https://www.speedsolving.com/wiki/api.php?action=feedcontributions&user=JoshJumble&feedformat=atomSpeedsolving.com Wiki - User contributions [en]2024-03-28T23:50:15ZUser contributionsMediaWiki 1.34.0https://www.speedsolving.com/wiki/index.php?title=MoYu&diff=30361MoYu2017-03-21T02:10:35Z<p>JoshJumble: /* MoYu BoChuang GT 5x5 */</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water. The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
The MoYu TangLong was released soon after the Gans 356 to compete with it. Its main differences from the Gans is that it is more stable, and is also slightly slower.<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
The MoYu WeiLong GTS was released in 2016. It is fast, and very smooth. It corner cuts nearly two pieces forward and one piece reverse, so that it rarely catches. It is designed with caps on the pieces rather than the pieces being split into multiple sections, meaning that a stickerless version would not be possible.<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang GT 5x5 ====<br />
<br />
The MoYu BoChuang GT 5x5 was released in 2016 to compete with the popular YuXin 5x5. Its performance is extremely similar to that of the YuXin, and the cubing community was kind of split about what they preferred. Some preferred the BoChuang because of its better stability, whereas others preferred the YuXin because of its faster turning.<br />
<br />
==== MoYu WeiChuang GTS 5x5 ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi GTS 6x6 ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu GT 7x7 ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the MoYu 13x13 features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
[[Cong's Design]] is a MoYu sub-brand that releases cubes designed by Fei Fucong (费付聪), also known as Cong.<br />
<br />
=== GuoGuan ===<br />
GuoGuan is a MoYu sub-brand made for cubes exclusively designed by Zhang Guoquan (张国全).<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
=== YanCheng ===<br />
[[YanCheng]] is a sub-brand designed by Yancheng Liao.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=30360MoYu2017-03-21T02:03:11Z<p>JoshJumble: /* MoYu TangLong */</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water. The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
The MoYu TangLong was released soon after the Gans 356 to compete with it. Its main differences from the Gans is that it is more stable, and is also slightly slower.<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
The MoYu WeiLong GTS was released in 2016. It is fast, and very smooth. It corner cuts nearly two pieces forward and one piece reverse, so that it rarely catches. It is designed with caps on the pieces rather than the pieces being split into multiple sections, meaning that a stickerless version would not be possible.<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang GT 5x5 ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular YuXin 5x5. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang GTS 5x5 ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi GTS 6x6 ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu GT 7x7 ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the MoYu 13x13 features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
[[Cong's Design]] is a MoYu sub-brand that releases cubes designed by Fei Fucong (费付聪), also known as Cong.<br />
<br />
=== GuoGuan ===<br />
GuoGuan is a MoYu sub-brand made for cubes exclusively designed by Zhang Guoquan (张国全).<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
=== YanCheng ===<br />
[[YanCheng]] is a sub-brand designed by Yancheng Liao.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=30359MoYu2017-03-21T02:00:53Z<p>JoshJumble: /* MoYu 13x13 */</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water. The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
The MoYu WeiLong GTS was released in 2016. It is fast, and very smooth. It corner cuts nearly two pieces forward and one piece reverse, so that it rarely catches. It is designed with caps on the pieces rather than the pieces being split into multiple sections, meaning that a stickerless version would not be possible.<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang GT 5x5 ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular YuXin 5x5. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang GTS 5x5 ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi GTS 6x6 ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu GT 7x7 ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the MoYu 13x13 features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
[[Cong's Design]] is a MoYu sub-brand that releases cubes designed by Fei Fucong (费付聪), also known as Cong.<br />
<br />
=== GuoGuan ===<br />
GuoGuan is a MoYu sub-brand made for cubes exclusively designed by Zhang Guoquan (张国全).<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
=== YanCheng ===<br />
[[YanCheng]] is a sub-brand designed by Yancheng Liao.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=30358MoYu2017-03-21T01:59:55Z<p>JoshJumble: /* GuoGuan */</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water. The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
The MoYu WeiLong GTS was released in 2016. It is fast, and very smooth. It corner cuts nearly two pieces forward and one piece reverse, so that it rarely catches. It is designed with caps on the pieces rather than the pieces being split into multiple sections, meaning that a stickerless version would not be possible.<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang GT 5x5 ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular YuXin 5x5. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang GTS 5x5 ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi GTS 6x6 ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu GT 7x7 ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
[[Cong's Design]] is a MoYu sub-brand that releases cubes designed by Fei Fucong (费付聪), also known as Cong.<br />
<br />
=== GuoGuan ===<br />
GuoGuan is a MoYu sub-brand made for cubes exclusively designed by Zhang Guoquan (张国全).<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
=== YanCheng ===<br />
[[YanCheng]] is a sub-brand designed by Yancheng Liao.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=30357MoYu2017-03-21T01:57:37Z<p>JoshJumble: /* MoYu BoChuang GT 5x5 */</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water. The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
The MoYu WeiLong GTS was released in 2016. It is fast, and very smooth. It corner cuts nearly two pieces forward and one piece reverse, so that it rarely catches. It is designed with caps on the pieces rather than the pieces being split into multiple sections, meaning that a stickerless version would not be possible.<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang GT 5x5 ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular YuXin 5x5. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang GTS 5x5 ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi GTS 6x6 ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu GT 7x7 ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
[[Cong's Design]] is a MoYu sub-brand that releases cubes designed by Fei Fucong (费付聪), also known as Cong.<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
=== YanCheng ===<br />
[[YanCheng]] is a sub-brand designed by Yancheng Liao.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=30356MoYu2017-03-21T01:57:09Z<p>JoshJumble: /* MoYu Cubic AoFu 7x7 GT */</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water. The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
The MoYu WeiLong GTS was released in 2016. It is fast, and very smooth. It corner cuts nearly two pieces forward and one piece reverse, so that it rarely catches. It is designed with caps on the pieces rather than the pieces being split into multiple sections, meaning that a stickerless version would not be possible.<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang GT 5x5 ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular [[YuXin 5x5]]. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang GTS 5x5 ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi GTS 6x6 ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu GT 7x7 ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
[[Cong's Design]] is a MoYu sub-brand that releases cubes designed by Fei Fucong (费付聪), also known as Cong.<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
=== YanCheng ===<br />
[[YanCheng]] is a sub-brand designed by Yancheng Liao.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=30355MoYu2017-03-21T01:56:47Z<p>JoshJumble: /* MoYu WeiShi 6x6 GTS */</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water. The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
The MoYu WeiLong GTS was released in 2016. It is fast, and very smooth. It corner cuts nearly two pieces forward and one piece reverse, so that it rarely catches. It is designed with caps on the pieces rather than the pieces being split into multiple sections, meaning that a stickerless version would not be possible.<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang GT 5x5 ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular [[YuXin 5x5]]. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang GTS 5x5 ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi GTS 6x6 ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu 7x7 GT ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
[[Cong's Design]] is a MoYu sub-brand that releases cubes designed by Fei Fucong (费付聪), also known as Cong.<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
=== YanCheng ===<br />
[[YanCheng]] is a sub-brand designed by Yancheng Liao.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=30354MoYu2017-03-21T01:56:18Z<p>JoshJumble: /* MoYu WeiChuang 5x5 GTS */</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water. The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
The MoYu WeiLong GTS was released in 2016. It is fast, and very smooth. It corner cuts nearly two pieces forward and one piece reverse, so that it rarely catches. It is designed with caps on the pieces rather than the pieces being split into multiple sections, meaning that a stickerless version would not be possible.<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang GT 5x5 ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular [[YuXin 5x5]]. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang GTS 5x5 ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi 6x6 GTS ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu 7x7 GT ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
[[Cong's Design]] is a MoYu sub-brand that releases cubes designed by Fei Fucong (费付聪), also known as Cong.<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
=== YanCheng ===<br />
[[YanCheng]] is a sub-brand designed by Yancheng Liao.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=30353MoYu2017-03-21T01:55:56Z<p>JoshJumble: /* MoYu BoChuang 5x5 GT */</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water. The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
The MoYu WeiLong GTS was released in 2016. It is fast, and very smooth. It corner cuts nearly two pieces forward and one piece reverse, so that it rarely catches. It is designed with caps on the pieces rather than the pieces being split into multiple sections, meaning that a stickerless version would not be possible.<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang GT 5x5 ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular [[YuXin 5x5]]. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang 5x5 GTS ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi 6x6 GTS ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu 7x7 GT ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
[[Cong's Design]] is a MoYu sub-brand that releases cubes designed by Fei Fucong (费付聪), also known as Cong.<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
=== YanCheng ===<br />
[[YanCheng]] is a sub-brand designed by Yancheng Liao.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=30352MoYu2017-03-21T01:55:35Z<p>JoshJumble: /* MoYu WeiLong GTS */</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water. The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
The MoYu WeiLong GTS was released in 2016. It is fast, and very smooth. It corner cuts nearly two pieces forward and one piece reverse, so that it rarely catches. It is designed with caps on the pieces rather than the pieces being split into multiple sections, meaning that a stickerless version would not be possible.<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang 5x5 GT ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular [[YuXin 5x5]]. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang 5x5 GTS ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi 6x6 GTS ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu 7x7 GT ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
[[Cong's Design]] is a MoYu sub-brand that releases cubes designed by Fei Fucong (费付聪), also known as Cong.<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
=== YanCheng ===<br />
[[YanCheng]] is a sub-brand designed by Yancheng Liao.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=30351MoYu2017-03-21T01:55:02Z<p>JoshJumble: /* Cong's Design */</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water. The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
The MoYu [[WeiLong GTS]] was released in 2016. It is fast, and very smooth. It corner cuts nearly two pieces forward and one piece reverse, so that it rarely catches. It is designed with caps on the pieces rather than the pieces being split into multiple sections, meaning that a stickerless version would not be possible.<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang 5x5 GT ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular [[YuXin 5x5]]. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang 5x5 GTS ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi 6x6 GTS ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu 7x7 GT ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
[[Cong's Design]] is a MoYu sub-brand that releases cubes designed by Fei Fucong (费付聪), also known as Cong.<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
=== YanCheng ===<br />
[[YanCheng]] is a sub-brand designed by Yancheng Liao.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=30345MoYu2017-03-20T13:25:25Z<p>JoshJumble: </p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water. The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
The MoYu [[WeiLong GTS]] was released in 2016. It is fast, and very smooth. It corner cuts nearly two pieces forward and one piece reverse, so that it rarely catches. It is designed with caps on the pieces rather than the pieces being split into multiple sections, meaning that a stickerless version would not be possible.<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang 5x5 GT ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular [[YuXin 5x5]]. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang 5x5 GTS ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi 6x6 GTS ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu 7x7 GT ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
[[Cong's Design]] is a Moyu sub brand that releases cubes designed by Fei Fucong (费付聪), also known as Cong.<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
=== YanCheng ===<br />
[[YanCheng]] is a sub-brand designed by Yancheng Liao.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=List_of_World_Records/2x2x2&diff=30324List of World Records/2x2x22017-03-18T14:41:49Z<p>JoshJumble: </p>
<hr />
<div>This is a list of all [[WCA]] World Records for the [[2x2x2]] event, with links to videos, discussion threads, and reconstructions when possible. You can see other info at the WCA's [http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=222&years=&history=History historical world record list].<br />
<br />
== Single ==<br />
{{Template:TableStart}}<br />
{{Template:TableHeadingRecord}}<br />
{{Template:TableRowRecord<br />
| result=0.49<br />
| name=[[Maciej Czapiewski]]<br />
| country=Poland<br />
| competition=Grudziądz Open 2016<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=DaYan<br />
| reconstruction=R' F R U'<br />
}}<br />
{{Template:TableRowRecord<br />
| result=0.58<br />
| name=[[Rami Sbahi]]<br />
| country=USA<br />
| competition=Canadian Open 2015<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=P2OesAvLfCo]<br />
| discussion= [https://www.worldcubeassociation.org/forum/viewtopic.php?f=9&t=1972]<br />
| brand= DaYan <br />
| reconstruction=R U' R2' F<br />
}}<br />
{{Template:TableRowRecord<br />
| result=0.69<br />
| name=[[Christian Kaserer]]<br />
| country=Italy<br />
| competition=Trentin Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=2227ulrNcew] [http://www.youtube.com/watch?v=_cQcQKqBsX8]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?33501] [http://www.speedsolving.com/forum/showthread.php?33521]<br />
| brand= LanLan<br />
| reconstruction=U' F' R' U<br />
}}<br />
{{Template:TableRowRecord<br />
| result=0.96<br />
| name=[[Vincent Sheu]]<br />
| country=USA<br />
| competition=Berkeley Winter 2011<br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?27274&p=531565&viewfull=1#post531565]<br />
| brand=<br />
| reconstruction=[http://alg.garron.us/?alg=z2_U-_R2-_U-_R&ini=R-_U_F2_U&name=Vincent_Sheu,_0.96_2x2x2_single,_Berkeley_Winter_2011&cube=2x2x2]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=0.96<br />
| name=[[Rowe Hessler]]<br />
| country=USA<br />
| competition=US Nationals 2010 <br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=RY0_wPNm6a8] [http://www.youtube.com/watch?v=731-b1SUtIo]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?23128]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=0.96<br />
| name=[[Erik Akkersdijk]]<br />
| country=Netherlands<br />
| competition=Geneva Open 2008<br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?7287]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.63<br />
| name=[[Javier París]]<br />
| country=Spain<br />
| competition=Murcia Open 2008 <br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=H-pu_tcy8pY] [http://www.youtube.com/watch?v=ABPLx3dXVh8]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?3057]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.65<br />
| name=[[Ron van Bruchem]]<br />
| country=Netherlands<br />
| competition=UK Open 2007 <br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?1917]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.73<br />
| name=[[Mátyás Kuti]]<br />
| country=Hungary<br />
| competition=Czech Open 2007<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.55<br />
| name=[[Mátyás Kuti]]<br />
| country=Hungary<br />
| competition=German Open 2007 <br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.55<br />
| name=[[Anthony Hsu]]<br />
| country=USA<br />
| competition=Trumbull 2006 <br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.94<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Swedish CubeDay 2005<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.13<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Horace Mann 2005<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.92<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Spring 2005<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.35<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Svekub 2005<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.44<br />
| name=[[Micael Hellberg]]<br />
| country=Sweden<br />
| competition=Swedish CubeDay 2004<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableEnd}}<br />
<br />
== Average ==<br />
{{Template:TableStart}}<br />
{{Template:TableHeadingRecord}}<br />
{{Template:TableRowRecord<br />
| result=1.51<br />
| name=[[Lucas Etter]]<br />
| country=USA<br />
| competition=Music City 2015<br />
| details=1.24 1.69 2.21 1.45 1.39<br />
| videos=[https://www.youtube.com/watch?v=4OUGvuZyvFo]<br />
| discussion=<br />
| brand=DaYan<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.55<br />
| name=[[Rami Sbahi]]<br />
| country=USA<br />
| competition=Canadian Open 2015<br />
| details=0.58 1.46 1.81 1.37 3.67+<br />
| videos=[https://www.youtube.com/watch?v=osSf6rvrTr0]<br />
| discussion=[https://www.worldcubeassociation.org/forum/viewtopic.php?f=9&t=1972]<br />
| brand=DaYan<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.60<br />
| name=[[Lucas Etter]]<br />
| country=USA<br />
| competition=Indiana 2014<br />
| details=1.59 1.75 (1.96) (1.21) 1.47<br />
| videos=[https://www.youtube.com/watch?v=-fHb1lYtYfs]<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.69<br />
| name=[[Rami Sbahi]]<br />
| country=USA<br />
| competition=Holy Toledo Winter 2014<br />
| details=1.58 1.82 1.91 1.50 1.66<br />
| videos=[http://www.youtube.com/watch?v=CPRLNYfD2OA]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?46649]<br />
| brand=DaYan<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?46649-&p=959274&viewfull=1#post959274]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.69<br />
| name=[[Rami Sbahi]]<br />
| country=USA<br />
| competition=Michigan May Madness 2014<br />
| details=1.31 1.69 2.08 2.61 1.27<br />
| videos=[http://www.youtube.com/watch?v=KHsojlmw5CA]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?47551]<br />
| brand=DaYan<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?47551-&p=976923&viewfull=1#post976923]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.69<br />
| name=[[Lucas Etter]]<br />
| country=USA<br />
| competition=Michigan 2014<br />
| details=1.27 1.50 2.16 1.40 3.65<br />
| videos=[http://youtu.be/B5E-zDfMErY]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?48447-WR-Lucas-Etter-1-69-2x2-average-(tied)]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?48447-WR-Lucas-Etter-1-69-2x2-average-(tied)&p=997501&viewfull=1#post997501]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.71<br />
| name=[[Christopher Olson]]<br />
| country=USA<br />
| competition=Cubetcha 2013<br />
| details=4.31 1.71 1.68 1.75 1.47<br />
| videos=[http://www.youtube.com/watch?v=DQcqDMcD8Ds]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?44254]<br />
| brand=DaYan<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?44254&p=908098&viewfull=1#post908098]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.96<br />
| name=[[Sameer Mahmood]]<br />
| country=United Kingdom<br />
| competition=Guildford Open 2013<br />
| details=4.18 1.64 1.72 2.18 1.99<br />
| videos=[http://www.youtube.com/watch?v=1XPbjlzxrxY]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?43728] [http://www.speedsolving.com/forum/showthread.php?41932&p=893034&viewfull=1#post893034]<br />
| brand=DaYan<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?41932&viewfull=1#post893126]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.02<br />
| name=[[Christopher Olson]]<br />
| country=USA<br />
| competition=New Albany 2013<br />
| details=2.01 2.29 1.87 2.18 1.84<br />
| videos=[http://www.youtube.com/watch?v=nRXsYZ4qP7k] [http://www.youtube.com/watch?v=icS7KgPO6Yc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?42498] [http://www.speedsolving.com/forum/showthread.php?39470&viewfull=1#post865128]<br />
| brand=Wittwo V1<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?42498&p=866945&viewfull=1#post866945]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.08<br />
| name=[[Christopher Olson]]<br />
| country=USA<br />
| competition=Dixon Winter 2013<br />
| details=1.53 1.96 2.46 4.69 1.83<br />
| videos=[http://www.youtube.com/watch?v=0mYc71xReso]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?40138] [http://www.speedsolving.com/forum/showthread.php?39435&p=817335&viewfull=1#post817335]<br />
| brand=Wittwo V1<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?40138&p=817558&viewfull=1#post817558]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.12<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2010<br />
| details=2.38 1.77 1.75 2.21 2.46<br />
| videos=[http://www.youtube.com/watch?v=4Tbx5XsFRQ8]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?25515] [http://www.speedsolving.com/forum/showthread.php?24099&p=484182#post484182]<br />
| brand=Lanlan<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123&p=571161&viewfull=1#post571161]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.35<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Asian Championship 2010<br />
| details=1.13 1.83 3.13 2.09 3.66<br />
| videos=[http://www.youtube.com/watch?v=5AgqkmyLr3s]<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.45<br />
| name=[[Rowe Hessler]]<br />
| country=USA<br />
| competition=Brown Cubing Day 2009<br />
| details=2.22 2.19 2.93 3.28 1.03<br />
| videos=[http://www.youtube.com/watch?v=YkPqwUrUjdY]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?17633]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?17633&p=910527&viewfull=1#post910527]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.15<br />
| name=[[Rowe Hessler]]<br />
| country=USA<br />
| competition=Cumberland Valley Open 2009<br />
| details=6.02 2.55 2.47 3.41 3.50<br />
| videos=[http://www.youtube.com/watch?v=Zy3Xm6kMs9c]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?18985]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.28<br />
| name=[[Edouard Chambon]]<br />
| country=France<br />
| competition=Geneva Open 2008<br />
| details=3.36 1.39 2.97 4.00 3.50<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?7287]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.43<br />
|name=[[Edouard Chambon]]<br />
| country=France<br />
| competition=Euro 2008<br />
| details=3.19 3.25 3.34 3.71 4.11<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?4301&p=87032&viewfull=1#post87032]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.63<br />
| name=[[Łukasz Ciałoń]]<br />
| country=Poland<br />
| competition=Polish Open 2008<br />
| details=3.13 3.43 6.25 4.11 3.36<br />
| videos=[http://www.youtube.com/watch?v=xHonGslNhdc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?4525&p=56990&viewfull=1#post56990]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.74<br />
| name=[[Edouard Chambon]]<br />
| country=France<br />
| competition=Barcelona Open 2008<br />
| details=3.44 4.43 4.66 2.86 3.36<br />
| videos=[http://www.youtube.com/watch?v=_S8MS0wZPZs]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?4020] [http://www.speedsolving.com/forum/showthread.php?2772&p=49299&viewfull=1#post49299]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.91<br />
| name=[[Łukasz Ciałoń]]<br />
| country=Poland<br />
| competition=World Championship 2007<br />
| details=4.28 3.65 4.96 3.27 3.80<br />
| videos=[http://www.youtube.com/watch?v=rPDAoYlUsYg]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?1662]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.92<br />
| name=[[Łukasz Ciałoń]]<br />
| country=Poland<br />
| competition=Polish Open 2007<br />
| details=4.80 4.58 3.78 3.28 3.41<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?1495&p=15080&viewfull=1#post15080]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.13<br />
| name=[[Mátyás Kuti]]<br />
| country=Hungary<br />
| competition=Czech Open 2007<br />
| details=5.03 2.73 3.94 4.49 3.95<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.69<br />
| name=[[Łukasz Ciałoń]]<br />
| country=Poland<br />
| competition=Polish Open 2006<br />
| details=4.09 5.30 4.68 6.09 4.09<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.38<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Chalmers Open 2006<br />
| details=6.04 5.13 4.60 5.69 5.31<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.29<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Horace Mann 2005<br />
| details=14.23 5.00 7.59 6.28 4.13<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.62<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Spring 2005<br />
| details=5.60 4.92 9.03 7.88 6.39<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.45<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Svekub 2005<br />
| details=7.97 8.78 22.12 6.35 8.60<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.87<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Swedish CubeDay 2004<br />
| details=9.81 12.15 14.64 10.66 9.59<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableEnd}}<br />
<br />
[[Category:Lists|World Records/2x2x2]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=List_of_World_Records/3x3x3&diff=30323List of World Records/3x3x32017-03-18T14:38:36Z<p>JoshJumble: /* Single */</p>
<hr />
<div>{{Perhaps Outdated|reason=since world records may occasionally change}}<br />
This is a list of all [[WCA]] World Records for the [[3x3x3]] event, with links to videos, discussion threads, and reconstructions when possible. You can see other info at the WCA's [http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=333&years=&history=History historical world record list].<br />
<br />
== Single ==<br />
<br />
{{Template:TableStart}}<br />
{{Template:TableHeadingRecord}}<br />
{{Template:TableRowRecord<br />
| result=4.73<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=POPS Open 2016<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=R07JiT0PlcE]<br />
| discussion=<br />
| brand=GAN Air UM prototype<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.74<br />
| name=[[Mats Valk]]<br />
| country=Netherlands<br />
| competition=Jawa Timur Open 2016<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=tLksISrKtO8]<br />
| discussion=<br />
| brand=Cubicle Labs Valk M<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.90<br />
| name=[[Lucas Etter]]<br />
| country=[[USA]]<br />
| competition= River Hill Fall 2015<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=vh0W8E4cNkQ]<br />
| discussion=<br />
| brand=MoYu AoLong V2<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.09<br />
| name=[[Keaton Ellis]]<br />
| country=[[USA]]<br />
| competition= River Hill Fall 2015<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=wXanho9Ps_k]<br />
| discussion= <br />
| brand=MoYu TangLong<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.25<br />
| name=[[Collin Burns]]<br />
| country=[[USA]]<br />
| competition= Doylestown Spring 2015<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=i8RBl7NmL8g]<br />
| discussion= [https://www.speedsolving.com/forum/showthread.php?52975-WR-5-25-3x3x3-single-by-Collin-Burns]<br />
| brand=Yuxin 3x3<br />
| reconstruction= [http://cubesolv.es/solve/4137]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.55<br />
| name=[[Mats Valk]]<br />
| country=Netherlands<br />
| competition=Zonhoven Open 2013<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=WCrTrtxAUbA]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?40765-video-5-55-seconds-World-Record-Mats-Valk]<br />
| brand=DaYan ZhanChi<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?40765-video-5-55-seconds-World-Record-Mats-Valk&p=830187&viewfull=1#post830187]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.66<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Winter Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=3v_Km6cv6DU]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?29224-Melbourne-Winter-Open-2011&p=597209&viewfull=1#post597209] [http://www.speedsolving.com/forum/showthread.php?30155-5.66-3x3x3-WR-Single-Feliks-Zemdegs]<br />
| brand=DaYan ZhanChi<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29224-Melbourne-Winter-Open-2011&p=597289&viewfull=1#post597289]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.18<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Winter Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=uIcbAsoT8y0]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?29224-Melbourne-Winter-Open-2011&p=597041&viewfull=1#post597041]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=600154&viewfull=1#post600154]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.24<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Kubaroo Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=wIvHw17vuGU] [http://www.youtube.com/watch?v=5ukkwmW_Cxs slow motion]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?29199-Feliks-Zemdegs-3x3x3-6.24-WR-amp-11.16-OH-WR]<br />
| brand=Lubix GuHong<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29199-Feliks-Zemdegs-3x3x3-6.24-WR-amp-11.16-OH-WR&p=572543&viewfull=1#post572543]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.65<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Kubaroo Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=X6zjv-PP24g]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?28088-Kubaroo-Open-2011-(Melbourne)&p=572119&viewfull=1#post572119]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=573028&viewfull=1#post573028]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.65<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Summer Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=Vn_-253xO4s]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?26947-Melbourne-summer-open-2011#post524098] [http://www.speedsolving.com/forum/showthread.php?27111-6.65-single-by-Faz]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?27111-6.65-single-by-Faz#post524201]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.77<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2010<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=t32VQ2HeELA] [http://www.youtube.com/watch?v=TDVCVfP6UeY] [http://www.youtube.com/watch?v=VaqKWqTIgvw slow motion]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?25482-6.77-3x3-single-WR-Feliks-Zemdegs] [http://www.speedsolving.com/forum/showthread.php?24099-Melbourne-Cube-Day-2010&p=484415#post484415]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?25482-6.77-3x3-single-WR-Feliks-Zemdegs&p=484557#post484557]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.03<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2010<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=TiFwEBUKcsY] [http://www.youtube.com/watch?v=VaqKWqTIgvw slow motion]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?25515-Feliks-Zemdegs-Melbourne-Cube-Day-WRs] [http://www.speedsolving.com/forum/showthread.php?24099-Melbourne-Cube-Day-2010&p=484201#post484201]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?24099-Melbourne-Cube-Day-2010&p=484219&viewfull=1#post484219]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.08<br />
| name=[[Erik Akkersdijk]]<br />
| country=Netherlands<br />
| competition=Czech Open 2008<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=VzGjbjUPVUo]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?5117-x.08] [http://www.speedsolving.com/forum/showthread.php?5154-New-3x3x3-World-Record-7.08] <br />
| brand=<br />
| reconstruction=[http://archive.garron.us/solves/2008/erik_7_08.htm]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.72<br />
| name=[[Yu Nakajima]]<br />
| country=Japan<br />
| competition=Kashiwa Open 2008 (final round)<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=h6GnxKGicyg] [http://www.youtube.com/watch?v=gRz-EWXOvo4]<br />
| discussion= [http://www.speedsolving.com/forum/showthread.php?4050-Yu-Nakajima-3x3-World-Record-8.72-Seconds-(Set-May-5-2008)] [http://www.speedsolving.com/forum/showthread.php?4045-Kashiwa-Open-2008-Results-(3x3-WRs)]<br />
| brand=<br />
| reconstruction=[http://archive.garron.us/solves/2008/nakajima_8_72_final.htm]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.72<br />
| name=[[Yu Nakajima]]<br />
| country=Japan<br />
| competition=Kashiwa Open 2008 (second round)<br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?4045-Kashiwa-Open-2008-Results-(3x3-WRs)]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.18<br />
| name=[[Edouard Chambon]]<br />
| country=France<br />
| competition=Murcia Open 2008<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=PLOT1Z_c1Dc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?3042-WR-Edouard-Chambon-9.18-Second-3x3-Solve-at-Murcia-2008] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/40178]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=595793&viewfull=1#post595793]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.55<br />
| name=[[Ron van Bruchem]]<br />
| country=Netherlands<br />
| competition=Netherlands 2007<br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?2011-9.55-lucky-case]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.77<br />
| name=[[Erik Akkersdijk]]<br />
| country=Netherlands<br />
| competition=Dutch Open 2007<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=JqFFXs0RAnI]<br />
| discussion= [http://www.speedsolving.com/forum/showthread.php?1761-Erik-Akkersdijk-official-world-record-9.77] [http://www.speedsolving.com/forum/showthread.php?1703-Dutch-Open-2007]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.86<br />
| name=[[Thibaut Jacquinot]]<br />
| country=France<br />
| competition=Spanish Open 2007<br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?906-New-sub-10-WR] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/35411]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.36<br />
| name=[[Edouard Chambon]]<br />
| country=France<br />
| competition=Belgian Open 2007<br />
| details=<br />
| videos= [http://www.youtube.com/watch?v=xTTdnMuw37c]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?649-Belgian-Open-2007-Results-(Many-new-WR's)!]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.48<br />
| name=[[Toby Mao]]<br />
| country=USA<br />
| competition=US Nationals 2006<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=zHTuvB9Vm9s] [http://www.youtube.com/watch?v=9pqUedt1HdI]<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/29801]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.13<br />
| name=[[Leyan Lo]]<br />
| country=USA<br />
| competition=Caltech Winter 2006<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=uNBFGl7ErJE]<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/25207] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/25250]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.75<br />
| name=[[Jean Pons]]<br />
| country=France<br />
| competition=Dutch Open 2005<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=KAqP_cFPO04] [http://www.youtube.com/watch?v=2BcxVZvIxTI] [http://www.youtube.com/watch?v=7oY8AUADL2I]<br />
| discussion=<br />
| brand=<br />
| reconstruction=[http://archive.garron.us/solves/2005/pons_11_75.htm]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=12.11<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Spring 2004<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=IUofj3fl9Ag]<br />
| discussion=<br />
| brand=<br />
| reconstruction=[http://makisumi.com/cube/records_detail.html]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=13.93<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Spring 2004<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.76<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Winter 2004<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=15.07<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Winter 2004<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=16.53<br />
| name=[[Jess Bonde]]<br />
| country=Denmark<br />
| competition=World Championship 2003<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=16.71<br />
| name=[[Dan Knights]]<br />
| country=USA<br />
| competition=World Championship 2003<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=22.95<br />
| name=[[Minh Thai]]<br />
| country=USA<br />
| competition=World Championship 1982<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=SQUYVlYH8wY]<br />
| discussion=<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=571023&viewfull=1#post571023]<br />
}}<br />
{{Template:TableEnd}}<br />
<br />
== Average ==<br />
{{Template:TableStart}}<br />
{{Template:TableHeadingRecord}}<br />
{{Template:TableRowRecord<br />
| result=6.45<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=WLS Lato 2016<br />
| details=(7.16) 6.58 6.79 (5.88) 5.99<br />
| videos=[https://www.youtube.com/watch?v=93KEXSfKp4c]<br />
| discussion=<br />
| brand=Gans356S V2 Advanced Version<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.54<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2013<br />
| details=6.91 6.41 (6.25) (7.30) 6.31<br />
| videos=[http://www.youtube.com/watch?v=yGV0VmS52gI]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?44893]<br />
| brand=MoYu WeiLong<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?44893&p=922430&viewfull=1#post922430]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.49<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Australian Nationals 2013<br />
| details=7.59 7.71 (7.68) 7.21 (6.18)<br />
| videos=[http://www.youtube.com/watch?v=1UE-aim5-Wc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?43892] [http://www.speedsolving.com/forum/showthread.php?42951&p=897811&viewfull=1#post897811]<br />
| brand=MoYu WeiLong<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?43892-WR-Feliks-Zemdegs-7-49-3x3-Average&p=898487&viewfull=1#post898487]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.53<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Australian Nationals 2012<br />
| details=7.56 (6.78) 7.16 (11.44) 7.86<br />
| videos=[http://www.youtube.com/watch?v=m-M1vmnm_kQ]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?34330-Australian-Nationals-2012&p=778045&viewfull=1#post778045] [http://www.speedsolving.com/forum/showthread.php?38443-Feliks-Zemdegs-7-53-3x3-WR-average]<br />
| brand=Dayan GuHong v2<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?38443-Feliks-Zemdegs-7-53-3x3-WR-average&p=778415&viewfull=1#post778415]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.64<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Winter Open 2011<br />
| details=7.03 8.11 (8.36) (5.66) 7.78<br />
| videos=[http://www.youtube.com/watch?v=mDLeLc0IEKk]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?29224-Melbourne-Winter-Open-2011&p=597214&viewfull=1#post597214]<br />
| brand=DaYan ZhanChi<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=600201&viewfull=1#post600201]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.87<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Summer Open 2011<br />
| details=(8.56) 7.31 8.22 (7.31) 8.09<br />
| videos=[http://www.youtube.com/watch?v=qeUwD-0Dr_Q] [http://www.youtube.com/watch?v=Fvk8cKk0OYg slow motion] [http://www.youtube.com/watch?v=E1_GahxZnJU]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?26947-Melbourne-summer-open-2011&p=524799&viewfull=1#post524799] [http://www.speedsolving.com/forum/showthread.php?27175-Feliks-Zemdegs-World-Record-avg-of-5-7.87]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=600154&viewfull=1#post600154]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.91<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2010<br />
| details=11.78 7.40 7.63 8.69 7.09<br />
| videos= [http://www.youtube.com/watch?v=9cDFOKP7oUA]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?25515-Feliks-Zemdegs-Melbourne-Cube-Day-WRs] [http://www.speedsolving.com/forum/showthread.php?24099-Melbourne-Cube-Day-2010&p=484344#post484344]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=598851&viewfull=1#post598851]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.52<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=New Zealand Champs 2010<br />
| details=9.36 14.11 8.02 8.19 7.94<br />
| videos= [http://www.youtube.com/watch?v=Sa8owbBOvmQ]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?22460-Feliks-Zemdegs-8.52-avg-WR-(3x3)]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=598851&viewfull=1#post598851]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.21<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Summer Open 2010<br />
| details=8.91 8.83 10.91 9.90 8.69<br />
| videos= [http://www.youtube.com/watch?v=Lv54OeFQZOk]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?18870-Feliks-Zemdegs-AO5-9.21-(WR)]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=595793&viewfull=1#post595793]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.07<br />
| name=[[Tomasz Zolnowski]]<br />
| country=Poland<br />
| competition=Polish Open 2009<br />
| details=10.80 12.08 9.77 8.68 9.65<br />
| videos=[http://www.youtube.com/watch?v=Kfvz0EU7_-Y]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?15849-Tomasz-Zolnowski-10.07-average-WR-Polish-Open-2009]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.63<br />
| name=[[Tomasz Zolnowski]]<br />
| country=Poland<br />
| competition=Warsaw Open 2009<br />
| details=10.88 10.19 10.81 9.43 DNF<br />
| videos= [http://www.youtube.com/watch?v=YJdGN0Opuvc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?11024-New-3x3x3-avg-WR]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.83<br />
| name=[[Yumu Tabuchi]]<br />
| country=Japan<br />
| competition=Osaka Open 2009<br />
| details=9.30 9.19 11.03 13.11 12.16<br />
| videos=[http://www.youtube.com/watch?v=WYL2Gmpn0sA]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?10832-10.83-second-WR-3x3-average-Yumu-Tabuchi] [http://www.speedsolving.com/forum/showthread.php?10825-OSAKA-09-results]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.11<br />
| name=[[Erik Akkersdijk]]<br />
| country=Netherlands<br />
| competition=Benelux Open 2009<br />
| details=9.71 10.25 12.71 14.58 10.38<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?9850-New-3x3-avg-wr]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.28<br />
| name=[[Yu Nakajima]]<br />
| country=Japan<br />
| competition=Kashiwa Open 2008<br />
| details=11.36 10.16 10.65 13.13 11.83<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?4045-Kashiwa-Open-2008-Results-(3x3-WRs)]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.33<br />
| name=[[Yu Nakajima]]<br />
| country=Japan<br />
| competition=Osaka Open 2008<br />
| details=16.69 12.56 10.46 10.72 10.71<br />
| videos=[http://www.youtube.com/watch?v=hGEaPifmLi4]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?3782-11.33-avg-World-Record] [http://www.speedsolving.com/forum/showthread.php?3419-Osaka-Open-2008-Results]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.48<br />
| name=[[Edouard Chambon]]<br />
| country=France<br />
| competition=Murcia Open 2008<br />
| details=13.03 9.18 12.44 12.33 9.66<br />
| videos=[http://www.youtube.com/watch?v=bZv_YtXwKzo] [http://www.youtube.com/watch?v=ANsJ1g0J8hA last solve]<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/40178] [http://www.speedsolving.com/forum/showthread.php?3057-WR-Javier-Paris-2x2-1.63-amp-Edouard-Chambon-9.66-Murcia-Open-2008]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.76<br />
| name=[[Yu Jeong-Min]]<br />
| country=Korea<br />
| competition=KCRC 2007<br />
| details=11.66 12.02 13.09 11.09 11.59<br />
| videos=<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32417] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32417]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=13.22<br />
| name=[[Anssi Vanhala]]<br />
| country=Finland<br />
| competition=SveKub 2006<br />
| details=14.08 12.81 12.77 12.47 14.09<br />
| videos=[http://www.youtube.com/watch?v=qYmQdxmLNFU]<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27634] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27741] [http://www.speedsolving.com/forum/showthread.php?26106-Rubik-s-cube-former-world-record-average-13.22-seconds-from-2006]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?26106-Rubik-s-cube-former-world-record-average-13-22-seconds-from-2006&p=817596&viewfull=1#post817596]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.40<br />
| name=[[Anssi Vanhala]]<br />
| country=Finland<br />
| competition=SveKub 2006<br />
| details=16.59 14.18 15.29 13.08 13.74<br />
| videos=<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27634]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.52<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Fall 2004<br />
| details=13.16 13.77 15.49 14.29 15.60<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=15.38<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Spring 2004<br />
| details=13.89 17.27 12.11 19.83 14.98<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=16.53<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Winter 2004<br />
| details=15.29 16.64 17.65 18.05 14.76<br />
| videos=<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/8758]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=20.00<br />
| name=[[Dan Knights]]<br />
| country=USA<br />
| competition=World Championship 2003<br />
| details=21.13 19.93 18.95 22.07 18.76<br />
| videos=<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/6142]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableEnd}}<br />
<br />
[[Category:Lists|World Records/3x3x3]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=List_of_World_Records/3x3x3&diff=30322List of World Records/3x3x32017-03-18T14:37:20Z<p>JoshJumble: /* Single */</p>
<hr />
<div>{{Perhaps Outdated|reason=since world records may occasionally change}}<br />
This is a list of all [[WCA]] World Records for the [[3x3x3]] event, with links to videos, discussion threads, and reconstructions when possible. You can see other info at the WCA's [http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=333&years=&history=History historical world record list].<br />
<br />
== Single ==<br />
<br />
{{Template:TableStart}}<br />
{{Template:TableHeadingRecord}}<br />
{{Template:TableRowRecord<br />
| result=4.73<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=POPS Open 2016<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=R07JiT0PlcE]<br />
| discussion=<br />
| brand=GAN Air 473<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.74<br />
| name=[[Mats Valk]]<br />
| country=Netherlands<br />
| competition=Jawa Timur Open 2016<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=tLksISrKtO8]<br />
| discussion=<br />
| brand=Cubicle Labs Valk M<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.90<br />
| name=[[Lucas Etter]]<br />
| country=[[USA]]<br />
| competition= River Hill Fall 2015<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=vh0W8E4cNkQ]<br />
| discussion=<br />
| brand=MoYu AoLong V2<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.09<br />
| name=[[Keaton Ellis]]<br />
| country=[[USA]]<br />
| competition= River Hill Fall 2015<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=wXanho9Ps_k]<br />
| discussion= <br />
| brand=MoYu TangLong<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.25<br />
| name=[[Collin Burns]]<br />
| country=[[USA]]<br />
| competition= Doylestown Spring 2015<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=i8RBl7NmL8g]<br />
| discussion= [https://www.speedsolving.com/forum/showthread.php?52975-WR-5-25-3x3x3-single-by-Collin-Burns]<br />
| brand=Yuxin 3x3<br />
| reconstruction= [http://cubesolv.es/solve/4137]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.55<br />
| name=[[Mats Valk]]<br />
| country=Netherlands<br />
| competition=Zonhoven Open 2013<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=WCrTrtxAUbA]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?40765-video-5-55-seconds-World-Record-Mats-Valk]<br />
| brand=DaYan ZhanChi<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?40765-video-5-55-seconds-World-Record-Mats-Valk&p=830187&viewfull=1#post830187]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.66<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Winter Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=3v_Km6cv6DU]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?29224-Melbourne-Winter-Open-2011&p=597209&viewfull=1#post597209] [http://www.speedsolving.com/forum/showthread.php?30155-5.66-3x3x3-WR-Single-Feliks-Zemdegs]<br />
| brand=DaYan ZhanChi<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29224-Melbourne-Winter-Open-2011&p=597289&viewfull=1#post597289]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.18<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Winter Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=uIcbAsoT8y0]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?29224-Melbourne-Winter-Open-2011&p=597041&viewfull=1#post597041]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=600154&viewfull=1#post600154]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.24<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Kubaroo Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=wIvHw17vuGU] [http://www.youtube.com/watch?v=5ukkwmW_Cxs slow motion]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?29199-Feliks-Zemdegs-3x3x3-6.24-WR-amp-11.16-OH-WR]<br />
| brand=Lubix GuHong<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29199-Feliks-Zemdegs-3x3x3-6.24-WR-amp-11.16-OH-WR&p=572543&viewfull=1#post572543]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.65<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Kubaroo Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=X6zjv-PP24g]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?28088-Kubaroo-Open-2011-(Melbourne)&p=572119&viewfull=1#post572119]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=573028&viewfull=1#post573028]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.65<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Summer Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=Vn_-253xO4s]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?26947-Melbourne-summer-open-2011#post524098] [http://www.speedsolving.com/forum/showthread.php?27111-6.65-single-by-Faz]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?27111-6.65-single-by-Faz#post524201]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.77<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2010<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=t32VQ2HeELA] [http://www.youtube.com/watch?v=TDVCVfP6UeY] [http://www.youtube.com/watch?v=VaqKWqTIgvw slow motion]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?25482-6.77-3x3-single-WR-Feliks-Zemdegs] [http://www.speedsolving.com/forum/showthread.php?24099-Melbourne-Cube-Day-2010&p=484415#post484415]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?25482-6.77-3x3-single-WR-Feliks-Zemdegs&p=484557#post484557]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.03<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2010<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=TiFwEBUKcsY] [http://www.youtube.com/watch?v=VaqKWqTIgvw slow motion]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?25515-Feliks-Zemdegs-Melbourne-Cube-Day-WRs] [http://www.speedsolving.com/forum/showthread.php?24099-Melbourne-Cube-Day-2010&p=484201#post484201]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?24099-Melbourne-Cube-Day-2010&p=484219&viewfull=1#post484219]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.08<br />
| name=[[Erik Akkersdijk]]<br />
| country=Netherlands<br />
| competition=Czech Open 2008<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=VzGjbjUPVUo]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?5117-x.08] [http://www.speedsolving.com/forum/showthread.php?5154-New-3x3x3-World-Record-7.08] <br />
| brand=<br />
| reconstruction=[http://archive.garron.us/solves/2008/erik_7_08.htm]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.72<br />
| name=[[Yu Nakajima]]<br />
| country=Japan<br />
| competition=Kashiwa Open 2008 (final round)<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=h6GnxKGicyg] [http://www.youtube.com/watch?v=gRz-EWXOvo4]<br />
| discussion= [http://www.speedsolving.com/forum/showthread.php?4050-Yu-Nakajima-3x3-World-Record-8.72-Seconds-(Set-May-5-2008)] [http://www.speedsolving.com/forum/showthread.php?4045-Kashiwa-Open-2008-Results-(3x3-WRs)]<br />
| brand=<br />
| reconstruction=[http://archive.garron.us/solves/2008/nakajima_8_72_final.htm]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.72<br />
| name=[[Yu Nakajima]]<br />
| country=Japan<br />
| competition=Kashiwa Open 2008 (second round)<br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?4045-Kashiwa-Open-2008-Results-(3x3-WRs)]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.18<br />
| name=[[Edouard Chambon]]<br />
| country=France<br />
| competition=Murcia Open 2008<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=PLOT1Z_c1Dc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?3042-WR-Edouard-Chambon-9.18-Second-3x3-Solve-at-Murcia-2008] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/40178]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=595793&viewfull=1#post595793]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.55<br />
| name=[[Ron van Bruchem]]<br />
| country=Netherlands<br />
| competition=Netherlands 2007<br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?2011-9.55-lucky-case]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.77<br />
| name=[[Erik Akkersdijk]]<br />
| country=Netherlands<br />
| competition=Dutch Open 2007<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=JqFFXs0RAnI]<br />
| discussion= [http://www.speedsolving.com/forum/showthread.php?1761-Erik-Akkersdijk-official-world-record-9.77] [http://www.speedsolving.com/forum/showthread.php?1703-Dutch-Open-2007]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.86<br />
| name=[[Thibaut Jacquinot]]<br />
| country=France<br />
| competition=Spanish Open 2007<br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?906-New-sub-10-WR] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/35411]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.36<br />
| name=[[Edouard Chambon]]<br />
| country=France<br />
| competition=Belgian Open 2007<br />
| details=<br />
| videos= [http://www.youtube.com/watch?v=xTTdnMuw37c]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?649-Belgian-Open-2007-Results-(Many-new-WR's)!]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.48<br />
| name=[[Toby Mao]]<br />
| country=USA<br />
| competition=US Nationals 2006<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=zHTuvB9Vm9s] [http://www.youtube.com/watch?v=9pqUedt1HdI]<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/29801]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.13<br />
| name=[[Leyan Lo]]<br />
| country=USA<br />
| competition=Caltech Winter 2006<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=uNBFGl7ErJE]<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/25207] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/25250]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.75<br />
| name=[[Jean Pons]]<br />
| country=France<br />
| competition=Dutch Open 2005<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=KAqP_cFPO04] [http://www.youtube.com/watch?v=2BcxVZvIxTI] [http://www.youtube.com/watch?v=7oY8AUADL2I]<br />
| discussion=<br />
| brand=<br />
| reconstruction=[http://archive.garron.us/solves/2005/pons_11_75.htm]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=12.11<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Spring 2004<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=IUofj3fl9Ag]<br />
| discussion=<br />
| brand=<br />
| reconstruction=[http://makisumi.com/cube/records_detail.html]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=13.93<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Spring 2004<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.76<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Winter 2004<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=15.07<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Winter 2004<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=16.53<br />
| name=[[Jess Bonde]]<br />
| country=Denmark<br />
| competition=World Championship 2003<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=16.71<br />
| name=[[Dan Knights]]<br />
| country=USA<br />
| competition=World Championship 2003<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=22.95<br />
| name=[[Minh Thai]]<br />
| country=USA<br />
| competition=World Championship 1982<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=SQUYVlYH8wY]<br />
| discussion=<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=571023&viewfull=1#post571023]<br />
}}<br />
{{Template:TableEnd}}<br />
<br />
== Average ==<br />
{{Template:TableStart}}<br />
{{Template:TableHeadingRecord}}<br />
{{Template:TableRowRecord<br />
| result=6.45<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=WLS Lato 2016<br />
| details=(7.16) 6.58 6.79 (5.88) 5.99<br />
| videos=[https://www.youtube.com/watch?v=93KEXSfKp4c]<br />
| discussion=<br />
| brand=Gans356S V2 Advanced Version<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.54<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2013<br />
| details=6.91 6.41 (6.25) (7.30) 6.31<br />
| videos=[http://www.youtube.com/watch?v=yGV0VmS52gI]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?44893]<br />
| brand=MoYu WeiLong<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?44893&p=922430&viewfull=1#post922430]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.49<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Australian Nationals 2013<br />
| details=7.59 7.71 (7.68) 7.21 (6.18)<br />
| videos=[http://www.youtube.com/watch?v=1UE-aim5-Wc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?43892] [http://www.speedsolving.com/forum/showthread.php?42951&p=897811&viewfull=1#post897811]<br />
| brand=MoYu WeiLong<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?43892-WR-Feliks-Zemdegs-7-49-3x3-Average&p=898487&viewfull=1#post898487]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.53<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Australian Nationals 2012<br />
| details=7.56 (6.78) 7.16 (11.44) 7.86<br />
| videos=[http://www.youtube.com/watch?v=m-M1vmnm_kQ]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?34330-Australian-Nationals-2012&p=778045&viewfull=1#post778045] [http://www.speedsolving.com/forum/showthread.php?38443-Feliks-Zemdegs-7-53-3x3-WR-average]<br />
| brand=Dayan GuHong v2<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?38443-Feliks-Zemdegs-7-53-3x3-WR-average&p=778415&viewfull=1#post778415]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.64<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Winter Open 2011<br />
| details=7.03 8.11 (8.36) (5.66) 7.78<br />
| videos=[http://www.youtube.com/watch?v=mDLeLc0IEKk]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?29224-Melbourne-Winter-Open-2011&p=597214&viewfull=1#post597214]<br />
| brand=DaYan ZhanChi<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=600201&viewfull=1#post600201]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.87<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Summer Open 2011<br />
| details=(8.56) 7.31 8.22 (7.31) 8.09<br />
| videos=[http://www.youtube.com/watch?v=qeUwD-0Dr_Q] [http://www.youtube.com/watch?v=Fvk8cKk0OYg slow motion] [http://www.youtube.com/watch?v=E1_GahxZnJU]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?26947-Melbourne-summer-open-2011&p=524799&viewfull=1#post524799] [http://www.speedsolving.com/forum/showthread.php?27175-Feliks-Zemdegs-World-Record-avg-of-5-7.87]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=600154&viewfull=1#post600154]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.91<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2010<br />
| details=11.78 7.40 7.63 8.69 7.09<br />
| videos= [http://www.youtube.com/watch?v=9cDFOKP7oUA]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?25515-Feliks-Zemdegs-Melbourne-Cube-Day-WRs] [http://www.speedsolving.com/forum/showthread.php?24099-Melbourne-Cube-Day-2010&p=484344#post484344]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=598851&viewfull=1#post598851]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.52<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=New Zealand Champs 2010<br />
| details=9.36 14.11 8.02 8.19 7.94<br />
| videos= [http://www.youtube.com/watch?v=Sa8owbBOvmQ]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?22460-Feliks-Zemdegs-8.52-avg-WR-(3x3)]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=598851&viewfull=1#post598851]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.21<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Summer Open 2010<br />
| details=8.91 8.83 10.91 9.90 8.69<br />
| videos= [http://www.youtube.com/watch?v=Lv54OeFQZOk]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?18870-Feliks-Zemdegs-AO5-9.21-(WR)]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=595793&viewfull=1#post595793]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.07<br />
| name=[[Tomasz Zolnowski]]<br />
| country=Poland<br />
| competition=Polish Open 2009<br />
| details=10.80 12.08 9.77 8.68 9.65<br />
| videos=[http://www.youtube.com/watch?v=Kfvz0EU7_-Y]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?15849-Tomasz-Zolnowski-10.07-average-WR-Polish-Open-2009]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.63<br />
| name=[[Tomasz Zolnowski]]<br />
| country=Poland<br />
| competition=Warsaw Open 2009<br />
| details=10.88 10.19 10.81 9.43 DNF<br />
| videos= [http://www.youtube.com/watch?v=YJdGN0Opuvc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?11024-New-3x3x3-avg-WR]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.83<br />
| name=[[Yumu Tabuchi]]<br />
| country=Japan<br />
| competition=Osaka Open 2009<br />
| details=9.30 9.19 11.03 13.11 12.16<br />
| videos=[http://www.youtube.com/watch?v=WYL2Gmpn0sA]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?10832-10.83-second-WR-3x3-average-Yumu-Tabuchi] [http://www.speedsolving.com/forum/showthread.php?10825-OSAKA-09-results]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.11<br />
| name=[[Erik Akkersdijk]]<br />
| country=Netherlands<br />
| competition=Benelux Open 2009<br />
| details=9.71 10.25 12.71 14.58 10.38<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?9850-New-3x3-avg-wr]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.28<br />
| name=[[Yu Nakajima]]<br />
| country=Japan<br />
| competition=Kashiwa Open 2008<br />
| details=11.36 10.16 10.65 13.13 11.83<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?4045-Kashiwa-Open-2008-Results-(3x3-WRs)]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.33<br />
| name=[[Yu Nakajima]]<br />
| country=Japan<br />
| competition=Osaka Open 2008<br />
| details=16.69 12.56 10.46 10.72 10.71<br />
| videos=[http://www.youtube.com/watch?v=hGEaPifmLi4]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?3782-11.33-avg-World-Record] [http://www.speedsolving.com/forum/showthread.php?3419-Osaka-Open-2008-Results]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.48<br />
| name=[[Edouard Chambon]]<br />
| country=France<br />
| competition=Murcia Open 2008<br />
| details=13.03 9.18 12.44 12.33 9.66<br />
| videos=[http://www.youtube.com/watch?v=bZv_YtXwKzo] [http://www.youtube.com/watch?v=ANsJ1g0J8hA last solve]<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/40178] [http://www.speedsolving.com/forum/showthread.php?3057-WR-Javier-Paris-2x2-1.63-amp-Edouard-Chambon-9.66-Murcia-Open-2008]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.76<br />
| name=[[Yu Jeong-Min]]<br />
| country=Korea<br />
| competition=KCRC 2007<br />
| details=11.66 12.02 13.09 11.09 11.59<br />
| videos=<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32417] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32417]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=13.22<br />
| name=[[Anssi Vanhala]]<br />
| country=Finland<br />
| competition=SveKub 2006<br />
| details=14.08 12.81 12.77 12.47 14.09<br />
| videos=[http://www.youtube.com/watch?v=qYmQdxmLNFU]<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27634] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27741] [http://www.speedsolving.com/forum/showthread.php?26106-Rubik-s-cube-former-world-record-average-13.22-seconds-from-2006]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?26106-Rubik-s-cube-former-world-record-average-13-22-seconds-from-2006&p=817596&viewfull=1#post817596]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.40<br />
| name=[[Anssi Vanhala]]<br />
| country=Finland<br />
| competition=SveKub 2006<br />
| details=16.59 14.18 15.29 13.08 13.74<br />
| videos=<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27634]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.52<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Fall 2004<br />
| details=13.16 13.77 15.49 14.29 15.60<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=15.38<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Spring 2004<br />
| details=13.89 17.27 12.11 19.83 14.98<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=16.53<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Winter 2004<br />
| details=15.29 16.64 17.65 18.05 14.76<br />
| videos=<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/8758]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=20.00<br />
| name=[[Dan Knights]]<br />
| country=USA<br />
| competition=World Championship 2003<br />
| details=21.13 19.93 18.95 22.07 18.76<br />
| videos=<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/6142]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableEnd}}<br />
<br />
[[Category:Lists|World Records/3x3x3]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=List_of_World_Records/3x3x3&diff=30321List of World Records/3x3x32017-03-18T14:36:53Z<p>JoshJumble: </p>
<hr />
<div>{{Perhaps Outdated|reason=since world records may occasionally change}}<br />
This is a list of all [[WCA]] World Records for the [[3x3x3]] event, with links to videos, discussion threads, and reconstructions when possible. You can see other info at the WCA's [http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=333&years=&history=History historical world record list].<br />
<br />
== Single ==<br />
<br />
{{Template:TableStart}}<br />
{{Template:TableHeadingRecord}}<br />
{{Template:TableRowRecord<br />
| result=4.73<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=POPS Open 2016<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=R07JiT0PlcE]<br />
| discussion=GAN Air 473<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.74<br />
| name=[[Mats Valk]]<br />
| country=Netherlands<br />
| competition=Jawa Timur Open 2016<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=tLksISrKtO8]<br />
| discussion=Cubicle Labs Valk M<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.90<br />
| name=[[Lucas Etter]]<br />
| country=[[USA]]<br />
| competition= River Hill Fall 2015<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=vh0W8E4cNkQ]<br />
| discussion=<br />
| brand=MoYu AoLong V2<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.09<br />
| name=[[Keaton Ellis]]<br />
| country=[[USA]]<br />
| competition= River Hill Fall 2015<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=wXanho9Ps_k]<br />
| discussion= <br />
| brand=MoYu TangLong<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.25<br />
| name=[[Collin Burns]]<br />
| country=[[USA]]<br />
| competition= Doylestown Spring 2015<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=i8RBl7NmL8g]<br />
| discussion= [https://www.speedsolving.com/forum/showthread.php?52975-WR-5-25-3x3x3-single-by-Collin-Burns]<br />
| brand=Yuxin 3x3<br />
| reconstruction= [http://cubesolv.es/solve/4137]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.55<br />
| name=[[Mats Valk]]<br />
| country=Netherlands<br />
| competition=Zonhoven Open 2013<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=WCrTrtxAUbA]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?40765-video-5-55-seconds-World-Record-Mats-Valk]<br />
| brand=DaYan ZhanChi<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?40765-video-5-55-seconds-World-Record-Mats-Valk&p=830187&viewfull=1#post830187]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.66<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Winter Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=3v_Km6cv6DU]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?29224-Melbourne-Winter-Open-2011&p=597209&viewfull=1#post597209] [http://www.speedsolving.com/forum/showthread.php?30155-5.66-3x3x3-WR-Single-Feliks-Zemdegs]<br />
| brand=DaYan ZhanChi<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29224-Melbourne-Winter-Open-2011&p=597289&viewfull=1#post597289]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.18<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Winter Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=uIcbAsoT8y0]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?29224-Melbourne-Winter-Open-2011&p=597041&viewfull=1#post597041]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=600154&viewfull=1#post600154]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.24<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Kubaroo Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=wIvHw17vuGU] [http://www.youtube.com/watch?v=5ukkwmW_Cxs slow motion]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?29199-Feliks-Zemdegs-3x3x3-6.24-WR-amp-11.16-OH-WR]<br />
| brand=Lubix GuHong<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29199-Feliks-Zemdegs-3x3x3-6.24-WR-amp-11.16-OH-WR&p=572543&viewfull=1#post572543]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.65<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Kubaroo Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=X6zjv-PP24g]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?28088-Kubaroo-Open-2011-(Melbourne)&p=572119&viewfull=1#post572119]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=573028&viewfull=1#post573028]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.65<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Summer Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=Vn_-253xO4s]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?26947-Melbourne-summer-open-2011#post524098] [http://www.speedsolving.com/forum/showthread.php?27111-6.65-single-by-Faz]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?27111-6.65-single-by-Faz#post524201]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.77<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2010<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=t32VQ2HeELA] [http://www.youtube.com/watch?v=TDVCVfP6UeY] [http://www.youtube.com/watch?v=VaqKWqTIgvw slow motion]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?25482-6.77-3x3-single-WR-Feliks-Zemdegs] [http://www.speedsolving.com/forum/showthread.php?24099-Melbourne-Cube-Day-2010&p=484415#post484415]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?25482-6.77-3x3-single-WR-Feliks-Zemdegs&p=484557#post484557]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.03<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2010<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=TiFwEBUKcsY] [http://www.youtube.com/watch?v=VaqKWqTIgvw slow motion]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?25515-Feliks-Zemdegs-Melbourne-Cube-Day-WRs] [http://www.speedsolving.com/forum/showthread.php?24099-Melbourne-Cube-Day-2010&p=484201#post484201]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?24099-Melbourne-Cube-Day-2010&p=484219&viewfull=1#post484219]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.08<br />
| name=[[Erik Akkersdijk]]<br />
| country=Netherlands<br />
| competition=Czech Open 2008<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=VzGjbjUPVUo]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?5117-x.08] [http://www.speedsolving.com/forum/showthread.php?5154-New-3x3x3-World-Record-7.08] <br />
| brand=<br />
| reconstruction=[http://archive.garron.us/solves/2008/erik_7_08.htm]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.72<br />
| name=[[Yu Nakajima]]<br />
| country=Japan<br />
| competition=Kashiwa Open 2008 (final round)<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=h6GnxKGicyg] [http://www.youtube.com/watch?v=gRz-EWXOvo4]<br />
| discussion= [http://www.speedsolving.com/forum/showthread.php?4050-Yu-Nakajima-3x3-World-Record-8.72-Seconds-(Set-May-5-2008)] [http://www.speedsolving.com/forum/showthread.php?4045-Kashiwa-Open-2008-Results-(3x3-WRs)]<br />
| brand=<br />
| reconstruction=[http://archive.garron.us/solves/2008/nakajima_8_72_final.htm]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.72<br />
| name=[[Yu Nakajima]]<br />
| country=Japan<br />
| competition=Kashiwa Open 2008 (second round)<br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?4045-Kashiwa-Open-2008-Results-(3x3-WRs)]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.18<br />
| name=[[Edouard Chambon]]<br />
| country=France<br />
| competition=Murcia Open 2008<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=PLOT1Z_c1Dc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?3042-WR-Edouard-Chambon-9.18-Second-3x3-Solve-at-Murcia-2008] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/40178]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=595793&viewfull=1#post595793]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.55<br />
| name=[[Ron van Bruchem]]<br />
| country=Netherlands<br />
| competition=Netherlands 2007<br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?2011-9.55-lucky-case]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.77<br />
| name=[[Erik Akkersdijk]]<br />
| country=Netherlands<br />
| competition=Dutch Open 2007<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=JqFFXs0RAnI]<br />
| discussion= [http://www.speedsolving.com/forum/showthread.php?1761-Erik-Akkersdijk-official-world-record-9.77] [http://www.speedsolving.com/forum/showthread.php?1703-Dutch-Open-2007]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.86<br />
| name=[[Thibaut Jacquinot]]<br />
| country=France<br />
| competition=Spanish Open 2007<br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?906-New-sub-10-WR] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/35411]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.36<br />
| name=[[Edouard Chambon]]<br />
| country=France<br />
| competition=Belgian Open 2007<br />
| details=<br />
| videos= [http://www.youtube.com/watch?v=xTTdnMuw37c]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?649-Belgian-Open-2007-Results-(Many-new-WR's)!]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.48<br />
| name=[[Toby Mao]]<br />
| country=USA<br />
| competition=US Nationals 2006<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=zHTuvB9Vm9s] [http://www.youtube.com/watch?v=9pqUedt1HdI]<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/29801]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.13<br />
| name=[[Leyan Lo]]<br />
| country=USA<br />
| competition=Caltech Winter 2006<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=uNBFGl7ErJE]<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/25207] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/25250]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.75<br />
| name=[[Jean Pons]]<br />
| country=France<br />
| competition=Dutch Open 2005<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=KAqP_cFPO04] [http://www.youtube.com/watch?v=2BcxVZvIxTI] [http://www.youtube.com/watch?v=7oY8AUADL2I]<br />
| discussion=<br />
| brand=<br />
| reconstruction=[http://archive.garron.us/solves/2005/pons_11_75.htm]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=12.11<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Spring 2004<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=IUofj3fl9Ag]<br />
| discussion=<br />
| brand=<br />
| reconstruction=[http://makisumi.com/cube/records_detail.html]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=13.93<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Spring 2004<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.76<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Winter 2004<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=15.07<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Winter 2004<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=16.53<br />
| name=[[Jess Bonde]]<br />
| country=Denmark<br />
| competition=World Championship 2003<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=16.71<br />
| name=[[Dan Knights]]<br />
| country=USA<br />
| competition=World Championship 2003<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=22.95<br />
| name=[[Minh Thai]]<br />
| country=USA<br />
| competition=World Championship 1982<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=SQUYVlYH8wY]<br />
| discussion=<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=571023&viewfull=1#post571023]<br />
}}<br />
{{Template:TableEnd}}<br />
<br />
== Average ==<br />
{{Template:TableStart}}<br />
{{Template:TableHeadingRecord}}<br />
{{Template:TableRowRecord<br />
| result=6.45<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=WLS Lato 2016<br />
| details=(7.16) 6.58 6.79 (5.88) 5.99<br />
| videos=[https://www.youtube.com/watch?v=93KEXSfKp4c]<br />
| discussion=<br />
| brand=Gans356S V2 Advanced Version<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.54<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2013<br />
| details=6.91 6.41 (6.25) (7.30) 6.31<br />
| videos=[http://www.youtube.com/watch?v=yGV0VmS52gI]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?44893]<br />
| brand=MoYu WeiLong<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?44893&p=922430&viewfull=1#post922430]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.49<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Australian Nationals 2013<br />
| details=7.59 7.71 (7.68) 7.21 (6.18)<br />
| videos=[http://www.youtube.com/watch?v=1UE-aim5-Wc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?43892] [http://www.speedsolving.com/forum/showthread.php?42951&p=897811&viewfull=1#post897811]<br />
| brand=MoYu WeiLong<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?43892-WR-Feliks-Zemdegs-7-49-3x3-Average&p=898487&viewfull=1#post898487]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.53<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Australian Nationals 2012<br />
| details=7.56 (6.78) 7.16 (11.44) 7.86<br />
| videos=[http://www.youtube.com/watch?v=m-M1vmnm_kQ]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?34330-Australian-Nationals-2012&p=778045&viewfull=1#post778045] [http://www.speedsolving.com/forum/showthread.php?38443-Feliks-Zemdegs-7-53-3x3-WR-average]<br />
| brand=Dayan GuHong v2<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?38443-Feliks-Zemdegs-7-53-3x3-WR-average&p=778415&viewfull=1#post778415]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.64<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Winter Open 2011<br />
| details=7.03 8.11 (8.36) (5.66) 7.78<br />
| videos=[http://www.youtube.com/watch?v=mDLeLc0IEKk]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?29224-Melbourne-Winter-Open-2011&p=597214&viewfull=1#post597214]<br />
| brand=DaYan ZhanChi<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=600201&viewfull=1#post600201]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.87<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Summer Open 2011<br />
| details=(8.56) 7.31 8.22 (7.31) 8.09<br />
| videos=[http://www.youtube.com/watch?v=qeUwD-0Dr_Q] [http://www.youtube.com/watch?v=Fvk8cKk0OYg slow motion] [http://www.youtube.com/watch?v=E1_GahxZnJU]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?26947-Melbourne-summer-open-2011&p=524799&viewfull=1#post524799] [http://www.speedsolving.com/forum/showthread.php?27175-Feliks-Zemdegs-World-Record-avg-of-5-7.87]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=600154&viewfull=1#post600154]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=7.91<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Cube Day 2010<br />
| details=11.78 7.40 7.63 8.69 7.09<br />
| videos= [http://www.youtube.com/watch?v=9cDFOKP7oUA]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?25515-Feliks-Zemdegs-Melbourne-Cube-Day-WRs] [http://www.speedsolving.com/forum/showthread.php?24099-Melbourne-Cube-Day-2010&p=484344#post484344]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=598851&viewfull=1#post598851]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.52<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=New Zealand Champs 2010<br />
| details=9.36 14.11 8.02 8.19 7.94<br />
| videos= [http://www.youtube.com/watch?v=Sa8owbBOvmQ]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?22460-Feliks-Zemdegs-8.52-avg-WR-(3x3)]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=598851&viewfull=1#post598851]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=9.21<br />
| name=[[Feliks Zemdegs]]<br />
| country=Australia<br />
| competition=Melbourne Summer Open 2010<br />
| details=8.91 8.83 10.91 9.90 8.69<br />
| videos= [http://www.youtube.com/watch?v=Lv54OeFQZOk]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?18870-Feliks-Zemdegs-AO5-9.21-(WR)]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=595793&viewfull=1#post595793]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.07<br />
| name=[[Tomasz Zolnowski]]<br />
| country=Poland<br />
| competition=Polish Open 2009<br />
| details=10.80 12.08 9.77 8.68 9.65<br />
| videos=[http://www.youtube.com/watch?v=Kfvz0EU7_-Y]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?15849-Tomasz-Zolnowski-10.07-average-WR-Polish-Open-2009]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.63<br />
| name=[[Tomasz Zolnowski]]<br />
| country=Poland<br />
| competition=Warsaw Open 2009<br />
| details=10.88 10.19 10.81 9.43 DNF<br />
| videos= [http://www.youtube.com/watch?v=YJdGN0Opuvc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?11024-New-3x3x3-avg-WR]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=10.83<br />
| name=[[Yumu Tabuchi]]<br />
| country=Japan<br />
| competition=Osaka Open 2009<br />
| details=9.30 9.19 11.03 13.11 12.16<br />
| videos=[http://www.youtube.com/watch?v=WYL2Gmpn0sA]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?10832-10.83-second-WR-3x3-average-Yumu-Tabuchi] [http://www.speedsolving.com/forum/showthread.php?10825-OSAKA-09-results]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.11<br />
| name=[[Erik Akkersdijk]]<br />
| country=Netherlands<br />
| competition=Benelux Open 2009<br />
| details=9.71 10.25 12.71 14.58 10.38<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?9850-New-3x3-avg-wr]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.28<br />
| name=[[Yu Nakajima]]<br />
| country=Japan<br />
| competition=Kashiwa Open 2008<br />
| details=11.36 10.16 10.65 13.13 11.83<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?4045-Kashiwa-Open-2008-Results-(3x3-WRs)]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.33<br />
| name=[[Yu Nakajima]]<br />
| country=Japan<br />
| competition=Osaka Open 2008<br />
| details=16.69 12.56 10.46 10.72 10.71<br />
| videos=[http://www.youtube.com/watch?v=hGEaPifmLi4]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?3782-11.33-avg-World-Record] [http://www.speedsolving.com/forum/showthread.php?3419-Osaka-Open-2008-Results]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.48<br />
| name=[[Edouard Chambon]]<br />
| country=France<br />
| competition=Murcia Open 2008<br />
| details=13.03 9.18 12.44 12.33 9.66<br />
| videos=[http://www.youtube.com/watch?v=bZv_YtXwKzo] [http://www.youtube.com/watch?v=ANsJ1g0J8hA last solve]<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/40178] [http://www.speedsolving.com/forum/showthread.php?3057-WR-Javier-Paris-2x2-1.63-amp-Edouard-Chambon-9.66-Murcia-Open-2008]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.76<br />
| name=[[Yu Jeong-Min]]<br />
| country=Korea<br />
| competition=KCRC 2007<br />
| details=11.66 12.02 13.09 11.09 11.59<br />
| videos=<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32417] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/32417]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=13.22<br />
| name=[[Anssi Vanhala]]<br />
| country=Finland<br />
| competition=SveKub 2006<br />
| details=14.08 12.81 12.77 12.47 14.09<br />
| videos=[http://www.youtube.com/watch?v=qYmQdxmLNFU]<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27634] [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27741] [http://www.speedsolving.com/forum/showthread.php?26106-Rubik-s-cube-former-world-record-average-13.22-seconds-from-2006]<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?26106-Rubik-s-cube-former-world-record-average-13-22-seconds-from-2006&p=817596&viewfull=1#post817596]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.40<br />
| name=[[Anssi Vanhala]]<br />
| country=Finland<br />
| competition=SveKub 2006<br />
| details=16.59 14.18 15.29 13.08 13.74<br />
| videos=<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/27634]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.52<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Fall 2004<br />
| details=13.16 13.77 15.49 14.29 15.60<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=15.38<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Spring 2004<br />
| details=13.89 17.27 12.11 19.83 14.98<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=16.53<br />
| name=[[Shotaro Makisumi]]<br />
| country=Japan<br />
| competition=Caltech Winter 2004<br />
| details=15.29 16.64 17.65 18.05 14.76<br />
| videos=<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/8758]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=20.00<br />
| name=[[Dan Knights]]<br />
| country=USA<br />
| competition=World Championship 2003<br />
| details=21.13 19.93 18.95 22.07 18.76<br />
| videos=<br />
| discussion=[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/6142]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableEnd}}<br />
<br />
[[Category:Lists|World Records/3x3x3]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=List_of_World_Records/Pyraminx&diff=30320List of World Records/Pyraminx2017-03-18T14:35:26Z<p>JoshJumble: </p>
<hr />
<div>{{Perhaps Outdated}}<br />
<br />
This is a list of all [[WCA]] World Records for the [[Pyraminx]] event, with links to videos, discussion threads, and reconstructions when possible. You can see other info at the WCA's [http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=pyram&years=&history=History historical world record list].<br />
<br />
== Single ==<br />
{{Template:TableStart}}<br />
{{Template:TableHeadingRecord}}<br />
{{Template:TableRowRecord<br />
| result=1.32<br />
| name=[[Drew Brads]]<br />
| country=USA<br />
| competition=Lexington Fall 2015<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=JcnQipWL62U]<br />
| discussion=<br />
| brand=MoYu<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.36<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Danish Special 2013<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=QTPz2j16KFk]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?41367-Pyraminx-Single-WR-1-36-seconds-by-Odder]<br />
| brand=ShengShou<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.61<br />
| name=[[Brúnó Bereczki]]<br />
| country=Hungary<br />
| competition=Slovenian Open 2012<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.93<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Japan Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=Ycoe2ewk9Xc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?31146-Yohei-Oka-Pyraminx-WR-single-1.93-sec]<br />
| brand=Edison<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?32039-Yohei-Oka-s-pyraminx-WR-solve-in-stop-motion]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.36<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Vejstrup Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=0NjlHe9xP0Q]<br />
| discussion=<br />
| brand=QJ<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=573028&viewfull=1#post573028]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.40<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Fredericia Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=ejXA46r91HA] [http://www.youtube.com/watch?v=EgYzohy_biw]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?27119-Odder-Pyraminx-single-WR-2.40] [http://www.speedsolving.com/forum/showthread.php?27275-2.40-Pyraminx-WR-single-(including-reaction)]<br />
| brand=QJ<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=573028&viewfull=1#post573028]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.65<br />
| name=[[Brúnó Bereczki]]<br />
| country=Hungary<br />
| competition=Euro 2010 <br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=tQq8ZhPELJY] [http://www.youtube.com/watch?v=2WdBgYJxwWA]<br />
| discussion=<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=573028&viewfull=1#post573028]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.83<br />
| name=[[Tomasz Kiedrowicz]]<br />
| country=Poland<br />
| competition=Gdansk Open 2008 <br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?3046-Gdansk-Open-2008-Results]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.18<br />
| name=[[Piotr Kózka]]<br />
| country=Poland<br />
| competition=Polish Open 2006 <br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.36<br />
| name=[[Piotr Kózka]]<br />
| country=Poland<br />
| competition=Polish Open 2006 <br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.55<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Swedish Open 2005 <br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=13.96<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Svekub 2005 <br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.09<br />
| name=[[Andy Bellenir]]<br />
| country=USA<br />
| competition=World Championship 2003 <br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableEnd}}<br />
<br />
== Average ==<br />
{{Template:TableStart}}<br />
{{Template:TableHeadingRecord}}<br />
{{Template: TableRowRecord<br />
| result=2.14<br />
| name=[[Drew Brads]]<br />
| country=USA<br />
| competition=US Nationals 2016<br />
| details=2.01 3.42 2.32 1.57 2.08<br />
| videos=[https://www.youtube.com/watch?v=g6T0lFNAb1k]<br />
| discussion=<br />
| brand=MoYu Magnetic<br />
| reconstruction=<br />
}}<br />
{{Template: TableRowRecord<br />
| result=2.41<br />
| name=[[Rafał Waryszak]]<br />
| country=Poland<br />
| competition=Czech Open 2016<br />
| details=3.54 2.66 1.91 2.63 1.93<br />
| videos=[https://www.youtube.com/watch?v=jnwtFCLxL0A]<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template: TableRowRecord<br />
| result=2.48<br />
| name=[[Drew Brads]]<br />
| country=USA<br />
| competition=Indiana 2016<br />
| details=2.52 1.74 5.96 2.53 2.38<br />
| videos=[https://www.youtube.com/watch?v=HWwijOre8Oc]<br />
| discussion=<br />
| brand=MoYu<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.52<br />
| name=[[Drew Brads]]<br />
| country=USA<br />
| competition=Lexington Fall 2015<br />
| details=2.56 1.32 3.17 2.54 2.46<br />
| videos=[https://www.youtube.com/watch?v=p4rQft8G4tc]<br />
| discussion=<br />
| brand=MoYu<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.56<br />
| name=[[Drew Brads]]<br />
| country=USA<br />
| competition=Virginia Open Fall 2014<br />
| details=2.46 2.65 2.58 9.19 1.96<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.96<br />
| name=[[Drew Brads]]<br />
| country=USA<br />
| competition=Indiana 2014<br />
| details=2.46 3.53 2.89 1.78 5.11<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.96<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Danish Special 2013<br />
| details=3.38 1.36 3.00 2.86 3.02<br />
| videos=[http://www.youtube.com/watch?v=bM-D2Z9IDtU]<br />
| discussion=<br />
| brand=ShengShou<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.25<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Czech Open 2012<br />
| details=4.27 3.09 3.21 2.90 3.46<br />
| videos=[http://www.youtube.com/watch?v=LfqtvmGTf9Q]<br />
| discussion=<br />
| brand=QJ<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.39<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Japan Open 2011<br />
| details=3.65 2.86 2.75 3.65 4.59<br />
| videos=<br />
| discussion=<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.43<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Danish Open 2011<br />
| details=3.88 4.71 2.46 3.38 3.03<br />
| videos=[http://www.youtube.com/watch?v=PKkQYjReNkM]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?28905-Pyraminx-3.43-avg-WR] [http://www.speedsolving.com/forum/showthread.php?23867-Danish-Open-2011&p=564104&viewfull=1#post564104]<br />
| brand=QJ<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?23867-Danish-Open-2011&p=565625&viewfull=1#post565625]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.60<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Matsudo Spring 2011<br />
| details=3.80 3.90 6.52 2.83 3.11<br />
| videos=[http://www.youtube.com/watch?v=GKJh6I8x2R4]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?28584-Yohei-Oka-3.60-Pyraminx-Average-World-Record]<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.65<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Osaka 2011<br />
| details=3.50 3.81 3.65 4.58 3.36<br />
| videos=[http://www.youtube.com/watch?v=M8kvs7E5peo]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?28329-Yohei-Oka-Pyraminx-WR-3.65-sec-average]<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.71<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Cube Camp Kanazawa 2010<br />
| details=3.30 3.55 4.56 4.21 3.36<br />
| videos=[http://www.youtube.com/watch?v=aKxHIxDcVYI]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?23484-Yohei-Oka-Pyraminx-WR-3.71-average]<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.92<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Skårup Spring 2010<br />
| details=4.15 DNF 3.71 3.84 3.78<br />
| videos=[http://www.youtube.com/watch?v=eWs66CI5QMs last solve]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?20764-Oscar-Odder-Roth-Andersen-Pyraminx-3.78s]<br />
| brand=QJ<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.94<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Japan Open 2010<br />
| details=4.84 3.28 4.72 3.55 3.56<br />
| videos=[http://www.youtube.com/watch?v=fYBZndo-9Uo]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?20144-Yohei-Oka-Pyraminx-WR-3.94-avg] [http://www.speedsolving.com/forum/showthread.php?20122-WR-in-Pyraminx]<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.07<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Toyama Open 2009<br />
| details=4.40 4.09 4.06 3.33 4.05<br />
| videos=<br />
| discussion=<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.15<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Kanazawa Open 2008<br />
| details=4.47 7.06 3.56 3.21 4.43<br />
| videos=<br />
| discussion=<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.39<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Tokyo Open 2008<br />
| details=4.41 4.33 4.50 4.44 4.06<br />
| videos=[http://www.youtube.com/watch?v=dZzLLLOd3hk]<br />
| discussion=<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.04<br />
| name=[[Tomasz Kiedrowicz]]<br />
| country=Poland<br />
| competition=Pabianice Open 2008<br />
| details=5.08 5.13 4.91 3.91 16.16<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?4116-Pabianice-Open-2008]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.34<br />
| name=[[Grzegorz Luczyna]]<br />
| country=Poland<br />
| competition=Pabianice Open 2008<br />
| details=5.30 5.41 4.36 5.50 5.30<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.98<br />
| name=[[Grzegorz Luczyna]]<br />
| country=Poland<br />
| competition=Polish Open 2007<br />
| details=5.55 6.68 DNF 5.72 5.11<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?1495-Polish-Open-2007&p=15080&viewfull=1#post15080]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.19<br />
| name=[[Grzegorz Luczyna]]<br />
| country=Poland<br />
| competition=Czech Open 2007<br />
| details=6.47 5.80 6.41 6.37 5.66<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.23<br />
| name=[[Grzegorz Luczyna]]<br />
| country=Poland<br />
| competition=Wroclaw Open 2007<br />
| details=5.80 4.73 7.27 6.55 6.34<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.46<br />
| name=[[Grzegorz Luczyna]]<br />
| country=Poland<br />
| competition=Polish Open 2006<br />
| details=8.13 8.86 13.12 6.30 8.38<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.22<br />
| name=[[Piotr Kózka]]<br />
| country=Poland<br />
| competition=Polish Open 2005<br />
| details=12.25 10.90 10.83 9.77 11.94<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.81<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Swedish Open 2005<br />
| details=6.55 17.96 23.24 12.46 14.00<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=16.55<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Svekub 2005<br />
| details=22.26 14.41 19.37 15.87 13.96<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableEnd}}<br />
<br />
[[Category:Lists|World Records/Pyraminx]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=List_of_World_Records/Pyraminx&diff=30319List of World Records/Pyraminx2017-03-18T14:33:39Z<p>JoshJumble: </p>
<hr />
<div>{{outdated|morerecent=http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=pyram&years=&history=History}}<br />
<br />
This is a list of all [[WCA]] World Records for the [[Pyraminx]] event, with links to videos, discussion threads, and reconstructions when possible. You can see other info at the WCA's [http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=pyram&years=&history=History historical world record list].<br />
<br />
== Single ==<br />
{{Template:TableStart}}<br />
{{Template:TableHeadingRecord}}<br />
{{Template:TableRowRecord<br />
| result=1.32<br />
| name=[[Drew Brads]]<br />
| country=USA<br />
| competition=Lexington Fall 2015<br />
| details=<br />
| videos=[https://www.youtube.com/watch?v=JcnQipWL62U]<br />
| discussion=<br />
| brand=MoYu<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.36<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Danish Special 2013<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=QTPz2j16KFk]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?41367-Pyraminx-Single-WR-1-36-seconds-by-Odder]<br />
| brand=ShengShou<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.61<br />
| name=[[Brúnó Bereczki]]<br />
| country=Hungary<br />
| competition=Slovenian Open 2012<br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=1.93<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Japan Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=Ycoe2ewk9Xc]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?31146-Yohei-Oka-Pyraminx-WR-single-1.93-sec]<br />
| brand=Edison<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?32039-Yohei-Oka-s-pyraminx-WR-solve-in-stop-motion]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.36<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Vejstrup Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=0NjlHe9xP0Q]<br />
| discussion=<br />
| brand=QJ<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=573028&viewfull=1#post573028]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.40<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Fredericia Open 2011<br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=ejXA46r91HA] [http://www.youtube.com/watch?v=EgYzohy_biw]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?27119-Odder-Pyraminx-single-WR-2.40] [http://www.speedsolving.com/forum/showthread.php?27275-2.40-Pyraminx-WR-single-(including-reaction)]<br />
| brand=QJ<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=573028&viewfull=1#post573028]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.65<br />
| name=[[Brúnó Bereczki]]<br />
| country=Hungary<br />
| competition=Euro 2010 <br />
| details=<br />
| videos=[http://www.youtube.com/watch?v=tQq8ZhPELJY] [http://www.youtube.com/watch?v=2WdBgYJxwWA]<br />
| discussion=<br />
| brand=<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&p=573028&viewfull=1#post573028]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.83<br />
| name=[[Tomasz Kiedrowicz]]<br />
| country=Poland<br />
| competition=Gdansk Open 2008 <br />
| details=<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?3046-Gdansk-Open-2008-Results]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.18<br />
| name=[[Piotr Kózka]]<br />
| country=Poland<br />
| competition=Polish Open 2006 <br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.36<br />
| name=[[Piotr Kózka]]<br />
| country=Poland<br />
| competition=Polish Open 2006 <br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.55<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Swedish Open 2005 <br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=13.96<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Svekub 2005 <br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.09<br />
| name=[[Andy Bellenir]]<br />
| country=USA<br />
| competition=World Championship 2003 <br />
| details=<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableEnd}}<br />
<br />
== Average ==<br />
{{Template:TableStart}}<br />
{{Template:TableHeadingRecord}}<br />
{{Template: TableRowRecord<br />
| result=2.14<br />
| name=[[Drew Brads]]<br />
| country=USA<br />
| competition=US Nationals 2016<br />
| details=2.01 3.42 2.32 1.57 2.08<br />
| videos=[https://www.youtube.com/watch?v=g6T0lFNAb1k]<br />
| discussion=<br />
| brand=MoYu Magnetic<br />
| reconstruction=<br />
}}<br />
{{Template: TableRowRecord<br />
| result=2.41<br />
| name=[[Rafał Waryszak]]<br />
| country=Poland<br />
| competition=Czech Open 2016<br />
| details=3.54 2.66 1.91 2.63 1.93<br />
| videos=[https://www.youtube.com/watch?v=jnwtFCLxL0A]<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template: TableRowRecord<br />
| result=2.48<br />
| name=[[Drew Brads]]<br />
| country=USA<br />
| competition=Indiana 2016<br />
| details=2.52 1.74 5.96 2.53 2.38<br />
| videos=[https://www.youtube.com/watch?v=HWwijOre8Oc]<br />
| discussion=<br />
| brand=MoYu<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.52<br />
| name=[[Drew Brads]]<br />
| country=USA<br />
| competition=Lexington Fall 2015<br />
| details=2.56 1.32 3.17 2.54 2.46<br />
| videos=[https://www.youtube.com/watch?v=p4rQft8G4tc]<br />
| discussion=<br />
| brand=MoYu<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.56<br />
| name=[[Drew Brads]]<br />
| country=USA<br />
| competition=Virginia Open Fall 2014<br />
| details=2.46 2.65 2.58 9.19 1.96<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.96<br />
| name=[[Drew Brads]]<br />
| country=USA<br />
| competition=Indiana 2014<br />
| details=2.46 3.53 2.89 1.78 5.11<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=2.96<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Danish Special 2013<br />
| details=3.38 1.36 3.00 2.86 3.02<br />
| videos=[http://www.youtube.com/watch?v=bM-D2Z9IDtU]<br />
| discussion=<br />
| brand=ShengShou<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.25<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Czech Open 2012<br />
| details=4.27 3.09 3.21 2.90 3.46<br />
| videos=[http://www.youtube.com/watch?v=LfqtvmGTf9Q]<br />
| discussion=<br />
| brand=QJ<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.39<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Japan Open 2011<br />
| details=3.65 2.86 2.75 3.65 4.59<br />
| videos=<br />
| discussion=<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.43<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Danish Open 2011<br />
| details=3.88 4.71 2.46 3.38 3.03<br />
| videos=[http://www.youtube.com/watch?v=PKkQYjReNkM]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?28905-Pyraminx-3.43-avg-WR] [http://www.speedsolving.com/forum/showthread.php?23867-Danish-Open-2011&p=564104&viewfull=1#post564104]<br />
| brand=QJ<br />
| reconstruction=[http://www.speedsolving.com/forum/showthread.php?23867-Danish-Open-2011&p=565625&viewfull=1#post565625]<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.60<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Matsudo Spring 2011<br />
| details=3.80 3.90 6.52 2.83 3.11<br />
| videos=[http://www.youtube.com/watch?v=GKJh6I8x2R4]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?28584-Yohei-Oka-3.60-Pyraminx-Average-World-Record]<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.65<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Osaka 2011<br />
| details=3.50 3.81 3.65 4.58 3.36<br />
| videos=[http://www.youtube.com/watch?v=M8kvs7E5peo]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?28329-Yohei-Oka-Pyraminx-WR-3.65-sec-average]<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.71<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Cube Camp Kanazawa 2010<br />
| details=3.30 3.55 4.56 4.21 3.36<br />
| videos=[http://www.youtube.com/watch?v=aKxHIxDcVYI]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?23484-Yohei-Oka-Pyraminx-WR-3.71-average]<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.92<br />
| name=[[Oscar Roth Andersen]]<br />
| country=Denmark<br />
| competition=Skårup Spring 2010<br />
| details=4.15 DNF 3.71 3.84 3.78<br />
| videos=[http://www.youtube.com/watch?v=eWs66CI5QMs last solve]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?20764-Oscar-Odder-Roth-Andersen-Pyraminx-3.78s]<br />
| brand=QJ<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=3.94<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Japan Open 2010<br />
| details=4.84 3.28 4.72 3.55 3.56<br />
| videos=[http://www.youtube.com/watch?v=fYBZndo-9Uo]<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?20144-Yohei-Oka-Pyraminx-WR-3.94-avg] [http://www.speedsolving.com/forum/showthread.php?20122-WR-in-Pyraminx]<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.07<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Toyama Open 2009<br />
| details=4.40 4.09 4.06 3.33 4.05<br />
| videos=<br />
| discussion=<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.15<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Kanazawa Open 2008<br />
| details=4.47 7.06 3.56 3.21 4.43<br />
| videos=<br />
| discussion=<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=4.39<br />
| name=[[Yohei Oka]]<br />
| country=Japan<br />
| competition=Tokyo Open 2008<br />
| details=4.41 4.33 4.50 4.44 4.06<br />
| videos=[http://www.youtube.com/watch?v=dZzLLLOd3hk]<br />
| discussion=<br />
| brand=Edison<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.04<br />
| name=[[Tomasz Kiedrowicz]]<br />
| country=Poland<br />
| competition=Pabianice Open 2008<br />
| details=5.08 5.13 4.91 3.91 16.16<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?4116-Pabianice-Open-2008]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.34<br />
| name=[[Grzegorz Luczyna]]<br />
| country=Poland<br />
| competition=Pabianice Open 2008<br />
| details=5.30 5.41 4.36 5.50 5.30<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=5.98<br />
| name=[[Grzegorz Luczyna]]<br />
| country=Poland<br />
| competition=Polish Open 2007<br />
| details=5.55 6.68 DNF 5.72 5.11<br />
| videos=<br />
| discussion=[http://www.speedsolving.com/forum/showthread.php?1495-Polish-Open-2007&p=15080&viewfull=1#post15080]<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.19<br />
| name=[[Grzegorz Luczyna]]<br />
| country=Poland<br />
| competition=Czech Open 2007<br />
| details=6.47 5.80 6.41 6.37 5.66<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=6.23<br />
| name=[[Grzegorz Luczyna]]<br />
| country=Poland<br />
| competition=Wroclaw Open 2007<br />
| details=5.80 4.73 7.27 6.55 6.34<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=8.46<br />
| name=[[Grzegorz Luczyna]]<br />
| country=Poland<br />
| competition=Polish Open 2006<br />
| details=8.13 8.86 13.12 6.30 8.38<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=11.22<br />
| name=[[Piotr Kózka]]<br />
| country=Poland<br />
| competition=Polish Open 2005<br />
| details=12.25 10.90 10.83 9.77 11.94<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=14.81<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Swedish Open 2005<br />
| details=6.55 17.96 23.24 12.46 14.00<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableRowRecord<br />
| result=16.55<br />
| name=[[Gunnar Krig]]<br />
| country=Sweden<br />
| competition=Svekub 2005<br />
| details=22.26 14.41 19.37 15.87 13.96<br />
| videos=<br />
| discussion=<br />
| brand=<br />
| reconstruction=<br />
}}<br />
{{Template:TableEnd}}<br />
<br />
[[Category:Lists|World Records/Pyraminx]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=General_Information&diff=30318General Information2017-03-18T14:21:31Z<p>JoshJumble: </p>
<hr />
<div>The [[Rubik's Cube]] is a mechanical [[puzzle]] invented in 1974 by Hungarian sculptor and professor of architecture [[Ernő Rubik]]. Originally called the "Magic Cube" by its inventor, this puzzle was renamed "Rubik's Cube" by the Ideal Toy Company in 1980 and won the German Game of the Year special award for Best Puzzle that year. It is said to be the world's best-selling toy, with over 300,000,000 Rubik's Cubes and imitations sold worldwide.<br />
<br />
In a classic Rubik's Cube, each of the six [[face]]s is covered by 9 [[sticker]]s, among six solid colours (traditionally being white, yellow, orange, red, blue, and green). A pivot mechanism enables each face to turn independently, thus mixing up the colours. For the puzzle to be [[solve]]d, each face must be a solid colour.<br />
<br />
The Cube celebrated its twenty-fifth anniversary in 2005, when a special edition was released, featuring a sticker in the centre of the reflective face (which replaced the white face) with a "Rubik's Cube 1980-2005" logo, and different packaging. There exist four widely available variations: the [[2×2×2]] (Pocket Cube, also Mini Cube, Junior Cube, or Ice Cube), the standard [[3×3×3]] cube, the [[4×4×4]] (Rubik's Revenge, or Master Cube), and the [[5×5×5]] (Professor's Cube). Recently, larger sizes are also on the market ([[V-Cube 6]] and [[V-Cube 7]]). All of these items belong to a broad category of puzzles commonly referred to as "[[twisty puzzle]]s".<br />
<br />
For readability, 3×3×3 is frequently abbreviated 3×3 (and similarly for the other sizes) when there is no ambiguity. Common misspellings include "rubix cube", "rubics cube", "rubick's cube", and "rubiks cube".<br />
<br />
== Conception and development ==<br />
In March 1970, Larry Nichols invented a 2×2×2 "Puzzle with Pieces Rotatable in Groups" and filed a Canadian patent application for it. Nichols's cube was held together with magnets. Nichols was granted (US patent|3655201) on April 11, 1972, two years before Rubik invented his improved cube.<br />
<br />
On April 9, 1970, Frank Fox applied to patent his "Spherical 3×3×3". He received his UK patent (1344259) on January 16, 1974.<br />
<br />
Rubik invented his "[[wikt:magic cube|Magic Cube]]" in 1974 and obtained Hungarian patent HU170062 for the Magic Cube in 1975 but did not take out international patents. The first test batches of the product were produced in late 1977 and released to Budapest toy shops. Magic Cube was held together with interlocking plastic pieces that were less expensive to produce than the magnets in Nichols's design. In September 1979, a deal was signed with the Ideal Toy Company to bring the Magic Cube to the Western world, and the puzzle made its international debut at the toy fairs of London, Paris, Nuremberg International Toy Fair|Nuremberg and New York in January and February 1980.<br />
<br />
After its international debut, the progress of the Cube towards the toy shop shelves of the West was briefly halted so that it could be manufactured to Western safety and packaging specifications. A lighter cube was produced, and the Ideal Toy Company decided to rename it. "Gordian Knot" and "Inca Gold" were considered, but they were ultimately rejected, as they would have been difficult to copyright. The company finally decided on "Rubik's Cube", and the first batch was exported from Hungary in May 1980. Taking advantage of an initial shortage of Cubes, many cheap imitations appeared.<br />
<br />
Nichols assigned his patent to his employer, the Moleculon Research Corporation, which sued the Ideal Toy Company in 1982. In 1984, Ideal lost the patent infringement suit and appealed. In 1986, the appeals court affirmed the judgment that Rubik's 2×2×2 Pocket Cube infringed Nichols's patent, but overturned the judgment on Rubik's 3×3×3 Cube.<br />
<br />
Even while Rubik's patent application was being processed, Terutoshi Ishigi, a self-taught engineer and ironworks owner near Tokyo, filed for a Japanese patent for a nearly identical mechanism and was granted patent JP55‒8192 (1976); Ishigi's is generally accepted as an independent reinvention.<br />
<br />
Rubik applied for another Hungarian patent on October 28, 1980, and applied for other patents. In the United States, Rubik was granted US patent #4378116 on March 29, 1983, for the cube.<br />
<br />
Greek inventor Panagiotis Verdes patented a method of creating cubes beyond the 5×5×5, up to [[11×11×11]]. His designs, which include improved mechanisms for the [[3×3×3]], [[4×4×4]], and [[5×5×5]], were more suitable for [[speedcubing]], whereas existing designs for cubes larger than 5×5×5 are prone to break. As of June 19, 2008, 5x5x5, [[6x6x6]], and [[7x7x7]] models are available ([http://www.v-cubes.com/ V-Cube Official Site].<br />
<br />
==Workings==<br />
<br />
A standard cube measures approximately 2¼ inches (5.7 cm) on each side. The puzzle consists of the twenty-six unique miniature cubes on the surface. However, the centre cube of each face is merely a single square façade; all are affixed to the core mechanisms. These provide structure for the other pieces to fit into and rotate around. So there are twenty-one pieces: a single [[core]] piece consisting of three intersecting axes holding the six [[centre]] squares in place but letting them rotate, and twenty smaller plastic pieces which fit into it to form the assembled puzzle. The Cube can be taken apart without much difficulty, typically by turning one side through a 45° angle and prying an [[edge]] cube away from a centre cube until it dislodges. However, as prying loose a [[corner]] cube is a good way to break off a centre cube — thus ruining the Cube — it is far safer to lever a centre cube out using a screwdriver. It is a very simple process to solve a Cube by taking it apart and reassembling it in a solved state. There are twelve edge pieces which show two coloured sides each, and eight corner pieces which show three colours. Each piece shows a unique colour combination, but not all combinations are present (for example, if red and orange are on opposite sides of the solved Cube, there is no edge piece with both red and orange sides). The location of these cubes relative to one another can be altered by twisting an outer third of the Cube 90°, 180° or 270°, but the location of the coloured sides relative to one another in the completed state of the puzzle cannot be altered: it is fixed by the relative positions of the centre squares and the distribution of colour combinations on edge and corner pieces.<br />
<br />
For most recent cubes, the colours of the stickers are red opposite orange, yellow opposite white, and green opposite blue. However, cubes with alternative colour schemes also exist; for example, they might have the yellow face opposite the green, and the blue face opposite the white (with red and orange opposite faces remaining unchanged).<br />
<br />
Douglas R. Hofstader, in the July 1982 ''Scientific American'', pointed out that cubes could be coloured in such a way as to emphasise the corners or edges, rather than the faces as the standard colouring does; but neither of these alternative colourings has ever been produced commercially.<br />
<br />
===Permutations===<br />
A normal (3×3×3) Rubik's Cube has eight corners and twelve edges. There are <tex>8!</tex> ways to arrange the corner cubies. Seven can be oriented independently, and the orientation of the eighth depends on the preceding seven, giving <tex>3^7</tex> possibilities. There are <tex>12!/2</tex> ways to arrange the edges, since an odd permutation of the corners implies an odd permutation of the edges as well. Eleven edges can be flipped independently, with the flip of the twelfth depending on the preceding ones, giving <tex>2^{11}</tex> possibilities.<br />
:<tex> {8! \cdot 3^7 \cdot 12! \cdot 2^{10}} \approx 4.33 \cdot 10^{19}</tex><br />
<br />
There are exactly <tex>43,252,003,274,489,856,000</tex> possibilities. In other words, there are forty-three quintillion or forty-three trillion possibilities. The puzzle is often advertised as having only billions of positions, as the larger numbers could be regarded as incomprehensible to many. To put this into perspective, if every permutation of a 57-millimeter Rubik's Cube were lined up end to end, it would stretch out approximately 261 light years.<br />
<br />
The preceding figure is limited to permutations that can be reached solely by turning the sides of the cube. If one considers permuations reached through disassembly of the cube, the number becomes twelve times as large:<br />
:<tex> {8! \cdot 3^8 \cdot 12! \cdot 2^{12}} \approx 5.19 \cdot 10^{20}</tex><br />
<br />
The full number is <tex>519,024,039,293,878,272,000</tex> or 519 quintillion possible arrangements of the pieces that make up the Cube, but only one in twelve of these are actually solveable. This is because there is no sequence of moves that will swap a single pair of pieces or rotate a single corner or edge cube. Thus there are twelve possible sets of reachable configurations, sometimes called "universes" or "orbits", into which the cube can be placed by dismantling and reassembling it.<br />
<br />
Despite the vast number of positions, all Cubes can be solved in twenty or fewer moves (see [[Optimal solutions for Rubik's Cube]]).<br />
<br />
The large number of permutations is often given as a measure of the Rubik's cube's complexity. However, the puzzle's difficulty does not necessarily follow from the large number of permutations. The problem of putting the 26 letters of the alphabet in alphabetical order has a larger complexity (<tex>26! \approx 4.03 \cdot 10^{26}</tex> possible orderings), but is less difficult.<br />
<br />
===Centre pieces===<br />
The original (official) Rubik's Cube has no orientation markings on the centre pieces, although some carried the words "Rubik's Cube" on the centre sticker of the white face, and therefore solving it does not require any attention to orienting those faces correctly. However, if one has a marker pen, one could, for example, mark the centre pieces of a solved cube with four coloured marks on each edge, each corresponding to the colour of the adjacent face. Some cubes have also been produced commercially with markings on all of the squares, such as the Lo Shu magic square or playing card suits. Thus one can scramble and then unscramble the cube yet have the markings on the centers rotated, and it becomes an additional test to "solve" the centers as well. This is known as "supercubing".<br />
<br />
Putting markings on the Rubik's Cube increases the difficulty mainly because it expands the set of distinguishable possible configurations. When the cube is unscrambled apart from the orientations of the central squares, there will always be an even number of squares requiring a quarter turn. Thus there are <tex>4^6/2 = 2,048</tex> possible configurations of the centre squares in the otherwise unscrambled position, increasing the total number of possible Cube permutations from 43,252,003,274,489,856,000 (<tex>4.3 \cdot 10^{19}</tex>) to 88,580,102,706,155,225,088,000 (<tex>8.9 \cdot 10^{22}</tex>).<br />
<br />
==Solutions==<br />
Many general solutions for the Rubik's Cube have been discovered independently. The most popular method was developed by [[David Singmaster]] and published in the book ''Notes on Rubik's "Magic Cube"'' in 1981. This solution involves solving the cube layer by layer, in which one layer, designated the top, is solved first, followed by the middle layer, and then the final and bottom layer. After practice, solving the cube layer by layer can be done in under one minute. Most tutorials teach the layer by layer method, as it gives an easy-to-understand step-by-step guide on how to solve it. Though, other general solutions include "corners first" methods or combinations of several other methods, one method of which was produced by the Ideal Toy Company itself, being called '[[The Ideal Solution]]'.<br />
<br />
<br />
Speedcubing solutions have been developed for solving the Rubik's Cube as quickly as possible. The most common speedcubing solution was developed by [[Jessica Fridrich]]. It is a very efficient layer-by-layer method that requires a large number of algorithms (see below), especially for orienting and permuting the last layer. The first-layer corners and second layer are done simultaneously, with each corner paired up with a second-layer edge piece. Another well-known method was developed by [[Lars Petrus]]. In this method, a 2×2×2 section is solved first, followed by a 2×2×3, and then the incorrect edges are solved using a three-move algorithm, which eliminates the need for a possible 32-move algorithm later. <br />
One of the advantages of this method is that it tends to give solutions in fewer moves. For this reason, the method is also popular for fewest move competitions.<br />
<br />
Solutions follow a series of steps and include a set of algorithms for solving each step. An algorithm, also known as a process or an operator, is a series of twists that accomplishes a particular goal. For instance, one algorithm might switch the locations of three corner pieces, while leaving the rest of the pieces in place. Basic solutions require learning as few as four or five algorithms but are generally inefficient, needing around 100 twists on average to solve an entire Cube. In comparison, [[Fridrich Method|Fridrich's advanced solution]] requires learning roughly 120 algorithms but allows the Cube to be solved in only 55 moves on average. A different kind of solution developed by Ryan Heise<ref>[http://www.ryanheise.com/cube/ Ryan Heise's method]</ref> uses no algorithms but rather teaches a set of underlying principles that can be used to solve in fewer than 40 moves. A number of complete solutions can also be found in any of the books listed in the bibliography, and most can be used to solve any Cube in under five minutes. <br />
=== Algorithms ===<br />
In cubers' parlance, an ''algorithm'' means "a memorized sequence of moves whose effect on the cube is known". This fully conforms with the mathematical and logical use of [[algorithm]] defined as ''a list of well-defined instructions for completing a task from a given initial state, through well-defined successive states, to a desired end-state''. A Rubik's Cube algorithm transforms the state of the cube in such a way that a small part of the cube becomes solved without "scrambling" any parts that have previously been solved, or else places the cube in a state from which the solver knows it can now be partly, or fully, solved by the application of further algorithms.<br />
<br />
For instance, if we label the six sides of a cube like the six sides of a die, the sequence of movements 116622553344 will have a definite effect, namely, it will transform a solved cube into a cube with an "X" design in each face. More complicated sequences of movements will have more useful results, such as swapping three corners of the third layer without moving any other pieces. The sequences that are useful to solve the cube are called "algorithms".<br />
<br />
=== The search for optimal solutions ===<br />
The manual solution methods described above are intended to be easy to learn, but much effort has gone into finding even faster solutions to the Rubik's Cube. <br />
<br />
In 1982, David Singmaster and Alexander Frey hypothesized that the number of moves needed to solve the Rubik's Cube, given an ideal algorithm, might be in "the low twenties". In 2007, Daniel Kunkle and Gene Cooperman used computer search methods to demonstrate that any 3×3×3 Rubik's Cube configuration can be solved in a maximum of 26 moves. <br />
<br />
In 2008, Tomas Rokicki lowered the maximum to 22 moves.<br />
<br />
Work continues to try to reduce the upper bound on optimal solutions. <br />
The arrangement known as the super-flip, where every edge is in its correct position but flipped, requires 20 moves to be solved (Using the official [[notation]], these are: U R2 F B R B2 R U2 L B2 R U' D' R2 F R' L B2 U2 F2). No arrangement of the Rubik's Cube has been discovered so far that requires more than 20 moves to solve.<br />
<br />
===Competitions and record times===<br />
<br />
Many [[speedcubing]] competitions have been held to determine who can solve the Rubik's Cube in the shortest time. The number of contests is going up every year; there were 72 official competitions from 2003 to 2006; 33 were in 2006 alone. <br />
<br />
The first world championship organized by the ''Guinness Book of World Records'' was held in Munich on March 13, 1981. All Cubes were moved 40 times and rubbed with petroleum jelly. The official winner, with a record of 38 seconds, was Jury Froeschl, born in Munich.<br />
<br />
The first international world championship was held in Budapest on June 5, 1982, and was won by [[Minh Thai]], a Vietnamese student from Los Angeles, California, with a time of 22.95 seconds. <br />
<br />
Since 2003, competitions are decided by the best average of 5, dropping the best and worst time and averaging the middle 3 solves. The [[World Cube Association]] maintains a database of all World Cube Association official attempts. In 2004, the WCA made it mandatory to use a special timing device called a Stackmat timer.<br />
<br />
The current world record for solving a 3×3×3 Rubik's Cube is held by Feliks Zemdegs from Australia, with a time of 4.73 seconds.<br />
<br />
=== Alternative competitions ===<br />
In addition, alternative competitions are held (these are official WCA recognised events). These include:<br />
*Blindfolded solving<br />
[http://www.worldcubeassociation.org/results/events.php?eventId=333bf&regionId=&years=&show=100%2BPersons&single=Single Rubik's 3x3x3 Cube: Blindfolded records]<br />
*Solving the Cube using a single hand<br />
[http://www.worldcubeassociation.org/results/events.php?eventId=333oh&regionId=&years=&show=100%2BPersons&single=Single Rubik's 3x3x3 Cube: One-handed]<br />
*Solving the Cube with one's feet<br />
[http://www.worldcubeassociation.org/results/events.php?eventId=333ft&regionId=&years=only%2B2006&show=100%2BPersons&single=Single Rubik's 3x3x3 Cube: With feet]<br />
<br />
== See also ==<br />
* [[FAQ]]<br />
* [[:Category:Puzzle theory]]<br />
* [[:Category:Puzzle notations]]<br />
* [[:Category:Puzzle hardware]]<br />
* [[:Category:Terminology]]<br />
* [[:Category:Methods and substeps]]<br />
<br />
[[Category:Resources]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=General_Information&diff=30316General Information2017-03-17T19:17:04Z<p>JoshJumble: /* Conception and development */</p>
<hr />
<div>The [[Rubik's Cube]] is a mechanical [[puzzle]] invented in 1974 by Hungarian sculptor and professor of architecture [[Ernő Rubik]]. Originally called the "Magic Cube" by its inventor, this puzzle was renamed "Rubik's Cube" by the Ideal Toy Corporation in 1980 and won the German Game of the Year special award for Best Puzzle that year. It is said to be the world's best-selling toy, with over 300,000,000 Rubik's Cubes and imitations sold worldwide.<br />
<br />
In a classic Rubik's Cube, each of the six [[face]]s is covered by 9 [[sticker]]s, among six solid colours (traditionally being white, yellow, orange, red, blue, and green). A pivot mechanism enables each face to turn independently, thus mixing up the colours. For the puzzle to be [[solve]]d, each face must be a solid colour.<br />
<br />
The Cube celebrated its twenty-fifth anniversary in 2005, when a special edition was released, featuring a sticker in the centre of the reflective face (which replaced the white face) with a "Rubik's Cube 1980-2005" logo, and different packaging. There exist four widely available variations: the [[2×2×2]] (Pocket Cube, also Mini Cube, Junior Cube, or Ice Cube), the standard [[3×3×3]] cube, the [[4×4×4]] (Rubik's Revenge, or Master Cube), and the [[5×5×5]] (Professor's Cube). Recently, larger sizes are also on the market ([[V-Cube 6]] and [[V-Cube 7]]). All of these items belong to a broad category of puzzles commonly referred to as "[[twisty puzzle]]s".<br />
<br />
For readability, 3×3×3 is frequently abbreviated 3×3 (and similarly for the other sizes) when there is no ambiguity. Common misspellings include "rubix cube", "rubics cube", "rubick's cube", and "rubiks cube".<br />
<br />
== Conception and development ==<br />
In March 1970, Larry Nichols invented a 2×2×2 "Puzzle with Pieces Rotatable in Groups" and filed a Canadian patent application for it. Nichols's cube was held together with magnets. Nichols was granted (US patent|3655201) on April 11, 1972, two years before Rubik invented his improved cube.<br />
<br />
On April 9, 1970, Frank Fox applied to patent his "Spherical 3×3×3". He received his UK patent (1344259) on January 16, 1974.<br />
<br />
Rubik invented his "[[wikt:magic cube|Magic Cube]]" in 1974 and obtained Hungarian patent HU170062 for the Magic Cube in 1975 but did not take out international patents. The first test batches of the product were produced in late 1977 and released to Budapest toy shops. Magic Cube was held together with interlocking plastic pieces that were less expensive to produce than the magnets in Nichols's design. In September 1979, a deal was signed with Ideal Toys to bring the Magic Cube to the Western world, and the puzzle made its international debut at the toy fairs of London, Paris, Nuremberg International Toy Fair|Nuremberg and New York in January and February 1980.<br />
<br />
After its international debut, the progress of the Cube towards the toy shop shelves of the West was briefly halted so that it could be manufactured to Western safety and packaging specifications. A lighter Cube was produced, and Ideal Toys decided to rename it. "Gordian Knot" and "Inca Gold" were considered, but they were ultimately rejected, as they would have been difficult to copyright. The company finally decided on "Rubik's Cube", and the first batch was exported from Hungary in May 1980. Taking advantage of an initial shortage of Cubes, many cheap imitations appeared.<br />
<br />
Nichols assigned his patent to his employer, the Moleculon Research Corporation, which sued the Ideal Toy Corporation in 1982. In 1984, Ideal lost the patent infringement suit and appealed. In 1986, the appeals court affirmed the judgment that Rubik's 2×2×2 Pocket Cube infringed Nichols's patent, but overturned the judgment on Rubik's 3×3×3 Cube.<br />
<br />
Even while Rubik's patent application was being processed, Terutoshi Ishigi, a self-taught engineer and ironworks owner near Tokyo, filed for a Japanese patent for a nearly identical mechanism and was granted patent JP55‒8192 (1976); Ishigi's is generally accepted as an independent reinvention.<br />
<br />
Rubik applied for another Hungarian patent on October 28, 1980, and applied for other patents. In the United States, Rubik was granted US patent #4378116 on March 29, 1983, for the cube.<br />
<br />
Greek inventor Panagiotis Verdes patented a method of creating cubes beyond the 5×5×5, up to [[11×11×11]]. His designs, which include improved mechanisms for the [[3×3×3]], [[4×4×4]], and [[5×5×5]], were more suitable for [[speedcubing]], whereas existing designs for cubes larger than 5×5×5 are prone to break. As of June 19, 2008, 5x5x5, [[6x6x6]], and [[7x7x7]] models are available ([http://www.v-cubes.com/ V-Cube Official Site].<br />
<br />
==Workings==<br />
<br />
A standard cube measures approximately 2¼ inches (5.7 cm) on each side. The puzzle consists of the twenty-six unique miniature cubes on the surface. However, the centre cube of each face is merely a single square façade; all are affixed to the core mechanisms. These provide structure for the other pieces to fit into and rotate around. So there are twenty-one pieces: a single [[core]] piece consisting of three intersecting axes holding the six [[centre]] squares in place but letting them rotate, and twenty smaller plastic pieces which fit into it to form the assembled puzzle. The Cube can be taken apart without much difficulty, typically by turning one side through a 45° angle and prying an [[edge]] cube away from a centre cube until it dislodges. However, as prying loose a [[corner]] cube is a good way to break off a centre cube — thus ruining the Cube — it is far safer to lever a centre cube out using a screwdriver. It is a very simple process to solve a Cube by taking it apart and reassembling it in a solved state. There are twelve edge pieces which show two coloured sides each, and eight corner pieces which show three colours. Each piece shows a unique colour combination, but not all combinations are present (for example, if red and orange are on opposite sides of the solved Cube, there is no edge piece with both red and orange sides). The location of these cubes relative to one another can be altered by twisting an outer third of the Cube 90°, 180° or 270°, but the location of the coloured sides relative to one another in the completed state of the puzzle cannot be altered: it is fixed by the relative positions of the centre squares and the distribution of colour combinations on edge and corner pieces.<br />
<br />
For most recent cubes, the colours of the stickers are red opposite orange, yellow opposite white, and green opposite blue. However, cubes with alternative colour schemes also exist; for example, they might have the yellow face opposite the green, and the blue face opposite the white (with red and orange opposite faces remaining unchanged).<br />
<br />
Douglas R. Hofstader, in the July 1982 ''Scientific American'', pointed out that cubes could be coloured in such a way as to emphasise the corners or edges, rather than the faces as the standard colouring does; but neither of these alternative colourings has ever been produced commercially.<br />
<br />
===Permutations===<br />
A normal (3×3×3) Rubik's Cube has eight corners and twelve edges. There are <tex>8!</tex> ways to arrange the corner cubies. Seven can be oriented independently, and the orientation of the eighth depends on the preceding seven, giving <tex>3^7</tex> possibilities. There are <tex>12!/2</tex> ways to arrange the edges, since an odd permutation of the corners implies an odd permutation of the edges as well. Eleven edges can be flipped independently, with the flip of the twelfth depending on the preceding ones, giving <tex>2^{11}</tex> possibilities.<br />
:<tex> {8! \cdot 3^7 \cdot 12! \cdot 2^{10}} \approx 4.33 \cdot 10^{19}</tex><br />
<br />
There are exactly <tex>43,252,003,274,489,856,000</tex> possibilities. In other words, there are forty-three quintillion or forty-three trillion possibilities. The puzzle is often advertised as having only billions of positions, as the larger numbers could be regarded as incomprehensible to many. To put this into perspective, if every permutation of a 57-millimeter Rubik's Cube were lined up end to end, it would stretch out approximately 261 light years.<br />
<br />
The preceding figure is limited to permutations that can be reached solely by turning the sides of the cube. If one considers permuations reached through disassembly of the cube, the number becomes twelve times as large:<br />
:<tex> {8! \cdot 3^8 \cdot 12! \cdot 2^{12}} \approx 5.19 \cdot 10^{20}</tex><br />
<br />
The full number is <tex>519,024,039,293,878,272,000</tex> or 519 quintillion possible arrangements of the pieces that make up the Cube, but only one in twelve of these are actually solveable. This is because there is no sequence of moves that will swap a single pair of pieces or rotate a single corner or edge cube. Thus there are twelve possible sets of reachable configurations, sometimes called "universes" or "orbits", into which the cube can be placed by dismantling and reassembling it.<br />
<br />
Despite the vast number of positions, all Cubes can be solved in twenty or fewer moves (see [[Optimal solutions for Rubik's Cube]]).<br />
<br />
The large number of permutations is often given as a measure of the Rubik's cube's complexity. However, the puzzle's difficulty does not necessarily follow from the large number of permutations. The problem of putting the 26 letters of the alphabet in alphabetical order has a larger complexity (<tex>26! \approx 4.03 \cdot 10^{26}</tex> possible orderings), but is less difficult.<br />
<br />
===Centre pieces===<br />
The original (official) Rubik's Cube has no orientation markings on the centre pieces, although some carried the words "Rubik's Cube" on the centre sticker of the white face, and therefore solving it does not require any attention to orienting those faces correctly. However, if one has a marker pen, one could, for example, mark the centre pieces of a solved cube with four coloured marks on each edge, each corresponding to the colour of the adjacent face. Some cubes have also been produced commercially with markings on all of the squares, such as the Lo Shu magic square or playing card suits. Thus one can scramble and then unscramble the cube yet have the markings on the centers rotated, and it becomes an additional test to "solve" the centers as well. This is known as "supercubing".<br />
<br />
Putting markings on the Rubik's Cube increases the difficulty mainly because it expands the set of distinguishable possible configurations. When the cube is unscrambled apart from the orientations of the central squares, there will always be an even number of squares requiring a quarter turn. Thus there are <tex>4^6/2 = 2,048</tex> possible configurations of the centre squares in the otherwise unscrambled position, increasing the total number of possible Cube permutations from 43,252,003,274,489,856,000 (<tex>4.3 \cdot 10^{19}</tex>) to 88,580,102,706,155,225,088,000 (<tex>8.9 \cdot 10^{22}</tex>).<br />
<br />
==Solutions==<br />
Many general solutions for the Rubik's Cube have been discovered independently. The most popular method was developed by [[David Singmaster]] and published in the book ''Notes on Rubik's "Magic Cube"'' in 1981. This solution involves solving the cube layer by layer, in which one layer, designated the top, is solved first, followed by the middle layer, and then the final and bottom layer. After practice, solving the cube layer by layer can be done in under one minute. Most tutorials teach the layer by layer method, as it gives an easy-to-understand step-by-step guide on how to solve it. Though, other general solutions include "corners first" methods or combinations of several other methods, one method of which was produced by the Ideal Toy Corporation itself, being called '[[The Ideal Solution]]'.<br />
<br />
<br />
Speedcubing solutions have been developed for solving the Rubik's Cube as quickly as possible. The most common speedcubing solution was developed by [[Jessica Fridrich]]. It is a very efficient layer-by-layer method that requires a large number of algorithms (see below), especially for orienting and permuting the last layer. The first-layer corners and second layer are done simultaneously, with each corner paired up with a second-layer edge piece. Another well-known method was developed by [[Lars Petrus]]. In this method, a 2×2×2 section is solved first, followed by a 2×2×3, and then the incorrect edges are solved using a three-move algorithm, which eliminates the need for a possible 32-move algorithm later. <br />
One of the advantages of this method is that it tends to give solutions in fewer moves. For this reason, the method is also popular for fewest move competitions.<br />
<br />
Solutions follow a series of steps and include a set of algorithms for solving each step. An algorithm, also known as a process or an operator, is a series of twists that accomplishes a particular goal. For instance, one algorithm might switch the locations of three corner pieces, while leaving the rest of the pieces in place. Basic solutions require learning as few as four or five algorithms but are generally inefficient, needing around 100 twists on average to solve an entire Cube. In comparison, [[Fridrich Method|Fridrich's advanced solution]] requires learning roughly 120 algorithms but allows the Cube to be solved in only 55 moves on average. A different kind of solution developed by Ryan Heise<ref>[http://www.ryanheise.com/cube/ Ryan Heise's method]</ref> uses no algorithms but rather teaches a set of underlying principles that can be used to solve in fewer than 40 moves. A number of complete solutions can also be found in any of the books listed in the bibliography, and most can be used to solve any Cube in under five minutes. <br />
=== Algorithms ===<br />
In cubers' parlance, an ''algorithm'' means "a memorized sequence of moves whose effect on the cube is known". This fully conforms with the mathematical and logical use of [[algorithm]] defined as ''a list of well-defined instructions for completing a task from a given initial state, through well-defined successive states, to a desired end-state''. A Rubik's Cube algorithm transforms the state of the cube in such a way that a small part of the cube becomes solved without "scrambling" any parts that have previously been solved, or else places the cube in a state from which the solver knows it can now be partly, or fully, solved by the application of further algorithms.<br />
<br />
For instance, if we label the six sides of a cube like the six sides of a die, the sequence of movements 116622553344 will have a definite effect, namely, it will transform a solved cube into a cube with an "X" design in each face. More complicated sequences of movements will have more useful results, such as swapping three corners of the third layer without moving any other pieces. The sequences that are useful to solve the cube are called "algorithms".<br />
<br />
=== The search for optimal solutions ===<br />
The manual solution methods described above are intended to be easy to learn, but much effort has gone into finding even faster solutions to the Rubik's Cube. <br />
<br />
In 1982, David Singmaster and Alexander Frey hypothesized that the number of moves needed to solve the Rubik's Cube, given an ideal algorithm, might be in "the low twenties". In 2007, Daniel Kunkle and Gene Cooperman used computer search methods to demonstrate that any 3×3×3 Rubik's Cube configuration can be solved in a maximum of 26 moves. <br />
<br />
In 2008, Tomas Rokicki lowered the maximum to 22 moves.<br />
<br />
Work continues to try to reduce the upper bound on optimal solutions. <br />
The arrangement known as the super-flip, where every edge is in its correct position but flipped, requires 20 moves to be solved (Using the official [[notation]], these are: U R2 F B R B2 R U2 L B2 R U' D' R2 F R' L B2 U2 F2). No arrangement of the Rubik's Cube has been discovered so far that requires more than 20 moves to solve.<br />
<br />
===Competitions and record times===<br />
<br />
Many [[speedcubing]] competitions have been held to determine who can solve the Rubik's Cube in the shortest time. The number of contests is going up every year; there were 72 official competitions from 2003 to 2006; 33 were in 2006 alone. <br />
<br />
The first world championship organized by the ''Guinness Book of World Records'' was held in Munich on March 13, 1981. All Cubes were moved 40 times and rubbed with petroleum jelly. The official winner, with a record of 38 seconds, was Jury Froeschl, born in Munich.<br />
<br />
The first international world championship was held in Budapest on June 5, 1982, and was won by [[Minh Thai]], a Vietnamese student from Los Angeles, California, with a time of 22.95 seconds. <br />
<br />
Since 2003, competitions are decided by the best average of 5, dropping the best and worst time and averaging the middle 3 solves. The [[World Cube Association]] maintains a database of all World Cube Association official attempts. In 2004, the WCA made it mandatory to use a special timing device called a Stackmat timer.<br />
<br />
The current world record for solving a 3×3×3 Rubik's Cube is held by Feliks Zemdegs from Australia, with a time of 4.73 seconds.<br />
<br />
=== Alternative competitions ===<br />
In addition, alternative competitions are held (these are official WCA recognised events). These include:<br />
*Blindfolded solving<br />
[http://www.worldcubeassociation.org/results/events.php?eventId=333bf&regionId=&years=&show=100%2BPersons&single=Single Rubik's 3x3x3 Cube: Blindfolded records]<br />
*Solving the Cube using a single hand<br />
[http://www.worldcubeassociation.org/results/events.php?eventId=333oh&regionId=&years=&show=100%2BPersons&single=Single Rubik's 3x3x3 Cube: One-handed]<br />
*Solving the Cube with one's feet<br />
[http://www.worldcubeassociation.org/results/events.php?eventId=333ft&regionId=&years=only%2B2006&show=100%2BPersons&single=Single Rubik's 3x3x3 Cube: With feet]<br />
<br />
== See also ==<br />
* [[FAQ]]<br />
* [[:Category:Puzzle theory]]<br />
* [[:Category:Puzzle notations]]<br />
* [[:Category:Puzzle hardware]]<br />
* [[:Category:Terminology]]<br />
* [[:Category:Methods and substeps]]<br />
<br />
[[Category:Resources]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=General_Information&diff=30315General Information2017-03-17T19:11:31Z<p>JoshJumble: </p>
<hr />
<div>The [[Rubik's Cube]] is a mechanical [[puzzle]] invented in 1974 by Hungarian sculptor and professor of architecture [[Ernő Rubik]]. Originally called the "Magic Cube" by its inventor, this puzzle was renamed "Rubik's Cube" by the Ideal Toy Corporation in 1980 and won the German Game of the Year special award for Best Puzzle that year. It is said to be the world's best-selling toy, with over 300,000,000 Rubik's Cubes and imitations sold worldwide.<br />
<br />
In a classic Rubik's Cube, each of the six [[face]]s is covered by 9 [[sticker]]s, among six solid colours (traditionally being white, yellow, orange, red, blue, and green). A pivot mechanism enables each face to turn independently, thus mixing up the colours. For the puzzle to be [[solve]]d, each face must be a solid colour.<br />
<br />
The Cube celebrated its twenty-fifth anniversary in 2005, when a special edition was released, featuring a sticker in the centre of the reflective face (which replaced the white face) with a "Rubik's Cube 1980-2005" logo, and different packaging. There exist four widely available variations: the [[2×2×2]] (Pocket Cube, also Mini Cube, Junior Cube, or Ice Cube), the standard [[3×3×3]] cube, the [[4×4×4]] (Rubik's Revenge, or Master Cube), and the [[5×5×5]] (Professor's Cube). Recently, larger sizes are also on the market ([[V-Cube 6]] and [[V-Cube 7]]). All of these items belong to a broad category of puzzles commonly referred to as "[[twisty puzzle]]s".<br />
<br />
For readability, 3×3×3 is frequently abbreviated 3×3 (and similarly for the other sizes) when there is no ambiguity. Common misspellings include "rubix cube", "rubics cube", "rubick's cube", and "rubiks cube".<br />
<br />
== Conception and development ==<br />
In March 1970, Larry Nichols invented a 2×2×2 "Puzzle with Pieces Rotatable in Groups" and filed a Canadian patent application for it. Nichols's cube was held together with magnets. Nichols was granted (US patent|3655201) on April 11, 1972, two years before Rubik invented his improved cube.<br />
<br />
On April 9, 1970, Frank Fox applied to patent his "Spherical 3×3×3". He received his UK patent (1344259) on January 16, 1974.<br />
<br />
Rubik invented his "[[wikt:magic cube|Magic Cube]]" in 1974 and obtained Hungarian patent HU170062 for the Magic Cube in 1975 but did not take out international patents. The first test batches of the product were produced in late 1977 and released to Budapest toy shops. Magic Cube was held together with interlocking plastic pieces that were less expensive to produce than the magnets in Nichols's design. In September 1979, a deal was signed with Ideal Toys to bring the Magic Cube to the Western world, and the puzzle made its international debut at the toy fairs of London, Paris, Nuremberg International Toy Fair|Nuremberg and New York in January and February 1980.<br />
<br />
After its international debut, the progress of the Cube towards the toy shop shelves of the West was briefly halted so that it could be manufactured to Western safety and packaging specifications. A lighter Cube was produced, and Ideal Toys decided to rename it. "Gordian Knot|The Gordian Knot" and "Inca Gold" were considered, but the company finally decided on "Rubik's Cube", and the first batch was exported from Hungary in May 1980. Taking advantage of an initial shortage of Cubes, many cheap imitations appeared.<br />
<br />
Nichols assigned his patent to his employer Moleculon Research Corp., which sued Ideal Toy Company in 1982. In 1984, Ideal lost the patent infringement suit and appealed. In 1986, the appeals court affirmed the judgment that Rubik's 2×2×2 Pocket Cube infringed Nichols's patent, but overturned the judgment on Rubik's 3×3×3 Cube.<br />
<br />
Even while Rubik's patent application was being processed, Terutoshi Ishigi, a self-taught engineer and ironworks owner near Tokyo, filed for a Japanese patent for a nearly identical mechanism and was granted patent JP55‒8192 (1976); Ishigi's is generally accepted as an independent reinvention.<br />
<br />
Rubik applied for another Hungarian patent on October 28, 1980, and applied for other patents. In the United States, Rubik was granted US patent #4378116 on March 29, 1983, for the Cube.<br />
<br />
Greek inventor Panagiotis Verdes patented a method of creating cubes beyond the 5×5×5, up to [[11×11×11]]. His designs, which include improved mechanisms for the [[3×3×3]], [[4×4×4]], and [[5×5×5]], were more suitable for [[speedcubing]], whereas existing designs for cubes larger than 5×5×5 are prone to break. As of June 19, 2008, 5x5x5, [[6x6x6]], and [[7x7x7]] models are available ([http://www.v-cubes.com/ V-Cube Official Site].<br />
<br />
==Workings==<br />
<br />
A standard cube measures approximately 2¼ inches (5.7 cm) on each side. The puzzle consists of the twenty-six unique miniature cubes on the surface. However, the centre cube of each face is merely a single square façade; all are affixed to the core mechanisms. These provide structure for the other pieces to fit into and rotate around. So there are twenty-one pieces: a single [[core]] piece consisting of three intersecting axes holding the six [[centre]] squares in place but letting them rotate, and twenty smaller plastic pieces which fit into it to form the assembled puzzle. The Cube can be taken apart without much difficulty, typically by turning one side through a 45° angle and prying an [[edge]] cube away from a centre cube until it dislodges. However, as prying loose a [[corner]] cube is a good way to break off a centre cube — thus ruining the Cube — it is far safer to lever a centre cube out using a screwdriver. It is a very simple process to solve a Cube by taking it apart and reassembling it in a solved state. There are twelve edge pieces which show two coloured sides each, and eight corner pieces which show three colours. Each piece shows a unique colour combination, but not all combinations are present (for example, if red and orange are on opposite sides of the solved Cube, there is no edge piece with both red and orange sides). The location of these cubes relative to one another can be altered by twisting an outer third of the Cube 90°, 180° or 270°, but the location of the coloured sides relative to one another in the completed state of the puzzle cannot be altered: it is fixed by the relative positions of the centre squares and the distribution of colour combinations on edge and corner pieces.<br />
<br />
For most recent cubes, the colours of the stickers are red opposite orange, yellow opposite white, and green opposite blue. However, cubes with alternative colour schemes also exist; for example, they might have the yellow face opposite the green, and the blue face opposite the white (with red and orange opposite faces remaining unchanged).<br />
<br />
Douglas R. Hofstader, in the July 1982 ''Scientific American'', pointed out that cubes could be coloured in such a way as to emphasise the corners or edges, rather than the faces as the standard colouring does; but neither of these alternative colourings has ever been produced commercially.<br />
<br />
===Permutations===<br />
A normal (3×3×3) Rubik's Cube has eight corners and twelve edges. There are <tex>8!</tex> ways to arrange the corner cubies. Seven can be oriented independently, and the orientation of the eighth depends on the preceding seven, giving <tex>3^7</tex> possibilities. There are <tex>12!/2</tex> ways to arrange the edges, since an odd permutation of the corners implies an odd permutation of the edges as well. Eleven edges can be flipped independently, with the flip of the twelfth depending on the preceding ones, giving <tex>2^{11}</tex> possibilities.<br />
:<tex> {8! \cdot 3^7 \cdot 12! \cdot 2^{10}} \approx 4.33 \cdot 10^{19}</tex><br />
<br />
There are exactly <tex>43,252,003,274,489,856,000</tex> possibilities. In other words, there are forty-three quintillion or forty-three trillion possibilities. The puzzle is often advertised as having only billions of positions, as the larger numbers could be regarded as incomprehensible to many. To put this into perspective, if every permutation of a 57-millimeter Rubik's Cube were lined up end to end, it would stretch out approximately 261 light years.<br />
<br />
The preceding figure is limited to permutations that can be reached solely by turning the sides of the cube. If one considers permuations reached through disassembly of the cube, the number becomes twelve times as large:<br />
:<tex> {8! \cdot 3^8 \cdot 12! \cdot 2^{12}} \approx 5.19 \cdot 10^{20}</tex><br />
<br />
The full number is <tex>519,024,039,293,878,272,000</tex> or 519 quintillion possible arrangements of the pieces that make up the Cube, but only one in twelve of these are actually solveable. This is because there is no sequence of moves that will swap a single pair of pieces or rotate a single corner or edge cube. Thus there are twelve possible sets of reachable configurations, sometimes called "universes" or "orbits", into which the cube can be placed by dismantling and reassembling it.<br />
<br />
Despite the vast number of positions, all Cubes can be solved in twenty or fewer moves (see [[Optimal solutions for Rubik's Cube]]).<br />
<br />
The large number of permutations is often given as a measure of the Rubik's cube's complexity. However, the puzzle's difficulty does not necessarily follow from the large number of permutations. The problem of putting the 26 letters of the alphabet in alphabetical order has a larger complexity (<tex>26! \approx 4.03 \cdot 10^{26}</tex> possible orderings), but is less difficult.<br />
<br />
===Centre pieces===<br />
The original (official) Rubik's Cube has no orientation markings on the centre pieces, although some carried the words "Rubik's Cube" on the centre sticker of the white face, and therefore solving it does not require any attention to orienting those faces correctly. However, if one has a marker pen, one could, for example, mark the centre pieces of a solved cube with four coloured marks on each edge, each corresponding to the colour of the adjacent face. Some cubes have also been produced commercially with markings on all of the squares, such as the Lo Shu magic square or playing card suits. Thus one can scramble and then unscramble the cube yet have the markings on the centers rotated, and it becomes an additional test to "solve" the centers as well. This is known as "supercubing".<br />
<br />
Putting markings on the Rubik's Cube increases the difficulty mainly because it expands the set of distinguishable possible configurations. When the cube is unscrambled apart from the orientations of the central squares, there will always be an even number of squares requiring a quarter turn. Thus there are <tex>4^6/2 = 2,048</tex> possible configurations of the centre squares in the otherwise unscrambled position, increasing the total number of possible Cube permutations from 43,252,003,274,489,856,000 (<tex>4.3 \cdot 10^{19}</tex>) to 88,580,102,706,155,225,088,000 (<tex>8.9 \cdot 10^{22}</tex>).<br />
<br />
==Solutions==<br />
Many general solutions for the Rubik's Cube have been discovered independently. The most popular method was developed by [[David Singmaster]] and published in the book ''Notes on Rubik's "Magic Cube"'' in 1981. This solution involves solving the cube layer by layer, in which one layer, designated the top, is solved first, followed by the middle layer, and then the final and bottom layer. After practice, solving the cube layer by layer can be done in under one minute. Most tutorials teach the layer by layer method, as it gives an easy-to-understand step-by-step guide on how to solve it. Though, other general solutions include "corners first" methods or combinations of several other methods, one method of which was produced by the Ideal Toy Corporation itself, being called '[[The Ideal Solution]]'.<br />
<br />
<br />
Speedcubing solutions have been developed for solving the Rubik's Cube as quickly as possible. The most common speedcubing solution was developed by [[Jessica Fridrich]]. It is a very efficient layer-by-layer method that requires a large number of algorithms (see below), especially for orienting and permuting the last layer. The first-layer corners and second layer are done simultaneously, with each corner paired up with a second-layer edge piece. Another well-known method was developed by [[Lars Petrus]]. In this method, a 2×2×2 section is solved first, followed by a 2×2×3, and then the incorrect edges are solved using a three-move algorithm, which eliminates the need for a possible 32-move algorithm later. <br />
One of the advantages of this method is that it tends to give solutions in fewer moves. For this reason, the method is also popular for fewest move competitions.<br />
<br />
Solutions follow a series of steps and include a set of algorithms for solving each step. An algorithm, also known as a process or an operator, is a series of twists that accomplishes a particular goal. For instance, one algorithm might switch the locations of three corner pieces, while leaving the rest of the pieces in place. Basic solutions require learning as few as four or five algorithms but are generally inefficient, needing around 100 twists on average to solve an entire Cube. In comparison, [[Fridrich Method|Fridrich's advanced solution]] requires learning roughly 120 algorithms but allows the Cube to be solved in only 55 moves on average. A different kind of solution developed by Ryan Heise<ref>[http://www.ryanheise.com/cube/ Ryan Heise's method]</ref> uses no algorithms but rather teaches a set of underlying principles that can be used to solve in fewer than 40 moves. A number of complete solutions can also be found in any of the books listed in the bibliography, and most can be used to solve any Cube in under five minutes. <br />
=== Algorithms ===<br />
In cubers' parlance, an ''algorithm'' means "a memorized sequence of moves whose effect on the cube is known". This fully conforms with the mathematical and logical use of [[algorithm]] defined as ''a list of well-defined instructions for completing a task from a given initial state, through well-defined successive states, to a desired end-state''. A Rubik's Cube algorithm transforms the state of the cube in such a way that a small part of the cube becomes solved without "scrambling" any parts that have previously been solved, or else places the cube in a state from which the solver knows it can now be partly, or fully, solved by the application of further algorithms.<br />
<br />
For instance, if we label the six sides of a cube like the six sides of a die, the sequence of movements 116622553344 will have a definite effect, namely, it will transform a solved cube into a cube with an "X" design in each face. More complicated sequences of movements will have more useful results, such as swapping three corners of the third layer without moving any other pieces. The sequences that are useful to solve the cube are called "algorithms".<br />
<br />
=== The search for optimal solutions ===<br />
The manual solution methods described above are intended to be easy to learn, but much effort has gone into finding even faster solutions to the Rubik's Cube. <br />
<br />
In 1982, David Singmaster and Alexander Frey hypothesized that the number of moves needed to solve the Rubik's Cube, given an ideal algorithm, might be in "the low twenties". In 2007, Daniel Kunkle and Gene Cooperman used computer search methods to demonstrate that any 3×3×3 Rubik's Cube configuration can be solved in a maximum of 26 moves. <br />
<br />
In 2008, Tomas Rokicki lowered the maximum to 22 moves.<br />
<br />
Work continues to try to reduce the upper bound on optimal solutions. <br />
The arrangement known as the super-flip, where every edge is in its correct position but flipped, requires 20 moves to be solved (Using the official [[notation]], these are: U R2 F B R B2 R U2 L B2 R U' D' R2 F R' L B2 U2 F2). No arrangement of the Rubik's Cube has been discovered so far that requires more than 20 moves to solve.<br />
<br />
===Competitions and record times===<br />
<br />
Many [[speedcubing]] competitions have been held to determine who can solve the Rubik's Cube in the shortest time. The number of contests is going up every year; there were 72 official competitions from 2003 to 2006; 33 were in 2006 alone. <br />
<br />
The first world championship organized by the ''Guinness Book of World Records'' was held in Munich on March 13, 1981. All Cubes were moved 40 times and rubbed with petroleum jelly. The official winner, with a record of 38 seconds, was Jury Froeschl, born in Munich.<br />
<br />
The first international world championship was held in Budapest on June 5, 1982, and was won by [[Minh Thai]], a Vietnamese student from Los Angeles, California, with a time of 22.95 seconds. <br />
<br />
Since 2003, competitions are decided by the best average of 5, dropping the best and worst time and averaging the middle 3 solves. The [[World Cube Association]] maintains a database of all World Cube Association official attempts. In 2004, the WCA made it mandatory to use a special timing device called a Stackmat timer.<br />
<br />
The current world record for solving a 3×3×3 Rubik's Cube is held by Feliks Zemdegs from Australia, with a time of 4.73 seconds.<br />
<br />
=== Alternative competitions ===<br />
In addition, alternative competitions are held (these are official WCA recognised events). These include:<br />
*Blindfolded solving<br />
[http://www.worldcubeassociation.org/results/events.php?eventId=333bf&regionId=&years=&show=100%2BPersons&single=Single Rubik's 3x3x3 Cube: Blindfolded records]<br />
*Solving the Cube using a single hand<br />
[http://www.worldcubeassociation.org/results/events.php?eventId=333oh&regionId=&years=&show=100%2BPersons&single=Single Rubik's 3x3x3 Cube: One-handed]<br />
*Solving the Cube with one's feet<br />
[http://www.worldcubeassociation.org/results/events.php?eventId=333ft&regionId=&years=only%2B2006&show=100%2BPersons&single=Single Rubik's 3x3x3 Cube: With feet]<br />
<br />
== See also ==<br />
* [[FAQ]]<br />
* [[:Category:Puzzle theory]]<br />
* [[:Category:Puzzle notations]]<br />
* [[:Category:Puzzle hardware]]<br />
* [[:Category:Terminology]]<br />
* [[:Category:Methods and substeps]]<br />
<br />
[[Category:Resources]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=YuXin&diff=30314YuXin2017-03-17T19:01:17Z<p>JoshJumble: </p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=YuXin<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=?-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://www.yxtoy.net<br />
|PRODUCTS=YuXin 2x2, YuXin 3x3, YuXin 4x4, YuXin 5x5, YuXin White 2x2, YuXin Water, YuXin Fire, YuXin Blue 4x4, YuXin Lion 4x4, YuXin Red 6x6, others<br />
}}<br />
<br />
'''YuXin''' is a Chinese cube manufacturer.<br />
<br />
==Products==<br />
===2x2===<br />
<br />
====YuXin 2x2====<br />
<br />
====YuXin White 2x2====<br />
<br />
===3x3===<br />
<br />
====YuXin 3x3====<br />
<br />
====YuXin Fire====<br />
<br />
====YuXin Water 3x3====<br />
<br />
===4x4===<br />
<br />
====YuXin 4x4====<br />
<br />
====YuXin Lion 4x4====<br />
<br />
====YuXin Blue 4x4====<br />
<br />
===5x5===<br />
<br />
====YuXin 5x5====<br />
<br />
The YuXin 5x5 was one of the cheapest 5x5s on the market upon its release, and its performance greatly exceeded just about every other 5x5 on the market.<br />
<br />
===6x6===<br />
<br />
====YuXin Red 6x6====<br />
<br />
The YuXin Red was the first 6x6 release in over a year. It is relatively fast, and can corner cut approximately 1 piece. Most users of the YuXin Red swap the stock springs out for those from the YuXin 5x5, as they enhance the performance.<br />
<br />
===7x7===<br />
<br />
====YuXin HuangLong 7x7====<br />
<br />
===Non-WCA===<br />
<br />
====YuXin HuangLong 8x8====<br />
<br />
====YuXin HuangLong 9x9====<br />
<br />
====YuXin HuangLong 10x10====<br />
<br />
====YuXin HuangLong 11x11====<br />
<br />
An updated version of the original YuXin 11x11. Unlike the previous version, this cube has a cubic shape and is stickerless.<br />
<br />
====YuXin 11x11====<br />
<br />
The YuXin 11x11 was the first [[11x11x11 Cube]] to be mass produced. At the time, it was the largest cube in production. It features a pillowed shape. However, due to it having a 7x7 mechanism, it is very unstable compared to their new HuangLong 11x11.<br />
<br />
====YuXin 3x3 Cake Cube====<br />
<br />
The YuXin Cake Cube is a [[Shape modification]] of a [[3x3x3 Cube]] into the shape of a 3-tiered cake, with each tier being a different size and color.<br />
<br />
====YuXin 3x3 Mirror Blocks====<br />
<br />
The YuXin Mirror Blocks is a [[Shape modification]] of a [[3x3x3 Cube]]. It retains a cubic shape, but with each layer being of a different thickness. It is either unstickered or uses only one color of stickers.<br />
<br />
====YuXin Panda 2x2====<br />
<br />
The YuXin Panda is a [[Shape modification]] of a [[2x2x2 Cube]] into the shape of a panda.<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoFang_JiaoShi&diff=30313MoFang JiaoShi2017-03-17T16:48:00Z<p>JoshJumble: </p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoFang JiaoShi, Cubing Classroom<br />
|PARENT COMPANY=[[Moyu]]<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2016-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=<br />
|PRODUCTS= MF2S, MF3S, MF3RS, MF5, MF5S, MF7, and others<br />
}}<br />
<br />
'''MoFang JiaoShi''', (魔方教室) also known as '''Cubing Classroom''', is a sub-brand of [[Moyu]]. The brand focuses on making beginner-friendly puzzles. Their products are also considered [[budget cubes]].<br />
<br />
== Products ==<br />
<br />
=== WCA Puzzles ===<br />
<br />
==== MF2S ====<br />
<br />
==== MF3S ====<br />
<br />
==== MF3RS ====<br />
<br />
The MF3RS is a new [[3x3x3 cube]] from MoFang JiaoShi. It is very crispy out of the box, and turns fast. It can corner cut well over 45 degrees forwards and about one piece reverse.<br />
<br />
==== MF4S ====<br />
<br />
==== MF5 ====<br />
<br />
==== MF5S ====<br />
<br />
==== MF7S ====<br />
<br />
=== Non-WCA Puzzles ===<br />
<br />
==== MoFang JiaoShi Windmill Mirror Cube ====<br />
<br />
==== MoFang JiaoShi Mirror S ====<br />
<br />
The MoFang JiaoShi Mirror S is a mirror cube where all 6 sides reflect the same pattern.<br />
<br />
== See Also ==<br />
[[Moyu]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=X-Man_Design&diff=30312X-Man Design2017-03-17T16:40:09Z<p>JoshJumble: Created page with "{{Perhaps Outdated|reason=since new cubes/products may be released}} {{Manufacturer |NAME=X-Man Design (XMD) |LOGO= |FOUNDED= |LOCATION=China |YEARSACTIVE=2016-present |AREASS..."</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=X-Man Design (XMD)<br />
|LOGO=<br />
|FOUNDED=<br />
|LOCATION=China<br />
|YEARSACTIVE=2016-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://qiyitoys.net/<br />
|PRODUCTS=X-Man Tornado 3x3, X-Man Galaxy Megaminx (4 versions), X-Man Bell Magnetic Pyraminx<br />
}}<br />
<br />
'''X-Man Design''', is a sub-brand of [[QiYi]].<br />
<br />
== Products ==<br />
<br />
=== X-Man Tornado 3x3 ===<br />
<br />
The X-Man Tornado is XMD's first ever release.<br />
<br />
=== X-Man Galaxy Megaminx ===<br />
<br />
There are four versions of the X-Man Galaxy Megaminx: regular, concave, convex, and sculpted. Generally, the sculpted version is preferred to the other three.<br />
<br />
=== X-Man Bell Pyraminx ===<br />
<br />
The X-Man Bell Pyraminx is the second ever mass-produced pyraminx with a magnetic positioning system, as opposed to one with ball bearings.</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Pyraminx_algorithms&diff=30311Pyraminx algorithms2017-03-16T21:30:08Z<p>JoshJumble: /* Edges of Last Layer: (ELL) */</p>
<hr />
<div>A list of [[algorithm]]s for [[Pyraminx]].<br />
<br />
Some of the descriptions here uses a extended notation, see [[Pyraminx notation]] for an explanation of the system.<br />
<br />
=== Edges of Last Layer: (ELL) ===<br />
The last layer edges are the three ones surrounded by the three tips R, L and U (the F face), that makes the edges RF, DF and LF. There are 6 cases in this group, of these one is solved. The occurance is 1:12 (1 skip in 12 solves) so some of the cases are more than once. All algorithms in this group preserves all but the last three edges.<br />
<br />
*Case 1; ... solved.<br />
*Case 2; ... R' L R L' ... Sledgehammer, cycles (FD)->LF->(RF)->(FD)<br />
*Case 3; ... L R' L' R ... Hedgeslammer, cycles (FD)->RF->(LF)->(FD)<br />
*Case 4; ... R' L R L2' U L U' ... U-PLL, cycles FD->FL->FR->FD<br />
*Case 5; ... L R' L' R' U' R' U ... Mirror U, cycles FD->FR->FL->FD<br />
*Case 6; ... L R' L' R U' R U R' ... 2-edge flip, (FR) (FL).<br />
<br />
=== Last edge on first tip: ===<br />
The last edge on the first tip is normally the second last step, done before ELL. The edge is in this case RD. In the description the case is where the RD edge is initially, in position or somewhere in the last layer (F face), R side first face-letter and D side second. There are 8 cases in this group, of these one is solved (notated RD just as the edge) and three are mirrors making it 5 unique cases. The occurance is 1:8 (1 skip in 8 solves). All algorithms in this group preserves LD and RD edges and all four centers, the last layer edges are ignored.<br />
<br />
*Case 1 RD; ... solved.<br />
*Case 2 DR; ... L R L' R B' R B ... or inverse (you can also use ELL 6).<br />
*Case 3 RF; ... U B U B' U ... mirror of FD.<br />
*Case 4 FR; ... U' R' U R ... mirror of DF.<br />
*Case 5 FL; ... R L R' L' ... mirror of LF.<br />
*Case 6 LF; ... R' U' R U ... mirror of FL.<br />
*Case 7 DF; ... L R L' R' ... mirror of FR.<br />
*Case 8 FD; ... L' B' L' B L' ... mirror of RF.<br />
<br />
=== Last Layer algorithms: ===<br />
These algorithms are for the last layer when you are using a layer by layer method. These algs affect the U layer.<br />
Note that for cases 4 and 5, you must be sure you are holding the pyraminx correctly before performing the algs, as the cases can be a bit difficult to recognize. If you adjust the U layer, you should see that one of the edges matches up to the sides. You want to position this edge in the back when performing the algorithm. With practice, you can recognize these 2 cases without having to turn the U layer. An alternative recognition method is as follows: Make sure the U layer's corner piece is oriented correctly, and then you should have 2 edges that are "half-oriented", and one that is not oriented at all. Then you just hold the pyraminx so the non-oriented edge is in the back.<br />
<br />
*Case 1; ... R' L R L' U L' U' L ... flip 2 edges on F<br />
*Case 2; ... R' U' R U' R' U' R ... cycle edges clockwise<br />
*Case 3; ... R' U R U R' U R ... cycle edges counter-clockwise<br />
*Case 4; ... L U R U' R' L' ... flip 2 edges and cycle clockwise.<br />
*Case 5; ... R' U' L' U L R ... flip 2 edges and cycle counter-clockwise.<br />
<br />
[[Category:Pyraminx]]<br />
[[Category:Algorithms]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Pyraminx_algorithms&diff=30310Pyraminx algorithms2017-03-16T21:29:22Z<p>JoshJumble: /* Edges of Last Layer: (ELL) */</p>
<hr />
<div>A list of [[algorithm]]s for [[Pyraminx]].<br />
<br />
Some of the descriptions here uses a extended notation, see [[Pyraminx notation]] for an explanation of the system.<br />
<br />
=== Edges of Last Layer: (ELL) ===<br />
The last layer edges are the three ones surrounded by the three tips R, L and U (the F face), that makes the edges RF, DF and LF. There are 6 cases in this group, of these one is solved. The occurance is 1:12 (1 skip in 12 solves) so some of the cases are more than once. All algorithms in this group preserves all but the last three edges.<br />
<br />
*Case 1; ... solved.<br />
*Case 2; ... R' L R L' ... Sledgehammer, cycles (FD)->LF->(RF)->(FD)<br />
*Case 3; ... L R' L' R ... Hedgeslammer, cycles (FD)->RF->(LF)->(FD)<br />
*Case 4; ... R' L R L2' U L U' ... U-PLL, cycles FD->FL->FR->FD<br />
*Case 5; ... L R' L' R' U' R' U ... Mirror U, cycles FD->FR->FL->FD<br />
*Case 6; ... L R' L' R U' R U R' ... 2-edge flip, (FR) (FL). The alg is the same as Niklas oB mirror N.<br />
<br />
=== Last edge on first tip: ===<br />
The last edge on the first tip is normally the second last step, done before ELL. The edge is in this case RD. In the description the case is where the RD edge is initially, in position or somewhere in the last layer (F face), R side first face-letter and D side second. There are 8 cases in this group, of these one is solved (notated RD just as the edge) and three are mirrors making it 5 unique cases. The occurance is 1:8 (1 skip in 8 solves). All algorithms in this group preserves LD and RD edges and all four centers, the last layer edges are ignored.<br />
<br />
*Case 1 RD; ... solved.<br />
*Case 2 DR; ... L R L' R B' R B ... or inverse (you can also use ELL 6).<br />
*Case 3 RF; ... U B U B' U ... mirror of FD.<br />
*Case 4 FR; ... U' R' U R ... mirror of DF.<br />
*Case 5 FL; ... R L R' L' ... mirror of LF.<br />
*Case 6 LF; ... R' U' R U ... mirror of FL.<br />
*Case 7 DF; ... L R L' R' ... mirror of FR.<br />
*Case 8 FD; ... L' B' L' B L' ... mirror of RF.<br />
<br />
=== Last Layer algorithms: ===<br />
These algorithms are for the last layer when you are using a layer by layer method. These algs affect the U layer.<br />
Note that for cases 4 and 5, you must be sure you are holding the pyraminx correctly before performing the algs, as the cases can be a bit difficult to recognize. If you adjust the U layer, you should see that one of the edges matches up to the sides. You want to position this edge in the back when performing the algorithm. With practice, you can recognize these 2 cases without having to turn the U layer. An alternative recognition method is as follows: Make sure the U layer's corner piece is oriented correctly, and then you should have 2 edges that are "half-oriented", and one that is not oriented at all. Then you just hold the pyraminx so the non-oriented edge is in the back.<br />
<br />
*Case 1; ... R' L R L' U L' U' L ... flip 2 edges on F<br />
*Case 2; ... R' U' R U' R' U' R ... cycle edges clockwise<br />
*Case 3; ... R' U R U R' U R ... cycle edges counter-clockwise<br />
*Case 4; ... L U R U' R' L' ... flip 2 edges and cycle clockwise.<br />
*Case 5; ... R' U' L' U L R ... flip 2 edges and cycle counter-clockwise.<br />
<br />
[[Category:Pyraminx]]<br />
[[Category:Algorithms]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Category:Pyraminx_methods&diff=30309Category:Pyraminx methods2017-03-16T21:25:16Z<p>JoshJumble: </p>
<hr />
<div>:''[[:Category:Pyraminx methods]]''<br />
<br />
This page describes different methods to speedsolve the [[Pyraminx]].<br />
<br />
When speedsolving the Pyraminx the method used does not matter as much as it does on other puzzles - an intermediate method is almost always good enough to get fast times. This is a very quick puzzle which isn't hard to solve efficiently, so the most important things to practice are [[Pyraminx methods#Lookahead|lookahead]] and [[Pyraminx methods#Turning speed|turning speed]].<br />
<br />
Some of the descriptions here use an extended notation, see [[Pyraminx notation]] for an explanation of the system.<br />
<br />
==Beginner Methods==<br />
<br />
This method is recommended mainly to people who just want to solve the Pyraminx, although the puzzle isn't hard to figure out yourself. You can still go from a total beginner to under 30 seconds in about an hour with this method:<br />
<br />
* Step 1: Orient the four corners and their tips. They don't move, so this shouldn't require any thought.<br />
* Step 2: Use R' L R L' and L R' L' R to place the edges. These algorithms will move exactly three edges around, so just keep trying until you are done.<br />
<br />
==Intermediate Methods==<br />
<br />
Intermediate methods can easily give you an average of less than 10 seconds. It doesn't matter when the tips are solved, so they are not included in the listed steps.<br />
<br />
===Keyhole===<br />
<br />
* Step 1: Solve two edges around a center.<br />
* Step 2: Use the extra edge slot, the "keyhole", to solve the centers of the last layer (the layer opposite that center).<br />
* Step 3: Solve the edge that belongs in the keyhole. Algorithms can be found [[Pyraminx algorithms#Last edge on first tip:|here]].<br />
* Step 4: Solves the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Layer By Layer===<br />
<br />
* Step 1: Sove three of the centers. They will share a color; try to simultaneously place as many of the edges of that layer as you can.<br />
* Step 2: Finish the layer by inserting the remaining edges with RUR'-type insertions. Sometimes there are special tricks you can do in this step if you end up with edges that are already in the layer but in the wrong place or misoriented.<br />
* Step 3: Solve the last layer in one step. There are 5 possible algorithms which can be found [[Pyraminx algorithms#Last Layer algorithms:|here]].<br />
<br />
==Advanced Methods==<br />
<br />
There are some advanced methods for the Pyraminx, and although they are not necessary to get very fast times, they could provide a boost to the serious solver. They are more efficient than intermediate methods but require more memorization or have harder recognition, and thus will take much more time to master. Also, just like in the beginner and intermediate methods, it doesn't matter when you solve the tips, so they are not included in the listed steps<br />
<br />
===L4E===<br />
L4E stands for Last 4 Edges. It is named after the alg set used in the final step, which is also called L4E.<br />
* Step 1: Solve all of the centers and two adjacent edges. With practice this can be 1-looked in inspection.<br />
* Step 2: Finish the last 4 edges in one step. There are 95 algs for this, but this step can also be done intuitively.<br />
<br />
===1-Flip===<br />
<br />
* Step 1: Solve two edges around a center, and put the third one in backwards.<br />
* Step 2: Solve the centers and the flipped edge in one step.<br />
* Step 3: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Oka===<br />
* Step 1: Solve one edge around a center, and insert another edge oriented correctly, but in the wrong spot.<br />
* Step 2: Use the extra edge slot, just like in Keyhole, to solve the centers.<br />
* Step 3: Solve the incorrectly flipped edge and the keyhole in one step.<br />
* Step 4: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Nutella===<br />
* Step 1: Solve one edge around a center, and insert the two others in their opposite positions and orientatation.<br />
* Step 2: Solve the centers and those two edges with one algorithm.<br />
* Step 3: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===WO===<br />
WO stands for Wedel-Odder, which was named after the creators of the method.<br />
* Step 1: Solve all the three edges around a single center, forming a "top".<br />
* Step 2: Use one algorithm to solve the centers while preserving the top.<br />
* Step 3: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Petrus===<br />
<br />
* Step 1: Create a 'block' by matching one edge to the two adjacent corners.<br />
* Step 2: Orient the remaining edges, [[Petrus]]-style, so that they can all be solved using only U and R turns.<br />
* Step 3: Finish all of the edges using only U and R turns.<br />
<br />
===FP===<br />
FP stands for Fan's Pyraminx Method or Face-Permute. The idea is similar to Ortega/Varasano for the 2x2x2 cube. <br />
<br />
* Step 1: Make one face. Nothing has to be permuted properly. This can be done in about 3-7 moves usually. It should be possible to easily see this from inspection. The EP of the bottom layer can be determined, making the recognition of the 2nd step extremely easy.<br />
* Step 2: Permute everything. This can be done in about 6-8 moves usually. There are 20 algorithms for this step.<br />
<br />
===FFL===<br />
FFL stands for Flipped First Layer, and is an type of Layer-by-Layer Pyraminx method. It can be considered a sort-of "opposite" to the FP method, as you focus only on the permutation of the edges rather than the orientation of them. <br />
<br />
There are 3 subsets of the FFL method: 1FFL, 2FFL, and 3FFL; where one, two, or all edges are disoriented respectively.<br />
<br />
* Step 1: Solve one layer ignoring orientation of the edges. They must be permuted correctly, however.<br />
* Step 2: Orient the first layer and solve the last 3 edges in one algorithm. There are about 18 algorithms total. <br />
<br />
== Tips and Tricks ==<br />
=== Lookahead ===<br />
=== Turning speed ===<br />
'''Re-grips:''' A good way to increase your turning speed is to optimise your algorithms so you can execute them using as few re-grips as possible, <br />
<br />
:'''Example:''' Take the two-edge flip alg, a common case for most methods, normally it is notated something like R' L R L' U L' U' L but using the [[Pyraminx#Extensions to the notation:|extended notation]] that allows face twists as well as tip turns it can be notated and executed like R' L R r' R L' R' r and it gives only one re-grip and no rotations.<br />
<br />
'''Triggers:''' Another way to increase the speed is to use [[trigger]]s. (L R') is possibly the easiest trigger you can do: turn L about 30% of the turn and then place your right thumb on top of the edge that now shows its corner sticking out of the F-face. Push the edge using the thumb down to the face compleating th L turn and from there keep pushing until also the R' is done. After some practice you can actually do the whole trigger witout pre-turning the L tip, just place you thumb at the proper place on the edge and go away, two turns in one!<br />
<br />
To do the four turn 3-cycle LL edges (L R') (L' R) then do the first part as above and the second trigger (L' R) in the same manner but now do 30% L' and then the right thumb under the edge that comes out of the D-face and then push all the way up.<br />
<br />
'''Alternative style:'''<br />
An alternative style is to hold the whole pyraminx in one hand (left) and only use that hand for U layer triggers. Do everything else with the other hand as you would with a 3x3x3 cube.<br />
<br />
== External links ==<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=20494 Pyraminx method names]<br />
* YouTube: [http://www.youtube.com/watch?v=74zFmYtSfew How to solve a Pyraminx] (Corners First Method)<br />
* YouTube: [http://www.youtube.com/watch?v=Oio3ZmPDv0g How to Solve a Tetraminx or Pyraminx] (Beginners Method)<br />
* [http://www.cubewhiz.com/pyraminx.php Bob Burton Method] (Beginners Method)<br />
* Last 4 Edges Algorithms: [http://www.mzrg.com/rubik/solving/pyraminx/index.html Solution to the Pyraminx]<br />
* FFL Algorithms: [http://sites.google.com/site/philcuber/pyraminx FFL Pyraminx Algs]<br />
*FP algoorithms: [https://docs.google.com/document/d/1RGjDVLQuxvb96nZqz0-HTngVcXwSsZOTXXBIlhkDCI4/edit?usp=sharing]<br />
[[Category:Pyraminx]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Pyraminx_notation&diff=30132Pyraminx notation2017-03-02T22:00:26Z<p>JoshJumble: /* Extensions to the Notation */</p>
<hr />
<div>'''Pyraminx notation''' is the set of symbols used to indicate what [[move]]s to apply on a [[Pyraminx]].<br />
<br />
== Turns ==<br />
[[Image:Pyraminx notation.gif|right]]<br />
There are 4 faces on the [[Pyraminx]]. The puzzle should be held so that one face faces you and one face faces down, as in the image on the right. The four centers are then labeled U (for up), R (for right), L (for left), and B (for back). The front face thus contains the U, R, and L centers.<br />
<br />
=== Normal Turns ===<br />
A normal turn on the Pyraminx is actually a double-layer turn around a center, since single-layer turns only affect the [[tip]]s and don't scramble the puzzle. There are two possible rotations for each move, which should be applied as if you are looking at the tip straight on: using the U center as an example, the moves are<br />
* ''U'' for a clockwise turn of 120 degrees, and<br />
* ''U''' for a counter-clockwise turn of 120 degrees.<br />
<br />
Notice that two U turns are equivalent to a U' turn, and two U' turns are equivalent to a U. Because of this, it isn't necessary to have notation for 'half turns' like on the [[3x3]].<br />
<br />
=== Tip Turns ===<br />
Turns of a tip (single-layer turns, that is) are denoted by a lowercase letter. The directions are the same as with normal turns. Since turning one tip does not affect any other pieces on the puzzle, and there are four tips, scrambles will have a maximum of four tip turns. These turns are never used in algorithms, and only in scrambling the puzzle.<br />
<br />
=== Scrambling ===<br />
Pyraminx is scrambled with the yellow face (if not possible, then the lightest face) on the bottom and the green face (if not possible, then the darkest adjacent face) on the front. Moves are executed just as described above.<br />
<br />
'''Example scramble:'''<br />
{{Scramble Px 04}}''Here we have a red front face and blue bottom face.''<br />
<br />
Here is the [http://www.worldcubeassociation.org/regulations/scrambles/scramble_pyraminx.htm?num=5&len=25&col=gryb WCA-official Pyraminx scrambler], which is used for competitions.<br />
<br />
== Extensions to the Notation ==<br />
First, there is no standard notation for face turns on the Pyraminx, but it is still useful to have a name for each face in case we want to describe specific edges. The names of the faces are as follows:<br />
* '''F''' (front) is opposite to the B tip.<br />
* '''R''' (right) is opposite to the L tip.<br />
* '''L''' (left) is opposite to the R tip.<br />
* '''D''' (down) is opposite to the U tip.<br />
This means that the six edges are labeled RF, LF, DF, RD, LD, and RL (although these can be reversed on orientation, of course).<br />
<br />
Extensions of the notation include:<br />
* As we have seen above, face turns are not necessary for scrambling, and tip turns are not necessary for algorithms. Therefore, for algorithms, it is safe to use lowercase letters for face turns. This will be used to notate speed-optimized algorithms in some of the descriptions in this Wiki. So we will use ''f''' for a counter-clockwise turn of the F face, and so on.<br />
* Parentheses can be used to mark an edge that changes orientation during an algorithm (for example, (FR)).<br />
* To prevent regrips in certain algorithms, it is also useful to create a notation for "half turns", such as R2 or R2'. This means the same thing as it does on a normal cube, that is, R2 is equivalent to two R turns and so on.<br />
* When we want to rotate the puzzle during an algorithm, we can use a notation like ''oR'' to indicate orienting the puzzle (clockwise) around the R center.<br />
* Square brackets, such as in [x y], can be used to notate turns that can be done at once. This is often used for combinations of turning and orienting at the same time.<br />
<br />
Here is an example algorithm, with different ways to execute it:<br />
<br />
:R B R B' R - Normal notation. You have to change your grip in order to do three R's in a row.<br />
:[R' l'] L R L' l ... The same algorithm, but with a different notation, using no regrips.<br />
:[R2' oR] L R L' [oR' R] ... This is the same thing as the second algorithm, but instead of using face turns we have written it with puzzle rotations.<br />
<br />
=== Another extension system ===<br />
<br />
* L,R,U,B = Normal turns around the labeled axis<br />
* Lw,Rw,Fw,Dw = Face turns of the labeled face<br />
* [L,R,U,B] = Rotations around the labeled axis, (for instance [U] acts like a y rotation for 3x3x3)<br />
<br />
2-flip can then be notated like this:<br />
:L R' L' Lw L' R L R'<br />
:Dw' R' Dw R' Dw R Dw' B<br />
:[R'] L' R L' R' Rw R' L' R<br />
<br />
== See also ==<br />
* [[Pyraminx]]<br />
* [[Pyraminx methods]]<br />
<br />
[[Category:Pyraminx]]<br />
[[Category:Puzzle notations]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Pyraminx_notation&diff=30131Pyraminx notation2017-03-02T21:59:53Z<p>JoshJumble: /* Turns */</p>
<hr />
<div>'''Pyraminx notation''' is the set of symbols used to indicate what [[move]]s to apply on a [[Pyraminx]].<br />
<br />
== Turns ==<br />
[[Image:Pyraminx notation.gif|right]]<br />
There are 4 faces on the [[Pyraminx]]. The puzzle should be held so that one face faces you and one face faces down, as in the image on the right. The four centers are then labeled U (for up), R (for right), L (for left), and B (for back). The front face thus contains the U, R, and L centers.<br />
<br />
=== Normal Turns ===<br />
A normal turn on the Pyraminx is actually a double-layer turn around a center, since single-layer turns only affect the [[tip]]s and don't scramble the puzzle. There are two possible rotations for each move, which should be applied as if you are looking at the tip straight on: using the U center as an example, the moves are<br />
* ''U'' for a clockwise turn of 120 degrees, and<br />
* ''U''' for a counter-clockwise turn of 120 degrees.<br />
<br />
Notice that two U turns are equivalent to a U' turn, and two U' turns are equivalent to a U. Because of this, it isn't necessary to have notation for 'half turns' like on the [[3x3]].<br />
<br />
=== Tip Turns ===<br />
Turns of a tip (single-layer turns, that is) are denoted by a lowercase letter. The directions are the same as with normal turns. Since turning one tip does not affect any other pieces on the puzzle, and there are four tips, scrambles will have a maximum of four tip turns. These turns are never used in algorithms, and only in scrambling the puzzle.<br />
<br />
=== Scrambling ===<br />
Pyraminx is scrambled with the yellow face (if not possible, then the lightest face) on the bottom and the green face (if not possible, then the darkest adjacent face) on the front. Moves are executed just as described above.<br />
<br />
'''Example scramble:'''<br />
{{Scramble Px 04}}''Here we have a red front face and blue bottom face.''<br />
<br />
Here is the [http://www.worldcubeassociation.org/regulations/scrambles/scramble_pyraminx.htm?num=5&len=25&col=gryb WCA-official Pyraminx scrambler], which is used for competitions.<br />
<br />
== Extensions to the Notation ==<br />
First, there is no standard notation for face turns on the Pyraminx, but it is still useful to have a name for each face in case we want to describe specific edges. The names of the faces are as follows:<br />
* '''F''' (front) is opposite to the B tip.<br />
* '''R''' (right) is opposite to the L tip.<br />
* '''L''' (left) is opposite to the R tip.<br />
* '''D''' (down) is opposite to the U tip.<br />
This means that the six edges are labeled RF, LF, DF, RD, LD, and RL (although these can be reversed on orientation, of course).<br />
<br />
Extensions of the notation include:<br />
* As we have seen above, face turns are not necessary for scrambling, and tip turns are not necessary for algorithms. Therefore, for algorithms, it is safe to use lowercase letters for face turns. This will be used to notate speed-optimized algorithms in some of the descriptions in this Wiki. So we will use ''f''' for a counter-clockwise turn of the F face, and so on.<br />
* Parentheses can be used to mark an edge that changes orientation during an algorithm (for example, (FR)).<br />
* To prevent regrips in certain algorithms, it is also useful to create a notation for "half turns", such as R2 or R2'. This means the same thing as it does on a normal cube, that is, R2 is equivalent to two R turns and so on.<br />
* When we want to rotate the puzzle during an algorithm, we can use a notation like ''oR'' to indicate orienting the puzzle (clockwise) around the R corner.<br />
* Square brackets, such as in [x y], can be used to notate turns that can be done at once. This is often used for combinations of turning and orienting at the same time.<br />
<br />
Here is an example algorithm, with different ways to execute it:<br />
<br />
:R B R B' R - Normal notation. You have to change your grip in order to do three R's in a row.<br />
:[R' l'] L R L' l ... The same algorithm, but with a different notation, using no regrips.<br />
:[R2' oR] L R L' [oR' R] ... This is the same thing as the second algorithm, but instead of using face turns we have written it with puzzle rotations.<br />
<br />
=== Another extension system ===<br />
<br />
* L,R,U,B = Normal turns around the labeled axis<br />
* Lw,Rw,Fw,Dw = Face turns of the labeled face<br />
* [L,R,U,B] = Rotations around the labeled axis, (for instance [U] acts like a y rotation for 3x3x3)<br />
<br />
2-flip can then be notated like this:<br />
:L R' L' Lw L' R L R'<br />
:Dw' R' Dw R' Dw R Dw' B<br />
:[R'] L' R L' R' Rw R' L' R<br />
<br />
== See also ==<br />
* [[Pyraminx]]<br />
* [[Pyraminx methods]]<br />
<br />
[[Category:Pyraminx]]<br />
[[Category:Puzzle notations]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Category:Pyraminx_methods&diff=30130Category:Pyraminx methods2017-03-02T21:57:38Z<p>JoshJumble: /* L4E */</p>
<hr />
<div>:''[[:Category:Pyraminx methods]]''<br />
<br />
This page describes different methods to speedsolve the [[Pyraminx]].<br />
<br />
When speedsolving the Pyraminx the method used does not matter as much as it does on other puzzles - an intermediate method is almost always good enough to get fast times. This is a very quick puzzle which isn't hard to solve efficiently, so the most important things to practice are [[Pyraminx methods#Lookahead|lookahead]] and [[Pyraminx methods#Turning speed|turning speed]].<br />
<br />
Some of the descriptions here use an extended notation, see [[Pyraminx notation]] for an explanation of the system.<br />
<br />
==Beginner Methods==<br />
<br />
This method is recommended mainly to people who just want to solve the Pyraminx, although the puzzle isn't hard to figure out yourself. You can still go from a total beginner to under 30 seconds in about an hour with this method:<br />
<br />
* Step 1: Orient the four corners and their tips. They don't move, so this shouldn't require any thought.<br />
* Step 2: Use R' L R L' and L R' L' R to place the edges. These algorithms will move exactly three edges around, so just keep trying until you are done.<br />
<br />
==Intermediate Methods==<br />
<br />
Intermediate methods can easily give you an average of less than 10 seconds. It doesn't matter when the tips are solved, so they are not included in the listed steps.<br />
<br />
===Keyhole===<br />
<br />
* Step 1: Solve two edges around a center.<br />
* Step 2: Use the extra edge slot, the "keyhole", to solve the centers of the last layer (the layer opposite that center).<br />
* Step 3: Solve the edge that belongs in the keyhole. Algorithms can be found [[Pyraminx algorithms#Last edge on first tip:|here]].<br />
* Step 4: Solves the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Layer By Layer===<br />
<br />
* Step 1: Sove three of the centers. They will share a color; try to simultaneously place as many of the edges of that layer as you can.<br />
* Step 2: Finish the layer by inserting the remaining edges with RUR'-type insertions. Sometimes there are special tricks you can do in this step if you end up with edges that are already in the layer but in the wrong place or misoriented.<br />
* Step 3: Solve the last layer in one step. There are 5 possible algorithms which can be found [[Pyraminx algorithms#Last Layer algorithms:|here]].<br />
<br />
==Advanced Methods==<br />
<br />
There are some advanced methods for the Pyraminx, and although they are not necessary to get very fast times, they could provide a boost to the serious solver. They are more efficient than intermediate methods but require more memorization or have harder recognition, and thus will take much more time to master. Also, just like in the beginner and intermediate methods, it doesn't matter when you solve the tips, so they are not included in the listed steps<br />
<br />
===L4E===<br />
L4E stands for Last 4 Edges. It is named after the alg set used in the final step, which is also called L4E.<br />
* Step 1: Solve all of the centers and two adjacent edges. With practice this can be 1-looked in inspection.<br />
* Step 2: Finish the last 4 edges in one step. There are 95 algs for this, but this step can also be done intuitively.<br />
<br />
===1-Flip===<br />
<br />
* Step 1: Solve two edges around a center, and put the third one in backwards.<br />
* Step 2: Solve the centers and the flipped edge in one step.<br />
* Step 3: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Oka===<br />
* Step 1: Solve one edge around a center, and insert another edge oriented correctly, but in the wrong spot.<br />
* Step 2: Use the extra edge slot, just like in Keyhole, to solve the centers.<br />
* Step 3: Solve the incorrectly flipped edge and the keyhole in one step.<br />
* Step 4: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Nutella===<br />
* Step 1: Solve one edge around a center, and insert the two others in their opposite positions and orientatation.<br />
* Step 2: Solve the centers and those two edges with one algorithm.<br />
* Step 3: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===WO===<br />
WO stands for Wedel-Odder, which was named after the creators of the method.<br />
* Step 1: Solve all the three edges around a single center, forming a "top".<br />
* Step 2: Use one algorithm to solve the centers while preserving the top.<br />
* Step 3: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Petrus===<br />
<br />
* Step 1: Create a 'block' by matching one edge to the two adjacent corners.<br />
* Step 2: Orient the remaining edges, [[Petrus]]-style, so that they can all be solved using only U and R turns.<br />
* Step 3: Finish all of the edges using only U and R turns.<br />
<br />
===FP===<br />
FP stands for Fan's Pyraminx Method or Face-Permute. The idea is similar to Ortega/Varasano for the 2x2x2 cube. <br />
<br />
* Step 1: Make one face. Nothing has to be permuted properly. This can be done in about 3-7 moves usually. It should be possible to easily see this from inspection. The EP of the bottom layer can be determined, making the recognition of the 2nd step extremely easy.<br />
* Step 2: Permute everything. This can be done in about 6-8 moves usually. There are 20 algorithms for this step.<br />
<br />
===FFL===<br />
FFL stands for Flipped First Layer, and is an type of Layer-by-Layer Pyraminx method. It can be considered a sort-of "opposite" to the FP method, as you focus only on the permutation of the edges rather than the orientation of them. <br />
<br />
There are 3 subsets of the FFL method: 1FFL, 2FFL, and 3FFL; where one, two, or all edges are disoriented respectively.<br />
<br />
* Step 1: Solve one layer ignoring orientation of the edges. They must be permuted correctly, however.<br />
* Step 2: Orient the first layer and solve the last 3 edges in one algorithm. There are about 18 algorithms total. <br />
<br />
== Tips and Tricks ==<br />
=== Lookahead ===<br />
=== Turning speed ===<br />
'''Grip shifts:''' A good way to increase your turning speed is to optimise your algoritms so you can execute them using as few grip shifts as possible, <br />
<br />
:'''Example:''' Take the eight turn alg that orients two edges (here FR and FL), a common case for most methods, normally it is notated something like R' L R L' U L' U' L but using the [[Pyraminx#Extensions to the notation:|extended notation]] that allows face twists as well as tip turns it can be notated and executed like R' L R r' R L' R' r and it gives only one grip shift and no orientations.<br />
<br />
'''Triggers:''' Another way to increase the speed is to use [[trigger]]s. (L R') is possibly the easiest trigger you can do: turn L about 30% of the turn and then place your right thumb on top of the edge that now shows its corner sticking out of the F-face. Push the edge using the thumb down to the face compleating th L turn and from there keep pushing until also the R' is done. After some practice you can actually do the whole trigger witout pre-turning the L tip, just place you thumb at the proper place on the edge and go away, two turns in one!<br />
<br />
To do the four turn 3-cycle LL edges (L R') (L' R) then do the first part as above and the second trigger (L' R) in the same manner but now do 30% L' and then the right thumb under the edge that comes out of the D-face and then push all the way up.<br />
<br />
'''Alternative style:'''<br />
An alternative style is to hold the whole pyraminx in one hand (left) and only use that hand for U layer triggers. Do everything else with the other hand as you would with a 3x3x3 cube.<br />
<br />
== External links ==<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=20494 Pyraminx method names]<br />
* YouTube: [http://www.youtube.com/watch?v=74zFmYtSfew How to solve a Pyraminx] (Corners First Method)<br />
* YouTube: [http://www.youtube.com/watch?v=Oio3ZmPDv0g How to Solve a Tetraminx or Pyraminx] (Beginners Method)<br />
* [http://www.cubewhiz.com/pyraminx.php Bob Burton Method] (Beginners Method)<br />
* Last 4 Edges Algorithms: [http://www.mzrg.com/rubik/solving/pyraminx/index.html Solution to the Pyraminx]<br />
* FFL Algorithms: [http://sites.google.com/site/philcuber/pyraminx FFL Pyraminx Algs]<br />
*FP algoorithms: [https://docs.google.com/document/d/1RGjDVLQuxvb96nZqz0-HTngVcXwSsZOTXXBIlhkDCI4/edit?usp=sharing]<br />
[[Category:Pyraminx]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Category:Pyraminx_methods&diff=30129Category:Pyraminx methods2017-03-02T21:57:05Z<p>JoshJumble: /* Layer By Layer */</p>
<hr />
<div>:''[[:Category:Pyraminx methods]]''<br />
<br />
This page describes different methods to speedsolve the [[Pyraminx]].<br />
<br />
When speedsolving the Pyraminx the method used does not matter as much as it does on other puzzles - an intermediate method is almost always good enough to get fast times. This is a very quick puzzle which isn't hard to solve efficiently, so the most important things to practice are [[Pyraminx methods#Lookahead|lookahead]] and [[Pyraminx methods#Turning speed|turning speed]].<br />
<br />
Some of the descriptions here use an extended notation, see [[Pyraminx notation]] for an explanation of the system.<br />
<br />
==Beginner Methods==<br />
<br />
This method is recommended mainly to people who just want to solve the Pyraminx, although the puzzle isn't hard to figure out yourself. You can still go from a total beginner to under 30 seconds in about an hour with this method:<br />
<br />
* Step 1: Orient the four corners and their tips. They don't move, so this shouldn't require any thought.<br />
* Step 2: Use R' L R L' and L R' L' R to place the edges. These algorithms will move exactly three edges around, so just keep trying until you are done.<br />
<br />
==Intermediate Methods==<br />
<br />
Intermediate methods can easily give you an average of less than 10 seconds. It doesn't matter when the tips are solved, so they are not included in the listed steps.<br />
<br />
===Keyhole===<br />
<br />
* Step 1: Solve two edges around a center.<br />
* Step 2: Use the extra edge slot, the "keyhole", to solve the centers of the last layer (the layer opposite that center).<br />
* Step 3: Solve the edge that belongs in the keyhole. Algorithms can be found [[Pyraminx algorithms#Last edge on first tip:|here]].<br />
* Step 4: Solves the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Layer By Layer===<br />
<br />
* Step 1: Sove three of the centers. They will share a color; try to simultaneously place as many of the edges of that layer as you can.<br />
* Step 2: Finish the layer by inserting the remaining edges with RUR'-type insertions. Sometimes there are special tricks you can do in this step if you end up with edges that are already in the layer but in the wrong place or misoriented.<br />
* Step 3: Solve the last layer in one step. There are 5 possible algorithms which can be found [[Pyraminx algorithms#Last Layer algorithms:|here]].<br />
<br />
==Advanced Methods==<br />
<br />
There are some advanced methods for the Pyraminx, and although they are not necessary to get very fast times, they could provide a boost to the serious solver. They are more efficient than intermediate methods but require more memorization or have harder recognition, and thus will take much more time to master. Also, just like in the beginner and intermediate methods, it doesn't matter when you solve the tips, so they are not included in the listed steps<br />
<br />
===L4E===<br />
L4E stands for Last 4 Edges. It is named after the alg set used in the final step, which is also called L4E.<br />
* Step 1: Solve all of the corners and two adjacent edges. With practice this can be 1-looked in inspection.<br />
* Step 2: Finish the last 4 edges in one step. There are about 70 algs for this, but this step can also be done intuitively.<br />
<br />
===1-Flip===<br />
<br />
* Step 1: Solve two edges around a center, and put the third one in backwards.<br />
* Step 2: Solve the centers and the flipped edge in one step.<br />
* Step 3: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Oka===<br />
* Step 1: Solve one edge around a center, and insert another edge oriented correctly, but in the wrong spot.<br />
* Step 2: Use the extra edge slot, just like in Keyhole, to solve the centers.<br />
* Step 3: Solve the incorrectly flipped edge and the keyhole in one step.<br />
* Step 4: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Nutella===<br />
* Step 1: Solve one edge around a center, and insert the two others in their opposite positions and orientatation.<br />
* Step 2: Solve the centers and those two edges with one algorithm.<br />
* Step 3: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===WO===<br />
WO stands for Wedel-Odder, which was named after the creators of the method.<br />
* Step 1: Solve all the three edges around a single center, forming a "top".<br />
* Step 2: Use one algorithm to solve the centers while preserving the top.<br />
* Step 3: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Petrus===<br />
<br />
* Step 1: Create a 'block' by matching one edge to the two adjacent corners.<br />
* Step 2: Orient the remaining edges, [[Petrus]]-style, so that they can all be solved using only U and R turns.<br />
* Step 3: Finish all of the edges using only U and R turns.<br />
<br />
===FP===<br />
FP stands for Fan's Pyraminx Method or Face-Permute. The idea is similar to Ortega/Varasano for the 2x2x2 cube. <br />
<br />
* Step 1: Make one face. Nothing has to be permuted properly. This can be done in about 3-7 moves usually. It should be possible to easily see this from inspection. The EP of the bottom layer can be determined, making the recognition of the 2nd step extremely easy.<br />
* Step 2: Permute everything. This can be done in about 6-8 moves usually. There are 20 algorithms for this step.<br />
<br />
===FFL===<br />
FFL stands for Flipped First Layer, and is an type of Layer-by-Layer Pyraminx method. It can be considered a sort-of "opposite" to the FP method, as you focus only on the permutation of the edges rather than the orientation of them. <br />
<br />
There are 3 subsets of the FFL method: 1FFL, 2FFL, and 3FFL; where one, two, or all edges are disoriented respectively.<br />
<br />
* Step 1: Solve one layer ignoring orientation of the edges. They must be permuted correctly, however.<br />
* Step 2: Orient the first layer and solve the last 3 edges in one algorithm. There are about 18 algorithms total. <br />
<br />
== Tips and Tricks ==<br />
=== Lookahead ===<br />
=== Turning speed ===<br />
'''Grip shifts:''' A good way to increase your turning speed is to optimise your algoritms so you can execute them using as few grip shifts as possible, <br />
<br />
:'''Example:''' Take the eight turn alg that orients two edges (here FR and FL), a common case for most methods, normally it is notated something like R' L R L' U L' U' L but using the [[Pyraminx#Extensions to the notation:|extended notation]] that allows face twists as well as tip turns it can be notated and executed like R' L R r' R L' R' r and it gives only one grip shift and no orientations.<br />
<br />
'''Triggers:''' Another way to increase the speed is to use [[trigger]]s. (L R') is possibly the easiest trigger you can do: turn L about 30% of the turn and then place your right thumb on top of the edge that now shows its corner sticking out of the F-face. Push the edge using the thumb down to the face compleating th L turn and from there keep pushing until also the R' is done. After some practice you can actually do the whole trigger witout pre-turning the L tip, just place you thumb at the proper place on the edge and go away, two turns in one!<br />
<br />
To do the four turn 3-cycle LL edges (L R') (L' R) then do the first part as above and the second trigger (L' R) in the same manner but now do 30% L' and then the right thumb under the edge that comes out of the D-face and then push all the way up.<br />
<br />
'''Alternative style:'''<br />
An alternative style is to hold the whole pyraminx in one hand (left) and only use that hand for U layer triggers. Do everything else with the other hand as you would with a 3x3x3 cube.<br />
<br />
== External links ==<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=20494 Pyraminx method names]<br />
* YouTube: [http://www.youtube.com/watch?v=74zFmYtSfew How to solve a Pyraminx] (Corners First Method)<br />
* YouTube: [http://www.youtube.com/watch?v=Oio3ZmPDv0g How to Solve a Tetraminx or Pyraminx] (Beginners Method)<br />
* [http://www.cubewhiz.com/pyraminx.php Bob Burton Method] (Beginners Method)<br />
* Last 4 Edges Algorithms: [http://www.mzrg.com/rubik/solving/pyraminx/index.html Solution to the Pyraminx]<br />
* FFL Algorithms: [http://sites.google.com/site/philcuber/pyraminx FFL Pyraminx Algs]<br />
*FP algoorithms: [https://docs.google.com/document/d/1RGjDVLQuxvb96nZqz0-HTngVcXwSsZOTXXBIlhkDCI4/edit?usp=sharing]<br />
[[Category:Pyraminx]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Category:Pyraminx_methods&diff=29763Category:Pyraminx methods2016-12-18T17:57:49Z<p>JoshJumble: </p>
<hr />
<div>:''[[:Category:Pyraminx methods]]''<br />
<br />
This page describes different methods to speedsolve the [[Pyraminx]].<br />
<br />
When speedsolving the Pyraminx the method used does not matter as much as it does on other puzzles - an intermediate method is almost always good enough to get fast times. This is a very quick puzzle which isn't hard to solve efficiently, so the most important things to practice are [[Pyraminx methods#Lookahead|lookahead]] and [[Pyraminx methods#Turning speed|turning speed]].<br />
<br />
Some of the descriptions here use an extended notation, see [[Pyraminx notation]] for an explanation of the system.<br />
<br />
==Beginner Methods==<br />
<br />
This method is recommended mainly to people who just want to solve the Pyraminx, although the puzzle isn't hard to figure out yourself. You can still go from a total beginner to under 30 seconds in about an hour with this method:<br />
<br />
* Step 1: Orient the four corners and their tips. They don't move, so this shouldn't require any thought.<br />
* Step 2: Use R' L R L' and L R' L' R to place the edges. These algorithms will move exactly three edges around, so just keep trying until you are done.<br />
<br />
==Intermediate Methods==<br />
<br />
Intermediate methods can easily give you an average of less than 10 seconds. It doesn't matter when the tips are solved, so they are not included in the listed steps.<br />
<br />
===Keyhole===<br />
<br />
* Step 1: Solve two edges around a center.<br />
* Step 2: Use the extra edge slot, the "keyhole", to solve the centers of the last layer (the layer opposite that center).<br />
* Step 3: Solve the edge that belongs in the keyhole. Algorithms can be found [[Pyraminx algorithms#Last edge on first tip:|here]].<br />
* Step 4: Solves the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Layer By Layer===<br />
<br />
* Step 1: Orient three of the corners. They will share a color; try to simultaneously place as many of the edges of that layer as you can.<br />
* Step 2: Finish the layer by inserting the remaining edges with RUR'-type insertions. Sometimes there are special tricks you can do in this step if you end up with edges that are already in the layer but in the wrong place or misoriented.<br />
* Step 3: Solve the last layer in one step. There are 5 possible algorithms which can be found [[Pyraminx algorithms#Last Layer algorithms:|here]].<br />
<br />
==Advanced Methods==<br />
<br />
There are some advanced methods for the Pyraminx, and although they are not necessary to get very fast times, they could provide a boost to the serious solver. They are more efficient than intermediate methods but require more memorization or have harder recognition, and thus will take much more time to master. Also, just like in the beginner and intermediate methods, it doesn't matter when you solve the tips, so they are not included in the listed steps<br />
<br />
===L4E===<br />
L4E stands for Last 4 Edges. It is named after the alg set used in the final step, which is also called L4E.<br />
* Step 1: Solve all of the corners and two adjacent edges. With practice this can be 1-looked in inspection.<br />
* Step 2: Finish the last 4 edges in one step. There are about 70 algs for this, but this step can also be done intuitively.<br />
<br />
===1-Flip===<br />
<br />
* Step 1: Solve two edges around a center, and put the third one in backwards.<br />
* Step 2: Solve the centers and the flipped edge in one step.<br />
* Step 3: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Oka===<br />
* Step 1: Solve one edge around a center, and insert another edge oriented correctly, but in the wrong spot.<br />
* Step 2: Use the extra edge slot, just like in Keyhole, to solve the centers.<br />
* Step 3: Solve the incorrectly flipped edge and the keyhole in one step.<br />
* Step 4: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Nutella===<br />
* Step 1: Solve one edge around a center, and insert the two others in their opposite positions and orientatation.<br />
* Step 2: Solve the centers and those two edges with one algorithm.<br />
* Step 3: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===WO===<br />
WO stands for Wedel-Odder, which was named after the creators of the method.<br />
* Step 1: Solve all the three edges around a single center, forming a "top".<br />
* Step 2: Use one algorithm to solve the centers while preserving the top.<br />
* Step 3: Solve the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Petrus===<br />
<br />
* Step 1: Create a 'block' by matching one edge to the two adjacent corners.<br />
* Step 2: Orient the remaining edges, [[Petrus]]-style, so that they can all be solved using only U and R turns.<br />
* Step 3: Finish all of the edges using only U and R turns.<br />
<br />
===FP===<br />
FP stands for Fan's Pyraminx Method or Face-Permute. The idea is similar to Ortega/Varasano for the 2x2x2 cube. <br />
<br />
* Step 1: Make one face. Nothing has to be permuted properly. This can be done in about 3-7 moves usually. It should be possible to easily see this from inspection. The EP of the bottom layer can be determined, making the recognition of the 2nd step extremely easy.<br />
* Step 2: Permute everything. This can be done in about 6-8 moves usually. There are 20 algorithms for this step.<br />
<br />
===FFL===<br />
FFL stands for Flipped First Layer, and is an type of Layer-by-Layer Pyraminx method. It can be considered a sort-of "opposite" to the FP method, as you focus only on the permutation of the edges rather than the orientation of them. <br />
<br />
There are 3 subsets of the FFL method: 1FFL, 2FFL, and 3FFL; where one, two, or all edges are disoriented respectively.<br />
<br />
* Step 1: Solve one layer ignoring orientation of the edges. They must be permuted correctly, however.<br />
* Step 2: Orient the first layer and solve the last 3 edges in one algorithm. There are about 18 algorithms total. <br />
<br />
== Tips and Tricks ==<br />
=== Lookahead ===<br />
=== Turning speed ===<br />
'''Grip shifts:''' A good way to increase your turning speed is to optimise your algoritms so you can execute them using as few grip shifts as possible, <br />
<br />
:'''Example:''' Take the eight turn alg that orients two edges (here FR and FL), a common case for most methods, normally it is notated something like R' L R L' U L' U' L but using the [[Pyraminx#Extensions to the notation:|extended notation]] that allows face twists as well as tip turns it can be notated and executed like R' L R r' R L' R' r and it gives only one grip shift and no orientations.<br />
<br />
'''Triggers:''' Another way to increase the speed is to use [[trigger]]s. (L R') is possibly the easiest trigger you can do: turn L about 30% of the turn and then place your right thumb on top of the edge that now shows its corner sticking out of the F-face. Push the edge using the thumb down to the face compleating th L turn and from there keep pushing until also the R' is done. After some practice you can actually do the whole trigger witout pre-turning the L tip, just place you thumb at the proper place on the edge and go away, two turns in one!<br />
<br />
To do the four turn 3-cycle LL edges (L R') (L' R) then do the first part as above and the second trigger (L' R) in the same manner but now do 30% L' and then the right thumb under the edge that comes out of the D-face and then push all the way up.<br />
<br />
'''Alternative style:'''<br />
An alternative style is to hold the whole pyraminx in one hand (left) and only use that hand for U layer triggers. Do everything else with the other hand as you would with a 3x3x3 cube.<br />
<br />
== External links ==<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=20494 Pyraminx method names]<br />
* YouTube: [http://www.youtube.com/watch?v=74zFmYtSfew How to solve a Pyraminx] (Corners First Method)<br />
* YouTube: [http://www.youtube.com/watch?v=Oio3ZmPDv0g How to Solve a Tetraminx or Pyraminx] (Beginners Method)<br />
* [http://www.cubewhiz.com/pyraminx.php Bob Burton Method] (Beginners Method)<br />
* Last 4 Edges Algorithms: [http://www.mzrg.com/rubik/solving/pyraminx/index.html Solution to the Pyraminx]<br />
* FFL Algorithms: [http://sites.google.com/site/philcuber/pyraminx FFL Pyraminx Algs]<br />
<br />
[[Category:Pyraminx]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=QiYi&diff=29762QiYi2016-12-18T17:24:05Z<p>JoshJumble: </p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=QiYi MoFangGe<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2013-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://qiyitoys.net/<br />
|PRODUCTS=QiYi Cavs 2x2, QiYi Thunderclap 3x3, QiYi WuQue 4x4, QiYi WuShuang 5x5, QiYi WuHua 6x6, QiYi Square-1, and others<br />
}}<br />
<br />
'''QiYi''' (Chinese: 奇艺), also known as '''MoFangGe''' (Chinese: 魔方格) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== QiYi Cavs 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== QiYi Bullfight ====<br />
<br />
The QiYi Bullfight is known for the controversy involving this and the Newisland Phoenix. Newisland got ahold of QiYi's plans of the Bullfight, and made their own version and called it the Phoenix. The Bullfight's release came after the Phoenix did, so for a while, many people thought that QiYi had re-branded the Newisland Phoenix. However, Newisland later came clean and admitted that the Phoenix was indeed a knockoff of the Bullfight.<br />
<br />
==== QiYi Thunderclap ====<br />
<br />
The QiYi Thunderclap is an improved version of the Bullfight, and many still use it as their main. It is known for its relatively low price ($9.00) and amazing performance.<br />
<br />
It is also worth noting that Newisland re-branded the Thunderclap as well, calling their version the Lightning.<br />
<br />
==== QiYi Sail ====<br />
<br />
==== QiYi Thunderclap V2 ====<br />
<br />
==== QiYi Big Sail ====<br />
<br />
The QiYi Big Sail 3x3 is a 6.8 cm 3x3 version of their budget 3x3, the Sail.<br />
<br />
=== 4x4 ===<br />
<br />
==== QiYi Storm 4x4 ====<br />
<br />
==== QiYi Sail 4x4 ====<br />
<br />
==== QiYi WuQue 4x4 ====<br />
<br />
=== 5x5 ===<br />
<br />
==== QiYi WuShuang 5x5 ====<br />
<br />
=== 6x6 ===<br />
<br />
==== QiYi WuHua 6x6 ====<br />
<br />
=== Pyraminx ===<br />
<br />
==== QiYi Pyraminx ====<br />
<br />
==== QiYi QiMing Pyraminx ====<br />
<br />
=== Skewb ===<br />
<br />
==== QiYi Skewb ====<br />
<br />
The first ever skewb to 1) have an adjustable elasticity mechanism, and 2) be available in stickerless.<br />
<br />
==== QiYi QiCheng Skewb ====<br />
<br />
=== Square-1 ===<br />
<br />
==== QiYi Square-1 ====<br />
<br />
The QiYi Square-1 is the first ever Square-1 to have a stickerless variant, and is primarily known for absolutely destroying all other Square-1s in terms of quality upon its release.<br />
<br />
=== Non-WCA ===<br />
<br />
==== QiYi Ivy Cube ====<br />
<br />
The QiYi Ivy Cube is what appears to be a Cubominx-type puzzle, but is actually a skewb shape mod.<br />
<br />
== Sub-Brands ==<br />
<br />
=== X-Man Designs ===<br />
<br />
=== TheValk ===</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoFang_JiaoShi&diff=29761MoFang JiaoShi2016-12-18T17:20:20Z<p>JoshJumble: </p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoFang JiaoShi, Cubing Classroom<br />
|PARENT COMPANY=[[Moyu]]<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=2016-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=<br />
|PRODUCTS= MoFang JiaoShi MF2S, MoFang JiaoShi MF5S, MoFang JiaoShi MF7S<br />
}}<br />
<br />
'''MoFang JiaoShi''', (魔方教室) also called '''Cubing Classroom''', is a sub-brand of [[Moyu]]. The brand focuses on making beginner-friendly puzzles. Their products are also considered [[budget cubes]].<br />
<br />
== Products ==<br />
<br />
=== MF2S ===<br />
<br />
=== MF3S ===<br />
<br />
=== MF4S ===<br />
<br />
=== MF5S ===<br />
<br />
=== MF7S ===<br />
<br />
== See Also ==<br />
[[Moyu]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=QiYi&diff=29760QiYi2016-12-18T17:18:18Z<p>JoshJumble: </p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
<br />
'''QiYi''' (Chinese: 奇艺), also known as '''MoFangGe''' (Chinese: 魔方格) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== QiYi Cavs 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== QiYi Bullfight ====<br />
<br />
The QiYi Bullfight is known for the controversy involving this and the Newisland Phoenix. Newisland got ahold of QiYi's plans of the Bullfight, and made their own version and called it the Phoenix. The Bullfight's release came after the Phoenix did, so for a while, many people thought that QiYi had re-branded the Newisland Phoenix. However, Newisland later came clean and admitted that the Phoenix was indeed a knockoff of the Bullfight.<br />
<br />
==== QiYi Thunderclap ====<br />
<br />
The QiYi Thunderclap is an improved version of the Bullfight, and many still use it as their main. It is known for its relatively low price ($9.00) and amazing performance.<br />
<br />
It is also worth noting that Newisland re-branded the Thunderclap as well, calling their version the Lightning.<br />
<br />
==== QiYi Sail ====<br />
<br />
==== QiYi Thunderclap V2 ====<br />
<br />
==== QiYi Big Sail ====<br />
<br />
The QiYi Big Sail 3x3 is a 6.8 cm 3x3 version of their budget 3x3, the Sail.<br />
<br />
=== 4x4 ===<br />
<br />
==== QiYi Storm 4x4 ====<br />
<br />
==== QiYi Sail 4x4 ====<br />
<br />
==== QiYi WuQue 4x4 ====<br />
<br />
=== 5x5 ===<br />
<br />
==== QiYi WuShuang 5x5 ====<br />
<br />
=== 6x6 ===<br />
<br />
==== QiYi WuHua 6x6 ====<br />
<br />
=== Pyraminx ===<br />
<br />
==== QiYi Pyraminx ====<br />
<br />
==== QiYi QiMing Pyraminx ====<br />
<br />
=== Skewb ===<br />
<br />
==== QiYi Skewb ====<br />
<br />
The first ever skewb to 1) have an adjustable elasticity mechanism, and 2) be available in stickerless.<br />
<br />
==== QiYi QiCheng Skewb ====<br />
<br />
=== Square-1 ===<br />
<br />
==== QiYi Square-1 ====<br />
<br />
The QiYi Square-1 is the first ever Square-1 to have a stickerless variant, and is primarily known for absolutely destroying all other Square-1s in terms of quality upon its release.<br />
<br />
=== Non-WCA ===<br />
<br />
==== QiYi Ivy Cube ====<br />
<br />
The QiYi Ivy Cube is what appears to be a Cubominx-type puzzle, but is actually a skewb shape mod.<br />
<br />
== Sub-Brands ==<br />
<br />
=== X-Man Designs ===<br />
<br />
=== TheValk ===</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=29759MoYu2016-12-18T17:14:55Z<p>JoshJumble: </p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=?-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, and others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water.The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang 5x5 GT ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular [[YuXin 5x5]]. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang 5x5 GTS ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi 6x6 GTS ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu 7x7 GT ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=29758MoYu2016-12-18T17:14:31Z<p>JoshJumble: </p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=?-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=http://moyucube.com/<br />
|PRODUCTS=MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu AoSu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, andothers<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== MoYu LingPo 2x2 ====<br />
<br />
==== MoYu TangPo 2x2 ====<br />
<br />
==== MoYu WeiPo 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water.The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
=== 4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang 5x5 GT ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular [[YuXin 5x5]]. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang 5x5 GTS ====<br />
<br />
=== 6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi 6x6 GTS ====<br />
<br />
=== 7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu 7x7 GT ====<br />
<br />
A cubic version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=QiYi&diff=29757QiYi2016-12-18T17:06:55Z<p>JoshJumble: </p>
<hr />
<div>'''QiYi''' (Chinese: 奇艺) is a Chinese toy company that manufactures speedcubes under the brand "MoFangGe".<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== QiYi Cavs 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== QiYi Bullfight ====<br />
<br />
The QiYi Bullfight is known for the controversy involving this and the Newisland Phoenix. Newisland got ahold of QiYi's plans of the Bullfight, and made their own version and called it the Phoenix. The Bullfight's release came after the Phoenix did, so for a while, many people thought that QiYi had re-branded the Newisland Phoenix. However, Newisland later came clean and admitted that the Phoenix was indeed a knockoff of the Bullfight.<br />
<br />
==== QiYi Thunderclap ====<br />
<br />
The QiYi Thunderclap is an improved version of the Bullfight, and many still use it as their main. It is known for its relatively low price ($9.00) and amazing performance.<br />
<br />
It is also worth noting that Newisland re-branded the Thunderclap as well, calling their version the Lightning.<br />
<br />
==== QiYi Sail ====<br />
<br />
==== QiYi Thunderclap V2 ====<br />
<br />
==== QiYi Big Sail ====<br />
<br />
The QiYi Big Sail 3x3 is a 6.8 cm 3x3 version of their budget 3x3, the Sail.<br />
<br />
=== 4x4 ===<br />
<br />
==== QiYi Storm 4x4 ====<br />
<br />
==== QiYi Sail 4x4 ====<br />
<br />
==== QiYi WuQue 4x4 ====<br />
<br />
=== 5x5 ===<br />
<br />
==== QiYi WuShuang 5x5 ====<br />
<br />
=== 6x6 ===<br />
<br />
==== QiYi WuHua 6x6 ====<br />
<br />
=== Pyraminx ===<br />
<br />
==== QiYi Pyraminx ====<br />
<br />
=== Skewb ===<br />
<br />
==== QiYi Skewb ====<br />
<br />
The first ever skewb to 1) have an adjustable elasticity mechanism, and 2) be available in stickerless.<br />
<br />
==== QiYi QiCheng Skewb ====<br />
<br />
=== Square-1 ===<br />
<br />
==== QiYi Square-1 ====<br />
<br />
The QiYi Square-1 is the first ever Square-1 to have a stickerless variant, and is primarily known for absolutely destroying all other Square-1s in terms of quality upon its release.<br />
<br />
== Sub-Brands ==<br />
<br />
=== X-Man Designs ===<br />
<br />
=== TheValk ===</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=QiYi&diff=29756QiYi2016-12-18T17:03:23Z<p>JoshJumble: </p>
<hr />
<div>'''QiYi''' (Chinese: 奇艺) is a Chinese toy company that manufactures speedcubes under the brand "MoFangGe".<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== QiYi Cavs 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== QiYi Bullfight ====<br />
<br />
The QiYi Bullfight is known for the controversy involving this and the Newisland Phoenix. Newisland got ahold of QiYi's plans of the Bullfight, and made their own version and called it the Phoenix. The Bullfight's release came after the Phoenix did, so for a while, many people thought that QiYi had re-branded the Newisland Phoenix. However, Newisland later came clean and admitted that the Phoenix was indeed a knockoff of the Bullfight.<br />
<br />
==== QiYi Thunderclap ====<br />
<br />
The QiYi Thunderclap is an improved version of the Bullfight, and many still use it as their main. It is known for its relatively low price ($9.00) and amazing performance.<br />
<br />
It is also worth noting that Newisland re-branded the Thunderclap as well, calling their version the Lightning.<br />
<br />
==== QiYi Sail ====<br />
<br />
==== QiYi Thunderclap V2 ====<br />
<br />
=== 4x4 ===<br />
<br />
==== QiYi WuQue 4x4 ====<br />
<br />
=== 5x5 ===<br />
<br />
==== QiYi WuShuang 5x5 ====<br />
<br />
=== 6x6 ===<br />
<br />
==== QiYi WuHua 6x6 ====<br />
<br />
=== Pyraminx ===<br />
<br />
==== QiYi Pyraminx ====<br />
<br />
=== Skewb ===<br />
<br />
==== QiYi Skewb ====<br />
<br />
The first ever skewb to 1) have an adjustable elasticity mechanism, and 2) be available in stickerless.<br />
<br />
=== Square-1 ===<br />
<br />
==== QiYi Square-1 ====<br />
<br />
The QiYi Square-1 is the first ever Square-1 to have a stickerless variant, and is primarily known for absolutely destroying all other Square-1s in terms of quality upon its release.<br />
<br />
== Sub-Brands ==<br />
<br />
=== X-Man Designs ===<br />
<br />
=== TheValk ===</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=QiYi&diff=29755QiYi2016-12-18T17:02:29Z<p>JoshJumble: </p>
<hr />
<div>'''QiYi''' (Chinese: 奇艺) is a Chinese toy company that manufactures speedcubes under the brand "MoFangGe".<br />
<br />
== Products ==<br />
<br />
=== 2x2 ===<br />
<br />
==== QiYi Cavs 2x2 ====<br />
<br />
=== 3x3 ===<br />
<br />
==== QiYi Bullfight ====<br />
<br />
The QiYi Bullfight is known for the controversy involving this and the Newisland Phoenix. Newisland got ahold of QiYi's plans of the Bullfight, and made their own version and called it the Phoenix. The Bullfight's release came after the Phoenix did, so for a while, many people thought that QiYi had re-branded the Newisland Phoenix. However, Newisland later came clean and admitted that the Phoenix was indeed a knockoff of the Bullfight.<br />
<br />
==== QiYi Thunderclap ====<br />
<br />
The QiYi Thunderclap is an improved version of the Bullfight, and many still use it as their main. It is known for its relatively low price ($9.00) and amazing performance.<br />
<br />
It is also worth noting that Newisland re-branded the Thunderclap as well, calling their version the Lightning.<br />
<br />
==== QiYi Sail ====<br />
<br />
==== QiYi Thunderclap V2 ====<br />
<br />
=== 4x4 ===<br />
<br />
==== QiYi WuQue ====<br />
<br />
=== 5x5 ===<br />
<br />
==== QiYi WuShuang ====<br />
<br />
=== 6x6 ===<br />
<br />
==== QiYi WuHua ====<br />
<br />
=== Pyraminx ===<br />
<br />
==== QiYi Pyraminx ====<br />
<br />
=== Skewb ===<br />
<br />
==== QiYi Skewb ====<br />
<br />
The first ever skewb to 1) have an adjustable elasticity mechanism, and 2) be available in stickerless.<br />
<br />
=== Square-1 ===<br />
<br />
==== QiYi Square-1 ====<br />
<br />
The QiYi Square-1 is the first ever Square-1 to have a stickerless variant, and is primarily known for absolutely destroying all other Square-1s in terms of quality upon its release.<br />
<br />
== Sub-Brands ==<br />
<br />
=== X-Man Designs ===<br />
<br />
=== TheValk ===</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=QiYi&diff=29754QiYi2016-12-18T16:47:06Z<p>JoshJumble: Created page with "'''QiYi''' (Chinese: 奇艺) is a Chinese toy company that manufactures speedcubes under the brand "MoFangGe"."</p>
<hr />
<div>'''QiYi''' (Chinese: 奇艺) is a Chinese toy company that manufactures speedcubes under the brand "MoFangGe".</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=29753MoYu2016-12-18T16:44:48Z<p>JoshJumble: </p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=?-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=<br />
|PRODUCTS=MoYu LingPo 2x2, MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu Aosu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, others<br />
}}<br />
<br />
'''MoYu''' (Chinese: 魔域) is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2x2 ===<br />
<br />
==== MoYu LingPo ====<br />
<br />
==== MoYu TangPo ====<br />
<br />
==== MoYu WeiPo ====<br />
<br />
=== 3x3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water.The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
=== 4x4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang 5x5 GT ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular [[YuXin 5x5]]. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang 5x5 GTS ====<br />
<br />
=== 6x6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi 6x6 GTS ====<br />
<br />
=== 7x7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu 7x7 GT ====<br />
<br />
A flat-faced version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=29752MoYu2016-12-18T16:43:54Z<p>JoshJumble: </p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=?-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=<br />
|PRODUCTS=MoYu LingPo 2x2, MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu Aosu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, others<br />
}}<br />
<br />
'''MoYu''' (also called '''Moyu''') is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2x2 ===<br />
<br />
==== MoYu LingPo ====<br />
<br />
==== MoYu TangPo ====<br />
<br />
==== MoYu WeiPo ====<br />
<br />
=== 3x3x3 ===<br />
<br />
==== MoYu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== MoYu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== MoYu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water.The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] on a would-be world record due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
=== 4x4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang 5x5 GT ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular [[YuXin 5x5]]. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang 5x5 GTS ====<br />
<br />
=== 6x6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi 6x6 GTS ====<br />
<br />
=== 7x7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu 7x7 GT ====<br />
<br />
A flat-faced version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=MoYu&diff=29751MoYu2016-12-18T16:41:48Z<p>JoshJumble: /* MoHuanShouSu */</p>
<hr />
<div>{{Perhaps Outdated|reason=since new cubes/products may be released}}<br />
{{Manufacturer<br />
|NAME=MoYu<br />
|LOGO=<br />
|LOCATION=China<br />
|YEARSACTIVE=?-present<br />
|AREASSERVED=Worldwide<br />
|WEBSITE=<br />
|PRODUCTS=MoYu LingPo 2x2, MoYu WeiPo 2x2, MoYu AoLong V2, MoYu WeiLong GTS, MoYu Aosu 4x4, MoYu WeiChuang 5x5 GTS, MoYu WeiShi 6x6 GTS, MoYu 13x13, others<br />
}}<br />
<br />
'''MoYu''' (also called '''Moyu''') is a Chinese cube manufacturer.<br />
<br />
== Products ==<br />
<br />
=== 2x2x2 ===<br />
<br />
=== 3x3x3 ===<br />
<br />
==== Moyu HuanYing ====<br />
<br />
The MoYu HuanYing is known for having a minimal plastic feel with nothing but the frame of the cube’s interior design. The minimal plastic makes the cube much lighter than it’s competitors, but also makes a lot of noise when speed solving. MoYu took the torpedo design and flattened out the piece, which is very different from the common torpedo structure. The stickers it came with are very bright, usually cubes come with very dull stickers but this one doesn't, they're very good quality. It literally never ever pops. But if you handle it harshly the corners can twist accidentally. Overall it's a great speedcube, a bit noisy.<br />
<br />
The interior design is very interesting. Upon first look, the cube looks no different than any other cube, but the inside has very little plastic except of what is only necessary for the cube to function. This causes the cube to be very lightweight and have less friction when turning the cube.<br />
<br />
The edge pieces have a bit of a simplistic look up until you get to the very end of the piece. The lip on the edge piece has a nice curve that compliments the corner pieces very well. MoYu seems to have also changed the torpedo on the HuanYing. This “flattened” out torpedo hugs the edge pieces to the corner pieces very well, and seems to reduce the popping significantly. An issue with this is that the cube locks up more since there is no breathing room in the torpedos.<br />
<br />
The corner pieces do not show much differences than that of other cubes. It isn’t elongated like the Dayan series, but instead has a distance that seems to have the corner piece “hug” the rest of the cube. Like the edges, there is little breathing room which reduces popping but causes lock-ups.<br />
<br />
==== Moyu WeiLong ====<br />
<br />
The WeiLong was created after the HuanYing, and with good reason. The HuanYing had some good qualities about it; but like any new cubing company, it is their first cube, and the first cube is never the best.<br />
<br />
Understanding what could be better, MoYu took what cubers liked and made it better; while they took what others didn’t like and did their best to fix them. This would include keeping the squished torpedo, adding more plastic to the interior corner pieces, and making the corner cutting even better.<br />
<br />
The WeiLong resulted in a fuller cube with less clicks, and fewer lock ups while maintaining quick rotations, great corner cutting, and added stability to keep it all together.<br />
<br />
The MoYu WeiLong was a cube that MoYu needed to continue their fame as a brand, and they did just that. The WeiLong has all the great qualities that every cuber looks for, but with the special touch that MoYu brings to make themselves different from every other speed cubing company out there.<br />
<br />
What will make the WeiLong stand out compared to the HuanYing is the enclosed corner pieces as I’ve mentioned before, but they also enlarged the corner shaft to help it hug the edges and center pieces a bit more. The size of the end of the corner piece is smaller to make room for the edge pieces.<br />
<br />
The edges are another story as well. Instead of keeping the edge straight until it gets to the torpedo, they added another “torpedo” effect. This effect has the edge stick out near the center that again hugs the center and corner pieces. The actual torpedo is thick and the edge that holds to the center is short to allow more room for the other pieces.<br />
<br />
The centers have a lip to supply a more secure anchor for the pieces to hold on to, and a long core piece as a whole which gives a more stable cube and less movement during turns and cuts.<br />
<br />
==== Moyu WeiLong V2 ====<br />
<br />
The MoYu WeiLong V2 is the second revision of the tremendously popular MoYu WeiLong. The most notable change is the way in which the pieces are put together. Other than this, the mechanism remains largely unchanged.<br />
<br />
==== MoYu AoLong ====<br />
<br />
Out of the box, it is very dry, and not unlike a WeiLong until you test out the corner cutting. The corner cutting is fantastic, with an easy 1 1/2 cubies, and 3/4 reverse. After breaking it in and lubing it, the corner cutting becomes much easier, and better, the dry feeling goes away a little (it’s still a little noisy), and it becomes very fast, though it is very easily gummed up by anything wrong, like excess lube, cube dust or water.The stickers are very, very durable.<br />
<br />
==== MoYu LiYing ====<br />
<br />
==== MoYu DianMa ====<br />
<br />
==== MoYu AoLong V2 ====<br />
<br />
The MoYu AoLong V2 is an updated version of the original MoYu AoLong. It was intended to reduce corner twists after [[Feliks Zemdegs]] received a [[DNF]] due to a corner twist.<br />
<br />
==== MoYu HuaLong ====<br />
<br />
==== MoYu TangLong ====<br />
<br />
==== MoYu AoLong GT ====<br />
<br />
==== MoYu WeiLong GTS ====<br />
<br />
=== 4x4x4 ===<br />
<br />
==== MoYu WeiSu 4x4 ====<br />
<br />
==== MoYu AoSu 4x4 ====<br />
<br />
==== Mini MoYu AoSu 4x4 ====<br />
<br />
The MoYu Mini AoSu is a smaller version of the MoYu Aosu.<br />
<br />
=== 5x5x5 ===<br />
<br />
==== MoYu AoChuang 5x5 ====<br />
<br />
==== MoYu HuaChuang 5x5 ====<br />
<br />
==== MoYu BoChuang 5x5 GT ====<br />
<br />
The MoYu BoChuang 5x5 GT was released in 2016 to compete with the popular [[YuXin 5x5]]. It is fast and smooth, with corner-cutting of about one and a half pieces forward, and a half of a piece reverse.<br />
<br />
==== MoYu WeiChuang 5x5 GTS ====<br />
<br />
=== 6x6x6 ===<br />
<br />
==== MoYu AoShi 6x6 ====<br />
<br />
==== MoYu WeiShi 6x6 GTS ====<br />
<br />
=== 7x7x7 ===<br />
<br />
==== MoYu AoFu 7x7 ====<br />
<br />
==== MoYu Cubic AoFu 7x7 GT ====<br />
<br />
A flat-faced version of the AoFu.<br />
<br />
=== Pyraminx ===<br />
<br />
==== MoYu Pyraminx ====<br />
<br />
==== MoYu Magnetic Pyraminx ====<br />
<br />
The first mass-produced puzzle to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Skewb ===<br />
<br />
==== MoYu Skewb ====<br />
<br />
==== MoYu Magnetic Skewb ====<br />
<br />
The first skewb to use a magnetic alignment system rather than the traditional ball bearing system.<br />
<br />
=== Square-1 ===<br />
<br />
==== MoYu WeiLong Square-1 ====<br />
<br />
=== Non-WCA ===<br />
<br />
==== MoYu 13x13 ====<br />
<br />
The largest mass-produced NxNxN puzzle, the [[MoYu 13x13]] features a slightly pillowed shape.<br />
<br />
==== MoYu AoSu 4x4 Fisher Cube ====<br />
<br />
A 4x4x4 version of the [[Fisher Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Windmill Cube ====<br />
<br />
A 4x4x4 version of the [[Windmill Cube]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Megamorphix ====<br />
<br />
A 4x4x4 version of the [[Mastermorphix]] [[Shape modification]], built with the mechanism of the MoYu AoSu 4x4.<br />
<br />
==== MoYu AoSu 4x4 Axis Cube ====<br />
<br />
==== MoYu Crazy Fisher Cube ====<br />
<br />
==== MoYu Crazy Windmill Cube ====<br />
<br />
==== MoYu Wheel of Time ====<br />
<br />
== Sub-Brands ==<br />
<br />
MoYu also has several sub-brands.<br />
<br />
=== Cong's Design ===<br />
<br />
=== GuoGuan ===<br />
<br />
=== MoHuan ShouSu ===<br />
<br />
=== SenHuan ===<br />
<br />
=== MoJue ===<br />
<br />
=== MoFang JiaoShi ===<br />
<br />
[[MoFang JiaoShi]], also known as Cubing Classroom, is a sub-brand of MoYu that makes puzzles marketed towards newer solvers.<br />
<br />
== See Also ==<br />
[[YJ]]<br />
<br />
[[Category:Puzzle Manufacturers]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Cong%27s_Design&diff=29750Cong's Design2016-12-18T16:39:55Z<p>JoshJumble: /* Cong's Design MeiChen Skewb */</p>
<hr />
<div>Cong's Design (Chinese: 洋葱设计) is a sub-brand of the popular cube manufacturer [[Moyu]]. This sub-brand was given by Moyu to the designer of the HuanYing and LiYing, Fei Fucong (费付聪), also known as Cong. All of the Cong's Design releases are designed by Cong.<br />
<br />
== Products ==<br />
<br />
=== Cong's Design YueYing 3x3 ===<br />
The YueYing 3x3 is Cong's Design's first ever cube, releasing on Janaury 31, 2015. It is also the third cube in [[Moyu]]'s "Ying" series. <br />
<br />
The YueYing is seen as a LiYing (second cube in the "Ying" series), but with slight modifications and improvements, the most notable being that the corners are squared off in the YueYing. This was most likely done because of the new squared-off corner trend.<br />
<br />
=== Cong's Design MeiYing 3x3 ===<br />
The MeiYing 3x3 is Cong's Design's second 3x3, releasing on May 14, 2015, and being the fourth cube in the "Ying" series.<br />
<br />
The MeiYing is seen as a modified YueYing, similar to how the YueYing is seen as a modified LiYing. The MeiYing has two notable differences from the YueYing. First, the external appearance is incredibly similar to a Gans 356, the difference being that the center pieces aren't quite as rounded. Second, the holes in the corners are much bigger than on the YueYing. Though this may help with reverse corner cutting, it also makes the cube more flimsy than the previous "Ying" 3x3s. Most people aren't bothered by this, but there are some who would still prefer the YueYing over the MeiYing because it is a more solid cube.<br />
<br />
=== Cong's Design MeiYu 4x4===<br />
The MeiYu 4x4 is Cong's Design's first 4x4. The first batch came out on January 12, 2016, however, these cubes were defective, and the center slices performed horribly. Cong's Design released an updated, non-defective MeiYu on March 17, 2016.<br />
<br />
The MeiYu has an odd outer appearance. The corners and edges are squared off, but the centers are quite rounded. This is supposed to make for excellent corner cutting, though this doesn't seem to be the case. Popping also seems to be an issue, and as a result, not many people are impressed with the MeiYu.<br />
<br />
=== Cong's Design MeiChen Skewb ===<br />
The MeiChen skewb is what appears to be an improved version of the original MoYu Skewb. It released on October 17, 2016, more than two years after Moyu released their first skewb.<br />
<br />
The outer appearance is very similar, though the pieces have been rounded off more to help with corner cutting. This skewb is also the second skewb ever to have both an adjustable elasticity system and a stickerless variant.</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Cong%27s_Design&diff=29749Cong's Design2016-12-18T16:38:16Z<p>JoshJumble: </p>
<hr />
<div>Cong's Design (Chinese: 洋葱设计) is a sub-brand of the popular cube manufacturer [[Moyu]]. This sub-brand was given by Moyu to the designer of the HuanYing and LiYing, Fei Fucong (费付聪), also known as Cong. All of the Cong's Design releases are designed by Cong.<br />
<br />
== Products ==<br />
<br />
=== Cong's Design YueYing 3x3 ===<br />
The YueYing 3x3 is Cong's Design's first ever cube, releasing on Janaury 31, 2015. It is also the third cube in [[Moyu]]'s "Ying" series. <br />
<br />
The YueYing is seen as a LiYing (second cube in the "Ying" series), but with slight modifications and improvements, the most notable being that the corners are squared off in the YueYing. This was most likely done because of the new squared-off corner trend.<br />
<br />
=== Cong's Design MeiYing 3x3 ===<br />
The MeiYing 3x3 is Cong's Design's second 3x3, releasing on May 14, 2015, and being the fourth cube in the "Ying" series.<br />
<br />
The MeiYing is seen as a modified YueYing, similar to how the YueYing is seen as a modified LiYing. The MeiYing has two notable differences from the YueYing. First, the external appearance is incredibly similar to a Gans 356, the difference being that the center pieces aren't quite as rounded. Second, the holes in the corners are much bigger than on the YueYing. Though this may help with reverse corner cutting, it also makes the cube more flimsy than the previous "Ying" 3x3s. Most people aren't bothered by this, but there are some who would still prefer the YueYing over the MeiYing because it is a more solid cube.<br />
<br />
=== Cong's Design MeiYu 4x4===<br />
The MeiYu 4x4 is Cong's Design's first 4x4. The first batch came out on January 12, 2016, however, these cubes were defective, and the center slices performed horribly. Cong's Design released an updated, non-defective MeiYu on March 17, 2016.<br />
<br />
The MeiYu has an odd outer appearance. The corners and edges are squared off, but the centers are quite rounded. This is supposed to make for excellent corner cutting, though this doesn't seem to be the case. Popping also seems to be an issue, and as a result, not many people are impressed with the MeiYu.<br />
<br />
=== Cong's Design MeiChen Skewb ===<br />
The MeiChen skewb is what appears to be an improved version of the original MoYu Skewb. The outer appearance is very similar, though the pieces have been rounded off more to help with corner cutting.<br />
<br />
This skewb is also the second skewb ever to have both an adjustable elasticity system and a stickerless variant.</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=List_of_Unofficial_World_Records&diff=29034List of Unofficial World Records2016-07-05T14:07:13Z<p>JoshJumble: /* Other */</p>
<hr />
<div>This is a list of '''Unofficial World Records''' (abbreviated as '''UWR'''). An unofficial world record is a [[world record]] which has not been done in a [[WCA]] competition. Note that these are decided by general consensus, and are not in any way officially sanctioned. An older and less up-to-date unofficial world record list can be found at [http://speedcubing.com speedcubing.com].<br />
<br />
For official records, see [[List of World Records]].<br />
<br />
== Official NxNxN events ==<br />
{| class="wikitable"<br />
|-<br />
! Event<br />
! Format<br />
! Result<br />
! Name<br />
! Country<br />
! Result Details<br />
! Videos<br />
! Discussion<br />
|-<br />
| rowspan="4" | 2x2x2<br />
| avg5<br />
| 1.019<br />
| Basil Herold<br />
| Switzerland<br />
| (2.277) 1.157 0.872 1.028 (0.783)<br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread/page5768] <br />
|-<br />
| avg12<br />
| 1.27<br />
| Martin Vædele Egdal<br />
| Denmark<br />
| <br />
| <br />
| <br />
|-<br />
| avg50<br />
| 1.46<br />
| [[Martin Vædele Egdal]]<br />
| [[Denmark ]]<br />
|<br />
|<br />
| <br />
|-<br />
| avg100<br />
| 1.50<br />
| [[Martin Vædele Egdal]]<br />
| [[Denmark]]<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="4" | 3x3x3<br />
|avg5<br />
| 5.27<br />
| [[Feliks Zemdegs]]<br />
| Australia <br />
| (6.53), 5.37, (4.93), 5.11, 5.34<br />
|<br />
|<br />
|-<br />
| avg12<br />
| 5.84<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
| (4.90), 6.81, 5.81, (8.31), 5.66, 5.47, 6.70, 5.12, 5.30, 5.25, 6.84, 5.45<br />
|<br />
| <br />
|-<br />
| avg50<br />
| 6.34<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
| 5.91, 5.94, 5.66, 7.10, 6.44, 5.82, 5.81, 5.88, 6.94, 6.95, 5.49, 5.98, 7.41, (4.67), 6.85, 7.23, 5.52, 5.89, 5.69, 5.98, 5.78, 7.46, 7.59, 5.49, 6.95, 5.91, 6.13, 5.77, (9.32), 7.18, (4.95), 7.85, 5.47, (8.02), 5.39, 6.76, 5.64, 7.20, 5.62, 5.41, 6.67, 6.85, 6.59, 6.12, 6.35, (8.03), (5.38), 7.74, 7.13, 5.48<br />
|<br />
| <br />
|-<br />
| avg100<br />
| 6.50<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
| 5.91, 5.94, 5.66, 7.10, 6.44, 5.82, 5.81, 5.88, 6.94, 6.95, 5.49, 5.98, 7.41, (4.67), 6.85, 7.23, 5.52, 5.89, 5.69, 5.98, 5.78, 7.46, 7.59, 5.49, 6.95, 5.91, 6.13, 5.77, (9.32), 7.18, (4.95), 7.85, 5.47, 8.02, 5.39, 6.76, 5.64, 7.20, 5.62, 5.41, 6.67, 6.85, 6.59, 6.12, 6.35, 8.03, (5.38), 7.74, 7.13, 5.48, 6.14, 7.21, 5.89, 6.31, 5.74, 6.72, 6.73, 6.20, 7.28, (9.76), 7.07, 6.95, 5.99, 6.86, 5.61, 7.31, 5.79, 7.15, 6.46, 7.20, 7.39, 6.32, 7.40, 7.69, 7.58, (9.35), 6.25, 6.00, 7.34, (5.17), 7.00, 6.04, 6.20, (9.56), 7.20, 7.61, 6.39, 6.59, 7.04, 5.43, 5.81, 5.95, 6.13, 6.24, 6.49, (5.38), 6.66, 7.02, 5.96, (8.68) (31/10/15)<br />
| <br />
| <br />
|-<br />
| rowspan="4" | 3x3x3 One-handed<br />
| single<br />
| 5.85<br />
| Kirill Litvinov<br />
| Russia<br />
| F2 R2 D' L2 D' B2 L2 D2 F2 U' L2 U' L R' F L' D' U' F' U F<br />
| [https://youtu.be/rZeDu46hYdI 5.85 Rubik's cube one-handed world record (unofficial)]<br />
| <br />
|-<br />
| avg5<br />
| 9.58<br />
| [[Michał Pleskowicz]]<br />
| Poland<br />
|(12.57), (9.12), 9.74, 9.37, 9.62 <br />
| <br />
| <br />
|-<br />
| avg12<br />
| 10.26<br />
| [[Antoine Cantin]]<br />
| Canada<br />
| 10.27, 9.33, 11.07, 9.09, 10.13, 10.10, 11.41, (8.44), 10.95, 11.00, (12.61), 9.28<br />
| <br />
| <br />
|-<br />
| avg100<br />
| 11.34<br />
| [[Antoine Cantin]]<br />
| Canada<br />
| 10.90, 11.87, 8.99, 10.25, (13.94), 11.24, 10.21, 11.95, 10.31, 12.30, 10.75, 12.72, 11.77, 11.67, 13.73, 12.58, 11.89, 11.96, 11.09, (7.82), 9.60, 11.56, 9.52, 12.87, 11.45, 11.68, 13.37, 11.05, (15.31), 11.45, 12.82, 11.43, 11.35, 12.12, 12.23, 12.14, 11.32, 10.62, 11.81, 11.45, (8.74), (8.65), 12.04, 10.82, 12.28, 10.45, 12.15, 10.86, 11.18, 11.61, 9.23, 10.93, 13.19, 10.63, 12.76, 12.71, (13.86), 10.27, 9.33, 11.07, 9.09, 10.13, 10.10, 11.41, (8.44), 10.95, 11.00, 12.61, 9.28, 10.74, (14.26), 11.27, 11.95, (8.87), 9.00, 11.84, 11.36, 12.47, (17.35+), 11.54, 10.34, 11.26, 11.95, 13.50, 12.76, 10.11, 10.63, 11.41, 13.02, 11.05, 9.77, 10.28, 12.52, 13.09, 11.46, 11.44, 9.97, 10.99, 11.22, 11.38<br />
| <br />
|<br />
|-<br />
| rowspan="4" | 3x3x3 With Feet<br />
| single<br />
| 18.xx<br />
| Henrik Buus Aagard<br />
| Denmark<br />
|<br />
|<br />
|<br />
|-<br />
| avg5<br />
| 26.36<br />
| Jakub Kipa<br />
| Poland<br />
| <br />
| <br />
| <br />
|-<br />
| avg12<br />
| 28.28<br />
| Jakub Kipa<br />
| Poland<br />
| <br />
| <br />
| <br />
|-<br />
| avg100<br />
| 31.66<br />
| Jakub Kipa<br />
| Poland<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="3" | 4x4x4<br />
| single<br />
| 20.31<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
| <br />
|<br />
| <br />
|-<br />
| avg5<br />
| 24.53<br />
| [[Sebastian Weyer]]<br />
| Germany<br />
| <br />
| <br />
| <br />
|-<br />
| avg12<br />
| 26.51<br />
| [[Sebastian Weyer]]<br />
| Germany<br />
| (29.49) 28.14 25.89 (22.97) 27.89 26.19 24.03 27.60 25.20 26.83 27.23 26.12<br />
| <br />
| [http://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=941924&viewfull=1#post941924]<br />
|-<br />
| rowspan="3" | 5x5x5<br />
| single<br />
| 44.29<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
| <br />
| <br />
| <br />
|-<br />
| avg5<br />
| 49.32<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
| 49.28, 51.61, (52.73), 47.08, (46.20)<br />
| <br />
| <br />
|-<br />
| avg12<br />
| 50.94<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
| 47.91, 49.15, 50.17, 55.46, 48.96, 53.86, 48.08, (1:01.79), 52.10, 53.93, 49.75, (47.17)<br />
| <br />
| <br />
|-<br />
| rowspan="3" | 6x6x6<br />
| single<br />
| 1:27.95<br />
| [[Kevin Hays]]<br />
| USA<br />
| PLL Parity<br />
| <br />
| <br />
|-<br />
| mo3<br />
| 1:36.00<br />
| [[Kevin Hays]]<br />
| USA<br />
| 1 parity<br />
| [https://www.youtube.com/watch?v=qgEsuyfU1M4 6x6 UWR Mean of 3 - 1:36.00 (Yuxin)]<br />
| <br />
|-<br />
| avg12<br />
| 1:40.47<br />
| [[Kevin Hays]]<br />
| USA<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="4" | 7x7x7<br />
| single<br />
| 2:11.84<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
| <br />
| <br />
| <br />
|-<br />
| mo3<br />
| 2:22.72<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
| 2:30.06, 2:22.70, 2:15.41<br />
| <br />
| <br />
|-<br />
| avg12<br />
| 2:30.42<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
| 2:29.86, 2:26.51, (2:44.61), 2:22.67, 2:36.21, 2:27.02, 2:37.30, 2:27.99, 2:22.39, 2:40.09, 2:34.14, (2:17.25)<br />
| <br />
|<br />
|-<br />
| avg100<br />
| 2:34.55<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
|<br />
| <br />
| <br />
|}<br />
<br />
== Official BLD events ==<br />
{| class="wikitable"<br />
|-<br />
! Event<br />
! Format<br />
! Result<br />
! Name<br />
! Country<br />
! Result Details<br />
! Videos<br />
! Discussion<br />
|-<br />
| rowspan="3" | 3x3x3 BLD<br />
| single<br />
| 16.29<br />
| [[Marcin Kowalczyk]]<br />
| Poland<br />
| 7.47 memo<br />
| [https://www.youtube.com/watch?v=_mSzCBNtYPQ Maskow 3x3 BLD 16.29 UWR]<br />
| [https://www.speedsolving.com/forum/showthread.php?53074-Maskow-3x3-BLD-16-29-UWR]<br />
|-<br />
| avg5<br />
| 21.87<br />
| [[Marcin Kowalczyk]]<br />
| Poland<br />
|<br />
| [https://www.youtube.com/watch?v=uds8tSSFZQ0 Maskow: BLD avg5 21.87]<br />
|<br />
|-<br />
| avg12<br />
| 24.23<br />
| Kaijun Lin<br />
| China<br />
|<br />
|<br />
|<br />
|-<br />
| rowspan="3" | 4x4x4 BLD<br />
| single<br />
| 1:38.39<br />
| [[Oliver Frost]]<br />
| United Kingdom<br />
| 40 second memorization<br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?3582-Blindfold-Accomplishment-Thread&p=1107703&viewfull=1#post1107703]<br />
|-<br />
| avg5<br />
| 2:07.36<br />
| [[Oliver Frost]]<br />
| United Kingdom<br />
| (2:01.74), 2:03.34, 2:11.19, (2:44.59) 2:07.55<br />
| <br />
| [http://www.speedsolving.com/forum/showthread.php?3582-Blindfold-Accomplishment-Thread/page1130&p=920083#post920083]<br />
|-<br />
| avg12<br />
| 2:12.94<br />
| [[Oliver Frost]]<br />
| United Kingdom<br />
| 2:10.43, 2:20.58, 2:14.34, (1:54.40), 2:15.46, 2:17.11, 2:19.35, 2:01.93, 2:09.05, 2:15.01, (DNF(2:44.30)), 2:06.12<br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?3582-Blindfold-Accomplishment-Thread&p=1050571&viewfull=1#post1050571]<br />
|-<br />
| rowspan="3" | 5x5x5 BLD<br />
| single<br />
| 4:10.83<br />
| [[Oliver Frost]]<br />
| United Kingdom<br />
| 1:40 memo<br />
| <br />
| [http://www.speedsolving.com/forum/showthread.php?3582-Blindfold-Accomplishment-Thread&p=1009170&viewfull=1#post1009170]<br />
|-<br />
| mo3<br />
| 4:38.45<br />
| [[Roman Strakhov]]<br />
| Russia<br />
| 4:22.76[1:49.53], 4:54.47[2:07.35], 4:38.11[1:50.80]<br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?3582-Blindfold-Accomplishment-Thread&p=1163929&viewfull=1#post1163929]<br />
|-<br />
| avg5<br />
| 4:51.69<br />
| [[Oliver Frost]]<br />
| United Kingdom<br />
| 5:08.81, 4:34.17, 4:47.93, 4:38.34, DNF(4:49.00)<br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?3582-Blindfold-Accomplishment-Thread/page696&p=1077264#post1077264]<br />
|-<br />
| Multi BLD<br />
| single<br />
| 49/50 (58:25)<br />
| [[Marcin Kowalczyk]]<br />
| Poland<br />
| <br />
| [https://www.youtube.com/watch?v=r_WgfdIq7fc]<br />
| <br />
|}<br />
<br />
For additional Multi-BLD UWRs per cube, see here: [[List_of_UWR/Multi_BLD| Multi BLD UWR Page]]<br />
<br />
== Other Official events ==<br />
{| class="wikitable"<br />
|-<br />
! Event<br />
! Format<br />
! Result<br />
! Name<br />
! Country<br />
! Result Details<br />
! Videos<br />
! Discussion<br />
|-<br />
| rowspan="3" | Pyraminx<br />
| avg5<br />
| 1.63<br />
| Mattias Uvesten<br />
| Sweden<br />
| (1.21), 1.54, (2.94), 1.58, 1.77<br />
| <br />
| <br />
|-<br />
| avg12<br />
| 2.19<br />
| [[Drew Brads]]<br />
| USA<br />
| 2.65, 1.85, 2.15, 2.45, 2.11, (3.57), 2.25, 2.50, 2.82, 1.80, 1.30, (1.18) <br />
| <br />
| <br />
|-<br />
| avg100<br />
| 2.59<br />
| [[Drew Brads]]<br />
| USA<br />
| <br />
| <br />
|<br />
|-<br />
| rowspan="4" | Skewb<br />
| avg5<br />
| 1.74<br />
| Michał Rzewuski<br />
| Poland<br />
| <br />
| <br />
| <br />
|-<br />
| avg12<br />
| 2.13<br />
| Michał Rzewuski<br />
| Poland<br />
| <br />
| <br />
|<br />
|-<br />
| avg50<br />
| 2.62<br />
| Michał Rzewuski<br />
| Poland<br />
|<br />
| <br />
| <br />
|-<br />
| avg100<br />
| 2.75<br />
| Michał Rzewuski<br />
| Poland<br />
| <br />
| <br />
|<br />
|-<br />
| rowspan="4" | Megaminx<br />
| single<br />
| 33.39<br />
| Nicolas Naing<br />
| USA<br />
| <br />
|<br />
| <br />
|-<br />
| avg5<br />
| 38.34<br />
| Nicolas Naing<br />
| USA<br />
| (33.39), 36.72+, 37.93, (45.15), 40.36<br />
| <br />
| <br />
|-<br />
| avg12<br />
| 39.88<br />
| Nicolas Naing<br />
| USA<br />
| (36.54), 41.58, 37.34, 41.43, 40.88, 39.02, 37.36, 43.37, 39.58+, (48.66), 40.93, 37.35<br />
| <br />
| <br />
|-<br />
| avg100<br />
| 41.52<br />
| Nicolas Naing<br />
| USA<br />
| 42.26, (35.72), 44.70, 43.95, 40.86, 41.92, 36.29, 38.78, 43.62, 40.02, (51.48), 40.67, 40.91, 40.50, 41.27, 39.21, 37.11, 36.92, 41.43, 42.38, (50.60), 41.27, 43.83, 39.04, 43.61, 44.52, 45.44, 39.01, 41.74, 42.69, 43.30, 44.49, (35.26), 43.22, 43.25, 39.86, 37.50, 43.23, 41.37, 38.18, 38.20, 39.29, 41.69, 44.02, 43.62, 38.79, 43.83, 42.03, (52.05), (35.60), 45.42, 41.99, 42.06, (34.94), 40.31, 43.34, (35.50), 45.12, 40.13, 42.90, 43.56, 41.63, 40.84, 40.12, 45.10+, 43.25, 40.23, (47.87+), 43.55, 41.74, 43.35, 46.21, 45.46, 41.32, 39.68, 40.08+, 38.50, 39.18, 40.31, 39.46, 42.67, 40.30, 41.00, (49.67), 40.96, 40.87, 39.94, 39.60, 42.84, 42.52, 45.85, 43.60, 42.39, 40.41, 35.74, 38.99, 38.08, 42.97, 44.12, 39.60<br />
|<br />
|<br />
|-<br />
| rowspan="4" | Square-1<br />
| avg5<br />
| 7.46<br />
| Brandon Lin<br />
| USA<br />
| 7.92, 7.41, (8.89), 7.03, (6.93)<br />
| <br />
| <br />
|-<br />
| avg12<br />
| 8.58<br />
| Brandon Lin<br />
| USA<br />
| 7.99, 9.83, 7.92, 7.41, 8.89, 7.03, (6.93), 8.45, (13.90), 8.40, 9.11, 10.68<br />
| <br />
|<br />
|-<br />
| avg50<br />
| 9.72<br />
| Emanuel Rheinert<br />
| Germany<br />
|<br />
|<br />
| <br />
|-<br />
| avg100<br />
| 10.22<br />
| Brandon Lin<br />
| USA<br />
|<br />
|<br />
| <br />
|-<br />
| rowspan="3" | Clock<br />
| avg5<br />
| 4.86<br />
| [[Evan Liu]]<br />
| USA<br />
| (4.40), 4.79, (5.72), 4.82, 4.96<br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1062907&viewfull=1#post1062907]<br />
|-<br />
| avg12<br />
| 5.18<br />
| [[Evan Liu]]<br />
| USA<br />
| (3.99), 4.43, 4.86, 5.44, 5.48, (6.11), 5.69, 4.67, 5.65, 5.09, 5.49, 5.02<br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1127725&viewfull=1#post1127725]<br />
|-<br />
| avg100<br />
| 5.50<br />
| [[Evan Liu]]<br />
| USA<br />
| <br />
| <br />
| <br />
|}<br />
<br />
== Unofficial events ==<br />
=== Big cubes ===<br />
{| class="wikitable"<br />
|-<br />
! Event<br />
! Format<br />
! Result<br />
! Name<br />
! Country<br />
! Result Details<br />
! Videos<br />
! Discussion<br />
|-<br />
| rowspan="2" | 8x8x8<br />
| single<br />
| 4:36.30<br />
| Mattia Furlan<br />
| Italy<br />
|<br />
|<br />
|<br />
|-<br />
| mo3<br />
| 4:48.xx<br />
| Mattia Furlan<br />
| Italy<br />
|<br />
|<br />
|<br />
|-<br />
| rowspan="2" | 9x9x9<br />
| single<br />
| 7:21.54<br />
| Vladislav Shavelskiy<br />
| Russia<br />
| <br />
| [http://www.youtube.com/watch?v=V-jkHppUB_I]<br />
| <br />
|-<br />
| mo3<br />
| 8:00.77<br />
| Mattia Furlan<br />
| Italy<br />
| 8:05.40 7:50.55 8:06.37<br />
| <br />
|<br />
|-<br />
| rowspan="1" | 10x10x10<br />
| single<br />
| 13:54.77<br />
| Max Xiong<br />
| China<br />
| <br />
| <br />
|<br />
|-<br />
| rowspan="2" | 11x11x11<br />
| single<br />
| 20:41.87<br />
| Vladislav Shavelskiy<br />
| Russia<br />
| <br />
| [http://www.youtube.com/watch?v=FHGyI5iwA_4]<br />
|<br />
|-<br />
| mo3<br />
| 21:11.97<br />
| Vladislav Shavelskiy<br />
| Russia<br />
| 21:39.97 21:14.07 20:41.87<br />
| <br />
|<br />
|-<br />
| rowspan="2" | 13x13x13<br />
| single<br />
| 44:48.92<br />
| Max Xiong<br />
| China<br />
| <br />
| <br />
| <br />
|-<br />
| mo3<br />
| 47:48<br />
| Max Xiong<br />
| China<br />
| 49:43 48:05 45:34<br />
| <br />
| <br />
|}<br />
<br />
=== With feet ===<br />
{| class="wikitable"<br />
|-<br />
! Event<br />
! Format<br />
! Result<br />
! Name<br />
! Country<br />
! Result Details<br />
! Videos<br />
! Discussion<br />
|-<br />
| rowspan="2" | 4x4x4 With Feet<br />
| single<br />
| 2:37.520<br />
| Jimin Byeon<br />
| Korea<br />
| <br />
| [https://youtu.be/YjFlUzeKMAM]<br />
| <br />
|-<br />
| Mo3<br />
| 2:56.525<br />
| Jimin Byeon<br />
| Korea<br />
| 3:16.801 2:41.235 2:51.540<br />
| [https://youtu.be/OVRf4KfQjkA]<br />
| <br />
|-<br />
| rowspan="1" | 5x5x5 With Feet<br />
| single<br />
| 5:33.06<br />
| Louis Cormier<br />
| Canada<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="4" | 2x2x2 With Feet<br />
| single<br />
| 2.19<br />
| Kevin Min<br />
| [[Korea]]<br />
| U' R2 F' U' R' F' U' R F<br />
| <br />
|<br />
|-<br />
| Mo3<br />
| 13.42<br />
| Daniel Vædele Egdal<br />
| [[Denmark]]<br />
| 9.98 16.42 13.86 <br />
| <br />
| <br />
|-<br />
| Avg5<br />
| 15.09<br />
| Jimin Byeon<br />
| [[Korea]]<br />
| 13.85 16.65 (17.75) (12.56) 14.77<br />
| [https://www.youtube.com/watch?v=E_3fUMqRyQo]<br />
| <br />
|-<br />
| Avg12<br />
| 16.21<br />
| Daniel Vædele Egdal<br />
| [[Denmark]]<br />
| 14.18 (10.28) (31.30) 13.24 17.90 16.500 14.360 15.980 17.400 19.260 16.560 16.740 <br />
| <br />
| <br />
|-<br />
| rowspan="1" | 6x6x6 With Feet<br />
| single<br />
| 12:40.20<br />
| Louis Cormier<br />
| Canada<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="1" | 7x7x7 With Feet<br />
| single<br />
| 19:09.72<br />
| Louis Cormier<br />
| Canada<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="1" | 2x2-7x7 With Feet<br />
| single<br />
| 43:17.18<br />
| Louis Cormier<br />
| Canada<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="1" | 8x8x8 With Feet<br />
| single<br />
| 46:30:93<br />
| Louis Cormier<br />
| Canada<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="1" | Megaminx With Feet<br />
| single<br />
| 4:55.40<br />
| Louis Cormier<br />
| Canada<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="4" | Pyraminx With Feet<br />
| single<br />
| 17.60<br />
| Daniel Vædele Egdal<br />
| [[Denmark]]<br />
| <br />
| <br />
| <br />
|-<br />
| Mo3<br />
| 24.84<br />
| Daniel Vædele Egdal<br />
| [[Denmark]]<br />
| 17.60 31.14 25.78]]<br />
| <br />
| <br />
|-<br />
| Avg5<br />
| 29.927<br />
| Daniel Vædele Egdal<br />
| [[Denmark]]<br />
| (17.60) 31.14 25.78 32.86 (33.64)<br />
| <br />
| <br />
|-<br />
| Avg12<br />
| 32.842<br />
| Daniel Vædele Egdal<br />
| [[Denmark]]<br />
| 34.00 39.56 (51.64) (17.60) 31.14 25.78 32.86 33.64 42.76 32.26 28.24 28.18 <br />
| <br />
| <br />
|-<br />
| rowspan="1" | Square-1 With Feet<br />
| single<br />
| 1:37.46<br />
| Charlie Stark<br />
| United Kingdom<br />
|<br />
| <br />
|<br />
|-<br />
| rowspan="1" | 5x5 Mirror Blocks With Feet<br />
| single<br />
| 1:22:31.46<br />
| Sebastian Häfner<br />
| Germany<br />
|<br />
| <br />
|<br />
|}<br />
<br />
=== One-handed ===<br />
{| class="wikitable"<br />
|-<br />
! Event<br />
! Format<br />
! Result<br />
! Name<br />
! Country<br />
! Result Details<br />
! Videos<br />
! Discussion<br />
|-<br />
| rowspan="3" | Pyraminx One-handed<br />
| single<br />
| 4.93<br />
| Zak Messenger<br />
| United Kingdom<br />
| Scramble: L B R' B' R' L' R U'<br />
| [https://www.youtube.com/watch?v=zEdzIrEGEl0]<br />
| <br />
|-<br />
| Avg5<br />
| 8.94<br />
| Chan Min Lee<br />
| Korea<br />
| 6.98, 9.10 12.45, 9.17, 8.56<br />
| <br />
|<br />
|-<br />
| Avg12<br />
| 11.21<br />
| Alex Maass<br />
| USA<br />
| 13.09, 7.09, (6.98), 11.24, 13.60, 12.29, (15.78), 11.19, 10.53, 11.88, 13.36, 7.80<br />
|<br />
|<br />
|-<br />
| rowspan="4" | Square-1 One-handed<br />
| Single<br />
| 22.79<br />
| Raúl Low Beattie<br />
| Chile<br />
| -5, 0/-3, 0/0, 3/3, 0/-3, 0/-4, -1/0, -3/-2, 0/-3, 0/3, 0/0, -2/2, -4/-2, 0<br />
|<br />
|<br />
|-<br />
| Avg5<br />
| 33.08<br />
| Raúl Low Beattie<br />
| Chile<br />
| (22.79), 36.48, 35.91, 26.84, (37.64)<br />
| <br />
|<br />
|-<br />
| Avg12<br />
| 36.351<br />
| Michael Young<br />
| USA<br />
| (28.987), 38.737, (47.987), 35.625, 35.812, 39.937, 39.449, 31.724, 39.299, 34.888, 32.124, 35.912<br />
| <br />
|<br />
|-<br />
| Avg50<br />
| 39.865<br />
| Michael Young<br />
| USA<br />
|<br />
| <br />
|<br />
|-<br />
| rowspan="3" | Rubik's Clock One-handed<br />
| single<br />
| 7.54<br />
| Zeke Flint<br />
| USA<br />
| <br />
|<br />
|<br />
|-<br />
| Avg5<br />
| 15.18<br />
| Zeke Flint<br />
| USA<br />
| (18.23), 17.93, (7.54), 15.41, 11.13<br />
| <br />
|<br />
|-<br />
| Avg12<br />
| 18.73<br />
| Zeke Flint<br />
| USA<br />
| 19.68, 21.89, 21.65, (24.29), 21.07, 18.23, 17.93, (7.54), 15.41, 11.13, 19.00, 21.36 <br />
| <br />
| <br />
|-<br />
| rowspan="5" | Skewb One-handed<br />
| single<br />
| 2.77<br />
| Zak Messenger<br />
| United Kingdom<br />
| U L' R' L B U B' Solve done on DCTimer<br />
| <br />
|<br />
|-<br />
| mo3<br />
| 4.95<br />
| Joshua Choi<br />
| Korea<br />
| 5.04, 2.89, 6.93<br />
| <br />
|<br />
|-<br />
| avg5<br />
| 5.44<br />
| Joshua Choi<br />
| Korea<br />
| 5.04, (2.89), 6.93, 4.35, (12.34)<br />
| <br />
|<br />
|-<br />
| avg12<br />
| 8.70<br />
| Carsten Matheus<br />
| Germany<br />
| (21.54), 3.66, 11.61, 8.66, 5.88, (3.25), 7.00, 10.90, 12.39, 10.92, 7.85, 8.11<br />
| <br />
|<br />
|-<br />
| avg50<br />
| 9.87<br />
| Carsten Matheus<br />
| Germany<br />
|<br />
| <br />
|<br />
|-<br />
| rowspan="1" | Megaminx One-handed<br />
| single<br />
| 2:14.68<br />
| ???<br />
| Hong Kong<br />
|<br />
| [https://www.youtube.com/watch?v=LX0hlzdgEic]<br />
|<br />
|}<br />
<br />
=== Cuboids ===<br />
{| class="wikitable"<br />
|-<br />
! Event<br />
! Format<br />
! Result<br />
! Name<br />
! Country<br />
! Result Details<br />
! Videos<br />
! Discussion<br />
|-<br />
| rowspan="5" | 3x3x2<br />
| single<br />
| 1.82<br />
| Julien Adam<br />
| Canada<br />
| <br />
|<br />
| <br />
|-<br />
| avg5<br />
| 4.52<br />
| Evan Brown<br />
| USA<br />
| 6.70, 4.39, 10.22, 2.47, (2.43)<br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1144676&viewfull=1#post1144676]<br />
|-<br />
| avg12<br />
| 6.14<br />
| Evan Brown<br />
| USA<br />
| 6.59, 6.70, 4.39, 10.22, 2.47, (2.43), 9.14, 5.98, 6.08, 5.67, (15.02), 4.17<br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1144676&viewfull=1#post1144676]<br />
|-<br />
| avg50<br />
| 7.22<br />
| Evan Brown<br />
| USA<br />
| <br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1144676&viewfull=1#post1144676]<br />
|-<br />
| avg100<br />
| 7.81<br />
| Evan Brown<br />
| USA<br />
| <br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1144676&viewfull=1#post1144676]<br />
|-<br />
| rowspan="3" | 3x3x4<br />
| single<br />
| 19.14<br />
| [[David Woner]]<br />
| USA<br />
| <br />
| <br />
|<br />
|-<br />
| avg5<br />
| 28.30<br />
| Evan Brown<br />
| USA<br />
| 25.44, 29.74, 29.73, (30.63), (23.73)<br />
| <br />
|<br />
|-<br />
| avg12<br />
| 30.29<br />
| Evan Brown<br />
| USA<br />
| 28.72, 33.69, 34.67, 31.47, 30.53, 28.27, (47.28), 25.44, 29.74, 29.73, 30.63, (23.73)<br />
|<br />
|<br />
|-<br />
| rowspan="3" | 2x2x4<br />
| single<br />
| 12.77<br />
| Wilhelm Kilders<br />
| Germany<br />
| <br />
| <br />
|<br />
|-<br />
| avg5<br />
| 15.64<br />
| Wilhelm Kilders<br />
| Germany<br />
| 13.62 (21.14) 18.65 14.66 (12.77)<br />
|<br />
|<br />
|-<br />
| avg12<br />
| 17.07<br />
| Wilhelm Kilders<br />
| Germany<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=== Relays ===<br />
{| class="wikitable"<br />
|-<br />
! Event<br />
! Format<br />
! Result<br />
! Name<br />
! Country<br />
! Result Details<br />
! Videos<br />
! Discussion<br />
|-<br />
| 2x2-4x4 relay<br />
| single<br />
| 35.13<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
|<br />
| <br />
|<br />
|-<br />
| 2x2-5x5 relay<br />
| single<br />
| 1:33.xx<br />
| [[Feliks Zemdegs]]<br />
| Australia<br />
| <br />
| <br />
|<br />
|-<br />
| 2x2-6x6 relay<br />
| single<br />
| 3:31.xx<br />
| [[Kevin Hays]]<br />
| USA<br />
|<br />
| <br />
|<br />
|-<br />
| 2x2-7x7 relay<br />
| single<br />
| 5:41.09<br />
| [[Feliks Zemdegs]]<br />
| [[Australia]]<br />
| <br />
| [https://youtu.be/pEWu9VNshtk]<br />
| [https://www.speedsolving.com/forum/showthread.php?57380-5-41-09-2x2-7x7-relay-UWR-(Feliks)]<br />
|-<br />
| 2x2-8x8 relay<br />
| single<br />
| 11:54.06<br />
| Mattia Furlan<br />
| Italy<br />
|<br />
|<br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1085152#post1085152]<br />
|-<br />
| rowspan="2" | 2x2-9x9 relay<br />
| rowspan="2" | single<br />
| 22:xx.xx<br />
| Mattia Furlan<br />
| Italy<br />
| <br />
| <br />
|<br />
|-<br />
| 22:54.69<br />
| Max Xiong<br />
| China<br />
| 3.53+12.83+44.54+1:15.77+2:11.09+3:05.94+5:27.50(PB)+9:53.46<br />
|<br />
|<br />
|-<br />
| rowspan="2" | 2x2-4x4 relay only using 4x4 (Real Man Style)<br />
| single<br />
| 1:19.66<br />
| Przemyslaw Kaleta<br />
| [[Poland]]<br />
| <br />
| [https://youtu.be/xg1GM3t-FXA]<br />
|<br />
|-<br />
| avg5<br />
| 1:41.867<br />
| Daniel Rose-Levine<br />
| [[USA]]<br />
| 1:38.639, (1:44.216), 1:43.309, (1:36.376), 1:43.652<br />
| <br />
| <br />
|-<br />
| 2x2-8x8 relay only using 8x8 (Real Man Style)<br />
| single<br />
| 26:56.00+5<br />
| Max Xiong<br />
| China<br />
| 5 seconds were added due to accidental stopwatch pause. <br />
| <br />
| <br />
|-<br />
| 1-Man Mini Guildford Challenge <br />
| single<br />
| 4:28.66<br />
| [[Henri Gerber]]<br />
| Germany<br />
|<br />
| <br />
|<br />
|-<br />
| rowspan="2" | Minx relay (Pyraminx + Megaminx + Skewb)<br />
| single<br />
| 54.21<br />
| Lucas Wesche<br />
| Germany<br />
|<br />
|<br />
|<br />
|-<br />
| avg5<br />
| 57.00<br />
| Lucas Wesche<br />
| Germany<br />
| 57.65, 57.20, (59.39), 56.17, (54.21)<br />
|<br />
|<br />
|}<br />
<br />
=== Other ===<br />
{| class="wikitable"<br />
|-<br />
! Event<br />
! Format<br />
! Result<br />
! Name<br />
! Country<br />
! Result Details<br />
! Videos<br />
! Discussion<br />
|-<br />
| rowspan="4" | Magic<br />
| single<br />
| 0.59<br />
| Chae Ji-Seok<br />
| Korea<br />
| <br />
| [http://www.youtube.com/watch?v=-z5MBpopLgA]<br />
| <br />
|-<br />
| avg5<br />
| 0.64<br />
| Chae Ji-Seok<br />
| Korea<br />
| 0.65 0.63 0.65 (DNF) (0.61)<br />
| <br />
| <br />
|-<br />
| avg12<br />
| 0.70<br />
| Chae Ji-Seok<br />
| Korea<br />
| 0.69, (0.76), 0.70, 0.69, 0.67, 0.74, 0.72, 0.68, 0.70, (0.66), 0.70, 0.69<br />
|<br />
| <br />
|-<br />
| avg100 <br />
| 0.82<br />
| Chae Ji-Seok<br />
| Korea<br />
|<br />
| <br />
| <br />
|-<br />
| rowspan="3" | Master Magic<br />
| single<br />
| 1.55<br />
| [[Ernie Pulchny]]<br />
| USA<br />
| <br />
| [http://www.youtube.com/watch?v=WDoYuxtzJ9I]<br />
| <br />
|-<br />
| avg5<br />
| 1.64<br />
| [[Ernie Pulchny]]<br />
| USA<br />
| <br />
| <br />
| <br />
|-<br />
| avg12<br />
| 1.78<br />
| Jae-Min Jeon<br />
| Korea<br />
| 1.75 (1.69) 1.80 1.71 1.72 1.84 (2.15) 1.90 1.78 1.72 1.83 1.75<br />
| <br />
| <br />
|-<br />
| rowspan="2" | Gigaminx<br />
| single<br />
| 7:12.55<br />
| Lucas Wesche<br />
| Germany<br />
|<br />
| <br />
|[https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1159259#post1159259]<br />
|-<br />
| avg5<br />
| 8:11.35<br />
| Lucas Wesche<br />
| Germany<br />
| <br />
|<br />
| <br />
|-<br />
| rowspan="4" | Skewb Diamond<br />
| single<br />
| 1.88<br />
| Matthieu Aubert<br />
| France<br />
|<br />
|<br />
|[http://forum.francocube.com/viewtopic.php?t=13501#p255513]<br />
|-<br />
| avg5<br />
| 4.64<br />
| Matthieu Aubert<br />
| France<br />
|<br />
|<br />
|[http://forum.francocube.com/viewtopic.php?t=13501#p255513]<br />
|-<br />
| avg12<br />
| 7.16<br />
| Matthieu Aubert<br />
| France<br />
|<br />
|<br />
|[http://forum.francocube.com/viewtopic.php?t=13501#p255513]<br />
|-<br />
| avg100<br />
| 9.03<br />
| Matthieu Aubert<br />
| France<br />
|<br />
|<br />
|[http://forum.francocube.com/viewtopic.php?t=13501#p255513]<br />
|-<br />
|rowspan="3" | 18cm 3x3<br />
| single<br />
| 28.23<br />
| Wilhelm Kilders<br />
| Germany<br />
|<br />
|<br />
|<br />
|-<br />
| avg5<br />
| 32.36<br />
| Wilhelm Kilders<br />
| Germany<br />
|<br />
|<br />
|<br />
|-<br />
| avg12<br />
| 36.09<br />
| Wilhelm Kilders<br />
| Germany<br />
|<br />
|<br />
|<br />
|-<br />
| Skewb Ultimate<br />
| single<br />
| 11.89<br />
| Harris Karsch<br />
| USA<br />
|<br />
|<br />
|<br />
|-<br />
| Starminx I (Corner Turning)<br />
| single<br />
| 3:21.14<br />
| Edward Vakula<br />
| USA<br />
|<br />
|<br />
|<br />
|-<br />
| Starminx II (Face turning)<br />
| single<br />
| 17:42.63<br />
| [[Chris Wall]]<br />
| United Kingdom<br />
|<br />
|<br />
|<br />
|-<br />
| rowspan="5" | Fisher Cube<br />
| single<br />
| 14.05<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
| <br />
| [https://www.youtube.com/watch?v=6PqeL2zSdBQ]<br />
| <br />
|-<br />
| avg5<br />
| 18.901<br />
| [[Lucas Etter]]<br />
| USA<br />
| <br />
| <br />
|<br />
|-<br />
| avg12<br />
| 21.152<br />
| [[Lucas Etter]]<br />
| USA<br />
| <br />
|<br />
|<br />
|-<br />
| avg50<br />
| 22.625<br />
| [[Lucas Etter]]<br />
| USA<br />
| <br />
|<br />
|<br />
|-<br />
| avg100<br />
| 22.901<br />
| [[Lucas Etter]]<br />
| USA<br />
| <br />
|<br />
|<br />
|-<br />
| rowspan="3" | Mirror Blocks<br />
| single<br />
| 9.57<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
|<br />
| [https://www.youtube.com/watch?v=bec2eAK0VUU]<br />
| <br />
|-<br />
| avg5<br />
| 13.02<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
| (16.66), 12.11, 14.72,(11.68), 12.21<br />
| [https://www.youtube.com/watch?v=r2bcLmJ-HpM]<br />
|<br />
|-<br />
| avg12<br />
| 14.17<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
| 13.73, 14.80, 14.80, 15.35, 14.43, 14.04, 14.33, (11.77), 12.52, 14.38 , 13.34, (18.31+)<br />
| [https://www.youtube.com/watch?v=W9RzOtU85-4]<br />
|<br />
|<br />
|<br />
|-<br />
| rowspan="1" | Mirror Blocks Tower<br />
| single<br />
| 36.91<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
|<br />
| [https://www.youtube.com/watch?v=uOGWZMHDZck]<br />
|-<br />
| rowspan="3" | Mastermorphix<br />
| single<br />
| 15.74<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
|<br />
| [https://www.youtube.com/watch?v=b-JrAiWw9Bk]<br />
|<br />
|-<br />
| mo3<br />
| 18.82<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
| 21.32 , 19.41 , 15.74<br />
| [https://www.youtube.com/watch?v=aqRi0xRGu1o]<br />
|<br />
|-<br />
| avg5<br />
| 23.55<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
|<br />
|<br />
|<br />
|-<br />
| rowspan="3" | Ghost Cube (Mass Produced)<br />
| single<br />
| 33.80<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
|<br />
| [https://www.youtube.com/watch?v=t3MHQjAkj-Y]<br />
|<br />
|-<br />
| avg5<br />
| 44.00<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
| 48.73, 41.58, (52.92), (37.98), 41.69 <br />
| <br />
|<br />
|-<br />
| avg12<br />
| 49.27<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
| (34.71), 49.51, 43.86, 59.48, 52.47, (1:03.11), 55.96, 46.32, 39.78, 42.98, 50.80, 51.49 <br />
| <br />
|<br />
|-<br />
| rowspan="4" | Gear cube<br />
| single<br />
| 1.99<br />
| Noah Joiner<br />
| USA<br />
| lolscramble: R' F U'<br />
|<br />
|<br />
|-<br />
| avg5<br />
| 3.22<br />
| Kentaro Nishi<br />
| Japan<br />
| (4.94), 2.63, 3.77, 3.27, (2.16)<br />
| [https://www.youtube.com/watch?v=QETJF2qYNDo]<br />
|<br />
|-<br />
| avg12<br />
| 3.77<br />
| Kentaro Nishi<br />
| Japan<br />
| 3.94, 4.18, (4.94), 2.63, 3.77, 3.27, (2.16), DNF(3.00), 2.90, 3.86, 4.00, 4.22<br />
| [https://www.youtube.com/watch?v=QETJF2qYNDo]<br />
|<br />
|-<br />
| avg100<br />
| 13.88<br />
| Josh Bloch<br />
| USA<br />
|<br />
|<br />
|<br />
|-<br />
| rowspan="4" | Helicopter Cube<br />
| single<br />
| 27.10<br />
| Josh Perkins<br />
| USA<br />
| <br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1126528#post1126528]<br />
|-<br />
| avg5<br />
| 36.34<br />
| Josh Perkins<br />
| USA<br />
| 36.44, (47.71), (34.53), 35.12, 37.46<br />
|<br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1126528#post1126528]<br />
|-<br />
| avg12<br />
| 37.48<br />
| Josh Perkins<br />
| USA<br />
| 34.53, 35.12, 37.46, 40.62, 40.69, 35.37, (51.69), 37.87, 34.20, 41.10, (27.10), 37.83<br />
|<br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1126528#post1126528]<br />
|-<br />
| avg100<br />
| 41.34<br />
| Josh Perkins<br />
| USA<br />
| <br />
|<br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1126528#post1126528]<br />
|-<br />
| rowspan="3" | 3x3x3 cube with bandaged 2x2x2 block<br />
| single<br />
| 5.36<br />
| [[Drew Brads]]<br />
| USA<br />
| <br />
|<br />
|<br />
|-<br />
| avg5<br />
| 7.15<br />
| [[Robert Yau]]<br />
| United Kingdom<br />
| 7.68, 6.96, (6.72), 6.80, (11.62)<br />
|<br />
|<br />
|-<br />
| avg12<br />
| 8.96<br />
| [[Robert Yau]]<br />
| United Kingdom<br />
| 7.68, 6.96, (6.72), 6.80, (11.62), 8.56, 8.59, 9.36, 10.65, 9.90, 9.64, 11.43<br />
|<br />
|<br />
|-<br />
| rowspan="3" | Super Floppy Cube<br />
| single<br />
| 1.53<br />
| Bartłomiej Owczarek<br />
| Poland<br />
|<br />
|<br />
|<br />
|-<br />
| avg5<br />
| 4.78<br />
| Bartłomiej Owczarek<br />
| Poland<br />
| 3.67 5.99 1.54 7.02 4.67<br />
|<br />
|<br />
|-<br />
| avg12<br />
| 5.48<br />
| Bartłomiej Owczarek<br />
| Poland<br />
| 6.27 5.84 5.77 5.66 4.51 7.65 5.36 3.67 5.99 1.54 7.02 4.67<br />
|<br />
|<br />
|-<br />
| rowspan="2" | Barrel Cube (5-colored)<br />
| single<br />
| 12.162<br />
| Paul Schmitz<br />
| Germany<br />
| D2 F2 R' F2 U2 L2 R D2 U2 B2 R' U' B2 U B R F2 L R B R'<br />
| [https://youtu.be/eZmnmv8Bbag]<br />
| <br />
|-<br />
| avg5<br />
| 16.316<br />
| Paul Schmitz<br />
| Germany<br />
| 18.394, (22.052), 16.845, (12.162), 14.008<br />
|<br />
|<br />
|-<br />
| rowspan="4" | Barrel Cube (6-colored)<br />
| single<br />
| 16.60<br />
| Bartłomiej Owczarek<br />
| Poland<br />
| <br />
| <br />
| <br />
|-<br />
| avg5<br />
| 19.91<br />
| Bartłomiej Owczarek<br />
| Poland<br />
| <br />
|<br />
|<br />
|-<br />
| avg12<br />
| 20.86<br />
| Bartłomiej Owczarek<br />
| Poland<br />
| <br />
|<br />
|<br />
|-<br />
| avg50<br />
| 27.62<br />
| Bartłomiej Owczarek<br />
| Poland<br />
| <br />
|<br />
|<br />
|-<br />
| rowspan="2" | Vertex Turning Octahedron<br />
| single<br />
| 14.63<br />
| Jason Thomas<br />
| USA<br />
|<br />
|<br />
| <br />
|-<br />
| avg5<br />
| 20.74<br />
| Jason Thomas<br />
| USA<br />
|<br />
|<br />
|<br />
|-<br />
| Face Turning Octahedron<br />
| single<br />
| 1:04.86<br />
| [[Michael Gottlieb]]<br />
| USA<br />
|<br />
|<br />
|<br />
|-<br />
| rowspan="4" | 3x3 with socks on the hands<br />
| single<br />
| 10.75<br />
| Julien Adam<br />
| Canada<br />
| F2 L2 U2 F2 D2 F2 L' D2 U2 F2 R2 F' L2 D' B U R' F U L F<br />
|<br />
|<br />
|-<br />
| avg5<br />
| 12.27<br />
| Julien Adam<br />
| Canada<br />
|(10.75), 13.26, (15.98), 11.25, 12.30<br />
|<br />
|<br />
|-<br />
| avg12<br />
| 13.72<br />
| Julien Adam<br />
| Canada<br />
|(10.75), 13.26, 15.98, 11.25, 12.30, 14.57, 15.60, 14.32, (17.98), 12.54, 14.56, 12.79<br />
|<br />
|<br />
|-<br />
| avg50<br />
| 15.74<br />
| Vladislav Kaminskyi<br />
| Belarus<br />
| <br />
| <br />
| [https://www.youtube.com/watch?v=Ox2_78LJvcQ]<br />
|-<br />
| rowspan="3" | Diamond Crystal Skewb<br />
| single<br />
| 43.18<br />
| Bartłomiej Owczarek<br />
| Poland<br />
|<br />
|<br />
|<br />
|-<br />
| avg5<br />
| 51.70<br />
| Bartłomiej Owczarek<br />
| Poland<br />
| 43.18 59.05 53.32 52.34 49.44<br />
| <br />
|<br />
|-<br />
| avg12<br />
| 53.25<br />
| Bartłomiej Owczarek<br />
| Poland<br />
| 43.18 59.05 53.32 52.34 49.44 55.68 55.40 56.11 50.98 59.73 47.89 52.25<br />
| <br />
|<br />
|-<br />
| rowspan="3" | Professor Pyraminx<br />
| single<br />
| 1:24.95<br />
| Louis Cormier<br />
| Canada<br />
|<br />
|<br />
|<br />
|-<br />
| avg5<br />
| 1:32.98<br />
| Louis Cormier<br />
| Canada<br />
| 1:32.31, (1:56.49), 1:33.36, 1:33.28, (1:24.95)<br />
| <br />
|<br />
|-<br />
| avg12<br />
| 1:43.78<br />
| Louis Cormier<br />
| Canada<br />
| 1:39.85, (2:02.81), 1:40.74, 1:49.34, 1:53.02, 1:49.49, (1:30.00), 1:40.19, 1:31.10, 1:48.24, 1:48.74, 1:37.10<br />
| <br />
|<br />
|-<br />
| rowspan="3" | Siamese cube<br />
| single<br />
| 18.78<br />
| Wilhelm Kilders<br />
| Germany<br />
|<br />
|<br />
|<br />
|-<br />
| avg5<br />
| 21.62<br />
| Wilhelm Kilders<br />
| Germany<br />
| <br />
| <br />
|<br />
|-<br />
| avg12<br />
| 24.06<br />
| Wilhelm Kilders<br />
| Germany<br />
|<br />
|<br />
|<br />
|-<br />
| rowspan="2" | 3x3 Assembly (into solved state)<br />
| single<br />
| 14.20<br />
| [[Stefan Pochmann]]<br />
| Germany<br />
|<br />
|<br />
|<br />
|-<br />
| avg5<br />
| <br />
| <br />
| <br />
|<br />
| <br />
|<br />
|}<br />
<br />
== Unofficial BLD Events ==<br />
{| class="wikitable"<br />
|-<br />
! Event<br />
! Format<br />
! Result<br />
! Name<br />
! Country<br />
! Result Details<br />
! Videos<br />
! Discussion<br />
|-<br />
| rowspan="4" | 2x2 BLD<br />
| avg5<br />
| 4.99<br />
| [[Martin Vædele Egdal]]<br />
| Denmark<br />
| (3.61) (7.14) 5.56 4.64 4.77<br />
|<br />
| <br />
|-<br />
| avg12<br />
| 5.674<br />
| [[Rami Sbahi]]<br />
| USA<br />
| <br />
|<br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1060098&viewfull=1#post1060098]<br />
|-<br />
| avg50<br />
| 6.48<br />
| [[Martin Vædele Egdal]]<br />
| Denmark<br />
|<br />
|<br />
| <br />
|-<br />
| avg100<br />
| 7.176<br />
| [[Rami Sbahi]]<br />
| USA<br />
|<br />
|<br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1060098&viewfull=1#post1060098]<br />
|-<br />
| rowspan="1" | 2/2 2x2 MBLD<br />
| single<br />
| 10.298<br />
| [[Rami Sbahi]]<br />
| USA<br />
|<br />
|<br />
| [https://www.speedsolving.com/forum/showthread.php?54312-2x2x2-MBLD-2-2-Attempt-2-5-03-22&p=1104056&viewfull=1#post1104056]<br />
|-<br />
| 3x3 SpeedBLD<br />
| Single<br />
| 6.469<br />
| [[Rami Sbahi]]<br />
| USA<br />
| Memorization: ~1 hour<br />
|[https://www.youtube.com/watch?v=hbrdyS78JhM]<br />
| [https://www.speedsolving.com/forum/showthread.php?54925-3x3-SpeedBLD-UWR-6-469!&p=1114381#post1114381]<br />
|-<br />
| rowspan="1" | 6x6x6 BLD<br />
| Single <br />
| 11:23.25<br />
| Roman Strakhov<br />
| Russia<br />
| Memorization: 4:52.56<br />
| [https://www.youtube.com/watch?v=PKTt4mkuOpo]<br />
| <br />
|-<br />
| rowspan="1" | 7x7x7 BLD<br />
| Single <br />
| 19:41.42<br />
| Tom Nelson<br />
| New Zealand<br />
| Memorization: 8:05<br />
| [https://www.youtube.com/watch?v=BMFnSPQ_HrM]<br />
| [https://www.speedsolving.com/forum/showthread.php?60448-UWR-7x7-BLD-19-41-42]<br />
|-<br />
| rowspan="1" | 8x8x8 BLD<br />
| Single <br />
| 1:13:36.25<br />
| Roman Strakhov<br />
| Russia<br />
| Memorization: 31:55<br />
| [http://www.youtube.com/watch?v=hfczi00aPWU]<br />
| [http://www.speedsolving.com/forum/showthread.php?44008-8x8x8-blindfolded-1-13-36-25-(UWR)&p=900737#post900737]<br />
|-<br />
| rowspan="1" | 9x9x9 BLD<br />
| Single <br />
| 1:45:19.61<br />
| Roman Strakhov<br />
| Russia<br />
| Memorization: 51:28<br />
| [http://www.youtube.com/watch?v=LkJxLFV870Q]<br />
| [http://www.speedsolving.com/forum/showthread.php?42274-9x9x9-blindfolded-1-45-19-61-(UWR)]<br />
|-<br />
| rowspan="2" | Mirror Blocks BLD (no memorization)<br />
| Single<br />
| 36.06<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
|<br />
|[https://www.youtube.com/watch?v=GLByoucr1XM]<br />
|<br />
|-<br />
| mo3<br />
| 52.88<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
|<br />
| [https://www.youtube.com/watch?v=4uIYCNtNL6U]<br />
| [https://www.speedsolving.com/forum/showthread.php?52214-UWR-Mirror-Blocks-Blind-mo3-52-88]<br />
|-<br />
| rowspan="1" | Ghost Cube BLD (no memorization)<br />
| Single<br />
| 3:50.37<br />
| [[Sebastian Häfner]]<br />
| Germany<br />
|<br />
| [https://www.youtube.com/watch?v=-zymycOPn0g]<br />
|<br />
|-<br />
|}<br />
<br />
==Unofficial Team Events==<br />
{| class="wikitable"<br />
|-<br />
! Event<br />
! Format<br />
! Result<br />
! Name<br />
! Country<br />
! Result Details<br />
! Videos<br />
! Discussion<br />
|-<br />
| rowspan="5" | 3x3 Team BLD (Skype)<br />
| single<br />
| 5.144<br />
| Eva Kato & Sam Brenner<br />
| [[USA]] <br />
| <br />
| <br />
| <br />
|-<br />
| avg5<br />
| 7.038<br />
| [[Rami Sbahi]] & Patrick Ponce<br />
| [[USA]]<br />
| <br />
| <br />
| <br />
|-<br />
| avg12<br />
| 7.911<br />
| [[Rami Sbahi]] & Patrick Ponce<br />
| [[USA]]<br />
| <br />
| <br />
| <br />
|-<br />
| avg50<br />
| 8.553<br />
| [[Rami Sbahi]] & Patrick Ponce<br />
| [[USA]]<br />
| <br />
| <br />
| <br />
|-<br />
| avg100<br />
| 8.734<br />
| [[Rami Sbahi]] & Patrick Ponce<br />
| [[USA]] <br />
| <br />
| <br />
| <br />
|-<br />
|rowspan="3" | 2x2 Team BLD<br />
|single<br />
| 0.591<br />
| Martin Vædele Egdal & Daniel Vædele Egdal<br />
| [[Denmark]]<br />
| Scramble F U2 R F U R U F' U'<br />
| <br />
|<br />
|-<br />
|avg5<br />
|1.43<br />
| Daniel Vædele Egdal & Martin Vædele Egdal<br />
| [[Denmark]]<br />
| 1.48 (1.04) (1.74) 1.49 1.33<br />
|<br />
|<br />
|-<br />
|avg12<br />
|1.70<br />
| Daniel Vædele Egdal & Martin Vædele Egdal<br />
| [[Denmark]]<br />
| 1.31 1.75 1.47 1.52 1.67 1.48 (1.04) 1.74 1.49 1.33 (1.84) 1.62<br />
|<br />
|<br />
|-<br />
|rowspan="3" | 2x2 Team BLD (Skype)<br />
|single<br />
| 0.54<br />
| Christopher Chi & Will Callan<br />
| [[USA]]<br />
| F2 R F' U2 R' U F' R' U'<br />
| <br />
|<br />
|-<br />
|avg5<br />
| 1.55<br />
| Bartłomiej Owczarek & Michał Rzewuski<br />
| [[Poland]]<br />
| 1.69 1.55 1.40 2.67 1.00<br />
|<br />
|<br />
|-<br />
|avg12<br />
| 1.89<br />
| Bartłomiej Owczarek & Michał Rzewuski<br />
| [[Poland]]<br />
| 1.50 1.45 3.41+ 1.69 1.55 1.40 2.67 1.00 2.88 2.21 2.04 1.50<br />
|<br />
|<br />
|-<br />
| rowspan="3" | Pyraminx Team BLD (Skype)<br />
| single<br />
| 1.34<br />
| Krish Shah-Nathwani & Livia Kleiner<br />
| [[USA]]<br />
|<br />
| <br />
| <br />
|-<br />
|avg5<br />
|3.69<br />
| Krish Shah-Nathwani & Livia Kleiner<br />
| [[USA]]<br />
| 4.13 3.93 (DNF(4.13)) 3.02 (1.34)<br />
|<br />
|<br />
|-<br />
|avg12<br />
|5.95<br />
| Daniel Goodman & Sam Brenner<br />
| [[USA]]<br />
| <br />
|<br />
|<br />
|-<br />
| rowspan="2" | 4x4x4 Team BLD (Skype)<br />
| single<br />
| 1:08.601<br />
| Eva Kato & Sam Brenner<br />
| [[USA]]<br />
| <br />
| <br />
|<br />
|-<br />
| avg5<br />
| 1:48.490<br />
| Eva Kato & Sam Brenner<br />
| [[USA]]<br />
| <br />
|<br />
|<br />
|-<br />
| rowspan="1" | 2x2-4x4 Team BLD (Skype)<br />
| single<br />
| 1:55.186<br />
| Eva Kato & Sam Brenner<br />
| [[USA]]<br />
|<br />
|<br />
|<br />
|-<br />
| rowspan="3" | Guildford Challenge<br />
| 2-man<br />
| 5:35.xxx<br />
| [[Rami Sbahi]] & [[Ciarán Beahan]]<br />
| [[USA]] & [[Ireland]]<br />
|<br />
| <br />
| <br />
|-<br />
| 3-man<br />
| 3:55.435<br />
| [[Rami Sbahi]], [[Lucas Etter]] & [[Ciarán Beahan]]<br />
| [[USA]] & [[Ireland]]<br />
|<br />
| <br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1109259&viewfull=1#post1109259]<br />
|-<br />
| 4-man<br />
| 3:16.792<br />
| [[Rami Sbahi]], [[Lucas Etter]], [[Ciarán Beahan]], [[Nathan Soria]]<br />
| [[USA]] & [[Ireland]]<br />
|<br />
| <br />
| <br />
|-<br />
| rowspan="3" | Mini Guildford Challenge<br />
| 2-man<br />
| 1:59.46<br />
| Wilhelm Kilders & Lucas Wesche<br />
| [[Germany]]<br />
|<br />
|<br />
| [https://www.speedsolving.com/forum/showthread.php?1688-Accomplishment-Thread&p=1109666#post1109666]<br />
|-<br />
| 3-man<br />
| 1:21.162<br />
| [[Lucas Etter]], [[Rami Sbahi]], [[Ciarán Beahan]]<br />
| [[USA]] & [[Ireland]]<br />
|<br />
| <br />
| <br />
|-<br />
| 4-man<br />
| 1:06.892<br />
| [[Sean Belke]], [[Rami Sbahi]], [[Lucas Etter]], [[Patrick Ponce]]<br />
| [[USA]]<br />
|<br />
| <br />
| <br />
|-<br />
| rowspan="3" | Team Relay (factory solves)<br />
| 2-man<br />
| 7.78<br />
| Reto Bubendorf & Robin Tschümperlin<br />
| [[Switzerland]]<br />
| LL skip<br />
|<br />
| [http://forum.francocube.com/topic97-11820.html#p245684]<br />
|-<br />
| 3-man<br />
| 12.xx<br />
| [[Rami Sbahi]], Patrick Ponce & Blake Thompson<br />
| [[USA]]<br />
|<br />
|<br />
|<br />
|-<br />
| 4-man<br />
| 16.302<br />
| Chi Uk Park & Jae Deok Seo & Ji Won Yang & In Guk Lee<br />
| [[Korea]]<br />
|<br />
|[https://youtu.be/WISXpfFU2oo] <br />
|<br />
|-<br />
|}<br />
<br />
==Computer cubes==<br />
{| class="wikitable"<br />
|-<br />
! Event<br />
! Format<br />
! Result<br />
! Name<br />
! Country<br />
! Result Details<br />
! Videos<br />
! Discussion<br />
|-<br />
| rowspan="2" | 2x2x2<br />
| avg5<br />
| 1.029<br />
| Ben Whitmore<br />
| [[United Kingdom]]<br />
| <br />
| [https://www.youtube.com/watch?v=CsjlgeYOPF0]<br />
| <br />
|-<br />
| avg12<br />
| 1.511<br />
| Ben Whitmore<br />
| [[United Kingdom]]<br />
| <br />
| [https://www.youtube.com/watch?v=CsjlgeYOPF0]<br />
| <br />
|-<br />
|rowspan="4" | 3x3x3<br />
|single<br />
| 4.21<br />
| Michał Pleskowicz<br />
| [[Poland]]<br />
| <br />
| [https://www.youtube.com/watch?v=oiwqmbF4PF4]<br />
|<br />
|-<br />
|avg5<br />
| 7.25<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| (5.89) 8.09 (8.48) 7.10 6.56<br />
| <br />
|<br />
|-<br />
|avg12<br />
| 7.97<br />
| Michał Pleskowicz<br />
| [[Poland]]<br />
| <br />
| [https://www.youtube.com/watch?v=vWjYbo0VT_M]<br />
|<br />
|-<br />
|avg100<br />
| 9.33<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| <br />
| <br />
|<br />
|-<br />
|rowspan="4" | 4x4x4<br />
|single<br />
| 24.14<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| <br />
| <br />
|<br />
|-<br />
|avg5<br />
| 28.56<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 25.53 (31.54) (25.39) 30.24 29.92<br />
|<br />
|<br />
|-<br />
|avg12<br />
| 29.06<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 25.53 31.54 25.39 30.24 29.92 29.17 31.06 (24.14) (37.33) 35.56 26.90 25.27<br />
|<br />
|<br />
|-<br />
|avg100<br />
| 35.96<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| <br />
|<br />
|<br />
|-<br />
| rowspan="3" | 5x5x5<br />
| single<br />
| 42.31<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
|<br />
| <br />
| <br />
|-<br />
|avg5<br />
| 49.21<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 48.39 (45.21) 48.76 (55.52) 50.48<br />
|<br />
|<br />
|-<br />
|avg12<br />
|52.69<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 49.04 54.52 50.62 1:00.15 48.39 (45.21) 48.76 55.52 50.48 (1:03.07) 56.61 52.81<br />
|<br />
|<br />
|-<br />
| rowspan="3" | 6x6x6<br />
| single<br />
| 1:19.02<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| <br />
| <br />
|<br />
|-<br />
| avg5<br />
| 1:33.27<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 1:32.53 (1:31.93) (1:34.83) 1:33.46 1:33.84<br />
|<br />
|<br />
|-<br />
| avg12<br />
| 1:34.78<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 1:32.53 1:31.93 1:34.83 1:33.46 1:33.84 1:39.07 (1:44.33) 1:40.48 1:35.90 1:31.46 1:34.35 (1:19.02)<br />
|<br />
|<br />
|-<br />
| rowspan="3" | 7x7x7<br />
| single<br />
| 1:58.68<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| <br />
| <br />
|<br />
|-<br />
| avg5<br />
| 2:14.33<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 2:18.43 (1:58.68) 2:10.99 (2:38.01) 2:13.55<br />
|<br />
|<br />
|-<br />
| avg12<br />
| 2:15.63<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 2:11.04 2:17.33 2:17.88 2:18.43 (1:58.68) 2:10.99 (2:38.01) 2:13.55 2:23.87 2:17.15 2:20.81 2:05.20<br />
|<br />
|-<br />
| rowspan="4" | Clock<br />
| single<br />
| 3.15<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| <br />
| <br />
| <br />
|-<br />
| avg5<br />
| 4.37<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 4.22 (5.95) (4.20) 4.36 4.53<br />
| <br />
| <br />
|-<br />
| avg12<br />
| 4.79<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| (4.31) (7.37) 5.03 5.16 5.43 4.58 5.14 4.51 4.46 4.69 4.51 4.36<br />
| <br />
| <br />
|-<br />
| avg100<br />
| 5.41<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="4" | Megaminx<br />
| single<br />
| 40.99<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| <br />
| <br />
| <br />
|-<br />
| avg5<br />
| 47.17<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 50.17 45.68 45.64 (52.84) (43.45)<br />
| <br />
| <br />
|-<br />
| avg12<br />
| 49.52<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 50.78 (54.32) 52.88 48.53 50.42 47.77 46.01 50.55 45.52 51.46 51.24 (45.01)<br />
| <br />
| <br />
|-<br />
| avg100<br />
| 58.24<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="4" | Pyraminx<br />
| single<br />
| 1.31<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| <br />
| <br />
| <br />
|-<br />
| avg5<br />
| 2.94<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 2.89 (5.06) 3.02 2.92 (1.81)<br />
| <br />
| <br />
|-<br />
| avg12<br />
| 3.33<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| 3.59 (2.28) 3.88 (6.05) 3.47 2.67 3.66 3.52 2.98 3.08 3.80 2.66<br />
| <br />
| <br />
|-<br />
| avg100<br />
| 3.89<br />
| [[Michael Gottlieb]]<br />
| [[USA]]<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="5" | Square-1<br />
| single<br />
| 3.417<br />
| Ben Whitmore<br />
| [[United Kingdom]]<br />
| <br />
| [https://www.youtube.com/watch?v=Jl4eQVTFMrc]<br />
| <br />
|-<br />
| avg5<br />
| 5.804<br />
| Ben Whitmore<br />
| [[United Kingdom]]<br />
| 5.762, (9.387), 5.460, (4.293), 6.192<br />
| <br />
| <br />
|-<br />
| avg12<br />
| 7.064<br />
| Ben Whitmore<br />
| [[United Kingdom]]<br />
| 4.615, (10.443), 7.923, (4.207), 7.406, 5.490, 7.680, 8.010, 8.473, 8.614, 6.601, 5.831<br />
| [https://www.youtube.com/watch?v=EL0YUOQOr_k]<br />
| <br />
|-<br />
| avg50<br />
| 8.052<br />
| Ben Whitmore<br />
| [[United Kingdom]]<br />
| 6.805, 7.109, 6.479, 7.250, 9.110, 9.249, 6.726, 7.431, 7.166, 10.600, (15.201), 6.998, 6.247, 7.320, 9.825, 9.223, (6.142), 6.356, 7.414, 6.500, 8.512, 9.779, 7.463, 12.470, 7.854, (5.011), 9.005, 9.990, 10.132, (21.160), 6.292, 8.183, 7.405, 7.495, 7.935, (12.593), 7.887, 11.538, 7.221, 7.476, 8.072, 8.893, 7.890, 7.458, 10.052, 6.300, (4.830), 6.878, 7.301, 7.028<br />
| <br />
| <br />
|-<br />
| avg100<br />
| 8.475<br />
| Ben Whitmore<br />
| [[United Kingdom]]<br />
| 6.805, 7.109, 6.479, 7.250, 9.110, 9.249, 6.726, 7.431, 7.166, 10.600, (15.201), 6.998, 6.247, 7.320, 9.825, 9.223, (6.142), 6.356, 7.414, 6.500, 8.512, 9.779, 7.463, 12.470, 7.854, (5.011), 9.005, 9.990, 10.132, (21.160), 6.292, 8.183, 7.405, 7.495, 7.935, 12.593, 7.887, 11.538, 7.221, 7.476, 8.072, 8.893, 7.890, 7.458, 10.052, 6.300, (4.830), 6.878, 7.301, 7.028, 9.465, 8.380, (13.508), 8.809, 9.788, 10.905, 6.500, 9.720, 9.962, 7.545, 11.132, 7.860, 9.418, 7.384, (12.839), 9.077, 9.870, 7.677, 10.218, 10.103, 10.598, 8.087, 10.257, 6.377, 8.379, 8.957, (21.148), 11.254, 7.053, 9.497, 8.413, 11.388, 9.622, 7.013, 9.978, 9.611, 10.113, 6.907, 8.205, 7.952, 9.809, (5.698), 8.444, 7.110, (4.694), 8.304, 6.890, 6.856, 8.638, 6.374<br />
| <br />
| <br />
|-<br />
| rowspan="5" | 15 puzzle<br />
| single<br />
| 1.788<br />
| Ben Whitmore<br />
| [[United Kingdom]]<br />
| <br />
| [https://www.youtube.com/watch?v=mw9vowCC9IU]<br />
| <br />
|-<br />
| avg5<br />
| 3.172<br />
| Ben Whitmore<br />
| [[United Kingdom]]<br />
| [http://pastebin.com/raw/BPt0j0xv]<br />
| <br />
| <br />
|-<br />
| avg12<br />
| 4.030<br />
| Ben Whitmore<br />
| [[United Kingdom]]<br />
| [http://pastebin.com/raw/F5XwW1Yy]<br />
| [https://www.youtube.com/watch?v=sT_mx4nhm2M]<br />
| <br />
|-<br />
| avg50<br />
| 4.667<br />
| Ben Whitmore<br />
| [[United Kingdom]]<br />
| [http://pastebin.com/raw/ZrLGm0QB]<br />
| <br />
| <br />
|-<br />
| avg100<br />
| 4.787<br />
| Ben Whitmore<br />
| [[United Kingdom]]<br />
| [http://pastebin.com/raw/ZrLGm0QB]<br />
| <br />
| <br />
|-<br />
|}<br />
<br />
[[Category:Lists|UWR]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Pyraminx_notation&diff=28992Pyraminx notation2016-06-29T20:22:12Z<p>JoshJumble: /* Turns */</p>
<hr />
<div>'''Pyraminx notation''' is the set of symbols used to indicate what [[move]]s to apply on a [[Pyraminx]].<br />
<br />
== Turns ==<br />
[[Image:Pyraminx notation.gif|right]]<br />
There are 4 faces on the [[Pyraminx]]. The puzzle should be held so that one face faces you and one face faces down, as in the image on the right. The four corners are then labeled U (for up), R (for right), L (for left), and B (for back). The front face thus contains the U, R, and L corners.<br />
<br />
=== Normal Turns ===<br />
A normal turn on the Pyraminx is actually a double-layer turn around a center, since single-layer turns only affect the [[tip]]s and don't scramble the puzzle. There are two possible rotations for each move, which should be applied as if you are looking at the tip straight on: using the U center as an example, the moves are<br />
* ''U'' for a clockwise turn of 120 degrees, and<br />
* ''U''' for a counter-clockwise turn of 120 degrees.<br />
<br />
Notice that two U turns are equivalent to a U' turn, and two U' turns are equivalent to a U. Because of this, it isn't necessary to have notation for 'half turns' like on the [[3x3]].<br />
<br />
=== Tip Turns ===<br />
Turns of a tip (single-layer turns, that is) are denoted by a lowercase letter. The directions are the same as with normal turns. Since turning one tip does not affect any other pieces on the puzzle, and there are four tips, scrambles will have a maximum of four tip turns. These turns are never used in algorithms, and only in scrambling the puzzle.<br />
<br />
=== Scrambling ===<br />
Pyraminx is scrambled with the yellow face (if not possible, then the lightest face) on bottom and the green face (if not possible, then the darkest adjacent face) on the front. Moves are executed just as described above.<br />
<br />
'''Example scramble:'''<br />
{{Scramble Px 04}}''Here we have a red front face and blue bottom face.''<br />
<br />
Here is the [http://www.worldcubeassociation.org/regulations/scrambles/scramble_pyraminx.htm?num=5&len=25&col=gryb WCA-official Pyraminx scrambler], which is used for competitions.<br />
<br />
== Extensions to the Notation ==<br />
First, there is no standard notation for face turns on the Pyraminx, but it is still useful to have a name for each face in case we want to describe specific edges. The names of the faces are as follows:<br />
* '''F''' (front) is opposite to the B tip.<br />
* '''R''' (right) is opposite to the L tip.<br />
* '''L''' (left) is opposite to the R tip.<br />
* '''D''' (down) is opposite to the U tip.<br />
This means that the six edges are labeled RF, LF, DF, RD, LD, and RL (although these can be reversed on orientation, of course).<br />
<br />
Extensions of the notation include:<br />
* As we have seen above, face turns are not necessary for scrambling, and tip turns are not necessary for algorithms. Therefore, for algorithms, it is safe to use lowercase letters for face turns. This will be used to notate speed-optimized algorithms in some of the descriptions in this Wiki. So we will use ''f''' for a counter-clockwise turn of the F face, and so on.<br />
* Parentheses can be used to mark an edge that changes orientation during an algorithm (for example, (FR)).<br />
* To prevent regrips in certain algorithms, it is also useful to create a notation for "half turns", such as R2 or R2'. This means the same thing as it does on a normal cube, that is, R2 is equivalent to two R turns and so on.<br />
* When we want to rotate the puzzle during an algorithm, we can use a notation like ''oR'' to indicate orienting the puzzle (clockwise) around the R corner.<br />
* Square brackets, such as in [x y], can be used to notate turns that can be done at once. This is often used for combinations of turning and orienting at the same time.<br />
<br />
Here is an example algorithm, with different ways to execute it:<br />
<br />
:R B R B' R - Normal notation. You have to change your grip in order to do three R's in a row.<br />
:[R' l'] L R L' l ... The same algorithm, but with a different notation, using no regrips.<br />
:[R2' oR] L R L' [oR' R] ... This is the same thing as the second algorithm, but instead of using face turns we have written it with puzzle rotations.<br />
<br />
=== Another extension system ===<br />
<br />
* L,R,U,B = Normal turns around the labeled axis<br />
* Lw,Rw,Fw,Dw = Face turns of the labeled face<br />
* [L,R,U,B] = Rotations around the labeled axis, (for instance [U] acts like a y rotation for 3x3x3)<br />
<br />
2-flip can then be notated like this:<br />
:L R' L' Lw L' R L R'<br />
:Dw' R' Dw R' Dw R Dw' B<br />
:[R'] L' R L' R' Rw R' L' R<br />
<br />
== See also ==<br />
* [[Pyraminx]]<br />
* [[Pyraminx methods]]<br />
<br />
[[Category:Pyraminx]]<br />
[[Category:Puzzle notations]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Category:Pyraminx_methods&diff=28991Category:Pyraminx methods2016-06-29T20:19:16Z<p>JoshJumble: </p>
<hr />
<div>:''[[:Category:Pyraminx methods]]''<br />
<br />
This page describes different methods to speedsolve the [[Pyraminx]].<br />
<br />
When speedsolving the Pyraminx the method used does not matter as much as it does on other puzzles - an intermediate method is almost always good enough to get fast times. This is a very quick puzzle which isn't hard to solve efficiently, so the most important things to practice are [[Pyraminx methods#Lookahead|lookahead]] and [[Pyraminx methods#Turning speed|turning speed]].<br />
<br />
Some of the descriptions here use an extended notation, see [[Pyraminx notation]] for an explanation of the system.<br />
<br />
==Beginner Methods==<br />
<br />
This method is recommended mainly to people who just want to solve the Pyraminx, although the puzzle isn't hard to figure out yourself. You can still go from a total beginner to under 30 seconds in about an hour with this method:<br />
<br />
* Step 1: Orient the four corners and their tips. They don't move, so this shouldn't require any thought.<br />
* Step 2: Use R' L R L' and L R' L' R to place the edges. These algorithms will move exactly three edges around, so just keep trying until you are done.<br />
<br />
==Intermediate Methods==<br />
<br />
Intermediate methods can easily give you an average of less than 10 seconds. It doesn't matter when the tips are solved, so they are not included in the listed steps.<br />
<br />
===Keyhole===<br />
<br />
* Step 1: Solve two edges around a center.<br />
* Step 2: Use the extra edge slot, the "keyhole", to solve the centers of the last layer (the layer opposite that center).<br />
* Step 3: Solve the edge that belongs in the keyhole. Algorithms can be found [[Pyraminx algorithms#Last edge on first tip:|here]].<br />
* Step 4: Solves the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Layer By Layer===<br />
<br />
* Step 1: Orient three of the corners. They will share a color; try to simultaneously place as many of the edges of that layer as you can.<br />
* Step 2: Finish the layer by inserting the remaining edges with RUR'-type insertions. Sometimes there are special tricks you can do in this step if you end up with edges that are already in the layer but in the wrong place or misoriented.<br />
* Step 3: Solve the last layer in one step. There are 5 possible algorithms which can be found [[Pyraminx algorithms#Last Layer algorithms:|here]].<br />
<br />
==Advanced Methods==<br />
<br />
There are some advanced methods for the Pyraminx, and although they are not necessary to get very fast times, they could provide a boost to the serious solver. They are more efficient than intermediate methods but require more memorization or have harder recognition, and thus will take much more time to master. Also, just like in the beginner and intermediate methods, it doesn't matter when you solve the tips, so they are not included in the listed steps<br />
<br />
===Last 4 Edges===<br />
<br />
* Step 1: Solve all of the corners and two adjacent edges. With practice this can be 1-looked in inspection.<br />
* Step 2: Finish the last 4 edges in one step. There are about 70 algs for this, but this step can also be done intuitively.<br />
<br />
===1-Flip===<br />
<br />
* Step 1: Solve two edges around a center, and put the third one in backwards.<br />
* Step 2: Solve the centers and the flipped edge in one step.<br />
* Step 3: Solves the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Oka===<br />
* Step 1: Solve one edge around a center, and insert another edge oriented correctly, but in the wrong spot.<br />
* Step 2: Use the extra edge slot, just like in Keyhole, to solve the centers.<br />
* Step 3: Solve the incorrectly flipped edge and the keyhole in one step.<br />
* Step 4: Solves the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Petrus===<br />
<br />
* Step 1: Create a 'block' by matching one edge to the two adjacent corners.<br />
* Step 2: Orient the remaining edges, [[Petrus]]-style, so that they can all be solved using only U and R turns.<br />
* Step 3: Finish all of the edges using only U and R turns.<br />
<br />
===FP===<br />
FP stands for Fan's Pyraminx Method or Face-Permute. The idea is similar to Ortega/Varasano for the 2x2x2 cube. <br />
<br />
* Step 1: Make one face. Nothing has to be permuted properly. This can be done in about 3-7 moves usually. It should be possible to easily see this from inspection. The EP of the bottom layer can be determined, making the recognition of the 2nd step extremely easy.<br />
* Step 2: Permute everything. This can be done in about 6-8 moves usually. There are 20 algorithms for this step.<br />
<br />
===FFL===<br />
FFL stands for Flipped First Layer, and is an type of Layer-by-Layer Pyraminx method. It can be considered a sort-of "opposite" to the FP method, as you focus only on the permutation of the edges rather than the orientation of them. <br />
<br />
There are 3 subsets of the FFL method: 1FFL, 2FFL, and 3FFL; where one, two, or all edges are disoriented respectively.<br />
<br />
* Step 1: Solve one layer ignoring orientation of the edges. They must be permuted correctly, however.<br />
* Step 2: Orient the first layer and solve the last 3 edges in one algorithm. There are about 18 algorithms total. <br />
<br />
== Tips and Tricks ==<br />
=== Lookahead ===<br />
=== Turning speed ===<br />
'''Grip shifts:''' A good way to increase your turning speed is to optimise your algoritms so you can execute them using as few grip shifts as possible, <br />
<br />
:'''Example:''' Take the eight turn alg that orients two edges (here FR and FL), a common case for most methods, normally it is notated something like R' L R L' U L' U' L but using the [[Pyraminx#Extensions to the notation:|extended notation]] that allows face twists as well as tip turns it can be notated and executed like R' L R r' R L' R' r and it gives only one grip shift and no orientations.<br />
<br />
'''Triggers:''' Another way to increase the speed is to use [[trigger]]s. (L R') is possibly the easiest trigger you can do: turn L about 30% of the turn and then place your right thumb on top of the edge that now shows its corner sticking out of the F-face. Push the edge using the thumb down to the face compleating th L turn and from there keep pushing until also the R' is done. After some practice you can actually do the whole trigger witout pre-turning the L tip, just place you thumb at the proper place on the edge and go away, two turns in one!<br />
<br />
To do the four turn 3-cycle LL edges (L R') (L' R) then do the first part as above and the second trigger (L' R) in the same manner but now do 30% L' and then the right thumb under the edge that comes out of the D-face and then push all the way up.<br />
<br />
'''Alternative style:'''<br />
An alternative style is to hold the whole pyraminx in one hand (left) and only use that hand for U layer triggers. Do everything else with the other hand as you would with a 3x3x3 cube.<br />
<br />
== External links ==<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=20494 Pyraminx method names]<br />
* YouTube: [http://www.youtube.com/watch?v=74zFmYtSfew How to solve a Pyraminx] (Corners First Method)<br />
* YouTube: [http://www.youtube.com/watch?v=Oio3ZmPDv0g How to Solve a Tetraminx or Pyraminx] (Beginners Method)<br />
* [http://www.cubewhiz.com/pyraminx.php Bob Burton Method] (Beginners Method)<br />
* Last 4 Edges Algorithms: [http://www.mzrg.com/rubik/solving/pyraminx/index.html Solution to the Pyraminx]<br />
* FFL Algorithms: [http://sites.google.com/site/philcuber/pyraminx FFL Pyraminx Algs]<br />
<br />
[[Category:Pyraminx]]</div>JoshJumblehttps://www.speedsolving.com/wiki/index.php?title=Category:Pyraminx_methods&diff=28990Category:Pyraminx methods2016-06-29T20:12:22Z<p>JoshJumble: </p>
<hr />
<div>:''[[:Category:Pyraminx methods]]''<br />
<br />
This pages describes different methods to speedsolve the [[Pyraminx]].<br />
<br />
When speedsolving the Pyraminx the method used does not matter as much as it does on other puzzles - an intermediate method is almost always good enough to get fast times. This is a very quick puzzle which isn't hard to solve efficiently, so the most important things to practice are [[Pyraminx methods#Lookahead|lookahead]] and [[Pyraminx methods#Turning speed|turning speed]].<br />
<br />
Some of the descriptions here uses a extended notation, see [[Pyraminx notation]] for an explanation of the system.<br />
<br />
==Beginner Methods==<br />
<br />
This method is recommended mainly to people who just want to solve the Pyraminx, although the puzzle isn't hard to figure out yourself. You can still go from a total beginner to under 30 seconds in about an hour with this method:<br />
<br />
* Step 1: Orient the four corners and their tips. They don't move, so this shouldn't require any thought.<br />
* Step 2: Use R' L R L' and L R' L' R to place the edges. These algorithms will move exactly three edges around, so just keep trying until you are done.<br />
<br />
==Intermediate Methods==<br />
<br />
Intermediate methods can easily give you an average of around 10 seconds or even less. Note that you can do the tips at any stage in the solving process; the place they are given here is only a suggestion.<br />
<br />
===Keyhole===<br />
<br />
* Step 1: Solve two edges around a center, and the tip on that center.<br />
* Step 2: Use the extra edge slot, the "keyhole", to solve the centers and tips of the last layer (the layer opposite that center).<br />
* Step 3: Solve the edge that belongs in the keyhole. Algorithms can be found [[Pyraminx algorithms#Last edge on first tip:|here]].<br />
* Step 4: Solves the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Layer By Layer===<br />
<br />
* Step 1: Orient three of the corners. They will share a color; try to simultaneously place as many of the edges of that layer as you can.<br />
* Step 2: Finish the layer by inserting the remaining edges with RUR'-type insertions. Sometimes there are special tricks you can do in this step if you end up with edges that are already in the layer but in the wrong place or misoriented.<br />
* Step 3: Solve the last layer in one step. There are 5 possible algorithms which can be found [[Pyraminx algorithms#Last Layer algorithms:|here]].<br />
* Step 4: Fix the tips.<br />
<br />
==Advanced Methods==<br />
<br />
There are some advanced methods for the Pyraminx, and although they are not necessary to get very fast times, they could provide a boost to the serious solver. They are more efficient than intermediate methods but require more memorization or have harder recognition, and thus will take much more time to master.<br />
<br />
===Last 4 Edges===<br />
<br />
* Step 1: Solve all of the corners and two adjacent edges. With practice this can be done in inspection.<br />
* Step 2: Finish the last 4 edges in one step. There are about 70 algs for this, but this step can also be done intuitively.<br />
* Step 3: Fix the tips.<br />
<br />
===1-Flip===<br />
<br />
* Step 1: Solve two edges around a center, and put the third one in backwards.<br />
* Step 2: Solve the centers and the flipped edge in one step.<br />
* Step 3: Solves the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Oka===<br />
* Step 1: Solve one edge around a center, and insert another edge oriented correctly, but in the wrong spot.<br />
* Step 2: Use the extra edge slot, just like in Keyhole, to solve the centers.<br />
* Step 3: Solve the incorrectly flipped edge and the keyhole in one step.<br />
* Step 4: Solves the edges of the last layer. Algorithms can be found [[Pyraminx algorithms#Edges of Last Layer: (ELL)|here]].<br />
<br />
===Petrus===<br />
<br />
* Step 1: Create a 'block' by matching one edge to the two adjacent corners, and also fixing those two tips.<br />
* Step 2: Orient the remaining edges, [[Petrus]]-style, so that they can all be solved using only U and R turns.<br />
* Step 3: Finish all of the edges using only U and R turns, then fix the last two tips on the U and R corners.<br />
<br />
===FP===<br />
FP stands for Fan's Pyraminx Method or Face-Permute. The idea is similar to Ortega/Varasano for the 2x2x2 cube. <br />
<br />
* Step 1: Make one face. Nothing has to be permuted properly. This can be done in about 3-7 moves usually. It should be possible to easily see this from inspection. The EP of the bottom layer can be determined, making the recognition of the 2nd step extremely easy.<br />
* Step 2: Permute everything. This can be done in about 6-8 moves usually. There are 20 algorithms for this step.<br />
* Step 3: Fix the tips.<br />
<br />
===FFL===<br />
FFL stands for Flipped First Layer, and is an type of Layer-by-Layer Pyraminx method. It can be considered a sort-of "opposite" to the FP method, as you focus only on the permutation of the edges rather than the orientation of them. <br />
<br />
There are 3 subsets of the FFL method: 1FFL, 2FFL, and 3FFL; where one, two, or all edges are disoriented respectively.<br />
<br />
* Step 1: Solve one layer ignoring orientation of the edges. They must be permuted correctly, however.<br />
* Step 2: Orient the first layer and solve the last 3 edges in one algorithm. There are about 18 algorithms total. <br />
* Step 3: Fix the tips.<br />
<br />
== Tips and Tricks ==<br />
=== Lookahead ===<br />
=== Turning speed ===<br />
'''Grip shifts:''' A good way to increase your turning speed is to optimise your algoritms so you can execute them using as few grip shifts as possible, <br />
<br />
:'''Example:''' Take the eight turn alg that orients two edges (here FR and FL), a common case for most methods, normally it is notated something like R' L R L' U L' U' L but using the [[Pyraminx#Extensions to the notation:|extended notation]] that allows face twists as well as tip turns it can be notated and executed like R' L R r' R L' R' r and it gives only one grip shift and no orientations.<br />
<br />
'''Triggers:''' Another way to increase the speed is to use [[trigger]]s. (L R') is possibly the easiest trigger you can do: turn L about 30% of the turn and then place your right thumb on top of the edge that now shows its corner sticking out of the F-face. Push the edge using the thumb down to the face compleating th L turn and from there keep pushing until also the R' is done. After some practice you can actually do the whole trigger witout pre-turning the L tip, just place you thumb at the proper place on the edge and go away, two turns in one!<br />
<br />
To do the four turn 3-cycle LL edges (L R') (L' R) then do the first part as above and the second trigger (L' R) in the same manner but now do 30% L' and then the right thumb under the edge that comes out of the D-face and then push all the way up.<br />
<br />
'''Alternative style:'''<br />
An alternative style is to hold the whole pyraminx in one hand (left) and only use that hand for U layer triggers. Do everything else with the other hand as you would with a 3x3x3 cube.<br />
<br />
== External links ==<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=20494 Pyraminx method names]<br />
* YouTube: [http://www.youtube.com/watch?v=74zFmYtSfew How to solve a Pyraminx] (Corners First Method)<br />
* YouTube: [http://www.youtube.com/watch?v=Oio3ZmPDv0g How to Solve a Tetraminx or Pyraminx] (Beginners Method)<br />
* [http://www.cubewhiz.com/pyraminx.php Bob Burton Method] (Beginners Method)<br />
* Last 4 Edges Algorithms: [http://www.mzrg.com/rubik/solving/pyraminx/index.html Solution to the Pyraminx]<br />
* FFL Algorithms: [http://sites.google.com/site/philcuber/pyraminx FFL Pyraminx Algs]<br />
<br />
[[Category:Pyraminx]]</div>JoshJumble