br />
68 [[HTM]], 57 STM<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AD2_r2_U-_r2_(D-_U-)_R2_U-_R2_%2F%2F_CPEA_A%2FA%26%232b%3BN%0AU-_D_U2_S-_M-_U_M_U2_S_(D2_U2)_S-_M-_U_M_U2_S_%2F%2F_EP_Z%2FUb%0AL2_E-_L2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF See at alg.cubing.net]<br />
<br />
=== LBL variant ===<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>U' R2 U R' U R' U' R U' R2 U' D R' U R D' // PLL-Ga<br />
<br>L2 E' L2' // PES<br />
<br>z2 U R2' F R U R U' R' F' R U2 R' U2 R // PLL-Rb<br />
<br>u2 // AuF<br />
<br />
63 [[HTM]], 60 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AU-_R2_U_R-_U_R-_U-_R_U-_R2_U-_D_R-_U_R_D-_%2F%2F_PLL%26%2345%3BGa%0AL2_E-_L2-_%2F%2F_PES%0Az2_U_R2-_F_R_U_R_U-_R-_F-_R_U2_R-_U2_R_%2F%2F_PLL%26%2345%3BRb%0Au2_%2F%2F_AuF See at alg.cubing.net]<br />
<br />
Scramble: R' U2 B2 D2 F2 L F2 L2 U2 L2 R2 B D2 U' B' U2 L' B D'<br />
<br />
x2 y' R' U2 F U D' R // Pseudo EOBelt<br />
<br>R2 D2 U R' U' R U2 R' U' D' R U R' D R // O8C<br />
<br>L2 D' L2' D' L2 // Corners Separation <br />
<br>M2 B2 M2 B2 S R2' S' R2 // Edges Separation <br />
<br>U' R U' R' U R' U2 R2 U R U R' U' R2 // PLLCS-Kore<br />
<br>E R2 E R2' // PES<br />
<br>U2 // PLL skip and AUF<br />
<br />
59 [[HTM]], 53 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=R-_U2_B2_D2_F2_L_F2_L2_U2_L2_R2_B_D2_U-_B-_U2_L-_B_D-&alg=x2_y-_R-_U2_F_U_D-_R_%2F%2F_Pseudo_EOBelt%0AR2_D2_U_R-_U-_R_U2_R-_U-_D-_R_U_R-_D_R_%2F%2F_O8C%0AL2_D-_L2-_D-_L2_%2F%2F_Corners_Separation_%0AM2_B2_M2_B2_S_R2-_S-_R2_%2F%2F_Edges_Separation_%0AU-_R_U-_R-_U_R-_U2_R2_U_R_U_R-_U-_R2_%2F%2F_PLLCS%26%2345%3BKore%0AE_R2_E_R2-_%2F%2F_PES%0AU2_%2F%2F_PLL_skip_and_AUF See at alg.cubing.net]<br />
<br />
Scramble: L' B U' B R F D L2 F R2 D2 F2 U2 D2 R' B2 D2 F2<br />
<br />
y2 D R' F2 D2 F D L' D' L' // Pseudo EOBelt<br />
<br>R2 D U R U2 R U R' U R' // O8C<br />
<br>D' L2 // Corners Separation <br />
<br> U M U2 M' S' U2 S // Edges Separation<br />
<br> U' R U R' F' R U R' U' R' F R2 U' R' // PLL-Jb<br />
<br> R2 E R2' // PES<br />
< br> z2 M2 U M' U2 M U M2 // PLL-Ua<br />
U // AUF<br />
<br />
62 [[HTM]], 53 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=L-_B_U-_B_R_F_D_L2_F_R2_D2_F2_U2_D2_R-_B2_D2_F2&view=playback&alg=y2_D_R-_F2_D2_F_D_L-_D-_L-_%2F%2F_Pseudo_EOBelt%0AR2_D_U_R_U2_R_U_R-_U_R-_%2F%2F_O8C%0AD-_L2_%2F%2F_Corners_Separation_%0AU_M_U2_M-_S-_U2_S_%2F%2F_Edges_Separation%0AU-_R_U_R-_F-_R_U_R-_U-_R-_F_R2_U-_R-_%2F%2F_PLL%26%2345%3BJb%0AR2_E_R2-_%2F%2F_PES%0Az2_M2_U_M-_U2_M_U_M2_%2F%2F_PLL%26%2345%3BUa%0AU_%2F%2F_AUF See at alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48830RRBSP2022-02-20T14:04:51Z<p>Reirto-RRNF: /* Example Solve */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. O8C: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer while solving parity. This step contains 43 algorithms (22 excluding [[PLL]])<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
=== CPEA variant ===<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // O8C<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_O8C%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>D2 r2 U' r2 (D' U') R2 U' R2 // CPEA A/A+N<br />
<br>U' D U2 S' M' U M U2 S (D2 U2) S' M' U M U2 S // EP Z/Ub<br />
<br>L2 E' L2' // PES<br />
<br>u U2 // AuUF<br />
<br />
68 [[HTM]], 57 STM<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AD2_r2_U-_r2_(D-_U-)_R2_U-_R2_%2F%2F_CPEA_A%2FA%26%232b%3BN%0AU-_D_U2_S-_M-_U_M_U2_S_(D2_U2)_S-_M-_U_M_U2_S_%2F%2F_EP_Z%2FUb%0AL2_E-_L2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF See at alg.cubing.net]<br />
<br />
=== LBL variant ===<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>U' R2 U R' U R' U' R U' R2 U' D R' U R D' // PLL<br />
<br>L2 E' L2' // PES<br />
<br>z2 U R2' F R U R U' R' F' R U2 R' U2 R // PLL<br />
<br>u2 // AuF<br />
<br />
63 [[HTM]], 60 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AU-_R2_U_R-_U_R-_U-_R_U-_R2_U-_D_R-_U_R_D-_%2F%2F_PLL%26%2345%3BGa%0AL2_E-_L2-_%2F%2F_PES%0Az2_U_R2-_F_R_U_R_U-_R-_F-_R_U2_R-_U2_R_%2F%2F_PLL%26%2345%3BRb%0Au2_%2F%2F_AuF See at alg.cubing.net]<br />
<br />
Scramble: R' U2 B2 D2 F2 L F2 L2 U2 L2 R2 B D2 U' B' U2 L' B D'<br />
<br />
x2 y' R' U2 F U D' R // Pseudo EOBelt<br />
<br>R2 D2 U R' U' R U2 R' U' D' R U R' D R // O8C<br />
<br>L2 D' L2' D' L2 // Corners Separation <br />
<br>M2 B2 M2 B2 S R2' S' R2 // Edges Separation <br />
<br>U' R U' R' U R' U2 R2 U R U R' U' R2 // PLLCS-Kore<br />
<br>E R2 E R2' // PES<br />
<br>U2 // PLL skip and AUF<br />
<br />
59 [[HTM]], 53 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=R-_U2_B2_D2_F2_L_F2_L2_U2_L2_R2_B_D2_U-_B-_U2_L-_B_D-&alg=x2_y-_R-_U2_F_U_D-_R_%2F%2F_Pseudo_EOBelt%0AR2_D2_U_R-_U-_R_U2_R-_U-_D-_R_U_R-_D_R_%2F%2F_O8C%0AL2_D-_L2-_D-_L2_%2F%2F_Corners_Separation_%0AM2_B2_M2_B2_S_R2-_S-_R2_%2F%2F_Edges_Separation_%0AU-_R_U-_R-_U_R-_U2_R2_U_R_U_R-_U-_R2_%2F%2F_PLLCS%26%2345%3BKore%0AE_R2_E_R2-_%2F%2F_PES%0AU2_%2F%2F_PLL_skip_and_AUF See at alg.cubing.net]<br />
<br />
Scramble: L' B U' B R F D L2 F R2 D2 F2 U2 D2 R' B2 D2 F2<br />
<br />
y2 D R' F2 D2 F D L' D' L' // Pseudo EOBelt<br />
<br>R2 D U R U2 R U R' U R' // O8C<br />
<br>D' L2 // Corners Separation <br />
<br> U M U2 M' S' U2 S // Edges Separation<br />
<br> U' R U R' F' R U R' U' R' F R2 U' R' // PLL-Jb<br />
<br> R2 E R2' // PES<br />
< br> z2 M2 U M' U2 M U M2 // PLL-Ua<br />
U // AUF<br />
<br />
62 [[HTM]], 53 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=L-_B_U-_B_R_F_D_L2_F_R2_D2_F2_U2_D2_R-_B2_D2_F2&view=playback&alg=y2_D_R-_F2_D2_F_D_L-_D-_L-_%2F%2F_Pseudo_EOBelt%0AR2_D_U_R_U2_R_U_R-_U_R-_%2F%2F_O8C%0AD-_L2_%2F%2F_Corners_Separation_%0AU_M_U2_M-_S-_U2_S_%2F%2F_Edges_Separation%0AU-_R_U_R-_F-_R_U_R-_U-_R-_F_R2_U-_R-_%2F%2F_PLL%26%2345%3BJb%0AR2_E_R2-_%2F%2F_PES%0Az2_M2_U_M-_U2_M_U_M2_%2F%2F_PLL%26%2345%3BUa%0AU_%2F%2F_AUF See at alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48829RRBSP2022-02-20T14:02:02Z<p>Reirto-RRNF: /* RRBSP-LBL */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. O8C: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer while solving parity. This step contains 43 algorithms (22 excluding [[PLL]])<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
=== CPEA variant ===<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // O8C<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_O8C%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>D2 r2 U' r2 (D' U') R2 U' R2 // CPEA A/A+N<br />
<br>U' D U2 S' M' U M U2 S (D2 U2) S' M' U M U2 S // EP Z/Ub<br />
<br>L2 E' L2' // PES<br />
<br>u U2 // AuUF<br />
<br />
68 [[HTM]], 57 STM<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AD2_r2_U-_r2_(D-_U-)_R2_U-_R2_%2F%2F_CPEA_A%2FA%26%232b%3BN%0AU-_D_U2_S-_M-_U_M_U2_S_(D2_U2)_S-_M-_U_M_U2_S_%2F%2F_EP_Z%2FUb%0AL2_E-_L2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF See at alg.cubing.net]<br />
<br />
=== LBL variant ===<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>U' R2 U R' U R' U' R U' R2 U' D R' U R D' // PLL<br />
<br>L2 E' L2' // PES<br />
<br>z2 U R2' F R U R U' R' F' R U2 R' U2 R // PLL<br />
<br>u2 // AuF<br />
<br />
63 [[HTM]], 60 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AU-_R2_U_R-_U_R-_U-_R_U-_R2_U-_D_R-_U_R_D-_%2F%2F_PLL%26%2345%3BGa%0AL2_E-_L2-_%2F%2F_PES%0Az2_U_R2-_F_R_U_R_U-_R-_F-_R_U2_R-_U2_R_%2F%2F_PLL%26%2345%3BRb%0Au2_%2F%2F_AuF See at alg.cubing.net]<br />
<br />
Scramble: R' U2 B2 D2 F2 L F2 L2 U2 L2 R2 B D2 U' B' U2 L' B D'<br />
<br />
x2 y' R' U2 F U D' R // Pseudo EOBelt<br />
<br>R2 D2 U R' U' R U2 R' U' D' R U R' D R // O8C<br />
<br>L2 D' L2' D' L2 // Corners Separation <br />
<br>M2 B2 M2 B2 S R2' S' R2 // Edges Separation <br />
<br>U' R U' R' U R' U2 R2 U R U R' U' R2 // PLLCS-Kore<br />
<br>E R2 E R2' // PES<br />
<br>U2 // PLL skip and AUF<br />
<br />
59 [[HTM]], 53 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=R-_U2_B2_D2_F2_L_F2_L2_U2_L2_R2_B_D2_U-_B-_U2_L-_B_D-&alg=x2_y-_R-_U2_F_U_D-_R_%2F%2F_Pseudo_EOBelt%0AR2_D2_U_R-_U-_R_U2_R-_U-_D-_R_U_R-_D_R_%2F%2F_O8C%0AL2_D-_L2-_D-_L2_%2F%2F_Corners_Separation_%0AM2_B2_M2_B2_S_R2-_S-_R2_%2F%2F_Edges_Separation_%0AU-_R_U-_R-_U_R-_U2_R2_U_R_U_R-_U-_R2_%2F%2F_PLLCS%26%2345%3BKore%0AE_R2_E_R2-_%2F%2F_PES%0AU2_%2F%2F_PLL_skip_and_AUF See at alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48828RRBSP2022-02-20T13:02:05Z<p>Reirto-RRNF: /* Example Solve */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. O8C: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
=== CPEA variant ===<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // O8C<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_O8C%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>D2 r2 U' r2 (D' U') R2 U' R2 // CPEA A/A+N<br />
<br>U' D U2 S' M' U M U2 S (D2 U2) S' M' U M U2 S // EP Z/Ub<br />
<br>L2 E' L2' // PES<br />
<br>u U2 // AuUF<br />
<br />
68 [[HTM]], 57 STM<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AD2_r2_U-_r2_(D-_U-)_R2_U-_R2_%2F%2F_CPEA_A%2FA%26%232b%3BN%0AU-_D_U2_S-_M-_U_M_U2_S_(D2_U2)_S-_M-_U_M_U2_S_%2F%2F_EP_Z%2FUb%0AL2_E-_L2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF See at alg.cubing.net]<br />
<br />
=== LBL variant ===<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>U' R2 U R' U R' U' R U' R2 U' D R' U R D' // PLL<br />
<br>L2 E' L2' // PES<br />
<br>z2 U R2' F R U R U' R' F' R U2 R' U2 R // PLL<br />
<br>u2 // AuF<br />
<br />
63 [[HTM]], 60 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AU-_R2_U_R-_U_R-_U-_R_U-_R2_U-_D_R-_U_R_D-_%2F%2F_PLL%26%2345%3BGa%0AL2_E-_L2-_%2F%2F_PES%0Az2_U_R2-_F_R_U_R_U-_R-_F-_R_U2_R-_U2_R_%2F%2F_PLL%26%2345%3BRb%0Au2_%2F%2F_AuF See at alg.cubing.net]<br />
<br />
Scramble: R' U2 B2 D2 F2 L F2 L2 U2 L2 R2 B D2 U' B' U2 L' B D'<br />
<br />
x2 y' R' U2 F U D' R // Pseudo EOBelt<br />
<br>R2 D2 U R' U' R U2 R' U' D' R U R' D R // O8C<br />
<br>L2 D' L2' D' L2 // Corners Separation <br />
<br>M2 B2 M2 B2 S R2' S' R2 // Edges Separation <br />
<br>U' R U' R' U R' U2 R2 U R U R' U' R2 // PLLCS-Kore<br />
<br>E R2 E R2' // PES<br />
<br>U2 // PLL skip and AUF<br />
<br />
59 [[HTM]], 53 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=R-_U2_B2_D2_F2_L_F2_L2_U2_L2_R2_B_D2_U-_B-_U2_L-_B_D-&alg=x2_y-_R-_U2_F_U_D-_R_%2F%2F_Pseudo_EOBelt%0AR2_D2_U_R-_U-_R_U2_R-_U-_D-_R_U_R-_D_R_%2F%2F_O8C%0AL2_D-_L2-_D-_L2_%2F%2F_Corners_Separation_%0AM2_B2_M2_B2_S_R2-_S-_R2_%2F%2F_Edges_Separation_%0AU-_R_U-_R-_U_R-_U2_R2_U_R_U_R-_U-_R2_%2F%2F_PLLCS%26%2345%3BKore%0AE_R2_E_R2-_%2F%2F_PES%0AU2_%2F%2F_PLL_skip_and_AUF See at alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48827RRBSP2022-02-20T12:39:02Z<p>Reirto-RRNF: /* Example Solve */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. O8C: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
=== CPEA variant ===<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // O8C<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_O8C%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>D2 r2 U' r2 (D' U') R2 U' R2 // CPEA A/A+N<br />
<br>U' D U2 S' M' U M U2 S (D2 U2) S' M' U M U2 S // EP Z/Ub<br />
<br>L2 E' L2' // PES<br />
<br>u U2 // AuUF<br />
<br />
68 [[HTM]], 57 STM<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AD2_r2_U-_r2_(D-_U-)_R2_U-_R2_%2F%2F_CPEA_A%2FA%26%232b%3BN%0AU-_D_U2_S-_M-_U_M_U2_S_(D2_U2)_S-_M-_U_M_U2_S_%2F%2F_EP_Z%2FUb%0AL2_E-_L2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF See at alg.cubing.net]<br />
<br />
=== LBL variant ===<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>U' R2 U R' U R' U' R U' R2 U' D R' U R D' // PLL<br />
<br>L2 E' L2' // PES<br />
<br>z2 U R2' F R U R U' R' F' R U2 R' U2 R // PLL<br />
<br>u2 // AuF<br />
<br />
63 [[HTM]], 60 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AU-_R2_U_R-_U_R-_U-_R_U-_R2_U-_D_R-_U_R_D-_%2F%2F_PLL%0AL2_E-_L2-_%2F%2F_PES%0Az2_U_R2-_F_R_U_R_U-_R-_F-_R_U2_R-_U2_R_%2F%2F_PLL%0Au2_%2F%2F_AuF See at alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48826RRBSP2022-02-20T12:37:59Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. O8C: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
=== CPEA variant ===<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // O8C<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_O8C%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>D2 r2 U' r2 (D' U') R2 U' R2 // CPEA A/A+N<br />
<br>U' D U2 S' M' U M U2 S (D2 U2) S' M' U M U2 S // EP Z/Ub<br />
<br>L2 E' L2' // PES<br />
<br>u U2 // AuUF<br />
<br />
68 [[HTM]], 57 STM<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AD2_r2_U-_r2_(D-_U-)_R2_U-_R2_%2F%2F_CPEA_A%2FA%26%232b%3BN%0AU-_D_U2_S-_M-_U_M_U2_S_(D2_U2)_S-_M-_U_M_U2_S_%2F%2F_EP_Z%2FUb%0AL2_E-_L2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF See at alg.cubing.net]<br />
<br />
=== LBL variant ===<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
L2 R U' R' U R' U R' U' R // O8C<br />
L2 U R2 U R2 // Corners Separation<br />
S' L2 S L2' // Edges Separation<br />
U' R2 U R' U R' U' R U' R2 U' D R' U R D' // PLL<br />
L2 E' L2' // PES<br />
z2 U R2' F R U R U' R' F' R U2 R' U2 R // PLL<br />
u2 // AuF<br />
<br />
63 [[HTM]], 60 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AU-_R2_U_R-_U_R-_U-_R_U-_R2_U-_D_R-_U_R_D-_%2F%2F_PLL%0AL2_E-_L2-_%2F%2F_PES%0Az2_U_R2-_F_R_U_R_U-_R-_F-_R_U2_R-_U2_R_%2F%2F_PLL%0Au2_%2F%2F_AuF See at alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48825RRBSP2022-02-20T12:32:31Z<p>Reirto-RRNF: /* Example Solve */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. O8C: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // O8C<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_O8C%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>D2 r2 U' r2 (D' U') R2 U' R2 // CPEA A/A+N<br />
<br>U' D U2 S' M' U M U2 S (D2 U2) S' M' U M U2 S // EP Z/Ub<br />
<br>L2 E' L2' // PES<br />
<br>u U2 // AuUF<br />
<br />
68 [[HTM]], 57 STM<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AD2_r2_U-_r2_(D-_U-)_R2_U-_R2_%2F%2F_CPEA_A%2FA%26%232b%3BN%0AU-_D_U2_S-_M-_U_M_U2_S_(D2_U2)_S-_M-_U_M_U2_S_%2F%2F_EP_Z%2FUb%0AL2_E-_L2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF See at alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48824RRBSP2022-02-20T12:31:43Z<p>Reirto-RRNF: /* Example Solve */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. O8C: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_O8C%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2F_Edges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // O8C<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_O8C%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: B' D' L2 U2 B2 F2 R2 U2 B2 R2 U R2 B D F2 L2 D2 L U'<br />
<br />
x2 L' F' U' F L D L' // Pseudo EOBelt<br />
<br>L2 R U' R' U R' U R' U' R // O8C<br />
<br>L2 U R2 U R2 // Corners Separation<br />
<br>S' L2 S L2' // Edges Separation<br />
<br>D2 r2 U' r2 (D' U') R2 U' R2 // CPEA A/A+N<br />
<br>U' D U2 S' M' U M U2 S (D2 U2) S' M' U M U2 S // EP Z/Ub<br />
<br>L2 E' L2' // PES<br />
<br>u U2 // AuUF<br />
<br />
68 [[HTM]], 57 STM<br />
<br />
[https://alg.cubing.net/?setup=B-_D-_L2_U2_B2_F2_R2_U2_B2_R2_U_R2_B_D_F2_L2_D2_L_U-&alg=x2_L-_F-_U-_F_L_D_L-_%2F%2F_Pseudo_EOBelt%0AL2_R_U-_R-_U_R-_U_R-_U-_R_%2F%2F_O8C%0AL2_U_R2_U_R2_%2F%2F_Corners_Separation%0AS-_L2_S_L2-_%2F%2F_Edges_Separation%0AD2_r2_U-_r2_(D-_U-)_R2_U-_R2_%2F%2F_CPEA_A%2FA%26%232b%3BN%0AU-_D_U2_S-_M-_U_M_U2_S_(D2_U2)_S-_M-_U_M_U2_S_%2F%2F_EP_Z%2FUb%0AL2_E-_L2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF See at alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48823RRBSP2022-02-20T12:22:04Z<p>Reirto-RRNF: /* Example Solve */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. O8C: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // O8C<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' // Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_O8C%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2F_Edges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // O8C<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_O8C%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48822RRBSP2022-02-20T12:14:15Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. O8C: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // O8C<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_O8C%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // O8C<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_O8C%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48816RRBSP2022-02-20T04:35:12Z<p>Reirto-RRNF: /* RRBSP-LBL */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and DBR to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // 8CO<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_8CO%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48815RRBSP2022-02-20T04:34:39Z<p>Reirto-RRNF: /* RRBSP-LBL */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // 8CO<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_8CO%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48814RRBSP2022-02-20T04:34:20Z<p>Reirto-RRNF: /* RRBSP-LBL */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br />
PLLP: Swap DF and DB to solve parity<br />
PLLCS: Swap DFR and to for solve parity<br />
<br />
For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // 8CO<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_8CO%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=48813User:Reirto-RRNF2022-02-20T03:53:41Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-present<br />
|ID=<br />
|FAMOUSFOR=[[RRBSP]] method<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms <br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[EG|EG-1]] after learning CLL<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* [[ZB]] method<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.24}}<br />
|-<br />
| valign="top" |{{Usr:3x3|SNG=12.29|AVE=14.89}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48812RRBSP2022-02-19T18:07:12Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br>PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and to for solve parity<br />
<br>For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // 8CO<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_8CO%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48811RRBSP2022-02-19T15:06:48Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br>PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and to for solve parity<br />
<br>For adjecent and diagonal corners swap cases it more recommended to using PLLCS and for corners solved it more recommended to using PLLP<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // 8CO<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2' B2 M2' B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2' U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_8CO%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2-_B2_M2-_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2-_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=48810User:Reirto-RRNF2022-02-19T14:11:18Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-present<br />
|ID=<br />
|FAMOUSFOR=[[RRBSP]] method<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms <br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[EG|EG-1]] after learning CLL<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* [[ZB]] method<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.24}}<br />
|-<br />
| valign="top" |{{Usr:3x3|SNG=12.29|AVE=15.15}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=User:Reirto-RRNF&diff=48809User:Reirto-RRNF2022-02-19T14:10:21Z<p>Reirto-RRNF: /* Method */</p>
<hr />
<div>{{Infobox<br />
|NAME=Reirto-RRNF<br />
|IMAGE=<br />
|IMAGEYEAR=<br />
|ALIASES=Reirto<br />
|COUNTRY=[[Indonesia]]<br />
|BIRTHDATE=24 February<br />
|AGE=<br />
|JOBS=Student<br />
|YEARSACTIVE=2021-present<br />
|ID=<br />
|FAMOUSFOR=[[RRBSP]] method<br />
}}<br />
Hello there, i'm just a random Indonesian cuber from Bandung, and i like learning method and algorithms <br />
<br />
== Method ==<br />
=== Main ===<br />
* <span style="color:#FF0000">3x3</span>: [[CFOP]] [[2LLL]]<br />
* <span style="color:#00FF00">2x2</span>: [[Ortega]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Yau]]<br />
* <span style="color:#A040FF>3BLD</span>: [[M2]]/[[Classic Pochmann|OP]]<br />
* <span style="color:#FFBF00>OH</span>: [[ZZ]] [[EOLine]]<br />
<br />
=== Favorite === <br />
* <span style="color:#FF0000">3x3</span>: [[APB]], [[Roux]], [[ZZ]], [[ECP]], [[RRBSP]]<br />
* <span style="color:#00C0FF">4x4</span>: [[Meyer method|Meyer]], [[OBLBL]], [[Triforce]]<br />
* <span style="color:#FFBF00>OH</span>: [[CEOR]]<br />
<br />
== Pages i created ==<br />
* [[DCAL]]<br />
* [[COES]]<br />
* [[APB]]<br />
* [[Look]]<br />
* [[RRBSP]]<br />
<br />
== Cube ==<br />
* 3x3: [[Moyu#MoYu RS3M 2020|Moyu RS3M 2020]]<br />
* 2x2: [[YJ]] Yupo V2m<br />
* 4x4: Random cube that i don't know what is it<br />
<br />
== Currently learning ==<br />
* 2x2 [[CLL]]<br />
<br />
== Plan to learn ==<br />
<br />
=== Next plan ===<br />
* [[3-Style]] after i'm improving my BLD success rate<br />
* [[EG|EG-1]] after learning CLL<br />
* [[COLL]] except Sune and Anti-Sune cases, probably after learning EG-1<br />
* [[Megaminx LL#4LLL|Megaminx 4LLL]] if i get Megaminx<br />
* Pyraminx [[V First#L4E|Intuitive L4E]] if i get Pyraminx<br />
* Square-1 2-Look OBL and 2-Look PBL if i get Square-1<br />
<br />
=== Further plan ===<br />
* [[Megaminx LL#3LLL|Megaminx 3LLL]]<br />
* Pyraminx [[V First#L4E|Algoritmic L4E]]<br />
* [[ZB]] method<br />
* Square-1 CSP<br />
* Square-1 2 alg PBL<br />
* And other<br />
<br />
== My algorithms ==<br />
*[https://docs.google.com/spreadsheets/d/1wgS-1zKqlfqvEyfm0eG954SKwHLoHpmIc0nCuypZk5c/edit?usp=drivesdk PLL] is this [[PLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1MmBm393Gz2IsxNsXFuqiKmh9f4lUaiAwGebF7tB2cLY/edit?usp=drivesdk OLL] is this [[OLL]] algorithms i use<br />
* [https://docs.google.com/spreadsheets/d/1wcHI2uRFNDgNYPRB2jGAuVjqkHD3D51iYdor8RhiX-U/edit?usp=drivesdk 2x2 CLL] is this [[CLL]] algorithms i use<br />
<br />
== External link ==<br />
* [https://youtube.com/channel/UCSG9W9H17iYMAsY813abCSA Youtube channel] i'm upload random cubing stuff here<br />
* [https://www.speedsolving.com/members/reirto-rrnf.70519/ Forum user page] link below doesn't work so here<br />
*[https://bit.ly/RRNFPB PB Sheet] is this my PB sheet, also my PB history sheet<br />
<br />
----<br />
<br />
{| align="center"<br />
| valign="bottom" |{{Usr:Forums|ID=70519}}<br />
|-<br />
| valign="top" |{{Usr:2x2|SNG=2.32|AVE=4.70}}<br />
|-<br />
| valign="top" |{{Usr:3x3|SNG=12.29|AVE=15.33}}<br />
|-<br />
| valign="top" |{{Usr:4x4|SNG=1:30.08|AVE=1:38.33}}<br />
|-<br />
| valign="top" |{{Usr:3x3 OH|SNG=34.14|AVE=42.80}}<br />
|-<br />
| valign="top" |{{Usr:3x3 BLD|SNG=9.26:31|MUL=Never did MBLD}}<br />
|-<br />
|}</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48808RRBSP2022-02-19T09:08:52Z<p>Reirto-RRNF: /* Example Solve */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br>PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and to for solve parity<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // 8CO<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2 B2 M2 B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2 U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_8CO%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2_B2_M2_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48807RRBSP2022-02-19T09:06:15Z<p>Reirto-RRNF: /* Example Solve */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br>PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and to for solve parity<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
Scramble: F2 L2 F2 L' F2 R D2 R' U2 B2 F2 D R B' F2 R' U2 B U' L'<br />
<br />
L' R' D F D' R U L // Pseudo EOBelt<br />
<br>L2 D U2 R U' R' U' D' R U' R' D R U' R' // 8CO<br />
<br>B2 U' F2 U' F2 // Corners Separation <br />
<br>M2 B2 M2 B2 // Edges Separation<br />
<br>M' U r2 F2 R U R' F2 r F' R // CPEA A/S+B<br />
<br>(U2 D2) M2 U2 M' S' U S U2 M' // EP Ub/Ua<br />
<br>E R2 E R2' // PES<br />
<br>u U2 // AuUF<br />
<br />
69 [[HTM]], 59 [[STM]]<br />
<br />
[https://alg.cubing.net/?setup=F2_L2_F2_L-_F2_R_D2_R-_U2_B2_F2_D_R_B-_F2_R-_U2_B_U-_L-&alg=L-_R-_D_F_D-_R_U_L_%2F%2F_Pseudo_EOBelt%0AL2_D_U2_R_U-_R-_U-_D-_R_U-_R-_D_R_U-_R-_%2F%2F_8CO%0AB2_U-_F2_U-_F2_%2F%2F_Corners_Separation_%0AM2_B2_M2_B2_%2F%2F_Edges_Separation%0AM-_U_r2_F2_R_U_R-_F2_r_F-_R_%2F%2F_CPEA_A%2FS%26%232b%3BB%0A(U2_D2)_M2_U2_M-_S-_U_S_U2_M-_%2F%2F_EP_Ub%2FUa%0AE_R2_E_R2-_%2F%2F_PES%0Au_U2_%2F%2F_AuUF See at alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48806RRBSP2022-02-19T09:02:28Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br>PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and to for solve parity<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
=== Another P3L Variant ===<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48805RRBSP2022-02-19T09:02:07Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
=== RRBSP-CPEA ===<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
=== RRBSP-LBL ===<br />
5a. PLLP/PLLCS: Permute 1 layer with also parity<br />
<br>PLLP: Swap DF and DB to solve parity<br />
<br>PLLCS: Swap DFR and to for solve parity<br />
<br />
5b. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
5c: [[PLL]]: do z2 rotation and do [[PLL]]<br />
<br />
== Another P3L Variant ==<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
* [https://docs.google.com/document/d/1U2PV6LN9ngDzB7w6eP3HmWst5hsrNHmGhucrX72ZLqI/edit?usp=drivesdk PLLP algorithms]<br />
* [https://docs.google.com/spreadsheets/d/1YMOvh2u0jD-DpbVF5QvvAwjhXJy36wejULeXha13P8w/edit?usp=sharing PLLCS algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48804RRBSP2022-02-19T08:51:25Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
1. Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
<br />
2. 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
<br />
3. Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
<br />
4. Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
<br />
5. P3L: Permute all 3 layer, it have too much algorithms so it splitted to 3-2 look, most recommended way to do it is CPEA>EP>PES<br />
<br />
== CPEA P3L variant ==<br />
5a. CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
<br />
5b. EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
<br />
5c. PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
== Another P3L Variant ==<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48803RRBSP2022-02-19T08:44:25Z<p>Reirto-RRNF: /* External link */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
# Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
# 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
# Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
# Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
# CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
# EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
# PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
Step 5, 6, 7 are referred as P3L<br />
<br />
== Variant ==<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/1ilYVvQZoRxUW2gP-bgShj9PPO3ErMSyrujcEiSSddIA/edit?usp=drivesdk CPEA and EP algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48802RRBSP2022-02-19T08:38:20Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-65 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
# Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
# 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
# Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
# Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
# CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
# EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
# PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
Step 5, 6, 7 are referred as P3L<br />
<br />
== Variant ==<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/194A2ecVMs90fdPHsfhTOvUtxdVqtWnYYbc4JApp9Cs4/edit?usp=drivesdk CPEA and EP algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48801RRBSP2022-02-19T08:37:51Z<p>Reirto-RRNF: /* External link */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-70 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
# Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
# 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
# Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
# Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
# CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
# EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
# PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
Step 5, 6, 7 are referred as P3L<br />
<br />
== Variant ==<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/1bTYEuIdaczdivUYcKnLJf2vs8P26UObtpO_dEom12II/edit?usp=drivesdk RRBSP document]<br />
* [https://docs.google.com/document/d/194A2ecVMs90fdPHsfhTOvUtxdVqtWnYYbc4JApp9Cs4/edit?usp=drivesdk CPEA and EP algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48800RRBSP2022-02-19T08:35:31Z<p>Reirto-RRNF: /* Steps */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-70 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
# Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
# 8CO: Orient all corners while preserving the Orientation and Belt. This step contains 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
# Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
# Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
# CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
# EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
# PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
Step 5, 6, 7 are referred as P3L<br />
<br />
== Variant ==<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/194A2ecVMs90fdPHsfhTOvUtxdVqtWnYYbc4JApp9Cs4/edit?usp=drivesdk CPEA and EP algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48799RRBSP2022-02-19T08:27:34Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-70 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
# Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
# 8CO: Orient all corners while preserving the Orientation and Belt. This step contain 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
# Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
# Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
# CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
# EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
# PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
Step 5, 6, 7 are referred as P3L<br />
<br />
== Variant ==<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // 8CO<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_8CO%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // 8CO<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_8CO%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/194A2ecVMs90fdPHsfhTOvUtxdVqtWnYYbc4JApp9Cs4/edit?usp=drivesdk CPEA and EP algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48798RRBSP2022-02-19T08:11:25Z<p>Reirto-RRNF: /* Steps */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-70 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
# Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
# O8C: Orient all corners while preserving the Orientation and Belt. This step contain 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
# Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
# Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirrors or with 7 algorithms<br />
# CPEA: Solve the corners permutation while solving Parity. This step contains 35 algorithms<br />
# EP: Solve U and D layer edges permutation. This step contains 24 algorithms<br />
# PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
Step 5, 6, 7 are referred as P3L<br />
<br />
== Variant ==<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // O8C<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_O8C%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/194A2ecVMs90fdPHsfhTOvUtxdVqtWnYYbc4JApp9Cs4/edit?usp=drivesdk CPEA and EP algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48797RRBSP2022-02-19T07:51:58Z<p>Reirto-RRNF: /* Steps */</p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-70 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
# Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
# O8C: Orient all corners while preserving the Orientation and Belt. This step contain 191 algorithms. Another way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
# Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
# Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirror or with 7 algorithms<br />
# CPEA: Solve the corners permutation while solving Parity. This step contain 35 algorithms<br />
# EP: Solve U and D layer edges permutation. This step contain 24 algorithms<br />
# PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
Step 5, 6, 7 are referred as P3L<br />
<br />
== Variant ==<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // O8C<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_O8C%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/194A2ecVMs90fdPHsfhTOvUtxdVqtWnYYbc4JApp9Cs4/edit?usp=drivesdk CPEA and EP algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48796RRBSP2022-02-19T05:39:27Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-70 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eparation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
# Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
# O8C: Orient all corners while preserving the Orientation and Belt. This step contain 191 algorithms. Other way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
# Corners Separation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
# Edges Separation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirror or with 7 algorithms<br />
# CPEA: Solve the corners permutation while solving Parity. This step contain 35 algorithms<br />
# EP: Solve U and D layer edges permutation. This step contain 24 algorithms<br />
# PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
Step 5, 6, 7 are referred as P3L<br />
<br />
== Variant ==<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Separation<br />
<br>U' M' U2 M // Edges Separation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Separation%0AU-_M-_U2_M_%2F%2F_Edges_Separation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // O8C<br />
<br>U' R2 U R2' // Corners Separation <br />
<br>S' U2 S M U2 M' //Edges Separation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_O8C%0AU-_R2_U_R2-_%2F%2F_Corners_Separation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Separation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/194A2ecVMs90fdPHsfhTOvUtxdVqtWnYYbc4JApp9Cs4/edit?usp=drivesdk CPEA and EP algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48795RRBSP2022-02-19T05:36:50Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-70 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF '''B'''elt, '''S'''eperation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
# Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
# O8C: Orient all corners while preserving the Orientation and Belt. This step contain 191 algorithms. Other way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
# Corners Seperation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
# Edges Seperation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirror or with 7 algorithms<br />
# CPEA: Solve the corners permutation while solving Parity. This step contain 35 algorithms<br />
# EP: Solve U and D layer edges permutation. This step contain 24 algorithms<br />
# PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
Step 5, 6, 7 are referred as P3L<br />
<br />
== Variant ==<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Seperation<br />
<br>U' M' U2 M // Edges Seperation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Seperation%0AU-_M-_U2_M_%2F%2F_Edges_Seperation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // O8C<br />
<br>U' R2 U R2' // Corners Seperation <br />
<br>S' U2 S M U2 M' //Edges Seperation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_O8C%0AU-_R2_U_R2-_%2F%2F_Corners_Seperation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Seperation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/194A2ecVMs90fdPHsfhTOvUtxdVqtWnYYbc4JApp9Cs4/edit?usp=drivesdk CPEA and EP algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=File:RRBSP.png&diff=48794File:RRBSP.png2022-02-19T05:28:28Z<p>Reirto-RRNF: </p>
<hr />
<div></div>Reirto-RRNFhttps://www.speedsolving.com/wiki/index.php?title=RRBSP&diff=48793RRBSP2022-02-19T05:27:58Z<p>Reirto-RRNF: </p>
<hr />
<div>{{Method Infobox<br />
|name=RRBSP<br />
|image=RRBSP.png<br />
|proposers=[[User:Reirto-RRNF|Reirto-RRNF]]<br />
|year=February 2022<br />
|variants=<br />
|steps=7 <br />
|moves=~50-70 [[STM]]<br />
|algs=16-264<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
'''RRBSP''' (short for '''R'''eirto-'''R'''RNF's '''B'''elt, '''S'''eperation and '''P'''3L) is a 3x3 method invented by [[User:Reirto-RRNF|Reirto-RRNF]]. This method was inspired by [[Belt]], Square-1 [[Vandenbergh]] and [[ECP]] method<br />
<br />
== Steps ==<br />
# Pseudo EOBelt: Orient all edges while putting E layer edges to E layer<br />
# O8C: Orient all corners while preserving the Orientation and Belt. This step contain 191 algorithms. Other way to do this to orient 2 corners and put it to D layer and then do 6CO which has 71 algorithms or Orient 4 corners and put it to D layer then do [[OCLL]] which has 7 algorithms<br />
# Corners Seperation: Put corners on it layer, it can be done intuitively or with 7 algorithms<br />
# Edges Seperation: Put edges on it layer, it can be done intuitively using M' U2 M, S R2 S' R2 and it mirror or with 7 algorithms<br />
# CPEA: Solve the corners permutation while solving Parity. This step contain 35 algorithms<br />
# EP: Solve U and D layer edges permutation. This step contain 24 algorithms<br />
# PES: Solve E slice/Belt edges. This step can be done the same like [[Roux]] L4EP<br />
<br />
Step 5, 6, 7 are referred as P3L<br />
<br />
== Variant ==<br />
All [[ECP]] P3L variation can be used for this method since it the same<br />
<br />
== Example Solve ==<br />
Scramble: D' R L2 D F B U2 L U' F B2 U2 F' D2 R2 D2 B' U2 B' D2 L2<br />
<br />
U F' R L' D2 F' R L' U L // Pseudo EOBelt<br />
<br>R' F2 U' D2 F2 U D2 R // O8C<br />
<br>D2 R2 U' F2 // Corners Seperation<br />
<br>U' M' U2 M // Edges Seperation<br />
<br>(R L) U2 (R' L') // CPEA O/O+D<br />
<br>U2 M2' U2 M2' U S' M' U M U2 S // EP Ua/Ua<br />
<br>R2' E R2 // PES<br />
<br>E2' // AEL<br />
<br />
56 [[HTM]], 46 [[STM]]<br />
<br />
Kinda easy scramble<br />
<br />
See at [https://alg.cubing.net/?alg=U_F-_R_L-_D2_F-_R_L-_U_L_%2F%2F_Pseudo_EOBelt%0AR-_F2_U-_D2_F2_U_D2_R_%2F%2F_O8C%0AD2_R2_U-_F2_%2F%2F_Corners_Seperation%0AU-_M-_U2_M_%2F%2F_Edges_Seperation%0A(R_L)_U2_(R-_L-)_%2F%2F_CPEA_O%2FO%26%232b%3BD%0AU2_M2-_U2_M2-_U_S-_M-_U_M_U2_S_%2F%2F_EP_Ua%2FUa%0AR2-_E_R2_%2F%2F_PES%0AE2-_%2F%2F_AEL&setup=D-_R_L2_D_F_B_U2_L_U-_F_B2_U2_F-_D2_R2_D2_B-_U2_B-_D2_L2 alg.cubing.net]<br />
<br />
Scramble: B2 U2 B2 R2 D B2 F2 U F2 U2 R2 U L' D2 R D2 U F D2 F2 D'<br />
<br />
D F2 D2 F D U R L' D' L // Pseudo EOBelt<br />
<br>(D' U') R2 U2 R' U R' U2 R U R' // O8C<br />
<br>U' R2 U R2' // Corners Seperation <br />
<br>S' U2 S M U2 M' //Edges Seperation<br />
<br>(D' U') R D' L2 D L' U2 L D' L2 D R' // CPEA A/A+D<br />
<br>D2 M2' U2 M2' D' S' M' U M U2 S // EP Ub/Ub<br />
<br>R2 E R2 // PES<br />
<br>u' U' // AuUF<br />
<br />
71 [[HTM]], 60 [[STM]]<br />
<br />
See at [https://alg.cubing.net/?setup=B2_U2_B2_R2_D_B2_F2_U_F2_U2_R2_U_L-_D2_R_D2_U_F_D2_F2_D-&alg=D_F2_D2_F_D_U_R_L-_D-_L_%2F%2F_Pseudo_EOBelt%0A(D-_U-)_R2_U2_R-_U_R-_U2_R_U_R-_%2F%2F_O8C%0AU-_R2_U_R2-_%2F%2F_Corners_Seperation_%0AS-_U2_S_M_U2_M-_%2F%2FEdges_Seperation%0A(D-_U-)_R_D-_L2_D_L-_U2_L_D-_L2_D_R-_%2F%2F_CPEA_A%2FA%26%232b%3BD%0AD2_M2-_U2_M2-_D-_S-_M-_U_M_U2_S_%2F%2F_EP_Ub%2FUb%0AR2_E_R2_%2F%2F_PES%0Au-_U-_%2F%2F_AuUF alg.cubing.net]<br />
<br />
== Pros ==<br />
* Rotationless<br />
* Good Ergonomics because [[EO]]<br />
* Can be high TPS because mostly algorithms if Corners Seperation and Edges Seperation algorithms learned<br />
<br />
== Cons ==<br />
* P3L recognition requires looking at at least 3 sides, which is slower than 2-sided PLL recognition or CLL recognition<br />
* Permuting the E slice either requires either E moves, or a rotation<br />
<br />
== External link ==<br />
* [https://docs.google.com/document/d/194A2ecVMs90fdPHsfhTOvUtxdVqtWnYYbc4JApp9Cs4/edit?usp=drivesdk CPEA and EP algorithms]<br />
<br />
== See also ==<br />
* [[Belt]]<br />
* [[ECP]] <br />
* [[Vandenbergh method]]<br />
<br />
[[Category:3x3x3 methods]]</div>Reirto-RRNF