https://www.speedsolving.com/wiki/api.php?action=feedcontributions&user=PJK&feedformat=atomSpeedsolving.com Wiki - User contributions [en]2020-09-19T19:40:16ZUser contributionsMediaWiki 1.34.0https://www.speedsolving.com/wiki/index.php?title=User_talk:PJK&diff=43582User talk:PJK2020-08-10T11:29:34Z<p>PJK: /* F2L talk page */</p>
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<div>For some reason the images does not load anymore. I tried to restart and two diffrent browsers but the same... // [[User:Kenneth|Kenneth]] 08:25, 30 September 2008 (UTC)<br />
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:I somehow suspected it was something you did :)<br />
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== Main page should be protected ==<br />
↑ legacy name, but preserved for link compatibility<br />
== Extension should be installed ==<br />
Hello, you already deleted accounts [[Special:Contributions/SockOfPiotrGrochowski|SockOfPiotrGrochowski]], [[Special:Contributions/Sock2OfPiotrGrochowski|Sock2OfPiotrGrochowski]], [[Special:Contributions/Sock3OfPiotrGrochowski|Sock3OfPiotrGrochowski]],... But this user creates new accounts and edits main page. You should may be protect the main page ", but make sure that the last edit is by me, [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]])". Regards --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 16:39, 9 April 2018 (UTC)<br />
: User [[User:Sock4OfPiotrGrochowski]] edited my original message at 18:09, 9 April 2018 (UTC), here is a copy of my origninal message "''Hello, you already deleted accounts [[Special:Contributions/SockOfPiotrGrochowski|SockOfPiotrGrochowski]], [[Special:Contributions/Sock2OfPiotrGrochowski|Sock2OfPiotrGrochowski]], [[Special:Contributions/Sock3OfPiotrGrochowski|Sock3OfPiotrGrochowski]],... But this user creates new accounts and edits main page. You should may be protect the main page. Regards --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 16:39, 9 April 2018 (UTC)''" --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 17:14, 10 April 2018 (UTC)<br />
:: It is not accurate to say it's an edit. What it actually is, is a middle quote insertion: <code>", but make sure that the last edit is by me, [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]])"</code>. [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]]) 17:18, 10 April 2018 (UTC)<br />
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<big>Wouldn't a better solution be installing an extension that [https://www.mediawiki.org/wiki/Extension:MobileDetect detects mobile or desktop], so that the wiki would be able to detect mobile or desktop and display the appropriate Main Page?</big> [[User:Martinss has no PC|Martinss has no PC]] ([[User talk:Martinss has no PC|talk]]) 17:40, 10 April 2018 (UTC)<br />
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Martinss has no PC. {{User:Martinss has no PC}}<br />
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'''Edit: Now that the extension is installed, Main Page is now great in both mobile and desktop, because it automatically renders the appropriate design.''' [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]]) 17:58, 12 April 2018 (UTC)<br />
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Edit: Someone changed the skin and Martinss made fun of it by using the mobile main page on it, what's the point? [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]]) 10:32, 17 September 2018 (UTC)<br />
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- There was an upgrade to the wiki to bring it to the latest version. The homepage appears to render fine on mobile and on desktop. Do you have other suggestions? Note 60% of users are on mobile.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 05:07, 18 September 2018 (UTC)<br />
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== Vandalism continues ==<br />
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Hi Pat, I have deleted a bunch of the bot users now as you can see here [[Special:Log/delete]]. It seems it is around 1-2 a day and they keep comming and it looks like all are from the same source. // [[User:Kenneth|Kenneth]] 23:47, 29 December 2009 (UTC)<br />
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Re: I noticed Kenneth. I am going to install a captcha soon. I literally just finished upgrading the wiki, and I was waiting to install the captcha until after the upgrade. Thanks for keeping an eye out and deleting it as it comes. Cheers. <br />
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Edit: I installed recaptcha for new registrations. --[[User:PJK|PJK]] 00:12, 30 December 2009 (UTC)<br />
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:Nice, then we will hopefully not get anymore of those =) [[User:Kenneth|Kenneth]] 10:08, 30 December 2009 (UTC)<br />
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:Edit; ''"Your edit includes new external links. To help protect against automated spam, please type the two words you see in the box below:"''<br />
:I got the captcha when I was editing a page because it had external links, I don't think that option is needed, it will only become annoying if you do several edits. Is it possible to remove that part? // [[User:Kenneth|Kenneth]] 11:59, 30 December 2009 (UTC)<br />
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::Ah, I see. Okay, I have disabled that for logged in users. I have also enabled anonymous editing, meaning users don't need to be logged in to edit. However, if they post a link, they will have to go through the recaptcha. Does that sound good, or do you have a better suggestion? --[[User:PJK|PJK]] 18:23, 31 December 2009 (UTC)<br />
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:::Na, it's great, just didn't like to have to mess with it every time you add a link, it is in the algs template, say you add algs using that to all CxLL pages = 42 of them... you can figure the rest =) // [[User:Kenneth|Kenneth]] 20:28, 31 December 2009 (UTC)<br />
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::::Yeah, I understand. Alright, sounds good, let me know if you notice any errors or anything missing that may have been lost during the upgrade.--[[User:PJK|PJK]] 20:33, 31 December 2009 (UTC)<br />
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== GIF doesn't work if you use the Thumb setting ==<br />
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[[wiki:General_discussion#Creation_of_a_Help_link|Here]] [[User:MaeLSTRoM|MaeLSTRoM]] told me that you sometimes handle Wiki issues, and that I should tell you the following. <br><br />
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I've just created a GIF for the commutator page and discovered that you don't get a working GIF if you use the Thumb setting to display it. I've double checked and Wikipedia doesn't have this issue. I've personally overcome the problem by changing the resolution of the GIF but of course this is more of a stop gap measure. Below is my GIF using the thumb feature. I suspect this is more an issue for those creating the Wiki software to deal with, but I don't know. Thanks for your time. [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 17:23, 29 November 2012 (EST)<br />
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[[File:Break down of Commutator A B A B If there is no overlap.gif|100px|thumb|left|alt text]]<br />
[[File:Break down of Commutator A B A B If there is no overlap.gif|100px]]<br />
[[File:Break down of Commutator A B A B If there is no overlap.gif|100px|thumb]]<br />
[[File:Break down of Commutator A B A B If there is no overlap.gif|100px|thumb|left]]<br />
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<br style="clear:both" /><br />
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: Thanks for reporting this. if you don't use the Thumb setting, what happens? Does it not show up at all? This really sounds like a wikimedia issue. Perhaps I need to upgrade if this issue isn't happening on wikipedia. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 22:08, 29 November 2012 (EST)<br />
:: What you get is what you see above, just the first frame. Below is the code I used above...<br />
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::<nowiki>[[File:Break down of Commutator A B A B If there is no overlap.gif|100px|thumb|left|alt text]]</nowiki><br />
:: The others you now see are other variations of that code.<br />
:: [[Commutator#No_overlap | Here ]] is the animation working on this Wiki using the code below..<br />
:: <nowiki>[[File:Break down of Commutator A B A B If there is no overlap.gif]]</nowiki><br />
:: I had to specifically create the gif to be the right size.<br />
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:: Here is a link to a WP page where it is working...[http://en.wikipedia.org/wiki/Circular_polarization ] The gif is on the right.<br />
:: The code used there is below..<br />
:: <nowiki>[[[Image:Circular.Polarization.Circularly.Polarized.Light Right.Handed.Animation.305x190.255Colors.gif|thumb|305px|The [[electric field]] vectors of a traveling circularly polarized electromagnetic wave.]]</nowiki><br />
:: This is actually a pretty big deal for someone trying to introduce animations on this Wiki.<br />
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:: Actually, I just had a great idea and it worked ! <br />
:: While I would strongly encourage you to do the upgrade to see if they dealt with this issure, I just realized that I could use WP to create the right size of gif.<s> I just went to that WP page I linked to and saved the page on my computer. I then grabbed the re-sized gif out of the folder that it was saved to.</s> Create a page with the right sized gif and right-click on it. That is to say, I used the WP software to create the right sized gif.<br />
:: This is exactly the kind of work around that I would put the the Help page if the upgrade doesn't work.-- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 19:10, 30 November 2012 (EST)<br />
::: I will upgrade this in the next couple weeks. I will update you here when I do so. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 23:20, 30 November 2012 (EST)<br />
:::: Sounds good. I have a related animation in the works. --[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 13:21, 1 December 2012 (EST)<br />
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== Creation of a Help link ==<br />
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(This is the same guy as above writing)<br><br />
As it happens MaeLSTRoM was telling me the reason you guys don't have a help link after I made the suggestion that you guys might create one. Just in case, I though I would point out [[Speedsolving.com_Wiki:General_discussion#Creation_of_a_Help_link |this discussion]] I had with him and see if you agree with his views. I'm assuming you would be the guy that would create it. --[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 17:57, 29 November 2012 (EST)<br />
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: The link you posted doesn't work for me. What exactly is a help link? --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 22:08, 29 November 2012 (EST)<br />
:: Sorry, should have checked it, [[Speedsolving.com_Wiki:General_discussion#Creation_of_a_Help_link |here it is]]<br />
:: It would be a link in the left hand column that basically tells people to use Wikipedia help. My comment explains things in more detail. --[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 00:29, 30 November 2012 (EST)<br />
:::I'm still a bit confused. Can you link to an example help link on another wiki page? I'd be glad to add the link to the left column if you tell me what the URL to link to is. It is great to have a wikipedia editor here. I'm sure there is a lot of room for improvement. This wiki has been developing nicely over the years now and is a great resource of information for the cubing community. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 04:50, 30 November 2012 (EST)<br />
:::: I agree about this being a great resource, I really believe in these kind of community efforts. "Many hands make lite work."<br />
:::: [http://en.wikipedia.org Here] is the home page of WP and the help link is on the left.<br />
:::: Give me a GO and I will begin creating the help page. It won't be much, just a series of links to the main help pages of WP and a collection of useful things to know regarding things that are specific to this Wiki. -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 19:21, 30 November 2012 (EST) .....(Note the other comment in other thread. (I missed yours last time.))<br />
::::: Go for it. Will it be http://speedsolving.com/wiki/Help:Contents? I will get the link on the left once you get it built and we can edit it a bit. Cheers --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 23:20, 30 November 2012 (EST)<br />
:::::: Good stuff, I'll put it there. -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 13:27, 1 December 2012 (EST)<br />
::::::: Err, wouldn't the link be http://speedsolving.com/wiki/index.php/Help:Contents? Seems to be a walkthrough for a unknown random method atm, so it can be cleared. [[User:MaeLSTRoM|MaeLSTRoM]] ([[User talk:MaeLSTRoM|talk]]) 13:43, 1 December 2012 (EST)<br />
:::::::: I don't really now the difference myself, I just came here to say that I don't know how to put one at '''/wiki/Help:Contents''' and that I will be putting it at '''/wiki/index.php/Help:Contents''' instead, for now. That being said. WP uses /wiki/Help:Contents. <br />
:::::::: BTW someone seems to have accidentally created the '''/index.php/''' page already. Nothing links to it right now. -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 14:16, 1 December 2012 (EST)<br />
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::::::::: Go ahead and remove that and edit it, since it is a useless page.--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 20:45, 1 December 2012 (EST)<br />
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== Use of SVG image files ==<br />
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I don't think this is a forum question...<br />
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I noticed we can't use vector graphics images. Does mediawiki not have the capability or is it too much load on the server or something else? --[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 16:49, 2 December 2012 (EST)<br />
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:Mediawiki should support them, because WP does. It's probably just this version or something. The real question is, do we need to have svg files? I think that for pretty much every case, a raster image would be acceptable. From what I can tell, the large amount of them on WP is to move towards a more flexible image format, but for this small-scale wiki, we don't particularly need them, at least, that's my opinion. [[User:MaeLSTRoM|MaeLSTRoM]] ([[User talk:MaeLSTRoM|talk]]) 18:12, 2 December 2012 (EST)<br />
:: Personally I work almost exclusively with svg images. I find it a very powerful way to create graphics. Particularly 3D or Axonometric projections. I created the animation and first several images in the WP circular polarization article using the vector graphics software Inkscape. http://en.wikipedia.org/wiki/Circular_polarization .<br><br />
:: Tonight I've been working on a Rubik's cube that I plan to use on the commutator page. (Not Axonometric but 3D perspectivie). Its not the end of the world if PJK can't swing it but it would make things more straight forward. I would likely load a svg version on MediaCommons and then a raster version on this site. If I understand things right, the reason they want them on WP is because there is no loss of image quality when you pick a given resolution.<br />
:: By the way...just came across [http://cube.crider.co.uk/visualcube.php VisualCube], which people seem to be using to create their cube images, will be sure to add it to the help files. -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 08:16, 3 December 2012 (EST)<br />
::: Will an upgrade solve this or is there a setting I can change to allow svg? I don't recall changing anything to disallow them, and it shouldn't be too much load on the server. I can always upgrade the server if absolutely needed. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 08:22, 3 December 2012 (EST)<br />
:::: Oh no, I wouldn't go to the trouble of upgrading the server. I'm not sure how much you know about svg, but after anyone creates an svg they could just create and place a very high raster version on this website and use the thumb feature to scale it appropriately. And if they came across a svg on wikimedia commons they could just put the [http://commons.wikimedia.org/wiki/File:Circular.Polarization.Circularly.Polarized.Light_Without.Components_Left.Handed.svg 2000px high res version that is provided] on to this site. (Or link directly to it...maybe)<br />
:::: I searched the mediawiki site and came across [http://www.mediawiki.org/wiki/Manual:Image_administration#SVG this]. It looks like you would have to download some supplementary software.<br />
:::: By the way, just by chance, I came across this quote which was [http://www.mediawiki.org/wiki/Manual:Image_administration#GIF directly above it] >>For thumbnailing GIF-Animations under windows, you need to install ImageMagick as described above.<< So you won't need to update things. And ImageMagick will do the svg conversion as well. Sweet! (I think) -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 09:55, 3 December 2012 (EST)<br />
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== Requesting installation of [https://www.mediawiki.org/wiki/Extension:ParserFunctions ParserFunctions] ==<br />
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Currently all articles using <nowiki>{{Infobox}}</nowiki> have a default "<nowiki>{{{NAME}}} in {{{IMAGEYEAR}}}</nowiki>", regardless of whether or not IMAGEYEAR exists. When IMAGEYEAR doesn't exist, it just leaves a blank "<nowiki>{{{NAME}}} in </nowiki>". Using <nowiki>{{#if:}}</nowiki> (part of ParserFunctions), you can make the "<nowiki>{{{NAME}}} in {{{IMAGEYEAR}}}</nowiki>" not show when there is no IMAGEYEAR added. This would help clean up a lot of articles. [[User:Randomno|Randomno]] <nowiki>[</nowiki>[[User talk:Randomno|talk]]<nowiki>]</nowiki> 12:01, 5 January 2015 (UTC)<br />
:Honestly the other more reasonable option would be to put "????" or "Unknown" if we really don't know the year of the image, although usually the year can be derived from the attached metadata of the image, so this seems like an unnecessary complication for something that is only an issue in the minority of cases. [[User:MaeLSTRoM|MaeLSTRoM]] ([[User talk:MaeLSTRoM|talk]]) 12:13, 5 January 2015 (UTC)<br />
::<nowiki>{{#if:}}</nowiki> can still be an extremely useful tool when creating infoboxes. It doesn't really complicate things, since the only difference is a small change to the template. [[User:Randomno|Randomno]] <nowiki>[</nowiki>[[User talk:Randomno|talk]]<nowiki>]</nowiki> 12:22, 5 January 2015 (UTC)<br />
::: I've installed it. Let me know if it needs any additional configuration. If it causes any issues, we can easily disable it. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 23:29, 6 January 2015 (UTC)<br />
::::TY. [[User:Randomno|Randomno]] <nowiki>[</nowiki>[[User talk:Randomno|talk]]<nowiki>]</nowiki> 23:54, 6 January 2015 (UTC)<br />
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== Doubleredirects ==<br />
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https://www.speedsolving.com/wiki/index.php/Special:DoubleRedirects lists a massload of doubleredirects. So I suppose those are completely and deliberately intentional. [[User:&#42;RU&#39;RURURU&#39;R&#39;U&#39;R2|&#42;RU&#39;RURURU&#39;R&#39;U&#39;R2]] ([[User talk:&#42;RU&#39;RURURU&#39;R&#39;U&#39;R2|talk]]) 08:01, 28 January 2020 (UTC)<br />
: I don't think this was intentional. Please resolve the issues if you can. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 13:42, 28 January 2020 (UTC)<br />
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== F2L talk page ==<br />
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Idk how to contact wiki admins so I'm posting here because it looks like it was checked relatively recently.<br />
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I can't edit talk page for F2L. Idk what the history of this page is but whenever I try to add a new section the page tells me there is an edit conflict (ostensibly with myself!) <br />
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Other talk pages seem to work so there is something seriously wrong with this one (and probably others) <br />
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[[User:Qwr|Qwr]] ([[User talk:Qwr|talk]]) 21:24, 25 June 2020 (UTC)<br />
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-- Thanks for reporting. Will take a look. Is that the only page with the issue? There was some vandalism over the years that may have messed with it.<br />
[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 11:29, 10 August 2020 (UTC)</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=List_of_interviews&diff=42404List of interviews2020-04-20T12:32:46Z<p>PJK: /* Interviews by Sillas */</p>
<hr />
<div>== Text interviews ==<br />
=== Series ===<br />
* [http://www.speedsolving.com/forum/forumdisplay.php?23-Interviews Interviews at Speedsolving.com]<br />
* [http://undick.wordpress.com/category/ruang-rubik/ Interviews at undick.wordpress.com]<br />
* [http://issuu.com/mirrorreflection Interviews at Cubing Dare]<br />
=== Interviews by Sillas ===<br />
* [https://www.speedsolving.com/threads/interview-with-jessica-fridrich-march-2012.77095/ Interview with Jessica Fridrich]<br />
* [https://www.speedsolving.com/threads/interview-with-feliks-zemdegs-march-2012.77096/ Interview with Feliks Zemdegs]<br />
* [https://www.speedsolving.com/threads/interview-with-jessica-fridrich-and-zbigniew-zborowski-about-feliks-zemdegs.77093/ Interview with Jessica Fridrich and Zbigniew Zborowski about Feliks Zemdegs] ([http://www.speedsolving.com/forum/showthread.php?35220-Interview-with-Jessica-Fridrich-and-Zbigniew-Zborowski-about-Feliks-Zemdegs discussion on Speedsolving])<br />
* [https://www.speedsolving.com/threads/roux-method-creation-interview-with-gilles-roux.77094/ Roux Method Creation (Interview with Gilles Roux)] ([http://www.speedsolving.com/forum/showthread.php?35961-Roux-Method-Creation-(Interview-with-Gilles-Roux)&p=724671#post724671 discussion on Speedsolving])<br />
<br />
== Video interviews ==<br />
* [http://www.youtube.com/watch?v=QOSc-1zF6k8 Yu Nakajima Interview (by Shotaro "Macky" Makisumi)]<br />
<br />
[[Category:Lists|interviews]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=List_of_interviews&diff=42403List of interviews2020-04-20T12:16:51Z<p>PJK: /* Interviews by Sillas */</p>
<hr />
<div>== Text interviews ==<br />
=== Series ===<br />
* [http://www.speedsolving.com/forum/forumdisplay.php?23-Interviews Interviews at Speedsolving.com]<br />
* [http://undick.wordpress.com/category/ruang-rubik/ Interviews at undick.wordpress.com]<br />
* [http://issuu.com/mirrorreflection Interviews at Cubing Dare]<br />
=== Interviews by Sillas ===<br />
* [https://www.speedsolving.com/threads/interview-with-jessica-fridrich-march-2012.77095/ Interview with Jessica Fridrich]<br />
* [https://www.speedsolving.com/threads/interview-with-jessica-fridrich-and-zbigniew-zborowski-about-feliks-zemdegs.77093/ Interview with Jessica Fridrich and Zbigniew Zborowski about Feliks Zemdegs] ([http://www.speedsolving.com/forum/showthread.php?35220-Interview-with-Jessica-Fridrich-and-Zbigniew-Zborowski-about-Feliks-Zemdegs discussion on Speedsolving])<br />
* [https://www.speedsolving.com/threads/roux-method-creation-interview-with-gilles-roux.77094/ Roux Method Creation (Interview with Gilles Roux)] ([http://www.speedsolving.com/forum/showthread.php?35961-Roux-Method-Creation-(Interview-with-Gilles-Roux)&p=724671#post724671 discussion on Speedsolving])<br />
<br />
== Video interviews ==<br />
* [http://www.youtube.com/watch?v=QOSc-1zF6k8 Yu Nakajima Interview (by Shotaro "Macky" Makisumi)]<br />
<br />
[[Category:Lists|interviews]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=List_of_interviews&diff=42402List of interviews2020-04-20T12:06:13Z<p>PJK: /* Interviews by Sillas */</p>
<hr />
<div>== Text interviews ==<br />
=== Series ===<br />
* [http://www.speedsolving.com/forum/forumdisplay.php?23-Interviews Interviews at Speedsolving.com]<br />
* [http://undick.wordpress.com/category/ruang-rubik/ Interviews at undick.wordpress.com]<br />
* [http://issuu.com/mirrorreflection Interviews at Cubing Dare]<br />
=== Interviews by Sillas ===<br />
* Full list: [http://www.speedsolving.com/forum/blog.php?14052-Sillas Interviews by Sillas]<br />
* [https://www.speedsolving.com/threads/interview-with-jessica-fridrich-and-zbigniew-zborowski-about-feliks-zemdegs.77093/ Interview with Jessica Fridrich and Zbigniew Zborowski about Feliks Zemdegs] ([http://www.speedsolving.com/forum/showthread.php?35220-Interview-with-Jessica-Fridrich-and-Zbigniew-Zborowski-about-Feliks-Zemdegs discussion on Speedsolving])<br />
* [https://www.speedsolving.com/threads/roux-method-creation-interview-with-gilles-roux.77094/ Roux Method Creation (Interview with Gilles Roux)] ([http://www.speedsolving.com/forum/showthread.php?35961-Roux-Method-Creation-(Interview-with-Gilles-Roux)&p=724671#post724671 discussion on Speedsolving])<br />
<br />
== Video interviews ==<br />
* [http://www.youtube.com/watch?v=QOSc-1zF6k8 Yu Nakajima Interview (by Shotaro "Macky" Makisumi)]<br />
<br />
[[Category:Lists|interviews]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=OLL&diff=41447OLL2020-02-16T15:44:40Z<p>PJK: </p>
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<div><seo title="OLL Algorithms - CFOP Speedcubing Cases" metak="oll algs, oll, oll algorithms, speedcubing" metad="Orientation of the last layer algorithms for the CFOP speedsolving method." /><br />
{{Substep Infobox<br />
|name=OLL<br />
|image=OLLinfo.png<br />
|proposers= [[Hans Dockhorn]], [[Anneke Treep]], [[Jessica Fridrich]]<br />
|year=<br />
|anames=<br />
|variants=<br />
|subgroup=<nowiki></nowiki><br />
|algs=57<br />
|moves=9.7 [[HTM]]<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
|previous=[[F2L cube state]]<br />
|next=[[OLL cube state]]<br />
|previousimage=[[Image:F2L_higlight.jpg|120px|left|link=F2L cube state]]<br />
|nextimage=[[Image:OLLinfo.png|120px|left|link=OLL cube state]]<br />
<br />
}}<br />
'''OLL''' (short for [[Orientation]] of the [[Last Layer]]) is a last-layer step for 2x2 (see [[OLL (2x2x2)]]) and 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in many speedsolving methods, including the [[Fridrich Method]]. OLL is usually followed by [[PLL]].<br />
<br />
== Terminology ==<br />
'''Dot OLL''' refers to OLL cases with no edge oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use [[partial edge control]] to avoid these cases altogether. Even some cubers who know full OLL avoid these cases for [[one-handed solving]].<br />
<br />
=OLL Algorithms=<br />
Parentheses in an algorithm signify the triggers of the algorithm. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L].<br />
<br />
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.<br />
<br />
The bars sticking off to the side of an unshaded piece represent where the [[sticker]] that needs to be on top is.<br />
<br />
{{Algnote}}<br />
<br />
<br>{{OLL}}<br />
<br />
==All edges flipped correctly==<br />
This subgroup, '''OCLL''' (also '''OLL-C''') is used in methods which have oriented the [[LL]] edges earlier in the solve, such as [[ZZ]]. Solving the '''OCLL''' is also the second part of the [[2-look OLL]].<br />
<br />
{{OCLL}}<br />
<br />
==No edges flipped correctly==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|<br />
=== OLL 1 ===<br />
{{case<br />
|image=o1.gif<br />
|name=Runway, Blank<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(R U2) (R2' F R F' U2') (R' F R F')|OLL|vidurl=http://www.youtube.com/watch?v=n_2qaxpViEY}}<br />
{{Alg|R U B' R B R2 U' R' F R F'|OLL}}<br />
{{Alg|(y) S U F R2 U' R2 U' R2 U R2 f'|OLL}}<br />
{{Alg|L' U2 L2 F' L' F U2 L F' L' F|OLL}}<br />
{{Alg|(y) R U' R2 D' r U' r' D R2 U R'|OLL}}<br />
{{Alg|[M' U L' U l U l': U]|OLL}}<br />
<br />
=== OLL 2 ===<br />
{{case<br />
|image=o2.gif<br />
|name=Zamboni<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F (R U R' U') F' f (R U R' U') f'|OLL|vidurl=http://www.youtube.com/watch?v=YJZ4Vm5_FZI&feature=related}}<br />
{{Alg|F (R U R' U') S (R U R' U') f'|OLL}}<br />
{{Alg|(y2) F' (L' U' L U) F f' (L' U' L U) f|OLL}}<br />
{{Alg|(y) r U r' U2 r U2 R' U2 R U' r'|OLL}}<br />
{{Alg|(y) l' U' l U2 l' U2 L U2 L' U l|OLL}}<br />
{{Alg|(y2) F R' F' R U R2 B' R' B U' R'|OLL}}<br />
{{Alg|(y2) (F R' F' R) U2 F R' F' R2 U2 R'|OLL}}<br />
{{Alg|F R F' U2 f R2 f' U2 F R' F'|OLL}}<br />
<br />
=== OLL 3 ===<br />
{{case<br />
|image=o3.gif<br />
|name=Anti-Nazi, Anti-Mouse<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) f (R U R' U') f' U' F (R U R' U') F'|OLL}}<br />
{{Alg|(y2) r' R2 U R' U r U2 r' U R' r|OLL|vidurl=http://www.youtube.com/watch?v=VIHqsOoGLVc&feature=related}}<br />
{{Alg|(y2) M U l' U2 l U L' U L M'|OLL}}<br />
{{Alg|(y2) r' R2 U R' U r U2 r' U M'|OLL}}<br />
{{Alg|(M'U) (r'U2 r U) (R' U R2 r')|OLL}}<br />
<br />
=== OLL 4 ===<br />
{{case<br />
|image=o4.gif<br />
|name= Nazi, Mouse<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|f (R U R' U') f' U F (R U R' U') F'|OLL}}<br />
{{Alg|R' U2 x R' U R U' y R' U' R' U R' F|OLL}}<br />
{{Alg|(y) r' R U' r U2 r' U' R U' R2' r|OLL}}<br />
{{Alg|(y) M U' r U2' r' U' R U' R' M'|OLL}}<br />
{{Alg|l L2 U' L U' l' U2 l U' M'|OLL}}<br />
<br />
=== OLL 17 ===<br />
{{case<br />
|image=o17.gif<br />
|name= Slash, Diagonal<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U R' U (R' F R F') U2 (R' F R F')|OLL}}<br />
{{Alg|f (R U R' U') y' r' (R U R' U') R' F R F'|OLL}}<br />
{{Alg|F R' F' l R L' U R U' R' U' M'|OLL}}<br />
{{Alg|F' R U2 r' U F2 U' r U2 R' F|OLL}}<br />
{{Alg|(F' R U2 r' d) R2 U' F R2 f' R|OLL}}<br />
{{Alg|(y2) (F R' F' R2 r' U) (R U' R' U' M')|OLL}}<br />
<br />
=== OLL 18 ===<br />
{{case<br />
|image=o18.gif<br />
|name= Crown<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y') r U R' U R U2 r2' U' R U' R' U2 r|OLL}}<br />
{{Alg|(y) F R U R' d R' U2 R' F R F'|OLL}}<br />
{{Alg|R U2 R2 F R F' U2 M' U R U' r'|OLL}}<br />
{{Alg|l' U' r' U2 L U2 L' U2 r U l|OLL}}<br />
{{Alg|(y2) (R' F R F') U2 (R' F R F') (U F' U F) |OLL}}<br />
{{Alg|(y) (F R' F' R) U2 (F R' F' R)(U' R U' R') |OLL}}<br />
{{Alg|(y) x (U R' U' R) B2 (U R' U' R)(B' R B' R') x' |OLL}}<br />
{{Alg|(y2) (F R U' R' U' R U R' F') U' (F R U R' U' F') |OLL}}<br />
{{Alg|(y') (M' U M U2 M' U M) U (f R U R' U' f') |OLL}}<br />
<br />
=== OLL 19 ===<br />
{{case<br />
|image=o19.gif<br />
|name= Bunny<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r' R U R U R' U' r R2' F R F'|OLL}}<br />
{{Alg|M U R U R' U' M' R' F R F'|OLL}}<br />
{{Alg|M U R U R' U' r R2' F R F'|OLL}}<br />
{{Alg|r' U2 R U R' U r2 U2' R' U' R U' r'|OLL}}<br />
{{Alg|R' U2 F R U R' U' y' R2 U2 R B|OLL}}<br />
{{Alg|(y2) M' U' R' U' R U r' R2 B' R' B|OLL}}<br />
{{Alg|(y2) M' U L U L' U' l L2 B L B'|OLL}}<br />
|}<br />
<br />
=="P" shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
<br />
=== OLL 31 ===<br />
{{case<br />
|image=o31.gif<br />
|name=Couch<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) R' U' F U R U' R' F' R|OLL}}<br />
{{Alg|(y) (F R' F' R) (U R U R') (U' R U' R')|OLL}}<br />
{{Alg|L' d' R d L U' L' B' L|OLL}}<br />
{{Alg|S' L' U' L U L F' L' f|OLL}}<br />
{{Alg|(y) x U R' U' l U R U R' U' R U' R'|OLL}}<br />
{{Alg|L' U' B U L U' L' B' L|OLL}}<br />
{{Alg|(y') (S R U R' U' Fw' U' F)|OLL}}<br />
{{Alg|(y) M' U' L' U' L F U F' L' U l|OLL}}<br />
{{Alg|(y2) (L' U' L U) (R U R' U') M' U' L' U2 R U' (x')|OLL}}<br />
<br />
=== OLL 32 ===<br />
{{case<br />
|image=o32.gif<br />
|name=Anti-Couch<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U B' U' R' U R B R'|OLL}}<br />
{{Alg|(y2) x' R U R' D R U' R U' R' U R' D' x|OLL}}<br />
{{Alg|(y2) F U R U' F' r U R' U' r'|OLL}}<br />
{{Alg|R U x' U' F' R' F R U R'|OLL}}<br />
{{Alg|R d L' d' R' U R B R'|OLL}}<br />
{{Alg|S R U R' U' R' F R f'|OLL}}<br />
{{Alg|(y) x' U' R U l' U' R' U' R U R' U R|OLL}}<br />
{{Alg|R U2 R' U' F' U F R U' R'|OLL}}<br />
{{Alg|l F U' F' R' F R U l'|OLL}}<br />
{{Alg|(y) M' U R U R' F' U' F R U' r'|OLL}}<br />
{{Alg|(y2) L U F' U' L' U L F L'|OLL}}<br />
{{Alg|(y2) (R U R' U') (L' U' L U) M' U R U2 L' U x'|OLL}}<br />
<br />
=== OLL 43 ===<br />
{{case<br />
|image=o43.gif<br />
|name=Anti-P<br />
|methods=OLL<br />
|optimal=6 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) R' U' F' U F R|OLL}}<br />
{{Alg|f' L' U' L U f|OLL}}<br />
{{Alg|B' U' R' U R B|OLL}}<br />
{{Alg|(y2) F' U' L' U L F|OLL}}<br />
{{Alg|(y2) U R U R' F' L' U' L F|OLL}}<br />
{{Alg|(y2) R' U' F R' F' R U R|OLL}}<br />
{{Alg|(y') R U l' U' r' U' r U x'|OLL}}<br />
<br />
=== OLL 44 ===<br />
{{case<br />
|image=o44.gif<br />
|name=P<br />
|methods=OLL<br />
|optimal=6 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|f (R U R' U') f'|OLL}}<br />
{{Alg|(y2) F U R U' R' F'|OLL}}<br />
{{Alg|(y) R U y' L U' L' B'|OLL}}<br />
{{Alg|(y) F U R' F R F' U' F'|OLL}}<br />
<br />
|}<br />
<br />
=="W" shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
<br />
=== OLL 36 ===<br />
{{case<br />
|image=o36.gif<br />
|name=Sea-Mew, Wario, Anti-Moustache<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U' R U' R' U R U R y R' F' R|OLL}}<br />
{{Alg|R' U' R U' R' U R U R B' R' B|OLL}}<br />
{{Alg|(y2) (L' U' L U') (L' U L U) (L F' L' F)|OLL}}<br />
{{Alg|(R U R' U') y (L' U2' L U) y' (R U R')|OLL}}<br />
{{Alg|(R U R' U' F') (U2' F U) (R U R')|OLL}}<br />
{{Alg|R U' R' U' F (U R U' R') F' R U2 R'|OLL}}<br />
{{Alg|(y2) (F R' F' R) U (R U R' U')2 R U' R'|OLL}}<br />
<br />
=== OLL 38 ===<br />
{{case<br />
|image=o38.gif<br />
|name=Mario, Moustache<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) (R U R' U) (R U' R' U') (R' F R F')|OLL}}<br />
{{Alg|L U L' U L U' L' U' L' B L B'|OLL}}<br />
{{Alg|(L' U' L U) y' (R U2 R' U') y (L' U' L)|OLL}}<br />
<br />
|}<br />
<br />
=="L" shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 48 ===<br />
{{case<br />
|image=o48.gif<br />
|name=Breakneck<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F (R U R' U') (R U R' U') F'|OLL}}<br />
{{Alg|(y2) f U R U' R' U R U' R' f'|OLL}}<br />
{{Alg|(y) r U2 R' U' R U' r' R' U' R U' R' U2 R|OLL}}<br />
{{Alg|(y') r' U' R U' R' U2 r R U2 R' U' R U' R'|OLL}}<br />
<br />
=== OLL 47 ===<br />
{{case<br />
|image=o47.gif<br />
|name=Anti-Breakneck<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F' (L' U' L U) (L' U' L U) F|OLL}}<br />
{{Alg|(y') r U R' U R U2 r' R' U2 R U R' U R|OLL}}<br />
{{Alg|R' U' x (R' U R U')2 x' U R|OLL}}<br />
<br />
=== OLL 53 ===<br />
{{case<br />
|image=o53.gif<br />
|name=Frying Pan<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|l' U' L U' L' U L U' L' U2 l|OLL}}<br />
{{Alg|(y2) r' U' R U' R' U R U' R' U2 r|OLL}}<br />
{{Alg|(y') r' U2 R U R' U' R U R' U r|OLL}}<br />
{{Alg|(y') r U2 R' U' R U' r' R U2 R' U' R U' R'|OLL}}<br />
{{Alg|r U R' U R U2 r' R U R' U R U2 R'|OLL}}<br />
{{Alg|F R U R' U' F' R U R' U' R' F R F'|OLL}}<br />
{{Alg|y R' F R F' U2 l2 F' R' F R' x2 y'|OLL}}<br />
<br />
=== OLL 54 ===<br />
{{case<br />
|image=o54.gif<br />
|name=Anti-Frying Pan<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r U R' U R U' R' U R U2 r'|OLL}}<br />
{{Alg|(y') r U2 R' U' R U R' U' R U' r'|OLL}}<br />
{{Alg|(y2) l U L' U L U' L' U L U2 l' |OLL}}<br />
{{Alg|(y2) r' U' R U' R' U2 r R' U' R U' R' U2 R|OLL}}<br />
{{Alg|(y) r' U2 R U R' U r R' U2 R U R' U R|OLL}}<br />
{{Alg|(y) f (R U R' U') (R U R' U') f' F (R U R' U') F'|OLL}}<br />
{{Alg|(y') r U2 R' U' R U R' U' R U' r'|OLL}}<br />
{{Alg|(y2) F R' F' R U2 F2 L F L' F|OLL}}<br />
<br />
=== OLL 49 ===<br />
{{case<br />
|image=o49.gif<br />
|name= Right back squeezy<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R B' R2 F R2 B R2 F' R|OLL}}<br />
{{Alg|l U' l2' U l2 U l2' U' l|OLL}}<br />
{{Alg|(y2) r U' r2 U r2 U r2 U' r|OLL}}<br />
{{Alg|(y2) R' F R' F' R2 d2 y' R' F R F'|OLL}}<br />
{{Alg|(y2) r U2 R2' U' R2 U' r'R' U2 R|OLL}}<br />
{{Alg|(y') x' U l' U2 R U2 l U2 R' U x|OLL}}<br />
{{Alg|(y') R' U2 R U R' U R F R U R' U' F'|OLL}}<br />
<br />
=== OLL 50 ===<br />
{{case<br />
|image=o50.gif<br />
|name= Right front squeezy<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) R' F R2 B' R2 F' R2 B R'|OLL}}<br />
{{Alg|(y2) (r U R U' r') (F R' U R U' R' F')|OLL}}<br />
{{Alg|(y2) x' R' D R2 U' R2 D' R2 U R' x|OLL}}<br />
{{Alg|r' U r2 U' r2' U' r2 U r'|OLL}}<br />
{{Alg|R B' R B R2' U2 F R' F' R|OLL}}<br />
{{Alg|(y2) l' U l2 U' l2 U' l2 U l'|OLL}}<br />
{{Alg|r' U2 R2' U R2 U rR U2 R'|OLL}}<br />
{{Alg|(y') (R U2 R' U' R U' R') (F R U R' U' F')|OLL}}<br />
{{Alg|(y') F' R U2 R' U2 R' F2 R F'|OLL}}<br />
{{Alg|(y) x' U' r U2 L' U2 r' U2 L U' x|OLL}}<br />
{{Alg|(y') F R U' R' U' R U R' U R U' R' F'|OLL}}<br />
|}<br />
<br />
=="C" shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 34 ===<br />
{{case<br />
|image=o34.gif<br />
|name= City (C and T)<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(R U R' U') x D' R' U R E' z'|OLL}}<br />
{{Alg|(y2) R' U' R U y' x' R U L' U' M'|OLL}}<br />
{{Alg|R U R' U' y' r' U' R U M'|OLL}}<br />
{{Alg|(R U R' U') B' l' U R d' D|OLL}}<br />
{{Alg|(R U R' U') B' (R' F R F') B|OLL|vidurl=http://www.youtube.com/watch?v=oDAcz_XIljE}}<br />
{{Alg|R U R' d' l' U' L U r' R|OLL}}<br />
{{Alg|R U R2 U' R' F R U R U' F'|OLL}}<br />
{{Alg|(y2) F R U R' U' R' F' r U R U' r'|OLL}}<br />
{{Alg|(y2) R U2 R' F R U R' U' F' U R U R'|OLL}}<br />
{{Alg|(R U R' U') y l' U' L U M|OLL}}<br />
{{Alg|R U R' U2 L' U (R' F R F') U' L|OLL}}<br />
|}<br />
<br />
=== OLL 46 ===<br />
{{case<br />
|image=o46.gif<br />
|name= Seein' Headlights (C and headlights)<br />
|methods=OLL<br />
|optimal=8 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U' R' F R F' U R|OLL}}<br />
{{Alg|R' U' l' U l F' U R|OLL}}<br />
{{Alg|(y) F U F l' U' l U' F'|OLL}}<br />
{{Alg|R U l U' R' U F' l'|OLL}}<br />
{{Alg|(y2) L F U' R U R' F' L'|OLL}}<br />
|}<br />
<br />
=="T" shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
<br />
=== OLL 33 ===<br />
{{case<br />
|image=o33.gif<br />
|name= Tying Shoelaces, Key<br />
|methods=OLL<br />
|optimal=8 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(R U R' U') (R' F R F')|OLL}}<br />
{{Alg|(y2) (L' U' L U) (L F' L' F)|OLL}}<br />
{{Alg|R' U' R U l U' R' U x|OLL}}<br />
{{Alg|R U R' F' U' F R U' R'|OLL}}<br />
<br />
=== OLL 45 ===<br />
{{case<br />
|image=o45.gif<br />
|name= Suit up, T<br />
|methods=OLL<br />
|optimal=6 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F (R U R' U') F'|OLL}}<br />
{{Alg|f' (U' L' U L) f|OLL}}<br />
{{Alg|(y2) f (U R U' R') f'|OLL}}<br />
{{Alg|(y2) F' (L' U' L U) F|OLL}}<br />
|}<br />
<br />
=="I" shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
<br />
=== OLL 55 ===<br />
{{case<br />
|image=o55.gif<br />
|name= Highway, Freeway<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) R' F (R U R U') R2 F' R2 U' R' (U R U R')|OLL|vidurl=http://www.youtube.com/watch?v=_9guCyKddAQ}}<br />
{{Alg|R U2 R2 U' R U' R' U2 F R F'|OLL}}<br />
{{Alg|R' U2 R2 U R' U R U2 y l' U' l|OLL}}<br />
{{Alg|r U2 R2 F R F' U2 r' F R F'|OLL}}<br />
{{Alg|(y) F U' R2 D R' U2 R D' R2' U F'|OLL}}<br />
{{Alg|(y) R' F R U R' F R U' R' F' R U M' U' M|OLL}}<br />
{{Alg|L F' L' U' L F' L' U L F L' U' M' U M|OLL}}<br />
{{Alg|(L F' L' U' L F' L' U L F L' U' L)(R' F R) L'|OLL}}<br />
{{Alg|R d' R2 D R' U2 R D' R2 d R'|OLL}}<br />
{{Alg|(y) r U2 R' U' R2 r' U R' U' r U' r'|OLL}}<br />
{{Alg|(y) r U2 R' U' M (R U R' U') r U' r'|OLL}}<br />
{{Alg|(y) (F R U R' U' F') R U2 R2 U' R2 U' R2 U2 R|OLL}}<br />
{{Alg|(y) r U2 R' U' M (R U R' U') r U' r'|OLL}}<br />
{{Alg|(y) F (R U R' U') S (R U R' U') S' (R U R' U') F' |OLL}}<br />
{{Alg| R' U' (F R' F' R) F (U R U' R') F' R |OLL}}<br />
A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra' U2 Rr U2 Rr' U2 Rra U2 Rr'<br />
<br />
=== OLL 56 ===<br />
{{case<br />
|image=o56.gif<br />
|name= Streetlights, Dead Man<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r U r' U R U' R' U R U' R' r U' r'|OLL}}<br />
{{Alg|r' U' r U' R' U R U' R' U R r' U r|OLL}}<br />
{{Alg|L F L' U R U' R' U R U' R' L F' L'|OLL}}<br />
{{Alg|F R U R' U' R F' r U R' U' r'|OLL}}<br />
{{Alg|r U r' U R U' R' M' U R U2 r'|OLL}}<br />
{{Alg|F R U R' U' F' r U R' U' r' F R F'|OLL}}<br />
{{Alg|(R' F R F') U2 (R U' R' U) F' U2 F|OLL}}<br />
{{Alg|l U l' (U L U' L')2 l U' l'|OLL}}<br />
<br />
=== OLL 51 ===<br />
{{case<br />
|image=o51.gif<br />
|name=Bottlecap, Ant<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F U R U' R' U R U' R' F'|OLL}}<br />
{{Alg|(y2) f R U R' U' R U R' U' f'|OLL}}<br />
{{Alg|(y') R' U2 R U R' F R' F' R U R |OLL}}<br />
<br />
=== OLL 52 ===<br />
{{case<br />
|image=o52.gif<br />
|name= Rice Cooker<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U' R U' R' d R' U R B|OLL}}<br />
{{Alg|R U R' U R d' R U' R' F'|OLL}}<br />
{{Alg|R' U' R U' R' U F' U F R|OLL}}<br />
{{Alg|(y2) R' U' x U R' U' R U R' U' R x' U R |OLL}}<br />
{{Alg|(R U R' U R U2 R') U (F U R U' R' F')|OLL}}<br />
{{Alg|(y) (r U2 R' U' R U' r') (F R U R' U' F')|OLL}}<br />
{{Alg|(y') F R U R' U F' U' F U' F'|OLL}}<br />
|}<br />
<br />
==Square shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 5 ===<br />
{{case<br />
|image=o5.gif<br />
|name= Right back wide antisune (RBWAS), Lefty Square<br />
|methods=OLL<br />
|optimal=7 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(r' U2) (R U R' U r)|OLL|vidurl=http://www.youtube.com/watch?v=beKUmNDs-Zo&feature=related}}<br />
{{Alg|(y2) R' F2 L F L' F R|OLL|vidurl=http://www.youtube.com/watch?v=UMN6F4E_Hac}}<br />
{{Alg|(y2) l' U2 L U L' U l|OLL}}<br />
{{Alg|(y) x' U' l2 U l F' l U|OLL}}<br />
<br />
=== OLL 6 ===<br />
{{case<br />
|image=o6.gif<br />
|name= Right front wide antisune (RFWAS), Righty Square<br />
|methods=OLL<br />
|optimal=7 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) r U2 R' U' R U' r'|OLL}}<br />
{{Alg|l U2 L' U' L U' l'|OLL}}<br />
|}<br />
<br />
==Big lightning bolt shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 39 ===<br />
{{case<br />
|image=o39.gif<br />
|name=Fung<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|L F' (L' U' L U) F U' L'|OLL}}<br />
{{Alg|(y2) l U' l' U' R U B U' R'|OLL}}<br />
{{Alg|(y2) f' L F L' U' L' U L S|OLL}}<br />
{{Alg|(y2) R U R' F' U' F U R U2 R'|OLL}}<br />
{{Alg|(y2) R B' R' U' R U B U' R'|OLL}}<br />
{{Alg|(y2) x' R U' x R' U' R U x' U F' l'|OLL}}<br />
{{Alg|(y2) F R U R' U' R U R' U' R U' R' U' R U R' F'|OLL}}<br />
<br />
=== OLL 40 ===<br />
{{case<br />
|image=o40.gif<br />
|name=Anti-Fung<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' F (R U R' U') F' U R|OLL}}<br />
{{Alg|(y2) f R' F' R U R U' R' S'|OLL}}<br />
{{Alg|(y2) L' B L U L' U' B' U L|OLL}}<br />
|}<br />
<br />
==Small lightning bolt shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 7 ===<br />
{{case<br />
|image=o7.gif<br />
|name=Lightning, Wide Sune<br />
|methods=OLL<br />
|optimal=7 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r U R' U R U2 r'|OLL}}<br />
{{Alg|(y) B L F' L F L2 B'|OLL}}<br />
{{Alg|F R' F' R U2 R U2 R'|OLL}}<br />
{{Alg|L' U2 L U2 L F' L' F|OLL}}<br />
<br />
=== OLL 8 ===<br />
{{case<br />
|image=o8.gif<br />
|name= Left Wide Sune (LWS), Reverse Lightning<br />
|methods=OLL<br />
|optimal=7 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|l' U' L U' L' U2 l|OLL}}<br />
{{Alg|(y2) r' U' R U' R' U2 r|OLL}}<br />
{{Alg|(y') B' R' F R' F' R2 B|OLL}}<br />
{{Alg|R U2 R' U2 R' F R F'|OLL}}<br />
<br />
=== OLL 11 ===<br />
{{case<br />
|image=o11.gif<br />
|name=Downstairs<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg| F' (L' U' L U) F y F (R U R' U') F'|OLL}}<br />
{{Alg| R U' R' U' R U' R' U2 F' U F U' R U R'|OLL}}<br />
{{Alg|(y) r U R' U R' F R F' R U2 r'|OLL}}<br />
{{Alg|(y') r' R2 U R' U R U2 R' U M'|OLL}}<br />
<br />
=== OLL 12 ===<br />
{{case<br />
|image=o12.gif<br />
|name=Upstairs<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F (R U R' U') F' U F (R U R' U') F'|OLL}}<br />
{{Alg|(y) F R U R2 F R y' R2 U R U2 R'|OLL}}<br />
{{Alg|(y') r R2' U' R U' R' U2 R U' R r'|OLL}}<br />
{{Alg|(y') M' R' U' R U' R' U2 R U' M|OLL}}<br />
|}<br />
<br />
==Fish shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 9 ===<br />
{{case<br />
|image=o9.gif<br />
|name=Kite<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y') (R U R' U') R' F R2 U R' U' F'|OLL}}<br />
{{Alg|(y') R' U' R y r U' r' U r U r'|OLL}}<br />
{{Alg|(y') R' U' R y' x' R U' R' F R U R' x|OLL}}<br />
{{Alg|(y) L' U' L y l U' l' U l U l'|OLL}}<br />
{{Alg|R' U' R U' R' U R' F R F' U R|OLL}}<br />
{{Alg|(y2) R U2 R' M' U' R U' R' U M|OLL}}<br />
This alg was written but doesn't solve the OLL:<br />
{{Alg|(y') R' U' R x U' R' U y R U y' R U' x'|OLL}}<br />
<br />
=== OLL 10 ===<br />
{{case<br />
|image=o10.gif<br />
|name=Anti-Kite<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y') R U R' y R' F R U' R' F' R|OLL}}<br />
{{Alg|(y') R U R' y' r' U r U' r' U' r|OLL}}<br />
{{Alg|(y') (R U R' U) (R' F R F') R U2 R'|OLL}}<br />
{{Alg|(y') (R' U' R U) R B' R2 U' R U B|OLL}}<br />
{{Alg|(R' M' U2) (R U R' U) (R U R r')|OLL}}<br />
<br />
=== OLL 35 ===<br />
{{case<br />
|image=o35.gif<br />
|name= Fish Salad<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U2 R2' F R F' R U2 R'|OLL}}<br />
{{Alg|R U B' R B R2 U R U2 R'|OLL}}<br />
{{Alg|U' M2 F' U2 F M U2 R U L' x'|OLL}}<br />
{{Alg|U' S2 L U2 L' S' U2 B' U' F z'|OLL}}<br />
{{Alg|(y') R' U2 (R l) U' R' U l' U2 R|OLL}}<br />
{{Alg|(y) R2 D r' U r D' r' U' R' U M'|OLL}}<br />
{{Alg| f (R U R' U') f' (R U R' U R U2 R')|OLL}}<br />
<br />
=== OLL 37 ===<br />
{{case<br />
|image=o37.gif<br />
|name=Mounted Fish, Untying Shoelaces<br />
|methods=OLL<br />
|optimal=8 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) F R U' R' U' R U R' F'|OLL}}<br />
{{Alg|(y) R' F R F' U' F' U F|OLL}}<br />
{{Alg|(y) R' F R F' y' U' R' U R|OLL}}<br />
{{Alg|(y) F R' F' R U R U' R'|OLL}}<br />
{{Alg|(y) M' U R U' r' d' L' U L|OLL}}<br />
{{Alg|x' U' R U l' U' R' U R|OLL}}<br />
{{Alg|l U' R' U y' R U R' U' z'|OLL}}<br />
{{Alg|R B' R' B U B U' B'|OLL}}<br />
{{Alg|R U R' F' U F R U' R'|OLL}}<br />
{{Alg|(y') r2 D' r U' r' D r U r|OLL}}<br />
{{Alg|(y2) M' U' L' U l y' U R U' R'|OLL}}<br />
{{Alg|(y) F R' F' R U R U' R'|OLL}}<br />
|}<br />
<br />
==Knight move shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 13 ===<br />
{{case<br />
|image=o13.gif<br />
|name=Gun, Trigger<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F U R U' R2 F' R U R U' R'|OLL}}<br />
{{Alg|F U R U2 R' U' R U R' F'|OLL}}<br />
{{Alg|r U' r' U' r U r' y' R' U R|OLL}}<br />
{{Alg|(y2) x' R U' R' F' R U R' x y R' U R|OLL}}<br />
{{Alg|(y2) f R U R2 U' R' U R U' f'|OLL}}<br />
{{Alg|R U2 L' U' L U2 R' U' L F' L' F|OLL}}<br />
<br />
=== OLL 14 ===<br />
{{case<br />
|image=o14.gif<br />
|name=Anti-Gun, Anti-Trigger<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' F R U R' F' R y' R U' R'|OLL}}<br />
{{Alg|F' U' L' U2 L U L' U' L F|OLL}}<br />
{{Alg|l' U l U l' U' l y' R U' R'|OLL}}<br />
{{Alg|(y') R' U' y' R' U R2 B R' U' R' U R|OLL}}<br />
{{Alg|(y2) B' U' R' U R2 B R' U' R' U R|OLL}}<br />
{{Alg|(y2) x' L' U L F L' U' L x y' L U' L'|OLL}}<br />
{{Alg|(y2) r' U r U r' U' r y R U' R'|OLL}}<br />
{{Alg|L' U2 R U R' U2 L U R' F R F'|OLL}}<br />
<br />
=== OLL 15 ===<br />
{{case<br />
|image=o15.gif<br />
|name=Squeegee<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) l' U' l (L' U' L U) l' U l|OLL}}<br />
{{Alg|(y2) R' F' R L' U' L U R' F R|OLL}}<br />
{{Alg|r' U' r R' U' R U r' U r|OLL}}<br />
<br />
=== OLL 16 ===<br />
{{case<br />
|image=o16.gif<br />
|name=Anti-Squeegee<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) r U r' (R U R' U') r U' r'|OLL}}<br />
{{Alg|(y2) r U M U R' U' r U' r'|OLL}}<br />
{{Alg|l U l' L U L' U' l U' l'|OLL}}<br />
|}<br />
<br />
==Awkward shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 29 ===<br />
{{case<br />
|image=o29.gif<br />
|name=Spotted Chameleon<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|M U (R U R' U') (R' F R F') M'|OLL}}<br />
{{Alg|r2 D' r U r' D r2 U' r' U' r|OLL}}<br />
{{Alg|(y) (R U R' U') (R U' R' F') U' (F R U R')|OLL}}<br />
{{Alg|(y) R' U2 R2 U R' U' R' U2 F R F'|OLL}}<br />
{{Alg|(y2) R' F R F' R U2 R' d' L' U' L|OLL}}<br />
{{Alg|(y2) R' F R F' R U2 R' U' y' R' U' R|OLL}}<br />
{{Alg|(y2) R2' U' R F R' U R2' U' R' F' R|OLL}}<br />
{{Alg|(y2) r U2 R' U' R U' r' R' U2 R U R' U R|OLL}}<br />
{{Alg|x' U' R' U L' U' R2 U' R' U2 r|OLL}}<br />
{{Alg|(y') (R U R' U R U2 R') U (R U R' U') (R' F R F')|OLL}}<br />
<br />
=== OLL 30 ===<br />
{{case<br />
|image=o30.gif<br />
|name=Anti-Spotted Chameleon<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r' U2 R U R' U r R U2 R' U' R U' R'|OLL}}<br />
{{Alg|f R U R2 U' R' U R2 U' R' f'|OLL}}<br />
{{Alg|R2' U R' B' R U' R2' U R B R'|OLL}}<br />
{{Alg|M U' (L' U' L U) (L F' L' F) M'|OLL}}<br />
{{Alg|l U' R' U l' U2 R d L U L'|OLL}}<br />
{{Alg|R B' R' B R' U2 R U y R U R'|OLL}}<br />
{{Alg|(y2) F U (R U2 R' U')2 F'|OLL}}<br />
{{Alg|(y2) (L F' L' F) L' U2 L d (R U R')|OLL}}<br />
{{Alg|(y2) F' L U L2 U L2 U2 L' U F|OLL}}<br />
{{Alg|(y2) F R' F R2 U' R' U' R U R' F2|OLL}}<br />
{{Alg|(y2) F U R U' x' U R' D' R U' l'|OLL}}<br />
{{Alg|(y2) M' U' (R' U' R U) x' (R U' R' U) M x|OLL}}<br />
{{Alg|(y2) M' U' (R' U' R U) l (U' R' U R) L'|OLL}}<br />
{{Alg|(y') M' U R U' r' U2 R2 B' R' B R'|OLL}}<br />
{{Alg|(y') (R' U' R U' R' U2 R) U' (R U R' U') (R' F R F')|OLL}}<br />
{{Alg|(y2) r2 D r' U' r D' r2' U r U r'|OLL}}<br />
{{Alg|(y') r' D' r U' r' D r2 U' r' U r U r'|OLL}}<br />
{{Alg|(y2) r' D' r U r' D r U' r U R' U' M|OLL}}<br />
<br />
=== OLL 41 ===<br />
{{case<br />
|image=o41.gif<br />
|name= Awkward Fish, Dalmation<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U' R' U2 R U y R U' R' y' U' R'|OLL}}<br />
{{Alg|(y) R U2' R' U' R U' R2 y L' U' L U F|OLL}}<br />
{{Alg|(y2) F U R U' R' F' R' U2 R U R' U R|OLL}}<br />
{{Alg|(y2) (R U R' U R U2 R') F (R U R' U') F'|OLL}}<br />
{{Alg|(y2) r R2 y' R' U' R U y R U' M|OLL}}<br />
{{Alg|(y2) R2 L z' l' U' R d L U' L l'|OLL}}<br />
{{Alg|(y2) M' R' F' U' F U R U' M|OLL}}<br />
{{Alg|R' M2 U' F' U F r U' M'|OLL}}<br />
{{Alg|(y) (R B' R' B)2 R' U' R U R' U' R|OLL}}<br />
{{Alg|(y') r U2 R' U' R U' r' U' R U R' U R U2 R'|OLL}}<br />
<br />
=== OLL 42 ===<br />
{{case<br />
|image=o42.gif<br />
|name= Lefty Awkward Fish, Anti-Dalmation<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r' R2 y R U R' U' y' R' U M'|OLL}}<br />
{{Alg|R' U' R U F R U R' U' R' U R U' F'|OLL}}<br />
{{Alg|L' U L U2 L' U' y' L' U L U F|OLL}}<br />
{{Alg|(y) R' U2 R U R' U R2 y R U R' U' F'|OLL}}<br />
{{Alg|(y) (R' F R F')2 R U R' U' R U R'|OLL}}<br />
{{Alg|(y2) L2 R' z r U L' d' R' U R' r|OLL}}<br />
{{Alg|(y2) M' U f U R U' R' f' M|OLL}}<br />
{{Alg| (M R) (f R f') (U' R' U M')|OLL}}<br />
{{Alg|(M U) (F R U R' U' F') M'|OLL}}<br />
{{Alg|(R' U' R U' R' U2 R) F (R U R' U') F'|OLL}}<br />
|}<br />
<br />
==All Corners Oriented==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 28 ===<br />
{{case<br />
|image=o28.gif<br />
|name=Stealth, Arrow, Arrowhead, Fish<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r U R' U' r' R U R U' R'|OLL}}<br />
{{Alg|(y) r U2 R' U' R U' r' R U R' U R U2 R'|OLL}}<br />
{{Alg|r U R' U R U2 r' R U2 R' U' R U' R'|OLL}}<br />
{{Alg|(y) r' U' R U' R' U2 r R' U2 R U R' U R|OLL}}<br />
{{Alg|(y') r' U' R U M' U' R' U R|OLL}}<br />
{{Alg|r' U2 R U R' U r R' U' R U' R' U2 R|OLL}}<br />
{{Alg|F R U R' U' F' U2 F R U R' U' F'|OLL}}<br />
{{Alg|F R U R' U' F2 L' U' L U F|OLL}}<br />
{{Alg|M U M' U2 M U M'|OLL}}<br />
{{Alg|(y) M U' M' U2 M U' M'|OLL}}<br />
{{Alg|U2 M' U M U2 M' U M|OLL}}<br />
{{Alg|(y') M U M2 U M' U2 M U M |OLL}}<br />
{{Alg|M U M U M' U' M U' M U M |OLL}}<br />
{{Alg|M U M' U M U2 M' U' M U' M'|OLL}}<br />
{{Alg|(y) M U' M U' M' U M U M U' M |OLL}}<br />
{{Alg|(y2) M U' M2 U' M' U2 M U' M |OLL}}<br />
{{Alg|(y') M U M' U M U M' U M U M' |OLL}}<br />
{{Alg|(y') M' U' M U M U M U' M U' M' U M2|OLL}}<br />
{{Alg|(y') M2 U M' U2 M U M U M U2 M' U M|OLL}}<br />
{{Alg|(y2) M' U M U' M U' M U M U M' U' M2 |OLL}}<br />
{{Alg|M U' M2 U2 M' U' M U2 M U' M U' M' |OLL}}<br />
{{Alg|(y') M' U' F2 M2 U' M U F2 U M2 |OLL}}<br />
{{Alg|(y2) M' U F2 M2 U M U' F2 U' M2 |OLL}}<br />
{{Alg|R' F R S R' F' R S' |OLL}}<br />
{{Alg|L2 S U' S' U L2 U S U S' |OLL}}<br />
{{Alg|(y) L F' L' S' L F L'S |OLL}}<br />
{{Alg|(y') M U R U R' U' M' U R U' R' |OLL}}<br />
{{Alg|R2 F2 L F L' F2 R F' R|OLL}}<br />
<br />
=== OLL 57 ===<br />
{{case<br />
|image=o57.gif<br />
|name=Mummy, H, I, Brick<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U R' U' M' U R U' r' |OLL}}<br />
{{Alg|M' U' M' U' M' d2 M' U' M' U' M'|OLL}}<br />
{{Alg|M' U M' U M' d2 M' U M' U M'|OLL}}<br />
{{Alg|R U R' U' r R' U R U' r'|OLL}}<br />
{{Alg|x' M' U' R U M U' R' U x|OLL}}<br />
{{Alg|R' U' R U M U' R' U r|OLL}}<br />
{{Alg|M U M U M U2 M' U M' U M' |OLL}}<br />
{{Alg|M' U M' U M' U M' U2 M' U M' U M' U M' |OLL}}<br />
{{Alg|M' U' M' U' M' U2 M U' M U' M|OLL}}<br />
{{Alg|M U M' U' M U M' U M U2 M'|OLL}}<br />
{{Alg|M' U' M U M' U' M U' M' U2 M|OLL}}<br />
{{Alg|M U M2 U2 M U M U2 M U' M' U' M'|OLL}}<br />
{{Alg|M' U' M2 U2 M' U' M' U2 M' U M U M|OLL}}<br />
{{Alg|M2 U' M U M' U M' U' M' U' M' U M |OLL}}<br />
{{Alg|M2 U' M' U M U M U' M U' M U M' |OLL}}<br />
{{Alg|(y) M' U M' U M' U M' U M' U' M' U' M' U' M' |OLL}}<br />
{{Alg|(y) M' U M U M' U M U' M' U' M|OLL}}<br />
{{Alg|(y) M' U' M U' M' U' M U M' U M|OLL}}<br />
{{Alg|(y) M U' M' U' M U' M' U M U M'|OLL}}<br />
{{Alg|(y) M U M' U M U M' U' M U' M'|OLL}}<br />
{{Alg|M U M' U' B2 M U M' U' B2 |OLL}}<br />
{{Alg|M' U' M U F2 M' U' M U F2|OLL}}<br />
{{Alg|M2 U' F2 U' M' U M2 F2 U M|OLL}}<br />
{{Alg|F M' F U M2 U2 M2 U F' M F' |OLL}}<br />
|}<br />
<br />
=== OLL 20 ===<br />
{{case<br />
|image=o20.gif<br />
|name=X, Checkers<br />
|methods=OLL<br />
|optimal=12 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r' R U R U R' U' r2 R2' U R U' r'|OLL}}<br />
{{Alg|M U R U R' U' M2 U R U' r'|OLL}}<br />
{{Alg|r U R' U' M2 (U R U' R') U' M'|OLL}}<br />
{{Alg|x U R' U' M2 U R U' M' x' U' M'|OLL}}<br />
{{Alg|M' U2 M' U2 M' U M U2 M U2 M|OLL}}<br />
{{Alg|M' U2 M U2 M' U M U2 M' U2 M|OLL}}<br />
{{Alg|M U2 M' U2 M U M' U2 M U2 M' U'|OLL}}<br />
{{Alg|M d r2 U M' U2 M U r2 S'|OLL}}<br />
{{Alg|M U M F R' F' M2 F R F' U'|OLL}}<br />
{{Alg|R2 U2 R' F2 U2 R2 F' R2 U2 F2 R U2 R2 U'|OLL}}<br />
{{Alg|R B U B' R' F2 B D' L' D B' F2|OLL}}<br />
{{Alg|L' R' F' U2 L2 U2 L2 U2 L2 F L R|OLL}}<br />
{{Alg|F2 M F2 M2 U' M2 F2 M' F2 U |OLL}}<br />
{{Alg|F2 M F2 U' M2 U B2 M B2 |OLL}}<br />
{{Alg|F' B' R E S R S' R2 E' F B |OLL}}<br />
{{Alg|S' U' S2 U R' U' R' S' R U R|OLL}}<br />
{{Alg|(M U)4 (M' U)4|OLL}}<br />
{{Alg|(M' U)3 M' U' (M' U)3 M'|OLL}}<br />
{{Alg|(M' U)4 y2 (M' U)4|OLL}}<br />
<br />
<br>{{OLL}}<br />
<br />
== See also ==<br />
* [http://algdb.net/puzzle/333/oll AlgDB OLL List]<br />
* [http://www.speedsolving.com/wiki/index.php/Special:MediaWikiAlgDB?mode=view&view=default&puzzle=3&group=OLL OLL Algorithm Database]<br />
* [[OLL (2x2x2)]]<br />
* [[2-Look OLL]]<br />
* [[PLL]]<br />
<br />
== External links ==<br />
<br />
* [http://algdb.net/puzzle/333/oll AlgDB OLL List]<br />
* [http://www.kungfoomanchu.com/#333oll Printable OLL PDF] (All OLL algs in one page and color coded)<br />
* [http://mordred.awardspace.us/OLLCheatSheet.pdf OLL Cheat Sheet] (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided)<br />
<br />
====Videos====<br />
* [https://www.youtube.com/watch?v=IasVqtCHoj0 OLL Algorithms & Fingertricks] by [[CubeSkills]]/[[Feliks_Zemdegs|Feliks Zemdegs]]<br />
* [https://www.youtube.com/watch?v=Qr1ETRAQPKI All 57 Rubik's Cube OLL Algorithms + Fingertricks] by UberCuber<br />
* [https://www.speedcubingtips.eu/oll-orientation-of-last-layer/ speedcubingtips.eu OLL cases]<br />
<br />
[[Category:3x3x3 last layer substeps]]<br />
[[Category:Acronyms]]<br />
[[Category:Algorithms]]<br />
<br />
__NOTOC__</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=User_talk:PJK&diff=41265User talk:PJK2020-01-28T13:42:33Z<p>PJK: </p>
<hr />
<div>For some reason the images does not load anymore. I tried to restart and two diffrent browsers but the same... // [[User:Kenneth|Kenneth]] 08:25, 30 September 2008 (UTC)<br />
<br />
<br />
:I somehow suspected it was something you did :)<br />
<br />
== Main page should be protected ==<br />
↑ legacy name, but preserved for link compatibility<br />
== Extension should be installed ==<br />
Hello, you already deleted accounts [[Special:Contributions/SockOfPiotrGrochowski|SockOfPiotrGrochowski]], [[Special:Contributions/Sock2OfPiotrGrochowski|Sock2OfPiotrGrochowski]], [[Special:Contributions/Sock3OfPiotrGrochowski|Sock3OfPiotrGrochowski]],... But this user creates new accounts and edits main page. You should may be protect the main page ", but make sure that the last edit is by me, [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]])". Regards --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 16:39, 9 April 2018 (UTC)<br />
: User [[User:Sock4OfPiotrGrochowski]] edited my original message at 18:09, 9 April 2018 (UTC), here is a copy of my origninal message "''Hello, you already deleted accounts [[Special:Contributions/SockOfPiotrGrochowski|SockOfPiotrGrochowski]], [[Special:Contributions/Sock2OfPiotrGrochowski|Sock2OfPiotrGrochowski]], [[Special:Contributions/Sock3OfPiotrGrochowski|Sock3OfPiotrGrochowski]],... But this user creates new accounts and edits main page. You should may be protect the main page. Regards --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 16:39, 9 April 2018 (UTC)''" --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 17:14, 10 April 2018 (UTC)<br />
:: It is not accurate to say it's an edit. What it actually is, is a middle quote insertion: <code>", but make sure that the last edit is by me, [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]])"</code>. [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]]) 17:18, 10 April 2018 (UTC)<br />
<br />
<big>Wouldn't a better solution be installing an extension that [https://www.mediawiki.org/wiki/Extension:MobileDetect detects mobile or desktop], so that the wiki would be able to detect mobile or desktop and display the appropriate Main Page?</big> [[User:Martinss has no PC|Martinss has no PC]] ([[User talk:Martinss has no PC|talk]]) 17:40, 10 April 2018 (UTC)<br />
<br />
Martinss has no PC. {{User:Martinss has no PC}}<br />
<br />
'''Edit: Now that the extension is installed, Main Page is now great in both mobile and desktop, because it automatically renders the appropriate design.''' [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]]) 17:58, 12 April 2018 (UTC)<br />
<br />
Edit: Someone changed the skin and Martinss made fun of it by using the mobile main page on it, what's the point? [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]]) 10:32, 17 September 2018 (UTC)<br />
<br />
- There was an upgrade to the wiki to bring it to the latest version. The homepage appears to render fine on mobile and on desktop. Do you have other suggestions? Note 60% of users are on mobile.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 05:07, 18 September 2018 (UTC)<br />
<br />
== Vandalism continues ==<br />
<br />
Hi Pat, I have deleted a bunch of the bot users now as you can see here [[Special:Log/delete]]. It seems it is around 1-2 a day and they keep comming and it looks like all are from the same source. // [[User:Kenneth|Kenneth]] 23:47, 29 December 2009 (UTC)<br />
<br />
Re: I noticed Kenneth. I am going to install a captcha soon. I literally just finished upgrading the wiki, and I was waiting to install the captcha until after the upgrade. Thanks for keeping an eye out and deleting it as it comes. Cheers. <br />
<br />
Edit: I installed recaptcha for new registrations. --[[User:PJK|PJK]] 00:12, 30 December 2009 (UTC)<br />
<br />
:Nice, then we will hopefully not get anymore of those =) [[User:Kenneth|Kenneth]] 10:08, 30 December 2009 (UTC)<br />
<br />
:Edit; ''"Your edit includes new external links. To help protect against automated spam, please type the two words you see in the box below:"''<br />
:I got the captcha when I was editing a page because it had external links, I don't think that option is needed, it will only become annoying if you do several edits. Is it possible to remove that part? // [[User:Kenneth|Kenneth]] 11:59, 30 December 2009 (UTC)<br />
<br />
::Ah, I see. Okay, I have disabled that for logged in users. I have also enabled anonymous editing, meaning users don't need to be logged in to edit. However, if they post a link, they will have to go through the recaptcha. Does that sound good, or do you have a better suggestion? --[[User:PJK|PJK]] 18:23, 31 December 2009 (UTC)<br />
<br />
:::Na, it's great, just didn't like to have to mess with it every time you add a link, it is in the algs template, say you add algs using that to all CxLL pages = 42 of them... you can figure the rest =) // [[User:Kenneth|Kenneth]] 20:28, 31 December 2009 (UTC)<br />
<br />
::::Yeah, I understand. Alright, sounds good, let me know if you notice any errors or anything missing that may have been lost during the upgrade.--[[User:PJK|PJK]] 20:33, 31 December 2009 (UTC)<br />
<br />
== GIF doesn't work if you use the Thumb setting ==<br />
<br />
[[wiki:General_discussion#Creation_of_a_Help_link|Here]] [[User:MaeLSTRoM|MaeLSTRoM]] told me that you sometimes handle Wiki issues, and that I should tell you the following. <br><br />
<br />
I've just created a GIF for the commutator page and discovered that you don't get a working GIF if you use the Thumb setting to display it. I've double checked and Wikipedia doesn't have this issue. I've personally overcome the problem by changing the resolution of the GIF but of course this is more of a stop gap measure. Below is my GIF using the thumb feature. I suspect this is more an issue for those creating the Wiki software to deal with, but I don't know. Thanks for your time. [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 17:23, 29 November 2012 (EST)<br />
<br />
[[File:Break down of Commutator A B A B If there is no overlap.gif|100px|thumb|left|alt text]]<br />
[[File:Break down of Commutator A B A B If there is no overlap.gif|100px]]<br />
[[File:Break down of Commutator A B A B If there is no overlap.gif|100px|thumb]]<br />
[[File:Break down of Commutator A B A B If there is no overlap.gif|100px|thumb|left]]<br />
<br />
<br style="clear:both" /><br />
<br />
: Thanks for reporting this. if you don't use the Thumb setting, what happens? Does it not show up at all? This really sounds like a wikimedia issue. Perhaps I need to upgrade if this issue isn't happening on wikipedia. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 22:08, 29 November 2012 (EST)<br />
:: What you get is what you see above, just the first frame. Below is the code I used above...<br />
<br />
::<nowiki>[[File:Break down of Commutator A B A B If there is no overlap.gif|100px|thumb|left|alt text]]</nowiki><br />
:: The others you now see are other variations of that code.<br />
:: [[Commutator#No_overlap | Here ]] is the animation working on this Wiki using the code below..<br />
:: <nowiki>[[File:Break down of Commutator A B A B If there is no overlap.gif]]</nowiki><br />
:: I had to specifically create the gif to be the right size.<br />
<br />
:: Here is a link to a WP page where it is working...[http://en.wikipedia.org/wiki/Circular_polarization ] The gif is on the right.<br />
:: The code used there is below..<br />
:: <nowiki>[[[Image:Circular.Polarization.Circularly.Polarized.Light Right.Handed.Animation.305x190.255Colors.gif|thumb|305px|The [[electric field]] vectors of a traveling circularly polarized electromagnetic wave.]]</nowiki><br />
:: This is actually a pretty big deal for someone trying to introduce animations on this Wiki.<br />
<br />
:: Actually, I just had a great idea and it worked ! <br />
:: While I would strongly encourage you to do the upgrade to see if they dealt with this issure, I just realized that I could use WP to create the right size of gif.<s> I just went to that WP page I linked to and saved the page on my computer. I then grabbed the re-sized gif out of the folder that it was saved to.</s> Create a page with the right sized gif and right-click on it. That is to say, I used the WP software to create the right sized gif.<br />
:: This is exactly the kind of work around that I would put the the Help page if the upgrade doesn't work.-- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 19:10, 30 November 2012 (EST)<br />
::: I will upgrade this in the next couple weeks. I will update you here when I do so. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 23:20, 30 November 2012 (EST)<br />
:::: Sounds good. I have a related animation in the works. --[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 13:21, 1 December 2012 (EST)<br />
<br />
== Creation of a Help link ==<br />
<br />
(This is the same guy as above writing)<br><br />
As it happens MaeLSTRoM was telling me the reason you guys don't have a help link after I made the suggestion that you guys might create one. Just in case, I though I would point out [[Speedsolving.com_Wiki:General_discussion#Creation_of_a_Help_link |this discussion]] I had with him and see if you agree with his views. I'm assuming you would be the guy that would create it. --[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 17:57, 29 November 2012 (EST)<br />
<br />
: The link you posted doesn't work for me. What exactly is a help link? --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 22:08, 29 November 2012 (EST)<br />
:: Sorry, should have checked it, [[Speedsolving.com_Wiki:General_discussion#Creation_of_a_Help_link |here it is]]<br />
:: It would be a link in the left hand column that basically tells people to use Wikipedia help. My comment explains things in more detail. --[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 00:29, 30 November 2012 (EST)<br />
:::I'm still a bit confused. Can you link to an example help link on another wiki page? I'd be glad to add the link to the left column if you tell me what the URL to link to is. It is great to have a wikipedia editor here. I'm sure there is a lot of room for improvement. This wiki has been developing nicely over the years now and is a great resource of information for the cubing community. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 04:50, 30 November 2012 (EST)<br />
:::: I agree about this being a great resource, I really believe in these kind of community efforts. "Many hands make lite work."<br />
:::: [http://en.wikipedia.org Here] is the home page of WP and the help link is on the left.<br />
:::: Give me a GO and I will begin creating the help page. It won't be much, just a series of links to the main help pages of WP and a collection of useful things to know regarding things that are specific to this Wiki. -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 19:21, 30 November 2012 (EST) .....(Note the other comment in other thread. (I missed yours last time.))<br />
::::: Go for it. Will it be http://speedsolving.com/wiki/Help:Contents? I will get the link on the left once you get it built and we can edit it a bit. Cheers --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 23:20, 30 November 2012 (EST)<br />
:::::: Good stuff, I'll put it there. -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 13:27, 1 December 2012 (EST)<br />
::::::: Err, wouldn't the link be http://speedsolving.com/wiki/index.php/Help:Contents? Seems to be a walkthrough for a unknown random method atm, so it can be cleared. [[User:MaeLSTRoM|MaeLSTRoM]] ([[User talk:MaeLSTRoM|talk]]) 13:43, 1 December 2012 (EST)<br />
:::::::: I don't really now the difference myself, I just came here to say that I don't know how to put one at '''/wiki/Help:Contents''' and that I will be putting it at '''/wiki/index.php/Help:Contents''' instead, for now. That being said. WP uses /wiki/Help:Contents. <br />
:::::::: BTW someone seems to have accidentally created the '''/index.php/''' page already. Nothing links to it right now. -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 14:16, 1 December 2012 (EST)<br />
<br />
::::::::: Go ahead and remove that and edit it, since it is a useless page.--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 20:45, 1 December 2012 (EST)<br />
<br />
== Use of SVG image files ==<br />
<br />
I don't think this is a forum question...<br />
<br />
I noticed we can't use vector graphics images. Does mediawiki not have the capability or is it too much load on the server or something else? --[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 16:49, 2 December 2012 (EST)<br />
<br />
:Mediawiki should support them, because WP does. It's probably just this version or something. The real question is, do we need to have svg files? I think that for pretty much every case, a raster image would be acceptable. From what I can tell, the large amount of them on WP is to move towards a more flexible image format, but for this small-scale wiki, we don't particularly need them, at least, that's my opinion. [[User:MaeLSTRoM|MaeLSTRoM]] ([[User talk:MaeLSTRoM|talk]]) 18:12, 2 December 2012 (EST)<br />
:: Personally I work almost exclusively with svg images. I find it a very powerful way to create graphics. Particularly 3D or Axonometric projections. I created the animation and first several images in the WP circular polarization article using the vector graphics software Inkscape. http://en.wikipedia.org/wiki/Circular_polarization .<br><br />
:: Tonight I've been working on a Rubik's cube that I plan to use on the commutator page. (Not Axonometric but 3D perspectivie). Its not the end of the world if PJK can't swing it but it would make things more straight forward. I would likely load a svg version on MediaCommons and then a raster version on this site. If I understand things right, the reason they want them on WP is because there is no loss of image quality when you pick a given resolution.<br />
:: By the way...just came across [http://cube.crider.co.uk/visualcube.php VisualCube], which people seem to be using to create their cube images, will be sure to add it to the help files. -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 08:16, 3 December 2012 (EST)<br />
::: Will an upgrade solve this or is there a setting I can change to allow svg? I don't recall changing anything to disallow them, and it shouldn't be too much load on the server. I can always upgrade the server if absolutely needed. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 08:22, 3 December 2012 (EST)<br />
:::: Oh no, I wouldn't go to the trouble of upgrading the server. I'm not sure how much you know about svg, but after anyone creates an svg they could just create and place a very high raster version on this website and use the thumb feature to scale it appropriately. And if they came across a svg on wikimedia commons they could just put the [http://commons.wikimedia.org/wiki/File:Circular.Polarization.Circularly.Polarized.Light_Without.Components_Left.Handed.svg 2000px high res version that is provided] on to this site. (Or link directly to it...maybe)<br />
:::: I searched the mediawiki site and came across [http://www.mediawiki.org/wiki/Manual:Image_administration#SVG this]. It looks like you would have to download some supplementary software.<br />
:::: By the way, just by chance, I came across this quote which was [http://www.mediawiki.org/wiki/Manual:Image_administration#GIF directly above it] >>For thumbnailing GIF-Animations under windows, you need to install ImageMagick as described above.<< So you won't need to update things. And ImageMagick will do the svg conversion as well. Sweet! (I think) -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 09:55, 3 December 2012 (EST)<br />
<br />
== Requesting installation of [https://www.mediawiki.org/wiki/Extension:ParserFunctions ParserFunctions] ==<br />
<br />
Currently all articles using <nowiki>{{Infobox}}</nowiki> have a default "<nowiki>{{{NAME}}} in {{{IMAGEYEAR}}}</nowiki>", regardless of whether or not IMAGEYEAR exists. When IMAGEYEAR doesn't exist, it just leaves a blank "<nowiki>{{{NAME}}} in </nowiki>". Using <nowiki>{{#if:}}</nowiki> (part of ParserFunctions), you can make the "<nowiki>{{{NAME}}} in {{{IMAGEYEAR}}}</nowiki>" not show when there is no IMAGEYEAR added. This would help clean up a lot of articles. [[User:Randomno|Randomno]] <nowiki>[</nowiki>[[User talk:Randomno|talk]]<nowiki>]</nowiki> 12:01, 5 January 2015 (UTC)<br />
:Honestly the other more reasonable option would be to put "????" or "Unknown" if we really don't know the year of the image, although usually the year can be derived from the attached metadata of the image, so this seems like an unnecessary complication for something that is only an issue in the minority of cases. [[User:MaeLSTRoM|MaeLSTRoM]] ([[User talk:MaeLSTRoM|talk]]) 12:13, 5 January 2015 (UTC)<br />
::<nowiki>{{#if:}}</nowiki> can still be an extremely useful tool when creating infoboxes. It doesn't really complicate things, since the only difference is a small change to the template. [[User:Randomno|Randomno]] <nowiki>[</nowiki>[[User talk:Randomno|talk]]<nowiki>]</nowiki> 12:22, 5 January 2015 (UTC)<br />
::: I've installed it. Let me know if it needs any additional configuration. If it causes any issues, we can easily disable it. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 23:29, 6 January 2015 (UTC)<br />
::::TY. [[User:Randomno|Randomno]] <nowiki>[</nowiki>[[User talk:Randomno|talk]]<nowiki>]</nowiki> 23:54, 6 January 2015 (UTC)<br />
<br />
== Doubleredirects ==<br />
<br />
https://www.speedsolving.com/wiki/index.php/Special:DoubleRedirects lists a massload of doubleredirects. So I suppose those are completely and deliberately intentional. [[User:&#42;RU&#39;RURURU&#39;R&#39;U&#39;R2|&#42;RU&#39;RURURU&#39;R&#39;U&#39;R2]] ([[User talk:&#42;RU&#39;RURURU&#39;R&#39;U&#39;R2|talk]]) 08:01, 28 January 2020 (UTC)<br />
: I don't think this was intentional. Please resolve the issues if you can. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 13:42, 28 January 2020 (UTC)</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Talk:BANNED&diff=40996Talk:BANNED2019-12-08T08:59:14Z<p>PJK: </p>
<hr />
<div>Today I've upgraded MediaWiki to 1.31. It has quite a few new features, you can see here:<br />
https://www.mediawiki.org/wiki/MediaWiki_1.31<br />
Also looking into changing the theme a bit to something more modern. If you guys have any ideas, post them here. Also, on the homepage I see the "Template:NUMBEROFVIEWS" isn't showing correctly, please resolve that.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 10:53, 23 August 2018 (UTC)<br />
: It looks like the "Template:NUMBEROFVIEWS" has been deleted from MediaWiki 3 years ago. See [https://www.mediawiki.org/wiki/Help:Magic_words#Statistics] and [https://gerrit.wikimedia.org/r/#/c/mediawiki/core/+/150699/21/includes/MagicWord.php]. I suggest using "''... and contibute to our {{NUMBEROFEDITS}} edits.''" with template <nowiki>{{NUMBEROFEDITS}}</nowiki>. Regards, --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:09, 28 August 2018 (UTC)<br />
: Moreover, this version of the main page isn't showing correctly on my (wide) screen [https://zupimages.net/up/18/35/y1th.jpg]. I just edited it (using the more modern version I made a while ago). Undo if you think it's necessary. Regards, --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:09, 28 August 2018 (UTC)<br />
<br />
<br />
<br />
== Vandalism ==<br />
Several aricles has been deleted yesterday by [[User:Dsiuth_swaed]] (vandalism). Could someone restore them ? Here are the concerned pages : [[Cross]], [[Category:Big Cube methods]], [[3x3x3 Blindfolded]], [[SpeedSolving.com Wiki]], [[Alexander Lau]], [[Gilles Roux]], [[Gans]], [[US Nationals and Open 2008]] --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 11:52, 30 September 2018 (UTC)<br />
: Working on it, though when I go back to Restore the deletion log I'm getting "Some or all of the undeletion failed: Invalid or missing revision.<br />
: You may have a bad link, or the revision may have been restored or removed from the archive."<br />
: Annoying. Looking into it now. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 14:46, 30 September 2018 (UTC)<br />
:: I found some old revisions in the [https://archive.org/web/ Wayback Machine] and copy them here: [[Gilles Roux/old revision]], [[Cross/old_revision]]. Also, it seems that registred users cannot edit the "broken" pages ([[Cross]], [[SpeedSolving.com Wiki]], [[Alexander Lau]], [[Gilles Roux]], [[US Nationals and Open 2008]]) (getting "edits conflict"). --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:33, 1 October 2018 (UTC)<br />
::: I was thinking that route worse case, but want to figure out why I'm having this issue. 2 questions you may know the answer to: 1) how can we prevent this issue from happening again? and 2) Registered users can't edit "broken" pages, what do I need to do to solve this? I've searched and don't see any options to adjust this. I know the basics of Mediawiki but otherwise new to it. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 03:49, 2 October 2018 (UTC)<br />
:::: I don't know many things about wikis too but I found this : according to Mediawiki website, this could be [https://www.mediawiki.org/wiki/Manual:Database_inconsistencies Database inconsistencies] (maybe due to errors during Mediawiki update). There are a script to solve this ([https://www.mediawiki.org/wiki/Manual:FindAnomalies.php FindAnomalies.php]). Someone else had a similar problem after update ([https://phabricator.wikimedia.org/T200653 here]) and the given solution is [https://www.mediawiki.org/wiki/Manual:PopulateRevisionSha1.php PopulateRevisionSha1.php]. I can't really help more... --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 15:53, 3 October 2018 (UTC)<br />
::::: I've tried those with no luck, still working at it. Have it noted, I'm away for the coming couple weeks but will try further in when I'm back. I'll paste the latest revision I see for the deleted pages on the discussion of the page. Nice homepage! --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 09:26, 6 October 2018 (UTC)<br />
<br />
== Better Homepage? ==<br />
<br />
Having a look at another puzzle wiki, the homepage has a list of facts and a bit easier navigation for new people to the site. I like the layout and format. Should we modify this homepage to be a bit more inviting or leave it as is?<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 08:37, 1 October 2018 (UTC)<br />
: I (just) started something : [[User:Martinss/Better main page]]. Is that the kind of things you think of ? --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:36, 1 October 2018 (UTC)<br />
<br />
:: That looks better I think, though on mobile the alignment is a bit off. Looking good - we just need to focus on making it responsive. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 03:22, 2 October 2018 (UTC)<br />
<br />
::: On the desktop version of the homepage the most viewed icons are left aligned. You think it would be better centered? --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 09:02, 21 October 2018 (UTC)<br />
<br />
:::: The homepage looks pretty good, perhaps we should have a section at the top to introduce people to speedcubing first? Things like How to Solve a Cube, Intro to Speedcubing, How to Compete, How to Practice, BLD Tutorial, etc. What do you think? --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 11:55, 4 December 2018 (UTC)<br />
<br />
::::: You are NOT having a mobile-only webpage. [[User:Sock6OfPiotrGrochowski — deal with it|Sock6OfPiotrGrochowski — deal with it]] ([[User talk:Sock6OfPiotrGrochowski — deal with it|talk]]) 05:46, 8 December 2019 (UTC)<br />
<br />
:::::: The version you propose looks super tight on alignment, see here:<br />
https://www.dropbox.com/s/sjpfk4b023bomqq/Screenshot%202019-12-08%2015.58.05.png?dl=0<br />
Do you have any suggestions for resolving that? We don't want mobile only, we want a responsive site as most of the traffic comes on non-desktop devices. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 08:59, 8 December 2019 (UTC)</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Talk:Main_Page&diff=40990Talk:Main Page2019-12-08T05:20:00Z<p>PJK: </p>
<hr />
<div>I need some help undoing the vandalism to the main page and discussion. Thanks<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 05:14, 8 December 2019 (UTC)<br />
<br />
Today I've upgraded MediaWiki to 1.31. It has quite a few new features, you can see here:<br />
https://www.mediawiki.org/wiki/MediaWiki_1.31<br />
Also looking into changing the theme a bit to something more modern. If you guys have any ideas, post them here. Also, on the homepage I see the "Template:NUMBEROFVIEWS" isn't showing correctly, please resolve that.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 10:53, 23 August 2018 (UTC)<br />
: It looks like the "Template:NUMBEROFVIEWS" has been deleted from MediaWiki 3 years ago. See [https://www.mediawiki.org/wiki/Help:Magic_words#Statistics] and [https://gerrit.wikimedia.org/r/#/c/mediawiki/core/+/150699/21/includes/MagicWord.php]. I suggest using "''... and contibute to our {{NUMBEROFEDITS}} edits.''" with template <nowiki>{{NUMBEROFEDITS}}</nowiki>. Regards, --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:09, 28 August 2018 (UTC)<br />
: Moreover, this version of the main page isn't showing correctly on my (wide) screen [https://zupimages.net/up/18/35/y1th.jpg]. I just edited it (using the more modern version I made a while ago). Undo if you think it's necessary. Regards, --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:09, 28 August 2018 (UTC)<br />
<br />
<br />
<br />
== Vandalism ==<br />
Several aricles has been deleted yesterday by [[User:Dsiuth_swaed]] (vandalism). Could someone restore them ? Here are the concerned pages : [[Cross]], [[Category:Big Cube methods]], [[3x3x3 Blindfolded]], [[SpeedSolving.com Wiki]], [[Alexander Lau]], [[Gilles Roux]], [[Gans]], [[US Nationals and Open 2008]] --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 11:52, 30 September 2018 (UTC)<br />
: Working on it, though when I go back to Restore the deletion log I'm getting "Some or all of the undeletion failed: Invalid or missing revision.<br />
: You may have a bad link, or the revision may have been restored or removed from the archive."<br />
: Annoying. Looking into it now. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 14:46, 30 September 2018 (UTC)<br />
:: I found some old revisions in the [https://archive.org/web/ Wayback Machine] and copy them here: [[Gilles Roux/old revision]], [[Cross/old_revision]]. Also, it seems that registred users cannot edit the "broken" pages ([[Cross]], [[SpeedSolving.com Wiki]], [[Alexander Lau]], [[Gilles Roux]], [[US Nationals and Open 2008]]) (getting "edits conflict"). --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:33, 1 October 2018 (UTC)<br />
::: I was thinking that route worse case, but want to figure out why I'm having this issue. 2 questions you may know the answer to: 1) how can we prevent this issue from happening again? and 2) Registered users can't edit "broken" pages, what do I need to do to solve this? I've searched and don't see any options to adjust this. I know the basics of Mediawiki but otherwise new to it. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 03:49, 2 October 2018 (UTC)<br />
:::: I don't know many things about wikis too but I found this : according to Mediawiki website, this could be [https://www.mediawiki.org/wiki/Manual:Database_inconsistencies Database inconsistencies] (maybe due to errors during Mediawiki update). There are a script to solve this ([https://www.mediawiki.org/wiki/Manual:FindAnomalies.php FindAnomalies.php]). Someone else had a similar problem after update ([https://phabricator.wikimedia.org/T200653 here]) and the given solution is [https://www.mediawiki.org/wiki/Manual:PopulateRevisionSha1.php PopulateRevisionSha1.php]. I can't really help more... --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 15:53, 3 October 2018 (UTC)<br />
::::: I've tried those with no luck, still working at it. Have it noted, I'm away for the coming couple weeks but will try further in when I'm back. I'll paste the latest revision I see for the deleted pages on the discussion of the page. Nice homepage! --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 09:26, 6 October 2018 (UTC)<br />
<br />
== Better Homepage? ==<br />
<br />
Having a look at another puzzle wiki, the homepage has a list of facts and a bit easier navigation for new people to the site. I like the layout and format. Should we modify this homepage to be a bit more inviting or leave it as is?<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 08:37, 1 October 2018 (UTC)<br />
: I (just) started something : [[User:Martinss/Better main page]]. Is that the kind of things you think of ? --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:36, 1 October 2018 (UTC)<br />
<br />
:: That looks better I think, though on mobile the alignment is a bit off. Looking good - we just need to focus on making it responsive. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 03:22, 2 October 2018 (UTC)<br />
<br />
::: On the desktop version of the homepage the most viewed icons are left aligned. You think it would be better centered? --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 09:02, 21 October 2018 (UTC)<br />
<br />
:::: The homepage looks pretty good, perhaps we should have a section at the top to introduce people to speedcubing first? Things like How to Solve a Cube, Intro to Speedcubing, How to Compete, How to Practice, BLD Tutorial, etc. What do you think? --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 11:55, 4 December 2018 (UTC)</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Main_Page&diff=40989Main Page2019-12-08T05:18:58Z<p>PJK: </p>
<hr />
<div><seo title="SpeedSolving the Rubik's Cube" metak="speedsolving,rubik's cube, rubix cube, speedcubing" metad="Learn about speedsolving the Rubik's Cube and other twisty puzzles on this wiki. Built to compliment our community of 35,000+ solvers, this wiki has tutorials, methods, records, and articles on puzzle solving." /><br />
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<div style="top:+0.2em; font-size:95%;">Learn about speedsolving the Rubik's Cube and other twisty puzzles on this wiki. Built to compliment [https://www.speedsolving.com our community] of 35,000+ solvers, this wiki has tutorials, methods, records, and articles on puzzle solving. The [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles contain information on getting faster as well as on various aspects of speedcubing and the Speedsolving.com community.</div><br />
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<div style="font-size:85%;">{{SITENAME}} is made by people like you. [http://www.speedsolving.com/wiki/index.php?title=Special:UserLogin&type=signup Sign up] to join our {{NUMBEROFUSERS}} registred users and contibute to our {{NUMBEROFEDITS}} edits.</div><br />
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<strong style="font-size: 1.8em;">Most viewed articles</strong><br />
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<strong style="font-size: 1.8em;">Today's featured article</strong><br />
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<strong style="font-size: 1.8em;">How to Contribute</strong><br />
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<strong style="font-size: 1.8em;">Community</strong><br />
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<div style="top:+0.2em; font-size:95%;">[[{{SITENAME}}]] needs your help ! We want to create a various community who talks about cube-related things. For more information about the purpose of this Wiki and how to edit, please visit the [[{{SITENAME}}:About|about page]].</div><br />
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The [[3x3x3 cube]] (also known as "[[Rubik's]] cube" and "magic cube") was invented by [[Ernő Rubik]] in 1974, and was quickly unveiled in the early 1980s.<br />
<br />
This is a mechanical and geometric puzzle composed of with 26 elements (called [[cubie]]s), which can be moved with a system of axes, that is hidden in the center of the cube. Each of the six [[face]]s is covered by 9 [[sticker]]s, among six solid colours (traditionally being white, yellow, orange, red, blue, and green). The system of axes enables each layer to turn independently, thus mixing up the colours. For the puzzle to be [[solve]]d, each face must be a solid colour.<br />
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It is said to be the world's best-selling toy, with over 350 millions cubes sold worldwide as of 2009.<br />
<br />
It has inspired many widely available variations such the [[2×2×2]], the [[3×3×3]], the [[4×4×4]], the [[5×5×5]], [[big cube|larger sizes ones]], the [[Pyraminx]] (tetrahedron), the [[Skewb Diamond]] (octahedron), the [[Megaminx]] (dodecahedron) or the [[Dogic]] (icosahedron). All of these items belong to a broad category of puzzles commonly referred to as "[[twisty puzzle]]s". Some [[twisty puzzle]]s are [[shape-shifting]] (such as the [[Square One]]) or [[custom-built]] (such as [[shape modification]]s of existing mechanisms).<br />
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Many subjects have been built around [[cubing]]:<br />
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<strong style="font-size: 1.8em;"> [[Solving Variations]]</strong><br />
</div><br />
* [[Speedcubing]]<br />
* [[Blindfolded Solving|Blindfolded solving]] (BLD)<br />
* [[One-Handed Solving|One-Handed solving]] (OH)<br />
* [[Fewest Moves]] (FMC)<br />
* [[Solving with feet]]<br />
|}<br />
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{| style="width: 100%;"<br />
| style="float:left; border-top: 5px solid #600; background-color: #FEE; width:98%; min-width:250px; vertical-align:top; " |<div style="text-align: center; color: #111; width:100%;><br />
<strong style="font-size: 1.8em;">[[List of methods|Cubing methods and substeps]]</strong><br />
</div><br />
* '''[[:Category:Substeps|Common substeps]]''' :<br />
** [[Cross]], [[F2L]], [[LL]], [[OLL]], [[PLL]], [[CMLL]], [[PBL]], [[CLL algorithms (3x3x3)|CLL]], [[ELL]], [[CxLL]], [[ZBLL]], [[:Category:Substeps|more...]]<br />
* '''[[:Category:3x3x3 cube states|Common cube states]]''' :<br />
** [[Scrambled cube state|Scrambled]], [[Solved cube state|Solved]], [[F2L cube state|F2L]], [[EOline cube state|Eoline]], [[2x2x2 block cube state|2x2x2 block]], [[2x2x3 block cube state|2x2x3 block]], [[:Category:3x3x3 cube states|more...]]<br />
* [[:Category:2x2x2 beginner methods|2x2x2 beginner methods]], as the [[Ortega method]]<br />
* [[:Category:2x2x2 speedsolving methods|2x2x2 speedsolving methods]], as the [[EG method]]<br />
* [[:Category:3x3x3 beginner methods|3x3x3 beginner methods]], as [[The Beginner method]]<br />
* [[:Category:3x3x3 speedsolving methods|3x3x3 speedsolving methods]], as the [[CFOP method]]<br />
* [[:Category:Blindsolving methods|Blindsolving methods]], [[Fewest Moves techniques|Fewest Moves methods]], [[:Category:Experimental methods|Experimental methods]], [[:Category:Big Cube methods|Big Cubes methods]]<br />
* [[Fastest Videos for each Method]]<br />
|}<br />
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{| style="width: 100%;"<br />
| style="float:left; border-top: 5px solid #006; background-color: #EEF; width:98%; min-width:250px; vertical-align:top; " |<div style="text-align: center; color: #111; width:100%;><br />
<strong style="font-size: 1.8em;">[[:Category:Puzzle hardware|Puzzle Hardware]]</strong><br />
</div><br />
* [[2x2x2 cubes]]<br />
* [[3x3x3 cubes]]<br />
* [[Bigcubes]]<br />
* [[Other Puzzles]]<br />
* [[Breaking in]]<br />
* [[Lubrication]]<br />
* [[Cleaning]]<br />
* '''[[:Category:Twisty puzzles|Puzzle Types]]''':<br />
** [[2x2x2]], [[3x3x3]], [[4x4x4]], [[5x5x5]], [[6x6x6]], [[7x7x7]], [[Pyraminx]], [[Megaminx]], [[Square-1]], [[Magic]], [[:Category:Twisty puzzles|more...]]<br />
|}<br />
<br />
<br />
{| style="width: 100%;"<br />
| style="float:left; border-top: 5px solid #600; background-color: #FEE; width:98%; min-width:250px; vertical-align:top; " | <div style="text-align: center; color: #111; width:100%;><br />
<strong style="font-size: 1.8em;"> [[Competitive Cubing]]</strong><br />
</div><br />
* [[Introduction to Speedcubing for Beginners]]<br />
* [[Road to Sub-15 Second Averages]]<br />
* [[Competitions General]]<br />
|}<br />
<br />
<br />
{| style="width: 100%;"<br />
| style="float:left; border-top: 5px solid #006; background-color: #EEF; width:98%; min-width:250px; vertical-align:top; " |<div style="text-align: center; color: #111; width:100%;><br />
<strong style="font-size: 1.8em;">[[:Category:Lists | Lists]]</strong><br />
</div><br />
* [[List of World Records|List of Official World Records]]<br />
* [[List of UWR|List of Unofficial World Records]]<br />
* [[Puzzle Shops| List of Puzzle Shops]]<br />
* [[List of methods|List of Cubing Methods]]<br />
|}<br />
<br />
<br />
{| style="width: 100%;"<br />
| style="float:left; border-top: 5px solid #600; background-color: #FEE; width:98%; min-width:250px; vertical-align:top; " | <div style="text-align: center; color: #111; width:100%;><br />
<strong style="font-size: 1.8em;"> [[:Category:Utilities|Utilities]] and [[:Category:Communities|Cubers' Hangouts]]</strong><br />
</div><br />
* [[List of web-based software|Web-based software]]<br />
* [[List of PC software|PC software]]<br />
* [[List of mobile software|Mobile software]] <br />
* [https://github.com/cubing/cube-code Cubing code on GitHub]<br />
<br />
* [http://www.speedcubing.com Speedcubing.com]<br />
* [[Speedsolving Forums]]<br />
* [[Rubik IRC Channel|#rubik]]<br />
|}<br />
<br />
<br />
{| style="width: 100%;"<br />
| style="float:left; border-top: 5px solid #006; background-color: #EEF; width:98%; min-width:250px; vertical-align:top; " | <div style="text-align: center; color: #111; width:100%;><br />
<strong style="font-size: 1.8em;"> [[:Category:Resources|Other Resources]]</strong><br />
</div><br />
* [[:Category:Contents]]: the top-level category of this wiki<br />
* [[:Category:Algorithms|Algorithms]]<br />
* [[Special:MediaWikiAlgDB|Algorithm Database]]<br />
* [[:Category:Cubers|Notable cubers]]<br />
* [[List of cubing websites|Cubing websites]]<br />
* [[List of YouTube cubers|YouTube cubers]]<br />
|}<br />
<br />
<br />
----<br />
----<br />
<div style="text-align:center;">[[{{SITENAME}}:About| About {{SITENAME}}]]</div></div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Talk:Main_Page&diff=40988Talk:Main Page2019-12-08T05:14:01Z<p>PJK: Removed redirect to Talk:3x3x3 With Feet</p>
<hr />
<div>I need some help undoing the vandalism to the main page and discussion. Thanks<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 05:14, 8 December 2019 (UTC)</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Talk:BANNED&diff=40986Talk:BANNED2019-12-08T05:10:44Z<p>PJK: PJK moved page CRIMESCENE to Talk:BANNED over redirect: revert</p>
<hr />
<div>Today I've upgraded MediaWiki to 1.31. It has quite a few new features, you can see here:<br />
https://www.mediawiki.org/wiki/MediaWiki_1.31<br />
Also looking into changing the theme a bit to something more modern. If you guys have any ideas, post them here. Also, on the homepage I see the "Template:NUMBEROFVIEWS" isn't showing correctly, please resolve that.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 10:53, 23 August 2018 (UTC)<br />
: It looks like the "Template:NUMBEROFVIEWS" has been deleted from MediaWiki 3 years ago. See [https://www.mediawiki.org/wiki/Help:Magic_words#Statistics] and [https://gerrit.wikimedia.org/r/#/c/mediawiki/core/+/150699/21/includes/MagicWord.php]. I suggest using "''... and contibute to our {{NUMBEROFEDITS}} edits.''" with template <nowiki>{{NUMBEROFEDITS}}</nowiki>. Regards, --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:09, 28 August 2018 (UTC)<br />
: Moreover, this version of the main page isn't showing correctly on my (wide) screen [https://zupimages.net/up/18/35/y1th.jpg]. I just edited it (using the more modern version I made a while ago). Undo if you think it's necessary. Regards, --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:09, 28 August 2018 (UTC)<br />
<br />
<br />
<br />
== Vandalism ==<br />
Several aricles has been deleted yesterday by [[User:Dsiuth_swaed]] (vandalism). Could someone restore them ? Here are the concerned pages : [[Cross]], [[Category:Big Cube methods]], [[3x3x3 Blindfolded]], [[SpeedSolving.com Wiki]], [[Alexander Lau]], [[Gilles Roux]], [[Gans]], [[US Nationals and Open 2008]] --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 11:52, 30 September 2018 (UTC)<br />
: Working on it, though when I go back to Restore the deletion log I'm getting "Some or all of the undeletion failed: Invalid or missing revision.<br />
: You may have a bad link, or the revision may have been restored or removed from the archive."<br />
: Annoying. Looking into it now. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 14:46, 30 September 2018 (UTC)<br />
:: I found some old revisions in the [https://archive.org/web/ Wayback Machine] and copy them here: [[Gilles Roux/old revision]], [[Cross/old_revision]]. Also, it seems that registred users cannot edit the "broken" pages ([[Cross]], [[SpeedSolving.com Wiki]], [[Alexander Lau]], [[Gilles Roux]], [[US Nationals and Open 2008]]) (getting "edits conflict"). --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:33, 1 October 2018 (UTC)<br />
::: I was thinking that route worse case, but want to figure out why I'm having this issue. 2 questions you may know the answer to: 1) how can we prevent this issue from happening again? and 2) Registered users can't edit "broken" pages, what do I need to do to solve this? I've searched and don't see any options to adjust this. I know the basics of Mediawiki but otherwise new to it. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 03:49, 2 October 2018 (UTC)<br />
:::: I don't know many things about wikis too but I found this : according to Mediawiki website, this could be [https://www.mediawiki.org/wiki/Manual:Database_inconsistencies Database inconsistencies] (maybe due to errors during Mediawiki update). There are a script to solve this ([https://www.mediawiki.org/wiki/Manual:FindAnomalies.php FindAnomalies.php]). Someone else had a similar problem after update ([https://phabricator.wikimedia.org/T200653 here]) and the given solution is [https://www.mediawiki.org/wiki/Manual:PopulateRevisionSha1.php PopulateRevisionSha1.php]. I can't really help more... --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 15:53, 3 October 2018 (UTC)<br />
::::: I've tried those with no luck, still working at it. Have it noted, I'm away for the coming couple weeks but will try further in when I'm back. I'll paste the latest revision I see for the deleted pages on the discussion of the page. Nice homepage! --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 09:26, 6 October 2018 (UTC)<br />
<br />
== Better Homepage? ==<br />
<br />
Having a look at another puzzle wiki, the homepage has a list of facts and a bit easier navigation for new people to the site. I like the layout and format. Should we modify this homepage to be a bit more inviting or leave it as is?<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 08:37, 1 October 2018 (UTC)<br />
: I (just) started something : [[User:Martinss/Better main page]]. Is that the kind of things you think of ? --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:36, 1 October 2018 (UTC)<br />
<br />
:: That looks better I think, though on mobile the alignment is a bit off. Looking good - we just need to focus on making it responsive. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 03:22, 2 October 2018 (UTC)<br />
<br />
::: On the desktop version of the homepage the most viewed icons are left aligned. You think it would be better centered? --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 09:02, 21 October 2018 (UTC)<br />
<br />
:::: The homepage looks pretty good, perhaps we should have a section at the top to introduce people to speedcubing first? Things like How to Solve a Cube, Intro to Speedcubing, How to Compete, How to Practice, BLD Tutorial, etc. What do you think? --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 11:55, 4 December 2018 (UTC)</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Main_Page&diff=40985Main Page2019-12-08T05:09:14Z<p>PJK: Blanked the page</p>
<hr />
<div></div>PJKhttps://www.speedsolving.com/wiki/index.php?title=3x3x3_With_Feet&diff=409803x3x3 With Feet2019-12-07T17:24:01Z<p>PJK: PJK changed the content model of the page 3x3x3 With Feet from "JavaScript" to "wikitext": revert</p>
<hr />
<div>There is nothing weird or wrong about a foot fetish. If anything, it is fun. I can't even imagine life without loving girls stinky cheesy feet. I am absolutely in love with them. The way they look, feel, taste and smell. It is plain to see that these kids just love them. It starts at all ages. And no they do not grow out of it. For me it has gotten stronger as I get older. They are sniffing your feet because they love that cheesy stinky smell. It is intoxicating. It is like a drug. When a girl takes off her shoes and let me smell her stinky cheesy feet, socks and sneakers, It feels like I am high, and send shivers all over my body. I get turned on like never before. Thank God that I was blessed with this amazing fetish. And thank God that I have only had 3 girls out of hundreds who have not let me smell and taste their yummy little feet. Sure some girls will say no at first and think it is a little strange because they have been programmed to think that girls aren't suppose to have stinky feet. As a child they The sex is the best ever. The power of that cheesy stink is so strong I * in about 2 minutes. And my explosions are very powerful and shoots everywhere over and over again. When I meet a girl and go to her house. I always go through her hamper when she is not around, looking for her stinky stinky sweat socks, panties and shoes. I have stolen plenty=P. Anyways...let your little boys and girls have fun with sniffing your yummy female feet and hump the floor all they want. Do not tell them it's bad or gross. You do not do that to a child. That's like telling a child to not masturbate. Let them explore their bodies and love them. As for me, I never have been attracted to pantyhose. I am more attracted to white socks and sneakers. As for my mother? hell no. That is just nasty to me. But my sister use to make me smell and suck her feet and toes after cheerleading practice because they would get so stinky. I was only 6 and she was 11. I will never forget her coming home every single day and calling me to her room as she demanded me remove her stinky cheesy socks. She would then put her feet in my face. They were very cute, small and smelled of very strong cheese and sweat. I would instantly get a hard on and start sucking them and sniffing them. She would just lay back on the bed and moan with her eyes closed, then look down at me making sure I clean out everything from between her plump juicy little toes. I think she was masturbating because after a while I would her her moan real loud and her hips thrust and then she would relax and tell me that's enough for now. She was nice enough to let me use her stinky cheesy shoes and socks because she knew I was gonna go to my room and masturbate while sniffing them and sucking out all the salty/sweet stink=P. So anyways...I think that is how my fetish started. Let your future kids have fun with your feet and your female friends feet. They will have an amazing fun filled life=) <br />
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== Niggers haha ==<br />
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Aych Pjerm</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=User:Code_Monkey/2%2B2LLL_Notes&diff=40979User:Code Monkey/2+2LLL Notes2019-12-07T17:22:25Z<p>PJK: Reverted edits by *rywnd78w (talk) to last revision by Code Monkey</p>
<hr />
<div>These are the algorithms needed for a 2+2-look last layer—that is, a [[2-look OLL]] followed by a [[2-look PLL]].<br />
<br />
= Orient Edges =<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|style="width: 33%"|<br />
<br />
== Flip Adjacent Edges ==<br />
<br />
{{case<br />
|image=o44.gif<br />
|name=<br />
|methods=OLL<br />
|optimal=6 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|[F: [U, R]]|OLL}}<br />
<br />
|style="width: 33%"|<br />
<br />
== Flip Opposite Edges ==<br />
<br />
{{case<br />
|image=o45.gif<br />
|name= Suit up, T<br />
|methods=OLL<br />
|optimal=6 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|[F: [R, U]]|OLL}}<br />
<br />
|<br />
<br />
== Flip All Edges ==<br />
<br />
{{case<br />
|image=o2.gif<br />
|name=zamboni<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F [R, U] S [R, U] f'|OLL|vidurl=http://www.youtube.com/watch?v=YJZ4Vm5_FZI&feature=related}}<br />
<br />
|}<br />
<br />
= Orient Corners ([[OCLL]]) =<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|style="width: 33%"|<br />
== Left Sune ==<br />
{{case<br />
|image=o27.gif<br />
|name=S, Sune, Swimming Left<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=7 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U R' U [R: U2]|OLL|vidurl=http://www.youtube.com/watch?v=PPZloK1cqrE}}<br />
<br />
|style="width: 33%"|<br />
<br />
== Right Sune ==<br />
{{case<br />
|image=o26.gif<br />
|name=-S, Antisune, Swimming Right<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=7 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|y2 R' U' R U' [R': U2]|OLL}}<br />
<br />
|<br />
<br />
== Double Sune ==<br />
{{case<br />
|image=o21.gif<br />
|name=H, Double Sune, Flip, Cross<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=11 [[HTM]], 10 [[STM]]<br />
|text=<br />
}}<br />
{{Alg|R U R' U [R, U'] [R: U2]|OLL}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
== T-Shirt ==<br />
{{case<br />
|image=o22.gif<br />
|name=pi, Bruno, wheel, T-shirt<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|f [R, U] S' [R, U] F'|OLL}}<br />
<br />
|<br />
<br />
== Superman ==<br />
{{case<br />
|image=o23.gif<br />
|name=U, [[Headlights]], Superman<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|[R': U2] [F U' R': U']|OLL}}<br />
<br />
|<br />
<br />
== Hammerhead ==<br />
{{case<br />
|image=o24.gif<br />
|name=T, chameleon, shark, Hammerhead, Little Horse, stingray<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=8 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|[r U: R'] [F: R]|OLL}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
== Triple Sune ==<br />
{{case<br />
|image=o25.gif<br />
|name=L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship<br />
|methods=[[OCLL]], [[OLL]]<br />
|optimal=8 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U R' U [R, U']2 [R: U2]|OLL}}<br />
<br />
|}<br />
<br />
= Permute Corners =<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|style="width: 50%"|<br />
<br />
== Permute 3 Clockwise ==<br />
<br />
{{case<br />
|image=a1.gif<br />
|name=A-PLL a<br />
|methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]]<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg| R' [F R': B2] R' B2 R2 |PLL}}<br />
<br />
|<br />
<br />
== Permute 3 Counter-Clockwise ==<br />
<br />
{{case<br />
|image=a.gif<br />
|name=A-PLL b<br />
|methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]]<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R [B' R: F2] R F2 R2|PLL}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
== Swap Opposite Corners ==<br />
<br />
{{case<br />
|image=n1.gif<br />
|name=N-PLL a<br />
|methods=PLL, [[ZBLL]], [[ZZLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|((L U' R) U2 (L' U R'))2 U'|PLL}}<br />
<br />
|<br />
<br />
== Swap Adjacent Corners ==<br />
<br />
{{case<br />
|image=j1.gif<br />
|name=J-PLL a<br />
|methods=PLL, [[ZBLL]], [[BLD]]<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) (R' U L') U2 (R U' R') U2 (R L U')|PLL}}<br />
<br />
|}<br />
<br />
= Permute Edges =<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|style="width: 50%"|<br />
<br />
== Permute 3 Counter-Clockwise ==<br />
<br />
{{case<br />
|image=u1.gif<br />
|name=U-PLL a<br />
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[BLD]]<br />
|optimal=9 [[HTM]], 7 [[STM]]<br />
|text=<br />
}}<br />
{{Alg|(y) R2 U' [S': U2] U' R2|PLL}}<br />
<br />
|<br />
<br />
== Permute 3 Clockwise ==<br />
<br />
{{case<br />
|image=u.gif<br />
|name=U-PLL b<br />
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[BLD]]<br />
|optimal=9 [[HTM]], 7 [[STM]]<br />
|text=<br />
}}<br />
{{Alg|(y) R2 U [S': U2] U R2|PLL}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
== Swap Opposite Edges ==<br />
<br />
{{case<br />
|image=H.gif<br />
|name=H-PLL, X-PLL<br />
|methods=[[EPLL]], [[CPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[ZZLL]]<br />
|optimal=10 [[HTM]], 7 [[STM]]<br />
|text=X-PLL is H-PLL + U2.<br />
}}<br />
{{Alg|[M2: U] U2 [M2: U]|PLL|vidurl=http://www.youtube.com/watch?v=RkznplJdcAI}}<br />
<br />
|<br />
<br />
== Swap Adjacent Edges ==<br />
<br />
{{case<br />
|image=z.gif<br />
|name=Z-PLL<br />
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[ZZLL]]<br />
|optimal=12 [[HTM]], 7 [[STM]]<br />
|text=<br />
}}<br />
{{Alg|M2 U M2 U M' U2 M2 U2 M' U2|PLL}}<br />
<br />
|}</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=User:Stux/CFOP_PLL_Sheet&diff=40977User:Stux/CFOP PLL Sheet2019-12-07T17:22:24Z<p>PJK: Reverted edits by *rywnd78w (talk) to last revision by Stux</p>
<hr />
<div>{| align="center" cellpadding="4px" cellspacing="0px" border="1px"<br />
| bgcolor="#DDDDDD"|<br />
<big>'''[[PLL]]'''</big><br />
<br />
<center>[[Template:PLL|<small>edit</small>]]</center><br />
|<br />
'''[[#Permutations of Edges Only|Permutations of edges only]]:'''<br />
* [[#H Permutation| H ]]<br />
* [[#U Permutation : a| Ua ]]<br />
* [[#U Permutation : b| Ub ]]<br />
* [[#Z Permutation| Z ]] <br />
|<br />
'''[[#Permutations of Corners Only|Permutations of corners only]]:'''<br />
* [[#A Permutation : a| Aa ]]<br />
* [[#A Permutation : b| Ab ]]<br />
* [[#E Permutation| E ]]<br />
|<br />
'''[[#Permutations of Edges and Corners|Permutations of corners and edges]]:'''<br />
* [[#F Permutation| F ]]<br />
* [[#G Permutation : a| Ga ]] / [[#G Permutation : b| Gb ]] / [[#G Permutation : c| Gc ]] / [[#G Permutation : d| Gd ]] <br />
* [[#J Permutation : a| Ja ]] / [[#J Permutation : b| Jb ]] <br />
* [[#N Permutation : a| Na ]] / [[#N Permutation : b| Nb ]] <br />
* [[#R Permutation : a| Ra ]] / [[#R Permutation : b| Rb ]] <br />
* [[#T Permutation| T ]] <br />
* [[#V Permutation| V ]] <br />
* [[#Y Permutation| Y ]]<br />
|}<br />
<br />
==Permutations of Edges Only==<br />
This subgroup, [[EPLL]] is used as a [[substep]] for many speedsolving methods, for example in the [[VH method]] ([[COLL]]).<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
<br />
===H Permutation===<br />
{{case<br />
|image=H.gif<br />
|name=H-PLL, X-PLL<br />
|methods=[[EPLL]], [[CPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[ZZLL]]<br />
|optimal=10 [[HTM]], 7 [[STM]]<br />
|text=X-PLL is H-PLL + U2.<br />
}}<br />
{{Alg|R2 U2 R U2 R2 U2 R2 U2 R U2 R2|PLL}}<br />
<br />
<br />
|<br />
<br />
<br />
===Z Permutation===<br />
{{case<br />
|image=z.gif<br />
|name=Z-PLL<br />
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[ZZLL]]<br />
|optimal=12 [[HTM]], 7 [[STM]]<br />
|text=<br />
}}<br />
{{Alg|U R' U' R U' R U R U' R' U R U R2 U' R' U|PLL}}<br />
<br />
<br />
<br />
|-valign="top"<br />
|<br />
<br />
<br />
===U Permutation : a===<br />
{{case<br />
|image=u1.gif<br />
|name=U-PLL a<br />
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[BLD]]<br />
|optimal=9 [[HTM]], 7 [[STM]]<br />
|text=<br />
}}<br />
{{Alg|R2 U' R' U' R U R U R U' R|PLL}}<br />
<br />
|<br />
<br />
<br />
===U Permutation : b===<br />
{{case<br />
|image=u.gif<br />
|name=U-PLL b<br />
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[BLD]]<br />
|optimal=9 [[HTM]], 7 [[STM]]<br />
|text=<br />
}}<br />
{{Alg|R' U R' U' R' U' R' U R U R2|PLL}}<br />
<br />
|}<br />
<br />
==Permutations of Corners Only==<br />
This is also known as [[CPLL]] (Corner Permute Last Layer). There is one more case in this group, the X-PLL but that is the same alg as [[H-PLL]] + U2, see [[EPLL]].<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
===A Permutation : a===<br />
{{case<br />
|image=a1.gif<br />
|name=A-PLL a<br />
|methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]]<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U2 R2 U' L' U R' U' L U R' U2 R|PLL}}<br />
<br />
|<br />
<br />
===A Permutation : b===<br />
{{case<br />
|image=a.gif<br />
|name=A-PLL b<br />
|methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]]<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y') R' U2 R U' L' U R U' L U R2 U2 R|PLL}}<br />
<br />
<br />
|-valign="top"<br />
|<br />
<br />
===E Permutation===<br />
{{case<br />
|image=e.gif<br />
|name=E-PLL<br />
|methods=[[CPLL]], [[PLL]], [[L4C]], [[ZBLL]], [[ZZLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|l' U' L' U R U' L U R' U' L U R U' L' U (x')|PLL}}<br />
<br />
|}<br />
<br />
==Permutations of Edges and Corners==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
<br />
===F Permutation===<br />
{{case<br />
|image=f.gif<br />
|name=F-PLL<br />
|methods=PLL, [[ZBLL]], [[ZZLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(R' U R U') R2 (F' U' F U) (R F R' F') R2 U'|Alg.1|cube=3x3x3&stage=PLL|}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
===G Permutation : a===<br />
{{case<br />
|image=g3.gif<br />
|name=G-PLL a<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=12 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(R U R' U' R') U F (R U R U' R') F' U R' U2 R|PLL}}<br />
<br />
|<br />
<br />
===G Permutation : b===<br />
{{case<br />
|image=g2.gif<br />
|name=G-PLL b<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=12 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) F' U' F R2 u (R' U R U' R) u' R2'|PLL}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
===G Permutation : c===<br />
{{case<br />
|image=g1.gif<br />
|name=G-PLL c<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=12 [[HTM]]<br />
|text=<br />
}}<br />
<br />
{{Alg|L' U' L U L U' F' L' U' L' U L F U' L U2 L'|PLL}}<br />
<!-- {{Alg|(y) R2' u' (R U' R U R') u R2 (y) R U' R'|PLL}} --><br />
<br />
|<br />
<br />
===G Permutation : d===<br />
{{case<br />
|image=g.gif<br />
|name=G-PLL d<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=12 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y') R' F' R F' U' L' U F R' F' L F2 R|PLL}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
===J Permutation : a===<br />
{{case<br />
|image=j1.gif<br />
|name=J-PLL a, L-perm<br />
|methods=PLL, [[ZBLL]], [[BLD]]<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U' L' U R' U2 L U' L' U2 L|Alg.11|cube=3x3x3&stage=PLL}}<br />
<br />
|<br />
<br />
===J Permutation : b===<br />
{{case<br />
|image=j.gif<br />
|name=J-PLL b<br />
|methods=PLL, [[ZBLL]], [[BLD]]<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U2 (R' U' R) U2 L' (U R' U') L|Alg.2|cube=3x3x3&stage=PLL}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
===N Permutation : a===<br />
{{case<br />
|image=n1.gif<br />
|name=N-PLL a<br />
|methods=PLL, [[ZBLL]], [[ZZLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|L2 F2 U2 F2 U' F2 L2 U2 L2 U' F2 U2 L2 U'|Alg.11|cube=3x3x3&stage=PLL}}<br />
<!-- {{Alg|(R U' L U2 R' U L')2|Alg.1(v4)|cube=3x3x3&stage=PLL}} --><br />
<br />
|<br />
<br />
===N Permutation : b===<br />
{{case<br />
|image=n.gif<br />
|name=N-PLL b<br />
|methods=PLL, [[ZBLL]], [[ZZLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R2 F2 U2 F2 U F2 R2 U2 R2 U F2 U2 R2 U|Alg.11|cube=3x3x3&stage=PLL}}<br />
<!-- {{Alg|(L' U R' U2' L U' R)2|Alg.1(v4)|cube=3x3x3&stage=PLL}} --> <br />
<br />
|-valign="top"<br />
|<br />
<br />
===R Permutation : a===<br />
{{case<br />
|image=r1.gif<br />
|name=R-PLL a<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F2 R' F' U' F' U F R F' U2 F U2 F'|Alg.1(v7)|cube=3x3x3&stage=PLL}}<br />
<!-- {{Alg|(y2) L U2 L' U2 L F' L' U' L U L F L2|Alg.1(v4)|cube=3x3x3&stage=PLL}} --><br />
<br />
|<br />
<br />
===R Permutation : b===<br />
{{case<br />
|image=r.gif<br />
|name=R-PLL b<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U2 R U2 R' F R U R' U' R' F' R2|Alg.1(v4)|cube=3x3x3&stage=PLL}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
===T Permutation===<br />
{{case<br />
|image=t.gif<br />
|name=T-PLL<br />
|methods=PLL, [[ZBLL]], [[ZZLL]], [[BLD]]<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U R' U' R' F R2 U' R' U' R U R' F'|Alg.1|cube=3x3x3&stage=PLL}}<br />
<br />
|<br />
<br />
===V Permutation===<br />
{{case<br />
|image=V.gif<br />
|name=V-PLL<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U R' U' (y) R' F' R2 U' R' U R' F R F|Alg.1(v6)|cube=3x3x3&stage=PLL}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
===Y Permutation===<br />
{{case<br />
|image=Y.gif<br />
|name=Y-PLL<br />
|methods=PLL, [[ZBLL]], [[BLD]]<br />
|optimal=13 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U' R F2 R' U R U F2 U' F2 U' F2|Alg.2|cube=3x3x3&stage=PLL}}<br />
<br />
|}</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=User:Martinss/PLL/H_box&diff=40978User:Martinss/PLL/H box2019-12-07T17:22:24Z<p>PJK: Reverted edits by *rywnd78w (talk) to last revision by Martinss</p>
<hr />
<div>{| class="wikitable" align="center" style="margin: .5em; float: left; width: 10em"<br />
!scope=col|[[User:Martinss/PLL/H|<big>H</big>]]<br />
|-<br />
|<br />
[[File:H.gif|10em|H Permutation|center|link=User:Martinss/PLL/H]]<br />
<div class="center"><small>[http://alg.cubing.net/?puzzle=3x3x3&stage=PLL&type=alg&view=playback&alg={{urlencode:M2' U M2' U2 M2' U M2' |PATH}} M2' U M2' U2 M2' U M2']</small></div><br />
|}</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Thom_Barlow&diff=40976Thom Barlow2019-12-07T17:22:21Z<p>PJK: Reverted edits by *rywnd78w (talk) to last revision by Parke187</p>
<hr />
<div>{{Infobox<br />
|NAME=Thom Barlow<br />
|IMAGE=ThomBarlow.jpg<br />
|IMAGEYEAR=2010<br />
|ALIASES=Kirjava, Kir, snkenjoi<br />
|COUNTRY=United Kingdom<br />
|BIRTHDATE=<br />
|AGE=<br />
|JOBS=<br />
|YEARSACTIVE=2004-present<br />
|ID=2006BARL01<br />
|FAMOUSFOR=[[K4]], [[FreeFOP]]<br />
}}<br />
<br />
'''Thom Barlow''' is a British speedcuber from Manchester, United Kingdom. He is the inventor of the [[K4]] method, a non-reduction 4x4 speedsolving method. Thom is a co-host of the [[CubeCast Podcast]].<br />
<br />
Thom averages sub-11 with his main method, [[Roux]]. Additionally, he is known for his wide speedcubing knowledge, having done sub-20 singles using 20 different methods.<br />
<br />
Thom is active under the username Kirjava (or simply "kir") on the [[Speedsolving Forums]]. At the same time that he contributes frequently to speedcubing theory in such threads as Random Cubing Discussion, he is well known for his snide/immature/off-the-wall/insulting/sarcastic posts. For these stunts he is hated by some and adored by as many others. He has a seven-page-long infraction list.<br />
<br />
Thom is a member of [[Team Sharp|Team #]].<br />
<br />
== Sample quotations ==<br />
* "[X|Y|Z] = XYX'ZY'Z'<br />
<br />
Used to use this for generating intuitive 5 cycles." [http://www.speedsolving.com/forum/showthread.php?22862-Random-Cubing-Discussion&p=561928#post561928] http://www.youtube.com/watch?v=y3fGelHdkXo<br />
* "I've always been arrogant. I can't help but insult the verbal diarrhea you're inflicting on me." [http://www.speedsolving.com/forum/showthread.php?28763-Which-one-is-faster-ZZ-or-CFOP&p=562141#post562141]<br />
* "it's stupid ou take teh case and smash the stack<br />
<br />
all you have to make is the slice ollowing not smooth the n it flows now and bad <br />
<br />
no problem with the solving balls" [http://www.speedsolving.com/forum/showthread.php?28795-Rubik-s-360-in-Competition&p=563983&viewfull=1#post563983]<br />
* "This isn't trying to appeal to people who can't XYX'Y' in the first place." [http://www.speedsolving.com/forum/showthread.php?28789-New-notation-idea.&p=566263#post566263]<br />
* "I think you should leave." [http://www.speedsolving.com/forum/showthread.php?22616-CubeCast-Episode-19-Ville-Sepp%E4nen.-Didn-t-say-spoop-in-the-show.&p=574553#post574553]<br />
* "not enough furries" [http://www.speedsolving.com/forum/showthread.php?29414-May-21st-O&p=578003#post578003]<br />
* "A good start would be to work out how to find webpages that contain information on CLL." [http://www.speedsolving.com/forum/showthread.php?29691-CLL-HELP&p=585111#post585111]<br />
* "I just read my post back. Sometimes this forum makes me feel like a goddamn babysitter." [http://www.speedsolving.com/forum/showthread.php?29787-What-s-the-diference(LL-Petrus)&p=587579&viewfull=1#post587579]<br />
* "Study that page like it's boobs." [http://www.speedsolving.com/forum/showthread.php?8710-The-one-answer-question-thread&p=642366&viewfull=1#post642366]<br />
<br />
From the [[Sebastián Pino Castillo]] incident:<br />
* "Kirjava: Why? I like cum [smiley]" [http://www.speedsolving.com/forum/showthread.php?29717-Sebasti%E1n-Pino-Castillo-Clock-WRs-Invalid&p=587673&viewfull=1#post587673]<br />
* "Kirjava: Le puedo mostrar fotos de mi verga si te gusta <3" [http://www.speedsolving.com/forum/showthread.php?29717-Sebasti%E1n-Pino-Castillo-Clock-WRs-Invalid&p=587673&viewfull=1#post587673]<br />
* "oh god I'm a slut" [http://www.speedsolving.com/forum/showthread.php?29717-Sebasti%E1n-Pino-Castillo-Clock-WRs-Invalid&p=587675&viewfull=1#post587675]<br />
<br />
== See also ==<br />
* [[K4]]<br />
* [[CubeCast Podcast]]<br />
<br />
== External links ==<br />
* [http://snk.digibase.ca/ Thom Barlow's website]<br />
* [http://www.youtube.com/snkenjoi Thom Barlow's Youtube Channel]<br />
* [http://www.speedsolving.com/forum/member.php?43-Kirjava Thom Barlow's Speedsolving forums profile]<br />
* [http://www.speedsolving.com/forum/search.php?do=finduser&userid=43&starteronly=1&contenttype=vBForum_Thread Created Forum Threads]<br />
<br />
[[Category:3x3x3 solvers|Barlow, Thom]]<br />
[[Category:Roux users|Barlow, Thom]]<br />
[[Category:Method inventors|Barlow, Thom]]<br />
[[Category:Speedcubers|Barlow, Thom]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Jinseong_Kim&diff=40975Jinseong Kim2019-12-07T17:22:20Z<p>PJK: Reverted edits by *rywnd78w (talk) to last revision by Bryce Springfield</p>
<hr />
<div>{{Infobox<br />
|NAME=Jinseong Kim (김진성)<br />
|IMAGE=jinseongkim.png<br />
|IMAGEYEAR=2011<br />
|ALIASES=<br />
|COUNTRY=Korea<br />
|BIRTHDATE=<br />
|AGE=<br />
|JOBS=<br />
|YEARSACTIVE=2011-2015; 2017-present<br />
|ID=2011JINS01<br />
|FAMOUSFOR=[[Feet]] Asian Champion<br />
}}<br />
'''Jinseong Kim (김진성)''' is a Korean speedcuber. One of South Korea's top cubers, he averages below 8 seconds for the Rubik's Cube.<br />
<br />
== Achievements ==<br />
{{S-start}}<br />
<br />
{{S-ach| ach=Continental Titles}}<br />
{{S-title-bef| before=[[Arifumi Fushimi]] | year=2010 }}<br />
{{S-title| title=3x3x3 With Feet Asian Champion | year=2012 }}<br />
{{S-title-aft | after=[[Yuhei Takagi]] | year=2014}}<br />
<br />
{{S-end}}<br />
<br />
[[Category:Speedcubers|Kim, Jinseong]]<br />
[[Category:Feet solvers|Kim, Jinseong]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=User:PJK&diff=40974User:PJK2019-12-07T17:22:19Z<p>PJK: Reverted edits by *rywnd78w (talk) to last revision by PJK</p>
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<div>{| border="1" width="410px" align="center" cellspacing="0" cellpadding="6" <br />
| bgcolor="#F0F0F0" |<br />
{|<br />
| bgcolor="#E0E0E0" valign="top"|[[Image:BC Solved.jpg|100px|left|]]<br />
| bgcolor="#FCFCFC" valign="top"|<br />
<font color="#408040"><br />
I'm '''Patrick Kelly''', a [[speedcuber]] from Colorado, USA.<br />
<hr><br />
[http://www.worldcubeassociation.org/results/p.php?i=2007KELL02 WCA Profile] | [http://www.pjkcubed.com/ My Homepage]<br />
<br><br />
Thanks to [http://www.speedsolving.com/wiki/index.php/User:Kenneth Kenneth] for the profile arrangement!<br />
</font><br />
|}<br />
|}</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Administrators&diff=40973Speedsolving.com Wiki:Administrators2019-12-07T17:21:41Z<p>PJK: Reverted edits by *rywnd78w (talk) to last revision by Macky</p>
<hr />
<div>'''Administrators''' are editors trusted with access to restricted tools for maintaining the Speedsolving.com Wiki.<br />
<br />
== List of active administrators ==<br />
* [[User:Brest]]<br />
* [[User:Lucas Garron]]<br />
* [[User:Macky]]<br />
* [[User:PJK]]<br />
* [[User:Sa967St]]<br />
<br />
== See also ==<br />
* [[Special:ListUsers|List of users]] (can choose to show administrators)<br />
* [[Special:ActiveUsers|List of active users]]<br />
<br />
[[Category:Speedsolving.com Wiki administration]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=BANNED&diff=40938BANNED2019-12-05T14:04:43Z<p>PJK: Reverted edits by *rj3nsik (talk) to last revision by PJK</p>
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{{Clr}}<br />
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The [[3x3x3 cube]] (also known as "[[Rubik's]] cube" and "magic cube") was invented by [[Ernő Rubik]] in 1974, and was quickly unveiled in the early 1980s.<br />
<br />
This is a mechanical and geometric puzzle composed of with 26 elements (called [[cubie]]s), which can be moved with a system of axes, that is hidden in the center of the cube. Each of the six [[face]]s is covered by 9 [[sticker]]s, among six solid colours (traditionally being white, yellow, orange, red, blue, and green). The system of axes enables each layer to turn independently, thus mixing up the colours. For the puzzle to be [[solve]]d, each face must be a solid colour.<br />
<br />
It is said to be the world's best-selling toy, with over 350 millions cubes sold worldwide as of 2009.<br />
<br />
It has inspired many widely available variations such the [[2×2×2]], the [[3×3×3]], the [[4×4×4]], the [[5×5×5]], [[big cube|larger sizes ones]], the [[Pyraminx]] (tetrahedron), the [[Skewb Diamond]] (octahedron), the [[Megaminx]] (dodecahedron) or the [[Dogic]] (icosahedron). All of these items belong to a broad category of puzzles commonly referred to as "[[twisty puzzle]]s". Some [[twisty puzzle]]s are [[shape-shifting]] (such as the [[Square One]]) or [[custom-built]] (such as [[shape modification]]s of existing mechanisms).<br />
<br />
Many subjects have been built around [[cubing]]:<br />
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<strong style="font-size: 1.8em;"> [[Solving Variations]]</strong><br />
</div><br />
* [[Speedcubing]]<br />
* [[Blindfolded Solving|Blindfolded solving]] (BLD)<br />
* [[One-Handed Solving|One-Handed solving]] (OH)<br />
* [[Fewest Moves]] (FMC)<br />
* [[Solving with feet]]<br />
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<strong style="font-size: 1.8em;">[[List of methods|Cubing methods and substeps]]</strong><br />
</div><br />
* '''[[:Category:Substeps|Common substeps]]''' :<br />
** [[Cross]], [[F2L]], [[LL]], [[OLL]], [[PLL]], [[CMLL]], [[PBL]], [[CLL algorithms (3x3x3)|CLL]], [[ELL]], [[CxLL]], [[ZBLL]], [[:Category:Substeps|more...]]<br />
* '''[[:Category:3x3x3 cube states|Common cube states]]''' :<br />
** [[Scrambled cube state|Scrambled]], [[Solved cube state|Solved]], [[F2L cube state|F2L]], [[EOline cube state|Eoline]], [[2x2x2 block cube state|2x2x2 block]], [[2x2x3 block cube state|2x2x3 block]], [[:Category:3x3x3 cube states|more...]]<br />
* [[:Category:2x2x2 beginner methods|2x2x2 beginner methods]], as the [[Ortega method]]<br />
* [[:Category:2x2x2 speedsolving methods|2x2x2 speedsolving methods]], as the [[EG method]]<br />
* [[:Category:3x3x3 beginner methods|3x3x3 beginner methods]], as [[The Beginner method]]<br />
* [[:Category:3x3x3 speedsolving methods|3x3x3 speedsolving methods]], as the [[CFOP method]]<br />
* [[:Category:Blindsolving methods|Blindsolving methods]], [[Fewest Moves techniques|Fewest Moves methods]], [[:Category:Experimental methods|Experimental methods]], [[:Category:Big Cube methods|Big Cubes methods]]<br />
* [[Fastest Videos for each Method]]<br />
|}<br />
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<strong style="font-size: 1.8em;">[[:Category:Puzzle hardware|Puzzle Hardware]]</strong><br />
</div><br />
* [[2x2x2 cubes]]<br />
* [[3x3x3 cubes]]<br />
* [[Bigcubes]]<br />
* [[Other Puzzles]]<br />
* [[Breaking in]]<br />
* [[Lubrication]]<br />
* [[Cleaning]]<br />
* '''[[:Category:Twisty puzzles|Puzzle Types]]''':<br />
** [[2x2x2]], [[3x3x3]], [[4x4x4]], [[5x5x5]], [[6x6x6]], [[7x7x7]], [[Pyraminx]], [[Megaminx]], [[Square-1]], [[Magic]], [[:Category:Twisty puzzles|more...]]<br />
|}<br />
<br />
<br />
{| style="width: 100%;"<br />
| style="float:left; border-top: 5px solid #600; background-color: #FEE; width:98%; min-width:250px; vertical-align:top; " | <div style="text-align: center; color: #111; width:100%;><br />
<strong style="font-size: 1.8em;"> [[Competitive Cubing]]</strong><br />
</div><br />
* [[Introduction to Speedcubing for Beginners]]<br />
* [[Road to Sub-15 Second Averages]]<br />
* [[Competitions General]]<br />
|}<br />
<br />
<br />
{| style="width: 100%;"<br />
| style="float:left; border-top: 5px solid #006; background-color: #EEF; width:98%; min-width:250px; vertical-align:top; " |<div style="text-align: center; color: #111; width:100%;><br />
<strong style="font-size: 1.8em;">[[:Category:Lists | Lists]]</strong><br />
</div><br />
* [[List of World Records|List of Official World Records]]<br />
* [[List of UWR|List of Unofficial World Records]]<br />
* [[Puzzle Shops| List of Puzzle Shops]]<br />
* [[List of methods|List of Cubing Methods]]<br />
|}<br />
<br />
<br />
{| style="width: 100%;"<br />
| style="float:left; border-top: 5px solid #600; background-color: #FEE; width:98%; min-width:250px; vertical-align:top; " | <div style="text-align: center; color: #111; width:100%;><br />
<strong style="font-size: 1.8em;"> [[:Category:Utilities|Utilities]] and [[:Category:Communities|Cubers' Hangouts]]</strong><br />
</div><br />
* [[List of web-based software|Web-based software]]<br />
* [[List of PC software|PC software]]<br />
* [[List of mobile software|Mobile software]] <br />
* [https://github.com/cubing/cube-code Cubing code on GitHub]<br />
<br />
* [http://www.speedcubing.com Speedcubing.com]<br />
* [[Speedsolving Forums]]<br />
* [[Rubik IRC Channel|#rubik]]<br />
|}<br />
<br />
<br />
{| style="width: 100%;"<br />
| style="float:left; border-top: 5px solid #006; background-color: #EEF; width:98%; min-width:250px; vertical-align:top; " | <div style="text-align: center; color: #111; width:100%;><br />
<strong style="font-size: 1.8em;"> [[:Category:Resources|Other Resources]]</strong><br />
</div><br />
* [[:Category:Contents]]: the top-level category of this wiki<br />
* [[:Category:Algorithms|Algorithms]]<br />
* [[Special:MediaWikiAlgDB|Algorithm Database]]<br />
* [[:Category:Cubers|Notable cubers]]<br />
* [[List of cubing websites|Cubing websites]]<br />
* [[List of YouTube cubers|YouTube cubers]]<br />
|}<br />
<br />
<br />
----<br />
----<br />
<div style="text-align:center;">[[{{SITENAME}}:About| About {{SITENAME}}]]</div></div>PJKhttps://www.speedsolving.com/wiki/index.php?title=JTLE&diff=40937JTLE2019-12-05T14:01:19Z<p>PJK: Reverted edits by *rj3nsik (talk) to last revision by Martinss</p>
<hr />
<div>{{Substep Infobox<br />
|name=JTLE<br />
|image=JTLE.jpg<br />
|proposers=John Tamanas<br />
|year=2009<br />
|anames=<br />
|variants=<br />
|subgroup=<br />
|algs=27<br />
|moves=10.6 [[HTM]]<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
|previous=[[F2L-1E(D)+EO cube state]]<br />
|next=[[LL:EO+CO cube state]]<br />
}}<br />
A system for orienting last layer corners while simultaneously placing the final DR edge. It is used in conjunction with methods which pre-orient LL edges (such as [[ZZ]] or [[Petrus]]).<br />
<br />
<br />
== JTLE solve procedure ==<br />
<br />
<br />
[[Petrus]]<br />
<br />
'''Step 1:''' 2x2x2 block<br />
<br />
The first step is exactly the same as the first step of normal Petrus.<br />
<br />
'''Step 2:''' Expand to 2x2x3<br />
<br />
The second step is exactly the same as the second step of normal Petrus.<br />
<br />
'''Step 3:''' EO<br />
<br />
The third step is exactly the same as the third step of normal Petrus.<br />
<br />
'''Step 4:''' Pseudo-F2L<br />
<br />
Solve the [[F2L]] without the DF edge piece.<br />
<br />
'''Step 5:''' Edge and orient Last Layer Corners ([[ELLC]], for short)<br />
<br />
This step inserts the missing cross piece(Solving DR)and orients the LL corners. There are only 27 algorithms for this step; they are listed below.<br />
<br />
'''Step 6:''' [[PLL]]<br />
<br />
[[PLL]] is just [[PLL]].<br />
<br />
________________________________<br />
<br />
[[ZZ]]<br />
<br />
'''Step 1:''' EOLine<br />
<br />
In this step the solver will orient all edges(For more information on edge orientation please click here.) and solve the DF and DB.<br />
<br />
'''Step 2:''' Pseudo-F2L<br />
<br />
The solver will solve [[F2L]] using only R, U , and L moves. This is exactly the same as ZZ. Remember, that the DR edge is not permanent; so you can save moves by placing another OD (opposite of D) edge in the DR spot.<br />
<br />
'''Step 3:''' Edge and orient Last Layer Corners ([[ELLC]], for short)<br />
<br />
This step inserts the missing cross piece(Solving DR)and orients the LL corners. There are only 27 algorithms for this step; they are listed below.<br />
<br />
'''Step 4:''' [[PLL]]<br />
<br />
[[PLL]] is just [[PLL]].<br />
<br />
<br />
<br />
== Example Solve ==<br />
<br />
'''scramble (F2L on D):''' U2 L2 D2 B' D2 R2 F U2 B2 U2 B' R F R' D' B' R' D' L U2<br />
<br />
'''Pseudo x-cross:''' B L R U2 R' U2 R2 y' (7)<br />
<br />
'''2x2x3:''' R U' R' U' L' U' L (7)<br />
<br />
'''Last 2 slots:''' U' R2 U' R2 U2 R U2 R2 (8)<br />
<br />
'''Pseudo ELLC:''' U' R U2 R2 U' R' U' R2 U2 R (10)<br />
<br />
'''Finish F2L and EOLL:''' D M U M' D' (5)<br />
<br />
'''PLL:''' N perm<br />
<br />
Total: 37 moves to PLL<br />
== See also ==<br />
* [[Advanced F2L]]<br />
<br />
== External links ==<br />
* [http://www.physics.rutgers.edu/~jtamanas/cube/JTLE.html JTLE algs]<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=14944 JTLE - does it have potential?]<br />
<br />
<br />
[[Category:3x3x3 other substeps]]<br />
[[Category:Acronyms]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=BLE&diff=40935BLE2019-12-05T14:01:15Z<p>PJK: Reverted edits by *rj3nsik (talk) to last revision by Jack johnston</p>
<hr />
<div>{{Substep Infobox<br />
|name=BLE<br />
|image=<br />
|proposers=[[Anthony Brooks]]<br/>[[Jack Johnston]]<br/>[[Michael Gottlieb]]<br />
|year=2014<br />
|anames=<br />
|variants=<br />
|subgroup=<br />
|algs=27<br />
|moves=<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
|previous=third [[F2L]] pair<br />
|next=[[PLL]]<br />
|previousimage=<br />
|nextimage=[[Image:OLLinfo.png|120px|left|link=OLL cube state]]<br />
<br />
}}<br />
'''BLE''', short for '''Brooks Last Edge''', is an [[OLS]] [[subset]] consisting of 27 [[algorithms]] for cases in which the [[last layer]] has all edges oriented and the [[last slot]]'s corner piece is solved. <br />
<br />
== Naming Controversy ==<br />
[[Anthony Brooks]] came up with the idea of BLE independently. However, after publishing the [[algorithms]] for the subset, Anthony discovered that [[Jack Johnston]] and [[Michael Gottlieb]] had already come up with the same subset in late 2013. BLE is the second half of their subset [[JJLS]]. Jack and Anthony later came to an agreement that it could be called BLE since Anthony spent more time on it, generated faster algorithms, and Anthony intended BLE to be used in a different way from JJLS.<br />
<br />
== See Also ==<br />
* [[JJLS]]<br />
* [[OLS]]<br />
* [[VLS]]<br />
* [[HLS]]<br />
* [[ZBLS]]<br />
<br />
== External Links ==<br />
* [https://www.speedsolving.com/forum/threads/6-80-avg-5-anthony-brooks.63829/#post-1219392 BLE algorithms PDF]<br />
* [https://www.youtube.com/watch?v=m6870pVuxBI Anthony Brooks' Q&A video on BLE]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Edison&diff=40936Edison2019-12-05T14:01:15Z<p>PJK: Reverted edits by *rj3nsik (talk) to last revision by Spacecircles</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=Edison<br />
|LOGO<br />
|YEARFOUNDED<br />
|LOCATION=South Korea<br />
|YEARSACTIVE=<br />
|AREASSERVED=South Korea<br />
|WEBSITE=<br />
|PRODUCTS=3x3, 2x2, 4x4, pyraminx, megaminx<br />
}}<br />
'''Edison''' was a [[Korea]]n puzzle brand which achieved some international prominence in the years around 2007-2012.<br />
<br />
==Manufacturer==<br />
Edison cubes were made by SinKwangSa (신광사 also transliterated as Shin-Kwang or Shin-Gwang-Sa), a company mostly specialised in selling jam-free copying papers.[https://web.archive.org/web/20130504143028/http://sinkwangsa.co.kr/] They produced the first cube in South Korea around 1990 with the name of "Nobel cube". The Nobel Cube was an exceptionally stiff cube, and it was impossible to speedcube with it. <br />
<br />
The Edison Cube was their most famous product in the speedcubing community, and for a few years around 2007-2010 it was comparable to the other speedcubing brands such as the Rubik's DIY and the Chinese speedcubes. The Edison Cube was, however, very hard to buy outside of South Korea, although it could be acquired from the Japanese puzzle company [[Tribox]]. In 2009 User:Osaka on the speedsolving forum set up www.edicubes.com to aid ordering and shipping from South Korea.[https://www.speedsolving.com/forum/threads/edison-cubes-for-sale.12240/]<br />
<br />
SinKwangSa may have made the [[Joy Cube]], sold for a limited time by cubenjoy.com - a Korean cubing webstore.[https://www.speedsolving.com/forum/threads/korean-cubes.35318/] They were also responsible for the "Sky Cube", which may, however, have just been a rebranded Chinese import.[https://www.speedsolving.com/forum/threads/sky-cube-review.22313/]<br />
<br />
==Products==<br />
===Edison Cube===<br />
[[Image:Edison-cube.jpg|thumb|Edison Cube]]<br />
The Edison 3x3 cube was notable for being one of the heaviest 3x3x3 cubes available. It was stiff when new, and required lubrication/breaking in. The cubies were very square with no anti-pop mechanisms. There was some forward corner-cutting of around 35-40 degrees, but no reverse corner-cutting. The sticker shades were very dark.[https://www.speedsolving.com/forum/threads/edison-cubes.39143/]<br />
<br />
===Other puzzles===<br />
There were other puzzles available in the Edison brand. These included:[https://www.speedsolving.com/forum/threads/edison-cubes.2863/]<br />
*2x2x2<br />
*4x4x4<br />
*5x5x5<br />
*Siamese 3x3x3<br />
*Pyraminx<br />
*Megaminx<br />
*Square-1<br />
<br />
==External links==<br />
*[https://www.speedsolving.com/forum/threads/korean-cubes.35318/ Korean Cubes], Discussion in 'Hardware Area' started by hyunchoi98, Feb 10, 2012.<br />
<br />
[[Category:Puzzle Manufacturers]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Template:A-PLL(a)&diff=40934Template:A-PLL(a)2019-12-05T14:01:05Z<p>PJK: Reverted edits by *rj3nsik (talk) to last revision by Maarc</p>
<hr />
<div>===A Permutation : a===<br />
{{case<br />
|image=a1.gif<br />
|name=A-PLL a<br />
|methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]]<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(x) R' U R' D2 R U' R' D2 R2 (x')|Alg.01(v1)|cube=3x3x3&stage=PLL|vidurl=https://youtu.be/SSqpzf22iWQ?t=2}}<br />
{{Alg|l' U R' D2 R U' R' D2 R2 (x')|Alg.01(v2)|cube=3x3x3&stage=PLL|vidurl=https://youtu.be/6WcKlOTiz0I?t=276}}<br />
{{Alg|(x') R' D R' U2 R D' R' U2 R2 (x)|Alg.01(v3)|cube=3x3x3&stage=PLL|}}<br />
{{Alg|l' U R' (z) r2 U R' U' r2 (z) L2' (x')|Alg.01(v4)|cube=3x3x3&stage=PLL|}}<br />
{{Alg|R' F R' B2 R F' R' B2 R2|Alg.01(v0)|cube=3x3x3&stage=PLL|}}<br />
{{Alg|(y x') R2 u2 r' F' r u2 R' U l'|Alg.02(v1)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y x') R2 D2 R' U' R D2 R' U R'|Alg.02(v2)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y' x) L2 D2 L' U' L D2 L' U L' (x')|Alg.02(v3)|cube=3x3x3&stage=PLL}}<br />
{{Alg|B2 R2 B' L' B R2 B' L B'|Alg.02(v0)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2 z) F2 R U2 R' U2 F2 L' U2 L U2 (z')|Alg.03(v1)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y z') U2 R U2 R' F2 U2 L' U2 L F2 (z)|Alg.03(v2)|cube=3x3x3&stage=PLL}}<br />
{{Alg|B2 U R2 U' R2 B2 D' R2 D R2|Alg.03(v0)|cube=3x3x3&stage=PLL}}<br />
{{Alg|R' U2 R2 U' L' U R' U' L U R' U2 R|Alg.04(v1)|cube=3x3x3&stage=PLL}}<br />
{{Alg|R U' L' U' L2 U' R2 U L2 U' R2 U2 L U R'|Alg.05(v1)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y') R U R' F' r U R' U' r' F R2 U' R'|Alg.06(v1)|cube=3x3x3&stage=PLL}}<br />
{{Alg|F U F' L' B L F' L' B' L F2 U' F'|Alg.06(v0)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y') r U r' U' r' F r2 U' r' U' r U r' F'|Alg.07(v1)|cube=3x3x3&stage=PLL|vidurl=https://youtu.be/vOL3_h093aM?t=81}}<br />
{{Alg|B L B' U' B' U B2 L' B' U' B L B' L' U|Alg.07(v0)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y) R L D2 R' U' R D2 R' U L'|Alg.08(v1)|cube=3x3x3&stage=PLL}}<br />
{{Alg|B F D2 B' U' B D2 B' U F'|Alg.08(v0)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y') R U R' U' R' F R U R' U' R' F' R U R2 U' R'|Alg.09(v1)|cube=3x3x3&stage=PLL}}<br />
{{Alg|F U F' U' F' L F U F' U' F' L' F U F2 U' F'|Alg.09(v0)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y') R U R' U R2 D' R U' R' D R U R U' R U' R'|Alg.10(v1)|cube=3x3x3&stage=PLL}}<br />
{{Alg|F U F' U F2 D' F U' F' D F U F U' F U' F'|Alg.10(v0)|cube=3x3x3&stage=PLL}}<br />
{{Alg|B2 D B2 D' R2 B2 U' B2 U R2|Alg.11(v1)|cube=3x3x3&stage=PLL}}</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=User:PJK&diff=40933User:PJK2019-12-05T14:01:03Z<p>PJK: Reverted edits by *rj3nsik (talk) to last revision by PJK</p>
<hr />
<div>{| border="1" width="410px" align="center" cellspacing="0" cellpadding="6" <br />
| bgcolor="#F0F0F0" |<br />
{|<br />
| bgcolor="#E0E0E0" valign="top"|[[Image:BC Solved.jpg|100px|left|]]<br />
| bgcolor="#FCFCFC" valign="top"|<br />
<font color="#408040"><br />
I'm '''Patrick Kelly''', a [[speedcuber]] from Colorado, USA.<br />
<hr><br />
[http://www.worldcubeassociation.org/results/p.php?i=2007KELL02 WCA Profile] | [http://www.pjkcubed.com/ My Homepage]<br />
<br><br />
Thanks to [http://www.speedsolving.com/wiki/index.php/User:Kenneth Kenneth] for the profile arrangement!<br />
</font><br />
|}<br />
|}</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=3x3x3_With_Feet&diff=409323x3x3 With Feet2019-12-05T14:00:42Z<p>PJK: Reverted edits by *rj3nsik (talk) to last revision by Underwater Cuber</p>
<hr />
<div>'''3x3x3 with Feet''', commonly referred to as simply '''Feet''', is a former [[WCA]] [[event]] in which the object was to solve a [[Rubik's Cube]] with only your feet. The solver may only touch the cube with their feet during [[inspection]] as well as the solve.<br />
<br />
In 2018, the WRC decided after a vote that 3x3 With Feet should be removed in 2020, with a WCA Board vote in early 2019. This sparked praise and anger in the community due to the mixed opinions of its worthiness as an event. An unofficial strawpoll was held on the matter and results turned out incredibly close, 51% to 49% in favor of removing the event.<br />
<br />
On December 3rd 2019 the official decision was announced to remove the event<br />
<br />
== Parts of the feet to use ==<br />
<br />
Basically, you want to try to use your big toe to turn each individual layer needed while trying to hold down the other two layers with your other foot. <br />
By knowing how much pressure is needed to hold down the other two layers with your other foot, it will take practice.<br />
<br />
Also, you could try to turn the top layer of the cube with your big toe while holding the bottom two layers with your other foot. It might work for you or not.<br />
<br />
Try to solve the cube with the least amount of moves, so I would suggest using the Petrus Method or another method that uses the least amount of moves.<br />
<br />
== Well Known Feet Solvers ==<br />
* [[Louis Cormier]]<br />
* [[Jakub Kipa]]<br />
* [[Gabriel Pereira Campanha]]<br />
* [[Daniel Rose-Levine]]<br />
<br />
== See Also ==<br />
* [[One-Handed Solving]]<br />
* [[Blindsolving]]<br />
* [[Fewest Moves]]<br />
<br />
[[Category:Solving Variants]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Talk:BANNED&diff=40931Talk:BANNED2019-12-05T14:00:35Z<p>PJK: Reverted edits by *rj3nsik (talk) to last revision by PJK</p>
<hr />
<div>Today I've upgraded MediaWiki to 1.31. It has quite a few new features, you can see here:<br />
https://www.mediawiki.org/wiki/MediaWiki_1.31<br />
Also looking into changing the theme a bit to something more modern. If you guys have any ideas, post them here. Also, on the homepage I see the "Template:NUMBEROFVIEWS" isn't showing correctly, please resolve that.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 10:53, 23 August 2018 (UTC)<br />
: It looks like the "Template:NUMBEROFVIEWS" has been deleted from MediaWiki 3 years ago. See [https://www.mediawiki.org/wiki/Help:Magic_words#Statistics] and [https://gerrit.wikimedia.org/r/#/c/mediawiki/core/+/150699/21/includes/MagicWord.php]. I suggest using "''... and contibute to our {{NUMBEROFEDITS}} edits.''" with template <nowiki>{{NUMBEROFEDITS}}</nowiki>. Regards, --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:09, 28 August 2018 (UTC)<br />
: Moreover, this version of the main page isn't showing correctly on my (wide) screen [https://zupimages.net/up/18/35/y1th.jpg]. I just edited it (using the more modern version I made a while ago). Undo if you think it's necessary. Regards, --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:09, 28 August 2018 (UTC)<br />
<br />
<br />
<br />
== Vandalism ==<br />
Several aricles has been deleted yesterday by [[User:Dsiuth_swaed]] (vandalism). Could someone restore them ? Here are the concerned pages : [[Cross]], [[Category:Big Cube methods]], [[3x3x3 Blindfolded]], [[SpeedSolving.com Wiki]], [[Alexander Lau]], [[Gilles Roux]], [[Gans]], [[US Nationals and Open 2008]] --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 11:52, 30 September 2018 (UTC)<br />
: Working on it, though when I go back to Restore the deletion log I'm getting "Some or all of the undeletion failed: Invalid or missing revision.<br />
: You may have a bad link, or the revision may have been restored or removed from the archive."<br />
: Annoying. Looking into it now. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 14:46, 30 September 2018 (UTC)<br />
:: I found some old revisions in the [https://archive.org/web/ Wayback Machine] and copy them here: [[Gilles Roux/old revision]], [[Cross/old_revision]]. Also, it seems that registred users cannot edit the "broken" pages ([[Cross]], [[SpeedSolving.com Wiki]], [[Alexander Lau]], [[Gilles Roux]], [[US Nationals and Open 2008]]) (getting "edits conflict"). --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:33, 1 October 2018 (UTC)<br />
::: I was thinking that route worse case, but want to figure out why I'm having this issue. 2 questions you may know the answer to: 1) how can we prevent this issue from happening again? and 2) Registered users can't edit "broken" pages, what do I need to do to solve this? I've searched and don't see any options to adjust this. I know the basics of Mediawiki but otherwise new to it. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 03:49, 2 October 2018 (UTC)<br />
:::: I don't know many things about wikis too but I found this : according to Mediawiki website, this could be [https://www.mediawiki.org/wiki/Manual:Database_inconsistencies Database inconsistencies] (maybe due to errors during Mediawiki update). There are a script to solve this ([https://www.mediawiki.org/wiki/Manual:FindAnomalies.php FindAnomalies.php]). Someone else had a similar problem after update ([https://phabricator.wikimedia.org/T200653 here]) and the given solution is [https://www.mediawiki.org/wiki/Manual:PopulateRevisionSha1.php PopulateRevisionSha1.php]. I can't really help more... --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 15:53, 3 October 2018 (UTC)<br />
::::: I've tried those with no luck, still working at it. Have it noted, I'm away for the coming couple weeks but will try further in when I'm back. I'll paste the latest revision I see for the deleted pages on the discussion of the page. Nice homepage! --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 09:26, 6 October 2018 (UTC)<br />
<br />
== Better Homepage? ==<br />
<br />
Having a look at another puzzle wiki, the homepage has a list of facts and a bit easier navigation for new people to the site. I like the layout and format. Should we modify this homepage to be a bit more inviting or leave it as is?<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 08:37, 1 October 2018 (UTC)<br />
: I (just) started something : [[User:Martinss/Better main page]]. Is that the kind of things you think of ? --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 21:36, 1 October 2018 (UTC)<br />
<br />
:: That looks better I think, though on mobile the alignment is a bit off. Looking good - we just need to focus on making it responsive. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 03:22, 2 October 2018 (UTC)<br />
<br />
::: On the desktop version of the homepage the most viewed icons are left aligned. You think it would be better centered? --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 09:02, 21 October 2018 (UTC)<br />
<br />
:::: The homepage looks pretty good, perhaps we should have a section at the top to introduce people to speedcubing first? Things like How to Solve a Cube, Intro to Speedcubing, How to Compete, How to Practice, BLD Tutorial, etc. What do you think? --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 11:55, 4 December 2018 (UTC)</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=User_talk:PJK&diff=40930User talk:PJK2019-12-05T14:00:33Z<p>PJK: Reverted edits by *rj3nsik (talk) to last revision by PJK</p>
<hr />
<div>For some reason the images does not load anymore. I tried to restart and two diffrent browsers but the same... // [[User:Kenneth|Kenneth]] 08:25, 30 September 2008 (UTC)<br />
<br />
<br />
:I somehow suspected it was something you did :)<br />
<br />
== Main page should be protected ==<br />
↑ legacy name, but preserved for link compatibility<br />
== Extension should be installed ==<br />
Hello, you already deleted accounts [[Special:Contributions/SockOfPiotrGrochowski|SockOfPiotrGrochowski]], [[Special:Contributions/Sock2OfPiotrGrochowski|Sock2OfPiotrGrochowski]], [[Special:Contributions/Sock3OfPiotrGrochowski|Sock3OfPiotrGrochowski]],... But this user creates new accounts and edits main page. You should may be protect the main page ", but make sure that the last edit is by me, [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]])". Regards --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 16:39, 9 April 2018 (UTC)<br />
: User [[User:Sock4OfPiotrGrochowski]] edited my original message at 18:09, 9 April 2018 (UTC), here is a copy of my origninal message "''Hello, you already deleted accounts [[Special:Contributions/SockOfPiotrGrochowski|SockOfPiotrGrochowski]], [[Special:Contributions/Sock2OfPiotrGrochowski|Sock2OfPiotrGrochowski]], [[Special:Contributions/Sock3OfPiotrGrochowski|Sock3OfPiotrGrochowski]],... But this user creates new accounts and edits main page. You should may be protect the main page. Regards --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 16:39, 9 April 2018 (UTC)''" --[[User:Martinss|Martinss]] ([[User talk:Martinss|talk]]) 17:14, 10 April 2018 (UTC)<br />
:: It is not accurate to say it's an edit. What it actually is, is a middle quote insertion: <code>", but make sure that the last edit is by me, [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]])"</code>. [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]]) 17:18, 10 April 2018 (UTC)<br />
<br />
<big>Wouldn't a better solution be installing an extension that [https://www.mediawiki.org/wiki/Extension:MobileDetect detects mobile or desktop], so that the wiki would be able to detect mobile or desktop and display the appropriate Main Page?</big> [[User:Martinss has no PC|Martinss has no PC]] ([[User talk:Martinss has no PC|talk]]) 17:40, 10 April 2018 (UTC)<br />
<br />
Martinss has no PC. {{User:Martinss has no PC}}<br />
<br />
'''Edit: Now that the extension is installed, Main Page is now great in both mobile and desktop, because it automatically renders the appropriate design.''' [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]]) 17:58, 12 April 2018 (UTC)<br />
<br />
Edit: Someone changed the skin and Martinss made fun of it by using the mobile main page on it, what's the point? [[User:Sock4OfPiotrGrochowski|Sock4OfPiotrGrochowski]] ([[User talk:Sock4OfPiotrGrochowski|talk]]) 10:32, 17 September 2018 (UTC)<br />
<br />
- There was an upgrade to the wiki to bring it to the latest version. The homepage appears to render fine on mobile and on desktop. Do you have other suggestions? Note 60% of users are on mobile.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 05:07, 18 September 2018 (UTC)<br />
<br />
== Vandalism continues ==<br />
<br />
Hi Pat, I have deleted a bunch of the bot users now as you can see here [[Special:Log/delete]]. It seems it is around 1-2 a day and they keep comming and it looks like all are from the same source. // [[User:Kenneth|Kenneth]] 23:47, 29 December 2009 (UTC)<br />
<br />
Re: I noticed Kenneth. I am going to install a captcha soon. I literally just finished upgrading the wiki, and I was waiting to install the captcha until after the upgrade. Thanks for keeping an eye out and deleting it as it comes. Cheers. <br />
<br />
Edit: I installed recaptcha for new registrations. --[[User:PJK|PJK]] 00:12, 30 December 2009 (UTC)<br />
<br />
:Nice, then we will hopefully not get anymore of those =) [[User:Kenneth|Kenneth]] 10:08, 30 December 2009 (UTC)<br />
<br />
:Edit; ''"Your edit includes new external links. To help protect against automated spam, please type the two words you see in the box below:"''<br />
:I got the captcha when I was editing a page because it had external links, I don't think that option is needed, it will only become annoying if you do several edits. Is it possible to remove that part? // [[User:Kenneth|Kenneth]] 11:59, 30 December 2009 (UTC)<br />
<br />
::Ah, I see. Okay, I have disabled that for logged in users. I have also enabled anonymous editing, meaning users don't need to be logged in to edit. However, if they post a link, they will have to go through the recaptcha. Does that sound good, or do you have a better suggestion? --[[User:PJK|PJK]] 18:23, 31 December 2009 (UTC)<br />
<br />
:::Na, it's great, just didn't like to have to mess with it every time you add a link, it is in the algs template, say you add algs using that to all CxLL pages = 42 of them... you can figure the rest =) // [[User:Kenneth|Kenneth]] 20:28, 31 December 2009 (UTC)<br />
<br />
::::Yeah, I understand. Alright, sounds good, let me know if you notice any errors or anything missing that may have been lost during the upgrade.--[[User:PJK|PJK]] 20:33, 31 December 2009 (UTC)<br />
<br />
== GIF doesn't work if you use the Thumb setting ==<br />
<br />
[[wiki:General_discussion#Creation_of_a_Help_link|Here]] [[User:MaeLSTRoM|MaeLSTRoM]] told me that you sometimes handle Wiki issues, and that I should tell you the following. <br><br />
<br />
I've just created a GIF for the commutator page and discovered that you don't get a working GIF if you use the Thumb setting to display it. I've double checked and Wikipedia doesn't have this issue. I've personally overcome the problem by changing the resolution of the GIF but of course this is more of a stop gap measure. Below is my GIF using the thumb feature. I suspect this is more an issue for those creating the Wiki software to deal with, but I don't know. Thanks for your time. [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 17:23, 29 November 2012 (EST)<br />
<br />
[[File:Break down of Commutator A B A B If there is no overlap.gif|100px|thumb|left|alt text]]<br />
[[File:Break down of Commutator A B A B If there is no overlap.gif|100px]]<br />
[[File:Break down of Commutator A B A B If there is no overlap.gif|100px|thumb]]<br />
[[File:Break down of Commutator A B A B If there is no overlap.gif|100px|thumb|left]]<br />
<br />
<br style="clear:both" /><br />
<br />
: Thanks for reporting this. if you don't use the Thumb setting, what happens? Does it not show up at all? This really sounds like a wikimedia issue. Perhaps I need to upgrade if this issue isn't happening on wikipedia. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 22:08, 29 November 2012 (EST)<br />
:: What you get is what you see above, just the first frame. Below is the code I used above...<br />
<br />
::<nowiki>[[File:Break down of Commutator A B A B If there is no overlap.gif|100px|thumb|left|alt text]]</nowiki><br />
:: The others you now see are other variations of that code.<br />
:: [[Commutator#No_overlap | Here ]] is the animation working on this Wiki using the code below..<br />
:: <nowiki>[[File:Break down of Commutator A B A B If there is no overlap.gif]]</nowiki><br />
:: I had to specifically create the gif to be the right size.<br />
<br />
:: Here is a link to a WP page where it is working...[http://en.wikipedia.org/wiki/Circular_polarization ] The gif is on the right.<br />
:: The code used there is below..<br />
:: <nowiki>[[[Image:Circular.Polarization.Circularly.Polarized.Light Right.Handed.Animation.305x190.255Colors.gif|thumb|305px|The [[electric field]] vectors of a traveling circularly polarized electromagnetic wave.]]</nowiki><br />
:: This is actually a pretty big deal for someone trying to introduce animations on this Wiki.<br />
<br />
:: Actually, I just had a great idea and it worked ! <br />
:: While I would strongly encourage you to do the upgrade to see if they dealt with this issure, I just realized that I could use WP to create the right size of gif.<s> I just went to that WP page I linked to and saved the page on my computer. I then grabbed the re-sized gif out of the folder that it was saved to.</s> Create a page with the right sized gif and right-click on it. That is to say, I used the WP software to create the right sized gif.<br />
:: This is exactly the kind of work around that I would put the the Help page if the upgrade doesn't work.-- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 19:10, 30 November 2012 (EST)<br />
::: I will upgrade this in the next couple weeks. I will update you here when I do so. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 23:20, 30 November 2012 (EST)<br />
:::: Sounds good. I have a related animation in the works. --[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 13:21, 1 December 2012 (EST)<br />
<br />
== Creation of a Help link ==<br />
<br />
(This is the same guy as above writing)<br><br />
As it happens MaeLSTRoM was telling me the reason you guys don't have a help link after I made the suggestion that you guys might create one. Just in case, I though I would point out [[Speedsolving.com_Wiki:General_discussion#Creation_of_a_Help_link |this discussion]] I had with him and see if you agree with his views. I'm assuming you would be the guy that would create it. --[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 17:57, 29 November 2012 (EST)<br />
<br />
: The link you posted doesn't work for me. What exactly is a help link? --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 22:08, 29 November 2012 (EST)<br />
:: Sorry, should have checked it, [[Speedsolving.com_Wiki:General_discussion#Creation_of_a_Help_link |here it is]]<br />
:: It would be a link in the left hand column that basically tells people to use Wikipedia help. My comment explains things in more detail. --[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 00:29, 30 November 2012 (EST)<br />
:::I'm still a bit confused. Can you link to an example help link on another wiki page? I'd be glad to add the link to the left column if you tell me what the URL to link to is. It is great to have a wikipedia editor here. I'm sure there is a lot of room for improvement. This wiki has been developing nicely over the years now and is a great resource of information for the cubing community. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 04:50, 30 November 2012 (EST)<br />
:::: I agree about this being a great resource, I really believe in these kind of community efforts. "Many hands make lite work."<br />
:::: [http://en.wikipedia.org Here] is the home page of WP and the help link is on the left.<br />
:::: Give me a GO and I will begin creating the help page. It won't be much, just a series of links to the main help pages of WP and a collection of useful things to know regarding things that are specific to this Wiki. -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 19:21, 30 November 2012 (EST) .....(Note the other comment in other thread. (I missed yours last time.))<br />
::::: Go for it. Will it be http://speedsolving.com/wiki/Help:Contents? I will get the link on the left once you get it built and we can edit it a bit. Cheers --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 23:20, 30 November 2012 (EST)<br />
:::::: Good stuff, I'll put it there. -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 13:27, 1 December 2012 (EST)<br />
::::::: Err, wouldn't the link be http://speedsolving.com/wiki/index.php/Help:Contents? Seems to be a walkthrough for a unknown random method atm, so it can be cleared. [[User:MaeLSTRoM|MaeLSTRoM]] ([[User talk:MaeLSTRoM|talk]]) 13:43, 1 December 2012 (EST)<br />
:::::::: I don't really now the difference myself, I just came here to say that I don't know how to put one at '''/wiki/Help:Contents''' and that I will be putting it at '''/wiki/index.php/Help:Contents''' instead, for now. That being said. WP uses /wiki/Help:Contents. <br />
:::::::: BTW someone seems to have accidentally created the '''/index.php/''' page already. Nothing links to it right now. -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 14:16, 1 December 2012 (EST)<br />
<br />
::::::::: Go ahead and remove that and edit it, since it is a useless page.--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 20:45, 1 December 2012 (EST)<br />
<br />
== Use of SVG image files ==<br />
<br />
I don't think this is a forum question...<br />
<br />
I noticed we can't use vector graphics images. Does mediawiki not have the capability or is it too much load on the server or something else? --[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 16:49, 2 December 2012 (EST)<br />
<br />
:Mediawiki should support them, because WP does. It's probably just this version or something. The real question is, do we need to have svg files? I think that for pretty much every case, a raster image would be acceptable. From what I can tell, the large amount of them on WP is to move towards a more flexible image format, but for this small-scale wiki, we don't particularly need them, at least, that's my opinion. [[User:MaeLSTRoM|MaeLSTRoM]] ([[User talk:MaeLSTRoM|talk]]) 18:12, 2 December 2012 (EST)<br />
:: Personally I work almost exclusively with svg images. I find it a very powerful way to create graphics. Particularly 3D or Axonometric projections. I created the animation and first several images in the WP circular polarization article using the vector graphics software Inkscape. http://en.wikipedia.org/wiki/Circular_polarization .<br><br />
:: Tonight I've been working on a Rubik's cube that I plan to use on the commutator page. (Not Axonometric but 3D perspectivie). Its not the end of the world if PJK can't swing it but it would make things more straight forward. I would likely load a svg version on MediaCommons and then a raster version on this site. If I understand things right, the reason they want them on WP is because there is no loss of image quality when you pick a given resolution.<br />
:: By the way...just came across [http://cube.crider.co.uk/visualcube.php VisualCube], which people seem to be using to create their cube images, will be sure to add it to the help files. -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 08:16, 3 December 2012 (EST)<br />
::: Will an upgrade solve this or is there a setting I can change to allow svg? I don't recall changing anything to disallow them, and it shouldn't be too much load on the server. I can always upgrade the server if absolutely needed. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 08:22, 3 December 2012 (EST)<br />
:::: Oh no, I wouldn't go to the trouble of upgrading the server. I'm not sure how much you know about svg, but after anyone creates an svg they could just create and place a very high raster version on this website and use the thumb feature to scale it appropriately. And if they came across a svg on wikimedia commons they could just put the [http://commons.wikimedia.org/wiki/File:Circular.Polarization.Circularly.Polarized.Light_Without.Components_Left.Handed.svg 2000px high res version that is provided] on to this site. (Or link directly to it...maybe)<br />
:::: I searched the mediawiki site and came across [http://www.mediawiki.org/wiki/Manual:Image_administration#SVG this]. It looks like you would have to download some supplementary software.<br />
:::: By the way, just by chance, I came across this quote which was [http://www.mediawiki.org/wiki/Manual:Image_administration#GIF directly above it] >>For thumbnailing GIF-Animations under windows, you need to install ImageMagick as described above.<< So you won't need to update things. And ImageMagick will do the svg conversion as well. Sweet! (I think) -- [[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 09:55, 3 December 2012 (EST)<br />
<br />
== Requesting installation of [https://www.mediawiki.org/wiki/Extension:ParserFunctions ParserFunctions] ==<br />
<br />
Currently all articles using <nowiki>{{Infobox}}</nowiki> have a default "<nowiki>{{{NAME}}} in {{{IMAGEYEAR}}}</nowiki>", regardless of whether or not IMAGEYEAR exists. When IMAGEYEAR doesn't exist, it just leaves a blank "<nowiki>{{{NAME}}} in </nowiki>". Using <nowiki>{{#if:}}</nowiki> (part of ParserFunctions), you can make the "<nowiki>{{{NAME}}} in {{{IMAGEYEAR}}}</nowiki>" not show when there is no IMAGEYEAR added. This would help clean up a lot of articles. [[User:Randomno|Randomno]] <nowiki>[</nowiki>[[User talk:Randomno|talk]]<nowiki>]</nowiki> 12:01, 5 January 2015 (UTC)<br />
:Honestly the other more reasonable option would be to put "????" or "Unknown" if we really don't know the year of the image, although usually the year can be derived from the attached metadata of the image, so this seems like an unnecessary complication for something that is only an issue in the minority of cases. [[User:MaeLSTRoM|MaeLSTRoM]] ([[User talk:MaeLSTRoM|talk]]) 12:13, 5 January 2015 (UTC)<br />
::<nowiki>{{#if:}}</nowiki> can still be an extremely useful tool when creating infoboxes. It doesn't really complicate things, since the only difference is a small change to the template. [[User:Randomno|Randomno]] <nowiki>[</nowiki>[[User talk:Randomno|talk]]<nowiki>]</nowiki> 12:22, 5 January 2015 (UTC)<br />
::: I've installed it. Let me know if it needs any additional configuration. If it causes any issues, we can easily disable it. --[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 23:29, 6 January 2015 (UTC)<br />
::::TY. [[User:Randomno|Randomno]] <nowiki>[</nowiki>[[User talk:Randomno|talk]]<nowiki>]</nowiki> 23:54, 6 January 2015 (UTC)</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Talk:PLL&diff=40917Talk:PLL2019-12-05T07:42:27Z<p>PJK: /* Format of PLL Page */ new section</p>
<hr />
<div>Just learned the N(a) and N(b) perms and they were written as L U' R U2 L' U R' L U' R U2 L' U R' U' and R' U L' U2 R U' L R' U L' U2 R U' L U respectively. I noticed that they were actually two repetitions of a shorter algorithm so I changed it so other cubers will have an easier time learning those perms. I turned N(a) into (L U' R U2 L' U R')2 U' and N(b) into (R' U L' U2 R U' L)2 U.<br />
<br />
~ Eleredo<br />
<br />
----<br />
<br />
Quick question: Is a Ja Perm same as a L perm and if it is, maybe a alternate name block on that PLL? [[User:MaeLSTRoM|MaeLSTRoM]] 17:40, 14 January 2011 (EST)<br />
<br />
==Templates==<br />
I'm thinking it might be good to have each case in a template, aspecially the PLLs, then you can put the cases at other pages too but still all algs added will go to the same place, no matter if it is edited on page x or y.<br />
<br />
But I'm not sure it is doable, have to test it a little...<br />
<br />
// [[User:Kenneth|Kenneth]] 09:36, 25 August 2010 (UTC)<br />
<br />
It works, but after edit you will be at the template page and not at the page you started from, a smaller problem I think...<br />
<br />
I think I got it, a little menu in top of the pic that have links to the pages the template is used on =)<br />
<br />
{{H-PLL}}<br />
<br />
=Old talk=<br />
It is possible to remove the huge table of contents and make links to the sections in a nice table instead, it looks much better.<br />
<br />
Open the editor and look at the next line after this, it removes the table, the next line removes the section edit tabs if one likes that (removed it again becuse it took away the tabs from this page)<br />
<br />
__NOTOC__<br />
<br />
// [[User:Kenneth|Kenneth]] 21:14, 30 August 2008 (UTC)<br />
<br />
I made an example image that shows how LL cases can be displayed, this is right side J-PLL<br />
<br />
[[image:R J PLL.gif]]<br />
<br />
Looking good? I think it does, maybe a little higher side pices and roundes stickers would be nice.<br />
<br />
If anyone can make nicer looking images than mine then things is good (I used pain(t) and that is not a good tool)<br />
<br />
// [[User:Kenneth|Kenneth]] 05:18, 31 August 2008 (UTC)<br />
<br />
EDIT: I skiped that image idéa if someone wonders what happend =) // [[User:Kenneth|Kenneth]] 14:41, 1 October 2008 (UTC)<br />
<br />
=== Table of contents ===<br />
<br />
Here is a example of how to solve the problem with that disturbing TOC<br />
<br />
Edit:<br />
Remade it, tiny:<br />
<br />
{{PLL}}<br />
<br />
Bah! I put it on the page and remove the TOC :)<br />
<br />
// [[User:Kenneth|Kenneth]] 08:38, 1 September 2008 (UTC)<br />
<br />
<br />
<br />
I think we should color code (if possible) the algorithms that are most commonly used for OH. Or maybe put them in a seperate section if possible. What do you guys think? <br />
<br />
[[User:Rubik&#39;s Cube Fan|Rubik&#39;s Cube Fan]] 18:44, 30 September 2008 (UTC)<br />
<br />
: In that case I think it is better to make sub pages under BLD for recommnded OLL's and PLL'. It is pretty easy to colour code but it makes the wiki code messy with all those "font" tags and colour codes. I make an example here, click edit to see how it looks:<br />
<br />
* <font color="#008060">R U R' U R U2 R'</font><br />
<br />
// [[User:Kenneth|Kenneth]] 14:41, 1 October 2008 (UTC)<br />
<br />
== Aa Perm ==<br />
<br />
[http://alg.cubing.net/?stage=PLL&type=alg&view=playback&alg=%28y-%29_r_U_r-_U-_r-_F_r2_U-_r-_U-_r_U_r-_F- (y') r U r' U' r' F r2 U' r' U' r U r' F'] doesn't seem to be an A perm. The scrambled view on alg.cubing doesn't look like one... [[User:Randomno|Randomno]] ([[User talk:Randomno|talk]]) 23:06, 12 September 2014 (UTC)<br />
<br />
* it is an A-perm, the top layer is just rotated a quarter turn. You can tell that it is an a-perm because it containes a 1x2x2 block surrounded by 2 stickers of the same color. [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 04:19, 2 October 2015 (UTC)<br />
<br />
== Mobile viewing issues ==<br />
<br />
On mobile, the images for each case show as quite small. The tables needs to be divided up a bit. Also the case for the OLL page. Please assist with makes these changes and test on mobile to ensure it looks okay. Thanks.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 09:03, 12 September 2018 (UTC)<br />
<br />
I've fixed the mobile issues. Now we need to update the algs with a list of good algs. We don't want to have a bunch of bad algs on here, there is no point. Lets modify these algs to ensure only good algs are listed.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 04:02, 20 September 2018 (UTC)<br />
<br />
Mobile issues have been fixed, what can we do to make this page more useful/easy to use?--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 06:56, 6 December 2018 (UTC)<br />
<br />
= J Perm =<br />
As J perm a is [https://alg.cubing.net/?stage=PLL&type=alg&view=playback&alg=y2_L_U-_R-_U_L-_U2_R_U-_R-_U2_R y2 L U' R' U L' U2 R U' R' U2 R], why isn't there [https://alg.cubing.net/?stage=PLL&type=alg&view=playback&alg=y2_R-_U_L_U-_R_U2_L-_U_L_U2_L- y2 R' U L U' R U2 L' U L U2 L'] among the algorithms for J perm b?<br />
: Please feel free to edit it as you see issues.--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 01:57, 13 February 2019 (UTC)<br />
:: I added it, but don't know how to number it. — [[User:Kephasp|Kephasp]] ([[User talk:Kephasp|talk]]) 13:03, 14 February 2019 (UTC)<br />
<br />
== Format of PLL Page ==<br />
<br />
Seeing at the PLL page is the most visiting page on the wiki, I think it could use some formatting work. What is a cleaner way to format the page so it can be more easily browsed, specifically on mobile? It requires a lot of scrolling at the moment.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 07:42, 5 December 2019 (UTC)</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Talk:Introduction_to_Speedcubing_for_Beginners&diff=40694Talk:Introduction to Speedcubing for Beginners2019-09-18T14:17:21Z<p>PJK: </p>
<hr />
<div>This page is lifted straight from this thread-<br />
http://pinoyspeedcubers.forumotion.com/noob-s-area-f12/cubing-101-t1516.htm<br />
It doesn't read very smoothly and its written in first person... should we work on this?<br />
<br />
This page should be updated with new links and info for 2018. Can others please help contribute?<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 09:47, 19 September 2018 (UTC)<br />
<br />
I went through and made some edits now - if someone (or several people) can go through and clean it up a bit and add content as needed, that would make it more useful. Thanks<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 14:17, 18 September 2019 (UTC)<br />
<br />
== Actually ==<br />
<br />
Actually it is lifted from here:<br />
http://www.speedsolving.com/forum/showthread.php?t=9<br />
<br />
And the link you posted was copied from the above topic. We should definitely try to spiff it up.</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=FAQ&diff=40693FAQ2019-09-18T14:14:29Z<p>PJK: Redirected page to Introduction to Speedcubing for Beginners</p>
<hr />
<div>#REDIRECT [[Introduction to Speedcubing for Beginners]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Introduction_to_Speedcubing_for_Beginners&diff=40692Introduction to Speedcubing for Beginners2019-09-18T14:12:21Z<p>PJK: </p>
<hr />
<div>This guide will give you a small introduction to [[speedcubing]].<br />
<br />
If you are new to speedcubing, you will find out there is a lot of information available. If you are dazzled about the amount of information, just take it one step at a time. The [https://www.speedsolving.com/forum SpeedSolving.com Forums] has a lot great discussions, and this page will give you an overview of the most common questions.<br />
<br />
== Frequently Asked Questions ==<br />
<br />
=== What is the Rubik's Cube? ===<br />
<br />
The Rubik's Cube is a puzzle, invented by Erno Rubik in 1974. In 1980, the Cube was marketed world-wide, and 200 million of them were sold. Today many brands make cubes designed specifically for speedsolving - they are more robust, more loose, and better designed. The vast majority of speedsolvers use brands other than Rubik's, and the puzzle is often referred to as "a 3x3" in the community rather than a "Rubik's Cube".<br />
<br />
=== What is speedcubing? ===<br />
<br />
Speedcubing is the art of solving Rubik's Cube (and other twisty puzzles) as fast as possible. Most people would also say that speedcubing is more than that: Other disciplines, such as one handed cubing or blindfold cubing, or even solving non-cubic twisty puzzles can also be called "speedcubing". Speedcubing is a combination of solving efficiently, but also solving quickly. The shortest solution may not be the fastest.<br />
<br />
=== How can I solve the cube? ===<br />
<br />
If you are a beginner, there are a lot of websites available that will explain how to solve the [[3x3x3 cube]] easily. There are also a lot of good tutorials on YouTube. There are many different techniques and methods. Beginners typically start with a simple Cross > First Layer > Last Layer (In 4 steps - Flip Last Layer Edges > Flip Last Layer Corners > Cycle Last Layer Corners > Cycle Last Layer Edges). Faster solvers typically learn more advanced techniques and study positions to find quicker solutions and faster algorithms (sequences of moves to solve a given position). Below are 2 tutorials to start:<br />
<br />
* [http://cube.crider.co.uk/beginner.html How to Solve a Rubik's Cube With 1 Alg]<br />
* [https://www.youtube.com/watch?v=rmnSpUgOvyI How to Solve a Rubik's Cube on YouTube]<br />
<br />
=== How do I learn how to solve the cube?===<br />
<br />
There are many different ways to learn how to solve the cube. While most will suggest you learn the method in the instruction manual or a basic method from youtube, two great starting points are the super simple [http://cube.crider.co.uk/beginner.html 8355 method] and the (mostly) intuition-based [http://lar5.com/cube/ Petrus Method]. There are also many great YouTube tutorials to start from such as [https://www.youtube.com/watch?v=7Ron6MN45LY this one]<br />
<br />
=== What do these RU'BFzL2 things mean?===<br />
<br />
Nearly all methods use algorithms to perform tasks to advance to wards a completed cube. Algorithms are sequences of moves that are written in [cubing notation https://www.speedsolving.com/wiki/index.php/3x3x3_notation].<br />
<br />
===How do I do it blindfolded?===<br />
<br />
The method widely considered the easiest to use at the moment is the [http://www.stefan-pochmann.info/spocc/blindsolving/3x3/ Pochmann Method]. The page that is linked will give you a nice introduction to solving blindfolded and blindfolded methods in general.<br />
<br />
=== What do I learn next? ===<br />
<br />
The most popular method at the moment for speedcubing is [[CFOP]]. A good website for someone wishing to transition to CFOP is [http://www.badmephisto.com/ Badmephisto's site]. <br />
<br />
=== Where can I learn X? Where can I get algs for X?===<br />
<br />
If they exist, algorithms and information for most things can usually be found on the [https://www.speedsolving.com/wiki/index.php/Main_Page Speedsolving Wiki].<br />
<br />
=== When should I learn OLL? ===<br />
<br />
This question pops up a lot and the answer is quite frankly, whenever you feel like it. There is no 'correct' time to start learning a full set of algorithms. However, if you average over a minute there are probably other things in your solve that can work on to help you improve other than learning OLL. There are people who know full OLL and average over 2 mins and people who don't know OLL and average 12 seconds.<br />
<br />
=== How do I get faster? ===<br />
<br />
(Hopefully after people start to read this FAQ, threads that start with this question and continue with a flood of "Practise" will be curbed.)<br />
<br />
The main way to get faster is to just practise. There's no secret, but there are things you can do to help improve. An example is analysing how long each part of your solve takes and seeing what you can improve on. No one knows how you can get faster better than you do.<br />
<br />
=== Where can I learn fingertricks? ===<br />
<br />
[https://www.youtube.com/watch?v=wLuVF9Dk3AQ This video] is a great tutorial to start. We advise you to try and start using fingertricks without focusing too much on them. As you watch videos of cubers to see how they do it, and speak to people at competitions to pick up tricks, you'll develop your own style of fingertricks over time. It helps to try and discover fingertricks yourself when learning algs.<br />
<br />
=== I want to go to a competition. How do I know when there's going to be one near me?===<br />
<br />
All competitions that have been announced or have already happened are posted on the [https://www.worldcubeassociation.org/results/competitions.php WCA website]. If there's not a competition that is near you at the moment, be on the lookout! Sometimes future competitions are discussed in the Official WCA Competition sub-forum.<br />
<br />
=== What's the best cube? Which cube should I get?===<br />
<br />
There is no 'best cube'. Personal preference and style contribute to the decision on which cube is best for you. However, there are some cubes that are more popular than others because many consider them to be the best for them. [https://www.speedsolving.com/threads/which-cube-should-i-get-up-to-date-recommendations.70960/ This thread] on the forum has an updated list of the best cubes at various budgets.<br />
<br />
<br />
Where should I buy my cubes/stickers/lubricant?<br />
<br />
Checkout the [https://www.speedsolving.com/forums/puzzle-shops.37/ Puzzle Shops] forum for a list of shops to buy cubes, stickers, and lubricant from. You can also purchase puzzles on Amazon or eBay.<br />
<br />
=== Which is the best method?===<br />
<br />
As with the 'best cube' question, there is no best method. The most popular methods at the moment for speedcubing are; [[CFOP]], [[Roux]], [[Petrus]] and [[ZZ]].<br />
<br />
W=== hat method should I learn? Should I switch methods?===<br />
<br />
This is another question with no real answer. Do some research for yourself and if you like the look of a method, go for it! Each method mentioned has potential to be very fast. People have gone further with certain methods than with others, but that doesn't mean that those methods are 'better'. You can search the million+ posts on the Speedsolving.com in seconds.<br />
<br />
=== I discovered a new method! Is it good?===<br />
<br />
It's highly likely that the method has been already discussed at length. I advise you to do some research before posting about it and check if it already exists. If you're sure that it's a new and unique idea, post it and get ready to defend it from the people telling you that it's a bad idea :)<br />
<br />
=== I heard that I shouldn't use a good cube until I get faster.=== <br />
<br />
This seems to be a common misconception peddled by uninformed cubers. There is no advantage to gain from starting with an inferior cube. In fact, you may develop some poor techniques by doing this. It will only hold you back and make it more difficult for you to adjust to a better cube.<br />
<br />
=== How does the notation system work? ===<br />
<br />
The cube has six sides: Front, Back, Left, Right, Upper and Down (F, B, L, R U and D). A single letter represents a clockwise turn of that face. The [[3x3x3 notation]] page has a more in depth description on how notation works. It takes a little practice to get used to, but gets easier with practice.<br />
<br />
=== What is the best method for speedsolving the Rubik's Cube? ===<br />
<br />
There is not a "best" method, but most of the fastest solvers in the world currently use [[CFOP]], with several top 100 solvers using [[Roux Method]]. An overview of methods can be found on the [[3x3x3 speedsolving methods]] page.<br />
<br />
=== How can I solve higher order cubes? (4x4, 5x5) ===<br />
<br />
There are several methods for solving he 4x4x4 and 5x5x5. To start, watch [https://www.youtube.com/watch?v=KWOZHbDdOeo this YouTube tutorial] on how to solve the 4x4x4 Cube. YouTube has many other tutorials on how to solve the 5x5x5 and other puzzles.<br />
<br />
=== Where can I see all current official/unofficial records? ===<br />
<br />
All official records (records that are done at an official competition) can be found here:<br />
http://www.worldcubeassociation.org/results/index.php<br />
<br />
===Should I go to a competition? ===<br />
<br />
Of course! If you can solve a cube, you should go to a competition. There you will meet many people who share your interest. It isn't just about competition, it's about the community! To see if there is one in your area, [https://www.worldcubeassociation.org/competitions click here (WCA competition page)].<br />
<br />
=== How do I lubricate my cube? ===<br />
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in YouTube if you need help. Also, check youtube for techniques to lubricate big cubes.<br />
<br />
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.<br />
<br />
For more info on lubricants see the [[lubrication]] page.<br />
<br />
=== What does <insert some notation here> mean? ===<br />
The official notation of the World Cube Association can be found here: [http://www.worldcubeassociation.org/regulations/#notation]<br />
<br />
The [[3x3x3 notation]] page has more information on 3x3x3 notation, or see the [https://www.speedsolving.com/wiki/index.php/Category:Puzzle_notations Puzzle Notation] page for other puzzle notation.<br />
<br />
=== Where can I buy a timer like they use in competition? ===<br />
* [http://thecubicle.us: TheCubicle]<br />
* [http://www.speedstacks.com: speedstacks.com] is probably the most reliable source for timers, but they only ship to the US and Canada.<br />
* [http://www.cube4you.com/catalog_23.html cube4you.com]<br />
* [http://www.kidology.org/store/catalog.asp?item=1168&category=103 kidology.org]<br />
* [http://www.puzl.co.uk/stackmat-speedcubing-timer-p-210.html puzl.co.uk]<br />
* [http://www.ebay.com: eBay] sometimes you can find a cheap deal.<br />
It's also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].<br />
<br />
@ see related threads on forum [http://www.speedsolving.com/forum/showthread.php?t=9624 here] and [http://www.speedsolving.com/forum/showthread.php?t=6333 here].<br />
<br />
=== Are there timers on the Internet? ===<br />
Yes, there are many. [https://cstimer.net CSTimer] is one of the more popular timers and works well.<br />
<br />
=== Can I download a timer for my computer/phone/PSP? ===<br />
'''CCT''' (CALCubeTimer) in JAVA (jar file), [http://cct.cubing.net/ here], is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Last update is version 0.9.5 (nov/2010). No longer maintained.<br />
<br />
'''Prisma Puzzle Timer (PPT)''', also in JAVA (jar file), here [https://bitbucket.org/walter/puzzle-timer/ here]. This timer gives graphs, and other data charts for sessions. The forum discussion [http://www.speedsolving.com/forum/showthread.php?25790-Prisma-Puzzle-Timer here].<br />
<br />
Another great timer is [http://www.strangepuzzle.com/jnetcube.html JNet Cube]. The forum discussion [http://www.speedsolving.com/forum/showthread.php?4398-RubiksJTimer-%28updates-on-JNetCube%29 here]. <br />
<br />
iPhone and iPod touch, [http://itunes.apple.com/us/app/iitimer/id375822731?mt=8 iiTimer] (a port of qqTimer that works very well).<br />
<br />
Android, [https://play.google.com/store/apps/details?id=com.jgouly.jjtimer jjTimer] and [https://market.android.com/details?id=com.jjtimer JustInTime] are both good options. Other with many features is [https://play.google.com/store/apps/details?id=com.Baid.basic5 Sune Timer] (scrambles, algorithms for CFOP, WCA Regulation, etc!)<br />
<br />
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don't need precise timing.<br />
<br />
=== Where can I find a scramble generator? ===<br />
Most speedcubing timers include scrambler generators.<br />
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling this page] to find a scramble generator for your puzzle. The [[Web-based Software]] Wiki page also has up-to-date info on online scramblers.<br />
<br />
=== What is standard deviation? ===<br />
http://en.wikipedia.org/wiki/Standard_deviation<br />
In probability theory and statistics, standard deviation is a measure of the variability or dispersion of a population, a data set, or a probability distribution. A low standard deviation indicates that the data points tend to be very close to the same value (the mean), while high standard deviation indicates that the data are spread out over a large range of values.<br />
<br />
=== Where are the rules for WCA competitions? ===<br />
On the [http://www.worldcubeassociation.org/regulations/ WCA site] of course!<br />
<br />
=== How fast do I need to be to compete? ===<br />
There's no requirement for speed to participate in most competitions. Even high level competitions like the US Nationals are open to all, if you see a time listed for "prequalification", this is a time that allows you to skip the qualifying round. If you are slower than that time you will still be allowed to take part in the qualifications. <br />
<br />
If you have the opportunity to attend a competition, even if you're not very fast, most experienced competitors would advise you to go for the social interaction and experience.<br />
<br />
=== What is the fastest method? ===<br />
There is no ''ultimate method'', its really down to personal preference. The most popular [[3x3x3 Speedcubing Methods|speedcubing method]] is currently Fridrich, although other methods such as [[Petrus]], [[Roux]] and [[ZZ]] are rising in popularity. [[Fridrich]] is currently used by many of the top speedcubers, and is as such believed to be the fastest method. However, others attribute this to its popularity. The most obvious/natural progression from the [[beginner LBL]] method is Fridrich, which may explain its popularity. Being the most popular means it gains the most support and development, and is also more likely to be adopted by a talented cuber. More info can be found in the [http://www.speedsolving.com/forum speedsolving forums], where this often comes up as topic of debate.<br />
<br />
=== What is the easiest method? ===<br />
The easiest [[Complete Method List|method]] to learn is probably the beginner's [[layer-by-layer]] (LBL) method in which you solve the first, second, and the finally the last layer one by one. It's pretty basic, therefore easy to learn. However, this method however is relatively inefficient and is hard to achieve good times with. Other [[3x3x3 beginner methods|beginner]] methods exist, focusing on lower numbers of algorithms and/or more intuitive solving. Compared to the others, the [[LBL]] method has the easiest transition to the popular [[Fridrich]] speedcubing method.<br />
<br />
=== What is the method that uses the fewest moves? ===<br />
The most popular method for Fewest Moves solving is the [[Petrus]] method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The [[Heise]] method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.<br />
More info on FM can be found on the [[Fewest Moves]] page.<br />
<br />
=== Should I learn algorithms for F2L or learn it intuitively? ===<br />
That is entirely your choice. Learning the algs isn't entirely hard since most cases can be seen and understood by practicing the algorithms, and it won't take as much thinking when solving. If you do it intuitively, it will take practice to be able to do with speed and efficiency.<br />
<br />
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. <br />
<br />
=== How can I get faster? ===<br />
Practice, practice, practice. That is the key way to get speed. Normally, with some work, your times will gradually drop without you doing anything.<br />
(If you are around 1 minute with [[LBL]] method than you should learn a faster method.)<br />
<br />
If you haven't, try learning an advanced method. That should help you lower your times considerably.<br />
<br />
Work on lowering your move count, look ahead and experiment with tricks.<br />
<br />
Learn new algorithms.<br />
<br />
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster.<br />
<br />
It is also helpful if you do slow solves in order to train your look ahead. [https://www.speedsolving.com/threads/how-to-get-faster-using-the-fridrich-cfop-method.6085/ Here is an ongoing 10+ year old thread on how to get faster with CFOP].<br />
<br />
=== I think I invented a new method, did I? ===<br />
Probably not. If you haven't studied and don't fully understand the concepts behind all the major solving methods (CFOP, Petrus, Roux, ZZ, Waterman) and know the basic philosophy of the advanced variations (MGLS, ZB, Heise) then don't even bother asking.<br />
<br />
=== Should I make a new web site about cubing? ===<br />
Probably not unless you're actually going to provide something fresh and new and not just rehash the information already available on the 'net.<br />
@see the Wiki [[Cubing Sites|list of cubing sites]]<br />
<br />
=== What does AUF mean? ===<br />
Adjust U Face<br />
<br />
=== What does XXX mean? ===<br />
Are listed almoust all of them here: [[:Category:Acronyms]], or more general <br />
<br />
=== Other Information ===<br />
The best way to learn is to search the vast amount of posts on the [https://www.speedsolving.com Speedsolving Forum]. You can search via the Search box in the upper right of the forum.<br />
<br />
[https://www.speedsolving.com/forum/threads/best-most-useful-threads-on-speedsolving-com.70376/ Here is a thread with the Best/Most Useful threads] on the forum that is worth checking out.<br />
<br />
=== How-To Guides ===<br />
The [https://www.speedsolving.com/forums/how-tos-guides-etc.18/ How-To/Guides forum] on SpeedSolving.com has a vast amount of great tutorials on various topics.<br />
<br />
Need more help? Checkout the [https://www.speedsolving.com/pages/resources/ Resources page], search the SpeedSolving.com forums, or make a post on the forums so the community can help!<br />
<br />
== See also ==<br />
* [[General Information]]<br />
* [[:Category:Puzzle theory]]<br />
* [[:Category:Puzzle notations]]<br />
* [[:Category:Puzzle hardware]]<br />
* [[:Category:Terminology]]<br />
* [[:Category:Methods and substeps]]<br />
<br />
[[Category:Resources]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Template:Z-PLL&diff=40193Template:Z-PLL2019-07-11T00:49:20Z<p>PJK: </p>
<hr />
<div>===Z Permutation===<br />
{{case<br />
|image=z.gif<br />
|name=Z-PLL<br />
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[ZZLL]]<br />
|optimal=12 [[HTM]], 7 [[STM]]<br />
|text=<br />
}}<br />
{{Alg|M2 U M2 U M U2 M2 U2 M U2|PLL}}<br />
{{Alg|M2 U' M (U2 M2 U2) M U M2|PLL}}<br />
{{Alg|R' U' R2 U R U R' U' R U R U' R U' R'|PLL|vidurl=http://www.youtube.com/watch?v=n8fJFo6SofY}}<br />
{{Alg|R U R' U R' U' R' U R U' R' U' R2 U R|PLL|vidurl=https://www.youtube.com/watch?v=lqw2Z5TZvmc&t=0s}}<br />
{{Alg|(y) (M2' U')2 M' (U2' M2' U2') M'|PLL}}<br />
{{Alg|M2' U2 M' U' M2' U' M2' U' M'|PLL}}<br />
{{Alg|(y) M2' U2 M' U M2' U M2' U M'|PLL}}<br />
{{Alg|M' U' M2' U' M2' U' M' U2 M2'|PLL}}<br />
{{Alg|(y) M' U M2' U M2' U M' U2 M2'|PLL}}<br />
{{Alg|M' U2 M2 U2 M' U' M2 U' M2|PLL}}<br />
{{Alg|M2' U M2' U' E2 M' E2 M'|PLL}}<br />
{{Alg|(y) M2' U' M2' U E2 M' E2 M'|PLL}}<br />
{{Alg|M2' U M' E2 M' E2 U' M2'|PLL}}<br />
{{Alg|M2' U M2' U M2 B2 M2 B2|PLL}}<br />
{{Alg|(M2' U)2 M' (U2 M2' U2) M' U2|PLL}}<br />
{{Alg|U R' U' R U' R U R U' R' U R U R2 U' R' U|PLL}}<br />
{{Alg|(y) R U R2 U' R' U' R U R' U' R' U R' U R|PLL}}<br />
{{Alg|(x') R U' R' (U D) R' (D U') R' U R D2' (x)|PLL}}<br />
{{Alg|M2' u M2' D' M S2 M'|PLL}}<br />
{{Alg|(y) R2 U R2 U' R2 F2 R2 U' F2 U R2 F2|PLL}}<br />
{{Alg|R2 U' R2 U R2 (x') U2 R2 F U2 F' R2 U2 (x)|PLL}}<br />
{{Alg|(y') l' U R U' D' R U D' R U' R' D2 (x')|PLL}}<br />
{{Alg|R' U' R' F R F' U R F' U' L' U L F|PLL}}<br />
{{Alg|R' U' R' F R F' U R U' R' U' F' U F R|PLL}}<br />
{{Alg|R U R2 U' R' F R U R U' R U' R' U' R U R' F'|PLL}}</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Template:Z-PLL&diff=40192Template:Z-PLL2019-07-11T00:48:38Z<p>PJK: </p>
<hr />
<div>===Z Permutation===<br />
{{case<br />
|image=z.gif<br />
|name=Z-PLL<br />
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[ZZLL]]<br />
|optimal=12 [[HTM]], 7 [[STM]]<br />
|text=<br />
}}<br />
{{Alg|M2 U M2 U M U2 M2 U2 M U2|PLL}}<br />
{{Alg|M2 U' M (U2 M2 U2) M U M2|PLL}}<br />
{{Alg|R' U' R2 U R U R' U' R U R U' R U' R'|PLL|vidurl=http://www.youtube.com/watch?v=n8fJFo6SofY}}<br />
{{Alg|R U R' U R' U' R' U R U' R' U' R2 U R|PLL|vidurl=https://www.youtube.com/watch?v=lqw2Z5TZvmc&t=0s}}<br />
{{Alg|(y) (M2' U')2 M' (U2' M2' U2') M'|PLL}}<br />
{{Alg|M2' U2 M' U' M2' U' M2' U' M'|PLL}}<br />
{{Alg|(y) M2' U2 M' U M2' U M2' U M'|PLL}}<br />
{{Alg|M' U' M2' U' M2' U' M' U2 M2'|PLL}}<br />
{{Alg|M2 U M2 U M U2 M2 U2 M U2 |PLL}}<br />
{{Alg|(y) M' U M2' U M2' U M' U2 M2'|PLL}}<br />
{{Alg|M' U2 M2 U2 M' U' M2 U' M2|PLL}}<br />
{{Alg|M2' U M2' U' E2 M' E2 M'|PLL}}<br />
{{Alg|(y) M2' U' M2' U E2 M' E2 M'|PLL}}<br />
{{Alg|M2' U M' E2 M' E2 U' M2'|PLL}}<br />
{{Alg|M2' U M2' U M2 B2 M2 B2|PLL}}<br />
{{Alg|(M2' U)2 M' (U2 M2' U2) M' U2|PLL}}<br />
{{Alg|U R' U' R U' R U R U' R' U R U R2 U' R' U|PLL}}<br />
{{Alg|(y) R U R2 U' R' U' R U R' U' R' U R' U R|PLL}}<br />
{{Alg|(x') R U' R' (U D) R' (D U') R' U R D2' (x)|PLL}}<br />
{{Alg|M2' u M2' D' M S2 M'|PLL}}<br />
{{Alg|(y) R2 U R2 U' R2 F2 R2 U' F2 U R2 F2|PLL}}<br />
{{Alg|R2 U' R2 U R2 (x') U2 R2 F U2 F' R2 U2 (x)|PLL}}<br />
{{Alg|(y') l' U R U' D' R U D' R U' R' D2 (x')|PLL}}<br />
{{Alg|R' U' R' F R F' U R F' U' L' U L F|PLL}}<br />
{{Alg|R' U' R' F R F' U R U' R' U' F' U F R|PLL}}<br />
{{Alg|R U R2 U' R' F R U R U' R U' R' U' R U R' F'|PLL}}</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=BANNED&diff=39902BANNED2019-05-14T08:33:44Z<p>PJK: </p>
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<div><seo title="SpeedSolving the Rubik's Cube" metak="speedsolving,rubik's cube, rubix cube, speedcubing" metad="Learn about speedsolving the Rubik's Cube and other twisty puzzles on this wiki. Built to compliment our community of 35,000+ solvers, this wiki has tutorials, methods, records, and articles on puzzle solving." /><br />
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<strong style="font-size: 1.8em;">[[General Information]]</strong><br />
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The [[3x3x3 cube]] (also known as "[[Rubik's]] cube" and "magic cube") was invented by [[Ernő Rubik]] in 1974, and was quickly unveiled in the early 1980s.<br />
<br />
This is a mechanical and geometric puzzle composed of with 26 elements (called [[cubie]]s), which can be moved with a system of axes, that is hidden in the center of the cube. Each of the six [[face]]s is covered by 9 [[sticker]]s, among six solid colours (traditionally being white, yellow, orange, red, blue, and green). The system of axes enables each layer to turn independently, thus mixing up the colours. For the puzzle to be [[solve]]d, each face must be a solid colour.<br />
<br />
It is said to be the world's best-selling toy, with over 350 millions cubes sold worldwide as of 2009.<br />
<br />
It has inspired many widely available variations such the [[2×2×2]], the [[3×3×3]], the [[4×4×4]], the [[5×5×5]], [[big cube|larger sizes ones]], the [[Pyraminx]] (tetrahedron), the [[Skewb Diamond]] (octahedron), the [[Megaminx]] (dodecahedron) or the [[Dogic]] (icosahedron). All of these items belong to a broad category of puzzles commonly referred to as "[[twisty puzzle]]s". Some [[twisty puzzle]]s are [[shape-shifting]] (such as the [[Square One]]) or [[custom-built]] (such as [[shape modification]]s of existing mechanisms).<br />
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Many subjects have been built around [[cubing]]:<br />
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<strong style="font-size: 1.8em;"> [[Solving Variations]]</strong><br />
</div><br />
* [[Speedcubing]]<br />
* [[Blindfolded Solving|Blindfolded solving]] (BLD)<br />
* [[One-Handed Solving|One-Handed solving]] (OH)<br />
* [[Fewest Moves]] (FMC)<br />
* [[Solving with feet]]<br />
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<strong style="font-size: 1.8em;">[[List of methods|Cubing methods and substeps]]</strong><br />
</div><br />
* '''[[:Category:Substeps|Common substeps]]''' :<br />
** [[Cross]], [[F2L]], [[LL]], [[OLL]], [[PLL]], [[CMLL]], [[PBL]], [[CLL algorithms (3x3x3)|CLL]], [[ELL]], [[CxLL]], [[ZBLL]], [[:Category:Substeps|more...]]<br />
* '''[[:Category:3x3x3 cube states|Common cube states]]''' :<br />
** [[Scrambled cube state|Scrambled]], [[Solved cube state|Solved]], [[F2L cube state|F2L]], [[EOline cube state|Eoline]], [[2x2x2 block cube state|2x2x2 block]], [[2x2x3 block cube state|2x2x3 block]], [[:Category:3x3x3 cube states|more...]]<br />
* [[:Category:2x2x2 beginner methods|2x2x2 beginner methods]], as the [[Ortega method]]<br />
* [[:Category:2x2x2 speedsolving methods|2x2x2 speedsolving methods]], as the [[EG method]]<br />
* [[:Category:3x3x3 beginner methods|3x3x3 beginner methods]], as [[The Beginner method]]<br />
* [[:Category:3x3x3 speedsolving methods|3x3x3 speedsolving methods]], as the [[CFOP method]]<br />
* [[:Category:Blindsolving methods|Blindsolving methods]], [[Fewest Moves techniques|Fewest Moves methods]], [[:Category:Experimental methods|Experimental methods]], [[:Category:Big Cube methods|Big Cubes methods]]<br />
* [[Fastest Videos for each Method]]<br />
|}<br />
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<strong style="font-size: 1.8em;">[[:Category:Puzzle hardware|Puzzle Hardware]]</strong><br />
</div><br />
* [[2x2x2 cubes]]<br />
* [[3x3x3 cubes]]<br />
* [[Bigcubes]]<br />
* [[Other Puzzles]]<br />
* [[Breaking in]]<br />
* [[Lubrication]]<br />
* [[Cleaning]]<br />
* '''[[:Category:Twisty puzzles|Puzzle Types]]''':<br />
** [[2x2x2]], [[3x3x3]], [[4x4x4]], [[5x5x5]], [[6x6x6]], [[7x7x7]], [[Pyraminx]], [[Megaminx]], [[Square-1]], [[Magic]], [[:Category:Twisty puzzles|more...]]<br />
|}<br />
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<strong style="font-size: 1.8em;"> [[Competitive Cubing]]</strong><br />
</div><br />
* [[Introduction to Speedcubing for Beginners]]<br />
* [[Road to Sub-15 Second Averages]]<br />
* [[Competitions General]]<br />
|}<br />
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<strong style="font-size: 1.8em;">[[:Category:Lists | Lists]]</strong><br />
</div><br />
* [[List of World Records|List of Official World Records]]<br />
* [[List of UWR|List of Unofficial World Records]]<br />
* [[Puzzle Shops| List of Puzzle Shops]]<br />
* [[List of methods|List of Cubing Methods]]<br />
|}<br />
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<strong style="font-size: 1.8em;"> [[:Category:Utilities|Utilities]] and [[:Category:Communities|Cubers' Hangouts]]</strong><br />
</div><br />
* [[List of web-based software|Web-based software]]<br />
* [[List of PC software|PC software]]<br />
* [[List of mobile software|Mobile software]] <br />
* [https://github.com/cubing/cube-code Cubing code on GitHub]<br />
<br />
* [http://www.speedcubing.com Speedcubing.com]<br />
* [[Speedsolving Forums]]<br />
* [[Rubik IRC Channel|#rubik]]<br />
|}<br />
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<strong style="font-size: 1.8em;"> [[:Category:Resources|Other Resources]]</strong><br />
</div><br />
* [[:Category:Contents]]: the top-level category of this wiki<br />
* [[:Category:Algorithms|Algorithms]]<br />
* [[Special:MediaWikiAlgDB|Algorithm Database]]<br />
* [[:Category:Cubers|Notable cubers]]<br />
* [[List of cubing websites|Cubing websites]]<br />
* [[List of YouTube cubers|YouTube cubers]]<br />
|}<br />
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<div>See [[Speedsolving.com Wiki:Manual of Style]] before creating articles.<br />
<br />
== Templates ==<br />
* separate [[Template:Substep Header]] out of [[Template:Substep Infobox]]<br />
* [[Template:Partial Method Header]] and [[Template:Partial Method Infobox]]<br />
<br />
== Brands ==<br />
* [[Z]]<br />
* [[BaiTai]]<br />
<br />
== Books and Publications ==<br />
* ''[[Cracking the Cube]]''<br />
* ''[[Cubism For Fun]]'' newsletter<br />
* ''[[De Hongaarse Kubus!]]'' (''[[The Hungarian Cube!]]'' in English)<br />
* ''[[Rubik's Cubic Compendium]]''<br />
* ''[[Conquer the Cube in 45 Seconds]]''<br />
* ''[[The Winning Solution]]''<br />
<br />
== Competitions ==<br />
* [[CubingUSA Nationals 2018]] (US Nationals 2018)<br />
* [[Manhasset Spring 2016]]<br />
* [[European Rubik's Cube Championship 2012]]<br />
* [[European Rubik's Cube Championship 2014]]<br />
* [[European Rubik's Cube Championship 2016]]<br />
* [[European Rubik's Cube Championship 2018]]<br />
* [[Asian Championship 2012]]<br />
* [[Asian Championship 2014]]<br />
* [[Asian Championship 2016]]<br />
* [[Asian Championship 2018]]<br />
* [[South American Championship 2018]]<br />
* [[UK Championship 2016]]<br />
* [[UK Championship 2017]]<br />
* [[UK Rubik's Cube Championship 2015]]<br />
* [[UK Rubik's Cube Championship 2014]]<br />
* [[UK Rubik's Cube Championship 2013]]<br />
* [[UK Open 2012]]<br />
* [[UK Open 2011]]<br />
* [[UK Nationals 2010]]<br />
* [[UK Open 2010]]<br />
* [[UK Open 2009]]<br />
* [[UK Open 2008]]<br />
* [[UK Open 2007]]<br />
* [[UK Open 2006]]<br />
<br />
Eventual goal:<br />
* Make a page on all notable WCA competitions<br />
<br />
== Cubes ==<br />
* [[TheValk 3]]<br />
* [[TheValk 3 Power]]<br />
* [[GoCube]]<br />
<br />
== Cube Stores ==<br />
* [[CANcube]]<br />
* [[CubeSmith]]<br />
* [[CubeDepot]]<br />
* [[LighTake]]<br />
* [[CubeZZ]]<br />
* [[The Cube Market]]<br />
* [[Cubicle Pro Shop]]<br />
* [[Winning Moves]]<br />
<br />
== Events ==<br />
* [[3x3x3 no inspection]]<br />
<br />
== Groups and Organizations ==<br />
* [[/r/Cubers]] (r/Cubers, Cubers Subreddit)<br />
* [[You CAN Do the Rubik's Cube]]<br />
* [[Speedcubing.ro]]<br />
* [[CubeMania]] (Cubemania.org)<br />
* [[Stanford Rubik's Cube Club]]<br />
* [[Cubing World]]<br />
<br />
== Lawsuits ==<br />
* [[Cubicle Enterprises LLC v. Rubik's Brand Limited]] (2018)<br />
<br />
== Methods and Substeps ==<br />
* [[HKOLL]]<br />
* [[ZZ-HW]]<br />
* [[Stadler Method]]<br />
* [[27 algorithms]] method (Skewb)<br />
* Steps : [[Std LBL edges]], ...<br />
* [[3-2-3]]<br />
* [[6-2]]<br />
* [[3-2-2-2-3]]<br />
* [[2-2-2-2-2-2]]<br />
* [[TSR]]<br />
* [[L7E]]<br />
* [[WaterRoux]]<br />
* [[LMCF]]<br />
* [[Freestyle]] ([[Freestyle BLD]])<br />
* [[4 pairs]]<br />
* [[FOPP 1/4]]<br />
* [[3D-Edg (pcms var2)]]<br />
* [[Journey Method]] (for BLD)<br />
* [[House Method]] (BLD)<br />
* [[Story Method]] (BLD)<br />
* [[Auditory Method]] (BLD)<br />
* [[NISS]]<br />
* [[Insertion]] (FMC technique)<br />
<br />
== Online Programs/Tools/Websites ==<br />
* [[Groupifier]] (by Jonatan Klosko, posted on CF)<br />
* [[CUBETimer]] (cubetimer.com)<br />
* [[VideoTimer]]<br />
* [[MinimalisTimer]]<br />
* [[RubeTimer]]<br />
* [[ImageCube]]<br />
* [[NxNImagecube]]<br />
* [[VisualCube]]<br />
* [[Algorithm Translator]]<br />
* [[NxMxL scrambler]]<br />
* [[QBX]]<br />
* [[Coracle]]<br />
* [[Fantasy Cubing]]<br />
* [[Cubecast Podcast]]<br />
* [[Cubecast 2.0]]<br />
<br />
== People ==<br />
* [[Tony Fisher]]<br />
* [[Tony Durham]]<br />
* [[Eva Kato]]<br />
* [[SeungBeom Cho (조승범)]]<br />
* [[Myles Casanas]]<br />
* [[Forte Shinko]]<br />
* [[James Hildreth]]<br />
* [[Thompson Clarke]]<br />
* [[Corey Sakowski]]<br />
* [[Alese Devin]] (JustKeepCubing)<br />
* [[Sam Snodgrass]] (Cubey Time)<br />
* [[Artur Kristof]] (Arcio)<br />
* [[Deven Nadudvari]]<br />
* [[Matt Rudnicki]]<br />
* [[Arthur Adams]]<br />
* [[Kavin Tangtartharakul]] (GuRoux)<br />
* [[Callum Hales-Jepp]]<br />
* [[Adam Polowski]]<br />
* [[Krzysztof Dąbrowski]]<br />
* [[Marcin Jakubowski]]<br />
* [[Kamil Pawlak]]<br />
* [[Adam Joks]]<br />
* [[Michał Bogdan]]<br />
* [[David Adams]]<br />
* [[Michał Burnicki]]<br />
* [[Angel Lim]]<br />
* [[Kalina Jakubowska]]<br />
* [[Marcin Stachura]]<br />
* [[Piotr Trząski]]<br />
* [[Grzegorz Pacewicz]]<br />
* [[Tristan Wright]]<br />
* [[Piotr Frankowski]]<br />
* [[Wojciech Szatanowski]]<br />
* [[Piotr Kuchta]]<br />
* [[Przyemysław Rogalski]]<br />
* [[Hubert Hanusiak]]<br />
* [[Robbie Villarica]]<br />
* [[Karolina Wiącek]]<br />
* [[Pavan Ravindra]]<br />
* [[Ziheng Ma]]<br />
* [[Yiwei Liu]]<br />
* [[Walker Welch]]<br />
* [[Sam Richard]]<br />
* [[Damian Bias]] (Cubeologist)<br />
* [[Dan Fast]] (CrazyBadCuber)<br />
* [[Daniel Wannamaker]]<br />
* [[Matthew Dickman]] (TehCubeDude)<br />
* [[Haaris Jamil]] (ParadoxCubing)<br />
* [[Sydney Weaver]]<br />
* [[Bhargav Narasimhan]]<br />
* [[Jiayu Wang]]<br />
* [[Blake Thompson]]<br />
* [[Alexander Carlier]]<br />
* [[Andy Denney]]<br />
* [[Joshua Feran]]<br />
* [[Mark Boyanowski]]<br />
* [[Justin Mallari]]<br />
* [[Yi-Fan Wu]]<br />
* [[Nathan Soria]]<br />
* [[Éder dos Santos]]<br />
* [[João Gabriel]]<br />
* [[Daan Krammar]]<br />
* [[Fabio Seiji]]<br />
* [[Will Callan]]<br />
* [[Gabriel Pitali]]<br />
* [[Gustavo Penaforte]]<br />
* [[Doug Li]]<br />
* [[Sam Boyles]]<br />
* [[Marlon Marques]]<br />
* [[Pedro Santos]]<br />
* [[Tommy Szeliga]]<br />
* [[Nathan Dwyer]]<br />
* [[Brandon Huang]]<br />
* [[Henry Savich]]<br />
* [[Rafael Cinoto]]<br />
* [[Cyril Castella]]<br />
* [[Guillaume Erbibou]] (Ofapel)<br />
* [[Olivier Polspoel]] (Spols)<br />
* [[Filippo Brancaleoni]]<br />
* [[Jeong Jong-Ho]] or [[Jong-Ho Jeong]]<br />
* [[Shivam Bansal]]<br />
* [[Kit Clement]]<br />
* [[Jeff Park]]<br />
* [[Christian Pizzasegola]]<br />
* [[Hilmar Magnusson]]<br />
* [[Joel Spang]]<br />
* [[Jonathan Irvin Gunawan]]<br />
* [[Alex Maass]]<br />
* [[Thomas Kaunzinger]]<br />
* [[Ian Moore]]<br />
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]<br />
* [[John Li]] (Teoidus)<br />
* [[Daniel Rose-Levine]]<br />
* [[Jacob Hutnyk]]<br />
* [[Gabriel Alejandro Orozco Casillas]]<br />
* [[Morten Arborg]]<br />
* [[Cristian Leana]]<br />
* [[Thomas Stadler]]<br />
* [[Björn Korbanka]]<br />
* [[Han-Cyun Chen]]<br />
* [[Kailong Li]]<br />
* [[Brayden Mossey]]<br />
* [[Daan Kramer]]<br />
* [[Shengliang Cai (蔡盛梁)]]<br />
* [[Jonathan Cookmeyer]]<br />
* [[Daniel Beyer]]<br />
* [[Damjan Zagorec]]<br />
<br />
== Products ==<br />
* [[Martian Lube]] (Martian lubricant)<br />
* [[Galaxy Lube]] (Galaxy lubricant)<br />
* [[Nebula Lube]] (Nebula lubricant)<br />
* [[Gravity Grip]]<br />
* [[Z Lube]]<br />
<br />
== Puzzle Types ==<br />
* [[4D cubing]], [[3x3x3x3]], [[4D solving algorithms]] (by puzzle), [[higher dimensions cubing]] <br />
* [[Dino cube]]<br />
* [[Helicopter cube]]<br />
* [[Constrained cube (90°)]]<br />
* [[Master Skewb]]<br />
* [[Crazy 4×4×4 cube (version 1)]]<br />
* [[Crazy 4×4×4 cube (version 2)]]<br />
* [[Square-2]]<br />
* [[Crazy 4×4×4 cube (version 3)]]<br />
* [[Labyrinth cube]]<br />
* [[Curvy Copter]]<br />
* [[Shepherd's cube]]<br />
* [[Rex cube]]<br />
* [[Latch Cube]]<br />
* [[Gear cube extreme]]<br />
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)<br />
* [[Golden Cube]]<br />
* [[Smart Egg]]<br />
* [[Pyracosaminx]]<br />
* [[Icosaminx]]<br />
* [[Super-X]]<br />
* [[SwitchTiles]]<br />
* [[Loopover]] (2D Rubik's cube)<br />
<br />
== Software ==<br />
* [[min2phase]]<br />
<br />
== Subsets ==<br />
* [[OLL-E]]<br />
* [[OCE(P)LL]]<br />
<br />
== Terminology ==<br />
* [[Singmaster Notation]]<br />
* [[SiGN]] notation<br />
* [[Factory solve]]<br />
* [[Washer]] (hardware)<br />
* [[torpedo]]<br />
* [[ball bearing]]<br />
* [[brand]]<br />
* [[Judge]]<br />
* [[magnetic cube]]<br />
* [[Per Special]]<br />
* [[WCA Candidate Delegate]]<br />
* [[Tension]] (tensions, tensioning)<br />
* [[Cube state]]<br />
* [[Sticker variation]]<br />
* [[Catch]] or [[Catches]]<br />
* [[Move]]/[[Turn]]<br />
* [[Sticker]]<br />
* [[Puzzle Hardware]]<br />
* [[Last Slot]]<br />
* [[Piece]]<br />
* Cube states : [[LL:EO+EP cube state]], [[LL:EO+CO+CP cube state]] ...<br />
* [[1gen]]<br />
* [[5gen]]<br />
* [[6gen]]<br />
* [[feet (hardware)]]<br />
* [[Case]] (as in "this OLL case")<br />
* Weight 0.1 through 8<br />
* [[brand]]<br />
* [[L3C cube state]]<br />
* [[3-cycle]]<br />
* [[Square Group]]<br />
* [[Timer]]<br />
* [[F2L-1E (D) cube state]]<br />
* [[5LLL]]<br />
* [[Look]]s (as in 1LLL, 2LLL, 4LLL, etc.)<br />
* [[15 puzzle]]<br />
* [[Sum of Ranks]] (discuss both Sum of Average Ranks and Single Ranks)<br />
* [[Sum of Average Ranks]]<br />
* [[Sum of Single Ranks]]<br />
<br />
== Other requests ==<br />
* delete protected file <nowiki>[[File:Thomascharms1155.jpg]]</nowiki> (vandalism)<br />
* fix all [[Special:DoubleRedirects]]<br />
<br />
[[Category:Speedsolving.com Wiki maintenance]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=US_Nationals_and_Open_2008&diff=39502US Nationals and Open 20082019-03-05T08:51:02Z<p>PJK: Created page with "'''US Nationals and Open 2008''' (usually called '''US Nationals 2008''', abbreviated to '''US Nats 08''' or '''Nats 08''') was a national speedcubing Championship held at..."</p>
<hr />
<div>'''US Nationals and Open 2008''' (usually called '''US Nationals 2008''', abbreviated to '''US Nats 08''' or '''Nats 08''') was a national [[speedcubing]] Championship held at Underground Atlanta in Atlanta, Georgia on Jul 19-20, 2008. It was organized by the [[Caltech Cube Club|Caltech]] and [[Berkeley Cube Club]]s headed by [[Tyson Mao]] and [[Bob Burton]], and sponsored by [[Winning Moves]].<br />
<br />
== Trivia ==<br />
One morning before the competition, Bob Burton was almost robbed in the restroom with an iPhone. The crime rate in Atlanta has led the organizers to remark that they will never again hold a competition there.<br />
<br />
== Title Winners ==<br />
* [[Andrew Kang]] won the title for 2008 US 3x3x3 Champion<br />
* [[Timothy Sun]] won the title for 2008 US 2x2x2 Champion and 2008 US Magic Champion<br />
* [[Michael Gottlieb]] won the title for 2008 US 4x4x4 Champion<br />
* [[Dan Cohen]] won the title for 2008 US 5x5x5 Champion and 2008 Megaminx US Champion<br />
* [[Rowe Hessler]] won the title for 2008 US BLD Champion<br />
* [[Chris Hardwick]] won the title for 2008 US FMC Champion and 2008 US 4BLD Champion<br />
* [[Ryan Patricio]] won the title for 2008 US OH Champion<br />
* [[Matt Rudnicki]] won the title for 2008 US Clock Champion<br />
* [[Arthur Adams]] won the title for 2008 US Pyraminx Champion<br />
* [[Nick Young]] won the title for 2008 US Square-1 Champion<br />
* [[Mike Hughey]] won the title for 2008 US 5BLD Champion and 2008 US MBLD (Old Style) Champion<br />
* [[Sam Boyles]] won the title for 2008 US Master Magic Champion<br />
<br />
== External Links ==<br />
* [http://www.worldcubeassociation.org/results/c.php?i=USOpen2008 US Nationals 2008 full results on WCA Database]<br />
<br />
[[Category:National championships in the United States]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Talk:PLL&diff=39297Talk:PLL2019-02-13T01:57:48Z<p>PJK: /* J Perm */</p>
<hr />
<div>Just learned the N(a) and N(b) perms and they were written as L U' R U2 L' U R' L U' R U2 L' U R' U' and R' U L' U2 R U' L R' U L' U2 R U' L U respectively. I noticed that they were actually two repetitions of a shorter algorithm so I changed it so other cubers will have an easier time learning those perms. I turned N(a) into (L U' R U2 L' U R')2 U' and N(b) into (R' U L' U2 R U' L)2 U.<br />
<br />
~ Eleredo<br />
<br />
----<br />
<br />
Quick question: Is a Ja Perm same as a L perm and if it is, maybe a alternate name block on that PLL? [[User:MaeLSTRoM|MaeLSTRoM]] 17:40, 14 January 2011 (EST)<br />
<br />
==Templates==<br />
I'm thinking it might be good to have each case in a template, aspecially the PLLs, then you can put the cases at other pages too but still all algs added will go to the same place, no matter if it is edited on page x or y.<br />
<br />
But I'm not sure it is doable, have to test it a little...<br />
<br />
// [[User:Kenneth|Kenneth]] 09:36, 25 August 2010 (UTC)<br />
<br />
It works, but after edit you will be at the template page and not at the page you started from, a smaller problem I think...<br />
<br />
I think I got it, a little menu in top of the pic that have links to the pages the template is used on =)<br />
<br />
{{H-PLL}}<br />
<br />
=Old talk=<br />
It is possible to remove the huge table of contents and make links to the sections in a nice table instead, it looks much better.<br />
<br />
Open the editor and look at the next line after this, it removes the table, the next line removes the section edit tabs if one likes that (removed it again becuse it took away the tabs from this page)<br />
<br />
__NOTOC__<br />
<br />
// [[User:Kenneth|Kenneth]] 21:14, 30 August 2008 (UTC)<br />
<br />
I made an example image that shows how LL cases can be displayed, this is right side J-PLL<br />
<br />
[[image:R J PLL.gif]]<br />
<br />
Looking good? I think it does, maybe a little higher side pices and roundes stickers would be nice.<br />
<br />
If anyone can make nicer looking images than mine then things is good (I used pain(t) and that is not a good tool)<br />
<br />
// [[User:Kenneth|Kenneth]] 05:18, 31 August 2008 (UTC)<br />
<br />
EDIT: I skiped that image idéa if someone wonders what happend =) // [[User:Kenneth|Kenneth]] 14:41, 1 October 2008 (UTC)<br />
<br />
=== Table of contents ===<br />
<br />
Here is a example of how to solve the problem with that disturbing TOC<br />
<br />
Edit:<br />
Remade it, tiny:<br />
<br />
{{PLL}}<br />
<br />
Bah! I put it on the page and remove the TOC :)<br />
<br />
// [[User:Kenneth|Kenneth]] 08:38, 1 September 2008 (UTC)<br />
<br />
<br />
<br />
I think we should color code (if possible) the algorithms that are most commonly used for OH. Or maybe put them in a seperate section if possible. What do you guys think? <br />
<br />
[[User:Rubik&#39;s Cube Fan|Rubik&#39;s Cube Fan]] 18:44, 30 September 2008 (UTC)<br />
<br />
: In that case I think it is better to make sub pages under BLD for recommnded OLL's and PLL'. It is pretty easy to colour code but it makes the wiki code messy with all those "font" tags and colour codes. I make an example here, click edit to see how it looks:<br />
<br />
* <font color="#008060">R U R' U R U2 R'</font><br />
<br />
// [[User:Kenneth|Kenneth]] 14:41, 1 October 2008 (UTC)<br />
<br />
== Aa Perm ==<br />
<br />
[http://alg.cubing.net/?stage=PLL&type=alg&view=playback&alg=%28y-%29_r_U_r-_U-_r-_F_r2_U-_r-_U-_r_U_r-_F- (y') r U r' U' r' F r2 U' r' U' r U r' F'] doesn't seem to be an A perm. The scrambled view on alg.cubing doesn't look like one... [[User:Randomno|Randomno]] ([[User talk:Randomno|talk]]) 23:06, 12 September 2014 (UTC)<br />
<br />
* it is an A-perm, the top layer is just rotated a quarter turn. You can tell that it is an a-perm because it containes a 1x2x2 block surrounded by 2 stickers of the same color. [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 04:19, 2 October 2015 (UTC)<br />
<br />
== Mobile viewing issues ==<br />
<br />
On mobile, the images for each case show as quite small. The tables needs to be divided up a bit. Also the case for the OLL page. Please assist with makes these changes and test on mobile to ensure it looks okay. Thanks.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 09:03, 12 September 2018 (UTC)<br />
<br />
I've fixed the mobile issues. Now we need to update the algs with a list of good algs. We don't want to have a bunch of bad algs on here, there is no point. Lets modify these algs to ensure only good algs are listed.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 04:02, 20 September 2018 (UTC)<br />
<br />
Mobile issues have been fixed, what can we do to make this page more useful/easy to use?--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 06:56, 6 December 2018 (UTC)<br />
<br />
= J Perm =<br />
As J perm a is [https://alg.cubing.net/?stage=PLL&type=alg&view=playback&alg=y2_L_U-_R-_U_L-_U2_R_U-_R-_U2_R y2 L U' R' U L' U2 R U' R' U2 R], why isn't there [https://alg.cubing.net/?stage=PLL&type=alg&view=playback&alg=y2_R-_U_L_U-_R_U2_L-_U_L_U2_L- y2 R' U L U' R U2 L' U L U2 L'] among the algorithms for J perm b?<br />
: Please feel free to edit it as you see issues.--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 01:57, 13 February 2019 (UTC)</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=Talk:PLL&diff=39296Talk:PLL2019-02-13T01:57:33Z<p>PJK: /* J Perm */</p>
<hr />
<div>Just learned the N(a) and N(b) perms and they were written as L U' R U2 L' U R' L U' R U2 L' U R' U' and R' U L' U2 R U' L R' U L' U2 R U' L U respectively. I noticed that they were actually two repetitions of a shorter algorithm so I changed it so other cubers will have an easier time learning those perms. I turned N(a) into (L U' R U2 L' U R')2 U' and N(b) into (R' U L' U2 R U' L)2 U.<br />
<br />
~ Eleredo<br />
<br />
----<br />
<br />
Quick question: Is a Ja Perm same as a L perm and if it is, maybe a alternate name block on that PLL? [[User:MaeLSTRoM|MaeLSTRoM]] 17:40, 14 January 2011 (EST)<br />
<br />
==Templates==<br />
I'm thinking it might be good to have each case in a template, aspecially the PLLs, then you can put the cases at other pages too but still all algs added will go to the same place, no matter if it is edited on page x or y.<br />
<br />
But I'm not sure it is doable, have to test it a little...<br />
<br />
// [[User:Kenneth|Kenneth]] 09:36, 25 August 2010 (UTC)<br />
<br />
It works, but after edit you will be at the template page and not at the page you started from, a smaller problem I think...<br />
<br />
I think I got it, a little menu in top of the pic that have links to the pages the template is used on =)<br />
<br />
{{H-PLL}}<br />
<br />
=Old talk=<br />
It is possible to remove the huge table of contents and make links to the sections in a nice table instead, it looks much better.<br />
<br />
Open the editor and look at the next line after this, it removes the table, the next line removes the section edit tabs if one likes that (removed it again becuse it took away the tabs from this page)<br />
<br />
__NOTOC__<br />
<br />
// [[User:Kenneth|Kenneth]] 21:14, 30 August 2008 (UTC)<br />
<br />
I made an example image that shows how LL cases can be displayed, this is right side J-PLL<br />
<br />
[[image:R J PLL.gif]]<br />
<br />
Looking good? I think it does, maybe a little higher side pices and roundes stickers would be nice.<br />
<br />
If anyone can make nicer looking images than mine then things is good (I used pain(t) and that is not a good tool)<br />
<br />
// [[User:Kenneth|Kenneth]] 05:18, 31 August 2008 (UTC)<br />
<br />
EDIT: I skiped that image idéa if someone wonders what happend =) // [[User:Kenneth|Kenneth]] 14:41, 1 October 2008 (UTC)<br />
<br />
=== Table of contents ===<br />
<br />
Here is a example of how to solve the problem with that disturbing TOC<br />
<br />
Edit:<br />
Remade it, tiny:<br />
<br />
{{PLL}}<br />
<br />
Bah! I put it on the page and remove the TOC :)<br />
<br />
// [[User:Kenneth|Kenneth]] 08:38, 1 September 2008 (UTC)<br />
<br />
<br />
<br />
I think we should color code (if possible) the algorithms that are most commonly used for OH. Or maybe put them in a seperate section if possible. What do you guys think? <br />
<br />
[[User:Rubik&#39;s Cube Fan|Rubik&#39;s Cube Fan]] 18:44, 30 September 2008 (UTC)<br />
<br />
: In that case I think it is better to make sub pages under BLD for recommnded OLL's and PLL'. It is pretty easy to colour code but it makes the wiki code messy with all those "font" tags and colour codes. I make an example here, click edit to see how it looks:<br />
<br />
* <font color="#008060">R U R' U R U2 R'</font><br />
<br />
// [[User:Kenneth|Kenneth]] 14:41, 1 October 2008 (UTC)<br />
<br />
== Aa Perm ==<br />
<br />
[http://alg.cubing.net/?stage=PLL&type=alg&view=playback&alg=%28y-%29_r_U_r-_U-_r-_F_r2_U-_r-_U-_r_U_r-_F- (y') r U r' U' r' F r2 U' r' U' r U r' F'] doesn't seem to be an A perm. The scrambled view on alg.cubing doesn't look like one... [[User:Randomno|Randomno]] ([[User talk:Randomno|talk]]) 23:06, 12 September 2014 (UTC)<br />
<br />
* it is an A-perm, the top layer is just rotated a quarter turn. You can tell that it is an a-perm because it containes a 1x2x2 block surrounded by 2 stickers of the same color. [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 04:19, 2 October 2015 (UTC)<br />
<br />
== Mobile viewing issues ==<br />
<br />
On mobile, the images for each case show as quite small. The tables needs to be divided up a bit. Also the case for the OLL page. Please assist with makes these changes and test on mobile to ensure it looks okay. Thanks.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 09:03, 12 September 2018 (UTC)<br />
<br />
I've fixed the mobile issues. Now we need to update the algs with a list of good algs. We don't want to have a bunch of bad algs on here, there is no point. Lets modify these algs to ensure only good algs are listed.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 04:02, 20 September 2018 (UTC)<br />
<br />
Mobile issues have been fixed, what can we do to make this page more useful/easy to use?--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 06:56, 6 December 2018 (UTC)<br />
<br />
= J Perm =<br />
As J perm a is [https://alg.cubing.net/?stage=PLL&type=alg&view=playback&alg=y2_L_U-_R-_U_L-_U2_R_U-_R-_U2_R y2 L U' R' U L' U2 R U' R' U2 R], why isn't there [https://alg.cubing.net/?stage=PLL&type=alg&view=playback&alg=y2_R-_U_L_U-_R_U2_L-_U_L_U2_L- y2 R' U L U' R U2 L' U L U2 L'] among the algorithms for J perm b?<br />
: Please feel free to edit it as you see issues.<br />
--[[User:PJK|PJK]] ([[User talk:PJK|talk]]) 01:57, 13 February 2019 (UTC)</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=BANNED&diff=38874BANNED2018-12-11T08:03:47Z<p>PJK: </p>
<hr />
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<div style="top:+0.2em; font-size:95%;">Learn about speedsolving the Rubik's Cube and other twisty puzzles on this wiki. Built to compliment [https://www.speedsolving.com/forum our community] of 35,000+ solvers, this wiki has tutorials, methods, records, and articles on puzzle solving. The [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles contain information on getting faster as well as on various aspects of speedcubing and the Speedsolving.com community.</div><br />
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<strong style="font-size: 1.8em;">[[General Information]]</strong><br />
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The [[3x3x3 cube]] (also known as "[[Rubik's]] cube" and "magic cube") was invented by [[Ernő Rubik]] in 1974, and was quickly unveiled in the early 1980s.<br />
<br />
This is a mechanical and geometric puzzle composed of with 26 elements (called [[cubie]]s), which can be moved with a system of axes, that is hidden in the center of the cube. Each of the six [[face]]s is covered by 9 [[sticker]]s, among six solid colours (traditionally being white, yellow, orange, red, blue, and green). The system of axes enables each layer to turn independently, thus mixing up the colours. For the puzzle to be [[solve]]d, each face must be a solid colour.<br />
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It is said to be the world's best-selling toy, with over 350 millions cubes sold worldwide as of 2009.<br />
<br />
It has inspired many widely available variations such the [[2×2×2]], the [[3×3×3]], the [[4×4×4]], the [[5×5×5]], [[big cube|larger sizes ones]], the [[Pyraminx]] (tetrahedron), the [[Skewb Diamond]] (octahedron), the [[Megaminx]] (dodecahedron) or the [[Dogic]] (icosahedron). All of these items belong to a broad category of puzzles commonly referred to as "[[twisty puzzle]]s". Some [[twisty puzzle]]s are [[shape-shifting]] (such as the [[Square One]]) or [[custom-built]] (such as [[shape modification]]s of existing mechanisms).<br />
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Many subjects have been built around [[cubing]]:<br />
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{{Box<br />
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{{Box<br />
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<strong style="font-size: 1.8em;"> [[Solving Variations]]</strong><br />
</div><br />
* [[Speedcubing]]<br />
* [[Blindfolded Solving|Blindfolded solving]] (BLD)<br />
* [[One-Handed Solving|One-Handed solving]] (OH)<br />
* [[Fewest Moves]] (FMC)<br />
* [[Solving with feet]]<br />
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{| style="width: 100%;"<br />
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<strong style="font-size: 1.8em;">[[List of methods|Cubing methods and substeps]]</strong><br />
</div><br />
* '''[[:Category:Substeps|Common substeps]]''' :<br />
** [[Cross]], [[F2L]], [[LL]], [[OLL]], [[PLL]], [[CMLL]], [[PBL]], [[CLL algorithms (3x3x3)|CLL]], [[ELL]], [[CxLL]], [[ZBLL]], [[:Category:Substeps|more...]]<br />
* '''[[:Category:3x3x3 cube states|Common cube states]]''' :<br />
** [[Scrambled cube state|Scrambled]], [[Solved cube state|Solved]], [[F2L cube state|F2L]], [[EOline cube state|Eoline]], [[2x2x2 block cube state|2x2x2 block]], [[2x2x3 block cube state|2x2x3 block]], [[:Category:3x3x3 cube states|more...]]<br />
* [[:Category:2x2x2 beginner methods|2x2x2 beginner methods]], as the [[Ortega method]]<br />
* [[:Category:2x2x2 speedsolving methods|2x2x2 speedsolving methods]], as the [[EG method]]<br />
* [[:Category:3x3x3 beginner methods|3x3x3 beginner methods]], as [[The Beginner method]]<br />
* [[:Category:3x3x3 speedsolving methods|3x3x3 speedsolving methods]], as the [[CFOP method]]<br />
* [[:Category:Blindsolving methods|Blindsolving methods]], [[Fewest Moves techniques|Fewest Moves methods]], [[:Category:Experimental methods|Experimental methods]], [[:Category:Big Cube methods|Big Cubes methods]]<br />
* [[Fastest Videos for each Method]]<br />
|}<br />
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<strong style="font-size: 1.8em;">[[:Category:Puzzle hardware|Puzzle Hardware]]</strong><br />
</div><br />
* [[2x2x2 cubes]]<br />
* [[3x3x3 cubes]]<br />
* [[Bigcubes]]<br />
* [[Other Puzzles]]<br />
* [[Breaking in]]<br />
* [[Lubrication]]<br />
* [[Cleaning]]<br />
* '''[[:Category:Twisty puzzles|Puzzle Types]]''':<br />
** [[2x2x2]], [[3x3x3]], [[4x4x4]], [[5x5x5]], [[6x6x6]], [[7x7x7]], [[Pyraminx]], [[Megaminx]], [[Square-1]], [[Magic]], [[:Category:Twisty puzzles|more...]]<br />
|}<br />
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{| style="width: 100%;"<br />
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<strong style="font-size: 1.8em;"> [[Competitive Cubing]]</strong><br />
</div><br />
* [[Introduction to Speedcubing for Beginners]]<br />
* [[Road to Sub-15 Second Averages]]<br />
* [[Competitions General]]<br />
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<strong style="font-size: 1.8em;">[[:Category:Lists | Lists]]</strong><br />
</div><br />
* [[List of World Records|List of Official World Records]]<br />
* [[List of UWR|List of Unofficial World Records]]<br />
* [[Puzzle Shops| List of Puzzle Shops]]<br />
* [[List of methods|List of Cubing Methods]]<br />
|}<br />
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<strong style="font-size: 1.8em;"> [[:Category:Utilities|Utilities]] and [[:Category:Communities|Cubers' Hangouts]]</strong><br />
</div><br />
* [[List of web-based software|Web-based software]]<br />
* [[List of PC software|PC software]]<br />
* [[List of mobile software|Mobile software]] <br />
* [https://github.com/cubing/cube-code Cubing code on GitHub]<br />
<br />
* [http://www.speedcubing.com Speedcubing.com]<br />
* [[Speedsolving Forums]]<br />
* [[Rubik IRC Channel|#rubik]]<br />
|}<br />
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{| style="width: 100%;"<br />
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<strong style="font-size: 1.8em;"> [[:Category:Resources|Other Resources]]</strong><br />
</div><br />
* [[:Category:Contents]]: the top-level category of this wiki<br />
* [[:Category:Algorithms|Algorithms]]<br />
* [[Special:MediaWikiAlgDB|Algorithm Database]]<br />
* [[:Category:Cubers|Notable cubers]]<br />
* [[List of cubing websites|Cubing websites]]<br />
* [[List of YouTube cubers|YouTube cubers]]<br />
|}<br />
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<div style="text-align:center;">[[{{SITENAME}}:About| About {{SITENAME}}]]</div></div>PJKhttps://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&diff=38873First Two Layers2018-12-11T08:02:07Z<p>PJK: /* External Resources */</p>
<hr />
<div><seo title="First Two Layers (F2L) of Fridrich Speedcubing Method" metak="f2l algs, f2l, first two layers, f2l algorithms, speedcubing" /><br />
{{Substep Infobox<br />
|name=F2L<br />
|image=F2Linfo.png<br />
|proposers=[[René Schoof]]<br />
|year=1981<br />
|anames=First Two Layers<br />
|variants=[[ZBLS]], [[VHF2L]], [[WV]], [[MGLS]], possibly others<br />
|subgroup=<nowiki><U,R,L,F,B,D></nowiki><br />
|algs=0 to 41; hundreds more with [[Advanced F2L]]<br />
|moves=6.7 [[HTM]] per slot; ~26.8 [[HTM]] per four slots<br />
|purpose=<sup></sup><br />
* [[Speedsolving]], [[FMC]]<br />
|previous=[[Cross cube state]]<br />
|next=[[F2L cube state]]<br />
|previousimage=[[Image:VisualCube_3_Egell.png|120px|left|link=Cross cube state]]<br />
|nextimage=[[Image:F2L_higlight.jpg|120px|right|link=F2L cube state]]<br />
<br />
}}<br />
'''First Two Layers''', or '''F2L''' are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.<br />
<br />
The definition is a little different depending on the subject or who you are talking to. Usually, it refers to the part of the [[CFOP]] and [[CFCE]] methods that solve the first two layers in [[pair]]s, excluding the [[cross]] step.<br />
<br />
[[2-gen]] F2L, most pairs (30 of 41) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y') and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.<br />
<br />
<br clear=all><br />
<br />
== Approaches ==<br />
<br />
=== Petrus F2L ===<br />
<br />
Another way to solve the 'F2L' is by building blocks, common during the first two layers of the [[Petrus]] method.<br />
<br />
=== Fridrich F2L ===<br />
<br />
There are many ways to solve the 'F2L' on a cube. A common system is using the [[Fridrich]] method first two layer approach. After solving the cross, a corner-edge pair is paired up ('''form pair'''), and then inserted into the correct slot ('''pair insertion'''). A total of four corner edge (or 'CE') pairs are made and inserted to solve the first two layers. This step of the cube should be done intuitively, even though there are algorithms for each case, algorithms should only be used for slower cases.<br />
<br />
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.<br />
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{{F2L}}<br />
<br />
==Easy Cases==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 1 ===<br />
[[Image:F2L01.png]]<br />
<br />
{{Alg|U (R U' R')|F2L}}<br />
{{Alg|R' F R F'|F2L}}<br />
{{Alg|U2 (R U2 R')|F2L}}<br />
<br />
|<br />
<br />
=== F2L 2 ===<br />
[[Image:F2L02.png]]<br />
<br />
{{Alg|y' U' (R' U R)|F2L}}<br />
{{Alg|U' (F' U F)|F2L}}<br />
{{Alg|F R' F' R|F2L}}<br />
{{Alg|d' L' U L|F2L}}<br />
{{Alg|r U R' U' M|F2L}}<br />
{{Alg|(U2) l R U' R' U l'|F2L}}<br />
{{Alg|(U2) l2 F' l' U l'|F2L}}<br />
{{Alg|(U') F R' F' R2 U' R'|F2L}}<br />
{{Alg|F l' U' l|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 3 ===<br />
[[Image:F2L03.png]]<br />
<br />
{{Alg|y' (R' U' R)|F2L}}<br />
{{Alg|y (L' U' L)|F2L}}<br />
{{alg|F' U' F|F2L}}<br />
{{Alg|U M R U' R' U M'|F2L}}<br />
{{Alg|U r' R2 U' R' U M'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 4 ===<br />
[[Image:F2L04.png]]<br />
<br />
{{Alg|(R U R')|F2L}}<br />
{{Alg|(U2) L (R U' R') U L'|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Reposition Edge==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 5 ===<br />
[[Image:F2L05.png]]<br />
<br />
{{Alg|(U' R U R') U2 (R U' R')|F2L}}<br />
{{Alg|(U' R U R') U (R' F R F')|F2L}}<br />
{{Alg|F2 (L' U' L U) F2|F2L}}<br />
{{Alg|L U' R U L' R' U2 R U' R'|F2L}}<br />
{{Alg|U' (R U R') U' R U2 R'|F2L}}<br />
If the front left slot is open:<br />
{{Alg|U F' R' F' R F|F2L}}<br />
If the back right slot is open:<br />
{{Alg|U R F R' F' R'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 6 ===<br />
[[Image:F2L06.png]]<br />
<br />
{{Alg|d (R' U' R) U2' (R' U R)|F2L}}<br />
{{Alg|y' (U R' U' R) U2 (R' U R)|F2L}}<br />
{{Alg|y' (U R' U' R) U' y (F R' F' R)|F2L}}<br />
{{Alg|U' (r U' R' U) (R U r')|F2L}}<br />
{{Alg|R2 (B U B' U') R2|F2L}}<br />
{{Alg|y F2 (R U R' U') F2|F2L}}<br />
If the front left slot is open:<br />
{{Alg|U' F' R' F R F|F2L}}<br />
If the back right slot is open:<br />
{{Alg|U' R F R F' R'|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 7 ===<br />
[[Image:F2L07.png]]<br />
<br />
{{Alg|U' (R U2' R') U2 (R U' R')|F2L}}<br />
{{Alg|(U' R U2 R')2|F2L}}<br />
{{Alg|M' U' M U2 r U' r'|F2L}}<br />
{{Alg|R U B U2 B' U R'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 8 ===<br />
[[Image:F2L08.png]]<br />
<br />
{{Alg|d (R' U2 R) U2' (R' U R)|F2L}}<br />
{{Alg|(U F' U2 F)2|F2L}}<br />
{{Alg|y' U (R' U2 R) U2 (R' U R)|F2L}}<br />
{{Alg|(r' U2) (R2 U R2 U r)|F2L}}<br />
{{Alg|y' R' U' F' U2 F U' R|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Reposition Edge and Flip Corner==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 9 ===<br />
[[Image:F2L09.png]]<br />
<br />
{{Alg|U' R U' R' d R' U' R |F2L}}<br />
{{Alg|d (R' U' R U') (R' U' R)|F2L}}<br />
{{Alg|y2 U' (L U' L') d (L' U' L)|F2L}}<br />
{{Alg|U r U R' U' R2 r' U' R'|F2L}}<br />
{{Alg|U' R U' R' U2 M R U' R' U M'|F2L}}<br />
{{Alg|F (R U R' U') F' R U' R'|F2L}}<br />
{{Alg|(U F' U' F) U' (F' U' F)|F2L}}<br />
{{Alg|y F2 (U R U' R') F2|F2L}}<br />
If the back right slot is open:<br />
{{Alg|R' U' R F' U' F|F2L}}<br />
If the front left slot is open:<br />
{{Alg|F U' F2' U' F|F2L}}<br />
<br />
|<br />
<br />
=== F2L 10 ===<br />
[[Image:F2L10.png]]<br />
<br />
{{Alg|U' (R U R' U)(R U R')|F2L}}<br />
{{Alg|R d' R U R' U2 F'|F2L}}<br />
{{Alg|U F' U F U' R U R'|F2L}}<br />
{{Alg|d R' U R d' R U R'|F2L}}<br />
{{Alg|y2 B2 (U' R' U R) B2|F2L}}<br />
If the front left slot is open:<br />
{{Alg|F U F' R U R'|F2L}}<br />
If the back right slot is open:<br />
{{Alg|R' U R2 U R'|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 11 ===<br />
[[Image:F2L11.png]]<br />
<br />
{{Alg|U' (R U2' R') d (R' U' R)|F2L}}<br />
{{Alg|U' (R U2' R') U (F' U' F)|F2L}}<br />
{{Alg|(y) L' d L' U2 L U2 F|F2L}}<br />
{{Alg|U' R U2 R' U2 M R U' R' U M'|F2L}}<br />
{{Alg|U (F R' F' R)2 U' R U R'|F2L}}<br />
{{Alg|(y') R U2 R2 U' R2 U' R'|F2L}}<br />
{{Alg|U' l F U' R U l' U R'|F2L}}<br />
|<br />
<br />
=== F2L 12 ===<br />
[[Image:F2L12.png]]<br />
<br />
{{Alg|R U' R' U R U' R' U2 R U' R'|F2L}}<br />
{{Alg|d (R' U2 R) d' (R U R')|F2L}}<br />
{{Alg|R U2 R' U2' R U2' R' U2' R U' R'|F2L}}<br />
{{Alg|R' U2 R2 U R2 U R|F2L}}<br />
{{Alg|y (F U') (R U2 R' U2') F'|F2L}}<br />
{{Alg|(U R U' R') U' (R U R' U') (R U R')|F2L}}<br />
If the back right slot is open:<br />
{{Alg|R' U2 R2 U R'|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 13 ===<br />
[[Image:F2L13.png]]<br />
<br />
{{Alg|d (R' U R U') (R' U' R)|F2L}}<br />
{{Alg|y' U (R' U R U') (R' U' R)|F2L}}<br />
{{Alg|(U F' U F) U' (F' U' F)|F2L}}<br />
{{Alg|M' U' (R U R') U' (R U2 r')|F2L}}<br />
{{Alg|(R U' R') U (R' F R F') (R U' R')|F2L}}<br />
{{Alg|(R U R') d' (L' U' L U) (L' U' L)|F2L}}<br />
{{Alg|(R U' R' U2) (R U' l U' R' U l')|F2L}}<br />
If the back right slot is open:<br />
{{Alg|R' U R F' U' F|F2L}}<br />
<br />
|<br />
<br />
=== F2L 14 ===<br />
[[Image:F2L14.png]]<br />
<br />
{{Alg|U' (R U' R' U) (R U R')|F2L}}<br />
{{Alg|d' F U' F' d R U R'|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Split Pair by Going Over==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 15 ===<br />
[[Image:F2L15.png]]<br />
<br />
{{Alg|M U L F' L' U' M'|F2L}}<br />
{{Alg|R B L U' L' B' R'|F2L}}<br />
{{Alg|(F' U F) U2 (R U R')|F2L}}<br />
{{Alg|U (R' F R F') U (R U R')|F2L}}<br />
{{Alg|y' (R' U R U') d' (R U R')|F2L}}<br />
{{Alg|y (L' U L) U2 y' (R U R')|F2L}}<br />
{{Alg|(L R) F U F' U' (L' R')|F2L}}<br />
{{Alg|F' U L' U L U2 F|F2L}}<br />
{{Alg|R U2 B U B' U R'|F2L}}<br />
{{Alg|R U2 R' U R U R' U R U' R'|F2L}}<br />
{{Alg|R U R' U2 R U' R' U R U' R'|F2L}}<br />
{{Alg|R U' R U2' R2' U' R2 U' R2'|F2L}}<br />
{{Alg|U' R2 U2 R U' R' U R' U2 R2|F2L}}<br />
{{Alg|U2 (R U R' U') R U2 R' U R U R'|F2L}}<br />
{{Alg|U' R' U2 R' U R' U' R U2 R|F2L}}<br />
{{Alg|R U' R U2 R2 U' R2 U' R2|F2L}}<br />
If the back right slot is open:<br />
{{Alg|U' (R' U R U') (R U R')|F2L}}<br />
If the front left slot is open:<br />
{{Alg|U (R U' R') D (R U' R') D'|F2L}}<br />
{{Alg|R F U F' U' R'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 16 ===<br />
[[Image:F2L16.png]]<br />
<br />
{{Alg|(R U' R' U) d (R' U' R)|F2L}}<br />
{{Alg|(R U' R') U2 (F' U' F)|F2L}}<br />
{{Alg|(U') (R U2 M' U' R' U) (R U r')|F2L}}<br />
{{Alg|(U) R (F R U R' U' F') R'|F2L}}<br />
{{Alg|(U) M' (U R U' r') (U' R U R')|F2L}}<br />
{{Alg|y' U R U2 R U' R U R' U2 R'|F2L}}<br />
{{Alg|y M U' R' F R U M' y'|F2L}}<br />
If the back right slot is open:<br />
{{Alg|F' R' U' R U F|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 17 ===<br />
[[Image:F2L17.png]]<br />
<br />
{{Alg|(R U2 R') U' (R U R')|F2L}}<br />
{{Alg|F' U' F U F' U' F U2 R U' R'|F2L}}<br />
{{Alg|F' U' F U F' U' F U R' F R F'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 18 ===<br />
[[Image:F2L18.png]]<br />
<br />
{{Alg|y' (R' U2 R) U (R' U' R)|F2L}}<br />
{{Alg|y (L' U2 L) U (L' U' L)|F2L}}<br />
{{Alg|(R U R' U') R U2 R' U y (L' U L)|F2L}}<br />
{{Alg|(R U R' U') (R U R' U') F R' F' R |F2L}}<br />
{{Alg|F' U2 F U F' U' F|F2L}}<br />
{{Alg|(R' F R F') (R U' R' U) (R U' R')|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Pair Made on Side==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 19 ===<br />
[[Image:F2L19.png]]<br />
<br />
{{Alg|U R U2 R2 (F R F')|F2L}}<br />
{{Alg|U (R U2 R') U (R U' R')|F2L}}<br />
{{Alg|(R U' R' U)2 R U R'|F2L}}<br />
{{Alg|(R U2 R' U') U' (R U' R' U)(R U R')|F2L}}<br />
|<br />
<br />
=== F2L 20 ===<br />
[[Image:F2L20.png]]<br />
<br />
{{Alg|U' F' U2 F2 (R' F' R)|F2L}}<br />
{{Alg|y' U' (R' U2 R) U' (R' U R)|F2L}}<br />
{{Alg|y2 d' (R' U2 R) U' (R' U R)|F2L}}<br />
{{Alg|U' (R U R' U) (F' L' U2 L F)|F2L}}<br />
{{Alg|U' (R U' R2' F R F') (R U' R')|F2L}}<br />
{{Alg|y' (R' U R U')2 R' U' R|F2L}}<br />
{{Alg|U' (R U' R' U) (R U') (l U' R' U l')|F2L}}<br />
{{Alg|d' L' U2 L U' L' U L|F2L}} <br />
{{Alg|R U R' U2 R U R' U2 F' U F|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 21 ===<br />
[[Image:F2L21.png]]<br />
{{Alg|(R U' R') U2 (R U R')|F2L}}<br />
{{Alg|U2 (R U R' U)(R U' R')|F2L}}<br />
{{Alg|R B U2 B' R'|F2L}}<br />
{{Alg|U2 R x' U' R U x R2'|F2L}}<br />
{{Alg|U F R U R' U' R' F' R|F2L}}<br />
|<br />
<br />
=== F2L 22 ===<br />
[[Image:F2L22.png]]<br />
{{Alg|y' (R' U R) U2 (R' U' R)|F2L}}<br />
{{Alg|F' L' U2 L F|F2L}}<br />
{{Alg|y' U2 (R' U' R U') (R' U R)|F2L}}<br />
{{Alg|y2 U' d' (R' U' R U') (R' U R)|F2L}}<br />
{{Alg| r U' r' U2 r U r'|F2L}}<br />
{{Alg|U F R U R' U' F' R U R' U2'|F2L}}<br />
{{Alg|d2 y' R' U' R U' R' U R|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Weird==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 23 ===<br />
[[Image:F2L23.png]]<br />
<br />
{{Alg|U2 R2 U2 (R' U' R U') R2|F2L}}<br />
{{Alg|U (F R' F' R) U (R U R')|F2L}}<br />
{{Alg|U R U' R' U' R U' R' U R U' R'|F2L}}<br />
{{Alg|(R U R' U') U' (R U R' U')(R U R')|F2L}}<br />
{{Alg|(R U2 R') (F' U F) U' (R U R')|F2L}}<br />
{{Alg|R U' R' U' (R U R') U2 (R U R')|F2L}}<br />
{{Alg|R2 U R' U R U2 R' U' R'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 24 ===<br />
[[Image:F2L24.png]]<br />
<br />
{{Alg|U F' L' U L F R U R'|F2L}}<br />
{{Alg|(R U R') d (R' U R U') (R' U R)|F2L}}<br />
{{Alg|y' (R' U' R U) U (R' U' R U)(R' U' R)|F2L}}<br />
{{Alg|y' U2 R2 U2 (R U R' U) R2|F2L}}<br />
{{Alg|U' (R U) (R2' F R F') (R U' R')|F2L}}<br />
{{Alg|U' (R U R' U) (R U') (l U' R' U l') |F2L}}<br />
{{Alg|U2 F2 U2 (F U F' U) F2|F2L}}<br />
{{Alg|F U (R U' R' F')(R U' R')|F2L}}<br />
{{Alg|d' (F' L F L') U' (L' U' L)|F2L}}<br />
{{Alg|y (L' U' L U) U (L' U' L U)(L' U' L )|F2L}}<br />
{{Alg|y L2 U' L U' L' U2 L U L|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Corner in Place, Edge in U Face==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 25 ===<br />
[[Image:F2L25.png]]<br />
<br />
{{Alg|d' (L' U L) d (R U' R')|F2L}}<br />
{{Alg|d' (L' U L) (F' L F L')|F2L}}<br />
{{Alg|y U' (L' U' L) U (F U F')|F2L}}<br />
{{Alg|U' (F' U F) U (R U' R')|F2L}}<br />
{{Alg|U' M' U R U' r' (R U R')|F2L}}<br />
{{Alg|R U2 R' U R U2 R' U2 R U' R'|F2L}}<br />
{{Alg|R U R' U2 R U R' U2 R U' R'|F2L}}<br />
{{Alg|R' F' R U R U' R' F|F2L}}<br />
{{Alg|(U') F' R U R' U' R' F R|F2L}}<br />
{{Alg|(R U' R' U') (R U' R' U) (R U R')|F2L}}<br />
{{Alg|y' (l' U' l U) (l F' l' F)|F2L}}<br />
{{Alg|(U) (R' U' R' U') R2 (U R U R)|F2L}}<br />
{{Alg|y U R' u' R U' R' U u R|F2L}}<br />
{{Alg|U' (R' F R F') (R U R')|F2L}}<br />
{{Alg|y' U' R' U R r' U' R U M'|F2L}}<br />
<br />
If the back right slot is open:<br />
{{Alg|R2 U' R' U R2|F2L}}<br />
{{Alg|U D' R U' R' D|F2L}}<br />
<br />
<br />
|<br />
<br />
=== F2L 26 ===<br />
[[Image:F2L26.png]]<br />
<br />
{{Alg|U (R U' R') d' (L' U L)|F2L}}<br />
{{Alg|U (R U' R') U' (F' U F)|F2L}}<br />
{{Alg|U (R U' R') (F R' F' R)|F2L}}<br />
{{Alg|U R U (r' R U' R' U M')|F2L}}<br />
{{Alg|U R U' M' U R' U' M|F2L}}<br />
{{Alg|r U r' U2 r U r' U2 r U' r'|F2L}}<br />
{{Alg|y (r U r' U') (r' F r F')|F2L}}<br />
{{Alg|y U (L F' L' F) (L' U' L)|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 27 ===<br />
[[Image:F2L27.png]]<br />
<br />
{{Alg|(R U' R' U)(R U' R')|F2L}}<br />
{{Alg|(R U' R2)(F R F')|F2L}}<br />
{{Alg|F' U' F U2 (R U' R')|F2L}}<br />
<br />
|<br />
<br />
=== F2L 28 ===<br />
[[Image:F2L28.png]]<br />
<br />
{{Alg|(R U R' U') F R' F' R |F2L}}<br />
{{Alg|(R U R') d (R' U2 R) |F2L}}<br />
{{Alg|y' (R' U R U')(R' U R)|F2L}}<br />
{{Alg|(R U R') U (F' U2 F)|F2L}}<br />
{{Alg|R U2 l U' R' U l'|F2L}}<br />
{{Alg|(R U R') U l2 F' l' U l'|F2L}}<br />
{{Alg|(F' U F2)(R' F' R)|F2L}}<br />
{{Alg|(U2) R' F R F2 L' U2 L F|F2L}}<br />
{{Alg|(R U' R') U' (R' F R F') (R U' R')|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 29 ===<br />
[[Image:F2L29.png]]<br />
<br />
{{Alg|y' (R' U' R U)(R' U' R)|F2L}}<br />
{{Alg|U2 (R U' R') y' (R' U' R)|F2L}}<br />
{{Alg|(R' F R F')(R' F R F')|F2L}}<br />
{{Alg|M' U R U' r' U (R U' R')|F2L}}<br />
<br />
|<br />
<br />
=== F2L 30 ===<br />
[[Image:F2L30.png]]<br />
<br />
{{Alg|(R U R' U')(R U R')|F2L}}<br />
{{Alg|U2 (F' U F)(R U R')|F2L}}<br />
{{Alg|U' (R U2 R')U2 (R U R')|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Edge in Place, Corner in U face==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 31 ===<br />
[[Image:F2L31.png]]<br />
<br />
{{Alg|(R U' R') d (R' U R)|F2L}}<br />
{{Alg|(R U' R' U)(F' U F)|F2L}}<br />
{{Alg|U' R' F R F' R U' R'|F2L}}<br />
{{Alg|R U' l U' R' U l'|F2L}}<br />
{{Alg|F2 r U r' F R U' R'|F2L}}<br />
{{Alg|R U2 R' U' F R' F' R|F2L}}<br />
{{Alg|R U' R B' R' B R'|F2L}}<br />
|<br />
<br />
=== F2L 32 ===<br />
[[Image:F2L32.png]]<br />
<br />
{{Alg|(R U R' U')(R U R' U')(R U R')|F2L}}<br />
{{Alg|(U R U' R')(U R U' R')(U R U' R')|F2L}}<br />
{{Alg|U2 R d' R U R' d R'|F2L}}<br />
{{Alg|U R d' R U2 R' d R'|F2L}}<br />
{{Alg|R2 U R2 U R2 U2 R2|F2L}}<br />
{{Alg|U2 R2 U2 R2 U' R2 U' R2|F2L}}<br />
{{Alg|(R U2 R') (F' U2 F) U' (R U R')|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 33 ===<br />
[[Image:F2L33.png]]<br />
<br />
{{Alg|U' (R U' R') U2' (R U' R')|F2L}}<br />
{{Alg|y U' L' U' R' U L U' R|F2L}}<br />
{{Alg|(U' R U' R') U2 (R U' R')|F2L}}<br />
{{Alg|y U' (L' U' L) U2 (L' U' L)|F2L}}<br />
{{Alg|U y F U R U R' U' R U' R' F'|F2L}}<br />
{{Alg|(U' F' U' F) U2 (F' U' F)|F2L}}<br />
{{Alg|y' U' R D R' U R D' R'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 34 ===<br />
[[Image:F2L34.png]]<br />
<br />
{{Alg|U (F' U F) U2 (F' U F)|F2L}}<br />
{{Alg|U' (R U2' R') U (R U R')|F2L}}<br />
{{Alg|U (R U R') U2 (R U R')|F2L}}<br />
{{Alg|d (R' U R) U2 (R' U R)|F2L}}<br />
{{Alg|y (U L' U L) U2 (L' U L)|F2L}}<br />
{{Alg|U y F U2 R U2 R' F'|F2L}}<br />
If the back right slot is open:<br />
{{Alg|E' R U R' E|F2L}}<br />
{{Alg|u' F' U F E|F2L}}<br />
<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 35 ===<br />
[[Image:F2L35.png]]<br />
<br />
{{Alg|(U' R U R') d (R' U' R)|F2L}}<br />
{{Alg|U2 (R U' R') U' (F' U' F)|F2L}}<br />
{{Alg|U M' U R U' r' R U' R'|F2L}}<br />
{{Alg|U' l U' R U l' U R'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 36 ===<br />
[[Image:F2L36.png]]<br />
<br />
{{Alg|d (R' U' R) d' (R U R')|F2L}}<br />
{{Alg|y U2 (L' U L) U (F U F')|F2L}}<br />
{{Alg|U F' U' F U' (R U R')|F2L}}<br />
{{Alg|U2 (R' F R F') U2 (R U R')|F2L}}<br />
{{Alg|y' U (R' U' R U') y (R U R')|F2L}}<br />
<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Edge and Corner in Place==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 37 ===<br />
[[Image:F2L37.png]]<br />
<br />
Solved<br />
<br />
|<br />
<br />
=== F2L 38 ===<br />
[[Image:F2L38.png]]<br />
<br />
{{Alg|(R' F R F') (R U' R' U) (R U' R' U2) (R U' R')|F2L}}<br />
{{Alg|(R U' R') d (R' U2 R) U2' (R' U R)|F2L}}<br />
{{Alg|(R U R') U2 (R U2 R') d (R' U' R)|F2L}}<br />
{{Alg|(R2 U2) (F R2 F') (U2 R' U R')|F2L}}<br />
If the back right slot is open:<br />
{{Alg|R U' R2 U2 R U' F' U F|F2L}}<br />
{{Alg|R U' R2 U2 R F R' F' R|F2L}}<br />
{{Alg|R U' R2 U2 R U2 F' U2 F|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 39 ===<br />
[[Image:F2L39.png]]<br />
<br />
{{Alg|(R U' R') U' (R U R') U2 (R U' R')|F2L}}<br />
{{Alg|y' (R' U' R) U2 (R' U R U') (R' U' R)|F2L}}<br />
{{Alg|y (L' U' L) U2 (L' U L U')(L' U' L)|F2L}}<br />
{{Alg|(R U R' U') (R U2 R') U' (R U R')|F2L}}<br />
{{Alg|(R U2 R' U2) (R U2 R' U') R U R'|F2L}}<br />
{{Alg|R U' R' F2 L' U' L U F2|F2L}}<br />
{{Alg|(R2 U2) (R' U' R U') (R' U2 R')|F2L}}<br />
{{Alg|y' R' U2 R' U' R U' R' U2 R2|F2L}}<br />
<br />
|<br />
<br />
=== F2L 40 ===<br />
[[Image:F2L40.png]]<br />
<br />
{{Alg|(R U' R' U)(R U2' R') U (R U' R')|F2L}}<br />
{{Alg|(R U R') U2 (R U' R' U)(R U R')|F2L}}<br />
{{Alg|(R U2) (R U R' U) (R U2 R2')|F2L}}<br />
{{Alg|y' R2 U2 R U R' U R U2 R|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 41 ===<br />
[[Image:F2L41.png]]<br />
<br />
{{Alg|(R U' R') d (R' U' R U') (R' U' R)|F2L}}<br />
{{Alg|R U' R' U' R U' R' d R' U' R|F2L}}<br />
{{Alg|y (L' U' L U)(L' U L) U2 (F U F')|F2L}}<br />
{{Alg|(R U' R) y (U R U' R') y' R2|F2L}}<br />
{{Alg|F2 (L' U' L U) y (L U' L)|F2L}}<br />
{{Alg|R F (U R U' R' F') U' R'|F2L}}<br />
If the back right slot is open:<br />
{{Alg|R U' R2 U' R y' R' U' R y|F2L}}<br />
<br />
|<br />
<br />
=== F2L 42 ===<br />
[[Image:F2L42.png]]<br />
<br />
{{Alg|(R U' R' U) d (R' U' R U') (R' U R)|F2L}}<br />
{{Alg|(R U' R' U2) y' (R' U' R U' R' U R)|F2L}}<br />
{{Alg|(R U R' U') (R U' R') U2 (F' U' F)|F2L}}<br />
{{Alg|y (L' U L) d' (L U L' U) (L U L')|F2L}}<br />
{{Alg|R2 y (R U R' U') y' (R' U R')|F2L}}<br />
{{Alg|(R U' R')(F' L' U2 L F)|F2L}}<br />
{{Alg| R U (F R U R' U' F') R'|F2L}} <br />
If the front left slot is open:<br />
{{Alg|y' R' U R2 U R' y R U R'|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
== See also ==<br />
* [[Keyhole First Two Layers]]<br />
* [[Intuitive solving]]<br />
* [[Advanced F2L]]<br />
* [[ZBLS]]<br />
* [[Fridrich Method]]<br />
* [[Petrus Method]]<br />
<br />
== External Resources ==<br />
=== Beginner ===<br />
* [http://rishidoshi.blogspot.com/ RiDo's Hunting Story] Uses a simple analogy method for F2L, but not comprehensive<br />
* [https://docs.google.com/document/d/1npPMcy2Vv-jjUB7wr0gHE0rESuwUgba_D7vT2OUzvTQ/mobilebasic?pli=1 Beginner's F2L: 3 steps for every case] Excellent F2L guide covering every scenario<br />
<br />
=== Standard ===<br />
* [https://www.youtube.com/watch?v=Ar_Zit1VLG0 (VIDEO) Learn F2L in 6 minutes (Full Intuitive F2L Tutorial)]<br />
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk's F2L Cases (from his old site)]<br />
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris's F2L Cases]<br />
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]<br />
* [http://jmbaum.110mb.com/f2l.htm Jason Baum's F2L Cases]<br />
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise's Printable F2L PDF]<br />
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]<br />
* [http://www.cubewhiz.com/pll.php Bob Burton's F2L Cases]<br />
* [http://cubefreak.net/speed/advancedf2l/standard.php F2L algs for every case from all angles by Shotaro Makisumi]<br />
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik's cube - F2L] - by Feliks Zemdegs<br />
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik's Cube: Fridrich F2L explained] - by Badmephisto<br />
<br />
=== Advanced ===<br />
* Youtube: [https://www.youtube.com/playlist?list=PL83bqDZwr97mik_tbQrCJQQcXsb-wzC53 Viktor Danilov Expert F2L (Russian language)]<br />
* Database: [http://algs.expertcuber.by/ Website for Viktor Danilov F2L series]<br />
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]<br />
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]<br />
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]<br />
<br />
== F2L Trainers ==<br />
[http://expertcuber.by/ ExpertCuber.by]<br />
<br />
[[Category:3x3x3 other substeps]]<br />
<br />
__NOTOC__</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&diff=38872First Two Layers2018-12-11T07:58:59Z<p>PJK: </p>
<hr />
<div><seo title="First Two Layers (F2L) of Fridrich Speedcubing Method" metak="f2l algs, f2l, first two layers, f2l algorithms, speedcubing" /><br />
{{Substep Infobox<br />
|name=F2L<br />
|image=F2Linfo.png<br />
|proposers=[[René Schoof]]<br />
|year=1981<br />
|anames=First Two Layers<br />
|variants=[[ZBLS]], [[VHF2L]], [[WV]], [[MGLS]], possibly others<br />
|subgroup=<nowiki><U,R,L,F,B,D></nowiki><br />
|algs=0 to 41; hundreds more with [[Advanced F2L]]<br />
|moves=6.7 [[HTM]] per slot; ~26.8 [[HTM]] per four slots<br />
|purpose=<sup></sup><br />
* [[Speedsolving]], [[FMC]]<br />
|previous=[[Cross cube state]]<br />
|next=[[F2L cube state]]<br />
|previousimage=[[Image:VisualCube_3_Egell.png|120px|left|link=Cross cube state]]<br />
|nextimage=[[Image:F2L_higlight.jpg|120px|right|link=F2L cube state]]<br />
<br />
}}<br />
'''First Two Layers''', or '''F2L''' are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.<br />
<br />
The definition is a little different depending on the subject or who you are talking to. Usually, it refers to the part of the [[CFOP]] and [[CFCE]] methods that solve the first two layers in [[pair]]s, excluding the [[cross]] step.<br />
<br />
[[2-gen]] F2L, most pairs (30 of 41) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y') and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.<br />
<br />
<br clear=all><br />
<br />
== Approaches ==<br />
<br />
=== Petrus F2L ===<br />
<br />
Another way to solve the 'F2L' is by building blocks, common during the first two layers of the [[Petrus]] method.<br />
<br />
=== Fridrich F2L ===<br />
<br />
There are many ways to solve the 'F2L' on a cube. A common system is using the [[Fridrich]] method first two layer approach. After solving the cross, a corner-edge pair is paired up ('''form pair'''), and then inserted into the correct slot ('''pair insertion'''). A total of four corner edge (or 'CE') pairs are made and inserted to solve the first two layers. This step of the cube should be done intuitively, even though there are algorithms for each case, algorithms should only be used for slower cases.<br />
<br />
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.<br />
<br />
<br />
----<br />
<br />
<br />
{{F2L}}<br />
<br />
==Easy Cases==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 1 ===<br />
[[Image:F2L01.png]]<br />
<br />
{{Alg|U (R U' R')|F2L}}<br />
{{Alg|R' F R F'|F2L}}<br />
{{Alg|U2 (R U2 R')|F2L}}<br />
<br />
|<br />
<br />
=== F2L 2 ===<br />
[[Image:F2L02.png]]<br />
<br />
{{Alg|y' U' (R' U R)|F2L}}<br />
{{Alg|U' (F' U F)|F2L}}<br />
{{Alg|F R' F' R|F2L}}<br />
{{Alg|d' L' U L|F2L}}<br />
{{Alg|r U R' U' M|F2L}}<br />
{{Alg|(U2) l R U' R' U l'|F2L}}<br />
{{Alg|(U2) l2 F' l' U l'|F2L}}<br />
{{Alg|(U') F R' F' R2 U' R'|F2L}}<br />
{{Alg|F l' U' l|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 3 ===<br />
[[Image:F2L03.png]]<br />
<br />
{{Alg|y' (R' U' R)|F2L}}<br />
{{Alg|y (L' U' L)|F2L}}<br />
{{alg|F' U' F|F2L}}<br />
{{Alg|U M R U' R' U M'|F2L}}<br />
{{Alg|U r' R2 U' R' U M'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 4 ===<br />
[[Image:F2L04.png]]<br />
<br />
{{Alg|(R U R')|F2L}}<br />
{{Alg|(U2) L (R U' R') U L'|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Reposition Edge==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 5 ===<br />
[[Image:F2L05.png]]<br />
<br />
{{Alg|(U' R U R') U2 (R U' R')|F2L}}<br />
{{Alg|(U' R U R') U (R' F R F')|F2L}}<br />
{{Alg|F2 (L' U' L U) F2|F2L}}<br />
{{Alg|L U' R U L' R' U2 R U' R'|F2L}}<br />
{{Alg|U' (R U R') U' R U2 R'|F2L}}<br />
If the front left slot is open:<br />
{{Alg|U F' R' F' R F|F2L}}<br />
If the back right slot is open:<br />
{{Alg|U R F R' F' R'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 6 ===<br />
[[Image:F2L06.png]]<br />
<br />
{{Alg|d (R' U' R) U2' (R' U R)|F2L}}<br />
{{Alg|y' (U R' U' R) U2 (R' U R)|F2L}}<br />
{{Alg|y' (U R' U' R) U' y (F R' F' R)|F2L}}<br />
{{Alg|U' (r U' R' U) (R U r')|F2L}}<br />
{{Alg|R2 (B U B' U') R2|F2L}}<br />
{{Alg|y F2 (R U R' U') F2|F2L}}<br />
If the front left slot is open:<br />
{{Alg|U' F' R' F R F|F2L}}<br />
If the back right slot is open:<br />
{{Alg|U' R F R F' R'|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 7 ===<br />
[[Image:F2L07.png]]<br />
<br />
{{Alg|U' (R U2' R') U2 (R U' R')|F2L}}<br />
{{Alg|(U' R U2 R')2|F2L}}<br />
{{Alg|M' U' M U2 r U' r'|F2L}}<br />
{{Alg|R U B U2 B' U R'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 8 ===<br />
[[Image:F2L08.png]]<br />
<br />
{{Alg|d (R' U2 R) U2' (R' U R)|F2L}}<br />
{{Alg|(U F' U2 F)2|F2L}}<br />
{{Alg|y' U (R' U2 R) U2 (R' U R)|F2L}}<br />
{{Alg|(r' U2) (R2 U R2 U r)|F2L}}<br />
{{Alg|y' R' U' F' U2 F U' R|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Reposition Edge and Flip Corner==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 9 ===<br />
[[Image:F2L09.png]]<br />
<br />
{{Alg|U' R U' R' d R' U' R |F2L}}<br />
{{Alg|d (R' U' R U') (R' U' R)|F2L}}<br />
{{Alg|y2 U' (L U' L') d (L' U' L)|F2L}}<br />
{{Alg|U r U R' U' R2 r' U' R'|F2L}}<br />
{{Alg|U' R U' R' U2 M R U' R' U M'|F2L}}<br />
{{Alg|F (R U R' U') F' R U' R'|F2L}}<br />
{{Alg|(U F' U' F) U' (F' U' F)|F2L}}<br />
{{Alg|y F2 (U R U' R') F2|F2L}}<br />
If the back right slot is open:<br />
{{Alg|R' U' R F' U' F|F2L}}<br />
If the front left slot is open:<br />
{{Alg|F U' F2' U' F|F2L}}<br />
<br />
|<br />
<br />
=== F2L 10 ===<br />
[[Image:F2L10.png]]<br />
<br />
{{Alg|U' (R U R' U)(R U R')|F2L}}<br />
{{Alg|R d' R U R' U2 F'|F2L}}<br />
{{Alg|U F' U F U' R U R'|F2L}}<br />
{{Alg|d R' U R d' R U R'|F2L}}<br />
{{Alg|y2 B2 (U' R' U R) B2|F2L}}<br />
If the front left slot is open:<br />
{{Alg|F U F' R U R'|F2L}}<br />
If the back right slot is open:<br />
{{Alg|R' U R2 U R'|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 11 ===<br />
[[Image:F2L11.png]]<br />
<br />
{{Alg|U' (R U2' R') d (R' U' R)|F2L}}<br />
{{Alg|U' (R U2' R') U (F' U' F)|F2L}}<br />
{{Alg|(y) L' d L' U2 L U2 F|F2L}}<br />
{{Alg|U' R U2 R' U2 M R U' R' U M'|F2L}}<br />
{{Alg|U (F R' F' R)2 U' R U R'|F2L}}<br />
{{Alg|(y') R U2 R2 U' R2 U' R'|F2L}}<br />
{{Alg|U' l F U' R U l' U R'|F2L}}<br />
|<br />
<br />
=== F2L 12 ===<br />
[[Image:F2L12.png]]<br />
<br />
{{Alg|R U' R' U R U' R' U2 R U' R'|F2L}}<br />
{{Alg|d (R' U2 R) d' (R U R')|F2L}}<br />
{{Alg|R U2 R' U2' R U2' R' U2' R U' R'|F2L}}<br />
{{Alg|R' U2 R2 U R2 U R|F2L}}<br />
{{Alg|y (F U') (R U2 R' U2') F'|F2L}}<br />
{{Alg|(U R U' R') U' (R U R' U') (R U R')|F2L}}<br />
If the back right slot is open:<br />
{{Alg|R' U2 R2 U R'|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 13 ===<br />
[[Image:F2L13.png]]<br />
<br />
{{Alg|d (R' U R U') (R' U' R)|F2L}}<br />
{{Alg|y' U (R' U R U') (R' U' R)|F2L}}<br />
{{Alg|(U F' U F) U' (F' U' F)|F2L}}<br />
{{Alg|M' U' (R U R') U' (R U2 r')|F2L}}<br />
{{Alg|(R U' R') U (R' F R F') (R U' R')|F2L}}<br />
{{Alg|(R U R') d' (L' U' L U) (L' U' L)|F2L}}<br />
{{Alg|(R U' R' U2) (R U' l U' R' U l')|F2L}}<br />
If the back right slot is open:<br />
{{Alg|R' U R F' U' F|F2L}}<br />
<br />
|<br />
<br />
=== F2L 14 ===<br />
[[Image:F2L14.png]]<br />
<br />
{{Alg|U' (R U' R' U) (R U R')|F2L}}<br />
{{Alg|d' F U' F' d R U R'|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Split Pair by Going Over==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 15 ===<br />
[[Image:F2L15.png]]<br />
<br />
{{Alg|M U L F' L' U' M'|F2L}}<br />
{{Alg|R B L U' L' B' R'|F2L}}<br />
{{Alg|(F' U F) U2 (R U R')|F2L}}<br />
{{Alg|U (R' F R F') U (R U R')|F2L}}<br />
{{Alg|y' (R' U R U') d' (R U R')|F2L}}<br />
{{Alg|y (L' U L) U2 y' (R U R')|F2L}}<br />
{{Alg|(L R) F U F' U' (L' R')|F2L}}<br />
{{Alg|F' U L' U L U2 F|F2L}}<br />
{{Alg|R U2 B U B' U R'|F2L}}<br />
{{Alg|R U2 R' U R U R' U R U' R'|F2L}}<br />
{{Alg|R U R' U2 R U' R' U R U' R'|F2L}}<br />
{{Alg|R U' R U2' R2' U' R2 U' R2'|F2L}}<br />
{{Alg|U' R2 U2 R U' R' U R' U2 R2|F2L}}<br />
{{Alg|U2 (R U R' U') R U2 R' U R U R'|F2L}}<br />
{{Alg|U' R' U2 R' U R' U' R U2 R|F2L}}<br />
{{Alg|R U' R U2 R2 U' R2 U' R2|F2L}}<br />
If the back right slot is open:<br />
{{Alg|U' (R' U R U') (R U R')|F2L}}<br />
If the front left slot is open:<br />
{{Alg|U (R U' R') D (R U' R') D'|F2L}}<br />
{{Alg|R F U F' U' R'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 16 ===<br />
[[Image:F2L16.png]]<br />
<br />
{{Alg|(R U' R' U) d (R' U' R)|F2L}}<br />
{{Alg|(R U' R') U2 (F' U' F)|F2L}}<br />
{{Alg|(U') (R U2 M' U' R' U) (R U r')|F2L}}<br />
{{Alg|(U) R (F R U R' U' F') R'|F2L}}<br />
{{Alg|(U) M' (U R U' r') (U' R U R')|F2L}}<br />
{{Alg|y' U R U2 R U' R U R' U2 R'|F2L}}<br />
{{Alg|y M U' R' F R U M' y'|F2L}}<br />
If the back right slot is open:<br />
{{Alg|F' R' U' R U F|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 17 ===<br />
[[Image:F2L17.png]]<br />
<br />
{{Alg|(R U2 R') U' (R U R')|F2L}}<br />
{{Alg|F' U' F U F' U' F U2 R U' R'|F2L}}<br />
{{Alg|F' U' F U F' U' F U R' F R F'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 18 ===<br />
[[Image:F2L18.png]]<br />
<br />
{{Alg|y' (R' U2 R) U (R' U' R)|F2L}}<br />
{{Alg|y (L' U2 L) U (L' U' L)|F2L}}<br />
{{Alg|(R U R' U') R U2 R' U y (L' U L)|F2L}}<br />
{{Alg|(R U R' U') (R U R' U') F R' F' R |F2L}}<br />
{{Alg|F' U2 F U F' U' F|F2L}}<br />
{{Alg|(R' F R F') (R U' R' U) (R U' R')|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Pair Made on Side==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 19 ===<br />
[[Image:F2L19.png]]<br />
<br />
{{Alg|U R U2 R2 (F R F')|F2L}}<br />
{{Alg|U (R U2 R') U (R U' R')|F2L}}<br />
{{Alg|(R U' R' U)2 R U R'|F2L}}<br />
{{Alg|(R U2 R' U') U' (R U' R' U)(R U R')|F2L}}<br />
|<br />
<br />
=== F2L 20 ===<br />
[[Image:F2L20.png]]<br />
<br />
{{Alg|U' F' U2 F2 (R' F' R)|F2L}}<br />
{{Alg|y' U' (R' U2 R) U' (R' U R)|F2L}}<br />
{{Alg|y2 d' (R' U2 R) U' (R' U R)|F2L}}<br />
{{Alg|U' (R U R' U) (F' L' U2 L F)|F2L}}<br />
{{Alg|U' (R U' R2' F R F') (R U' R')|F2L}}<br />
{{Alg|y' (R' U R U')2 R' U' R|F2L}}<br />
{{Alg|U' (R U' R' U) (R U') (l U' R' U l')|F2L}}<br />
{{Alg|d' L' U2 L U' L' U L|F2L}} <br />
{{Alg|R U R' U2 R U R' U2 F' U F|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 21 ===<br />
[[Image:F2L21.png]]<br />
{{Alg|(R U' R') U2 (R U R')|F2L}}<br />
{{Alg|U2 (R U R' U)(R U' R')|F2L}}<br />
{{Alg|R B U2 B' R'|F2L}}<br />
{{Alg|U2 R x' U' R U x R2'|F2L}}<br />
{{Alg|U F R U R' U' R' F' R|F2L}}<br />
|<br />
<br />
=== F2L 22 ===<br />
[[Image:F2L22.png]]<br />
{{Alg|y' (R' U R) U2 (R' U' R)|F2L}}<br />
{{Alg|F' L' U2 L F|F2L}}<br />
{{Alg|y' U2 (R' U' R U') (R' U R)|F2L}}<br />
{{Alg|y2 U' d' (R' U' R U') (R' U R)|F2L}}<br />
{{Alg| r U' r' U2 r U r'|F2L}}<br />
{{Alg|U F R U R' U' F' R U R' U2'|F2L}}<br />
{{Alg|d2 y' R' U' R U' R' U R|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Weird==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 23 ===<br />
[[Image:F2L23.png]]<br />
<br />
{{Alg|U2 R2 U2 (R' U' R U') R2|F2L}}<br />
{{Alg|U (F R' F' R) U (R U R')|F2L}}<br />
{{Alg|U R U' R' U' R U' R' U R U' R'|F2L}}<br />
{{Alg|(R U R' U') U' (R U R' U')(R U R')|F2L}}<br />
{{Alg|(R U2 R') (F' U F) U' (R U R')|F2L}}<br />
{{Alg|R U' R' U' (R U R') U2 (R U R')|F2L}}<br />
{{Alg|R2 U R' U R U2 R' U' R'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 24 ===<br />
[[Image:F2L24.png]]<br />
<br />
{{Alg|U F' L' U L F R U R'|F2L}}<br />
{{Alg|(R U R') d (R' U R U') (R' U R)|F2L}}<br />
{{Alg|y' (R' U' R U) U (R' U' R U)(R' U' R)|F2L}}<br />
{{Alg|y' U2 R2 U2 (R U R' U) R2|F2L}}<br />
{{Alg|U' (R U) (R2' F R F') (R U' R')|F2L}}<br />
{{Alg|U' (R U R' U) (R U') (l U' R' U l') |F2L}}<br />
{{Alg|U2 F2 U2 (F U F' U) F2|F2L}}<br />
{{Alg|F U (R U' R' F')(R U' R')|F2L}}<br />
{{Alg|d' (F' L F L') U' (L' U' L)|F2L}}<br />
{{Alg|y (L' U' L U) U (L' U' L U)(L' U' L )|F2L}}<br />
{{Alg|y L2 U' L U' L' U2 L U L|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Corner in Place, Edge in U Face==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 25 ===<br />
[[Image:F2L25.png]]<br />
<br />
{{Alg|d' (L' U L) d (R U' R')|F2L}}<br />
{{Alg|d' (L' U L) (F' L F L')|F2L}}<br />
{{Alg|y U' (L' U' L) U (F U F')|F2L}}<br />
{{Alg|U' (F' U F) U (R U' R')|F2L}}<br />
{{Alg|U' M' U R U' r' (R U R')|F2L}}<br />
{{Alg|R U2 R' U R U2 R' U2 R U' R'|F2L}}<br />
{{Alg|R U R' U2 R U R' U2 R U' R'|F2L}}<br />
{{Alg|R' F' R U R U' R' F|F2L}}<br />
{{Alg|(U') F' R U R' U' R' F R|F2L}}<br />
{{Alg|(R U' R' U') (R U' R' U) (R U R')|F2L}}<br />
{{Alg|y' (l' U' l U) (l F' l' F)|F2L}}<br />
{{Alg|(U) (R' U' R' U') R2 (U R U R)|F2L}}<br />
{{Alg|y U R' u' R U' R' U u R|F2L}}<br />
{{Alg|U' (R' F R F') (R U R')|F2L}}<br />
{{Alg|y' U' R' U R r' U' R U M'|F2L}}<br />
<br />
If the back right slot is open:<br />
{{Alg|R2 U' R' U R2|F2L}}<br />
{{Alg|U D' R U' R' D|F2L}}<br />
<br />
<br />
|<br />
<br />
=== F2L 26 ===<br />
[[Image:F2L26.png]]<br />
<br />
{{Alg|U (R U' R') d' (L' U L)|F2L}}<br />
{{Alg|U (R U' R') U' (F' U F)|F2L}}<br />
{{Alg|U (R U' R') (F R' F' R)|F2L}}<br />
{{Alg|U R U (r' R U' R' U M')|F2L}}<br />
{{Alg|U R U' M' U R' U' M|F2L}}<br />
{{Alg|r U r' U2 r U r' U2 r U' r'|F2L}}<br />
{{Alg|y (r U r' U') (r' F r F')|F2L}}<br />
{{Alg|y U (L F' L' F) (L' U' L)|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 27 ===<br />
[[Image:F2L27.png]]<br />
<br />
{{Alg|(R U' R' U)(R U' R')|F2L}}<br />
{{Alg|(R U' R2)(F R F')|F2L}}<br />
{{Alg|F' U' F U2 (R U' R')|F2L}}<br />
<br />
|<br />
<br />
=== F2L 28 ===<br />
[[Image:F2L28.png]]<br />
<br />
{{Alg|(R U R' U') F R' F' R |F2L}}<br />
{{Alg|(R U R') d (R' U2 R) |F2L}}<br />
{{Alg|y' (R' U R U')(R' U R)|F2L}}<br />
{{Alg|(R U R') U (F' U2 F)|F2L}}<br />
{{Alg|R U2 l U' R' U l'|F2L}}<br />
{{Alg|(R U R') U l2 F' l' U l'|F2L}}<br />
{{Alg|(F' U F2)(R' F' R)|F2L}}<br />
{{Alg|(U2) R' F R F2 L' U2 L F|F2L}}<br />
{{Alg|(R U' R') U' (R' F R F') (R U' R')|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 29 ===<br />
[[Image:F2L29.png]]<br />
<br />
{{Alg|y' (R' U' R U)(R' U' R)|F2L}}<br />
{{Alg|U2 (R U' R') y' (R' U' R)|F2L}}<br />
{{Alg|(R' F R F')(R' F R F')|F2L}}<br />
{{Alg|M' U R U' r' U (R U' R')|F2L}}<br />
<br />
|<br />
<br />
=== F2L 30 ===<br />
[[Image:F2L30.png]]<br />
<br />
{{Alg|(R U R' U')(R U R')|F2L}}<br />
{{Alg|U2 (F' U F)(R U R')|F2L}}<br />
{{Alg|U' (R U2 R')U2 (R U R')|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Edge in Place, Corner in U face==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 31 ===<br />
[[Image:F2L31.png]]<br />
<br />
{{Alg|(R U' R') d (R' U R)|F2L}}<br />
{{Alg|(R U' R' U)(F' U F)|F2L}}<br />
{{Alg|U' R' F R F' R U' R'|F2L}}<br />
{{Alg|R U' l U' R' U l'|F2L}}<br />
{{Alg|F2 r U r' F R U' R'|F2L}}<br />
{{Alg|R U2 R' U' F R' F' R|F2L}}<br />
{{Alg|R U' R B' R' B R'|F2L}}<br />
|<br />
<br />
=== F2L 32 ===<br />
[[Image:F2L32.png]]<br />
<br />
{{Alg|(R U R' U')(R U R' U')(R U R')|F2L}}<br />
{{Alg|(U R U' R')(U R U' R')(U R U' R')|F2L}}<br />
{{Alg|U2 R d' R U R' d R'|F2L}}<br />
{{Alg|U R d' R U2 R' d R'|F2L}}<br />
{{Alg|R2 U R2 U R2 U2 R2|F2L}}<br />
{{Alg|U2 R2 U2 R2 U' R2 U' R2|F2L}}<br />
{{Alg|(R U2 R') (F' U2 F) U' (R U R')|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 33 ===<br />
[[Image:F2L33.png]]<br />
<br />
{{Alg|U' (R U' R') U2' (R U' R')|F2L}}<br />
{{Alg|y U' L' U' R' U L U' R|F2L}}<br />
{{Alg|(U' R U' R') U2 (R U' R')|F2L}}<br />
{{Alg|y U' (L' U' L) U2 (L' U' L)|F2L}}<br />
{{Alg|U y F U R U R' U' R U' R' F'|F2L}}<br />
{{Alg|(U' F' U' F) U2 (F' U' F)|F2L}}<br />
{{Alg|y' U' R D R' U R D' R'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 34 ===<br />
[[Image:F2L34.png]]<br />
<br />
{{Alg|U (F' U F) U2 (F' U F)|F2L}}<br />
{{Alg|U' (R U2' R') U (R U R')|F2L}}<br />
{{Alg|U (R U R') U2 (R U R')|F2L}}<br />
{{Alg|d (R' U R) U2 (R' U R)|F2L}}<br />
{{Alg|y (U L' U L) U2 (L' U L)|F2L}}<br />
{{Alg|U y F U2 R U2 R' F'|F2L}}<br />
If the back right slot is open:<br />
{{Alg|E' R U R' E|F2L}}<br />
{{Alg|u' F' U F E|F2L}}<br />
<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 35 ===<br />
[[Image:F2L35.png]]<br />
<br />
{{Alg|(U' R U R') d (R' U' R)|F2L}}<br />
{{Alg|U2 (R U' R') U' (F' U' F)|F2L}}<br />
{{Alg|U M' U R U' r' R U' R'|F2L}}<br />
{{Alg|U' l U' R U l' U R'|F2L}}<br />
<br />
|<br />
<br />
=== F2L 36 ===<br />
[[Image:F2L36.png]]<br />
<br />
{{Alg|d (R' U' R) d' (R U R')|F2L}}<br />
{{Alg|y U2 (L' U L) U (F U F')|F2L}}<br />
{{Alg|U F' U' F U' (R U R')|F2L}}<br />
{{Alg|U2 (R' F R F') U2 (R U R')|F2L}}<br />
{{Alg|y' U (R' U' R U') y (R U R')|F2L}}<br />
<br />
<br />
|-valign="top"<br />
|}<br />
<br />
==Edge and Corner in Place==<br />
<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
=== F2L 37 ===<br />
[[Image:F2L37.png]]<br />
<br />
Solved<br />
<br />
|<br />
<br />
=== F2L 38 ===<br />
[[Image:F2L38.png]]<br />
<br />
{{Alg|(R' F R F') (R U' R' U) (R U' R' U2) (R U' R')|F2L}}<br />
{{Alg|(R U' R') d (R' U2 R) U2' (R' U R)|F2L}}<br />
{{Alg|(R U R') U2 (R U2 R') d (R' U' R)|F2L}}<br />
{{Alg|(R2 U2) (F R2 F') (U2 R' U R')|F2L}}<br />
If the back right slot is open:<br />
{{Alg|R U' R2 U2 R U' F' U F|F2L}}<br />
{{Alg|R U' R2 U2 R F R' F' R|F2L}}<br />
{{Alg|R U' R2 U2 R U2 F' U2 F|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 39 ===<br />
[[Image:F2L39.png]]<br />
<br />
{{Alg|(R U' R') U' (R U R') U2 (R U' R')|F2L}}<br />
{{Alg|y' (R' U' R) U2 (R' U R U') (R' U' R)|F2L}}<br />
{{Alg|y (L' U' L) U2 (L' U L U')(L' U' L)|F2L}}<br />
{{Alg|(R U R' U') (R U2 R') U' (R U R')|F2L}}<br />
{{Alg|(R U2 R' U2) (R U2 R' U') R U R'|F2L}}<br />
{{Alg|R U' R' F2 L' U' L U F2|F2L}}<br />
{{Alg|(R2 U2) (R' U' R U') (R' U2 R')|F2L}}<br />
{{Alg|y' R' U2 R' U' R U' R' U2 R2|F2L}}<br />
<br />
|<br />
<br />
=== F2L 40 ===<br />
[[Image:F2L40.png]]<br />
<br />
{{Alg|(R U' R' U)(R U2' R') U (R U' R')|F2L}}<br />
{{Alg|(R U R') U2 (R U' R' U)(R U R')|F2L}}<br />
{{Alg|(R U2) (R U R' U) (R U2 R2')|F2L}}<br />
{{Alg|y' R2 U2 R U R' U R U2 R|F2L}}<br />
<br />
|-valign="top"<br />
|<br />
<br />
=== F2L 41 ===<br />
[[Image:F2L41.png]]<br />
<br />
{{Alg|(R U' R') d (R' U' R U') (R' U' R)|F2L}}<br />
{{Alg|R U' R' U' R U' R' d R' U' R|F2L}}<br />
{{Alg|y (L' U' L U)(L' U L) U2 (F U F')|F2L}}<br />
{{Alg|(R U' R) y (U R U' R') y' R2|F2L}}<br />
{{Alg|F2 (L' U' L U) y (L U' L)|F2L}}<br />
{{Alg|R F (U R U' R' F') U' R'|F2L}}<br />
If the back right slot is open:<br />
{{Alg|R U' R2 U' R y' R' U' R y|F2L}}<br />
<br />
|<br />
<br />
=== F2L 42 ===<br />
[[Image:F2L42.png]]<br />
<br />
{{Alg|(R U' R' U) d (R' U' R U') (R' U R)|F2L}}<br />
{{Alg|(R U' R' U2) y' (R' U' R U' R' U R)|F2L}}<br />
{{Alg|(R U R' U') (R U' R') U2 (F' U' F)|F2L}}<br />
{{Alg|y (L' U L) d' (L U L' U) (L U L')|F2L}}<br />
{{Alg|R2 y (R U R' U') y' (R' U R')|F2L}}<br />
{{Alg|(R U' R')(F' L' U2 L F)|F2L}}<br />
{{Alg| R U (F R U R' U' F') R'|F2L}} <br />
If the front left slot is open:<br />
{{Alg|y' R' U R2 U R' y R U R'|F2L}}<br />
<br />
|-valign="top"<br />
|}<br />
<br />
== See also ==<br />
* [[Keyhole First Two Layers]]<br />
* [[Intuitive solving]]<br />
* [[Advanced F2L]]<br />
* [[ZBLS]]<br />
* [[Fridrich Method]]<br />
* [[Petrus Method]]<br />
<br />
== External Resources ==<br />
=== Beginner ===<br />
* [http://rishidoshi.blogspot.com/ RiDo's Hunting Story] Uses a simple analogy method for F2L, but not comprehensive<br />
* [https://docs.google.com/document/d/1npPMcy2Vv-jjUB7wr0gHE0rESuwUgba_D7vT2OUzvTQ/mobilebasic?pli=1 Beginner's F2L: 3 steps for every case] Excellent F2L guide covering every scenario<br />
<br />
=== Standard ===<br />
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk's F2L Cases (from his old site)]<br />
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris's F2L Cases]<br />
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]<br />
* [http://jmbaum.110mb.com/f2l.htm Jason Baum's F2L Cases]<br />
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise's Printable F2L PDF]<br />
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]<br />
* [http://www.cubewhiz.com/pll.php Bob Burton's F2L Cases]<br />
* [http://cubefreak.net/speed/advancedf2l/standard.php F2L algs for every case from all angles by Shotaro Makisumi]<br />
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik's cube - F2L] - by Feliks Zemdegs<br />
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik's Cube: Fridrich F2L explained] - by Badmephisto<br />
<br />
=== Advanced ===<br />
* Youtube: [https://www.youtube.com/playlist?list=PL83bqDZwr97mik_tbQrCJQQcXsb-wzC53 Viktor Danilov Expert F2L (Russian language)]<br />
* Database: [http://algs.expertcuber.by/ Website for Viktor Danilov F2L series]<br />
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]<br />
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]<br />
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]<br />
<br />
== F2L Trainers ==<br />
[http://expertcuber.by/ ExpertCuber.by]<br />
<br />
[[Category:3x3x3 other substeps]]<br />
<br />
__NOTOC__</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=God%27s_Algorithm&diff=38871God's Algorithm2018-12-11T07:53:56Z<p>PJK: </p>
<hr />
<div><seo title="God's Number - Optimal Solution to Solve a Rubik's Cube" /><br />
'''God's Algorithm''' is the optimal [[solve|solution]] from a puzzle state to another [[cube state|state]], commonly the [[solved cube state|solved state]]. The term is sometimes used to refer to the [[algorithm]] itself, or an algorithmic procedure that finds such a solution efficiently.<br />
<br />
== God's Number ==<br />
'''God's Number''' is either used to refer to the diameter of the [[Rubik's Cube Group|group]] of the puzzle (the furthest distance two states can be from each other) or to the furthest distance any position can be from solved. God's Number has long been known for smaller puzzles, such as [[2x2x2]] and [[Pyraminx]], but for [[3x3x3]] it was unknown until July 2010 and it is still unknown for bigger cubes (like the [[4x4x4]]).<br />
<br />
=== [[3x3x3]] ===<br />
* In July 2010, [[Morley Davidson]], [[John Dethridge]], [[Herbert Kociemba]], and [[Tomas Rokicki]] proved God's Number for [[3x3x3]] to equal 20 in [[HTM]]. The [[superflip]] is the best-known example of a position which requires 20 moves or more to solve in [[HTM]].<br />
* In August 2014, [[Morley Davidson]], [[John Dethridge]], and [[Tomas Rokicki]] proved God's Number for [[3x3x3]] to equal 26 in [[QTM]]. The [[superflip plus fourspot]] is the first proved example of a position which requires 26 moves or more to solve in [[QTM]].<br />
* The God's number in [[slice turn metric]] (STM) is still unknown; there is a lower bound of 18s and an upper bound of 20s. [http://cubezzz.dyndns.org/drupal/?q=node/view/200]<br />
<br />
=== [[4x4x4]] ===<br />
* In the outer block turn metric (OBTM), the God's number for 4x4x4 is known to be between [http://cubezzz.dyndns.org/drupal/?q=node/view/236 35] and [http://cubezzz.dyndns.org/drupal/?q=node/view/541 55] moves.<br />
* In the single-slice turn metric (SSTM), the God's number is known to be between [http://cubezzz.dyndns.org/drupal/?q=node/view/236 32] and [http://cubezzz.dyndns.org/drupal/?q=node/view/541 53] moves.<br />
* In the block turn metric (BTM), the God's number is known to be between [http://cubezzz.dyndns.org/drupal/?q=node/view/236 29] and [http://cubezzz.dyndns.org/drupal/?q=node/view/541 53] moves.<br />
<br />
=== [[5x5x5]] ===<br />
* In OBTM, the God's number for 5x5x5 is known to be between [http://cubezzz.dyndns.org/drupal/?q=node/view/236 52] and [//www.speedsolving.com/forum/threads/5x5x5-obtm-upper-bound.61270/ 141] moves.<br />
<br />
=== [[Megaminx]] ===<br />
* The God's number for the Megaminx is known to be between 48 and 194 [[FTM|face turns]]. [//www.speedsolving.com/forum/threads/approximating-dodecahedron-upper-bound.65036/]<br />
<br />
== External links ==<br />
* [http://cube20.org God's number in HTM is 20]<br />
* [http://cube20.org/qtm God's number in QTM is 26]<br />
* [https://en.wikipedia.org/wiki/God%27s_algorithm God's algorithm] in Wikipedia<br />
<br />
[[Category:Puzzle theory]]</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=OLL&diff=38870OLL2018-12-11T07:29:03Z<p>PJK: </p>
<hr />
<div><seo title="OLL Algorithms - CFOP Speedcubing Cases" metak="oll algs, oll, oll algorithms, speedcubing" metad="Orientation of the last layer algorithms for the CFOP speedsolving method." /><br />
{{Substep Infobox<br />
|name=OLL<br />
|image=OLLinfo.png<br />
|proposers= [[Hans Dockhorn]], [[Anneke Treep]], [[Jessica Fridrich]]<br />
|year=<br />
|anames=<br />
|variants=<br />
|subgroup=<nowiki></nowiki><br />
|algs=57<br />
|moves=9.7 [[HTM]]<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
|previous=[[F2L cube state]]<br />
|next=[[OLL cube state]]<br />
|previousimage=[[Image:F2L_higlight.jpg|120px|left|link=F2L cube state]]<br />
|nextimage=[[Image:OLLinfo.png|120px|left|link=OLL cube state]]<br />
<br />
}}<br />
'''OLL''' (short for [[Orientation]] of the [[Last Layer]]) is a last-layer step for 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in many speedsolving methods, including the [[Fridrich Method]]. OLL is usually followed by [[PLL]].<br />
<br />
== Terminology ==<br />
'''Dot OLL''' refers to OLL cases with no edge oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use [[partial edge control]] to avoid these cases altogether. Even some cubers who know full OLL avoid these cases for [[one-handed solving]].<br />
<br />
== See also ==<br />
* [http://algdb.net/puzzle/333/oll AlgDB OLL List]<br />
* [http://www.speedsolving.com/wiki/index.php/Special:MediaWikiAlgDB?mode=view&view=default&puzzle=3&group=OLL OLL Algorithm Database]<br />
* [[OLL (2x2x2)]]<br />
* [[2-Look OLL]]<br />
* [[PLL]]<br />
<br />
== External links ==<br />
<br />
* [http://algdb.net/puzzle/333/oll AlgDB OLL List]<br />
* [http://www.kungfoomanchu.com/#333oll Printable OLL PDF] (All OLL algs in one page and color coded)<br />
* [http://mordred.awardspace.us/OLLCheatSheet.pdf OLL Cheat Sheet] (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided)<br />
<br>{{OLL}}<br />
<br />
====Videos====<br />
* [https://www.youtube.com/watch?v=IasVqtCHoj0 OLL Algorithms & Fingertricks] by [[CubeSkills]]/[[Feliks_Zemdegs|Feliks Zemdegs]]<br />
* [https://www.youtube.com/watch?v=Qr1ETRAQPKI All 57 Rubik's Cube OLL Algorithms + Fingertricks] by UberCuber<br />
<br />
=OLL Algorithms=<br />
Parentheses in an algorithm signify the triggers of the algorithm. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L].<br />
<br />
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.<br />
<br />
The bars sticking off to the side of an unshaded piece represent where the [[sticker]] that needs to be on top is.<br />
<br />
{{Algnote}}<br />
<br />
==All edges flipped correctly==<br />
This subgroup, '''OCLL''' (also '''OLL-C''') is used in methods which have oriented the [[LL]] edges earlier in the solve, such as [[ZZ]]. Solving the '''OCLL''' is also the second part of the [[2-look OLL]].<br />
<br />
{{OCLL}}<br />
<br />
==No edges flipped correctly==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|<br />
=== OLL 1 ===<br />
{{case<br />
|image=o1.gif<br />
|name=Runway, Blank<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(R U2) (R2' F R F' U2') (R' F R F')|OLL|vidurl=http://www.youtube.com/watch?v=n_2qaxpViEY}}<br />
{{Alg|R U B' R B R2 U' R' F R F'|OLL}}<br />
{{Alg|(y) S U F R2 U' R2 U' R2 U R2 f'|OLL}}<br />
{{Alg|L' U2 L2 F' L' F U2 L F' L' F|OLL}}<br />
{{Alg|(y) R U' R2 D' r U' r' D R2 U R'|OLL}}<br />
{{Alg|[M' U L' U l U l': U]|OLL}}<br />
<br />
=== OLL 2 ===<br />
{{case<br />
|image=o2.gif<br />
|name=Zamboni<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F (R U R' U') F' f (R U R' U') f'|OLL|vidurl=http://www.youtube.com/watch?v=YJZ4Vm5_FZI&feature=related}}<br />
{{Alg|F (R U R' U') S (R U R' U') f'|OLL}}<br />
{{Alg|(y2) F' (L' U' L U) F f' (L' U' L U) f|OLL}}<br />
{{Alg|(y) r U r' U2 r U2 R' U2 R U' r'|OLL}}<br />
{{Alg|(y) l' U' l U2 l' U2 L U2 L' U l|OLL}}<br />
{{Alg|(y2) F R' F' R U R2 B' R' B U' R'|OLL}}<br />
{{Alg|(y2) (F R' F' R) U2 F R' F' R2 U2 R'|OLL}}<br />
{{Alg|F R F' U2 f R2 f' U2 F R' F'|OLL}}<br />
<br />
=== OLL 3 ===<br />
{{case<br />
|image=o3.gif<br />
|name=Anti-Nazi, Anti-Mouse<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) f (R U R' U') f' U' F (R U R' U') F'|OLL}}<br />
{{Alg|(y2) r' R2 U R' U r U2 r' U R' r|OLL|vidurl=http://www.youtube.com/watch?v=VIHqsOoGLVc&feature=related}}<br />
{{Alg|(y2) M U l' U2 l U L' U L M'|OLL}}<br />
{{Alg|(y2) r' R2 U R' U r U2 r' U M'|OLL}}<br />
{{Alg|(M'U) (r'U2 r U) (R' U R2 r')|OLL}}<br />
<br />
=== OLL 4 ===<br />
{{case<br />
|image=o4.gif<br />
|name= Nazi, Mouse<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|f (R U R' U') f' U F (R U R' U') F'|OLL}}<br />
{{Alg|R' U2 x R' U R U' y R' U' R' U R' F|OLL}}<br />
{{Alg|(y) r' R U' r U2 r' U' R U' R2' r|OLL}}<br />
{{Alg|(y) M U' r U2' r' U' R U' R' M'|OLL}}<br />
{{Alg|l L2 U' L U' l' U2 l U' M'|OLL}}<br />
<br />
=== OLL 17 ===<br />
{{case<br />
|image=o17.gif<br />
|name= Slash, Diagonal<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U R' U (R' F R F') U2 (R' F R F')|OLL}}<br />
{{Alg|f (R U R' U') y' r' (R U R' U') R' F R F'|OLL}}<br />
{{Alg|F R' F' l R L' U R U' R' U' M'|OLL}}<br />
{{Alg|F' R U2 r' U F2 U' r U2 R' F|OLL}}<br />
{{Alg|(F' R U2 r' d) R2 U' F R2 f' R|OLL}}<br />
{{Alg|(y2) (F R' F' R2 r' U) (R U' R' U' M')|OLL}}<br />
<br />
=== OLL 18 ===<br />
{{case<br />
|image=o18.gif<br />
|name= Crown<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y') r U R' U R U2 r2' U' R U' R' U2 r|OLL}}<br />
{{Alg|(y) F R U R' d R' U2 R' F R F'|OLL}}<br />
{{Alg|R U2 R2 F R F' U2 M' U R U' r'|OLL}}<br />
{{Alg|l' U' r' U2 L U2 L' U2 r U l|OLL}}<br />
{{Alg|(y2) (R' F R F') U2 (R' F R F') (U F' U F) |OLL}}<br />
{{Alg|(y) (F R' F' R) U2 (F R' F' R)(U' R U' R') |OLL}}<br />
{{Alg|(y) x (U R' U' R) B2 (U R' U' R)(B' R B' R') x' |OLL}}<br />
{{Alg|(y2) (F R U' R' U' R U R' F') U' (F R U R' U' F') |OLL}}<br />
{{Alg|(y') (M' U M U2 M' U M) U (f R U R' U' f') |OLL}}<br />
<br />
=== OLL 19 ===<br />
{{case<br />
|image=o19.gif<br />
|name= Bunny<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r' R U R U R' U' r R2' F R F'|OLL}}<br />
{{Alg|M U R U R' U' M' R' F R F'|OLL}}<br />
{{Alg|M U R U R' U' r R2' F R F'|OLL}}<br />
{{Alg|r' U2 R U R' U r2 U2' R' U' R U' r'|OLL}}<br />
{{Alg|R' U2 F R U R' U' y' R2 U2 R B|OLL}}<br />
{{Alg|(y2) M' U' R' U' R U r' R2 B' R' B|OLL}}<br />
{{Alg|(y2) M' U L U L' U' l L2 B L B'|OLL}}<br />
|}<br />
<br />
=="P" shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
<br />
=== OLL 31 ===<br />
{{case<br />
|image=o31.gif<br />
|name=Couch<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) R' U' F U R U' R' F' R|OLL}}<br />
{{Alg|(y) (F R' F' R) (U R U R') (U' R U' R')|OLL}}<br />
{{Alg|L' d' R d L U' L' B' L|OLL}}<br />
{{Alg|S' L' U' L U L F' L' f|OLL}}<br />
{{Alg|(y) x U R' U' l U R U R' U' R U' R'|OLL}}<br />
{{Alg|L' U' B U L U' L' B' L|OLL}}<br />
{{Alg|(y') (S R U R' U' Fw' U' F)|OLL}}<br />
{{Alg|(y) M' U' L' U' L F U F' L' U l|OLL}}<br />
{{Alg|(y2) (L' U' L U) (R U R' U') M' U' L' U2 R U' (x')|OLL}}<br />
<br />
=== OLL 32 ===<br />
{{case<br />
|image=o32.gif<br />
|name=Anti-Couch<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U B' U' R' U R B R'|OLL}}<br />
{{Alg|(y2) x' R U R' D R U' R U' R' U R' D' x|OLL}}<br />
{{Alg|(y2) F U R U' F' r U R' U' r'|OLL}}<br />
{{Alg|R U x' U' F' R' F R U R'|OLL}}<br />
{{Alg|R d L' d' R' U R B R'|OLL}}<br />
{{Alg|S R U R' U' R' F R f'|OLL}}<br />
{{Alg|(y) x' U' R U l' U' R' U' R U R' U R|OLL}}<br />
{{Alg|R U2 R' U' F' U F R U' R'|OLL}}<br />
{{Alg|l F U' F' R' F R U l'|OLL}}<br />
{{Alg|(y) M' U R U R' F' U' F R U' r'|OLL}}<br />
{{Alg|(y2) L U F' U' L' U L F L'|OLL}}<br />
{{Alg|(y2) (R U R' U') (L' U' L U) M' U R U2 L' U x'|OLL}}<br />
<br />
=== OLL 43 ===<br />
{{case<br />
|image=o43.gif<br />
|name=Anti-P<br />
|methods=OLL<br />
|optimal=6 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) R' U' F' U F R|OLL}}<br />
{{Alg|f' L' U' L U f|OLL}}<br />
{{Alg|B' U' R' U R B|OLL}}<br />
{{Alg|(y2) F' U' L' U L F|OLL}}<br />
{{Alg|(y2) U R U R' F' L' U' L F|OLL}}<br />
{{Alg|(y2) R' U' F R' F' R U R|OLL}}<br />
{{Alg|(y') R U l' U' r' U' r U x'|OLL}}<br />
<br />
=== OLL 44 ===<br />
{{case<br />
|image=o44.gif<br />
|name=P<br />
|methods=OLL<br />
|optimal=6 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|f (R U R' U') f'|OLL}}<br />
{{Alg|(y2) F U R U' R' F'|OLL}}<br />
{{Alg|(y) R U y' L U' L' B'|OLL}}<br />
{{Alg|(y) F U R' F R F' U' F'|OLL}}<br />
<br />
|}<br />
<br />
=="W" shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
|-valign="top"<br />
|<br />
<br />
=== OLL 36 ===<br />
{{case<br />
|image=o36.gif<br />
|name=Sea-Mew, Wario, Anti-Moustache<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U' R U' R' U R U R y R' F' R|OLL}}<br />
{{Alg|R' U' R U' R' U R U R B' R' B|OLL}}<br />
{{Alg|(y2) (L' U' L U') (L' U L U) (L F' L' F)|OLL}}<br />
{{Alg|(R U R' U') y (L' U2' L U) y' (R U R')|OLL}}<br />
{{Alg|(R U R' U' F') (U2' F U) (R U R')|OLL}}<br />
{{Alg|R U' R' U' F (U R U' R') F' R U2 R'|OLL}}<br />
{{Alg|(y2) (F R' F' R) U (R U R' U')2 R U' R'|OLL}}<br />
<br />
=== OLL 38 ===<br />
{{case<br />
|image=o38.gif<br />
|name=Mario, Moustache<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) (R U R' U) (R U' R' U') (R' F R F')|OLL}}<br />
{{Alg|L U L' U L U' L' U' L' B L B'|OLL}}<br />
{{Alg|(L' U' L U) y' (R U2 R' U') y (L' U' L)|OLL}}<br />
<br />
|}<br />
<br />
=="L" shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 48 ===<br />
{{case<br />
|image=o48.gif<br />
|name=Breakneck<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F (R U R' U') (R U R' U') F'|OLL}}<br />
{{Alg|(y2) f U R U' R' U R U' R' f'|OLL}}<br />
{{Alg|(y) r U2 R' U' R U' r' R' U' R U' R' U2 R|OLL}}<br />
{{Alg|(y') r' U' R U' R' U2 r R U2 R' U' R U' R'|OLL}}<br />
<br />
=== OLL 47 ===<br />
{{case<br />
|image=o47.gif<br />
|name=Anti-Breakneck<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F' (L' U' L U) (L' U' L U) F|OLL}}<br />
{{Alg|(y') r U R' U R U2 r' R' U2 R U R' U R|OLL}}<br />
{{Alg|R' U' x (R' U R U')2 x' U R|OLL}}<br />
<br />
=== OLL 53 ===<br />
{{case<br />
|image=o53.gif<br />
|name=Frying Pan<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|l' U' L U' L' U L U' L' U2 l|OLL}}<br />
{{Alg|(y2) r' U' R U' R' U R U' R' U2 r|OLL}}<br />
{{Alg|(y') r' U2 R U R' U' R U R' U r|OLL}}<br />
{{Alg|(y') r U2 R' U' R U' r' R U2 R' U' R U' R'|OLL}}<br />
{{Alg|r U R' U R U2 r' R U R' U R U2 R'|OLL}}<br />
{{Alg|F R U R' U' F' R U R' U' R' F R F'|OLL}}<br />
{{Alg|y R' F R F' U2 l2 F' R' F R' x2 y'|OLL}}<br />
<br />
=== OLL 54 ===<br />
{{case<br />
|image=o54.gif<br />
|name=Anti-Frying Pan<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r U R' U R U' R' U R U2 r'|OLL}}<br />
{{Alg|(y') r U2 R' U' R U R' U' R U' r'|OLL}}<br />
{{Alg|(y2) l U L' U L U' L' U L U2 l' |OLL}}<br />
{{Alg|(y2) r' U' R U' R' U2 r R' U' R U' R' U2 R|OLL}}<br />
{{Alg|(y) r' U2 R U R' U r R' U2 R U R' U R|OLL}}<br />
{{Alg|(y) f (R U R' U') (R U R' U') f' F (R U R' U') F'|OLL}}<br />
{{Alg|(y') r U2 R' U' R U R' U' R U' r'|OLL}}<br />
{{Alg|(y2) F R' F' R U2 F2 L F L' F|OLL}}<br />
<br />
=== OLL 49 ===<br />
{{case<br />
|image=o49.gif<br />
|name= Right back squeezy<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R B' R2 F R2 B R2 F' R|OLL}}<br />
{{Alg|l U' l2' U l2 U l2' U' l|OLL}}<br />
{{Alg|(y2) r U' r2 U r2 U r2 U' r|OLL}}<br />
{{Alg|(y2) R' F R' F' R2 d2 y' R' F R F'|OLL}}<br />
{{Alg|(y2) r U2 R2' U' R2 U' r'R' U2 R|OLL}}<br />
{{Alg|(y') x' U l' U2 R U2 l U2 R' U x|OLL}}<br />
{{Alg|(y') R' U2 R U R' U R F R U R' U' F'|OLL}}<br />
<br />
=== OLL 50 ===<br />
{{case<br />
|image=o50.gif<br />
|name= Right front squeezy<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) R' F R2 B' R2 F' R2 B R'|OLL}}<br />
{{Alg|(y2) (r U R U' r') (F R' U R U' R' F')|OLL}}<br />
{{Alg|(y2) x' R' D R2 U' R2 D' R2 U R' x|OLL}}<br />
{{Alg|r' U r2 U' r2' U' r2 U r'|OLL}}<br />
{{Alg|R B' R B R2' U2 F R' F' R|OLL}}<br />
{{Alg|(y2) l' U l2 U' l2 U' l2 U l'|OLL}}<br />
{{Alg|r' U2 R2' U R2 U rR U2 R'|OLL}}<br />
{{Alg|(y') (R U2 R' U' R U' R') (F R U R' U' F')|OLL}}<br />
{{Alg|(y') F' R U2 R' U2 R' F2 R F'|OLL}}<br />
{{Alg|(y) x' U' r U2 L' U2 r' U2 L U' x|OLL}}<br />
{{Alg|(y') F R U' R' U' R U R' U R U' R' F'|OLL}}<br />
|}<br />
<br />
=="C" shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 34 ===<br />
{{case<br />
|image=o34.gif<br />
|name= City (C and T)<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(R U R' U') x D' R' U R E' z'|OLL}}<br />
{{Alg|(y2) R' U' R U y' x' R U L' U' M'|OLL}}<br />
{{Alg|R U R' U' y' r' U' R U M'|OLL}}<br />
{{Alg|(R U R' U') B' l' U R d' D|OLL}}<br />
{{Alg|(R U R' U') B' (R' F R F') B|OLL|vidurl=http://www.youtube.com/watch?v=oDAcz_XIljE}}<br />
{{Alg|R U R' d' l' U' L U r' R|OLL}}<br />
{{Alg|R U R2 U' R' F R U R U' F'|OLL}}<br />
{{Alg|(y2) F R U R' U' R' F' r U R U' r'|OLL}}<br />
{{Alg|(y2) R U2 R' F R U R' U' F' U R U R'|OLL}}<br />
{{Alg|(R U R' U') y l' U' L U M|OLL}}<br />
{{Alg|R U R' U2 L' U (R' F R F') U' L|OLL}}<br />
|}<br />
<br />
=== OLL 46 ===<br />
{{case<br />
|image=o46.gif<br />
|name= Seein' Headlights (C and headlights)<br />
|methods=OLL<br />
|optimal=8 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U' R' F R F' U R|OLL}}<br />
{{Alg|R' U' l' U l F' U R|OLL}}<br />
{{Alg|(y) F U F l' U' l U' F'|OLL}}<br />
{{Alg|R U l U' R' U F' l'|OLL}}<br />
{{Alg|(y2) L F U' R U R' F' L'|OLL}}<br />
|}<br />
<br />
=="T" shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
<br />
=== OLL 33 ===<br />
{{case<br />
|image=o33.gif<br />
|name= Tying Shoelaces, Key<br />
|methods=OLL<br />
|optimal=8 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(R U R' U') (R' F R F')|OLL}}<br />
{{Alg|(y2) (L' U' L U) (L F' L' F)|OLL}}<br />
{{Alg|R' U' R U l U' R' U x|OLL}}<br />
{{Alg|R U R' F' U' F R U' R'|OLL}}<br />
<br />
=== OLL 45 ===<br />
{{case<br />
|image=o45.gif<br />
|name= Suit up, T<br />
|methods=OLL<br />
|optimal=6 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F (R U R' U') F'|OLL}}<br />
{{Alg|f' (U' L' U L) f|OLL}}<br />
{{Alg|(y2) f (U R U' R') f'|OLL}}<br />
{{Alg|(y2) F' (L' U' L U) F|OLL}}<br />
|}<br />
<br />
=="I" shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
<br />
=== OLL 55 ===<br />
{{case<br />
|image=o55.gif<br />
|name= Highway, Freeway<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) R' F (R U R U') R2 F' R2 U' R' (U R U R')|OLL|vidurl=http://www.youtube.com/watch?v=_9guCyKddAQ}}<br />
{{Alg|R U2 R2 U' R U' R' U2 F R F'|OLL}}<br />
{{Alg|R' U2 R2 U R' U R U2 y l' U' l|OLL}}<br />
{{Alg|r U2 R2 F R F' U2 r' F R F'|OLL}}<br />
{{Alg|(y) F U' R2 D R' U2 R D' R2' U F'|OLL}}<br />
{{Alg|(y) R' F R U R' F R U' R' F' R U M' U' M|OLL}}<br />
{{Alg|L F' L' U' L F' L' U L F L' U' M' U M|OLL}}<br />
{{Alg|(L F' L' U' L F' L' U L F L' U' L)(R' F R) L'|OLL}}<br />
{{Alg|R d' R2 D R' U2 R D' R2 d R'|OLL}}<br />
{{Alg|(y) r U2 R' U' R2 r' U R' U' r U' r'|OLL}}<br />
{{Alg|(y) r U2 R' U' M (R U R' U') r U' r'|OLL}}<br />
{{Alg|(y) (F R U R' U' F') R U2 R2 U' R2 U' R2 U2 R|OLL}}<br />
{{Alg|(y) r U2 R' U' M (R U R' U') r U' r'|OLL}}<br />
{{Alg|(y) F (R U R' U') S (R U R' U') S' (R U R' U') F' |OLL}}<br />
{{Alg| R' U' (F R' F' R) F (U R U' R') F' R |OLL}}<br />
A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra' U2 Rr U2 Rr' U2 Rra U2 Rr'<br />
<br />
=== OLL 56 ===<br />
{{case<br />
|image=o56.gif<br />
|name= Streetlights, Dead Man<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r U r' U R U' R' U R U' R' r U' r'|OLL}}<br />
{{Alg|r' U' r U' R' U R U' R' U R r' U r|OLL}}<br />
{{Alg|L F L' U R U' R' U R U' R' L F' L'|OLL}}<br />
{{Alg|F R U R' U' R F' r U R' U' r'|OLL}}<br />
{{Alg|r U r' U R U' R' M' U R U2 r'|OLL}}<br />
{{Alg|F R U R' U' F' r U R' U' r' F R F'|OLL}}<br />
{{Alg|(R' F R F') U2 (R U' R' U) F' U2 F|OLL}}<br />
{{Alg|l U l' (U L U' L')2 l U' l'|OLL}}<br />
<br />
=== OLL 51 ===<br />
{{case<br />
|image=o51.gif<br />
|name=Bottlecap, Ant<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F U R U' R' U R U' R' F'|OLL}}<br />
{{Alg|(y2) f R U R' U' R U R' U' f'|OLL}}<br />
{{Alg|(y') R' U2 R U R' F R' F' R U R |OLL}}<br />
<br />
=== OLL 52 ===<br />
{{case<br />
|image=o52.gif<br />
|name= Rice Cooker<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U' R U' R' d R' U R B|OLL}}<br />
{{Alg|R U R' U R d' R U' R' F'|OLL}}<br />
{{Alg|R' U' R U' R' U F' U F R|OLL}}<br />
{{Alg|(y2) R' U' x U R' U' R U R' U' R x' U R |OLL}}<br />
{{Alg|(R U R' U R U2 R') U (F U R U' R' F')|OLL}}<br />
{{Alg|(y) (r U2 R' U' R U' r') (F R U R' U' F')|OLL}}<br />
{{Alg|(y') F R U R' U F' U' F U' F'|OLL}}<br />
|}<br />
<br />
==Square shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 5 ===<br />
{{case<br />
|image=o5.gif<br />
|name= Right back wide antisune (RBWAS), Lefty Square<br />
|methods=OLL<br />
|optimal=7 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(r' U2) (R U R' U r)|OLL|vidurl=http://www.youtube.com/watch?v=beKUmNDs-Zo&feature=related}}<br />
{{Alg|(y2) R' F2 L F L' F R|OLL|vidurl=http://www.youtube.com/watch?v=UMN6F4E_Hac}}<br />
{{Alg|(y2) l' U2 L U L' U l|OLL}}<br />
{{Alg|(y) x' U' l2 U l F' l U|OLL}}<br />
<br />
=== OLL 6 ===<br />
{{case<br />
|image=o6.gif<br />
|name= Right front wide antisune (RFWAS), Righty Square<br />
|methods=OLL<br />
|optimal=7 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) r U2 R' U' R U' r'|OLL}}<br />
{{Alg|l U2 L' U' L U' l'|OLL}}<br />
|}<br />
<br />
==Big lightning bolt shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 39 ===<br />
{{case<br />
|image=o39.gif<br />
|name=Fung<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|L F' (L' U' L U) F U' L'|OLL}}<br />
{{Alg|(y2) l U' l' U' R U B U' R'|OLL}}<br />
{{Alg|(y2) f' L F L' U' L' U L S|OLL}}<br />
{{Alg|(y2) R U R' F' U' F U R U2 R'|OLL}}<br />
{{Alg|(y2) R B' R' U' R U B U' R'|OLL}}<br />
{{Alg|(y2) x' R U' x R' U' R U x' U F' l'|OLL}}<br />
{{Alg|(y2) F R U R' U' R U R' U' R U' R' U' R U R' F'|OLL}}<br />
<br />
=== OLL 40 ===<br />
{{case<br />
|image=o40.gif<br />
|name=Anti-Fung<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' F (R U R' U') F' U R|OLL}}<br />
{{Alg|(y2) f R' F' R U R U' R' S'|OLL}}<br />
{{Alg|(y2) L' B L U L' U' B' U L|OLL}}<br />
|}<br />
<br />
==Small lightning bolt shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 7 ===<br />
{{case<br />
|image=o7.gif<br />
|name=Lightning, Wide Sune<br />
|methods=OLL<br />
|optimal=7 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r U R' U R U2 r'|OLL}}<br />
{{Alg|(y) B L F' L F L2 B'|OLL}}<br />
{{Alg|F R' F' R U2 R U2 R'|OLL}}<br />
{{Alg|L' U2 L U2 L F' L' F|OLL}}<br />
<br />
=== OLL 8 ===<br />
{{case<br />
|image=o8.gif<br />
|name= Left Wide Sune (LWS), Reverse Lightning<br />
|methods=OLL<br />
|optimal=7 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|l' U' L U' L' U2 l|OLL}}<br />
{{Alg|(y2) r' U' R U' R' U2 r|OLL}}<br />
{{Alg|(y') B' R' F R' F' R2 B|OLL}}<br />
{{Alg|R U2 R' U2 R' F R F'|OLL}}<br />
<br />
=== OLL 11 ===<br />
{{case<br />
|image=o11.gif<br />
|name=Downstairs<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg| F' (L' U' L U) F y F (R U R' U') F'|OLL}}<br />
{{Alg| R U' R' U' R U' R' U2 F' U F U' R U R'|OLL}}<br />
{{Alg|(y) r U R' U R' F R F' R U2 r'|OLL}}<br />
{{Alg|(y') r' R2 U R' U R U2 R' U M'|OLL}}<br />
<br />
=== OLL 12 ===<br />
{{case<br />
|image=o12.gif<br />
|name=Upstairs<br />
|methods=OLL<br />
|optimal=11 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F (R U R' U') F' U F (R U R' U') F'|OLL}}<br />
{{Alg|(y) F R U R2 F R y' R2 U R U2 R'|OLL}}<br />
{{Alg|(y') r R2' U' R U' R' U2 R U' R r'|OLL}}<br />
{{Alg|(y') M' R' U' R U' R' U2 R U' M|OLL}}<br />
|}<br />
<br />
==Fish shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 9 ===<br />
{{case<br />
|image=o9.gif<br />
|name=Kite<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y') (R U R' U') R' F R2 U R' U' F'|OLL}}<br />
{{Alg|(y') R' U' R y r U' r' U r U r'|OLL}}<br />
{{Alg|(y') R' U' R y' x' R U' R' F R U R' x|OLL}}<br />
{{Alg|(y) L' U' L y l U' l' U l U l'|OLL}}<br />
{{Alg|R' U' R U' R' U R' F R F' U R|OLL}}<br />
{{Alg|(y2) R U2 R' M' U' R U' R' U M|OLL}}<br />
This alg was written but doesn't solve the OLL:<br />
{{Alg|(y') R' U' R x U' R' U y R U y' R U' x'|OLL}}<br />
<br />
=== OLL 10 ===<br />
{{case<br />
|image=o10.gif<br />
|name=Anti-Kite<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y') R U R' y R' F R U' R' F' R|OLL}}<br />
{{Alg|(y') R U R' y' r' U r U' r' U' r|OLL}}<br />
{{Alg|(y') (R U R' U) (R' F R F') R U2 R'|OLL}}<br />
{{Alg|(y') (R' U' R U) R B' R2 U' R U B|OLL}}<br />
{{Alg|(R' M' U2) (R U R' U) (R U R r')|OLL}}<br />
<br />
=== OLL 35 ===<br />
{{case<br />
|image=o35.gif<br />
|name= Fish Salad<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U2 R2' F R F' R U2 R'|OLL}}<br />
{{Alg|R U B' R B R2 U R U2 R'|OLL}}<br />
{{Alg|U' M2 F' U2 F M U2 R U L' x'|OLL}}<br />
{{Alg|U' S2 L U2 L' S' U2 B' U' F z'|OLL}}<br />
{{Alg|(y') R' U2 (R l) U' R' U l' U2 R|OLL}}<br />
{{Alg|(y) R2 D r' U r D' r' U' R' U M'|OLL}}<br />
{{Alg| f (R U R' U') f' (R U R' U R U2 R')|OLL}}<br />
<br />
=== OLL 37 ===<br />
{{case<br />
|image=o37.gif<br />
|name=Mounted Fish, Untying Shoelaces<br />
|methods=OLL<br />
|optimal=8 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) F R U' R' U' R U R' F'|OLL}}<br />
{{Alg|(y) R' F R F' U' F' U F|OLL}}<br />
{{Alg|(y) R' F R F' y' U' R' U R|OLL}}<br />
{{Alg|(y) F R' F' R U R U' R'|OLL}}<br />
{{Alg|(y) M' U R U' r' d' L' U L|OLL}}<br />
{{Alg|x' U' R U l' U' R' U R|OLL}}<br />
{{Alg|l U' R' U y' R U R' U' z'|OLL}}<br />
{{Alg|R B' R' B U B U' B'|OLL}}<br />
{{Alg|R U R' F' U F R U' R'|OLL}}<br />
{{Alg|(y') r2 D' r U' r' D r U r|OLL}}<br />
{{Alg|(y2) M' U' L' U l y' U R U' R'|OLL}}<br />
{{Alg|(y) F R' F' R U R U' R'|OLL}}<br />
|}<br />
<br />
==Knight move shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 13 ===<br />
{{case<br />
|image=o13.gif<br />
|name=Gun, Trigger<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F U R U' R2 F' R U R U' R'|OLL}}<br />
{{Alg|F U R U2 R' U' R U R' F'|OLL}}<br />
{{Alg|r U' r' U' r U r' y' R' U R|OLL}}<br />
{{Alg|(y2) x' R U' R' F' R U R' x y R' U R|OLL}}<br />
{{Alg|(y2) f R U R2 U' R' U R U' f'|OLL}}<br />
{{Alg|R U2 L' U' L U2 R' U' L F' L' F|OLL}}<br />
<br />
=== OLL 14 ===<br />
{{case<br />
|image=o14.gif<br />
|name=Anti-Gun, Anti-Trigger<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' F R U R' F' R y' R U' R'|OLL}}<br />
{{Alg|F' U' L' U2 L U L' U' L F|OLL}}<br />
{{Alg|l' U l U l' U' l y' R U' R'|OLL}}<br />
{{Alg|(y') R' U' y' R' U R2 B R' U' R' U R|OLL}}<br />
{{Alg|(y2) B' U' R' U R2 B R' U' R' U R|OLL}}<br />
{{Alg|(y2) x' L' U L F L' U' L x y' L U' L'|OLL}}<br />
{{Alg|(y2) r' U r U r' U' r y R U' R'|OLL}}<br />
{{Alg|L' U2 R U R' U2 L U R' F R F'|OLL}}<br />
<br />
=== OLL 15 ===<br />
{{case<br />
|image=o15.gif<br />
|name=Squeegee<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) l' U' l (L' U' L U) l' U l|OLL}}<br />
{{Alg|(y2) R' F' R L' U' L U R' F R|OLL}}<br />
{{Alg|r' U' r R' U' R U r' U r|OLL}}<br />
<br />
=== OLL 16 ===<br />
{{case<br />
|image=o16.gif<br />
|name=Anti-Squeegee<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) r U r' (R U R' U') r U' r'|OLL}}<br />
{{Alg|(y2) r U M U R' U' r U' r'|OLL}}<br />
{{Alg|l U l' L U L' U' l U' l'|OLL}}<br />
|}<br />
<br />
==Awkward shapes==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 29 ===<br />
{{case<br />
|image=o29.gif<br />
|name=Spotted Chameleon<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|M U (R U R' U') (R' F R F') M'|OLL}}<br />
{{Alg|r2 D' r U r' D r2 U' r' U' r|OLL}}<br />
{{Alg|(y) (R U R' U') (R U' R' F') U' (F R U R')|OLL}}<br />
{{Alg|(y) R' U2 R2 U R' U' R' U2 F R F'|OLL}}<br />
{{Alg|(y2) R' F R F' R U2 R' d' L' U' L|OLL}}<br />
{{Alg|(y2) R' F R F' R U2 R' U' y' R' U' R|OLL}}<br />
{{Alg|(y2) R2' U' R F R' U R2' U' R' F' R|OLL}}<br />
{{Alg|(y2) r U2 R' U' R U' r' R' U2 R U R' U R|OLL}}<br />
{{Alg|x' U' R' U L' U' R2 U' R' U2 r|OLL}}<br />
{{Alg|(y') (R U R' U R U2 R') U (R U R' U') (R' F R F')|OLL}}<br />
<br />
=== OLL 30 ===<br />
{{case<br />
|image=o30.gif<br />
|name=Anti-Spotted Chameleon<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r' U2 R U R' U r R U2 R' U' R U' R'|OLL}}<br />
{{Alg|f R U R2 U' R' U R2 U' R' f'|OLL}}<br />
{{Alg|R2' U R' B' R U' R2' U R B R'|OLL}}<br />
{{Alg|M U' (L' U' L U) (L F' L' F) M'|OLL}}<br />
{{Alg|l U' R' U l' U2 R d L U L'|OLL}}<br />
{{Alg|R B' R' B R' U2 R U y R U R'|OLL}}<br />
{{Alg|(y2) F U (R U2 R' U')2 F'|OLL}}<br />
{{Alg|(y2) (L F' L' F) L' U2 L d (R U R')|OLL}}<br />
{{Alg|(y2) F' L U L2 U L2 U2 L' U F|OLL}}<br />
{{Alg|(y2) F R' F R2 U' R' U' R U R' F2|OLL}}<br />
{{Alg|(y2) F U R U' x' U R' D' R U' l'|OLL}}<br />
{{Alg|(y2) M' U' (R' U' R U) x' (R U' R' U) M x|OLL}}<br />
{{Alg|(y2) M' U' (R' U' R U) l (U' R' U R) L'|OLL}}<br />
{{Alg|(y') M' U R U' r' U2 R2 B' R' B R'|OLL}}<br />
{{Alg|(y') (R' U' R U' R' U2 R) U' (R U R' U') (R' F R F')|OLL}}<br />
{{Alg|(y2) r2 D r' U' r D' r2' U r U r'|OLL}}<br />
{{Alg|(y') r' D' r U' r' D r2 U' r' U r U r'|OLL}}<br />
{{Alg|(y2) r' D' r U r' D r U' r U R' U' M|OLL}}<br />
<br />
=== OLL 41 ===<br />
{{case<br />
|image=o41.gif<br />
|name= Awkward Fish, Dalmation<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U' R' U2 R U y R U' R' y' U' R'|OLL}}<br />
{{Alg|(y) R U2' R' U' R U' R2 y L' U' L U F|OLL}}<br />
{{Alg|(y2) F U R U' R' F' R' U2 R U R' U R|OLL}}<br />
{{Alg|(y2) (R U R' U R U2 R') F (R U R' U') F'|OLL}}<br />
{{Alg|(y2) r R2 y' R' U' R U y R U' M|OLL}}<br />
{{Alg|(y2) R2 L z' l' U' R d L U' L l'|OLL}}<br />
{{Alg|(y2) M' R' F' U' F U R U' M|OLL}}<br />
{{Alg|R' M2 U' F' U F r U' M'|OLL}}<br />
{{Alg|(y) (R B' R' B)2 R' U' R U R' U' R|OLL}}<br />
{{Alg|(y') r U2 R' U' R U' r' U' R U R' U R U2 R'|OLL}}<br />
<br />
=== OLL 42 ===<br />
{{case<br />
|image=o42.gif<br />
|name= Lefty Awkward Fish, Anti-Dalmation<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r' R2 y R U R' U' y' R' U M'|OLL}}<br />
{{Alg|R' U' R U F R U R' U' R' U R U' F'|OLL}}<br />
{{Alg|L' U L U2 L' U' y' L' U L U F|OLL}}<br />
{{Alg|(y) R' U2 R U R' U R2 y R U R' U' F'|OLL}}<br />
{{Alg|(y) (R' F R F')2 R U R' U' R U R'|OLL}}<br />
{{Alg|(y2) L2 R' z r U L' d' R' U R' r|OLL}}<br />
{{Alg|(y2) M' U f U R U' R' f' M|OLL}}<br />
{{Alg| (M R) (f R f') (U' R' U M')|OLL}}<br />
{{Alg|(M U) (F R U R' U' F') M'|OLL}}<br />
{{Alg|(R' U' R U' R' U2 R) F (R U R' U') F'|OLL}}<br />
|}<br />
<br />
==All Corners Oriented==<br />
{|border="0" width="100%" valign="top" cellpadding="3"<br />
=== OLL 28 ===<br />
{{case<br />
|image=o28.gif<br />
|name=Stealth, Arrow, Arrowhead, Fish<br />
|methods=OLL<br />
|optimal=9 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r U R' U' r' R U R U' R'|OLL}}<br />
{{Alg|(y) r U2 R' U' R U' r' R U R' U R U2 R'|OLL}}<br />
{{Alg|r U R' U R U2 r' R U2 R' U' R U' R'|OLL}}<br />
{{Alg|(y) r' U' R U' R' U2 r R' U2 R U R' U R|OLL}}<br />
{{Alg|(y') r' U' R U M' U' R' U R|OLL}}<br />
{{Alg|r' U2 R U R' U r R' U' R U' R' U2 R|OLL}}<br />
{{Alg|F R U R' U' F' U2 F R U R' U' F'|OLL}}<br />
{{Alg|F R U R' U' F2 L' U' L U F|OLL}}<br />
{{Alg|M U M' U2 M U M'|OLL}}<br />
{{Alg|(y) M U' M' U2 M U' M'|OLL}}<br />
{{Alg|U2 M' U M U2 M' U M|OLL}}<br />
{{Alg|(y') M U M2 U M' U2 M U M |OLL}}<br />
{{Alg|M U M U M' U' M U' M U M |OLL}}<br />
{{Alg|M U M' U M U2 M' U' M U' M'|OLL}}<br />
{{Alg|(y) M U' M U' M' U M U M U' M |OLL}}<br />
{{Alg|(y2) M U' M2 U' M' U2 M U' M |OLL}}<br />
{{Alg|(y') M U M' U M U M' U M U M' |OLL}}<br />
{{Alg|(y') M' U' M U M U M U' M U' M' U M2|OLL}}<br />
{{Alg|(y') M2 U M' U2 M U M U M U2 M' U M|OLL}}<br />
{{Alg|(y2) M' U M U' M U' M U M U M' U' M2 |OLL}}<br />
{{Alg|M U' M2 U2 M' U' M U2 M U' M U' M' |OLL}}<br />
{{Alg|(y') M' U' F2 M2 U' M U F2 U M2 |OLL}}<br />
{{Alg|(y2) M' U F2 M2 U M U' F2 U' M2 |OLL}}<br />
{{Alg|R' F R S R' F' R S' |OLL}}<br />
{{Alg|L2 S U' S' U L2 U S U S' |OLL}}<br />
{{Alg|(y) L F' L' S' L F L'S |OLL}}<br />
{{Alg|(y') M U R U R' U' M' U R U' R' |OLL}}<br />
{{Alg|R2 F2 L F L' F2 R F' R|OLL}}<br />
<br />
=== OLL 57 ===<br />
{{case<br />
|image=o57.gif<br />
|name=Mummy, H, I, Brick<br />
|methods=OLL<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U R' U' M' U R U' r' |OLL}}<br />
{{Alg|M' U' M' U' M' d2 M' U' M' U' M'|OLL}}<br />
{{Alg|M' U M' U M' d2 M' U M' U M'|OLL}}<br />
{{Alg|R U R' U' r R' U R U' r'|OLL}}<br />
{{Alg|x' M' U' R U M U' R' U x|OLL}}<br />
{{Alg|R' U' R U M U' R' U r|OLL}}<br />
{{Alg|M U M U M U2 M' U M' U M' |OLL}}<br />
{{Alg|M' U M' U M' U M' U2 M' U M' U M' U M' |OLL}}<br />
{{Alg|M' U' M' U' M' U2 M U' M U' M|OLL}}<br />
{{Alg|M U M' U' M U M' U M U2 M'|OLL}}<br />
{{Alg|M' U' M U M' U' M U' M' U2 M|OLL}}<br />
{{Alg|M U M2 U2 M U M U2 M U' M' U' M'|OLL}}<br />
{{Alg|M' U' M2 U2 M' U' M' U2 M' U M U M|OLL}}<br />
{{Alg|M2 U' M U M' U M' U' M' U' M' U M |OLL}}<br />
{{Alg|M2 U' M' U M U M U' M U' M U M' |OLL}}<br />
{{Alg|(y) M' U M' U M' U M' U M' U' M' U' M' U' M' |OLL}}<br />
{{Alg|(y) M' U M U M' U M U' M' U' M|OLL}}<br />
{{Alg|(y) M' U' M U' M' U' M U M' U M|OLL}}<br />
{{Alg|(y) M U' M' U' M U' M' U M U M'|OLL}}<br />
{{Alg|(y) M U M' U M U M' U' M U' M'|OLL}}<br />
{{Alg|M U M' U' B2 M U M' U' B2 |OLL}}<br />
{{Alg|M' U' M U F2 M' U' M U F2|OLL}}<br />
{{Alg|M2 U' F2 U' M' U M2 F2 U M|OLL}}<br />
{{Alg|F M' F U M2 U2 M2 U F' M F' |OLL}}<br />
|}<br />
<br />
=== OLL 20 ===<br />
{{case<br />
|image=o20.gif<br />
|name=X, Checkers<br />
|methods=OLL<br />
|optimal=12 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r' R U R U R' U' r2 R2' U R U' r'|OLL}}<br />
{{Alg|M U R U R' U' M2 U R U' r'|OLL}}<br />
{{Alg|r U R' U' M2 (U R U' R') U' M'|OLL}}<br />
{{Alg|x U R' U' M2 U R U' M' x' U' M'|OLL}}<br />
{{Alg|M' U2 M' U2 M' U M U2 M U2 M|OLL}}<br />
{{Alg|M' U2 M U2 M' U M U2 M' U2 M|OLL}}<br />
{{Alg|M U2 M' U2 M U M' U2 M U2 M' U'|OLL}}<br />
{{Alg|M d r2 U M' U2 M U r2 S'|OLL}}<br />
{{Alg|M U M F R' F' M2 F R F' U'|OLL}}<br />
{{Alg|R2 U2 R' F2 U2 R2 F' R2 U2 F2 R U2 R2 U'|OLL}}<br />
{{Alg|R B U B' R' F2 B D' L' D B' F2|OLL}}<br />
{{Alg|L' R' F' U2 L2 U2 L2 U2 L2 F L R|OLL}}<br />
{{Alg|F2 M F2 M2 U' M2 F2 M' F2 U |OLL}}<br />
{{Alg|F2 M F2 U' M2 U B2 M B2 |OLL}}<br />
{{Alg|F' B' R E S R S' R2 E' F B |OLL}}<br />
{{Alg|S' U' S2 U R' U' R' S' R U R|OLL}}<br />
{{Alg|(M U)4 (M' U)4|OLL}}<br />
{{Alg|(M' U)3 M' U' (M' U)3 M'|OLL}}<br />
{{Alg|(M' U)4 y2 (M' U)4|OLL}}<br />
<br />
<br>{{OLL}}<br />
<br />
[[Category:3x3x3 last layer substeps]]<br />
[[Category:Acronyms]]<br />
[[Category:Algorithms]]<br />
<br />
__NOTOC__</div>PJKhttps://www.speedsolving.com/wiki/index.php?title=PLL&diff=38869PLL2018-12-11T07:27:53Z<p>PJK: </p>
<hr />
<div><seo title="PLL Algorithms - CFOP Speedcubing Cases" metak="pll algs, pll, pll algorithms, speedcubing" metad="Permutation of the last layer algorithms for the CFOP speedsolving method." /><br />
{{Substep Infobox<br />
|name=PLL<br />
|image=PLLinfo.jpg<br />
|proposers=[[Hans Dockhorn]], [[Anneke Treep]], [[Jessica Fridrich]]<br />
|year=<br />
|anames=<br />
|variants=<br />
|subgroup=<nowiki></nowiki><br />
|algs=21<br />
|moves=11.8 [[HTM]]<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
|previous=[[OLL cube state]]<br />
|next=[[Solved cube state]]<br />
|previousimage=[[Image:OLLinfo.png|120px|left|link=OLL cube state]]<br />
|nextimage=[[Image:Mini maru.jpg|120px|left|link=Solved_cube_state]]<br />
<br />
}}<br />
'''PLL''' is the acronym for '''Permutation of the Last Layer'''. Permutation of the [[Last Layer]] is the last step of many speedsolving methods. In this step, the pieces on the top layer have already been oriented ([[OLL]]) so that the top face has all the same color, and they can now be moved into their solved positions. There are 21 PLLs (13 if you count mirrors and inverses as being the same) and each one is named after a letter. The following page gives a list of all of the PLLs, along with a picture and a list of common [[algorithm]]s for each one. The diagrams below are top views of where you want the pieces to go. For example, the [[PLL#T_Permutation|T Permutation]] (or 'T perm') swaps the UL and UR edges, as well as the UFR and UBR corners. If you like, try out all of the available algorithms for a case to see which one feels the fastest to you - the same algorithm may not be the fastest for everyone, and shorter algorithms are not always faster than longer ones. PLL is a subgroup of [[ZBLL]].<br />
<br />
<br />
{{PLL}}<br />
== See also ==<br />
* [[2-Look PLL]]<br />
* [http://www.speedsolving.com/wiki/index.php/Special:MediaWikiAlgDB?mode=view&view=default&puzzle=3&group=PLL PLL Algorithm Database]<br />
* [[2-Sided PLL Recognition]]<br />
<br />
== External links ==<br />
<br />
* [http://algdb.net/puzzle/333/pll AlgDB PLL Page]<br />
* [https://paritycasecubing.wordpress.com/2014/05/29/updated-pll-2sr-a-guide-to-recognising-plls-by-looking-at-only-two-sides-v2-0 "PLL 2SR: A guide to recognizing PLLs by looking at only two sides (V2.0)"] (Comparative pattern analysis of PLLs from all angles, by Parity Case)<br />
* [http://rishidoshi.blogspot.com/2010/12/pllpatterns.html Recognize PLLs by patterns] (PLL patterns and Algs by RiDo)<br />
* [http://mordred.awardspace.us/PLLCheatSheet.pdf PLL Cheat Sheet] (Printable PDF of all PLL algorithms on a single page)<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=19867 Recognizing PLLs from only 2 sides]<br />
* [http://rishidoshi.blogspot.in/2010/11/2-sided-pll-recognition-play-tool-excel.html Recognizing PLLs from only 2 sides] - Improved version<br />
*[http://www.youtube.com/watch?v=pnnb2rgLRuU&list=PLR6AczKIDIf2YOjujNNPvif3EPrNS2Jhz|PLL YouTube series]<br />
<br />
=PLL algorithms=<br />
{{Algnote}}<br />
==Permutations of Edges Only==<br />
This subgroup, [[EPLL]] is used as a [[substep]] for many speedsolving methods, for example in the [[VH method]] ([[COLL]]).<br />
<br />
{{H-PLL}}<br />
{{U-PLL(a)}}<br />
{{U-PLL(b)}}<br />
{{Z-PLL}}<br />
<br />
==Permutations of Corners Only==<br />
This is also known as [[CPLL]] (Corner Permute Last Layer). There is one more case in this group, the X-PLL but that is the same alg as [[H-PLL]] + U2, see [[EPLL]].<br />
<br />
{{A-PLL(a)}}<br />
{{A-PLL(b)}}<br />
{{E-PLL}}<br />
<br />
==Permutations of Edges and Corners==<br />
<br />
<br />
===F Permutation===<br />
{{case<br />
|image=f.gif<br />
|name=F-PLL<br />
|methods=PLL, [[ZBLL]], [[ZZLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R|PLL|cube=3x3x3&stage=PLL|}}<br />
{{Alg|y2 R' U2 R' d' R' F' R2 U' R' U R' F R U' F |PLL|cube=3x3x3&stage=PLL|}}<br />
{{Alg|R' U R U' R2 F' U' F U R F R' F' R2|PLL|cube=3x3x3&stage=PLL|}}<br />
{{Alg|M' U2 L F' R U2 r' U r' R2 U2 R2|Alg.1|cube=3x3x3&stage=PLL|}}<br />
{{Alg|(R' U R U') R2 (F' U' F U) (R F R' F') R2 U'|Alg.1|cube=3x3x3&stage=PLL|}}<br />
{{Alg|y2 R U' R' U R U F R U R' U' x' D' R2 D R D' |Alg.1(svn)|cube=3x3x3&stage=PLL|}}<br />
{{Alg|y2 R U' R' U R U F R U R' U' x U' R2 U R U' |Alg.1(svn1)|cube=3x3x3&stage=PLL|}}<br />
{{Alg|R' U R U' R2 (y') R' U' R U (y x) R U R' U' R2 (x')|Alg.1(v2)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2) R' U2 R' d' R' F' R2 U' R' U R' F R U' F|Alg.2(v2)|cube=3x3x3&stage=PLL|vidurl=http://www.youtube.com/watch?v=yangrM_N1Pc#t=00m30s}}<br />
{{Alg|(y') F r2 R' U2 r U' r' U2 (x') R2 U' R' U r2 u' (z')|Alg.3(v2)|cube=3x3x3&stage=PLL|}}<br />
{{Alg|B' U' R' B U B' U' B' R B2 U' B' U' B U B' U B|Alg.4|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y) R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R|Alg.4(v2)|cube=3x3x3&stage=PLL}}<br />
{{Alg|L U' L' U L2 F U F' U' L' F' L F L2 U|Alg.5|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2) R U' R' U R2 (y) R U R' U' (x) U' R' U R U2 (x')|Alg.5(v2)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y' z) R U R' U' R U2 (z' y') R U R' U' (y' x') R' U' R U R2 (x)|Alg.5(v3)|cube=3x3x3&stage=PLL}}<br />
{{Alg|L F R' F' L' F' D2 B' L' B D2 F' R F2|Alg.9|cube=3x3x3&stage=PLL}}<br />
<br />
===G Permutation : a===<br />
{{case<br />
|image=g3.gif<br />
|name=G-PLL a<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=12 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) R2 U (R' U R' U') R U' R2 (D U' R' U) R D'|PLL|vidurl=http://www.youtube.com/watch?v=4hxXyedEvoE}}<br />
{{Alg|(y) R2' u (R' U R' U' R) u' R2 (y') R' U R|PLL}}<br />
{{Alg|(y) R2 U (R' U R' U' R) U' R2 D (U' R' U R) D'|PLL}}<br />
{{Alg|(y2) F2' D (R' U R' U' R) D' F2 L' U L|PLL}}<br />
{{Alg|R L U2 R' L' (y') R' U L' U2 R U' L|PLL}}<br />
{{Alg|(R U R' U' R') U F (R U R U' R') F' U R' U2 R|PLL}}<br />
{{Alg|(y) L F2 R (F' L' F U) R' U' (F' L F' L')|PLL}}<br />
{{Alg|(y) R2' S2 U l2' U' l2' u R2 U' r2' F2|PLL}}<br />
<br />
===G Permutation : b===<br />
{{case<br />
|image=g2.gif<br />
|name=G-PLL b<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=12 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U' R U D' R2 U R' U R U' R U' R2 D|PLL|vidurl=http://www.youtube.com/watch?v=M6RDFenst9g}}<br />
{{Alg|R' U' R (y) R2 u (R' U R U' R) u' R2|PLL}}<br />
{{Alg|(y) F' U' F R2 u (R' U R U' R) u' R2'|PLL}}<br />
{{Alg|R' U' R B2 D (L' U L U' L) D' B2|PLL}}<br />
{{Alg|(y2) L' U' L (y') R2' u (R' U R U' R) u' R2|PLL}}<br />
{{Alg|(y') R' U L' U2 R U' L (y) R L U2 L' R'|PLL}}<br />
{{Alg|R2 D L2 D F2 L D R' D2 L D' R' U2 |PLL}}<br />
<br />
===G Permutation : c===<br />
{{case<br />
|image=g1.gif<br />
|name=G-PLL c<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=12 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y) R2' u' (R U' R U R') u R2 (y) R U' R'|PLL}}<br />
{{Alg|(y) R2' u' (R U' R U R') u R2 B U' B'|PLL}}<br />
{{Alg|(y) R2' U' (R U' R U R') U R2 (D' U R U' R' D)|PLL}}<br />
{{Alg|(y) R2' D' F U' F U F' D R2 B U' B'|PLL}}<br />
{{Alg|(y2) F2' D' L U' L U L' D F2 R U' R'|PLL}}<br />
{{Alg|L' U' L U L U' F' L' U' L' U L F U' L U2 L'|PLL}}<br />
{{Alg|L' R' U2 L R (y) L U' R U2 L' U R'|PLL}}<br />
{{Alg|B2 L2 U' B2 D B2 D' R2 U M2 F2 (x2)|PLL}}<br />
{{Alg|(y') R2' F2 R U2 R U2 R' F R U R' U' R' F R2|PLL}}<br />
{{Alg|(y') l' U2' L' U l F' U' L U F R' F R|PLL}}<br />
{{Alg|(y) U F2 R2 L2 U' L2 U L2 D' L2 D R2 F2 U'|PLL}}<br />
<br />
===G Permutation : d===<br />
{{case<br />
|image=g.gif<br />
|name=G-PLL d<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=12 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) R U R' (y') R2 u' (R U' R' U R') u R2|PLL}}<br />
{{Alg|(y2) R U R' F2 D' (L U' L' U L') D F2|PLL}}<br />
{{Alg|(y2) L U2 L' U F' (L' U' L U L) F U (L' U' L' U L)|PLL}}<br />
{{Alg|(y2) l2 U' L2 U' F2 L' U' R U2 L' U l (x')|PLL}}<br />
{{Alg|(y) L U' R U2 L' U R' (y) R' L' U2 R L|PLL}}<br />
{{Alg|(y) f R f' R2 u' R U' R' U R' u R2|PLL}}<br />
{{Alg|(y') R' F' R F' U' L' U F R' F' L F2 R|PLL}}<br />
{{Alg|(y') R2' F' (R U R U') (R' F' R) (U2' R' U2' R') F2 R2|PLL}}<br />
{{Alg|(y2) (R U R') F2 D' L U' L' U L' D F2 U2|PLL}}<br />
<br />
===J Permutation : a===<br />
{{case<br />
|image=j1.gif<br />
|name=J-PLL a, L-perm<br />
|methods=PLL, [[ZBLL]], [[BLD]]<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(y2) L U' R' U L' U2 R U' R' U2 R|Alg.7|cube=3x3x3&stage=PLL|vidurl=http://www.youtube.com/watch?v=0Q0aiSuVxe8}}<br />
{{Alg|(y2) R' U2 R U R' U2' L U' R U L'|Alg.7(v2)|cube=3x3x3&stage=PLL|vidurl=http://www.youtube.com/}}<br />
{{Alg|L' U R' U2 L U' R U L' U R' U2 L U' R|Alg.3|cube=3x3x3&stage=PLL}}<br />
{{Alg|y2 R' U2 R U R' U2 L U' R U L'|Alg.1(v4)|cube=3x3x3&stage=PLL}}<br />
{{Alg|y2 x R2 F R F' R U2 r' U r U2 x'|Alg.1(v3)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y) (R' U L') U2 (R U' R') U2 R L|Alg.1(v2)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2) F U' R U' R' U' R U R' F' R U R' U' R' F R U F'|Alg.2|cube=3x3x3&stage=PLL|}}<br />
{{Alg|B2 R' U' R B2 L' D L' D' L2|Alg.2|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2) F2 L' U' L F2 R' D R' D' R2|Alg.2(v2)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2) F2 L' U' L b2 L' U L' U' r2|Alg.2(v3)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2) R' U2 R U R' (z) R2' U R' D R U' (z')|Alg.7(v3)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2) R' U2' R U R' (z) R2 U R' D R U' (z')|Alg.7(v4)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(z) D R' U' R D' R (R U R' U') R2 U (z')|Alg.7(v5)|cube=3x3x3&stage=PLL}}<br />
{{Alg|R U' L' U R' U2 L U' L' U2' L|Alg.7(v6):Inv(Alg.7)|cube=3x3x3&stage=PLL}}<br />
{{Alg|R' L' U2 L U L' U2 R U' L U|Alg.8|cube=3x3x3&stage=PLL}}<br />
<br />
===J Permutation : b===<br />
{{case<br />
|image=j.gif<br />
|name=J-PLL b<br />
|methods=PLL, [[ZBLL]], [[BLD]]<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U R' F' R U R' U' R' F R2 U' R' U'|Alg.4|cube=3x3x3&stage=PLL|vidurl=http://www.youtube.com/watch?v=RnfFAp3zBYw}}<br />
{{Alg|R U2 R' U' R U2 L' U R' U' r x|Alg.1|cube=3x3x3&stage=PLL}}<br />
{{Alg|R U2 (R' U' R) U2 L' (U R' U') L|Alg.2|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y) (R U' L) U2 (R' U R) U2 L' R'|Alg.1(v3)|cube=3x3x3&stage=PLL}}<br />
{{Alg|L' U R U' L U2 R' U R U2 R'|Alg.1(v4)|cube=3x3x3&stage=PLL}}<br />
{{Alg|B2 (L U L') B2 (R D' R D) R2|Alg.2|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2) F2 (R U R') F2 (L D' L D) L2|Alg.2(v2)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2) F2 (R U R') b2 (R U' R U) l2'|Alg.2(v3)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y' x') L2 u L u' L2 (x' y) (L U' L U) r2|Alg.2(v4)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2 x) U2 l U l' U2 r (U' L U) r2|Alg.2(v5)|cube=3x3x3&stage=PLL}}<br />
{{Alg|R U' L U2 R' U L' U' R U' L U2 R' U L'|Alg.3|cube=3x3x3&stage=PLL}}<br />
{{Alg|B2 U D' B2 U B2 U' B2 D B2 U' B2 U|Alg.6|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y') L2 (U D') L2 U L2 U' L2 D L2 U' L2|Alg.6(v2)|cube=3x3x3&stage=PLL}}<br />
Decomposition(Alg.6) = [D' B2: [B2, D] (U) [B2, U] ] [B2, U']<br />
{{Alg|R U2 R' U' R U2 L' U R' U' L|Alg.7|cube=3x3x3&stage=PLL}}<br />
{{Alg|R2 U F U F' R2 F U' F' R2 U' R2 U'|Alg.13|cube=3x3x3&stage=PLL}}<br />
<br />
===N Permutation : a===<br />
{{case<br />
|image=n1.gif<br />
|name=N-PLL a<br />
|methods=PLL, [[ZBLL]], [[ZZLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|r' D r U2 r' D r U2 r' D r U2 r' D r U2 r' D r |PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|L U' R U2 L' U R' L U' R U2 L' U R'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(z) (U R' D R2 U' R D')2 (z')|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y z) R' (U R' D R2 U' R D')2 (z')|Alg.1(v3)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(R U' L U2 R' U L')2|Alg.1(v4)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(z) (D R' U R2 D' R U')2 (z')|Alg.1(v5)|cube=3x3x3&stage=PLL}}<br />
{{Alg|(z) U R' D R2 U' R U (z') R' U' R (z) R2 U' R (z') R'|Alg.1(v6)|cube=3x3x3&stage=PLL}}<br />
{{Alg|R U' L d2 L' U L R' U' R U2 r' F l'|Alg.1(v7)|cube=3x3x3&stage=PLL}}<br />
<br />
===N Permutation : b===<br />
{{case<br />
|image=n.gif<br />
|name=N-PLL b<br />
|methods=PLL, [[ZBLL]], [[ZZLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|(R' U L' U2 R U' L)2 U|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(z) (D' R U' R2' D R' U)2 (z')|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R' U R U' R' F' U' F R U R' F R' F' R U' R |PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|z D' R U' R2 D R' U D' R U' R2 D R' U z'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(z) (U' R D' R2' U R' D)2 (z')|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|z U' R D' R2 U R' D U' R D' R2 U R' D z'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|L' U R' d2 R U' L R' U L' U2 l F' r|PLL|cube=3x3x3&stage=PLL}}<br />
<br />
===R Permutation : a===<br />
{{case<br />
|image=r1.gif<br />
|name=R-PLL a<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U2 R' U2 R B' R' U' R U R B R2 U|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R U2 R' U2 R B' R' U' R U l U R2 (x)|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2 z) U R2 U' R2 U F' U' R' U R U F U2 (z')|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2) L U2 L' U2 L F' L' U' L U L F L2|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y') R2 B' R' U' R' U R B R' U2 R U2 R'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y) L2 F' L' U' L' U L F L' U2 L U2 L'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|F2 R' F' U' F' U F R F' U2 F U2 F'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y' x') R2 U' l' U' R' U l U l' U2 R U2 R'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y') R l U' l' U' R' U l U l' U2 R U2' R'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|F2 L2 U F U F' U' F' U' L2 F' U F' U'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R U' R F2 U R U R U' R' U' F2 R2 U|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y') R2 F2 U R U R' U' R' U' F2 R' U R'|PLL|cube=3x3x3&stage=PLL}}<br />
<br />
===R Permutation : b===<br />
{{case<br />
|image=r.gif<br />
|name=R-PLL b<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U2 R U2 R' F (R U R' U') R' F' R2' U'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R' U2 R U2 R' F (R U R' U') l' U' R2 (x')|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(z') U' L2 U L2 U' F U L U' L' U' F' U2 (z)|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R' U2 R U2 R' F R U R' U' R' F' R2|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R' U2 R' D' R U' R' D R U R U' R' U' R|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|y' R U2 R' U2 R' F R2 U' R' U' R U R' F' R U R' U R U2 R'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|y R2 F R U R U' R' F' R U2 R' U2 R|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y x) R2 U l U R U' l' U' l U2 R' U2 R|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y') r' L' U r U L U' r' U' r U2 L' U2 L|PLL|cube=3x3x3&stage=PLL}}<br />
<br />
===T Permutation===<br />
{{case<br />
|image=t.gif<br />
|name=T-PLL<br />
|methods=PLL, [[ZBLL]], [[ZZLL]], [[BLD]]<br />
|optimal=10 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R U R' U' R' F R2 U' R' U' R U R' F'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|F R U' R' U R U R2 F' R U R U' R'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R U R' U' R' F R2 U' R' U F' L' U L|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R2 U R2 U' R2 U' D R2 U' R2 U R2 D' |PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y2) L' U' L U L F' L2 U L U L' U' L F|PLL|cube=3x3x3&stage=PLL}}<br />
<br />
===V Permutation===<br />
{{case<br />
|image=V.gif<br />
|name=V-PLL<br />
|methods=PLL, [[ZBLL]]<br />
|optimal=14 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|R' U R' U' B' R' B2 U' B' U B' R B R|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R' U R' d' R' F' R2 U' R' U R' F R F|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R' U R' U' y R' F' R2 U' R' U R' F R F|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|z D' R2 D R2 U R' D' R U' R U R' D R U'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R U2 R' D R U' R U' R U R2 D R' U' R D2|PLL|cube=3x3x3&stage=PLL}}<br />
<br />
===Y Permutation===<br />
{{case<br />
|image=Y.gif<br />
|name=Y-PLL<br />
|methods=PLL, [[ZBLL]], [[BLD]]<br />
|optimal=13 [[HTM]]<br />
|text=<br />
}}<br />
{{Alg|F R U' R' U' R U R' F' R U R' U' R' F R F'|PLL|vidurl=http://www.youtube.com/watch?v=-RKtMhtrd3Y}}<br />
{{Alg|R2 U' R' U R U' x D' R' U R' U' R' D R |PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|F R' F R2 U' R' U' R U R' F' R U R' U' F'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R' U' R F2 R' U R d R2 U' R2' U' R2|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R2 U' R2 U' R2 U R' F' R U R2 U' R' F R |PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R2 U' R2 U' R2 d R U R' B2 R U' R'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|R2 U' R2 U' R2 U y' R U R' B2 R U' R'|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|F2 D R2 U R2 D' R' U' R F2 R' U R|PLL|cube=3x3x3&stage=PLL}}<br />
{{Alg|(y') R2 u R2' U R2 D' R' U' R F2' R' U R|PLL|cube=3x3x3&stage=PLL}}<br />
<br />
{{PLL}}<br />
<br />
[[Category:3x3x3 last layer substeps]]<br />
[[Category:Acronyms]]<br />
[[Category:Algorithms]]<br />
<br />
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{{Clr}}<br />
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The [[3x3x3 cube]] (also known as "[[Rubik's]] cube" and "magic cube") was invented by [[Ernő Rubik]] in 1974, and was quickly unveiled in the early 1980s.<br />
<br />
This is a mechanical and geometric puzzle composed of with 26 elements (called [[cubie]]s), which can be moved with a system of axes, that is hidden in the center of the cube. Each of the six [[face]]s is covered by 9 [[sticker]]s, among six solid colours (traditionally being white, yellow, orange, red, blue, and green). The system of axes enables each layer to turn independently, thus mixing up the colours. For the puzzle to be [[solve]]d, each face must be a solid colour.<br />
<br />
It is said to be the world's best-selling toy, with over 350 millions cubes sold worldwide as of 2009.<br />
<br />
It has inspired many widely available variations such the [[2×2×2]], the [[3×3×3]], the [[4×4×4]], the [[5×5×5]], [[big cube|larger sizes ones]], the [[Pyraminx]] (tetrahedron), the [[Skewb Diamond]] (octahedron), the [[Megaminx]] (dodecahedron) or the [[Dogic]] (icosahedron). All of these items belong to a broad category of puzzles commonly referred to as "[[twisty puzzle]]s". Some [[twisty puzzle]]s are [[shape-shifting]] (such as the [[Square One]]) or [[custom-built]] (such as [[shape modification]]s of existing mechanisms).<br />
<br />
Many subjects have been built around [[cubing]]:<br />
<br />
{{Box<br />
|link=Solving as fast as possible<br />
|title=Speedcubing<br />
|image=Speedcubing2.png<br />
|imagedesc=Fewest Moves solving<br />
}}<br />
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{{Box<br />
|link=Cubing competitions<br />
|title=Cubing competitions<br />
|image=WCAlogo.jpg<br />
|imagedesc=The WCA logo<br />
}}<br />
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{{Box<br />
|link=Blindfolded solving<br />
|title=Blindfolded solving<br />
|image=Blind.jpg<br />
|imagedesc=Blindfolded solving<br />
}}<br />
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{{Box<br />
|link=Feet solving<br />
|title=<big>Feet solving</big><br />
|image=Feet.jpg<br />
|imagedesc=Feet solving<br />
}}<br />
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{{Box<br />
|link=Fewest Moves solving<br />
|title=<big>Fewest Moves</big><br />
|image=FM.png<br />
|imagedesc=Fewest Moves solving<br />
}}<br />
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{{Box<br />
|link=One-Hand solving<br />
|title=One-Hand solving<br />
|image=OH.jpg<br />
|imagedesc=One-Hand solving<br />
}}<br />
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{{Box<br />
|link=Optimal solution<br />
|title=<big>Optimal solution</big><br />
|image=Superflip3.png<br />
|imagedesc=The superflip pattern<br />
}}<br />
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{{Box<br />
|link=Puzzle softwares<br />
|title=<big>Puzzle softwares</big><br />
|image=4Dscrambled.png<br />
|imagedesc=scrambled simulated 3x3x3x3<br />
}}<br />
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{{Box<br />
|link=Puzzle solving<br />
|title=<big>Puzzle solving</big><br />
|image=Resolution.jpg<br />
|imagedesc="beginner method" steps<br />
}}<br />
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{| style="width: 100%;"<br />
| style="float:left; border-top: 5px solid #006; background-color: #EEF; width:98%; min-width:250px; vertical-align:top; " | <div style="text-align: center; color: #111; width:100%;><br />
<strong style="font-size: 1.8em;"> [[Solving Variations]]</strong><br />
</div><br />
* [[Speedcubing]]<br />
* [[Blindfolded Solving|Blindfolded solving]] (BLD)<br />
* [[One-Handed Solving|One-Handed solving]] (OH)<br />
* [[Fewest Moves]] (FMC)<br />
* [[Solving with feet]]<br />
|}<br />
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{| style="width: 100%;"<br />
| style="float:left; border-top: 5px solid #600; background-color: #FEE; width:98%; min-width:250px; vertical-align:top; " |<div style="text-align: center; color: #111; width:100%;><br />
<strong style="font-size: 1.8em;">[[List of methods|Cubing methods and substeps]]</strong><br />
</div><br />
* '''[[:Category:Substeps|Common substeps]]''' :<br />
** [[Cross]], [[F2L]], [[LL]], [[OLL]], [[PLL]], [[CMLL]], [[PBL]], [[CLL algorithms (3x3x3)|CLL]], [[ELL]], [[CxLL]], [[ZBLL]], [[:Category:Substeps|more...]]<br />
* '''[[:Category:3x3x3 cube states|Common cube states]]''' :<br />
** [[Scrambled cube state|Scrambled]], [[Solved cube state|Solved]], [[F2L cube state|F2L]], [[EOline cube state|Eoline]], [[2x2x2 block cube state|2x2x2 block]], [[2x2x3 block cube state|2x2x3 block]], [[:Category:3x3x3 cube states|more...]]<br />
* [[:Category:2x2x2 beginner methods|2x2x2 beginner methods]], as the [[Ortega method]]<br />
* [[:Category:2x2x2 speedsolving methods|2x2x2 speedsolving methods]], as the [[EG method]]<br />
* [[:Category:3x3x3 beginner methods|3x3x3 beginner methods]], as [[The Beginner method]]<br />
* [[:Category:3x3x3 speedsolving methods|3x3x3 speedsolving methods]], as the [[CFOP method]]<br />
* [[:Category:Blindsolving methods|Blindsolving methods]], [[Fewest Moves techniques|Fewest Moves methods]], [[:Category:Experimental methods|Experimental methods]], [[:Category:Big Cube methods|Big Cubes methods]]<br />
* [[Fastest Videos for each Method]]<br />
|}<br />
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{| style="width: 100%;"<br />
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<strong style="font-size: 1.8em;">[[:Category:Puzzle hardware|Puzzle Hardware]]</strong><br />
</div><br />
* [[2x2x2 cubes]]<br />
* [[3x3x3 cubes]]<br />
* [[Bigcubes]]<br />
* [[Other Puzzles]]<br />
* [[Breaking in]]<br />
* [[Lubrication]]<br />
* [[Cleaning]]<br />
* '''[[:Category:Twisty puzzles|Puzzle Types]]''':<br />
** [[2x2x2]], [[3x3x3]], [[4x4x4]], [[5x5x5]], [[6x6x6]], [[7x7x7]], [[Pyraminx]], [[Megaminx]], [[Square-1]], [[Magic]], [[:Category:Twisty puzzles|more...]]<br />
|}<br />
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{| style="width: 100%;"<br />
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<strong style="font-size: 1.8em;"> [[Competitive Cubing]]</strong><br />
</div><br />
* [[Introduction to Speedcubing for Beginners]]<br />
* [[Road to Sub-15 Second Averages]]<br />
* [[Competitions General]]<br />
|}<br />
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{| style="width: 100%;"<br />
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<strong style="font-size: 1.8em;">[[:Category:Lists | Lists]]</strong><br />
</div><br />
* [[List of World Records|List of Official World Records]]<br />
* [[List of UWR|List of Unofficial World Records]]<br />
* [[Puzzle Shops| List of Puzzle Shops]]<br />
* [[List of methods|List of Cubing Methods]]<br />
|}<br />
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{| style="width: 100%;"<br />
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<strong style="font-size: 1.8em;"> [[:Category:Utilities|Utilities]] and [[:Category:Communities|Cubers' Hangouts]]</strong><br />
</div><br />
* [[List of web-based software|Web-based software]]<br />
* [[List of PC software|PC software]]<br />
* [[List of mobile software|Mobile software]] <br />
* [https://github.com/cubing/cube-code Cubing code on GitHub]<br />
<br />
* [http://www.speedcubing.com Speedcubing.com]<br />
* [[Speedsolving Forums]]<br />
* [[Rubik IRC Channel|#rubik]]<br />
|}<br />
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{| style="width: 100%;"<br />
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<strong style="font-size: 1.8em;"> [[:Category:Resources|Other Resources]]</strong><br />
</div><br />
* [[:Category:Contents]]: the top-level category of this wiki<br />
* [[:Category:Algorithms|Algorithms]]<br />
* [[Special:MediaWikiAlgDB|Algorithm Database]]<br />
* [[:Category:Cubers|Notable cubers]]<br />
* [[List of cubing websites|Cubing websites]]<br />
* [[List of YouTube cubers|YouTube cubers]]<br />
|}<br />
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----<br />
----<br />
<div style="text-align:center;">[[{{SITENAME}}:About| About {{SITENAME}}]]</div></div>PJKhttps://www.speedsolving.com/wiki/index.php?title=FAQ&diff=38838FAQ2018-12-06T07:13:18Z<p>PJK: </p>
<hr />
<div>== Frequently Asked Questions ==<br />
<br />
=== Cubes ===<br />
==== What is the best cube? ====<br />
It really depends on your personal preference. [https://www.speedsolving.com/forum/threads/which-cube-should-i-get-up-to-date-recommendations.70960/ This "What Cube Should I Get?" thread on the forums] has updated recommendations for varying budgets and puzzles types, and is the best place to start. It can be overwhelming with the amount of different cubes on the market, but that thread will help you select a puzzle for you.<br />
<br />
For more information, see the [[Cube Hardware]] page.<br />
<br />
==== Where can I buy cubes? ====<br />
[https://www.speedsolving.com/forum/threads/which-cube-should-i-get-up-to-date-recommendations.70960/ This thread] has links to various online puzzle shops around the world.<br />
<br />
==== How do I lubricate my cube? ====<br />
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.<br />
<br />
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.<br />
<br />
For more info on lubricants see the [[lubrication]] page.<br />
<br />
==== How do I keep my screws from unscrewing when I turn the Cube? ====<br />
Several options:<br />
# Replace the core<br />
# Replace the screws<br />
# Glue or locktite them in place<br />
==== Textured or Smooth Tiles? ====<br />
Both of them are durable, so if you are looking for a more permanent replacement for your stickers, this is the way to go.<br />
<br />
As for which type, it's all in your preference. Textured will have more of a grip which can help if you have sweaty, oily, moist, etc. hands since it will keep it from slipping too much. <br />
<br />
Smooth, however, does still have texture. It just so happens to have a little bit less, so if you don't want something quite as bumpy, get the smooth tiles.<br />
<br />
==== What does <insert some notation here> mean? ====<br />
The official notation of the World Cube Association can be found here: [http://www.worldcubeassociation.org/regulations/#notation]<br />
<br />
The [[3x3x3 notation]] page has more information on 3x3x3 notation, or see the [https://www.speedsolving.com/wiki/index.php/Category:Puzzle_notations Puzzle Notation] page for other puzzle notation.<br />
<br />
==== The notation I'm asking about isn't in the WCA regulations, how do I decipher how to turn it? ====<br />
Some older notation used "w" for a wide turn, so Rw would be the same as r in WCA notation.<br />
(This topic can be added to)<br />
<br />
==== The notation I'm asking about came from a Japanese cuber site, how do I decipher these also? ====<br />
Japanese cubers commonly use a different notation for cube rotations. (r) means to rotate the entire cube in the direction you would make an R turn. Similarly, (u') would be the same as a y' rotation.<br />
<br />
=== Timers ===<br />
==== Where can I buy a timer like they use in competition? ====<br />
* [http://thecubicle.us: TheCubicle]<br />
* [http://www.speedstacks.com: speedstacks.com] is probably the most reliable source for timers, but they only ship to the US and Canada.<br />
* [http://www.cube4you.com/catalog_23.html cube4you.com]<br />
* [http://www.kidology.org/store/catalog.asp?item=1168&category=103 kidology.org]<br />
* [http://www.puzl.co.uk/stackmat-speedcubing-timer-p-210.html puzl.co.uk]<br />
* [http://www.ebay.com: eBay] sometimes you can find a cheap deal.<br />
It's also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].<br />
<br />
@ see related threads on forum [http://www.speedsolving.com/forum/showthread.php?t=9624 here] and [http://www.speedsolving.com/forum/showthread.php?t=6333 here].<br />
<br />
==== Are there timers on the Internet? ====<br />
Yes, there are many. [https://cstimer.net CSTimer] is one of the more popular timers and works well.<br />
<br />
==== Can I download a timer for my computer/phone/PSP? ====<br />
'''CCT''' (CALCubeTimer) in JAVA (jar file), [http://cct.cubing.net/ here], is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Last update is version 0.9.5 (nov/2010). No longer maintained.<br />
<br />
'''Prisma Puzzle Timer (PPT)''', also in JAVA (jar file), here [https://bitbucket.org/walter/puzzle-timer/ here]. This timer gives graphs, and other data charts for sessions. The forum discussion [http://www.speedsolving.com/forum/showthread.php?25790-Prisma-Puzzle-Timer here].<br />
<br />
Another great timer is [http://www.strangepuzzle.com/jnetcube.html JNet Cube]. The forum discussion [http://www.speedsolving.com/forum/showthread.php?4398-RubiksJTimer-%28updates-on-JNetCube%29 here]. <br />
<br />
iPhone and iPod touch, [http://itunes.apple.com/us/app/iitimer/id375822731?mt=8 iiTimer] (a port of qqTimer that works very well).<br />
<br />
Android, [https://play.google.com/store/apps/details?id=com.jgouly.jjtimer jjTimer] and [https://market.android.com/details?id=com.jjtimer JustInTime] are both good options. Other with many features is [https://play.google.com/store/apps/details?id=com.Baid.basic5 Sune Timer] (scrambles, algorithms for CFOP, WCA Regulation, etc!)<br />
<br />
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don't need precise timing.<br />
<br />
==== Where can I find a scramble generator? ====<br />
Most speedcubing timers include scrambler generators.<br />
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling this page] to find a scramble generator for your puzzle. The [[Web-based Software]] Wiki page also has up-to-date info on online scramblers.<br />
<br />
==== What is standard deviation? ====<br />
http://en.wikipedia.org/wiki/Standard_deviation<br />
In probability theory and statistics, standard deviation is a measure of the variability or dispersion of a population, a data set, or a probability distribution. A low standard deviation indicates that the data points tend to be very close to the same value (the mean), while high standard deviation indicates that the data are spread out over a large range of values.<br />
<br />
=== Competitions ===<br />
==== Where are the rules for WCA competitions? ====<br />
On the [http://www.worldcubeassociation.org/regulations/ WCA site] of course!<br />
<br />
==== How fast do I need to be to compete? ====<br />
There's no requirement for speed to participate in most competitions. Even high level competitions like the US Nationals are open to all, if you see a time listed for "prequalification", this is a time that allows you to skip the qualifying round. If you are slower than that time you will still be allowed to take part in the qualifications. <br />
<br />
If you have the opportunity to attend a competition, even if you're not very fast, most experienced competitors would advise you to go for the social interaction and experience.<br />
<br />
=== Methods ===<br />
==== What is the fastest method? ====<br />
There is no ''ultimate method'', its really down to personal preference. The most popular [[3x3x3 Speedcubing Methods|speedcubing method]] is currently Fridrich, although other methods such as [[Petrus]], [[Roux]] and [[ZZ]] are rising in popularity. [[Fridrich]] is currently used by many of the top speedcubers, and is as such believed to be the fastest method. However, others attribute this to its popularity. The most obvious/natural progression from the [[beginner LBL]] method is Fridrich, which may explain its popularity. Being the most popular means it gains the most support and development, and is also more likely to be adopted by a talented cuber. More info can be found in the [http://www.speedsolving.com/forum speedsolving forums], where this often comes up as topic of debate.<br />
<br />
==== What is the easiest method? ====<br />
The easiest [[Complete Method List|method]] to learn is probably the beginner's [[layer-by-layer]] (LBL) method in which you solve the first, second, and the finally the last layer one by one. It's pretty basic, therefore easy to learn. However, this method however is relatively inefficient and is hard to achieve good times with. Other [[3x3x3 beginner methods|beginner]] methods exist, focusing on lower numbers of algorithms and/or more intuitive solving. Compared to the others, the [[LBL]] method has the easiest transition to the popular [[Fridrich]] speedcubing method.<br />
<br />
==== What is the method that uses the fewest moves? ====<br />
The most popular method for Fewest Moves solving is the [[Petrus]] method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The [[Heise]] method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.<br />
More info on FM can be found on the [[Fewest Moves]] page.<br />
<br />
==== Should I learn algorithms for F2L or learn it intuitively? ====<br />
That is entirely your choice. Learning the algs isn't entirely hard since most cases can be seen and understood by practicing the algorithms, and it won't take as much thinking when solving. If you do it intuitively, it will take practice to be able to do with speed and efficiency.<br />
<br />
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. <br />
<br />
==== How can I get faster? ====<br />
Practice, practice, practice. That is the key way to get speed. Normally, with some work, your times will gradually drop without you doing anything.<br />
(If you are around 1 minute with [[LBL]] method than you should learn a faster method.)<br />
<br />
If you haven't, try learning an advanced method. That should help you lower your times considerably.<br />
<br />
Work on lowering your move count, look ahead and experiment with tricks.<br />
<br />
Learn new algorithms.<br />
<br />
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster.<br />
<br />
It is also helpful if you do slow solves in order to train your look ahead.<br />
<br />
Also, don't ever use Rubik's brand for speedcubing.<br />
<br />
==== I think I invented a new method, did I? ====<br />
Probably not. If you haven't studied and don't fully understand the concepts behind all the major solving methods (CFOP, Petrus, Roux, ZZ, Waterman) and know the basic philosophy of the advanced variations (MGLS, ZB, Heise) then don't even bother asking.<br />
<br />
=== Miscellaneous ===<br />
==== Should I make a new web site about cubing? ====<br />
Probably not unless you're actually going to provide something fresh and new and not just rehash the information already available on the 'net.<br />
@see the Wiki [[Cubing Sites|list of cubing sites]]<br />
<br />
==== What does AUF mean? ====<br />
Adjust U Face<br />
==== What does XXX mean? ====<br />
Are listed almoust all of them here: [[:Category:Acronyms]], or more general [[:Category:Terminology]]<br />
<br />
Also we have a thread in our forum: [http://www.speedsolving.com/forum/showthread.php?8544-Guide-for-Cubing-Abbreviations Guide-for-Cubing-Abbreviations]<br />
<br />
Finally, Macky created a great glossary of cubing terms. This is a great first stop if you see a term or abbrevation you don't understand [http://cubefreak.net/other/glossary.html cubefreak.net]<br />
<br />
== See also ==<br />
* [[General Information]]<br />
* [[:Category:Puzzle theory]]<br />
* [[:Category:Puzzle notations]]<br />
* [[:Category:Puzzle hardware]]<br />
* [[:Category:Terminology]]<br />
* [[:Category:Methods and substeps]]<br />
<br />
[[Category:Resources]]</div>PJK