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	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sastion</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sastion"/>
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	<updated>2026-10-19T04:41:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Simul_move&amp;diff=60094</id>
		<title>Simul move</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Simul_move&amp;diff=60094"/>
		<updated>2026-09-23T22:00:38Z</updated>

		<summary type="html">&lt;p&gt;Sastion: added a redirect for the singular of &amp;quot;simul moves&amp;quot; as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Clock notation#Simul moves]]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Optimized_Pochmann&amp;diff=60092</id>
		<title>Optimized Pochmann</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Optimized_Pochmann&amp;diff=60092"/>
		<updated>2026-09-20T05:50:39Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Optimized Pochmann&lt;br /&gt;
|image=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[Pochmann Method “Clochmann”]]&lt;br /&gt;
|steps=3 (Cross, Back Cross, Corners)&lt;br /&gt;
|algs=none&lt;br /&gt;
|moves=≤13&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Optimized Pochmann&#039;&#039;&#039; method is a Flip method for solving the [[Clock]]. As the name suggests, this method is a variant of &#039;&#039;&#039;Pochmann&#039;&#039;&#039; method (or the &amp;quot;[[Flip]]&amp;quot; method) which is a more optimized version of the method. While Pochmann has 14 moves which may include 2 D moves, Optimized Pochmann has 13 moves and at most 1 D move.&lt;br /&gt;
&lt;br /&gt;
Since D moves are considered worse to execute than non D moves (since it requires to turn a bottom dial which is slower than turning upper dials), by removing a D move the method is directly more optimal than standard Pochmann (and also by having 1 less move in general).&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
To completely remove a D move, the method consists in matching C to U in the back side even before flipping. To do so you have to flip the clock with x2 during inspection, memorize U to C (M1), and flipping back to start solving.&lt;br /&gt;
&lt;br /&gt;
The first move is a [[simul move]]. Start by setting only D pins up and execute M1 in an upper dial while simultaneously match C to U by turning a bottom dial with the other hand: D(M1, C to U). After this first move, C will be matching U in both sides so no D moves are required anymore, you can solve the rest just like standard Pochmann: 1- Build front cross, 2- Point it to 12, 3- Flip to build the back cross, 4- Solve corners, 5- Point all to 12).&lt;br /&gt;
&lt;br /&gt;
To maximize optimization, don&#039;t set all pins up when pointing the front cross to 12, instead, leave one of the bottom pins down so when you flip with x2, one of the top pins will be aready up so you won&#039;t need to pull it up.&lt;br /&gt;
&amp;lt;br&amp;gt;Possible pin orders:&lt;br /&gt;
* D(simul) UR UL U dr x2 UR UL U dr dl ul ur ALL&lt;br /&gt;
* D(simul) UL UR U dl x2 UL UR U dl dr ur ul ALL&lt;br /&gt;
Also, during inspection, try to find for a lucky case where U is already matching C in the front side so you can avoid the the bottom dial turn. This way you won&#039;t have to do any D move in the entire solve.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Pochmann Method “Clochmann”]]&lt;br /&gt;
*[[Clock notation]]&lt;br /&gt;
*[[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=yNUU3i5P_Q0 Gabrielle Morasse tutorial]&lt;br /&gt;
*[https://drive.google.com/file/d/1PsGti36aGXpZzhQ-q-6u7pMSkPsJr4IC/view Lucky cases list PDF]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Optimized_Pochmann&amp;diff=60091</id>
		<title>Optimized Pochmann</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Optimized_Pochmann&amp;diff=60091"/>
		<updated>2026-09-20T05:49:16Z</updated>

		<summary type="html">&lt;p&gt;Sastion: just punctuation and rephrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Optimized Pochmann&lt;br /&gt;
|image=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[Pochmann Method “Clochmann”]]&lt;br /&gt;
|steps=3 (Cross, Back Cross, Corners)&lt;br /&gt;
|algs=none&lt;br /&gt;
|moves=≤13&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Optimized Pochmann&#039;&#039;&#039; method is a Flip method for solving the [[Clock]]. As the name suggests, this method is a variant of &#039;&#039;&#039;Pochmann&#039;&#039;&#039; method (or the &amp;quot;[[Flip]]&amp;quot; method) which is a more optimized version of the method. While Pochmann has 14 moves which may include 2 D moves, Optimized Pochmann has 13 moves and at most 1 D move.&lt;br /&gt;
&lt;br /&gt;
Since D moves are considered worse to execute than non D moves (since it requires to turn a bottom dial which is slower than turning upper dials), by removing a D move the method is directly more optimal than standard Pochmann (and also by having 1 less move in general).&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
To completely remove a D move, the method consists in matching C to U in the back side even before flipping. To do so you have to flip the clock with x2 during inspection, memorize U to C (M1), and flipping back to start solving.&lt;br /&gt;
&lt;br /&gt;
The first move is a [[simul move]]. Start by setting only D pins up and execute M1 in an upper dial while simultaneously match C to U by turning a bottom dial with the other hand: D(M1, C to U). After this first move, C will be matching U in both sides so no D moves are required anymore, you can solve the rest just like standard Pochmann: 1- Build front cross, 2- Point it to 12, 3- Flip to build the back cross, 4- Solve corners, 5- Point all to 12).&lt;br /&gt;
&lt;br /&gt;
To maximize optimization, don&#039;t set all pins up when pointing the front cross to 12, instead, leave one of the bottom pins down so when you flip with x2, one of the top pins will be aready up so you won&#039;t need to pull it up.&lt;br /&gt;
&amp;lt;br&amp;gt;Possible pin orders:&lt;br /&gt;
* D(simul) UR UL U dr x2 UR UL U dr dl ul ur ALL&lt;br /&gt;
* D(simul) UL UR U dl x2 UL UR U dl dr ur ul ALL&lt;br /&gt;
Also, during inspection, try to find for a lucky case where U is already matching C in the front side so you can avoid the the bottom dial turn. This way you won&#039;t have to do any D move in the entire solve.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Pochmann Method “Clochmann”]]&lt;br /&gt;
*[[Clock notation]]&lt;br /&gt;
*[[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=yNUU3i5P_Q0 Gabrielle Morasse tutorial]&lt;br /&gt;
*[https://drive.google.com/file/d/1PsGti36aGXpZzhQ-q-6u7pMSkPsJr4IC/view Lucky cases list PDF]&lt;br /&gt;
&lt;br /&gt;
{stub}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Optimized_Pochmann&amp;diff=60090</id>
		<title>Optimized Pochmann</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Optimized_Pochmann&amp;diff=60090"/>
		<updated>2026-09-20T05:45:45Z</updated>

		<summary type="html">&lt;p&gt;Sastion: just to clarify it&amp;#039;s still a stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Optimized Pochmann&lt;br /&gt;
|image=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[Pochmann Method “Clochmann”]]&lt;br /&gt;
|steps=3 (Cross, Back Cross, Corners)&lt;br /&gt;
|algs=none&lt;br /&gt;
|moves=≤13&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Optimized Pochmann&#039;&#039;&#039; method is a Flip method for solving the [[Clock]]. As the name suggests, this method is a variant of &#039;&#039;&#039;Pochmann method&#039;&#039;&#039; (or the &amp;quot;[[Flip]]&amp;quot; method) which is a more optimized version of the method. While Pochmann has 14 moves which may include 2 D moves, Optimized Pochmann has 13 moves and at most 1 D move.&lt;br /&gt;
&lt;br /&gt;
Since D moves are considered worse to execute than most moves since it requires to turn a bottom dial which is slower than turning upper dials, by removing a D move (and also by having 1 less move in general), the method is objectively more optimal than standard Pochmann.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
To completely remove a D move, the method consists in matching C to U in the back side even before flipping. To do so you have to flip the clock with x2 during inspection, memorize U to C (M1), and flipping back to start solving.&lt;br /&gt;
&lt;br /&gt;
The first move is a [[simul move]]. Start by setting only D pins up and execute M1 in an upper dial while simultaneously match C to U by turning a bottom dial with the other hand: D(M1, C to U). After this first move, C will be matching U in both sides so no D moves are required anymore, you can solve the rest just like standard Pochmann: 1- Build front cross, 2- Point it to 12, 3- Flip to build the back cross, 4- Solve corners, 5- Point all to 12.).&lt;br /&gt;
&lt;br /&gt;
To maximize optimization, don&#039;t set all pins up when pointing the front cross to 12, instead, leave one of the bottom pins down so when you flip with x2, one of the top pins will be aready up so you won&#039;t need to pull it up.&lt;br /&gt;
&amp;lt;br&amp;gt;Possible pin orders:&lt;br /&gt;
* D(simul) UR UL U dr x2 UR UL U dr dl ul ur ALL&lt;br /&gt;
* D(simul) UL UR U dl x2 UL UR U dl dr ur ul ALL&lt;br /&gt;
Also, during inspection, try to find for a lucky case where U is already matching C in the front side so you can avoid the the bottom dial turn. This way you won&#039;t have to do any D move in the entire solve.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Pochmann Method “Clochmann”]]&lt;br /&gt;
*[[Clock notation]]&lt;br /&gt;
*[[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=yNUU3i5P_Q0 Gabrielle Morasse tutorial]&lt;br /&gt;
*[https://drive.google.com/file/d/1PsGti36aGXpZzhQ-q-6u7pMSkPsJr4IC/view Lucky cases list PDF]&lt;br /&gt;
&lt;br /&gt;
{stub}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Optimized_Pochmann&amp;diff=60089</id>
		<title>Optimized Pochmann</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Optimized_Pochmann&amp;diff=60089"/>
		<updated>2026-09-20T05:43:44Z</updated>

		<summary type="html">&lt;p&gt;Sastion: Optimized Pochmann page added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Optimized Pochmann&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=&lt;br /&gt;
|year=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[Pochmann Method “Clochmann”]]&lt;br /&gt;
|steps=3 (Cross, Back Cross, Corners)&lt;br /&gt;
|algs=none&lt;br /&gt;
|moves=≤13&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Optimized Pochmann&#039;&#039;&#039; method is a Flip method for solving the [[Clock]]. As the name suggests, this method is a variant of &#039;&#039;&#039;Pochmann method&#039;&#039;&#039; (or the &amp;quot;[[Flip]]&amp;quot; method) which is a more optimized version of the method. While Pochmann has 14 moves which may include 2 D moves, Optimized Pochmann has 13 moves and at most 1 D move.&lt;br /&gt;
&lt;br /&gt;
Since D moves are considered worse to execute than most moves since it requires to turn a bottom dial which is slower than turning upper dials, by removing a D move (and also by having 1 less move in general), the method is objectively more optimal than standard Pochmann.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
To completely remove a D move, the method consists in matching C to U in the back side even before flipping. To do so you have to flip the clock with x2 during inspection, memorize U to C (M1), and flipping back to start solving.&lt;br /&gt;
&lt;br /&gt;
The first move is a [[simul move]]. Start by setting only D pins up and execute M1 in an upper dial while simultaneously match C to U by turning a bottom dial with the other hand: D(M1, C to U). After this first move, C will be matching U in both sides so no D moves are required anymore, you can solve the rest just like standard Pochmann: 1- Build front cross, 2- Point it to 12, 3- Flip to build the back cross, 4- Solve corners, 5- Point all to 12.).&lt;br /&gt;
&lt;br /&gt;
To maximize optimization, don&#039;t set all pins up when pointing the front cross to 12, instead, leave one of the bottom pins down so when you flip with x2, one of the top pins will be aready up so you won&#039;t need to pull it up.&lt;br /&gt;
&amp;lt;br&amp;gt;Possible pin orders:&lt;br /&gt;
* D(simul) UR UL U dr x2 UR UL U dr dl ul ur ALL&lt;br /&gt;
* D(simul) UL UR U dl x2 UL UR U dl dr ur ul ALL&lt;br /&gt;
Also, during inspection, try to find for a lucky case where U is already matching C in the front side so you can avoid the the bottom dial turn. This way you won&#039;t have to do any D move in the entire solve.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Pochmann Method “Clochmann”]]&lt;br /&gt;
*[[Clock notation]]&lt;br /&gt;
*[[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=yNUU3i5P_Q0 Gabrielle Morasse tutorial]&lt;br /&gt;
*[https://drive.google.com/file/d/1PsGti36aGXpZzhQ-q-6u7pMSkPsJr4IC/view Lucky cases list PDF]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Lou&amp;diff=60082</id>
		<title>Lou</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Lou&amp;diff=60082"/>
		<updated>2026-09-16T00:42:47Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Lou&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Yunhao Lou]]&lt;br /&gt;
|year=2021 &lt;br /&gt;
|variants=[[Sheerin]]?, [[Four Halves]]?&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lou&#039;&#039;&#039; is a No-Flip [[Clock]] method proposed by the former clock WR holder Yunhao Lou. It simultaneously solves both front and back crosses using [[Simul moves]] similar to [[Four Halves]] but more optimized and [[AUF]] is done at the very beginning. This method solves the clock in 9 moves at most just like [[Sheerin]].&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is similar to the one in [[Sheerin]] but with a little less calculations:  &lt;br /&gt;
* M1 = D + (C to L) + (C to R)&lt;br /&gt;
* M2 = L to C&lt;br /&gt;
* M3 = D to C&lt;br /&gt;
* M4 = R to U&lt;br /&gt;
* M5 = U to C&lt;br /&gt;
* Flip with &#039;&#039;&#039;y2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As stated in this memo, it&#039;s required to flip with y2 after memorizing. If you prefer to flip with x2 instead, you can adapt the memo by doing so as if the clock is upside down, so this memo goes like this:&lt;br /&gt;
* M1 = U + (C to R) + (C to L)&lt;br /&gt;
* M2 = R to C&lt;br /&gt;
* M3 = U to C&lt;br /&gt;
* M4 = L to D&lt;br /&gt;
* M5 = D to C&lt;br /&gt;
* Flip with &#039;&#039;&#039;x2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After memorizing and flipping the clock, execute at this pin order (left hand, right hand):&lt;br /&gt;
&lt;br /&gt;
* UR(M1, C to D)&lt;br /&gt;
* R(M2, C to L)&lt;br /&gt;
* D(M3, C to U)&lt;br /&gt;
* L(C to R, M4)&lt;br /&gt;
* dr(R to DR, M5)&lt;br /&gt;
* Solve the last 3 corners like in [[Flip]] method&lt;br /&gt;
* All to 12&lt;br /&gt;
&lt;br /&gt;
And then, you&#039;re done!&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Always 9 moves at most&lt;br /&gt;
* Simple pin order&lt;br /&gt;
* Unlike [[Sheerin]] method, the memorized numbers in Lou are used in the first 5 moves so you don&#039;t have to remember them to the end of the solve&lt;br /&gt;
* Easy memorization in comparison to other no flip methods like [[7-Simul]]&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Strict pin order&lt;br /&gt;
* The simultaneous moves are not intuitive and they all require following the memorized number&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[Four Halves]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Chris Choi Tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Lou&amp;diff=60081</id>
		<title>Lou</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Lou&amp;diff=60081"/>
		<updated>2026-09-16T00:42:22Z</updated>

		<summary type="html">&lt;p&gt;Sastion: better writting to differentiate easily the 2 memos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Lou&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Yunhao Lou]]&lt;br /&gt;
|year=2021 &lt;br /&gt;
|variants=[[Sheerin]]?, [[Four Halves]]?&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lou&#039;&#039;&#039; is a No-Flip [[Clock]] method proposed by the former clock WR holder Yunhao Lou. It simultaneously solves both front and back crosses using [[Simul moves]] similar to [[Four Halves]] but more optimized and [[AUF]] is done at the very beginning. This method solves the clock in 9 moves at most just like [[Sheerin]].&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is similar to the one in [[Sheerin]] but with a little less calculations:  &lt;br /&gt;
* M1 = D + (C to L) + (C to R)&lt;br /&gt;
* M2 = L to C&lt;br /&gt;
* M3 = D to C&lt;br /&gt;
* M4 = R to U&lt;br /&gt;
* M5 = U to C&lt;br /&gt;
* Flip with &#039;&#039;&#039;y2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As stated in this memo, it&#039;s required to flip with y2 after memorizing. If you prefer to flip with x2 instead, you can adapt the memo by doing so as if the clock is upside down, so this memo goes like this:&lt;br /&gt;
* M1 = U + (C to R) + (C to L)&lt;br /&gt;
* M2 = R to C&lt;br /&gt;
* M3 = U to C&lt;br /&gt;
* M4 = L to D&lt;br /&gt;
* M5 = D to C&lt;br /&gt;
* Flip with &#039;&#039;&#039;x2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After memorizing and flipping the clock, execute at this pin order (left hand, right hand):&lt;br /&gt;
&lt;br /&gt;
* UR(M1, C to D)&lt;br /&gt;
* R(M2, C to L)&lt;br /&gt;
* D(M3, C to U)&lt;br /&gt;
* L(C to R, M4)&lt;br /&gt;
* dr(R to DR, M5)&lt;br /&gt;
* Solve the last 3 corners like in [[Flip]] method&lt;br /&gt;
* All to 12&lt;br /&gt;
&lt;br /&gt;
And then, you&#039;re done!&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Always 9 moves at most&lt;br /&gt;
* Simple pin order&lt;br /&gt;
* Unlike [[Sheerin]] method, the memorized numbers in Lou are used in the first 5 moves so you don&#039;t have to remember them to the end of the solve&lt;br /&gt;
* Easy memorization in comparison to other no flip methods like [[7-Simul]]&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Strict pin order&lt;br /&gt;
* The simultaneous moves are not intuitive and they all require following the memorized number&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[Four Halves]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Chris Choi Tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Lou&amp;diff=60080</id>
		<title>Lou</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Lou&amp;diff=60080"/>
		<updated>2026-09-16T00:37:39Z</updated>

		<summary type="html">&lt;p&gt;Sastion: I added an alternative memo so the solver can choose if they want to flip with y2 or x2 and added some extra information at the introduction and pros/cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Lou&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Yunhao Lou]]&lt;br /&gt;
|year=2021 &lt;br /&gt;
|variants=[[Sheerin]]?, [[Four Halves]]?&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lou&#039;&#039;&#039; is a No-Flip [[Clock]] method proposed by the former clock WR holder Yunhao Lou. It simultaneously solves both front and back crosses using [[Simul moves]] similar to [[Four Halves]] but more optimized and [[AUF]] is done at the very beginning. This method solves the clock in 9 moves at most just like [[Sheerin]].&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is similar to the one in [[Sheerin]] but with a little less calculations:  &lt;br /&gt;
* M1 = D + (C to L) + (C to R)&lt;br /&gt;
* M2 = L to C&lt;br /&gt;
* M3 = D to C&lt;br /&gt;
* M4 = R to U&lt;br /&gt;
* M5 = U to C&lt;br /&gt;
&lt;br /&gt;
After this memo, it is required to flip the clock with y2 before starting execution. If you prefer to flip with x2 during inspection instead of y2, you can adapt the memo by doing so as if the clock is upside down, so this memo goes like this:&lt;br /&gt;
* M1 = U + (C to R) + (C to L)&lt;br /&gt;
* M2 = R to C&lt;br /&gt;
* M3 = U to C&lt;br /&gt;
* M4 = L to D&lt;br /&gt;
* M5 = D to C&lt;br /&gt;
&lt;br /&gt;
Once you have finished the memorization step, flip the puzzle with the corresponding rotation and execute at this pin order (left hand, right hand):&lt;br /&gt;
&lt;br /&gt;
* UR(M1, C to D)&lt;br /&gt;
* R(M2, C to L)&lt;br /&gt;
* D(M3, C to U)&lt;br /&gt;
* L(C to R, M4)&lt;br /&gt;
* dr(R to DR, M5)&lt;br /&gt;
* Solve the last 3 corners like in [[Flip]] method.&lt;br /&gt;
* All to 12&lt;br /&gt;
&lt;br /&gt;
And then, you&#039;re done!&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Always 9 moves at most&lt;br /&gt;
* Simple pin order&lt;br /&gt;
* Unlike [[Sheerin]] method, the memorized numbers in Lou are used in the first 5 moves so you don&#039;t have to remember them to the end of the solve&lt;br /&gt;
* Easy memorization in comparison to other no flip methods like [[7-Simul]]&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Strict pin order&lt;br /&gt;
* The simultaneous moves are not intuitive and they all require following the memorized number&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[Four Halves]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Chris Choi Tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pochmann_Method_%E2%80%9CClochmann%E2%80%9D&amp;diff=60045</id>
		<title>Pochmann Method “Clochmann”</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pochmann_Method_%E2%80%9CClochmann%E2%80%9D&amp;diff=60045"/>
		<updated>2026-09-05T19:56:09Z</updated>

		<summary type="html">&lt;p&gt;Sastion: grammatical corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Pochmann &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Stefan Pochmann]]&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=Clochmann, Pochmann, Flip, Beginner&#039;s Clock method &lt;br /&gt;
|variants=[[Optimized Pochmann]]&lt;br /&gt;
|steps=3 (Cross, Back Cross, Corners)&lt;br /&gt;
|algs=0&lt;br /&gt;
|moves=[[Speedsolving|Speed]]:14&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pochmann method&#039;&#039;&#039; (or the &#039;&#039;&#039;&amp;quot;Clochmann&amp;quot; method&#039;&#039;&#039;) is the most common method for solving the Rubik’s [[Clock]]. It&#039;s a simple method that doesn&#039;t require any [[algorithms]] or memorization, it&#039;s a beginner&#039;s method used by beginners that requires 14 moves in total. Nowadays, the method is also used by advanced clock solvers.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
The method only has 3 easy steps. First start by making a cross on the front side, this step can be done dividing it into a few steps:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; Set 1 or 2 adjacent pins up and turn one of the up pins dial to match the central clock to one of the edge clocks.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; Change the pin configuration in a way that you still have 1 or 2 adjacent pins up but with at least 1 up pins being next to the matching clocks, now turn a dial close to an up pin to match the center clock to another edge, at this point 3 clocks must be matching.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3-&#039;&#039;&#039; Repeat this process again to have 4 matching clocks and finally set 2 up pins next to the matching clocks to match them with the last edge, solving the cross.&lt;br /&gt;
&lt;br /&gt;
After the cross is done, set all pins up (or at least 3) and move the cross to 12 o&#039;clock, then, flip the clock and repeat the exact same steps to build the back cross (be sure to only turn a dial if its pin is up, otherwise it&#039;ll break the first cross). After repeating the steps, both sides should have a cross, the last step is solving the remaining corners. To do this, set 3 pins up and turn one of their dials to match the cross with the corner next to the down pin. Do that with each corner till all clocks point to the same hour, then set all pins up to turn all clocks to 12 o&#039;clock. The clock should be solved in both sides.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
An improved version of this method is [[Optimized Pochmann]] which has 1 less move (13 in total) and at most 1 D move (the original version may have 2) which is considered better since D moves require to use lower dials turns, which is considered slower than upper dial turns.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rubik&#039;s Clock]]&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://youtu.be/5OerYjT0pGg?si=Ae0tTjOpIBgTAOP7 J Perm&#039;s Beginner&#039;s Clock tutorial using the Flip method]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=60044</id>
		<title>9-Sinul</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=60044"/>
		<updated>2026-09-05T19:54:27Z</updated>

		<summary type="html">&lt;p&gt;Sastion: method variants addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=9-Sinul&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Romain Velcin(?)&lt;br /&gt;
|year=&lt;br /&gt;
|anames=Foxgirl Flip&lt;br /&gt;
|variants=[[10MM]], [[10ndmw2lm]]&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9-Sinul&#039;&#039;&#039; (short for &amp;quot;&#039;&#039;&#039;9simulflip1Dmove 1move memo&#039;&#039;&#039;&amp;quot;) is a Flip method for solving the [[Clock]]. The &amp;quot;n&amp;quot; in &amp;quot;Sinul&amp;quot; is likely not a misspell, although, no clear data was found yet to explain this choice.&lt;br /&gt;
&lt;br /&gt;
The method full name tells a lot about the method itself since each part of it describes something about the method:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;9&amp;quot;&#039;&#039;&#039;: the method has 9 moves.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;simul&amp;quot;&#039;&#039;&#039;: the method uses [[simul moves]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;flip&amp;quot;&#039;&#039;&#039;: the method has a flip.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;1Dmove&amp;quot;&#039;&#039;&#039;: the method has only 1 D move.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;1move memo&amp;quot;&#039;&#039;&#039;: 1 of the moves in the method is memorized.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
This method is a more optimized version of [[10MM]] or [[10ndmw2lm]] where every pin order works in both of the 3 methods with really few changes. The only significant difference with 10MM is 9-Sinul is not completely memoless as it requires memorizing 1 number to skip a move (pretty much the same relationship between [[Flip]] and [[Optimized Pochmann]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The only number to memorize U to C (M1). After memorizing, flip the clock with an x2 and execute like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3/4-&#039;&#039;&#039; Finish cross by matching C with R and D&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip:&#039;&#039;&#039; x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; U(R to D)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; UL(C to R/D, DR to R/D) -&amp;gt; Use UR dial to move DR&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
For 3rd and 4th moves, the pin order is UL U or UL L if there&#039;s no lucky cases.&lt;br /&gt;
&lt;br /&gt;
=== Foxgirl Flip ===&lt;br /&gt;
The 9-Sinul method can also be called &#039;&#039;&#039;Foxgirl Flip&#039;&#039;&#039;. It is likely that both names have different origins with currently no clear data which name came first although &amp;quot;9-Sinul&amp;quot; seems to be the most popular name. In [[The Clair Complex]] Youtube® video tutorial of Foxgirl Flip, the pin order inverts the steps 6 and 7 in comparison to most tutorials. Despite the unlikelihood, they were possibly created independently of each other with just a different pin order (since there&#039;s no other difference).&lt;br /&gt;
&lt;br /&gt;
Foxgirl Flip pin order:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;1-&#039;&#039;&#039; D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3/4-&#039;&#039;&#039; Finish cross by matching C with R and D&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip:&#039;&#039;&#039; x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; UL(C to R, DR to D) -&amp;gt; Use UR dial to move DR&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; U(R/C to D)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
==Lucky cases==&lt;br /&gt;
During inspection, if 2 clocks are solved in relation to each other you can take advantage of that in a few different ways. For each lucky case, it is presumed they are in the face you&#039;ll start the solve, so it&#039;s recommended to first look for a possible lucky case during inspection and then doing x2 do memorize and x2 again to start solving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; In a center-edge pair situation where U matches C you can avoid the first D turn since C will be already solved in relation to U, making the 1st move a simple move (not simul).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-&#039;&#039;&#039; In a center-edge pair situation where R matches C, the 3rd move (UL move) is skipped and you can just do U to match the cross to D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-&#039;&#039;&#039; In a edge-edge pair situation where L matches D, the 3rd move (UL move) is skipped and you can just do L to match the cross to R.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-&#039;&#039;&#039; In a situation where U, C and D are matching making a vertical line, you can skip the first D turn just like the first lucky case case but instead of doing UR for the 2nd move you can do R and execute as normal, this will preserve D since it&#039;s already solved in relation to the cross, you can then do L to match the cross to R. For this specific lucky case, you have 2 options of where to start the solve since you can do a z2 before starting and still get the vertical line, choose the option that will give you a better memo (for example, 2+ is better than 5+ since it&#039;s a shorter turn), if the memo is 0 you can skip the 1st move entirely and already start with R.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Few moves for a flip method (9 at most)&lt;br /&gt;
* Almost no memo&lt;br /&gt;
* Most simul moves are intuitive&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Pin order might not be the best&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[10MM]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[10ndmw2lm]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=3b2AOz1B9Dw ZydoCubing tutorial (in French)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Xp-D3CY5Buw 4nt0nGD tutorial (in Portuguese)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=6z0MsDCjjr4 The Clair Complex tutorial for Foxgirl Flip]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=10ndmw2lm&amp;diff=60031</id>
		<title>10ndmw2lm</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=10ndmw2lm&amp;diff=60031"/>
		<updated>2026-09-01T11:33:13Z</updated>

		<summary type="html">&lt;p&gt;Sastion: 10MM abreviation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=10ndmw2lm&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[IronCuber333]], [[Pensuke]]&lt;br /&gt;
|year=2024&lt;br /&gt;
|anames=None&lt;br /&gt;
|variants=[[9-Sinul]]&lt;br /&gt;
|steps=4 (Memo, Cross+1, Back Cross+2, Corners+AUF) &lt;br /&gt;
|algs=None&lt;br /&gt;
|moves=≤10&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10ndmw2lm&#039;&#039;&#039; (or &#039;&#039;&#039;10 non-D-moves with 2 letters memo&#039;&#039;&#039;) is a Flip method to solve the [[Clock]]. As the name suggests, it uses 10 moves (including [[simul moves]]), has no D moves and has 2 numbers/letters in memo. The method is based on the idea of [[Optimized Pochmann]] and [[10MM]].&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
The memo is just (U to C) in both sides:&lt;br /&gt;
&lt;br /&gt;
* M1: U to C&lt;br /&gt;
* Flip with x2&lt;br /&gt;
* M2: U to C&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lucky cases: if you get a 0 in your memo, you will entirely skip 1 move. If both numbers are zero, then 2 moves are skipped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After memo, start the execution in the current side:&lt;br /&gt;
&lt;br /&gt;
* ur(0, M1)&lt;br /&gt;
* L(D to R)&lt;br /&gt;
* UL(C to D)&lt;br /&gt;
* R(UL to L, U to L) -&amp;gt; L block&lt;br /&gt;
* x2&lt;br /&gt;
* UR(UL to L, U to L) -&amp;gt; 2x2 block&lt;br /&gt;
* U(R to D)&lt;br /&gt;
* UL(C to R/D, DR to R/D)&lt;br /&gt;
* ur(0, M2)&lt;br /&gt;
* dl(UR to DL)&lt;br /&gt;
* \(All to 12)&lt;br /&gt;
&lt;br /&gt;
Optimization: after 4th move, try to change the pin configuration &#039;&#039;while&#039;&#039; flipping since switching from L to UR is not ergonomic. An alternative to this is moving all pins up while start flipping and UR up while finish flipping.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Easy to memorize.&lt;br /&gt;
* No D moves.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* Requires memo while [[10MM]] doesn&#039;t.&lt;br /&gt;
* M2 can be done simultaneously with M1 at the fist move by doing D(M1,-M2) which is equivalent to D(M1, C to U) so the method becomes [[9-Sinul]], making this method an objectively worse version of 9-Sinul since doing 2 simple moves is slower than doing 1 simul move, even if the simple moves has no D and the simul move does.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[10MM]]&lt;br /&gt;
* [[9-Sinul]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=GEfYGbBzbKo IronCuber333 tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=10MM&amp;diff=60030</id>
		<title>10MM</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=10MM&amp;diff=60030"/>
		<updated>2026-09-01T11:21:18Z</updated>

		<summary type="html">&lt;p&gt;Sastion: deleting page (attempt 1)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{db-author}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=10_Move_Memoless&amp;diff=60029</id>
		<title>10 Move Memoless</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=10_Move_Memoless&amp;diff=60029"/>
		<updated>2026-09-01T11:19:11Z</updated>

		<summary type="html">&lt;p&gt;Sastion: correcting the current redirect to it&amp;#039;s name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[10MM]]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=10MM&amp;diff=60028</id>
		<title>10MM</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=10MM&amp;diff=60028"/>
		<updated>2026-09-01T11:18:15Z</updated>

		<summary type="html">&lt;p&gt;Sastion: Sastion moved page 10MM to 10 Move Memoless: correcting redirect page after correcting actual page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[10 Move Memoless]]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=10_Move_Memoless&amp;diff=60027</id>
		<title>10 Move Memoless</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=10_Move_Memoless&amp;diff=60027"/>
		<updated>2026-09-01T11:18:15Z</updated>

		<summary type="html">&lt;p&gt;Sastion: Sastion moved page 10MM to 10 Move Memoless: correcting redirect page after correcting actual page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=10_Move_Memoless&amp;diff=60026</id>
		<title>10 Move Memoless</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=10_Move_Memoless&amp;diff=60026"/>
		<updated>2026-09-01T11:15:35Z</updated>

		<summary type="html">&lt;p&gt;Sastion: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=10ndmw2lm&amp;diff=60025</id>
		<title>10ndmw2lm</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=10ndmw2lm&amp;diff=60025"/>
		<updated>2026-09-01T11:09:14Z</updated>

		<summary type="html">&lt;p&gt;Sastion: 10ndmw2lm page added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=10ndmw2lm&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[IronCuber333]], [[Pensuke]]&lt;br /&gt;
|year=2024&lt;br /&gt;
|anames=None&lt;br /&gt;
|variants=[[9-Sinul]]&lt;br /&gt;
|steps=4 (Memo, Cross+1, Back Cross+2, Corners+AUF) &lt;br /&gt;
|algs=None&lt;br /&gt;
|moves=≤10&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10ndmw2lm&#039;&#039;&#039; (or &#039;&#039;&#039;10 non-D-moves with 2 letters memo&#039;&#039;&#039;) is a Flip method to solve the [[Clock]]. As the name suggests, it uses 10 moves (including [[simul moves]]), has no D moves and has 2 numbers/letters in memo. The method is based on the idea of [[Optimized Pochmann]] and [[10 Move Memoless]].&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
The memo is just (U to C) in both sides:&lt;br /&gt;
&lt;br /&gt;
* M1: U to C&lt;br /&gt;
* Flip with x2&lt;br /&gt;
* M2: U to C&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lucky cases: if you get a 0 in your memo, you will entirely skip 1 move. If both numbers are zero, then 2 moves are skipped.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After memo, start the execution in the current side:&lt;br /&gt;
&lt;br /&gt;
* ur(0, M1)&lt;br /&gt;
* L(D to R)&lt;br /&gt;
* UL(C to D)&lt;br /&gt;
* R(UL to L, U to L) -&amp;gt; L block&lt;br /&gt;
* x2&lt;br /&gt;
* UR(UL to L, U to L) -&amp;gt; 2x2 block&lt;br /&gt;
* U(R to D)&lt;br /&gt;
* UL(C to R/D, DR to R/D)&lt;br /&gt;
* ur(0, M2)&lt;br /&gt;
* dl(UR to DL)&lt;br /&gt;
* \(All to 12)&lt;br /&gt;
&lt;br /&gt;
Optimization: after 4th move, try to change the pin configuration &#039;&#039;while&#039;&#039; flipping since switching from L to UR is not ergonomic. An alternative to this is moving all pins up while start flipping and UR up while finish flipping.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Easy to memorize.&lt;br /&gt;
* No D moves.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* Requires memo while [[10MM]] doesn&#039;t.&lt;br /&gt;
* M2 can be done simultaneously with M1 at the fist move by doing D(M1,-M2) which is equivalent to D(M1, C to U) so the method becomes [[9-Sinul]], making this method an objectively worse version of 9-Sinul since doing 2 simple moves is slower than doing 1 simul move, even if the simple moves has no D and the simul move does.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[10 Move Memoless]]&lt;br /&gt;
* [[9-Sinul]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.youtube.com/watch?v=GEfYGbBzbKo IronCuber333 tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=60024</id>
		<title>Category:Clock methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=60024"/>
		<updated>2026-09-01T11:05:52Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clock methods&#039;&#039;&#039; are [[method]]s for [[solve|solving]] the [[Rubik&#039;s Clock]]. They can be divided into 2 groups:&lt;br /&gt;
* &#039;&#039;&#039;Flip methods&#039;&#039;&#039;: they require to flip the clock at some point of the solve. These methods are generally considered to be easier since most of the moves are intuitive and easy to understand but they are generally not the best for [[Speedsolving]] since, at these methods, both sides of the clock are solved one separately which is might be inefficient.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No-Flip methods&#039;&#039;&#039;: these methods uses memorization techniques and [[Simul moves]] to solve both sides of the clock without flipping it. These methods has generally a lower move count which is considered better in competitive scenario although they&#039;re mostly harder to learn since it requires to be able to do memorization during the 15 seconds inspection and to get used with simul moves which can be hard at first.&lt;br /&gt;
&lt;br /&gt;
== Clock Methods ==&lt;br /&gt;
===Flip methods===&lt;br /&gt;
* [[Pochmann Method “Clochmann”]]&lt;br /&gt;
* [[Safalra&#039;s Method]]&lt;br /&gt;
* [[7-Simul Flip]]&lt;br /&gt;
* [[Alyz]]&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[10 Move Memoless (10MM) Method]]&lt;br /&gt;
* [[10ndmw2lm]]&lt;br /&gt;
* [[9-Sinul/Foxgirl Flip]]&lt;br /&gt;
===No-Flip methods===&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[Four Halves]]&lt;br /&gt;
* [[10 Move No Flip]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Clock Notation]]&lt;br /&gt;
* [[Rubik&#039;s Clock]] (either brand or puzzle type)&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/clock.htm Jaap Scherphuis&#039;s Clock Pages] - A good starting place for learning the theory is (as always).&lt;br /&gt;
* [http://www.stefan-pochmann.de/spocc/speedsolving/clock/ Stefan Pochmann&#039;s Clock Page]&lt;br /&gt;
* [https://docs.google.com/document/d/1-6ljL2571EN3AxEap037aH3Xr_pxO85BPV9Fsrv4-rw/edit 10MM method document by @TetraWaffle337]&lt;br /&gt;
* [https://www.youtube.com/watch?v=a2IXZXXjwe8 10MM video by NotMeCubes (following TetraWaffle337&#039;s document)]&lt;br /&gt;
* [https://youtu.be/5OerYjT0pGg?si=zWrzq7k40q1VS31F J perm&#039;s beginner Clock tutorial]&lt;br /&gt;
* [https://youtu.be/yNUU3i5P_Q0?si=wIV58xcZZTIzUTUl Optimized Pochmann method tutorial by Gabrielle Morasse (the inventor)]&lt;br /&gt;
&lt;br /&gt;
No Flip Clock:&lt;br /&gt;
* [https://www.youtube.com/watch?v=6Cc1a5ExwyQ Four Halves Clock Method Tutorial by Jupilogy] &lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Lou Clock Method Tutorial by Chris Choi]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bHuuXDr_oYQ Sheerin Clock Method Tutorial by Caleb Trelford]&lt;br /&gt;
* [https://youtu.be/ZX5ssGWUGb4?si=X_rv_rces4bVJxX8 7-Simul tutorial by Tommy Cherry]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clock]]&lt;br /&gt;
[[Category:Methods by puzzle]]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=60023</id>
		<title>Category:Clock methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=60023"/>
		<updated>2026-09-01T11:05:41Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clock methods&#039;&#039;&#039; are [[method]]s for [[solve|solving]] the [[Rubik&#039;s Clock]]. They can be divided into 2 groups:&lt;br /&gt;
* &#039;&#039;&#039;Flip methods&#039;&#039;&#039;: they require to flip the clock at some point of the solve. These methods are generally considered to be easier since most of the moves are intuitive and easy to understand but they are generally not the best for [[Speedsolving]] since, at these methods, both sides of the clock are solved one separately which is might be inefficient.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;No-Flip methods&#039;&#039;&#039;: these methods uses memorization techniques and [[Simul moves]] to solve both sides of the clock without flipping it. These methods has generally a lower move count which is considered better in competitive scenario although they&#039;re mostly harder to learn since it requires to be able to do memorization during the 15 seconds inspection and to get used with simul moves which can be hard at first.&lt;br /&gt;
&lt;br /&gt;
== Clock Methods ==&lt;br /&gt;
===Flip methods===&lt;br /&gt;
* [[Pochmann Method “Clochmann”]]&lt;br /&gt;
* [[Safalra&#039;s Method]]&lt;br /&gt;
* [[7-Simul Flip]]&lt;br /&gt;
* [[Alyz]]&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[10 Move Memoless (10MM) Method]]&lt;br /&gt;
* [[10ndmw2lm]]&lt;br /&gt;
* [[9-Sinul/Foxgirl Flip]]&lt;br /&gt;
===No-Flip methods===&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[Four Halves]]&lt;br /&gt;
* [[10 Move No Flip]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Clock Notation]]&lt;br /&gt;
* [[Rubik&#039;s Clock]] (either brand or puzzle type)&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/clock.htm Jaap Scherphuis&#039;s Clock Pages] - A good starting place for learning the theory is (as always).&lt;br /&gt;
* [http://www.stefan-pochmann.de/spocc/speedsolving/clock/ Stefan Pochmann&#039;s Clock Page]&lt;br /&gt;
* [https://docs.google.com/document/d/1-6ljL2571EN3AxEap037aH3Xr_pxO85BPV9Fsrv4-rw/edit 10MM method document by @TetraWaffle337]&lt;br /&gt;
* [https://www.youtube.com/watch?v=a2IXZXXjwe8 10MM video by NotMeCubes (following TetraWaffle337&#039;s document)]&lt;br /&gt;
* [https://youtu.be/5OerYjT0pGg?si=zWrzq7k40q1VS31F J perm&#039;s beginner Clock tutorial]&lt;br /&gt;
* [https://youtu.be/yNUU3i5P_Q0?si=wIV58xcZZTIzUTUl Optimized Pochmann method tutorial by Gabrielle Morasse (the inventor)]&lt;br /&gt;
&lt;br /&gt;
No Flip Clock:&lt;br /&gt;
* [https://www.youtube.com/watch?v=6Cc1a5ExwyQ Four Halves Clock Method Tutorial by Jupilogy] &lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Lou Clock Method Tutorial by Chris Choi]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bHuuXDr_oYQ Sheerin Clock Method Tutorial by Caleb Trelford]&lt;br /&gt;
* [https://youtu.be/ZX5ssGWUGb4?si=X_rv_rces4bVJxX8 7-Simul tutorial by Tommy Cherry]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clock]]&lt;br /&gt;
[[Category:Methods by puzzle]]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=60022</id>
		<title>Category:Clock methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=60022"/>
		<updated>2026-09-01T11:05:26Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clock methods&#039;&#039;&#039; are [[method]]s for [[solve|solving]] the [[Rubik&#039;s Clock]]. They can be divided into 2 groups:&lt;br /&gt;
* &#039;&#039;&#039;Flip methods&#039;&#039;&#039;: they require to flip the clock at some point of the solve. These methods are generally considered to be easier since most of the moves are intuitive and easy to understand but they are generally not the best for [[Speedsolving]] since, at these methods, both sides of the clock are solved one separately which is might be inefficient.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;No-Flip methods&#039;&#039;&#039;: these methods uses memorization techniques and [[Simul moves]] to solve both sides of the clock without flipping it. These methods has generally a lower move count which is considered better in competitive scenario although they&#039;re mostly harder to learn since it requires to be able to do memorization during the 15 seconds inspection and to get used with simul moves which can be hard at first.&lt;br /&gt;
&lt;br /&gt;
== Clock Methods ==&lt;br /&gt;
===Flip methods===&lt;br /&gt;
* [[Pochmann Method “Clochmann”]]&lt;br /&gt;
* [[Safalra&#039;s Method]]&lt;br /&gt;
* [[7-Simul Flip]]&lt;br /&gt;
* [[Alyz]]&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[10 Move Memoless (10MM) Method]]&lt;br /&gt;
* [[10ndmw2lm]]&lt;br /&gt;
* [[9-Sinul/Foxgirl Flip]]&lt;br /&gt;
===No-Flip methods===&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[Four Halves]]&lt;br /&gt;
* [[10 Move No Flip]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Clock Notation]]&lt;br /&gt;
* [[Rubik&#039;s Clock]] (either brand or puzzle type)&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/clock.htm Jaap Scherphuis&#039;s Clock Pages] - A good starting place for learning the theory is (as always).&lt;br /&gt;
* [http://www.stefan-pochmann.de/spocc/speedsolving/clock/ Stefan Pochmann&#039;s Clock Page]&lt;br /&gt;
* [https://docs.google.com/document/d/1-6ljL2571EN3AxEap037aH3Xr_pxO85BPV9Fsrv4-rw/edit 10MM method document by @TetraWaffle337]&lt;br /&gt;
* [https://www.youtube.com/watch?v=a2IXZXXjwe8 10MM video by NotMeCubes (following TetraWaffle337&#039;s document)]&lt;br /&gt;
* [https://youtu.be/5OerYjT0pGg?si=zWrzq7k40q1VS31F J perm&#039;s beginner Clock tutorial]&lt;br /&gt;
* [https://youtu.be/yNUU3i5P_Q0?si=wIV58xcZZTIzUTUl Optimized Pochmann method tutorial by Gabrielle Morasse (the inventor)]&lt;br /&gt;
&lt;br /&gt;
No Flip Clock:&lt;br /&gt;
* [https://www.youtube.com/watch?v=6Cc1a5ExwyQ Four Halves Clock Method Tutorial by Jupilogy] &lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Lou Clock Method Tutorial by Chris Choi]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bHuuXDr_oYQ Sheerin Clock Method Tutorial by Caleb Trelford]&lt;br /&gt;
* [https://youtu.be/ZX5ssGWUGb4?si=X_rv_rces4bVJxX8 7-Simul tutorial by Tommy Cherry]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clock]]&lt;br /&gt;
[[Category:Methods by puzzle]]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=60021</id>
		<title>Category:Clock methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=60021"/>
		<updated>2026-09-01T11:05:04Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clock methods&#039;&#039;&#039; are [[method]]s for [[solve|solving]] the [[Rubik&#039;s Clock]]. They can be divided into 2 groups:&lt;br /&gt;
* &#039;&#039;&#039;Flip methods&#039;&#039;&#039;: they require to flip the clock at some point of the solve. These methods are generally considered to be easier since most of the moves are intuitive and easy to understand but they are generally not the best for [[Speedsolving]] since, at these methods, both sides of the clock are solved one separately which is might be inefficient.&lt;br /&gt;
&amp;lt;br&amp;gt;* &#039;&#039;&#039;No-Flip methods&#039;&#039;&#039;: these methods uses memorization techniques and [[Simul moves]] to solve both sides of the clock without flipping it. These methods has generally a lower move count which is considered better in competitive scenario although they&#039;re mostly harder to learn since it requires to be able to do memorization during the 15 seconds inspection and to get used with simul moves which can be hard at first.&lt;br /&gt;
&lt;br /&gt;
== Clock Methods ==&lt;br /&gt;
===Flip methods===&lt;br /&gt;
* [[Pochmann Method “Clochmann”]]&lt;br /&gt;
* [[Safalra&#039;s Method]]&lt;br /&gt;
* [[7-Simul Flip]]&lt;br /&gt;
* [[Alyz]]&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[10 Move Memoless (10MM) Method]]&lt;br /&gt;
* [[10ndmw2lm]]&lt;br /&gt;
* [[9-Sinul/Foxgirl Flip]]&lt;br /&gt;
===No-Flip methods===&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[Four Halves]]&lt;br /&gt;
* [[10 Move No Flip]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Clock Notation]]&lt;br /&gt;
* [[Rubik&#039;s Clock]] (either brand or puzzle type)&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/clock.htm Jaap Scherphuis&#039;s Clock Pages] - A good starting place for learning the theory is (as always).&lt;br /&gt;
* [http://www.stefan-pochmann.de/spocc/speedsolving/clock/ Stefan Pochmann&#039;s Clock Page]&lt;br /&gt;
* [https://docs.google.com/document/d/1-6ljL2571EN3AxEap037aH3Xr_pxO85BPV9Fsrv4-rw/edit 10MM method document by @TetraWaffle337]&lt;br /&gt;
* [https://www.youtube.com/watch?v=a2IXZXXjwe8 10MM video by NotMeCubes (following TetraWaffle337&#039;s document)]&lt;br /&gt;
* [https://youtu.be/5OerYjT0pGg?si=zWrzq7k40q1VS31F J perm&#039;s beginner Clock tutorial]&lt;br /&gt;
* [https://youtu.be/yNUU3i5P_Q0?si=wIV58xcZZTIzUTUl Optimized Pochmann method tutorial by Gabrielle Morasse (the inventor)]&lt;br /&gt;
&lt;br /&gt;
No Flip Clock:&lt;br /&gt;
* [https://www.youtube.com/watch?v=6Cc1a5ExwyQ Four Halves Clock Method Tutorial by Jupilogy] &lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Lou Clock Method Tutorial by Chris Choi]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bHuuXDr_oYQ Sheerin Clock Method Tutorial by Caleb Trelford]&lt;br /&gt;
* [https://youtu.be/ZX5ssGWUGb4?si=X_rv_rces4bVJxX8 7-Simul tutorial by Tommy Cherry]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clock]]&lt;br /&gt;
[[Category:Methods by puzzle]]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=10_Move_Memoless_(10MM)_Method&amp;diff=60020</id>
		<title>10 Move Memoless (10MM) Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=10_Move_Memoless_(10MM)_Method&amp;diff=60020"/>
		<updated>2026-09-01T11:03:52Z</updated>

		<summary type="html">&lt;p&gt;Sastion: added pros and cons (currently only based on personal view)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=10 Moves Memoless&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Tetra Waffle]], [[TechCubes]], [[NotMeCubes]]&lt;br /&gt;
|anames=10MM, Forced Skip&lt;br /&gt;
|variants=[[9-Sinul]]&lt;br /&gt;
|steps=3 (Cross+1, Back Cross+2, Corners+AUF)&lt;br /&gt;
|algs=None&lt;br /&gt;
|moves=≤10&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10 Move Memoless&#039;&#039;&#039; (or &#039;&#039;&#039;10MM&#039;&#039;&#039;) is a Flip method for the [[Clock]]. As the name suggests, this method solves the clock with 10 moves maximum (6 simple moves and 4 [[simul moves]]) and has no memo. This method was previously called &amp;quot;Forced Skip&amp;quot; because it skips two corners and two AUFs.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
Pin order: DR UL UR U x2 DR UL UR U dl \&lt;br /&gt;
&amp;lt;br&amp;gt;(The pin order might be changed to fit any “good” pin order)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Whenever it says to solve cross to a piece such as R or L, it is the way you would solve the cross in [[Flip]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* DR: (simul) match C to U and UL to L&lt;br /&gt;
* UL: solve cross to R&lt;br /&gt;
* UR: solve cross to L&lt;br /&gt;
* U: solve cross to D &lt;br /&gt;
* x2&lt;br /&gt;
* DR: (simul) match C to U and UL to L&lt;br /&gt;
* UL: (simul) match cross pieces to R and DR to D (use UR dial to move DR corner)&lt;br /&gt;
* UR: Solve cross to L&lt;br /&gt;
* U: Solve cross to D&lt;br /&gt;
* dl: match UR to DL using the 1 of the 3 up pins&lt;br /&gt;
* \ (UL and DR): Solve the rest (Match everything to twelve)&lt;br /&gt;
&lt;br /&gt;
A more compact version of the execution (left hand, right hand):&lt;br /&gt;
* DR(UL to L, C to U)&lt;br /&gt;
* UL(C to R)&lt;br /&gt;
* UR(C to L)&lt;br /&gt;
* U(C to D) &lt;br /&gt;
* x2&lt;br /&gt;
* DR(UL to L, C to U)&lt;br /&gt;
* UL(C to R, DR to D) -&amp;gt; Use UR dial to move DR corner&lt;br /&gt;
* UR(C to L)&lt;br /&gt;
* U(C to D)&lt;br /&gt;
* dl(UR to DL)&lt;br /&gt;
* \(All to 12)&lt;br /&gt;
&lt;br /&gt;
===Example solve===&lt;br /&gt;
&lt;br /&gt;
[[Scramble]]: UR3- DR2- DL4- UL6+ U6+ R3+ D1- L3- ALL0+ y2 U5- R4- D2- L4- ALL1+&lt;br /&gt;
&lt;br /&gt;
Starting on the face the scramble ended on:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;1-&#039;&#039;&#039; DR: 2+ on DR dial, 4+ on UL dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UL: 4+ on UL dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3-&#039;&#039;&#039; UR: 2+ on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;4-&#039;&#039;&#039; U: 1- on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip&#039;&#039;&#039;: x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; DR: 3+ on DR dial, 2- on UL dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; UL: 2+ on UL dial, 5+ on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; UR: 2- on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; U: 5- on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; dl: 5- on UR or UL dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;10-&#039;&#039;&#039; \: 3- on UL dial, 2+ on UR dial&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: For moves &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, &#039;&#039;&#039;6&#039;&#039;&#039;, &#039;&#039;&#039;8&#039;&#039;&#039;, &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;10&#039;&#039;&#039;, you don’t need to turn the same dials as shown because multiple pins may be up (for example during a U move both the UR and UL dials could be turned) although, using the dials in the example solve is recommended (for example, in move &#039;&#039;&#039;9&#039;&#039;&#039;, you could turn the DR dial, but turning lower dials is not as fast as turning upper dials)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lucky cases==&lt;br /&gt;
===Edge skips===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1- Center-edge pair&#039;&#039;&#039;: this can skip a move on the first side if it is a C and R pair, and a move on the first or second side if it is a C and U pair.&lt;br /&gt;
&lt;br /&gt;
C and R pair example scramble (first side only):&lt;br /&gt;
&amp;lt;br&amp;gt;UR3- DR2- DL4- UL6+ U6+ R3+ D1- L3- ALL0+ y2 U5- R4- D2- L0+ ALL1+&lt;br /&gt;
&lt;br /&gt;
In this scramble, UL move can be skipped, so the first 3 moves are DR(4+,2-) UR2+ U3+ for the first cross (the rest of the solve is the same)&lt;br /&gt;
&lt;br /&gt;
C and U pair example scramble:&lt;br /&gt;
&amp;lt;br&amp;gt;UR3- DR2- DL4- UL6+ U6+ R3+ D3+ L3- ALL0+ y2 U5- R4- D0+ L4- ALL1+&lt;br /&gt;
&lt;br /&gt;
In this scramble, DR move can be skipped. The UR move should make a 2x2 block around UL by doing UR(6+,4+). The rest of the solve is done as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2- Edge-edge pair&#039;&#039;&#039;: this can skip a move on either sides if it&#039;s an L and U pair or a D and R pair.&lt;br /&gt;
&lt;br /&gt;
L and U pair example scramble:&lt;br /&gt;
&amp;lt;br&amp;gt;UR3- DR2- DL4- UL6+ U6+ R3+ D1- L3- ALL0+ y2 U5- R2- D2- L4- ALL1+&lt;br /&gt;
&lt;br /&gt;
In this scramble, DR move should make a 2x2 block around UL by doing DR(4+,2+). The UR move is skipped and the rest of the solve is done as normal.&lt;br /&gt;
&lt;br /&gt;
R and D pair example scramble:&lt;br /&gt;
&amp;lt;br&amp;gt;UR3- DR2- DL4- UL6+ U6+ R3+ D1- L3- ALL0+ y2 U5- R4- D2- L5- ALL1+&lt;br /&gt;
&lt;br /&gt;
After doing the first 2 moves as normal, C should be matching U, R and D. In this situation, you can use an R move to mach the cross to L. So the first 3 moves in the example scramble would be DR(4+,2+) UL5+ R2+&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;(Additionally, if you are doing this skip on the second side, DR corner should be solved as well)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Corner skips===&lt;br /&gt;
In this method, corner skips are still doable but they only skip half of a simul move making them a simple move so they aren’t as good. UL paired with U corner skips are pretty easy, you just do them the same way as [[Flip]], but DR paired with D corner skips require a y2 rotation and a slightly different 1st cross.&lt;br /&gt;
&lt;br /&gt;
==Other pin orders==&lt;br /&gt;
As long as your pin order &#039;&#039;&#039;never&#039;&#039;&#039; has either DL or DR pin up, you can use it for 10MM.&lt;br /&gt;
&lt;br /&gt;
Basically, if you never have the DL pin up, then the first side is always just a sequence of 1 simul move and 3 simple moves to solve the cross + the UL corner (they don’t have to point to 12 before flipping). Then the second side is just solving the cross + the UL and DR corners with 2 simul and 2 simple moves and finishing the solve by matching UR to DL and moving all to 12 with \ move. As long as this structure is followed (or a mirror of it) any pin order can be used.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Versatile for pin orders.&lt;br /&gt;
* 4 moves less than Pochmann (Flip)&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* Hard to get used to for who is used to Pochmann due to it&#039;s completely different solving order.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Flip]]&lt;br /&gt;
* [[9-Sinul]]&lt;br /&gt;
* [[10 Move No Flip]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://docs.google.com/document/d/1-6ljL2571EN3AxEap037aH3Xr_pxO85BPV9Fsrv4-rw/edit?tab=t.0 TetraWaffle Doc]&lt;br /&gt;
* [https://www.youtube.com/watch?v=a2IXZXXjwe8 NotMeCubes Tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=yHnunChcHC0 Franklin Yuan Tutorial] (with 2 alternative pin orders)&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=60004</id>
		<title>9-Sinul</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=60004"/>
		<updated>2026-08-26T02:58:39Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=9-Sinul&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Romain Velcin(?)&lt;br /&gt;
|year=&lt;br /&gt;
|anames=Foxgirl Flip&lt;br /&gt;
|variants=[[10 Move Memoless]]&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9-Sinul&#039;&#039;&#039; (short for &amp;quot;&#039;&#039;&#039;9simulflip1Dmove 1move memo&#039;&#039;&#039;&amp;quot;) is a Flip method for solving the [[Clock]]. The &amp;quot;n&amp;quot; in &amp;quot;Sinul&amp;quot; is likely not a misspell, although, no clear data was found yet to explain this choice.&lt;br /&gt;
&lt;br /&gt;
The method full name tells a lot about the method itself since each part of it describes something about the method:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;9&amp;quot;&#039;&#039;&#039;: the method has 9 moves.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;simul&amp;quot;&#039;&#039;&#039;: the method uses [[simul moves]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;flip&amp;quot;&#039;&#039;&#039;: the method has a flip.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;1Dmove&amp;quot;&#039;&#039;&#039;: the method has only 1 D move.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;1move memo&amp;quot;&#039;&#039;&#039;: 1 of the moves in the method is memorized.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
This method is a more optimized version of [[10MM]] where every pin order works in both methods with really few changes. The only significant difference is 9-Sinul is not completely memoless as it requires memorizing 1 number to skip a move (pretty much the same relationship between [[Flip]] and [[Optimized Pochmann]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The only number to memorize U to C (M1). After memorizing, flip the clock with an x2 and execute like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3/4-&#039;&#039;&#039; Finish cross by matching C with R and D&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip:&#039;&#039;&#039; x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; U(R to D)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; UL(C to R/D, DR to R/D) -&amp;gt; Use UR dial to move DR&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
For 3rd and 4th moves, the pin order is UL U or UL L if there&#039;s no lucky cases.&lt;br /&gt;
&lt;br /&gt;
=== Foxgirl Flip ===&lt;br /&gt;
The 9-Sinul method can also be called &#039;&#039;&#039;Foxgirl Flip&#039;&#039;&#039;. It is likely that both names have different origins with currently no clear data which name came first although &amp;quot;9-Sinul&amp;quot; seems to be the most popular name. In [[The Clair Complex]] Youtube® video tutorial of Foxgirl Flip, the pin order inverts the steps 6 and 7 in comparison to most tutorials. Despite the unlikelihood, they were possibly created independently of each other with just a different pin order (since there&#039;s no other difference).&lt;br /&gt;
&lt;br /&gt;
Foxgirl Flip pin order:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;1-&#039;&#039;&#039; D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3/4-&#039;&#039;&#039; Finish cross by matching C with R and D&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip:&#039;&#039;&#039; x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; UL(C to R, DR to D) -&amp;gt; Use UR dial to move DR&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; U(R/C to D)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
==Lucky cases==&lt;br /&gt;
During inspection, if 2 clocks are solved in relation to each other you can take advantage of that in a few different ways. For each lucky case, it is presumed they are in the face you&#039;ll start the solve, so it&#039;s recommended to first look for a possible lucky case during inspection and then doing x2 do memorize and x2 again to start solving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; In a center-edge pair situation where U matches C you can avoid the first D turn since C will be already solved in relation to U, making the 1st move a simple move (not simul).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-&#039;&#039;&#039; In a center-edge pair situation where R matches C, the 3rd move (UL move) is skipped and you can just do U to match the cross to D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-&#039;&#039;&#039; In a edge-edge pair situation where L matches D, the 3rd move (UL move) is skipped and you can just do L to match the cross to R.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-&#039;&#039;&#039; In a situation where U, C and D are matching making a vertical line, you can skip the first D turn just like the first lucky case case but instead of doing UR for the 2nd move you can do R and execute as normal, this will preserve D since it&#039;s already solved in relation to the cross, you can then do L to match the cross to R. For this specific lucky case, you have 2 options of where to start the solve since you can do a z2 before starting and still get the vertical line, choose the option that will give you a better memo (for example, 2+ is better than 5+ since it&#039;s a shorter turn), if the memo is 0 you can skip the 1st move entirely and already start with R.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Few moves for a flip method (9 at most)&lt;br /&gt;
* Almost no memo&lt;br /&gt;
* Most simul moves are intuitive&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Pin order might not be the best&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[10 Move Memoless]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=3b2AOz1B9Dw ZydoCubing tutorial (in French)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Xp-D3CY5Buw 4nt0nGD tutorial (in Portuguese)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=6z0MsDCjjr4 The Clair Complex tutorial for Foxgirl Flip]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=60003</id>
		<title>9-Sinul</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=60003"/>
		<updated>2026-08-25T13:11:43Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=9-Sinul&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Romain Velcin(?)&lt;br /&gt;
|year=&lt;br /&gt;
|anames=Foxgirl Flip&lt;br /&gt;
|variants=[[10 Move Memoless]]&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9-Sinul&#039;&#039;&#039; (short for &amp;quot;&#039;&#039;&#039;9simulflip1Dmove 1move memo&#039;&#039;&#039;&amp;quot;) is a Flip method for solving the [[Clock]]. The &amp;quot;n&amp;quot; in &amp;quot;Sinul&amp;quot; is likely not a misspell, although, no clear data was found yet to explain this choice.&lt;br /&gt;
&lt;br /&gt;
The method full name tells a lot about the method itself since each part of it describes something about the method:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;9&amp;quot;&#039;&#039;&#039;: the method has 9 moves.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;simul&amp;quot;&#039;&#039;&#039;: the method uses [[simul moves]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;flip&amp;quot;&#039;&#039;&#039;: the method has a flip.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;1Dmove&amp;quot;&#039;&#039;&#039;: the method has only 1 D move.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;1move memo&amp;quot;&#039;&#039;&#039;: 1 of the moves in the method is memorized.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
This method is a more optimized version of [[10MM]] where every pin order works in both methods with really few changes. The only significant difference is 9-Sinul is not completely memoless as it requires memorizing 1 number to skip a move (pretty much the same relationship between [[Flip]] and [[Optimized Pochmann]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The only number to memorize U to C (M1). After memorizing, flip the clock with an x2 and execute like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3/4-&#039;&#039;&#039; Finish cross by matching C with R and D&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip:&#039;&#039;&#039; x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; U(R to D)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; UL(C to R/D, DR to R/D) -&amp;gt; Use UR dial to move DR&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
For 3rd and 4th moves, if there&#039;s no lucky case the pin order is UL U or UL L.&lt;br /&gt;
&lt;br /&gt;
=== Foxgirl Flip ===&lt;br /&gt;
The 9-Sinul method can also be called &#039;&#039;&#039;Foxgirl Flip&#039;&#039;&#039;. It is likely that both names have different origins with currently no clear data which name came first although &amp;quot;9-Sinul&amp;quot; seems to be the most popular name. In [[The Clair Complex]] Youtube® video tutorial of Foxgirl Flip, the pin order inverts the steps 6 and 7 in comparison to most tutorials. Despite the unlikelihood, they were possibly created independently of each other with just a different pin order (since there&#039;s no other difference).&lt;br /&gt;
&lt;br /&gt;
Foxgirl Flip pin order:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;1-&#039;&#039;&#039; D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3/4-&#039;&#039;&#039; Finish cross by matching C with R and D&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip:&#039;&#039;&#039; x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; UL(C to R, DR to D) -&amp;gt; Use UR dial to move DR&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; U(R/C to D)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
==Lucky cases==&lt;br /&gt;
During inspection, if 2 clocks are solved in relation to each other you can take advantage of that in a few different ways. For each lucky case, it is presumed they are in the face you&#039;ll start the solve, so it&#039;s recommended to first look for a possible lucky case during inspection and then doing x2 do memorize and x2 again to start solving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; In a center-edge pair situation where U matches C you can avoid the first D turn since C will be already solved in relation to U, making the 1st move a simple move (not simul).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-&#039;&#039;&#039; In a center-edge pair situation where R matches C, the 3rd move (UL move) is skipped and you can just do U to match the cross to D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-&#039;&#039;&#039; In a edge-edge pair situation where L matches D, the 3rd move (UL move) is skipped and you can just do L to match the cross to R.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-&#039;&#039;&#039; In a situation where U, C and D are matching making a vertical line, you can skip the first D turn just like the first lucky case case but instead of doing UR for the 2nd move you can do R and execute as normal, this will preserve D since it&#039;s already solved in relation to the cross, you can then do L to match the cross to R. For this specific lucky case, you have 2 options of where to start the solve since you can do a z2 before starting and still get the vertical line, choose the option that will give you a better memo (for example, 2+ is better than 5+ since it&#039;s a shorter turn), if the memo is 0 you can skip the 1st move entirely and already start with R.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Few moves for a flip method (9 at most)&lt;br /&gt;
* Almost no memo&lt;br /&gt;
* Most simul moves are intuitive&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Pin order might not be the best&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[10 Move Memoless]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=3b2AOz1B9Dw ZydoCubing tutorial (in French)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Xp-D3CY5Buw 4nt0nGD tutorial (in Portuguese)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=6z0MsDCjjr4 The Clair Complex tutorial for Foxgirl Flip]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=60002</id>
		<title>9-Sinul</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=60002"/>
		<updated>2026-08-25T13:10:45Z</updated>

		<summary type="html">&lt;p&gt;Sastion: punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=9-Sinul&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Romain Velcin(?)&lt;br /&gt;
|year=&lt;br /&gt;
|anames=Foxgirl Flip&lt;br /&gt;
|variants=[[10 Move Memoless]]&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9-Sinul&#039;&#039;&#039; (short for &amp;quot;&#039;&#039;&#039;9simulflip1Dmove 1move memo&#039;&#039;&#039;&amp;quot;) is a Flip method for solving the [[Clock]]. The &amp;quot;n&amp;quot; in &amp;quot;Sinul&amp;quot; is likely not a misspell, although, no clear data was found yet to explain this choice.&lt;br /&gt;
&lt;br /&gt;
The method full name tells a lot about the method itself since each part of it describes something about the method:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;9&amp;quot;&#039;&#039;&#039;: the method has 9 moves.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;simul&amp;quot;&#039;&#039;&#039;: the method uses [[simul moves]].&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;flip&amp;quot;&#039;&#039;&#039;: the method has a flip.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;1Dmove&amp;quot;&#039;&#039;&#039;: the method has only 1 D move.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;1move memo&amp;quot;&#039;&#039;&#039;: 1 of the moves in the method is memorized.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
This method is a more optimized version of [[10MM]] where every pin order works in both methods with really few changes. The only significant difference is 9-Sinul is not completely memoless as it requires memorizing 1 number to skip a move (pretty much the same relationship between [[Flip]] and [[Optimized Pochmann]])&lt;br /&gt;
&amp;lt;br&amp;gt;The only number to memorize U to C (M1). After memorizing, flip the clock with an x2 and execute like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3/4-&#039;&#039;&#039; Finish cross by matching C with R and D&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip:&#039;&#039;&#039; x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; U(R to D)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; UL(C to R/D, DR to R/D) -&amp;gt; Use UR dial to move DR&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
For 3rd and 4th moves, if there&#039;s no lucky case the pin order is UL U or UL L.&lt;br /&gt;
&lt;br /&gt;
=== Foxgirl Flip ===&lt;br /&gt;
The 9-Sinul method can also be called &#039;&#039;&#039;Foxgirl Flip&#039;&#039;&#039;. It is likely that both names have different origins with currently no clear data which name came first although &amp;quot;9-Sinul&amp;quot; seems to be the most popular name. In [[The Clair Complex]] Youtube® video tutorial of Foxgirl Flip, the pin order inverts the steps 6 and 7 in comparison to most tutorials. Despite the unlikelihood, they were possibly created independently of each other with just a different pin order (since there&#039;s no other difference).&lt;br /&gt;
&lt;br /&gt;
Foxgirl Flip pin order:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;1-&#039;&#039;&#039; D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3/4-&#039;&#039;&#039; Finish cross by matching C with R and D&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip:&#039;&#039;&#039; x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; UL(C to R, DR to D) -&amp;gt; Use UR dial to move DR&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; U(R/C to D)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
==Lucky cases==&lt;br /&gt;
During inspection, if 2 clocks are solved in relation to each other you can take advantage of that in a few different ways. For each lucky case, it is presumed they are in the face you&#039;ll start the solve, so it&#039;s recommended to first look for a possible lucky case during inspection and then doing x2 do memorize and x2 again to start solving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; In a center-edge pair situation where U matches C you can avoid the first D turn since C will be already solved in relation to U, making the 1st move a simple move (not simul).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-&#039;&#039;&#039; In a center-edge pair situation where R matches C, the 3rd move (UL move) is skipped and you can just do U to match the cross to D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-&#039;&#039;&#039; In a edge-edge pair situation where L matches D, the 3rd move (UL move) is skipped and you can just do L to match the cross to R.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-&#039;&#039;&#039; In a situation where U, C and D are matching making a vertical line, you can skip the first D turn just like the first lucky case case but instead of doing UR for the 2nd move you can do R and execute as normal, this will preserve D since it&#039;s already solved in relation to the cross, you can then do L to match the cross to R. For this specific lucky case, you have 2 options of where to start the solve since you can do a z2 before starting and still get the vertical line, choose the option that will give you a better memo (for example, 2+ is better than 5+ since it&#039;s a shorter turn), if the memo is 0 you can skip the 1st move entirely and already start with R.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Few moves for a flip method (9 at most)&lt;br /&gt;
* Almost no memo&lt;br /&gt;
* Most simul moves are intuitive&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Pin order might not be the best&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[10 Move Memoless]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=3b2AOz1B9Dw ZydoCubing tutorial (in French)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Xp-D3CY5Buw 4nt0nGD tutorial (in Portuguese)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=6z0MsDCjjr4 The Clair Complex tutorial for Foxgirl Flip]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=60001</id>
		<title>9-Sinul</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=60001"/>
		<updated>2026-08-25T13:09:20Z</updated>

		<summary type="html">&lt;p&gt;Sastion: a lot more info for lucky cases and another tutorial link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=9-Sinul&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Romain Velcin(?)&lt;br /&gt;
|year=&lt;br /&gt;
|anames=Foxgirl Flip&lt;br /&gt;
|variants=[[10 Move Memoless]]&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9-Sinul&#039;&#039;&#039; (short for &amp;quot;&#039;&#039;&#039;9simulflip1Dmove 1move memo&#039;&#039;&#039;&amp;quot;) is a Flip method for solving the [[Clock]]. The &amp;quot;n&amp;quot; in &amp;quot;Sinul&amp;quot; is likely not a misspell, although, no clear data was found yet to explain this choice.&lt;br /&gt;
&lt;br /&gt;
The method full name tells a lot about the method itself since each part of it describes something about the method:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;9&amp;quot;&#039;&#039;&#039;: the method has 9 moves&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;simul&amp;quot;&#039;&#039;&#039;: the method uses [[simul moves]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;flip&amp;quot;&#039;&#039;&#039;: the method has a flip&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;1Dmove&amp;quot;&#039;&#039;&#039;: the method has only 1 D move&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;1move memo&amp;quot;&#039;&#039;&#039;: 1 of the moves in the method is memorized&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
This method is a more optimized version of [[10MM]] where every pin order works in both methods with really few changes. The only significant difference is 9-Sinul is not completely memoless as it requires memorizing 1 number to skip a move (pretty much the same relationship between [[Flip]] and [[Optimized Pochmann]])&lt;br /&gt;
&amp;lt;br&amp;gt;The only number to memorize U to C (M1). After memorizing, flip the clock with an x2 and execute like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3/4-&#039;&#039;&#039; Finish cross by matching C with R and D&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip:&#039;&#039;&#039; x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; U(R to D)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; UL(C to R/D, DR to R/D) -&amp;gt; Use UR dial to move DR&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
For 3rd and 4th moves, if there&#039;s no lucky case the pin order is UL U or UL L.&lt;br /&gt;
&lt;br /&gt;
=== Foxgirl Flip ===&lt;br /&gt;
The 9-Sinul method can also be called &#039;&#039;&#039;Foxgirl Flip&#039;&#039;&#039;. It is likely that both names have different origins with currently no clear data which name came first although &amp;quot;9-Sinul&amp;quot; seems to be the most popular name. In [[The Clair Complex]] Youtube® video tutorial of Foxgirl Flip, the pin order inverts the steps 6 and 7 in comparison to most tutorials. Despite the unlikelihood, they were possibly created independently of each other with just a different pin order (since there&#039;s no other difference).&lt;br /&gt;
&lt;br /&gt;
Foxgirl Flip pin order:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;1-&#039;&#039;&#039; D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3/4-&#039;&#039;&#039; Finish cross by matching C with R and D&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip:&#039;&#039;&#039; x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; UL(C to R, DR to D) -&amp;gt; Use UR dial to move DR&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; U(R/C to D)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
==Lucky cases==&lt;br /&gt;
During inspection, if 2 clocks are solved in relation to each other you can take advantage of that in a few different ways. For each lucky case, it is presumed they are in the face you&#039;ll start the solve, so it&#039;s recommended to first look for a possible lucky case during inspection and then doing x2 do memorize and x2 again to start solving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; In a center-edge pair situation where U matches C you can avoid the first D turn since C will be already solved in relation to U, making the first move a simple move (not simul).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-&#039;&#039;&#039; In a center-edge pair situation where R matches C, the 3rd move (UL move) is skipped and you can just do U to match the cross to D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-&#039;&#039;&#039; In a edge-edge pair situation where L matches D, the 3rd move (UL move) is skipped and you can just do L to match the cross to R.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-&#039;&#039;&#039; In a situation where U, C and D are matching making a vertical line, you can skip the first D turn just like the first lucky case case but instead of doing UR for the 2nd move you can do R and execute as normal, this will preserve D since it&#039;s already solved in relation to the cross, you can then do L to match the cross to R. For this specific lucky case, you have 2 options of where to start the solve since you can do a z2 before starting and still get the vertical line, choose the option that will give you a better memo (for example, 2+ is better than 5+ since it&#039;s a shorter turn), if the memo is 0 you can skip the 1st move entirely and already start with R.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Few moves for a flip method (9 at most)&lt;br /&gt;
* Almost no memo&lt;br /&gt;
* Most simul moves are intuitive&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Pin order might not be the best&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[10 Move Memoless]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=3b2AOz1B9Dw ZydoCubing tutorial (in French)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Xp-D3CY5Buw 4nt0nGD tutorial (in Portuguese)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=6z0MsDCjjr4 The Clair Complex tutorial for Foxgirl Flip]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=60000</id>
		<title>9-Sinul</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=60000"/>
		<updated>2026-08-25T12:26:12Z</updated>

		<summary type="html">&lt;p&gt;Sastion: added a description of the name, corrected some exec info, added a relation to 10MM, I also better wrote some explanations to clearer reading and made clear it&amp;#039;s a stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=9-Sinul&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Romain Velcin(?)&lt;br /&gt;
|year=&lt;br /&gt;
|anames=Foxgirl Flip&lt;br /&gt;
|variants=[[10 Move Memoless]]&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9-Sinul&#039;&#039;&#039; (short for &amp;quot;&#039;&#039;&#039;9simulflip1Dmove 1move memo&#039;&#039;&#039;&amp;quot;) is a Flip method for solving the [[Clock]]. The &amp;quot;n&amp;quot; in &amp;quot;Sinul&amp;quot; is likely not a misspell, although, no clear data was found yet to explain this choice.&lt;br /&gt;
&lt;br /&gt;
The method full name tells a lot about the method itself since each part of it describes something about the method:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;9&amp;quot;&#039;&#039;&#039;: the method has 9 moves&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;simul&amp;quot;&#039;&#039;&#039;: the method uses [[simul moves]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;flip&amp;quot;&#039;&#039;&#039;: the method has a flip&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;1Dmove&amp;quot;&#039;&#039;&#039;: the method has only 1 D move&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;quot;1move memo&amp;quot;&#039;&#039;&#039;: 1 of the moves in the method is memorized&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
This method is a more optimized version of [[10MM]] where every pin order works in both methods with really few changes. The only significant difference is 9-Sinul is not completely memoless as it requires memorizing 1 number to skip a move (pretty much the same relationship between [[Flip]] and [[Optimized Pochmann]])&lt;br /&gt;
&amp;lt;br&amp;gt;The only number to memorize U to C (M1). After memorizing, flip the clock with an x2 and execute like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3/4-&#039;&#039;&#039; Finish cross by matching C with R and D&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip:&#039;&#039;&#039; x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; U(R to D)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; UL(C to R/D, DR to R/D) -&amp;gt; Use UR dial to move DR&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
For 3rd and 4th moves, if there&#039;s no lucky case the pin order is UL U or UL L.&lt;br /&gt;
&lt;br /&gt;
=== Foxgirl Flip ===&lt;br /&gt;
The 9-Sinul method can also be called &#039;&#039;&#039;Foxgirl Flip&#039;&#039;&#039;. It is likely that both names have different origins with currently no clear data which name came first although &amp;quot;9-Sinul&amp;quot; seems to be the most popular name. In [[The Clair Complex]] Youtube® video tutorial of Foxgirl Flip, the pin order inverts the steps 6 and 7 in comparison to most tutorials. Despite the unlikelihood, they were possibly created independently of each other with just a different pin order (since there&#039;s no other difference).&lt;br /&gt;
&lt;br /&gt;
Foxgirl Flip pin order:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;1-&#039;&#039;&#039; D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3/4-&#039;&#039;&#039; Finish cross by matching C with R and D&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip:&#039;&#039;&#039; x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; UL(C to R, DR to D) -&amp;gt; Use UR dial to move DR&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; U(R/C to D)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
==Lucky cases==&lt;br /&gt;
In a center-edge pair situation where U matches C, do x2 to memorize U to C on the back face, this way you can avoid the first D turn since C will be already solved in relation to U.&lt;br /&gt;
&lt;br /&gt;
Another lucky case is a center-edge pair situation where R matches C. In this case, the 3rd move (UL move) is skipped and you can already do U to match the cross to D.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Few moves for a flip method (9 at most)&lt;br /&gt;
* Almost no memo&lt;br /&gt;
* Most simul moves are intuitive&lt;br /&gt;
* Relative high occurrence of a possible first D move skip&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Pin order might not be the best&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[10 Move Memoless]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=3b2AOz1B9Dw ZydoCubing tutorial (in French)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=6z0MsDCjjr4 The Clair Complex tutorial for Foxgirl Flip]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pochmann_Method_%E2%80%9CClochmann%E2%80%9D&amp;diff=59999</id>
		<title>Pochmann Method “Clochmann”</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pochmann_Method_%E2%80%9CClochmann%E2%80%9D&amp;diff=59999"/>
		<updated>2026-08-25T10:48:53Z</updated>

		<summary type="html">&lt;p&gt;Sastion: just a better explanation for D moves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Pochmann &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Stefan Pochmann]]&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=Clochmann, Pochmann, Flip, Beginner&#039;s Clock method &lt;br /&gt;
|variants=[[Optimized Pochmann]]&lt;br /&gt;
|steps=3 (Cross, Back Cross, Corners)&lt;br /&gt;
|algs=0&lt;br /&gt;
|moves=[[Speedsolving|Speed]]:14&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pochmann method&#039;&#039;&#039; (or the &#039;&#039;&#039;&amp;quot;Clochmann&amp;quot; method&#039;&#039;&#039;) is the most common method for solving the Rubik’s [[Clock]]. It&#039;s a simple method that doesn&#039;t require any [[algorithms]] or memorization, it&#039;s a beginner&#039;s method used by beginners that requires 14 moves in total. Nowadays, the method is also used by advanced clock solvers.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
The method only has 3 easy steps. First start by making a cross on the front side, this step can be done dividing it into a few steps:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; Set 1 or 2 adjacent pins up and turn one of the up pins dial to match the central clock to one of the edge clocks.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; Change the pin configuration in a way that you still have 1 or 2 adjacent pins up but with at least 1 up pins being next to the matching clocks, now turn a dial close to an up pin to match the center clock to another edge, at this point 3 clocks must be matching.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3-&#039;&#039;&#039; Repeat this process again to have 4 matching clocks and finally set 2 up pins next to the matching clocks to match them with the last edge, solving the cross.&lt;br /&gt;
&lt;br /&gt;
After the cross is done, set all pins up (or at least 3) and move the cross to 12 o&#039;clock, then, flip the clock and repeat the exact same steps to build the back cross (be sure to only turn a dial if its pin is up, otherwise it&#039;ll break the first cross). After repeating the steps, both sides should have a cross, the last step is solving the remaining corners. To do this, set 3 pins up and turn one of their dials to match the cross with the corner next to the down pin. Do that with each corner till all clocks point to the same hour, then set all pins up to turn all clocks to 12 o&#039;clock. The clock should be solved in both sides.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
An improved version of this method is [[Optimized Pochmann]] which has 1 less move (13 in total) and at most 1 D moves (the original version can have 2) which is considered better D moves require to use lower dials turns, which is considered slower than upper dial turns.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rubik&#039;s Clock]]&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://youtu.be/5OerYjT0pGg?si=Ae0tTjOpIBgTAOP7 J Perm&#039;s Beginner&#039;s Clock tutorial using the Flip method]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=10_Move_Memoless_(10MM)_Method&amp;diff=59998</id>
		<title>10 Move Memoless (10MM) Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=10_Move_Memoless_(10MM)_Method&amp;diff=59998"/>
		<updated>2026-08-25T09:59:09Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=10 Moves Memoless&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Tetra Waffle]], [[TechCubes]], [[NotMeCubes]]&lt;br /&gt;
|anames=10MM, Forced Skip&lt;br /&gt;
|variants=[[9-Sinul]]&lt;br /&gt;
|steps=3 (Cross+1, Back Cross+2, Corners+AUF)&lt;br /&gt;
|algs=None&lt;br /&gt;
|moves=≤10&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10 Moves Memoless&#039;&#039;&#039; (or &#039;&#039;&#039;10MM&#039;&#039;&#039;) is a Flip method for the [[Clock]]. As the name suggests, this method solves the clock with 10 moves maximum (6 simple moves and 4 [[simul moves]]) and has no memo. This method was previously called &amp;quot;Forced Skip&amp;quot; because it skips two corners and two AUFs.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
Pin order: DR UL UR U x2 DR UL UR U dl \&lt;br /&gt;
&amp;lt;br&amp;gt;(The pin order might be changed to fit any “good” pin order)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Whenever it says to solve cross to a piece such as R or L, it is the way you would solve the cross in [[Flip]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* DR: (simul) match C to U and UL to L&lt;br /&gt;
* UL: solve cross to R&lt;br /&gt;
* UR: solve cross to L&lt;br /&gt;
* U: solve cross to D &lt;br /&gt;
* x2&lt;br /&gt;
* DR: (simul) match C to U and UL to L&lt;br /&gt;
* UL: (simul) match cross pieces to R and DR to D (use UR dial to move DR corner)&lt;br /&gt;
* UR: Solve cross to L&lt;br /&gt;
* U: Solve cross to D&lt;br /&gt;
* dl: match UR to DL using the 1 of the 3 up pins&lt;br /&gt;
* \ (UL and DR): Solve the rest (Match everything to twelve)&lt;br /&gt;
&lt;br /&gt;
A more compact version of the execution (left hand, right hand):&lt;br /&gt;
* DR(UL to L, C to U)&lt;br /&gt;
* UL(C to R)&lt;br /&gt;
* UR(C to L)&lt;br /&gt;
* U(C to D) &lt;br /&gt;
* x2&lt;br /&gt;
* DR(UL to L, C to U)&lt;br /&gt;
* UL(C to R, DR to D) -&amp;gt; Use UR dial to move DR corner&lt;br /&gt;
* UR(C to L)&lt;br /&gt;
* U(C to D)&lt;br /&gt;
* dl(UR to DL)&lt;br /&gt;
* \(All to 12)&lt;br /&gt;
&lt;br /&gt;
===Example solve===&lt;br /&gt;
&lt;br /&gt;
[[Scramble]]: UR3- DR2- DL4- UL6+ U6+ R3+ D1- L3- ALL0+ y2 U5- R4- D2- L4- ALL1+&lt;br /&gt;
&lt;br /&gt;
Starting on the face the scramble ended on:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;1-&#039;&#039;&#039; DR: 2+ on DR dial, 4+ on UL dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UL: 4+ on UL dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3-&#039;&#039;&#039; UR: 2+ on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;4-&#039;&#039;&#039; U: 1- on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip&#039;&#039;&#039;: x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; DR: 3+ on DR dial, 2- on UL dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; UL: 2+ on UL dial, 5+ on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; UR: 2- on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; U: 5- on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; dl: 5- on UR or UL dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;10-&#039;&#039;&#039; \: 3- on UL dial, 2+ on UR dial&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: For moves &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, &#039;&#039;&#039;6&#039;&#039;&#039;, &#039;&#039;&#039;8&#039;&#039;&#039;, &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;10&#039;&#039;&#039;, you don’t need to turn the same dials as shown because multiple pins may be up (for example during a U move both the UR and UL dials could be turned) although, using the dials in the example solve is recommended (for example, in move &#039;&#039;&#039;9&#039;&#039;&#039;, you could turn the DR dial, but turning lower dials is not as fast as turning upper dials)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lucky cases==&lt;br /&gt;
===Edge skips===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1- Center-edge pair&#039;&#039;&#039;: this can skip a move on the first side if it is a C and R pair, and a move on the first or second side if it is a C and U pair.&lt;br /&gt;
&lt;br /&gt;
C and R pair example scramble (first side only):&lt;br /&gt;
&amp;lt;br&amp;gt;UR3- DR2- DL4- UL6+ U6+ R3+ D1- L3- ALL0+ y2 U5- R4- D2- L0+ ALL1+&lt;br /&gt;
&lt;br /&gt;
In this scramble, UL move can be skipped, so the first 3 moves are DR(4+,2-) UR2+ U3+ for the first cross (the rest of the solve is the same)&lt;br /&gt;
&lt;br /&gt;
C and U pair example scramble:&lt;br /&gt;
&amp;lt;br&amp;gt;UR3- DR2- DL4- UL6+ U6+ R3+ D3+ L3- ALL0+ y2 U5- R4- D0+ L4- ALL1+&lt;br /&gt;
&lt;br /&gt;
In this scramble, DR move can be skipped. The UR move should make a 2x2 block around UL by doing UR(6+,4+). The rest of the solve is done as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2- Edge-edge pair&#039;&#039;&#039;: this can skip a move on either sides if it&#039;s an L and U pair or a D and R pair.&lt;br /&gt;
&lt;br /&gt;
L and U pair example scramble:&lt;br /&gt;
&amp;lt;br&amp;gt;UR3- DR2- DL4- UL6+ U6+ R3+ D1- L3- ALL0+ y2 U5- R2- D2- L4- ALL1+&lt;br /&gt;
&lt;br /&gt;
In this scramble, DR move should make a 2x2 block around UL by doing DR(4+,2+). The UR move is skipped and the rest of the solve is done as normal.&lt;br /&gt;
&lt;br /&gt;
R and D pair example scramble:&lt;br /&gt;
&amp;lt;br&amp;gt;UR3- DR2- DL4- UL6+ U6+ R3+ D1- L3- ALL0+ y2 U5- R4- D2- L5- ALL1+&lt;br /&gt;
&lt;br /&gt;
After doing the first 2 moves as normal, C should be matching U, R and D. In this situation, you can use an R move to mach the cross to L. So the first 3 moves in the example scramble would be DR(4+,2+) UL5+ R2+&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;(Additionally, if you are doing this skip on the second side, DR corner should be solved as well)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Corner skips===&lt;br /&gt;
In this method, corner skips are still doable but they only skip half of a simul move making them a simple move so they aren’t as good. UL paired with U corner skips are pretty easy, you just do them the same way as [[Flip]], but DR paired with D corner skips require a y2 rotation and a slightly different 1st cross.&lt;br /&gt;
&lt;br /&gt;
==Other pin orders==&lt;br /&gt;
As long as your pin order &#039;&#039;&#039;never&#039;&#039;&#039; has either DL or DR pin up, you can use it for 10MM.&lt;br /&gt;
&lt;br /&gt;
Basically, if you never have the DL pin up, then the first side is always just a sequence of 1 simul move and 3 simple moves to solve the cross + the UL corner (they don’t have to point to 12 before flipping). Then the second side is just solving the cross + the UL and DR corners with 2 simul and 2 simple moves and finishing the solve by matching UR to DL and moving all to 12 with \ move. As long as this structure is followed (or a mirror of it) any pin order can be used.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Flip]]&lt;br /&gt;
* [[9-Sinul]]&lt;br /&gt;
* [[10 Move No Flip]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://docs.google.com/document/d/1-6ljL2571EN3AxEap037aH3Xr_pxO85BPV9Fsrv4-rw/edit?tab=t.0 TetraWaffle Doc]&lt;br /&gt;
* [https://www.youtube.com/watch?v=a2IXZXXjwe8 NotMeCubes Tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=yHnunChcHC0 Franklin Yuan Tutorial] (with 2 alternative pin orders)&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=10_Move_Memoless_(10MM)_Method&amp;diff=59997</id>
		<title>10 Move Memoless (10MM) Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=10_Move_Memoless_(10MM)_Method&amp;diff=59997"/>
		<updated>2026-08-25T09:58:13Z</updated>

		<summary type="html">&lt;p&gt;Sastion: I made the reading better visually, divided into sections, took out the 1st person usage of language (replacing &amp;quot;I recommend&amp;quot; for &amp;quot;It&amp;#039;s recommended&amp;quot; for example), added more info about the method, added tutorials and modified some explanations for better understanding, I also added a more compact version of the execution and updated the scrambles notation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=10 Moves Memoless &lt;br /&gt;
|proposers=[[Tetra Waffle]], [[TechCubes]], [[NotMeCubes]]&lt;br /&gt;
|anames=10MM, Forced Skip&lt;br /&gt;
|variants=[[9-Sinul]]&lt;br /&gt;
|steps=3 (Cross+1, Back Cross+2, Corners+AUF)&lt;br /&gt;
|algs=None&lt;br /&gt;
|moves=≤10&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10 Moves Memoless&#039;&#039;&#039; (or &#039;&#039;&#039;10MM&#039;&#039;&#039;) is a Flip method for the [[Clock]]. As the name suggests, this method solves the clock with 10 moves maximum (6 simple moves and 4 [[simul moves]]) and has no memo. This method was previously called &amp;quot;Forced Skip&amp;quot; because it skips two corners and two AUFs.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
Pin order: DR UL UR U x2 DR UL UR U dl \&lt;br /&gt;
&amp;lt;br&amp;gt;(The pin order might be changed to fit any “good” pin order)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Whenever it says to solve cross to a piece such as R or L, it is the way you would solve the cross in [[Flip]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* DR: (simul) match C to U and UL to L&lt;br /&gt;
* UL: solve cross to R&lt;br /&gt;
* UR: solve cross to L&lt;br /&gt;
* U: solve cross to D &lt;br /&gt;
* x2&lt;br /&gt;
* DR: (simul) match C to U and UL to L&lt;br /&gt;
* UL: (simul) match cross pieces to R and DR to D (use UR dial to move DR corner)&lt;br /&gt;
* UR: Solve cross to L&lt;br /&gt;
* U: Solve cross to D&lt;br /&gt;
* dl: match UR to DL using the 1 of the 3 up pins&lt;br /&gt;
* \ (UL and DR): Solve the rest (Match everything to twelve)&lt;br /&gt;
&lt;br /&gt;
A more compact version of the execution (left hand, right hand):&lt;br /&gt;
* DR(UL to L, C to U)&lt;br /&gt;
* UL(C to R)&lt;br /&gt;
* UR(C to L)&lt;br /&gt;
* U(C to D) &lt;br /&gt;
* x2&lt;br /&gt;
* DR(UL to L, C to U)&lt;br /&gt;
* UL(C to R, DR to D) -&amp;gt; Use UR dial to move DR corner&lt;br /&gt;
* UR(C to L)&lt;br /&gt;
* U(C to D)&lt;br /&gt;
* dl(UR to DL)&lt;br /&gt;
* \(All to 12)&lt;br /&gt;
&lt;br /&gt;
===Example solve===&lt;br /&gt;
&lt;br /&gt;
[[Scramble]]: UR3- DR2- DL4- UL6+ U6+ R3+ D1- L3- ALL0+ y2 U5- R4- D2- L4- ALL1+&lt;br /&gt;
&lt;br /&gt;
Starting on the face the scramble ended on:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;1-&#039;&#039;&#039; DR: 2+ on DR dial, 4+ on UL dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; UL: 4+ on UL dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3-&#039;&#039;&#039; UR: 2+ on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;4-&#039;&#039;&#039; U: 1- on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Flip&#039;&#039;&#039;: x2&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;5-&#039;&#039;&#039; DR: 3+ on DR dial, 2- on UL dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;6-&#039;&#039;&#039; UL: 2+ on UL dial, 5+ on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;7-&#039;&#039;&#039; UR: 2- on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;8-&#039;&#039;&#039; U: 5- on UR dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;9-&#039;&#039;&#039; dl: 5- on UR or UL dial&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;10-&#039;&#039;&#039; \: 3- on UL dial, 2+ on UR dial&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: For moves &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;, &#039;&#039;&#039;6&#039;&#039;&#039;, &#039;&#039;&#039;8&#039;&#039;&#039;, &#039;&#039;&#039;9&#039;&#039;&#039; and &#039;&#039;&#039;10&#039;&#039;&#039;, you don’t need to turn the same dials as shown because multiple pins may be up (for example during a U move both the UR and UL dials could be turned) although, using the dials in the example solve is recommended (for example, in move &#039;&#039;&#039;9&#039;&#039;&#039;, you could turn the DR dial, but turning lower dials is not as fast as turning upper dials)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lucky cases==&lt;br /&gt;
===Edge skips===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1- Center-edge pair&#039;&#039;&#039;: this can skip a move on the first side if it is a C and R pair, and a move on the first or second side if it is a C and U pair.&lt;br /&gt;
&lt;br /&gt;
C and R pair example scramble (first side only):&lt;br /&gt;
&amp;lt;br&amp;gt;UR3- DR2- DL4- UL6+ U6+ R3+ D1- L3- ALL0+ y2 U5- R4- D2- L0+ ALL1+&lt;br /&gt;
&lt;br /&gt;
In this scramble, UL move can be skipped, so the first 3 moves are DR(4+,2-) UR2+ U3+ for the first cross (the rest of the solve is the same)&lt;br /&gt;
&lt;br /&gt;
C and U pair example scramble:&lt;br /&gt;
&amp;lt;br&amp;gt;UR3- DR2- DL4- UL6+ U6+ R3+ D3+ L3- ALL0+ y2 U5- R4- D0+ L4- ALL1+&lt;br /&gt;
&lt;br /&gt;
In this scramble, DR move can be skipped. The UR move should make a 2x2 block around UL by doing UR(6+,4+). The rest of the solve is done as normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2- Edge-edge pair&#039;&#039;&#039;: this can skip a move on either sides if it&#039;s an L and U pair or a D and R pair.&lt;br /&gt;
&lt;br /&gt;
L and U pair example scramble:&lt;br /&gt;
&amp;lt;br&amp;gt;UR3- DR2- DL4- UL6+ U6+ R3+ D1- L3- ALL0+ y2 U5- R2- D2- L4- ALL1+&lt;br /&gt;
&lt;br /&gt;
In this scramble, DR move should make a 2x2 block around UL by doing DR(4+,2+). The UR move is skipped and the rest of the solve is done as normal.&lt;br /&gt;
&lt;br /&gt;
R and D pair example scramble:&lt;br /&gt;
&amp;lt;br&amp;gt;UR3- DR2- DL4- UL6+ U6+ R3+ D1- L3- ALL0+ y2 U5- R4- D2- L5- ALL1+&lt;br /&gt;
&lt;br /&gt;
After doing the first 2 moves as normal, C should be matching U, R and D. In this situation, you can use an R move to mach the cross to L. So the first 3 moves in the example scramble would be DR(4+,2+) UL5+ R2+&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;(Additionally, if you are doing this skip on the second side, DR corner should be solved as well)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Corner skips===&lt;br /&gt;
In this method, corner skips are still doable but they only skip half of a simul move making them a simple move so they aren’t as good. UL paired with U corner skips are pretty easy, you just do them the same way as [[Flip]], but DR paired with D corner skips require a y2 rotation and a slightly different 1st cross.&lt;br /&gt;
&lt;br /&gt;
==Other pin orders==&lt;br /&gt;
As long as your pin order &#039;&#039;&#039;never&#039;&#039;&#039; has either DL or DR pin up, you can use it for 10MM.&lt;br /&gt;
&lt;br /&gt;
Basically, if you never have the DL pin up, then the first side is always just a sequence of 1 simul move and 3 simple moves to solve the cross + the UL corner (they don’t have to point to 12 before flipping). Then the second side is just solving the cross + the UL and DR corners with 2 simul and 2 simple moves and finishing the solve by matching UR to DL and moving all to 12 with \ move. As long as this structure is followed (or a mirror of it) any pin order can be used.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Flip]]&lt;br /&gt;
* [[9-Sinul]]&lt;br /&gt;
* [[10 Move No Flip]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://docs.google.com/document/d/1-6ljL2571EN3AxEap037aH3Xr_pxO85BPV9Fsrv4-rw/edit?tab=t.0 TetraWaffle Doc]&lt;br /&gt;
* [https://www.youtube.com/watch?v=a2IXZXXjwe8 NotMeCubes Tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=yHnunChcHC0 Franklin Yuan Tutorial] (with 2 alternative pin orders)&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pochmann_Method_%E2%80%9CClochmann%E2%80%9D&amp;diff=59994</id>
		<title>Pochmann Method “Clochmann”</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pochmann_Method_%E2%80%9CClochmann%E2%80%9D&amp;diff=59994"/>
		<updated>2026-08-22T23:42:11Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Pochmann &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Stefan Pochmann]]&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=Clochmann, Pochmann, Flip, Beginner&#039;s Clock method &lt;br /&gt;
|variants=[[Optimized Pochmann]]&lt;br /&gt;
|steps=3 (Cross, Back Cross, Corners)&lt;br /&gt;
|algs=0&lt;br /&gt;
|moves=[[Speedsolving|Speed]]:14&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pochmann method&#039;&#039;&#039; (or the &#039;&#039;&#039;&amp;quot;Clochmann&amp;quot; method&#039;&#039;&#039;) is the most common method for solving the Rubik’s [[Clock]]. It&#039;s a simple method that doesn&#039;t require any [[algorithms]] or memorization, it&#039;s a beginner&#039;s method used by beginners that requires 14 moves in total. Nowadays, the method is also used by advanced clock solvers.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
The method only has 3 easy steps. First start by making a cross on the front side, this step can be done dividing it into a few steps:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; Set 1 or 2 adjacent pins up and turn one of the up pins dial to match the central clock to one of the edge clocks.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; Change the pin configuration in a way that you still have 1 or 2 adjacent pins up but with at least 1 up pins being next to the matching clocks, now turn a dial close to an up pin to match the center clock to another edge, at this point 3 clocks must be matching.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3-&#039;&#039;&#039; Repeat this process again to have 4 matching clocks and finally set 2 up pins next to the matching clocks to match them with the last edge, solving the cross.&lt;br /&gt;
&lt;br /&gt;
After the cross is done, set all pins up (or at least 3) and move the cross to 12 o&#039;clock, then, flip the clock and repeat the exact same steps to build the back cross (be sure to only turn a dial if its pin is up, otherwise it&#039;ll break the first cross). After repeating the steps, both sides should have a cross, the last step is solving the remaining corners. To do this, set 3 pins up and turn one of their dials to match the cross with the corner next to the down pin. Do that with each corner till all clocks point to the same hour, then set all pins up to turn all clocks to 12 o&#039;clock. The clock should be solved in both sides.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
An improved version of this method is [[Optimized Pochmann]] which has 1 less move (13 in total) and at most 1 D moves (the original version can have 2) which is considered good since D moves are considered slow and it&#039;s better to avoid them.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rubik&#039;s Clock]]&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://youtu.be/5OerYjT0pGg?si=Ae0tTjOpIBgTAOP7 J Perm&#039;s Beginner&#039;s Clock tutorial using the Flip method]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pochmann_Method_%E2%80%9CClochmann%E2%80%9D&amp;diff=59992</id>
		<title>Pochmann Method “Clochmann”</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pochmann_Method_%E2%80%9CClochmann%E2%80%9D&amp;diff=59992"/>
		<updated>2026-08-22T23:28:31Z</updated>

		<summary type="html">&lt;p&gt;Sastion: added a more detailed tutorial and more info about the method in general&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Pochmann &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Stefan Pochmann]]&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=Clochmann, Pochmann, Flip, Beginner&#039;s Clock method &lt;br /&gt;
|variants=[[Optimized Pochmann]]&lt;br /&gt;
|steps=3 (Cross, Back Cross, Corners)&lt;br /&gt;
|algs=0&lt;br /&gt;
|moves=[[Speedsolving|Speed]]:14&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pochmann method&#039;&#039;&#039; (or the &#039;&#039;&#039;&amp;quot;Clochmann&amp;quot; methood&#039;&#039;&#039;) is the most common method for solving the Rubik’s [[Clock]]. It&#039;s a simple method that doesn&#039;t require any [[algorithms]] or memorization, it&#039;s a beginner&#039;s method used by beginners that requires 14 moves in total. Nowadays, the method is also used by advanced clock solvers.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
The method only has 3 easy steps. First start by making a cross on the front side, this step can be done dividing it into a few steps:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-&#039;&#039;&#039; Set 1 or 2 adjacent pins up and turn one of the up pins dial to match the central clock to one of the edge clocks.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;2-&#039;&#039;&#039; Change the pin configuration in a way that you still have 1 or 2 adjacent pins up but with at least 1 up pins being next to the matching clocks, now turn a dial close to an up pin to match the center clock to another edge, at this point 3 clocks must be matching.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;3-&#039;&#039;&#039; Repeat this process again to have 4 matching clocks and finally set 2 up pins next to the matching clocks to match them with the last edge, solving the cross.&lt;br /&gt;
&lt;br /&gt;
After the cross is done, set all pins up (or at least 3) and move the cross to 12 o&#039;clock, then, flip the clock and repeat the exact same steps to build the back cross (be sure to only turn a dial if its pin is up, otherwise it&#039;ll break the first cross). After repeating the steps, both sides should have a cross, the last step is solving the remaining corners. To do this, set 3 pins up and turn one of their dials to match the cross with the corner next to the down pin. Do that with each corner till all clocks point to the same hour, then set all pins up to turn all clocks to 12 o&#039;clock. The clock should be solved in both sides.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
An improved version of this method is [[Optimized Pochmann]] which has 1 less move (13 in total) and at most 1 D moves (the original version can have 2) which is considered good since D moves are considered slow and it&#039;s better to avoid them.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rubik&#039;s Clock]]&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://youtu.be/5OerYjT0pGg?si=Ae0tTjOpIBgTAOP7 J Perm&#039;s Beginner&#039;s Clock tutorial using the Flip method]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Clock_notation&amp;diff=59981</id>
		<title>Clock notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Clock_notation&amp;diff=59981"/>
		<updated>2026-08-20T07:36:43Z</updated>

		<summary type="html">&lt;p&gt;Sastion: /* Simul moves */ adding more information that might be interesting for people who reaches this page by Simul moves redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Clock]] puzzle has an official [[WCA]] notation used for [[scrambles]] that can also be used in recons with some extra notation.&lt;br /&gt;
&lt;br /&gt;
== Notation ==&lt;br /&gt;
In the clock structure, there are 4 dials (also called &amp;quot;wheels&amp;quot; or &amp;quot;gears&amp;quot;) and 4 pins that can be up or down. 1 move in the clock is counted when at least 1 dial is turned while the pins are in a specific up/down configuration. These are the pin configurations used in WCA notation for scrambles:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;UR&#039;&#039;&#039; = Only UR pin is up (up right pin)&lt;br /&gt;
* &#039;&#039;&#039;DR&#039;&#039;&#039; = Only DR pin is up (down right pin)&lt;br /&gt;
* &#039;&#039;&#039;DL&#039;&#039;&#039; = Only DL pin is up (down left pin)&lt;br /&gt;
* &#039;&#039;&#039;UL&#039;&#039;&#039; = Only UL pin is up (up left pin)&lt;br /&gt;
* &#039;&#039;&#039;U&#039;&#039;&#039; = Only UL and UR pins are up&lt;br /&gt;
* &#039;&#039;&#039;R&#039;&#039;&#039; = Only UR and DR pins are up&lt;br /&gt;
* &#039;&#039;&#039;D&#039;&#039;&#039; = Only DR and DL pins are up&lt;br /&gt;
* &#039;&#039;&#039;L&#039;&#039;&#039; = Only DL and UL pins are up&lt;br /&gt;
* &#039;&#039;&#039;ALL&#039;&#039;&#039; = All pins are up&lt;br /&gt;
&lt;br /&gt;
Outside WCA scramble notation, some others pin configs can be set:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ur&#039;&#039;&#039; = Only UR pin is down&lt;br /&gt;
* &#039;&#039;&#039;dr&#039;&#039;&#039; = Only DR pin is down&lt;br /&gt;
* &#039;&#039;&#039;dl&#039;&#039;&#039; = Only DL pin is down&lt;br /&gt;
* &#039;&#039;&#039;ul&#039;&#039;&#039; = Only UL pin is down&lt;br /&gt;
* &#039;&#039;&#039;all&#039;&#039;&#039; = All pins are down&lt;br /&gt;
Diagonals:&lt;br /&gt;
* &#039;&#039;&#039;/&#039;&#039;&#039; = Only UR and DL pins are up&lt;br /&gt;
* &#039;&#039;&#039;\&#039;&#039;&#039; = Only UL and DR pins are up&lt;br /&gt;
&lt;br /&gt;
Generally, each pin is associated to it&#039;s closest dial, for example, the UR pin is associated to UR dial, DR pin is associated with DR dial and so on.&lt;br /&gt;
&amp;lt;br&amp;gt;Note that each dial do a distinct move depending on the pin config, for example, if only one pin is up, turning its dial will turn only the 4 mini clocks around this pin, but turning any other dial will only turn the corners next to the pins down.&lt;br /&gt;
&amp;lt;br&amp;gt;If 2 pins are up, then turning any of their dials will turn only the mini clocks that are around these pins, and turning any other dial will turn the 2 corners next to the pins down.&lt;br /&gt;
&amp;lt;br&amp;gt;If 3 pins are up, turning any of their dials will turn all mini clocks except the corner next the pin up, which will only move if its dial got turned.&lt;br /&gt;
&amp;lt;br&amp;gt;If all pins are up, turning any dial will also turn all 9 mini clocks, but if all pins are down, only the corners will get turned.&lt;br /&gt;
All these rules work for both sides, which also means turning a dial with its pin down is equivalent of turning it with the pin up in the back face.&lt;br /&gt;
&lt;br /&gt;
==Turns==&lt;br /&gt;
For notating the exact dial turns, a system of 12 whole numbers (from 5- to 6+) is used alongside the pin config (similar to [[Square-1 notation]]). It works just like a real clock/watch where each unity represents 1 hour. Examples:&lt;br /&gt;
* &#039;&#039;&#039;D1+&#039;&#039;&#039; means the bottom pins are up (DR and DL) and one of their dials is turned clockwise in 1 hour.&lt;br /&gt;
* &#039;&#039;&#039;UL5+&#039;&#039;&#039; means only UL pin is up and its dial is turned clockwise in 5 hours.&lt;br /&gt;
* &#039;&#039;&#039;DR2-&#039;&#039;&#039; means only DR pin is up and its dial is turned counterclockwise in 2 hours.&lt;br /&gt;
* &#039;&#039;&#039;/4-&#039;&#039;&#039; means only UR and DL pins are up and one of their dials is turned counterclockwise in 4 hours.&lt;br /&gt;
* &#039;&#039;&#039;ur6+&#039;&#039;&#039; means all pins are up except UR and a non UR dial is turned 180° (6 hours is the same clockwise and counterclockwise).&lt;br /&gt;
* &#039;&#039;&#039;ALL3+&#039;&#039;&#039; means all pins are up and just any dial is turned clockwise in 3 hours.&lt;br /&gt;
* &#039;&#039;&#039;U0+&#039;&#039;&#039; means no moves are done since advancing 0 hours means not advancing at all.&lt;br /&gt;
&lt;br /&gt;
The clock is solved when all of their mini clocks is pointing to 12 o&#039;clock (in both faces).&lt;br /&gt;
&lt;br /&gt;
There&#039;s also some possible rotations to do in clock which is similar to [[NxNxN notation]]:&lt;br /&gt;
* &#039;&#039;&#039;y2&#039;&#039;&#039; means the clock is flipped 180° in the y-axis.&lt;br /&gt;
* &#039;&#039;&#039;x2&#039;&#039;&#039; means the clock is flipped 180° in the x-axis.&lt;br /&gt;
* &#039;&#039;&#039;z&#039;&#039;&#039; means the clock is rotated 90° clockwise in the z-axis.&lt;br /&gt;
* &#039;&#039;&#039;z&#039;&#039;&#039;&#039; means the clock is rotated 90° counterclockwise in the z-axis.&lt;br /&gt;
* &#039;&#039;&#039;z2&#039;&#039;&#039; means the clock is rotated 180° in the z-axis.&lt;br /&gt;
&lt;br /&gt;
===Simul moves===&lt;br /&gt;
A move that is made with both hands turning different dials of both up and down pins is called a &amp;quot;simul&amp;quot; move (short for &amp;quot;simultaneous&amp;quot;) and they&#039;re generally used for solving the front and back side of clock at the same time. Unlike simple moves, simul moves notation require 2 numbers in their notation for the same pin config. The numbers appear inside a parenthesis &amp;quot;()&amp;quot; right after the letter(s) whose the first number is done with left hand and second number is done with right hand. This notation considers that left dials turns are always made with left hand and right dials turns always with right hand, prioritizing the top dials. In the case where one of the hands has to turn one of the bottom dials (like in U or D pin config), the notation considers the right hand to turn. Examples:&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;&#039;R(1-,4+)&#039;&#039;&#039; left hand does 1- in the UL dial and right hand does 4+ in UR dial.&lt;br /&gt;
* In &#039;&#039;&#039;UL(3+,2+)&#039;&#039;&#039; left hand does 3+ in the UL dial and right hand does 2+ in UR dial.&lt;br /&gt;
* In &#039;&#039;&#039;D(2-,6+)&#039;&#039;&#039; left hand does 2- in the UL dial and right hand does 6+ in DR dial.&lt;br /&gt;
* In &#039;&#039;&#039;dl(5-,1+)&#039;&#039;&#039; left hand does 5- in the DL dial and right hand does 2+ in UR dial.&lt;br /&gt;
* In &#039;&#039;&#039;\(3-,1-)&#039;&#039;&#039; left hand does 3- in the UL dial and right hand does 1- in UR dial.&lt;br /&gt;
* In &#039;&#039;&#039;DR(4+,3-)&#039;&#039;&#039; left hand does 4+ in the UL dial and right hand does 3- in DR dial.&lt;br /&gt;
&lt;br /&gt;
For each pin config, the first move in the parenthesis is done with its:&lt;br /&gt;
* Dial pin up: DL, UL, U, L, ur, dr, \&lt;br /&gt;
* Dial pin down: UR, DR, R, D, dl, ul, / &lt;br /&gt;
&lt;br /&gt;
This notation is also used for simple moves where only the the dials of the pins down are turned. This is done by placing 0+ in the pins up turn. Examples:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;L(0+,2-)&#039;&#039;&#039; means L pins are up but only UR dial is turned (by 2-).&lt;br /&gt;
* &#039;&#039;&#039;UR(6+,0+)&#039;&#039;&#039; means UR pin in up but only UL dial is turned (by 6+).&lt;br /&gt;
* &#039;&#039;&#039;/(4-,0+)&#039;&#039;&#039; means UR and DL pins are up but only UL dial is turned (by 4-).&lt;br /&gt;
* &#039;&#039;&#039;dr(0,3+)&#039;&#039;&#039; means UR, DL and UL pins are up but only DR dial is turned (by 3+).&lt;br /&gt;
&lt;br /&gt;
Simul moves are normally used in advanced methods since they solve more at once, although, it&#039;s considered hard to master the simul moves execution, beginners might do both turns one by one at first or do slowly to progressively get used to them.&lt;br /&gt;
&lt;br /&gt;
== Scramble ==&lt;br /&gt;
In WCA scramble notation, the scramble should start with the 12 o&#039;clock pointing up and all hands at 12 o&#039;clock (solved) (when all hands point to 12 o&#039;clock in both faces), it doesn&#039;t matter which side to start scrambling. After this setup, the scramble follows this fixed pin order:&lt;br /&gt;
* &#039;&#039;&#039;UR, DR, DL, UL, U, R, D, L, ALL, y2, U, R, D, L, ALL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scramble example: UR2- DR5- DL0+ UL1+ U2+ R0+ D3+ L5- ALL5- y2 U4- R3- D1+ L2- ALL3+&lt;br /&gt;
&lt;br /&gt;
After doing the scramble, the clock hands should be pointing to a random direction each. In this specific scramble above, they should be matching these hours:&lt;br /&gt;
&amp;lt;br&amp;gt;2  6  3&lt;br /&gt;
&amp;lt;br&amp;gt;10  7  9&lt;br /&gt;
&amp;lt;br&amp;gt;9  11  8&lt;br /&gt;
&amp;lt;br&amp;gt;(Front side)&lt;br /&gt;
&lt;br /&gt;
9  3  10&lt;br /&gt;
&amp;lt;br&amp;gt;8  1  5&lt;br /&gt;
&amp;lt;br&amp;gt;4  0  3&lt;br /&gt;
&amp;lt;br&amp;gt;(Back side)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Clock]] (puzzle type)&lt;br /&gt;
* [[Rubik&#039;s Clock]] (brand)&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle notations]]&lt;br /&gt;
[[Category:Clock]]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=59980</id>
		<title>Category:Clock methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=59980"/>
		<updated>2026-08-20T07:34:03Z</updated>

		<summary type="html">&lt;p&gt;Sastion: just a correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clock methods&#039;&#039;&#039; are [[method]]s for [[solve|solving]] the [[Rubik&#039;s Clock]]. They can be divided into 2 groups:&lt;br /&gt;
* &#039;&#039;&#039;Flip methods&#039;&#039;&#039;: they require to flip the clock at some point of the solve. These methods are generally considered to be easier since most of the moves are intuitive and easy to understand but they are generally not the best for [[Speedsolving]] since, at these methods, both sides of the clock are solved one separately which is might be inefficient.&lt;br /&gt;
* &#039;&#039;&#039;No-Flip methods&#039;&#039;&#039;: these methods uses memorization techniques and [[Simul moves]] to solve both sides of the clock without flipping it. These methods has generally a lower move count which is considered better in competitive scenario although they&#039;re mostly harder to learn since it requires to be able to do memorization during the 15 seconds inspection and to get used with simul moves which can be hard at first.&lt;br /&gt;
&lt;br /&gt;
== Clock Methods ==&lt;br /&gt;
===Flip methods===&lt;br /&gt;
* [[Pochmann Method “Clochmann”]]&lt;br /&gt;
* [[Safalra&#039;s Method]]&lt;br /&gt;
* [[7-Simul Flip]]&lt;br /&gt;
* [[Alyz]]&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[10 Move Memoless (10MM) Method]]&lt;br /&gt;
* [[10ndmw2lm]]&lt;br /&gt;
* [[9-Sinul/Foxgirl Flip]]&lt;br /&gt;
===No-Flip methods===&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[Four Halves]]&lt;br /&gt;
* [[10 Move No Flip]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Clock Notation]]&lt;br /&gt;
* [[Rubik&#039;s Clock]] (either brand or puzzle type)&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/clock.htm Jaap Scherphuis&#039;s Clock Pages] - A good starting place for learning the theory is (as always).&lt;br /&gt;
* [http://www.stefan-pochmann.de/spocc/speedsolving/clock/ Stefan Pochmann&#039;s Clock Page]&lt;br /&gt;
* [https://docs.google.com/document/d/1-6ljL2571EN3AxEap037aH3Xr_pxO85BPV9Fsrv4-rw/edit 10MM method document by @TetraWaffle337]&lt;br /&gt;
* [https://www.youtube.com/watch?v=a2IXZXXjwe8 10MM video by NotMeCubes (following TetraWaffle337&#039;s document)]&lt;br /&gt;
* [https://youtu.be/5OerYjT0pGg?si=zWrzq7k40q1VS31F J perm&#039;s beginner Clock tutorial]&lt;br /&gt;
* [https://youtu.be/yNUU3i5P_Q0?si=wIV58xcZZTIzUTUl Optimized Pochmann method tutorial by Gabrielle Morasse (the inventor)]&lt;br /&gt;
&lt;br /&gt;
No Flip Clock:&lt;br /&gt;
* [https://www.youtube.com/watch?v=6Cc1a5ExwyQ Four Halves Clock Method Tutorial by Jupilogy] &lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Lou Clock Method Tutorial by Chris Choi]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bHuuXDr_oYQ Sheerin Clock Method Tutorial by Caleb Trelford]&lt;br /&gt;
* [https://youtu.be/ZX5ssGWUGb4?si=X_rv_rces4bVJxX8 7-Simul tutorial by Tommy Cherry]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clock]]&lt;br /&gt;
[[Category:Methods by puzzle]]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=59979</id>
		<title>Category:Clock methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=59979"/>
		<updated>2026-08-20T07:31:13Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clock methods&#039;&#039;&#039; are [[method]]s for [[solve|solving]] the [[Rubik&#039;s Clock]]. They can be divided into 2 groups:&lt;br /&gt;
* &#039;&#039;&#039;Flip methods&#039;&#039;&#039;: they require to flip the clock at some point of the solve. These methods are generally considered to be easier since most of the moves are intuitive and easy to understand but they are generally not the best for [[Speedsolving]] since, at these methods, both sides of the clock are solved one separately which is might be inefficient.&lt;br /&gt;
* &#039;&#039;&#039;No-Flip methods&#039;&#039;&#039;: these methods uses memorization techniques and [[Simul moves]] to solve both sides of the clock without flipping it. These methods has generally a lower move count which is considered better in competitive scenario although they&#039;re mostly harder to learn since it requires to be able to do memorization during the 15 seconds inspection and to get used with simul moves which can be hard at first.&lt;br /&gt;
&lt;br /&gt;
== Clock Methods ==&lt;br /&gt;
===Flip methods===&lt;br /&gt;
* [[Safalra&#039;s Method]]&lt;br /&gt;
* [[7-Simul Flip]]&lt;br /&gt;
* [[Alyz]]&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[10 Move Memoless (10MM) Method]]&lt;br /&gt;
* [[10ndmw2lm]]&lt;br /&gt;
* [[9-Sinul/Foxgirl Flip]]&lt;br /&gt;
===No-Flip methods===&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[Pochmann Method “Clochmann”]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[Four Halves]]&lt;br /&gt;
* [[10 Move No Flip]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Clock Notation]]&lt;br /&gt;
* [[Rubik&#039;s Clock]] (either brand or puzzle type)&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/clock.htm Jaap Scherphuis&#039;s Clock Pages] - A good starting place for learning the theory is (as always).&lt;br /&gt;
* [http://www.stefan-pochmann.de/spocc/speedsolving/clock/ Stefan Pochmann&#039;s Clock Page]&lt;br /&gt;
* [https://docs.google.com/document/d/1-6ljL2571EN3AxEap037aH3Xr_pxO85BPV9Fsrv4-rw/edit 10MM method document by @TetraWaffle337]&lt;br /&gt;
* [https://www.youtube.com/watch?v=a2IXZXXjwe8 10MM video by NotMeCubes (following TetraWaffle337&#039;s document)]&lt;br /&gt;
* [https://youtu.be/5OerYjT0pGg?si=zWrzq7k40q1VS31F J perm&#039;s beginner Clock tutorial]&lt;br /&gt;
* [https://youtu.be/yNUU3i5P_Q0?si=wIV58xcZZTIzUTUl Optimized Pochmann method tutorial by Gabrielle Morasse (the inventor)]&lt;br /&gt;
&lt;br /&gt;
No Flip Clock:&lt;br /&gt;
* [https://www.youtube.com/watch?v=6Cc1a5ExwyQ Four Halves Clock Method Tutorial by Jupilogy] &lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Lou Clock Method Tutorial by Chris Choi]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bHuuXDr_oYQ Sheerin Clock Method Tutorial by Caleb Trelford]&lt;br /&gt;
* [https://youtu.be/ZX5ssGWUGb4?si=X_rv_rces4bVJxX8 7-Simul tutorial by Tommy Cherry]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clock]]&lt;br /&gt;
[[Category:Methods by puzzle]]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=59978</id>
		<title>Category:Clock methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=59978"/>
		<updated>2026-08-20T07:28:37Z</updated>

		<summary type="html">&lt;p&gt;Sastion: I divided the methods by Flip and No-Flip methods and added some information about how are they&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clock methods&#039;&#039;&#039; are [[method]]s for [[solve|solving]] the [[Rubik&#039;s Clock]]. They can be divided into 2 groups:&lt;br /&gt;
* &#039;&#039;&#039;Flip methods&#039;&#039;&#039;: methods that require to flip the clock at some point of the solve. These methods are generally considered to be easier since most of the moves are intuitive and easy to understand but they are generally not the best for [[Speedsolving]] since, at these methods, both sides of the clock are solved one separately which is might be inefficient.&lt;br /&gt;
* &#039;&#039;&#039;No-Flip methods&#039;&#039;&#039;: methods that uses memorization techniques and [[Simul moves]] to solve both sides of the clock without flipping it. These methods has generally a lower move count which is considered better in competitive scenario although they&#039;re mostly harder to learn since it requires to be able to do some memorization during the 15 seconds inspection and to get used with simul moves which can be hard at first.&lt;br /&gt;
&lt;br /&gt;
== Clock Methods ==&lt;br /&gt;
===Flip methods===&lt;br /&gt;
* [[Safalra&#039;s Method]]&lt;br /&gt;
* [[7-Simul Flip]]&lt;br /&gt;
* [[Alyz]]&lt;br /&gt;
* [[Optimized Pochmann]]&lt;br /&gt;
* [[10 Move Memoless (10MM) Method]]&lt;br /&gt;
* [[10ndmw2lm]]&lt;br /&gt;
* [[9-Sinul/Foxgirl Flip]]&lt;br /&gt;
===No-Flip methods===&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[Pochmann Method “Clochmann”]]&lt;br /&gt;
* [[7-Simul]]&lt;br /&gt;
* [[Four Halves]]&lt;br /&gt;
* [[10 Move No Flip]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Clock Notation]]&lt;br /&gt;
* [[Rubik&#039;s Clock]] (either brand or puzzle type)&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/clock.htm Jaap Scherphuis&#039;s Clock Pages] - A good starting place for learning the theory is (as always).&lt;br /&gt;
* [http://www.stefan-pochmann.de/spocc/speedsolving/clock/ Stefan Pochmann&#039;s Clock Page]&lt;br /&gt;
* [https://docs.google.com/document/d/1-6ljL2571EN3AxEap037aH3Xr_pxO85BPV9Fsrv4-rw/edit 10MM method document by @TetraWaffle337]&lt;br /&gt;
* [https://www.youtube.com/watch?v=a2IXZXXjwe8 10MM video by NotMeCubes (following TetraWaffle337&#039;s document)]&lt;br /&gt;
* [https://youtu.be/5OerYjT0pGg?si=zWrzq7k40q1VS31F J perm&#039;s beginner Clock tutorial]&lt;br /&gt;
* [https://youtu.be/yNUU3i5P_Q0?si=wIV58xcZZTIzUTUl Optimized Pochmann method tutorial by Gabrielle Morasse (the inventor)]&lt;br /&gt;
&lt;br /&gt;
No Flip Clock:&lt;br /&gt;
* [https://www.youtube.com/watch?v=6Cc1a5ExwyQ Four Halves Clock Method Tutorial by Jupilogy] &lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Lou Clock Method Tutorial by Chris Choi]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bHuuXDr_oYQ Sheerin Clock Method Tutorial by Caleb Trelford]&lt;br /&gt;
* [https://youtu.be/ZX5ssGWUGb4?si=X_rv_rces4bVJxX8 7-Simul tutorial by Tommy Cherry]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clock]]&lt;br /&gt;
[[Category:Methods by puzzle]]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Alyz&amp;diff=59977</id>
		<title>Alyz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Alyz&amp;diff=59977"/>
		<updated>2026-08-20T02:06:17Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Alyz&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=alyz&lt;br /&gt;
|year=2023&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alyz&#039;&#039;&#039; is a Flip [[Clock]] method. This method has no D moves and consists of memorizing 4 to 5 numbers to use [[Simul moves]] in execution, consisting in 10 moves in total.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is simple since you just have to do the same 2 numbers memo in both faces with an optional number for AUF:&lt;br /&gt;
* M1: R to U&lt;br /&gt;
* M2: U to C&lt;br /&gt;
* Flip with x2&lt;br /&gt;
* M3: R to U&lt;br /&gt;
* M4: U to C&lt;br /&gt;
* (Optional) M5: -R + (L to C)&lt;br /&gt;
&lt;br /&gt;
Tip: The method creator suggests to memorize M5 as R + (C to L) and then just invert the +/- signal.&lt;br /&gt;
&lt;br /&gt;
After memorization step, execute from current position:&lt;br /&gt;
* UR(C to D)&lt;br /&gt;
* R(M1, C to L)&lt;br /&gt;
* ul(M2, M5 (or R to 12))&lt;br /&gt;
* x2&lt;br /&gt;
* UR(C to D)&lt;br /&gt;
* R(M3, C to L)&lt;br /&gt;
* ul(M4, C to UL)&lt;br /&gt;
* Solve corners like in [[Flip]] method&lt;br /&gt;
&lt;br /&gt;
This method is really versatile since it can be incorporated with the [[Flip]] method to do as many [[Simul moves]] you want with just changing how many numbers you&#039;d memorize and solving the rest just like in Flip, being a method with one of the best learning curves and having a lot of potential at high levels. It can also be sculpted to fit practically any common pin order.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* No D moves&lt;br /&gt;
* One of the easy memorization within clock methods with one optional number&lt;br /&gt;
* Can be incorporated with [[Flip]] method at any degree&lt;br /&gt;
* Practically any lucky case can be taken advantage from&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* 10 moves while most no flip methods has 9 or below&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Flip]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=_ZqXAFsQPwY alyz Tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Lou&amp;diff=59974</id>
		<title>Lou</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Lou&amp;diff=59974"/>
		<updated>2026-08-19T09:12:03Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Lou&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Yunhao Lou]]&lt;br /&gt;
|year=2021 &lt;br /&gt;
|variants=[[Sheerin]]?, [[Four Halves]]?&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lou&#039;&#039;&#039; is a No-Flip [[Clock]] method proposed by the former clock WR holder Yunhao Lou. It simultaneously solves both front and back crosses using [[Simul moves]] similar to [[Four Halves]] but more optimized and [[AUF]] is done at the very beginning. This method solves the clock in 9 moves at most.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is similar to the one in [[Sheerin]] but with less calculations:  &lt;br /&gt;
* M1 = D + (C to L) + (C to R)&lt;br /&gt;
* M2 = L to C &lt;br /&gt;
* M3 = D to C&lt;br /&gt;
* M4 = R to U&lt;br /&gt;
* M5 = U to C&lt;br /&gt;
&lt;br /&gt;
Once you have finished the memorization step, flip the puzzle with a y2 and execute like this:&lt;br /&gt;
* UR(M1, C to D)&lt;br /&gt;
* R(M2, C to L)&lt;br /&gt;
* D(M3, C to U)&lt;br /&gt;
* L(C to R, M4)&lt;br /&gt;
* dr(R to DR, M5)&lt;br /&gt;
* Solve corners like in [[Flip]] method.&lt;br /&gt;
&lt;br /&gt;
And then, you&#039;re done!&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Always 9 moves at most&lt;br /&gt;
* Good pin order&lt;br /&gt;
* Easy memorization in comparison to other no flip methods&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Strict pin order&lt;br /&gt;
* The simultaneous moves are not intuitive and they all require following the memorized number&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[Four Halves]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Chris Choi Tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Four_Halves&amp;diff=59973</id>
		<title>Four Halves</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Four_Halves&amp;diff=59973"/>
		<updated>2026-08-19T09:11:11Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Four Halves&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Jupilogy]]&lt;br /&gt;
|year=2022&lt;br /&gt;
|variants=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four Halves&#039;&#039;&#039; is a No-Flip method to solve the [[Clock]] puzzle. It consists in memorizing one side of the clock and solving it from the other side with no flipping during solve. The memorization in this method follows a simple order similar to [[Lou]] where each number solves a cross piece except for the [[AUF]] which is done at the final. The name &amp;quot;Four Halves&amp;quot; comes from the pin ordering in execution.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is pretty logical and easy to understand although the AUF might be hard due the calculations:&lt;br /&gt;
&lt;br /&gt;
* M1: D to C&lt;br /&gt;
* M2: R to C&lt;br /&gt;
* M3: U to C&lt;br /&gt;
* M4: L to C&lt;br /&gt;
* M5: C - M1 - M2 - M3 - M4&lt;br /&gt;
&lt;br /&gt;
M5 is basically the result of tracing how the center moves throughout the first 4 numbers so you can predict AUF. Its memorization can also be done in some ways that doesn&#039;t require to invert the signal of all the other numbers:&lt;br /&gt;
* M5: C to (12 + M1 + M2 + M3 + M4) then invert the final +/- signal&lt;br /&gt;
* M5: (M1 + M2 + M3 + M4 - C) then invert the final +/- signal&lt;br /&gt;
&lt;br /&gt;
The execution starts by doing flipping the clock with x2 after memorization and following these steps:&lt;br /&gt;
* U(C to D, M1)&lt;br /&gt;
* R(C to L, M2)&lt;br /&gt;
* D(M3, C to U)&lt;br /&gt;
* L(M4, C to R)&lt;br /&gt;
* all(M5)&lt;br /&gt;
* Solve corners like in [[Flip]] method&lt;br /&gt;
&lt;br /&gt;
Every solve has 10 moves at most.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Simple and logical memorization&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* The calculations in the memo might be hard to do during the 15 seconds inspection&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6Cc1a5ExwyQ Jupilogy tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=j5heAlvTxKQ BaconCuber tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Four_Halves&amp;diff=59972</id>
		<title>Four Halves</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Four_Halves&amp;diff=59972"/>
		<updated>2026-08-19T09:09:17Z</updated>

		<summary type="html">&lt;p&gt;Sastion: some corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Four Halves&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Jupilogy]]&lt;br /&gt;
|year=2022&lt;br /&gt;
|variants=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four Halves&#039;&#039;&#039; is a No-Flip method to solve the [[Clock]] puzzle. It consists in memorizing one side of the clock and solving it from the other side with no flipping during solve. The memorization in this method follows a simple order similar to [[Lou]] where each number solves a cross piece and the last one solves [[AUF]]. The name &amp;quot;Four Halves&amp;quot; comes from the pin ordering in execution.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is pretty logical and easy to understand although the AUF might be hard due the calculations:&lt;br /&gt;
&lt;br /&gt;
* M1: D to C&lt;br /&gt;
* M2: R to C&lt;br /&gt;
* M3: U to C&lt;br /&gt;
* M4: L to C&lt;br /&gt;
* M5: C - M1 - M2 - M3 - M4&lt;br /&gt;
&lt;br /&gt;
M5 is basically the result of tracing how the center moves throughout the first 4 numbers so you can predict AUF. Its memorization can also be done in some ways that doesn&#039;t require to invert the signal of all the other numbers:&lt;br /&gt;
* M5: C to (12 + M1 + M2 + M3 + M4) then invert the final +/- signal&lt;br /&gt;
* M5: (M1 + M2 + M3 + M4 - C) then invert the final +/- signal&lt;br /&gt;
&lt;br /&gt;
The execution starts by doing flipping the clock with x2 after memorization and following these steps:&lt;br /&gt;
* U(C to D, M1)&lt;br /&gt;
* R(C to L, M2)&lt;br /&gt;
* D(M3, C to U)&lt;br /&gt;
* L(M4, C to R)&lt;br /&gt;
* all(M5)&lt;br /&gt;
* Solve corners like in [[Flip]] method&lt;br /&gt;
&lt;br /&gt;
Every solve has 10 moves at most.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Simple and logical memorization&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* The calculations in the memo might be hard to do during the 15 seconds inspection&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6Cc1a5ExwyQ Jupilogy tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=j5heAlvTxKQ BaconCuber tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Four_Halves&amp;diff=59971</id>
		<title>Four Halves</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Four_Halves&amp;diff=59971"/>
		<updated>2026-08-19T09:04:46Z</updated>

		<summary type="html">&lt;p&gt;Sastion: more info added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Four Halves&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Jupilogy]]&lt;br /&gt;
|year=2022&lt;br /&gt;
|variants=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four Halves&#039;&#039;&#039; is a No-Flip method to solve the [[Clock]] puzzle. It consists in memorizing one side of the clock and solving it from the other side with no flipping during solve. The memorization in this method follows a simple order similar to [[Lou]] where each number solves a cross piece and the last one solves [[AUF]]. The name &amp;quot;Four Halves&amp;quot; comes from the pin ordering in execution.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is pretty logical and easy to understand although the AUF might be hard due the calculations:&lt;br /&gt;
&lt;br /&gt;
* 1st half (M1): D to C&lt;br /&gt;
* 2nd half (M2): R to C&lt;br /&gt;
* 3rd half (M3): U to C&lt;br /&gt;
* 4th half (M4): L to C&lt;br /&gt;
* AUF (M5): C - M1 - M2 - M3 - M4&lt;br /&gt;
&lt;br /&gt;
M5 is basically the result of tracking the center throughout the first 4 numbers and can also be done in some ways that doesn&#039;t require to invert the signal of all the other numbers:&lt;br /&gt;
* M5: C to (12 + M1 + M2 + M3 + M4) then invert the final +/- signal&lt;br /&gt;
* M5: (M1 + M2 + M3 + M4 - C) then invert the final +/- signal&lt;br /&gt;
&lt;br /&gt;
The execution starts by doing flipping the clock with x2 after memorization and following these steps:&lt;br /&gt;
* U(C to D, M1)&lt;br /&gt;
* R(C to L, M2)&lt;br /&gt;
* D(M3, C to U)&lt;br /&gt;
* L(M4, C to R)&lt;br /&gt;
* all(M5)&lt;br /&gt;
* Solve corners like in [[Flip]] method&lt;br /&gt;
&lt;br /&gt;
Every solve has 10 moves at most.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Simple and logical memorization&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* The calculations in the memo might be hard to do during the 15 seconds inspection&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6Cc1a5ExwyQ Jupilogy tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=j5heAlvTxKQ BaconCuber tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Four_Halves&amp;diff=59970</id>
		<title>Four Halves</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Four_Halves&amp;diff=59970"/>
		<updated>2026-08-19T08:58:43Z</updated>

		<summary type="html">&lt;p&gt;Sastion: Four Halves method page added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Four Halves&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=&lt;br /&gt;
|year=&lt;br /&gt;
|variants=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four Halves&#039;&#039;&#039; is a No-Flip method to solve the [[Clock]] puzzle. It consists in memorizing one side of the clock and solving it from the other side with no flipping during solve. The memorization in this method follows a simple order similar to [[Lou]] by dividing the clock into &amp;quot;four halves&amp;quot; where each number solves one &amp;quot;half&amp;quot; and the last one solves [[AUF]]&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is pretty logical and easy to understand although the AUF might be hard due the calculations:&lt;br /&gt;
&lt;br /&gt;
* 1st half (M1): D to C&lt;br /&gt;
* 2nd half (M2): R to C&lt;br /&gt;
* 3rd half (M3): U to C&lt;br /&gt;
* 4th half (M4): L to C&lt;br /&gt;
* AUF (M5): C - M1 - M2 - M3 - M4&lt;br /&gt;
&lt;br /&gt;
M5 is basically the result of tracking the center throughout the first 4 numbers and can also be done in some ways that doesn&#039;t require to invert the signal of all the other numbers:&lt;br /&gt;
* M5: C to (12 + M1 + M2 + M3 + M4) then invert the final +/- signal&lt;br /&gt;
* M5: (M1 + M2 + M3 + M4 - C) then invert the final +/- signal&lt;br /&gt;
&lt;br /&gt;
The execution starts by doing flipping the clock with x2 after memorization and following these steps:&lt;br /&gt;
* U(C to D, M1)&lt;br /&gt;
* R(C to L, M2)&lt;br /&gt;
* D(M3, C to U)&lt;br /&gt;
* L(M4, C to R)&lt;br /&gt;
* all(M5)&lt;br /&gt;
* Solve corners like in [[Flip]] method&lt;br /&gt;
&lt;br /&gt;
Every solve has 10 moves at most.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Simple and logical memorization&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* The calculations in the memo might be hard to do during the 15 seconds inspection&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6Cc1a5ExwyQ Jupilogy tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=j5heAlvTxKQ BaconCuber tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=59969</id>
		<title>9-Sinul</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=9-Sinul&amp;diff=59969"/>
		<updated>2026-08-19T08:32:42Z</updated>

		<summary type="html">&lt;p&gt;Sastion: some writing improving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=9-Sinul&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=Romain Velcin(?)&lt;br /&gt;
|year=&lt;br /&gt;
|anames=Foxgirl Flip&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9-Sinul&#039;&#039;&#039; (short for &amp;quot;&#039;&#039;&#039;9simulflip1Dmove 1move memo&#039;&#039;&#039;&amp;quot;) is a flip method for solving the [[Clock]]. This method only require 1 memorized number and has only 1 D move (2 counting simul moves), using at most 9 moves to solve. The &amp;quot;n&amp;quot; in &amp;quot;Sinul&amp;quot; is likely not a misspell.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The only number to memorize is U to C (M1). After memorizing, flip the clock with an x2 and execute like this:&lt;br /&gt;
&lt;br /&gt;
1- D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;2- UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;3- Finish cross in 2 moves at most&lt;br /&gt;
&amp;lt;br&amp;gt;4- x2&lt;br /&gt;
&amp;lt;br&amp;gt;5- UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;6- U(R to D)&lt;br /&gt;
&amp;lt;br&amp;gt;7- UL(C to R, DR to D)&lt;br /&gt;
&amp;lt;br&amp;gt;8- dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;9- \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
=== Foxgirl Flip ===&lt;br /&gt;
The 9-Sinul method can also be called &#039;&#039;&#039;Foxgirl Flip&#039;&#039;&#039;. It is likely that both names have different origins with currently no clear data which name came first although &amp;quot;9-Sinul&amp;quot; seems to be the most popular name. In [[The Clair Complex]] tutorial of Foxgirl Flip, the steps 6 and 7 are switched in comparison to most tutorials, feeding the possibility they were created independently of each other or at least as 2 variants of the same method (since there&#039;s no other difference)&lt;br /&gt;
&lt;br /&gt;
Foxgirl Flip steps:&lt;br /&gt;
&amp;lt;br&amp;gt;1- D(M1, C to U)&lt;br /&gt;
&amp;lt;br&amp;gt;2- UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;3- Finish cross in 2 moves at most&lt;br /&gt;
&amp;lt;br&amp;gt;4- Flip with x2&lt;br /&gt;
&amp;lt;br&amp;gt;5- UR(UL to L, C to L)&lt;br /&gt;
&amp;lt;br&amp;gt;6- UL(C to R, DR to D)&lt;br /&gt;
&amp;lt;br&amp;gt;7- U(R to D) (in this case it can be C to D as well)&lt;br /&gt;
&amp;lt;br&amp;gt;8- dl(UR to DL)&lt;br /&gt;
&amp;lt;br&amp;gt;9- \(C to 12, UR to 12)&lt;br /&gt;
&lt;br /&gt;
Tip: During inspection, try to always search for a lucky case where U matches C, then do x2 to memorize U to C in the back face, then do x2 again to start the solve, this way you can avoid the first D move since C will be already solved in relation to U.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Few moves for a flip method (9 at most)&lt;br /&gt;
* Almost no memo&lt;br /&gt;
* Most simul moves are intuitive&lt;br /&gt;
* Relative high occurrence of a possible first D move skip&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Pin order might not be the best&lt;br /&gt;
* Not faster than most no flip methods&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
* [[Clock notation]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=3b2AOz1B9Dw ZydoCubing tutorial (in French)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=6z0MsDCjjr4 The Clair Complex tutorial for Foxgirl Flip]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Alyz&amp;diff=59968</id>
		<title>Alyz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Alyz&amp;diff=59968"/>
		<updated>2026-08-19T08:28:33Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Alyz&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=alyz&lt;br /&gt;
|year=2023&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alyz&#039;&#039;&#039; is a Flip [[Clock]] method. This method has no D moves and consists of memorizing 4 to 5 numbers to use [[Simul moves]] in execution, consisting in 10 moves in total.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is simple since you just have to do the same 2 numbers memo in both faces with an optional number for AUF:&lt;br /&gt;
* M1: R to U&lt;br /&gt;
* M2: U to C&lt;br /&gt;
* Flip with x2&lt;br /&gt;
* M3: R to U&lt;br /&gt;
* M4: U to C&lt;br /&gt;
* (Optional) M5: -R + (L to C)&lt;br /&gt;
&lt;br /&gt;
Tip: The method creator suggests to memorize M5 as R + (C to L) and then just invert the +/- signal.&lt;br /&gt;
&lt;br /&gt;
After memorization step, execute from current position:&lt;br /&gt;
* UR(C to D)&lt;br /&gt;
* R(M1, C to L)&lt;br /&gt;
* ul(M2, M5 (or R to 12))&lt;br /&gt;
* x2&lt;br /&gt;
* UR(C to D)&lt;br /&gt;
* R(M3, C to L)&lt;br /&gt;
* ul(M4, C to UL)&lt;br /&gt;
* Solve corners like in [[Flip]] method&lt;br /&gt;
&lt;br /&gt;
This method is really versatile since it can be incorporated with the [[Flip]] method to do as many [[Simul moves]] you want with just changing how many numbers you&#039;d memorize and solving the rest just like in Flip, being a method with one of the best learning curves and having a lot of potential at high levels. It can also be sculpted to fit practically any common pin order.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* No D moves&lt;br /&gt;
* One of the easy memorization within clock methods with one optional number&lt;br /&gt;
* Can be incorporated with [[Flip]] method at any degree&lt;br /&gt;
* Practically any lucky case can be taken advantage from&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* 10 moves while most no flip methods has 9 or below&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=_ZqXAFsQPwY alyz Tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Lou&amp;diff=59967</id>
		<title>Lou</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Lou&amp;diff=59967"/>
		<updated>2026-08-19T08:27:48Z</updated>

		<summary type="html">&lt;p&gt;Sastion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Lou&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Yunhao Lou]]&lt;br /&gt;
|year=2021 &lt;br /&gt;
|variants=[[Sheerin]]?, [[Four Halves]]?&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lou&#039;&#039;&#039; is a No-Flip [[Clock]] method proposed by the former clock WR holder Yunhao Lou. It simultaneously solves both front and back crosses using [[Simul moves]] similar to [[Four Halves]] but more optimized. This method solves the clock in 9 moves at most.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is similar to the one in [[Sheerin]] but with less calculations:  &lt;br /&gt;
* M1 = D + (C to L) + (C to R)&lt;br /&gt;
* M2 = L to C &lt;br /&gt;
* M3 = D to C&lt;br /&gt;
* M4 = R to U&lt;br /&gt;
* M5 = U to C&lt;br /&gt;
&lt;br /&gt;
Once you have finished the memorization step, flip the puzzle with a y2 and execute like this:&lt;br /&gt;
* UR(M1, C to D)&lt;br /&gt;
* R(M2, C to L)&lt;br /&gt;
* D(M3, C to U)&lt;br /&gt;
* L(C to R, M4)&lt;br /&gt;
* dr(R to DR, M5)&lt;br /&gt;
* Solve corners like in [[Flip]] method.&lt;br /&gt;
&lt;br /&gt;
And then, you&#039;re done!&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Always 9 moves at most&lt;br /&gt;
* Good pin order&lt;br /&gt;
* Easy memorization in comparison to other no flip methods&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Strict pin order&lt;br /&gt;
* The simultaneous moves are not intuitive and they all require following the memorized number&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[Four halves]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Chris Choi Tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Sheerin&amp;diff=59966</id>
		<title>Sheerin</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Sheerin&amp;diff=59966"/>
		<updated>2026-08-19T08:18:42Z</updated>

		<summary type="html">&lt;p&gt;Sastion: adding a new easier way to memo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Sheerin &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Mathew Sheerin]]&lt;br /&gt;
|year= 2010?&lt;br /&gt;
|variants=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sheerin is a No-Flip [[Clock]] method. As every no-flip method, the first step is to memorize the back side of the clock using some numbers and then solve the front side together with the back using [[Simul moves]]. In Sheerin method, most of the simul moves are done while solving the corners.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo for the back side is considered harder than the one in some other no-flip methods like [[Lou]] since it relies more on calculations then hands comparisons.&lt;br /&gt;
&amp;lt;br&amp;gt;Memo:&lt;br /&gt;
* M1: (U - R) + (D - L)&lt;br /&gt;
* M2: L - D&lt;br /&gt;
* M3: C - U&lt;br /&gt;
* M4: C - L&lt;br /&gt;
* M5: R - M4&lt;br /&gt;
&lt;br /&gt;
A way of avoiding most of these calculations is to replace them to a comparison between the hands since a given hour minus another given hour is equal to how many hours it is necessary to go from second hour to the first hour: (h1 - h2) = (h2 to h1)&lt;br /&gt;
&amp;lt;br&amp;gt;This way, the new memo becomes:&lt;br /&gt;
* M1: (R to U) + (L to D)&lt;br /&gt;
* M2: D to L&lt;br /&gt;
* M3: U to C&lt;br /&gt;
* M4: L to C&lt;br /&gt;
* M5: R - M4&lt;br /&gt;
&lt;br /&gt;
Unlike of most no-flip methods, Sheerin does not fully restrict the execution to a specific pin order.&lt;br /&gt;
&amp;lt;br&amp;gt;Execution:&lt;br /&gt;
* Start matching C with U, L and D edges in no specific order doing 3 moves at most&lt;br /&gt;
* In one of those 3 moves, simultaneously execute M5 at UR wheel (UR pin and at least 2 diagonal pins must be down at this moment)&lt;br /&gt;
* With only L pins up, execute M1 at UR wheel while finishing the cross by matching C with R&lt;br /&gt;
* ur(C to UR, M2)&lt;br /&gt;
* dl(M3, C to DL)&lt;br /&gt;
* ul(M4, C to UL)&lt;br /&gt;
* dr(C to DR)&lt;br /&gt;
* Move all hands to 12&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* More freedom to execute the initial steps&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Memo is relatively harder than most no-flip methods&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[7 Simul]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=bHuuXDr_oYQ Sheerin tutorial by Caleb Trelford]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OF1M&amp;diff=59962</id>
		<title>OF1M</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OF1M&amp;diff=59962"/>
		<updated>2026-08-18T08:08:06Z</updated>

		<summary type="html">&lt;p&gt;Sastion: definitely a stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OF1M&#039;&#039;&#039; is a method invented by [[TheSolvableCube]], and is helpful to get sub-1. &lt;br /&gt;
==How the method works==&lt;br /&gt;
# You make one face&lt;br /&gt;
# When that face is finished, you can solve the rest in 0,1,2 moves.&lt;br /&gt;
==Can i do it without any tutorial?==&lt;br /&gt;
Making one side wont require a tutorial, but a tutorial will help you get a more understanding of how the method works.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Lou&amp;diff=59961</id>
		<title>Lou</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Lou&amp;diff=59961"/>
		<updated>2026-08-18T06:42:27Z</updated>

		<summary type="html">&lt;p&gt;Sastion: added a mention to a similar method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Lou&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Yunhao Lou]]&lt;br /&gt;
|year=2021 &lt;br /&gt;
|variants=[[Sheerin]]?, [[Four Halves]]?&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lou&#039;&#039;&#039; is a No-Flip [[Clock]] method proposed by the former clock WR holder Yunhao Lou. It simultaneously solves both front and back crosses using [[Simul moves]] similar to [[Four Halves]] but more optimized. This method solves the clock in 9 moves at most.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is similar to the one in [[Sheerin]] but with less calculations:  &lt;br /&gt;
* M1 = D + (C to L) + (C to R)&lt;br /&gt;
* M2 = L to C &lt;br /&gt;
* M3 = D to C&lt;br /&gt;
* M4 = R to U&lt;br /&gt;
* M5 = U to C&lt;br /&gt;
&lt;br /&gt;
Once you have finished the memorization step, flip the puzzle with a y2 and execute like this:&lt;br /&gt;
* UR (M1, C to D)&lt;br /&gt;
* R (M2, C to L)&lt;br /&gt;
* D (M3, C to U)&lt;br /&gt;
* L (C to R, M4)&lt;br /&gt;
* dr (R to DR, M5)&lt;br /&gt;
* Solve corners like in [[Flip]] method.&lt;br /&gt;
&lt;br /&gt;
And then, you&#039;re done!&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Always 9 moves at most&lt;br /&gt;
* Good pin order&lt;br /&gt;
* Easy memorization in comparison to other no flip methods&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Strict pin order&lt;br /&gt;
* The simultaneous moves are not intuitive and they all require following the memorized number&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sheerin]]&lt;br /&gt;
* [[Four halves]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=jcT-qOvJLXg Chris Choi Tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Sheerin&amp;diff=59960</id>
		<title>Sheerin</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Sheerin&amp;diff=59960"/>
		<updated>2026-08-18T06:41:43Z</updated>

		<summary type="html">&lt;p&gt;Sastion: some simplifications at exec steps and added some info about the method differential&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Sheerin &lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Mathew Sheerin]]&lt;br /&gt;
|year= 2010?&lt;br /&gt;
|variants=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sheerin is a No-Flip [[Clock]] method. As every no-flip method, the first step is to memorize the back side of the clock using some numbers and then solve the front side together with the back using [[Simul moves]]. In Sheerin method, most of the simul moves are done while solving the corners.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo for the back side is considered harder than the one in some other no-flip methods like [[Lou]] since it relies more on calculations then hands comparisons.&lt;br /&gt;
&amp;lt;br&amp;gt;Memo:&lt;br /&gt;
* M1: (U - R) + (D - L)&lt;br /&gt;
* M2: L - D&lt;br /&gt;
* M3: C - U&lt;br /&gt;
* M4: C - L&lt;br /&gt;
* M5: R - M4&lt;br /&gt;
&lt;br /&gt;
Unlike of most no-flip methods, Sheerin does not fully restrict the execution to a specific pin order.&lt;br /&gt;
&amp;lt;br&amp;gt;Execution:&lt;br /&gt;
* Start matching C with U, L and D edges in no specific order doing 3 moves at most&lt;br /&gt;
* In one of those 3 moves, simultaneously execute M5 at UR wheel (UR pin and at least 2 diagonal pins must be down at this moment)&lt;br /&gt;
* With only L pins up, execute M1 at UR wheel while finishing the cross by matching C with R&lt;br /&gt;
* ur(C to UR, M2)&lt;br /&gt;
* dl(M3, C to DL)&lt;br /&gt;
* ul(M4, C to UL)&lt;br /&gt;
* dr(C to DR)&lt;br /&gt;
* Move all hands to 12&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* More freedom to execute the initial steps&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Memo is relatively harder than most no-flip methods&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Lou]]&lt;br /&gt;
* [[7 Simul]]&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=bHuuXDr_oYQ Sheerin tutorial by Caleb Trelford]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Alyz&amp;diff=59958</id>
		<title>Alyz</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Alyz&amp;diff=59958"/>
		<updated>2026-08-17T09:34:59Z</updated>

		<summary type="html">&lt;p&gt;Sastion: exec correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Alyz&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=alyz&lt;br /&gt;
|year=2023&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=2 (Memorization, Execution)&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alyz&#039;&#039;&#039; is a Flip [[Clock]] method. This method has no D moves and consists of memorizing 4 to 5 numbers to use [[Simul moves]] in execution, consisting in 10 moves in total.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
The memo is simple since you just have to do the same 2 numbers memo in both faces with an optional number for AUF:&lt;br /&gt;
* M1: (R to U)&lt;br /&gt;
* M2: (U to C)&lt;br /&gt;
* Flip with x2&lt;br /&gt;
* M3: (R to U)&lt;br /&gt;
* M4: (U to C)&lt;br /&gt;
* (Optional) M5: -R + (L to C)&lt;br /&gt;
&lt;br /&gt;
Tip: The method creator suggests to memorize M5 as R + (C to L) and then just invert the +/- signal.&lt;br /&gt;
&lt;br /&gt;
After memorization step, execute from current position:&lt;br /&gt;
* UR(C to D)&lt;br /&gt;
* R(M1, C to L)&lt;br /&gt;
* ul(M2, M5 (or R to 12))&lt;br /&gt;
* x2&lt;br /&gt;
* UR(C to D)&lt;br /&gt;
* R(M3, C to L)&lt;br /&gt;
* ul(M4, C to UL)&lt;br /&gt;
* Solve corners like in [[Flip]] method&lt;br /&gt;
&lt;br /&gt;
This method is really versatile since it can be incorporated with the [[Flip]] method to do as many [[Simul moves]] you want with just changing how many numbers you&#039;d memorize and solving the rest just like in Flip, being a method with one of the best learning curves and having a lot of potential at high levels. It can also be sculpted to fit practically any common pin order.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* No D moves&lt;br /&gt;
* One of the easy memorization within clock methods with one optional number&lt;br /&gt;
* Can be incorporated with [[Flip]] method at any degree&lt;br /&gt;
* Practically any lucky case can be taken advantage from&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* 10 moves while most no flip methods has 9 or below&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Clock methods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=_ZqXAFsQPwY alyz Tutorial]&lt;/div&gt;</summary>
		<author><name>Sastion</name></author>
	</entry>
</feed>