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	<updated>2026-10-29T00:31:09Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLLCP&amp;diff=24405</id>
		<title>OLLCP</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLLCP&amp;diff=24405"/>
		<updated>2014-08-18T13:49:53Z</updated>

		<summary type="html">&lt;p&gt;Risos15: Undo revision 24404 by Risos15 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=OLLCP&lt;br /&gt;
|image=OLLCP.png&lt;br /&gt;
|proposers=Various&lt;br /&gt;
|year=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=~330&lt;br /&gt;
|moves=~11&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orientation of Last Layer and Corner Permutation&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;OLLCP&#039;&#039;&#039; is an [[experimental method|experimental]] [[LL]] method which both [[OLL|orients the last layer]] and [[CLL|solves the corners]]. Thus after this step only [[EPLL]] remains. The price to get there however is a high algorithm count (300+). Only a very few number of people use the full set, but a number of people use the subsets [[COLL]] and [[CLLEF]]. Several people came up with the idea, some of them after they wanted to re-learn some OLL algorithms and noticed the new algorithms had a different effect on the corners. By &#039;recycling&#039; the old OLL algorithms it is sometimes very easy and fast to be able to avoid an N perm and get higher chances of PLL-skips. Because some OLLCP algorithms are really slow and because of the high number of algorithms, it is advisable to only learn the nice and fast algorithms. A slow OLLCP plus a U perm is probably slower than a fast &#039;normal&#039; OLL algorithm leaving any other PLL.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[CxLL]]&lt;br /&gt;
* [[EPLL]]&lt;br /&gt;
* [[OLLCP-A]] The subset in which all corners are oriented.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://docs.google.com/spreadsheet/ccc?key=0Aq2MYrmu606CdFFuallJVFRDQm9FUm44ekoxbDRwQVE#gid=0 Robert Yau&#039;s OLLCP]&lt;br /&gt;
* [https://sites.google.com/site/piauscubingsite/3x3x3/ollcp/others Antoine Piau&#039;s OLLCP (COLL and CLLEF on another page)]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=23222 SuneOLL] Proposed system to solve all cases where the corners are already permuted&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?31506-OLLCP-(hax) OLLCP (hax)] List of all cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Experimental methods]]&lt;br /&gt;
[[Category:3x3x3 last layer substeps]]&lt;/div&gt;</summary>
		<author><name>Risos15</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLLCP&amp;diff=24404</id>
		<title>OLLCP</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLLCP&amp;diff=24404"/>
		<updated>2014-08-18T13:49:34Z</updated>

		<summary type="html">&lt;p&gt;Risos15: Undo revision 24403 by Risos15 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=OLLCP&lt;br /&gt;
|image=OLLCP.png&lt;br /&gt;
|proposers=Various&lt;br /&gt;
|year=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=~330&lt;br /&gt;
|moves=~11&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orientation of Last Layer and Corner Permutation&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;OLLCP&#039;&#039;&#039; is am [[experimental method|experimental]] [[LL]] method which both [[OLL|orients the last layer]] and [[CLL|solves the corners]]. Thus after this step only [[EPLL]] remains. The price to get there however is a high algorithm count (300+). Only a very few number of people use the full set, but a number of people use the subsets [[COLL]] and [[CLLEF]]. Several people came up with the idea, some of them after they wanted to re-learn some OLL algorithms and noticed the new algorithms had a different effect on the corners. By &#039;recycling&#039; the old OLL algorithms it is sometimes very easy and fast to be able to avoid an N perm and get higher chances of PLL-skips. Because some OLLCP algorithms are really slow and because of the high number of algorithms, it is advisable to only learn the nice and fast algorithms. A slow OLLCP plus a U perm is probably slower than a fast &#039;normal&#039; OLL algorithm leaving any other PLL.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[CxLL]]&lt;br /&gt;
* [[EPLL]]&lt;br /&gt;
* [[OLLCP-A]] The subset in which all corners are oriented.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://docs.google.com/spreadsheet/ccc?key=0Aq2MYrmu606CdFFuallJVFRDQm9FUm44ekoxbDRwQVE#gid=0 Robert Yau&#039;s OLLCP]&lt;br /&gt;
* [https://sites.google.com/site/piauscubingsite/3x3x3/ollcp/others Antoine Piau&#039;s OLLCP (COLL and CLLEF on another page)]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=23222 SuneOLL] Proposed system to solve all cases where the corners are already permuted&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?31506-OLLCP-(hax) OLLCP (hax)] List of all cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Experimental methods]]&lt;br /&gt;
[[Category:3x3x3 last layer substeps]]&lt;/div&gt;</summary>
		<author><name>Risos15</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLLCP&amp;diff=24403</id>
		<title>OLLCP</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLLCP&amp;diff=24403"/>
		<updated>2014-08-18T13:47:30Z</updated>

		<summary type="html">&lt;p&gt;Risos15: Grammar again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=OLLCP&lt;br /&gt;
|image=OLLCP.png&lt;br /&gt;
|proposers=Various&lt;br /&gt;
|year=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=~330&lt;br /&gt;
|moves=~11&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orientation of Last Layer and Corner Permutation&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;OLLCP&#039;&#039;&#039; is an [[experimental method|experimental]] [[LL]] method which both [[OLL|orients the last layer]] and [[CLL|solves the corners]]. Thus after this step only [[EPLL]] remains. The price to get there however is a high algorithm count (300+). Only a very few number of people use the full set, but a number of people use the subsets [[COLL]] and [[CLLEF]]. Several people came up with the idea, some of them after they wanted to re-learn some OLL algorithms and noticed the new algorithms had a different effect on the corners. By &#039;recycling&#039; the old OLL algorithms it is sometimes very easy and fast to be able to avoid an N perm and get higher chances of PLL-skips. Because some OLLCP algorithms are really slow and because of the high number of algorithms, it is advisable to only learn the nice and fast algorithms. A slow OLLCP plus a U perm is probably slower than a fast &#039;normal&#039; OLL algorithm leaving any other PLL.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[CxLL]]&lt;br /&gt;
* [[EPLL]]&lt;br /&gt;
* [[OLLCP-A]] The subset in which all corners are oriented.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://docs.google.com/spreadsheet/ccc?key=0Aq2MYrmu606CdFFuallJVFRDQm9FUm44ekoxbDRwQVE#gid=0 Robert Yau&#039;s OLLCP]&lt;br /&gt;
* [https://sites.google.com/site/piauscubingsite/3x3x3/ollcp/others Antoine Piau&#039;s OLLCP (COLL and CLLEF on another page)]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=23222 SuneOLL] Proposed system to solve all cases where the corners are already permuted&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?31506-OLLCP-(hax) OLLCP (hax)] List of all cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Experimental methods]]&lt;br /&gt;
[[Category:3x3x3 last layer substeps]]&lt;/div&gt;</summary>
		<author><name>Risos15</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLLCP&amp;diff=24402</id>
		<title>OLLCP</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLLCP&amp;diff=24402"/>
		<updated>2014-08-18T13:47:08Z</updated>

		<summary type="html">&lt;p&gt;Risos15: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=OLLCP&lt;br /&gt;
|image=OLLCP.png&lt;br /&gt;
|proposers=Various&lt;br /&gt;
|year=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=~330&lt;br /&gt;
|moves=~11&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orientation of Last Layer and Corner Permutation&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;OLLCP&#039;&#039;&#039; is am [[experimental method|experimental]] [[LL]] method which both [[OLL|orients the last layer]] and [[CLL|solves the corners]]. Thus after this step only [[EPLL]] remains. The price to get there however is a high algorithm count (300+). Only a very few number of people use the full set, but a number of people use the subsets [[COLL]] and [[CLLEF]]. Several people came up with the idea, some of them after they wanted to re-learn some OLL algorithms and noticed the new algorithms had a different effect on the corners. By &#039;recycling&#039; the old OLL algorithms it is sometimes very easy and fast to be able to avoid an N perm and get higher chances of PLL-skips. Because some OLLCP algorithms are really slow and because of the high number of algorithms, it is advisable to only learn the nice and fast algorithms. A slow OLLCP plus a U perm is probably slower than a fast &#039;normal&#039; OLL algorithm leaving any other PLL.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[CxLL]]&lt;br /&gt;
* [[EPLL]]&lt;br /&gt;
* [[OLLCP-A]] The subset in which all corners are oriented.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://docs.google.com/spreadsheet/ccc?key=0Aq2MYrmu606CdFFuallJVFRDQm9FUm44ekoxbDRwQVE#gid=0 Robert Yau&#039;s OLLCP]&lt;br /&gt;
* [https://sites.google.com/site/piauscubingsite/3x3x3/ollcp/others Antoine Piau&#039;s OLLCP (COLL and CLLEF on another page)]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=23222 SuneOLL] Proposed system to solve all cases where the corners are already permuted&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?31506-OLLCP-(hax) OLLCP (hax)] List of all cases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Experimental methods]]&lt;br /&gt;
[[Category:3x3x3 last layer substeps]]&lt;/div&gt;</summary>
		<author><name>Risos15</name></author>
	</entry>
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