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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41366</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41366"/>
		<updated>2020-02-08T17:42:56Z</updated>

		<summary type="html">&lt;p&gt;WarriorCatCuber: /* Pros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# &#039;&#039;&#039;2x2:&#039;&#039;&#039; Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# &#039;&#039;&#039;2x2x3:&#039;&#039;&#039; Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# &#039;&#039;&#039;EO:&#039;&#039;&#039; Fix the misoriented edges on the cube with [[ZZ Method|ZZ]]-style [[EO]] (Edges oriented relative to where it belongs on the U, F, and D layers)&lt;br /&gt;
# &#039;&#039;&#039;L2P:&#039;&#039;&#039; Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves only the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# &#039;&#039;&#039;COLL:&#039;&#039;&#039; Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# &#039;&#039;&#039;L5EP:&#039;&#039;&#039; Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Very few cube rotations are required; if you are able to plan your [[2x2x3 Block|2x2x3]] in inspection, the number drops to zero&lt;br /&gt;
* EO is more free than in [[Petrus Method|Petrus]]&lt;br /&gt;
* L2P has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
* Unlike in [[Petrus]] or [[ZZ]], one has the ability to work with the empty DF edge during L2P&lt;br /&gt;
* You can orient 4 edges at a time, instead of being restricted to 2 at a time as in basic [[Petrus]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* Just like [[Petrus Method|Petrus]], you cannot look into EO during inspection time&lt;br /&gt;
* L5EP has slightly more algorithms than EPLL&lt;br /&gt;
* Unlike in [[Petrus Method|Petrus]] or [[ZZ Method|ZZ]], you cannot easily solve the [[last layer]] in one look&lt;br /&gt;
==History==&lt;br /&gt;
Petrus-W was originally proposed on the [[SpeedSolving Forums]] by user WarriorCatCuber on February 6, 2020. According to the creator, the idea came from a misinterpretation of another user&#039;s critique of a solve with the [[Petrus Method]]. After some thought and improvement, WarriorCatCuber decided to show the other [[SpeedSolving Forums|forum]] users his new idea.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico|Portico Method]]&lt;br /&gt;
* [[COLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>WarriorCatCuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41353</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41353"/>
		<updated>2020-02-07T22:42:25Z</updated>

		<summary type="html">&lt;p&gt;WarriorCatCuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# &#039;&#039;&#039;2x2:&#039;&#039;&#039; Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# &#039;&#039;&#039;2x2x3:&#039;&#039;&#039; Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# &#039;&#039;&#039;EO:&#039;&#039;&#039; Fix the misoriented edges on the cube with [[ZZ Method|ZZ]]-style [[EO]] (Edges oriented relative to where it belongs on the U, F, and D layers)&lt;br /&gt;
# &#039;&#039;&#039;L2P:&#039;&#039;&#039; Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves only the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# &#039;&#039;&#039;COLL:&#039;&#039;&#039; Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# &#039;&#039;&#039;L5EP:&#039;&#039;&#039; Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Very few cube rotations are required; if you are able to plan your [[2x2x3 Block|2x2x3]] in inspection, the number drops to zero&lt;br /&gt;
* You can orient 4 edges at a time, instead of being restricted to 2 at a time as in [[Petrus]]&lt;br /&gt;
* EO is more free than in [[Petrus Method|Petrus]] or [[ZZ Method|ZZ]]&lt;br /&gt;
* L2P has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* Just like [[Petrus Method|Petrus]], you cannot look into EO during inspection time&lt;br /&gt;
* L5EP has slightly more algorithms than EPLL&lt;br /&gt;
* Unlike in [[Petrus Method|Petrus]] or [[ZZ Method|ZZ]], you cannot easily solve the [[last layer]] in one look&lt;br /&gt;
==History==&lt;br /&gt;
Petrus-W was originally proposed on the [[SpeedSolving Forums]] by user WarriorCatCuber on February 6, 2020. According to the creator, the idea came from a misinterpretation of another user&#039;s critique of a solve with the [[Petrus Method]]. After some thought and improvement, WarriorCatCuber decided to show the other [[SpeedSolving Forums|forum]] users his new idea.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico|Portico Method]]&lt;br /&gt;
* [[COLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>WarriorCatCuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41351</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41351"/>
		<updated>2020-02-07T22:07:12Z</updated>

		<summary type="html">&lt;p&gt;WarriorCatCuber: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# &#039;&#039;&#039;2x2:&#039;&#039;&#039; Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# &#039;&#039;&#039;2x2x3:&#039;&#039;&#039; Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# &#039;&#039;&#039;EO:&#039;&#039; Fix the misoriented edges on the cube with [[ZZ Method|ZZ]]-style [[EO]] (Edges oriented relative to where it belongs on the U, F, and D layers)&lt;br /&gt;
# &#039;&#039;&#039;L2P:&#039;&#039;&#039; Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves only the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# &#039;&#039;&#039;COLL:&#039;&#039;&#039; Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# &#039;&#039;&#039;L5EP:&#039;&#039;&#039; Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Very few cube rotations are required; if you are able to plan your [[2x2x3 Block|2x2x3]] in inspection, the number drops to zero&lt;br /&gt;
* You can orient 4 edges at a time, instead of being restricted to 2 at a time as in [[Petrus]]&lt;br /&gt;
* EO is more free than in [[Petrus Method|Petrus]] or [[ZZ Method|ZZ]]&lt;br /&gt;
* L2P has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* Just like [[Petrus Method|Petrus]], you cannot look into EO during inspection time&lt;br /&gt;
* L5EP has slightly more algorithms than EPLL&lt;br /&gt;
* Unlike in [[Petrus Method|Petrus]] or [[ZZ Method|ZZ]], you cannot easily solve the [[last layer]] in one look&lt;br /&gt;
==History==&lt;br /&gt;
Petrus-W was originally proposed on the [[SpeedSolving Forums]] by user WarriorCatCuber on February 6, 2020. According to the creator, the idea came from a misinterpretation of another user&#039;s critique of a solve with the [[Petrus Method]]. After some thought and improvement, WarriorCatCuber decided to show the other [[SpeedSolving Forums|forum]] users his new idea.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico|Portico Method]]&lt;br /&gt;
* [[COLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>WarriorCatCuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41349</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41349"/>
		<updated>2020-02-07T19:59:29Z</updated>

		<summary type="html">&lt;p&gt;WarriorCatCuber: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# 2x2 : Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# 2x2x3 : Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# EO : Fix the misoriented edges on the cube with [[ZZ Method|ZZ]]-style [[EO]] (Edges oriented relative to where it belongs on the U, F, and D layers)&lt;br /&gt;
# L2P : Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# COLL : Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# L5EP : Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
# If you can look into the 2x2x3 block in inspection, no cube rotations are required&lt;br /&gt;
# You can orient 4 edges at a time, instead of being restricted to the 2 allowed in [[Petrus]]&lt;br /&gt;
# You can use M&#039; U&#039; M to orient edges unlike in [[Petrus]] or [[ZZ]]&lt;br /&gt;
# L2P has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
# During L2P, you get to use F2 and M&#039; U2 M, which gives you a lot of freedom.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time&lt;br /&gt;
# L5EP has 7 more algorithms than EPLL&lt;br /&gt;
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look&lt;br /&gt;
==History==&lt;br /&gt;
Petrus-W was originally proposed on the [[SpeedSolving Forums]] by user WarriorCatCuber on February 6, 2020. According to the creator, the idea came from a misinterpretation of another user&#039;s critique of a solve with the [[Petrus Method]]. After some thought and improvement, WarriorCatCuber decided to show the other [[SpeedSolving Forums|forum]] users his new idea.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico|Portico Method]]&lt;br /&gt;
* [[COLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>WarriorCatCuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41348</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41348"/>
		<updated>2020-02-07T19:58:43Z</updated>

		<summary type="html">&lt;p&gt;WarriorCatCuber: /* Pros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges on the cube with [[ZZ Method|ZZ]]-style [[EO]] (Edges oriented relative to where it belongs on the U, F, and D layers)&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
# If you can look into the 2x2x3 block in inspection, no cube rotations are required&lt;br /&gt;
# You can orient 4 edges at a time, instead of being restricted to the 2 allowed in [[Petrus]]&lt;br /&gt;
# You can use M&#039; U&#039; M to orient edges unlike in [[Petrus]] or [[ZZ]]&lt;br /&gt;
# L2P has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
# During L2P, you get to use F2 and M&#039; U2 M, which gives you a lot of freedom.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time&lt;br /&gt;
# L5EP has 7 more algorithms than EPLL&lt;br /&gt;
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look&lt;br /&gt;
==History==&lt;br /&gt;
Petrus-W was originally proposed on the [[SpeedSolving Forums]] by user WarriorCatCuber on February 6, 2020. According to the creator, the idea came from a misinterpretation of another user&#039;s critique of a solve with the [[Petrus Method]]. After some thought and improvement, WarriorCatCuber decided to show the other [[SpeedSolving Forums|forum]] users his new idea.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico|Portico Method]]&lt;br /&gt;
* [[COLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>WarriorCatCuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41326</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41326"/>
		<updated>2020-02-07T17:36:37Z</updated>

		<summary type="html">&lt;p&gt;WarriorCatCuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
# If you can look into the 2x2x3 block in inspection, no cube rotations are requires&lt;br /&gt;
# You can orient 4 edges at a time, when you have to fix them 2 at a time in [[Petrus]]&lt;br /&gt;
# You can use M&#039; U&#039; M to orient edges unlike is [[Petrus]] or [[ZZ]]&lt;br /&gt;
# [[F2L]] has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time&lt;br /&gt;
# L5EP has 7 more algorithms than EPLL&lt;br /&gt;
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>WarriorCatCuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41325</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41325"/>
		<updated>2020-02-07T17:34:44Z</updated>

		<summary type="html">&lt;p&gt;WarriorCatCuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
# If you can look into the 2x2x3 block in inspection, no cube rotations are requires&lt;br /&gt;
# You can orient 4 edges at a time, when you have to fix them 2 at a time in [[Petrus]]&lt;br /&gt;
# You can use M&#039; U&#039; M to orient edges unlike is [[Petrus]] or [[ZZ]]&lt;br /&gt;
# [[F2L]] has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time&lt;br /&gt;
# L5EP has 7 more algorithms than EPLL&lt;br /&gt;
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>WarriorCatCuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41324</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41324"/>
		<updated>2020-02-07T17:34:10Z</updated>

		<summary type="html">&lt;p&gt;WarriorCatCuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
# If you can look into the 2x2x3 block in inspection, no cube rotations are requires&lt;br /&gt;
# You can orient 4 edges at a time, when you have to fix them 2 at a time in [[Petrus]]&lt;br /&gt;
# You can use M&#039; U&#039; M to orient edges unlike is [[Petrus]] or [[ZZ]]&lt;br /&gt;
# [[F2L]] has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time&lt;br /&gt;
# L5EP has 7 more algorithms than EPLL&lt;br /&gt;
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico Method]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>WarriorCatCuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=41319</id>
		<title>Petrus Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=41319"/>
		<updated>2020-02-07T17:21:53Z</updated>

		<summary type="html">&lt;p&gt;WarriorCatCuber: /* Petrus variations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus&lt;br /&gt;
|image=Petrus_method.gif&lt;br /&gt;
|proposers=[[Lars Petrus]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames&lt;br /&gt;
|algs=2 to 493 (for the last layer)&lt;br /&gt;
|variants=[[Petrus-W]]&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=~50&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[2x2x2 Block]] -&amp;gt; [[2x2x3 Block]] -&amp;gt; [[EO Petrus]] -&amp;gt; [[Petrus F2L]] -&amp;gt; [[LL+EO:CP]] -&amp;gt; [[LL+EO+CP:CO]] -&amp;gt; [[EPLL]]&lt;br /&gt;
|description=&#039;&#039;&#039;Petrus&#039;&#039;&#039; was the second most popular speedcubing method behind [[CFOP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Petrus Method&#039;&#039;&#039;, invented by [[Lars Petrus]], is a block-building [[method]] where the [[F2L]] is solved intuitively with no [[algorithm]]s. Petrus was the second most popular speedcubing method behind [[Fridrich]]/[[CFOP]]; however other methods like [[ZZ]] and [[Roux]] are currently more popular.&lt;br /&gt;
&lt;br /&gt;
The Petrus Method is sometimes partially used in [[CFOP]] solves for [[XCross]].&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
The following steps describe an approach suited for beginners, more advanced users might combine steps 1 and 2 and/or 5 and 6 ([[COLL]]) or use a [[Fridrich]] type last layer and do [[OLL]] and then [[PLL]]. If the fifth step is skipped the last layer can be solved with a [[2GLL]] algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build a [[2x2x2 block]] anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Expand the [[2x2x2 block]] to a [[2x2x3 block]]; three ways are possible for each initial [[2x2x2 block]] placement.&lt;br /&gt;
&lt;br /&gt;
3. Fix the &amp;quot;bad edges&amp;quot; (in other words, orient the remaining seven edges on the cube that have not been solved).&lt;br /&gt;
&lt;br /&gt;
4. Finish the First Two Layers (F2L) by only turning 2 sides. The pure Petrus approach is to create a 1x2x2 block and expand it to a 1x2x3 block to finish off the F2L, not to solve the cross piece and two corner/edge pairs; two ways are possible. The last-layer edges will orientate themselves automatically.&lt;br /&gt;
&lt;br /&gt;
5. Permute the last-layer corners (put them in their correct places).&lt;br /&gt;
&lt;br /&gt;
6. Orient the last-layer corners, making the whole last layer a solid colour.&lt;br /&gt;
&lt;br /&gt;
7. Permute the last layer edges, without disturbing the other pieces, to solve the cube.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* The Petrus Method uses fewer moves than the [[Fridrich]] method and most, if not all, other non-block-building methods.&lt;br /&gt;
* It is more intuitive than the Fridrich method, and it requires far fewer algorithms.&lt;br /&gt;
* It requires fewer algorithms than some beginner methods (including the most popular one: [[Layer By Layer]]).&lt;br /&gt;
* If [[COLL]] is used as well, one can orient and permute the corners at the same time.&lt;br /&gt;
* The last layer can even be solved in one look with [[ZBLL]] or [[ZZLL]], however this drastically increases the number of algorithms one must learn.&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* It can be sometimes hard (especially for a beginner) to optimize block building, and it&#039;s difficult to keep consistently turning throughout the solve.&lt;br /&gt;
&lt;br /&gt;
* Due to the high amount of intuition, it is difficult to optimize finger tricks during the block building stage.&lt;br /&gt;
&lt;br /&gt;
* Recognition in the Edge Orientation step tends to result in long pauses.&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
Petrus-W : See [[Petrus-W]]&lt;br /&gt;
&lt;br /&gt;
There are several other [[substep]]s that can be used [[EJLS]], [[WV]], [[COLL]], [[ZZLL]] and [[ZBLL]], which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== Petrus as a Beginner Method ==&lt;br /&gt;
&lt;br /&gt;
Used as a beginner method, Petrus requires much more intuition, but also involves learning fewer algorithms. For a tutorial, see the external links below.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://lar5.com/cube/ Lars Petrus&#039;s tutorial]&lt;br /&gt;
* [http://petrus-speed.netne.net/ Petrus Speed Website]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?t=14014 YouTube Beginner Petrus Tutorial]&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=EQ9OrFVQw0o Petrus Tutorial] by fallofshadows&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=WqXdO2H2FTs Petrus Tutorial] by CuberChris&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 beginner methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>WarriorCatCuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=41318</id>
		<title>Petrus Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=41318"/>
		<updated>2020-02-07T17:18:41Z</updated>

		<summary type="html">&lt;p&gt;WarriorCatCuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus&lt;br /&gt;
|image=Petrus_method.gif&lt;br /&gt;
|proposers=[[Lars Petrus]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames&lt;br /&gt;
|algs=2 to 493 (for the last layer)&lt;br /&gt;
|variants=[[Petrus-W]]&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=~50&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Method Header&lt;br /&gt;
|listofsteps=[[2x2x2 Block]] -&amp;gt; [[2x2x3 Block]] -&amp;gt; [[EO Petrus]] -&amp;gt; [[Petrus F2L]] -&amp;gt; [[LL+EO:CP]] -&amp;gt; [[LL+EO+CP:CO]] -&amp;gt; [[EPLL]]&lt;br /&gt;
|description=&#039;&#039;&#039;Petrus&#039;&#039;&#039; was the second most popular speedcubing method behind [[CFOP]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Petrus Method&#039;&#039;&#039;, invented by [[Lars Petrus]], is a block-building [[method]] where the [[F2L]] is solved intuitively with no [[algorithm]]s. Petrus was the second most popular speedcubing method behind [[Fridrich]]/[[CFOP]]; however other methods like [[ZZ]] and [[Roux]] are currently more popular.&lt;br /&gt;
&lt;br /&gt;
The Petrus Method is sometimes partially used in [[CFOP]] solves for [[XCross]].&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
The following steps describe an approach suited for beginners, more advanced users might combine steps 1 and 2 and/or 5 and 6 ([[COLL]]) or use a [[Fridrich]] type last layer and do [[OLL]] and then [[PLL]]. If the fifth step is skipped the last layer can be solved with a [[2GLL]] algorithm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Build a [[2x2x2 block]] anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Expand the [[2x2x2 block]] to a [[2x2x3 block]]; three ways are possible for each initial [[2x2x2 block]] placement.&lt;br /&gt;
&lt;br /&gt;
3. Fix the &amp;quot;bad edges&amp;quot; (in other words, orient the remaining seven edges on the cube that have not been solved).&lt;br /&gt;
&lt;br /&gt;
4. Finish the First Two Layers (F2L) by only turning 2 sides. The pure Petrus approach is to create a 1x2x2 block and expand it to a 1x2x3 block to finish off the F2L, not to solve the cross piece and two corner/edge pairs; two ways are possible. The last-layer edges will orientate themselves automatically.&lt;br /&gt;
&lt;br /&gt;
5. Permute the last-layer corners (put them in their correct places).&lt;br /&gt;
&lt;br /&gt;
6. Orient the last-layer corners, making the whole last layer a solid colour.&lt;br /&gt;
&lt;br /&gt;
7. Permute the last layer edges, without disturbing the other pieces, to solve the cube.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
* The Petrus Method uses fewer moves than the [[Fridrich]] method and most, if not all, other non-block-building methods.&lt;br /&gt;
* It is more intuitive than the Fridrich method, and it requires far fewer algorithms.&lt;br /&gt;
* It requires fewer algorithms than some beginner methods (including the most popular one: [[Layer By Layer]]).&lt;br /&gt;
* If [[COLL]] is used as well, one can orient and permute the corners at the same time.&lt;br /&gt;
* The last layer can even be solved in one look with [[ZBLL]] or [[ZZLL]], however this drastically increases the number of algorithms one must learn.&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
* It can be sometimes hard (especially for a beginner) to optimize block building, and it&#039;s difficult to keep consistently turning throughout the solve.&lt;br /&gt;
&lt;br /&gt;
* Due to the high amount of intuition, it is difficult to optimize finger tricks during the block building stage.&lt;br /&gt;
&lt;br /&gt;
* Recognition in the Edge Orientation step tends to result in long pauses.&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[substep]]s that can be used [[EJLS]], [[WV]], [[COLL]], and [[ZBLL]], which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== Petrus as a Beginner Method ==&lt;br /&gt;
&lt;br /&gt;
Used as a beginner method, Petrus requires much more intuition, but also involves learning fewer algorithms. For a tutorial, see the external links below.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://lar5.com/cube/ Lars Petrus&#039;s tutorial]&lt;br /&gt;
* [http://petrus-speed.netne.net/ Petrus Speed Website]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?t=14014 YouTube Beginner Petrus Tutorial]&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=EQ9OrFVQw0o Petrus Tutorial] by fallofshadows&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=WqXdO2H2FTs Petrus Tutorial] by CuberChris&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 beginner methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>WarriorCatCuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41317</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41317"/>
		<updated>2020-02-07T17:17:44Z</updated>

		<summary type="html">&lt;p&gt;WarriorCatCuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>WarriorCatCuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41316</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41316"/>
		<updated>2020-02-07T17:17:06Z</updated>

		<summary type="html">&lt;p&gt;WarriorCatCuber: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>WarriorCatCuber</name></author>
	</entry>
</feed>