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	<updated>2026-10-30T05:18:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=LSE&amp;diff=40630</id>
		<title>LSE</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=LSE&amp;diff=40630"/>
		<updated>2019-08-30T01:07:25Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=LSE&lt;br /&gt;
|image=Roux_method.gif&lt;br /&gt;
|proposers=[[Gilles Roux]]&lt;br /&gt;
|year=2003&lt;br /&gt;
|anames=Last Six Edges, L6E&lt;br /&gt;
|variants=[[ELL]], [[L5E]], [[L7E]]&lt;br /&gt;
|subgroup=&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
|previous=[[6 Edges missing UM cube state]]&lt;br /&gt;
|next=[[Solved cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LSE&#039;&#039;&#039;, also called &#039;&#039;&#039;L6E&#039;&#039;&#039;, short for &#039;&#039;&#039;Last Six Edges&#039;&#039;&#039;, is a possible last [[step]] in 3x3 speedsolving that solves the M-slice centers and edges (UF, UB, DF, DB) together with UL and UR edges. It is the last step of the [[Roux Method]] and the [[Ortega Method]].&lt;br /&gt;
&lt;br /&gt;
== Possible approaches ==&lt;br /&gt;
LSE can be solved in various ways; [[Gilles Roux]] himself, the inventer of the Roux Method, advocates a flexible/semi-intuitive approach to LSE without a strict division into substeps. The optimal approach is likely a combination of the approaches below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Layers-based approach&#039;&#039;&#039;&lt;br /&gt;
* 1. centers, BD, and FD&lt;br /&gt;
* 2. [[ELL]]&lt;br /&gt;
This layer-based approach seems out of place in any method ending with LSE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original Roux&#039;&#039;&#039;&lt;br /&gt;
* 1. Orient centers and edges&lt;br /&gt;
* 2. Permute UR and UL edges&lt;br /&gt;
* 3. Permute the M slice&lt;br /&gt;
&lt;br /&gt;
The following two approaches are commonly used in [[Corners first]] methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corners First approach 1&#039;&#039;&#039;&lt;br /&gt;
* 1. Solve UL or UR&lt;br /&gt;
* 2. Insert UL/UR while orienting the M slice&lt;br /&gt;
* 3. Permute the M slice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corners First approach 2&#039;&#039;&#039;&lt;br /&gt;
* 1. Solve both UL and UR&lt;br /&gt;
* 2. Orient and permute the M slice&lt;br /&gt;
&lt;br /&gt;
Reduction to L5E has been proposed as an experimental approach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L5E&#039;&#039;&#039;&lt;br /&gt;
* 1. Centers and BD&lt;br /&gt;
* 2. [[L5E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://grrroux.free.fr/method/Step_4.html Standard Method]&lt;br /&gt;
* [http://rubikscube.info/lastsix2look.html 2.5 Look]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?37658-Roux-method-An-alternate-way-of-solving-the-last-6-edges&amp;amp;p=760583&amp;amp;viewfull=1#post760583 Robert Yau&#039;s Alternative]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?9095-Playing-With-Roux-Orientations UL/UR to DF/DB Method]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?23916-2-step-finish-for-Roux-Edges Two Step Method]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?35350-Roux-4b-to-4c-Transition Roux 4b-4c Transition]&lt;br /&gt;
* [https://www.speedcubingtips.eu/lse-eo-last-6-edges-edges-orientation/ speedcubingtips.eu LSE page]&lt;br /&gt;
* [https://www.speedcubingtips.eu/2019/07/22/lse-eolr-methode-roux/ speedcubingtips.eu LSE-EOLR page]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 other substeps]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40501</id>
		<title>SBC</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40501"/>
		<updated>2019-08-06T22:30:23Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=SBC&lt;br /&gt;
|image=Roux_method.gif&lt;br /&gt;
|proposers=?&lt;br /&gt;
|year= 2018(?)&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=324, 162 for SBC Prime, and 162 for SBC&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&lt;br /&gt;
|previous=[[First 2 Blocks -1 cube state]]&lt;br /&gt;
|next=[[LSE cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBC&#039;&#039;&#039; (short for Second Block CMLL) is an algorithm set that solves the last slot while doing [[CMLL]]. There are two types of SBC, SBC Prime and SBC. SBC Prime is when the insert the world normal be done would be R U&#039; R&#039;. SBC is where the insert would normally be R U R&#039;.  The Algorithm set is 324 algorithms, which is still less than [[VLS]] and [[ZBLL]]. This substep is meant to be used in [[Roux]], but also could be used in [[CFCE]] if the algorithms don&#039;t affect the DF and DB edges.&lt;br /&gt;
&lt;br /&gt;
== Algorithms ==&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/17tnG8ApoKHocgC5CVfSlY6pju7IQw3yeskzTtLQMXIQ/edit#gid=295489914 SBC Prime] by Anthony Russo&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40471</id>
		<title>SBC</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40471"/>
		<updated>2019-08-05T00:21:52Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=SBC&lt;br /&gt;
|image=Roux_method.gif&lt;br /&gt;
|proposers=?&lt;br /&gt;
|year= 2018(?)&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=324, 162 for SBC Prime, and 162 for SBC&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&lt;br /&gt;
|previous=[[First 2 Blocks -1 cube state]]&lt;br /&gt;
|next=[[LSE cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBC&#039;&#039;&#039; (short for Second Block CMLL) is an algorithm set that solves the last slot while doing [[CMLL]]. There are two types of SBC, SBC Prime and SBC. SBC Prime is when the insert the world normal be done would be R U&#039; R&#039;. SBC is where the insert would normally be R U R&#039;.  The Algorithm set is 324 algorithms, which is still less than [[VLS]] and [[ZBLL]]. This substep is meant to be used in [[Roux]], but also could be used in [[CFCE]] if the algorithms don&#039;t affect the DF and DB edges.&lt;br /&gt;
&lt;br /&gt;
== Algorithms ==&lt;br /&gt;
Coming Soon (Work in Progress)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40470</id>
		<title>SBC</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40470"/>
		<updated>2019-08-05T00:21:08Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=SBC&lt;br /&gt;
|image=Roux_method.gif&lt;br /&gt;
|proposers=?&lt;br /&gt;
|year= 2018(?)&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=324, 162 for SBC&#039; and 162 for SBC&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&lt;br /&gt;
|previous=[[First 2 Blocks -1 cube state]]&lt;br /&gt;
|next=[[LSE cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBC&#039;&#039;&#039; (short for Second Block CMLL) is an algorithm set that solves the last slot while doing [[CMLL]]. There are two types of SBC, SBC&#039; and SBC. SBC&#039; is when the insert the world normal be done would be R U&#039; R&#039;. SBC is where the insert would normally be R U R&#039;.  The Algorithm set is 324 algorithms, which is still less than [[VLS]] and [[ZBLL]]. This substep is meant to be used in [[Roux]], but also could be used in [[CFCE]] if the algorithms don&#039;t affect the DF and DB edges.&lt;br /&gt;
&lt;br /&gt;
== Algorithms ==&lt;br /&gt;
Coming Soon (Work in Progress)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40445</id>
		<title>SBC</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40445"/>
		<updated>2019-08-04T13:01:25Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=SBC&lt;br /&gt;
|image=Roux_method.gif&lt;br /&gt;
|proposers=?&lt;br /&gt;
|year= 2018(?)&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=162&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&lt;br /&gt;
|previous=[[First 2 Blocks -1 cube state]]&lt;br /&gt;
|next=[[LSE cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBC&#039;&#039;&#039; (short for Second Block CMLL) is a theoretical algorithm set that solves the last slot while doing [[CMLL]] . The Algorithm set is 162 algorithms, which is still less than [[VLS]] and [[ZBLL]]. This substep is meant to be used in [[Roux]], but also could be used in [[CFCE]] if the algorithms don&#039;t affect the DF and DB edges.&lt;br /&gt;
&lt;br /&gt;
== Algorithms ==&lt;br /&gt;
Coming Soon (Work in Progress)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40444</id>
		<title>SBC</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40444"/>
		<updated>2019-08-04T13:00:49Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=SBC&lt;br /&gt;
|image=Roux_method.gif&lt;br /&gt;
|proposers=?&lt;br /&gt;
|year= 2018(?)&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=162&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&lt;br /&gt;
|previous=[[First 2 Blocks -1 cube state]]&lt;br /&gt;
|next=[[LSE cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBC&#039;&#039;&#039; (short for Second Block CMLL) is a theoretical algorithm set that solves the last slot while doing [[CMLL]] . The Algorithm set is 162 algorithms, which is still less than [[VLS]] and [[ZBLL]]. This substep is meant to be used in [[Roux]], but also could be used in [[CFCE]] if the algorithms don&#039;t affect the DF and DB edges.&lt;br /&gt;
&lt;br /&gt;
== Algorithms ==&lt;br /&gt;
Coming Soon (Work in Progress)&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 subsets]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40442</id>
		<title>SBC</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40442"/>
		<updated>2019-08-03T17:55:15Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=SBC&lt;br /&gt;
|image=Roux_method.gif&lt;br /&gt;
|proposers=?&lt;br /&gt;
|year= 2018(?)&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=162&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&lt;br /&gt;
|previous=[[First 2 Blocks -1 cube state]]&lt;br /&gt;
|next=[[LSE cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBC&#039;&#039;&#039; (short for Second Block CMLL) is a theoretical algorithm set that solves the last slot while doing [[CMLL]] . The Algorithm set is 162 algorithms, which is still less than [[VLS]] and [[ZBLL]]. This substep is meant to be used in [[Roux]], but also could be used in [[CFCE]] if the algorithms don&#039;t affect the DF and DB edges.&lt;br /&gt;
&lt;br /&gt;
== Algorithms ==&lt;br /&gt;
Coming Soon (Work in Progress)&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40440</id>
		<title>SBC</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40440"/>
		<updated>2019-08-03T01:17:15Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=SBC&lt;br /&gt;
|image=Roux_method.gif&lt;br /&gt;
|proposers=?&lt;br /&gt;
|year= 2018(?)&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=162&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&lt;br /&gt;
|previous=[[First 2 Blocks -1 cube state]]&lt;br /&gt;
|next=[[LSE cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBC&#039;&#039;&#039; (short for Second Block CMLL) is a theoretical algorithm set that solves the last slot while doing [[CMLL]] . The Algorithm set is 162 algorithms, which is still less than [[VLS]] and [[ZBLL]]. This substep is meant to be used in [[Roux]], but also could be used in [[CFCE]] if the algorithms don&#039;t affect the DF and DB edges.&lt;br /&gt;
&lt;br /&gt;
== Algorithms ==&lt;br /&gt;
Coming Soon&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40439</id>
		<title>SBC</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SBC&amp;diff=40439"/>
		<updated>2019-08-03T01:14:17Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: Created page with &amp;quot;{{Substep Infobox |name=SBC |image=Roux_method.gif |proposers=? |year= 2018(?) |anames= |variants= |subgroup= |algs=162 |moves= |purpose= |previous=First 2 Blocks -1 cube st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=SBC&lt;br /&gt;
|image=Roux_method.gif&lt;br /&gt;
|proposers=?&lt;br /&gt;
|year= 2018(?)&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=162&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&lt;br /&gt;
|previous=[[First 2 Blocks -1 cube state]]&lt;br /&gt;
|next=[[LSE cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SBC&#039;&#039;&#039; (short for Second Block CMLL) is a theoretical algorithm set that solves the last slot while doing [[CMLL]] . The Algorithm set is 162 algorithms, which is still less than [[VLS]] and [[ZBLL]]. This substep is meant to be used in [[Roux]], but also could be used in [[CFCE]] if the algorithms don&#039;t affect the DF and DB edges.&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=L5E&amp;diff=40177</id>
		<title>L5E</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=L5E&amp;diff=40177"/>
		<updated>2019-07-07T19:09:21Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=L5E&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=&lt;br /&gt;
|year=&lt;br /&gt;
|anames=[[Last five edges]]&lt;br /&gt;
|variants=[[Sexy*+S(8355)]]n [[SexyM Beginner]], [[Commutators (pseudo EF)]]&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs= Unknown for 1 look, 5 for L5EO and 16 for L5EP&lt;br /&gt;
|moves= about 14&lt;br /&gt;
|purpose=&lt;br /&gt;
|previous=[[5 Corners Missing cube state]]&lt;br /&gt;
|next=[[Solved cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L5E, Last five edges&#039;&#039;&#039;, is an experimental method that solves five [[edges]], the four in U and one in the D layer, preserving all other pieces.&lt;br /&gt;
&lt;br /&gt;
[[ELL]] is a sub group of L5E, all ELL&#039;s may be solved in two steps using this method.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
There are two main sub-parts. First the edges are oriented using M&#039;UM like in Roux; there are 5 cases for this, and the worst case in Roux (6 edges) is impossible. Then the edges must be permuted; you can place FD during orientation or right after using [U] M&#039; U2 M (named &#039;P&#039;) and end with [[EPLL]], or just permute all five edges in one step.&lt;br /&gt;
&lt;br /&gt;
L5E can be useful for [[Corners First]] if the E-slice, centres and three FL edges are solved after the corners. It is also useful in any method that starts with [[columns]], such as one which does the F2L pairs first and then finishes with [[CxLL|CMLL]], it is an alternative to the last step of [[Roux]] if the centres are placed together with the BD edge at first, also for any LBL style, cross minus one edge at first and then the LL corners have been finished with [[CLL]] or [[CMLL]] or the same for Fridrich with 2-look [[OLL]], corners first, then L5E orientation, place FD using P if it was not solved and end it all in PLL as usally.&lt;br /&gt;
&lt;br /&gt;
==Intermediate system==&lt;br /&gt;
&lt;br /&gt;
===Intuitive===&lt;br /&gt;
This style is not completely intuitive, because it is still necessary to know [[EPLL]]. First orient all unoriented edges, then place the FD edge to its correct position and finally end the solve in EPLL. The necessary intuitive steps are:&lt;br /&gt;
&lt;br /&gt;
* P = M&#039; U2 M&lt;br /&gt;
* O = M&#039; U M&lt;br /&gt;
* O&#039; = M&#039; U&#039; M&lt;br /&gt;
&lt;br /&gt;
Using that plus some U turns you can solve any case, even all [[ELL]] case. For example, O U P = (M&#039; U M) U (M&#039; U2 M) is a sample algorithm which solves orientation, then places FD. There is a 1 in 12 chance that EPLL is skipped; otherwise there is one algorithm left.&lt;br /&gt;
&lt;br /&gt;
There is another notation which can make it shorter to write algorithms:&lt;br /&gt;
&lt;br /&gt;
* F(moves) = F2 (moves) F2&lt;br /&gt;
&lt;br /&gt;
It is important here that the moves inside the parentheses keep the corners solved, so that they will still be correct after this algorithm. An example is the [[U-perm]], F(U P U) = F2 (U M&#039; U2 M U) F2. F(O U&#039;) is a nice way to solve orientation and place FD all at once if the FD edge is in the middle of three unoriented edges in LL.&lt;br /&gt;
&lt;br /&gt;
===Using algorithms===&lt;br /&gt;
The intuitive style lets you find and understand the orientation algorithms yourself. Another approach is to learn the algorithms instead of finding them; the cases are:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #808080; color: black; background-color: #FAFAFA;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Basic orientations&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:FUL Solved.jpg|80px]]&lt;br /&gt;
|NAME=&#039;&#039;Intuitive solution&#039;&#039;&lt;br /&gt;
|ALGO=&#039;&#039;(Possibly optimised) alg&#039;&#039;&lt;br /&gt;
|INFO=&#039;&#039;Comment&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EO5 2 adjacent.jpg|80px]]&lt;br /&gt;
|NAME=O U2 O&lt;br /&gt;
|ALGO=(M&#039; U M) U2 (M&#039; U M)&lt;br /&gt;
|INFO=Orients UL and UB.&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EO5 2 opposite.jpg|80px]]&lt;br /&gt;
|NAME=O U&#039; O&lt;br /&gt;
|ALGO=(M&#039; U M) U&#039; (M&#039; U M)&lt;br /&gt;
|INFO=Orients UF and UB.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EO5 4.jpg|80px]]&lt;br /&gt;
|NAME=P U2 O&#039;&lt;br /&gt;
|ALGO=(M&#039; U2 M) U2 (M&#039; U&#039; M)&lt;br /&gt;
|INFO=Orients UR, UF, UL and UB&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EO5 1.jpg|80px]]&lt;br /&gt;
|NAME=O U O&#039;&lt;br /&gt;
|ALGO=(M&#039; U M) U (M&#039; U&#039; M)&lt;br /&gt;
|INFO=Orients FD and UB&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EO5 3.jpg|80px]]&lt;br /&gt;
|NAME=O&#039;&lt;br /&gt;
|ALGO=(M&#039; U&#039; M)&lt;br /&gt;
|INFO=Orients FD, UR, UF and UL&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;All images show white on top (U) and green in front (F).&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;More algs are at the [[L5EOP|L5EOP page]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes this will also solve the FD edge; the images show where the FD edge must be for the algorithm to solve it, but otherwise you should simply treat the yellow sticker as white. If you learn these positions, it can also be useful to learn the mirror algorithm for the case where FD is on the opposite side from the image. The easiest example is to use O&#039; instead of O for the case with three flipped edges on U. Just like the intuitive step, if FD is not solved use P, and either way finish with [[EPLL]].&lt;br /&gt;
&lt;br /&gt;
==Semi-advanced system==&lt;br /&gt;
&lt;br /&gt;
[[L5EOP]] is an alternative to L5E, that always solves the FD edge while orienting (&#039;P&#039;lace). Then the last step will always be EPLL.&lt;br /&gt;
&lt;br /&gt;
===FD placement + EPLL (L5EP)===&lt;br /&gt;
Another possibility for improving the intermediate style is to permutate the last five edges in one step. This only requires 16 algorithms in total, so counting the 5 orientations creates a system that solves L5E in two short steps. Even if you know this, it is still useful to place FD without extra moves if possible, since EPLL recognition is very fast.&lt;br /&gt;
&lt;br /&gt;
We will introduce the following function:&lt;br /&gt;
* f(moves) = f2 (moves) [U] f2 ... This is the same as the F() function above, but with double layer f turns. Note that sometimes the adjusting U turns are not mentioned.&lt;br /&gt;
&lt;br /&gt;
Here are the algorithms for permutation of all 5 edges; make sure to use AUF to place the FD edge at the position it has in the image.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #808080; color: black; background-color: #FAFAFA;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Double two cycle permutations&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:FUL Solved.jpg|80px]]&lt;br /&gt;
|NAME=&#039;&#039;Intuitive solution&#039;&#039;&lt;br /&gt;
|ALGO=&#039;&#039;(Possibly optimised) alg&#039;&#039;&lt;br /&gt;
|INFO=&#039;&#039;Comment&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 22 A.jpg|80px]]&lt;br /&gt;
|NAME=F(H-PLL)&lt;br /&gt;
|ALGO=(y&#039;) R U2 R2 U2 R2 U2 R&lt;br /&gt;
|INFO=Swaps UF&amp;lt;-&amp;gt;DF and UR&amp;lt;-&amp;gt;UL&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 22 B1.jpg|80px]]&lt;br /&gt;
|NAME=F(Z-PLL)&lt;br /&gt;
|ALGO=(y&#039;) r2 U&#039; 2x(M E2) U r2&lt;br /&gt;
|INFO=Swaps UR&amp;lt;-&amp;gt;DF and UL&amp;lt;-&amp;gt;UB&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 22 B2.jpg|80px]]&lt;br /&gt;
|NAME=F(Z-PLL&#039;)&lt;br /&gt;
|ALGO=(y&#039;) r2 U 2x(M E2) U&#039; r2&lt;br /&gt;
|INFO=Swaps UL&amp;lt;-&amp;gt;DF and UR&amp;lt;-&amp;gt;UB&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 22 H.jpg|80px]]&lt;br /&gt;
|NAME=[[PLL#H Permutation|H-PLL]]&lt;br /&gt;
|ALGO=Ra U2 Ra&#039; (y) Ra&#039; U2 Ra&lt;br /&gt;
|INFO=Swaps UR&amp;lt;-&amp;gt;UL and UF&amp;lt;-&amp;gt;UB&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 22 Z.jpg|80px]]&lt;br /&gt;
|NAME=[[PLL#Z Permutation|Z-PLL]]&lt;br /&gt;
|ALGO=M2 U&#039; 2x(M E2) U M2&lt;br /&gt;
|INFO=Swaps UR&amp;lt;-&amp;gt;UB and UL&amp;lt;-&amp;gt;UF&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;3-cycle permutations&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 3 A.jpg|80px]]&lt;br /&gt;
|NAME=P&lt;br /&gt;
|ALGO= (M&#039; U2 M)&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;DF-&amp;gt;UB&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 3 B1.jpg|80px]]&lt;br /&gt;
|NAME=f(d&#039; P)&lt;br /&gt;
|ALGO=(y&#039;) r2 U&#039; (M&#039; U2 M) U&#039; r2&lt;br /&gt;
|INFO=Cycles UL-&amp;gt;UB-&amp;gt;DF&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 3 B2.jpg|80px]]&lt;br /&gt;
|NAME=f(d P)&lt;br /&gt;
|ALGO=(y&#039;) r2 U (M U2 M&#039;) U r2&lt;br /&gt;
|INFO=Cycles UR-&amp;gt;UB-&amp;gt;DF&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 3 U1.jpg|80px]]&lt;br /&gt;
|NAME=[[PLL#U Permutation : b|U-PLL]]&lt;br /&gt;
|ALGO=F2 U (M&#039; U2 M) U F2&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;UL-&amp;gt;UR&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 3 U2.jpg|80px]]&lt;br /&gt;
|NAME=[[PLL#U Permutation : a|U-PLL&#039;]]&lt;br /&gt;
|ALGO=F2 U&#039; (M&#039; U2 M) U&#039; F2&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;UR-&amp;gt;UL&lt;br /&gt;
}}&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
|---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;5-cycle permutations&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 5 H1.jpg|80px]]&lt;br /&gt;
|NAME=P U P&lt;br /&gt;
|ALGO=(M&#039; U2 M) U (M&#039; U2 M)&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;UL-&amp;gt;UR-&amp;gt;DF-&amp;gt;UB&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 5 H2.jpg|80px]]&lt;br /&gt;
|NAME=P U&#039; P&lt;br /&gt;
|ALGO=(M&#039; U2 M) U&#039; (M&#039; U2 M)&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;UR-&amp;gt;UL-&amp;gt;DF-&amp;gt;UB&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 5 Z1.jpg|80px]]&lt;br /&gt;
|NAME=P Z-PLL&lt;br /&gt;
|ALGO=2x(M2 U) (M U2 M&#039;)&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;UR-&amp;gt;UB-&amp;gt;UL-&amp;gt;FD&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 5 Z2.jpg|80px]]&lt;br /&gt;
|NAME=P Z-PLL&#039;&lt;br /&gt;
|ALGO=2x(M2 U&#039;) (M U2 M&#039;)&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;UL-&amp;gt;UB-&amp;gt;UR-&amp;gt;DF&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 5 U1.jpg|80px]]&lt;br /&gt;
|NAME=P U-PLL&lt;br /&gt;
|ALGO=(M&#039; U2 M&#039;) U&#039; (M&#039; U2 M) U&#039; M2&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;DF-&amp;gt;UB-&amp;gt;UL-&amp;gt;UR&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 5 U2.jpg|80px]]&lt;br /&gt;
|NAME=P U-PLL&#039;&lt;br /&gt;
|ALGO=(M&#039; U2 M&#039;) U (M&#039; U2 M) U M2&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;DF-&amp;gt;UB-&amp;gt;UR-&amp;gt;UL&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;These images have white on top (U) and green in front (F). Darker pieces change positions.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced system==&lt;br /&gt;
The most advanced system would be to simply solve in one step. Nobody has generated the algorithms for this yet, but it may not be a good idea because of the large number of cases and bad recognition. For the worst ones the algorithm will probably just be the same as in the 2-step solution, so the benefit will be small at best.&lt;br /&gt;
&lt;br /&gt;
One case where this is useful (and doable) is to solve cases where at least one of the edges is solved at the start. Using setup turns and [[ELL]] this can be done in one step, although the recognition and setup moves might mean that this is not worth doing.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[ELL]]&lt;br /&gt;
* [[PCMS]]&lt;br /&gt;
* [http://athefre.110mb.com/Step5.html Permutation of last 5 edges by Athefre]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithm Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Experimental methods]]&lt;br /&gt;
[[Category:3x3x3 other substeps]]&lt;br /&gt;
[[Category:Acronyms]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Winter_Variation&amp;diff=40110</id>
		<title>Winter Variation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Winter_Variation&amp;diff=40110"/>
		<updated>2019-06-24T01:14:18Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=WV&lt;br /&gt;
|image=winter_variation.gif&lt;br /&gt;
|proposers=[[Lucas Winter]]&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=F2LL&lt;br /&gt;
|variants=[[ZZ-WV]] [[WVCP]]&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=54 (27 excluding mirrors)&lt;br /&gt;
|moves=8.07&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
|previous=[[F2L-1+pair+EO cube state]]&lt;br /&gt;
|next=[[LL:EO+CO cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Variation&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;WV&#039;&#039;&#039;, sometimes referred to as &#039;&#039;&#039;F2LL&#039;&#039;&#039;, is a subset of [[VLS]] used for orienting the [[Last Layer|last layer]] corners during insertion of the final [[F2L]] slot. It is generally used in conjunction with methods in which the last layer edges are already oriented before insertion of the final F2L block, such as [[ZZ]] or [[Petrus]]. &lt;br /&gt;
&lt;br /&gt;
WV may only be used in last slot cases where the final corner-edge pair are already connected in the U-Layer. In the R U R&#039; case [[Summer Variation]] can be applied. After using WV, all the pieces will be correctly oriented in the last layer, and the solver must use [[PLL]] algorithms to correctly position them.&lt;br /&gt;
&lt;br /&gt;
There are 27 Winter Variation algorithms total, one for each configuration of corner orientations. WV cases are set up so there is a corner-edge pair in the top layer to be placed in the final slot. Recognition of cases is typically done by looking at 3 of the corners in the top layer (the last corner&#039;s orientation is always dependent on the other 3). Since the last slot can potentially be in 1 of 4 positions, the solver must readily be able to recognize mirror cases and apply mirror algorithms in order to use WV.&lt;br /&gt;
&lt;br /&gt;
The benefit to learning WV is that the solver uses fewer moves than directly placing the final c/e pair and using standard [[OCLL]] algorithms. The average move count for optimal WV algorithms is 8.07. In addition, PLL algorithms are generally well known, since PLL is the last step of the popular [[Fridrich]] method.&lt;br /&gt;
&lt;br /&gt;
The original description and rationale for this variation can be seen in the yahoo speedsolvingrubikscube group [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/14346 here].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Partial Corner Control]]&lt;br /&gt;
* [[Summer Variation]]&lt;br /&gt;
* [[VLS]]&lt;br /&gt;
* [[HLS]]&lt;br /&gt;
* [[CLS]]&lt;br /&gt;
* [[EJLS]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/14346 A variation on the Petrus Method] - initial proposal of the method&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/f2ll-angl.htm Sebastien Felix&#039;s WV Page]&lt;br /&gt;
* [http://web.mac.com/teisenmann/Tripod/winter.html Jack Eisenmann&#039;s WV Page]&lt;br /&gt;
* [http://dragoncube.org/vh_f2l.html Dragon Cube WV Page]&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=V2uIqju7ZJo F2LL Winter Variation]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=14096 F2LL winter variation, is it worth learning?]&lt;br /&gt;
* [https://www.speedcubingtips.eu/winter-variations/ Speedcubingtips.eu Winter Variation algs]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40071</id>
		<title>Russo method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40071"/>
		<updated>2019-06-19T21:09:28Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: /* Possible Improvements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Russo&lt;br /&gt;
|image=L5E.png&lt;br /&gt;
|proposers=Anthony Russo&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[L5EOP]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=25-58&lt;br /&gt;
|moves=Unknown, but lower than 50&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russo&#039;&#039;&#039; is a method proposed by Anthony Russo in 2019. Russo is similar to [[Roux]] in the fact it is a blockbuilding method, but not similar in the way it solves BD edge, resulting in the final step only solving the last 5 edges instead of the last six.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
1. Build the First 2 Layers without the FD cross edge.&lt;br /&gt;
&lt;br /&gt;
2. Orient and Permute the Last Layer corners.&lt;br /&gt;
&lt;br /&gt;
3a. Orient the remaining 5 edges. This step is done intuitively.&lt;br /&gt;
&lt;br /&gt;
3b. Solve the last 5 edges is one algorithm.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Like the Roux and Petrus methods, it is a blockbuilding method, has a lower move count than the [[CFOP]] method.&lt;br /&gt;
*CLLs are the fast OLLCPs from CFOP&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
*Blockbuilding can be hard for a beginner to understand&lt;br /&gt;
*If a M move is left out, it could result in a DNF&lt;br /&gt;
*Depending on how blockbuilding is done, and the final step, M-slices are used a lot, which makes it harder for higher layer puzzles and OH solving.&lt;br /&gt;
&lt;br /&gt;
==Possible Improvements==&lt;br /&gt;
* &#039;&#039;&#039;3/4 cross&#039;&#039;&#039; - Instead of blockbuilding the first 2 layers, solve a 3/4 cross on the bottom layer without the DF edge, then do F2L. This could increase TPS and better lookahead&lt;br /&gt;
&lt;br /&gt;
==Algorithms==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=L5EOP&amp;diff=40070</id>
		<title>L5EOP</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=L5EOP&amp;diff=40070"/>
		<updated>2019-06-19T21:06:26Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=L5EOP&lt;br /&gt;
|image=L5E.png&lt;br /&gt;
|proposers=[[Kenneth Gustavsson]]&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[LSE]], [[L5E]], [[EOLL]] [[Russo method]]&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=20&lt;br /&gt;
|moves=Less than 10 [[STM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;L5EOP&#039;&#039;&#039;, &#039;&#039;last five edges orientation and placement of the last first layer edge&#039;&#039;, is an experimental method for the [[3x3x3 cube]] that is an alternative to [[L5E]]. In L5E the last five edges are first oriented without minding the permutation for the last first layer edge (normally the FD edge), then all five are permuted together. That makes 5 algs for L5EO ([[orientation]]) and 16 for L5EP ([[permutation]]). This method requires 20 algorithms for orientation and FD placement and on top of that you also need the 4 [[EPLL]]s that are used to end the solve.&lt;br /&gt;
&lt;br /&gt;
In the cases where the last FL edge is solved by chance before this step (1:10) knowing [[ELL]] will help a good bit, aspecially for the 4-flip case. &lt;br /&gt;
&lt;br /&gt;
:- Why L5EOP? Can&#039;t I do the same using L5E?&lt;br /&gt;
:- Well, L5E is more elegant than this but here we are talking [[brute force]], you will always have EPLL in the end and you know it, wich makes recog almost instant. And besides that, here you get a skip in 12 for the last step, without any force used L5E permutation skips in 1 of 60.&lt;br /&gt;
:- If I use both then? some cases are only three turns to orient if you don&#039;t put the last FL edge.&lt;br /&gt;
:- Yes, and ELL!&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[EPLL]]&lt;br /&gt;
* [[L5E]]&lt;br /&gt;
* [[ELL]]&lt;br /&gt;
* [[Russo method]]&lt;br /&gt;
&lt;br /&gt;
==Usage of the method==&lt;br /&gt;
&#039;&#039;&#039;[[Roux Method]]&#039;&#039;&#039;; after [[F2B]] and [[CMLL]] you solve centres and the BD edge and you are here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Columns First Methods]]&#039;&#039;&#039;; nearly the same as for Roux but there are two more edges to place (RD/LD) together with the centres after the columns are compleated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Petrus Method]]&#039;&#039;&#039;; Build the [[2x2x3 block]] and then you initially skip the &amp;quot;bad edges&amp;quot; step and just do the &amp;quot;finish F2L&amp;quot; part. Because edges are not oriented at this point the pairs will be diffrent, but still easy, (you can benefit from using the empty side). Then, if you do [[COLL]] you can use L5EOP after the pairs but better is to use [[CLL]] (or even [[CMLL]]s like R&#039; U2 R U2 R U2 R U2 R&#039;) and do the edges after, it saves turns on average, end in [[EPLL]]. For [[OLL]]; edges after the pairs, [[OCLL]] and last [[PLL]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[LBL]]&#039;&#039;&#039;, 3 piece [[cross]], F2L as normally, L5EOP, [[COLL]] + [[EPLL]] or even [[ZBLL]] (it becomes an alternative to [[VHF2L]]) or for &amp;quot;Fridrich&amp;quot; the same start but any [[OLL]] that twist the corners before L5EOP (you can use shorter OLLs if you ignore edges) and last PLL (more or less a 2-look [[OLL]], not an option really, but you can benefit from having a empty side while building the pairs).&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
Testing a new image style:&lt;br /&gt;
&lt;br /&gt;
[[File:L5EOP cases.jpg]]&lt;br /&gt;
&lt;br /&gt;
This is the goal position for the five edges involved, UR, UF, UL, UB and FD. The four in U we only orient but the last one (yellow/green) must also be placed. If these images are not perfectly clear to you, then just click one of the algs in the listing for the particular case and you will have a virtual cube showing the case and another click on the play button and it will animate the turns for you.&lt;br /&gt;
&lt;br /&gt;
If you got the last case, the one with all edges correctly oriented, and if the last D edge is still up, you can easily put it by doing [[AUF]] and then M&#039; U2 M. Another option is to solve all the rest in one look using the permutations of [[L5E]]. The orientation skips 1:16 times. A compleate skip of this step (skip to EPLL) occures 1:80 times (total skip 1:960).&lt;br /&gt;
&lt;br /&gt;
{{Algnote}}&lt;br /&gt;
&lt;br /&gt;
== 1+1 edge unoriented (1:4) ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===11R===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 11R.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U&#039; M U&#039; M&#039; U M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===11L===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 11L.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M U M&#039; U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===11F===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 11F.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (y&#039;)  M&#039; U R2 U&#039; M U R2|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===11B===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 11B.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M U M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|U&#039; M U M U2 M&#039; U M&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===11D===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 11D.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M U M&#039; U M U2 M&#039; U2 M|OLL}}&lt;br /&gt;
{{Alg|U&#039; B2 M2 U M&#039; U&#039; B2 U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|U&#039; (x&#039;) U2 M2 (x) U M&#039; d&#039; R2 d&#039; M|OLL}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U2 M2 d R2 d&#039; M&#039; d R2|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2+0 adjacent edges unoriented (1:4) ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===A20R===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20R.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U M&#039; U2 M U M2 U2 M|OLL}}&lt;br /&gt;
{{Alg|U M d&#039; L2 d M&#039; d&#039; L2|OLL}}&lt;br /&gt;
{{Alg|U2 M2&#039; (x&#039;) U L&#039; U&#039; M2&#039; U L U&#039; (x)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===A20L===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20L.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; M&#039; U&#039; M U2 M&#039; U M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===A20F===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20F.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|U M U&#039; M&#039; U2 M U&#039; M2 U2 M|OLL}}&lt;br /&gt;
{{Alg|M d R2 d&#039; M&#039; d R2|OLL}}&lt;br /&gt;
{{Alg|U&#039; M2&#039; (x&#039;) U&#039; R U M2&#039; U&#039; R&#039; U (x)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===A20B===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20B.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 M&#039; U M U2 M&#039; U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===A20D===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20D.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U M&#039; U2 M U M&#039;|OLL}}&lt;br /&gt;
&amp;lt;center&amp;gt;Use [[ELL]] to solve in one look.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2+0 opposite edges unoriented (1:8) ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===O20R/O20L===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20R (b).jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U&#039; M U M&#039; U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===O20F/O20B===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20B (b).jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M U&#039; M&#039; U&#039; M|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R2 U M U&#039; R2 U M&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===O20D===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20D (b).jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|(x&#039;) M&#039; U&#039; R U M U&#039; R&#039; U (x)|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; M&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U M U&#039; M&#039; U M U M&#039; U2 M|OLL}}&lt;br /&gt;
&amp;lt;center&amp;gt;Use [[ELL]] to solve in one look.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3+1 edges unoriented (1:4) ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===31R===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 31R.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===31L===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 31L.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===31F===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 31F.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|F2 M&#039; U M U&#039; F2|OLL}}&lt;br /&gt;
{{Alg|M&#039; U M U M&#039; U2 M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===31B===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 31B.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M U2 M&#039; U2 M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===31D===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 31D.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M U&#039; M&#039; U2 M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4+0 edges unoriented (1:16) ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===40R/40L/40F/40B===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 40R.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U2 M U2 M&#039; U M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===40D===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 40D.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U2 M&#039; U2 M&#039; U M U2 M U2 M|OLL}}&lt;br /&gt;
{{Alg|M&#039; U2 M U2 M&#039; U M U2 M&#039; U2 M|OLL}}&lt;br /&gt;
{{Alg|(x) U R&#039; U&#039; M2 U R U&#039; M&#039; (x&#039;) U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|F2 M F2 U M2 U&#039; B2 M B2|OLL}}&lt;br /&gt;
&amp;lt;center&amp;gt;Use [[ELL]] to solve in one look.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Experimental methods]]&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Acronyms]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=L5EOP&amp;diff=40069</id>
		<title>L5EOP</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=L5EOP&amp;diff=40069"/>
		<updated>2019-06-19T21:06:01Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=L5EOP&lt;br /&gt;
|image=L5E.png&lt;br /&gt;
|proposers=[[Kenneth Gustavsson]]&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[LSE]], [[L5E]], [[EOLL]] [[Russo]]&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=20&lt;br /&gt;
|moves=Less than 10 [[STM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;L5EOP&#039;&#039;&#039;, &#039;&#039;last five edges orientation and placement of the last first layer edge&#039;&#039;, is an experimental method for the [[3x3x3 cube]] that is an alternative to [[L5E]]. In L5E the last five edges are first oriented without minding the permutation for the last first layer edge (normally the FD edge), then all five are permuted together. That makes 5 algs for L5EO ([[orientation]]) and 16 for L5EP ([[permutation]]). This method requires 20 algorithms for orientation and FD placement and on top of that you also need the 4 [[EPLL]]s that are used to end the solve.&lt;br /&gt;
&lt;br /&gt;
In the cases where the last FL edge is solved by chance before this step (1:10) knowing [[ELL]] will help a good bit, aspecially for the 4-flip case. &lt;br /&gt;
&lt;br /&gt;
:- Why L5EOP? Can&#039;t I do the same using L5E?&lt;br /&gt;
:- Well, L5E is more elegant than this but here we are talking [[brute force]], you will always have EPLL in the end and you know it, wich makes recog almost instant. And besides that, here you get a skip in 12 for the last step, without any force used L5E permutation skips in 1 of 60.&lt;br /&gt;
:- If I use both then? some cases are only three turns to orient if you don&#039;t put the last FL edge.&lt;br /&gt;
:- Yes, and ELL!&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[EPLL]]&lt;br /&gt;
* [[L5E]]&lt;br /&gt;
* [[ELL]]&lt;br /&gt;
&lt;br /&gt;
==Usage of the method==&lt;br /&gt;
&#039;&#039;&#039;[[Roux Method]]&#039;&#039;&#039;; after [[F2B]] and [[CMLL]] you solve centres and the BD edge and you are here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Columns First Methods]]&#039;&#039;&#039;; nearly the same as for Roux but there are two more edges to place (RD/LD) together with the centres after the columns are compleated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Petrus Method]]&#039;&#039;&#039;; Build the [[2x2x3 block]] and then you initially skip the &amp;quot;bad edges&amp;quot; step and just do the &amp;quot;finish F2L&amp;quot; part. Because edges are not oriented at this point the pairs will be diffrent, but still easy, (you can benefit from using the empty side). Then, if you do [[COLL]] you can use L5EOP after the pairs but better is to use [[CLL]] (or even [[CMLL]]s like R&#039; U2 R U2 R U2 R U2 R&#039;) and do the edges after, it saves turns on average, end in [[EPLL]]. For [[OLL]]; edges after the pairs, [[OCLL]] and last [[PLL]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[LBL]]&#039;&#039;&#039;, 3 piece [[cross]], F2L as normally, L5EOP, [[COLL]] + [[EPLL]] or even [[ZBLL]] (it becomes an alternative to [[VHF2L]]) or for &amp;quot;Fridrich&amp;quot; the same start but any [[OLL]] that twist the corners before L5EOP (you can use shorter OLLs if you ignore edges) and last PLL (more or less a 2-look [[OLL]], not an option really, but you can benefit from having a empty side while building the pairs).&lt;br /&gt;
&lt;br /&gt;
==Cases==&lt;br /&gt;
Testing a new image style:&lt;br /&gt;
&lt;br /&gt;
[[File:L5EOP cases.jpg]]&lt;br /&gt;
&lt;br /&gt;
This is the goal position for the five edges involved, UR, UF, UL, UB and FD. The four in U we only orient but the last one (yellow/green) must also be placed. If these images are not perfectly clear to you, then just click one of the algs in the listing for the particular case and you will have a virtual cube showing the case and another click on the play button and it will animate the turns for you.&lt;br /&gt;
&lt;br /&gt;
If you got the last case, the one with all edges correctly oriented, and if the last D edge is still up, you can easily put it by doing [[AUF]] and then M&#039; U2 M. Another option is to solve all the rest in one look using the permutations of [[L5E]]. The orientation skips 1:16 times. A compleate skip of this step (skip to EPLL) occures 1:80 times (total skip 1:960).&lt;br /&gt;
&lt;br /&gt;
{{Algnote}}&lt;br /&gt;
&lt;br /&gt;
== 1+1 edge unoriented (1:4) ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===11R===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 11R.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U&#039; M U&#039; M&#039; U M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===11L===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 11L.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M U M&#039; U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===11F===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 11F.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (y&#039;)  M&#039; U R2 U&#039; M U R2|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===11B===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 11B.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M U M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|U&#039; M U M U2 M&#039; U M&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===11D===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 11D.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M U M&#039; U M U2 M&#039; U2 M|OLL}}&lt;br /&gt;
{{Alg|U&#039; B2 M2 U M&#039; U&#039; B2 U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|U&#039; (x&#039;) U2 M2 (x) U M&#039; d&#039; R2 d&#039; M|OLL}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U2 M2 d R2 d&#039; M&#039; d R2|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2+0 adjacent edges unoriented (1:4) ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===A20R===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20R.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U M&#039; U2 M U M2 U2 M|OLL}}&lt;br /&gt;
{{Alg|U M d&#039; L2 d M&#039; d&#039; L2|OLL}}&lt;br /&gt;
{{Alg|U2 M2&#039; (x&#039;) U L&#039; U&#039; M2&#039; U L U&#039; (x)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===A20L===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20L.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; M&#039; U&#039; M U2 M&#039; U M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===A20F===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20F.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|U M U&#039; M&#039; U2 M U&#039; M2 U2 M|OLL}}&lt;br /&gt;
{{Alg|M d R2 d&#039; M&#039; d R2|OLL}}&lt;br /&gt;
{{Alg|U&#039; M2&#039; (x&#039;) U&#039; R U M2&#039; U&#039; R&#039; U (x)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===A20B===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20B.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 M&#039; U M U2 M&#039; U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===A20D===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20D.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U M&#039; U2 M U M&#039;|OLL}}&lt;br /&gt;
&amp;lt;center&amp;gt;Use [[ELL]] to solve in one look.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2+0 opposite edges unoriented (1:8) ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===O20R/O20L===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20R (b).jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U&#039; M U M&#039; U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===O20F/O20B===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20B (b).jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M U&#039; M&#039; U&#039; M|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R2 U M U&#039; R2 U M&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===O20D===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 20D (b).jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|(x&#039;) M&#039; U&#039; R U M U&#039; R&#039; U (x)|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; M&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U M U&#039; M&#039; U M U M&#039; U2 M|OLL}}&lt;br /&gt;
&amp;lt;center&amp;gt;Use [[ELL]] to solve in one look.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3+1 edges unoriented (1:4) ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===31R===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 31R.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===31L===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 31L.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===31F===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 31F.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|F2 M&#039; U M U&#039; F2|OLL}}&lt;br /&gt;
{{Alg|M&#039; U M U M&#039; U2 M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
===31B===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 31B.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M U2 M&#039; U2 M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===31D===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 31D.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U M U&#039; M&#039; U2 M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4+0 edges unoriented (1:16) ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===40R/40L/40F/40B===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 40R.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U2 M U2 M&#039; U M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===40D===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:L5EOP 40D.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U2 M&#039; U2 M&#039; U M U2 M U2 M|OLL}}&lt;br /&gt;
{{Alg|M&#039; U2 M U2 M&#039; U M U2 M&#039; U2 M|OLL}}&lt;br /&gt;
{{Alg|(x) U R&#039; U&#039; M2 U R U&#039; M&#039; (x&#039;) U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|F2 M F2 U M2 U&#039; B2 M B2|OLL}}&lt;br /&gt;
&amp;lt;center&amp;gt;Use [[ELL]] to solve in one look.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Experimental methods]]&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Acronyms]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40054</id>
		<title>Russo method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40054"/>
		<updated>2019-06-18T00:07:21Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Russo&lt;br /&gt;
|image=L5E.png&lt;br /&gt;
|proposers=Anthony Russo&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[L5EOP]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=25-58&lt;br /&gt;
|moves=Unknown, but lower than 50&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russo&#039;&#039;&#039; is a method proposed by Anthony Russo in 2019. Russo is similar to [[Roux]] in the fact it is a blockbuilding method, but not similar in the way it solves BD edge, resulting in the final step only solving the last 5 edges instead of the last six.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
1. Build the First 2 Layers without the FD cross edge.&lt;br /&gt;
&lt;br /&gt;
2. Orient and Permute the Last Layer corners.&lt;br /&gt;
&lt;br /&gt;
3a. Orient the remaining 5 edges. This step is done intuitively.&lt;br /&gt;
&lt;br /&gt;
3b. Solve the last 5 edges is one algorithm.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Like the Roux and Petrus methods, it is a blockbuilding method, has a lower move count than the [[CFOP]] method.&lt;br /&gt;
*CLLs are the fast OLLCPs from CFOP&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
*Blockbuilding can be hard for a beginner to understand&lt;br /&gt;
*If a M move is left out, it could result in a DNF&lt;br /&gt;
*Depending on how blockbuilding is done, and the final step, M-slices are used a lot, which makes it harder for higher layer puzzles and OH solving.&lt;br /&gt;
&lt;br /&gt;
==Possible Improvements==&lt;br /&gt;
* &#039;&#039;&#039;Arrow&#039;&#039;&#039; - Instead of blockbuilding the first 2 layers, solve an arrow on the bottom layer without the DF edge, then do F2L. This could increase TPS and better lookahead&lt;br /&gt;
&lt;br /&gt;
==Algorithms==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40053</id>
		<title>Russo method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40053"/>
		<updated>2019-06-18T00:02:44Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Russo&lt;br /&gt;
|image=L5E.png&lt;br /&gt;
|proposers=Anthony Russo&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[L5EOP]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=25-58&lt;br /&gt;
|moves=Unknown, but lower than 50&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russo&#039;&#039;&#039; is a method proposed by Anthony Russo in 2019. Russo is similar to [[Roux]] in the fact it is a blockbuilding method, but not similar in the way it solves BD edge, resulting in the final step only solving the last 5 edges instead of the last six.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
1. Build the First 2 Layers without the FD cross edge.&lt;br /&gt;
&lt;br /&gt;
2. Orient and Permute the Last Layer corners.&lt;br /&gt;
&lt;br /&gt;
3a. Orient the remaining 5 edges. This step is done intuitively.&lt;br /&gt;
&lt;br /&gt;
3b. Solve the last 5 edges is one algorithm.&lt;br /&gt;
&lt;br /&gt;
==Possible Improvements==&lt;br /&gt;
* &#039;&#039;&#039;Arrow&#039;&#039;&#039; - Instead of blockbuilding the first 2 layers, solve an arrow on the bottom layer without the DF edge, then do F2L. This could increase TPS and better lookahead&lt;br /&gt;
&lt;br /&gt;
==Algorithms==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40052</id>
		<title>Russo method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40052"/>
		<updated>2019-06-17T20:39:37Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Russo&lt;br /&gt;
|image=L5E.png&lt;br /&gt;
|proposers=Anthony Russo&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[L5EOP]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=25-58&lt;br /&gt;
|moves=48?&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russo&#039;&#039;&#039; is a method proposed by Anthony Russo in 2019. Russo is similar to [[Roux]] in the fact it is a blockbuilding method, but not similar in the way it solves BD edge, resulting in the final step only solving the last 5 edges instead of the last six.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
1. Build the First 2 Layers without the FD cross edge.&lt;br /&gt;
&lt;br /&gt;
2. Orient and Permute the Last Layer corners.&lt;br /&gt;
&lt;br /&gt;
3a. Orient the remaining 5 edges. This step is done intuitively.&lt;br /&gt;
&lt;br /&gt;
3b. Solve the last 5 edges is one algorithm.&lt;br /&gt;
&lt;br /&gt;
==Possible Improvements==&lt;br /&gt;
* &#039;&#039;&#039;Arrow&#039;&#039;&#039; - Instead of blockbuilding the first 2 layers, solve an arrow on the bottom layer without the DF edge, then do F2L. This could increase TPS and better lookahead&lt;br /&gt;
&lt;br /&gt;
==Algorithms==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40051</id>
		<title>Russo method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40051"/>
		<updated>2019-06-17T20:06:32Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Russo&lt;br /&gt;
|image=L5E.png&lt;br /&gt;
|proposers=Anthony Russo&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[L5EOP]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=25-58&lt;br /&gt;
|moves=48?&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russo&#039;&#039;&#039; is a method proposed by Anthony Russo in 2019. Russo is similar to [[Roux]] in the fact it is a blockbuilding method, but not similar in the way it solves BD edge, resulting in the final step only solving the last 5 edges instead of the last six.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
1. Build the First 2 Layers without the FD cross edge.&lt;br /&gt;
&lt;br /&gt;
2. Orient and Permute the Last Layer corners.&lt;br /&gt;
&lt;br /&gt;
3a. Orient the remaining 5 edges. This step is done intuitively.&lt;br /&gt;
&lt;br /&gt;
3b. Solve the last 5 edges is one algorithm.&lt;br /&gt;
&lt;br /&gt;
==Algorithms==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40050</id>
		<title>Russo method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40050"/>
		<updated>2019-06-17T20:06:19Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Russo&lt;br /&gt;
|image=L5E.png&lt;br /&gt;
|proposers=Anthony Russo&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants=L5EOP&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=25-58&lt;br /&gt;
|moves=48?&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russo&#039;&#039;&#039; is a method proposed by Anthony Russo in 2019. Russo is similar to [[Roux]] in the fact it is a blockbuilding method, but not similar in the way it solves BD edge, resulting in the final step only solving the last 5 edges instead of the last six.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
1. Build the First 2 Layers without the FD cross edge.&lt;br /&gt;
&lt;br /&gt;
2. Orient and Permute the Last Layer corners.&lt;br /&gt;
&lt;br /&gt;
3a. Orient the remaining 5 edges. This step is done intuitively.&lt;br /&gt;
&lt;br /&gt;
3b. Solve the last 5 edges is one algorithm.&lt;br /&gt;
&lt;br /&gt;
==Algorithms==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40049</id>
		<title>Russo method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40049"/>
		<updated>2019-06-17T20:04:16Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Russo&lt;br /&gt;
|image=L5E.png&lt;br /&gt;
|proposers=Anthony Russo&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=25-58&lt;br /&gt;
|moves=48?&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russo&#039;&#039;&#039; is a method proposed by Anthony Russo in 2019. Russo is similar to [[Roux]] in the fact it is a blockbuilding method, but not similar in the way it solves BD edge, resulting in the final step only solving the last 5 edges instead of the last six.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
1. Build the First 2 Layers without the FD cross edge.&lt;br /&gt;
&lt;br /&gt;
2. Orient and Permute the Last Layer corners.&lt;br /&gt;
&lt;br /&gt;
3a. Orient the remaining 5 edges. This step is done intuitively.&lt;br /&gt;
&lt;br /&gt;
3b. Solve the last 5 edges is one algorithm.&lt;br /&gt;
&lt;br /&gt;
==Algorithms==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=EOCross&amp;diff=40048</id>
		<title>EOCross</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=EOCross&amp;diff=40048"/>
		<updated>2019-06-17T18:40:34Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=EOcross&lt;br /&gt;
|image=EOcross.png&lt;br /&gt;
|proposers=?&lt;br /&gt;
|year=?&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[EOline]]&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=0&lt;br /&gt;
|moves=9&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
|previous=[[Scrambled cube state]]&lt;br /&gt;
|next=[[EOcross cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
EOcross is a variant to [[EOline]]. In this variant, instead of building an EOline, a EOcross is built, which is the same thing as an EOline, but the cross is solved. This variant will make the move count of [[ZZ]] slightly higher, but may allow for more TPS and better [[lookahead]] than just an EOline.&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=EOCross&amp;diff=40046</id>
		<title>EOCross</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=EOCross&amp;diff=40046"/>
		<updated>2019-06-17T18:38:57Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: Created page with &amp;quot;{{Substep Infobox |name=EOcross |image=EOcross.png |proposers=? |year=? |anames |variants=EOline |subgroup= |algs=0 |moves=9 |purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt; * Speedsolving |previ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=EOcross&lt;br /&gt;
|image=EOcross.png&lt;br /&gt;
|proposers=?&lt;br /&gt;
|year=?&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[EOline]]&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=0&lt;br /&gt;
|moves=9&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
|previous=[[Scrambled cube state]]&lt;br /&gt;
|next=[[EOcross cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
EOcross is a variant to [[EOline]]. This variant will make the move count of [[ZZ]] slightly higher, but may allow for more TPS and better [[lookahead]] than just an EOline.&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40043</id>
		<title>Russo method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40043"/>
		<updated>2019-06-17T15:11:25Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Russo&lt;br /&gt;
|image=L5E.png&lt;br /&gt;
|proposers=Anthony Russo&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=25-58&lt;br /&gt;
|moves=48?&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russo&#039;&#039;&#039; is a method proposed by Anthony Russo in 2019. Russo is similar to [[Roux]] in the fact it is a blockbuilding method, but not similar in the way it solves BD edge, resulting in the final step only solving the last 5 edges instead of the last six.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
1. Build the First 2 Layers without the FD cross edge.&lt;br /&gt;
&lt;br /&gt;
2. Orient and Permute the Last Layer corners.&lt;br /&gt;
&lt;br /&gt;
3a. Orient the remaining 5 edges. This step is done intuitively.&lt;br /&gt;
&lt;br /&gt;
3b. Permute the last 5 edges. This step can be done semi-intuitively.&lt;br /&gt;
&lt;br /&gt;
==Algorithms==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40042</id>
		<title>Russo method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40042"/>
		<updated>2019-06-17T15:10:59Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Russo&lt;br /&gt;
|image=L5E.png&lt;br /&gt;
|proposers=Anthony Russo&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=25-58&lt;br /&gt;
|moves=48&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russo&#039;&#039;&#039; is a method proposed by Anthony Russo in 2019. Russo is similar to [[Roux]] in the fact it is a blockbuilding method, but not similar in the way it solves BD edge, resulting in the final step only solving the last 5 edges instead of the last six.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
1. Build the First 2 Layers without the FD cross edge.&lt;br /&gt;
&lt;br /&gt;
2. Orient and Permute the Last Layer corners.&lt;br /&gt;
&lt;br /&gt;
3a. Orient the remaining 5 edges. This step is done intuitively.&lt;br /&gt;
&lt;br /&gt;
3b. Permute the last 5 edges. This step can be done semi-intuitively.&lt;br /&gt;
&lt;br /&gt;
==Algorithms==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=40041</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=40041"/>
		<updated>2019-06-17T15:07:28Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 methods|2x2]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]], Jeff Varasano&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| [[HD]]&lt;br /&gt;
| V. Higgs, J. Demars, Max Garza, John Lewis&lt;br /&gt;
| VOP&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:3x3x3 methods|3x3]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Ortega/Mcetsu&lt;br /&gt;
| Jeff Varasano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]], [[MirIS Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[335]]&lt;br /&gt;
|[[Robbie Safran]]&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Roux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner CFOP&lt;br /&gt;
| Badmephisto&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pogobat Beginner Method&lt;br /&gt;
| Dan Brown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Keyhole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[XG]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Samsara Method]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazy CFOP]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pizel method]]&lt;br /&gt;
| Alexandre Philiponet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon Method]]&lt;br /&gt;
| Justin Taylor&lt;br /&gt;
| F2L-1 Corner, TOLS, TTLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Russo method]]&lt;br /&gt;
| Anthony Russo&lt;br /&gt;
| F2L-1 Cross Edge, CLL, EO, L5EP&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[Sledgehog]]&lt;br /&gt;
| Ryan Vigil&lt;br /&gt;
| [[CFOP]], [[Tripod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| [[CFCE]]&lt;br /&gt;
|&lt;br /&gt;
| [[CLL/ELL]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeFOP&lt;br /&gt;
|&lt;br /&gt;
| Petrus, CFOP&lt;br /&gt;
|-&lt;br /&gt;
| [[Columns First Methods]]&lt;br /&gt;
| &lt;br /&gt;
| Roux, CFOP, Shadowslice&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
| [[Joseph Briggs]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|n×n×n / Universal]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofapel method]]&lt;br /&gt;
| [[Guillaume Erbibou]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Yau method]]&lt;br /&gt;
| [[Robert Yau]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoya method]]&lt;br /&gt;
| [[Jong-Ho Jeong]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Obli Method]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OBLBL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[NS4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[4Z4]]&lt;br /&gt;
| [[Joseph Tudor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Method]]&lt;br /&gt;
| John Lewis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pet5]]&lt;br /&gt;
| Isabel S.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:Other puzzles methods|Other puzzles]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexagonal Francisco]]&lt;br /&gt;
| [[Andrew Nathenson]], Henry Helmuth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrangular Francisco]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| [[Alex VanDerWyst]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaiian Kociemba]]&lt;br /&gt;
| [[Michael Humuhumunukunukuapua&#039;a]]&lt;br /&gt;
| HKOLL, HKPLL, EO, &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pikas**t]]&lt;br /&gt;
| Justin Harder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Poux]]&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[R3-T]]&lt;br /&gt;
| [[Terence Tan]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Balint method]]&lt;br /&gt;
| Balint Bodor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[S2L Westlund Style]]&lt;br /&gt;
|Simon Westlund&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S2L+T2L---&amp;gt;Multiple F2L (Virus S2L)&lt;br /&gt;
| [[Yu Da Hyun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Roux n Skrew]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Skwuction]]&lt;br /&gt;
| Jaap Scherphuis, Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyleberry]]&lt;br /&gt;
| Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lin]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| LBL, 1LLL&lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| Brandon Harnish&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frisk Method&lt;br /&gt;
| [[Alex Yang]]&lt;br /&gt;
|Winter Variation, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| Skrouxb&lt;br /&gt;
| Ben Pang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kirjava-Meep Method&lt;br /&gt;
| Kirjava-Meep&lt;br /&gt;
| CLL, EG, L5C, TCLL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[List of Subsets]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40039</id>
		<title>Russo method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40039"/>
		<updated>2019-06-17T03:24:38Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Russo&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Anthony Russo&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=25-58&lt;br /&gt;
|moves=48&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russo&#039;&#039;&#039; is a method proposed by Anthony Russo in 2019. Russo is similar to [[Roux]] in the fact it is a blockbuilding method, but not similar in the way it solves BD edge, resulting in the final step only solving the last 5 edges instead of the last six.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
1. Build the First 2 Layers without the FD cross edge.&lt;br /&gt;
&lt;br /&gt;
2. Orient and Permute the Last Layer corners.&lt;br /&gt;
&lt;br /&gt;
3a. Orient the remaining 5 edges. This step is done intuitively.&lt;br /&gt;
&lt;br /&gt;
3b. Permute the last 5 edges. This step can be done semi-intuitively.&lt;br /&gt;
&lt;br /&gt;
==Algorithms==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40038</id>
		<title>Russo method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Russo_method&amp;diff=40038"/>
		<updated>2019-06-17T03:16:43Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: Created page with &amp;quot;{{Method Infobox |name=Russo |image= |proposers=Anthony Russo |year=2019 |anames |variants |steps=3 |algs=25-58 |moves=48 |purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt; * Speedsolving }}  &amp;#039;&amp;#039;&amp;#039;Russo&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Russo&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Anthony Russo&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=25-58&lt;br /&gt;
|moves=48&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russo&#039;&#039;&#039; is a method proposed by Anthony Russo in 2019. Russo is similar to [[Roux]] in the fact it is a blockbuilding method, but not similar in the way it solves BD edge, resulting in the final step only solving the last 5 edges instead of the last six.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
1. Build the First 2 Layers without the FD cross edge.&lt;br /&gt;
&lt;br /&gt;
2. Orient and Permute the Last Layer corners.&lt;br /&gt;
&lt;br /&gt;
3a. Orient the remaining 5 edges. This step is done intuitively.&lt;br /&gt;
&lt;br /&gt;
3b. Permute the last 5 edges. This step can be done semi-intuitively.&lt;br /&gt;
&lt;br /&gt;
==Algorithms==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithms]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=L5E&amp;diff=40030</id>
		<title>L5E</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=L5E&amp;diff=40030"/>
		<updated>2019-06-15T14:37:42Z</updated>

		<summary type="html">&lt;p&gt;Trouxso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=L5E&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=&lt;br /&gt;
|year=&lt;br /&gt;
|anames=[[Last five edges]]&lt;br /&gt;
|variants=[[Sexy*+S(8355)]]n [[SexyM Beginner]], [[Commutators (pseudo EF)]]&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&lt;br /&gt;
|previous=[[5 Corners Missing cube state]]&lt;br /&gt;
|next=[[Solved cube state]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L5E, Last five edges&#039;&#039;&#039;, is an experimental method that solves five [[edges]], the four in U and one in the D layer, preserving all other pieces.&lt;br /&gt;
&lt;br /&gt;
[[ELL]] is a sub group of L5E, all ELL&#039;s may be solved in two steps using this method.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
There are two main sub-parts. First the edges are oriented using M&#039;UM like in Roux; there are 5 cases for this, and the worst case in Roux (6 edges) is impossible. Then the edges must be permuted; you can place FD during orientation or right after using [U] M&#039; U2 M (named &#039;P&#039;) and end with [[EPLL]], or just permute all five edges in one step.&lt;br /&gt;
&lt;br /&gt;
L5E can be useful for [[Corners First]] if the E-slice, centres and three FL edges are solved after the corners. It is also useful in any method that starts with [[columns]], such as one which does the F2L pairs first and then finishes with [[CxLL|CMLL]], it is an alternative to the last step of [[Roux]] if the centres are placed together with the BD edge at first, also for any LBL style, cross minus one edge at first and then the LL corners have been finished with [[CLL]] or [[CMLL]] or the same for Fridrich with 2-look [[OLL]], corners first, then L5E orientation, place FD using P if it was not solved and end it all in PLL as usally.&lt;br /&gt;
&lt;br /&gt;
==Intermediate system==&lt;br /&gt;
&lt;br /&gt;
===Intuitive===&lt;br /&gt;
This style is not completely intuitive, because it is still necessary to know [[EPLL]]. First orient all unoriented edges, then place the FD edge to its correct position and finally end the solve in EPLL. The necessary intuitive steps are:&lt;br /&gt;
&lt;br /&gt;
* P = M&#039; U2 M&lt;br /&gt;
* O = M&#039; U M&lt;br /&gt;
* O&#039; = M&#039; U&#039; M&lt;br /&gt;
&lt;br /&gt;
Using that plus some U turns you can solve any case, even all [[ELL]] case. For example, O U P = (M&#039; U M) U (M&#039; U2 M) is a sample algorithm which solves orientation, then places FD. There is a 1 in 12 chance that EPLL is skipped; otherwise there is one algorithm left.&lt;br /&gt;
&lt;br /&gt;
There is another notation which can make it shorter to write algorithms:&lt;br /&gt;
&lt;br /&gt;
* F(moves) = F2 (moves) F2&lt;br /&gt;
&lt;br /&gt;
It is important here that the moves inside the parentheses keep the corners solved, so that they will still be correct after this algorithm. An example is the [[U-perm]], F(U P U) = F2 (U M&#039; U2 M U) F2. F(O U&#039;) is a nice way to solve orientation and place FD all at once if the FD edge is in the middle of three unoriented edges in LL.&lt;br /&gt;
&lt;br /&gt;
===Using algorithms===&lt;br /&gt;
The intuitive style lets you find and understand the orientation algorithms yourself. Another approach is to learn the algorithms instead of finding them; the cases are:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #808080; color: black; background-color: #FAFAFA;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Basic orientations&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:FUL Solved.jpg|80px]]&lt;br /&gt;
|NAME=&#039;&#039;Intuitive solution&#039;&#039;&lt;br /&gt;
|ALGO=&#039;&#039;(Possibly optimised) alg&#039;&#039;&lt;br /&gt;
|INFO=&#039;&#039;Comment&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EO5 2 adjacent.jpg|80px]]&lt;br /&gt;
|NAME=O U2 O&lt;br /&gt;
|ALGO=(M&#039; U M) U2 (M&#039; U M)&lt;br /&gt;
|INFO=Orients UL and UB.&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EO5 2 opposite.jpg|80px]]&lt;br /&gt;
|NAME=O U&#039; O&lt;br /&gt;
|ALGO=(M&#039; U M) U&#039; (M&#039; U M)&lt;br /&gt;
|INFO=Orients UF and UB.&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EO5 4.jpg|80px]]&lt;br /&gt;
|NAME=P U2 O&#039;&lt;br /&gt;
|ALGO=(M&#039; U2 M) U2 (M&#039; U&#039; M)&lt;br /&gt;
|INFO=Orients UR, UF, UL and UB&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EO5 1.jpg|80px]]&lt;br /&gt;
|NAME=O U O&#039;&lt;br /&gt;
|ALGO=(M&#039; U M) U (M&#039; U&#039; M)&lt;br /&gt;
|INFO=Orients FD and UB&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EO5 3.jpg|80px]]&lt;br /&gt;
|NAME=O&#039;&lt;br /&gt;
|ALGO=(M&#039; U&#039; M)&lt;br /&gt;
|INFO=Orients FD, UR, UF and UL&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;All images show white on top (U) and green in front (F).&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;More algs are at the [[L5EOP|L5EOP page]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes this will also solve the FD edge; the images show where the FD edge must be for the algorithm to solve it, but otherwise you should simply treat the yellow sticker as white. If you learn these positions, it can also be useful to learn the mirror algorithm for the case where FD is on the opposite side from the image. The easiest example is to use O&#039; instead of O for the case with three flipped edges on U. Just like the intuitive step, if FD is not solved use P, and either way finish with [[EPLL]].&lt;br /&gt;
&lt;br /&gt;
==Semi-advanced system==&lt;br /&gt;
&lt;br /&gt;
[[L5EOP]] is an alternative to L5E, that always solves the FD edge while orienting (&#039;P&#039;lace). Then the last step will always be EPLL.&lt;br /&gt;
&lt;br /&gt;
===FD placement + EPLL (L5EP)===&lt;br /&gt;
Another possibility for improving the intermediate style is to permutate the last five edges in one step. This only requires 16 algorithms in total, so counting the 5 orientations creates a system that solves L5E in two short steps. Even if you know this, it is still useful to place FD without extra moves if possible, since EPLL recognition is very fast.&lt;br /&gt;
&lt;br /&gt;
We will introduce the following function:&lt;br /&gt;
* f(moves) = f2 (moves) [U] f2 ... This is the same as the F() function above, but with double layer f turns. Note that sometimes the adjusting U turns are not mentioned.&lt;br /&gt;
&lt;br /&gt;
Here are the algorithms for permutation of all 5 edges; make sure to use AUF to place the FD edge at the position it has in the image.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #808080; color: black; background-color: #FAFAFA;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Double two cycle permutations&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:FUL Solved.jpg|80px]]&lt;br /&gt;
|NAME=&#039;&#039;Intuitive solution&#039;&#039;&lt;br /&gt;
|ALGO=&#039;&#039;(Possibly optimised) alg&#039;&#039;&lt;br /&gt;
|INFO=&#039;&#039;Comment&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 22 A.jpg|80px]]&lt;br /&gt;
|NAME=F(H-PLL)&lt;br /&gt;
|ALGO=(y&#039;) R U2 R2 U2 R2 U2 R&lt;br /&gt;
|INFO=Swaps UF&amp;lt;-&amp;gt;DF and UR&amp;lt;-&amp;gt;UL&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 22 B1.jpg|80px]]&lt;br /&gt;
|NAME=F(Z-PLL)&lt;br /&gt;
|ALGO=(y&#039;) r2 U&#039; 2x(M E2) U r2&lt;br /&gt;
|INFO=Swaps UR&amp;lt;-&amp;gt;DF and UL&amp;lt;-&amp;gt;UB&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 22 B2.jpg|80px]]&lt;br /&gt;
|NAME=F(Z-PLL&#039;)&lt;br /&gt;
|ALGO=(y&#039;) r2 U 2x(M E2) U&#039; r2&lt;br /&gt;
|INFO=Swaps UL&amp;lt;-&amp;gt;DF and UR&amp;lt;-&amp;gt;UB&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 22 H.jpg|80px]]&lt;br /&gt;
|NAME=[[PLL#H Permutation|H-PLL]]&lt;br /&gt;
|ALGO=Ra U2 Ra&#039; (y) Ra&#039; U2 Ra&lt;br /&gt;
|INFO=Swaps UR&amp;lt;-&amp;gt;UL and UF&amp;lt;-&amp;gt;UB&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 22 Z.jpg|80px]]&lt;br /&gt;
|NAME=[[PLL#Z Permutation|Z-PLL]]&lt;br /&gt;
|ALGO=M2 U&#039; 2x(M E2) U M2&lt;br /&gt;
|INFO=Swaps UR&amp;lt;-&amp;gt;UB and UL&amp;lt;-&amp;gt;UF&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;3-cycle permutations&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 3 A.jpg|80px]]&lt;br /&gt;
|NAME=P&lt;br /&gt;
|ALGO= (M&#039; U2 M)&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;DF-&amp;gt;UB&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 3 B1.jpg|80px]]&lt;br /&gt;
|NAME=f(d&#039; P)&lt;br /&gt;
|ALGO=(y&#039;) r2 U&#039; (M&#039; U2 M) U&#039; r2&lt;br /&gt;
|INFO=Cycles UL-&amp;gt;UB-&amp;gt;DF&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 3 B2.jpg|80px]]&lt;br /&gt;
|NAME=f(d P)&lt;br /&gt;
|ALGO=(y&#039;) r2 U (M U2 M&#039;) U r2&lt;br /&gt;
|INFO=Cycles UR-&amp;gt;UB-&amp;gt;DF&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 3 U1.jpg|80px]]&lt;br /&gt;
|NAME=[[PLL#U Permutation : b|U-PLL]]&lt;br /&gt;
|ALGO=F2 U (M&#039; U2 M) U F2&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;UL-&amp;gt;UR&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 3 U2.jpg|80px]]&lt;br /&gt;
|NAME=[[PLL#U Permutation : a|U-PLL&#039;]]&lt;br /&gt;
|ALGO=F2 U&#039; (M&#039; U2 M) U&#039; F2&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;UR-&amp;gt;UL&lt;br /&gt;
}}&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
|---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;5-cycle permutations&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 5 H1.jpg|80px]]&lt;br /&gt;
|NAME=P U P&lt;br /&gt;
|ALGO=(M&#039; U2 M) U (M&#039; U2 M)&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;UL-&amp;gt;UR-&amp;gt;DF-&amp;gt;UB&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 5 H2.jpg|80px]]&lt;br /&gt;
|NAME=P U&#039; P&lt;br /&gt;
|ALGO=(M&#039; U2 M) U&#039; (M&#039; U2 M)&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;UR-&amp;gt;UL-&amp;gt;DF-&amp;gt;UB&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 5 Z1.jpg|80px]]&lt;br /&gt;
|NAME=P Z-PLL&lt;br /&gt;
|ALGO=2x(M2 U) (M U2 M&#039;)&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;UR-&amp;gt;UB-&amp;gt;UL-&amp;gt;FD&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 5 Z2.jpg|80px]]&lt;br /&gt;
|NAME=P Z-PLL&#039;&lt;br /&gt;
|ALGO=2x(M2 U&#039;) (M U2 M&#039;)&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;UL-&amp;gt;UB-&amp;gt;UR-&amp;gt;DF&lt;br /&gt;
}}&lt;br /&gt;
|---&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 5 U1.jpg|80px]]&lt;br /&gt;
|NAME=P U-PLL&lt;br /&gt;
|ALGO=(M&#039; U2 M&#039;) U&#039; (M&#039; U2 M) U&#039; M2&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;DF-&amp;gt;UB-&amp;gt;UL-&amp;gt;UR&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Casebox&lt;br /&gt;
|IMAGE=[[Image:EP5 5 U2.jpg|80px]]&lt;br /&gt;
|NAME=P U-PLL&#039;&lt;br /&gt;
|ALGO=(M&#039; U2 M&#039;) U (M&#039; U2 M) U M2&lt;br /&gt;
|INFO=Cycles UF-&amp;gt;DF-&amp;gt;UB-&amp;gt;UR-&amp;gt;UL&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;These images have white on top (U) and green in front (F). Darker pieces change positions.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced system==&lt;br /&gt;
The most advanced system would be to simply solve in one step. Nobody has generated the algorithms for this yet, but it may not be a good idea because of the large number of cases and bad recognition. For the worst ones the algorithm will probably just be the same as in the 2-step solution, so the benefit will be small at best.&lt;br /&gt;
&lt;br /&gt;
One case where this is useful (and doable) is to solve cases where at least one of the edges is solved at the start. Using setup turns and [[ELL]] this can be done in one step, although the recognition and setup moves might mean that this is not worth doing.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[ELL]]&lt;br /&gt;
* [[PCMS]]&lt;br /&gt;
* [http://athefre.110mb.com/Step5.html Permutation of last 5 edges by Athefre]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1feWj3FOAc6cH4Zpt_zGxuwJt8w_4aSkkmxoxpYzWdBA/edit?usp=sharing L5EP Algorithm Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Experimental methods]]&lt;br /&gt;
[[Category:3x3x3 other substeps]]&lt;br /&gt;
[[Category:Acronyms]]&lt;/div&gt;</summary>
		<author><name>Trouxso</name></author>
	</entry>
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