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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41336</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41336"/>
		<updated>2020-02-07T18:34:16Z</updated>

		<summary type="html">&lt;p&gt;PetrusQuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers)&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
# If you can look into the 2x2x3 block in inspection, no cube rotations are required&lt;br /&gt;
# You can orient 4 edges at a time, instead of being restricted to the 2 allowed in [[Petrus]]&lt;br /&gt;
# You can use M&#039; U&#039; M to orient edges unlike in [[Petrus]] or [[ZZ]]&lt;br /&gt;
# [[F2L]] has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time&lt;br /&gt;
# L5EP has 7 more algorithms than EPLL&lt;br /&gt;
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look&lt;br /&gt;
==History==&lt;br /&gt;
This method was proposed by Speedsolving.com member WarriorCatCuber in the ‘New Method/Substep/Concept Idea Thread’. See discussion in External links. The method is a tweaked version of what WarriorCatCuber invented through a misunderstanding. He ended up critiquing somebody else on their Petrus example solve using what he believed them to be using. Due to the OP’s confusion, he realised this wasn’t what they were using, and now he looked at it, it seemed not as viable as Petrus. Fast forward a few days later, he dug the method out of the bin, and tweaked it to make it more optimal. The result was Petrus-W (for WarriorCatCuber).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico]]&lt;br /&gt;
* [[COLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>PetrusQuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41335</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41335"/>
		<updated>2020-02-07T18:33:48Z</updated>

		<summary type="html">&lt;p&gt;PetrusQuber: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers)&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
# If you can look into the 2x2x3 block in inspection, no cube rotations are required&lt;br /&gt;
# You can orient 4 edges at a time, instead of being restricted to the 2 allowed in [[Petrus]]&lt;br /&gt;
# You can use M&#039; U&#039; M to orient edges unlike in [[Petrus]] or [[ZZ]]&lt;br /&gt;
# [[F2L]] has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time&lt;br /&gt;
# L5EP has 7 more algorithms than EPLL&lt;br /&gt;
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look&lt;br /&gt;
==History==&lt;br /&gt;
This method was proposed by Speedsolving.com member WarriorCatCuber in the ‘New Method/Substep/Concept Idea Thread. See discussion in External links. The method is a tweaked version of what WarriorCatCuber invented through a misunderstanding. He ended up critiquing somebody else on their Petrus example solve using what he believed them to be using. Due to the OP’s confusion, he realised this wasn’t what they were using, and now he looked at it, it seemed not as viable as Petrus. Fast forward a few days later, he dug the method out of the bin, and tweaked it to make it more optimal. The result was Petrus-W (for WarriorCatCuber).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico]]&lt;br /&gt;
* [[COLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>PetrusQuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41334</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41334"/>
		<updated>2020-02-07T18:33:14Z</updated>

		<summary type="html">&lt;p&gt;PetrusQuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers)&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
# If you can look into the 2x2x3 block in inspection, no cube rotations are required&lt;br /&gt;
# You can orient 4 edges at a time, instead of being restricted to the 2 allowed in [[Petrus]]&lt;br /&gt;
# You can use M&#039; U&#039; M to orient edges unlike in [[Petrus]] or [[ZZ]]&lt;br /&gt;
# [[F2L]] has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time&lt;br /&gt;
# L5EP has 7 more algorithms than EPLL&lt;br /&gt;
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look&lt;br /&gt;
==History==&lt;br /&gt;
This method was proposed by Speedsolving.com member WarriorCatCuber in the ‘New Method/Substep/Concept Idea Thread. See discussion in External links. The method is a tweaked version of what WarriorCatCuber invented through a misunderstanding. He ended up critiquing somebody else on their Petrus example solve using what he believed them to be using. Due to the OP’s confusion, he realised this wasn’t what they were using, and now he looked at it, it seemed not as viable as Petrus. Fast forward a few days later, he dug the method out of the bin, and tweaked it to make it more optimal. The result was Petrus-W (for WarriorCatCuber).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>PetrusQuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41333</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41333"/>
		<updated>2020-02-07T18:32:24Z</updated>

		<summary type="html">&lt;p&gt;PetrusQuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers)&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
# If you can look into the 2x2x3 block in inspection, no cube rotations are required&lt;br /&gt;
# You can orient 4 edges at a time, instead of being restricted to the 2 allowed in [[Petrus]]&lt;br /&gt;
# You can use M&#039; U&#039; M to orient edges unlike in [[Petrus]] or [[ZZ]]&lt;br /&gt;
# [[F2L]] has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time&lt;br /&gt;
# L5EP has 7 more algorithms than EPLL&lt;br /&gt;
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look&lt;br /&gt;
==History==&lt;br /&gt;
This method was proposed by Speedsolving.com member WarriorCatCuber in the ‘New Method/Substep/Concept Idea Thread. See discussion in External links. The method is a tweaked version of what WarriorCatCuber invented through a misunderstanding. He ended up critiquing somebody else on their Petrus example solve using what he believed them to be using. Due to the OP’s confusion, he realised this wasn’t what they were using, and now he looked at it, it seemed not as viable as Petrus. Fast forward a few days later, he dug the method out of the bin, and attempted to make it a bit more optimal. The result was Petrus-W (for WarriorCatCuber).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>PetrusQuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41330</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41330"/>
		<updated>2020-02-07T17:51:16Z</updated>

		<summary type="html">&lt;p&gt;PetrusQuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers)&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
# If you can look into the 2x2x3 block in inspection, no cube rotations are requires&lt;br /&gt;
# You can orient 4 edges at a time, when you have to fix them 2 at a time in [[Petrus]]&lt;br /&gt;
# You can use M&#039; U&#039; M to orient edges unlike is [[Petrus]] or [[ZZ]]&lt;br /&gt;
# [[F2L]] has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time&lt;br /&gt;
# L5EP has 7 more algorithms than EPLL&lt;br /&gt;
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look.&lt;br /&gt;
==History==&lt;br /&gt;
This method was proposed by Speedsolving.com member WarriorCatCuber in the ‘New Method/Substep/Concept Idea Thread.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>PetrusQuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41329</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41329"/>
		<updated>2020-02-07T17:45:37Z</updated>

		<summary type="html">&lt;p&gt;PetrusQuber: /* Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers)&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
# If you can look into the 2x2x3 block in inspection, no cube rotations are requires&lt;br /&gt;
# You can orient 4 edges at a time, when you have to fix them 2 at a time in [[Petrus]]&lt;br /&gt;
# You can use M&#039; U&#039; M to orient edges unlike is [[Petrus]] or [[ZZ]]&lt;br /&gt;
# [[F2L]] has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time&lt;br /&gt;
# L5EP has 12 more algorithms than EPLL&lt;br /&gt;
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>PetrusQuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41327</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41327"/>
		<updated>2020-02-07T17:39:56Z</updated>

		<summary type="html">&lt;p&gt;PetrusQuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=47&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers)&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]] as in [[Portico]]&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
# If you can look into the 2x2x3 block in inspection, no cube rotations are requires&lt;br /&gt;
# You can orient 4 edges at a time, when you have to fix them 2 at a time in [[Petrus]]&lt;br /&gt;
# You can use M&#039; U&#039; M to orient edges unlike is [[Petrus]] or [[ZZ]]&lt;br /&gt;
# [[F2L]] has less regrips than in [[Petrus]] [[F2L]]&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time&lt;br /&gt;
# L5EP has 7 more algorithms than EPLL&lt;br /&gt;
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
* [[Portico]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1UfRh2qMzYRK5TmnN33lrkOtbI818hVltHLPpQs1wqQA/edit#gid=519357026/ L6EP document containing L5EP algorithms]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>PetrusQuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41315</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41315"/>
		<updated>2020-02-07T17:12:11Z</updated>

		<summary type="html">&lt;p&gt;PetrusQuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R,U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final five edges with [[L5EP]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>PetrusQuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41314</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41314"/>
		<updated>2020-02-07T17:11:40Z</updated>

		<summary type="html">&lt;p&gt;PetrusQuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R,U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final four edges with [[L5EP]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>PetrusQuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41313</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41313"/>
		<updated>2020-02-07T17:02:31Z</updated>

		<summary type="html">&lt;p&gt;PetrusQuber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges [[ZZ Method]] style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R,U and L moves to preserve [[EO]]. This leaves the [last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final four edges with [[L5EP]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>PetrusQuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41312</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41312"/>
		<updated>2020-02-07T17:01:40Z</updated>

		<summary type="html">&lt;p&gt;PetrusQuber: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges ZZ style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R,U and L moves to preserve [[EO]]. This leaves the [last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final four edges with [[L5EP]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>PetrusQuber</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41311</id>
		<title>Petrus-W</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus-W&amp;diff=41311"/>
		<updated>2020-02-07T16:59:19Z</updated>

		<summary type="html">&lt;p&gt;PetrusQuber: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus-W&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=WarriorCatCuber&lt;br /&gt;
|year=2020&lt;br /&gt;
|algs=1-58 (for the last layer corners and last 5 edges)&lt;br /&gt;
|anames&lt;br /&gt;
|variants=[[Petrus]]&lt;br /&gt;
|steps=6&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus-W Method&#039;&#039;&#039; is a method for solving the [[3x3x3 cube]] which was invented by WarriorCatCuber in 2020. The method is a variant on the [[Petrus]] method and is efficient enough to be used for advanced speedsolving.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
The steps are as follows:&lt;br /&gt;
# Solve a [[2x2x2 block]] in the back of the cube&lt;br /&gt;
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube&lt;br /&gt;
# Fix the misoriented edges ZZ style on the cube (Edges oriented relative to where it belongs    on the R,U and L layers&lt;br /&gt;
# Solve the final two [[Pair|corner-edge pairs]] while only using R,U and L moves to preserve [[EO]]. This leaves the [last layer]] and the Down-Front edge piece to be solved&lt;br /&gt;
# Solve the remaining 4 corners using [[COLL]]&lt;br /&gt;
# Permute the final four edges with [[L5EP]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975/page-282#post-1348617/ Original proposal]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>PetrusQuber</name></author>
	</entry>
</feed>