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	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SciKE</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
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	<updated>2026-10-21T12:31:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PPS&amp;diff=39744</id>
		<title>PPS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PPS&amp;diff=39744"/>
		<updated>2019-05-01T17:20:55Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PPS, or Pointless PLL Sheet, is a PLL algorithm sheet that only uses the J Perm and U moves. It was made by Reddit user u/SciK3. He figured out all PLLs up to the E, F, and V perms, which he wasn&#039;t able to figure out until another Reddit user, u/allisio, used a algorithm generator to create the E and F perms. Shortly after, SciK3 figured out a long but working V perm. Shortly after that, Reddit user u/14bikes figured out a shorter V perm, thus completing the PPS.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.reddit.com/r/Cubers/comments/bhew7m/a_completely_pointless_pll_alg_sheet_that_uses_j/ Original Reddit Thread]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1LWJGN-dwHKEYHd2CgHMez0GagHByCvF3WfqU9ZQ6GE4/edit#gid=0 Sheet]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PPS&amp;diff=39743</id>
		<title>PPS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PPS&amp;diff=39743"/>
		<updated>2019-05-01T17:20:07Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PPS, or Pointless PLL Sheet, is a PLL algorithm sheet that only uses the [[J Perm]] and U moves. It was made by reddit user u/SciK3. He figured out all PLLs up to the E, F, and V perms, which he wasnt able to figure out until another reddit user, u/allisio, used a algorithm generator to create the E and F perms. Shortly after, SciK3 figured out a long but working V perm. Shortly after that, reddit user u/14bikes figured out a shorter V perm, thus completing the PPS.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.reddit.com/r/Cubers/comments/bhew7m/a_completely_pointless_pll_alg_sheet_that_uses_j/ Original Reddit Thread]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1LWJGN-dwHKEYHd2CgHMez0GagHByCvF3WfqU9ZQ6GE4/edit#gid=0 Sheet]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PPS&amp;diff=39724</id>
		<title>PPS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PPS&amp;diff=39724"/>
		<updated>2019-04-26T15:30:03Z</updated>

		<summary type="html">&lt;p&gt;SciKE: Created page with &amp;quot;The PPS, or Pointless PLL Sheet, is a PLL algorithm sheet that only uses the [J Perm] and U moves. It was made by reddit user u/SciK3. He figured out all PLLs up to the E, F,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PPS, or Pointless PLL Sheet, is a PLL algorithm sheet that only uses the [J Perm] and U moves. It was made by reddit user u/SciK3. He figured out all PLLs up to the E, F, and V perms, which he wasnt able to figure out until another reddit user, u/allisio, used a algorithm generator to create the E and F perms. Shortly after, SciK3 figured out a long but working V perm. Shortly after that, reddit user u/14bikes figured out a shorter V perm, thus completing the PPS.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.reddit.com/r/Cubers/comments/bhew7m/a_completely_pointless_pll_alg_sheet_that_uses_j/ Original Reddit Thread]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/u/1/d/1LWJGN-dwHKEYHd2CgHMez0GagHByCvF3WfqU9ZQ6GE4/edit#gid=0 Sheet]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:XG_method&amp;diff=39720</id>
		<title>Talk:XG method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:XG_method&amp;diff=39720"/>
		<updated>2019-04-24T20:47:17Z</updated>

		<summary type="html">&lt;p&gt;SciKE: Created page with &amp;quot;Isnt this just the beginner method?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isnt this just the beginner method?&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39662</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39662"/>
		<updated>2019-04-08T20:13:22Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=unknown&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by orienting corners intuitively and permuting them using an alg set named UDC and a variation of [[LSE]] for edges. From that point on, the method solves like you would with Roux after 4a.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
&lt;br /&gt;
2a. Orient 2 or more corners on top (Either U or D colors, doesnt matter) and then replace them with unoriented corners on the bottom. Orient 2 more corners on top and replace them with 2 more unoriented corners. The bottom corners should all be oriented. Use a COLL to orient the remaining corners.&lt;br /&gt;
&lt;br /&gt;
2b. Match oriented corners, placing D color corners on D. This can be done intuitively.&lt;br /&gt;
2c. Either use a UDC alg to solve all 8 corners simultaneously or corner permuting algs to do them 1 layer at a time&lt;br /&gt;
&lt;br /&gt;
3. Solve the DR and DL edges. At this point your blocks are solved and top corners are oriented and permuted.&lt;br /&gt;
&lt;br /&gt;
4. Insert UR and UL edges&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&lt;br /&gt;
*The method forces you to do a lot of recognition on the D layer, which can be very uncomfortable&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39661</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39661"/>
		<updated>2019-04-08T20:12:54Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by orienting corners intuitively and permuting them using an alg set named UDC and a variation of [[LSE]] for edges. From that point on, the method solves like you would with Roux after 4a.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
&lt;br /&gt;
2a. Orient 2 or more corners on top (Either U or D colors, doesnt matter) and then replace them with unoriented corners on the bottom. Orient 2 more corners on top and replace them with 2 more unoriented corners. The bottom corners should all be oriented. Use a COLL to orient the remaining corners.&lt;br /&gt;
&lt;br /&gt;
2b. Match oriented corners, placing D color corners on D. This can be done intuitively.&lt;br /&gt;
2c. Either use a UDC alg to solve all 8 corners simultaneously or corner permuting algs to do them 1 layer at a time&lt;br /&gt;
&lt;br /&gt;
3. Solve the DR and DL edges. At this point your blocks are solved and top corners are oriented and permuted.&lt;br /&gt;
&lt;br /&gt;
4. Insert UR and UL edges&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&lt;br /&gt;
*The method forces you to do a lot of recognition on the D layer, which can be very uncomfortable&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39644</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39644"/>
		<updated>2019-04-03T13:19:33Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by orienting corners intuitively and permuting them using an alg set named UDC and a variation of [[LSE]] for edges. From that point on, the method solves like you would with Roux after 4a.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
&lt;br /&gt;
2a. Orient 2 or more corners on top and then replace them with unoriented corners on the bottom. Orient 2 more corners on top and replace them with 2 more unoriented corners. The bottom corners should all be oriented. Use a COLL to orient the remaining corners.&lt;br /&gt;
&lt;br /&gt;
2b. Next is to make all corners the same color. This can be done intuitively with [[Square-1]] style corner matching. Ideally, your D color corners should be on the bottom.&lt;br /&gt;
&lt;br /&gt;
2c. Either use a UDC alg to solve all 8 corners simultaneously or corner permuting algs to do them 1 layer at a time&lt;br /&gt;
&lt;br /&gt;
3. Solve the DR and DL edges. At this point your blocks are solved and top corners are oriented and permuted.&lt;br /&gt;
&lt;br /&gt;
4. Insert UR and UL edges&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&lt;br /&gt;
*The method forces you to do a lot of recognition on the D layer, which can be very uncomfortable&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39643</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39643"/>
		<updated>2019-04-03T13:18:04Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks, while orienting corners intuitivelly and permuting using an alg set named UDC and a variation of [[LSE]] for edges. From that point on, the method solves like you would with Roux after 4a.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
&lt;br /&gt;
2a. Orient 2 or more corners on top and then replace them with unoriented corners on the bottom. Orient 2 more corners on top and replace them with 2 more unoriented corners. The bottom corners should all be oriented. Use a COLL to orient the remaining corners.&lt;br /&gt;
&lt;br /&gt;
2b. Next is to make all corners the same color. This can be done intuitively with [[Square-1]] style corner matching. Ideally, your D color corners should be on the bottom.&lt;br /&gt;
&lt;br /&gt;
2c. Either use a UDC alg to solve all 8 corners simultaneously or corner permuting algs to do them 1 layer at a time&lt;br /&gt;
&lt;br /&gt;
3. Solve the DR and DL edges. At this point your blocks are solved and top corners are oriented and permuted.&lt;br /&gt;
&lt;br /&gt;
4. Insert UR and UL edges&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&lt;br /&gt;
*The method forces you to do a lot of recognition on the D layer, which can be very uncomfortable&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Roux_method&amp;diff=39642</id>
		<title>Roux method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Roux_method&amp;diff=39642"/>
		<updated>2019-04-03T13:13:27Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Roux&lt;br /&gt;
|image=Roux_method.gif&lt;br /&gt;
|proposers=[[Gilles Roux]]&lt;br /&gt;
|year=2003&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=9-42&lt;br /&gt;
|moves=[[Speedsolving|Speed]]:48, [[FM]]:28-&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roux&#039;&#039;&#039; (French pronunciation: [ʁu]) is a [[Rubik&#039;s cube]] speedsolving method invented by [[Gilles Roux]]. Unlike the [[CFOP method|CFOP]] and [[Petrus method|Petrus]] methods, the inventor of this method has used it to achieve an official sub-15 [[average]]. Similarities can be drawn to the Petrus method&#039;s block building and the [[Waterman method]]&#039;s layer-on-the-left and edges-last aspects.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Build a 1x2x3 block anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Build a second 1x2x3 block opposite of the first 1x2x3 block, without disrupting the first 1x2x3 block.  After this step, there should be two 1x2x3 blocks: one on the lower left side, and one lower right side, leaving the U slice and M slice free to move.&lt;br /&gt;
&lt;br /&gt;
3. Simultaneously [[orient]] and [[permute]] the remaining 4 corners on the top layer (U-slice).  You can use [[CMLL]],[[COLL]], or Corner OLL&#039;s (along with the T or J, and Y permutation) to do this.&lt;br /&gt;
&lt;br /&gt;
4a. [[Orient]] the 6 remaining edges using only M and U moves (UF, UB, UL, UR, DF, DB need to be oriented correctly).&lt;br /&gt;
&lt;br /&gt;
4b. Solve the UL and UR edges, preserving edge orientation. After this step, both the left and right side layers should be complete.&lt;br /&gt;
&lt;br /&gt;
4c. Solve the centers and edges in the M slice, &#039;&#039;see [[Last Six Edges]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[L5E]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Like the Petrus method, the Roux method uses fewer moves than the popular Fridrich method. &lt;br /&gt;
*It is also more intuitive and requires fewer algorithms. &lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations.&lt;br /&gt;
*CMLL is one of the best algorithm sets as there are only 42 cases and most algorithms are fast OLLCPs from CFOP&lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
*The LSE step of Roux is very easy to master, as it has easy lookahead and allows for fast, 2-gen MU TPS.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice the M moves).&lt;br /&gt;
*Since the M-slice is used often, especially in the final stages, there is a larger chance of a [[DNF]] rather than a [[+2]] if the solver misses the second flick in an M2, or if the solver misses the last M move. It is a DNF because M uses both the R and L face in one.&lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles. With [[7x7x7]] and [[6x6x6]], many argue that Roux is essentially unusable; however, with practice, one may be able to do well with it on [[big cubes]].&lt;br /&gt;
*The M-slice is very difficult with [[OH]], and OH Roux solvers almost always need to utilize [[table abuse]] and therefore can pretty much never solve one-handed away from a table or other surface. However, if one practices doing one-handed M-slices, it can be done very well but only with a table (which shouldn&#039;t be a concern in competitions).&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
&lt;br /&gt;
Free/non-linear blocks: The first block and second block do not need to be built in that order. You can build part of one and finish the other later. This is very useful when there are a lot of free, pre-built blocks and pairs.&lt;br /&gt;
&lt;br /&gt;
Non-matching centres: The first two blocks can be built around incorrect centres. This allows for more efficiency and allows rouxers to take advantage of pre-built blocks. The centres are corrected directly before CMLL with either u M&#039; u&#039; or u&#039; M&#039; u. &lt;br /&gt;
&lt;br /&gt;
Some Roux users have learned multiple algorithms for each CLL case, each affecting edges in a different way.  This allows for manipulation of edge orientation, leading to an easier LSE. This is called CMLLEO. &lt;br /&gt;
&lt;br /&gt;
Possibly another improvement is to expand to solving any of the four second blocks.  This means that the D-layer colors of the two blocks don&#039;t have to match. This is called non-matching blocks. One negative, if someone has already learned a recognition method for CLL, is that to easily use the full range of second block options, a switch to [[NMCLL]] recognition is necessary. Another is that LSE EO is a bit more difficult to recognize in some solves.&lt;br /&gt;
&lt;br /&gt;
Pinkie Pie: a variant proposed by Alex Lau in 2016, it involves orienting the UL/UR edges on the D layer while using an OLLCP algorithm to orient the remaining edges and solving the remaining corners. The user then will get a 4a skip and a very easy 4b step. While this may seem good, many faster Rouxers are of the opinion that it is simply better to influence the EO step and not go to all the hassle of placing UL/UR on D and having to recognise an OLLCP. There is also the reason that many Roux solvers use the method to have less algorithms and do not want to learn the huge OLLCP algset.&lt;br /&gt;
&lt;br /&gt;
EOLR: a variant proposed by Gilles Roux and further documented by Alex Lau, Kian Mansour, and Iuri Grangeiro. It combines steps 4A and 4B of the method, orienting edges and placing ULUR on the D layer simultaneously. The cases are all intuitive, as they involve performing the EO case from different angles to set up a &amp;quot;good arrow&amp;quot; where ULUR can then be placed on bottom. &lt;br /&gt;
&lt;br /&gt;
UFUB: Instead of solving ULUR edges in 4B, UFUB are solved. This can lead to more efficient solutions, but lookahead becomes much more difficult. It is most useful for skipping the &amp;quot;dots&amp;quot; 4C case, but requires center recognition and more lookahead.&lt;br /&gt;
&lt;br /&gt;
Misoriented centres: Standard roux involves orienting all 6 edges relative to the centre colour that is on the bottom of the blocks. Instead, we can orient them relative to the front colour. As with UFUB, efficiency is improved, but lookahead is hindered. This is most useful for known EOLR cases.&lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
* [[Gilles Roux]] [http://www.worldcubeassociation.org/results/p.php?i=2004ROUX01]&lt;br /&gt;
* [[Thom Barlow]] (Kirjava) [http://www.worldcubeassociation.org/results/p.php?i=2006BARL01]&lt;br /&gt;
* [[Austin Moore]] (BigGreen) [http://www.worldcubeassociation.org/results/p.php?i=2009MOOR01]&lt;br /&gt;
* [[Jules Manalang]] (Waffo) [http://www.worldcubeassociation.org/results/p.php?i=2008MANA02]&lt;br /&gt;
* [[Alexander Lau]] (5BLD) [http://www.worldcubeassociation.org/results/p.php?i=2011LAUA01]&lt;br /&gt;
* [[Kaijun Lin]] (林恺俊) [https://www.worldcubeassociation.org/results/p.php?i=2013LINK01]&lt;br /&gt;
* [[Mitsuki Gunji]]&lt;br /&gt;
* [[Artur Kristof]] (Arcio) [http://www.worldcubeassociation.org/results/p.php?i=2012KRIS12]&lt;br /&gt;
* [[Kian Mansour]] [https://www.worldcubeassociation.org/results/p.php?i=2015MANS03]&lt;br /&gt;
* [[Kavin Tangtartharakul]] (GuRoux) [https://www.worldcubeassociation.org/results/p.php?i=2014TANG03]&lt;br /&gt;
* [[Vincent Wong]] (Kangaroux) [https://www.worldcubeassociation.org/results/p.php?i=2014WONG08]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum links==&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?3842-Roux-Help-and-Discussion-thread.html Roux help and discussion thread]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?51553-One-Answer-3x3-Roux-Question.html One-question answer thread]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?50819-How-to-read-a-Roux-corners-table.html Reading Roux corners tables]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?47572-Video-Roux-as-a-Beginner-Method.html Beginner&#039;s Roux video tutorial]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?48028-The-Roux-quot-Example-Solve-quot-Game!.html Roux Example solves]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?35350-Roux-4b-to-4c-Transition.html Roux step 4b-4c transition help]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://grrroux.free.fr/method/Intro.html Gilles Roux&#039;s tutorial]&lt;br /&gt;
* [https://sites.google.com/view/kianroux Kian&#039;s Roux Guide]&lt;br /&gt;
* [https://www.youtube.com/channel/UCdEm9-DsuOzNoWmTAYNLRoQ Kian&#039;s Youtube Channel]&lt;br /&gt;
* [http://wafflelikescubes.webs.com/ Waffle&#039;s Roux Site]&lt;br /&gt;
* Wikia: [http://rubiks.wikia.com/wiki/Roux_Method Roux Method]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=11506 Waffle&#039;s Roux Tutorial]&lt;br /&gt;
* [http://rouxtorial.webs.com/ 5BLD&#039;s and PandaCuber&#039;s Roux Tutorial]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?29123-The-reconstruction-thread&amp;amp;p=634675&amp;amp;viewfull=1#post634675 Reconstruction for BigGreen&#039;s unofficial Ao5 9.51]&lt;br /&gt;
* [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/5923 Original Method Proposal]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39586</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39586"/>
		<updated>2019-03-24T01:39:53Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks, while orienting corners intuitivelly and permuting using an alg set named UDC and a variation of [[LSE]] for edges. From that point on, the method solves like you would with Roux after 4a.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first step is very intuitive and is the easiest step. All you have to do is pair E slice edge to the correct centers on L and R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Corners&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2a. Orient 2 or more corners on top and then replace them with unoriented corners on the bottom. Orient 2 more corners on top and replace them with 2 more unoriented corners. The bottom corners should all be oriented. Use a COLL to orient the remaining corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2b. Next is to make all corners the same color. This can be done intuitively with [[Square-1]] style corner matching. Ideally your D color corners should be on the bottom, saves extra steps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2c. Use a UDC alg to permute both layers of corners at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Solve the DR and DL edges. At this point your blocks are solved and top corners are oriented and permuted.&lt;br /&gt;
&lt;br /&gt;
4. Insert UR and UL edges&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39294</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39294"/>
		<updated>2019-02-12T22:11:55Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks. From that point on, the method solves like you would with Roux. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
&lt;br /&gt;
The first step is very intuitive and is the easiest step. All you have to do is pair E slice edge to the correct centers on L and R&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
&lt;br /&gt;
This step is probably the most confusing. But once you understand the concept, its very easy. An oriented corner is a corner that has a U or D color facing U or D (like Yellow or White)&lt;br /&gt;
 &lt;br /&gt;
2a. The first step is to orient 2 adjacent corners and place them in FDL and BDL. This can by pairing two already oriented corners that arent adjacent or by using Sune or Anti-Sune to make oriented corners.&lt;br /&gt;
&lt;br /&gt;
2b. Orient two more corners and place them in the last two D corner slots (FDR and BDR)&lt;br /&gt;
&lt;br /&gt;
2c. Solve COLL on U, You WILL always get a solvable COLL if you did the above steps correctly. The most common COLLs from experience are Pi and Headlights&lt;br /&gt;
&lt;br /&gt;
3. Orient last 8 edges using [[Last Six Edges]] techniques. This step has more cases than normal LSE (Duh, more edges equals more variation). Examples are double arrows (3 unoriented edges on both U and D) and double Ls (2 adjacent unoriented edges on both U and D). This also means that all of the U edges can be oriented, but all of the D edges could be unoriented&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners and L R edges&lt;br /&gt;
&lt;br /&gt;
4a. Match corner colors, placing the corners on the opposite layer (If solving white on top, place yellow corners on top)&lt;br /&gt;
  &lt;br /&gt;
4b. Permute U corners. This is where Y,T, and J perms come in handy&lt;br /&gt;
&lt;br /&gt;
4c. Permute UL and UR edges and then place the newly created bars on D to make the well known 1x2x3 blocks that are the basis of the Roux method&lt;br /&gt;
&lt;br /&gt;
4d. Repeat 4b and 4c to solve L and R faces&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases. These cases can be learned from the Roux method. There are only 4 and can be solved in a couple moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Experimental methods]]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39293</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39293"/>
		<updated>2019-02-12T22:11:06Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks. From that point on, the method solves like you would with Roux. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
&lt;br /&gt;
The first step is very intuitive and is the easiest step. All you have to do is pair E slice edge to the correct centers on L and R&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
&lt;br /&gt;
This step is probably the most confusing. But once you understand the concept, its very easy. An oriented corner is a corner that has a U or D color facing U or D (like Yellow or White)&lt;br /&gt;
 &lt;br /&gt;
2a. The first step is to orient 2 adjacent corners and place them in FDL and BDL. This can by pairing two already oriented corners that arent adjacent or by using Sune or Anti-Sune to make oriented corners.&lt;br /&gt;
&lt;br /&gt;
2b. Orient two more corners and place them in the last two D corner slots (FDR and BDR)&lt;br /&gt;
&lt;br /&gt;
2c. Solve COLL on U, You WILL always get a solvable COLL if you did the above steps correctly. The most common COLLs from experience are Pi and Headlights&lt;br /&gt;
&lt;br /&gt;
3. Orient last 8 edges using [[Last Six Edges]] techniques. This step has more cases than normal LSE (Duh, more edges equals more variation). Examples are double arrows (3 unoriented edges on both U and D) and double Ls (2 adjacent unoriented edges on both U and D). This also means that all of the U edges can be oriented, but all of the D edges could be unoriented&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners and L R edges&lt;br /&gt;
&lt;br /&gt;
4a. Match corner colors, placing the corners on the opposite layer (If solving white on top, place yellow corners on top)&lt;br /&gt;
  &lt;br /&gt;
4b. Permute U corners. This is where Y,T, and J perms come in handy&lt;br /&gt;
&lt;br /&gt;
4c. Permute UL and UR edges and then place the newly created bars on D to make the well known 1x2x3 blocks that are the basis of the Roux method&lt;br /&gt;
&lt;br /&gt;
4d. Repeat 4b and 4c to solve L and R faces&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases. These cases can be learned from the Roux method. There are only 4 and can be solved in a couple moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:Expiremental methods]]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39292</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39292"/>
		<updated>2019-02-12T22:10:12Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks. From that point on, the method solves like you would with Roux. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
&lt;br /&gt;
The first step is very intuitive and is the easiest step. All you have to do is pair E slice edge to the correct centers on L and R&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
&lt;br /&gt;
This step is probably the most confusing. But once you understand the concept, its very easy. An oriented corner is a corner that has a U or D color facing U or D (like Yellow or White)&lt;br /&gt;
 &lt;br /&gt;
2a. The first step is to orient 2 adjacent corners and place them in FDL and BDL. This can by pairing two already oriented corners that arent adjacent or by using Sune or Anti-Sune to make oriented corners.&lt;br /&gt;
&lt;br /&gt;
2b. Orient two more corners and place them in the last two D corner slots (FDR and BDR)&lt;br /&gt;
&lt;br /&gt;
2c. Solve COLL on U, You WILL always get a solvable COLL if you did the above steps correctly. The most common COLLs from experience are Pi and Headlights&lt;br /&gt;
&lt;br /&gt;
3. Orient last 8 edges using [[Last Six Edges]] techniques. This step has more cases than normal LSE (Duh, more edges equals more variation). Examples are double arrows (3 unoriented edges on both U and D) and double Ls (2 adjacent unoriented edges on both U and D). This also means that all of the U edges can be oriented, but all of the D edges could be unoriented&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners and L R edges&lt;br /&gt;
&lt;br /&gt;
4a. Match corner colors, placing the corners on the opposite layer (If solving white on top, place yellow corners on top)&lt;br /&gt;
  &lt;br /&gt;
4b. Permute U corners. This is where Y,T, and J perms come in handy&lt;br /&gt;
&lt;br /&gt;
4c. Permute UL and UR edges and then place the newly created bars on D to make the well known 1x2x3 blocks that are the basis of the Roux method&lt;br /&gt;
&lt;br /&gt;
4d. Repeat 4b and 4c to solve L and R faces&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases. These cases can be learned from the Roux method. There are only 4 and can be solved in a couple moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3 methods]]&lt;br /&gt;
[[Category:Expiremental methods]]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39291</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39291"/>
		<updated>2019-02-12T22:09:44Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks. From that point on, the method solves like you would with Roux. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
&lt;br /&gt;
The first step is very intuitive and is the easiest step. All you have to do is pair E slice edge to the correct centers on L and R&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
&lt;br /&gt;
This step is probably the most confusing. But once you understand the concept, its very easy. An oriented corner is a corner that has a U or D color facing U or D (like Yellow or White)&lt;br /&gt;
 &lt;br /&gt;
2a. The first step is to orient 2 adjacent corners and place them in FDL and BDL. This can by pairing two already oriented corners that arent adjacent or by using Sune or Anti-Sune to make oriented corners.&lt;br /&gt;
&lt;br /&gt;
2b. Orient two more corners and place them in the last two D corner slots (FDR and BDR)&lt;br /&gt;
&lt;br /&gt;
2c. Solve COLL on U, You WILL always get a solvable COLL if you did the above steps correctly. The most common COLLs from experience are Pi and Headlights&lt;br /&gt;
&lt;br /&gt;
3. Orient last 8 edges using [[Last Six Edges]] techniques. This step has more cases than normal LSE (Duh, more edges equals more variation). Examples are double arrows (3 unoriented edges on both U and D) and double Ls (2 adjacent unoriented edges on both U and D). This also means that all of the U edges can be oriented, but all of the D edges could be unoriented&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners and L R edges&lt;br /&gt;
&lt;br /&gt;
4a. Match corner colors, placing the corners on the opposite layer (If solving white on top, place yellow corners on top)&lt;br /&gt;
  &lt;br /&gt;
4b. Permute U corners. This is where Y,T, and J perms come in handy&lt;br /&gt;
&lt;br /&gt;
4c. Permute UL and UR edges and then place the newly created bars on D to make the well known 1x2x3 blocks that are the basis of the Roux method&lt;br /&gt;
&lt;br /&gt;
4d. Repeat 4b and 4c to solve L and R faces&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases. These cases can be learned from the Roux method. There are only 4 and can be solved in a couple moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3 Methods]]&lt;br /&gt;
[[Category:Expiremental Methods]]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39290</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39290"/>
		<updated>2019-02-12T22:07:51Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks. From that point on, the method solves like you would with Roux. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
&lt;br /&gt;
The first step is very intuitive and is the easiest step. All you have to do is pair E slice edge to the correct centers on L and R&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
&lt;br /&gt;
This step is probably the most confusing. But once you understand the concept, its very easy. An oriented corner is a corner that has a U or D color facing U or D (like Yellow or White)&lt;br /&gt;
 &lt;br /&gt;
2a. The first step is to orient 2 adjacent corners and place them in FDL and BDL. This can by pairing two already oriented corners that arent adjacent or by using Sune or Anti-Sune to make oriented corners.&lt;br /&gt;
&lt;br /&gt;
2b. Orient two more corners and place them in the last two D corner slots (FDR and BDR)&lt;br /&gt;
&lt;br /&gt;
2c. Solve COLL on U, You WILL always get a solvable COLL if you did the above steps correctly. The most common COLLs from experience are Pi and Headlights&lt;br /&gt;
&lt;br /&gt;
3. Orient last 8 edges using [[Last Six Edges]] techniques. This step has more cases than normal LSE (Duh, more edges equals more variation). Examples are double arrows (3 unoriented edges on both U and D) and double Ls (2 adjacent unoriented edges on both U and D). This also means that all of the U edges can be oriented, but all of the D edges could be unoriented&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners and L R edges&lt;br /&gt;
&lt;br /&gt;
4a. Match corner colors, placing the corners on the opposite layer (If solving white on top, place yellow corners on top)&lt;br /&gt;
  &lt;br /&gt;
4b. Permute U corners. This is where Y,T, and J perms come in handy&lt;br /&gt;
&lt;br /&gt;
4c. Permute UL and UR edges and then place the newly created bars on D to make the well known 1x2x3 blocks that are the basis of the Roux method&lt;br /&gt;
&lt;br /&gt;
4d. Repeat 4b and 4c to solve L and R faces&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases. These cases can be learned from the Roux method. There are only 4 and can be solved in a couple moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39289</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39289"/>
		<updated>2019-02-12T22:07:22Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks. From that point on, the method solves like you would with Roux. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
&lt;br /&gt;
The first step is very intuitive and is the easiest step. All you have to do is pair E slice edge to the correct centers on L and R&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
&lt;br /&gt;
This step is probably the most confusing. But once you understand the concept, its very easy. An oriented corner is a corner that has a U or D color facing U or D (like Yellow or White)&lt;br /&gt;
 &lt;br /&gt;
2a. The first step is to orient 2 adjacent corners and place them in FDL and BDL. This can by pairing two already oriented corners that arent adjacent or by using Sune or Anti-Sune to make oriented corners.&lt;br /&gt;
2b. Orient two more corners and place them in the last two D corner slots (FDR and BDR)&lt;br /&gt;
&lt;br /&gt;
2c. Solve COLL on U, You WILL always get a solvable COLL if you did the above steps correctly. The most common COLLs from experience are Pi and Headlights&lt;br /&gt;
&lt;br /&gt;
3. Orient last 8 edges using [[Last Six Edges]] techniques. This step has more cases than normal LSE (Duh, more edges equals more variation). Examples are double arrows (3 unoriented edges on both U and D) and double Ls (2 adjacent unoriented edges on both U and D). This also means that all of the U edges can be oriented, but all of the D edges could be unoriented&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners and L R edges&lt;br /&gt;
&lt;br /&gt;
4a. Match corner colors, placing the corners on the opposite layer (If solving white on top, place yellow corners on top)&lt;br /&gt;
  &lt;br /&gt;
4b. Permute U corners. This is where Y,T, and J perms come in handy&lt;br /&gt;
&lt;br /&gt;
4c. Permute UL and UR edges and then place the newly created bars on D to make the well known 1x2x3 blocks that are the basis of the Roux method&lt;br /&gt;
&lt;br /&gt;
4d. Repeat 4b and 4c to solve L and R faces&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases. These cases can be learned from the Roux method. There are only 4 and can be solved in a couple moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39287</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39287"/>
		<updated>2019-02-12T06:07:58Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks. From that point on, the method solves like you would with Roux. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
The first step is very intuitive and is the easiest step. All you have to do is pair E slice edge to the correct centers on L and R&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
This step is probably the most confusing. But once you understand the concept, its very easy. An oriented corner is a corner that has a U or D color facing U or D (like Yellow or White)    &lt;br /&gt;
2a. The first step is to orient 2 adjacent corners and place them in FDL and BDL. This can by pairing two already oriented corners that arent adjacent or by using Sune or Anti-Sune to make oriented corners.&lt;br /&gt;
2b. Orient two more corners and place them in the last two D corner slots (FDR and BDR)    &lt;br /&gt;
2c. Solve COLL on U, You WILL always get a solvable COLL if you did the above steps correctly. The most common COLLs from experience are Pi and Headlights&lt;br /&gt;
&lt;br /&gt;
3. Orient last 8 edges using [[Last Six Edges]] techniques. This step has more cases than normal LSE (Duh, more edges equals more variation). Examples are double arrows (3 unoriented edges on both U and D) and double Ls (2 adjacent unoriented edges on both U and D). This also means that all of the U edges can be oriented, but all of the D edges could be unoriented&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners and L R edges    &lt;br /&gt;
4a. Match corner colors, placing the corners on the opposite layer (If solving white on top, place yellow corners on top)    &lt;br /&gt;
4b. Permute U corners. This is where Y,T, and J perms come in handy.    &lt;br /&gt;
4c. Permute UL and UR edges and then place the newly created bars on D to make the well know 1x2x3 blocks that are the basis of the Roux method    &lt;br /&gt;
4d. Repeat 4b and 4c to solve L and R faces&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases. These cases can be learned from the Roux method. There are only 4 and can be solved in a couple moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39286</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39286"/>
		<updated>2019-02-12T06:06:26Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks. From that point on, the method solves like you would with Roux. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. E slice bars&lt;br /&gt;
The first step is very intuitive and is the easiest step. All you have to do is pair E slice edge to the correct centers on L and R&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
This step is probably the most confusing. But once you understand the concept, its very easy. An oriented corner is a corner that has a U or D color facing U or D (like Yellow or White)&lt;br /&gt;
2a. The first step is to orient 2 adjacent corners and place them in FDL and BDL. This can by pairing two already oriented corners that arent adjacent or by using Sune or Anti-Sune to make oriented corners.&lt;br /&gt;
2b. Orient two more corners and place them in the last two D corner slots (FDR and BDR)&lt;br /&gt;
2c. Solve COLL on U, You WILL always get a solvable COLL if you did the above steps correctly. The most common COLLs from experience are Pi and Headlights&lt;br /&gt;
&lt;br /&gt;
3. Orient last 8 edges using [[Last Six Edges]] techniques. This step has more cases than normal LSE (Duh, more edges equals more variation). Examples are double arrows (3 unoriented edges on both U and D) and double Ls (2 adjacent unoriented edges on both U and D). This also means that all of the U edges can be oriented, but all of the D edges could be unoriented&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners and L R edges&lt;br /&gt;
4a. Match corner colors, placing the corners on the opposite layer (If solving white on top, place yellow corners on top)&lt;br /&gt;
4b. Permute U corners. This is where Y,T, and J perms come in handy.&lt;br /&gt;
4c. Permute UL and UR edges and then place the newly created bars on D to make the well know 1x2x3 blocks that are the basis of the Roux method&lt;br /&gt;
4d. Repeat 4b and 4c to solve L and R faces&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice cases. These cases can be learned from the Roux method. There are only 4 and can be solved in a couple moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39285</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39285"/>
		<updated>2019-02-12T01:41:16Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [[LBL]]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39284</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39284"/>
		<updated>2019-02-12T01:40:38Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39283</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39283"/>
		<updated>2019-02-12T01:40:23Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|image=[[Slice.PNG|200x200px]]&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39282</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39282"/>
		<updated>2019-02-12T01:39:43Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|image=Slice.PNG|200x200px&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39281</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39281"/>
		<updated>2019-02-12T01:39:29Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|image={Slice.PNG|200x200px}&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39280</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39280"/>
		<updated>2019-02-12T01:39:08Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|image=Slice.PNG|200x200px&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39279</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39279"/>
		<updated>2019-02-12T01:38:30Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|image=[[File:Slice.PNG|200x200px]]&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39278</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39278"/>
		<updated>2019-02-12T01:37:49Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|[[File:Slice.PNG|200x200px]]&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39277</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39277"/>
		<updated>2019-02-12T01:37:33Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|image=[[File:Slice.PNG|200x200px]]&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39276</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39276"/>
		<updated>2019-02-12T01:37:18Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|image=[[File:Slice.PNG|200x200px}]]&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39275</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39275"/>
		<updated>2019-02-12T01:36:22Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|image=[[File:Slice.PNG {200x200px}]]&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39274</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39274"/>
		<updated>2019-02-12T01:34:24Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|image=[[File:Slice.PNG]]&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt]], and [[SSC]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39273</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39273"/>
		<updated>2019-02-12T01:33:19Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|image=[[File:slice.png]]&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt method]], and [[Shadowslice Snow Columns method]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Slice.PNG&amp;diff=39272</id>
		<title>File:Slice.PNG</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Slice.PNG&amp;diff=39272"/>
		<updated>2019-02-12T01:32:58Z</updated>

		<summary type="html">&lt;p&gt;SciKE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39271</id>
		<title>Slice Fransisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Slice_Fransisco&amp;diff=39271"/>
		<updated>2019-02-12T01:16:17Z</updated>

		<summary type="html">&lt;p&gt;SciKE: Created page with &amp;quot;{{Method Infobox |name=Slice Fransisco |proposers=SciK3 |year=2019 |anames |variants |steps=5 |algs=2-13 |moves=unknown |purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt; }}  &amp;#039;&amp;#039;&amp;#039;Slice Fransisco&amp;#039;&amp;#039;&amp;#039; is a R...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Slice Fransisco&lt;br /&gt;
|proposers=SciK3&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|algs=2-13&lt;br /&gt;
|moves=unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slice Fransisco&#039;&#039;&#039; is a [[Rubik&#039;s cube]] method invented by Reddit user [https://www.reddit.com/user/SciK3 SciK3] and was named by Reddit user BanditTrain. The method uses aspects of the [[Roux method]], [[Belt method]], and [[Shadowslice Snow Columns method]]. The method involves solving the E slice minus the F and B centers, creating two &amp;quot;bars&amp;quot; on the left and right sides, followed by solving the corners in a certain way that creates two 1x2x3 blocks that Roux solvers are used too. From that point on, the method involves solving like you would in the Roux method. It was created in the span of 3 days, first as a variation of the Belt method, eventually evolving into the current method you see today. The method only requires the J perm and [[Sune]], but knowing the Y perm, T perm, and [[OLL]]&#039;s #21 through #27 will make it a lot easier.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
1. Solve the E slice minus the F and B centers.&lt;br /&gt;
&lt;br /&gt;
2. Orienting corners&lt;br /&gt;
2a Orient 2 adjacent corners (Oriented corner = U or D color facing U or D) and place in FDL and BDL.&lt;br /&gt;
2b Orient 2 more adjacent corners and place in FDR and BDR&lt;br /&gt;
2b Solve OLL on U&lt;br /&gt;
&lt;br /&gt;
3. Orient remaining edges using [[Last Six Edges]] style [[EO]] (May contain EO cases that dont exist in  normal Last Six Edges, such as double cross or double L, can be cycled by doing M U M)&lt;br /&gt;
&lt;br /&gt;
4. Permuting corners&lt;br /&gt;
4a Match corners by color using R2, U, and D, placing the D color corners on U (i.e. if solving white on top, place yellow corners on top)&lt;br /&gt;
4b Perm U corners and UL and UR edges and then do R2 D2 U2 R2 D2 to place them on D (Notice that this creates the 1x2x3 blocks on L and R, similiar to the Roux method)&lt;br /&gt;
4c Perm new U corners and new UL and UR edges like in the previous step&lt;br /&gt;
&lt;br /&gt;
5. Solve M slice using M and U moves&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Extremely intuitive, only requiring 2 algs to be able to solve using this method&lt;br /&gt;
*Less block building compared to Roux, making it more appealing to beginners&lt;br /&gt;
*After creating the two E slice bars, the puzzle only requires R2, D, U, and M moves to solve.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
*M slice moves may turn beginners away, as they are not common in beginner methods like [LBL]&lt;br /&gt;
*Since the M-slice is used often, there is a larger chance of a [[DNF]] rather than a [[+2]]. &lt;br /&gt;
*The M-slice becomes increasingly difficult with higher [[order]] puzzles like the [[7x7x7]], [[6x6x6]], or other [[big cubes]]&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=j3Dr3Yn8hkE&amp;amp;feature=youtu.be SciK3&#039;s (mediocre) tutorial]&lt;/div&gt;</summary>
		<author><name>SciKE</name></author>
	</entry>
</feed>