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	<updated>2026-10-20T17:23:28Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=39818</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=39818"/>
		<updated>2019-05-08T20:52:58Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Pet5&lt;br /&gt;
|proposers=Isabel S.&lt;br /&gt;
|year=2017&lt;br /&gt;
|image=Pet5.png&lt;br /&gt;
|algs=COLL, EPLL&lt;br /&gt;
|variants&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pet5&#039;&#039;&#039; was created by Isabel S.  It&#039;s a big cube method designed to remove OLL Parity, give a shorter edge pairing and 3x3 stage, and limiting cube rotations with minimal sacrifice to other steps.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers, similar to Yau.  Hold the cube with the centers on the left/right sides.&lt;br /&gt;
&lt;br /&gt;
2. Solve 3 edge pieces and build a block on the left hand side with two corners.&lt;br /&gt;
&lt;br /&gt;
3. Build 3, 1-wide center bars of the bottom, left, and right center colors; place them to build out the lefthand block, and connect them with edge wings.  Continue until you&#039;ve build block half way.&lt;br /&gt;
    3a. If using an odd layered puzzle, (5x5, 7x7) build the center bar, but don&#039;t build with the center edge piece.&lt;br /&gt;
&lt;br /&gt;
4. Build remaining center bars unsorted.  Solve and orient 5 more edges.&lt;br /&gt;
    4a. This method is better suited for solving edges on the M slice, but either option works.  If you want to solve edges on the E slice, reorient the cube &lt;br /&gt;
    4b. It&#039;s recommended that the last 5 edges solved are the left/right hand edges. (top/bottom if solving on e slice)&lt;br /&gt;
&lt;br /&gt;
5. Orient remaining edges, and finish the block.&lt;br /&gt;
&lt;br /&gt;
6. Solve F2L, then use COLL and EPLL for last layer.  PLL parity should be included for EPLL when solving even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Solving the Petrus block is a less efficient way to solve centers.&lt;br /&gt;
&lt;br /&gt;
* Reorienting cube when solving on E slice requires awkward cube rotations.&lt;br /&gt;
&lt;br /&gt;
* Orienting final edges isn&#039;t that effecient move wise.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Pet5.png&amp;diff=39817</id>
		<title>File:Pet5.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Pet5.png&amp;diff=39817"/>
		<updated>2019-05-08T20:52:43Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: Pet5 display image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pet5 display image&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=39816</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=39816"/>
		<updated>2019-05-08T20:28:29Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: Fixed link to direct to the new page of a method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 methods|2x2]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]], Jeff Varasano&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| [[HD]]&lt;br /&gt;
| V. Higgs, J. Demars, Max Garza, John Lewis&lt;br /&gt;
| VOP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:3x3x3 methods|3x3]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ortega/Mcetsu&lt;br /&gt;
| Jeff Varasano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]], [[MirIS Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[335]]&lt;br /&gt;
|[[Robbie Safran]]&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Roux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner CFOP&lt;br /&gt;
| Badmephisto&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pogobat Beginner Method&lt;br /&gt;
| Dan Brown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Keyhole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[XG]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Samsara Method]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazy CFOP]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pizel method]]&lt;br /&gt;
| Alexandre Philiponet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon Method]]&lt;br /&gt;
| Justin Taylor&lt;br /&gt;
| F2L-1 Corner, TOLS, TTLL&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehog]]&lt;br /&gt;
| Ryan Vigil&lt;br /&gt;
| [[CFOP]], [[Tripod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| [[CFCE]]&lt;br /&gt;
|&lt;br /&gt;
| [[CLL/ELL]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeFOP&lt;br /&gt;
|&lt;br /&gt;
| Petrus, CFOP&lt;br /&gt;
|-&lt;br /&gt;
| [[Columns First Methods]]&lt;br /&gt;
| &lt;br /&gt;
| Roux, CFOP, Shadowslice&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
| [[Joseph Briggs]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|n×n×n / Universal]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofapel method]]&lt;br /&gt;
| [[Guillaume Erbibou]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Yau method]]&lt;br /&gt;
| [[Robert Yau]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoya method]]&lt;br /&gt;
| [[Jong-Ho Jeong]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Obli Method]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OBLBL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[NS4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[4Z4]]&lt;br /&gt;
| [[Joseph Tudor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Method]]&lt;br /&gt;
| John Lewis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pet5]]&lt;br /&gt;
| Isabel S.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:Other puzzles methods|Other puzzles]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]], Henry Helmuth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| [[Alex VanDerWyst]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaiian Kociemba]]&lt;br /&gt;
| [[Michael Humuhumunukunukuapua&#039;a]]&lt;br /&gt;
| HKOLL, HKPLL, EO, &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pikas**t]]&lt;br /&gt;
| Justin Harder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Poux]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[R3-T]]&lt;br /&gt;
| [[Terence Tan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Balint method]]&lt;br /&gt;
| Balint Bodor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[S2L Westlund Style]]&lt;br /&gt;
|Simon Westlund&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S2L+T2L---&amp;gt;Multiple F2L (Virus S2L)&lt;br /&gt;
| [[Yu Da Hyun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Roux n Skrew]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Skwuction]]&lt;br /&gt;
| Jaap Scherphuis, Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyleberry]]&lt;br /&gt;
| Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lin]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| LBL, 1LLL&lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| Brandon Harnish&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frisk Method&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|Winter Variation, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| Skrouxb&lt;br /&gt;
| Ben Pang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kirjava-Meep Method&lt;br /&gt;
| Kirjava-Meep&lt;br /&gt;
| CLL, EG, L5C, TCLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[List of Subsets]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Just_Use_Petrus&amp;diff=39815</id>
		<title>Just Use Petrus</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Just_Use_Petrus&amp;diff=39815"/>
		<updated>2019-05-08T20:26:30Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: WillTheGameDesigner moved page Just Use Petrus to Pet5: I want to give it a better name than the previous one I made for it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pet5]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=39814</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=39814"/>
		<updated>2019-05-08T20:26:30Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: WillTheGameDesigner moved page Just Use Petrus to Pet5: I want to give it a better name than the previous one I made for it.  &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Pet5&lt;br /&gt;
|proposers=Isabel S.&lt;br /&gt;
|year=2017&lt;br /&gt;
|image=Just_Use_Petrus_2.png&lt;br /&gt;
|algs=COLL, EPLL&lt;br /&gt;
|variants&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pet5&#039;&#039;&#039; was created by Isabel S.  It&#039;s a big cube method designed to remove OLL Parity, give a shorter edge pairing and 3x3 stage, and limiting cube rotations with minimal sacrifice to other steps.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers, similar to Yau.  Hold the cube with the centers on the left/right sides.&lt;br /&gt;
&lt;br /&gt;
2. Solve 3 edge pieces and build a block on the left hand side with two corners.&lt;br /&gt;
&lt;br /&gt;
3. Build 3, 1-wide center bars of the bottom, left, and right center colors; place them to build out the lefthand block, and connect them with edge wings.  Continue until you&#039;ve build block half way.&lt;br /&gt;
    3a. If using an odd layered puzzle, (5x5, 7x7) build the center bar, but don&#039;t build with the center edge piece.&lt;br /&gt;
&lt;br /&gt;
4. Build remaining center bars unsorted.  Solve and orient 5 more edges.&lt;br /&gt;
    4a. This method is better suited for solving edges on the M slice, but either option works.  If you want to solve edges on the E slice, reorient the cube &lt;br /&gt;
    4b. It&#039;s recommended that the last 5 edges solved are the left/right hand edges. (top/bottom if solving on e slice)&lt;br /&gt;
&lt;br /&gt;
5. Orient remaining edges, and finish the block.&lt;br /&gt;
&lt;br /&gt;
6. Solve F2L, then use COLL and EPLL for last layer.  PLL parity should be included for EPLL when solving even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Solving the Petrus block is a less efficient way to solve centers.&lt;br /&gt;
&lt;br /&gt;
* Reorienting cube when solving on E slice requires awkward cube rotations.&lt;br /&gt;
&lt;br /&gt;
* Orienting final edges isn&#039;t that effecient move wise.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=39813</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=39813"/>
		<updated>2019-05-08T20:25:26Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: Renamed method to a better, non memey name.  Also fixed the instructions to be more clear (and be completed as well)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Pet5&lt;br /&gt;
|proposers=Isabel S.&lt;br /&gt;
|year=2017&lt;br /&gt;
|image=Just_Use_Petrus_2.png&lt;br /&gt;
|algs=COLL, EPLL&lt;br /&gt;
|variants&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pet5&#039;&#039;&#039; was created by Isabel S.  It&#039;s a big cube method designed to remove OLL Parity, give a shorter edge pairing and 3x3 stage, and limiting cube rotations with minimal sacrifice to other steps.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers, similar to Yau.  Hold the cube with the centers on the left/right sides.&lt;br /&gt;
&lt;br /&gt;
2. Solve 3 edge pieces and build a block on the left hand side with two corners.&lt;br /&gt;
&lt;br /&gt;
3. Build 3, 1-wide center bars of the bottom, left, and right center colors; place them to build out the lefthand block, and connect them with edge wings.  Continue until you&#039;ve build block half way.&lt;br /&gt;
    3a. If using an odd layered puzzle, (5x5, 7x7) build the center bar, but don&#039;t build with the center edge piece.&lt;br /&gt;
&lt;br /&gt;
4. Build remaining center bars unsorted.  Solve and orient 5 more edges.&lt;br /&gt;
    4a. This method is better suited for solving edges on the M slice, but either option works.  If you want to solve edges on the E slice, reorient the cube &lt;br /&gt;
    4b. It&#039;s recommended that the last 5 edges solved are the left/right hand edges. (top/bottom if solving on e slice)&lt;br /&gt;
&lt;br /&gt;
5. Orient remaining edges, and finish the block.&lt;br /&gt;
&lt;br /&gt;
6. Solve F2L, then use COLL and EPLL for last layer.  PLL parity should be included for EPLL when solving even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Solving the Petrus block is a less efficient way to solve centers.&lt;br /&gt;
&lt;br /&gt;
* Reorienting cube when solving on E slice requires awkward cube rotations.&lt;br /&gt;
&lt;br /&gt;
* Orienting final edges isn&#039;t that effecient move wise.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=33548</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=33548"/>
		<updated>2017-12-01T21:48:31Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Just Use Petrus&lt;br /&gt;
|proposers=Will Schmidt&lt;br /&gt;
|year=2017&lt;br /&gt;
|image=Just_Use_Petrus_2.png&lt;br /&gt;
|anames=JUP&lt;br /&gt;
|algs=COLL, EPLL&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just Use Petrus&#039;&#039;&#039;, or JUP for short, was created by Will Schmidt.  It was designed with cubes like the 6x6 and 7x7 in mind, and is not suited for 4x4.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers&lt;br /&gt;
&lt;br /&gt;
2. Solve a &amp;quot;Petrus Block&amp;quot; and remaining center pieces as bars (see display image above).  Use methods similar to OBLBL or Yau5 to accompl&lt;br /&gt;
&lt;br /&gt;
3. Solve five more edges with [[edge orientation]], using the unsolved centers to allow more flexibility when solving edges.&lt;br /&gt;
&lt;br /&gt;
4. Finish the centers while pairing the remaining edge wings, forming a Petrus block, and finish the last two edges&lt;br /&gt;
&lt;br /&gt;
5. Solve F2L, then use COLL and EPLL for last layer.  PLL parity should be included for EPLL when solving even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Solving the Petrus block is a less efficient way to solve centers&lt;br /&gt;
* Edge pairing sometimes will often lead FD and parts of BL/BR to have edge pieces, leading to extra lookahead&lt;br /&gt;
&lt;br /&gt;
== Just use Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[substep]]s that can be used [[WV]] and [[ZBLL]] which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/view/willthegamedesigner/cubing/jup-method Just Use Petrus Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=33547</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=33547"/>
		<updated>2017-12-01T21:47:01Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Just Use Petrus&lt;br /&gt;
|proposers=Will Schmidt&lt;br /&gt;
|year=2017&lt;br /&gt;
|image=Just_Use_Petrus_2.png&lt;br /&gt;
|anames=JUP&lt;br /&gt;
|algs=COLL, EPLL&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just Use Petrus&#039;&#039;&#039;, or JUP for short, was created by Will Schmidt.  It was designed with cubes like the 6x6 and 7x7 in mind, and is not suited for 4x4.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers&lt;br /&gt;
&lt;br /&gt;
2. Solve a &amp;quot;Petrus Block&amp;quot; and remaining center pieces as bars (see display image above).  Use methods similar to OBLBL or Yau5 to accompl&lt;br /&gt;
&lt;br /&gt;
3. Solve five more edges with [[edge orientation]], using the unsolved centers to allow more flexibility when solving edges.&lt;br /&gt;
&lt;br /&gt;
4. Finish the centers while pairing the remaining edge wings, forming a Petrus block, and finish the last two edges&lt;br /&gt;
&lt;br /&gt;
5. Solve F2L, then use COLL and EPLL for last layer.  PLL parity should be included for EPLL when solving even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Solving the Petrus block is a less efficient way to solve centers&lt;br /&gt;
* Edge pairing sometimes will often lead FD and parts of BL/BR to have edge pieces, leading to extra lookahead&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[substep]]s that can be used [[WV]], [[COLL]], and [[ZBLL]] which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/view/willthegamedesigner/cubing/jup-method Just Use Petrus Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=33546</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=33546"/>
		<updated>2017-12-01T21:46:30Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Just Use Petrus&lt;br /&gt;
|proposers=Will Schmidt&lt;br /&gt;
|year=2017&lt;br /&gt;
|image=Just_Use_Petrus_2.png&lt;br /&gt;
|anames=JUP&lt;br /&gt;
|algs=Unknown&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=~Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just Use Petrus&#039;&#039;&#039;, or JUP for short, was created by Will Schmidt.  It was designed with cubes like the 6x6 and 7x7 in mind, and is not suited for 4x4.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers&lt;br /&gt;
&lt;br /&gt;
2. Solve a &amp;quot;Petrus Block&amp;quot; and remaining center pieces as bars (see display image above).  Use methods similar to OBLBL or Yau5 to accompl&lt;br /&gt;
&lt;br /&gt;
3. Solve five more edges with [[edge orientation]], using the unsolved centers to allow more flexibility when solving edges.&lt;br /&gt;
&lt;br /&gt;
4. Finish the centers while pairing the remaining edge wings, forming a Petrus block, and finish the last two edges&lt;br /&gt;
&lt;br /&gt;
5. Solve F2L, then use COLL and EPLL for last layer.  PLL parity should be included for EPLL when solving even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Solving the Petrus block is a less efficient way to solve centers&lt;br /&gt;
* Edge pairing sometimes will often lead FD and parts of BL/BR to have edge pieces, leading to extra lookahead&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[substep]]s that can be used [[WV]], [[COLL]], and [[ZBLL]] which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/view/willthegamedesigner/cubing/jup-method Just Use Petrus Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=33545</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=33545"/>
		<updated>2017-12-01T21:45:34Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Just Use Petrus&lt;br /&gt;
|proposers=Will Schmidt&lt;br /&gt;
|year=2017&lt;br /&gt;
|image=Just_Use_Petrus_2.png&lt;br /&gt;
|anames=JUP&lt;br /&gt;
|algs=Unknown&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=~Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just Use Petrus&#039;&#039;&#039;, or JUP for short, was created by Will Schmidt.  It was designed with cubes like the 6x6 and 7x7 in mind, and is not suited for 4x4.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers&lt;br /&gt;
&lt;br /&gt;
2. Solve a &amp;quot;Petrus Block&amp;quot; and remaining center pieces as bars (see display image above)&lt;br /&gt;
&lt;br /&gt;
3. Solve five more edges with [[edge orientation]], using the unsolved face to allow more flexibility when solving edges.&lt;br /&gt;
&lt;br /&gt;
4. Finish the centers while pairing the remaining edge wings, forming a Petrus block, and finish the last two edges&lt;br /&gt;
&lt;br /&gt;
5. Solve F2L, then use COLL and EPLL for last layer.  PLL parity should be included for EPLL when solving even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Solving the Petrus block is a less efficient way to solve centers&lt;br /&gt;
* Edge pairing sometimes will often lead FD and parts of BL/BR to have edge pieces, leading to extra lookahead&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[substep]]s that can be used [[WV]], [[COLL]], and [[ZBLL]] which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/view/willthegamedesigner/cubing/jup-method Just Use Petrus Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=33544</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=33544"/>
		<updated>2017-12-01T21:45:20Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Just Use Petrus&lt;br /&gt;
|proposers=Will Schmidt&lt;br /&gt;
|year=2017&lt;br /&gt;
|image=Just_Use_Petrus_2.png&lt;br /&gt;
|anames=JUP&lt;br /&gt;
|algs=Unknown&lt;br /&gt;
|variants&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=~Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just Use Petrus&#039;&#039;&#039;, or JUP for short, was created by Will Schmidt.  It was designed with cubes like the 6x6 and 7x7 in mind, and is not suited for 4x4.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers&lt;br /&gt;
&lt;br /&gt;
2. Solve a &amp;quot;Petrus Block&amp;quot; and remaining center pieces as bars (see display image above)&lt;br /&gt;
&lt;br /&gt;
3. Solve five more edges with [[edge orientation]], using the unsolved face to allow more flexibility when solving edges.&lt;br /&gt;
&lt;br /&gt;
4. Finish the centers while pairing the remaining edge wings, forming a Petrus block, and finish the last two edges&lt;br /&gt;
&lt;br /&gt;
5. Solve F2L, then use COLL and EPLL for last layer.  PLL parity should be included for EPLL when solving even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Solving the Petrus block is a less efficient way to solve centers&lt;br /&gt;
* Edge pairing sometimes will often lead FD and parts of BL/BR to have edge pieces, leading to extra lookahead&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[substep]]s that can be used [[WV]], [[COLL]], and [[ZBLL]] which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/view/willthegamedesigner/cubing/jup-method Just Use Petrus Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=33543</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=33543"/>
		<updated>2017-12-01T21:42:47Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Just Use Petrus&lt;br /&gt;
|proposers=Will Schmidt&lt;br /&gt;
|year=2017&lt;br /&gt;
|image=Just_Use_Petrus_2.png&lt;br /&gt;
|anames=JUP&lt;br /&gt;
|algs=Unknown&lt;br /&gt;
|variants&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=~Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just Use Petrus&#039;&#039;&#039;, or JUP for short, was created by Will Schmidt.  It was designed with cubes like the 6x6 and 7x7 in mind, and is not suited for 4x4.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers&lt;br /&gt;
&lt;br /&gt;
2. Solve three half centers connected with partial edges&lt;br /&gt;
&lt;br /&gt;
3. Solve three edges and two corners, forming a block&lt;br /&gt;
&lt;br /&gt;
4. Solve remaining center pieces with bars, ignoring color&lt;br /&gt;
&lt;br /&gt;
5. Solve five more edges with [[edge orientation]], using the unsolved face to allow more flexibility when solving edges.&lt;br /&gt;
&lt;br /&gt;
6. Finish the centers while pairing the remaining edge wings, forming a Petrus block, and finish the last two edges&lt;br /&gt;
&lt;br /&gt;
7. Solve F2L, then use COLL and EPLL for last layer.  PLL parity is included for EPLL&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Solving the Petrus block is a less efficient way to solve centers&lt;br /&gt;
* Edge pairing sometimes will often lead FD and parts of BL/BR to have edge pieces, leading to extra lookahead&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[substep]]s that can be used [[WV]], [[COLL]], and [[ZBLL]] which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/view/willthegamedesigner/cubing/jup-method Just Use Petrus Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=32993</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=32993"/>
		<updated>2017-09-13T22:37:59Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: Improved last layer step&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Just Use Petrus&lt;br /&gt;
|proposers=Will Schmidt&lt;br /&gt;
|year=2017&lt;br /&gt;
|image=Just_Use_Petrus_2.png&lt;br /&gt;
|anames=JUP&lt;br /&gt;
|algs=Unknown&lt;br /&gt;
|variants&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=~Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just Use Petrus&#039;&#039;&#039;, or JUP for short, was created by Will Schmidt.  It was designed with cubes like the 6x6 and 7x7 in mind, and is not suited for 4x4.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers&lt;br /&gt;
&lt;br /&gt;
2. Solve three half centers connected with partial edges&lt;br /&gt;
&lt;br /&gt;
3. Solve three edges and two corners, forming a block&lt;br /&gt;
&lt;br /&gt;
4. Solve remaining center pieces with bars, ignoring color&lt;br /&gt;
&lt;br /&gt;
5. Solve five more edges with [[edge orientation]], using the unsolved face to allow more flexibility when solving edges.&lt;br /&gt;
&lt;br /&gt;
6. Finish the centers while pairing the remaining edge wings, forming a Petrus block, and finish the last two edges&lt;br /&gt;
&lt;br /&gt;
7. Solve F2L, then use COLL and EPLL for last layer.  PLL parity is included for EPLL&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Finding edges to connect half centers can be tricky&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[substep]]s that can be used [[WV]], [[COLL]], and [[ZBLL]] which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/view/willthegamedesigner/cubing/jup-method Just Use Petrus Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=32966</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=32966"/>
		<updated>2017-09-06T01:57:50Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Just Use Petrus&lt;br /&gt;
|proposers=Will Schmidt&lt;br /&gt;
|year=2017&lt;br /&gt;
|image=Just_Use_Petrus_2.png&lt;br /&gt;
|anames=JUP&lt;br /&gt;
|algs=Unknown&lt;br /&gt;
|variants&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=~Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just Use Petrus&#039;&#039;&#039;, or JUP for short, was created by Will Schmidt.  It was designed with cubes like the 6x6 and 7x7 in mind, and is not suited for 4x4.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers&lt;br /&gt;
&lt;br /&gt;
2. Solve three half centers connected with partial edges&lt;br /&gt;
&lt;br /&gt;
3. Solve three edges and two corners, forming a block&lt;br /&gt;
&lt;br /&gt;
4. Solve remaining center pieces with bars, ignoring color&lt;br /&gt;
&lt;br /&gt;
5. Solve five more edges with [[edge orientation]], using the unsolved face to allow more flexibility when solving edges.&lt;br /&gt;
&lt;br /&gt;
6. Finish the centers while pairing the remaining edge wings, forming a larger block, and finish the last two edges&lt;br /&gt;
&lt;br /&gt;
7. Solve with WV and PLL (solve PLL parity with PLL on even layered puzzles)&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Finding edges to connect half centers can be tricky&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[substep]]s that can be used [[WV]], [[COLL]], and [[ZBLL]] which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/view/willthegamedesigner/cubing/jup-method Just Use Petrus Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=32965</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=32965"/>
		<updated>2017-09-06T01:56:33Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Just Use Petrus&lt;br /&gt;
|proposers=Will Schmidt&lt;br /&gt;
|year=2017&lt;br /&gt;
|image=[[File:Just_Use_Petrus_2.png]]&lt;br /&gt;
|anames=JUP&lt;br /&gt;
|algs=Unknown&lt;br /&gt;
|variants&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=~Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just Use Petrus&#039;&#039;&#039;, or JUP for short, was created by Will Schmidt.  It was designed with cubes like the 6x6 and 7x7 in mind, and is not suited for 4x4.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers&lt;br /&gt;
&lt;br /&gt;
2. Solve three half centers connected with partial edges&lt;br /&gt;
&lt;br /&gt;
3. Solve three edges and two corners, forming a block&lt;br /&gt;
&lt;br /&gt;
4. Solve remaining center pieces with bars, ignoring color&lt;br /&gt;
&lt;br /&gt;
5. Solve five more edges with [[edge orientation]], using the unsolved face to allow more flexibility when solving edges.&lt;br /&gt;
&lt;br /&gt;
6. Finish the centers while pairing the remaining edge wings, forming a larger block, and finish the last two edges&lt;br /&gt;
&lt;br /&gt;
7. Solve with WV and PLL (solve PLL parity with PLL on even layered puzzles)&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Finding edges to connect half centers can be tricky&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[substep]]s that can be used [[WV]], [[COLL]], and [[ZBLL]] which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/view/willthegamedesigner/cubing/jup-method Just Use Petrus Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Just_Use_Petrus_2.png&amp;diff=32964</id>
		<title>File:Just Use Petrus 2.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Just_Use_Petrus_2.png&amp;diff=32964"/>
		<updated>2017-09-06T01:56:19Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Just_Use_Petrus.png&amp;diff=32963</id>
		<title>File:Just Use Petrus.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Just_Use_Petrus.png&amp;diff=32963"/>
		<updated>2017-09-06T01:52:00Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:WillTheGameDesigner&amp;diff=32941</id>
		<title>User:WillTheGameDesigner</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:WillTheGameDesigner&amp;diff=32941"/>
		<updated>2017-08-31T23:23:47Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: Created page with &amp;quot;Hello&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=32928</id>
		<title>Pet5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pet5&amp;diff=32928"/>
		<updated>2017-08-31T19:47:53Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: Created new Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Just Use Petrus&lt;br /&gt;
|proposers=Will Schmidt&lt;br /&gt;
|year=2017&lt;br /&gt;
|anames=JUP&lt;br /&gt;
|algs=Unknown&lt;br /&gt;
|variants&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=~Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just Use Petrus&#039;&#039;&#039;, or JUP for short, was created by Will Schmidt.  It was designed with cubes like the 6x6 and 7x7 in mind, and is not suited for 4x4.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build two opposite centers&lt;br /&gt;
&lt;br /&gt;
2. Solve three half centers connected with partial edges&lt;br /&gt;
&lt;br /&gt;
3. Solve three edges and two corners, forming a block&lt;br /&gt;
&lt;br /&gt;
4. Solve remaining center pieces with bars, ignoring color&lt;br /&gt;
&lt;br /&gt;
5. Solve five more edges with [[edge orientation]], using the unsolved face to allow more flexibility when solving edges.&lt;br /&gt;
&lt;br /&gt;
6. Finish the centers while pairing the remaining edge wings, forming a larger block, and finish the last two edges&lt;br /&gt;
&lt;br /&gt;
7. Solve with WV and PLL (solve PLL parity with PLL on even layered puzzles)&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* Start 3x3 stage with [[edge orientation]] and a 2x2x3 [[Petrus]] block formed.&lt;br /&gt;
&lt;br /&gt;
* Designed with 6x6 and 7x7 in mind&lt;br /&gt;
&lt;br /&gt;
* Also prevents OLL parity on even layered puzzles&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* Finding edges to connect half centers can be tricky&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[substep]]s that can be used [[WV]], [[COLL]], and [[ZBLL]] which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Petrus]]&lt;br /&gt;
* OBLBL&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/view/willthegamedesigner/cubing/jup-method Just Use Petrus Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=32927</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=32927"/>
		<updated>2017-08-31T19:34:23Z</updated>

		<summary type="html">&lt;p&gt;WillTheGameDesigner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 methods|2x2]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]], Jeff Varasano&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| [[HD]]&lt;br /&gt;
| V. Higgs, J. Demars, Max Garza, John Lewis&lt;br /&gt;
| VOP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:3x3x3 methods|3x3]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ortega/Mcetsu&lt;br /&gt;
| Jeff Varasano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]], [[MirIS Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Roux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner CFOP&lt;br /&gt;
| Badmephisto&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pogobat Beginner Method&lt;br /&gt;
| Dan Brown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Keyhole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[XG]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Samsara Method]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazy CFOP]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon Method]]&lt;br /&gt;
| Justin Taylor&lt;br /&gt;
| F2L-1 Corner, TOLS, TTLL&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| [[CFCE]]&lt;br /&gt;
|&lt;br /&gt;
| [[CLL/ELL]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeFOP&lt;br /&gt;
|&lt;br /&gt;
| Petrus, CFOP&lt;br /&gt;
|-&lt;br /&gt;
| [[Columns First Methods]]&lt;br /&gt;
| &lt;br /&gt;
| Roux, CFOP, Shadowslice&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
| [[Joseph Briggs]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Yau method]]&lt;br /&gt;
| [[Robert Yau]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoya method]]&lt;br /&gt;
| [[Jong-Ho Jeong]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OBLBL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[NS4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Method]]&lt;br /&gt;
| John Lewis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Just Use Petrus]]&lt;br /&gt;
| Will Schmidt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:Other puzzles methods|Other puzzles]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]], Henry Helmuth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| [[Alex VanDerWyst]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaiian Kociemba]]&lt;br /&gt;
| [[Michael Humuhumunukunukuapua&#039;a]]&lt;br /&gt;
| HKOLL, HKPLL, EO, &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pikas**t]]&lt;br /&gt;
| Justin Harder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Balint method]]&lt;br /&gt;
| Balint Bodor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[S2L Westlund Style]]&lt;br /&gt;
|Simon Westlund&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S2L+T2L---&amp;gt;Multiple F2L (Virus S2L)&lt;br /&gt;
|Yu Da Hyun&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Roux n Skrew]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Skwuction]]&lt;br /&gt;
| Jaap Scherphuis, Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyleberry]]&lt;br /&gt;
| Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lin]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| ??&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skrouxb&lt;br /&gt;
| Ben Pang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kirjava-Meep Method&lt;br /&gt;
| Kirjava-Meep&lt;br /&gt;
| CLL, EG, L5C, TCLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[List of Subsets]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>WillTheGameDesigner</name></author>
	</entry>
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