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		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=39595</id>
		<title>List of web-based cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=39595"/>
		<updated>2019-03-26T10:35:14Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: Include both site link and thread link for some BLD tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page contains external links for web-based software, such as timers, applets, or other useful cubing programs.&lt;br /&gt;
&lt;br /&gt;
== Animation Applets ==&lt;br /&gt;
* [http://software.rubikscube.info/AnimCube/ AnimCube] (Java) - Relatively lightweight and feature-rich 3x3x3 applet.&lt;br /&gt;
* [http://randelshofer.ch/ Randelshofer&#039;s Applets] (Java) - Applets for 2x2x2-7x7x7 with many options and variations.&lt;br /&gt;
&lt;br /&gt;
== Web-Based Timers ==&lt;br /&gt;
&#039;&#039;&#039;Individual Timer&#039;&#039;&#039;&lt;br /&gt;
* [http://qqtimer.net/ qqTimer] - qqwref&#039;s web-based timer. Well developed inspection, averaging, and penalty support. Generates scrambles for a wide range of puzzles.&lt;br /&gt;
* [http://gqtimer.kungfoomanchu.com/ gqTimer] - qqTimer with a session logging and graphing function using a Google or Yahoo account.&lt;br /&gt;
* [http://www.cstimer.net/old/ CSTimer (Old)] - Essentially qqTimer, in Chinese.&lt;br /&gt;
* [http://www.cstimer.net/timer.php CSTimer (Recent)] - javascript timer with pretty UI, fast-random-state scrambles for 3x3 and sq1, (X)cross/eoline solver and many training scrambles. [http://www.speedsolving.com/forum/showthread.php?t=36236 Thread]&lt;br /&gt;
* [http://www.cubetimer.com/  cubetimer.com] - Online Rubik&#039;s Cube timer.&lt;br /&gt;
* [http://www.ctimer.co.uk cTimer] - a JavaScript timer supporting multi-stage timing and random-state scrambles for 3x3. [http://www.speedsolving.com/forum/showthread.php?t=17078 Speedsolving Thread]&lt;br /&gt;
* [http://www.ctimer.co.uk/wee weeTimer] - a JavaScript timer optimised for handheld devices.&lt;br /&gt;
* [http://www.vanderblonk.com/tools/video-timer/ VideoTimer] - Made specifically for use as a background for a video. Large, responsive (resizable) font&lt;br /&gt;
* [http://molarmanful.github.io/minimalistimer/ MinimalisTimer] - Javascript timer with simple UI and mobile support. [https://www.speedsolving.com/forum/showthread.php?52899-MinimalisTimer-released!]&lt;br /&gt;
* [https://speedcube.app/ Speedcube.app] - Modern speedcubing timer, ideal for both desktop and mobile devices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitive Timer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://www.rubetimer.com RubeTimer] - A timer with statistical graphics, user registration, and multiplayer.&lt;br /&gt;
* [http://www.cubemania.org/ Cubemania.org] - An online timer and competition community. Does not support inspection. Much development.&lt;br /&gt;
* [http://twisttheweb.com/ Twisttheweb] - Live competitive community with chat and averaging. Account required. See [[Twisttheweb]]&lt;br /&gt;
&lt;br /&gt;
== Image Generators ==&lt;br /&gt;
* [http://www.cubezone.be/imagecube.html ImageCube] -  (PHP), source provided&lt;br /&gt;
* [http://www.solvethecube.110mb.com/index.php?location=tools#nxnimagecube NxNImagecube] -  (PHP), source provided&lt;br /&gt;
* [http://cube.crider.co.uk/visualcube.php VisualCube] - (PHP), supports algorithms, transparency and cube dimensions up to 9x9. [http://www.speedsolving.com/forum/showthread.php?t=15853 Speedsolving Thread]&lt;br /&gt;
* [http://www.vanderblonk.com/tools/wordpress-rubik-plugin Wordpress Rubik Plugin] - Embed cube diagrams as Java applets or images&lt;br /&gt;
* [https://www.speedsolving.com/forum/threads/vizarto-puzzle-visualisations.56974/ JavaScript Puzzle Visualisations] - interactive 3D puzzle visualisations in the browser. Supports NxN, megaminx, pyraminx, square-1 and skewb.&lt;br /&gt;
&lt;br /&gt;
== Scramblers and Tools ==&lt;br /&gt;
* [http://www.worldcubeassociation.org/regulations/scrambles.zip Official WCA scramblers] - All in one zip file&lt;br /&gt;
* [http://www.jaapsch.net/ Jaap&#039;s scrambler] - Scrambler, Javascript&lt;br /&gt;
* [http://laire.fi/jarcs/ Just Another Rubik&#039;s Cube Solver] - Web-based 3x3 solver for common speedcubing sub-steps such as EOLine.&lt;br /&gt;
* [http://alg.cubing.net/ alg.cubing.net] - Algorithm animator for cubes up to 17x17 by Lucas Garron.&lt;br /&gt;
* [http://cube.crider.co.uk/scrambler.html Random State Scrambler] - Java applet which creates 3x3 scrambles by inverting solutions to randomly generated cubes.&lt;br /&gt;
* [http://cube.crider.co.uk/algtrans.html Algorithm Translator] - Tool for inverting, mirroring and rotating algs. [http://www.speedsolving.com/forum/showthread.php?t=21024 Speedsolving Thread]&lt;br /&gt;
* [http://strangepuzzle.com/mirrors.html Algorithm Mirror/Inverse Tool]&lt;br /&gt;
* [http://solvethecube.110mb.com/tools.html Joel&#039;s Cubing Tools] - Includes an order calculator, scrambler and image generator.&lt;br /&gt;
* [http://koii.cubingusa.com/lib/scrambles/scramblers/nml.html NxMxL scrambler] - Scrambler for odd puzzles&lt;br /&gt;
* [http://deepcube.net/cube/qbx/ QBX] - A Javascript solver (using the twophase algorithm) licensed under GPLv2.&lt;br /&gt;
* [http://www.kuebiko-cubing.com/ Kuebiko Cubing] - Upload your timer data export to explore interactive charts and various statistics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLD tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://tao-yu.github.io/3BLD-Parity-Scrambler 3BLD Parity Scrambler] - Generates full-cube, corners only and edges only scrambles, with or without parity as requested.&lt;br /&gt;
* [https://scrambld.cubing.net/ Scrambld] - Generates memo and 3-style/OP/M2 solution for given scramble. [https://www.speedsolving.com/forum/threads/bld-execution-trainer.52985/ Thread.]&lt;br /&gt;
* [http://csclub.uwaterloo.ca/~krmatthe/BLD-Memo-Tools.cgi BLD Memo Tools] - Generates memo (in your letter scheme and BLD system) for given scramble. [https://www.speedsolving.com/forum/threads/bld-memo-tools.55111 Thread.]&lt;br /&gt;
* [http://tobip.ch/letter_pair_generator/ BLD Letter Pair Generator] - Generates semi-valid letter sequences to mimic and practice BLD memorisation.&lt;br /&gt;
* [https://bestsiteever.ru/memotest/ Best site ever - memo test] - Generates semi-valid letter sequences. More customizable than above option. &lt;br /&gt;
&lt;br /&gt;
== Cube Simulators ==&lt;br /&gt;
* [https://aditya-r-m.github.io/twisty-polyhedra/ Twisty Polyhedra] - Extensible collection of twisty puzzles - contains definitions for Face turning Tetrahedra, Cubes &amp;amp; Octahedra. built on HTML5 Canvas API. [https://github.com/aditya-r-m/twisty-polyhedra source]&lt;br /&gt;
* [[Gelatinbrain]] - One of the biggest collections of virtual puzzles, [http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/index.htm link]&lt;br /&gt;
* [http://www.ryanheise.com/cube/speed.html Ryanheise-simulator] - Cubesimulator using the keyboard, with averages&lt;br /&gt;
* [http://hi-games.net/ Ryanheise-multiplayer] - Multiplayer cubesimulator using keyboard, cubes: 2x2x2-10x10x10&lt;br /&gt;
* [http://www.randelshofer.ch/rubik/virtualcubes/virtual_rubik_en.html 3D Cube Simulator] - Supports dimensions up to 7x7 as well as other shapes. Mouse controlled.&lt;br /&gt;
* [http://www.ocf.berkeley.edu/~jfly/projects/qqTimer/qqTimer.htm jflySim + qqTimer] - 2x2x2-NxNxN cubes, Megaminx, Pyraminx and Square-1 simulators integrated with qqTimer&lt;br /&gt;
&lt;br /&gt;
== Competition Software ==&lt;br /&gt;
* [http://koii.cubingusa.com/cm/results.zip KOII Live Results System] - Grabs and neatly displays data from WCA Workbooks&lt;br /&gt;
* [http://koii.cubingusa.com/cm/workbook/ WCA Workbook Integrity Checker] - Performs various checks on WCA Workbook&lt;br /&gt;
* [http://koii.cubingusa.com/main/competitions/tools More KOII Competition Software] - More tools and services such as competition website hosting&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [http://expertcuber.by/ ExpertCuber.by] - F2L Trainer&lt;br /&gt;
* [http://brunson.com/drillsergeant Last Layer Drills by Brunson]&lt;br /&gt;
* [http://wtf2l.com wtf2l.com] - OLL Trainer&lt;br /&gt;
* [http://cube.crider.co.uk/coracle.html Coracle] - Corner Lookahead Trainer. [http://www.speedsolving.com/forum/showthread.php?t=21251 Speedsolving Thread]&lt;br /&gt;
* [http://s.codepen.io/molarmanful/debug/VYLqLz? Molarmanful&#039;s PLL Trainer] - Javascript PLL Trainer with mobile support.&lt;br /&gt;
* [http://solvexio.cf Solvexio - The Great Puzzle Defuddler] - Teaches simple cube solving methods using step-by-step instructions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=39594</id>
		<title>List of web-based cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=39594"/>
		<updated>2019-03-26T10:30:53Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: Add another link to BLD section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page contains external links for web-based software, such as timers, applets, or other useful cubing programs.&lt;br /&gt;
&lt;br /&gt;
== Animation Applets ==&lt;br /&gt;
* [http://software.rubikscube.info/AnimCube/ AnimCube] (Java) - Relatively lightweight and feature-rich 3x3x3 applet.&lt;br /&gt;
* [http://randelshofer.ch/ Randelshofer&#039;s Applets] (Java) - Applets for 2x2x2-7x7x7 with many options and variations.&lt;br /&gt;
&lt;br /&gt;
== Web-Based Timers ==&lt;br /&gt;
&#039;&#039;&#039;Individual Timer&#039;&#039;&#039;&lt;br /&gt;
* [http://qqtimer.net/ qqTimer] - qqwref&#039;s web-based timer. Well developed inspection, averaging, and penalty support. Generates scrambles for a wide range of puzzles.&lt;br /&gt;
* [http://gqtimer.kungfoomanchu.com/ gqTimer] - qqTimer with a session logging and graphing function using a Google or Yahoo account.&lt;br /&gt;
* [http://www.cstimer.net/old/ CSTimer (Old)] - Essentially qqTimer, in Chinese.&lt;br /&gt;
* [http://www.cstimer.net/timer.php CSTimer (Recent)] - javascript timer with pretty UI, fast-random-state scrambles for 3x3 and sq1, (X)cross/eoline solver and many training scrambles. [http://www.speedsolving.com/forum/showthread.php?t=36236 Thread]&lt;br /&gt;
* [http://www.cubetimer.com/  cubetimer.com] - Online Rubik&#039;s Cube timer.&lt;br /&gt;
* [http://www.ctimer.co.uk cTimer] - a JavaScript timer supporting multi-stage timing and random-state scrambles for 3x3. [http://www.speedsolving.com/forum/showthread.php?t=17078 Speedsolving Thread]&lt;br /&gt;
* [http://www.ctimer.co.uk/wee weeTimer] - a JavaScript timer optimised for handheld devices.&lt;br /&gt;
* [http://www.vanderblonk.com/tools/video-timer/ VideoTimer] - Made specifically for use as a background for a video. Large, responsive (resizable) font&lt;br /&gt;
* [http://molarmanful.github.io/minimalistimer/ MinimalisTimer] - Javascript timer with simple UI and mobile support. [https://www.speedsolving.com/forum/showthread.php?52899-MinimalisTimer-released!]&lt;br /&gt;
* [https://speedcube.app/ Speedcube.app] - Modern speedcubing timer, ideal for both desktop and mobile devices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitive Timer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://www.rubetimer.com RubeTimer] - A timer with statistical graphics, user registration, and multiplayer.&lt;br /&gt;
* [http://www.cubemania.org/ Cubemania.org] - An online timer and competition community. Does not support inspection. Much development.&lt;br /&gt;
* [http://twisttheweb.com/ Twisttheweb] - Live competitive community with chat and averaging. Account required. See [[Twisttheweb]]&lt;br /&gt;
&lt;br /&gt;
== Image Generators ==&lt;br /&gt;
* [http://www.cubezone.be/imagecube.html ImageCube] -  (PHP), source provided&lt;br /&gt;
* [http://www.solvethecube.110mb.com/index.php?location=tools#nxnimagecube NxNImagecube] -  (PHP), source provided&lt;br /&gt;
* [http://cube.crider.co.uk/visualcube.php VisualCube] - (PHP), supports algorithms, transparency and cube dimensions up to 9x9. [http://www.speedsolving.com/forum/showthread.php?t=15853 Speedsolving Thread]&lt;br /&gt;
* [http://www.vanderblonk.com/tools/wordpress-rubik-plugin Wordpress Rubik Plugin] - Embed cube diagrams as Java applets or images&lt;br /&gt;
* [https://www.speedsolving.com/forum/threads/vizarto-puzzle-visualisations.56974/ JavaScript Puzzle Visualisations] - interactive 3D puzzle visualisations in the browser. Supports NxN, megaminx, pyraminx, square-1 and skewb.&lt;br /&gt;
&lt;br /&gt;
== Scramblers and Tools ==&lt;br /&gt;
* [http://www.worldcubeassociation.org/regulations/scrambles.zip Official WCA scramblers] - All in one zip file&lt;br /&gt;
* [http://www.jaapsch.net/ Jaap&#039;s scrambler] - Scrambler, Javascript&lt;br /&gt;
* [http://laire.fi/jarcs/ Just Another Rubik&#039;s Cube Solver] - Web-based 3x3 solver for common speedcubing sub-steps such as EOLine.&lt;br /&gt;
* [http://alg.cubing.net/ alg.cubing.net] - Algorithm animator for cubes up to 17x17 by Lucas Garron.&lt;br /&gt;
* [http://cube.crider.co.uk/scrambler.html Random State Scrambler] - Java applet which creates 3x3 scrambles by inverting solutions to randomly generated cubes.&lt;br /&gt;
* [http://cube.crider.co.uk/algtrans.html Algorithm Translator] - Tool for inverting, mirroring and rotating algs. [http://www.speedsolving.com/forum/showthread.php?t=21024 Speedsolving Thread]&lt;br /&gt;
* [http://strangepuzzle.com/mirrors.html Algorithm Mirror/Inverse Tool]&lt;br /&gt;
* [http://solvethecube.110mb.com/tools.html Joel&#039;s Cubing Tools] - Includes an order calculator, scrambler and image generator.&lt;br /&gt;
* [http://koii.cubingusa.com/lib/scrambles/scramblers/nml.html NxMxL scrambler] - Scrambler for odd puzzles&lt;br /&gt;
* [http://deepcube.net/cube/qbx/ QBX] - A Javascript solver (using the twophase algorithm) licensed under GPLv2.&lt;br /&gt;
* [http://www.kuebiko-cubing.com/ Kuebiko Cubing] - Upload your timer data export to explore interactive charts and various statistics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLD tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://tao-yu.github.io/3BLD-Parity-Scrambler 3BLD Parity Scrambler] - Generates full-cube, corners only and edges only scrambles, with or without parity as requested.&lt;br /&gt;
* [https://www.speedsolving.com/forum/threads/bld-execution-trainer.52985/ Scrambld] - Generates memo and 3-style/OP/M2 solution for given scramble.&lt;br /&gt;
* [https://www.speedsolving.com/forum/threads/bld-memo-tools.55111/ BLD Memo Tools] - Generates memo (in your letter scheme and BLD system) for given scramble.&lt;br /&gt;
* [http://tobip.ch/letter_pair_generator/ BLD Letter Pair Generator] - Generates semi-valid letter sequences to mimic and practice BLD memorisation.&lt;br /&gt;
* [https://bestsiteever.ru/memotest/ Best site ever - memo test] - Generates semi-valid letter sequences. More customizable than above option. &lt;br /&gt;
&lt;br /&gt;
== Cube Simulators ==&lt;br /&gt;
* [https://aditya-r-m.github.io/twisty-polyhedra/ Twisty Polyhedra] - Extensible collection of twisty puzzles - contains definitions for Face turning Tetrahedra, Cubes &amp;amp; Octahedra. built on HTML5 Canvas API. [https://github.com/aditya-r-m/twisty-polyhedra source]&lt;br /&gt;
* [[Gelatinbrain]] - One of the biggest collections of virtual puzzles, [http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/index.htm link]&lt;br /&gt;
* [http://www.ryanheise.com/cube/speed.html Ryanheise-simulator] - Cubesimulator using the keyboard, with averages&lt;br /&gt;
* [http://hi-games.net/ Ryanheise-multiplayer] - Multiplayer cubesimulator using keyboard, cubes: 2x2x2-10x10x10&lt;br /&gt;
* [http://www.randelshofer.ch/rubik/virtualcubes/virtual_rubik_en.html 3D Cube Simulator] - Supports dimensions up to 7x7 as well as other shapes. Mouse controlled.&lt;br /&gt;
* [http://www.ocf.berkeley.edu/~jfly/projects/qqTimer/qqTimer.htm jflySim + qqTimer] - 2x2x2-NxNxN cubes, Megaminx, Pyraminx and Square-1 simulators integrated with qqTimer&lt;br /&gt;
&lt;br /&gt;
== Competition Software ==&lt;br /&gt;
* [http://koii.cubingusa.com/cm/results.zip KOII Live Results System] - Grabs and neatly displays data from WCA Workbooks&lt;br /&gt;
* [http://koii.cubingusa.com/cm/workbook/ WCA Workbook Integrity Checker] - Performs various checks on WCA Workbook&lt;br /&gt;
* [http://koii.cubingusa.com/main/competitions/tools More KOII Competition Software] - More tools and services such as competition website hosting&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [http://expertcuber.by/ ExpertCuber.by] - F2L Trainer&lt;br /&gt;
* [http://brunson.com/drillsergeant Last Layer Drills by Brunson]&lt;br /&gt;
* [http://wtf2l.com wtf2l.com] - OLL Trainer&lt;br /&gt;
* [http://cube.crider.co.uk/coracle.html Coracle] - Corner Lookahead Trainer. [http://www.speedsolving.com/forum/showthread.php?t=21251 Speedsolving Thread]&lt;br /&gt;
* [http://s.codepen.io/molarmanful/debug/VYLqLz? Molarmanful&#039;s PLL Trainer] - Javascript PLL Trainer with mobile support.&lt;br /&gt;
* [http://solvexio.cf Solvexio - The Great Puzzle Defuddler] - Teaches simple cube solving methods using step-by-step instructions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=39593</id>
		<title>List of web-based cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=39593"/>
		<updated>2019-03-26T10:28:03Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: Add a BLD tools section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page contains external links for web-based software, such as timers, applets, or other useful cubing programs.&lt;br /&gt;
&lt;br /&gt;
== Animation Applets ==&lt;br /&gt;
* [http://software.rubikscube.info/AnimCube/ AnimCube] (Java) - Relatively lightweight and feature-rich 3x3x3 applet.&lt;br /&gt;
* [http://randelshofer.ch/ Randelshofer&#039;s Applets] (Java) - Applets for 2x2x2-7x7x7 with many options and variations.&lt;br /&gt;
&lt;br /&gt;
== Web-Based Timers ==&lt;br /&gt;
&#039;&#039;&#039;Individual Timer&#039;&#039;&#039;&lt;br /&gt;
* [http://qqtimer.net/ qqTimer] - qqwref&#039;s web-based timer. Well developed inspection, averaging, and penalty support. Generates scrambles for a wide range of puzzles.&lt;br /&gt;
* [http://gqtimer.kungfoomanchu.com/ gqTimer] - qqTimer with a session logging and graphing function using a Google or Yahoo account.&lt;br /&gt;
* [http://www.cstimer.net/old/ CSTimer (Old)] - Essentially qqTimer, in Chinese.&lt;br /&gt;
* [http://www.cstimer.net/timer.php CSTimer (Recent)] - javascript timer with pretty UI, fast-random-state scrambles for 3x3 and sq1, (X)cross/eoline solver and many training scrambles. [http://www.speedsolving.com/forum/showthread.php?t=36236 Thread]&lt;br /&gt;
* [http://www.cubetimer.com/  cubetimer.com] - Online Rubik&#039;s Cube timer.&lt;br /&gt;
* [http://www.ctimer.co.uk cTimer] - a JavaScript timer supporting multi-stage timing and random-state scrambles for 3x3. [http://www.speedsolving.com/forum/showthread.php?t=17078 Speedsolving Thread]&lt;br /&gt;
* [http://www.ctimer.co.uk/wee weeTimer] - a JavaScript timer optimised for handheld devices.&lt;br /&gt;
* [http://www.vanderblonk.com/tools/video-timer/ VideoTimer] - Made specifically for use as a background for a video. Large, responsive (resizable) font&lt;br /&gt;
* [http://molarmanful.github.io/minimalistimer/ MinimalisTimer] - Javascript timer with simple UI and mobile support. [https://www.speedsolving.com/forum/showthread.php?52899-MinimalisTimer-released!]&lt;br /&gt;
* [https://speedcube.app/ Speedcube.app] - Modern speedcubing timer, ideal for both desktop and mobile devices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitive Timer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://www.rubetimer.com RubeTimer] - A timer with statistical graphics, user registration, and multiplayer.&lt;br /&gt;
* [http://www.cubemania.org/ Cubemania.org] - An online timer and competition community. Does not support inspection. Much development.&lt;br /&gt;
* [http://twisttheweb.com/ Twisttheweb] - Live competitive community with chat and averaging. Account required. See [[Twisttheweb]]&lt;br /&gt;
&lt;br /&gt;
== Image Generators ==&lt;br /&gt;
* [http://www.cubezone.be/imagecube.html ImageCube] -  (PHP), source provided&lt;br /&gt;
* [http://www.solvethecube.110mb.com/index.php?location=tools#nxnimagecube NxNImagecube] -  (PHP), source provided&lt;br /&gt;
* [http://cube.crider.co.uk/visualcube.php VisualCube] - (PHP), supports algorithms, transparency and cube dimensions up to 9x9. [http://www.speedsolving.com/forum/showthread.php?t=15853 Speedsolving Thread]&lt;br /&gt;
* [http://www.vanderblonk.com/tools/wordpress-rubik-plugin Wordpress Rubik Plugin] - Embed cube diagrams as Java applets or images&lt;br /&gt;
* [https://www.speedsolving.com/forum/threads/vizarto-puzzle-visualisations.56974/ JavaScript Puzzle Visualisations] - interactive 3D puzzle visualisations in the browser. Supports NxN, megaminx, pyraminx, square-1 and skewb.&lt;br /&gt;
&lt;br /&gt;
== Scramblers and Tools ==&lt;br /&gt;
* [http://www.worldcubeassociation.org/regulations/scrambles.zip Official WCA scramblers] - All in one zip file&lt;br /&gt;
* [http://www.jaapsch.net/ Jaap&#039;s scrambler] - Scrambler, Javascript&lt;br /&gt;
* [http://laire.fi/jarcs/ Just Another Rubik&#039;s Cube Solver] - Web-based 3x3 solver for common speedcubing sub-steps such as EOLine.&lt;br /&gt;
* [http://alg.cubing.net/ alg.cubing.net] - Algorithm animator for cubes up to 17x17 by Lucas Garron.&lt;br /&gt;
* [http://cube.crider.co.uk/scrambler.html Random State Scrambler] - Java applet which creates 3x3 scrambles by inverting solutions to randomly generated cubes.&lt;br /&gt;
* [http://cube.crider.co.uk/algtrans.html Algorithm Translator] - Tool for inverting, mirroring and rotating algs. [http://www.speedsolving.com/forum/showthread.php?t=21024 Speedsolving Thread]&lt;br /&gt;
* [http://strangepuzzle.com/mirrors.html Algorithm Mirror/Inverse Tool]&lt;br /&gt;
* [http://solvethecube.110mb.com/tools.html Joel&#039;s Cubing Tools] - Includes an order calculator, scrambler and image generator.&lt;br /&gt;
* [http://koii.cubingusa.com/lib/scrambles/scramblers/nml.html NxMxL scrambler] - Scrambler for odd puzzles&lt;br /&gt;
* [http://deepcube.net/cube/qbx/ QBX] - A Javascript solver (using the twophase algorithm) licensed under GPLv2.&lt;br /&gt;
* [http://www.kuebiko-cubing.com/ Kuebiko Cubing] - Upload your timer data export to explore interactive charts and various statistics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLD tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://tao-yu.github.io/3BLD-Parity-Scrambler 3BLD Parity Scrambler] - Generates full-cube, corners only and edges only scrambles, with or without parity as requested.&lt;br /&gt;
* [https://www.speedsolving.com/forum/threads/bld-execution-trainer.52985/ Scrambld] - Generates memo and 3-style/OP/M2 solution for given scramble.&lt;br /&gt;
* [https://www.speedsolving.com/forum/threads/bld-memo-tools.55111/ BLD Memo Tools] - Generates memo (in your letter scheme and BLD system) for given scramble.&lt;br /&gt;
* [http://tobip.ch/letter_pair_generator/ BLD Letter Pair Generator] - Generates semi-valid letter sequences to mimic and practice BLD memorisation.&lt;br /&gt;
&lt;br /&gt;
== Cube Simulators ==&lt;br /&gt;
* [https://aditya-r-m.github.io/twisty-polyhedra/ Twisty Polyhedra] - Extensible collection of twisty puzzles - contains definitions for Face turning Tetrahedra, Cubes &amp;amp; Octahedra. built on HTML5 Canvas API. [https://github.com/aditya-r-m/twisty-polyhedra source]&lt;br /&gt;
* [[Gelatinbrain]] - One of the biggest collections of virtual puzzles, [http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/index.htm link]&lt;br /&gt;
* [http://www.ryanheise.com/cube/speed.html Ryanheise-simulator] - Cubesimulator using the keyboard, with averages&lt;br /&gt;
* [http://hi-games.net/ Ryanheise-multiplayer] - Multiplayer cubesimulator using keyboard, cubes: 2x2x2-10x10x10&lt;br /&gt;
* [http://www.randelshofer.ch/rubik/virtualcubes/virtual_rubik_en.html 3D Cube Simulator] - Supports dimensions up to 7x7 as well as other shapes. Mouse controlled.&lt;br /&gt;
* [http://www.ocf.berkeley.edu/~jfly/projects/qqTimer/qqTimer.htm jflySim + qqTimer] - 2x2x2-NxNxN cubes, Megaminx, Pyraminx and Square-1 simulators integrated with qqTimer&lt;br /&gt;
&lt;br /&gt;
== Competition Software ==&lt;br /&gt;
* [http://koii.cubingusa.com/cm/results.zip KOII Live Results System] - Grabs and neatly displays data from WCA Workbooks&lt;br /&gt;
* [http://koii.cubingusa.com/cm/workbook/ WCA Workbook Integrity Checker] - Performs various checks on WCA Workbook&lt;br /&gt;
* [http://koii.cubingusa.com/main/competitions/tools More KOII Competition Software] - More tools and services such as competition website hosting&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [http://expertcuber.by/ ExpertCuber.by] - F2L Trainer&lt;br /&gt;
* [http://brunson.com/drillsergeant Last Layer Drills by Brunson]&lt;br /&gt;
* [http://wtf2l.com wtf2l.com] - OLL Trainer&lt;br /&gt;
* [http://cube.crider.co.uk/coracle.html Coracle] - Corner Lookahead Trainer. [http://www.speedsolving.com/forum/showthread.php?t=21251 Speedsolving Thread]&lt;br /&gt;
* [http://s.codepen.io/molarmanful/debug/VYLqLz? Molarmanful&#039;s PLL Trainer] - Javascript PLL Trainer with mobile support.&lt;br /&gt;
* [http://solvexio.cf Solvexio - The Great Puzzle Defuddler] - Teaches simple cube solving methods using step-by-step instructions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_letter_pairs&amp;diff=39592</id>
		<title>List of letter pairs</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_letter_pairs&amp;diff=39592"/>
		<updated>2019-03-26T10:04:07Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: Add another list to links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists actions to use for &#039;&#039;&#039;letter pairs&#039;&#039;&#039; (see [[BLD Memorization]]).&lt;br /&gt;
&lt;br /&gt;
Try to stick to objects or people (real or fictive), or at least things that are easy to make an image from. Things like &#039;go fast&#039; for GF are pretty usless here.&lt;br /&gt;
&lt;br /&gt;
===See also:===&lt;br /&gt;
* [[Speffz]]&lt;br /&gt;
&lt;br /&gt;
{{Letters}}&lt;br /&gt;
&lt;br /&gt;
=A=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==AA==&lt;br /&gt;
* Aardvark&lt;br /&gt;
* Anti-aircraft gun&lt;br /&gt;
* Alcoholics Anonymous&lt;br /&gt;
* American Airlines&lt;br /&gt;
* AA Batteries&lt;br /&gt;
* Aaliyah&lt;br /&gt;
* Aces (best poker hand)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AB==&lt;br /&gt;
* [[Anthony Brooks]]&lt;br /&gt;
* Abacus&lt;br /&gt;
* Aboriginal Australia&lt;br /&gt;
* Abs&lt;br /&gt;
* Ali Baba&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AC==&lt;br /&gt;
* Airconditioning &lt;br /&gt;
* Ace (card)&lt;br /&gt;
* Ace (WWI flying ace, Snoopy)&lt;br /&gt;
* Acorn&lt;br /&gt;
* Aleister Crowley&lt;br /&gt;
* Acid&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AD==&lt;br /&gt;
* Advertisement&lt;br /&gt;
* Add&lt;br /&gt;
* After Death&lt;br /&gt;
* Angel Dream&lt;br /&gt;
* Adele&lt;br /&gt;
* Adderall&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AE==&lt;br /&gt;
* American Eagle&lt;br /&gt;
* Aeroplane&lt;br /&gt;
* Aerosol can&lt;br /&gt;
* Aesop (fables)&lt;br /&gt;
* Amelia Earhart&lt;br /&gt;
* Æon Flux (movie)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AF==&lt;br /&gt;
* Afro (a giant afro)&lt;br /&gt;
* Alf&lt;br /&gt;
* Air Force&lt;br /&gt;
* Alfalfa crop&lt;br /&gt;
* Anne Frank&lt;br /&gt;
* Affirmative action&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AG==&lt;br /&gt;
* Agony&lt;br /&gt;
* Alligator&lt;br /&gt;
* Silver (Chemical symbol Ag)&lt;br /&gt;
* Ali G&lt;br /&gt;
* Amy Grant&lt;br /&gt;
* Agent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AH==&lt;br /&gt;
* Air hockey&lt;br /&gt;
* Auction House (Final Fantasy XI)&lt;br /&gt;
* Adolf Hitler&lt;br /&gt;
* Air Horn&lt;br /&gt;
* Art History&lt;br /&gt;
* Anthony Hopkins&lt;br /&gt;
* ADHD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
* Artificial Intelligence&lt;br /&gt;
* Allen Iverson (NBA)&lt;br /&gt;
* American Idol&lt;br /&gt;
* All in (poker)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AJ==&lt;br /&gt;
* AJ Person&lt;br /&gt;
* Angel&lt;br /&gt;
* Ajax cleanser&lt;br /&gt;
* Angelina Jolie&lt;br /&gt;
* Apple Juice&lt;br /&gt;
* Ace-Jack (poker hand)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AK==&lt;br /&gt;
* AK-47&lt;br /&gt;
* Admiral Akbar (Star Wars)&lt;br /&gt;
* Alaska&lt;br /&gt;
* Alicia Keys&lt;br /&gt;
* Animal Kingdom&lt;br /&gt;
* Ashton Kutcher&lt;br /&gt;
* Ace-King (poker hand)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AL==&lt;br /&gt;
* Alien&lt;br /&gt;
* Abraham Lincoln&lt;br /&gt;
* Alpine Ranges&lt;br /&gt;
* Alligator&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Al Pacino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AM==&lt;br /&gt;
* Ammunition&lt;br /&gt;
* AM (as in time)&lt;br /&gt;
* Action Man (the toy)&lt;br /&gt;
* Arctic Monkeys&lt;br /&gt;
* Ambulance&lt;br /&gt;
* Alanis Morissette&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AN==&lt;br /&gt;
* Ant&lt;br /&gt;
* Anorexic&lt;br /&gt;
* Anhydride&lt;br /&gt;
* Aunt&lt;br /&gt;
* Antenna&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AO==&lt;br /&gt;
* AOL&lt;br /&gt;
* Aerosol&lt;br /&gt;
* Aorta&lt;br /&gt;
* Asterix &amp;amp; Obelix&lt;br /&gt;
* I throw my hands up in the air sometimes, saying...&lt;br /&gt;
* Aosu, Aolong, Aochuang&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AP==&lt;br /&gt;
* Airplane&lt;br /&gt;
* Adrian Peterson&lt;br /&gt;
* Austin Powers&lt;br /&gt;
* Apple&lt;br /&gt;
* Apollo (Space Shuttle) (Apollo Creed from Rocky)&lt;br /&gt;
* Application (Computer Program)&lt;br /&gt;
* Ape&lt;br /&gt;
* Access Point (wifi hotspot)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AQ==&lt;br /&gt;
* Aquarium&lt;br /&gt;
* Aqua (water)&lt;br /&gt;
* Al-Qaida &lt;br /&gt;
* Antique&lt;br /&gt;
* Anthony Quinn (old actor)&lt;br /&gt;
* Ace-Queen (poker hand)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AR==&lt;br /&gt;
* Arrow&lt;br /&gt;
* Art&lt;br /&gt;
* Arm&lt;br /&gt;
* Array&lt;br /&gt;
* Alan Rickman (Snape from Harry Potter)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AS==&lt;br /&gt;
* Ass&lt;br /&gt;
* Astronaut&lt;br /&gt;
* As of now...&lt;br /&gt;
* Asphalt&lt;br /&gt;
* Adam Sandler&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AT==&lt;br /&gt;
* Atlas&lt;br /&gt;
* AT-AT (Star Wars)&lt;br /&gt;
* Aphex Twin&lt;br /&gt;
* Atrium&lt;br /&gt;
* Atom&lt;br /&gt;
* Atmosphere&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AU==&lt;br /&gt;
* Automobile&lt;br /&gt;
* Al Unser (IndyCar racer)&lt;br /&gt;
* Australia&lt;br /&gt;
* Gold (chemical symbol Au)&lt;br /&gt;
* Auto Rickshaw of India&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AV==&lt;br /&gt;
* Avenue (5th in New York)&lt;br /&gt;
* Antonio Vivaldi&lt;br /&gt;
* AV (cube)&lt;br /&gt;
* Audio Visual&lt;br /&gt;
* UAV &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AW==&lt;br /&gt;
* Amy Winehouse&lt;br /&gt;
* Acid waste&lt;br /&gt;
* Awake&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AX==&lt;br /&gt;
* Axe&lt;br /&gt;
* Axis&lt;br /&gt;
* Axl Rose&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=B=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==BA==&lt;br /&gt;
* Bagel&lt;br /&gt;
* Batman&lt;br /&gt;
* Bald&lt;br /&gt;
* Bao (Pixar short film)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BB==&lt;br /&gt;
* Brittany billings&lt;br /&gt;
* Blackberry&lt;br /&gt;
* Basketball&lt;br /&gt;
* Bambi&lt;br /&gt;
* BB Gun&lt;br /&gt;
* Breaking Bad&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BC==&lt;br /&gt;
* Bicycle&lt;br /&gt;
* Battle Cruiser (Starcraft)&lt;br /&gt;
* British Columbia&lt;br /&gt;
* Before Christ&lt;br /&gt;
* Bakersfield College&lt;br /&gt;
* Bacon&lt;br /&gt;
* Bill Clinton&lt;br /&gt;
* Benedict Cumberbatch&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BD==&lt;br /&gt;
* Bed&lt;br /&gt;
* Body&lt;br /&gt;
* Blue Devils&lt;br /&gt;
* Bass Drum&lt;br /&gt;
* Bruce Dickinson&lt;br /&gt;
* Beedrill (Pokemon)&lt;br /&gt;
* Bidoof (Pokemon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BE==&lt;br /&gt;
* Belt&lt;br /&gt;
* Bee&lt;br /&gt;
* Belly (Stomach)&lt;br /&gt;
* Beyoncé&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BF==&lt;br /&gt;
* Bonfire&lt;br /&gt;
* Buffy (the vampire slayer)&lt;br /&gt;
* Brett Favre&lt;br /&gt;
* Butterfly&lt;br /&gt;
* Best Friend&lt;br /&gt;
* Beef&lt;br /&gt;
* Barf&lt;br /&gt;
* Boyfriend&lt;br /&gt;
* Big foot&lt;br /&gt;
* Bass Fish&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BG==&lt;br /&gt;
* Badge&lt;br /&gt;
* Borg&lt;br /&gt;
* Bag&lt;br /&gt;
* Bog&lt;br /&gt;
* BattleGround&lt;br /&gt;
* Bee Gees&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BH==&lt;br /&gt;
* Bee Hive&lt;br /&gt;
* Bah Humbug&lt;br /&gt;
* Big Horn &lt;br /&gt;
* Bad Habits&lt;br /&gt;
* Benny Hill&lt;br /&gt;
* Bath&lt;br /&gt;
* Baht (Thai currency)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BI==&lt;br /&gt;
* Billiards&lt;br /&gt;
* Bird&lt;br /&gt;
* Billy Idol&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BJ==&lt;br /&gt;
* Blackjack&lt;br /&gt;
* Blowjob&lt;br /&gt;
* Bruce Jenner&lt;br /&gt;
* Bad Job&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BK==&lt;br /&gt;
* Burger King&lt;br /&gt;
* Book&lt;br /&gt;
* Black Knight&lt;br /&gt;
* Bike&lt;br /&gt;
* Beak&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BL==&lt;br /&gt;
* Bell&lt;br /&gt;
* Ball&lt;br /&gt;
* Bull&lt;br /&gt;
* Blood&lt;br /&gt;
* Bale (hay)&lt;br /&gt;
* Big Lebowski (movie)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BM==&lt;br /&gt;
* Bum&lt;br /&gt;
* Bomb&lt;br /&gt;
* Bowel Movement&lt;br /&gt;
* Bad Manners&lt;br /&gt;
* Bob Marley&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BN==&lt;br /&gt;
* Bone&lt;br /&gt;
* Mr. Bean&lt;br /&gt;
* Bin&lt;br /&gt;
* Banana&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BO==&lt;br /&gt;
* Body Odor&lt;br /&gt;
* Barack Obama&lt;br /&gt;
* Bone&lt;br /&gt;
* Boat&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BP==&lt;br /&gt;
* Backpack&lt;br /&gt;
* Ball pen&lt;br /&gt;
* Beep (sound)&lt;br /&gt;
* British Patrol&lt;br /&gt;
* Brad Pitt&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BQ==&lt;br /&gt;
* Barbeque&lt;br /&gt;
* Bouquet&lt;br /&gt;
* BenQ (electronics company)&lt;br /&gt;
* BQ (Phone Brand)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BR==&lt;br /&gt;
* Bar&lt;br /&gt;
* Bear&lt;br /&gt;
* Beer&lt;br /&gt;
* Bedroom&lt;br /&gt;
* Blade Runner&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BS==&lt;br /&gt;
* Boss&lt;br /&gt;
* Bass&lt;br /&gt;
* Bull Shit&lt;br /&gt;
* Britney Spears&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BT==&lt;br /&gt;
* Boot&lt;br /&gt;
* Bat&lt;br /&gt;
* Bet&lt;br /&gt;
* Bottle&lt;br /&gt;
* Bit Torrent&lt;br /&gt;
* Boston Terrier&lt;br /&gt;
* Blood Test&lt;br /&gt;
* Bad Taste (movie)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BU==&lt;br /&gt;
* Bus&lt;br /&gt;
* Bulb&lt;br /&gt;
* Bull&lt;br /&gt;
* Bullshit&lt;br /&gt;
* Bulworth (movie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BV==&lt;br /&gt;
* Beaver&lt;br /&gt;
* BouleVard&lt;br /&gt;
* Believe&lt;br /&gt;
* Beavis (&amp;amp; butthead)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BW==&lt;br /&gt;
* Bow&lt;br /&gt;
* Bowl&lt;br /&gt;
* Bowling&lt;br /&gt;
* Black widow&lt;br /&gt;
* Black &amp;amp; White&lt;br /&gt;
* Bruce Willis&lt;br /&gt;
* Bow down in respect&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BX==&lt;br /&gt;
* Boxer&lt;br /&gt;
* Box&lt;br /&gt;
* The Box (movie)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=C=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==CA==&lt;br /&gt;
* Camera&lt;br /&gt;
* California &lt;br /&gt;
* Carrot&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CB==&lt;br /&gt;
* City Cab&lt;br /&gt;
* Cube&lt;br /&gt;
* Cob (Corn Cob)&lt;br /&gt;
* Cub&lt;br /&gt;
* Cyclone Boys Cubing Brand&lt;br /&gt;
* Curb&lt;br /&gt;
* Christian Bale&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CC==&lt;br /&gt;
* Calculator&lt;br /&gt;
* Coconut&lt;br /&gt;
* Courteney Cox&lt;br /&gt;
* Crispy Chicken&lt;br /&gt;
* Cop Car&lt;br /&gt;
* Crap Car&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CD==&lt;br /&gt;
* Compact Disc&lt;br /&gt;
* Cod (fish)&lt;br /&gt;
* Code&lt;br /&gt;
* Cameron Diaz&lt;br /&gt;
* Cadence Software&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CE==&lt;br /&gt;
* Cement&lt;br /&gt;
* Ceiling&lt;br /&gt;
* Cue&lt;br /&gt;
* Clint Eastwood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CF==&lt;br /&gt;
* [[Cyoubx&#039;s Friends]] (FB Group)&lt;br /&gt;
* Café&lt;br /&gt;
* Coffee&lt;br /&gt;
* Coffin&lt;br /&gt;
* Calf&lt;br /&gt;
* Cuffs&lt;br /&gt;
* Corey Feldman&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CG==&lt;br /&gt;
* Cog&lt;br /&gt;
* Cage&lt;br /&gt;
* Cigarette&lt;br /&gt;
* Chris Griffin (family guy)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CH==&lt;br /&gt;
* [[Chris Hardwick]]&lt;br /&gt;
* Cheer leader&lt;br /&gt;
* Cheer (sound)&lt;br /&gt;
* CHJ (Callum Halles-Jepp)&lt;br /&gt;
* Chair&lt;br /&gt;
* Cher&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CI==&lt;br /&gt;
* City&lt;br /&gt;
* Cigar&lt;br /&gt;
* Cinnamon&lt;br /&gt;
* Cinema &lt;br /&gt;
* Circus&lt;br /&gt;
* Chris Isaak&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CJ==&lt;br /&gt;
* Contact juggling (at LSCO, the person)&lt;br /&gt;
* Cudgel&lt;br /&gt;
* Cujo&lt;br /&gt;
* Cage&lt;br /&gt;
* Cojones&lt;br /&gt;
* Cajon (peruvian box drum)&lt;br /&gt;
* Carl Johnson (GTA)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CK==&lt;br /&gt;
* Calvin Klein&lt;br /&gt;
* Cake&lt;br /&gt;
* Cook&lt;br /&gt;
* Cockpit&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CL==&lt;br /&gt;
* Clown&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/CLL CLL Algorithms]&lt;br /&gt;
* Clover&lt;br /&gt;
* Courtney Love&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CM==&lt;br /&gt;
* Comb&lt;br /&gt;
* Camel&lt;br /&gt;
* Cookie Monster&lt;br /&gt;
* Camera&lt;br /&gt;
* Claude Monet&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CN==&lt;br /&gt;
* Cone&lt;br /&gt;
* Cane&lt;br /&gt;
* Can&lt;br /&gt;
* Color Neutral&lt;br /&gt;
* Chuck Norris&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CO==&lt;br /&gt;
* Colorado&lt;br /&gt;
* Coyote&lt;br /&gt;
* Cobalt&lt;br /&gt;
* Coke&lt;br /&gt;
* Condom&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CP==&lt;br /&gt;
* Cop&lt;br /&gt;
* Cap&lt;br /&gt;
* Cape&lt;br /&gt;
* Chris Pratt&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CQ==&lt;br /&gt;
* Croquet&lt;br /&gt;
* Conquest&lt;br /&gt;
* Colin Quinn (comedian)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CR==&lt;br /&gt;
* Cross&lt;br /&gt;
* Chrome &lt;br /&gt;
* Cristiano Ronaldo&lt;br /&gt;
* Car&lt;br /&gt;
* Cure&lt;br /&gt;
* Chris Rock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CS==&lt;br /&gt;
* Counter-Strike&lt;br /&gt;
* Chelsea Smith&lt;br /&gt;
* Crime Scene&lt;br /&gt;
* Chess&lt;br /&gt;
* Cheese&lt;br /&gt;
* Casimir The Great&lt;br /&gt;
* Castle&lt;br /&gt;
* Charlie Sheen&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CT==&lt;br /&gt;
* Cot (bed)&lt;br /&gt;
* Cat&lt;br /&gt;
* Coat&lt;br /&gt;
* Cute&lt;br /&gt;
* Charlize Theron&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CU==&lt;br /&gt;
* Cup&lt;br /&gt;
* Copper (Cu)&lt;br /&gt;
* Carrie Underwood (singer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CV==&lt;br /&gt;
* Clover&lt;br /&gt;
* Cave&lt;br /&gt;
* Curriculum Vitae (resume)&lt;br /&gt;
* Cornelius Vanderbilt (19th century business magnate)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CW==&lt;br /&gt;
* Cow&lt;br /&gt;
* Crew&lt;br /&gt;
* Christopher Walken&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CX==&lt;br /&gt;
* Commodore 64&lt;br /&gt;
* Coaxial cable (cable TV)&lt;br /&gt;
* Coxswain&lt;br /&gt;
* Chex&lt;br /&gt;
* Cyoubx&lt;br /&gt;
* Curse&lt;br /&gt;
* Calx (metallic oxide)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=D=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==DA==&lt;br /&gt;
* Dagger&lt;br /&gt;
* Dark knight&lt;br /&gt;
* Dance &lt;br /&gt;
* Douglas Adams&lt;br /&gt;
* Day&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DB==&lt;br /&gt;
* Disco Ball&lt;br /&gt;
* Dobby (Harry Potter)&lt;br /&gt;
* Double&lt;br /&gt;
* Database&lt;br /&gt;
* David Blaine&lt;br /&gt;
* Dab&lt;br /&gt;
* Debt&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DC==&lt;br /&gt;
* [[Dan Cohen]]&lt;br /&gt;
* DC (Washington DC)&lt;br /&gt;
* Battery (DC current)&lt;br /&gt;
* Dice&lt;br /&gt;
* David Copperfield&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DD==&lt;br /&gt;
* Dee dee&lt;br /&gt;
* A well-endowed woman&lt;br /&gt;
* Dad&lt;br /&gt;
* David Duchovny&lt;br /&gt;
* Dungeons &amp;amp; Dragons&lt;br /&gt;
* Dude (imagine one of your close friends)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DE==&lt;br /&gt;
* Dentist&lt;br /&gt;
* Dead&lt;br /&gt;
* Denmark&lt;br /&gt;
* DEA&lt;br /&gt;
* Dean&lt;br /&gt;
* Deutsch (German)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DF==&lt;br /&gt;
* Dafadils&lt;br /&gt;
* Dufflecoat&lt;br /&gt;
* Daffy Duck&lt;br /&gt;
* Dolphin&lt;br /&gt;
* Dufflebag&lt;br /&gt;
* David Fincher&lt;br /&gt;
* Deaf&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DG==&lt;br /&gt;
* Dog&lt;br /&gt;
* [[DGCubes]]&lt;br /&gt;
* David Guetta&lt;br /&gt;
* Drug&lt;br /&gt;
* Dig Dug (old arcade game)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DH==&lt;br /&gt;
* Dough&lt;br /&gt;
* Doll House&lt;br /&gt;
* Dustin Hoffman&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DI==&lt;br /&gt;
* Disney&lt;br /&gt;
* Dia&lt;br /&gt;
* Diglett&lt;br /&gt;
* Digger&lt;br /&gt;
* Dinosaur&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DJ==&lt;br /&gt;
* DJ in the house&lt;br /&gt;
* Dwayne Johnson&lt;br /&gt;
* Dojo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DK==&lt;br /&gt;
* Duck&lt;br /&gt;
* Donkey Kong&lt;br /&gt;
* Duke&lt;br /&gt;
* Disk&lt;br /&gt;
* Dick&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DL==&lt;br /&gt;
* Doll&lt;br /&gt;
* Dial&lt;br /&gt;
* Dell (computers)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DM==&lt;br /&gt;
* Dome&lt;br /&gt;
* Dam&lt;br /&gt;
* Darth Maul&lt;br /&gt;
* Dumb&lt;br /&gt;
* Demi Moore&lt;br /&gt;
* Direct Message&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DN==&lt;br /&gt;
* Dungeon&lt;br /&gt;
* Dune&lt;br /&gt;
* Donut&lt;br /&gt;
* Daniel Negreanu (poker player)&lt;br /&gt;
* Dane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DO==&lt;br /&gt;
* Dolphin&lt;br /&gt;
* Doe&lt;br /&gt;
* Dope&lt;br /&gt;
* Doom (game)&lt;br /&gt;
* Document&lt;br /&gt;
* Doh! (sound)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DP==&lt;br /&gt;
* Diaper&lt;br /&gt;
* Deep&lt;br /&gt;
* Danica Patrick&lt;br /&gt;
* Dolly Parton&lt;br /&gt;
* Dip (food)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DQ==&lt;br /&gt;
* Dairy Queen&lt;br /&gt;
* Drag Queen&lt;br /&gt;
* Disqualified&lt;br /&gt;
* Die&lt;br /&gt;
* Dennis Quaid (actor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DR==&lt;br /&gt;
* Dragon&lt;br /&gt;
* Doctor&lt;br /&gt;
* Daring&lt;br /&gt;
* Door&lt;br /&gt;
* Dr Dre&lt;br /&gt;
* Dr Pepper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DS==&lt;br /&gt;
* Nintendo DS&lt;br /&gt;
* Death Star&lt;br /&gt;
* Dinosaur&lt;br /&gt;
* Darude Sandstorm&lt;br /&gt;
* Dose&lt;br /&gt;
* Dish&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DT==&lt;br /&gt;
* That thing&lt;br /&gt;
* Dream Theater&lt;br /&gt;
* Death trap&lt;br /&gt;
* Dart&lt;br /&gt;
* Debt&lt;br /&gt;
* Donald Trump&lt;br /&gt;
* Date (relationships)&lt;br /&gt;
* Data&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DU==&lt;br /&gt;
* Dunkin doughnuts &lt;br /&gt;
* Duke&lt;br /&gt;
* Drumset&lt;br /&gt;
* Duolingo (website)&lt;br /&gt;
* Duo&lt;br /&gt;
* Duet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DV==&lt;br /&gt;
* Darth Vader&lt;br /&gt;
* Dove&lt;br /&gt;
* DVD&lt;br /&gt;
* Déjà vu&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DW==&lt;br /&gt;
* Dreamworks&lt;br /&gt;
* Dreamweaver&lt;br /&gt;
* Darkwing duck&lt;br /&gt;
* Distilled Water (abbr. D/W)&lt;br /&gt;
* Dwarf&lt;br /&gt;
* Dew&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DX==&lt;br /&gt;
* Dicks&lt;br /&gt;
* Docks&lt;br /&gt;
* Ducks&lt;br /&gt;
* Deluxe&lt;br /&gt;
* Deal Extreme (shop)&lt;br /&gt;
* Durex&lt;br /&gt;
* Doxxing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=E=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==EA==&lt;br /&gt;
* Eagle&lt;br /&gt;
* Electronic Arts (Video Game Company)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EB==&lt;br /&gt;
* Eyeball&lt;br /&gt;
* Emmett Brown (Back to the Future)&lt;br /&gt;
* Easter Bunny&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EC==&lt;br /&gt;
* Extra Credit&lt;br /&gt;
* Emily Campbell&lt;br /&gt;
* Ecclesiastical&lt;br /&gt;
* Eclair&lt;br /&gt;
* Eclipse&lt;br /&gt;
* Eau Claire, Wisconsin&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ED==&lt;br /&gt;
* Edward (Twilight)&lt;br /&gt;
* Mr. Ed&lt;br /&gt;
* Echidna&lt;br /&gt;
* Education&lt;br /&gt;
* Educator&lt;br /&gt;
* Ed Sheeran&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EE==&lt;br /&gt;
* Eel&lt;br /&gt;
* Electrical and Electronics&lt;br /&gt;
* Heel (say &#039;h&#039; silently becomes eel but imagine as a heel)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EF==&lt;br /&gt;
* Elephant&lt;br /&gt;
* Effie Trinket (Hunger Games)&lt;br /&gt;
* Elf&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EG==&lt;br /&gt;
* Egg&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/EG EG]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EH==&lt;br /&gt;
* Eh!&lt;br /&gt;
* Edward Hicks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EI==&lt;br /&gt;
* Eskimo&lt;br /&gt;
* Einstein&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EJ==&lt;br /&gt;
* Eject&lt;br /&gt;
* APJ Abdul Kalam&lt;br /&gt;
* Edge (of a cliff)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EK==&lt;br /&gt;
* Elk&lt;br /&gt;
* EKG&lt;br /&gt;
* Earthquake&lt;br /&gt;
* Eccentric&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EL==&lt;br /&gt;
* Elf&lt;br /&gt;
* Elvis&lt;br /&gt;
* Elmo&lt;br /&gt;
* L (Death Note)&lt;br /&gt;
* Eleven (Stranger Things)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EM==&lt;br /&gt;
* Emperor&lt;br /&gt;
* Eminem&lt;br /&gt;
* Emo&lt;br /&gt;
* Electro-Magnetic&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EN==&lt;br /&gt;
* Entei (Pokemon)&lt;br /&gt;
* English &lt;br /&gt;
* Envelope&lt;br /&gt;
* Ent (Lord of the Rings)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EO==&lt;br /&gt;
* Eeyore (Winnie the pooh)&lt;br /&gt;
* Eor&lt;br /&gt;
* Geode (emphasis on &#039;eo&#039;)&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/EO Edge Orientation]&lt;br /&gt;
 &lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EP==&lt;br /&gt;
* Eponine&lt;br /&gt;
* EP (Extended Play)&lt;br /&gt;
* Prayer (evening prayer)&lt;br /&gt;
* Edge Permutation&lt;br /&gt;
* Epicurus&lt;br /&gt;
* Epipen&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EQ==&lt;br /&gt;
* Equestrian&lt;br /&gt;
* Earthquake&lt;br /&gt;
* Equation&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ER==&lt;br /&gt;
* Emergency Room&lt;br /&gt;
* European Record&lt;br /&gt;
* Ear&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ES==&lt;br /&gt;
* Esoteric&lt;br /&gt;
* Emily Schmitd&lt;br /&gt;
* Eastsheen &lt;br /&gt;
* Education Specialist&lt;br /&gt;
* ESPN&lt;br /&gt;
* Español&lt;br /&gt;
* Eskimo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ET==&lt;br /&gt;
* Extra Terrestrial&lt;br /&gt;
* Eat&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==EU==&lt;br /&gt;
* Euphonium&lt;br /&gt;
* Europe (Flag)&lt;br /&gt;
* European Union&lt;br /&gt;
* Eucalyptus (species of tree) &lt;br /&gt;
* Fuel&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EV==&lt;br /&gt;
* Evanescence&lt;br /&gt;
* Eevee&lt;br /&gt;
* Evil&lt;br /&gt;
* Electric Vehicle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EW==&lt;br /&gt;
* Emily Wang&lt;br /&gt;
* Eeeeeew!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EX==&lt;br /&gt;
* Excalibur&lt;br /&gt;
* Example&lt;br /&gt;
* Extract&lt;br /&gt;
* Extreme&lt;br /&gt;
* Explosion &lt;br /&gt;
* Ex (-girlfriend, boyfriend, husband, wife...)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=F=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==FA==&lt;br /&gt;
* Fat Albert&lt;br /&gt;
* Field Artillery&lt;br /&gt;
* FIFA&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FB==&lt;br /&gt;
* Football&lt;br /&gt;
* Facebook&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FC==&lt;br /&gt;
* Facsimile&lt;br /&gt;
* Fetch&lt;br /&gt;
* Fifty Cent&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/Fewest_Moves_Challenge Fewest Moves Challenge (FMC)]&lt;br /&gt;
* Face&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FD==&lt;br /&gt;
* Food&lt;br /&gt;
* Fed-Ex truck&lt;br /&gt;
* FDA (Federal Drug Administration)&lt;br /&gt;
* Fedora&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FE==&lt;br /&gt;
* Ferris Wheel&lt;br /&gt;
* Ferret&lt;br /&gt;
* Ferrous&lt;br /&gt;
* Fossil Energy (eg. burning coal)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FF==&lt;br /&gt;
* Firefighter&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==FG==&lt;br /&gt;
* Fag&lt;br /&gt;
* Fog&lt;br /&gt;
* Fig&lt;br /&gt;
* Frog&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FH==&lt;br /&gt;
* Fire Helmet&lt;br /&gt;
* Fish&lt;br /&gt;
* Full House&lt;br /&gt;
* Fire Hydrant&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FI==&lt;br /&gt;
* Fiddle&lt;br /&gt;
* Fishsticks&lt;br /&gt;
* Fight&lt;br /&gt;
* Fiction (Sci-fi)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FJ==&lt;br /&gt;
* Fudge&lt;br /&gt;
* Fiji Country&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FK==&lt;br /&gt;
* Fork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FL==&lt;br /&gt;
* Flour&lt;br /&gt;
* Flying&lt;br /&gt;
* Flood&lt;br /&gt;
* Flower&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FM==&lt;br /&gt;
* Foam&lt;br /&gt;
* FM (broadcasting)&lt;br /&gt;
* Firm&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FN==&lt;br /&gt;
* Phone&lt;br /&gt;
* Fin (shark fin)&lt;br /&gt;
* Fang&lt;br /&gt;
* Fan&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FO==&lt;br /&gt;
* Fossil&lt;br /&gt;
* Fox&lt;br /&gt;
* Fool&lt;br /&gt;
* Foil&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FP==&lt;br /&gt;
* Falcon Punch&lt;br /&gt;
* Flipper&lt;br /&gt;
* Frappachino (starbucks bottle)&lt;br /&gt;
* Fire Place&lt;br /&gt;
* Face Paints [&#039;&#039;verb&#039;&#039;]&lt;br /&gt;
* Face Plants [&#039;&#039;verb&#039;&#039;]&lt;br /&gt;
* Face Palms [&#039;&#039;verb&#039;&#039;]&lt;br /&gt;
* Frappy [&#039;&#039;adj&#039;&#039;]&lt;br /&gt;
* Factory Priced [&#039;&#039;adj&#039;&#039;]&lt;br /&gt;
* Face Painted [&#039;&#039;adj&#039;&#039;]&lt;br /&gt;
* Fast-paced [&#039;&#039;adj&#039;&#039;]&lt;br /&gt;
* Flippantly [&#039;&#039;adv&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FQ==&lt;br /&gt;
* Lord Farquaad&lt;br /&gt;
* Frequency&lt;br /&gt;
* Farooq Abdullah Kashmir Former CM&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FR==&lt;br /&gt;
* Fridge&lt;br /&gt;
* Fruit&lt;br /&gt;
* Fur&lt;br /&gt;
* Fire&lt;br /&gt;
* French&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FS==&lt;br /&gt;
* Fire Shower&lt;br /&gt;
* Fish&lt;br /&gt;
* Fangshi Cube&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FT==&lt;br /&gt;
* Boba Fett&lt;br /&gt;
* Fat guy&lt;br /&gt;
* Feet&lt;br /&gt;
* Foot&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FU==&lt;br /&gt;
* Fugitive&lt;br /&gt;
* Full&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FV==&lt;br /&gt;
* Five (imagine the number 5)&lt;br /&gt;
* Field of Vision&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FW==&lt;br /&gt;
* Flower&lt;br /&gt;
* Forward (an email)&lt;br /&gt;
* Ferris Wheel&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FX==&lt;br /&gt;
* Fox&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=G=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==GA==&lt;br /&gt;
* Gargoyle&lt;br /&gt;
* Ground Attack (bombs dropping)&lt;br /&gt;
* Ga permutation ([https://www.speedsolving.com/wiki/index.php/PLL PLL])&lt;br /&gt;
* Gamble&lt;br /&gt;
* Ghost Adventures&lt;br /&gt;
* Georgia&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GB==&lt;br /&gt;
* Ghost Busters&lt;br /&gt;
* Great Britain&lt;br /&gt;
* Gb permutation ([https://www.speedsolving.com/wiki/index.php/PLL PLL])&lt;br /&gt;
* Gaben&lt;br /&gt;
* Gameboy&lt;br /&gt;
* Globe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GC==&lt;br /&gt;
* Geek car (geek squad)&lt;br /&gt;
* Gamecube&lt;br /&gt;
* Gold crown&lt;br /&gt;
* Gc permutation ([https://www.speedsolving.com/wiki/index.php/PLL PLL])&lt;br /&gt;
* Guacamole (Guac)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GD==&lt;br /&gt;
* Godzilla&lt;br /&gt;
* God&lt;br /&gt;
* Gd permutation ([https://www.speedsolving.com/wiki/index.php/PLL PLL])&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GE==&lt;br /&gt;
* Gentleman&lt;br /&gt;
* Genie&lt;br /&gt;
* Gem&lt;br /&gt;
* General Electric&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GF==&lt;br /&gt;
* Giraffe&lt;br /&gt;
* Girlfriend&lt;br /&gt;
* Gaffer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GG==&lt;br /&gt;
* Gus gamboa&lt;br /&gt;
* Goggles&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GH==&lt;br /&gt;
* Green House&lt;br /&gt;
* Ghost&lt;br /&gt;
* Gandhi&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GI==&lt;br /&gt;
* Gin&lt;br /&gt;
* Ginny (harry potter)&lt;br /&gt;
* General Illumination (lights)&lt;br /&gt;
* G.I. Joe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GJ==&lt;br /&gt;
* Green Giant&lt;br /&gt;
* Grape Jelly&lt;br /&gt;
* Grape Juice&lt;br /&gt;
* GuhJuh (GJ, Good Job)&lt;br /&gt;
* Gojira&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GK==&lt;br /&gt;
* Green Knight&lt;br /&gt;
* Geek&lt;br /&gt;
* Goku&lt;br /&gt;
* Greek&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GL==&lt;br /&gt;
* Globe&lt;br /&gt;
* Glass&lt;br /&gt;
* Gel&lt;br /&gt;
* Goal&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GM==&lt;br /&gt;
* Gollum&lt;br /&gt;
* Gem&lt;br /&gt;
* Gum&lt;br /&gt;
* Gamma (Greek letter)&lt;br /&gt;
* General Motors Company (GMC)&lt;br /&gt;
* Good Mythical Morning (GMM)&lt;br /&gt;
* Good-morning&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GN==&lt;br /&gt;
* Gondola&lt;br /&gt;
* Gengar&lt;br /&gt;
* Gun&lt;br /&gt;
* Gin&lt;br /&gt;
* Gender&lt;br /&gt;
* Gen 3 stackmat&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GO==&lt;br /&gt;
* Gold&lt;br /&gt;
* Gorilla&lt;br /&gt;
* Go game , Baduk/Weiqi&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GP==&lt;br /&gt;
* Grapes&lt;br /&gt;
* Global Positioning System (GPS)&lt;br /&gt;
* Goop&lt;br /&gt;
* Gap (A big hole, thigh gap, GAP clothes)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GQ==&lt;br /&gt;
* GQ (the magazine)&lt;br /&gt;
* Green Queen (marijuana)&lt;br /&gt;
* Guacamole&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GR==&lt;br /&gt;
* Graduate&lt;br /&gt;
* Grass&lt;br /&gt;
* Gore&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GS==&lt;br /&gt;
* Ghost&lt;br /&gt;
* Gas (can)&lt;br /&gt;
* Goose&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GT==&lt;br /&gt;
* Goat&lt;br /&gt;
* Dragon Ball GT&lt;br /&gt;
* AoLong GT&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GU==&lt;br /&gt;
* Gull&lt;br /&gt;
* Guns&lt;br /&gt;
* Guts&lt;br /&gt;
* Guitar&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GV==&lt;br /&gt;
* Gravel&lt;br /&gt;
* Gave up&lt;br /&gt;
* Grave&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GW==&lt;br /&gt;
* Ghost Wagon (car of the Ghost Busters)&lt;br /&gt;
* George Washington&lt;br /&gt;
* George W. Bush&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GX==&lt;br /&gt;
* Agent X (secret Agent)&lt;br /&gt;
* Lexus (lexus GX jeep)&lt;br /&gt;
* Yu-Gi-Oh! GX&lt;br /&gt;
* Global Xpress&lt;br /&gt;
* Germ-X (Hand Sanitizer)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=H=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==HA==&lt;br /&gt;
* Harp&lt;br /&gt;
* Harpoon&lt;br /&gt;
* &amp;quot;Ha Ha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HB==&lt;br /&gt;
* Hobo&lt;br /&gt;
* Hobbit&lt;br /&gt;
* HB (Pencil)&lt;br /&gt;
* HBO&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HC==&lt;br /&gt;
* Hi-C&lt;br /&gt;
* Hardcore&lt;br /&gt;
* Helicopter&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HD==&lt;br /&gt;
* Hard&lt;br /&gt;
* Head&lt;br /&gt;
* Hot Dog&lt;br /&gt;
* High Definition (resolution)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HE==&lt;br /&gt;
* He-Man&lt;br /&gt;
* Helium&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HF==&lt;br /&gt;
* Huff&lt;br /&gt;
* Hot fudge&lt;br /&gt;
* Heart Failure&lt;br /&gt;
* Half&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HG==&lt;br /&gt;
* Hang&lt;br /&gt;
* Hermione Granger&lt;br /&gt;
* Hog&lt;br /&gt;
* Hug&lt;br /&gt;
* Hagrid&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HH==&lt;br /&gt;
* Hedgehog&lt;br /&gt;
* Huh!&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==HI==&lt;br /&gt;
* Hippo&lt;br /&gt;
* Hitler&lt;br /&gt;
* Hawaii&lt;br /&gt;
* Waving hi&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HJ==&lt;br /&gt;
* High Jump&lt;br /&gt;
* Hedge&lt;br /&gt;
* H. J. Heinz (ketchup bottle)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HK==&lt;br /&gt;
* Captain Hook&lt;br /&gt;
* Honk Kong&lt;br /&gt;
* Hook&lt;br /&gt;
* Honk from a Car&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HL==&lt;br /&gt;
* Hell&lt;br /&gt;
* Hugh Laurie (House MD)&lt;br /&gt;
* Heel&lt;br /&gt;
* Hull&lt;br /&gt;
* Hole&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HM==&lt;br /&gt;
* Hummer&lt;br /&gt;
* Hume, San Diego&lt;br /&gt;
* Home&lt;br /&gt;
* Hammer&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HN==&lt;br /&gt;
* Honey&lt;br /&gt;
* Hen&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HO==&lt;br /&gt;
* Hose&lt;br /&gt;
* Santa&#039;s voice (&amp;quot;Ho-ho-ho&amp;quot;)&lt;br /&gt;
* Hoe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HP==&lt;br /&gt;
* Harry Potter&lt;br /&gt;
* Computer Tower (HP)&lt;br /&gt;
* Human Papillomavirus (HPV)&lt;br /&gt;
* Hewlett-Packard&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HQ==&lt;br /&gt;
* Hockey&lt;br /&gt;
* Harley Quinn&lt;br /&gt;
* Headquarters&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HR==&lt;br /&gt;
* Hell Raiser&lt;br /&gt;
* Heart&lt;br /&gt;
* Hair&lt;br /&gt;
* Hare&lt;br /&gt;
* Hour&lt;br /&gt;
* Human Resources&lt;br /&gt;
* Harambe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HS==&lt;br /&gt;
* Howard Stern&lt;br /&gt;
* Heather Smith&lt;br /&gt;
* Hose&lt;br /&gt;
* High School&lt;br /&gt;
* Hearth Stone (blizzard game)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HT==&lt;br /&gt;
* Hut&lt;br /&gt;
* Hitler&lt;br /&gt;
* Hat&lt;br /&gt;
* High Templar&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HU==&lt;br /&gt;
* Hunter&lt;br /&gt;
* Hummus&lt;br /&gt;
* Humidity&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HV==&lt;br /&gt;
* Heaven&lt;br /&gt;
* Heave&lt;br /&gt;
* Hoverboard&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HW==&lt;br /&gt;
* Home Work&lt;br /&gt;
* Hardware&lt;br /&gt;
* Halloween&lt;br /&gt;
* Hawk&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HX==&lt;br /&gt;
* Helix&lt;br /&gt;
* Hummer HX&lt;br /&gt;
* H4X&lt;br /&gt;
* Hacksaw&lt;br /&gt;
* Hexagon&lt;br /&gt;
* Hex bug&lt;br /&gt;
* Hex (a curse)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=I=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IA==&lt;br /&gt;
* Cameraon Diaz&lt;br /&gt;
* Ian (sullivan)&lt;br /&gt;
* Diamonds&lt;br /&gt;
* Iowa State USA&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IB==&lt;br /&gt;
* I-beam&lt;br /&gt;
* Ibis&lt;br /&gt;
* Ibuprofen&lt;br /&gt;
* Ice Breakers&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IC==&lt;br /&gt;
* Icarus&lt;br /&gt;
* Ice cream&lt;br /&gt;
* Ice&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ID==&lt;br /&gt;
* Intelligent Design&lt;br /&gt;
* ID Card&lt;br /&gt;
* Identification&lt;br /&gt;
* Idaho&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IE==&lt;br /&gt;
* Internet Explorer&lt;br /&gt;
* id est (i.e.)&lt;br /&gt;
* Ie, Okinawa, Japan&lt;br /&gt;
* Industrial Engineering&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IF==&lt;br /&gt;
* IF (Sci-FI channel &amp;quot;IF&amp;quot; bumper)&lt;br /&gt;
* Ice fog&lt;br /&gt;
* Eiffel Tower&lt;br /&gt;
* Infinity&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IG==&lt;br /&gt;
* Iguana&lt;br /&gt;
* Igloo&lt;br /&gt;
* Iggy Azalea&lt;br /&gt;
* Instagram&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IH==&lt;br /&gt;
* Incredible Hulk&lt;br /&gt;
* Hepatitis A (infectious hepatitis)&lt;br /&gt;
* Pancakes (IHOP)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==II==&lt;br /&gt;
* Roman numberal II (as a person. arms/legs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==IJ==&lt;br /&gt;
* Injured&lt;br /&gt;
* Indiana Jones&lt;br /&gt;
* Syringe (injection)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IK==&lt;br /&gt;
* Ink&lt;br /&gt;
* IKEA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IL==&lt;br /&gt;
* Island&lt;br /&gt;
* A sick guy aka ill&lt;br /&gt;
* Illinois&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IM==&lt;br /&gt;
* Imprisoned&lt;br /&gt;
* Imp&lt;br /&gt;
* Instant messenger&lt;br /&gt;
* Iron Man&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IN==&lt;br /&gt;
* Intel Company&lt;br /&gt;
* Indian&lt;br /&gt;
* Indiana&lt;br /&gt;
* Inch&lt;br /&gt;
* Inn&lt;br /&gt;
* In Vitro (test tube experiments)&lt;br /&gt;
* Inside-out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IO==&lt;br /&gt;
* Dante&#039;s Inferno&lt;br /&gt;
* Iroh&lt;br /&gt;
* Iodine&lt;br /&gt;
* Biological Hazard&lt;br /&gt;
* IO (programming language)&lt;br /&gt;
* Io (moon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IP==&lt;br /&gt;
* Ipod&lt;br /&gt;
* IP address&lt;br /&gt;
* Internet Protocol&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IQ==&lt;br /&gt;
* IQ (Albert Einstein)&lt;br /&gt;
* Intelligence Quotient&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IR==&lt;br /&gt;
* Iron&lt;br /&gt;
* Infrared&lt;br /&gt;
* Irritation&lt;br /&gt;
* Iraq country&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IS==&lt;br /&gt;
* Ice skates&lt;br /&gt;
* ISS International Space Station&lt;br /&gt;
* ISIS&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IT==&lt;br /&gt;
* Cousin It (Adams Family)&lt;br /&gt;
* It (clown from the horror film &amp;quot;It&amp;quot;)&lt;br /&gt;
* Information Technology&lt;br /&gt;
* Italy&lt;br /&gt;
* Iced Tea&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IU==&lt;br /&gt;
* Igloo&lt;br /&gt;
* ICU (intensive care unit)&lt;br /&gt;
* An IOU&lt;br /&gt;
* IUD&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IV==&lt;br /&gt;
* Intravenous Fluid&lt;br /&gt;
* IV (doctors IV on patient)&lt;br /&gt;
* Ivysaur&lt;br /&gt;
* Ivy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IW==&lt;br /&gt;
* Y-wing (Star Wars)&lt;br /&gt;
* Ice Water&lt;br /&gt;
* Ice Wagon&lt;br /&gt;
* Inch Worm&lt;br /&gt;
* Ink Well&lt;br /&gt;
* Eye (sounds like &amp;quot;IW&amp;quot;)&lt;br /&gt;
* Infinity Ward (game developer)&lt;br /&gt;
* Idubbbz&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IX==&lt;br /&gt;
* Ibex&lt;br /&gt;
* Index (of a book)&lt;br /&gt;
* Intoxicated&lt;br /&gt;
* 9 (Roman numeral)&lt;br /&gt;
* Ice Box&lt;br /&gt;
* Ice Axe&lt;br /&gt;
* Ix (primary antagonist of Sonic Chronicles: The Dark Brotherhood)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=J=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==JA==&lt;br /&gt;
* Jar&lt;br /&gt;
* Jaguar&lt;br /&gt;
* Jaws&lt;br /&gt;
* Jay&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JB==&lt;br /&gt;
* Jukebox&lt;br /&gt;
* James Bond&lt;br /&gt;
* Job&lt;br /&gt;
* Justin Bieber&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JC==&lt;br /&gt;
* Julius Caesar&lt;br /&gt;
* John Carroll&lt;br /&gt;
* Jackie Chan&lt;br /&gt;
* Jesus Christ&lt;br /&gt;
* Juice&lt;br /&gt;
* John Cena&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JD==&lt;br /&gt;
* Jack Daniel&#039;s&lt;br /&gt;
* Jess Donahue&lt;br /&gt;
* Jessica Donahue&lt;br /&gt;
* Jedi&lt;br /&gt;
* John Dorian (Scrubs)&lt;br /&gt;
* Jordans (Shoes)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JE==&lt;br /&gt;
* Jeebs&lt;br /&gt;
* Jetplane&lt;br /&gt;
* Jesus&lt;br /&gt;
* Jet engine&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JF==&lt;br /&gt;
* Jelly fish&lt;br /&gt;
* Joe Flacco&lt;br /&gt;
* JIF peanut butter&lt;br /&gt;
* John F. Kennedy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JG==&lt;br /&gt;
* Jug&lt;br /&gt;
* Jigaloo&lt;br /&gt;
* Joey Ghouly&lt;br /&gt;
* Jaguar&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JH==&lt;br /&gt;
* Jabba the Hut&lt;br /&gt;
* Janet Hicks&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==JI==&lt;br /&gt;
* Jitters&lt;br /&gt;
* Jigsaw (full puzzle)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==JJ==&lt;br /&gt;
* Jordan Jeffries&lt;br /&gt;
* [[Justin Jaffray]]&lt;br /&gt;
* Jamba Juice&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JK==&lt;br /&gt;
* Jack-knife&lt;br /&gt;
* Joker (batman)&lt;br /&gt;
* Juke box&lt;br /&gt;
* John F. Kennedy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JL==&lt;br /&gt;
* Jack O&#039; Lantern&lt;br /&gt;
* Jail&lt;br /&gt;
* Jelly&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JM==&lt;br /&gt;
* Just Married&lt;br /&gt;
* Jenn Mullins&lt;br /&gt;
* Jumps&lt;br /&gt;
* Jam&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JN==&lt;br /&gt;
* Juggernaut (X-men)&lt;br /&gt;
* Jeans&lt;br /&gt;
* Indiana Jones&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JO==&lt;br /&gt;
* Joey (Friends)&lt;br /&gt;
* John (big john)&lt;br /&gt;
* Joey (cuber)&lt;br /&gt;
* Josie (and the Pussycats)&lt;br /&gt;
* Yoda&lt;br /&gt;
* Jo (wooden staff used in martial arts)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JP==&lt;br /&gt;
* Jurassic Park&lt;br /&gt;
* JigglyPuff&lt;br /&gt;
* Jeep&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JQ==&lt;br /&gt;
* Jack&#039;s Quest (Jack and the bean stalk)&lt;br /&gt;
* Johnny Quest&lt;br /&gt;
* Jacques (Cousteau)&lt;br /&gt;
* jQuery&lt;br /&gt;
* John Quincy Adams&lt;br /&gt;
* Jacks&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JR==&lt;br /&gt;
* JR (name/nickname)&lt;br /&gt;
* Jar&lt;br /&gt;
* Jackrabbit&lt;br /&gt;
* Jack the Ripper&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JS==&lt;br /&gt;
* Jester&lt;br /&gt;
* Jerry Springer&lt;br /&gt;
* Jesus&lt;br /&gt;
* Johann Sebastian Bach&lt;br /&gt;
* Jess&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JT==&lt;br /&gt;
* Jet&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==JU==&lt;br /&gt;
* Jungle&lt;br /&gt;
* Juggle&lt;br /&gt;
* Juice&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JV==&lt;br /&gt;
* Jive&lt;br /&gt;
* Jenna valentine&lt;br /&gt;
* Javelin&lt;br /&gt;
* Junior Varsity&lt;br /&gt;
* JVC burrito&lt;br /&gt;
* Javascript&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JW==&lt;br /&gt;
* Jigsaw puzzle&lt;br /&gt;
* Jew &lt;br /&gt;
* Jaws (shark)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JX==&lt;br /&gt;
* Jacks (game with ball and metal jacks)&lt;br /&gt;
* Jinx (pokemon)&lt;br /&gt;
* Jocks&lt;br /&gt;
* Jokes&lt;br /&gt;
* Jack-in-the-box&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=K=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==KA==&lt;br /&gt;
* Kangaroo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KB==&lt;br /&gt;
* Keyboard&lt;br /&gt;
* Kilobyte (kb - unit of memory)&lt;br /&gt;
* Kebab&lt;br /&gt;
* Kobe Bryant&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KC==&lt;br /&gt;
* KC (name/nickname)&lt;br /&gt;
* Kansas city cheifs (imagine logo)&lt;br /&gt;
* Kicks [[I]verb[I]]&lt;br /&gt;
* KFC&lt;br /&gt;
* Kurt Cobain&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KD==&lt;br /&gt;
* Billy the Kid&lt;br /&gt;
* Kraft dinner&lt;br /&gt;
* Kid&lt;br /&gt;
* Kevin Durant&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KE==&lt;br /&gt;
* Ketchup&lt;br /&gt;
* Kelp&lt;br /&gt;
* Key&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KF==&lt;br /&gt;
* Kafka (Gregor from &amp;quot;Die Verwandlung&amp;quot;)&lt;br /&gt;
* KFC&lt;br /&gt;
* Kif (Futurama)&lt;br /&gt;
* Freezing point depression constant&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KG==&lt;br /&gt;
* Kong (King Kong)&lt;br /&gt;
* Kindergarten&lt;br /&gt;
* (alpha) Ketoglutarate&lt;br /&gt;
* a Keg of beer&lt;br /&gt;
* Kevin Garnett&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KH==&lt;br /&gt;
* Kitchen holder&lt;br /&gt;
* Keyhole&lt;br /&gt;
* Khmer Rouge &lt;br /&gt;
* DJ Khaled&lt;br /&gt;
* Burj Khalifa&lt;br /&gt;
* Mia Khalifa&lt;br /&gt;
* Wiz Khalifa&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KI==&lt;br /&gt;
* Kite&lt;br /&gt;
* Ki/Qi/Chi Energy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KJ==&lt;br /&gt;
* Knee jerk&lt;br /&gt;
* Kirjava&lt;br /&gt;
* Kilojoule (Obese person) &lt;br /&gt;
* Kylie Jenner&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KK==&lt;br /&gt;
* King koopa&lt;br /&gt;
* KKK&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KL==&lt;br /&gt;
* Kal El (Superman Movie)&lt;br /&gt;
* Kill&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KM==&lt;br /&gt;
* Kimono&lt;br /&gt;
* Kermit the frog&lt;br /&gt;
* Kristy McCarthy&lt;br /&gt;
* Komodo Chess Engine  &lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KN==&lt;br /&gt;
* Knight&lt;br /&gt;
* Kennel&lt;br /&gt;
* Ken&lt;br /&gt;
* Knife&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KO==&lt;br /&gt;
* Koala&lt;br /&gt;
* Korick (statue)&lt;br /&gt;
* Kapinos&lt;br /&gt;
* Knock Out&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KP==&lt;br /&gt;
* Key Plaque (key to the city)&lt;br /&gt;
* Koopa or King Koopa (Super Mario Bros.)&lt;br /&gt;
* &amp;quot;Keep out&amp;quot; (sign or guard)&lt;br /&gt;
* Krabby Patty (SpongeBob)&lt;br /&gt;
* goal Keeper&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KQ==&lt;br /&gt;
* King/Queen (chess pieces)&lt;br /&gt;
* Kumquat&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KR==&lt;br /&gt;
* Kryptonite&lt;br /&gt;
* Knight Rider&lt;br /&gt;
* Kronos (mythological being)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KS==&lt;br /&gt;
* Kiss&lt;br /&gt;
* Kiss (band)&lt;br /&gt;
* Kill steal&lt;br /&gt;
* Kill Yourself [dont actually ily]&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KT==&lt;br /&gt;
* Katana&lt;br /&gt;
* Kitten&lt;br /&gt;
* Kite&lt;br /&gt;
* Kit (Car from Knight Rider)&lt;br /&gt;
* Kit Clement (WCA Delegate)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KU==&lt;br /&gt;
* Koosh&lt;br /&gt;
* Ku (Klux Klan)&lt;br /&gt;
* Kate Upton&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KV==&lt;br /&gt;
* Kevlar&lt;br /&gt;
* Kill vehicle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KW==&lt;br /&gt;
* Killer whale&lt;br /&gt;
* Kiwi (bird or fruit)&lt;br /&gt;
* Kwik Trip&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KX==&lt;br /&gt;
* KIX cereal&lt;br /&gt;
* Someone kicking (kicks)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=L=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LA==&lt;br /&gt;
* Lamp&lt;br /&gt;
* Los Angeles&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LB==&lt;br /&gt;
* Lazy Boy&lt;br /&gt;
* Lab (dog)&lt;br /&gt;
* Lobster&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LC==&lt;br /&gt;
* Locust&lt;br /&gt;
* Downloadable Content (DLC)&lt;br /&gt;
* Lick&lt;br /&gt;
* Lucifer&lt;br /&gt;
* Local person&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LD==&lt;br /&gt;
* Lead&lt;br /&gt;
* Ladder&lt;br /&gt;
* Lid&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LE==&lt;br /&gt;
* Leopard&lt;br /&gt;
* Leap&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LF==&lt;br /&gt;
* Lord of the Flies&lt;br /&gt;
* Leaf&lt;br /&gt;
* Elf&lt;br /&gt;
* Alfalfa plant&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LG==&lt;br /&gt;
* Lego&lt;br /&gt;
* Log&lt;br /&gt;
* Lady Gaga&lt;br /&gt;
* Leg&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LH==&lt;br /&gt;
* Light House&lt;br /&gt;
* Lynsey Hilbourn&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LI==&lt;br /&gt;
* Listerine&lt;br /&gt;
* Lips&lt;br /&gt;
* Lightake&lt;br /&gt;
* Lie&lt;br /&gt;
* li HTML tag&lt;br /&gt;
* Lion&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LJ==&lt;br /&gt;
* Lodge&lt;br /&gt;
* Lebron James&lt;br /&gt;
* Live Journal&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LK==&lt;br /&gt;
* Lui Kang (mortal combat)&lt;br /&gt;
* Lock (school locker protection)&lt;br /&gt;
* Luke Skywalker&lt;br /&gt;
* Lick&lt;br /&gt;
* Elk&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LL==&lt;br /&gt;
* Lollipop&lt;br /&gt;
* LanLan&lt;br /&gt;
* Last Layer&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LM==&lt;br /&gt;
* Lamb&lt;br /&gt;
* Llama&lt;br /&gt;
* Lionel Messi&lt;br /&gt;
* Lemon&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LN==&lt;br /&gt;
* Lantern&lt;br /&gt;
* Land&lt;br /&gt;
* Lanlan&lt;br /&gt;
* Mudarri Luna Moth&lt;br /&gt;
* Lune&lt;br /&gt;
* Loony Tunes&lt;br /&gt;
* Natural Logarithm&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LO==&lt;br /&gt;
* London&lt;br /&gt;
* Lobster&lt;br /&gt;
* Low&lt;br /&gt;
* Log&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LP==&lt;br /&gt;
* LP (Vinyl)&lt;br /&gt;
* Lapras&lt;br /&gt;
* Latin Percussion (Percussion Manufacturer)&lt;br /&gt;
* Laptop &lt;br /&gt;
* Lap&lt;br /&gt;
* Loop&lt;br /&gt;
* Leap&lt;br /&gt;
* Let&#039;s Play&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LQ==&lt;br /&gt;
* Liquor&lt;br /&gt;
* Lick&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LR==&lt;br /&gt;
* Liar (pants fire)&lt;br /&gt;
* Lemur&lt;br /&gt;
* Lure&lt;br /&gt;
* Lord of the Rings (LotR)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LS==&lt;br /&gt;
* Luke Skywalker&lt;br /&gt;
* Light sabre&lt;br /&gt;
* Lasso&lt;br /&gt;
* Lose&lt;br /&gt;
* Last Slot&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LT==&lt;br /&gt;
* Lieutenant&lt;br /&gt;
* Lottery&lt;br /&gt;
* Lettuce&lt;br /&gt;
* Loot&lt;br /&gt;
* LTcuber&lt;br /&gt;
* Lightbulb&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LU==&lt;br /&gt;
* Lute&lt;br /&gt;
* Lunchables&lt;br /&gt;
* Luau&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LV==&lt;br /&gt;
* Lava&lt;br /&gt;
* Lord Voldemort&lt;br /&gt;
* Lavalier&lt;br /&gt;
* Leaves&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LW==&lt;br /&gt;
* Lawnmower&lt;br /&gt;
* Lil Wayne&lt;br /&gt;
* Law&lt;br /&gt;
* Trafalgar Law (One Piece manga)&lt;br /&gt;
* Lifting weights&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LX==&lt;br /&gt;
* Laxative&lt;br /&gt;
* Lacrosse (player fully suited)&lt;br /&gt;
* LAX (airport)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=M=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==MA==&lt;br /&gt;
* Ma (Whistler&#039;s Mother)&lt;br /&gt;
* Magikarp&lt;br /&gt;
* Masturbate&lt;br /&gt;
* Mail&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MB==&lt;br /&gt;
* Men in Black&lt;br /&gt;
* Matt Bruno&lt;br /&gt;
* Mob&lt;br /&gt;
* Mercedes Benz&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MC==&lt;br /&gt;
* Master of Ceremonies&lt;br /&gt;
* Mortal Combat&lt;br /&gt;
* Magician&lt;br /&gt;
* MC&lt;br /&gt;
* Minecraft&lt;br /&gt;
* MC Hammer&lt;br /&gt;
* Mace&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MD==&lt;br /&gt;
* Media&lt;br /&gt;
* Mountain Dew&lt;br /&gt;
* Medical Doctor&lt;br /&gt;
* Mud&lt;br /&gt;
* Mood ring&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Megadeth&lt;br /&gt;
* Maid&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ME==&lt;br /&gt;
* Mephisto&lt;br /&gt;
* Mass Effect&lt;br /&gt;
* Microsoft Edge&lt;br /&gt;
* Maine&lt;br /&gt;
* Middle East&lt;br /&gt;
* Middle  Earth&lt;br /&gt;
* Meth&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MF==&lt;br /&gt;
* Megaphone&lt;br /&gt;
* Muffin&lt;br /&gt;
* Microphone&lt;br /&gt;
* Milf&lt;br /&gt;
* Ear Muffs&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MG==&lt;br /&gt;
* Magnet&lt;br /&gt;
* Magnesium&lt;br /&gt;
* Magazine&lt;br /&gt;
* Magna Carta&lt;br /&gt;
* Metro Goldwyn Mayer (MGM)&lt;br /&gt;
* Megaman&lt;br /&gt;
* Migraine&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MH==&lt;br /&gt;
* Mohican&lt;br /&gt;
* [[Mike Hughey]]&lt;br /&gt;
* Manhole&lt;br /&gt;
* Miami Heat&lt;br /&gt;
* mH (milli-Hertz)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MI==&lt;br /&gt;
* Mobile Infantry&lt;br /&gt;
* Milk&lt;br /&gt;
* MI5, MI6, MI8, or MI9 (UK Military Intelligence)&lt;br /&gt;
* Military Intelligence&lt;br /&gt;
* Monsters, Inc.&lt;br /&gt;
* Mission Impossible&lt;br /&gt;
* Michigan&lt;br /&gt;
* Minnesota&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MJ==&lt;br /&gt;
* Mary Jane (spider man)&lt;br /&gt;
* Michael Jackson&lt;br /&gt;
* Michael Jordan&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MK==&lt;br /&gt;
* Monkey&lt;br /&gt;
* Mike Guy&lt;br /&gt;
* Mickey Mouse&lt;br /&gt;
* Mary Kay&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ML==&lt;br /&gt;
* Mona Lisa&lt;br /&gt;
* Melting&lt;br /&gt;
* Mario Luigi&lt;br /&gt;
* Millenium Falcon&lt;br /&gt;
* 1 mil. dollars&lt;br /&gt;
* MLG&lt;br /&gt;
* Mole&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MM==&lt;br /&gt;
* Mike Mathews&lt;br /&gt;
* [[Master Magic]]&lt;br /&gt;
* [[Megaminx]]&lt;br /&gt;
* Mom&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MN==&lt;br /&gt;
* Manager&lt;br /&gt;
* Moon&lt;br /&gt;
* Man/Men&lt;br /&gt;
* Minnesota&lt;br /&gt;
* Money&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MO==&lt;br /&gt;
* Molasses&lt;br /&gt;
* Mom&lt;br /&gt;
* Moose&lt;br /&gt;
* Mole&lt;br /&gt;
* Molester&lt;br /&gt;
* Microsoft Office&lt;br /&gt;
* Missouri&lt;br /&gt;
* Mobile&lt;br /&gt;
* Mode&lt;br /&gt;
* Month&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MP==&lt;br /&gt;
* Mop&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MQ==&lt;br /&gt;
* Mortal Combat&lt;br /&gt;
* Masquerade (mask)&lt;br /&gt;
* Mannequin&lt;br /&gt;
* Molotov cocktail&lt;br /&gt;
* Messaging Queue&lt;br /&gt;
* Mosquito&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MR==&lt;br /&gt;
* Marvin (H2G2)&lt;br /&gt;
* Mars&lt;br /&gt;
* Monorail&lt;br /&gt;
* Mister&lt;br /&gt;
* Mark&lt;br /&gt;
* More&lt;br /&gt;
* Mare&lt;br /&gt;
* Mermaid&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MS==&lt;br /&gt;
* Minos&lt;br /&gt;
* Microsoft&lt;br /&gt;
* Moss&lt;br /&gt;
* Mouse&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MT==&lt;br /&gt;
* Minotaur&lt;br /&gt;
* Mutant&lt;br /&gt;
* Mountain&lt;br /&gt;
* Maggots&lt;br /&gt;
* Mutt&lt;br /&gt;
* Mutton&lt;br /&gt;
* Mittens&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MU==&lt;br /&gt;
* Mule&lt;br /&gt;
* Muscle&lt;br /&gt;
* Mushroom&lt;br /&gt;
* Mustard&lt;br /&gt;
* Monsters University&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MV==&lt;br /&gt;
* Minivan&lt;br /&gt;
* Mats Valk&lt;br /&gt;
* Maverick&lt;br /&gt;
* MV transportation&lt;br /&gt;
* Move&lt;br /&gt;
* Music Video&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MW==&lt;br /&gt;
* Mech Warrior&lt;br /&gt;
* Mew&lt;br /&gt;
* Mace Windu&lt;br /&gt;
* Mow&lt;br /&gt;
* Meowth&lt;br /&gt;
* Meow&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MX==&lt;br /&gt;
* Maximus&lt;br /&gt;
* Malcom X&lt;br /&gt;
* Max Park&lt;br /&gt;
* Maximum&lt;br /&gt;
* Mixer&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=N=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==NA==&lt;br /&gt;
* Naseous&lt;br /&gt;
* Nacho&lt;br /&gt;
* Sodium (atomic symbol &#039;NA&#039;)&lt;br /&gt;
* N/a&lt;br /&gt;
* Nascar&lt;br /&gt;
* North America&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NB==&lt;br /&gt;
* Nebuchadnezzar&lt;br /&gt;
* Nutter butter&lt;br /&gt;
* Notebook&lt;br /&gt;
* Nuts &amp;amp; Bolts&lt;br /&gt;
* Nude Beach &lt;br /&gt;
* Nub (Alex Davani)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NC==&lt;br /&gt;
* Nicademus&lt;br /&gt;
* Necktie&lt;br /&gt;
* No change&lt;br /&gt;
* Nyancat&lt;br /&gt;
* North Carolina&lt;br /&gt;
* Nacho&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ND==&lt;br /&gt;
* Nude&lt;br /&gt;
* Needle&lt;br /&gt;
* Ned Stark&lt;br /&gt;
* Nancy Drew&lt;br /&gt;
* North Dakota&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NE==&lt;br /&gt;
* Neo&lt;br /&gt;
* Neon&lt;br /&gt;
* Nebraska&lt;br /&gt;
* any (pronouncing N-E)&lt;br /&gt;
* Knee&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NF==&lt;br /&gt;
* Knife&lt;br /&gt;
* Nicole Feeley&lt;br /&gt;
* Niagara Falls&lt;br /&gt;
* Nerf (toy)&lt;br /&gt;
* Nose Flute&lt;br /&gt;
* Nota Fiscal&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NG==&lt;br /&gt;
* Nalgene bottle&lt;br /&gt;
* Noggin&lt;br /&gt;
* Egg Nog&lt;br /&gt;
* Ng (Chinese last name)&lt;br /&gt;
* Noble Gas&lt;br /&gt;
* Natural Gas&lt;br /&gt;
* National Guard&lt;br /&gt;
* National Geographic&lt;br /&gt;
* Chicken Nuggets&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NH==&lt;br /&gt;
* No Hate&lt;br /&gt;
* North Harford&lt;br /&gt;
* Neighborhood&lt;br /&gt;
* Newspaper Headline&lt;br /&gt;
* New Hampshire&lt;br /&gt;
* New Haven (Yale)&lt;br /&gt;
* Northern Hemisphere&lt;br /&gt;
* Nursing Home&lt;br /&gt;
* Nothing here&lt;br /&gt;
* Noh (Japanese theater)&lt;br /&gt;
* Hockey (NHL)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NI==&lt;br /&gt;
* Nicotine&lt;br /&gt;
* Nickle&lt;br /&gt;
* Nile&lt;br /&gt;
* Nike&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NJ==&lt;br /&gt;
* Ninja&lt;br /&gt;
* New Jersey&lt;br /&gt;
* Navajo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NK==&lt;br /&gt;
* [http://thoitrangf5.com/170-giay-nike.html Nike]&lt;br /&gt;
* Nakajima (Yu)&lt;br /&gt;
* North Korea&lt;br /&gt;
* Nuke&lt;br /&gt;
* Nick&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NL==&lt;br /&gt;
* Noel&lt;br /&gt;
* Nail&lt;br /&gt;
* Night Light&lt;br /&gt;
* Noodles&lt;br /&gt;
* Not Lucky&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NM==&lt;br /&gt;
* Necromonger&lt;br /&gt;
* Necromancer&lt;br /&gt;
* &amp;quot;Nom&amp;quot; (eating)&lt;br /&gt;
* Nematode&lt;br /&gt;
* New Mexico&lt;br /&gt;
* Name&lt;br /&gt;
* Nicki Minaj&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NN==&lt;br /&gt;
* word&lt;br /&gt;
* Nun&lt;br /&gt;
* noun&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NO==&lt;br /&gt;
* Gnome&lt;br /&gt;
* Nose&lt;br /&gt;
* &amp;quot;NO!&amp;quot;&lt;br /&gt;
* Noose&lt;br /&gt;
* Nitric Oxide&lt;br /&gt;
* Noh (Japanese Theater)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NP==&lt;br /&gt;
* North Pole&lt;br /&gt;
* Neil Price&lt;br /&gt;
* Nuclear Power&lt;br /&gt;
* Nap&lt;br /&gt;
* No Problem&lt;br /&gt;
* Nipple&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NQ==&lt;br /&gt;
* Nerf Quarterback (the nerf football)&lt;br /&gt;
* NASDAQ (stock market trading floor)&lt;br /&gt;
* NQ&amp;amp;A (Jhahoua Rubik&#039;s)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NR==&lt;br /&gt;
* Nordic Track&lt;br /&gt;
* Norris (chuck)&lt;br /&gt;
* Nerd&lt;br /&gt;
* Nori (sushi)&lt;br /&gt;
* National Record&lt;br /&gt;
* Nervous&lt;br /&gt;
* Nerve&lt;br /&gt;
* Nair (Hair Remover)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NS==&lt;br /&gt;
* Nintendo Switch&lt;br /&gt;
* Nest&lt;br /&gt;
* Noose&lt;br /&gt;
* DNS&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NT==&lt;br /&gt;
* Net&lt;br /&gt;
* Newt Gingrich&lt;br /&gt;
* Knot&lt;br /&gt;
* Gnat&lt;br /&gt;
* Knitting&lt;br /&gt;
* Nut&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NU==&lt;br /&gt;
* Nuclear&lt;br /&gt;
* Nut&lt;br /&gt;
* National University&lt;br /&gt;
* Northern Illinois University (NIU)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NV==&lt;br /&gt;
* Navy&lt;br /&gt;
* Knave&lt;br /&gt;
* Nevada&lt;br /&gt;
* Envy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NW==&lt;br /&gt;
* No Water&lt;br /&gt;
* Newt&lt;br /&gt;
* Nuclear waste&lt;br /&gt;
* Nuclear Warfare&lt;br /&gt;
* Northwest&lt;br /&gt;
* Northwest Airlines&lt;br /&gt;
* Narwhal&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NX==&lt;br /&gt;
* Knicks&lt;br /&gt;
* Nixon (Owen)&lt;br /&gt;
* Nixon (I am not a crook)&lt;br /&gt;
* Nintendo NX&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=O=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==OA==&lt;br /&gt;
* Oatmeal&lt;br /&gt;
* OSHA&lt;br /&gt;
* Overeaters Anonymous&lt;br /&gt;
* Oar&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OB==&lt;br /&gt;
* Obelisk&lt;br /&gt;
* Obama&lt;br /&gt;
* OB/GYN&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OC==&lt;br /&gt;
* Octopus&lt;br /&gt;
* Ocarina&lt;br /&gt;
* Orange County&lt;br /&gt;
* Obsessive-Compulsive&lt;br /&gt;
* Original Creation&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OD==&lt;br /&gt;
* Overdose&lt;br /&gt;
* Oddish (Pokemon)&lt;br /&gt;
* Old&lt;br /&gt;
* One Direction band&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OE==&lt;br /&gt;
* Optical effect&lt;br /&gt;
* Oboe&lt;br /&gt;
* Oreo biscuits&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==OF==&lt;br /&gt;
* Outfielder&lt;br /&gt;
* Officer&lt;br /&gt;
* Office&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OG==&lt;br /&gt;
* Ogre&lt;br /&gt;
* Original Gangster&lt;br /&gt;
* Oh God&lt;br /&gt;
* Orange&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OH==&lt;br /&gt;
* One-handed (Ryan Patricio, world champion one-handed 3x3)&lt;br /&gt;
* One hand&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==OI==&lt;br /&gt;
* Oil&lt;br /&gt;
* Oui in French&lt;br /&gt;
* Oink (pig)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OJ==&lt;br /&gt;
* OJ Simpson&lt;br /&gt;
* Orange Juice&lt;br /&gt;
* OJHobbies&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OK==&lt;br /&gt;
* Obi-wan Kenobi (Star Wars)&lt;br /&gt;
* Olive Knolls&lt;br /&gt;
* OKCupid&lt;br /&gt;
* Old Kinderhook&lt;br /&gt;
* oll korrect&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OL==&lt;br /&gt;
* Olive&lt;br /&gt;
* OLL&lt;br /&gt;
* LOL&lt;br /&gt;
* All&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OM==&lt;br /&gt;
* Buddhist monk (&amp;quot;aum&amp;quot; chant)&lt;br /&gt;
* Oatmeal&lt;br /&gt;
* Ohm&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ON==&lt;br /&gt;
* Onion&lt;br /&gt;
* On it!&lt;br /&gt;
* Onision&lt;br /&gt;
* On fleek&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OO==&lt;br /&gt;
* Ooze&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OP==&lt;br /&gt;
* Opera&lt;br /&gt;
* Pop&lt;br /&gt;
* Soda pop&lt;br /&gt;
* Over Powered&lt;br /&gt;
* Oprah Winfrey&lt;br /&gt;
* Old Pochmann&lt;br /&gt;
* One Piece&lt;br /&gt;
* Original Poster&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OQ==&lt;br /&gt;
* Old Quill&lt;br /&gt;
* Orc&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OR==&lt;br /&gt;
* Orbitz&lt;br /&gt;
* Oar (for paddling)&lt;br /&gt;
* Orange&lt;br /&gt;
* Oreo&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OS==&lt;br /&gt;
* Ostrich&lt;br /&gt;
* Operating System&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OT==&lt;br /&gt;
* Oliver Twist&lt;br /&gt;
* Otter&lt;br /&gt;
* Occupational Therapy&lt;br /&gt;
* oxytocin&lt;br /&gt;
* Old Testament&lt;br /&gt;
* Overtime&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OU==&lt;br /&gt;
* Ouch!&lt;br /&gt;
* IOU&lt;br /&gt;
* Overused&lt;br /&gt;
* Orangutan&lt;br /&gt;
* Ouija Board&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OV==&lt;br /&gt;
* Oven&lt;br /&gt;
* Orbital Vehicle&lt;br /&gt;
* Point of View&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OW==&lt;br /&gt;
* Owl&lt;br /&gt;
* Owen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OX==&lt;br /&gt;
* Ox&lt;br /&gt;
* Oxigênio&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=P=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==PA==&lt;br /&gt;
* Pa (man from America Gothic 1930)&lt;br /&gt;
* Pam Anderson&lt;br /&gt;
* Paper&lt;br /&gt;
* Particle Accelerator &lt;br /&gt;
* Paper Airplane&lt;br /&gt;
* Paprika&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PB==&lt;br /&gt;
* Polar bear&lt;br /&gt;
* Peanut butter&lt;br /&gt;
* Pubic hair&lt;br /&gt;
* Lead (symbol Pb)&lt;br /&gt;
* Personal best&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PC==&lt;br /&gt;
* Peacock&lt;br /&gt;
* Personal Computer&lt;br /&gt;
* Popcorn&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PD==&lt;br /&gt;
* Panda&lt;br /&gt;
* Pediatrician&lt;br /&gt;
* Pad&lt;br /&gt;
* Police Department&lt;br /&gt;
* Pond&lt;br /&gt;
* Pander&lt;br /&gt;
* Pod&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PE==&lt;br /&gt;
* Penguin&lt;br /&gt;
* Peru&lt;br /&gt;
* Physical Education&lt;br /&gt;
* Pee&lt;br /&gt;
* Peanut&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PF==&lt;br /&gt;
* Pirate Flag&lt;br /&gt;
* PDF&lt;br /&gt;
* Parafuso&lt;br /&gt;
* [[Pizza&#039;s Friends]]&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PG==&lt;br /&gt;
* Piggy bank&lt;br /&gt;
* Pig&lt;br /&gt;
* Penguin&lt;br /&gt;
* PG rating&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PH==&lt;br /&gt;
* Pharoah&lt;br /&gt;
* Phat&lt;br /&gt;
* pH&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PI==&lt;br /&gt;
* Pie&lt;br /&gt;
* Pi (3.14159...)&lt;br /&gt;
* Pier&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PJ==&lt;br /&gt;
* PJ (name/nickname)&lt;br /&gt;
* Patrick Jameson&lt;br /&gt;
* Pyjamas&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==PK==&lt;br /&gt;
* Ice-pick&lt;br /&gt;
* Pikachu&lt;br /&gt;
* Parkour&lt;br /&gt;
* Puke&lt;br /&gt;
* Puck&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PL==&lt;br /&gt;
* Pliers&lt;br /&gt;
* Markiplier&lt;br /&gt;
* Play&lt;br /&gt;
* Pluto&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PM==&lt;br /&gt;
* Pram&lt;br /&gt;
* Pamela (Anderson)&lt;br /&gt;
* [[Pyraminx]]&lt;br /&gt;
* Personal Message&lt;br /&gt;
* PAM&lt;br /&gt;
* Pomegranate &lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PN==&lt;br /&gt;
* Peter Pan&lt;br /&gt;
* Penis&lt;br /&gt;
* Penny&lt;br /&gt;
* Pornography &lt;br /&gt;
* Pan&lt;br /&gt;
* Pen&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PO==&lt;br /&gt;
* Postman&lt;br /&gt;
* Poop&lt;br /&gt;
* Post Office&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PP==&lt;br /&gt;
* Pepperoni pizza&lt;br /&gt;
* Pica Pau&lt;br /&gt;
* Philadelphia Phillies&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PQ==&lt;br /&gt;
* Mark Twain (&amp;quot;mind your P&#039;s and Q&#039;s&amp;quot;)&lt;br /&gt;
* Porqupine&lt;br /&gt;
*Palanquin&lt;br /&gt;
*Patchwork Quilt&lt;br /&gt;
* Practical Intelligence Quotient&lt;br /&gt;
* Play Quotient&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PR==&lt;br /&gt;
* Predator&lt;br /&gt;
* Proton&lt;br /&gt;
* Prayer&lt;br /&gt;
* Public Relations&lt;br /&gt;
* Puerto Rico&lt;br /&gt;
* Prius&lt;br /&gt;
* Pear&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PS==&lt;br /&gt;
* Pencil Sharpener&lt;br /&gt;
* Playstation&lt;br /&gt;
* Polysterene&lt;br /&gt;
* Photoshop&lt;br /&gt;
* Post script&lt;br /&gt;
* Postage Stamp&lt;br /&gt;
* Police Station&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PT==&lt;br /&gt;
* Pterodactyl&lt;br /&gt;
* Powerthirst&lt;br /&gt;
* P.T. Silent Hill&lt;br /&gt;
* Power trip&lt;br /&gt;
* Pet&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PU==&lt;br /&gt;
* Punisher&lt;br /&gt;
* Puma&lt;br /&gt;
* P.U.&lt;br /&gt;
* Puddle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PV==&lt;br /&gt;
* Pole vault&lt;br /&gt;
* PVC&lt;br /&gt;
* Peeve&lt;br /&gt;
* Prevalence&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PW==&lt;br /&gt;
* Power&lt;br /&gt;
* Paw&lt;br /&gt;
* POW&lt;br /&gt;
* Pew&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PX==&lt;br /&gt;
* K-Pax&lt;br /&gt;
* Pickaxe&lt;br /&gt;
* Pixel &lt;br /&gt;
* Pax Romana&lt;br /&gt;
* Pax Prime&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Q=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==QA==&lt;br /&gt;
* Quartz&lt;br /&gt;
* Quail (Bird)&lt;br /&gt;
* Quarter&lt;br /&gt;
* Q&amp;amp;A&lt;br /&gt;
* Quazar&lt;br /&gt;
* Quartet&lt;br /&gt;
* Qantas&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QB==&lt;br /&gt;
* Quarterback&lt;br /&gt;
* Cubie&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QC==&lt;br /&gt;
* Quaich&lt;br /&gt;
* Quick&lt;br /&gt;
* Quinceanera&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QD==&lt;br /&gt;
* Quidditch&lt;br /&gt;
* Qdoba&lt;br /&gt;
* Cutie&lt;br /&gt;
* Quid&lt;br /&gt;
* Quarter Deck&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QE==&lt;br /&gt;
* Qeue&lt;br /&gt;
* Queen&lt;br /&gt;
* Queen Elizabeth&lt;br /&gt;
* Queen of England&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QF==&lt;br /&gt;
* Quake Fiend&lt;br /&gt;
* Quaffle (Harry Potter)&lt;br /&gt;
* Queef&lt;br /&gt;
* Quarteto Fantástico&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QG==&lt;br /&gt;
* Qui-Gon Jinn&lt;br /&gt;
* Quagmire (Family Guy)&lt;br /&gt;
* Quantum Gravity Theory&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QH==&lt;br /&gt;
* Don Quixote&lt;br /&gt;
* Quiche&lt;br /&gt;
* Quahog, Rhode Island (Family Guy)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QI==&lt;br /&gt;
* Quiet!&lt;br /&gt;
* Quill (from Harry Potter)&lt;br /&gt;
* Qi energy (Chinese Culture)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QJ==&lt;br /&gt;
* Squeegee&lt;br /&gt;
* QJ puzzle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QK==&lt;br /&gt;
* Quark&lt;br /&gt;
* Quick&lt;br /&gt;
* Ninja (don&#039;t you see it? QK)&lt;br /&gt;
* Quaker Oats&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QL==&lt;br /&gt;
* Quail&lt;br /&gt;
* Quill&lt;br /&gt;
* Yell at a person&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QM==&lt;br /&gt;
* Quail Man&lt;br /&gt;
* Quantum Mechanics&lt;br /&gt;
* Queen Mary&lt;br /&gt;
* Quasimodo (Hunchback)&lt;br /&gt;
* Quagmire (Family Guy)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QN==&lt;br /&gt;
* Quinn Lewis&lt;br /&gt;
* Harley Quinn&lt;br /&gt;
* Queen&lt;br /&gt;
* Quinoa&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QO==&lt;br /&gt;
* Ko (a Go board)&lt;br /&gt;
* Quaker oats (imagine the guy on box)&lt;br /&gt;
* Quotient&lt;br /&gt;
* Qui-Gon Jinn&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QP==&lt;br /&gt;
* Quarter Pounder&lt;br /&gt;
* Quip&lt;br /&gt;
* Quadriplegic&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QQ==&lt;br /&gt;
* Qqref person&lt;br /&gt;
* [[wikipedia:Nissan Qashqai|Qashqai]]&lt;br /&gt;
* Quartz&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QR==&lt;br /&gt;
* Chronicles of Riddick (Riddick)&lt;br /&gt;
* QR Code&lt;br /&gt;
* Qatar&lt;br /&gt;
* Queer&lt;br /&gt;
* Quarter&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QS==&lt;br /&gt;
* Q/Star trek (the character Q)&lt;br /&gt;
* Quicksand&lt;br /&gt;
* Quicksilver&lt;br /&gt;
* Questions&lt;br /&gt;
* Quest&lt;br /&gt;
* Quesadilla&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QT==&lt;br /&gt;
* Quarantine&lt;br /&gt;
* Quart(dq quart)&lt;br /&gt;
* Quest&lt;br /&gt;
* Cutie&lt;br /&gt;
* Q-Tip&lt;br /&gt;
* Quartz&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QU==&lt;br /&gt;
* Quarry&lt;br /&gt;
* Queen&lt;br /&gt;
* Qu programming language&lt;br /&gt;
* Queue (Line)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QV==&lt;br /&gt;
* Quiver&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QW==&lt;br /&gt;
* Nestle&#039;s Quick&lt;br /&gt;
* Quality of Water (murky water)&lt;br /&gt;
* Qwerty Keyboard&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QX==&lt;br /&gt;
* Quicksand&lt;br /&gt;
* Qix (old coin op game [http://en.wikipedia.org/wiki/Qix .])&lt;br /&gt;
* Quality of Experience&lt;br /&gt;
* QX magazine&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=R=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==RA==&lt;br /&gt;
* Rancor&lt;br /&gt;
* Rabbit&lt;br /&gt;
* Racoon&lt;br /&gt;
* Race car&lt;br /&gt;
* Rack&lt;br /&gt;
* Ra (Egyptian sun god)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RB==&lt;br /&gt;
* Robocop&lt;br /&gt;
* Rabbit&lt;br /&gt;
* Rub&lt;br /&gt;
* Rhubarb&lt;br /&gt;
* Root Beer&lt;br /&gt;
* Arby&#039;s&lt;br /&gt;
* Robot&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RC==&lt;br /&gt;
* [[Rubik&#039;s Cube]]&lt;br /&gt;
* Race (Car)&lt;br /&gt;
* Rack&lt;br /&gt;
* Record (Vinyl)&lt;br /&gt;
* Relic&lt;br /&gt;
* Rice&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RD==&lt;br /&gt;
* Rubber Duckie&lt;br /&gt;
* Road Runner&lt;br /&gt;
* Road&lt;br /&gt;
* Rude&lt;br /&gt;
* Radical&lt;br /&gt;
* Red&lt;br /&gt;
* Rod&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RE==&lt;br /&gt;
* Ren (Ren and Stimpy)&lt;br /&gt;
* Reaver&lt;br /&gt;
* Reply&lt;br /&gt;
* Religious education&lt;br /&gt;
* Re (music)&lt;br /&gt;
* Reese&#039;s &lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RF==&lt;br /&gt;
* Referee&lt;br /&gt;
* Roof&lt;br /&gt;
* Coral Reef&lt;br /&gt;
* Raft&lt;br /&gt;
* Rift&lt;br /&gt;
* Rough&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RG==&lt;br /&gt;
* Rig&lt;br /&gt;
* Rag&lt;br /&gt;
* Rug&lt;br /&gt;
* Balrog&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RH==&lt;br /&gt;
* Rohan&lt;br /&gt;
* [[Rowe Hessler]]&lt;br /&gt;
* Right hand&lt;br /&gt;
* Rhino&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RI==&lt;br /&gt;
* Riddler&lt;br /&gt;
* Rhino&lt;br /&gt;
* Rice&lt;br /&gt;
* Rig&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RJ==&lt;br /&gt;
* Ron Jeremy&lt;br /&gt;
* Rj Basaline&lt;br /&gt;
* Run-jump&lt;br /&gt;
* RJ45 (Ethernet Cable)&lt;br /&gt;
* Reject(ion)&lt;br /&gt;
* Re-adjust(ment)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RK==&lt;br /&gt;
* Rake&lt;br /&gt;
* Rock&lt;br /&gt;
* Rack&lt;br /&gt;
* Rick Astley&lt;br /&gt;
* Ruckus&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RL==&lt;br /&gt;
* Red Lobster&lt;br /&gt;
* Railing&lt;br /&gt;
* Ray Lewis&lt;br /&gt;
* Roller&lt;br /&gt;
* Roll&lt;br /&gt;
* Raleigh&lt;br /&gt;
* Roller Skates&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RM==&lt;br /&gt;
* Rome&lt;br /&gt;
* Ryan Miesel &lt;br /&gt;
* Ram&lt;br /&gt;
* RAM&lt;br /&gt;
* REM&lt;br /&gt;
* Rim&lt;br /&gt;
* CD ROM&lt;br /&gt;
* Rum&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RN==&lt;br /&gt;
* RN (registered nurse)&lt;br /&gt;
* Raisins&lt;br /&gt;
* Run&lt;br /&gt;
* Rain&lt;br /&gt;
* Rondori&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RO==&lt;br /&gt;
* Rook (chess piece)&lt;br /&gt;
* Rope&lt;br /&gt;
* Roe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RP==&lt;br /&gt;
* Rapper&lt;br /&gt;
* Ryan Patricio (WR 3x3x3 OH)&lt;br /&gt;
* Rip&lt;br /&gt;
* Rope&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RQ==&lt;br /&gt;
* Raquetball&lt;br /&gt;
* Racquet&lt;br /&gt;
* Rock&lt;br /&gt;
* Request&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RR==&lt;br /&gt;
* Ryan Reese&lt;br /&gt;
* Railroad&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RS==&lt;br /&gt;
* Ross (Friends)&lt;br /&gt;
* Rust&lt;br /&gt;
* Rose&lt;br /&gt;
* Rest&lt;br /&gt;
* [[Rami Sbahi]]&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RT==&lt;br /&gt;
* Rot (carion)&lt;br /&gt;
* Rat&lt;br /&gt;
* Ritz crackers&lt;br /&gt;
* Rut&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RU==&lt;br /&gt;
* Roulette&lt;br /&gt;
* Ruby&lt;br /&gt;
* Are you? Are you? Coming to the tree?&lt;br /&gt;
* Roux&lt;br /&gt;
* Ruxpin&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RV==&lt;br /&gt;
* RV (Recreational Vehicle)&lt;br /&gt;
* Raven&lt;br /&gt;
* Rave&lt;br /&gt;
* River&lt;br /&gt;
* Rover&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RW==&lt;br /&gt;
* Row&lt;br /&gt;
* Ron Weasley&lt;br /&gt;
* Ring Wraith (Lord of the Rings)&lt;br /&gt;
* Raw&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RX==&lt;br /&gt;
* T-Rex&lt;br /&gt;
* Medications, pharmacy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=S=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==SA==&lt;br /&gt;
* Saw&lt;br /&gt;
* South America (map of)&lt;br /&gt;
* Satellite&lt;br /&gt;
* Salvation Army&lt;br /&gt;
* Sexaholics Anonymous&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SB==&lt;br /&gt;
* Submarine&lt;br /&gt;
* Sub&lt;br /&gt;
* Saab&lt;br /&gt;
* Sob&lt;br /&gt;
* Sibling&lt;br /&gt;
* Sabertooth&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SC==&lt;br /&gt;
* Scorpion&lt;br /&gt;
* Sack&lt;br /&gt;
* Sick&lt;br /&gt;
* Sock&lt;br /&gt;
* South Carolina&lt;br /&gt;
* Soccer&lt;br /&gt;
* Starcraft&lt;br /&gt;
* Sheldon Cooper (Big Bang Theory)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SD==&lt;br /&gt;
* Star Destroyer&lt;br /&gt;
* Scooby Doo&lt;br /&gt;
* San Diego&lt;br /&gt;
* SD card&lt;br /&gt;
* Snare Drum&lt;br /&gt;
* Sand&lt;br /&gt;
* Salad&lt;br /&gt;
* Shard&lt;br /&gt;
* Seed&lt;br /&gt;
* Shed&lt;br /&gt;
* Sled&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SE==&lt;br /&gt;
* Semaphore&lt;br /&gt;
* Semen&lt;br /&gt;
* Sea&lt;br /&gt;
* Special Education&lt;br /&gt;
* Special Edition&lt;br /&gt;
* Sesame Seed&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SF==&lt;br /&gt;
* San Francisco&lt;br /&gt;
* Soft&lt;br /&gt;
* safe&lt;br /&gt;
* sift&lt;br /&gt;
* Surf&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SG==&lt;br /&gt;
* Stargate&lt;br /&gt;
* Segway&lt;br /&gt;
* Soggy&lt;br /&gt;
* Sag&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SH==&lt;br /&gt;
* Stonehenge [http://en.wikipedia.org/wiki/Stonehenge .]&lt;br /&gt;
* Ship&lt;br /&gt;
* Shoehorn [http://en.wikipedia.org/wiki/Shoehorn .]&lt;br /&gt;
* Shop&lt;br /&gt;
* Shit&lt;br /&gt;
* Sheep&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SI==&lt;br /&gt;
* Satellite&lt;br /&gt;
* Sink&lt;br /&gt;
* Silicone&lt;br /&gt;
* International System of Units&lt;br /&gt;
* Psy&lt;br /&gt;
* Sigh&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SJ==&lt;br /&gt;
* Slim Jim&lt;br /&gt;
* Judge (Social Justice)&lt;br /&gt;
* Steve Jobs&lt;br /&gt;
* Sage &lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SK==&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Sick&lt;br /&gt;
* Sack&lt;br /&gt;
* Sock&lt;br /&gt;
* Ski&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SL==&lt;br /&gt;
* Seal&lt;br /&gt;
* Slime&lt;br /&gt;
* Sly&lt;br /&gt;
* Slippery&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SM==&lt;br /&gt;
* Smoky the Bear&lt;br /&gt;
* Smoke&lt;br /&gt;
* Sam I Am&lt;br /&gt;
* SMH&lt;br /&gt;
* Sum&lt;br /&gt;
* Sims&lt;br /&gt;
* Somber&lt;br /&gt;
* Samoan&lt;br /&gt;
* Samus&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SN==&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Sun&lt;br /&gt;
* Son&lt;br /&gt;
* Sand&lt;br /&gt;
* Sans serif&lt;br /&gt;
* Sin&lt;br /&gt;
* Snow&lt;br /&gt;
* Snail&lt;br /&gt;
* Snare (drum)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SO==&lt;br /&gt;
* Sofa&lt;br /&gt;
* Soap&lt;br /&gt;
* Soda&lt;br /&gt;
* ISO&lt;br /&gt;
* Soft&lt;br /&gt;
* sold&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SP==&lt;br /&gt;
* Spaghetti&lt;br /&gt;
* Sap&lt;br /&gt;
* Sop&lt;br /&gt;
* Sip&lt;br /&gt;
* &#039;Sup&lt;br /&gt;
* Soap&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SQ==&lt;br /&gt;
* Square-1&lt;br /&gt;
* Squirrel&lt;br /&gt;
* Squeal&lt;br /&gt;
* Squawk&lt;br /&gt;
* Squirt&lt;br /&gt;
* Sasquatch&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SR==&lt;br /&gt;
* Sarah Conner&lt;br /&gt;
* Syringe&lt;br /&gt;
* Senior&lt;br /&gt;
* Sire&lt;br /&gt;
* Sarah Strong&lt;br /&gt;
* Soar&lt;br /&gt;
* Nathan Soria&lt;br /&gt;
* Sear&lt;br /&gt;
* Star&lt;br /&gt;
* Stear&lt;br /&gt;
* Steer&lt;br /&gt;
* Sir&lt;br /&gt;
* Sriracha&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SS==&lt;br /&gt;
* ShengShou&lt;br /&gt;
* Sarah Sovinsky&lt;br /&gt;
* Sarah Strong&lt;br /&gt;
* Speed Solving&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ST==&lt;br /&gt;
* Starship Enterprise&lt;br /&gt;
* Star&lt;br /&gt;
* Star Trek&lt;br /&gt;
* Statue&lt;br /&gt;
* Street&lt;br /&gt;
* Stupid&lt;br /&gt;
* Stool&lt;br /&gt;
* Satan&lt;br /&gt;
* Santa&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SU==&lt;br /&gt;
* Steve Urkel&lt;br /&gt;
* Sunchips&lt;br /&gt;
* Super&lt;br /&gt;
* Sun&lt;br /&gt;
* Sugar&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SV==&lt;br /&gt;
* Starving&lt;br /&gt;
* SUV car&lt;br /&gt;
* Seven&lt;br /&gt;
* Sven (Frozen)&lt;br /&gt;
* Save&lt;br /&gt;
* Savor&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SW==&lt;br /&gt;
* Swatter&lt;br /&gt;
* Swan&lt;br /&gt;
* Sweet&lt;br /&gt;
* Swiss&lt;br /&gt;
* Swing&lt;br /&gt;
* Subway&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SX==&lt;br /&gt;
* Saxophone&lt;br /&gt;
* Sex&lt;br /&gt;
* Sound Effects (SFX)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=T=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==TA==&lt;br /&gt;
* Tank&lt;br /&gt;
* Taco&lt;br /&gt;
* Talk&lt;br /&gt;
* Take&lt;br /&gt;
* Taste&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TB==&lt;br /&gt;
* Tab&lt;br /&gt;
* Table&lt;br /&gt;
* Tub&lt;br /&gt;
* Tuba&lt;br /&gt;
* Tube&lt;br /&gt;
* Tuberculosis&lt;br /&gt;
* Tiber R.&lt;br /&gt;
* Time-bomb&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TC==&lt;br /&gt;
* The Tick&lt;br /&gt;
* TC taco&lt;br /&gt;
* Tic&lt;br /&gt;
* Taco&lt;br /&gt;
* Tic Tac&lt;br /&gt;
* Tick&lt;br /&gt;
* Tact&lt;br /&gt;
* TPC&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TD==&lt;br /&gt;
* Toad&lt;br /&gt;
* Toydarian&lt;br /&gt;
* Ted&lt;br /&gt;
* Tadpole&lt;br /&gt;
* Tod&lt;br /&gt;
* Teddy Bear&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TE==&lt;br /&gt;
* Tent&lt;br /&gt;
* Telephone&lt;br /&gt;
* Tea&lt;br /&gt;
* Teen&lt;br /&gt;
* Tee&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TF==&lt;br /&gt;
* Tie Fighter&lt;br /&gt;
* Taffy&lt;br /&gt;
* Transformer&lt;br /&gt;
* The F***?&lt;br /&gt;
* Tiff&lt;br /&gt;
* Tiffany&lt;br /&gt;
* Tough&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TG==&lt;br /&gt;
* Tiger&lt;br /&gt;
* Tigger&lt;br /&gt;
* Trigger&lt;br /&gt;
* Tug&lt;br /&gt;
* Tag&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/2-Gen 2-Gen]&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TH==&lt;br /&gt;
* Thor&lt;br /&gt;
* Thong&lt;br /&gt;
* Thought&lt;br /&gt;
* th HTML tag&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TI==&lt;br /&gt;
* Tire&lt;br /&gt;
* TIE fighter&lt;br /&gt;
* Tile&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TJ==&lt;br /&gt;
* Trojan horse&lt;br /&gt;
* Thomas Jefferson&lt;br /&gt;
* Tejon Ranch&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TK==&lt;br /&gt;
* Truck&lt;br /&gt;
* Tack&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TL==&lt;br /&gt;
* Turtle&lt;br /&gt;
* Tail (Goku)&lt;br /&gt;
* Troll&lt;br /&gt;
* Tall&lt;br /&gt;
* Toll&lt;br /&gt;
* Till&lt;br /&gt;
* Trill&lt;br /&gt;
* Tell&lt;br /&gt;
* Table&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TM==&lt;br /&gt;
* Timpani&lt;br /&gt;
* Tinman&lt;br /&gt;
* Trademark&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TN==&lt;br /&gt;
* Tinman&lt;br /&gt;
* TNT (dynamite)&lt;br /&gt;
* Tamil Nadu&lt;br /&gt;
* Tan&lt;br /&gt;
* 10&lt;br /&gt;
* Tin&lt;br /&gt;
* Tint&lt;br /&gt;
* Taunt&lt;br /&gt;
* Ton&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TO==&lt;br /&gt;
* Tomb&lt;br /&gt;
* Toe&lt;br /&gt;
* Tora&lt;br /&gt;
* Toa&lt;br /&gt;
* To&lt;br /&gt;
* Tot&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TP==&lt;br /&gt;
* Toilet Paper&lt;br /&gt;
* Tap&lt;br /&gt;
* TP (native Americans)&lt;br /&gt;
* Top&lt;br /&gt;
* Tip&lt;br /&gt;
* TPC&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TQ==&lt;br /&gt;
* Tack&lt;br /&gt;
* Taqueria&lt;br /&gt;
* Tequila&lt;br /&gt;
* Taquitos&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TR==&lt;br /&gt;
* Bear trap&lt;br /&gt;
* Tree&lt;br /&gt;
* Tarantula&lt;br /&gt;
* Trouble&lt;br /&gt;
* Trap&lt;br /&gt;
* Treble&lt;br /&gt;
* Troll&lt;br /&gt;
* Train&lt;br /&gt;
* Tire&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TS==&lt;br /&gt;
* Tom Sawyer&lt;br /&gt;
* Tassle&lt;br /&gt;
* Lady TSunade&lt;br /&gt;
* Salt (table salt)&lt;br /&gt;
* Tsunami&lt;br /&gt;
* Tishira&lt;br /&gt;
* Toast&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TT==&lt;br /&gt;
* Tooth&lt;br /&gt;
* Tutu&lt;br /&gt;
* Takara Tomy&lt;br /&gt;
* Tater Tots&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TU==&lt;br /&gt;
* Tutu (a ballerina)&lt;br /&gt;
* Tuxedo&lt;br /&gt;
* Tut&lt;br /&gt;
* Tutorial&lt;br /&gt;
* Tub&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TV==&lt;br /&gt;
* Televison&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==TW==&lt;br /&gt;
* Towel (Arthur Dent H2G2)&lt;br /&gt;
* Tower&lt;br /&gt;
* Tow Truck&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TX==&lt;br /&gt;
* Tex (a cowboy)&lt;br /&gt;
* Taxes&lt;br /&gt;
* Texas&lt;br /&gt;
* Tux&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=U=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==UA==&lt;br /&gt;
* United Airlines&lt;br /&gt;
* Under Armour shirt&lt;br /&gt;
* Unarmed&lt;br /&gt;
* USA&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UB==&lt;br /&gt;
* U-boat&lt;br /&gt;
* Umbrella&lt;br /&gt;
* Usain Bolt&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UC==&lt;br /&gt;
* Unicorn&lt;br /&gt;
* University of California&lt;br /&gt;
* UCLA&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UD==&lt;br /&gt;
* U-derelict (the derelict from the movie Alien)&lt;br /&gt;
* Udder&lt;br /&gt;
* Under&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UE==&lt;br /&gt;
* Ukelele instrument&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UF==&lt;br /&gt;
* UFO sighting&lt;br /&gt;
* Ufffff!&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UG==&lt;br /&gt;
* Ugly&lt;br /&gt;
* Uggs&lt;br /&gt;
* Eugene&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UH==&lt;br /&gt;
* Frankenstein &amp;quot;Uuuuuuuh..&amp;quot;&lt;br /&gt;
* U-haul (trucks)&lt;br /&gt;
* Ugly head (like Frankensteins)&lt;br /&gt;
* Uh oh Riley time&lt;br /&gt;
* Uhaul&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UI==&lt;br /&gt;
* Unicycle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==UJ==&lt;br /&gt;
* Jerome Eugene Morrow (GATTACA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UK==&lt;br /&gt;
* United Kingdom&lt;br /&gt;
* Ukelele&lt;br /&gt;
* Ukraine&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UL==&lt;br /&gt;
* Unlucky&lt;br /&gt;
* Ulysses S. Grant&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UM==&lt;br /&gt;
* Umbrella&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==UN==&lt;br /&gt;
* Uno (card game)&lt;br /&gt;
* Universe&lt;br /&gt;
* University&lt;br /&gt;
* Underwear&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UO==&lt;br /&gt;
* Ambiguously gay duo&lt;br /&gt;
* Yugi-Oh&lt;br /&gt;
* Duo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UP==&lt;br /&gt;
* UPS truck&lt;br /&gt;
* Up (in the sky)&lt;br /&gt;
* Uplifting&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UQ==&lt;br /&gt;
* Ultra Quick (the Flash)&lt;br /&gt;
* Urquhart (Urquhart castle in Scotland)&lt;br /&gt;
* Uruk-hai (Lord of the Rings)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UR==&lt;br /&gt;
* Urine&lt;br /&gt;
* Your&lt;br /&gt;
* You are&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==US==&lt;br /&gt;
* United States&lt;br /&gt;
* Zeus&lt;br /&gt;
* Us&lt;br /&gt;
* Use&lt;br /&gt;
* Usurp&lt;br /&gt;
* Uncle Sam&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UT==&lt;br /&gt;
* Ultra Terminator (T1000)&lt;br /&gt;
* Undertaker&lt;br /&gt;
* Utility&lt;br /&gt;
* Utah&lt;br /&gt;
* Utter&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UU==&lt;br /&gt;
* Halfturn ([[Notation|U2]])&lt;br /&gt;
* Yo-Yo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UV==&lt;br /&gt;
* Hoverboard&lt;br /&gt;
* Ultra-violet &lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UW==&lt;br /&gt;
* Under Water&lt;br /&gt;
* University of Wisconsin&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UX==&lt;br /&gt;
* Tuxedo&lt;br /&gt;
* User Experience&lt;br /&gt;
* Yuxin&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=V=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==VA==&lt;br /&gt;
* Prince Valium (Spaceballs)&lt;br /&gt;
* Vagina&lt;br /&gt;
* Vaporise&lt;br /&gt;
* Vermont&lt;br /&gt;
* V8&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VB==&lt;br /&gt;
* Volleyball&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VC==&lt;br /&gt;
* Vacuum&lt;br /&gt;
* V-Cube&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VD==&lt;br /&gt;
* Video&lt;br /&gt;
* voodoo&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VE==&lt;br /&gt;
* Vending machine&lt;br /&gt;
* vent&lt;br /&gt;
* Vermillion&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VF==&lt;br /&gt;
* Venus Flytrap&lt;br /&gt;
* Vafers&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VG==&lt;br /&gt;
* Vegas&lt;br /&gt;
* Virgin&lt;br /&gt;
* Vagina&lt;br /&gt;
* Vegetables&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VH==&lt;br /&gt;
* Van Helsing&lt;br /&gt;
* VHLS&lt;br /&gt;
* Van Halen&lt;br /&gt;
* VHS Tape&lt;br /&gt;
* Vehicle&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VI==&lt;br /&gt;
* Visor&lt;br /&gt;
* Visa&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VJ==&lt;br /&gt;
* Virgil&lt;br /&gt;
* VGJ&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VK==&lt;br /&gt;
* Viking&lt;br /&gt;
* Weak&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VL==&lt;br /&gt;
* Vlad (Count Dracula based on him)&lt;br /&gt;
* Vial&lt;br /&gt;
* Valve&lt;br /&gt;
* Vile&lt;br /&gt;
* Vole&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VM==&lt;br /&gt;
* Venom (Spiderman)&lt;br /&gt;
* Vroom&lt;br /&gt;
* Vermont&lt;br /&gt;
* Vomit&lt;br /&gt;
* Vending Machine&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VN==&lt;br /&gt;
* Vogon (H2G2)&lt;br /&gt;
* Violin&lt;br /&gt;
* Van&lt;br /&gt;
* Vons&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VO==&lt;br /&gt;
* Volcano&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VP==&lt;br /&gt;
* Vampire&lt;br /&gt;
* Vape&lt;br /&gt;
* VIP&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VQ==&lt;br /&gt;
* Ventriloquist&lt;br /&gt;
* Evacuation&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VR==&lt;br /&gt;
* Virtual Reality&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VS==&lt;br /&gt;
* Vase&lt;br /&gt;
* Vise&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VT==&lt;br /&gt;
* Vault&lt;br /&gt;
* Vat&lt;br /&gt;
* Vet&lt;br /&gt;
* Vote&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VU==&lt;br /&gt;
* Vulture&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==VV==&lt;br /&gt;
* V-2 (Nazi missile [http://en.wikipedia.org/wiki/V-2 .])&lt;br /&gt;
* Valve (Steam owner)&lt;br /&gt;
* Volvo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VW==&lt;br /&gt;
* Volkswagen&lt;br /&gt;
* Vance Worley (MLB Pitcher)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VX==&lt;br /&gt;
* Vortex&lt;br /&gt;
* Vex&lt;br /&gt;
* Vixen&lt;br /&gt;
* Vauxhall&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=W=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==WA==&lt;br /&gt;
* Whale&lt;br /&gt;
* Water&lt;br /&gt;
* Wallaby&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WB==&lt;br /&gt;
* Web&lt;br /&gt;
* Wobbuffet (Pokemon)&lt;br /&gt;
* Warner Bros&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WC==&lt;br /&gt;
* Witch&lt;br /&gt;
* WC schools&lt;br /&gt;
* WIC&lt;br /&gt;
* Whack&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WD==&lt;br /&gt;
* Weed&lt;br /&gt;
* WD-40&lt;br /&gt;
* Wood&lt;br /&gt;
* Wad&lt;br /&gt;
* Wedding Dress&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WE==&lt;br /&gt;
* Welder&lt;br /&gt;
* Weed&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WF==&lt;br /&gt;
* Warf (Startrek)&lt;br /&gt;
* Waffle fries&lt;br /&gt;
* Water Fall&lt;br /&gt;
* WTF&lt;br /&gt;
* 3x3 With Feet&lt;br /&gt;
* Waffle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WG==&lt;br /&gt;
* Wig&lt;br /&gt;
* Wog&lt;br /&gt;
* Wag&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WH==&lt;br /&gt;
* Whip&lt;br /&gt;
* Wheat&lt;br /&gt;
* Whistle&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WI==&lt;br /&gt;
* Wine&lt;br /&gt;
* Wire&lt;br /&gt;
* Wisconsin&lt;br /&gt;
* Wierd&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WJ==&lt;br /&gt;
* Wedges (potatoe)&lt;br /&gt;
* Ouija board&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WK==&lt;br /&gt;
* Wok&lt;br /&gt;
* Wikipedia (Logo)&lt;br /&gt;
* Wookie &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WL==&lt;br /&gt;
* Wall&lt;br /&gt;
* Well&lt;br /&gt;
* Will&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WM==&lt;br /&gt;
* Wal-mart&lt;br /&gt;
* Worm&lt;br /&gt;
* Watermelon&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WN==&lt;br /&gt;
* Window&lt;br /&gt;
* Win&lt;br /&gt;
* Won&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WO==&lt;br /&gt;
* Wolf (werewolf)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==WP==&lt;br /&gt;
* Weapons&lt;br /&gt;
* Weep&lt;br /&gt;
* Whap&lt;br /&gt;
* Whip&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WQ==&lt;br /&gt;
* Wicker&lt;br /&gt;
* Watch&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WR==&lt;br /&gt;
* Wizard&lt;br /&gt;
* War&lt;br /&gt;
* World Record&lt;br /&gt;
* Wrench&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WS==&lt;br /&gt;
* Walrus&lt;br /&gt;
* Wuss&lt;br /&gt;
* With Salt&lt;br /&gt;
* Wasabi&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WT==&lt;br /&gt;
* Water Tower&lt;br /&gt;
* Water&lt;br /&gt;
* Weights &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WU==&lt;br /&gt;
* Worm-tongue (wurm)&lt;br /&gt;
* Wu-Tang Clan&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WV==&lt;br /&gt;
* Weaver&lt;br /&gt;
* Winter Variation&lt;br /&gt;
* Wave&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WW==&lt;br /&gt;
* Willy Wonka&lt;br /&gt;
* WWE&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WX==&lt;br /&gt;
* Wax&lt;br /&gt;
* Windex&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=X=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==XA==&lt;br /&gt;
* A-team (Mr. T)&lt;br /&gt;
* Electrocuted Alligator&lt;br /&gt;
* Xavier (Professor in X-Men)&lt;br /&gt;
* Angel (X-Men)&lt;br /&gt;
* Xanax&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XB==&lt;br /&gt;
* Beast (X-men)&lt;br /&gt;
* Electrocuted Bulbasaur&lt;br /&gt;
* xb27&lt;br /&gt;
* Something (X) boiling&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XC==&lt;br /&gt;
* Cyclops (X-men)&lt;br /&gt;
* Electrocuted Charizard&lt;br /&gt;
* Cross Country&lt;br /&gt;
* X-cube&lt;br /&gt;
* X-acto&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XD==&lt;br /&gt;
* Dark Tower (Barad-dûr from LOTR)&lt;br /&gt;
* Electrocuted Diglett&lt;br /&gt;
* Something (X) digging&lt;br /&gt;
* Emoticon&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XE==&lt;br /&gt;
* Electric eel&lt;br /&gt;
* Electrocuted Eel&lt;br /&gt;
* Xenon&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XF==&lt;br /&gt;
* Phantom of the Opera&lt;br /&gt;
* Electrocuted Fox&lt;br /&gt;
* Xerife&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XG==&lt;br /&gt;
* Gambit (X-men)&lt;br /&gt;
* Electrocuted Gorilla&lt;br /&gt;
* Expert gamer&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XH==&lt;br /&gt;
* Helicopter&lt;br /&gt;
* Electrocuted Hitler&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==XI==&lt;br /&gt;
* Xylophone&lt;br /&gt;
* Electrocuted Ivysaur&lt;br /&gt;
* XingYu&lt;br /&gt;
* Iceman (X-men)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XJ==&lt;br /&gt;
* Jubilee (X-men)&lt;br /&gt;
* Electrocuted JigglyPuff&lt;br /&gt;
* Jaguar XJ-220 (car)&lt;br /&gt;
* Juggernaut (X-Men)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XK==&lt;br /&gt;
* Ghengis Kahn&lt;br /&gt;
* Electrocuted Kangaroo&lt;br /&gt;
* Something (X) killing&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XL==&lt;br /&gt;
* Lord of the Ring (Sauron)&lt;br /&gt;
* Electrocuted Lapras&lt;br /&gt;
* Extra Large&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XM==&lt;br /&gt;
* Magneto (X-men)&lt;br /&gt;
* Electrocuted Magikarp&lt;br /&gt;
* X-Mas&lt;br /&gt;
* Xenomorph&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XN==&lt;br /&gt;
* Night Crawler (X-men)&lt;br /&gt;
* Xanax&lt;br /&gt;
* Christian&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XO==&lt;br /&gt;
* Ororo Munro (a.k.a Storm from X-men)&lt;br /&gt;
* Electrocuted Odder&lt;br /&gt;
* Extremely Old&lt;br /&gt;
* Tic-Tac-Toe (Noughts &amp;amp; Crosses)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
* Python&lt;br /&gt;
* Electrocuted Pikachu&lt;br /&gt;
* Windows XP&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XQ==&lt;br /&gt;
* Quasar&lt;br /&gt;
* Electrocuted Queen&lt;br /&gt;
* Quicksilver (X-men)&lt;br /&gt;
* Execute (&amp;quot;X&amp;quot;e&amp;quot;Q&amp;quot;t)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XR==&lt;br /&gt;
* Rogue (X-men)&lt;br /&gt;
* Electrocuted Riachu&lt;br /&gt;
* X-ray&lt;br /&gt;
* X rating&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XS==&lt;br /&gt;
* Spiderman&lt;br /&gt;
* Electrocuted Snorlax&lt;br /&gt;
* Spider&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XT==&lt;br /&gt;
* Terminator (model 101)&lt;br /&gt;
* Electrocuted Turtle&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==XU==&lt;br /&gt;
* Uruk-hai&lt;br /&gt;
* Electrocuted unicorn&lt;br /&gt;
* Something (X) underground&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XV==&lt;br /&gt;
* Xavier (X-men)&lt;br /&gt;
* Electrocuted Venasaur&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==XW==&lt;br /&gt;
* Wolverine (X-men)&lt;br /&gt;
* Electrocuted Whale &lt;br /&gt;
* Crossword&lt;br /&gt;
* X-Wing (star wars)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Y=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==YA==&lt;br /&gt;
* Yacht&lt;br /&gt;
* Yamaha&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YB==&lt;br /&gt;
* Yearbook&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YC==&lt;br /&gt;
* YC&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YD==&lt;br /&gt;
* Yield (sign)&lt;br /&gt;
* Yoda&lt;br /&gt;
* Yard&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YE==&lt;br /&gt;
* Yankees&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YF==&lt;br /&gt;
* Yellow Fever&lt;br /&gt;
* Yiff&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YG==&lt;br /&gt;
* Yogurt&lt;br /&gt;
* Yoga&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YH==&lt;br /&gt;
* Yahoo&lt;br /&gt;
* Yamaha&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YI==&lt;br /&gt;
* Yeti&lt;br /&gt;
* Yoshi&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YJ==&lt;br /&gt;
* YJ&lt;br /&gt;
* Yellowjacket (insect)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YK==&lt;br /&gt;
* Yolk&lt;br /&gt;
* Yankees&lt;br /&gt;
* Yukon (Canadian territory)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YL==&lt;br /&gt;
* Yield (sign)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YM==&lt;br /&gt;
* Yamaha&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YN==&lt;br /&gt;
* Yen (Japanese currency)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YO==&lt;br /&gt;
* Yo-Yo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YP==&lt;br /&gt;
* YP&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YQ==&lt;br /&gt;
* YQ&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YR==&lt;br /&gt;
* Yarn&lt;br /&gt;
* Yard&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YS==&lt;br /&gt;
* Yellowstone (National Park)&lt;br /&gt;
* Yard sale&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YT==&lt;br /&gt;
* YouTube&lt;br /&gt;
* Yeti&lt;br /&gt;
* Yacht&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YU==&lt;br /&gt;
* YU&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==YV==&lt;br /&gt;
* YV&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==YW==&lt;br /&gt;
* Yellow&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Z=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZA==&lt;br /&gt;
* Zebra&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZB==&lt;br /&gt;
* Zebra&lt;br /&gt;
* Zak Bagans&lt;br /&gt;
* Zombie&lt;br /&gt;
* Zimbabwe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZC==&lt;br /&gt;
* Zucchini&lt;br /&gt;
* Zinc&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZD==&lt;br /&gt;
* Zelda&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZE==&lt;br /&gt;
* ZE&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZF==&lt;br /&gt;
* ZF&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZG==&lt;br /&gt;
* Zig-Zag&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZH==&lt;br /&gt;
* ZH&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZI==&lt;br /&gt;
* Zucchini&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZJ==&lt;br /&gt;
* Zildjian (cymbal manufacturer)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZK==&lt;br /&gt;
* ZK&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZL==&lt;br /&gt;
* Zillo (magazine)&lt;br /&gt;
* Zillo (Star Wars)&lt;br /&gt;
* Zales&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZM==&lt;br /&gt;
* Zimbabwe&lt;br /&gt;
* Zimmer (German: room)&lt;br /&gt;
* Zombie&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZN==&lt;br /&gt;
* ZN&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZO==&lt;br /&gt;
* Zozo (demon)&lt;br /&gt;
* Zoo&lt;br /&gt;
* Zillo (magazine)&lt;br /&gt;
* Zillo (star wars)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZP==&lt;br /&gt;
* Zipper&lt;br /&gt;
* Zapper (video-game character)&lt;br /&gt;
* Zippo (lighter)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZQ==&lt;br /&gt;
* ZQ&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZR==&lt;br /&gt;
* ZR&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZS==&lt;br /&gt;
* Zeus&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZT==&lt;br /&gt;
* ZT&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZU==&lt;br /&gt;
* ZU&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ZV==&lt;br /&gt;
* ZV&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ZW==&lt;br /&gt;
* Zillow (real estate company)&lt;br /&gt;
* Zimbabwe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Letters}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?26383 Collection of letter pair lists]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?13443 Letter pair words help]&lt;br /&gt;
* Speedsolving.com: [https://www.speedsolving.com/forum/threads/extensive-letter-pair-list-pao-ish-open-source.64525 Open source PAO list]&lt;br /&gt;
* [http://www.speedcubing.com/chris/memorizing.html (Old)Chris Hardwick&#039;s letter pair lists]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blindsolving methods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:ZBLS&amp;diff=18259</id>
		<title>Talk:ZBLS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:ZBLS&amp;diff=18259"/>
		<updated>2012-05-13T04:53:00Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: Created page with &amp;quot;Maybe to assist with the transition of ZBF2L to ZBLS, this page could become a redirect to ZBLS, which will be the current ZBF2L page but with ZBF2L replaced with ZBLS. -Pi.cubed...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maybe to assist with the transition of ZBF2L to ZBLS, this page could become a redirect to ZBLS, which will be the current ZBF2L page but with ZBF2L replaced with ZBLS.&lt;br /&gt;
-Pi.cubed, 13/05/2012&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17426</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17426"/>
		<updated>2012-04-18T09:28:38Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: edited the description of one of the external links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=F2L&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[René Schoof]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[ZBF2L]], [[VHF2L]], [[WV]], [[MGLS]], possibly others&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=42&lt;br /&gt;
|moves=7.8 [[HTM]] a slot&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of the [[Fridrich method]] that solves the [[pair]]s without counting the [[cross]] part.&lt;br /&gt;
&lt;br /&gt;
[[2-gen]] F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y&#039;) and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|(U2) l R U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U2) l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F R&#039; F&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{alg|F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|U M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U r&#039; R2 U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U2) L (R U&#039; R&#039;) U L&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) F2|F2L}}&lt;br /&gt;
{{Alg|L U&#039; R U L&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039;) U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (r U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 (B U B&#039; U&#039;) R2|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|R U B U2 B&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R2 U R2 U r)|F2L}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U&#039; F&#039; U2 F U&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; d R&#039; U&#039; R |F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039; L&#039;) d (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U r U R&#039; U&#039; R2 r&#039; U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U&#039; F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|F2 (U R U&#039; R&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d&#039; R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U F U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|d R&#039; U R d&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|y2 B2 (U&#039; R&#039; U R) B2|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back Right Slot Open: R&#039; U R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R)2 U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R2 U&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l F U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open: R&#039; U2 R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; (R U R&#039;) U&#039; (R U2 r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U (R&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d&#039; (L&#039; U&#039; L U) (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
Back right slot open : R&#039; U R F&#039; U&#039; F&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; F U&#039; F&#039; d R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (R&#039; F R F&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
{{Alg|R B L U&#039; L&#039; B&#039; R&#039;|F2L}}&lt;br /&gt;
Front left slot open: U (R U&#039; R&#039;) D (R U&#039; R&#039;) D&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) (R U2 M&#039; U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U) R (F R U R&#039; U&#039; F&#039;) R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U) M&#039; (U R U&#039; r&#039;) (U&#039; R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|F&#039; U2 F U F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U R U2 R2 (F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U&#039;) U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; F&#039; U2 F2 (R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 d&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U2 L U&#039; L&#039; U L|F2L}} &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R B U2 B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 R x&#039; U&#039; R U x R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; R&#039; F&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R) U2 (R&#039; U&#039; R)|F2l}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; d&#039; (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg| r U&#039; r&#039; U2 r U r&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; F&#039; R U R&#039; U2&#039;|F2L}}&lt;br /&gt;
{{Alg|d2 y&#039; R&#039; U&#039; R U&#039; R&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; R&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U F&#039; L&#039; U L F R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;) |F2L}}&lt;br /&gt;
{{Alg|U2 F2 U2 (F U F&#039; U) F2|F2L}}&lt;br /&gt;
{{Alg|F U (R U&#039; R&#039; F&#039;)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U R U&#039; r&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (l&#039; U&#039; l U) (l F&#039; l&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U) (R&#039; U&#039; R&#039; U&#039;) R2 (U R U R)|F2L}}&lt;br /&gt;
{{Alg|y U R&#039; u&#039; R U&#039; R&#039; U u R|F2L}}&lt;br /&gt;
If the back right slot is open:&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R2|F2L}}&lt;br /&gt;
{{Alg|U D&#039; R U&#039; R&#039; D|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U R U (r&#039; R U&#039; R&#039; U M&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; M&#039; U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|r U r&#039; U2 r U r&#039; U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|y (r U r&#039; U&#039;) (r&#039; F r F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R2)(F R F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U2 R) |F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
{{Alg|R U2 l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(F&#039; U F2)(R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U2) R&#039; F R F2 L&#039; U2 L F|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;)(R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U R U&#039; r&#039; U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (F&#039; U F)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2 R&#039;)U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R&#039; F R F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|F2 r U r&#039; F R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U2 F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y U&#039; L&#039; U&#039; R&#039; U L U&#039; R|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U2 (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U y F U R U R&#039; U&#039; R U&#039; R&#039; F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039; F&#039; U&#039; F) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; R D R&#039; U R D&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|U M&#039; U R U&#039; r&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U&#039; F U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R&#039; F R F&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039; U2) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (F R2 F&#039;) (U2 R&#039; U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R) U2 (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U2) (R U2 R&#039; U&#039;) R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; F2 L&#039; U&#039; L U F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R U2&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; R U&#039; R&#039; d R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) y (L U&#039; L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) y&#039; (R&#039; U&#039; R U&#039; R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U) (L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;)(F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
* [[ZBF2L]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
* [http://rishidoshi.blogspot.com/ RiDo&#039;s Hunting Story] - Simple analogy method for F2L&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://www.cubewhiz.com/pll.php Bob Burton&#039;s F2L Cases]&lt;br /&gt;
* [http://cubefreak.net/speed/advancedf2l/standard.php F2L algs for every case from all angles by Shotaro Makisumi]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik&#039;s cube - F2L] - by Feliks Zemdegs&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik&#039;s Cube: Fridrich F2L explained] - by Badmephisto&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=EJLS&amp;diff=17425</id>
		<title>EJLS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=EJLS&amp;diff=17425"/>
		<updated>2012-04-18T09:26:07Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: added one word in the &amp;#039;intro&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=EJF2L&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Erik Johnson]]&lt;br /&gt;
|year=2008&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[MGLS]]&lt;br /&gt;
|steps=&lt;br /&gt;
|algs=24&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erik Johnson F2L&#039;&#039;&#039; (abbreviation &#039;&#039;&#039;EJF2L&#039;&#039;&#039;, also known as &#039;&#039;&#039;EJLS&#039;&#039;&#039; (&#039;&#039;&#039;EJ Last Slot&#039;&#039;&#039;)) is an [[F2L]] technique proposed by [[Erik Johnson]]. It uses a subset of the [[MGLS]] [[CLS]] step, those cases where the F2L corner is inserted but not necessarily oriented. It is used in methods that pre-orient the LL edges, such as [[ZZ]] or [[Petrus]].&lt;br /&gt;
&lt;br /&gt;
The idea behind the technique is to allow any one F2L corner to be inserted in a wrong orientation (and hence faster), to be fixed later using CLS while orienting the last layer corners.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[MGLS]]&lt;br /&gt;
* [[CLS]]&lt;br /&gt;
* [[Winter Variation]]&lt;br /&gt;
* [[Partial Corner Control]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=1yn1wLkC1eI EJF2L Tutorial]&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=aR2K3Xq6ux8 EJF2L Cases]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=10070 Why You Should Use EJF2L (Video)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:F2LL Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17424</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17424"/>
		<updated>2012-04-18T09:19:30Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: Added 3 algs to F2L 13.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=F2L&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[René Schoof]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[ZBF2L]], [[VHF2L]], [[WV]], [[MGLS]], possibly others&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=42&lt;br /&gt;
|moves=7.8 [[HTM]] a slot&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of the [[Fridrich method]] that solves the [[pair]]s without counting the [[cross]] part.&lt;br /&gt;
&lt;br /&gt;
[[2-gen]] F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y&#039;) and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|(U2) l R U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U2) l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F R&#039; F&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{alg|F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|U M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U r&#039; R2 U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U2) L (R U&#039; R&#039;) U L&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) F2|F2L}}&lt;br /&gt;
{{Alg|L U&#039; R U L&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039;) U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (r U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 (B U B&#039; U&#039;) R2|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|R U B U2 B&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R2 U R2 U r)|F2L}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U&#039; F&#039; U2 F U&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; d R&#039; U&#039; R |F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039; L&#039;) d (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U r U R&#039; U&#039; R2 r&#039; U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U&#039; F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|F2 (U R U&#039; R&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d&#039; R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U F U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|d R&#039; U R d&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|y2 B2 (U&#039; R&#039; U R) B2|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back Right Slot Open: R&#039; U R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R)2 U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R2 U&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l F U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open: R&#039; U2 R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; (R U R&#039;) U&#039; (R U2 r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U (R&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d&#039; (L&#039; U&#039; L U) (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
Back right slot open : R&#039; U R F&#039; U&#039; F&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; F U&#039; F&#039; d R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (R&#039; F R F&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
{{Alg|R B L U&#039; L&#039; B&#039; R&#039;|F2L}}&lt;br /&gt;
Front left slot open: U (R U&#039; R&#039;) D (R U&#039; R&#039;) D&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) (R U2 M&#039; U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U) R (F R U R&#039; U&#039; F&#039;) R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U) M&#039; (U R U&#039; r&#039;) (U&#039; R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|F&#039; U2 F U F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U R U2 R2 (F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U&#039;) U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; F&#039; U2 F2 (R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 d&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U2 L U&#039; L&#039; U L|F2L}} &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R B U2 B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 R x&#039; U&#039; R U x R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; R&#039; F&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R) U2 (R&#039; U&#039; R)|F2l}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; d&#039; (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg| r U&#039; r&#039; U2 r U r&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; F&#039; R U R&#039; U2&#039;|F2L}}&lt;br /&gt;
{{Alg|d2 y&#039; R&#039; U&#039; R U&#039; R&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; R&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U F&#039; L&#039; U L F R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;) |F2L}}&lt;br /&gt;
{{Alg|U2 F2 U2 (F U F&#039; U) F2|F2L}}&lt;br /&gt;
{{Alg|F U (R U&#039; R&#039; F&#039;)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U R U&#039; r&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (l&#039; U&#039; l U) (l F&#039; l&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U) (R&#039; U&#039; R&#039; U&#039;) R2 (U R U R)|F2L}}&lt;br /&gt;
{{Alg|y U R&#039; u&#039; R U&#039; R&#039; U u R|F2L}}&lt;br /&gt;
If the back right slot is open:&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R2|F2L}}&lt;br /&gt;
{{Alg|U D&#039; R U&#039; R&#039; D|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U R U (r&#039; R U&#039; R&#039; U M&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; M&#039; U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|r U r&#039; U2 r U r&#039; U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|y (r U r&#039; U&#039;) (r&#039; F r F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R2)(F R F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U2 R) |F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
{{Alg|R U2 l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(F&#039; U F2)(R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U2) R&#039; F R F2 L&#039; U2 L F|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;)(R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U R U&#039; r&#039; U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (F&#039; U F)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2 R&#039;)U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R&#039; F R F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|F2 r U r&#039; F R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U2 F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y U&#039; L&#039; U&#039; R&#039; U L U&#039; R|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U2 (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U y F U R U R&#039; U&#039; R U&#039; R&#039; F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039; F&#039; U&#039; F) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; R D R&#039; U R D&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|U M&#039; U R U&#039; r&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U&#039; F U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R&#039; F R F&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039; U2) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (F R2 F&#039;) (U2 R&#039; U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R) U2 (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U2) (R U2 R&#039; U&#039;) R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; F2 L&#039; U&#039; L U F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R U2&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; R U&#039; R&#039; d R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) y (L U&#039; L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) y&#039; (R&#039; U&#039; R U&#039; R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U) (L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;)(F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
* [[ZBF2L]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
* [http://rishidoshi.blogspot.com/ RiDo&#039;s Hunting Story] - Simple analogy method for F2L&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://www.cubewhiz.com/pll.php Bob Burton&#039;s F2L Cases]&lt;br /&gt;
* [http://cubefreak.net/speed/advancedf2l/standard.php Various F2L algs for every case by Shotaro Makisumi]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik&#039;s cube - F2L] - by Feliks Zemdegs&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik&#039;s Cube: Fridrich F2L explained] - by Badmephisto&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17423</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17423"/>
		<updated>2012-04-18T09:08:24Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: Added 1 &amp;#039;alg&amp;#039; to F2L 28.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=F2L&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[René Schoof]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[ZBF2L]], [[VHF2L]], [[WV]], [[MGLS]], possibly others&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=42&lt;br /&gt;
|moves=7.8 [[HTM]] a slot&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of the [[Fridrich method]] that solves the [[pair]]s without counting the [[cross]] part.&lt;br /&gt;
&lt;br /&gt;
[[2-gen]] F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y&#039;) and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|(U2) l R U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U2) l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F R&#039; F&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{alg|F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|U M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U r&#039; R2 U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U2) L (R U&#039; R&#039;) U L&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) F2|F2L}}&lt;br /&gt;
{{Alg|L U&#039; R U L&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039;) U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (r U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 (B U B&#039; U&#039;) R2|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|R U B U2 B&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R2 U R2 U r)|F2L}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U&#039; F&#039; U2 F U&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; d R&#039; U&#039; R |F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039; L&#039;) d (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U r U R&#039; U&#039; R2 r&#039; U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U&#039; F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|F2 (U R U&#039; R&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d&#039; R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U F U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|d R&#039; U R d&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|y2 B2 (U&#039; R&#039; U R) B2|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back Right Slot Open: R&#039; U R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R)2 U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R2 U&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l F U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open: R&#039; U2 R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open : R&#039; U R F&#039; U&#039; F&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; F U&#039; F&#039; d R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (R&#039; F R F&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
{{Alg|R B L U&#039; L&#039; B&#039; R&#039;|F2L}}&lt;br /&gt;
Front left slot open: U (R U&#039; R&#039;) D (R U&#039; R&#039;) D&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) (R U2 M&#039; U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U) R (F R U R&#039; U&#039; F&#039;) R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U) M&#039; (U R U&#039; r&#039;) (U&#039; R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|F&#039; U2 F U F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U R U2 R2 (F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U&#039;) U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; F&#039; U2 F2 (R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 d&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U2 L U&#039; L&#039; U L|F2L}} &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R B U2 B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 R x&#039; U&#039; R U x R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; R&#039; F&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R) U2 (R&#039; U&#039; R)|F2l}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; d&#039; (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg| r U&#039; r&#039; U2 r U r&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; F&#039; R U R&#039; U2&#039;|F2L}}&lt;br /&gt;
{{Alg|d2 y&#039; R&#039; U&#039; R U&#039; R&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; R&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U F&#039; L&#039; U L F R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;) |F2L}}&lt;br /&gt;
{{Alg|U2 F2 U2 (F U F&#039; U) F2|F2L}}&lt;br /&gt;
{{Alg|F U (R U&#039; R&#039; F&#039;)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U R U&#039; r&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (l&#039; U&#039; l U) (l F&#039; l&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U) (R&#039; U&#039; R&#039; U&#039;) R2 (U R U R)|F2L}}&lt;br /&gt;
{{Alg|y U R&#039; u&#039; R U&#039; R&#039; U u R|F2L}}&lt;br /&gt;
If the back right slot is open:&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R2|F2L}}&lt;br /&gt;
{{Alg|U D&#039; R U&#039; R&#039; D|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U R U (r&#039; R U&#039; R&#039; U M&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; M&#039; U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|r U r&#039; U2 r U r&#039; U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|y (r U r&#039; U&#039;) (r&#039; F r F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R2)(F R F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U2 R) |F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
{{Alg|R U2 l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(F&#039; U F2)(R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U2) R&#039; F R F2 L&#039; U2 L F|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;)(R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U R U&#039; r&#039; U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (F&#039; U F)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2 R&#039;)U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R&#039; F R F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|F2 r U r&#039; F R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U2 F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y U&#039; L&#039; U&#039; R&#039; U L U&#039; R|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U2 (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U y F U R U R&#039; U&#039; R U&#039; R&#039; F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039; F&#039; U&#039; F) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; R D R&#039; U R D&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|U M&#039; U R U&#039; r&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U&#039; F U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R&#039; F R F&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039; U2) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (F R2 F&#039;) (U2 R&#039; U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R) U2 (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U2) (R U2 R&#039; U&#039;) R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; F2 L&#039; U&#039; L U F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R U2&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; R U&#039; R&#039; d R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) y (L U&#039; L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) y&#039; (R&#039; U&#039; R U&#039; R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U) (L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;)(F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
* [[ZBF2L]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
* [http://rishidoshi.blogspot.com/ RiDo&#039;s Hunting Story] - Simple analogy method for F2L&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://www.cubewhiz.com/pll.php Bob Burton&#039;s F2L Cases]&lt;br /&gt;
* [http://cubefreak.net/speed/advancedf2l/standard.php Various F2L algs for every case by Shotaro Makisumi]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik&#039;s cube - F2L] - by Feliks Zemdegs&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik&#039;s Cube: Fridrich F2L explained] - by Badmephisto&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17422</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17422"/>
		<updated>2012-04-18T08:59:23Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: Added &amp;#039;MGLS&amp;#039; to list of variants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=F2L&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[René Schoof]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[ZBF2L]], [[VHF2L]], [[WV]], [[MGLS]], possibly others&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=42&lt;br /&gt;
|moves=7.8 [[HTM]] a slot&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of the [[Fridrich method]] that solves the [[pair]]s without counting the [[cross]] part.&lt;br /&gt;
&lt;br /&gt;
[[2-gen]] F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y&#039;) and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|(U2) l R U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U2) l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F R&#039; F&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{alg|F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|U M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U r&#039; R2 U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U2) L (R U&#039; R&#039;) U L&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) F2|F2L}}&lt;br /&gt;
{{Alg|L U&#039; R U L&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039;) U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (r U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 (B U B&#039; U&#039;) R2|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|R U B U2 B&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R2 U R2 U r)|F2L}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U&#039; F&#039; U2 F U&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; d R&#039; U&#039; R |F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039; L&#039;) d (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U r U R&#039; U&#039; R2 r&#039; U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U&#039; F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|F2 (U R U&#039; R&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d&#039; R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U F U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|d R&#039; U R d&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|y2 B2 (U&#039; R&#039; U R) B2|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back Right Slot Open: R&#039; U R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R)2 U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R2 U&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l F U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open: R&#039; U2 R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open : R&#039; U R F&#039; U&#039; F&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; F U&#039; F&#039; d R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (R&#039; F R F&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
{{Alg|R B L U&#039; L&#039; B&#039; R&#039;|F2L}}&lt;br /&gt;
Front left slot open: U (R U&#039; R&#039;) D (R U&#039; R&#039;) D&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) (R U2 M&#039; U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U) R (F R U R&#039; U&#039; F&#039;) R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U) M&#039; (U R U&#039; r&#039;) (U&#039; R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|F&#039; U2 F U F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U R U2 R2 (F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U&#039;) U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; F&#039; U2 F2 (R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 d&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U2 L U&#039; L&#039; U L|F2L}} &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R B U2 B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 R x&#039; U&#039; R U x R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; R&#039; F&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R) U2 (R&#039; U&#039; R)|F2l}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; d&#039; (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg| r U&#039; r&#039; U2 r U r&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; F&#039; R U R&#039; U2&#039;|F2L}}&lt;br /&gt;
{{Alg|d2 y&#039; R&#039; U&#039; R U&#039; R&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; R&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U F&#039; L&#039; U L F R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;) |F2L}}&lt;br /&gt;
{{Alg|U2 F2 U2 (F U F&#039; U) F2|F2L}}&lt;br /&gt;
{{Alg|F U (R U&#039; R&#039; F&#039;)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U R U&#039; r&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (l&#039; U&#039; l U) (l F&#039; l&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U) (R&#039; U&#039; R&#039; U&#039;) R2 (U R U R)|F2L}}&lt;br /&gt;
{{Alg|y U R&#039; u&#039; R U&#039; R&#039; U u R|F2L}}&lt;br /&gt;
If the back right slot is open:&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R2|F2L}}&lt;br /&gt;
{{Alg|U D&#039; R U&#039; R&#039; D|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U R U (r&#039; R U&#039; R&#039; U M&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; M&#039; U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|r U r&#039; U2 r U r&#039; U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|y (r U r&#039; U&#039;) (r&#039; F r F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R2)(F R F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
{{Alg|R U2 l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(F&#039; U F2)(R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U2) R&#039; F R F2 L&#039; U2 L F|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;)(R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U R U&#039; r&#039; U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (F&#039; U F)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2 R&#039;)U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R&#039; F R F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|F2 r U r&#039; F R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U2 F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y U&#039; L&#039; U&#039; R&#039; U L U&#039; R|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U2 (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U y F U R U R&#039; U&#039; R U&#039; R&#039; F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039; F&#039; U&#039; F) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; R D R&#039; U R D&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|U M&#039; U R U&#039; r&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U&#039; F U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R&#039; F R F&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039; U2) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (F R2 F&#039;) (U2 R&#039; U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R) U2 (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U2) (R U2 R&#039; U&#039;) R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; F2 L&#039; U&#039; L U F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R U2&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; R U&#039; R&#039; d R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) y (L U&#039; L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) y&#039; (R&#039; U&#039; R U&#039; R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U) (L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;)(F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
* [[ZBF2L]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
* [http://rishidoshi.blogspot.com/ RiDo&#039;s Hunting Story] - Simple analogy method for F2L&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://www.cubewhiz.com/pll.php Bob Burton&#039;s F2L Cases]&lt;br /&gt;
* [http://cubefreak.net/speed/advancedf2l/standard.php Various F2L algs for every case by Shotaro Makisumi]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik&#039;s cube - F2L] - by Feliks Zemdegs&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik&#039;s Cube: Fridrich F2L explained] - by Badmephisto&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17421</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17421"/>
		<updated>2012-04-18T08:55:34Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: Added 2 algs to F2L 16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=F2L&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[René Schoof]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[ZBF2L]], [[VHF2L]], [[WV]], possibly others&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=42&lt;br /&gt;
|moves=7.8 [[HTM]] a slot&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of the [[Fridrich method]] that solves the [[pair]]s without counting the [[cross]] part.&lt;br /&gt;
&lt;br /&gt;
[[2-gen]] F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y&#039;) and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|(U2) l R U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U2) l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F R&#039; F&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{alg|F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|U M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U r&#039; R2 U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U2) L (R U&#039; R&#039;) U L&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) F2|F2L}}&lt;br /&gt;
{{Alg|L U&#039; R U L&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039;) U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (r U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 (B U B&#039; U&#039;) R2|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|R U B U2 B&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R2 U R2 U r)|F2L}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U&#039; F&#039; U2 F U&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; d R&#039; U&#039; R |F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039; L&#039;) d (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U r U R&#039; U&#039; R2 r&#039; U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U&#039; F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|F2 (U R U&#039; R&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d&#039; R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U F U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|d R&#039; U R d&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|y2 B2 (U&#039; R&#039; U R) B2|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back Right Slot Open: R&#039; U R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R)2 U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R2 U&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l F U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open: R&#039; U2 R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open : R&#039; U R F&#039; U&#039; F&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; F U&#039; F&#039; d R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (R&#039; F R F&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
{{Alg|R B L U&#039; L&#039; B&#039; R&#039;|F2L}}&lt;br /&gt;
Front left slot open: U (R U&#039; R&#039;) D (R U&#039; R&#039;) D&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) (R U2 M&#039; U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U) R (F R U R&#039; U&#039; F&#039;) R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U) M&#039; (U R U&#039; r&#039;) (U&#039; R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|F&#039; U2 F U F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U R U2 R2 (F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U&#039;) U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; F&#039; U2 F2 (R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 d&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U2 L U&#039; L&#039; U L|F2L}} &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R B U2 B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 R x&#039; U&#039; R U x R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; R&#039; F&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R) U2 (R&#039; U&#039; R)|F2l}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; d&#039; (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg| r U&#039; r&#039; U2 r U r&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; F&#039; R U R&#039; U2&#039;|F2L}}&lt;br /&gt;
{{Alg|d2 y&#039; R&#039; U&#039; R U&#039; R&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; R&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U F&#039; L&#039; U L F R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;) |F2L}}&lt;br /&gt;
{{Alg|U2 F2 U2 (F U F&#039; U) F2|F2L}}&lt;br /&gt;
{{Alg|F U (R U&#039; R&#039; F&#039;)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U R U&#039; r&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (l&#039; U&#039; l U) (l F&#039; l&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U) (R&#039; U&#039; R&#039; U&#039;) R2 (U R U R)|F2L}}&lt;br /&gt;
{{Alg|y U R&#039; u&#039; R U&#039; R&#039; U u R|F2L}}&lt;br /&gt;
If the back right slot is open:&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R2|F2L}}&lt;br /&gt;
{{Alg|U D&#039; R U&#039; R&#039; D|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U R U (r&#039; R U&#039; R&#039; U M&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; M&#039; U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|r U r&#039; U2 r U r&#039; U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|y (r U r&#039; U&#039;) (r&#039; F r F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R2)(F R F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
{{Alg|R U2 l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(F&#039; U F2)(R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U2) R&#039; F R F2 L&#039; U2 L F|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;)(R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U R U&#039; r&#039; U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (F&#039; U F)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2 R&#039;)U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R&#039; F R F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|F2 r U r&#039; F R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U2 F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y U&#039; L&#039; U&#039; R&#039; U L U&#039; R|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U2 (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U y F U R U R&#039; U&#039; R U&#039; R&#039; F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039; F&#039; U&#039; F) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; R D R&#039; U R D&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|U M&#039; U R U&#039; r&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U&#039; F U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R&#039; F R F&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039; U2) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (F R2 F&#039;) (U2 R&#039; U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R) U2 (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U2) (R U2 R&#039; U&#039;) R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; F2 L&#039; U&#039; L U F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R U2&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; R U&#039; R&#039; d R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) y (L U&#039; L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) y&#039; (R&#039; U&#039; R U&#039; R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U) (L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;)(F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
* [[ZBF2L]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
* [http://rishidoshi.blogspot.com/ RiDo&#039;s Hunting Story] - Simple analogy method for F2L&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://www.cubewhiz.com/pll.php Bob Burton&#039;s F2L Cases]&lt;br /&gt;
* [http://cubefreak.net/speed/advancedf2l/standard.php Various F2L algs for every case by Shotaro Makisumi]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik&#039;s cube - F2L] - by Feliks Zemdegs&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik&#039;s Cube: Fridrich F2L explained] - by Badmephisto&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17420</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17420"/>
		<updated>2012-04-18T08:43:32Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: Added 1 link to &amp;#039;Standard&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=F2L&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[René Schoof]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[ZBF2L]], [[VHF2L]], [[WV]], possibly others&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=42&lt;br /&gt;
|moves=7.8 [[HTM]] a slot&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of the [[Fridrich method]] that solves the [[pair]]s without counting the [[cross]] part.&lt;br /&gt;
&lt;br /&gt;
[[2-gen]] F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y&#039;) and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|(U2) l R U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U2) l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F R&#039; F&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{alg|F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|U M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U r&#039; R2 U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U2) L (R U&#039; R&#039;) U L&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) F2|F2L}}&lt;br /&gt;
{{Alg|L U&#039; R U L&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039;) U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (r U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 (B U B&#039; U&#039;) R2|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|R U B U2 B&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R2 U R2 U r)|F2L}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U&#039; F&#039; U2 F U&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; d R&#039; U&#039; R |F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039; L&#039;) d (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U r U R&#039; U&#039; R2 r&#039; U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U&#039; F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|F2 (U R U&#039; R&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d&#039; R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U F U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|d R&#039; U R d&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|y2 B2 (U&#039; R&#039; U R) B2|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back Right Slot Open: R&#039; U R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R)2 U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R2 U&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l F U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open: R&#039; U2 R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open : R&#039; U R F&#039; U&#039; F&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; F U&#039; F&#039; d R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (R&#039; F R F&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
{{Alg|R B L U&#039; L&#039; B&#039; R&#039;|F2L}}&lt;br /&gt;
Front left slot open: U (R U&#039; R&#039;) D (R U&#039; R&#039;) D&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) (R U2 M&#039; U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|F&#039; U2 F U F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U R U2 R2 (F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U&#039;) U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; F&#039; U2 F2 (R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 d&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U2 L U&#039; L&#039; U L|F2L}} &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R B U2 B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 R x&#039; U&#039; R U x R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; R&#039; F&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R) U2 (R&#039; U&#039; R)|F2l}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; d&#039; (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg| r U&#039; r&#039; U2 r U r&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; F&#039; R U R&#039; U2&#039;|F2L}}&lt;br /&gt;
{{Alg|d2 y&#039; R&#039; U&#039; R U&#039; R&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; R&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U F&#039; L&#039; U L F R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;) |F2L}}&lt;br /&gt;
{{Alg|U2 F2 U2 (F U F&#039; U) F2|F2L}}&lt;br /&gt;
{{Alg|F U (R U&#039; R&#039; F&#039;)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U R U&#039; r&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (l&#039; U&#039; l U) (l F&#039; l&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U) (R&#039; U&#039; R&#039; U&#039;) R2 (U R U R)|F2L}}&lt;br /&gt;
{{Alg|y U R&#039; u&#039; R U&#039; R&#039; U u R|F2L}}&lt;br /&gt;
If the back right slot is open:&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R2|F2L}}&lt;br /&gt;
{{Alg|U D&#039; R U&#039; R&#039; D|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U R U (r&#039; R U&#039; R&#039; U M&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; M&#039; U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|r U r&#039; U2 r U r&#039; U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|y (r U r&#039; U&#039;) (r&#039; F r F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R2)(F R F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
{{Alg|R U2 l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(F&#039; U F2)(R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U2) R&#039; F R F2 L&#039; U2 L F|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;)(R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U R U&#039; r&#039; U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (F&#039; U F)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2 R&#039;)U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R&#039; F R F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|F2 r U r&#039; F R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U2 F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y U&#039; L&#039; U&#039; R&#039; U L U&#039; R|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U2 (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U y F U R U R&#039; U&#039; R U&#039; R&#039; F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039; F&#039; U&#039; F) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; R D R&#039; U R D&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|U M&#039; U R U&#039; r&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U&#039; F U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R&#039; F R F&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039; U2) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (F R2 F&#039;) (U2 R&#039; U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R) U2 (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U2) (R U2 R&#039; U&#039;) R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; F2 L&#039; U&#039; L U F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R U2&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; R U&#039; R&#039; d R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) y (L U&#039; L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) y&#039; (R&#039; U&#039; R U&#039; R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U) (L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;)(F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
* [[ZBF2L]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
* [http://rishidoshi.blogspot.com/ RiDo&#039;s Hunting Story] - Simple analogy method for F2L&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://www.cubewhiz.com/pll.php Bob Burton&#039;s F2L Cases]&lt;br /&gt;
* [http://cubefreak.net/speed/advancedf2l/standard.php Various F2L algs for every case by Shotaro Makisumi]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik&#039;s cube - F2L] - by Feliks Zemdegs&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik&#039;s Cube: Fridrich F2L explained] - by Badmephisto&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17419</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17419"/>
		<updated>2012-04-18T08:41:27Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: Added 1 alg to F2L 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=F2L&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[René Schoof]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[ZBF2L]], [[VHF2L]], [[WV]], possibly others&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=42&lt;br /&gt;
|moves=7.8 [[HTM]] a slot&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of the [[Fridrich method]] that solves the [[pair]]s without counting the [[cross]] part.&lt;br /&gt;
&lt;br /&gt;
[[2-gen]] F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y&#039;) and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|(U2) l R U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U2) l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F R&#039; F&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{alg|F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|U M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U r&#039; R2 U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U2) L (R U&#039; R&#039;) U L&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) F2|F2L}}&lt;br /&gt;
{{Alg|L U&#039; R U L&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039;) U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (r U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 (B U B&#039; U&#039;) R2|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|R U B U2 B&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R2 U R2 U r)|F2L}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U&#039; F&#039; U2 F U&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; d R&#039; U&#039; R |F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039; L&#039;) d (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U r U R&#039; U&#039; R2 r&#039; U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U&#039; F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|F2 (U R U&#039; R&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d&#039; R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U F U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|d R&#039; U R d&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|y2 B2 (U&#039; R&#039; U R) B2|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back Right Slot Open: R&#039; U R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R)2 U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R2 U&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l F U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open: R&#039; U2 R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open : R&#039; U R F&#039; U&#039; F&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; F U&#039; F&#039; d R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (R&#039; F R F&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
{{Alg|R B L U&#039; L&#039; B&#039; R&#039;|F2L}}&lt;br /&gt;
Front left slot open: U (R U&#039; R&#039;) D (R U&#039; R&#039;) D&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) (R U2 M&#039; U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|F&#039; U2 F U F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U R U2 R2 (F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U&#039;) U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; F&#039; U2 F2 (R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 d&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U2 L U&#039; L&#039; U L|F2L}} &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R B U2 B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 R x&#039; U&#039; R U x R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; R&#039; F&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R) U2 (R&#039; U&#039; R)|F2l}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; d&#039; (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg| r U&#039; r&#039; U2 r U r&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; F&#039; R U R&#039; U2&#039;|F2L}}&lt;br /&gt;
{{Alg|d2 y&#039; R&#039; U&#039; R U&#039; R&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; R&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U F&#039; L&#039; U L F R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;) |F2L}}&lt;br /&gt;
{{Alg|U2 F2 U2 (F U F&#039; U) F2|F2L}}&lt;br /&gt;
{{Alg|F U (R U&#039; R&#039; F&#039;)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U R U&#039; r&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (l&#039; U&#039; l U) (l F&#039; l&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U) (R&#039; U&#039; R&#039; U&#039;) R2 (U R U R)|F2L}}&lt;br /&gt;
{{Alg|y U R&#039; u&#039; R U&#039; R&#039; U u R|F2L}}&lt;br /&gt;
If the back right slot is open:&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R2|F2L}}&lt;br /&gt;
{{Alg|U D&#039; R U&#039; R&#039; D|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U R U (r&#039; R U&#039; R&#039; U M&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; M&#039; U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|r U r&#039; U2 r U r&#039; U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|y (r U r&#039; U&#039;) (r&#039; F r F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R2)(F R F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
{{Alg|R U2 l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(F&#039; U F2)(R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U2) R&#039; F R F2 L&#039; U2 L F|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;)(R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U R U&#039; r&#039; U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (F&#039; U F)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2 R&#039;)U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R&#039; F R F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|F2 r U r&#039; F R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U2 F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y U&#039; L&#039; U&#039; R&#039; U L U&#039; R|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U2 (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U y F U R U R&#039; U&#039; R U&#039; R&#039; F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039; F&#039; U&#039; F) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; R D R&#039; U R D&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|U M&#039; U R U&#039; r&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U&#039; F U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R&#039; F R F&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039; U2) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (F R2 F&#039;) (U2 R&#039; U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R) U2 (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U2) (R U2 R&#039; U&#039;) R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; F2 L&#039; U&#039; L U F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R U2&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; R U&#039; R&#039; d R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) y (L U&#039; L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) y&#039; (R&#039; U&#039; R U&#039; R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U) (L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;)(F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
* [[ZBF2L]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
* [http://rishidoshi.blogspot.com/ RiDo&#039;s Hunting Story] - Simple analogy method for F2L&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://www.cubewhiz.com/pll.php Bob Burton&#039;s F2L Cases]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik&#039;s cube - F2L] - by Feliks Zemdegs&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik&#039;s Cube: Fridrich F2L explained] - by Badmephisto&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17418</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=17418"/>
		<updated>2012-04-18T08:37:51Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: Added 1 alg to F2L 18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=F2L&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[René Schoof]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[ZBF2L]], [[VHF2L]], [[WV]], possibly others&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=42&lt;br /&gt;
|moves=7.8 [[HTM]] a slot&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of the [[Fridrich method]] that solves the [[pair]]s without counting the [[cross]] part.&lt;br /&gt;
&lt;br /&gt;
[[2-gen]] F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y&#039;) and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|(U2) l R U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F R&#039; F&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{alg|F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|U M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U r&#039; R2 U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U2) L (R U&#039; R&#039;) U L&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) F2|F2L}}&lt;br /&gt;
{{Alg|L U&#039; R U L&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039;) U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (r U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 (B U B&#039; U&#039;) R2|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|R U B U2 B&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R2 U R2 U r)|F2L}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U&#039; F&#039; U2 F U&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; d R&#039; U&#039; R |F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039; L&#039;) d (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U r U R&#039; U&#039; R2 r&#039; U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U&#039; F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|F2 (U R U&#039; R&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d&#039; R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U F U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|d R&#039; U R d&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|y2 B2 (U&#039; R&#039; U R) B2|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back Right Slot Open: R&#039; U R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R)2 U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R2 U&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l F U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open: R&#039; U2 R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right slot open : R&#039; U R F&#039; U&#039; F&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; F U&#039; F&#039; d R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (R&#039; F R F&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
{{Alg|R B L U&#039; L&#039; B&#039; R&#039;|F2L}}&lt;br /&gt;
Front left slot open: U (R U&#039; R&#039;) D (R U&#039; R&#039;) D&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) (R U2 M&#039; U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|F&#039; U2 F U F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U R U2 R2 (F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U&#039;) U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; F&#039; U2 F2 (R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 d&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U2 L U&#039; L&#039; U L|F2L}} &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R B U2 B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 R x&#039; U&#039; R U x R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; R&#039; F&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R) U2 (R&#039; U&#039; R)|F2l}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; d&#039; (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg| r U&#039; r&#039; U2 r U r&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; F&#039; R U R&#039; U2&#039;|F2L}}&lt;br /&gt;
{{Alg|d2 y&#039; R&#039; U&#039; R U&#039; R&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; R&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U F&#039; L&#039; U L F R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;) |F2L}}&lt;br /&gt;
{{Alg|U2 F2 U2 (F U F&#039; U) F2|F2L}}&lt;br /&gt;
{{Alg|F U (R U&#039; R&#039; F&#039;)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U R U&#039; r&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (l&#039; U&#039; l U) (l F&#039; l&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U) (R&#039; U&#039; R&#039; U&#039;) R2 (U R U R)|F2L}}&lt;br /&gt;
{{Alg|y U R&#039; u&#039; R U&#039; R&#039; U u R|F2L}}&lt;br /&gt;
If the back right slot is open:&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R2|F2L}}&lt;br /&gt;
{{Alg|U D&#039; R U&#039; R&#039; D|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U R U (r&#039; R U&#039; R&#039; U M&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; M&#039; U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|r U r&#039; U2 r U r&#039; U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|y (r U r&#039; U&#039;) (r&#039; F r F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R2)(F R F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
{{Alg|R U2 l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(F&#039; U F2)(R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U2) R&#039; F R F2 L&#039; U2 L F|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;)(R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U R U&#039; r&#039; U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (F&#039; U F)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2 R&#039;)U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R&#039; F R F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|F2 r U r&#039; F R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U2 F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y U&#039; L&#039; U&#039; R&#039; U L U&#039; R|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U2 (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U y F U R U R&#039; U&#039; R U&#039; R&#039; F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039; F&#039; U&#039; F) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; R D R&#039; U R D&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|U M&#039; U R U&#039; r&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U&#039; F U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R&#039; F R F&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039; U2) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (F R2 F&#039;) (U2 R&#039; U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R) U2 (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U2) (R U2 R&#039; U&#039;) R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; F2 L&#039; U&#039; L U F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R U2&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; R U&#039; R&#039; d R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) y (L U&#039; L)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) y&#039; (R&#039; U&#039; R U&#039; R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U) (L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;)(F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
* [[ZBF2L]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
* [http://rishidoshi.blogspot.com/ RiDo&#039;s Hunting Story] - Simple analogy method for F2L&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://www.cubewhiz.com/pll.php Bob Burton&#039;s F2L Cases]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik&#039;s cube - F2L] - by Feliks Zemdegs&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik&#039;s Cube: Fridrich F2L explained] - by Badmephisto&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=12916</id>
		<title>Belt Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=12916"/>
		<updated>2011-01-19T08:25:42Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: External Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Belt&lt;br /&gt;
|image=Belt_method.gif&lt;br /&gt;
|proposers=Denton Holder&lt;br /&gt;
|year 2009&lt;br /&gt;
|anames=Equator&lt;br /&gt;
|variants= 2 Look 3 Look 4Look&lt;br /&gt;
|steps 7&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Equator&amp;quot;, Belt is a method which involves solving the middle layer first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1.	Solve the E-Slice&lt;br /&gt;
&lt;br /&gt;
2. Separate the remaining pieces into their respective layers. The corners and the edges are usually done separately, but the order varies. This can be done intuitively. &lt;br /&gt;
&lt;br /&gt;
3. Orient the U and D layer pieces. Doing this step in one look requires far too many algorithms, so it is normally done by first orienting the U layer, and then the D layer. OLL (57 algorithms) can be used for this, though a parity algorithm is needed. &lt;br /&gt;
&lt;br /&gt;
[To do- OLL Parity algorithm(s).]&lt;br /&gt;
&lt;br /&gt;
4. Permute U and D layer pieces. The one look version takes over 300 cases, so, once again, two look is much more practical. You first correct the parity error (which occurs 50% of the time), and then you use PLL (21 algorithms) on both layers to finish the cube. &lt;br /&gt;
&lt;br /&gt;
PLL Parity- M2 U2 M2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Variants&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are many variants to the method described above. Instead of seperating, orienting and then permuting, you could change the order around. You can do orientation, seperation and then permutation. Another slightly different approach is to orient all edges, THEN solve the belt and continue on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Conclusion&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
Overall, Belt method has a reasonably large move count and is not as fast as other speed methods (CFOP, Roux, Petrus, CF etc.)&lt;br /&gt;
However, it is a lot of fun and has been used to achieve sub-30.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Human Thistlethwaite]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16959 3x3 Method - KwS] (a belt-style method)&lt;br /&gt;
* Speedsolving.com : [http://www.speedsolving.com/forum/showthread.php?25419-Middle-layer-first-method Various Middle Layer First methods.]&lt;br /&gt;
*Speedsolving.com : [http://www.speedsolving.com/forum/showthread.php?26875-Belt-Method Great description]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11677</id>
		<title>Belt Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11677"/>
		<updated>2010-12-18T23:22:42Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Belt&lt;br /&gt;
|image=Belt_method.gif&lt;br /&gt;
|proposers=Denton Holder&lt;br /&gt;
|year 2009&lt;br /&gt;
|anames=Equator&lt;br /&gt;
|variants= 2 Look 3 Look 4Look&lt;br /&gt;
|steps 7&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Equator&amp;quot;, Belt is a method which involves solving the middle layer first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1.	Solve the E-Slice&lt;br /&gt;
&lt;br /&gt;
2. Separate the remaining pieces into their respective layers. The corners and the edges are usually done separately, but the order varies. This can be done intuitively. &lt;br /&gt;
&lt;br /&gt;
3. Orient the U and D layer pieces. Doing this step in one look requires far too many algorithms, so it is normally done by first orienting the U layer, and then the D layer. OLL (57 algorithms) can be used for this, though a parity algorithm is needed. &lt;br /&gt;
&lt;br /&gt;
[To do- OLL Parity algorithm(s).]&lt;br /&gt;
&lt;br /&gt;
4. Permute U and D layer pieces. The one look version takes over 300 cases, so, once again, two look is much more practical. You first correct the parity error (which occurs 50% of the time), and then you use PLL (21 algorithms) on both layers to finish the cube. &lt;br /&gt;
&lt;br /&gt;
PLL Parity- M2 U2 M2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Variants&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are many variants to the method described above. Instead of seperating, orienting and then permuting, you could change the order around. You can do orientation, seperation and then permutation. Another slightly different approach is to orient all edges, THEN solve the belt and continue on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Conclusion&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
Overall, Belt method has a reasonably large move count and is not as fast as other speed methods (CFOP, Roux, Petrus, CF etc.)&lt;br /&gt;
However, it is a lot of fun and has been used to achieve sub-30.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Human Thistlethwaite]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16959 3x3 Method - KwS] (a belt-style method)&lt;br /&gt;
* Speedsolving.com : [http://www.speedsolving.com/forum/showthread.php?25419-Middle-layer-first-method Various Middle Layer First methods.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CLS&amp;diff=11672</id>
		<title>CLS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CLS&amp;diff=11672"/>
		<updated>2010-12-18T04:56:44Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corners Last Slot is a sub-step of the [[MGLS]] method, in which all LL corners are oriented during placement of the last slot F2L corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;External Links&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://www.cubefreak.net/speed/mgls/index.html Macky&#039;s CLS pages]&lt;br /&gt;
&lt;br /&gt;
[http://cube.garron.us/MGLS/ Lucas&#039;s CLS pages]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:F2LL Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CLS&amp;diff=11671</id>
		<title>CLS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CLS&amp;diff=11671"/>
		<updated>2010-12-18T04:56:24Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: external links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corners Last Slot is a sub-step of the [[MGLS]] method, in which all LL corners are oriented during placement of the last slot F2L corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;External Links&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://www.cubefreak.net/speed/mgls/index.html Macky&#039;s CLS pages]&lt;br /&gt;
[http://cube.garron.us/MGLS/ Lucas&#039;s CLS pages]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:F2LL Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Keyhole_F2L&amp;diff=11670</id>
		<title>Keyhole F2L</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Keyhole_F2L&amp;diff=11670"/>
		<updated>2010-12-18T04:42:20Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Keyhole&lt;br /&gt;
|image=Keyhole.gif&lt;br /&gt;
|proposers&lt;br /&gt;
|year&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[8355]]&lt;br /&gt;
|steps=1 substep&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Beginner Method]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Keyhole First Two Layers&#039;&#039;&#039; or &#039;&#039;&#039;Keyhole F2L&#039;&#039;&#039;, sometimes named &#039;&#039;&#039;working corner&#039;&#039;&#039;, is a [[method]] that solves, normally, the first two bottom layers of the [[3x3x3 cube]]. It is an efficient method for inserting mid-layer edges in the 3x3x3 [[LBL]] method. Its a slight advancement on the basic [[LBL]] method, because it requires fewer moves, as.  well as more intuition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Idea == &lt;br /&gt;
&lt;br /&gt;
After the bottom layer cross, only &#039;&#039;three&#039;&#039; bottom layer corners are solved. The final corner is reserved as the &#039;&#039;keyhole&#039;&#039; to be used in solving the mid layer edges efficiently. To insert a mid layer edge using the keyhole:&lt;br /&gt;
&lt;br /&gt;
You start, like in normal [[LBL]] from a [[cross]], then you fill in &#039;&#039;three&#039;&#039; of the first layer [[corner]]s. From that point you solve three of the middle layer [[edge]]s using the empty corner position as the &#039;&#039;keyhole&#039;&#039;. For each edge do the following:&lt;br /&gt;
* First position the mid-layer edge in the U-layer such that it is above the centre matching the edge&#039;s up-facing colour.&lt;br /&gt;
* Using a D-Turn position the bottom layer so that the unsolved corner is directly below the mid-layer edge&#039;s position.&lt;br /&gt;
* Now execute one of R U&#039; R&#039; or F U F&#039; to insert the edge.&lt;br /&gt;
&lt;br /&gt;
After three corners and edges are solved you complete [[F2L]] by first solving the last corner and finally the last edge using the normal LBL algorithm: R U R&#039; U&#039; F&#039; U&#039; F or the mirror F&#039; U&#039; F U R U R&#039; depending on the current orientation of the edge.&lt;br /&gt;
&lt;br /&gt;
==== Alternative Procedure ====&lt;br /&gt;
An alternative way to do keyhole F2L is to use this order:&lt;br /&gt;
* cross (doesn&#039;t have to match centers)&lt;br /&gt;
* 3 corners&lt;br /&gt;
* 4 edges&lt;br /&gt;
* 4th corner&lt;br /&gt;
&lt;br /&gt;
For that you will need three algorithms to solve the last piece depending on it&#039;s orientation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;List of algs...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Edges-First Keyhole ==&lt;br /&gt;
Another way to approach keyhole is to start by inserting three edges, and then use the remaining unsolved edge position to insert three corners. The basic steps are as follows:&lt;br /&gt;
* Solve Cross&lt;br /&gt;
* Solve 3x E-slice edges&lt;br /&gt;
* Rotate cube to position remaining unsolved slot in FR&lt;br /&gt;
* Solve 3x D-layer corners by:&lt;br /&gt;
:# Position a D-layer corner above the slot in the U-layer&lt;br /&gt;
:# Rotate D-layer so that the corner&#039;s correct location is directly below the slot&lt;br /&gt;
:# Insert the corner using one of: &#039;&#039;&#039;R U R&#039;&#039;&#039;&#039; or &#039;&#039;&#039;F&#039; U&#039; F&#039;&#039;&#039; or &#039;&#039;&#039;R B U2 B&#039; R&#039;&#039;&#039;&#039;&lt;br /&gt;
If there are no corners available in the U-layer, then rotate the D-layer until an unsolved D-layer corner is above the slot, and then use R U R&#039; to swap it into the U-layer.&lt;br /&gt;
&lt;br /&gt;
==== Advantages ====&lt;br /&gt;
While both the corners and edges first approaches use a similar number of moves, edges-first does not require the solver to keep track of the working corner, which can be better for lookahead. If used in conjunction with [[8355]] it may also improve ease of understanding, since a similar concept is used to place the final 5 corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[First Two Layers]]&lt;br /&gt;
* [[3x3x3 Beginner Methods]]&lt;br /&gt;
* [[8355]]&lt;br /&gt;
* [[LBL]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=VQ-qIyScA5o Arnaud van Galen&#039;s YouTube Tutorial]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=687 Keyhole Method/Working Corner method]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=21790 Edges First Keyhole]&lt;br /&gt;
* [http://solvethecube.110mb.com/getting_faster.html  Text Tutorial by Joël van Noort]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Beginner Methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Keyhole_F2L&amp;diff=11669</id>
		<title>Keyhole F2L</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Keyhole_F2L&amp;diff=11669"/>
		<updated>2010-12-18T04:41:57Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Keyhole&lt;br /&gt;
|image=Keyhole.gif&lt;br /&gt;
|proposers&lt;br /&gt;
|year&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[8355]]&lt;br /&gt;
|steps=1 substep&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Beginner Method]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Keyhole First Two Layers&#039;&#039;&#039; or &#039;&#039;&#039;Keyhole F2L&#039;&#039;&#039;, sometimes named &#039;&#039;&#039;working corner&#039;&#039;&#039;, is a [[method]] that solves, normally, the first two bottom layers of the [[3x3x3 cube]]. It is an efficient method for inserting mid-layer edges in the 3x3x3 [[LBL]] method. Its a slight advancement on the basic [[LBL]] method, because it requires fewer moves, as.  well as more intuition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Idea == &lt;br /&gt;
&lt;br /&gt;
After the bottom layer cross, only &#039;&#039;three&#039;&#039; bottom layer corners are solved. The final corner is reserved as the &#039;&#039;keyhole&#039;&#039; to be used in solving the mid layer edges efficiently. To insert a mid layer edge using the keyhole:&lt;br /&gt;
&lt;br /&gt;
You start, like in normal [[LBL]] from a [[cross]], then you fill in &#039;&#039;three&#039;&#039; of the first layer [[corner]]s. From that point you solve three of the middle layer [[edge]]s using the empty corner position as the &#039;&#039;keyhole&#039;&#039;. For each edge do the following:&lt;br /&gt;
* First position the mid-layer edge in the U-layer such that it is above the centre matching the edge&#039;s up-facing colour.&lt;br /&gt;
* Using a D-Turn position the bottom layer so that the unsolved corner is directly below the mid-layer edge&#039;s position.&lt;br /&gt;
* Now execute one of R U&#039; R&#039; or F U F&#039; to insert the edge.&lt;br /&gt;
&lt;br /&gt;
After three corners and edges are solved you complete [[F2L]] by first solving the last corner and finally the last edge using the normal LBL algorithm: R U R&#039; U&#039; F&#039; U&#039; F or the mirror F&#039; U&#039; F U R U R&#039; depending on the current orientation of the edge.&lt;br /&gt;
&lt;br /&gt;
==== Alternative Procedure ====&lt;br /&gt;
An alternative way to do keyhole F2L is to use this order:&lt;br /&gt;
* cross (doesn&#039;t have to match centers)&lt;br /&gt;
* 3 corners&lt;br /&gt;
* 4 edges&lt;br /&gt;
* 4th corner&lt;br /&gt;
&lt;br /&gt;
For that you will need three algorithms to solve the last piece depending on it&#039;s orientation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;List of algs...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Edges-First Keyhole ==&lt;br /&gt;
Another way to approach keyhole is to start by inserting three edges, and then use the remaining unsolved edge position to insert three corners. The basic steps are as follows:&lt;br /&gt;
* Solve Cross&lt;br /&gt;
* Solve 3x E-slice edges&lt;br /&gt;
* Rotate cube to position remaining unsolved slot in FR&lt;br /&gt;
* Solve 3x D-layer corners by:&lt;br /&gt;
:# Position a D-layer corner above the slot in the U-layer&lt;br /&gt;
:# Rotate D-layer so that the corner&#039;s correct location is directly below the slot&lt;br /&gt;
:# Insert the corner using one of: &#039;&#039;&#039;R U R&#039;&#039;&#039;&#039; or &#039;&#039;&#039;F&#039; U&#039; F&#039;&#039;&#039; or &#039;&#039;&#039;R B U2 B&#039; R&#039;&#039;&#039;&#039;&lt;br /&gt;
If there are no corners available in the U-layer, then rotate the D-layer until an unsolved D-layer corner is above the slot, and then use R U R&#039; to swap it into the U-layer.&lt;br /&gt;
&lt;br /&gt;
==== Advantages ====&lt;br /&gt;
While both the corners and edges first approaches use a similar number of moves, edges-first does not require the solver to keep track of the working corner, which can be better for lookahead. If used in conjunction with [[8355]] it may also improve ease of understanding, since a similar concept is used to place the final 5 corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[First Two Layers]]&lt;br /&gt;
* [[3x3x3 Beginner Methods]]&lt;br /&gt;
* [[8355]]&lt;br /&gt;
* [[LBL]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=VQ-qIyScA5o Arnaud van Galen&#039;s YouTube Tutorial]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=687 Keyhole Method/Working Corner method]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=21790 Edges First Keyhole]&lt;br /&gt;
* [http://solvethecube.110mb.com/getting_faster.html Tutorial by Joël van Noort]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Beginner Methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Triangular_Francisco&amp;diff=11668</id>
		<title>Triangular Francisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Triangular_Francisco&amp;diff=11668"/>
		<updated>2010-12-18T04:38:24Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Triangular Francisco&lt;br /&gt;
|image=Triangular_francisco.gif&lt;br /&gt;
|proposers=[[Michael Gottlieb]]&lt;br /&gt;
|year=2009&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
An experimental/joke method. The steps are:&lt;br /&gt;
* Make a &#039;triangle&#039; of a 2x2x1 with two corners attached, and put it on the bottom, so that three of the first layer edges are solved. This step is also known as the B2 Bomber.&lt;br /&gt;
*  Use [http://http://www.speedsolving.com/wiki/index.php/Keyhole keyhole] to solve the middle layer.&lt;br /&gt;
* Place the remaining two bottom edges while orienting the LL edges. This is done by just inserting the first one , and using a set of algorithms for the next one.&lt;br /&gt;
* Place the remaining bottom corner while orienting the LL corners [http://www.speedsolving.com/wiki/index.php/CLS (CLS)]&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/PLL PLL]&lt;br /&gt;
This method has been sub-20&#039;d (average of 12).&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11896 Triangular Francisco Method (for 3x3)]&lt;br /&gt;
*  [http://www-personal.umich.edu/~dlli/NewAlgSet.html Algorithms for step 3]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Keyhole_F2L&amp;diff=11667</id>
		<title>Keyhole F2L</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Keyhole_F2L&amp;diff=11667"/>
		<updated>2010-12-18T04:32:17Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: /* Basic Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Keyhole&lt;br /&gt;
|image=Keyhole.gif&lt;br /&gt;
|proposers&lt;br /&gt;
|year&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[8355]]&lt;br /&gt;
|steps=1 substep&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Beginner Method]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Keyhole First Two Layers&#039;&#039;&#039; or &#039;&#039;&#039;Keyhole F2L&#039;&#039;&#039;, sometimes named &#039;&#039;&#039;working corner&#039;&#039;&#039;, is a [[method]] that solves, normally, the first two bottom layers of the [[3x3x3 cube]]. It is an efficient method for inserting mid-layer edges in the 3x3x3 [[LBL]] method. Its a slight advancement on the basic [[LBL]] method, because it requires fewer moves, as.  well as more intuition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Idea == &lt;br /&gt;
&lt;br /&gt;
After the bottom layer cross, only &#039;&#039;three&#039;&#039; bottom layer corners are solved. The final corner is reserved as the &#039;&#039;keyhole&#039;&#039; to be used in solving the mid layer edges efficiently. To insert a mid layer edge using the keyhole:&lt;br /&gt;
&lt;br /&gt;
You start, like in normal [[LBL]] from a [[cross]], then you fill in &#039;&#039;three&#039;&#039; of the first layer [[corner]]s. From that point you solve three of the middle layer [[edge]]s using the empty corner position as the &#039;&#039;keyhole&#039;&#039;. For each edge do the following:&lt;br /&gt;
* First position the mid-layer edge in the U-layer such that it is above the centre matching the edge&#039;s up-facing colour.&lt;br /&gt;
* Using a D-Turn position the bottom layer so that the unsolved corner is directly below the mid-layer edge&#039;s position.&lt;br /&gt;
* Now execute one of R U&#039; R&#039; or F U F&#039; to insert the edge.&lt;br /&gt;
&lt;br /&gt;
After three corners and edges are solved you complete [[F2L]] by first solving the last corner and finally the last edge using the normal LBL algorithm: R U R&#039; U&#039; F&#039; U&#039; F or the mirror F&#039; U&#039; F U R U R&#039; depending on the current orientation of the edge.&lt;br /&gt;
&lt;br /&gt;
==== Alternative Procedure ====&lt;br /&gt;
An alternative way to do keyhole F2L is to use this order:&lt;br /&gt;
* cross (doesn&#039;t have to match centers)&lt;br /&gt;
* 3 corners&lt;br /&gt;
* 4 edges&lt;br /&gt;
* 4th corner&lt;br /&gt;
&lt;br /&gt;
For that you will need three algorithms to solve the last piece depending on it&#039;s orientation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;List of algs...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Edges-First Keyhole ==&lt;br /&gt;
Another way to approach keyhole is to start by inserting three edges, and then use the remaining unsolved edge position to insert three corners. The basic steps are as follows:&lt;br /&gt;
* Solve Cross&lt;br /&gt;
* Solve 3x E-slice edges&lt;br /&gt;
* Rotate cube to position remaining unsolved slot in FR&lt;br /&gt;
* Solve 3x D-layer corners by:&lt;br /&gt;
:# Position a D-layer corner above the slot in the U-layer&lt;br /&gt;
:# Rotate D-layer so that the corner&#039;s correct location is directly below the slot&lt;br /&gt;
:# Insert the corner using one of: &#039;&#039;&#039;R U R&#039;&#039;&#039;&#039; or &#039;&#039;&#039;F&#039; U&#039; F&#039;&#039;&#039; or &#039;&#039;&#039;R B U2 B&#039; R&#039;&#039;&#039;&#039;&lt;br /&gt;
If there are no corners available in the U-layer, then rotate the D-layer until an unsolved D-layer corner is above the slot, and then use R U R&#039; to swap it into the U-layer.&lt;br /&gt;
&lt;br /&gt;
==== Advantages ====&lt;br /&gt;
While both the corners and edges first approaches use a similar number of moves, edges-first does not require the solver to keep track of the working corner, which can be better for lookahead. If used in conjunction with [[8355]] it may also improve ease of understanding, since a similar concept is used to place the final 5 corners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[First Two Layers]]&lt;br /&gt;
* [[3x3x3 Beginner Methods]]&lt;br /&gt;
* [[8355]]&lt;br /&gt;
* [[LBL]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=VQ-qIyScA5o Arnaud van Galen&#039;s YouTube Tutorial]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=687 Keyhole Method/Working Corner method]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=21790 Edges First Keyhole]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Beginner Methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11666</id>
		<title>Belt Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11666"/>
		<updated>2010-12-18T04:27:35Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Belt&lt;br /&gt;
|image=Belt_method.gif&lt;br /&gt;
|proposers=Denton Holder&lt;br /&gt;
|year 2009&lt;br /&gt;
|anames=Equator&lt;br /&gt;
|variants= 2 Look 3 Look 4Look&lt;br /&gt;
|steps 7&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Equator&amp;quot;, Belt is a method which involves solving the middle layer first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
1.	Solve the E-Slice&lt;br /&gt;
&lt;br /&gt;
2. Separate the remaining pieces into their respective layers. The corners and the edges are usually done separately, but the order varies. This can be done intuitively. &lt;br /&gt;
&lt;br /&gt;
3. Orient the U and D layer pieces. Doing this step in one look requires far too many algorithms, so it is normally done by first orienting the U layer, and then the D layer. OLL (57 algorithms) can be used for this, though a parity algorithm is needed. &lt;br /&gt;
&lt;br /&gt;
[To do- OLL Parity algorithm(s).]&lt;br /&gt;
&lt;br /&gt;
4. Permute U and D layer pieces. The one look version takes over 300 cases, so, once again, two look is much more practical. You first correct the parity error (which occurs 50% of the time), and then you use PLL (21 algorithms) on both layers to finish the cube. &lt;br /&gt;
&lt;br /&gt;
PLL Parity- M2 U2 M2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Variants&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are many variants to the method described above. Instead of seperating, orienting and then permuting, you could change the order around. You can do orientation, seperation and then permutation. Another slightly different approach is to orient all edges, THEN solve the belt and continue on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Conclusion&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
Overall, Belt method has a reasonably large move count and is not as fast as other speed methods (CFOP, Roux, Petrus, CF etc.)&lt;br /&gt;
However, it is a lot of fun and has been used to achieve sub-30.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Human Thistlethwaite]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16959 3x3 Method - KwS] (a belt-style method)&lt;br /&gt;
* Speedsolving.com : [http://www.speedsolving.com/forum/showthread.php?25419-Middle-layer-first-method] Contains discussion abouut various Middle Layer First methods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PCMS&amp;diff=11658</id>
		<title>PCMS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PCMS&amp;diff=11658"/>
		<updated>2010-12-15T23:13:02Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=PCMS&lt;br /&gt;
|image=Columns_first.gif&lt;br /&gt;
|proposers=[[Kenneth Gustavsson]]&lt;br /&gt;
|year=2008&lt;br /&gt;
|anames=KC (Kenneth&#039;s Columns)&lt;br /&gt;
|variants=[[Columns first]], [[Roux]], [[CF]]&lt;br /&gt;
|steps=2 mayor, 2+3 sub steps&lt;br /&gt;
|algs=63&lt;br /&gt;
|moves=Less than 50 [[STM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCMS&#039;&#039;&#039; (pairs, CLL, M and S slices) is an advanced method for [[speedsolving]] using [[columns first]], designed by [[Kenneth Gustavsson]] in late 2008. The method compromises between easy [[look ahead]] and low [[move count]] ([[STM|slice metric]]), and the result is &#039;decent&#039; for both parts. The first two steps of PCMS leave the cube in a very similar state to the first two steps of Roux method.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steps:&#039;&#039;&#039;&lt;br /&gt;
# Columns:&lt;br /&gt;
## Solve 4 [[CE pair]]s using intuition.&lt;br /&gt;
## CMSLL (42 algs), something between 2x2 CLL and CMLL (see [[CxLL]]).&lt;br /&gt;
# Slices:&lt;br /&gt;
## Solve [[centre]]s and the RD, LD and BD edges using intuition (3x centre/edge pairs actually).&lt;br /&gt;
## [[L5E]], last five edges, solve the FD edge and the [[LL]] edges in two short alg steps.&lt;br /&gt;
### L5EO, orientation (5 algs minumum but here you can add more to force easier permutations).&lt;br /&gt;
### L5EP, permutation (16 algs).&lt;br /&gt;
&lt;br /&gt;
==Starting the solve==&lt;br /&gt;
As most cubers I start from the same side/colour most times but if there is one (or more) pair compleated in the opposite colour from the scramble, then I use that side. When doing so I only solve columns opposite. These are bi-directional so you just need to turn the cube up-side-down before the slices are solved and you can go in your normal colour from there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspection&#039;&#039;&#039;, this is the key to success, practice inspection to be able to predict the turns for solving 2-3 pairs and you will have good times.&lt;br /&gt;
&lt;br /&gt;
Looking for the pieces for the pairs while going is the slowest part of this method so it really pays to be good at predicting the turns. Use what you got, in some scrambles two corners are solved next to each other, pair the edges on the opposite side and then put the corners there using D2 (or use a solver to find algs to put them in directly from some easy to set up to positions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you cannot see a easy pair from start, then, to not wander over the puzzle in random, use exclusion; There are nine permutations for the edge that all needs three moves to be solved, the rest of the positions are two or possibly even one move to solve. If the corner is oriented in D as in the the image below, and the edge is sitting in one of the darker positions, (assuming it is not solved), then it is a bad pair. All these positions are near the corner so you can see it pretty easily and then exclude that corner and pick another one.&lt;br /&gt;
&lt;br /&gt;
:[[File:PCMS bad pairs.jpg]]&lt;br /&gt;
&lt;br /&gt;
The bad pairs.&lt;br /&gt;
&lt;br /&gt;
The rest of the positions you will soon learn to recognise, three of them are just a D (or u) move to pair up and then the last group that needs two moves are eleven diffrent ones. Beeing able to quickly find the first pair leaves enough inspection time to find at least one more, possibly even two.&lt;br /&gt;
&lt;br /&gt;
==Pairs:==&lt;br /&gt;
The move count is dependendant on how well the first step is solved, if you add some extra look ahead and pair up more than one pair before you start to place them you can get as low as 10 turns for all four pairs at times. Going like so it is even possible to solve in under 45 moves on average but not while speeding, the number of moves is not that important, the gripping while solving the pairs is the part where you can gain speed in this step, rather place a pair using &#039;&#039;&#039;U Rw U R&#039;&#039;&#039;&#039; than &#039;&#039;&#039;(y&#039;) R&#039; U R&#039;&#039;&#039;, that to avoid cube orientations. If you are speeding 15-17 turns is not uncommon, rather normal.&lt;br /&gt;
&lt;br /&gt;
Pairing up is done a bit diffrent from what is used in [[F2L#Fridrich F2L|Fridrich F2L]], first find a pair, preferably one where the corner is unoriented in the U-layer and the edge is in the D-layer. If the edge is not there, then one in the U-layer is a second choise because it is easy to place in D using a single slice move. Orient the cube so that the edge is in FD or BD position, move the corner to position using a U move and then the pair is built using the M-slice. For the pairs where the corner  or the edge is in bad position you have to do some setup turns to fix that, or simply use the CFOP alg for the same pair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scramble:&lt;br /&gt;
{{Scramble 3x 01}}&lt;br /&gt;
&lt;br /&gt;
* p1; pieces are good, just do &#039;&#039;&#039;M2&#039;&#039;&#039; to pair up and &#039;&#039;&#039;(z)&#039;&#039;&#039; to place.&lt;br /&gt;
* p2; because only one pair is solved here we can do the next from bottom and up, like this: &#039;&#039;&#039;U L2&#039;&#039;&#039; to pair and &#039;&#039;&#039;R&#039; U (x)&#039;&#039;&#039; to place it.&lt;br /&gt;
* p3; nice corner, edge in U-layer so setup that one first using &#039;&#039;&#039;(y) M&#039;&#039;&#039;&#039; then &#039;&#039;&#039;U M2&#039;&#039;&#039; to pair up and &#039;&#039;&#039;U2 B&#039;&#039;&#039;&#039; to place it (temporarly move the B-side to U before the B turn).&lt;br /&gt;
* p4; both pieces in position so: &#039;&#039;&#039;(y) U2 M2&#039;&#039;&#039; to pair up and &#039;&#039;&#039;U R&#039; U2 R&#039;&#039;&#039; to place.&lt;br /&gt;
&lt;br /&gt;
16 moves not counting puzzle rotations, pretty normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At bottom of this page you can find some more examples.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==CMSLL:==&lt;br /&gt;
&#039;&#039;&#039;CMSLL&#039;&#039;&#039; is pretty much the same as CLL for 2x2x2 (or [[CF]]) but in some cases you need to use double layer turns to preserve the pairs, for example &#039;&#039;&#039;R U&#039; R&#039; U&#039; F&#039; U F&#039;&#039;&#039; becomes &#039;&#039;&#039;R U&#039; Rw&#039; U&#039; F&#039; U F&#039;&#039;&#039;. In cases where that does not work any alg optimal for [[CMLL]] will do fine but with the advantage that you don&#039;t have to [[AUF]] the case so it fits with the empty M-slice, here the S-slice is equally good to use.&lt;br /&gt;
&lt;br /&gt;
Algs and all cases you can find at the [[CxLL|CxLL pages]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we continue from the example for the pairs, then this case is [[Sune]] :P&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(y2) R U R&#039; U R U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
Try to look for edges to solve in the next comming step while executing the CLL alg. Advanced it is possible to solve some from inserting slice moves in the CLL, like if it is Sune: R U R&#039; U (M) R U2 R&#039;&lt;br /&gt;
&lt;br /&gt;
==Slices:==&lt;br /&gt;
The first part of the second half of the solve is all intuitive, you pair one first layer edge with it&#039;s centre and then place it into position. After some parctice this is really easy, no thinking required. It is possible to create more advanced methods than this and use algs for some parts but that is not a good idea, it would only kill the easiness and speed for this part of the solve.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Continued from above)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* p1; &#039;&#039;&#039;U&#039; M&#039;&#039;&#039;&#039; to pair &#039;&#039;&#039;(y) M&#039;&#039;&#039;&#039; to place.&lt;br /&gt;
* p2; paired! &#039;&#039;&#039;M&#039; U2 M&#039;&#039;&#039; to place.&lt;br /&gt;
* p3; paired again, &#039;&#039;&#039;(y&#039;) U2 M&#039;&#039;&#039;&#039; to place.&lt;br /&gt;
&lt;br /&gt;
Note that you may solve the third pair before the second using only one move, that would save one U2 but add two puzzle rotations ((y&#039;) p2 (y) p3 (y&#039;) L5EO). I usally solve the edge opposite to the first as the second one just to save on rotations, I think that it is faster on average, aspecially if you look for that edge while solving the first one. If it is stuck in D then try to find one edge that goes to the side in U instead. Then the same thing applys; solve the edge opposite to the second as the third to save on rotations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L5E&#039;&#039;&#039;: &amp;lt;small&amp;gt;&#039;&#039;(dunno what name I used at first but it will be L5E from here, that to stick to cubing vocabulary standards =)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Continued from above)&#039;&#039;&lt;br /&gt;
* L5EO; &#039;&#039;&#039;U&#039; M&#039; U&#039; M U M&#039; U&#039; M&#039;&#039;&#039; to orient and place FD edge.&lt;br /&gt;
* L5EP; [[U-PLL]]&lt;br /&gt;
&lt;br /&gt;
See [[L5E]] for description and algs.&lt;br /&gt;
&lt;br /&gt;
You only need five algs for orientation but it is a good idea to add as many as possible that also solves the FD edge, this has two reasons, first is that [[EPLL]] is faster to recognise than the full L5E permutations (the 5-cycles are particulary slow), the second reason is that EPLL skips 1:12 times, for five oriented edges that number is 1:60.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;; after I wrote this article I have compleated [[L5EOP]], wich is the method I mostly use and also did in the examples of this page.&lt;br /&gt;
&lt;br /&gt;
===ELL?===&lt;br /&gt;
If you don&#039;t like L5E or already know [[ELL]] it is possible to end the solve by also putting down the last D-layer edge in the same manner as the other three and then end in ELL. But I do not recommend it, because the slow recognition of ELL L5E is faster on average, you may save a few moves but not many...&lt;br /&gt;
&lt;br /&gt;
But as an extension to PCMS ELL is the first thing to think of because sometimes you skip the last edge while solving the third one and in some cases it was already skiped from start and you did not see that, so you end up having a ELL. You can still solve all ELL&#039;s using L5E and in some cases even optimal but there are good cases in ELL that you would miss.&lt;br /&gt;
&lt;br /&gt;
==Summary:==&lt;br /&gt;
The first half of this method, columns is much harder to master than the slice part, that can be learned fairly easy. Learning CLL, if you don&#039;t know it before can take some time, the algs are not that bad but the recognition part is. That also applys for solving the pairs in the start, look ahead is harder than in CFOP because there are more places to look for the edges (D layer).&lt;br /&gt;
&lt;br /&gt;
So the first parts are where you need to put you efforts if you like to use this method for speedsolving, expect a good bit of struggling before it starts to get fluid. The second part on the other hand is where the fun is, aspecially if you are good at MU algs, most algs here are short and finding the cases is quick, sometimes it is hard to keep ut to the rapid phase, it just went solved and you don&#039;t know how :D&lt;br /&gt;
&lt;br /&gt;
===See also:===&lt;br /&gt;
* [[PEG]]&lt;br /&gt;
* [[PORT]]&lt;br /&gt;
* [http://sites.google.com/site/kubbuth/columns-first PCMS at Kenneth&#039;s Swedish cube page]&lt;br /&gt;
&lt;br /&gt;
==More examples:==&lt;br /&gt;
Scramble: &lt;br /&gt;
{{Scramble 3x 02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspection:&#039;&#039;&#039; One pair (orange/blue) is doable using a single M&#039; but we like to find some more to do before we start. If we think we solve that first pair and also reorient using (z&#039;), then the orange/green is in fine position, it needs a U&#039; and a M to be paired and is then easily placed. Now inspection time is running out so we are pleased with that... &lt;br /&gt;
&lt;br /&gt;
* p1; &#039;&#039;&#039;M&#039; (z&#039;)&#039;&#039;&#039; as planned.&lt;br /&gt;
* p2; &#039;&#039;&#039;U&#039; M&#039;&#039;&#039; as planned, then &#039;&#039;&#039;U2 L&#039; U (x&#039;)&#039;&#039;&#039; to place.&lt;br /&gt;
* p3; then we find a red/green corner in front of the eye and the edge is right under it so &#039;&#039;&#039;U&#039; M&#039;&#039;&#039;&#039; to pair up and &#039;&#039;&#039;Rw U R&#039;&#039;&#039;&#039; to place.&lt;br /&gt;
* p4; this last pair is looking bad but is not that hard, first orient the cube &#039;&#039;&#039;(y)&#039;&#039;&#039; and then &#039;&#039;&#039;R U&#039; M2&#039;&#039;&#039; to pair up and &#039;&#039;&#039;U R&#039;&#039;&#039;&#039; to place.&lt;br /&gt;
&lt;br /&gt;
16 STM again, as said, it&#039;s the normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; is mirror diagonal Sune, I&#039;m using the usual Sune + inserts for this one, a [[COLL]] actually.&lt;br /&gt;
* &#039;&#039;&#039;L&#039; U&#039; L U&#039; (R U&#039;) L&#039; (U R&#039;) U2 L&#039;&#039;&#039; inserts in parentesis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slices:&#039;&#039;&#039;&lt;br /&gt;
* p1; &#039;&#039;&#039;M&#039;&#039;&#039;&#039; to pair and then reorient before placement &#039;&#039;&#039;(y) U2 M&#039;&#039;&#039;&#039;&lt;br /&gt;
* p2; the opposite to the first is stuck in D so next will be orange; &#039;&#039;&#039;(y) U M&#039; U&#039; M&#039;&#039;&#039;.&lt;br /&gt;
* p3; bad, but; &#039;&#039;&#039;(y&#039;) M&#039; (y&#039;) M&#039; U M (y) M&#039;&#039;&#039; the last turn will go back up again in orientation but trying to see that while going does not work well.&lt;br /&gt;
&#039;&#039;&#039;Last five edges:&#039;&#039;&#039;&lt;br /&gt;
* L5EO; &#039;&#039;&#039;M&#039; U M U2 M&#039; U&#039; M&#039;&#039;&#039; orients edges and permutes the FD edge.&lt;br /&gt;
* L5EP; [[H-PLL]]&lt;br /&gt;
----&lt;br /&gt;
Scramble: &lt;br /&gt;
{{Scramble 3x 03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspection:&#039;&#039;&#039; No solved pairs and no one move pairs in the D colour so let&#039;s look if there is any in the opposite colour and yes, the red/blue one is one turn. Orient the puzzle so it comes to solving position for that pair (x&#039; y&#039;) and quickly look if there is one more... red/green will do, it is two moves to pair up: &lt;br /&gt;
&lt;br /&gt;
* p1; &#039;&#039;&#039;D&#039;&#039;&#039; as planned.&lt;br /&gt;
* p2; &#039;&#039;&#039;B&#039; M2&#039;&#039;&#039; as planned, (temp tilt the B-side to U) then &#039;&#039;&#039;U2 R&#039; U (x)&#039;&#039;&#039; to place.&lt;br /&gt;
* p3; fine, already paired and easy to place; &#039;&#039;&#039;U&#039; L&#039;&#039;&#039;.&lt;br /&gt;
* p4; corner oriented in U, I use an alg for this one but first I need to set up the edge, AUF and orient the puzzle; &#039;&#039;&#039;M&#039; U2 (y&#039;) -- L&#039; U2 L2 F&#039; L&#039; F&#039;&#039;&#039; ... Yeha, I&#039;m lefty.&lt;br /&gt;
&lt;br /&gt;
16 STM, a little luck and a long pair in the end made it an average solve, expect the last pair to use more turns than the rest, often it is not easier to solve here than in normal F2L.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; is bars [[Bruno]], I use a COLL also for this one, a combo of [[Niklas]] and [[Sune]].&lt;br /&gt;
* &#039;&#039;&#039;(y) R&#039; U L U&#039; R U&#039; L&#039; U&#039; L U&#039; L&#039;&#039;&#039;&#039; ... lefty alg again =)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slices:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, because I solved in the opposite colour from start I AUF and turn the puzzle up-side-down before I start the second half of the solve; &#039;&#039;&#039;U&#039; (x2)&#039;&#039;&#039;&lt;br /&gt;
* p1; orange in front, centre in back so; &#039;&#039;&#039;U2 M U (y) M&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
* p2; skipped!.&lt;br /&gt;
* p3; &#039;&#039;&#039;(y&#039;) M U&#039; M&#039;&#039;&#039;&#039; easy =)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last five edges:&#039;&#039;&#039;&lt;br /&gt;
* L5EO; &#039;&#039;&#039;U M&#039; U M&#039;&#039;&#039; the finest case.&lt;br /&gt;
* L5EP; [[Z-PLL]]&lt;br /&gt;
&lt;br /&gt;
That one was pretty nice, easy cases in the end, as it often is using this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Columns_First_Methods&amp;diff=11657</id>
		<title>Columns First Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Columns_First_Methods&amp;diff=11657"/>
		<updated>2010-12-15T23:11:43Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Columns first&lt;br /&gt;
|image=Columns_first.gif&lt;br /&gt;
|proposers=&lt;br /&gt;
|year=&lt;br /&gt;
|anames=Columns&lt;br /&gt;
|variants=[[Corners first]]&lt;br /&gt;
|steps=2 major, several sub steps&lt;br /&gt;
|algs=4 min&lt;br /&gt;
|moves=Advanced ~45-50 [[STM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Columns first&#039;&#039;&#039; is a group of [[method]]s for the [[3x3x3 cube]] that in some way build four columns of three pieces each, two adjacent [[corner]]s and the and the [[edge]] between them, as the first [[step]]s. Columns are most often aligned top to bottom but two more directions are possible. It is a great mystery why these methods are not popular at all. They are fast, effective and easy but there are few cubers who use columns as their main method.&lt;br /&gt;
==Columns for total noobs:==&lt;br /&gt;
* Solve 4 [[FL|first layer]] corners.&lt;br /&gt;
* Solve 4 middle layer edges using the [[LBL]] alg and it&#039;s mirror.&lt;br /&gt;
* Use [[Sune]] and Antisune to orient the [[LL|last layer]] [[corner]]s.&lt;br /&gt;
* Use [[PLL|A-PLL]] to permute the corners.&lt;br /&gt;
* Solve centres using M and S.&lt;br /&gt;
* Use M&#039; U M and M&#039; U2 M to solve the first layer edges.&lt;br /&gt;
* Use M&#039; U M U2 M&#039; U M to orient the last layer edges.&lt;br /&gt;
* Use U-PLL to permute the LL edges.&lt;br /&gt;
&lt;br /&gt;
This will solve the cube but in at least 100 turns on average, probably more, there are more effective ways and using this will only complicate things, you are better of with a pure [[CF|CF method]]. The whole idea is to benefit from solving the middle layer while solving the first layer corners, that&#039;s how columns differs from CF. Take a look at this intermediate method instead:&lt;br /&gt;
&lt;br /&gt;
==Intermediate columns:==&lt;br /&gt;
* Solve 4 F2L pairs.&lt;br /&gt;
* Orient last layer corners, (CO, 7 algs)&lt;br /&gt;
* Permute LL corners, (CP, 2 algs)&lt;br /&gt;
* Solve centres together with 2-3 first layer edges.&lt;br /&gt;
* Orient the remaining edges (EO, 5 or 9 cases depending on method)&lt;br /&gt;
* Permute last edges, one way is to solve the last one(s) to FL and use [[EPLL]], another is to use [[Roux]] style and put RU-LU and then permute the M-slice.&lt;br /&gt;
&lt;br /&gt;
Much better, it will solve in less than 60 [[STM]], look ahead is fairly easy, and there are not more than around 20 algorithms, a method well suited for [[speedsolving]].&lt;br /&gt;
&lt;br /&gt;
===Not really columns:===&lt;br /&gt;
One way to improve the intermediate method is to skip the CP step, always solve the last FL edge(s) after EO and end the solve using [[PLL]]. That will average around 55 STM but you will need nearly twice as many algs then.&lt;br /&gt;
==Advanced:==&lt;br /&gt;
See [[PCMS]] for an example.&lt;br /&gt;
&lt;br /&gt;
==Columns for big cubes==&lt;br /&gt;
[[Masayuki Akimoto]] invented a columns first method for [[4x4x4]] and larger cubes some years ago that once was published at his site (that is down nowdays).&lt;br /&gt;
&lt;br /&gt;
See this thread [http://www.speedsolving.com/forum/showthread.php?t=363] at [[Speedsolving.com]] for more information on that.&lt;br /&gt;
&lt;br /&gt;
===See also:===&lt;br /&gt;
* [[Corners first]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Columns_First_Methods&amp;diff=11649</id>
		<title>Columns First Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Columns_First_Methods&amp;diff=11649"/>
		<updated>2010-12-15T11:32:21Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Columns first&lt;br /&gt;
|image=Columns_first.gif&lt;br /&gt;
|proposers=&lt;br /&gt;
|year=&lt;br /&gt;
|anames=Columns&lt;br /&gt;
|variants=[[Corners first]]&lt;br /&gt;
|steps=2 major, several sub steps&lt;br /&gt;
|algs=4 min&lt;br /&gt;
|moves=Advanced ~45-50 [[STM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Columns first&#039;&#039;&#039; is a group of [[method]]s for the [[3x3x3 cube]] that in some way build four columns of three pieces each, two adjacent [[corner]]s and the and the [[edge]] between them, as the first [[step]]s. Columns are most often aligned top to bottom but two more directions are possible. The first two steps of columns are very similar to the first two steps of Roux.&lt;br /&gt;
It is a great mystery why these methods are not popular at all. They are fast, effective and easy but there are few cubers who use columns as their main method.&lt;br /&gt;
==Columns for total noobs:==&lt;br /&gt;
* Solve 4 [[FL|first layer]] corners.&lt;br /&gt;
* Solve 4 middle layer edges using the [[LBL]] alg and it&#039;s mirror.&lt;br /&gt;
* Use [[Sune]] and Antisune to orient the [[LL|last layer]] [[corner]]s.&lt;br /&gt;
* Use [[PLL|A-PLL]] to permute the corners.&lt;br /&gt;
* Solve centres using M and S.&lt;br /&gt;
* Use M&#039; U M and M&#039; U2 M to solve the first layer edges.&lt;br /&gt;
* Use M&#039; U M U2 M&#039; U M to orient the last layer edges.&lt;br /&gt;
* Use U-PLL to permute the LL edges.&lt;br /&gt;
&lt;br /&gt;
This will solve the cube but in at least 100 turns on average, probably more, there are more effective ways and using this will only complicate things, you are better of with a pure [[CF|CF method]]. The whole idea is to benefit from solving the middle layer while solving the first layer corners, that&#039;s how columns differs from CF. Take a look at this intermediate method instead:&lt;br /&gt;
&lt;br /&gt;
==Intermediate columns:==&lt;br /&gt;
* Solve 4 F2L pairs.&lt;br /&gt;
* Orient last layer corners, (CO, 7 algs)&lt;br /&gt;
* Permute LL corners, (CP, 2 algs)&lt;br /&gt;
* Solve centres together with 2-3 first layer edges.&lt;br /&gt;
* Orient the remaining edges (EO, 5 or 9 cases depending on method)&lt;br /&gt;
* Permute last edges, one way is to solve the last one(s) to FL and use [[EPLL]], another is to use [[Roux]] style and put RU-LU and then permute the M-slice.&lt;br /&gt;
&lt;br /&gt;
Much better, it will solve in less than 60 [[STM]], look ahead is fairly easy, and there are not more than around 20 algorithms, a method well suited for [[speedsolving]].&lt;br /&gt;
&lt;br /&gt;
===Not really columns:===&lt;br /&gt;
One way to improve the intermediate method is to skip the CP step, always solve the last FL edge(s) after EO and end the solve using [[PLL]]. That will average around 55 STM but you will need nearly twice as many algs then.&lt;br /&gt;
==Advanced:==&lt;br /&gt;
See [[PCMS]] for an example.&lt;br /&gt;
&lt;br /&gt;
==Columns for big cubes==&lt;br /&gt;
[[Masayuki Akimoto]] invented a columns first method for [[4x4x4]] and larger cubes some years ago that once was published at his site (that is down nowdays).&lt;br /&gt;
&lt;br /&gt;
See this thread [http://www.speedsolving.com/forum/showthread.php?t=363] at [[Speedsolving.com]] for more information on that.&lt;br /&gt;
&lt;br /&gt;
===See also:===&lt;br /&gt;
* [[Corners first]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11647</id>
		<title>Belt Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11647"/>
		<updated>2010-12-15T11:20:08Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Belt&lt;br /&gt;
|image=Belt_method.gif&lt;br /&gt;
|proposers=Denton Holder&lt;br /&gt;
|year 2009&lt;br /&gt;
|anames=Equator&lt;br /&gt;
|variants= 2 Look 3 Look 4Look&lt;br /&gt;
|steps 7&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Equator&amp;quot;, Belt is a method which involves solving the middle layer first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
&lt;br /&gt;
1.	Solve the E-Slice&lt;br /&gt;
&lt;br /&gt;
2. Separate the remaining pieces into their respective layers. The corners and the edges are usually done separately, but the order varies. This can be done intuitively. &lt;br /&gt;
&lt;br /&gt;
3. Orient the U and D layer pieces. Doing this step in one look requires far too many algorithms, so it is normally done by first orienting the U layer, and then the D layer. OLL (57 algorithms) can be used for this, though a parity algorithm is needed. &lt;br /&gt;
&lt;br /&gt;
[To do- OLL Parity algorithm(s).]&lt;br /&gt;
&lt;br /&gt;
4. Permute U and D layer pieces. The one look version takes over 300 cases, so, once again, two look is much more practical. You first correct the parity error (which occurs 50% of the time), and then you use PLL (21 algorithms) on both layers to finish the cube. &lt;br /&gt;
&lt;br /&gt;
PLL Parity- M2 U2 M2&lt;br /&gt;
&lt;br /&gt;
This method has little to no practicality, as it is hard to recognize cases, requires multiple distinct steps, and has a 200+ move count at normal scrambles. The speed of this method is around 300% of other popular methods i.e. Petrus, ZB, Roux, and Fridrich. In all, this method has no use.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Human Thistlethwaite]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16959 3x3 Method - KwS] (a belt-style method)&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Columns_First_Methods&amp;diff=11646</id>
		<title>Columns First Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Columns_First_Methods&amp;diff=11646"/>
		<updated>2010-12-15T11:14:39Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Columns first&lt;br /&gt;
|image=Columns_first.gif&lt;br /&gt;
|proposers=&lt;br /&gt;
|year=&lt;br /&gt;
|anames=Columns&lt;br /&gt;
|variants=[[Corners first]]&lt;br /&gt;
|steps=2 major, several sub steps&lt;br /&gt;
|algs=4 min&lt;br /&gt;
|moves=Advanced ~45-50 [[STM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Columns first&#039;&#039;&#039; is a group of [[method]]s for the [[3x3x3 cube]] that in some way build four columns of three pieces each, two adjacent [[corner]]s and the and the [[edge]] between them, as the first [[step]]s. Columns are most often aligned top to bottom but two more directions are possible. Columns First is very similar to Roux method.&lt;br /&gt;
&lt;br /&gt;
It is a great mystery why these methods are not popular at all. They are fast, effective and easy but there are few cubers who use columns as their main method.&lt;br /&gt;
==Columns for total noobs:==&lt;br /&gt;
* Solve 4 [[FL|first layer]] corners.&lt;br /&gt;
* Solve 4 middle layer edges using the [[LBL]] alg and it&#039;s mirror.&lt;br /&gt;
* Use [[Sune]] and Antisune to orient the [[LL|last layer]] [[corner]]s.&lt;br /&gt;
* Use [[PLL|A-PLL]] to permute the corners.&lt;br /&gt;
* Solve centres using M and S.&lt;br /&gt;
* Use M&#039; U M and M&#039; U2 M to solve the first layer edges.&lt;br /&gt;
* Use M&#039; U M U2 M&#039; U M to orient the last layer edges.&lt;br /&gt;
* Use U-PLL to permute the LL edges.&lt;br /&gt;
&lt;br /&gt;
This will solve the cube but in at least 100 turns on average, probably more, there are more effective ways and using this will only complicate things, you are better of with a pure [[CF|CF method]]. The whole idea is to benefit from solving the middle layer while solving the first layer corners, that&#039;s how columns differs from CF. Take a look at this intermediate method instead:&lt;br /&gt;
&lt;br /&gt;
==Intermediate columns:==&lt;br /&gt;
* Solve 4 F2L pairs.&lt;br /&gt;
* Orient last layer corners, (CO, 7 algs)&lt;br /&gt;
* Permute LL corners, (CP, 2 algs)&lt;br /&gt;
* Solve centres together with 2-3 first layer edges.&lt;br /&gt;
* Orient the remaining edges (EO, 5 or 9 cases depending on method)&lt;br /&gt;
* Permute last edges, one way is to solve the last one(s) to FL and use [[EPLL]], another is to use [[Roux]] style and put RU-LU and then permute the M-slice.&lt;br /&gt;
&lt;br /&gt;
Much better, it will solve in less than 60 [[STM]], look ahead is fairly easy, and there are not more than around 20 algorithms, a method well suited for [[speedsolving]].&lt;br /&gt;
&lt;br /&gt;
===Not really columns:===&lt;br /&gt;
One way to improve the intermediate method is to skip the CP step, always solve the last FL edge(s) after EO and end the solve using [[PLL]]. That will average around 55 STM but you will need nearly twice as many algs then.&lt;br /&gt;
==Advanced:==&lt;br /&gt;
See [[PCMS]] for an example.&lt;br /&gt;
&lt;br /&gt;
==Columns for big cubes==&lt;br /&gt;
[[Masayuki Akimoto]] invented a columns first method for [[4x4x4]] and larger cubes some years ago that once was published at his site (that is down nowdays).&lt;br /&gt;
&lt;br /&gt;
See this thread [http://www.speedsolving.com/forum/showthread.php?t=363] at [[Speedsolving.com]] for more information on that.&lt;br /&gt;
&lt;br /&gt;
===See also:===&lt;br /&gt;
* [[Corners first]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=MGLS_Method&amp;diff=11641</id>
		<title>MGLS Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=MGLS_Method&amp;diff=11641"/>
		<updated>2010-12-15T11:10:59Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=MGLS&lt;br /&gt;
|image=Mgls_method.gif&lt;br /&gt;
|proposers=[[Macky Makisumi]]&amp;lt;br/&amp;gt;[[Lucas Garron]]&lt;br /&gt;
|year=2006&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[EJLS]]&lt;br /&gt;
|steps=2 substeps&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Makisumi-Garron Last Slot is a method for solving the final [[F2L]] slot while simultaneously orienting the [[last layer]]. There are three steps: insert the F2L edge and orient the LL edges ([[ELS]]), insert the F2L corner and orient the LL corners ([[CLS]])), and then [[PLL]]. &lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* &#039;&#039;&#039;MGLS-F&#039;&#039;&#039; - using MGLS with the [[Fridrich]] method (all MGLS steps apply)&lt;br /&gt;
* &#039;&#039;&#039;MGLS-Z&#039;&#039;&#039; - using MGLS with the [[ZZ method]] (only the the [[CLS]] step is used since LL edges are pre-oriented during [[EOLine]])&lt;br /&gt;
* &#039;&#039;&#039;MGLS-P&#039;&#039;&#039; - using MGLS with [[Petrus]] (only the the [[CLS]] step is used since LL edges are oriented during step 3])&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [http://cube.garron.us/MGLS/ Lucas Garron&#039;s MGLS Page]&lt;br /&gt;
* [http://www.cubefreak.net/other/MGLS.html cubefreak.net MGLS algs]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?p=391829 MGLS general discussion thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:F2LL Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=MGLS_Method&amp;diff=11638</id>
		<title>MGLS Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=MGLS_Method&amp;diff=11638"/>
		<updated>2010-12-15T11:09:58Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=MGLS&lt;br /&gt;
|image=Mgls_method.gif&lt;br /&gt;
|proposers=[[Macky Makisumi]]&amp;lt;br/&amp;gt;[[Lucas Garron]]&lt;br /&gt;
|year=2006&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[EJLS]]&lt;br /&gt;
|steps=2 substeps&lt;br /&gt;
No. Algs&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Makisumi-Garron Last Slot is a method for solving the final [[F2L]] slot while simultaneously orienting the [[last layer]]. There are three steps: insert the F2L edge and orient the LL edges ([[ELS]]), insert the F2L corner and orient the LL corners ([[CLS]])), and then [[PLL]]. &lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* &#039;&#039;&#039;MGLS-F&#039;&#039;&#039; - using MGLS with the [[Fridrich]] method (all MGLS steps apply)&lt;br /&gt;
* &#039;&#039;&#039;MGLS-Z&#039;&#039;&#039; - using MGLS with the [[ZZ method]] (only the the [[CLS]] step is used since LL edges are pre-oriented during [[EOLine]])&lt;br /&gt;
* &#039;&#039;&#039;MGLS-P&#039;&#039;&#039; - using MGLS with [[Petrus]] (only the the [[CLS]] step is used since LL edges are oriented during step 3])&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [http://cube.garron.us/MGLS/ Lucas Garron&#039;s MGLS Page]&lt;br /&gt;
* [http://www.cubefreak.net/other/MGLS.html cubefreak.net MGLS algs]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?p=391829 MGLS general discussion thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:F2LL Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Triangular_Francisco&amp;diff=11637</id>
		<title>Triangular Francisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Triangular_Francisco&amp;diff=11637"/>
		<updated>2010-12-15T11:06:47Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Triangular Francisco&lt;br /&gt;
|image=Triangular_francisco.gif&lt;br /&gt;
|proposers=[[Michael Gottlieb]]&lt;br /&gt;
|year=2009&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
An experimental/joke method. The steps are:&lt;br /&gt;
* Make a &#039;triangle&#039; of a 2x2x1 with two corners attached, and put it on the bottom.&lt;br /&gt;
* Use RUR&#039; and rUr&#039; type moves to place the middle layer edges without disturbing the triangle.&lt;br /&gt;
* Place the remaining two bottom edges while orienting the LL edges.&lt;br /&gt;
* Place the remaining bottom corner while orienting the LL corners ([[CLS]]).&lt;br /&gt;
* PLL.&lt;br /&gt;
&lt;br /&gt;
This method has been sub-20&#039;d (average of 12).&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11896 Triangular Francisco Method (for 3x3)]&lt;br /&gt;
* Algorithms for step 3: [http://www-personal.umich.edu/~dlli/NewAlgSet.html][[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11633</id>
		<title>Belt Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11633"/>
		<updated>2010-12-15T10:59:44Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Belt&lt;br /&gt;
|image=Belt_method.gif&lt;br /&gt;
|proposers=Denton Holder&lt;br /&gt;
|year 2009&lt;br /&gt;
|anames=Equator&lt;br /&gt;
|variants= 2 Look 3 Look 4Look&lt;br /&gt;
|steps 7&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Equator&amp;quot;, Belt is a method which involves solving the middle layer first.&lt;br /&gt;
&lt;br /&gt;
1.	Solve the E-Slice&lt;br /&gt;
&lt;br /&gt;
2. Separate the remaining pieces into their respective layers. The corners and the edges are usually done separately, but the order varies. This can be done intuitively. &lt;br /&gt;
&lt;br /&gt;
3. Orient the U and D layer pieces. Doing this step in one look requires far too many algorithms, so it is normally done by first orienting the U layer, and then the D layer. OLL (57 algorithms) can be used for this, though a parity algorithm is needed. &lt;br /&gt;
&lt;br /&gt;
[To do- OLL Parity algorithm(s).]&lt;br /&gt;
&lt;br /&gt;
4. Permute U and D layer pieces. The one look version takes over 300 cases, so, once again, two look is much more practical. You first correct the parity error (which occurs 50% of the time), and then you use PLL (21 algorithms) on both layers to finish the cube. &lt;br /&gt;
&lt;br /&gt;
PLL Parity- M2 U2 M2&lt;br /&gt;
&lt;br /&gt;
This method has little to no practicality, as it is hard to recognize cases, requires multiple distinct steps, and has a 200+ move count at normal scrambles. The speed of this method is around 300% of other popular methods i.e. Petrus, ZB, Roux, and Fridrich. In all, this method has no use.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Human Thistlethwaite]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16959 3x3 Method - KwS] (a belt-style method)&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11632</id>
		<title>Belt Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11632"/>
		<updated>2010-12-15T10:57:56Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Belt&lt;br /&gt;
|image=Belt_method.gif&lt;br /&gt;
|proposers=Denton Holder&lt;br /&gt;
|year 2009&lt;br /&gt;
|anames=Equator&lt;br /&gt;
|variants= 2 Look 3 Look 4Look&lt;br /&gt;
|steps 7&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Equator&amp;quot;, Belt is a method which involves solving the middle layer first.&lt;br /&gt;
&lt;br /&gt;
1.	Solve the E-Slice&lt;br /&gt;
&lt;br /&gt;
2. Separate the remaining pieces into their respective layers. The corners and the edges are usually done separately, but the order varies. This can be done intuitively. &lt;br /&gt;
&lt;br /&gt;
3. Orient the U and D layer pieces. Doing this step in one look requires far too many algorithms, so it is normally done by first orienting the U layer, and then the D layer. OLL (57 algorithms) can be used for this, though a parity algorithm is needed. &lt;br /&gt;
&lt;br /&gt;
[To do- OLL Parity algorithm(s).]&lt;br /&gt;
&lt;br /&gt;
4. Permute U and D layer pieces. In this case, the one look version takes over 300 cases, so, once again, two look is much more practical. You first correct the parity error (which occurs 50% of the time), and then you use PLL (21 algorithms) on both layers to finish the cube. &lt;br /&gt;
&lt;br /&gt;
PLL Parity- M2 U2 M2&lt;br /&gt;
&lt;br /&gt;
This method has little to no practicality, as it is hard to recognize cases, requires multiple distinct steps, and has a 200+ move count at normal scrambles. The speed of this method is around 300% of other popular methods i.e. Petrus, ZB, Roux, and Fridrich. In all, this method has no use.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Human Thistlethwaite]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16959 3x3 Method - KwS] (a belt-style method)&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11621</id>
		<title>Belt Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11621"/>
		<updated>2010-12-15T10:33:50Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Belt&lt;br /&gt;
|image=Belt_method.gif&lt;br /&gt;
|proposers=Denton Holder&lt;br /&gt;
|year 2009&lt;br /&gt;
|anames=Equator&lt;br /&gt;
|variants= 2 Look 3 Look 4Look&lt;br /&gt;
|steps 7&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Equator&amp;quot;, Belt is a method which involves solving the middle layer first.&lt;br /&gt;
It involves building a belt around the cube.  &lt;br /&gt;
The next step is to separate the pieces not include in the belt into their appropriate layers.&lt;br /&gt;
(The Use of PLLs can help speed this process)&lt;br /&gt;
Fix OLL parities- There is an EO and a CO parity.  The easiest way is to use an ELL alg and The U&#039;R&#039;UR to fix these parities (this is still done intuitively) &lt;br /&gt;
Next is OBL (orientation of both layers) this requires the knowledge of thousands of cases, however there are only 35 cases if you orient the edges first.&lt;br /&gt;
The Next step Is PBL which has over 340 cases. However, this step can be done in two looks, requiring just 21 PLL&#039;s and the Permutation Parity (M2 U2 M2.&lt;br /&gt;
This method has little to no practicality, as it is hard to recognize cases, requires multiple distinct steps, and has a 200+ move count at normal scrambles. The speed of this method is around 300% of other popular methods i.e. Petrus, ZB, Roux, and Fridrich. In all, this method has no use.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Human Thistlethwaite]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16959 3x3 Method - KwS] (a belt-style method)&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11619</id>
		<title>Belt Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11619"/>
		<updated>2010-12-15T10:33:39Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Belt&lt;br /&gt;
|image=Belt_method.gif&lt;br /&gt;
|proposers=Denton Holder&lt;br /&gt;
|year 2009&lt;br /&gt;
|anames=Equator&lt;br /&gt;
|variants= 2 Look 3 Look 4Look&lt;br /&gt;
|steps 7&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Equator&amp;quot;, Belt is a method which involves solving the middle layer first.&lt;br /&gt;
It involves building a belt around the cube.  &lt;br /&gt;
The next step is to separate the pieces not include in the belt into their appropriate layers.&lt;br /&gt;
(The Use of PLLs can help speed this process)&lt;br /&gt;
Fix OLL parities- There is an EO and a CO parity.  The easiest way is to use an ELL alg and The U&#039;R&#039;UR to fix these parities (this is still done intuitively) &lt;br /&gt;
Next is OBL (orientation of both layers) this requires the knowledge of thousands of cases, however there are only 35 cases if you orient the edges first.&lt;br /&gt;
The Next step Is PBL which has over 340 cases. However, this step can be done in two looks, requiring just 21 PLL&#039;s and the Permutation Parity (M2 U2 M2.&lt;br /&gt;
&lt;br /&gt;
This method has little to no practicality, as it is hard to recognize cases, requires multiple distinct steps, and has a 200+ move count at normal scrambles. The speed of this method is around 300% of other popular methods i.e. Petrus, ZB, Roux, and Fridrich. In all, this method has no use.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Human Thistlethwaite]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16959 3x3 Method - KwS] (a belt-style method)&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11618</id>
		<title>Belt Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Belt_Method&amp;diff=11618"/>
		<updated>2010-12-15T10:33:10Z</updated>

		<summary type="html">&lt;p&gt;Pi.cubed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Belt&lt;br /&gt;
|image=Belt_method.gif&lt;br /&gt;
|proposers=Denton Holder&lt;br /&gt;
|year 2009&lt;br /&gt;
|anames=Equator&lt;br /&gt;
|variants= 2 Look 3 Look 4Look&lt;br /&gt;
|steps 7&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Equator&amp;quot;, Belt is a method which involves solving the middle layer first.&lt;br /&gt;
It involves building a belt around the cube.  &lt;br /&gt;
The next step is to separate the pieces not include in the belt into their appropriate layers.&lt;br /&gt;
(The Use of PLLs can help speed this process)&lt;br /&gt;
Fix OLL parities- There is an EO and a CO parity.  The easiest way is to use an ELL alg and The U&#039;R&#039;UR to fix these parities (this is still done intuitively) &lt;br /&gt;
Next is OBL (orientation of both layers) this requires the knowledge of thousands of cases, however there are only 35 cases if you orient the edges first.&lt;br /&gt;
The Next step Is PBL which has over 340 cases. However, this step can be done in two looks, requiring just 21 PLL&#039;s and the Permutation Parity (M2 U2 M2)&lt;br /&gt;
This method has little to no practicality, as it is hard to recognize cases, requires multiple distinct steps, and has a 200+ move count at normal scrambles. The speed of this method is around 300% of other popular methods i.e. Petrus, ZB, Roux, and Fridrich. In all, this method has no use.&lt;br /&gt;
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== See Also ==&lt;br /&gt;
* [[Human Thistlethwaite]]&lt;br /&gt;
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== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16959 3x3 Method - KwS] (a belt-style method)&lt;br /&gt;
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[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
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{{Stub}}&lt;/div&gt;</summary>
		<author><name>Pi.cubed</name></author>
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