https://www.speedsolving.com/wiki/api.php?action=feedcontributions&user=GuilloOme&feedformat=atomSpeedsolving.com Wiki - User contributions [en]2024-03-29T11:22:36ZUser contributionsMediaWiki 1.34.0https://www.speedsolving.com/wiki/index.php?title=Ofapel_method&diff=45528Ofapel method2021-03-04T15:13:40Z<p>GuilloOme: </p>
<hr />
<div>{{Method Infobox<br />
|name=Ofapel<br />
|image=Ofapel_7x7.png<br />
|proposers=[[Guillaume Erbibou]]<br />
|year= ~2015<br />
|steps= <br />
|variants=<br />
|moves=<br />
|algs= <br />
|purpose=<sup></sup><br />
* [[Big cubes]]<br />
}}<br />
<br />
<br />
The '''Ofapel Method''' is a "universal method" proposed by [[Guillaume Erbibou]]. It is considered universal in the sens that the 3x3x3 algs are the base for the 4x4x4 resolution which is the base for the 5x5x5 and so on. This method relates more and more on your understanding of the cube structure as you solve bigger cubes. For size beyond 5x5x5, you need to adapt all the algs learned from the smaller cube solves.<br />
<br />
== Pros ==<br />
* Relatively small number of algs to memorize<br />
* Avoid the common pairing problem related to reduction method<br />
* Provide a way to step up from solving a n cube to n+1 cube (i.e. learning 3x3x3 method is the base to 4x4x4, ...)<br />
<br />
== Cons ==<br />
* Not very efficient as a speedcubing method<br />
* As the cube size increase, it relates more on reasoning during the solve than memorizing<br />
<br />
== See Also ==<br />
* [[3x3x3 Ofapel method]]<br />
<br />
== External links ==<br />
* [https://www.francocube.com/ofapel/indexofapel Introduction of the Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire3x3x3 3x3x3 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire4x4x4 4x4x4 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire5x5x5 5x5x5 Ofapel method (in french at Francocube)]<br />
<br />
<br />
[[Category:3x3x3 methods]]<br />
[[Category:4x4x4 methods]]<br />
[[Category:5x5x5 methods]]<br />
[[Category:nxnxn methods]]<br />
[[Category:Direct solving methods]]<br />
[[Category:Big Cube methods]]</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=File:Ofapel_7x7.png&diff=45527File:Ofapel 7x7.png2021-03-04T15:13:09Z<p>GuilloOme: Ofapel method on a 7x7x7</p>
<hr />
<div>== Summary ==<br />
Ofapel method on a 7x7x7</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=File:Ofapel.png&diff=45526File:Ofapel.png2021-03-04T15:09:53Z<p>GuilloOme: GuilloOme uploaded a new version of File:Ofapel.png</p>
<hr />
<div>== Summary ==<br />
ofapel method thumbnail</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=Talk:Ofapel_method&diff=44216Talk:Ofapel method2020-10-21T12:50:51Z<p>GuilloOme: </p>
<hr />
<div>== Steps? ==<br />
<br />
Could someone who knows this method provide the steps in English? - [[User:RedstoneTim|RedstoneTim]] ([[User talk:RedstoneTim|talk]]) 14:47, 7 October 2020 (UTC)<br />
: Autumn Variation made a tutorial for Ofapel, I'll link it in a bit. - Just a cuber<br />
: The best way to get a translation is by using Google Translate like that: [https://translate.google.com/translate?hl=&sl=fr&tl=en&u=https%3A%2F%2Fwww.francocube.com%2Fofapel%2Fsommaire3x3x3] - [[User:GuilloOme|GuilloOme]] ([[User talk:GuilloOme|talk]]) 12:50, 21 October 2020 (UTC)</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=Talk:Ofapel_method&diff=44215Talk:Ofapel method2020-10-21T12:50:32Z<p>GuilloOme: /* Steps? */</p>
<hr />
<div>== Steps? ==<br />
<br />
Could someone who knows this method provide the steps in English? - [[User:RedstoneTim|RedstoneTim]] ([[User talk:RedstoneTim|talk]]) 14:47, 7 October 2020 (UTC)<br />
: Autumn Variation made a tutorial for Ofapel, I'll link it in a bit. - Just a cuber<br />
: The best way to get a translation is by using Google Translate like that: [https://translate.google.com/translate?hl=&sl=fr&tl=en&u=https%3A%2F%2Fwww.francocube.com%2Fofapel%2Fsommaire3x3x3] [[User:GuilloOme|GuilloOme]] ([[User talk:GuilloOme|talk]]) 12:50, 21 October 2020 (UTC)</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=Ofapel_method&diff=44176Ofapel method2020-10-07T14:19:06Z<p>GuilloOme: </p>
<hr />
<div>{{Method Infobox<br />
|name=Ofapel<br />
|image=Ofapel.png<br />
|proposers=[[Guillaume Erbibou]]<br />
|year= ~2015<br />
|steps= <br />
|variants=<br />
|moves=<br />
|algs= <br />
|purpose=<sup></sup><br />
* [[Big cubes]]<br />
}}<br />
<br />
<br />
The '''Ofapel Method''' is a "universal method" proposed by [[Guillaume Erbibou]]. It is considered universal in the sens that the 3x3x3 algs are the base for the 4x4x4 resolution which is the base for the 5x5x5 and so on. This method relates more and more on your understanding of the cube structure as you solve bigger cubes. For size beyond 5x5x5, you need to adapt all the algs learned from the smaller cube solves.<br />
<br />
== Pros ==<br />
* Relatively small number of algs to memorize<br />
* Avoid the common pairing problem related to reduction method<br />
* Provide a way to step up from solving a n cube to n+1 cube (i.e. learning 3x3x3 method is the base to 4x4x4, ...)<br />
<br />
== Cons ==<br />
* Not very efficient as a speedcubing method<br />
* As the cube size increase, it relates more on reasoning during the solve than memorizing<br />
<br />
== See Also ==<br />
* [[3x3x3 Ofapel method]]<br />
<br />
== External links ==<br />
* [https://www.francocube.com/ofapel/indexofapel Introduction of the Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire3x3x3 3x3x3 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire4x4x4 4x4x4 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire5x5x5 5x5x5 Ofapel method (in french at Francocube)]<br />
<br />
<br />
[[Category:3x3x3 methods]]<br />
[[Category:4x4x4 methods]]<br />
[[Category:5x5x5 methods]]<br />
[[Category:nxnxn methods]]<br />
[[Category:Direct solving methods]]<br />
[[Category:Big Cube methods]]</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=Category:Nxnxn_methods&diff=44175Category:Nxnxn methods2020-10-07T13:18:27Z<p>GuilloOme: Created the page</p>
<hr />
<div>[[Methods]] for solving any size cubes, thoses could be considered as universal methods.</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=Ofapel_method&diff=44174Ofapel method2020-10-07T13:14:36Z<p>GuilloOme: </p>
<hr />
<div>{{Method Infobox<br />
|name=Ofapel<br />
|image=Ofapel.png<br />
|proposers=[[Guillaume Erbibou]]<br />
|year= ~2015<br />
|steps= <br />
|variants=<br />
|moves=<br />
|algs= <br />
|purpose=<sup></sup><br />
* [[Big cubes]]<br />
}}<br />
<br />
<br />
The '''Ofapel Method''' is a "universal method" proposed by [[Guillaume Erbibou]]. It is considered universal in the sens that the 3x3x3 algs are the base for the 4x4x4 resolution which is the base for the 5x5x5 and so on. This method relates more and more on your understanding of the cube structure as you solve bigger cubes. For size beyond 5x5x5, you need to adapt all the algs learned from the smaller cube solves.<br />
<br />
== Pros ==<br />
* Relatively small number of algs to memorize<br />
* Avoid the common pairing problem related to reduction method<br />
* Provide a way to step up from solving a n cube to n+1 cube (i.e. learning 3x3x3 method is the base to 4x4x4, ...)<br />
<br />
== Cons ==<br />
* Not very efficient as a speedcubing method<br />
* As the cube size increase, it relates more on reasoning during the solve than memorizing<br />
<br />
== See Also ==<br />
* [[3x3x3 Ofapel method]]<br />
<br />
== External links ==<br />
* [https://www.francocube.com/ofapel/indexofapel Introduction of the Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire3x3x3 3x3x3 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire4x4x4 4x4x4 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire5x5x5 5x5x5 Ofapel method (in french at Francocube)]<br />
<br />
<br />
[[Category:3x3x3 methods]]<br />
[[Category:4x4x4 methods]]<br />
[[Category:5x5x5 methods]]<br />
[[Category:nxnxn methods]]<br />
[[Category:Big Cube methods]]</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=3x3x3_Ofapel_method&diff=441733x3x3 Ofapel method2020-10-06T18:46:40Z<p>GuilloOme: add picture to the overview</p>
<hr />
<div>{{Method Infobox<br />
|name=3x3x3 Ofapel<br />
|image=Ofapel_3x3x3.png<br />
|proposers=[[Guillaume Erbibou]]<br />
|year= ~2015<br />
|steps= 4<br />
|purpose=<sup></sup><br />
* Introducing Ofapel method<br />
* [[Big cubes]]<br />
}}<br />
<br />
<br />
This page present the first step of the [[Ofapel method]]. This method is a "universal method" proposed by [[Guillaume Erbibou]]. <br />
<br />
== Overview ==<br />
# Solve the first layer [[File:Ofapel_3x3x3_step1.png|100px]]<br />
# Solve the upper corner [[File:Ofapel_3x3x3.png|100px]]<br />
# Place the upper edge [[File:Ofapel_3x3x3_step3.png|100px]]<br />
# Fix the middle layer edge<br />
<br />
== See Also ==<br />
* [[Ofapel method]]<br />
<br />
== External links ==<br />
* [https://www.francocube.com/ofapel/indexofapel Introduction of the Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire3x3x3 3x3x3 Ofapel method (in french at Francocube)]<br />
<br />
<br />
[[Category:3x3x3 methods]]<br />
[[Category:Big Cube methods]]</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=File:Ofapel_3x3x3_step3.png&diff=44172File:Ofapel 3x3x3 step3.png2020-10-06T18:46:23Z<p>GuilloOme: </p>
<hr />
<div></div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=File:Ofapel_3x3x3_step1.png&diff=44171File:Ofapel 3x3x3 step1.png2020-10-06T18:42:18Z<p>GuilloOme: </p>
<hr />
<div></div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=3x3x3_Ofapel_method&diff=441703x3x3 Ofapel method2020-10-06T18:40:04Z<p>GuilloOme: Created the page</p>
<hr />
<div>{{Method Infobox<br />
|name=3x3x3 Ofapel<br />
|image=Ofapel_3x3x3.png<br />
|proposers=[[Guillaume Erbibou]]<br />
|year= ~2015<br />
|steps= 4<br />
|purpose=<sup></sup><br />
* Introducing Ofapel method<br />
* [[Big cubes]]<br />
}}<br />
<br />
<br />
This page present the first step of the [[Ofapel method]]. This method is a "universal method" proposed by [[Guillaume Erbibou]]. <br />
<br />
== Overview ==<br />
# Solve the first layer<br />
# Solve the upper corner<br />
# Place the upper edge<br />
# Fix the middle layer edge<br />
<br />
== See Also ==<br />
* [[Ofapel method]]<br />
<br />
== External links ==<br />
* [https://www.francocube.com/ofapel/indexofapel Introduction of the Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire3x3x3 3x3x3 Ofapel method (in french at Francocube)]<br />
<br />
<br />
[[Category:3x3x3 methods]]<br />
[[Category:Big Cube methods]]</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=Corners_First&diff=44169Corners First2020-10-06T17:59:07Z<p>GuilloOme: fix the level of "see also" subtitle (from level 3 to 2)</p>
<hr />
<div>{{Method Infobox<br />
|name=Corners First<br />
|image=Corners_first.gif<br />
|proposers=[[Ernő Rubik]]<br />
|year=1974<br />
|anames=CF<br />
|variants=[[Waterman]], [[Roux]], [[Ortega]], [[Guimond]]<br />
|steps=3<br />
|algs=4 min<br />
|moves<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
* [[Beginner Method]]<br />
* [[Blindsolving]]<br />
}}<br />
<br />
'''Corners First''' methods, abbreviated as '''CF''', are [[speedcubing]] methods that solve all of the corners (relative to each other) before anything else. There are not very many serious CF solvers for [[3x3x3]] these days, but CF methods are relatively easy to invent and were very popular in the [[1980s]]. At least in theory, CF methods exist for all puzzles with corners, although for many puzzles (such as [[big cube]]s) they are impractical for speedsolving. For the [[2x2x2]], on the other hand, there are only corners, so any method is in effect a CF method, and ideas from 2x2 solving can be applied to CF methods on any larger [[cube]] puzzle. The most popular methods for solving the corners are [[Guimond]], [[Ortega]], and [[CLL]]; there are many ways to do the edges, perhaps the most efficient of which is the [[Waterman]] method.<br />
<br />
==History==<br />
The first ever solve of a Rubik's Cube was by [[Ernő Rubik]] himself in 1974, and he used a corners first solution he developed himself over several weeks. One of the first published guides specifically intended for speedcubing was [[Jeffrey Varasano]]'s 1981 book ''Conquer the Cube in 45 Seconds'' which used a corners first solution. The first official speedcubing World record (in 1982) was done using corners first (22.95 secs by [[Minh Thai]]). Around that time [[Marc Waterman]] and [[Daan Krammer]] developed the [[Waterman Method]], a highly evolved corners-first method with more than 100 algorithms, allowing Marc Waterman to achieve sub-17-second averages and some of the fastest times of the 1980s.<br />
<br />
In the 21st century very little attention has been paid to corners-first methods for 3x3x3 cubes although there are similarities with the highly-efficient [[Roux Method]]. In 2017 [[Eric Fattah]] proposed an efficient corners-first method which he called [[LMCF]] (Low Movecount Corners First).[https://www.speedsolving.com/forum/threads/full-lmcf-3x3-method-now-available.63998/] Around the same time another proposal was a Roux-Waterman hybrid known as [[WaterRoux]].[https://www.speedsolving.com/forum/threads/the-waterroux-3x3-method-thread.64140/]<br />
<br />
== Beginner CF Methods ==<br />
There are no specifically named methods in this group, but a typical beginner CF method may look like this:<br />
<br />
'''Corners:'''<br />
* Solve the corners of the first layer using intuition.<br />
* Orient the [[LL]] corners using R U R' U' R' F R F' or a similar algorithm.<br />
* Permute the [[LL]] corners using a 3 cycle of corners (A Permutation)<br />
'''Centres:'''<br />
* Move centres into position using slice turns (trivial).<br />
'''Edges:'''<br />
* Place the edges of the E layer using moves like ([[AUF]]) + M' R U' M U R'.<br />
* Place the edges of first layer using M' U M or M' U2 M.<br />
* Orient the last layer edges using [[EOLL#EOLL preserving corners|EOLL]].<br />
* Permute the last layer edges with [[EPLL]] (for the most basic methods this can be done with only the [[PLL#U Permutation : a|U-perm]]).<br />
<br />
==See also==<br />
* [[Columns first]]<br />
* [[Edges First]]<br />
* [[Waterman]]<br />
* [[Roux]]<br />
<br />
== External links ==<br />
* Josef Jelínek's [http://www.rubikscube.info/ Rubikscube.info], has corners first solutions ranging from beginner methods to the Waterman method<br />
* Solvador Cubi's [http://solvexio.cf/app/#/Corn_E_Midge/ Corn.E.Midge] method with only 16 algs to solve the 3x3 using fewer than 70 moves!<br />
<br />
[[Category:3x3x3 methods]]<br />
[[Category:3x3x3 corners first methods]]</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=File:Ofapel_3x3x3.png&diff=44168File:Ofapel 3x3x3.png2020-10-06T17:30:20Z<p>GuilloOme: </p>
<hr />
<div></div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=Ofapel_method&diff=44167Ofapel method2020-10-06T17:20:34Z<p>GuilloOme: add link to "3x3x3 Ofapel method" page</p>
<hr />
<div>{{Method Infobox<br />
|name=Ofapel<br />
|image=Ofapel.png<br />
|proposers=[[Guillaume Erbibou]]<br />
|year= ~2015<br />
|steps= <br />
|variants=<br />
|moves=<br />
|algs= <br />
|purpose=<sup></sup><br />
* [[Big cubes]]<br />
}}<br />
<br />
<br />
The '''Ofapel Method''' is a "universal method" proposed by [[Guillaume Erbibou]]. It is considered universal in the sens that the 3x3x3 algs are the base for the 4x4x4 resolution which is the base for the 5x5x5 and so on. This method relates more and more on your understanding of the cube structure as you solve bigger cubes. For size beyond 5x5x5, you need to adapt all the algs learned from the smaller cube solves.<br />
<br />
== Pros ==<br />
* Relatively small number of algs to memorize<br />
* Avoid the common pairing problem related to reduction method<br />
* Provide a way to step up from solving a n cube to n+1 cube (i.e. learning 3x3x3 method is the base to 4x4x4, ...)<br />
<br />
== Cons ==<br />
* Not very efficient as a speedcubing method<br />
* As the cube size increase, it relates more on reasoning during the solve than memorizing<br />
<br />
== See Also ==<br />
* [[3x3x3 Ofapel method]]<br />
<br />
== External links ==<br />
* [https://www.francocube.com/ofapel/indexofapel Introduction of the Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire3x3x3 3x3x3 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire4x4x4 4x4x4 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire5x5x5 5x5x5 Ofapel method (in french at Francocube)]<br />
<br />
<br />
[[Category:3x3x3 methods]]<br />
[[Category:4x4x4 methods]]<br />
[[Category:5x5x5 methods]]<br />
[[Category:Big Cube methods]]</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=Ofapel_method&diff=44166Ofapel method2020-10-06T17:09:13Z<p>GuilloOme: typos</p>
<hr />
<div>{{Method Infobox<br />
|name=Ofapel<br />
|image=Ofapel.png<br />
|proposers=[[Guillaume Erbibou]]<br />
|year= ~2015<br />
|steps= <br />
|variants=<br />
|moves=<br />
|algs= <br />
|purpose=<sup></sup><br />
* [[Big cubes]]<br />
}}<br />
<br />
<br />
The '''Ofapel Method''' is a "universal method" proposed by [[Guillaume Erbibou]]. It is considered universal in the sens that the 3x3x3 algs are the base for the 4x4x4 resolution which is the base for the 5x5x5 and so on. This method relates more and more on your understanding of the cube structure as you solve bigger cubes. For size beyond 5x5x5, you need to adapt all the algs learned from the smaller cube solves.<br />
<br />
== Pros ==<br />
* Relatively small number of algs to memorize<br />
* Avoid the common pairing problem related to reduction method<br />
* Provide a way to step up from solving a n cube to n+1 cube (i.e. learning 3x3x3 method is the base to 4x4x4, ...)<br />
<br />
== Cons ==<br />
* Not very efficient as a speedcubing method<br />
* As the cube size increase, it relates more on reasoning during the solve than memorizing<br />
<br />
== External links ==<br />
* [https://www.francocube.com/ofapel/indexofapel Introduction of the Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire3x3x3 3x3x3 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire4x4x4 4x4x4 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire5x5x5 5x5x5 Ofapel method (in french at Francocube)]<br />
<br />
<br />
[[Category:3x3x3 methods]]<br />
[[Category:4x4x4 methods]]<br />
[[Category:5x5x5 methods]]<br />
[[Category:Big Cube methods]]</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=Ofapel_method&diff=44165Ofapel method2020-10-06T16:10:17Z<p>GuilloOme: </p>
<hr />
<div>{{Method Infobox<br />
|name=Ofapel<br />
|image=Ofapel.png<br />
|proposers=[[Guillaume Erbibou]]<br />
|year= ~2015<br />
|steps= <br />
|variants=<br />
|moves=<br />
|algs= <br />
|purpose=<sup></sup><br />
* [[Big cubes]]<br />
}}<br />
<br />
<br />
The '''Ofapel Method''' is a "universal method" proposed by [[Guillaume Erbibou]]. It is considered universal in the sens that the 3x3x3 algs are the base for the 4x4x4 resolution which is the base for the 5x5x5 and so on. This method relates more and more on your understanding of the cube structure as you solve bigger cubes. For size beyond 5x5x5, you need to adapt all the algs learned from the smaller cube solves.<br />
<br />
== Pros ==<br />
* Relatively small number of algs to memorize<br />
* Avoid common the pairing problem related to reduction method<br />
* Step up from a n cube to n+1 (i.e. learning 3x3x3 method is the base to 4x4x4)<br />
<br />
== Cons ==<br />
* Not very efficient as a speed method<br />
* As the cube size increase, it relates more on reasoning during solving than memorizing<br />
<br />
== External links ==<br />
* [https://www.francocube.com/ofapel/indexofapel Introduction of the Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire3x3x3 3x3x3 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire4x4x4 4x4x4 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire5x5x5 5x5x5 Ofapel method (in french at Francocube)]<br />
<br />
<br />
[[Category:3x3x3 methods]]<br />
[[Category:4x4x4 methods]]<br />
[[Category:5x5x5 methods]]<br />
[[Category:Big Cube methods]]</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=Ofapel_method&diff=44164Ofapel method2020-10-06T15:59:38Z<p>GuilloOme: </p>
<hr />
<div>{{Method Infobox<br />
|name=Ofapel<br />
|image=Ofapel.png<br />
|proposers=[[Guillaume Erbibou]]<br />
|year= ~2015<br />
|steps= <br />
|variants=<br />
|moves=<br />
|algs= <br />
|purpose=<sup></sup><br />
* [[Big cubes]]<br />
}}<br />
<br />
<br />
The '''Ofapel Method''' is a "universal method" proposed by [[Guillaume Erbibou]]. It is considered universal in the sens that the 3x3x3 algs are the base for the 4x4x4 resolution which is the base for the 5x5x5 and so on. This method relates more and more on your understanding of the cube structure as you solve bigger cubes. For size beyond 5x5x5, you need to adapt all the algs learned from the smaller cube solve.<br />
<br />
== Pros ==<br />
* Relatively small number of algs to memorize<br />
* Avoid common the pairing problem related to reduction method<br />
* Step up from a n cube to n+1 (i.e. learning 3x3x3 method is the base to 4x4x4)<br />
<br />
== Cons ==<br />
* Not very efficient as a speed method<br />
* As the cube size increase, it relates more on reasoning during solving than memorizing<br />
<br />
== External links ==<br />
* [https://www.francocube.com/ofapel/indexofapel Introduction of the Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire3x3x3 3x3x3 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire4x4x4 4x4x4 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire5x5x5 5x5x5 Ofapel method (in french at Francocube)]<br />
<br />
<br />
[[Category:3x3x3 methods]]<br />
[[Category:4x4x4 methods]]<br />
[[Category:5x5x5 methods]]<br />
[[Category:Big Cube methods]]</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=File:Ofapel.png&diff=44163File:Ofapel.png2020-10-06T15:58:53Z<p>GuilloOme: ofapel method thumbnail</p>
<hr />
<div>== Summary ==<br />
ofapel method thumbnail</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=Ofapel_method&diff=44162Ofapel method2020-10-06T14:57:25Z<p>GuilloOme: Created the page</p>
<hr />
<div>{{Method Infobox<br />
|name=Ofapel<br />
|image=ofapel.gif<br />
|proposers=[[Guillaume Erbibou]]<br />
|year= ~2015<br />
|steps= <br />
|variants=<br />
|moves=<br />
|algs= <br />
|purpose=<sup></sup><br />
* [[Big cubes]]<br />
}}<br />
<br />
<br />
The '''Ofapel Method''' is a "universal method" proposed by [[Guillaume Erbibou]]. It is considered universal in the sens that the 3x3x3 algs are the base for the 4x4x4 resolution which is the base for the 5x5x5 and so on. This method relates more and more on your understanding of the cube structure as you solve bigger cubes. For size beyond 5x5x5, you need to adapt all the algs learned from the smaller cube solve.<br />
<br />
== Pros ==<br />
* Relatively small number of algs to memorize<br />
* Avoid common the pairing problem related to reduction method<br />
* Step up from a n cube to n+1 (i.e. learning 3x3x3 method is the base to 4x4x4)<br />
<br />
== Cons ==<br />
* Not very efficient as a speed method<br />
* As the cube size increase, it relates more on reasoning during solving than memorizing<br />
<br />
== External links ==<br />
* [https://www.francocube.com/ofapel/indexofapel Introduction of the Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire3x3x3 3x3x3 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire4x4x4 4x4x4 Ofapel method (in french at Francocube)]<br />
* [https://www.francocube.com/ofapel/sommaire5x5x5 5x5x5 Ofapel method (in french at Francocube)]<br />
<br />
<br />
[[Category:3x3x3 methods]]<br />
[[Category:4x4x4 methods]]<br />
[[Category:5x5x5 methods]]<br />
[[Category:Big Cube methods]]</div>GuilloOmehttps://www.speedsolving.com/wiki/index.php?title=List_of_methods&diff=38658List of methods2018-11-28T19:25:59Z<p>GuilloOme: add "Ofapel method" as a big cube universal method</p>
<hr />
<div>:For a category view, see ''[[:Category:Methods and substeps|Methods and substeps]]''<br />
<br />
== Table of methods by purpose ==<br />
<br />
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.<br />
<br />
{| class="TablePager" style="padding:3px; border-spacing:0"<br />
!| Name<br />
!| Original Proposer(s)<br />
!| Variants<br />
|-<br />
| colspan="3" style="background-color:#d5d5d5; text-align:center;" | '''[[:Category:2x2x2 methods|2x2]]'''<br />
|-<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:2x2x2 beginner methods|2x2 Beginner]]'''<br />
|-<br />
| [[LBL]]<br />
| <br />
| Waterman Last Layer<br />
|-<br />
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]<br />
| [[Conrad Rider]]<br />
| <br />
|-<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:2x2x2 speedsolving methods|2x2 Speed]]'''<br />
|-<br />
| [[CLL]]<br />
| Various<br />
| <br />
|-<br />
| [[NMCLL]]<br />
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]<br />
| <br />
|-<br />
| [[EG]]<br />
| [[Erik Akkersdijk]], [[Gunnar Krig]]<br />
| EG-1, EG-2<br />
|-<br />
| [[Guimond]]<br />
| [[Gaétan Guimond]]<br />
| <br />
|-<br />
| [[Ortega]]<br />
| [[Victor Ortega]],<br/>[[Josef Jelinek]], Jeff Varasano<br />
| PBL<br />
|-<br />
| [[SS]]<br />
| [[Mitchell Stern]], [[Timothy Sun]]<br />
|<br />
|-<br />
| [[OFOTA]]<br />
| [[Erik Akkersdijk]]<br />
|<br />
|-<br />
| [[VOP]]<br />
| [[Kenneth Gustavsson]]<br />
|<br />
|-<br />
| [[TCLL]]<br />
| [[Robert Yau]], Christopher Olson, and others<br />
| CLL<br />
|-<br />
| [[HD]]<br />
| V. Higgs, J. Demars, Max Garza, John Lewis<br />
| VOP<br />
|-<br />
| colspan="3" style="background-color:#d5d5d5; text-align:center;" | '''[[:Category:3x3x3 methods|3x3]]'''<br />
|-<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 beginner methods|3x3 Beginner]]'''<br />
|-<br />
| [[LBL]]<br />
| <br />
| <br />
|-<br />
<br />
| Ortega/Mcetsu<br />
| Jeff Varasano<br />
|<br />
|-<br />
| [[Corners First]]<br />
| [[Marc Waterman]]<br />
| <br />
|-<br />
| [[Less is More]]<br />
| [[Camilo Amaral]]<br />
| <br />
|-<br />
| "[[The Ideal Solution]]"<br />
| Ideal Toy Corp<br />
|<br />
|-<br />
| [[Edges First]]<br />
| <br />
| <br />
|-<br />
| [[8355]]<br />
| [[Reheart Sheu]]<br />
| [[Sexy Method]], [[MirIS Method]]<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]'''<br />
|-<br />
| [[Beginner Petrus]]<br />
|<br />
|<br />
|-<br />
|[[335]]<br />
|[[Robbie Safran]]<br />
|-<br />
| Beginner Roux<br />
|<br />
|<br />
|-<br />
| Beginner CFOP<br />
| Badmephisto<br />
|<br />
|-<br />
| Pogobat Beginner Method<br />
| Dan Brown<br />
|<br />
|-<br />
| [[Keyhole]]<br />
|<br />
|<br />
|-<br />
| [[XG]]<br />
|<br />
| [[OLL]], [[PLL]]<br />
|-<br />
| [[Samsara Method]]<br />
|<br />
| [[OLL]], [[PLL]]<br />
|-<br />
| [[Lazy CFOP]]<br />
| [[Alex Yang]]<br />
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving methods|3x3 Speed]]'''<br />
|-<br />
| [[Pizel method]]<br />
| Alexandre Philiponet<br />
|<br />
|-<br />
| [[Ribbon Method]]<br />
| Justin Taylor<br />
| F2L-1 Corner, TOLS, TTLL<br />
|-<br />
| [[ZZ]]<br />
| [[Zbigniew Zborowski]]<br />
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],<br/>[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL<br />
|-<br />
| [[Waterman]]<br />
| [[Marc Waterman]]<br />
| <br />
|-<br />
| [[Tripod]]<br />
| [[Michael Gottlieb]]<br />
| F2L, 2x2 Block, 2x2x3 Block<br />
|-<br />
| [[Sledgehog]]<br />
| Ryan Vigil<br />
| [[CFOP]], [[Tripod]]<br />
|-<br />
| [[L2L]]<br />
| [[Duncan Dicks]], [[Stachu Korick]]<br />
|<br />
|- <br />
| [[Hahn]]<br />
| [[Eric Hahn]]<br />
|<br />
|-<br />
| [[CFOP]] (Fridrich)<br />
| [[David Singmaster]]<br/>[[René Schoof]]<br/>[[Jessica Fridrich]]<br/>[[Hans Dockhorn]]<br/>[[Anneke Treep]]<br />
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L<br />
|-<br />
| [[CFCE]]<br />
|<br />
| [[CLL/ELL]]<br />
|-<br />
| FreeFOP<br />
|<br />
| Petrus, CFOP<br />
|-<br />
| [[Columns First Methods]]<br />
| <br />
| Roux, CFOP, Shadowslice<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]'''<br />
|-<br />
| [[Petrus]]<br />
| [[Lars Petrus]] <br />
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]<br />
|-<br />
| [[Roux]]<br />
| [[Gilles Roux]]<br />
| <br />
|-<br />
| [[Heise]]<br />
| [[Ryan Heise]]<br />
| <br />
|-<br />
| [[Snyder]]<br />
| [[Anthony Snyder]]<br />
| <br />
|-<br />
| [[SSC (Shadowslice Snow Columns)]]<br />
| [[Joseph Briggs]]<br />
|<br />
|-<br />
| [[B2 (Briggs2) Method]] (Briggs/B2)<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Blindsolving Methods|3x3 BLD]]'''<br />
|-<br />
| [[3OP]]<br />
| [[John White]]?<br />
| <br />
|-<br />
| [[Old Pochmann]]<br />
| [[Stefan Pochmann]]<br />
| <br />
|-<br />
| [[M2/R2]]<br />
| [[Stefan Pochmann]]<br />
| [[Deadalnix]] ([[M2]]),<br/>Freestyle for Dummies ([[R2]])<br />
|-<br />
| [[TuRBo]] <br />
| [[Erik Akkersdijk]]<br />
| <br />
|-<br />
| [[BH]] <br />
| [[Daniel Beyer]],<br>[[Chris Hardwick]]<br />
|<br />
|-<br />
| [[ZBLD]] <br />
| [[Chris Tran]]<br />
| ZBLD-2Cycle, ZBLD-3Cycle<br />
|-<br />
| colspan="3" style="background-color:#d5d5d5; text-align:center;" | '''[[:Category:Big Cube Methods|Big Cubes]]'''<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Big Cube Methods|n×n×n / Universal]]'''<br />
|-<br />
| [[Ofapel method]]<br />
| [[Guillaume Erbibou]]<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Big Cube Methods|Big Cubes Speed]]'''<br />
|-<br />
| [[Yau method]]<br />
| [[Robert Yau]]<br />
|<br />
|-<br />
| [[Hoya method]]<br />
| [[Jong-Ho Jeong]]<br />
|<br />
|-<br />
| [[Obli Method]]<br />
| [[Alex Yang]]<br />
|<br />
|-<br />
| [[Reduction]]<br />
| <br />
| <br />
|-<br />
| [[OBLBL]]<br />
|<br />
|<br />
|-<br />
| [[NS4]]<br />
|<br />
|<br />
|-<br />
| [[4Z4]]<br />
| [[Joseph Tudor]]<br />
|<br />
|-<br />
| [[Cage]]<br />
| [[Per Kristen Fredlund]]<br />
|<br />
|-<br />
| [[Meyer method]]<br />
| [[Richard Meyer]]<br />
| <br />
|-<br />
| [[K4]]<br />
| [[Thom Barlow]]<br />
| <br />
|-<br />
| [[Sandwich]]<br />
| [[Nicholas Ho]] <br />
| <br />
|-<br />
| [[Kenneth's Big Cubes Method]]<br />
| [[Kenneth Gustavsson]]<br />
| <br />
|-<br />
| [[Z4]]<br />
| [[User:Cride5|Conrad Rider]]<br />
|<br />
|-<br />
| [[js4]]<br />
| ??<br />
|<br />
|-<br />
| [[Lewis Method]]<br />
| John Lewis<br />
|<br />
|-<br />
| [[Just Use Petrus]]<br />
| Will Schmidt<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Blindsolving methods|Big Cubes BLD]]'''<br />
|-<br />
|-<br />
| [[r2]]<br />
| [[Erik Akkersdijk]]<br />
| <br />
|-<br />
| [[BH]] <br />
| [[Daniel Beyer]],<br>[[Chris Hardwick]]<br />
|-<br />
| colspan="3" style="background-color:#d5d5d5; text-align:center;" | '''[[:Category:Other puzzles methods|Other puzzles]]'''<br />
|-<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[:Category:Experimental methods|Experimental]]'''<br />
|-<br />
| [[Human Thistlethwaite]]<br />
| [[Morwen Thistlethwaite]]<br/>[[Ryan Heise]]<br />
| <br />
|-<br />
| [[Belt]]<br />
| Various<br />
| <br />
|-<br />
| [[Salvia Method]]<br />
| [[David Salvia]]<br />
| <br />
|-<br />
| [[Triangular Francisco]]<br />
| [[Michael Gottlieb]]<br />
|<br />
|-<br />
| [[Hexagonal Francisco]]<br />
| [[Andrew Nathenson]], Henry Helmuth<br />
| <br />
|-<br />
| [[Quadrangular Francisco]]<br />
| [[Alex Yang]]<br />
|<br />
|-<br />
| [[Orient First]]<br />
| [[Lars Nielsson]]<br />
| <br />
|-<br />
| [[E15 / E35]]<br />
| ??<br />
| <br />
|-<br />
| [[Zagorec method]]<br />
| [[Damjan Zagorec]]<br />
| <br />
|-<br />
| [[3CFCEP]]<br />
| ??<br />
| <br />
|-<br />
| [[3CFCE]]<br />
| ??<br />
| <br />
|-<br />
| [[PEG]]<br />
| ??<br />
| <br />
|-<br />
| [[PORT]]<br />
| ??<br />
| <br />
|-<br />
| [[FRED]]<br />
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]<br />
|<br />
|-<br />
| [[VDW Method]]<br />
| [[Alex VanDerWyst]]<br />
|<br />
|<br />
|-<br />
| [[Hawaiian Kociemba]]<br />
| [[Michael Humuhumunukunukuapua'a]]<br />
| HKOLL, HKPLL, EO, <br />
|<br />
|-<br />
| [[Pikas**t]]<br />
| Justin Harder<br />
|<br />
|-<br />
| [[R3-T]]<br />
| [[Terence Tan]]<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[Pyraminx methods|Pyraminx]]'''<br />
|-<br />
| [[Pyraminx methods|Corners First]]<br />
| ??<br />
| <br />
|-<br />
| [[Pyraminx methods|Layer First]]<br />
| ??<br />
| <br />
|-<br />
| [[Pyraminx methods|Last 4 Edges]]<br />
| ?? <br />
| <br />
|-<br />
| [[Pyraminx methods|Petrus]]<br />
| ?? <br />
| <br />
|-<br />
| [[Pyraminx methods|Face Permute]]<br />
| ??<br />
| <br />
|-<br />
| [[Pyraminx methods|WO]]<br />
| [[Oscar Roth Andersen]] (Odder)<br />
| <br />
|-<br />
| [[Pyraminx methods|Oka Method]]<br />
| [[Yohei Oka]]<br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[Megaminx methods|Megaminx]]'''<br />
|-<br />
| [[Balint method]]<br />
| Balint Bodor<br />
| <br />
|-<br />
| keyhole method<br />
|<br />
|<br />
|-<br />
|[[S2L Westlund Style]]<br />
|Simon Westlund<br />
|<br />
|-<br />
|S2L+T2L--->Multiple F2L (Virus S2L)<br />
| [[Yu Da Hyun]]<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[Square-1 methods|Square-1]]'''<br />
|-<br />
| [[SSS1M]]<br />
| [[Shelley Chang]]<br />
| <br />
|-<br />
| [[Vandenbergh Method]]<br />
| [[Lars Vandenbergh]]<br />
| <br />
|-<br />
| [[Roux n Skrew]]<br />
|<br />
|<br />
|-<br />
| [[Skwuction]]<br />
| Jaap Scherphuis, Cary Huang<br />
|<br />
|-<br />
| [[Yoyleberry]]<br />
| Cary Huang<br />
|<br />
|-<br />
| [[Lin]]<br />
| <br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Rubik's Clock methods|Rubik's Clock]]'''<br />
|-<br />
| ...<br />
| <br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Rubik's Magic methods|Magic]]'''<br />
|-<br />
| ...<br />
|<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Master Magic methods|Master Magic]]'''<br />
|-<br />
| [[Pochmann Method]]<br />
| [[Stefan Pochmann]]<br />
| <br />
|-<br />
| [[Ooms]]<br />
| [[Alexander Ooms]]<br />
| <br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Skewb methods|Skewb]]'''<br />
|-<br />
| Sarah method<br />
| Sarah Strong<br />
| <br />
|-<br />
| Ranzha method<br />
| Brandon Harnish<br />
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL<br />
|<br />
|-<br />
| Frisk Method<br />
| [[Alex Yang]]<br />
|<br />
|-<br />
| Skrouxb<br />
| Ben Pang<br />
|<br />
|-<br />
| 1 Algorithm method<br />
| ??<br />
| FBF (Face by Face), CLL<br />
|<br />
|-<br />
| Kirjava-Meep Method<br />
| Kirjava-Meep<br />
| CLL, EG, L5C, TCLL<br />
|<br />
|-<br />
| colspan="3" style="background-color:#f5f5f5; text-align:center;" | '''[[List of Rubik's 360 methods|Rubik's 360]]'''<br />
|<br />
|-<br />
| ...<br />
| <br />
| <br />
|}<br />
<br />
== See also ==<br />
* [[Substep]]<br />
* [[:Category:Substeps|Common substeps]]<br />
* [[Algorithm Database]]<br />
* [[List of Subsets]]<br />
* [[Solving Variants]]<br />
<br />
== External links ==<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.<br />
<br />
[[Category:Lists|methods]]<br />
[[Category:Lists of methods|methods]]</div>GuilloOme