<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VDW1014</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VDW1014"/>
	<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php/Special:Contributions/VDW1014"/>
	<updated>2026-10-23T15:52:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29648</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29648"/>
		<updated>2016-11-30T06:40:16Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=LCEELL &lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=Few to many&lt;br /&gt;
|moves=More than 20, that&#039;s for sure &lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]] &lt;br /&gt;
* fun (but not efficient) way of solving roux&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
THIS IS AN INEFFICIENT VARIANT OF ROUX WHICH WORKS OUT THE EDGES INVOLVING THE E-LAYER&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Solution Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
BASIC EXPLANATION:&lt;br /&gt;
1. Solve 2 1X1X3 lines opposite of each other on d layer&lt;br /&gt;
2. Solve LL corners using CMLL (step1/2 can be together as solving all the corners plus two opposite edges in the D layer)&lt;br /&gt;
3. Solve Equator edges that would make up the edges in the roux blocks in pairs of two using the B and F layers&lt;br /&gt;
4. Align the roux block edges to their spots&lt;br /&gt;
5. LSE&lt;br /&gt;
6. If LL corners oriented only, after LSE perform a PLL.&lt;br /&gt;
&lt;br /&gt;
ADVANCED DETAILED STEPS:&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Since the lines are completed, now the solver doesn&#039;t have to use the D Layer. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of that line in the back and observe the color of it. Using that scenario, find one of the two corners facing the solver with that orange color on the right or left side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the edges line lines up with the corners (orange matches orange and so on). Then undo that F move to have placed the line in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 or fat U2 to put the solved edges line to the back, leaving the front of the E Layer open. While doing so, match the red and orange centers to the sides of the line. Then Perform step 3 (not continued) to make another line with the opposite color of the original placed line, which would now be a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move or a fat U move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE or a form of it, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me (Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Alex_VanDerWyst&amp;diff=29647</id>
		<title>Alex VanDerWyst</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Alex_VanDerWyst&amp;diff=29647"/>
		<updated>2016-11-30T06:39:47Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alex VanDerWyst is a cuber based in western USA. He is the creator of the [[VDW Method]], also known as the LCEELL Method. LCEELL stands for Lines, Corners, Equator (and/or) Edges, Last Layer. Pronounced Van Der Wy(like white)st.&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29646</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29646"/>
		<updated>2016-11-30T06:38:05Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=Few to many&lt;br /&gt;
|moves=More than 20, that&#039;s for sure &lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]] &lt;br /&gt;
* fun (but not efficient) way of solving roux&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
THIS IS AN INEFFICIENT VARIANT OF ROUX WHICH WORKS OUT THE EDGES INVOLVING THE E-LAYER&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Solution Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
BASIC EXPLANATION:&lt;br /&gt;
1. Solve 2 1X1X3 lines opposite of each other on d layer&lt;br /&gt;
2. Solve LL corners using CMLL (step1/2 can be together as solving all the corners plus two opposite edges in the D layer)&lt;br /&gt;
3. Solve Equator edges that would make up the edges in the roux blocks in pairs of two using the B and F layers&lt;br /&gt;
4. Align the roux block edges to their spots&lt;br /&gt;
5. LSE&lt;br /&gt;
6. If LL corners oriented only, after LSE perform a PLL.&lt;br /&gt;
&lt;br /&gt;
ADVANCED DETAILED STEPS:&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Since the lines are completed, now the solver doesn&#039;t have to use the D Layer. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of that line in the back and observe the color of it. Using that scenario, find one of the two corners facing the solver with that orange color on the right or left side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the edges line lines up with the corners (orange matches orange and so on). Then undo that F move to have placed the line in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 or fat U2 to put the solved edges line to the back, leaving the front of the E Layer open. While doing so, match the red and orange centers to the sides of the line. Then Perform step 3 (not continued) to make another line with the opposite color of the original placed line, which would now be a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move or a fat U move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE or a form of it, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me (Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29645</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29645"/>
		<updated>2016-11-30T06:37:00Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]] &lt;br /&gt;
* fun (but not efficient) way of solving roux&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
THIS IS AN INEFFICIENT VARIANT OF ROUX WHICH WORKS OUT THE EDGES INVOLVING THE E-LAYER&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Solution Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
BASIC EXPLANATION:&lt;br /&gt;
1. Solve 2 1X1X3 lines opposite of each other on d layer&lt;br /&gt;
2. Solve LL corners using CMLL (step1/2 can be together as solving all the corners plus two opposite edges in the D layer)&lt;br /&gt;
3. Solve Equator edges that would make up the edges in the roux blocks in pairs of two using the B and F layers&lt;br /&gt;
4. Align the roux block edges to their spots&lt;br /&gt;
5. LSE&lt;br /&gt;
6. If LL corners oriented only, after LSE perform a PLL.&lt;br /&gt;
&lt;br /&gt;
ADVANCED DETAILED STEPS:&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Since the lines are completed, now the solver doesn&#039;t have to use the D Layer. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of that line in the back and observe the color of it. Using that scenario, find one of the two corners facing the solver with that orange color on the right or left side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the edges line lines up with the corners (orange matches orange and so on). Then undo that F move to have placed the line in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 or fat U2 to put the solved edges line to the back, leaving the front of the E Layer open. While doing so, match the red and orange centers to the sides of the line. Then Perform step 3 (not continued) to make another line with the opposite color of the original placed line, which would now be a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move or a fat U move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE or a form of it, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me (Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29644</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29644"/>
		<updated>2016-11-30T06:33:58Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]] &lt;br /&gt;
* fun (but not efficient) way of solving roux&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
THIS IS AN INEFFICIENT VARIANT OF ROUX WHICH WORKS OUT THE EDGES INVOLVING THE E-LAYER&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Solution Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
BASIC EXPLANATION:&lt;br /&gt;
1. Solve 2 1X1X3 lines opposite of each other on d layer&lt;br /&gt;
2. Solve LL corners using CMLL (step1/2 can be together as solving all the corners plus two opposite edges in the D layer)&lt;br /&gt;
3. Solve Equator edges that would make up the edges in the roux blocks in pairs of two using the B and F layers&lt;br /&gt;
4.  LSE&lt;br /&gt;
5.If LL corners oriented only, after LSE perform a PLL.&lt;br /&gt;
&lt;br /&gt;
ADVANCED DETAILED STEPS:&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Since the lines are completed, now the solver doesn&#039;t have to use the D Layer. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of that line in the back and observe the color of it. Using that scenario, find one of the two corners facing the solver with that orange color on the right or left side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the edges line lines up with the corners (orange matches orange and so on). Then undo that F move to have placed the line in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 or fat U2 to put the solved edges line to the back, leaving the front of the E Layer open. While doing so, match the red and orange centers to the sides of the line. Then Perform step 3 (not continued) to make another line with the opposite color of the original placed line, which would now be a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move or a fat U move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE or a form of it, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me (Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29088</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29088"/>
		<updated>2016-07-17T19:10:45Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]] &lt;br /&gt;
* fun (but not efficient) way of solving roux&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
THIS IS AN INEFFICIENT VARIANT OF ROUX WHICH WORKS OUT THE EDGES INVOLVING THE E-LAYER&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Solution Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
BASIC EXPLANATION:&lt;br /&gt;
1. Solve 2 1X2X3 lines opposite of each other on d layer&lt;br /&gt;
2. Solve LLOYD corners using CMLL&lt;br /&gt;
3. Solve Equator edges in pairs of two using the B and F layers&lt;br /&gt;
4. Align Equator edges&lt;br /&gt;
5.  LSE&lt;br /&gt;
6.  If LL corners oriented only, after LSE perform a PLL.&lt;br /&gt;
&lt;br /&gt;
ADVANCED DETAILED STEPS:&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Since the lines are completed, now the solver doesn&#039;t have to use the D Layer. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of that line in the back and observe the color of it. Using that scenario, find one of the two corners facing the solver with that orange color on the right or left side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the edges line lines up with the corners (orange matches orange and so on). Then undo that F move to have placed the line in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 or fat U2 to put the solved edges line to the back, leaving the front of the E Layer open. While doing so, match the red and orange centers to the sides of the line. Then Perform step 3 (not continued) to make another line with the opposite color of the original placed line, which would now be a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move or a fat U move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE or a form of it, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me (Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29087</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29087"/>
		<updated>2016-07-17T19:04:50Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]] &lt;br /&gt;
* fun (but not efficient) way of solving roux&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
THIS IS AN INEFFICIENT VARIANT OF ROUX WHICH WORKS OUT THE EDGES INVOLVING THE E-LAYER&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Solution Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Since the lines are completed, now the solver doesn&#039;t have to use the D Layer. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of that line in the back and observe the color of it. Using that scenario, find one of the two corners facing the solver with that orange color on the right or left side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the edges line lines up with the corners (orange matches orange and so on). Then undo that F move to have placed the line in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 or fat U2 to put the solved edges line to the back, leaving the front of the E Layer open. While doing so, match the red and orange centers to the sides of the line. Then Perform step 3 (not continued) to make another line with the opposite color of the original placed line, which would now be a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move or a fat U move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE or a form of it, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me (Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29056</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29056"/>
		<updated>2016-07-06T04:21:54Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]] &lt;br /&gt;
* fun (but not efficient) way of solving roux&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
THIS IS A INEFFICIENT VARIANT OF ROUX WHICH WORKS OUT THE EDGES INVOLVING THE E-LAYER&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Solution Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Since the lines are completed, now the solver doesn&#039;t have to use the D Layer. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of that line in the back and observe the color of it. Using that scenario, find one of the two corners facing the solver with that orange color on the right or left side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the edges line lines up with the corners (orange matches orange and so on). Then undo that F move to have placed the line in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 or fat U2 to put the solved edges line to the back, leaving the front of the E Layer open. While doing so, match the red and orange centers to the sides of the line. Then Perform step 3 (not continued) to make another line with the opposite color of the original placed line, which would now be a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move or a fat U move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE or a form of it, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me (Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29055</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29055"/>
		<updated>2016-07-06T04:18:05Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]] &lt;br /&gt;
* fun (but not efficient) way of solving roux&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
THIS IS A NON-EFFICIENT VARIANT OF ROUX WHICH WORKS OUT THE EDGES INVOLVING THE E-LAYER&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Solution Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Since the lines are completed, now the solver doesn&#039;t have to use the D Layer. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of that line in the back and observe the color of it. Using that scenario, find one of the two corners facing the solver with that orange color on the right or left side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the edges line lines up with the corners (orange matches orange and so on). Then undo that F move to have placed the line in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 or fat U2 to put the solved edges line to the back, leaving the front of the E Layer open. While doing so, match the red and orange centers to the sides of the line. Then Perform step 3 (not continued) to make another line with the opposite color of the original placed line, which would now be a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move or a fat U move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE or a form of it, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me (Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29053</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29053"/>
		<updated>2016-07-06T02:14:31Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Solution Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Since the lines are completed, now the solver doesn&#039;t have to use the D Layer. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of that line in the back and observe the color of it. Using that scenario, find one of the two corners facing the solver with that orange color on the right or left side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the edges line lines up with the corners (orange matches orange and so on). Then undo that F move to have placed the line in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 or fat U2 to put the solved edges line to the back, leaving the front of the E Layer open. While doing so, match the red and orange centers to the sides of the line. Then Perform step 3 (not continued) to make another line with the opposite color of the original placed line, which would now be a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move or a fat U move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE or a form of it, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me (Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29052</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29052"/>
		<updated>2016-07-06T02:14:01Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Since the lines are completed, now the solver doesn&#039;t have to use the D Layer. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of that line in the back and observe the color of it. Using that scenario, find one of the two corners facing the solver with that orange color on the right or left side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the edges line lines up with the corners (orange matches orange and so on). Then undo that F move to have placed the line in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 or fat U2 to put the solved edges line to the back, leaving the front of the E Layer open. While doing so, match the red and orange centers to the sides of the line. Then Perform step 3 (not continued) to make another line with the opposite color of the original placed line, which would now be a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move or a fat U move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE or a form of it, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me (Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29051</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29051"/>
		<updated>2016-07-06T02:12:36Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Since the lines are completed, now the solver doesn&#039;t have to use the D Layer. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of that line in the back and observe the color of it. Using that scenario, find one of the two corners facing the solver with that orange color on the right or left side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the edges line lines up with the corners (orange matches orange and so on). Then undo that F move to have placed the line in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 or fat U2 to put the solved edges line to the back, leaving the front of the E Layer open. While doing so, match the red and orange centers to the sides of the line. Then Perform step 3 (not continued) to make another line with the opposite color of the original placed line, which would now be a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move, a fat U, or a fat D move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me(Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29050</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29050"/>
		<updated>2016-07-06T02:05:32Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Since the lines are completed, now the solver doesn&#039;t have to use the D Layer. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the D layer color of it. Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move, a fat U, or a fat D move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me(Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29049</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29049"/>
		<updated>2016-07-06T02:03:53Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Now since the lines are completed, there is no need to use the D Layer until [[LSE]. Now pair up two E Layer edges along with its corresponding center to create a line in the U Layer. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the D layer color of it. Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move, a fat U, or a fat D move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me(Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29048</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29048"/>
		<updated>2016-07-06T02:03:12Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Now since the lines are completed, there is no need to use the D Layer until [[LSE]. Now pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the D layer color of it. Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
#*Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
#*Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move, a fat U, or a fat D move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me(Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29047</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29047"/>
		<updated>2016-07-06T02:02:28Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Now since the lines are completed, there is no need to use the D Layer until [[LSE]. Now pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the D layer color of it. Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
##Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
##Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move, a fat U, or a fat D move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me(Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29046</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29046"/>
		<updated>2016-07-06T02:02:03Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
&lt;br /&gt;
#Now since the lines are completed, there is no need to use the D Layer until [[LSE]. Now pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the D layer color of it. Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
&lt;br /&gt;
##Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
&lt;br /&gt;
##Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
&lt;br /&gt;
#Perform an E move, a fat U, or a fat D move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
&lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform a PLL or a specific [[CPLL]], depending on the permutation of the last layer edges, and finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me(Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29045</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29045"/>
		<updated>2016-07-06T01:58:59Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Now since the lines are completed, there is no need to use the D Layer until [[LSE]. Now pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the D layer color of it. Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
##Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
##Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move, a fat U, or a fat D move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. &lt;br /&gt;
#If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 3 [[CPLL]]s to finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me(Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29044</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29044"/>
		<updated>2016-07-06T01:57:58Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Now since the lines are completed, there is no need to use the D Layer until [[LSE]. Now pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the D layer color of it. Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
##Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
##Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move, a fat U, or a fat D move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 3 [[CPLL]]s to finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me(Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:VDW_method&amp;diff=29043</id>
		<title>Talk:VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:VDW_method&amp;diff=29043"/>
		<updated>2016-07-06T01:57:33Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think a brief name/description should be added as that will help people who just glance over to work stuff out. -Shadowslice&lt;br /&gt;
&lt;br /&gt;
I think that would be helpful if you would like to do that since you had the idea then go right ahead. &lt;br /&gt;
&lt;br /&gt;
Random note: Just please don&#039;t tamper with the steps too much if you decide to do that for some reason or at least let me know. -VDW1014&lt;br /&gt;
&lt;br /&gt;
The problem with the page is that the step explanations are far too long, making them hard to understand. I am trying to shorten some of the steps but I can&#039;t even understand what is supposed to be done during some of them because of them being so long. -Bryce Springfield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I know they are lengthy... I&#039;ll try to simplify them too. It&#039;s just that I have all of these concepts and details in my head that make perfect sense, so getting them across easily is hard. I will try to shorten them too.  -Alex&lt;br /&gt;
&lt;br /&gt;
Also, in step five, for LSE, the points made for step five describe what LSE already is, so I will be removing them. I find them to be a tad bit redundant.     -Alex&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Alex_VanDerWyst&amp;diff=29042</id>
		<title>Alex VanDerWyst</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Alex_VanDerWyst&amp;diff=29042"/>
		<updated>2016-07-06T01:55:13Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: Alex VanDerWyst Bio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alex VanDerWyst is a 15 year old cuber based in Idaho, USA. He is the creator of the [[VDW Method]], also known as the LCEELL Method. LCEELL stands for Lines, Corners, Equator (and/or) Edges, Last Layer. Pronounced Van Der &amp;quot;Why as in White&amp;quot; st.&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29041</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29041"/>
		<updated>2016-07-06T01:54:18Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5-6&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
#Solve two 1x1x3 blocks on the D layer opposite from each other (also referred to as &amp;quot;lines&amp;quot;)&lt;br /&gt;
#Orient the last layer corners  &lt;br /&gt;
#*Alternatively, completely solve the last layer corners by using [[CMLL]] in order to skip step 6&lt;br /&gt;
#Now since the lines are completed, there is no need to use the D Layer until [[LSE]. Now pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, pointing up and down. &lt;br /&gt;
#*The line created is recommended to be the front sticker color of the two corners on the D layer facing the solver&lt;br /&gt;
#*continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the D layer color of it. Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
##Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
##Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
#Perform an E move, a fat U, or a fat D move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
#Solve the [[LSE]] (Last Six Edges) by using M and U moves. &lt;br /&gt;
#*To solve this step, you are best off to first orient the edges&lt;br /&gt;
#*Second, solve the UL and UR edges&lt;br /&gt;
#*Third, permute the middle layer edges and centers&lt;br /&gt;
#If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 3 [[CPLL]]s to finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me(Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:VDW_method&amp;diff=29040</id>
		<title>Talk:VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:VDW_method&amp;diff=29040"/>
		<updated>2016-07-06T01:52:46Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think a brief name/description should be added as that will help people who just glance over to work stuff out. -Shadowslice&lt;br /&gt;
&lt;br /&gt;
I think that would be helpful if you would like to do that since you had the idea then go right ahead. &lt;br /&gt;
&lt;br /&gt;
Random note: Just please don&#039;t tamper with the steps too much if you decide to do that for some reason or at least let me know. -VDW1014&lt;br /&gt;
&lt;br /&gt;
The problem with the page is that the step explanations are far too long, making them hard to understand. I am trying to shorten some of the steps but I can&#039;t even understand what is supposed to be done during some of them because of them being so long. -Bryce Springfield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I know they are lengthy... I&#039;ll try to simplify them too. It&#039;s just that I have all of these concepts and details in my head that make perfect sense, so getting them across easily is hard. I will try to shorten them too.  -Alex&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:VDW_method&amp;diff=29035</id>
		<title>Talk:VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:VDW_method&amp;diff=29035"/>
		<updated>2016-07-05T18:58:21Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think a brief name/description should be added as that will help people who just glance over to work stuff out.&lt;br /&gt;
&lt;br /&gt;
I think that would be helpful if you would like to do that since you had the idea then go right ahead. &lt;br /&gt;
&lt;br /&gt;
Random note: Just please don&#039;t tamper with the steps too much if you decide to do that for some reason or at least let me know.&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29031</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29031"/>
		<updated>2016-07-05T05:39:35Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=6-7&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
{{work}}&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1. Solve two lines on D layer. Each line consists of one edge (D Layer Cross piece) and two related corners (That connect to the D Layer Cross Piece). Both lines will be opposite of each other on the left and right sides of the cube, leaving the M Layer free to turn. This step is extremely intuitive.&lt;br /&gt;
&lt;br /&gt;
2. Orient Last Layer Corners. Use 2-Look OLL algs or any 2-Look corner algs.  &lt;br /&gt;
2. Optional: use [[CMLL]] algs to also permute corners and skip PLL.&lt;br /&gt;
&lt;br /&gt;
3. Using M, E, U, R, L, B, and F turns (although B and E turns are optional), pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, facing up and down. &lt;br /&gt;
&lt;br /&gt;
The line created is recommended to be the color of the two corners on the D layer facing the solver. For example: The two lines that were created on the D Layer had the bottom color of white. The two corners of both lines that are facing the solver in the F Layer have the color of blue. That means the recommended color of the E Layer Edges line in the B Layer would be blue. &lt;br /&gt;
&lt;br /&gt;
3. continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the d layer color of it (for example, the line in the back is blue with a red U Layer edge color and an orange D Layer edge color. If an M2 is performed, then the orange edge color would be on top in the front). Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
&lt;br /&gt;
4a. Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
&lt;br /&gt;
4b. Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
&lt;br /&gt;
5. Perform an E move, a fat U, or a fat D move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
&lt;br /&gt;
6. Perform the [[LSE]] (Last Six Edges) technique as used in the [[Roux]] method to finish off the edges on the U, D, and M Layers.&lt;br /&gt;
&lt;br /&gt;
(7). If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 3 [[CPLL]]s to finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me(Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29030</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29030"/>
		<updated>2016-07-05T05:38:14Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=6-7&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
{{work}}&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1. Solve two lines on D layer. Each line consists of one edge (D Layer Cross piece) and two related corners (That connect to the D Layer Cross Piece). Both lines will be opposite of each other on the left and right sides of the cube, leaving the M Layer free to turn. This step is extremely intuitive.&lt;br /&gt;
&lt;br /&gt;
2. Orient Last Layer Corners. Use 2-Look OLL algs or any 2-Look corner algs.  &lt;br /&gt;
2. Optional: use [[CMLL]] algs to also permute corners and skip PLL.&lt;br /&gt;
&lt;br /&gt;
3. Using M, E, U, R, L, B, and F turns (although B and E turns are optional), pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, facing up and down. &lt;br /&gt;
&lt;br /&gt;
The line created is recommended to be the color of the two corners on the D layer facing the solver. For example: The two lines that were created on the D Layer had the bottom color of white. The two corners of both lines that are facing the solver in the F Layer have the color of blue. That means the recommended color of the E Layer Edges line in the B Layer would be blue. &lt;br /&gt;
&lt;br /&gt;
3. continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the d layer color of it (for example, the line in the back is blue with a red U Layer edge color and an orange D Layer edge color. If an M2 is performed, then the orange edge color would be on top in the front). Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
&lt;br /&gt;
4a. Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
&lt;br /&gt;
4b. Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
&lt;br /&gt;
5. Perform an E move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
&lt;br /&gt;
6. Perform the [[LSE]] (Last Six Edges) technique as used in the [[Roux]] method to finish off the edges on the U, D, and M Layers.&lt;br /&gt;
&lt;br /&gt;
(7). If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 3 [[CPLL]]s to finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are algs currently being worked on by me(Alex) for steps 3 and 4 to fix the E-Layer Edges that are more convenient.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29025</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29025"/>
		<updated>2016-07-04T01:33:09Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=6-7&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
{{work}}&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1. Solve two lines on D layer. Each line consists of one edge (D Layer Cross piece) and two related corners (That connect to the D Layer Cross Piece). Both lines will be opposite of each other on the left and right sides of the cube, leaving the M Layer free to turn. This step is extremely intuitive.&lt;br /&gt;
&lt;br /&gt;
2. Orient Last Layer Corners. Use 2-Look OLL algs or any 2-Look corner algs.  &lt;br /&gt;
2. Optional: use [[CMLL]] algs to also permute corners and skip PLL.&lt;br /&gt;
&lt;br /&gt;
3. Using M, E, U, R, L, B, and F turns (although B and E turns are optional), pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, facing up and down. &lt;br /&gt;
&lt;br /&gt;
The line created is recommended to be the color of the two corners on the D layer facing the solver. For example: The two lines that were created on the D Layer had the bottom color of white. The two corners of both lines that are facing the solver in the F Layer have the color of blue. That means the recommended color of the E Layer Edges line in the B Layer would be blue. &lt;br /&gt;
&lt;br /&gt;
3. continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the d layer color of it (for example, the line in the back is blue with a red U Layer edge color and an orange D Layer edge color. If an M2 is performed, then the orange edge color would be on top in the front). Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
&lt;br /&gt;
4a. Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
&lt;br /&gt;
4b. Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
&lt;br /&gt;
5. Perform an E move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
&lt;br /&gt;
6. Perform the [[LSE]] (Last Six Edges) technique as used in the [[Roux]] method to finish off the edges on the U, D, and M Layers.&lt;br /&gt;
&lt;br /&gt;
(7). If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 3 [[CPLL]]s or one of 21 [[PLL]]s to finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29024</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29024"/>
		<updated>2016-07-04T01:30:59Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=6-7&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
{{work}}&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1. Solve two lines on D layer. Each line consists of one edge (D Layer Cross piece) and two related corners (That connect to the D Layer Cross Piece). Both lines will be opposite of each other on the left and right sides of the cube, leaving the M Layer free to turn. This step is extremely intuitive.&lt;br /&gt;
&lt;br /&gt;
2. Orient Last Layer Corners. Use 2-Look OLL algs or any 2-Look corner algs.  &lt;br /&gt;
2. Optional: use [[CMLL]] algs to also permute corners and skip PLL.&lt;br /&gt;
&lt;br /&gt;
3. Using M, E, U, R, L, B, and F turns (although B and E turns are optional), pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, facing up and down. &lt;br /&gt;
&lt;br /&gt;
The line created is recommended to be the color of the two corners on the D layer facing the solver. For example: The two lines that were created on the D Layer had the bottom color of white. The two corners of both lines that are facing the solver in the F Layer have the color of blue. That means the recommended color of the E Layer Edges line in the B Layer would be blue. &lt;br /&gt;
&lt;br /&gt;
3. continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the d layer color of it (for example, the line in the back is blue with a red U Layer edge color and an orange D Layer edge color. If an M2 is performed, then the orange edge color would be on top in the front). Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
&lt;br /&gt;
4a. Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
&lt;br /&gt;
4b. Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
&lt;br /&gt;
5. Perform an E move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
&lt;br /&gt;
6. Perform the [[LSE]] (Last Six Edges) technique as used in the [[Roux]] method to finish off the edges on the U, D, and M Layers.&lt;br /&gt;
&lt;br /&gt;
(7). If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 3 [[CPLL]]s or [[PLL]]s to finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=29023</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=29023"/>
		<updated>2016-07-04T01:30:19Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Table of methods by purpose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]]&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| [[Keyhole]], [[XG]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[CLL]]/[[ELL]], [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| [[Alex VanDerWyst]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Balint method&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| ??&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Alex_VanDerWyst&amp;diff=29022</id>
		<title>Alex VanDerWyst</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Alex_VanDerWyst&amp;diff=29022"/>
		<updated>2016-07-04T01:29:04Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: Alex VanDerWyst Bio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alex VanDerWyst is a cuber based in Idaho, USA. He is the creator of the [[VDW Method]], also known as the LCEELL Method. LCEELL stands for Lines, Corners, Equator (and/or) Edges, Last Layer. Pronounced Van Der &amp;quot;Why as in White&amp;quot; st.&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29021</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29021"/>
		<updated>2016-07-04T01:25:29Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst|Alex &#039;&#039;&#039;V&#039;&#039;&#039;an&#039;&#039;&#039;D&#039;&#039;&#039;er&#039;&#039;&#039;W&#039;&#039;&#039;yst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=6-7&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
{{work}}&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1. Solve two lines on D layer. Each line consists of one edge (D Layer Cross piece) and two related corners (That connect to the D Layer Cross Piece). Both lines will be opposite of each other on the left and right sides of the cube, leaving the M Layer free to turn. This step is extremely intuitive.&lt;br /&gt;
&lt;br /&gt;
2. Orient Last Layer Corners. Use 2-Look OLL algs or any 2-Look corner algs.  &lt;br /&gt;
2. Optional: use [[CMLL]] algs to also permute corners and skip PLL.&lt;br /&gt;
&lt;br /&gt;
3. Using M, E, U, R, L, B, and F turns (although B and E turns are optional), pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, facing up and down. &lt;br /&gt;
&lt;br /&gt;
The line created is recommended to be the color of the two corners on the D layer facing the solver. For example: The two lines that were created on the D Layer had the bottom color of white. The two corners of both lines that are facing the solver in the F Layer have the color of blue. That means the recommended color of the E Layer Edges line in the B Layer would be blue. &lt;br /&gt;
&lt;br /&gt;
3. continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the d layer color of it (for example, the line in the back is blue with a red U Layer edge color and an orange D Layer edge color. If an M2 is performed, then the orange edge color would be on top in the front). Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
&lt;br /&gt;
4a. Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
&lt;br /&gt;
4b. Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
&lt;br /&gt;
5. Perform an E move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
&lt;br /&gt;
6. Perform the [[LSE]] (Last Six Edges) technique as used in the [[Roux]] method to finish off the edges on the U, D, and M Layers.&lt;br /&gt;
&lt;br /&gt;
(7). If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 3 [[CPLL]]s or [[PLL]]s to finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
Video Walk through: https://www.youtube.com/watch?v=PRXBW0l45SQ&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29020</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29020"/>
		<updated>2016-07-03T20:56:15Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst|Alex &#039;&#039;&#039;V&#039;&#039;&#039;an&#039;&#039;&#039;D&#039;&#039;&#039;er&#039;&#039;&#039;W&#039;&#039;&#039;yst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=6-7&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
{{work}}&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1. Solve two lines on D layer. Each line consists of one edge (D Layer Cross piece) and two related corners (That connect to the D Layer Cross Piece). Both lines will be opposite of each other on the left and right sides of the cube, leaving the M Layer free to turn. This step is extremely intuitive.&lt;br /&gt;
&lt;br /&gt;
2. Orient Last Layer Corners. Use 2-Look OLL algs or any 2-Look corner algs.  &lt;br /&gt;
2. Optional: use [[CMLL]] algs to also permute corners and skip PLL.&lt;br /&gt;
&lt;br /&gt;
3. Using M, E, U, R, L, B, and F turns (although B and E turns are optional), pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, facing up and down. &lt;br /&gt;
&lt;br /&gt;
The line created is recommended to be the color of the two corners on the D layer facing the solver. For example: The two lines that were created on the D Layer had the bottom color of white. The two corners of both lines that are facing the solver in the F Layer have the color of blue. That means the recommended color of the E Layer Edges line in the B Layer would be blue. &lt;br /&gt;
&lt;br /&gt;
3. continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the d layer color of it (for example, the line in the back is blue with a red U Layer edge color and an orange D Layer edge color. If an M2 is performed, then the orange edge color would be on top in the front). Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
&lt;br /&gt;
4a. Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
&lt;br /&gt;
4b. Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
&lt;br /&gt;
5. Perform an E move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
&lt;br /&gt;
6. Perform the [[LSE]] (Last Six Edges) technique as used in the [[Roux]] method to finish off the edges on the U, D, and M Layers.&lt;br /&gt;
&lt;br /&gt;
(7). If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 3 [[CPLL]]s to finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29019</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29019"/>
		<updated>2016-07-03T20:55:42Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW Method&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex VanDerWyst|Alex &#039;&#039;&#039;V&#039;&#039;&#039;an&#039;&#039;&#039;D&#039;&#039;&#039;er&#039;&#039;&#039;W&#039;&#039;&#039;yst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames=LCEELL (LinesCornersEquatorEdgesLastLayer)&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=6-7&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
{{work}}&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1. Solve two lines on D layer. Each line consists of one edge (D Layer Cross piece) and two related corners (That connect to the D Layer Cross Piece). Both lines will be opposite of each other on the left and right sides of the cube, leaving the M Layer free to turn. This step is extremely intuitive.&lt;br /&gt;
&lt;br /&gt;
2. Orient Last Layer Corners. Use 2-Look OLL algs or any 2-Look corner algs.  &lt;br /&gt;
2. Optional: use [[CMLL]] algs to also permute corners and skip PLL.&lt;br /&gt;
&lt;br /&gt;
3. Using M, E, U, R, L, B, and F turns (although B and E turns are optional), pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, facing up and down. &lt;br /&gt;
&lt;br /&gt;
The line created is recommended to be the color of the two corners on the D layer facing the solver. For example: The two lines that were created on the D Layer had the bottom color of white. The two corners of both lines that are facing the solver in the F Layer have the color of blue. That means the recommended color of the E Layer Edges line in the B Layer would be blue. &lt;br /&gt;
&lt;br /&gt;
3. continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the d layer color of it (for example, the line in the back is blue with a red U Layer edge color and an orange D Layer edge color. If an M2 is performed, then the orange edge color would be on top in the front). Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
&lt;br /&gt;
4a. Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
&lt;br /&gt;
4b. Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
&lt;br /&gt;
5. Perform an E move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
&lt;br /&gt;
6. Perform the [[LSE]] (Last Six Edges) technique as used in the [[Roux]] method to finish off the edges on the U, D, and M Layers.&lt;br /&gt;
&lt;br /&gt;
(7). If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 3 [[CPLL]]s to finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29018</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29018"/>
		<updated>2016-07-03T19:26:36Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex Vanderwyst|Alex &#039;&#039;&#039;V&#039;&#039;&#039;an&#039;&#039;&#039;d&#039;&#039;&#039;er&#039;&#039;&#039;w&#039;&#039;&#039;yst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=6-7&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
{{work}}&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1. Solve two lines on D layer. Each line consists of one edge (D Layer Cross piece) and two related corners (That connect to the D Layer Cross Piece). Both lines will be opposite of each other on the left and right sides of the cube, leaving the M Layer free to turn. This step is extremely intuitive.&lt;br /&gt;
&lt;br /&gt;
2. Orient Last Layer Corners. Use 2-Look OLL algs or any 2-Look corner algs.  &lt;br /&gt;
2. Optional: use [[CMLL]] algs to also permute corners and skip PLL.&lt;br /&gt;
&lt;br /&gt;
3. Using M, E, U, R, L, B, and F turns (although B and E turns are optional), pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, facing up and down. &lt;br /&gt;
&lt;br /&gt;
The line created is recommended to be the color of the two corners on the D layer facing the solver. For example: The two lines that were created on the D Layer had the bottom color of white. The two corners of both lines that are facing the solver in the F Layer have the color of blue. That means the recommended color of the E Layer Edges line in the B Layer would be blue. &lt;br /&gt;
&lt;br /&gt;
3. continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the d layer color of it (for example, the line in the back is blue with a red U Layer edge color and an orange D Layer edge color. If an M2 is performed, then the orange edge color would be on top in the front). Using that scenario, find the F Layer bottom corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange facing up and its opposite corner has red facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to make two pseudo F2L Pairs). &lt;br /&gt;
&lt;br /&gt;
4a. Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
&lt;br /&gt;
4b. Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
&lt;br /&gt;
5. Perform an E move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
&lt;br /&gt;
6. Perform the [[LSE]] (Last Six Edges) technique as used in the [[Roux]] method to finish off the edges on the U, D, and M Layers.&lt;br /&gt;
&lt;br /&gt;
(7). If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 3 [[CPLL]]s to finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29016</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29016"/>
		<updated>2016-07-03T18:59:39Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VDW&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Alex Vanderwyst|Alex &#039;&#039;&#039;V&#039;&#039;&#039;an&#039;&#039;&#039;d&#039;&#039;&#039;er&#039;&#039;&#039;w&#039;&#039;&#039;yst]]&lt;br /&gt;
|year=2015&lt;br /&gt;
|anames&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=6-7&lt;br /&gt;
|algs=10-42&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
{{work}}&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1. Solve two lines on D layer. Each line consists of one edge (D Layer Cross piece) and two related corners (That connect to the D Layer Cross Piece). Both lines will be opposite of each other on the left and right sides of the cube, leaving the M Layer free to turn. This step is extremely intuitive.&lt;br /&gt;
&lt;br /&gt;
2. Orient Last Layer Corners. Use 2-Look OLL algs or any 2-Look corner algs.  &lt;br /&gt;
2. Optional: use [[CMLL]] algs to also permute corners and skip PLL.&lt;br /&gt;
&lt;br /&gt;
3. Using M, E, U, R, L, B, and F turns (although B and E turns are optional), pair up two E Layer edges along with its corresponding center to create a line. Place this in the B layer, facing up and down. &lt;br /&gt;
&lt;br /&gt;
The line created is recommended to be the color of the two corners on the D layer facing the solver. For example: The two lines that were created on the D Layer had the bottom color of white. The two corners of both lines that are facing the solver in the F Layer have the color of blue. That means the recommended color of the E Layer Edges line in the B Layer would be blue. &lt;br /&gt;
&lt;br /&gt;
3. continued: The E Layer Edges line (Which is in the B layer) is facing up and down. If an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the d layer color of it (for example, the line in the back is blue with a red U Layer edge color and an orange D Layer edge color. If an M2 is performed, then the orange edge color would be on top). Using that scenario, find the F Layer Line corner with the orange color on the side and perform an F move to turn that corner to the U layer, so that that corner has orange is facing up and its opposite corner has red is facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to pseudo F2L Pairs). &lt;br /&gt;
&lt;br /&gt;
4a. Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform step 3 (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
&lt;br /&gt;
4b. Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
&lt;br /&gt;
5. Perform an E move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
&lt;br /&gt;
6. Perform the [[LSE]] (Last Six Edges) technique as used in the [[Roux]] method to finish off the edges on the U, D, and M Layers.&lt;br /&gt;
&lt;br /&gt;
(7). If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 3 [[CPLL]]s to finally solve the cube.&lt;br /&gt;
&lt;br /&gt;
{{work}}&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=29004</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=29004"/>
		<updated>2016-07-01T00:38:34Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]]&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| [[Keyhole]], [[XG]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[CLL]]/[[ELL]], [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| Alex VanDerWyst&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Balint method&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| ??&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=29003</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=29003"/>
		<updated>2016-07-01T00:37:23Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]]&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| [[Keyhole]], [[XG]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[CLL]]/[[ELL]], [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| Alex VanDerWyst&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Balint method&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| ??&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29002</id>
		<title>VDW method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VDW_method&amp;diff=29002"/>
		<updated>2016-07-01T00:34:15Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: VDW Experimental Method Created by Alex VanDerWyst (2015-16)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;VDW Method&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This method was created by Alex VanDerWyst (2015-16)&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
&lt;br /&gt;
1. Solve two lines on D layer. Each line consists of one edge (D Layer Cross piece) and two related corners (That connect to the D Layer Cross Piece). Both lines will be opposite of each other on the left and right sides of the cube, leaving the M Layer free to turn. This step is extremely intuitive.&lt;br /&gt;
&lt;br /&gt;
2. Orient Last Layer Corners. Use 2-Look OLL algs or any 2-Look corner algs.  &lt;br /&gt;
2. Optional: use Roux algs to also permute corners and skip PLL.&lt;br /&gt;
&lt;br /&gt;
3a. Using M, E, U, R, L, B, and F turns (although B and E turns are optional), pair up two E Layer edges along with its corresponding center to create a line. place this line on the Last Layer, forward to back. &lt;br /&gt;
&lt;br /&gt;
3b. Perform an M&#039; move to place the E Layer Edges line in the B layer, facing up and down. &lt;br /&gt;
&lt;br /&gt;
The line created is recommended to be the color of the two corners on the D layer facing the solver. For example: The two lines that were created on the D Layer had the bottom color of white. The side colors of the left and right sides of the lines are orange (on the left) and red (on the right). That means the two corners of both lines that are facing the solver in the F Layer have the color of blue (since the right corner had a white bottom and red right and the left corner had a white bottom and orange left). That means the recommended color of the E Layer Edges line in the B Layer would be blue. &lt;br /&gt;
&lt;br /&gt;
3b. continued: The E Layer Edges line (Which is in the B layer) is facing up and down. Hypothetically, if an M2 move is performed, then the E Layer Edges line should be in the F Layer. Check the bottom edge of the E Layer Edges line in the back and observe the d layer color of it (for example, the line in the back is blue with a red U Layer edge color and an orange D Layer edge color. If an M2 is performed, then the orange edge color would be on top). Using that scenario, find the F Layer Line corner with the orange edge on the side and perform an F move to turn that corner to the u layer, so that that corner has orange is facing up and its opposite corner has red is facing down. Next, perform an M2, so that the E Layer Edges line lines up with the corners (orange matches orange and vice versa). Then undo that F move to have placed two E Layer Edges in the E Layer and matched them with their corners (to pseudo F2L Pairs). &lt;br /&gt;
&lt;br /&gt;
4a. Perform an E2 to put the solved E Layer Edges to the back horizontally, still within the E Layer. Then Perform steps 3a and 3b (not continued) to make a line with the opposite color of the original placed line, which would be now making a green line instead of a blue line. Don&#039;t worry about the blue center anymore and allow for the green line to go in the B layer like the original blue line did before entering the E Layer. &lt;br /&gt;
&lt;br /&gt;
4b. Instead of using the M2 move aligning the E Layer Edges line to the F Layer corners, this step will match the Edges line to the side colors of the pairs already placed that are in the B Layer. When turning the F layer to put in the green line, the undo of the F Layer turn will determine if the edges are lined up properly, so if the side color of the back left edge is red, and the bottom back color of the green line edge is orange then an F&#039; move should be used to do the M2 move so that when the orange green edge of the line comes to the top, the Undo move which is an F will push the orange to the other side and the red edge will line up with the red edge of the blue line in the back. &lt;br /&gt;
&lt;br /&gt;
5. Perform an E move to finally line up all of the E Layer edges to their spots. After the alignment, the M Layer should still be free to turn.&lt;br /&gt;
&lt;br /&gt;
6. Perform the LSE (Last Six Edges) technique as used in the Roux method to finish off the edges on the U, D, and M Layers.&lt;br /&gt;
&lt;br /&gt;
7. If the solver chose to also permute the Last Layer corners along with the orientation in step 2, then after using LSE in step 6, the cube will be solved. If the solver chose not to permute the Last Layer corners, then after using LSE, the solver will have to perform one of 21 PLLs to finally solve the cube.&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=29001</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=29001"/>
		<updated>2016-07-01T00:32:53Z</updated>

		<summary type="html">&lt;p&gt;VDW1014: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]]&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| [[Keyhole]], [[XG]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[CLL]]/[[ELL]], [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| Alex VanDerWyst&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Balint method&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| ??&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>VDW1014</name></author>
	</entry>
</feed>