https://www.speedsolving.com/wiki/api.php?action=feedcontributions&user=BanWiki&feedformat=atomSpeedsolving.com Wiki - User contributions [en]2024-03-29T13:36:38ZUser contributionsMediaWiki 1.34.0https://www.speedsolving.com/wiki/index.php?title=Sexy_Move&diff=44673Sexy Move2020-12-17T21:01:04Z<p>BanWiki: </p>
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<div>The '''Sexy move''', is a four turn [[trigger]], most often something like R U R' U' but any sides may be used for the same sequence. <br />
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As a stand alone [[algorithm]] it has not much use but with a set up move or a few it becomes algs (conjugates). The shortest [[LL]] alg of them all is done like so using F for setup; F (R U R' U') F' (for [[F2L#Reposition_Edge_and_Flip_Corner|F2L 9]]). <br />
<!--Another common alg where it's used is in [[Sune]] that is built from two set up turns and the sexy move; R U (R' U R U') U' R' --not exactly --><br />
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== Not alg related ==<br />
<br />
====Arnaud likes the sexy move====<br />
In April 2008 [[Arnaud van Galen]] released a series of excellent YouTube videos entitled "[http://www.youtube.com/watch?v=pV94kgdHw-4 Complete beginners 3x3x3 tutorial]" within which he coined the phrase "Sexy Move" to describe the often-used ''' R U R' U' ''' trigger.<br />
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==== Techno MP3 track====<br />
In November '08 speedsolving.com member [http://www.speedsolving.com/forum/member.php?u=1856 a small kitten] [http://www.speedsolving.com/forum/showthread.php?t=7519 posted] a link to "[http://vaughnsulit.bandcamp.com/track/sexymove The Sexy Move Remix]", a techno MP3 track created by Vaughn Sulit featuring quotes from Arnaud's tutorial. This was soon followed by an accompanying [http://www.youtube.com/watch?v=q8dpMhEApP4 YouTube video] and a [http://www.cubezone.be/Sexy_Move.smzip StepMania track] both celebrating the Sexy Move.<br />
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Whilst the sexiness of the '''R U R' U'''' trigger may be disputed, the brilliance of the term may not!<br />
<br />
I just use... <br />
Sexy Move... <br />
All you need... <br />
Is the Sexy Move... <br />
I just use... <br />
Sexy Move... <br />
Again and again and again.<br />
<br />
<br />
== See also ==<br />
* [[F2L#Reposition_Edge_and_Flip_Corner|F2L 9]]<br />
* [[8355 Method]]<br />
* [[Sexy Method]]<br />
* [[Methods]]<br />
* [[Algorithm Database]]<br />
* [[List of named algorithms]]<br />
<br />
<br />
== External links ==<br />
* [http://e.imagehost.org/download/0297/Sexy_Move.mp3 Sexy Move Remix mp3]<br />
* [http://www.sirebrum.com/sexymove Sexy Move Remix mp3] mirror<br />
* [http://www.cubezone.be/Sexy_Move.smzip Sexy Move StepMania Track]<br />
* Youtube: [http://www.youtube.com/watch?v=pV94kgdHw-4 Complete beginners 3x3x3 tutorial] - source of the 'sexy move' term<br />
* Youtube: [http://www.youtube.com/watch?v=fPn6BCvjw4w Sexy Move AAA]<br />
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=7519 Sexy Move Remix]<br />
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[[Category:Algorithms]]</div>BanWikihttps://www.speedsolving.com/wiki/index.php?title=Lewis_Method&diff=44672Lewis Method2020-12-17T21:00:37Z<p>BanWiki: </p>
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<div>{{Method Infobox<br />
|name=Lewis<br />
|image=KBCMinfo.png<br />
|proposers=John Lewis (Shiv3r)<br />
|year= Jan 2017<br />
|steps= 5<br />
|moves= 130-145<br />
|variants = Stadler, [[Kenneth's Big Cubes Method]]<br />
|algs= 0-12(and CLL)<br />
|purpose=<sup></sup><br />
* [[Speedsolving]]<br />
}}<br />
The '''Lewis Method''' is a 4x4 speedsolving method that utilizes Direct Solving and [[Roux Method]]-based steps to create a method that is pretty lookahead friendly. Some critics say it is a variant of the Stadler Method, even though Lewis is an improvement over both Stadler and [[Kenneth's Big Cubes Method]], and only resembles Stadler in the first few steps.<br />
==Steps==<br />
Lewis Method is broken up into 5 steps:<br />
#Solve 2 opposite centers(L and R centers)<br />
#Solve a 1x3x4 block around the left center(Similar to Roux first block on 4x4)<br />
#Solve a 1x3x4 block around the right center(Similar to Roux second block)<br />
#CMLL(John Lewis also will try to solve some of step 5a before he executes CMLL)<br />
#Step 5, aka Last 28 pieces. Broken up into 3 steps:<br />
#*Step 5a: solve the BD Block. This solves the B and D centers and the BD edge. <br />
#**There are Several ways to do this. the original way is to solve the D center(which sometimes done before CMLL), then the B center, then use the 2 free faces to solve the BD edge and insert it.<br />
#*Step 5B: solve Last 2 centers. This step is entirely made of the moves <l,r,U> and is simple to look ahead to while finishing the BD block.<br />
#*Step 5C: solve the Last 5 edges with commutators(10 wing pieces). This step is usually abbreviated to L5E.<br />
<br />
== Background==<br />
<br />
As the story goes, the Lewis Method was invented in early January 2017 by John Lewis(who goes by the username Shiv3r) while playing around with [[Kenneth's Big Cubes Method]] one evening. He decided the first step in KBCM, columns, is not efficient or fast. By doing 2 opposite centers, then First block and Second block like in Stadler. He then experimented with solving centers, then solving the D layer with commutators, then ELL afterwards. Because it was a long night and he was bored, he decided to do a few timed solves. To his surprise, within the first 5 or so solves he missed his PB by 2 seconds(He was using the [[Meyer method]] at the time and averaged sub-2). After realizing his method had some potential, John experimented more, optimizing step 5 for both lookahead and efficiency and at the same time. In the process of developing the method, he created a new substep, L5E.<br />
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About a month later, Austin Moore revealed in a livestream on twitch that he had played around with the Lewis method. He then proceeded to get several fast solves with it. He has not switched from K4, but he is a very fast Lewis solver still.<br />
==Solving L5E==<br />
There are 3 current ways to solve L5E, each one made for a different skill level, and a different way to solve L2E.<br />
*The first and simplest method is beginner's or 1-at-a-time L5E, in which you use the 2 buffers in DF to ''directly'' solve one wing at a time.This method is suitable for beginners since it introduces some basic ideas about commutators without any real This is equivalent to 1-at-a-time edge pairing in redux methods however, and is more of a stepping stone to faster and advanced L5E methods. Usually this method is associated with 1-alg L2E, a 1-algorithm method(3 if you include pure OLL & PLL parity) for solving L2E<br />
*the Second Method is intuitive or 2-at-a-time L5E. This is a method more suited for intermediate solvers. It directly solves 2 wings at a time with the intuitive 3-cycle commutators. You use one of the 2 pieces at DF as the start to the cycle, then solve the piece that was in the spot the first wing went. There are some cases where you cannot do an intuitive commutator for the cycle you get, so you have to resort back to beginner's L5E for those cases. At this point you should start to learn the L2E algorithms(only 6 excluding mirrors).<br />
*The fastest and most advanced method is called 4-look L5E. 4look L5E is an expanded version of intuitive L5E. The differences are that 4look L5E adds on algorithms for the unintuitive cycles, some tricks for already-paired edges, and strategies to always avoid finishing the solve with pure OLL parity.<br />
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==Pros==<br />
*solves pieces directly.<br />
*movecount is comparable to [[Meyer method]], [[Hoya method]], and Straight Redux<br />
*L5E is very fluid and lookahead friendly.<br />
==Cons==<br />
*No 3x3 stage<br />
*Commutators are hard to understand at first<br />
*average movecount is higher than [[Yau method]]<br />
<br />
==External links==<br />
*[https://www.speedsolving.com/wiki/index.php/User:Kenneth:Kenneth%27s_Big_Cubes_Method#ELL_3: L2E algorithms](only learn group 2 and 3, grp. 1 should never pop up if you correctly do L5E.)<br />
*[https://www.youtube.com/watch?v=T6YHZltlM_w&t=79s Lewis Method Video Tutorial]<br />
*[https://youtu.be/HSpEyihE2sI intuitive L5E tutorial]<br />
*[https://www.youtube.com/channel/UCEuVjmTxYfw16pARBLpQaEA John's Youtube channel, which has solves and tutorials for the Method]<br />
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[[Category:4x4x4 methods]]<br />
[[Category:5x5x5 methods]]<br />
[[Category:Big Cube methods]]<br />
[[Category:Direct solving methods]]</div>BanWikihttps://www.speedsolving.com/wiki/index.php?title=Mnemonic_device&diff=44671Mnemonic device2020-12-17T21:00:09Z<p>BanWiki: </p>
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<div>A '''mnemonic device''' is a method used to help with better memorization of a set of information. In cubing, this is typically used for [[events]] in which the solver is solving blindfolded: [[BLD]], [[4BLD]], [[5BLD]], and [[MBLD]]. It is also used for unofficial blindfolded events such as 6BLD, 7BLD, Megaminx BLD, 4x4x4 MBLD, etc., as well as in non-cubing situations where one would need to short-term memorize a set of information fairly quickly.<br />
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Some examples of mnemonic devices are acronyms, songs, letter pairs to create a story, etc.<br />
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== See Also ==<br />
* [[BLD]]<br />
* [[MBLD]]<br />
* [[4BLD]]<br />
* [[5BLD]]<br />
<br />
== External Links ==<br />
* [https://www.youtube.com/watch?v=QB0Sjf85tkA Noah Arthurs' video on BLD memorization]<br />
* [https://www.youtube.com/watch?v=KK6-7eDw0_s Riley Woo's video on BLD letter pairs]<br />
* [https://www.youtube.com/watch?v=bXYIk7hH2Oc Noah Arthurs' video on the Journey Method for MBLD]</div>BanWikihttps://www.speedsolving.com/wiki/index.php?title=List_of_cube_brands&diff=44670List of cube brands2020-12-17T20:59:46Z<p>BanWiki: </p>
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<div>This is the list of cube brands, opposed to the [[List of manufactures|list of manufacturers]].<br />
<br />
== A ==<br />
* Armadillo<br />
* Ayi<br />
<br />
== B ==<br />
* BaiTai<br />
<br />
== C ==<br />
* Cube4You<br />
* Cong's Design<br />
* Cubetwist<br />
* CubeStyle<br />
* Calvin's<br />
* Cyclone Boys<br />
<br />
== D ==<br />
* Dayan<br />
* Diansheng<br />
<br />
== E ==<br />
* Eastsheen<br />
* Edison<br />
<br />
== F ==<br />
* Fangshi<br />
* Flywings<br />
* Fanxin<br />
* Fangcun<br />
* Formula<br />
<br />
== G ==<br />
* Ghosthand<br />
* [[GAN|GAN (Gans, Gancube, Ganspuzzle)]]<br />
* Guojia/Alpha<br />
* GuoMeng<br />
* GuoDing<br />
* GuoGuan<br />
<br />
== H ==<br />
* Heshu<br />
<br />
== K ==<br />
* KungFu<br />
<br />
== L ==<br />
* Lanlan<br />
* LimCube<br />
* Lefun<br />
* Lingao<br />
<br />
== M ==<br />
* Meffert's<br />
* Moyu<br />
* Maru<br />
* MF8<br />
* MoFangGe<br />
* Mozhi<br />
* Mufang<br />
* Mofang Jiaoshi<br />
* Mohuan Shousu<br />
<br />
== N ==<br />
* Ninja<br />
* NewIsland<br />
<br />
== O ==<br />
* Okamoto<br />
<br />
== Q ==<br />
* [[QiYi]]<br />
* QJ<br />
<br />
== R ==<br />
* Rubik's<br />
* Rephael<br />
<br />
== S ==<br />
* Shengshou<br />
* ShengEn<br />
* SMAZ<br />
* SenHuan<br />
<br />
== V ==<br />
* V-Cube<br />
* VeryPuzzles<br />
<br />
== W ==<br />
* Witeden<br />
<br />
== X ==<br />
* XMAN<br />
* XM<br />
<br />
== Y ==<br />
* [[YongJun|YongJun (YJ)]]<br />
* Yuxin<br />
* Yancheng<br />
<br />
== Z ==<br />
* Z-Cube<br />
* Zoneden<br />
* ZhuoWeiDi<br />
<br />
[[Category:Lists|C]]</div>BanWikihttps://www.speedsolving.com/wiki/index.php?title=KALL&diff=44669KALL2020-12-17T20:59:12Z<p>BanWiki: </p>
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<div>KALL is a last layer subset in which you orient the edges and permute the corners at the same time. It only has 15 cases including mirrors, making it easy to learn. It can be useful for people who want to learn an effective last layer subset with out learning many algorithms. It is very similar to [[OLLCP-A]], but it is used as a method, and not as a group of algs in a much larger method. In KALL, you get to the [[F2L-1 cube state]] however you want. Than, you either use [[WV]], or insert the pair, and than [[OCLL]]. Next, you use KALL to get the cube to [[EPLL]], the final step. It is easy to learn as it has few algorithms, and those algs are really easy. Link to algs here: [[OLLCP-A]]</div>BanWikihttps://www.speedsolving.com/wiki/index.php?title=Dedge&diff=44668Dedge2020-12-17T20:58:55Z<p>BanWiki: </p>
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<div>A '''dedge''' (short for ''double edge''), is a [[block]] consisting of the two [[edge]] pieces on a [[4x4x4 cube]] that have the same pair of colors. A dedge can be moved around as if it were a single edge on a [[3x3x3 cube]], and one solution method that makes extensive use of this principle is the [[Reduction Method]].<br />
<br />
There are similar concepts to the dedge on larger cubes, where all of the edge pieces with the same color pair are matched together. On a [[5x5x5]] this is called a '''tredge''', and on larger cubes several fanciful names have been proposed ('quedge' and 'quidge' for instance) but it is usually easier to just refer to the block of edges as a 'paired edge' or 'edge group'.<br />
<br />
== See also ==<br />
* [[Edge]]<br />
* [[4x4x4 Cube]]<br />
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[[Category:Terminology]]</div>BanWikihttps://www.speedsolving.com/wiki/index.php?title=Gabriel_Dechichi&diff=44667Gabriel Dechichi2020-12-17T20:58:32Z<p>BanWiki: </p>
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<div>{{Infobox<br />
|NAME=Gabriel Dechichi Barbar<br />
|IMAGE=Dechichi.jpg<br />
|IMAGEYEAR=2010<br />
|ALIASES=Dechichi<br />
|COUNTRY=Brazil<br />
|BIRTHDATE=9 October 1993<br />
|AGE={{Age|1993|10|9}}<br />
|JOBS=Student<br />
|YEARSACTIVE=2008-present<br />
|ID=2009BARB01<br />
|FAMOUSFOR=Sub8 avg12<br />
}}<br />
<br />
'''Gabriel Dechichi Barbar''' is a [[Brazil]]ian [[speedcuber]] from Minas Gerais, Brazil. He was one of the first four cubers in the world to unofficially achieve a sub-8 average of 12.[http://www.speedsolving.com/forum/showthread.php?20505-How-many-cubers-have-already-achieved-sub10] He is a moderator of the Brazilian cubing forum [[Cubo Mágico Brasil]].<br />
<br />
He held 7 SARs (South American Records) in 2010: Rubik's Cube single [http://www.youtube.com/watch?v=Asfze1M05gk] and average, 4x4 Cube single and average, 2x2 cube average, 3x3 one-handed single and average [http://www.youtube.com/watch?v=kbaEnXnilxQ].<br />
<br />
== External links ==<br />
* [http://www.youtube.com/user/GDCuber Gabriel Dechichi's Youtube channel]<br />
<br />
[[Category:Speedcubers|Dechichi, Gabriel]]<br />
[[Category:Cubers|Dechichi, Gabriel]]</div>BanWiki