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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Ortega_Method&amp;diff=29714</id>
		<title>Ortega Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Ortega_Method&amp;diff=29714"/>
		<updated>2016-12-12T01:33:36Z</updated>

		<summary type="html">&lt;p&gt;QuackBlack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Ortega&lt;br /&gt;
|image=Ortega.gif&lt;br /&gt;
|proposers=&amp;lt;br/&amp;gt; [[Victor Ortega]] &amp;lt;br/&amp;gt; [[Josef Jelinek]]&lt;br /&gt;
|year=1981, later reintroduced in 2000&lt;br /&gt;
|anames=Ortega&lt;br /&gt;
|variants&lt;br /&gt;
|steps=3 (Solve D face, Solve U face, [[PBL]])&lt;br /&gt;
|algs=11 to 12&lt;br /&gt;
|moves=25-30&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ortega Method&#039;&#039; is a 2x2 a [[speedsolving]] method. People that incorrectly call this method the Varasano Method are wrong, and though it may have been inspired from, they are not the same and acting like they are is wrong.&lt;br /&gt;
&lt;br /&gt;
== Naming Dispute ==&lt;br /&gt;
[[Victor Ortega]] is  credited for creating the Oretga method. Victor Ortega popularized the method, it was often called the Ortega method. It is similar to a method created by Jeffrey Varasano, but is not the same thing for a few different reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later on in 2015, competitive cuber and YouTube content creator [[Christopher Olson]] did research about the creation of the Ortega method. In a booklet, he had found a 3x3 method originally used by [[Jeffrey Varasano]], the 1981 US national champion for the Rubik&#039;s cube, in 1981, explaining how he solved a Rubik&#039;s cube in under 45 seconds. His method started off with solving the corners, then the edges, similar to the method used by [[Minh Thai]] to get the former world record single in 1982. But, the method for solving the corners turned out to have the same steps as the &amp;quot;Ortega&amp;quot; method. Victor Ortega even admitted that his method was inspired off of Jeff Varasano&#039;s 3x3 method, according to Chris Olson. This led to Chris creating [https://youtu.be/054bInnL8YY a video] to rename the Ortega method to the Ortega method and to explain why the name change is occurring. Though this does not mean that Ortega is the same as Varasano&#039;s method. That would be like saying all corner first method&#039;s are created by Varanso, which is simply not accurate.&lt;br /&gt;
&lt;br /&gt;
== As a 2x2x2 Method ==&lt;br /&gt;
&lt;br /&gt;
Using Oretga as a 2x2x2 method first involves solving one [[face]] intuitively; don&#039;t worry about solving an entire [[layer]], because the face will be [[permutation|permuted]] later. Second, [[orientation|orient]] the opposite face, either by using the same [[OLL]] algorithms as on 3x3x3 or by using more efficient ones made for 2x2x2 (see below). Finally, you permute both layers at the same time by using [[PBL]]. The last step may sound difficult but there are only 5 possible cases, so it is quick to learn. In total, there are 12 algorithms to learn (11 without reflections).&lt;br /&gt;
&lt;br /&gt;
For the first face, without [[colour neutral]]ity, the average move count in [[HTM]] is a surprisingly low 3.97, and no cases require more than 5 turns. Because of this inspection is just a few seconds, advanced users benefit from that and uses the remaining inspection time to predict the OLL case, or even the whole solve.&lt;br /&gt;
&lt;br /&gt;
The case shown in the picture in the method information box is known as [[Sune]], one of the OLL cases.&lt;br /&gt;
&lt;br /&gt;
== As a 3x3x3 Method ==&lt;br /&gt;
Using Varasano as a 3x3x3 method involves first solving the [[corner]]s completely, followed by insertion of the D layer [[edge]]s, and 3 of the U-layer edges. The mid-layer edges are then oriented during placement of the final U-layer edge, and finally the mid-layer edges are permuted. @see rubikscube.info link below..&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[OLL (2x2x2)]] (algs for 2nd step)&lt;br /&gt;
* [[PBL]] (algs for the 3rd step)&lt;br /&gt;
* [[LBL]]&lt;br /&gt;
* [[Guimond Method]]&lt;br /&gt;
* [[EG Method]]&lt;br /&gt;
* [[CLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://rubikscube.info/ortega.php rubikscube.info]&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/2x2_ortega.html funpic.org]&lt;br /&gt;
* [http://rapidshare.com/files/129358752/Ortega_Method-English.doc Martijn Bakker&#039;s Ortega doc]&lt;br /&gt;
* [http://www.cubewhiz.com/ortega.php Bob Burton&#039;s Ortega page]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=DFuklZhenvk 2x2 Ortega Method Tutorial] by theWestonian&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=U0_i02oJurE 2x2x2 Ortega outline]&lt;br /&gt;
* Youtube: [https://www.youtube.com/watch?v=nLnWxaQAeZE 3x3x3 Varasano with L6E Tutorial]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=1VEtgnL_Ia8 3x3x3 Ortega Video Tutorial]&lt;br /&gt;
* [http://sites.google.com/site/kubbuth/2x2x2/ortega Ortega method in Swedish]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2x2x2 methods]]&lt;br /&gt;
[[Category:2x2x2 beginner methods]]&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>QuackBlack</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Varasano_Method&amp;diff=29713</id>
		<title>Varasano Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Varasano_Method&amp;diff=29713"/>
		<updated>2016-12-12T01:31:24Z</updated>

		<summary type="html">&lt;p&gt;QuackBlack: QuackBlack moved page Varasano Method to Ortega Method over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ortega Method]]&lt;/div&gt;</summary>
		<author><name>QuackBlack</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Ortega_Method&amp;diff=29712</id>
		<title>Ortega Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Ortega_Method&amp;diff=29712"/>
		<updated>2016-12-12T01:31:24Z</updated>

		<summary type="html">&lt;p&gt;QuackBlack: QuackBlack moved page Varasano Method to Ortega Method over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Ortega&lt;br /&gt;
|image=Ortega.gif&lt;br /&gt;
|proposers=&amp;lt;br/&amp;gt; [[Victor Ortega]] &amp;lt;br/&amp;gt; [[Josef Jelinek]]&lt;br /&gt;
|year=1981, later reintroduced in 2000&lt;br /&gt;
|anames=Ortega&lt;br /&gt;
|variants&lt;br /&gt;
|steps=3 (Solve D face, Solve U face, [[PBL]])&lt;br /&gt;
|algs=11 to 12&lt;br /&gt;
|moves=25-30&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Varasano Method&#039;&#039;&#039;, formerly known as the &#039;&#039;&#039;Ortega Method&#039;&#039;&#039;, is a 2x2 and 3x3 [[speedsolving]] method. It was originally named after [[Victor Ortega]] from 2000 to 2015 before the name was replaced and renamed after It is mostly popular today for being an intermediate 2x2 solving method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Naming Dispute ==&lt;br /&gt;
[[Victor Ortega]] is  credited for creating the Oretga method. Victor Ortega popularized the method, it was often called the Ortega method. It is similar to a method created by Jeffrey Varasano, but is not the same thing for a few different reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later on in 2015, competitive cuber and YouTube content creator [[Christopher Olson]] did research about the creation of the Ortega method. In a booklet, he had found a 3x3 method originally used by [[Jeffrey Varasano]], the 1981 US national champion for the Rubik&#039;s cube, in 1981, explaining how he solved a Rubik&#039;s cube in under 45 seconds. His method started off with solving the corners, then the edges, similar to the method used by [[Minh Thai]] to get the former world record single in 1982. But, the method for solving the corners turned out to have the same steps as the &amp;quot;Ortega&amp;quot; method. Victor Ortega even admitted that his method was inspired off of Jeff Varasano&#039;s 3x3 method, according to Chris Olson. This led to Chris creating [https://youtu.be/054bInnL8YY a video] to rename the Ortega method to the Ortega method and to explain why the name change is occurring. Though this does not mean that Ortega is the same as Varasano&#039;s method. That would be like saying all corner first method&#039;s are created by Varanso, which is simply not accurate.&lt;br /&gt;
&lt;br /&gt;
== As a 2x2x2 Method ==&lt;br /&gt;
&lt;br /&gt;
Using Oretga as a 2x2x2 method first involves solving one [[face]] intuitively; don&#039;t worry about solving an entire [[layer]], because the face will be [[permutation|permuted]] later. Second, [[orientation|orient]] the opposite face, either by using the same [[OLL]] algorithms as on 3x3x3 or by using more efficient ones made for 2x2x2 (see below). Finally, you permute both layers at the same time by using [[PBL]]. The last step may sound difficult but there are only 5 possible cases, so it is quick to learn. In total, there are 12 algorithms to learn (11 without reflections).&lt;br /&gt;
&lt;br /&gt;
For the first face, without [[colour neutral]]ity, the average move count in [[HTM]] is a surprisingly low 3.97, and no cases require more than 5 turns. Because of this inspection is just a few seconds, advanced users benefit from that and uses the remaining inspection time to predict the OLL case, or even the whole solve.&lt;br /&gt;
&lt;br /&gt;
The case shown in the picture in the method information box is known as [[Sune]], one of the OLL cases.&lt;br /&gt;
&lt;br /&gt;
== As a 3x3x3 Method ==&lt;br /&gt;
Using Varasano as a 3x3x3 method involves first solving the [[corner]]s completely, followed by insertion of the D layer [[edge]]s, and 3 of the U-layer edges. The mid-layer edges are then oriented during placement of the final U-layer edge, and finally the mid-layer edges are permuted. @see rubikscube.info link below..&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[OLL (2x2x2)]] (algs for 2nd step)&lt;br /&gt;
* [[PBL]] (algs for the 3rd step)&lt;br /&gt;
* [[LBL]]&lt;br /&gt;
* [[Guimond Method]]&lt;br /&gt;
* [[EG Method]]&lt;br /&gt;
* [[CLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://rubikscube.info/ortega.php rubikscube.info]&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/2x2_ortega.html funpic.org]&lt;br /&gt;
* [http://rapidshare.com/files/129358752/Ortega_Method-English.doc Martijn Bakker&#039;s Ortega doc]&lt;br /&gt;
* [http://www.cubewhiz.com/ortega.php Bob Burton&#039;s Ortega page]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=DFuklZhenvk 2x2 Ortega Method Tutorial] by theWestonian&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=U0_i02oJurE 2x2x2 Ortega outline]&lt;br /&gt;
* Youtube: [https://www.youtube.com/watch?v=nLnWxaQAeZE 3x3x3 Varasano with L6E Tutorial]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=1VEtgnL_Ia8 3x3x3 Ortega Video Tutorial]&lt;br /&gt;
* [http://sites.google.com/site/kubbuth/2x2x2/ortega Ortega method in Swedish]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2x2x2 methods]]&lt;br /&gt;
[[Category:2x2x2 beginner methods]]&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>QuackBlack</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Ortega_Method&amp;diff=29711</id>
		<title>Ortega Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Ortega_Method&amp;diff=29711"/>
		<updated>2016-12-12T01:30:00Z</updated>

		<summary type="html">&lt;p&gt;QuackBlack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Ortega&lt;br /&gt;
|image=Ortega.gif&lt;br /&gt;
|proposers=&amp;lt;br/&amp;gt; [[Victor Ortega]] &amp;lt;br/&amp;gt; [[Josef Jelinek]]&lt;br /&gt;
|year=1981, later reintroduced in 2000&lt;br /&gt;
|anames=Ortega&lt;br /&gt;
|variants&lt;br /&gt;
|steps=3 (Solve D face, Solve U face, [[PBL]])&lt;br /&gt;
|algs=11 to 12&lt;br /&gt;
|moves=25-30&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Varasano Method&#039;&#039;&#039;, formerly known as the &#039;&#039;&#039;Ortega Method&#039;&#039;&#039;, is a 2x2 and 3x3 [[speedsolving]] method. It was originally named after [[Victor Ortega]] from 2000 to 2015 before the name was replaced and renamed after It is mostly popular today for being an intermediate 2x2 solving method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Naming Dispute ==&lt;br /&gt;
[[Victor Ortega]] is  credited for creating the Oretga method. Victor Ortega popularized the method, it was often called the Ortega method. It is similar to a method created by Jeffrey Varasano, but is not the same thing for a few different reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Later on in 2015, competitive cuber and YouTube content creator [[Christopher Olson]] did research about the creation of the Ortega method. In a booklet, he had found a 3x3 method originally used by [[Jeffrey Varasano]], the 1981 US national champion for the Rubik&#039;s cube, in 1981, explaining how he solved a Rubik&#039;s cube in under 45 seconds. His method started off with solving the corners, then the edges, similar to the method used by [[Minh Thai]] to get the former world record single in 1982. But, the method for solving the corners turned out to have the same steps as the &amp;quot;Ortega&amp;quot; method. Victor Ortega even admitted that his method was inspired off of Jeff Varasano&#039;s 3x3 method, according to Chris Olson. This led to Chris creating [https://youtu.be/054bInnL8YY a video] to rename the Ortega method to the Ortega method and to explain why the name change is occurring. Though this does not mean that Ortega is the same as Varasano&#039;s method. That would be like saying all corner first method&#039;s are created by Varanso, which is simply not accurate.&lt;br /&gt;
&lt;br /&gt;
== As a 2x2x2 Method ==&lt;br /&gt;
&lt;br /&gt;
Using Oretga as a 2x2x2 method first involves solving one [[face]] intuitively; don&#039;t worry about solving an entire [[layer]], because the face will be [[permutation|permuted]] later. Second, [[orientation|orient]] the opposite face, either by using the same [[OLL]] algorithms as on 3x3x3 or by using more efficient ones made for 2x2x2 (see below). Finally, you permute both layers at the same time by using [[PBL]]. The last step may sound difficult but there are only 5 possible cases, so it is quick to learn. In total, there are 12 algorithms to learn (11 without reflections).&lt;br /&gt;
&lt;br /&gt;
For the first face, without [[colour neutral]]ity, the average move count in [[HTM]] is a surprisingly low 3.97, and no cases require more than 5 turns. Because of this inspection is just a few seconds, advanced users benefit from that and uses the remaining inspection time to predict the OLL case, or even the whole solve.&lt;br /&gt;
&lt;br /&gt;
The case shown in the picture in the method information box is known as [[Sune]], one of the OLL cases.&lt;br /&gt;
&lt;br /&gt;
== As a 3x3x3 Method ==&lt;br /&gt;
Using Varasano as a 3x3x3 method involves first solving the [[corner]]s completely, followed by insertion of the D layer [[edge]]s, and 3 of the U-layer edges. The mid-layer edges are then oriented during placement of the final U-layer edge, and finally the mid-layer edges are permuted. @see rubikscube.info link below..&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[OLL (2x2x2)]] (algs for 2nd step)&lt;br /&gt;
* [[PBL]] (algs for the 3rd step)&lt;br /&gt;
* [[LBL]]&lt;br /&gt;
* [[Guimond Method]]&lt;br /&gt;
* [[EG Method]]&lt;br /&gt;
* [[CLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://rubikscube.info/ortega.php rubikscube.info]&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/2x2_ortega.html funpic.org]&lt;br /&gt;
* [http://rapidshare.com/files/129358752/Ortega_Method-English.doc Martijn Bakker&#039;s Ortega doc]&lt;br /&gt;
* [http://www.cubewhiz.com/ortega.php Bob Burton&#039;s Ortega page]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=DFuklZhenvk 2x2 Ortega Method Tutorial] by theWestonian&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=U0_i02oJurE 2x2x2 Ortega outline]&lt;br /&gt;
* Youtube: [https://www.youtube.com/watch?v=nLnWxaQAeZE 3x3x3 Varasano with L6E Tutorial]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=1VEtgnL_Ia8 3x3x3 Ortega Video Tutorial]&lt;br /&gt;
* [http://sites.google.com/site/kubbuth/2x2x2/ortega Ortega method in Swedish]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:2x2x2 methods]]&lt;br /&gt;
[[Category:2x2x2 beginner methods]]&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>QuackBlack</name></author>
	</entry>
</feed>