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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SSC&amp;diff=36094</id>
		<title>SSC</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SSC&amp;diff=36094"/>
		<updated>2018-03-04T19:38:07Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Shadowslice Snow Columns&lt;br /&gt;
|image=ECE-finalstep.png&lt;br /&gt;
|proposers= [[Joseph Briggs]], [[Julien Adam]]&lt;br /&gt;
|year= 2015&lt;br /&gt;
|anames= ECE, Briggs-Adam&lt;br /&gt;
|variants= Original variant, L6E variant, Broken variant, Permute-last variant, EZD variant, NoEO variant&lt;br /&gt;
|steps= 4 major though lots of flexibility. Depends on variant&lt;br /&gt;
|algs=around 50 depending on variant, 10 min. &lt;br /&gt;
|moves= ~40-50 depending on variant [[STM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SSC&#039;&#039;&#039;, short for &#039;&#039;&#039;Shadowslice Snow Columns&#039;&#039;&#039;,(a variant with misoriented edges is called &#039;&#039;&#039;ECE&#039;&#039;&#039;), is a method that has variously been described as a variation on [[Orient First]], an improved version of the [[Human Thistlethwaite Algorithm]], an advanced [[Belt Method]] and a [[Columns first]] method. It is a method that requires few (28) algorithms but requires proficiency in various relatively advanced techniques such as the [[EOLine]] (which is rotated 90 degrees to create an EOEdge) as well as being able to efficiently orient corners while placing an edge. It is an efficient method which averages below 50 [[STM]] in the hands of an expert.&lt;br /&gt;
&lt;br /&gt;
Intially, it was proposed simply with the &#039;&#039;&#039;SSC-WV&#039;&#039;&#039; variant though this quickly became the set of methods which is known today. After the &#039;&#039;&#039;SSC-M&#039;&#039;&#039; variant was introduced, the idea was quickly expanded on by [[Julien Adam]] who created what is collectively known as the &#039;&#039;&#039;ECE&#039;&#039;&#039; variants which, while following the same basic steps as vanilla SSC-M have various advantages depending on the method. Notable variants include &#039;&#039;&#039;SSC-O&#039;&#039;&#039; and &#039;&#039;&#039;EZD&#039;&#039;&#039; for [[speedsolving]] and &#039;&#039;&#039;SSC-Domino&#039;&#039;&#039; as an [[FMC]] alternative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Method Overview==&lt;br /&gt;
This method has been independently proposed by at least 3 people though it was perhaps developed most by [[Joseph Briggs]] and [[Julien Adam]]. It is one of the most move efficient methods that has been developed; potentially on par with [[Heise]], [[Human Thistlethwaite Algorithm]] and [[ZB]] depending on the variant. Also similar to Heise, it is quite intuitive and has a low algorithm count though in terms of procedure it is more similar to HTA or [[PCMS]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Structure==&lt;br /&gt;
# Solve EoEdge ([[EOLine]] but placing FL and BL rather than DF and DB).&lt;br /&gt;
# Orient corners and edges and place FR and BR edges.&lt;br /&gt;
# Solve the rest of the cube using one of many variants.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Low movecount&lt;br /&gt;
* Ergonomic- mostly {R,U,D,M}&lt;br /&gt;
* Low algorithm count compared to more popular speedsolving methods&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* Can be difficult to transition from other popular methods as it does not directly solve many pieces until the final few steps.&lt;br /&gt;
* Pseudopairs can be difficult to get used to.&lt;br /&gt;
* Lookahead can be made difficult due to the lack of direct solving&lt;br /&gt;
* It is generally acknowledged that the current last step variants are not the best and so it is an area of constant development so any variant learned may be out of date or superseded by better variants relatively quickly.&lt;br /&gt;
&lt;br /&gt;
==Beginner&#039;s SSC==&lt;br /&gt;
# Solve EoEdge and place one additional E-slice edge&lt;br /&gt;
# Orient 3 D-layer corners and create a pseudopair to insert the final E-slice edge&lt;br /&gt;
# [[OCLL]]&lt;br /&gt;
# Separate corners&lt;br /&gt;
# Solve corners&lt;br /&gt;
# LEE (last eight edges)&lt;br /&gt;
&lt;br /&gt;
==Intermediate SSC==&lt;br /&gt;
# Solve Eoedge and place one additional E-slice edges&lt;br /&gt;
# Orient 3 D-layer corners and create a pseudopair&lt;br /&gt;
# [[WV]] (winter variation) using the pseudopair&lt;br /&gt;
# Separate corners&lt;br /&gt;
# Solve corners&lt;br /&gt;
# LEE (last eight edges)&lt;br /&gt;
&lt;br /&gt;
There are actually quite a few ways to go about intermediate SSC however the above is the one most frequently recommended by those most familiar with the method.&lt;br /&gt;
&lt;br /&gt;
==Advanced SSC==&lt;br /&gt;
# EoEdge&lt;br /&gt;
# Orient corners&lt;br /&gt;
## Create a pseudopair and pseudotriplet using the remaining E-slice edges&lt;br /&gt;
## [[OL5C]]&lt;br /&gt;
# Solve corners&lt;br /&gt;
# LEE&lt;br /&gt;
&lt;br /&gt;
In fact there are many different last two steps for Advanced SSC similar to Intermediate and by the time one attains this level they should evaluate all the options in order to find the variant most suited to them.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
There are quite a few variants to SSC, mostly to do with differences in the solving of the final step(s)&lt;br /&gt;
* EZD&lt;br /&gt;
** For LEE, the edges are separated before being permuted with a set of algorithms.&lt;br /&gt;
** This is the variant used by [[Julien Adam]] to obtain his sub-13 averages.&lt;br /&gt;
* Broken&lt;br /&gt;
** Similar to the Belt method, the F2L is solved after step 2 using {R2,L2,M2,U,D}&lt;br /&gt;
** [[PLL]]&lt;br /&gt;
* Permute last&lt;br /&gt;
** This is even more similar to the Belt method where edges are separated then PLL is applied to both sides.&lt;br /&gt;
* FR&lt;br /&gt;
** The FR(or BR) is left out of the E-slice(only making a pseudotriplet abd positioning one corner in LUF) and solve it later.&lt;br /&gt;
&lt;br /&gt;
** This helps with lookahead in the first few steps and you can influence the UL and Ur edges while solving the FR edge&lt;br /&gt;
(SSC-FR : orientated edges)&lt;br /&gt;
&lt;br /&gt;
(ECE-FR : misoriented edges)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Kociemba]]&lt;br /&gt;
*[[Human Thistlethwaite Algorithm]]&lt;br /&gt;
*[[Orient First]]&lt;br /&gt;
*[[PCMS]]&lt;br /&gt;
*[[Belt]]&lt;br /&gt;
*[[ZZ]]&lt;br /&gt;
*[[R3-T]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/showthread.php?54056-SSC-(Shadowslice-Snow-Columns)-3x3x3-Method/ Original proposal](includes SSC-M and SLS)&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/ece-new-3x3-solving-method.55898/ Crafto22 (Julien Adam)&#039;s ECE proposal]&lt;br /&gt;
*[http://imgur.com/FoUYLWg/ SqAree&#039;s OL5C algorithms]&lt;br /&gt;
*[https://youtu.be/UakJ9H0CdBs Shadowslice&#039;s walkthrough]&lt;br /&gt;
&lt;br /&gt;
[[Category:Experimental_methods]]&lt;br /&gt;
[[Category:3x3x3_speedsolving_methods]]&lt;br /&gt;
[[Category:3x3x3_methods]]&lt;br /&gt;
[[Category:Fewest_Moves_Methods]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=35371</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=35371"/>
		<updated>2018-02-01T14:15:45Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# First Block (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. This can be seen as an extension of the FR SBsquare. While this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used and the recognition for L5C can be adapted much more easily compared to NMLL in other methods.).&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
==A Note on Corners==&lt;br /&gt;
Although 42 is frequently used with CMLL, this is merely because these algorithms are well know so only a new recognition would be needed. Some solvers have learned alternate algorithms which have been specifically generated for use in BTR. These algorithms are often much shorter and more ergonomic so it is advisable that any more advanced solver should learn these. See the algorithm sheet in External Links for a set generated by Shadowslice.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/42-method-proposal.66052/#post-1250340 Original forum post/method proposal]&lt;br /&gt;
*[https://www.reddit.com/r/Cubers/comments/6u5i60/42_method_proposal/ Original Reddit post]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DTsIcZLuhVU Video announcement/propsal/description]&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm1Pk2iGoAOPLoppR Conjugated CMLL case list](Word version)&lt;br /&gt;
*[https://1drv.ms/b/s!ApfSlXDznkdsm1Va9rzIbUXWHJgy Conjugated CMLL case list](PDF version)&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEsm6hhDpqBPQ66_GNlP4s8hB4ZX_R2V8 Playlist of extensions, improvements and analyses of the method (ongoing)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Pkb9IZ4yV1g&amp;amp;t=1s Current fastest on cam Ao5] (Beginner&#039;s variant-2-look BTR)&lt;br /&gt;
*[https://youtu.be/Tm_LHRvqOR0 Beginner&#039;s 42 Tutorial]&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsn0nVfnuTbJghr6IU Beginner&#039;s 42 alg cheat sheet]&lt;br /&gt;
*[https://youtu.be/AJjT5bYknls 22 description]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=35300</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=35300"/>
		<updated>2018-01-30T19:24:41Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# First Block (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. This can be seen as an extension of the FR SBsquare. While this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used and the recognition for L5C can be adapted much more easily compared to NMLL in other methods.).&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
==A Note on Corners==&lt;br /&gt;
Although 42 is frequently used with CMLL, this is merely because these algorithms are well know so only a new recognition would be needed. Some solvers have learned alternate algorithms which have been specifically generated for use in BTR. These algorithms are often much shorter and more ergonomic so it is advisable that any more advanced solver should learn these. See the algorithm sheet in External Links for a set generated by Shadowslice.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/42-method-proposal.66052/#post-1250340 Original forum post/method proposal]&lt;br /&gt;
*[https://www.reddit.com/r/Cubers/comments/6u5i60/42_method_proposal/ Original Reddit post]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DTsIcZLuhVU Video announcement/propsal/description]&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm1Pk2iGoAOPLoppR Conjugated CMLL case list](Word version)&lt;br /&gt;
*[https://1drv.ms/b/s!ApfSlXDznkdsm1Va9rzIbUXWHJgy Conjugated CMLL case list](PDF version)&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEsm6hhDpqBPQ66_GNlP4s8hB4ZX_R2V8 Playlist of extensions, improvements and analyses of the method (ongoing)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Pkb9IZ4yV1g&amp;amp;t=1s Current fastest on cam Ao5] (Beginner&#039;s variant-2-look BTR)&lt;br /&gt;
*[https://youtu.be/Tm_LHRvqOR0 Beginner&#039;s 42 Tutorial]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=35012</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=35012"/>
		<updated>2018-01-19T15:21:50Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# First Block (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. This can be seen as an extension of the FR SBsquare. While this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used and the recognition for L5C can be adapted much more easily compared to NMLL in other methods.).&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
==A Note on Corners==&lt;br /&gt;
Although 42 is frequently used with CMLL, this is merely because these algorithms are well know so only a new recognition would be needed. Some solvers have learned alternate algorithms which have been specifically generated for use in BTR. These algorithms are often much shorter and more ergonomic so it is advisable that any more advanced solver should learn these. See the algorithm sheet in External Links for a set generated by Shadowslice.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/42-method-proposal.66052/#post-1250340 Original forum post/method proposal]&lt;br /&gt;
*[https://www.reddit.com/r/Cubers/comments/6u5i60/42_method_proposal/ Original Reddit post]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DTsIcZLuhVU Video announcement/propsal/description]&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm1Pk2iGoAOPLoppR Conjugated CMLL case list](Word version)&lt;br /&gt;
*[https://1drv.ms/b/s!ApfSlXDznkdsm1Va9rzIbUXWHJgy Conjugated CMLL case list](PDF version)&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEsm6hhDpqBPQ66_GNlP4s8hB4ZX_R2V8 Playlist of extensions, improvements and analyses of the method (ongoing)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Pkb9IZ4yV1g&amp;amp;t=1s Current fastest on cam Ao5] (Beginner&#039;s variant-2-look BTR)&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=One-handed_amnesia&amp;diff=34784</id>
		<title>One-handed amnesia</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=One-handed_amnesia&amp;diff=34784"/>
		<updated>2018-01-11T13:27:53Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: Phil is weird&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;One-handed amnesia&#039;&#039;&#039; refers to when a one-handed solver forgets an [[algorithm]] on a [[3x3x3 One-Handed|one-handed]] solve that the solver can normally do well using both hands. This occurs frequently because most cubers memorize algorithms with both of their hands rather than both or one.&lt;br /&gt;
&lt;br /&gt;
One-handed amnesia is more likely to occur under pressure. One of the most notable examples of this was at the [[World Rubik&#039;s Games Championship 2003]] on [[Chris Hardwick]]&#039;s second [[3x3x3 One-Handed]] [[solve]] because of the pressure of being on stage after setting the then world record in his previous solve. One-handed amnesia still occurs in most, if not all, notable competitions to this day.&lt;br /&gt;
&lt;br /&gt;
A notable oddity in the context of this phenomenon is [[Phil Yu]] who had &amp;quot;two-handed amnesia&amp;quot; where he would practise one-handed so much that he would forget algorithms when doing two-handed solves.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[3x3x3 One-Handed]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Cuber&amp;diff=33261</id>
		<title>Cuber</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Cuber&amp;diff=33261"/>
		<updated>2017-10-22T23:42:22Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The category for this article is [[:Category:Cubers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;cuber&#039;&#039;&#039; is anyone who enjoys playing with the [[Rubik&#039;s Cube]], or more generally any [[twisty puzzle]]. Nowadays the majority of cubers are also [[speedcuber]]s, meaning they care about solving puzzles as fast as possible, but there are still very many people who are interested in [[Puzzle theory]], collecting, programming [[List of PC cubing software|simulators]], or building [[Shape modifications|cube modifications]].&lt;br /&gt;
&lt;br /&gt;
A short list of notable cubers who are not speedcubers is:&lt;br /&gt;
* [[Per Kristen Fredlund]], [[Fewest Moves]] master and pioneer of [[direct solving]] methods for [[big cubes]]&lt;br /&gt;
* [[Ryan Heise]], inventor of the [[Heise Method]]&lt;br /&gt;
* [[David Singmaster]], author of &#039;&#039;Notes on Rubik&#039;s Magic Cube&#039;&#039;, a famous [[Puzzle theory]] book&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=33088</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=33088"/>
		<updated>2017-09-21T22:51:25Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# First Block (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. This can be seen as an extension of the FR SBsquare. While this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used and the recognition for L5C can be adapted much more easily compared to NMLL in other methods.).&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
==A Note on Corners==&lt;br /&gt;
Although 42 is frequently used with CMLL, this is merely because these algorithms are well know so only a new recognition would be needed. Some solvers have learned alternate algorithms which have been specifically generated for use in BTR. These algorithms are often much shorter and more ergonomic so it is advisable that any more advanced solver should learn these. See the algorithm sheet in External Links for a set generated by Shadowslice.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/42-method-proposal.66052/#post-1250340 Original forum post/method proposal]&lt;br /&gt;
*[https://www.reddit.com/r/Cubers/comments/6u5i60/42_method_proposal/ Original Reddit post]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DTsIcZLuhVU Video announcement/propsal/description]&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm1Pk2iGoAOPLoppR Conjugated CMLL case list](Word version)&lt;br /&gt;
*[https://1drv.ms/b/s!ApfSlXDznkdsm1Va9rzIbUXWHJgy Conjugated CMLL case list](PDF version)&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEsm6hhDpqBPQ66_GNlP4s8hB4ZX_R2V8 Playlist of extensions, improvements and analyses of the method (ongoing)]&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=33087</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=33087"/>
		<updated>2017-09-21T22:45:02Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# [[First Block]] (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. This can be seen as an extension of the FR SBsquare. While this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used and the recognition for L5C can be adapted much more easily compared to NMLL in other methods.).&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/42-method-proposal.66052/#post-1250340 Original forum post/method proposal]&lt;br /&gt;
*[https://www.reddit.com/r/Cubers/comments/6u5i60/42_method_proposal/ Original Reddit post]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DTsIcZLuhVU Video announcement/propsal/description]&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm1Pk2iGoAOPLoppR Conjugated CMLL case list](Word version)&lt;br /&gt;
*[https://1drv.ms/b/s!ApfSlXDznkdsm1Va9rzIbUXWHJgy Conjugated CMLL case list](PDF version)&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEsm6hhDpqBPQ66_GNlP4s8hB4ZX_R2V8 Playlist of extensions, improvements and analyses of the method (ongoing)]&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Partially_Explored_Ideas&amp;diff=32925</id>
		<title>Partially Explored Ideas</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Partially_Explored_Ideas&amp;diff=32925"/>
		<updated>2017-08-31T19:22:58Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: Created page with &amp;quot;This page lists ideas which have been proposed at one point or another but have not been explored either fully or in much depth.  {| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; bor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists ideas which have been proposed at one point or another but have not been explored either fully or in much depth.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Variants&lt;br /&gt;
!| Status of idea&lt;br /&gt;
!| Similar ideas/methods which use it&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#d5d5d5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[Edge focused]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|L7E&lt;br /&gt;
|[[LMCF|Algorithmic]], [[42|Intuitive]], [[WaterRoux]]&lt;br /&gt;
|Ongoing and constant exploration&lt;br /&gt;
|[[LMCF]],[[42]],[[WaterRoux]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32769</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32769"/>
		<updated>2017-08-19T12:08:08Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: Now a more standard form so moved section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# [[First Block]] (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
*It is an unproven method so any using it will be taking a risk&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. This can be seen as an extension of the FR SBsquare. While this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used and the recognition for L5C can be adapted much more easily compared to NMLL in other methods.).&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/42-method-proposal.66052/#post-1250340 Original forum post/method proposal]&lt;br /&gt;
*[https://www.reddit.com/r/Cubers/comments/6u5i60/42_method_proposal/ Original Reddit post]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DTsIcZLuhVU Video announcement/propsal/description]&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm1Pk2iGoAOPLoppR Conjugated CMLL case list](Word version)&lt;br /&gt;
*[https://1drv.ms/b/s!ApfSlXDznkdsm1Va9rzIbUXWHJgy Conjugated CMLL case list](PDF version)&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEsm6hhDpqBPQ66_GNlP4s8hB4ZX_R2V8 Playlist of extensions, improvements and analyses of the method (ongoing)]&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32768</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32768"/>
		<updated>2017-08-19T12:02:30Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# [[First Block]] (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
*It is an unproven method so any using it will be taking a risk&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. while this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become much more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used).&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/42-method-proposal.66052/#post-1250340 Original forum post/method proposal]&lt;br /&gt;
*[https://www.reddit.com/r/Cubers/comments/6u5i60/42_method_proposal/ Original Reddit post]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DTsIcZLuhVU Video announcement/propsal/description]&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm1Pk2iGoAOPLoppR Conjugated CMLL case list](Word version)&lt;br /&gt;
*[https://1drv.ms/b/s!ApfSlXDznkdsm1Va9rzIbUXWHJgy Conjugated CMLL case list](PDF version)&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEsm6hhDpqBPQ66_GNlP4s8hB4ZX_R2V8 Playlist of extensions, improvements and analyses of the method (ongoing)]&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=1LLS&amp;diff=32722</id>
		<title>1LLS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=1LLS&amp;diff=32722"/>
		<updated>2017-08-17T15:42:59Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=1LLS (2x2x2)&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Will Callan]]&lt;br /&gt;
|year=2017&lt;br /&gt;
|anames&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=2&lt;br /&gt;
|algs=162&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There is 162 algs in total, with 27 sets of 6, and those 27 are made up of 9 tcll- style Vs, 9 for tcll+ and 9 for CLL. Recognition is the same as CLL and TCLL depending on the corned in the last slot, except you need to trace where the last LL piece would be.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
#Solve a V (3/4 of a layer)&lt;br /&gt;
#Solve the rest&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[42]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[CLL]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32705</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32705"/>
		<updated>2017-08-16T23:31:27Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# [[First Block]] (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
*It is an unproven method so any using it will be taking a risk&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. while this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become much more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used).&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/42-method-proposal.66052/#post-1250340 Original forum post/method proposal]&lt;br /&gt;
*[https://www.reddit.com/r/Cubers/comments/6u5i60/42_method_proposal/ Original Reddit post]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DTsIcZLuhVU Video announcement/propsal/description]&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm1Pk2iGoAOPLoppR Conjugated CMLL case list](Word version)&lt;br /&gt;
*[https://1drv.ms/b/s!ApfSlXDznkdsm1Va9rzIbUXWHJgy Conjugated CMLL case list](PDF version)&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEsm6hhDpqBPQ66_GNlP4s8hB4ZX_R2V8/ Playlist of extensions, improvements and analyses of the method (ongoing)]&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32704</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32704"/>
		<updated>2017-08-16T23:19:28Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* External Links */ correcting the links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work}}&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# [[First Block]] (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
*It is an unproven method so any using it will be taking a risk&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. while this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become much more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used).&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/42-method-proposal.66052/#post-1250340 Original forum post/method proposal]&lt;br /&gt;
*[https://www.reddit.com/r/Cubers/comments/6u5i60/42_method_proposal/ Original Reddit post]&lt;br /&gt;
*[https://www.youtube.com/watch?v=DTsIcZLuhVU Video announcement/propsal/description]&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm1Pk2iGoAOPLoppR Conjugated CMLL case list](Word version)&lt;br /&gt;
*[https://1drv.ms/b/s!ApfSlXDznkdsm1Va9rzIbUXWHJgy Conjugated CMLL case list](PDF version)&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLEsm6hhDpqBPQ66_GNlP4s8hB4ZX_R2V8/ Playlist of extensions, improvements and analyses of the method (ongoing)]&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32692</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32692"/>
		<updated>2017-08-16T09:31:02Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* External Links */ updated case lists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work}}&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# [[First Block]] (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
*It is an unproven method so any using it will be taking a risk&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. while this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become much more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used).&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*Original forum post/method proposal&lt;br /&gt;
*Video announcement/propsal/description&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm1Pk2iGoAOPLoppR Conjugated CMLL case list](Word version)&lt;br /&gt;
*[https://1drv.ms/b/s!ApfSlXDznkdsm1Va9rzIbUXWHJgy Conjugated CMLL case list](PDF version)&lt;br /&gt;
*Playlist of extensions, improvements and analyses of the method&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32682</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32682"/>
		<updated>2017-08-15T13:41:24Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work}}&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# [[First Block]] (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
*It is an unproven method so any using it will be taking a risk&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. while this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become much more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used).&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*Original forum post/method proposal&lt;br /&gt;
*Video announcement/propsal/description&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm0UNZONTdtv2fI7n Conjugated CMLL case list](Word version)&lt;br /&gt;
*[https://1drv.ms/b/s!ApfSlXDznkdsm0sv9DZ_CD1e8Z0W/ Conjugated CMLL case list](PDF version)&lt;br /&gt;
*Playlist of extensions, improvements and analyses of the method&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32681</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32681"/>
		<updated>2017-08-15T13:32:48Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: added pdf case list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work}}&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# [[First Block]] (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
*It is an unproven method so any using it will be taking a risk&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. while this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become much more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used).&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*Original forum post/method proposal&lt;br /&gt;
*Video announcement/propsal/description&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm0UNZONTdtv2fI7n/ Conjugated CMLL case list](Word version)&lt;br /&gt;
*[https://1drv.ms/b/s!ApfSlXDznkdsm0sv9DZ_CD1e8Z0W/ Conjugated CMLL case list](PDF version)&lt;br /&gt;
*Playlist of extensions, improvements and analyses of the method&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32680</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32680"/>
		<updated>2017-08-15T13:12:05Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: added case list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work}}&lt;br /&gt;
{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# [[First Block]] (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
*It is an unproven method so any using it will be taking a risk&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. while this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become much more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used).&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*Original forum post/method proposal&lt;br /&gt;
*Video announcement/propsal/description&lt;br /&gt;
*[https://1drv.ms/w/s!ApfSlXDznkdsm0UNZONTdtv2fI7n/ Conjugated CMLL case list]&lt;br /&gt;
*Playlist of extensions, improvements and analyses of the method&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32674</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32674"/>
		<updated>2017-08-14T15:18:47Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* As a 2x2x2 method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# [[First Block]] (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
*It is an unproven method so any using it will be taking a risk&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. while this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become much more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used).&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step or have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension to them&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*Original forum post/method proposal&lt;br /&gt;
*Video announcement/propsal/description&lt;br /&gt;
*Conjugated CMLL case list&lt;br /&gt;
*Playlist of extensions, improvements and analyses of the method&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32673</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32673"/>
		<updated>2017-08-14T15:15:47Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40- [[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# [[First Block]] (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
*It is an unproven method so any using it will be taking a risk&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. while this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become much more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used).&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*Original forum post/method proposal&lt;br /&gt;
*Video announcement/propsal/description&lt;br /&gt;
*Conjugated CMLL case list&lt;br /&gt;
*Playlist of extensions, improvements and analyses of the method&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32672</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32672"/>
		<updated>2017-08-14T15:06:08Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs3, B3, Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40-[[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# [[First Block]] (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##[[Orient]] an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated [[CMLL]] (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
*It is an unproven method so any using it will be taking a risk&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. while this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become much more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used).&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*Original forum post/method proposal&lt;br /&gt;
*Video announcement/propsal/description&lt;br /&gt;
*Conjugated CMLL case list&lt;br /&gt;
*Playlist of extensions, improvements and analyses of the method&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:42&amp;diff=32671</id>
		<title>Talk:42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:42&amp;diff=32671"/>
		<updated>2017-08-14T15:04:34Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: Read before editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Read Before Editing==&lt;br /&gt;
I know there are dead links and the external links section actually contains no link but this is a work in progress page (right down to the name). I am simply writing this page so that when I announce it all of this will be ready for people to look at and gain the infomation--[[User:Shadowslice|Shadowslice]] ([[User talk:Shadowslice|talk]]) 15:04, 14 August 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32670</id>
		<title>42</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=42&amp;diff=32670"/>
		<updated>2017-08-14T15:02:19Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: Created page with &amp;quot;{{Method Infobox |name=42 |image= |proposers= Joseph Briggs |year= 2017 |anames= Briggs |variants= TCMLL, TC |steps= 4 |algs= 42 (basic) |moves= 42 STM (basic), 40-S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=42&lt;br /&gt;
|image=&lt;br /&gt;
|proposers= [[Joseph Briggs]]&lt;br /&gt;
|year= 2017&lt;br /&gt;
|anames= Briggs&lt;br /&gt;
|variants= TCMLL, TC&lt;br /&gt;
|steps= 4&lt;br /&gt;
|algs= 42 (basic)&lt;br /&gt;
|moves= 42 [[STM]] (basic), 40-[[STM]] (advanced)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]}}&lt;br /&gt;
&#039;&#039;&#039;42&#039;&#039;&#039;, &#039;&#039;&#039;Briggs3&#039;&#039;&#039; (B3 or Briggs for short) started off as an extension to [[Roux]] but eventually developed to such an extent it is considered a separate, though related, method.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
# First Block (FB)&lt;br /&gt;
##Solve a 1x2x3 in DL (see [[Roux]])&lt;br /&gt;
# Second Block Square and 1 oriented corner (SBsquare+c)&lt;br /&gt;
##Solve a 1x2x2 block in BDR&lt;br /&gt;
##Orient an LL corner and place in UBR&lt;br /&gt;
##Perform an R move&lt;br /&gt;
# Conjugated CMLL (also known as L5C reduction or Briggs Last Corners (BLC))&lt;br /&gt;
# Last 7 Edges (L7E)- usually solve in one of two ways:&lt;br /&gt;
#*FR first&lt;br /&gt;
#*#Orient remaining edges and solve the FR edge (EO+FR)&lt;br /&gt;
#*#Solve the UL and UR edges (4b in the Roux method)&lt;br /&gt;
#*#Solve the remaining edges (4c in the Roux method)&lt;br /&gt;
#*ULUR first&lt;br /&gt;
#*#Solve edges which go in ULUR or UFUB (including FR if it is in position) and orient edges&lt;br /&gt;
#*#Solve theremaining edge in the R layer&lt;br /&gt;
#*#Solve the remaining edges (conjugated 4c)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Low movecount compared to other methods&lt;br /&gt;
*Relatively low number of algorithms&lt;br /&gt;
*Less complex than many methods with a similar movecounts/algorithm counts&lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. &lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*Non-linear blocks are easier to implement as less is solved compared to [[Roux]]&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*Relatively easy case recognition&lt;br /&gt;
==Cons==&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a DNF rather than a +2 if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*Multiple cases for each algorithm can be difficult to get use to.&lt;br /&gt;
*It is an unproven method so any using it will be taking a risk&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
*It is possible that at least some of the CMLL algorithms could be less efficient than is possible as there is a slightly altered configuration of piece though so far this has not been pursued&lt;br /&gt;
*&#039;&#039;&#039;TC&#039;&#039;&#039; (Tyrannical Caterpillar): similar to tyrannical caterpillar for Roux, it is possible that the FR edge could be inserted during the algorithm for solving the last 5 corners though this may provide a smaller benefit when compared to Roux and it is possible that it would not give any advantage at all&lt;br /&gt;
*&#039;&#039;&#039;EG&#039;&#039;&#039;: similar to [[PEG]], it is possible that the pairs in the blocks could be solved in different slots and these could be solved during L5C using EG algorithms with wide moves so that the pairs and blocks preserved and solved. This, like PEG itself, has also not been pursued.&lt;br /&gt;
*&#039;&#039;&#039;NMLL&#039;&#039;&#039;: similar to the Roux technique, this allows the cuber to solve any of the 4 possible SBsquares. while this could increase efficiency, it suffers from the same problem that Roux does: the L5C recognition can become much more difficult (though this is not such a big problem when compared to Roux as all cases would be only the R2 separate block cases would be used).&lt;br /&gt;
*&#039;&#039;&#039;F/B L5C&#039;&#039;&#039;: instead of performing an R/R&#039;/L/L&#039; move before L5C, a solver could do an F or B move to reduce the L5C cases though this would require an adapted form of L7E and the extra F or B move can interfere with the ergonomics of L7E.&lt;br /&gt;
==Advanced Techniques==&lt;br /&gt;
*&#039;&#039;&#039;FR SBsquare&#039;&#039;&#039;: this is not necessarily an advanced technique and should be a logical step forward where the FR SBsquare is built and the oriented LL corner is placed in UFR before the solver performs an R&#039; move before the conjugated CMLL algorithm is performed. Another extension in the same vein is to solve the right block completely and solve a square on the left of the cube rather than the right though as this may not provide much benefit as most algorithms and cubers are right handed so the lefty algorithms needed may be slower.&lt;br /&gt;
*&#039;&#039;&#039;TCMLL&#039;&#039;&#039;: it is possible to use TCMLL algorithms so that the corner in BR slot after the R move does not have to be oriented though this requires more (128) algorithms.&lt;br /&gt;
*&#039;&#039;&#039;Non-matching centres&#039;&#039;&#039;: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before or after conjugated CMLL with either u M&#039; u or u&#039; M&#039; u.&lt;br /&gt;
*&#039;&#039;&#039;IDL&#039;&#039;&#039; (Influencing During L7E): a set of semi-intuitive algorithms similar to [[EOLR]] which are used to influence addition edges during the first or second step of L7E&lt;br /&gt;
*&#039;&#039;&#039;Non-linear Blocks&#039;&#039;&#039;: an extension which may become more common as the method grows, this would involve combining the first and second steps so that both more of the cube is solved more easily in inspection as there is much less restriction and less solving when compared to Roux first step and second step where the technique is already quite well established.&lt;br /&gt;
*&#039;&#039;&#039;F/F&#039;,B/B&#039; L7E&#039;&#039;&#039;: this is where the solver performs an F or B move prior to or during L7E in order to give better cases. This would be most useful when used in conjunction with IDL. However, this means that there will be additional F/B moves in L7E which may interfere with the ergonomics of the step.&lt;br /&gt;
*&#039;&#039;&#039;LPEC&#039;&#039;&#039; (L5C (with) Partial Edge Control): it is possible to learn multiple algorithms for each L5C case in order to force better L7E cases.&lt;br /&gt;
==As a 2x2x2 method==&lt;br /&gt;
The L5C/conjugated CMLL step can be applied to the 2x2x2 method and can be viewed as an extension to [[VOP]] essentially turning the method into a 2-step one. However, in this variation it is likely that [[CLL]] rather than CMLL algorithms would be used. By using additional algorithms, it is possible that the &amp;quot;V&amp;quot; does not need to &amp;quot;correctly&amp;quot; solved. In a similar way to how [[EG]] solves only a face, only the one colour of the &amp;quot;V&amp;quot; may need to be solved. It is possible to use other more advanced Briggs3 techniques such as NMLL. With the techniques listed previously it is possible that the first step may frequently become a &amp;quot;skipped&amp;quot; step have only a 1 or 2 move solution when combined with colour neutrality thereby giving much easier 1-looking. However, it is possible that all the techniques may make the recognition much harder.&lt;br /&gt;
Comparisons in the technique can also be drawn to [[TCLL]] or [[Varasano]] though alternatively it can also be viewed as an extension.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Roux]]&lt;br /&gt;
*[[CMLL]]&lt;br /&gt;
*[[TCLL]]&lt;br /&gt;
*[[EOLR]]&lt;br /&gt;
*[[Conjugates]]&lt;br /&gt;
*[[VOP]]&lt;br /&gt;
*[[L7E]]&lt;br /&gt;
*[[Waterman]]&lt;br /&gt;
*[[L5C]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*Original forum post/method proposal&lt;br /&gt;
*Video announcement/propsal/description&lt;br /&gt;
*Conjugated CMLL case list&lt;br /&gt;
*Playlist of extensions, improvements and analyses of the method&lt;br /&gt;
*Tutorial&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SSC&amp;diff=32237</id>
		<title>SSC</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SSC&amp;diff=32237"/>
		<updated>2017-07-23T23:00:08Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* Basic Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Shadowslice Snow Columns&lt;br /&gt;
|image=ECE-finalstep.png&lt;br /&gt;
|proposers= [[Joseph Briggs]], [[Julien Adam]]&lt;br /&gt;
|year= 2015&lt;br /&gt;
|anames= ECE, Briggs-Adam&lt;br /&gt;
|variants= Original variant, L6E variant, Broken variant, Permute-last variant, EZD variant, NoEO variant&lt;br /&gt;
|steps= 4 major though lots of flexibility. Depends on variant&lt;br /&gt;
|algs=around 50 depending on variant, 10 min. &lt;br /&gt;
|moves= ~40-50 depending on variant [[STM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SSC&#039;&#039;&#039;, short for &#039;&#039;&#039;Shadowslice Snow Columns&#039;&#039;&#039;, commonly alternatively called &#039;&#039;&#039;ECE&#039;&#039;&#039;, is a method that has variously been described as a variation on [[Orient First]], an improved version of the [[Human Thistlethwaite Algorithm]], an advanced [[Belt Method]] and a [[Columns first]] method. It is a method that requires few (28) algorithms but requires proficiency in various relatively advanced techniques such as the [[EOLine]] (which is rotated 90 degrees to create an EOEdge) as well as being able to efficiently orient corners while placing an edge. It is an efficient method which averages below 50 [[STM]] in the hands of an expert.&lt;br /&gt;
&lt;br /&gt;
Intially, it was proposed simply with the &#039;&#039;&#039;SSC-WV&#039;&#039;&#039; variant though this quickly became the set of methods which is known today. After the &#039;&#039;&#039;SSC-M&#039;&#039;&#039; variant was introduced, the idea was quickly expanded on by [[Julien Adam]] who created what is collectively known as the &#039;&#039;&#039;ECE&#039;&#039;&#039; variants which, while following the same basic steps as vanilla SSC-M have various advantages depending on the method. Notable variants include &#039;&#039;&#039;SSC-O&#039;&#039;&#039; and &#039;&#039;&#039;EZD&#039;&#039;&#039; for [[speedsolving]] and &#039;&#039;&#039;SSC-Domino&#039;&#039;&#039; as an [[FMC]] alternative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Method Overview==&lt;br /&gt;
This method has been independently proposed by at least 3 people though it was perhaps developed most by [[Joseph Briggs]] and [[Julien Adam]]. It is one of the most move efficient methods that has been developed; potentially on par with [[Heise]], [[Human Thistlethwaite Algorithm]] and [[ZB]] depending on the variant. Also similar to Heise, it is quite intuitive and has a low algorithm count though in terms of procedure it is more similar to HTA or [[PCMS]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Structure==&lt;br /&gt;
# Solve EoEdge ([[EOLine]] but placing FL and BL rather than DF and DB).&lt;br /&gt;
# Orient corners and edges and place FR and BR edges.&lt;br /&gt;
# Solve the rest of the cube using one of many variants.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Low movecount&lt;br /&gt;
* Ergonomic- mostly {R,U,D,M}&lt;br /&gt;
* Low algorithm count compared to more popular speedsolving methods&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* Can be difficult to transition from other popular methods as it does not directly solve many pieces until the final few steps.&lt;br /&gt;
* Pseudopairs can be difficult to get used to.&lt;br /&gt;
* Lookahead can be made difficult due to the lack of direct solving&lt;br /&gt;
* It is generally acknowledged that the current last step variants are not the best and so it is an area of constant development so any variant learned may be out of date or superseded by better variants relatively quickly.&lt;br /&gt;
&lt;br /&gt;
==Beginner&#039;s SSC==&lt;br /&gt;
# Solve EoEdge and place one additional E-slice edge&lt;br /&gt;
# Orient 3 D-layer corners and create a pseudopair to insert the final E-slice edge&lt;br /&gt;
# [[OCLL]]&lt;br /&gt;
# Separate corners&lt;br /&gt;
# Solve corners&lt;br /&gt;
# LEE (last eight edges)&lt;br /&gt;
&lt;br /&gt;
==Intermediate SSC==&lt;br /&gt;
# Solve Eoedge and place one additional E-slice edges&lt;br /&gt;
# Orient 3 D-layer corners and create a pseudopair&lt;br /&gt;
# [[WV]] (winter variation) using the pseudopair&lt;br /&gt;
# Separate corners&lt;br /&gt;
# Solve corners&lt;br /&gt;
# LEE (last eight edges)&lt;br /&gt;
&lt;br /&gt;
There are actually quite a few ways to go about intermediate SSC however the above is the one most frequently recommended by those most familiar with the method.&lt;br /&gt;
&lt;br /&gt;
==Advanced SSC==&lt;br /&gt;
# EoEdge&lt;br /&gt;
# Orient corners&lt;br /&gt;
## Create a pseudopair and pseudotriplet using the remaining E-slice edges&lt;br /&gt;
## [[OL5C]]&lt;br /&gt;
# Solve corners&lt;br /&gt;
# LEE&lt;br /&gt;
&lt;br /&gt;
In fact there are many different last two steps for Advanced SSC similar to Intermediate and by the time one attains this level they should evaluate all the options in order to find the variant most suited to them.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
There are quite a few variants to SSC, mostly to do with differences in the solving of the final step(s)&lt;br /&gt;
* EZD&lt;br /&gt;
** For LEE, the edges are separated before being permuted with a set of algorithms.&lt;br /&gt;
** This is the variant used by [[Julien Adam]] to obtain his sub-13 averages.&lt;br /&gt;
* Broken&lt;br /&gt;
** Similar to the Belt method, the F2L is solved after step 2 using {R2,L2,M2,U,D}&lt;br /&gt;
** [[PLL]]&lt;br /&gt;
* Permute last&lt;br /&gt;
** This is even more similar to the Belt method where edges are separated then PLL is applied to both sides.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Kociemba]]&lt;br /&gt;
*[[Human Thistlethwaite Algorithm]]&lt;br /&gt;
*[[Orient First]]&lt;br /&gt;
*[[PCMS]]&lt;br /&gt;
*[[Belt]]&lt;br /&gt;
*[[ZZ]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/showthread.php?54056-SSC-(Shadowslice-Snow-Columns)-3x3x3-Method/ Original proposal](includes SSC-M and SLS)&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/ece-new-3x3-solving-method.55898/ Crafto22 (Julien Adam)&#039;s ECE proposal]&lt;br /&gt;
*[http://imgur.com/FoUYLWg/ SqAree&#039;s OL5C algorithms]&lt;br /&gt;
*[https://youtu.be/UakJ9H0CdBs Shadowslice&#039;s walkthrough]&lt;br /&gt;
&lt;br /&gt;
[[Category:Experimental_methods]]&lt;br /&gt;
[[Category:3x3x3_speedsolving_methods]]&lt;br /&gt;
[[Category:3x3x3_methods]]&lt;br /&gt;
[[Category:Fewest_Moves_Methods]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SSC&amp;diff=32236</id>
		<title>SSC</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SSC&amp;diff=32236"/>
		<updated>2017-07-23T22:55:06Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Shadowslice Snow Columns&lt;br /&gt;
|image=ECE-finalstep.png&lt;br /&gt;
|proposers= [[Joseph Briggs]], [[Julien Adam]]&lt;br /&gt;
|year= 2015&lt;br /&gt;
|anames= ECE, Briggs-Adam&lt;br /&gt;
|variants= Original variant, L6E variant, Broken variant, Permute-last variant, EZD variant, NoEO variant&lt;br /&gt;
|steps= 4 major though lots of flexibility. Depends on variant&lt;br /&gt;
|algs=around 50 depending on variant, 10 min. &lt;br /&gt;
|moves= ~40-50 depending on variant [[STM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SSC&#039;&#039;&#039;, short for &#039;&#039;&#039;Shadowslice Snow Columns&#039;&#039;&#039;, commonly alternatively called &#039;&#039;&#039;ECE&#039;&#039;&#039;, is a method that has variously been described as a variation on [[Orient First]], an improved version of the [[Human Thistlethwaite Algorithm]], an advanced [[Belt Method]] and a [[Columns first]] method. It is a method that requires few (28) algorithms but requires proficiency in various relatively advanced techniques such as the [[EOLine]] (which is rotated 90 degrees to create an EOEdge) as well as being able to efficiently orient corners while placing an edge. It is an efficient method which averages below 50 [[STM]] in the hands of an expert.&lt;br /&gt;
&lt;br /&gt;
Intially, it was proposed simply with the &#039;&#039;&#039;SSC-WV&#039;&#039;&#039; variant though this quickly became the set of methods which is known today. After the &#039;&#039;&#039;SSC-M&#039;&#039;&#039; variant was introduced, the idea was quickly expanded on by [[Julien Adam]] who created what is collectively known as the &#039;&#039;&#039;ECE&#039;&#039;&#039; variants which, while following the same basic steps as vanilla SSC-M have various advantages depending on the method. Notable variants include &#039;&#039;&#039;SSC-O&#039;&#039;&#039; and &#039;&#039;&#039;EZD&#039;&#039;&#039; for [[speedsolving]] and &#039;&#039;&#039;SSC-Domino&#039;&#039;&#039; as an [[FMC]] alternative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Method Overview==&lt;br /&gt;
This method has been independently proposed by at least 3 people though it was perhaps developed most by [[Joseph Briggs]] and [[Julien Adam]]. It is one of the most move efficient methods that has been developed; potentially on par with [[Heise]], [[Human Thistlethwaite Algorithm]] and [[ZB]] depending on the variant. Also similar to Heise, it is quite intuitive and has a low algorithm count though in terms of procedure it is more similar to HTA or [[PCMS]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Method==&lt;br /&gt;
# Solve EoEdge ([[EOLine]] but placing FL and BL rather than DF and DB).&lt;br /&gt;
# Orient corners and edges and place FR and BR edges.&lt;br /&gt;
# Solve the rest of the cube using one of many variants.&lt;br /&gt;
==Pros==&lt;br /&gt;
* Low movecount&lt;br /&gt;
* Ergonomic- mostly {R,U,D,M}&lt;br /&gt;
* Low algorithm count compared to more popular speedsolving methods&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* Can be difficult to transition from other popular methods as it does not directly solve many pieces until the final few steps.&lt;br /&gt;
* Pseudopairs can be difficult to get used to.&lt;br /&gt;
* Lookahead can be made difficult due to the lack of direct solving&lt;br /&gt;
* It is generally acknowledged that the current last step variants are not the best and so it is an area of constant development so any variant learned may be out of date or superseded by better variants relatively quickly.&lt;br /&gt;
&lt;br /&gt;
==Beginner&#039;s SSC==&lt;br /&gt;
# Solve EoEdge and place one additional E-slice edge&lt;br /&gt;
# Orient 3 D-layer corners and create a pseudopair to insert the final E-slice edge&lt;br /&gt;
# [[OCLL]]&lt;br /&gt;
# Separate corners&lt;br /&gt;
# Solve corners&lt;br /&gt;
# LEE (last eight edges)&lt;br /&gt;
&lt;br /&gt;
==Intermediate SSC==&lt;br /&gt;
# Solve Eoedge and place one additional E-slice edges&lt;br /&gt;
# Orient 3 D-layer corners and create a pseudopair&lt;br /&gt;
# [[WV]] (winter variation) using the pseudopair&lt;br /&gt;
# Separate corners&lt;br /&gt;
# Solve corners&lt;br /&gt;
# LEE (last eight edges)&lt;br /&gt;
&lt;br /&gt;
There are actually quite a few ways to go about intermediate SSC however the above is the one most frequently recommended by those most familiar with the method.&lt;br /&gt;
&lt;br /&gt;
==Advanced SSC==&lt;br /&gt;
# EoEdge&lt;br /&gt;
# Orient corners&lt;br /&gt;
## Create a pseudopair and pseudotriplet using the remaining E-slice edges&lt;br /&gt;
## [[OL5C]]&lt;br /&gt;
# Solve corners&lt;br /&gt;
# LEE&lt;br /&gt;
&lt;br /&gt;
In fact there are many different last two steps for Advanced SSC similar to Intermediate and by the time one attains this level they should evaluate all the options in order to find the variant most suited to them.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
There are quite a few variants to SSC, mostly to do with differences in the solving of the final step(s)&lt;br /&gt;
* EZD&lt;br /&gt;
** For LEE, the edges are separated before being permuted with a set of algorithms.&lt;br /&gt;
** This is the variant used by [[Julien Adam]] to obtain his sub-13 averages.&lt;br /&gt;
* Broken&lt;br /&gt;
** Similar to the Belt method, the F2L is solved after step 2 using {R2,L2,M2,U,D}&lt;br /&gt;
** [[PLL]]&lt;br /&gt;
* Permute last&lt;br /&gt;
** This is even more similar to the Belt method where edges are separated then PLL is applied to both sides.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Kociemba]]&lt;br /&gt;
*[[Human Thistlethwaite Algorithm]]&lt;br /&gt;
*[[Orient First]]&lt;br /&gt;
*[[PCMS]]&lt;br /&gt;
*[[Belt]]&lt;br /&gt;
*[[ZZ]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/showthread.php?54056-SSC-(Shadowslice-Snow-Columns)-3x3x3-Method/ Original proposal](includes SSC-M and SLS)&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/ece-new-3x3-solving-method.55898/ Crafto22 (Julien Adam)&#039;s ECE proposal]&lt;br /&gt;
*[http://imgur.com/FoUYLWg/ SqAree&#039;s OL5C algorithms]&lt;br /&gt;
*[https://youtu.be/UakJ9H0CdBs Shadowslice&#039;s walkthrough]&lt;br /&gt;
&lt;br /&gt;
[[Category:Experimental_methods]]&lt;br /&gt;
[[Category:3x3x3_speedsolving_methods]]&lt;br /&gt;
[[Category:3x3x3_methods]]&lt;br /&gt;
[[Category:Fewest_Moves_Methods]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User_talk:Stannic&amp;diff=31364</id>
		<title>User talk:Stannic</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User_talk:Stannic&amp;diff=31364"/>
		<updated>2017-06-18T14:35:42Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* Re: Links ending with dots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Re: Links ending with dots==&lt;br /&gt;
Yes they are part of the forum index and I am going to at some point change the linking system though as of late I have not been able to make much progress with it so the dots were just working links atm.[[User:Shadowslice|Shadowslice]] ([[User talk:Shadowslice|talk]]) 13:33, 18 June 2017 (UTC)&lt;br /&gt;
: Do you have preference for any specific way to change the linking system? In particular, would you prefer [[CFOP (furum guide)]] or [[Beginner&#039;s forum guide/CFOP]] or something else? If we agree on this, maybe I could spend some time renaming pages consistently and linking them together. [[User:Stannic|Stannic]] ([[User talk:Stannic|talk]]) 13:38, 18 June 2017 (UTC)&lt;br /&gt;
: I think it would probably be best to with Beginner&#039;s forum guide(/index)/CFOP as then someone searching would be able to search &amp;quot;beginner&#039;s forum guide&amp;quot; and have the pages pop up [[User:Shadowslice|Shadowslice]] ([[User talk:Shadowslice|talk]]) 14:03, 18 June 2017 (UTC)&lt;br /&gt;
:: Well, I&#039;ll read though all those pages to make sure I do not miss anything. Then I&#039;ll probably just go ahead and rename them (not earlier than a few days later; any suggestions are welcome). One thing to consider is what happens with longer titles; is renaming [[3x3x3 (speed-includes OH and Feet).]] to [[Beginner&#039;s forum guide/index/3x3x3 (speed-includes OH and Feet)]] okay? [[User:Stannic|Stannic]] ([[User talk:Stannic|talk]]) 14:16, 18 June 2017 (UTC)&lt;br /&gt;
:: Yes that would be great :) [[User:Shadowslice|Shadowslice]] ([[User talk:Shadowslice|talk]]) 14:35, 18 June 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User_talk:Stannic&amp;diff=31361</id>
		<title>User talk:Stannic</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User_talk:Stannic&amp;diff=31361"/>
		<updated>2017-06-18T14:04:38Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* Re: Links ending with dots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Re: Links ending with dots==&lt;br /&gt;
Yes they are part of the forum index and I am going to at some point change the linking system though as of late I have not been able to make much progress with it so the dots were just working links atm.[[User:Shadowslice|Shadowslice]] ([[User talk:Shadowslice|talk]]) 13:33, 18 June 2017 (UTC)&lt;br /&gt;
: Do you have preference for any specific way to change the linking system? In particular, would you prefer [[CFOP (furum guide)]] or [[Beginner&#039;s forum guide/CFOP]] or something else? If we agree on this, maybe I could spend some time renaming pages consistently and linking them together. [[User:Stannic|Stannic]] ([[User talk:Stannic|talk]]) 13:38, 18 June 2017 (UTC)&lt;br /&gt;
: I think it would probably be best to with Beginner&#039;s forum guide(/index)/CFOP as then someone searching would be able to search &amp;quot;beginner&#039;s forum guide&amp;quot; and have the pages pop up [[User:Shadowslice|Shadowslice]] ([[User talk:Shadowslice|talk]]) 14:03, 18 June 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User_talk:Stannic&amp;diff=31360</id>
		<title>User talk:Stannic</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User_talk:Stannic&amp;diff=31360"/>
		<updated>2017-06-18T14:03:04Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* Re: Links ending with dots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Re: Links ending with dots==&lt;br /&gt;
Yes they are part of the forum index and I am going to at some point change the linking system though as of late I have not been able to make much progress with it so the dots were just working links atm.[[User:Shadowslice|Shadowslice]] ([[User talk:Shadowslice|talk]]) 13:00, 18 June 2017 (UTC)&lt;br /&gt;
: Do you have preference for any specific way to change the linking system? In particular, would you prefer [[CFOP (furum guide)]] or [[Beginner&#039;s forum guide/CFOP]] or something else? If we agree on this, maybe I could spend some time renaming pages consistently and linking them together. [[User:Stannic|Stannic]] ([[User talk:Stannic|talk]]) 13:38, 18 June 2017 (UTC)&lt;br /&gt;
: I think it would probably be best to with Beginner&#039;s forum guide(/index)/CFOP as then someone searching would be able to search &amp;quot;beginner&#039;s forum guide&amp;quot; and have the pages pop up [[User:Shadowslice|Shadowslice]] ([[User talk:Shadowslice|talk]]) 15:02, 18 June 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User_talk:Stannic&amp;diff=31358</id>
		<title>User talk:Stannic</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User_talk:Stannic&amp;diff=31358"/>
		<updated>2017-06-18T13:33:42Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: Created page with &amp;quot;==Re: Links ending with dots== Yes they are part of the forum index and I am going to at some point change the linking system though as of late I have not been able to make mu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Re: Links ending with dots==&lt;br /&gt;
Yes they are part of the forum index and I am going to at some point change the linking system though as of late I have not been able to make much progress with it so the dots were just working links atm.&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=SSC&amp;diff=30433</id>
		<title>SSC</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=SSC&amp;diff=30433"/>
		<updated>2017-03-27T15:39:04Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=SSC (Shadowslice Snow Columns)&lt;br /&gt;
|image=Ssc-v2-60fps-loop.gif&lt;br /&gt;
|proposers= Joseph Briggs (shadowslice e)&lt;br /&gt;
|year= 2015&lt;br /&gt;
|anames= ECE (proposed by crafto22 alternatively later)&lt;br /&gt;
|variants= SSC-M, SSC-Domino, SSC-WV, various ECE- notably EZD&lt;br /&gt;
|steps= 5 major though lots of flexibility. Depends on variant&lt;br /&gt;
|algs= &amp;lt;60, 10 min&lt;br /&gt;
|moves= 37-50 depending on variant [[STM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SSC&#039;&#039;&#039; or &#039;&#039;&#039;Shadowslice Snow Columns&#039;&#039;&#039; is a method that has variously been described as a variation on [[Orient First]], an improved version of the [[Human Thistlethwaite Algorithm]], an advanced [[Belt Method]] and a [[Columns first]] method. It is a method that requires few (28) algorithms but requires proficiency in various relatively advanced techniques such as the [[EOLine]] (which is rotated 90 degrees to create an EOEdge) as well as being able to efficiently orient corners while placing an edge. It is an efficient method which averages below 50 [[STM]] in the hands of an expert.&lt;br /&gt;
&lt;br /&gt;
Intially, it was proposed simply with the &#039;&#039;&#039;SSC-WV&#039;&#039;&#039; variant though this quickly became the set of methods which is known today. After the &#039;&#039;&#039;SSC-M&#039;&#039;&#039; variant was introduced, the idea was quickly expanded on by crafto22 who created what is collectively known as the &#039;&#039;&#039;ECE&#039;&#039;&#039; variants which, while following the same basic steps as vanilla SSC-M have various advantages depending on the method. Notable variants include &#039;&#039;&#039;SSC-O&#039;&#039;&#039; and &#039;&#039;&#039;EZD&#039;&#039;&#039; for [[speedsolving]] and &#039;&#039;&#039;SSC-Domino&#039;&#039;&#039; as an [[FMC]] alternative.&lt;br /&gt;
==Basic Overview==&lt;br /&gt;
# Orient edges and place the LF and LB edges (like an EOLine rotated 90 degrees)&lt;br /&gt;
# Orient 3 corners on the D-layer while placing the RB edge (can be RF but [[SLS (Shadowslice Last Slot)]] and [[WV]] are for the RF slot- do not place both though).&lt;br /&gt;
# Place the last E-slice piece in the dictated place in the U-layer (initially creating a pseudopair for [[Winter Variation]] but later a specific place for [[SLS (Shadowslice Last Slot)]])&lt;br /&gt;
# Permute all corners&lt;br /&gt;
# LEE (Last Eight Edges)&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Low movecount&lt;br /&gt;
* Low alg count&lt;br /&gt;
* Ergonomic {E,R,U,D}&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* Could have difficult lookahead though not too bad due to pseudopairs and pseudoblocks.&lt;br /&gt;
* Needs proficiency with relatively advanced techniques.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
* &#039;&#039;&#039;SSC-Domino&#039;&#039;&#039;&lt;br /&gt;
**Use Domino techniques for the last 2 steps-better for FMC&lt;br /&gt;
* &#039;&#039;&#039;SSC-WV&#039;&#039;&#039; or &#039;&#039;&#039;SSC-Winter Variation&#039;&#039;&#039;&lt;br /&gt;
**the original form of the method. It uses [[Winter Variation]] as opposed to [[SLS (Shadowslice Last Slot)]]&lt;br /&gt;
* &#039;&#039;&#039;SSC-M&#039;&#039;&#039; or &#039;&#039;&#039;ECE&#039;&#039;&#039;&lt;br /&gt;
**Do not do EO until the last step with LEE- higher movecount though easier lookahead.&lt;br /&gt;
* &#039;&#039;&#039;ECE-Broken&#039;&#039;&#039;&lt;br /&gt;
**The two layers are solved separately rather than doing both together as with other methods &lt;br /&gt;
* &#039;&#039;&#039;ECE-EZD&#039;&#039;&#039; or simply &#039;&#039;&#039;EZD&#039;&#039;&#039;&lt;br /&gt;
**the edges are separated in the last step and solve using an algorithm rather than intuitively.&lt;br /&gt;
* &#039;&#039;&#039;ECE-A&#039;&#039;&#039;&lt;br /&gt;
**The last eight edges are solved by orienting the U layer edges while placing the D layer edges followed by [[EPLL]]&lt;br /&gt;
&lt;br /&gt;
Note: in his variants (ie the ECE styles), crafto22 uses WV as opposes to SLS in a manner consistent with SSC-WV&lt;br /&gt;
&lt;br /&gt;
==Experimental Corner Orientation==&lt;br /&gt;
A newer recent development created by SqAree in collaboration with Shadowslice e. It is an alternative way of orienting the corners after the EoEdge, is much more efficient than any other style and can lead to the first two steps being done in under 20 moves in almost all cases; often in much less; it averages around 15-17 moves in a speedsolve and even less in an FMC setting. The brief style is:&lt;br /&gt;
# separate FR and BR&lt;br /&gt;
# Form a 1x1x3 &amp;quot;triplet&amp;quot; with one of the edges&lt;br /&gt;
# Form a 1x1x2 &amp;quot;pair&amp;quot; with the other one&lt;br /&gt;
# OL5C&lt;br /&gt;
# Finish.&lt;br /&gt;
&lt;br /&gt;
A more in depth version:(assuming green on front, white on top)&lt;br /&gt;
# Separate the front right (green/red) and back right (blue/red) edges (ie place either the front right (green/red) edge in the U layer and the back right (blue/red) in the D layer or vice versa)&lt;br /&gt;
# Create a &amp;quot;triplet&amp;quot; (a 1x1x3 or column) using the edge in the D-layer (technically a pseudo triplet) of pieces so that if the edge in in the Down Left position, there would be a white or yellow sticker in the front down left position and a yellow or white sticker in the back down left position. Place this in the down left slot.&lt;br /&gt;
# Create another similar pseudopair (not triplet: this one is a 1x1x2) using the remaining e-slice edge in the U-layer. Place this in the front up slot with the yellowor white sticker on the corner facing to the left (ie being in the left-up-front position).&lt;br /&gt;
# Look at the right side to determine the O5C (orient 5 corners) case and execute the algorithm.&lt;br /&gt;
# Bring the unsolved e-slice edges to UR and DR using only U and D moves then do an R or R&#039; to solve them.&lt;br /&gt;
&lt;br /&gt;
==Potential Improvements==&lt;br /&gt;
As a relatively new group of methods, SSC will undoubtedly continue to evolve and change. Some of the more prominent ideas for improving the method and techniques which could be used to improve the efficiency include:&lt;br /&gt;
* Adding an algorithm set for the permuting of corners which for when the FR and BR edges are swapped (this could lead to a more efficient EoEdge+1).&lt;br /&gt;
* An entirely new last phase (ie when the cube has been reduce to act likes domino) which could be more efficient and or have better lookahead. Hopefully both.&lt;br /&gt;
* Predicted separation- paricularly useful for EZD.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Kociemba]]&lt;br /&gt;
*[[ECE method]]&lt;br /&gt;
*[[Human Thistlethwaite Algorithm]]&lt;br /&gt;
*[[Orient First]]&lt;br /&gt;
*[[PCMS]]&lt;br /&gt;
*[[Belt]]&lt;br /&gt;
*[[ZZ]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/showthread.php?54056-SSC-(Shadowslice-Snow-Columns)-3x3x3-Method/ Original proposal](includes SSC-M and SLS)&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/ece-new-3x3-solving-method.55898/ Crafto22&#039;s ECE proposal]&lt;br /&gt;
*[http://imgur.com/FoUYLWg/ SqAree&#039;s OL5C algorithms]&lt;br /&gt;
*[https://youtu.be/UakJ9H0CdBs Shadowslice&#039;s walkthrough]&lt;br /&gt;
&lt;br /&gt;
[[Category:Experimental_methods]]&lt;br /&gt;
[[Category:3x3x3_speedsolving_methods]]&lt;br /&gt;
[[Category:3x3x3_methods]]&lt;br /&gt;
[[Category:Fewest_Moves_Methods]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=8x8x8_Cube&amp;diff=29915</id>
		<title>8x8x8 Cube</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=8x8x8_Cube&amp;diff=29915"/>
		<updated>2017-01-22T14:03:02Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=8x8x8 Cube&lt;br /&gt;
|IMAGE=&lt;br /&gt;
|ALTERNATIVENAMES=8x8x8, 8x8&lt;br /&gt;
|SHAPE=Cube&lt;br /&gt;
|MECHANISM=8x8x8&lt;br /&gt;
|INVENTOR=Panagiotis Verdes&lt;br /&gt;
|YEAR=&lt;br /&gt;
|COMPANIES=[[V-Cube]], [[Shengshou]]&lt;br /&gt;
|TIME=From a few minutes to many years}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;8x8x8 cube&#039;&#039;&#039; (normally referred to as the &#039;&#039;&#039;8x8x8&#039;&#039;&#039; or &#039;&#039;&#039;8x8&#039;&#039;&#039;) is a [[twisty puzzle]] in the shape of a cube that is cut seven times along each of three axes. The first brand of this puzzle was the [[V-Cube]] ([[V-cube 8]]), whose inventer, [[Panagiotis Verdes]], patented. Many other cube companies, as [[Shengshou]] have produced puzzles very similar, but these are considered [[knock-off]]s due to using the same basic [[mechanism]]. The V Cube 8 is rounded (or &#039;pillowed&#039;) because it is mathematically impossible to make a perfectly cubical 8x8x8 cube with even layers without any kind of magnets or locking mechanism, as the corners would fall off. &lt;br /&gt;
&lt;br /&gt;
[[Shengshou]] have made a cubic 8x8x8 (a bigger external layer), and it has become very popular.&lt;br /&gt;
&lt;br /&gt;
This puzzle has 6 fixed [[center]]s, a total of 210 other [[center]] pieces, a total of 72 [[edge]] pieces, and 8 [[corner]]s.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[V-Cube 8]]&lt;br /&gt;
* [[V-Cube]] (manufacturer)&lt;br /&gt;
* [[8x8x8 Speedcubing Methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.v-cubes.com/products/v-classics/v-cube-8-layered-cube-8x8x8 The V-cube official website]&lt;br /&gt;
&lt;br /&gt;
{{Cubics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:Shadowslice&amp;diff=29846</id>
		<title>User:Shadowslice</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:Shadowslice&amp;diff=29846"/>
		<updated>2017-01-05T11:12:24Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* About me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==To do list (in no particular order)==&lt;br /&gt;
* Create a page for all notable cubing brands and an index&lt;br /&gt;
* Continue with forum index&lt;br /&gt;
* Create a page listing each of the cubing subsets and stuff (such as CP)&lt;br /&gt;
* Complete list of methods (general index and a new page for each notable one)&lt;br /&gt;
* Update cuber profiles.&lt;br /&gt;
* More comprehensive categorisation of methods and pages.&lt;br /&gt;
* Eliminate redundant or duplicate category pages.&lt;br /&gt;
* Deleting or updating and improving any stub pages&lt;br /&gt;
&lt;br /&gt;
Contact me if you feel like helping with any of this.&lt;br /&gt;
&lt;br /&gt;
==About me==&lt;br /&gt;
* Cuber for 2 years&lt;br /&gt;
* [[Roux]] method user- ~9.5 seconds TH, ~15 seconds OH.&lt;br /&gt;
* [[3x3x3]], [[OH]] and [[Megaminx]] specialist (9.5 ([[Roux]])/15 ([[Roux]])/1:20 [[Megaminx Methods|Yu Da Hyun style]] though I sort of came up with it by myself)&lt;br /&gt;
* Creator of [[SSC (Shadowslice Snow Columns)|SSC]], [[M-CELL]], [[Briggs]] and [[B2 (Briggs2) Method|B2]] (amongst other but those are the notable ones).&lt;br /&gt;
* Method neutral on [[4x4x4]] (mainly cause I don&#039;t practise enough) with [[Meyer]], [[Yau]] and [[Hoya]] &lt;br /&gt;
* Sub-20 on [[Roux]], [[ZZ]], [[M-CELL]], [[SSC (Shadowslice Snow Columns)|SSC]], [[CFOP]], [[Petrus]], [[PCMS]], [[FreeFOP]] so far (as of 25/8/16)&lt;br /&gt;
* I will go over any method which you think is new or have created but beware, I can be very blunt if I don&#039;t think your method is new or good or helpful or innovative. Read [https://www.speedsolving.com/forum/threads/creating-new-methods-and-a-collection-of-some-you-may-want-to-look-through.60464/#post-1163330 this] for a summary of my opinions.&lt;br /&gt;
* I&#039;m sure I don&#039;t need to link my forum profile.&lt;br /&gt;
* No WCA ID if you were going to ask because I just haven&#039;t gotten around to going to one yet. Hopefully I will sometime in the next year or at least before I stop cubing.&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_cubing_memes&amp;diff=29669</id>
		<title>List of cubing memes</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_cubing_memes&amp;diff=29669"/>
		<updated>2016-12-04T09:12:48Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: There are still children who read this so no swearing please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Memes created by the cubing community, mostly on the [[Speedsolving Forums]]. See also the [http://www.speedsolving.com/forum/showthread.php?26846-Speedsolving-wiki-List-of-Cubing-Memes corresponding Speedsolving thread].&lt;br /&gt;
&lt;br /&gt;
==Don&#039;t forget to wear your helmet (June 2007)==&lt;br /&gt;
The last line from [[Stefan Pochmann]]&#039;s [http://www.youtube.com/watch?v=W8rNspyU6Ig master magic song].&lt;br /&gt;
&lt;br /&gt;
Six easy flips on the right hand side / Two more on the left / Turn the puzzle over / Beautiful four flips / Followed by two ugly / On the bottom side / And some other stuff / Six on the left and you are done / Don&#039;t forget / To wear your helmet&lt;br /&gt;
&lt;br /&gt;
== F R U R&#039; U&#039; F&#039; is a Y- perm, b-*-*-*-*-*-* (2008) ==&lt;br /&gt;
The origin of this saying was in the [[#Rubik]] chat. [[Joël van Noort]] copied it into his signature (F R U R&#039; U&#039; F&#039; is a Y- perm, b-*-*-*-*-*-*) to remember about the incident. In April 2010, he made a [http://www.speedsolving.com/forum/showthread.php?20516-Do-you-understand-what-my-signature-is-about thread] asking if anyone understood what his signature was about, and included a poll. Only about 40% of the voters claimed no, although only a hand full of people actually knew the true meaning of the signature. Many users who were relatively new to the speedcubing community claimed that they knew what it was about because if you performed F R U R&#039; U&#039; F&#039;, it swaps two opposite corners and two adjacent edges just like the Y permutation PLL if you disregard the orientation of the pieces. Of course, this was not what Joël was asking, that was only an explanation of why the algorithm is like a Y-perm, not an explanation of where it is from and who originally said it. In the #Rubik chat one day, someone logged, said &amp;quot;F R U R&#039; U&#039; F&amp;quot; is a Y-perm, b******&amp;quot; (uncensored), and left.&lt;br /&gt;
&lt;br /&gt;
== Smerbia (2008) ==&lt;br /&gt;
* Also see: [[Smerbia]]&lt;br /&gt;
* Since 2008, Andrew Nelson has represented the country of Smerbia for the [[Negative Time Solving Contest]]. See [http://cubefreak.net/other/negative/past.html Negative Time Solving Contest results archive]&lt;br /&gt;
* [http://caltech.cubingusa.com/utahopen2009/list.php Pre-registration page for Utah Open 2009], where 6 competitors signed up as Smerbians.&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?13827-Country! Smerbia Thread]&lt;br /&gt;
* [http://www.urbandictionary.com/define.php?term=Smerbia Urban Dictionary Page]&lt;br /&gt;
* [http://www.facebook.com/pages/Smerbia/60556512413 Facebook page for Smerbia]&lt;br /&gt;
* [http://caltech.cubingusa.com/berkeleyfall2009/index.php Smerbia Open 2009 on CubingUSA]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?31615-The-Carrot-is-hiring-new-staff-writers&amp;amp;p=628582&amp;amp;viewfull=1#post628582 &amp;quot;WCA Outlaws G Perms, World Records Smashed: F AND N PERMS ALSO BANNED&amp;quot;] by [[Shelley Chang]]&lt;br /&gt;
&lt;br /&gt;
==Nobody does the F perm==&lt;br /&gt;
This meme was started by Mike Bennett at the Caltech Spring 2007 competition.  In one round he got no less than THREE F perms, despite using a method that only involves PLL 1/27 of the time.  Since then some cubers have taken to simply setting their cubes down and giving up whenever an F perm occurs.  It&#039;s a little known fact that &amp;quot;DNF&amp;quot; stands for &amp;quot;Did No F-perm&amp;quot;.&lt;br /&gt;
  &lt;br /&gt;
* [http://www.worldcubeassociation.org/results/events.php?eventId=3333&amp;amp;regionId=&amp;amp;years=&amp;amp;show=List%20of%20people%20who%20do%20the%20F%20Perm&amp;amp;single=Single List of people who do the F perm]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?31615-The-Carrot-is-hiring-new-staff-writers&amp;amp;p=628582&amp;amp;viewfull=1#post628582 &amp;quot;WCA Outlaws G Perms, World Records Smashed: F AND N PERMS ALSO BANNED&amp;quot;] by [[Shelley Chang]]&lt;br /&gt;
&lt;br /&gt;
== or you could just use petrus (July, 2009) ==&lt;br /&gt;
&amp;quot;or you could just use petrus&amp;quot; represents the largest quote tree in Speedsolving.com history. User CuBeOrDiE posted a &amp;quot;new&amp;quot; method for solving the F2L in which one block-bulids up to the final CE pair then finishes as in the CFOP method. The very first reply in the thread by user daeyoungyoon pointed out the obvious fact that this method was essentially a simplified form of the Petrus method. Other forum members also noticed the similarity and took it upon themselves to make their thoughts known by quoting the most recent use of &amp;quot;or you could just use petrus&amp;quot; and posting the exact same thing. This continued on for many pages of massive quote trees with only &amp;quot;or you could just use petrus&amp;quot;. The evidence for the original piece of art was erased at the discretion of the forum moderators but the memory remains. The thread is still hilarious and well worth a read. &lt;br /&gt;
&lt;br /&gt;
Later uses of the meme correct for grammatical issues in the original quote. On the odd occasion when new forum members come up with &amp;quot;new&amp;quot; block-building methods, older forum members with fond memories of the original quote tree like to remind them that there is always another possibility: or you could just use Petrus. &lt;br /&gt;
&lt;br /&gt;
[http://www.speedsolving.com/forum/showthread.php?13377-A-new-method-to-solve-the-F2L-of-the-Rubik-s-Cube-! This is the original thread with the quote tree removed]&lt;br /&gt;
&lt;br /&gt;
Later examples found on Speedsolving.com include: [http://www.speedsolving.com/forum/showthread.php?13652-Should-I-stick-with-Petrus&amp;amp;p=207282&amp;amp;viewfull=1#post207282 August 2009], [http://www.speedsolving.com/forum/showthread.php?15005-jsut-had-to-put-this-video-in-the-forums/page2 August 2009], [http://www.speedsolving.com/forum/showthread.php?22013-Best-time-with-Petrus-F2L-beginners-OLL-PLL/page3 June 2010]&lt;br /&gt;
&lt;br /&gt;
== I accidentally a 5x5 (2008?) ==&lt;br /&gt;
[[File:I_accidently_Tyson_Mao.jpg|thumb|250px|&amp;quot;I accidentally the whole database.&amp;quot; - [[Tyson Mao]]]]&lt;br /&gt;
&lt;br /&gt;
This was an extension of the existing meme &amp;quot;I accidentally 93MB of .rar files&amp;quot; from 4chan. It was brought to the Speedsolving Forums through a post in the accomplishment thread (?), and it is unsure whether this was intentional or not. Several users caught on and would post &amp;quot;I accidentally _______&amp;quot; without a verb.&lt;br /&gt;
&lt;br /&gt;
Examples on the Speedsolving Forums:&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?25738-I-solve-with-two-hands-sometimes.-(7.84-single-and-10.41-avg5) &amp;quot;I accidentally the last solve&amp;quot;]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?24429-Race-to-Sub-15-quot-Newer-quot&amp;amp;p=483543&amp;amp;viewfull=1#post483543 &amp;quot;i accidentally the last round&amp;quot;]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?20834-ZZ-ZB-Home-Thread&amp;amp;p=405079&amp;amp;viewfull=1#post405079  &amp;quot;I accidentally the whole cube over&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* [http://knowyourmeme.com/memes/i-accidentally I Accidentally meme at Know Your Meme]&lt;br /&gt;
&lt;br /&gt;
== i can&#039;t go because i live in ___ but you should do ___. just a suggestion (October 2009) ==&lt;br /&gt;
Third post into the Speedsolving thread [http://www.speedsolving.com/forum/showthread.php?16231-Belleview-Open-2009-(unofficial) Belleview Open 2009 (unofficial)], user ianini posted the following message: &amp;quot;i can&#039;t go because i live in California but you should do a megmnix [sic] round. just a suggestion&amp;quot;. Rather than merely pointing out the absurdity of suggesting an event for a competition he was not attending, other users (first none other than Dene) soon started parodying his phrase, forming an ever-extending quote tree. Here are the first few examples:&lt;br /&gt;
* i can&#039;t go because i live in New Zealand but you should do 6 and 7. just a suggestion&lt;br /&gt;
* i can&#039;t go because i live in California but you should do magic BLD. just a suggestion&lt;br /&gt;
* i can&#039;t go because i live in New Jersey but you should do a 2x2 bdl [sic] round. just a suggestion&lt;br /&gt;
* i can&#039;t go because i live in New York but you should do a tehtreball [sic] round. just a suggestion&lt;br /&gt;
* i can&#039;t go because i live in great britain but you should do a [[ball-in-cup]] round. just a suggestion&lt;br /&gt;
* i can&#039;t go because i live in Texas but you should do a mini chess tournament as a side event. just a suggestion&lt;br /&gt;
* i can&#039;t go because i live in Canada but you should do a fihgt [sic] to the deth. just a suggestion&lt;br /&gt;
These posts mirrored the capitalization and punctuation, and in some cases the misspelling of the event name, in the original message. The most nested quote tree ([http://www.speedsolving.com/forum/showthread.php?16231-Belleview-Open-2009-(unofficial)&amp;amp;p=261921&amp;amp;viewfull=1#post261921 this message]) consisted of 25 of these messages. This quote tree won the award for the &amp;quot;best quote tree&amp;quot; in the 2009 Forum Awards.&lt;br /&gt;
&lt;br /&gt;
== lolben (2009) ==&lt;br /&gt;
[[File:Lolben.jpg|thumb|250px|An example of a lolben moment]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lolben&amp;quot; is a phrase used to flame or lightly ridicule users on the Speedsolving Forums. It is applied almost exclusively to user ben1996123 ([http://worldcubeassociation.org/results/p.php?i=2009WHIT01 Ben Whitmore]).&lt;br /&gt;
&lt;br /&gt;
ben1996123 posted several videos in late 2009 and early 2010 that were severely flamed for allegedly being rehearsed (e.g. [http://www.speedsolving.com/forum/showthread.php?18905-8.16-second-3x3-solve-%28with-scramble-and-solution%29 8.16 second 3x3 solve (with scramble and solution)]). These videos showed extremely fast, some sub-9, single times with correspondingly ridiculously easy solutions, along with poor fingertricks. Understandably, the forums had its haxxor detector on max mode. Unfortunately also its hate mob, making up false evidence and trying to organize a bullying campaign. Subsequent posts by ben1996123 were also flamed, until the community realized the futility of long flames. Instead, the term &amp;quot;lolben&amp;quot; was coined to flame with ease.&lt;br /&gt;
&lt;br /&gt;
The term is now used whenever users encounter an erroneous claim, a fake video, or even just a funny moment. As [[Jules Manalang|Waffo]] says, &amp;quot;tl;dr - lolben because lolben is lol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Breaking the Habit (September 2009) ==&lt;br /&gt;
This started as a small inside joke from the Canadian Open 2009 competition in Toronto. On the second day of the competition during a lunch break, Justin Jaffray (user JustinJ) had a habit of looking down at the timer during PLL very good and very bad solves. Brendon Hemsley (user Reisen Bunny) suggested that he broke his bad habit by looking in the opposite direction at the end of his solves. That was where the fun began. Rather than looking down at the timer, some of the cubers who were sitting at the table would finish a solve then suddenly turn to whoever was sitting next to them and stare at their face. Justin, Brendon, and later Forte Shinko (user Forte) decided to do this during official solves. During each of these solves, when they were on the last turn, then would slam the cube (or whatever puzzle they were solvign) down and immediately quickly turn to the judge and give them a blank expression. Those who were watching their solves, or were the ones who were judging the solves that had no idea what was going on were probably thinking &amp;quot;wtf...&amp;quot;. One of each of their &amp;quot;habit-free&amp;quot; solves were filmed and were uploaded to Youtube ([http://www.youtube.com/watch?v=h_Ebwr2xjBA video]). The best reaction was the Mike Mallon&#039;s (Brendon&#039;s judge&#039;s) reaction. When Brenden finished his 4x4 solve he slid close to him, gave him a stare with a serious expression on his face, then got up walked away. Habit-breaking is still practiced among a few cubers.&lt;br /&gt;
&lt;br /&gt;
== How to pronounce North American cubers&#039; names (January 2010) ==&lt;br /&gt;
A hilarious [http://www.youtube.com/watch?v=XzM4iyJk8Ak video] made by Chester Lian, in which he parodies Erik Akkersdijk&#039;s [http://www.youtube.com/watch?v=xE51v-dsS5g &amp;quot;How to pronounce Dutch cubers&#039; names&amp;quot;] and Sinpei Araki&#039;s [http://www.youtube.com/watch?v=Pt4j9LitDHE &amp;quot;How to pronounce Japanese cubers&#039; names&amp;quot;]. In the video, Chester speaks with a fake Asian accent and pretends to knows how to pronounce various cuber&#039;s names, mostly ones from Canada and the USA. He also made up nicknames and alternate spellings for some of the names. Some of the notable names include: Tyson ROF2L-Mao, Dan Koen, Mike Hug-Hey, Forte &amp;quot;chingchingchongchong&amp;quot; Piano, and Chuck &amp;quot;Norris&amp;quot; . Chester first came up with the idea for the video in late 2009, and the term &amp;quot;gogovid&amp;quot; was used to encourage him to get around to make the video. He intends on making a sequel in the near future.&lt;br /&gt;
&lt;br /&gt;
== I&#039;m calling you out! Time to make a malt liquor video! (February 2010)==&lt;br /&gt;
&lt;br /&gt;
A drunk man uploaded a video on Youtube calling out Sa967St (Sarah Strong) after he saw a video of her official 10.21 3x3 solve. Throughout the video he drinks a 40oz bottle of malt liquor while trying to reason out why she should quit cubing and make a malt liquor video. He repeates the lines &amp;quot;I&#039;m calling you out&amp;quot;, &amp;quot;time to make a malt liquor video&amp;quot;, &amp;quot;run down to your nearest store and get yoruself a 40&amp;quot;, and several others. She made a [http://www.speedsolving.com/forum/showthread.php?19072-Drunk-guy-calling-me-out thread] for the video on the speedsolving forum. The user removed the video off of Youtube after many members of the speedcubing community commented on his video.&lt;br /&gt;
&lt;br /&gt;
On Sarah&#039;s 19th birthday (19 is the legal drinking age in Ontario, Canada), user Reisen Bunny made a [http://www.speedsolving.com/forum/showthread.php?26635-SELA-IS-LEGAL-DRINKING-AGE-NEEDS-TO-MAKE-MALT-LIQUOR-VIDEO thread] to remind her that she needs to run down to the nearest store and get herself a 40. The thread had a poll asking if she should make a malt liquor video, and over 40 people votes &#039;yes&#039;.&lt;br /&gt;
&lt;br /&gt;
Sarah is yet to make a malt liquor video.&lt;br /&gt;
&lt;br /&gt;
== OrtegaZB (February 2010) ==&lt;br /&gt;
Late February, Thom Barlow introduced his method for solving the 2x2 cube basing of the Ortega Method called [http://www.speedsolving.com/forum/showthread.php?19420-OrtegaZB/ &amp;quot;OrtegaZB&amp;quot;]. Upon reading the description, many people immediately picked up that it was just CLL. It was pretty obvious that Thom was just joking and many people joined in on the fun while others were not entertained by the thread even though it was just for fun. Joey Gouly said so himself &amp;quot;This thread really was just for fun! Me and thom were just cubing (in a pub), and came up with the idea!&amp;quot; Perhaps another alcohol fueled Thom Barlow moment. &lt;br /&gt;
&lt;br /&gt;
==But can anybody do faster?(May 2010)== &lt;br /&gt;
User ottothedog started a thread titled [http://www.speedsolving.com/forum/showthread.php?21304-Possibly-the-Fastest-Almost-Not-Really-Magic-Solve Possibly the fastest magic solve], which included a [http://www.youtube.com/watch?v=vG9uNF3jQcQ video of him &amp;quot;solving&amp;quot;  a magic in 0.50 seconds]. He times the solve with qqtimer and starts the timer with the magic in his hands and also stops the timer with the magic in his hands. Since he breaks several rules of timing a magic solve according to the WCA regulations, he was not taken seriously. Several users pointed out to him that what he did was not considered a &amp;quot;solve&amp;quot; since it was undoubfully a DNF, but he replied with &amp;quot;but can anyone do it faster?&amp;quot; David Woner, Feliks Zemdegs, Jules Manalang and several other wrote back saying &amp;quot;I did it in [insert time under 0.50 seconds] but [insert something that clearly makes ths solve a DNF], can anyone do it faster?&amp;quot; They also posted videos demonstrating fast magic &#039;solves&#039;, which included solving it into a clearly unsolved state, timing it with a keyboard, and editing the solve by cutting out most of the solve. Dan Cohen changed the title of the thread to &amp;quot;Possibly the fastest almost not really magic solve&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Speedcubin? (June 2010) ==&lt;br /&gt;
Speedcubin.&lt;br /&gt;
&lt;br /&gt;
This meme comes from thread titled [http://www.speedsolving.com/forum/showthread.php?22233-Speedcubin Speedcubin?] by user goatseforever. The thread has a poll with seven options of &amp;quot;Speedcubin&amp;quot;, all identical. This was clearly a troll thread (goatseforever has made many in the past), but several users decided to have fun with it and post about which Speedcubin was best. Many image macros with Speedcubin written on them were posted. An eighth poll option of &amp;quot;Speedclubbin&amp;quot; was added later by a moderator, which was an attempt to destroy the chain of speedcubin posts. The thread had over 250 replies but it was closed about a week after it was posted. This thread was the &amp;quot;catch of the day&amp;quot; in the very first episode of the Cubecast Podcast.&lt;br /&gt;
&lt;br /&gt;
== Andrew Kang hates skewbs (July 2010) ==&lt;br /&gt;
In the third episode of the [[CubeCast Podcast]], co-host [[Andrew Kang]] revealed that he absolutely despises [[skewb]]s. Andrew&#039;s hatred for the skewb event is one of the biggest on-going themes of the podcast, as it gets brought up several times each episode. He hates it because it is a cube-shaped puzzle that doesn&#039;t turn like a 3x3x3 cube, and it immediately makes him angry.&lt;br /&gt;
&lt;br /&gt;
== Famous [insert adjective] Rubik (2010) ==&lt;br /&gt;
After seeing a newspaper article about himself containing the phrase &amp;quot;Famous Deaf Rubik,&amp;quot; Shane Rowland started to use it to refer to himself. His reasoning was that he was &amp;quot;famous&amp;quot; among the deaf community for solving and collecting Rubik&#039;s puzzles. Of course this does not make any sense in English, and some cubers spread around &amp;quot;Famous [adjective] Rubik&amp;quot; to parody Shane&#039;s title.&lt;br /&gt;
&lt;br /&gt;
* [http://www.facebook.com/pages/Shane-Rowland-Famous-Deaf-Rubik/119220994785897 Facebook page on Shane Rowland - Famous Deaf Rubik]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?25955-It-s-done!-famous-giant-rubik It&#039;s done! famous giant rubik]&lt;br /&gt;
* nlCuber22&#039;s signature: &amp;quot;approved orangina provider for all famous rubiks&amp;quot; (accessed January 17, 2011)&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?26293-10.69-OH-single 10.69 OH single (contains &amp;quot;famous kitten rubik&#039;s&amp;quot;)]&lt;br /&gt;
*Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?26287-11.52-OH-solve-by-famous-short-rubiks 11.52 OH solve by famous short rubiks ]&lt;br /&gt;
&lt;br /&gt;
== I DEMAND TWO ROUNDS OF [insert event]! (Summer 2010) ==&lt;br /&gt;
Two threads were posted in the speedsolving forum about [[Haiyan Zhuang]] getting banned from WCA competitions for unsportsman-like behavior. One of the things he did was demand more rounds of BLD, in order to have more attempts to try to break his (former) 3x3 BLD world record. After the community learned about how Haiyan threatened people at competitions, &amp;quot;I DEMAND TWO [or more] ROUNDS OF [insert event]&amp;quot; became a joke to parody Haiyan.&lt;br /&gt;
&lt;br /&gt;
Examples on the Speedsolving Forums:&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?24151-WCA-Competition-stats&amp;amp;p=461438&amp;amp;viewfull=1#post461438 &amp;quot;I DEMAND 3 ROUNDS PYRA.&amp;quot; (September 2010)]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?25872-Princeton-Fall-2011&amp;amp;p=494194&amp;amp;viewfull=1#post494194 &amp;quot;I DEMAND 3 ROUNDS OF OH&amp;quot; (November 2010)]&lt;br /&gt;
&lt;br /&gt;
Non-Example (note date)?&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?20935-Ohio-Open-2010-June-5th-Columbus-OH&amp;amp;p=374636&amp;amp;viewfull=1#post374636 &amp;quot;I DEMAND EIGHT ROUNDS OF FEET SOLVING&amp;quot; (May 2010)]&lt;br /&gt;
&lt;br /&gt;
== Orangina (August 2010) ==&lt;br /&gt;
After the second day of [[US Nationals 2010]], a small group of cubers went to the store in the student centre to obtain mass amounts of soda (or pop to some people) and junk food. Upon browsing the selection, Sarah Strong was puzzled when she saw a bottle of Orangina and she asked &amp;quot;What&#039;s Orangina?&amp;quot;, pronouncing it incorrectly (oh-ran-gy-nah). The group proceeded to break into hysterical laughter. As the laughing receded, one of the cubers in the group told her that the name of the drink is actually pronounced oh-ran-GEE-nah and so was the start of the meme. That night, Chris Tran, Sarah Strong, Waffo, and several others spammed the US Nationals 2010 thread of this discovery as they posted pictures of Orangina ads from the same hotel room. On the third day of US Nationals 2010, Orangina was the joke among that small group, and Ethan Crislip bought several 1L bottles of the carbonated beverage just to try it. Waffo wanted to time it and his first attempt at the bottle was 5x.xx. Soon after Felix Lee and Chris Tran followed Waffo&#039;s attempt but were unable to break it. The chugging drew in a crowd as Waffo attempted another 1L of Orangina only a few hours after his first attempt, racing with Sarah Strong, Ryan Reese, and Stachu Korick. He broke his previous UWR with a 48.46 and threw up mere minutes later. Waffo still practices Orangina chugging to date.&lt;br /&gt;
&lt;br /&gt;
After US Nationals was over, Orangina was a wide spread story on the Speedsolving Forums as people changed they avatars to Orangina logos and bottles for quite a while. Many people have tried to take Waffo&#039;s throne at a competition but were unable to beat the 48.46 set at US Nationals 2010.&lt;br /&gt;
&lt;br /&gt;
Waffo holds the current UWR for chugging a 1L glass bottle of Orangina (starting with the cap off) at 30.02 seconds.&lt;br /&gt;
&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=aZNe8sgbdIo Waffle 48.46 Orangina UWR (former)]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?26006-Orangina-Fail..... Orangina Fail.....]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?26778-my-first-time...-(hi-waffo)/page2 my first time... (hi waffo)]&lt;br /&gt;
&lt;br /&gt;
== Same thing happened to me with some other pants (2010) ==&lt;br /&gt;
This meme originated from a Skype conversation between Stachu Korick and Waffo. They were talking about Lady Gaga and Waffo was saying how he didn&#039;t have a good first impressioin of her music, but after he listened to a variety of her songs he liked her music more. Stachu agreed and meant to reply &amp;quot;same thing happed to me with some other bands&amp;quot;, but instead of &amp;quot;bands&amp;quot; he typed &amp;quot;pants&amp;quot;. Waffo found this typo hilarious and spammed some threads on the speedsolving forum with &amp;quot;same thing happened to me with some other pants&amp;quot;. [[Dan Cohen]] banned him for one day for spamming. Waffo recieved a message from him saying &amp;quot;You have been banned for the following reason: Too many pants.&amp;quot; &lt;br /&gt;
Regardless of him being temporarily banned, this meme gets brought up on occasion. Some users mistook this phrase for something along the lines of &amp;quot;same thing happened to me in someone else&#039;s pants&amp;quot;, and posts like that also come up on occasion.&lt;br /&gt;
&lt;br /&gt;
== Zeroing (November 2010) ==&lt;br /&gt;
Supposedly [[Feliks Zemdegs]]&#039;s secret method, zeroing is a hoax started by the following post by Anthony Brooks on the Speedsolving Forums: [http://www.speedsolving.com/forum/showthread.php?25488-National-IQ-test-Channel-9-Feliks-Zemdegs-s-solve&amp;amp;p=484856&amp;amp;viewfull=1#post484856 post]: &amp;quot;Feliks got the nickname Faz because of the method he uses actually. FAZ stands for F2L After Zeroing. What&#039;s &amp;quot;zeroing&amp;quot; you might ask? Only Faz knows at this point. It&#039;s apparently his secret weapon, but he won&#039;t share. :-(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?25517-Predict-Faz-s-secret! Predict Faz&#039;s secret!]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?25515-Feliks-Zemdegs-Melbourne-Cube-Day-WRs Feliks Zemdegs Melbourne Cube Day WRs]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?25576-Zeroing-Tutorial-Discussion-(Text-Video!) Zeroing Tutorial/Discussion (Text+Video!)]&lt;br /&gt;
&lt;br /&gt;
Other examples:&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?27111-6.65-single-by-Faz&amp;amp;p=524352&amp;amp;viewfull=1#post524352]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?5172-Usernames&amp;amp;p=530265&amp;amp;viewfull=1#post530265]&lt;br /&gt;
&lt;br /&gt;
== Alot Profile Picture Takeover (November 2010) ==&lt;br /&gt;
[[File:Alot Takeover.jpg|thumb|250px|Alot avatars used by Speedsolving Forums members]]&lt;br /&gt;
&lt;br /&gt;
An Alot is an &amp;quot;imaginary creature that kind of looks like a cross between a bear, a yak and a pug&amp;quot; introduced in the blog [http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html Hyperbole and a Half&#039;s page on Alot].&lt;br /&gt;
&lt;br /&gt;
On November 22, 2010, user TheRubiksGod created the thread [http://www.speedsolving.com/forum/showthread.php?25696-I-Will-Make-Your-Avatar-D &amp;quot;I Will Make Your Avatar :D&amp;quot;] on the [[Speedsolving Forums]]. In the first post he wrote &amp;quot;you have nothing to loose but ALOT to gain&amp;quot;, bolding and underlining the word &amp;quot;ALOT&amp;quot;. &amp;quot;Prompted by [[Lucas Garron]]&#039;s [http://www.speedsolving.com/forum/showthread.php?25696-I-Will-Make-Your-Avatar-D&amp;amp;p=490306&amp;amp;viewfull=1#post490306 reply] linking Hyperbole and a Half, the thread turned into a request for Alot of ___ avatars. Many of these were made by [[Shelley Chang]]. Within a week, many prominent users on Speedsolving had changed their profile to some type of Alot.&lt;br /&gt;
&lt;br /&gt;
==Lubix Superior (May 2011)==&lt;br /&gt;
A cube that user &amp;quot;3x3&amp;quot; had modded and lubed himself, this cube became an instant joke.  It was said to be able to do a U4 turn, and many people laughed at the fact that 2cc of Lubix was used.  Forum members immediately flamed the thread, making all sorts of jokes.&lt;br /&gt;
&lt;br /&gt;
==LUBIX JAWDROP==&lt;br /&gt;
A thread created to make fun of the Lubix Superior, the idea came from user &amp;quot;Owen&amp;quot; who made all sorts of claims.  There were all sorts of jokes favored by the forum members, and instantly became a favorite thread for many. Other users, like MovingOnUp, quickly followed suit, creating pictures and logos like the following: [http://www.speedsolving.com/forum/attachment.php?attachmentid=1640&amp;amp;d=1307044773] &lt;br /&gt;
&lt;br /&gt;
==Miley Solves (August 2013)==&lt;br /&gt;
The first Miley video was from a cuber/YouTuber known as Nick Stanton. Nick posted an average of 5 video while listening to Miley Cyrus&#039;s We Can&#039;t Stop. Cuber Ian Bourn then posted his own [http://www.speedsolving.com/forum/showthread.php?43806-Miley-Average-of-5-10-72 average of 5 video] in a thread on Speedsolving. Others started to post their own averages and solves while listening to Miley Cyrus, including Kevin Costello III (KCuber06) with a [http://www.youtube.com/watch?v=N9oujERz9io&amp;amp;feature=c4-overview&amp;amp;list=UUBK4tT2VRSwBlI24XnR3PMA 28.69 4x4 single solve.]&lt;br /&gt;
&lt;br /&gt;
==MoYu AoLingDong (AoLong V3)/The Tawakkol Trolls (Summer 2014)==&lt;br /&gt;
There was a time where Sammy Tawakkol (CubingBattles, strakerak, Cubing Botchamania), went on a complete rampage of trolling over the course of summer 2014, after being let back into speedsolving due to his numerous antics with lying about times and his overall misconduct. After doing a bit of trolling (with successful attempts, such as convincing MeMyselfAndPi that V-Cube and Shengshou have joined forces to settle the patent dispute, a Shrekroll to the MoYu Aochuang that was supposedly tested by CrazyBadCuber, the multitude of fake accounts leading to a complete change in SpeedSolving registration, and the spread of stupid microtrends around the community), Sammy attempted to perform a new troll that threw the entire community into confusion. A fake Facebook account was created named Jamie Wang, with outreach to michael1234252 (womack) to test a new cube that was supposedly called the MoYu AoLingDong. &lt;br /&gt;
&lt;br /&gt;
The cube was described to have a &amp;quot;hobknock&amp;quot; mechanism that would prevent corner twists , feature total corner cutting, and at tight tensions at least make it over 55 degrees. The color scheme was supposed to be at its brightest and some stores would even send out versions with custom stickers. It was supposed to be the big release. The puzzle caught on and exploded and actually caught some minds.&lt;br /&gt;
&lt;br /&gt;
Michael1234252 released a [https://www.youtube.com/watch?v=Z617Gmd6SWA video] talking about the puzzle and most of its features. The video received mixed reviews due to his parody that was made earlier in the year. Once this was released, speculation on the cube started to rise. &lt;br /&gt;
&lt;br /&gt;
At one point people started catching on that the puzzle was fake, and there were many investigations. YJ as well as Lightake even posted on Facebook questioning the puzzle. There was a point where everything went so wrong with insults, investigations, and overall tension in the community where Sammy started confirming that the puzzle was indeed fake. &lt;br /&gt;
&lt;br /&gt;
This caused most of the community to go into an upset, given that people wanted the puzzle to actually happen. Others were upset (including Tawakkol) because of the ethics behind the method of bringing this troll to life. &lt;br /&gt;
&lt;br /&gt;
People still mock the cube today, in &amp;quot;guess the puzzle&amp;quot; releases or in &amp;quot;cube ad&amp;quot; contests. Several YouTubers, such as LTCuber, Ordway Persyn, and Solar Cubing have created their own inaccurate take on the MoYu AoLingDong. &lt;br /&gt;
&lt;br /&gt;
Another instance that occurred is when MoYu posted their concept on the Tanglong, the community started to thing that it was actually the AoLingDong because of the nickname (AoLong v3)&lt;br /&gt;
&lt;br /&gt;
==Michael Humuhumunukunukuapua&#039;a (April 2016)==&lt;br /&gt;
[[File:Micheal.png|thumb|450px|A collage of images related to Michael]]&lt;br /&gt;
This meme originated when a video was posted on March 31st on TheCubicle.us&#039;s youtube channel, titled [https://www.youtube.com/watch?v=JuqPJxmeR7E &amp;quot;Michael Humuhumunukunukuapua&#039;a: International video debut&amp;quot;]. The video featured a narrator telling the story of Michael, a Hawaiian native who lives in a volcano. In the video he is seen averaging 5 seconds on a 3x3 with a strange color scheme, featuring purple instead of orange. The video ends stating that Michael will be competing at Manhasset Spring 2016.&lt;br /&gt;
&lt;br /&gt;
Later a separate [https://www.youtube.com/watch?v=ql2Uxg8C44M video] was posted on the channel explaining the origin of his color scheme. A [http://thecubicle.us/michaelhumu &amp;quot;Cuber ProFile&amp;quot;] was also made on The Cubicle stating that Michael currently holds the Guinness World Record for most cubes solved while surfing a big wave, and that he has teamed up with Yi Xiawei, a cube designer to create the Xiawei Pineapple cube. Michael also had a facebook page where he hosted a giveaway for The Cubicle.&lt;br /&gt;
&lt;br /&gt;
On April 16th, Michael appeared at Manhasset to compete and got a [https://www.youtube.com/watch?v=DjqtiX3wHWM 57.13 average] on 3x3, under the name Michael Humuhumunukunukuapua&#039;a (a WCA delegate later changed his results to his actual name, Michael Ezrokhi). The Cubicle later revealed that all of this was part of a grand April Fools Day prank, as many cubers assumed. His color scheme &amp;quot;The Pride of Hawaii&amp;quot; and his logo are currently still available on The Cubicle.&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=29606</id>
		<title>List of methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_methods&amp;diff=29606"/>
		<updated>2016-11-26T22:47:31Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: Human Kociemba is not an actual method...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:For a category view, see &#039;&#039;[[:Category:Methods and substeps|Methods and substeps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Table of methods by purpose ==&lt;br /&gt;
&lt;br /&gt;
The following is a table of methods (and their variants) for solving various twisty puzzles. Follow the links to read more about each method or the methods in the category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 beginner methods|2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.speedsolving.com/wiki/index.php/Beginner_Guimond#Guimond_as_a_Beginner_Method Beginner Guimond]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 speedsolving methods|2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CLL]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[NMCLL]]&lt;br /&gt;
| [[Gilles Roux]], [http://www.speedsolving.com/wiki/index.php/User:Athefre James Straughan]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| [[Erik Akkersdijk]], [[Gunnar Krig]]&lt;br /&gt;
| EG-1, EG-2&lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| [[Gaétan Guimond]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| [[Victor Ortega]],&amp;lt;br/&amp;gt;[[Josef Jelinek]]&lt;br /&gt;
| PBL&lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| [[Mitchell Stern]], [[Timothy Sun]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VOP]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[TCLL]]&lt;br /&gt;
| [[Robert Yau]], Christopher Olson, and others&lt;br /&gt;
| CLL&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 beginner methods|3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ortega/Mcetsu&lt;br /&gt;
| Jeff Varasano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Less is More]]&lt;br /&gt;
| [[Camilo Amaral]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;[[The Ideal Solution]]&amp;quot;&lt;br /&gt;
| Ideal Toy Corp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| [[Reheart Sheu]]&lt;br /&gt;
| [[Sexy Method]], [[MirIS Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving beginner methods|3x3 speed Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner Roux&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beginner CFOP&lt;br /&gt;
| Badmephisto&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pogobat Beginner Method&lt;br /&gt;
| Dan Brown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Keyhole]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[XG]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Samsara Method]]&lt;br /&gt;
|&lt;br /&gt;
| [[OLL]], [[PLL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazy CFOP]]&lt;br /&gt;
| Alex Yang&lt;br /&gt;
| CFOP, Roux, Petrus, CFCE, ZZ, Columns, LBL, FreeFOP, WV, Salvia, Snyder&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| [[Zbigniew Zborowski]]&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS| MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]], ZBLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| [[Marc Waterman]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| F2L, 2x2 Block, 2x2x3 Block&lt;br /&gt;
|-&lt;br /&gt;
| [[L2L]]&lt;br /&gt;
| [[Duncan Dicks]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| [[Eric Hahn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| [[David Singmaster]]&amp;lt;br/&amp;gt;[[René Schoof]]&amp;lt;br/&amp;gt;[[Jessica Fridrich]]&amp;lt;br/&amp;gt;[[Hans Dockhorn]]&amp;lt;br/&amp;gt;[[Anneke Treep]]&lt;br /&gt;
| [[VH]], [[ZB]], [[MGLS| MGLS-F]], OLL, PLL, F2L&lt;br /&gt;
|-&lt;br /&gt;
| [[CFCE]]&lt;br /&gt;
|&lt;br /&gt;
| [[CLL/ELL]]&lt;br /&gt;
|-&lt;br /&gt;
| FreeFOP&lt;br /&gt;
|&lt;br /&gt;
| Petrus, CFOP&lt;br /&gt;
|-&lt;br /&gt;
| Columns First&lt;br /&gt;
|&lt;br /&gt;
| Roux, CFOP, Shadowslice&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 speedsolving methods|3x3 Speed]]/[[Fewest Moves techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| [[Lars Petrus]] &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS| MGLS-P]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| [[Gilles Roux]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| [[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Snyder]]&lt;br /&gt;
| [[Anthony Snyder]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SSC (Shadowslice Snow Columns)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[B2 (Briggs2) Method]] (Briggs/B2)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods|3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| [[John White]]?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| [[Deadalnix]] ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| [[Chris Tran]]&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental methods|Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| [[Morwen Thistlethwaite]]&amp;lt;br/&amp;gt;[[Ryan Heise]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| Various&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| [[David Salvia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| [[Michael Gottlieb]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| [[Lars Nielsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Zagorec method]]&lt;br /&gt;
| [[Damjan Zagorec]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[FRED]]&lt;br /&gt;
| [[Baian Liu]], [[Timothy Sun]], [[Stachu Korick]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[VDW Method]]&lt;br /&gt;
| [[Alex VanDerWyst]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaiian Kociemba]]&lt;br /&gt;
| [[Michael Humuhumunukunukuapua&#039;a]]&lt;br /&gt;
| HKOLL, HKPLL, EO, &lt;br /&gt;
|-&lt;br /&gt;
| Fail Method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pikas**t Method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods|Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Yau Method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoya Method&lt;br /&gt;
| Robert Yau&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| [[Per Kristen Fredlund]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meyer method]]&lt;br /&gt;
| [[Richard Meyer]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| [[Thom Barlow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| [[Nicholas Ho]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| [[Kenneth Gustavsson]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Z4]]&lt;br /&gt;
| [[User:Cride5|Conrad Rider]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving methods|Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| [[Erik Akkersdijk]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| [[Daniel Beyer]],&amp;lt;br&amp;gt;[[Chris Hardwick]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx methods|Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|WO]]&lt;br /&gt;
| [[Oscar Roth Andersen]] (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx methods|Oka Method]]&lt;br /&gt;
| [[Yohei Oka]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx methods|Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Balint method&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keyhole method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 methods|Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| [[Shelley Chang]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| [[Lars Vandenbergh]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Roux Method&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Skwuction]]&lt;br /&gt;
| Jaap Scherphuis, Cary Huang&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyleberry]]&lt;br /&gt;
| Cary Huang&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Clock methods|Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s Magic methods|Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Master Magic methods|Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| [[Stefan Pochmann]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| [[Alexander Ooms]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Skewb methods|Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sarah method&lt;br /&gt;
| Sarah Strong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ranzha method&lt;br /&gt;
| ??&lt;br /&gt;
| Petrus Block, Welder mask, PUC (Permuting U corners), LFC(Last Four Centers), CLL&lt;br /&gt;
|-&lt;br /&gt;
| 1 Algorithm method&lt;br /&gt;
| ??&lt;br /&gt;
| FBF (Face by Face), CLL&lt;br /&gt;
|-&lt;br /&gt;
| Kirjava-Meep Method&lt;br /&gt;
| Kirjava-Meep&lt;br /&gt;
| CLL, EG, F5C&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[List of Rubik&#039;s 360 methods|Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Substep]]&lt;br /&gt;
* [[:Category:Substeps|Common substeps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|methods]]&lt;br /&gt;
[[Category:Lists of methods|methods]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:Shadowslice&amp;diff=29527</id>
		<title>User:Shadowslice</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:Shadowslice&amp;diff=29527"/>
		<updated>2016-10-29T19:41:39Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==To do list (in no particular order)==&lt;br /&gt;
* Create a page for all notable cubing brands and an index&lt;br /&gt;
* Continue with forum index&lt;br /&gt;
* Create a page listing each of the cubing subsets and stuff (such as CP)&lt;br /&gt;
* Complete list of methods (general index and a new page for each notable one)&lt;br /&gt;
* Update cuber profiles.&lt;br /&gt;
* More comprehensive categorisation of methods and pages.&lt;br /&gt;
* Eliminate redundant or duplicate category pages.&lt;br /&gt;
* Deleting or updating and improving any stub pages&lt;br /&gt;
&lt;br /&gt;
Contact me if you feel like helping with any of this.&lt;br /&gt;
&lt;br /&gt;
==About me==&lt;br /&gt;
* Cuber for 1.5 years&lt;br /&gt;
* [[Roux]] method user- ~10 seconds TH, ~16 seconds OH.&lt;br /&gt;
* [[3x3x3]], [[OH]] and [[Megaminx]] specialist (10 ([[Roux]])/16 ([[Roux]])/1:25 [[Megaminx Methods|Yu Da Hyun style]] though I sort of came up with it by myself)&lt;br /&gt;
* Creator of [[SSC (Shadowslice Snow Columns)|SSC]], [[M-CELL]], [[Briggs]] and [[B2 (Briggs2) Method|B2]] (amongst other but those are the notable ones).&lt;br /&gt;
* Method neutral on [[4x4x4]] (mainly cause I don&#039;t practise enough) with [[Meyer]], [[Yau]] and [[Hoya]] &lt;br /&gt;
* Sub-20 on [[Roux]], [[ZZ]], [[M-CELL]], [[SSC (Shadowslice Snow Columns)|SSC]], [[CFOP]], [[Petrus]], [[PCMS]], [[FreeFOP]] so far (as of 25/8/16)&lt;br /&gt;
* I will go over any method which you think is new or have created but beware, I can be very blunt if I don&#039;t think your method is new or good or helpful or innovative. Read [https://www.speedsolving.com/forum/threads/creating-new-methods-and-a-collection-of-some-you-may-want-to-look-through.60464/#post-1163330 this] for a summary of my opinions.&lt;br /&gt;
* I&#039;m sure I don&#039;t need to link my forum profile.&lt;br /&gt;
* No WCA ID if you were going to ask because I just haven&#039;t gotten around to going to one yet. Hopefully I will sometime in the next year or at least before I stop cubing.&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Yau_method&amp;diff=29509</id>
		<title>Yau method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Yau_method&amp;diff=29509"/>
		<updated>2016-10-22T10:29:40Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: No one says dedgepairing or crossedges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Yau&lt;br /&gt;
|image=YAU.gif&lt;br /&gt;
|proposers=[[Robert Yau]]&lt;br /&gt;
|year= 2009&lt;br /&gt;
|steps= 5&lt;br /&gt;
|moves= Unknown&lt;br /&gt;
|algs= None&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yau Method&#039;&#039;&#039; is a 4x4 speedsolving method proposed by [[Robert Yau]]. It can also be applied to bigger cubes.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
# Solve 2 opposite [[center]]s .&lt;br /&gt;
# Solve 3 of the cross [[dedge]]s.&lt;br /&gt;
# Solve the remaining 4 centers, maintaining the partial [[cross]].&lt;br /&gt;
# Complete the [[cross]].&lt;br /&gt;
# Pair up the remaining [[dedge]]s without messing up the [[cross]].&lt;br /&gt;
# Solve [[F2L]] + [[LL]] (3x3).&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Easy [[dedge|edgepairing]]&lt;br /&gt;
* Cross is already done when you start the 3x3 part&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* It can be hard to find the 3 first [[dedge|cross edges]]&lt;br /&gt;
* Centers are a little bit harder.&lt;br /&gt;
 &lt;br /&gt;
== Notable users ==&lt;br /&gt;
* [[Erik Akkersdijk]]&lt;br /&gt;
* [[Dan Cohen]]&lt;br /&gt;
* [[Mats Valk]]&lt;br /&gt;
* [[Sebastian Weyer]]&lt;br /&gt;
* [[Robert Yau]]&lt;br /&gt;
* [[Feliks Zemdegs]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=6bZ9LEF4MSM&amp;amp;list=UUsLzPzismi5q3BC8tViT2bg&amp;amp;index=1&amp;amp;feature=plcp Mats Valk 4x4 avg + single WR 26.77 / 33.57]&lt;br /&gt;
* [http://www.youtube.com/watch?v=iXaKud-y4t4 Tutorial in Japanese]&lt;br /&gt;
&lt;br /&gt;
[[Category:4x4x4 methods]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=29508</id>
		<title>K4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=29508"/>
		<updated>2016-10-22T10:27:05Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=K4&lt;br /&gt;
|image=K4.gif&lt;br /&gt;
|proposers=[[Thom Barlow]]&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[CF3L]]&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves= ~120&lt;br /&gt;
|algs= Mostly commutators&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K4&#039;&#039;&#039; mixes reduction, blockbuilding, edge pairing and direct solving techniques to produce a method that can quickly and efficiently solve a 4x4x4 (Revenge) cube.&lt;br /&gt;
&lt;br /&gt;
It should be noted that while K4 is designed specifically for the 4x4x4 cube, it can be applied to any size of cube. Modifications can be made to make it friendlier to solve on the bigger (&amp;gt;=5x5x5) cubes.&lt;br /&gt;
&lt;br /&gt;
K4 stands for Kirjava&#039;s 4x4x4 Method.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The K4 Method consists of 7 steps;&lt;br /&gt;
&lt;br /&gt;
# Two opposite centres&lt;br /&gt;
# Blockbuild a 1x3x4 block&lt;br /&gt;
# Complete the last four centres&lt;br /&gt;
# Complete the first layer&lt;br /&gt;
# Rotationless F3L&lt;br /&gt;
# CLL&lt;br /&gt;
# 3 look ELL&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
Small number of rotations required&lt;br /&gt;
&lt;br /&gt;
Efficient movecount&lt;br /&gt;
&lt;br /&gt;
Extremely good F3L lookahead&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
Commutators are required for a good understanding of the method&lt;br /&gt;
&lt;br /&gt;
ELL can be difficult for beginners to grasp&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://snk.digibase.ca/k4/ K4 tutorial]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?19598-K4/ K4 Thread]&lt;br /&gt;
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?30015-Calculating-the-Number-of-K4-quot-OLLs-quot-on-an-nxnxn-Cube&amp;amp;p=596542&amp;amp;viewfull=1#post596542/ Number of &amp;quot;K4 OLLs&amp;quot; in the last layer of the nxnxn cube (Puzzle Theory)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube methods]]&lt;br /&gt;
[[Category:4x4x4 methods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Acronyms]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=29307</id>
		<title>Hoya method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=29307"/>
		<updated>2016-08-28T17:40:09Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: Those were typos but not in the way you think.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Hoya&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Jong-Ho Jeong]]&lt;br /&gt;
|year= 2012&lt;br /&gt;
|steps= 7&lt;br /&gt;
|moves= &lt;br /&gt;
|algs= &lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoya Method&#039;&#039;&#039; is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]]. It&#039;s a sub-method of [[reduction]] (such as [[Yau]]).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
# Do 2 opposite [[centers]] (not U/D ones).&lt;br /&gt;
# Solve D [[center]] and an adjacent one (not U).&lt;br /&gt;
# Solve the 4 [[dedge|dedges]] of the [[cross]] using the two scrambled centers (cross edge step).&lt;br /&gt;
# Finish the last two [[centers]].&lt;br /&gt;
# Solve the remaining [[dedge|dedges]].&lt;br /&gt;
# Solve as a [[3x3x3]] (Cross should already be done).&lt;br /&gt;
# [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Easy [[dedge|dedgepairing]]&lt;br /&gt;
* Cross is already done when you start the 3x3 part&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Slightly highermovecount compared to [[Yau]].&lt;br /&gt;
 &lt;br /&gt;
== Notable users ==&lt;br /&gt;
*[[Jong-Ho Jeong]]&lt;br /&gt;
*Dylan Clark&lt;br /&gt;
*Aaron LoPrete&lt;br /&gt;
*Chris Brotzman&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]&lt;br /&gt;
* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross dedge cases by dbax0999 ]&lt;br /&gt;
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]&lt;br /&gt;
&lt;br /&gt;
[[Category:4x4x4 methods]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Ortega_Method&amp;diff=29272</id>
		<title>Ortega Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Ortega_Method&amp;diff=29272"/>
		<updated>2016-08-26T19:21:19Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* External links */ This doesn&amp;#039;t look like a stub either.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Varasano&lt;br /&gt;
|image=Ortega.gif&lt;br /&gt;
|proposers=[[Jeffrey Varasano]] &amp;lt;br/&amp;gt; [[Victor Ortega]] &amp;lt;br/&amp;gt; [[Josef Jelinek]]&lt;br /&gt;
|year=1981, later reintroduced in 2000&lt;br /&gt;
|anames=Ortega&lt;br /&gt;
|variants&lt;br /&gt;
|steps=3 (Solve D face, Solve U face, [[PBL]])&lt;br /&gt;
|algs=11 to 12&lt;br /&gt;
|moves=20&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Varasano Method&#039;&#039;&#039;, formerly known as the &#039;&#039;&#039;Ortega Method&#039;&#039;&#039;, is a 2x2 and 3x3 [[speedsolving]] method. It was originally named after [[Victor Ortega]] from 2000 to 2015 before the name was replaced and renamed after [[Jeffrey Varasano]] who originally created the method as a 3x3x3 method in 1981. It is mostly popular today for being an intermediate 2x2 solving method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Naming Dispute ==&lt;br /&gt;
[[Victor Ortega]] is often credited for creating the Varasano method. While it is true that Victor popularized the method, it is not true that he created it, similar to the naming dispute with the [[CFOP]] method. From the point that Victor Ortega popularized the method, it was often called the Ortega method.&lt;br /&gt;
Later on in 2015, competitive cuber and YouTube content creator [[Christopher Olson]] did research about the creation of the Ortega method. In a booklet, he had found a 3x3 method originally used by [[Jeffrey Varasano]], the 1981 US national champion for the Rubik&#039;s cube, in 1981, explaining how he solved a Rubik&#039;s cube in under 45 seconds. His method started off with solving the corners, then the edges, similar to the method used by [[Minh Thai]] to get the former world record single in 1982. But, the method for solving the corners turned out to have the same steps as the &amp;quot;Ortega&amp;quot; method. Victor Ortega even admitted that his method was inspired off of Jeff Varasano&#039;s 3x3 method, according to Chris Olson. This led to Chris creating [https://youtu.be/054bInnL8YY a video] to rename the Ortega method to the Varasano method and to explain why the name change is occurring.&lt;br /&gt;
&lt;br /&gt;
== As a 2x2x2 Method ==&lt;br /&gt;
&lt;br /&gt;
Using Varasano as a 2x2x2 method first involves solving one [[face]] intuitively; don&#039;t worry about solving an entire [[layer]], because the face will be [[permutation|permuted]] later. Second, [[orientation|orient]] the opposite face, either by using the same [[OLL]] algorithms as on 3x3x3 or by using more efficient ones made for 2x2x2 (see below). Finally, you permute both layers at the same time by using [[PBL]]. The last step may sound difficult but there are only 5 possible cases, so it is quick to learn. In total, there are 12 algorithms to learn (11 without reflections).&lt;br /&gt;
&lt;br /&gt;
For the first face, without [[colour neutral]]ity, the average move count in [[HTM]] is a surprisingly low 3.97, and no cases require more than 5 turns. Because of this inspection is just a few seconds, advanced users benefit from that and uses the remaining inspection time to predict the OLL case, or even the whole solve.&lt;br /&gt;
&lt;br /&gt;
The case shown in the picture in the method information box is known as [[Sune]], one of the OLL cases.&lt;br /&gt;
&lt;br /&gt;
== As a 3x3x3 Method ==&lt;br /&gt;
Using Varasano as a 3x3x3 method involves first solving the [[corner]]s completely, followed by insertion of the D layer [[edge]]s, and 3 of the U-layer edges. The mid-layer edges are then oriented during placement of the final U-layer edge, and finally the mid-layer edges are permuted. @see rubikscube.info link below..&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[OLL (2x2x2)]] (algs for 2nd step)&lt;br /&gt;
* [[PBL]] (algs for the 3rd step)&lt;br /&gt;
* [[LBL]]&lt;br /&gt;
* [[Guimond Method]]&lt;br /&gt;
* [[EG Method]]&lt;br /&gt;
* [[CLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://youtu.be/054bInnL8YY Why the Ortega method was renamed to the Varasano method]&lt;br /&gt;
* [http://rubikscube.info/ortega.php rubikscube.info]&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/2x2_ortega.html funpic.org]&lt;br /&gt;
* [http://rapidshare.com/files/129358752/Ortega_Method-English.doc Martijn Bakker&#039;s Ortega doc]&lt;br /&gt;
* [http://www.cubewhiz.com/ortega.php Bob Burton&#039;s Ortega page]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=DFuklZhenvk 2x2 Ortega Method Tutorial] by theWestonian&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=U0_i02oJurE 2x2x2 Ortega outline]&lt;br /&gt;
* Youtube: [https://www.youtube.com/watch?v=nLnWxaQAeZE 3x3x3 Varasano with L6E Tutorial]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=1VEtgnL_Ia8 3x3x3 Ortega Video Tutorial]&lt;br /&gt;
* [http://sites.google.com/site/kubbuth/2x2x2/ortega Ortega method in Swedish]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2x2x2 methods]]&lt;br /&gt;
[[Category:2x2x2 beginner methods]]&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Skewb_(mechanism)&amp;diff=29271</id>
		<title>Skewb (mechanism)</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Skewb_(mechanism)&amp;diff=29271"/>
		<updated>2016-08-26T16:52:45Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: I don&amp;#039;t see how this is a stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Skewb&#039;&#039;&#039;, &#039;&#039;&#039;Skewb Diamond&#039;&#039;&#039; and &#039;&#039;&#039;Skewb Ultimate&#039;&#039;&#039; are all puzzles built on the same central mechanism : a 4-legged [[core]] with four out of eight similar pieces attached to it (and the other pieces free to move around it). Since these puzzles all function in the same way and only differ in their shape, they can be considered [[shape modifications]] of each other. This also means that pieces from any of the Skewb variants are compatible and can be interchanged. For example, two of Meffert&#039;s new puzzles, the 3D Skewb and the Polymorphix, are made by swapping the corner pieces of a Skewb and a Skewb Ultimate.&lt;br /&gt;
&lt;br /&gt;
All of these puzzles can be solved with similar methods, although each one has a different set of pieces which must be oriented (for example, in a Skewb, the centers can be rotated freely without making the puzzle unsolved).&lt;br /&gt;
&lt;br /&gt;
== Skewb ==&lt;br /&gt;
{{Main Article|Article=Skewb (puzzle type)}}&lt;br /&gt;
The Skewb is a cube-shaped puzzle. It consists of 6 [[center]] pieces and 8 [[corner]] pieces (four of which are attached to the central core). Unlike the [[Rubik&#039;s cube]], which turns around faces, the Skewb turns around axes that go through its corners. It is a [[deep-cut]] puzzle - ie. each cut goes through the absolute center of the puzzle, and exactly half of the puzzle changes with each turn.&lt;br /&gt;
&lt;br /&gt;
This puzzle was originally called the Pyraminx Cube by [[Uwe Meffert]], but Douglas Hofstadter suggested the name &amp;quot;Skewb&amp;quot;, and it has been called that ever since.&lt;br /&gt;
&lt;br /&gt;
== Skewb Diamond ==&lt;br /&gt;
{{Main Article|Article=Skewb Diamond (puzzle type)}}&lt;br /&gt;
The Skewb Diamond is a octahedral modification of the Skewb. The Skewb Diamond has 6 corners (corresponding to the centers of the Skewb) and 8 centers (corresponding to the corners of the Skewb). Therefore, it can be made by truncating each corner of a regular Skewb and extending each center into a square pyramid.&lt;br /&gt;
&lt;br /&gt;
== Skewb Ultimate ==&lt;br /&gt;
{{Main Article|Article=Skewb Ultimate (puzzle type)}}&lt;br /&gt;
The Skewb Ultimate is the dodecahedral version of the Skewb. The Skewb Ultimate has 6 of one type of piece and 8 of another type, corresponding to the Skewb&#039;s pieces, but the way they are cut is more complicated. This is the most difficult of these three puzzles, since in the Skewb Ultimate every piece must be correctly oriented for the puzzle to be solved.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of Skewb methods]]&lt;br /&gt;
* [[Meffert&#039;s Skewb]]&lt;br /&gt;
* [[LanLan Skewb]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skewb]]&lt;br /&gt;
[[Category:Meffert&#039;s Puzzles]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Blockbuilding&amp;diff=29270</id>
		<title>Blockbuilding</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Blockbuilding&amp;diff=29270"/>
		<updated>2016-08-26T16:48:38Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: /* Blockbuilding on big cubes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blockbuilding&#039;&#039;&#039; is a method for intuitive solving by creating groups of blocks and joining them together. It is used in the sub-steps of many methods including: [[Petrus]], [[Heise]], [[Roux]] and [[ZZ]]. Blockbuilding is an alternative to using algorithms.&lt;br /&gt;
&lt;br /&gt;
== Blockbuilding on big cubes ==&lt;br /&gt;
Most people use the [[reduction method]] to speedsolve the [[5x5x5 cube]] but a few use [[direct solving]] to complete the [[puzzle]]. While doing that, there are some situations that does not occur on the [[4x4x4 cube]] (or any even-layered cube). Below is a listing of some [[algorithm]]s. They are also useful for 5x5x5 [[BLD]].&lt;br /&gt;
&lt;br /&gt;
=== PLLs ===&lt;br /&gt;
* Rw2 Fw2 U2 r2 U2 Fw2 Rw2: PLL parity (wing edges)&lt;br /&gt;
* x Rw2 Uw2 x U2 l2 U2 x&#039; Uw2 Rw2 (x&#039;): same as previous&lt;br /&gt;
* F2 U m&#039; U2 m U F2: U-PLL (center edges)&lt;br /&gt;
* F2 U&#039; m&#039; U2 m U&#039; F2: U-PLL&#039; (center edges)&lt;br /&gt;
* m2 U m2 U2 m2 U m2: H-PLL (center edges)&lt;br /&gt;
* Fw2 m2 Fw2 U2 m2 U m2 U m2: Z-PLL (center edges)&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:2x2x2 methods]]&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:4x4x4 methods]]&lt;br /&gt;
[[Category:5x5x5 methods]]&lt;br /&gt;
[[Category:Fewest Moves methods]]&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Usr:Sq-1&amp;diff=29269</id>
		<title>Category:Usr:Sq-1</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Usr:Sq-1&amp;diff=29269"/>
		<updated>2016-08-26T16:47:37Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users that speedsolve the [[Square-1]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki user categories]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Usr:Px&amp;diff=29268</id>
		<title>Category:Usr:Px</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Usr:Px&amp;diff=29268"/>
		<updated>2016-08-26T16:46:11Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users that speedsolve the [[Pyraminx]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki user categories]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Usr:3x3_BLD&amp;diff=29267</id>
		<title>Category:Usr:3x3 BLD</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Usr:3x3_BLD&amp;diff=29267"/>
		<updated>2016-08-26T16:44:39Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users that speedsolve the [[3x3x3 Cube]] [[BLD]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki user categories]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Usr:2x2&amp;diff=29266</id>
		<title>Category:Usr:2x2</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Usr:2x2&amp;diff=29266"/>
		<updated>2016-08-26T16:43:24Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users that speedsolve the [[2x2x2 Cube]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki user categories]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Usr:7x7&amp;diff=29265</id>
		<title>Category:Usr:7x7</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Usr:7x7&amp;diff=29265"/>
		<updated>2016-08-26T16:41:17Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users that speedsolve the [[7x7x7 Cube]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki user categories]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Usr:6x6&amp;diff=29264</id>
		<title>Category:Usr:6x6</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Usr:6x6&amp;diff=29264"/>
		<updated>2016-08-26T16:39:17Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users that speedsolve the [[6x6x6 Cube]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki user categories]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Usr:5x5&amp;diff=29263</id>
		<title>Category:Usr:5x5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Usr:5x5&amp;diff=29263"/>
		<updated>2016-08-26T16:37:19Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users that speedsolve the [[5x5x5 Cube]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki user categories]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Usr:4x4&amp;diff=29262</id>
		<title>Category:Usr:4x4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Usr:4x4&amp;diff=29262"/>
		<updated>2016-08-26T16:35:41Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users that speedsolve the [[4x4x4 Cube]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki user categories]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Usr:3x3_OH&amp;diff=29261</id>
		<title>Category:Usr:3x3 OH</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Usr:3x3_OH&amp;diff=29261"/>
		<updated>2016-08-26T16:33:58Z</updated>

		<summary type="html">&lt;p&gt;Shadowslice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Users that speedsolve the [[3x3x3 Cube]] [[OH]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki user categories]]&lt;/div&gt;</summary>
		<author><name>Shadowslice</name></author>
	</entry>
</feed>