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	<updated>2026-10-20T12:29:27Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Cubicle_Labs&amp;diff=32646</id>
		<title>Cubicle Labs</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Cubicle_Labs&amp;diff=32646"/>
		<updated>2017-08-11T19:44:20Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Cubicle Labs products and projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Manufacturer&lt;br /&gt;
|NAME=Cubicle Labs&lt;br /&gt;
|LOGO=CubicleLabs_small.png&lt;br /&gt;
|YEARFOUNDED=2016&lt;br /&gt;
|LOCATION=United States&lt;br /&gt;
|YEARSACTIVE=2016-present&lt;br /&gt;
|AREASSERVED=Worldwide&lt;br /&gt;
|WEBSITE=https://thecubicle.us/cubicle-labs-c-228.html&lt;br /&gt;
|PRODUCTS=[[Magnetic cubes]], [[Boron-22|Boron treated]] cubes, [[Lubicle Silk]], [[DNM-37]], [[Lubicle 1]], [[MagLev Tensions]], etc.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cubicle Labs&#039;&#039;&#039; is a division of [[TheCubicle.us]], one of the most popular online cube stores, and is led by and was founded in 2016 by [[Chris Tran|Christopher V Tran]], more commonly known by simply Chris Tran. Cubicle Labs has been responsible for releasing many new cubing innovations and ideas to the public, including magnets in speedcubes, boron treated cubes, [[MagLev tensions]], as well as longer-lasting water and silicone based lubricants. Cubicle Labs is best known for taking a scientific approach to speedcubing hardware.&lt;br /&gt;
&lt;br /&gt;
== Cubicle Labs products and projects ==&lt;br /&gt;
=== Lubicle Silk ===&lt;br /&gt;
&#039;&#039;&#039;Lubicle Silk&#039;&#039;&#039; was developed by Cubicle Labs before they had even officially started. It is a green water-based lubricant and is arguably the most popular premium lubricant from [[TheCubicle.us]].&lt;br /&gt;
&lt;br /&gt;
=== Dyed Cubes ===&lt;br /&gt;
&#039;&#039;&#039;Dyed cubes&#039;&#039;&#039; have been made by Cubicle Labs and are sold around certain holidays such as Halloween, Christmas, and St. Patrick&#039;s Day. They are created by dying certain pieces which result in unique and vibrant colored [[illusion cube]]s.&lt;br /&gt;
&lt;br /&gt;
=== Neodymium Magnets ===&lt;br /&gt;
&#039;&#039;&#039;Neodymium magnets&#039;&#039;&#039; have taken a huge role in popularizing Cubicle Labs and have been the most widespread cubing innovation produced by them. This was the first project released to the public by Cubicle Labs. Neodymium magnets have since been used in setting world records for the [[Rubik&#039;s Cube]], [[4x4x4 Cube]], [[5x5x5 Cube]], [[6x6x6 Cube]], [[Megaminx]], [[Pyraminx]], [[Skewb]], and more.&lt;br /&gt;
&lt;br /&gt;
Companies such as [[MoYu]], [[QiYi]], and [[Z]] have added magnets into their pyraminx, skewb, 3x3x3, and 4x4x4 puzzles. Cubicle Labs has also worked directly with [[Gans]] to create the first mass-produced magnetic 3x3x3 cube, the GAN 356 Air UM.&lt;br /&gt;
&lt;br /&gt;
Magnets are able to increase the stability of cubes and decrease [[lockups]] and [[catches]] dramatically, which is why they have helped many [[speedsolvers]] achieve lower times and produce many new world records.&lt;br /&gt;
&lt;br /&gt;
However, magnets don&#039;t always improve all twisty puzzles. Although they give added stability, they can add up to be too heavy for some [[cuber|cubers]] in puzzles where you would need a lot of magnets, such as in the [[7x7x7 Cube]]. Also, magnets tend to not be widely liked in [[2x2x2 Cube|2x2x2 Cubes]] because the added stability does not necessarily make up for the slightly lowered speed. This is because [[2x2x2 Cube|2x2x2 Cubes]] generally take a fraction of the time to solve compared to more complex puzzles such as the [[Rubik&#039;s Cube]], so therefore the speed affects results more than the stability that the magnets give.&lt;br /&gt;
&lt;br /&gt;
Cubicle Labs has also released the [[Boob Cube]] M, which includes magnets which repel each other, preventing the cube from being solved. It was released as an April Fools&#039; joke, however it is a real product and is available for purchase.&lt;br /&gt;
&lt;br /&gt;
=== DNM-37 ===&lt;br /&gt;
&#039;&#039;&#039;DNM-37&#039;&#039;&#039; is a blue-purple, long-lasting, water-based lubricant and was the first lubricant released by Cubicle Labs. It was inspired from how [[Maru Lube]] would dry out quite fast due to being water-based, meaning that Maru Lube would often make puzzles slower after they dried out rather than keeping the puzzles fast. Because of this issue, DNM-37 was released in order to resolve this issue. It is made from a special formula designed to retain moisture from the air, allowing it to remain effective for a much longer period of time compared to Maru Lube, as well as [[Z Lube]].&lt;br /&gt;
&lt;br /&gt;
=== Boron-22 ===&lt;br /&gt;
&#039;&#039;&#039; Project Boron-22&#039;&#039;&#039; is a project that focuses on changing the structure of the plastic in cubes to make the puzzle feel softer and smoother. The project was the first project that [[Chris Tran]] wanted to work on, but instead released magnets first. The idea of Boron-22 came about because of [[DaYan]] switching the plastic type in their ZhanChi 2x2x2 cubes to a generally more disliked plastic type that was harder and scratchier compared to the original plastic. Because of this, Cubicle Labs started on developing boron-treated prototype cubes for not only the DaYan 2x2x2, but as well as other cubes and puzzles. Although the project has not been released yet and has been delayed multiple times, Boron-treated cubes are expected to be sold under Cubicle Labs soon.&lt;br /&gt;
&lt;br /&gt;
Boron-treated plastic has been used to accomplish the current (as of 11 Jul 2017) Megaminx single and average world records by [[Juan Pablo Huanqui]] (29.93 single; 35.15 average).&lt;br /&gt;
&lt;br /&gt;
Generally, [[twisty puzzle]] plastics are made from Acrylonitrile-Butadiene-Styrene (ABS). The reason that some cubes have different feelings to them may be because the manufacturer ran the plastic at different temperates, has different additives added into their plastic, has different dyes, etc. By modifying the Acrylonitrile and the Butadiene in ABS plastic, the feeling can change in a twisty puzzle. Butadiene controls how soft or hard a plastic feels, and the Nitrile group in Acrylonitrile controls how &amp;quot;grippy&amp;quot; the plastic is. Hydroboration, hence the name &amp;quot;Boron-22,&amp;quot; is done to eliminate double-bonds in Butadiene which leads to a softer feeling.&lt;br /&gt;
&lt;br /&gt;
=== Lubicle 1 ===&lt;br /&gt;
&#039;&#039;&#039;Lubicle 1&#039;&#039;&#039;, originally &#039;&#039;&#039;Fluonium&#039;&#039;&#039; and then temporarily renamed &#039;&#039;&#039;Lubicle ONE&#039;&#039;&#039;, is a white, long-lasting, silicone-based teflon lubricant and was the third lubricant developed by Cubicle Labs. The idea came after [[DNM-37]] was developed when [[Chris Tran]] wanted to create a silicone-based equivalent of it. The bottle that Lubicle 1 comes in also contains a [[ball bearing]] inside to help the particles in the lube disperse.&lt;br /&gt;
&lt;br /&gt;
=== MagLev Tensioning ===&lt;br /&gt;
&#039;&#039;&#039;MagLev tensioning&#039;&#039;&#039; uses repelling magnets in cubes&#039; centers for [[tensioning]] instead of springs. It is often reported that they don&#039;t create much of a difference compared to springs other than making the cube a bit heavier, which is why [[Chris Tran]] has said before that MagLev will likely never be sold publicly at Cubicle Labs.&lt;br /&gt;
&lt;br /&gt;
=== Lubicle Black ===&lt;br /&gt;
&#039;&#039;&#039;Lubicle Black&#039;&#039;&#039;, originally &#039;&#039;&#039;FluoniumBLACK&#039;&#039;&#039;, is a type of lube initially showed off in Chris Tran&#039;s Fourth Chemistry Lesson video. It is a similar lubricant variation to [[Lubicle 1]]. Its purpose is for lubing metal-on-plastic surfaces such as the core of a puzzle. It is expected to release soon.&lt;br /&gt;
&lt;br /&gt;
=== Luxury Cube Case ===&lt;br /&gt;
The &#039;&#039;&#039;Cubicle Labs Luxury Cube Case&#039;&#039;&#039; is a cube case with two lids on the top, and the three pieces stay together as one whole box with magnets. It is expected to release soon.&lt;br /&gt;
&lt;br /&gt;
=== Project Isinglass ===&lt;br /&gt;
&#039;&#039;&#039;Project Isinglass&#039;&#039;&#039; is a project involving Nitride coatings for speedcubes in order to make them faster and have lower friction. By using what is currently a publicly unknown mixture, the plastic becomes sticky and absorbs sub-micron nitride into the surface. Once the solvent mix evaporates, the cube&#039;s plastic hardens and the result is a heterogeneous plastic-nitride surface, which is what causes the low friction.&lt;br /&gt;
&lt;br /&gt;
=== Growth Serum ===&lt;br /&gt;
&#039;&#039;&#039;Growth Serum&#039;&#039;&#039; was an accidental discovery by Chris Tran. This, however, deforms the plastic which makes the cube unturnable. The growth serum also has been described as having an unpleasant smell. The result of the growth serum was demonstrated in [https://youtu.be/5YkI8gacU7U this video]. The growth serum is very unlikely to ever be released by Cubicle Labs.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Chris Tran]]&lt;br /&gt;
* [[Alinea Project]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=lKJS3cbYIv8 Allison Li&#039;s in-depth video about Cubicle Labs]&lt;br /&gt;
* [https://www.youtube.com/watch?v=o7aTjVGa1d0 Chris Tran&#039;s Demonstration of Magnetic Cubes]&lt;br /&gt;
* [https://www.youtube.com/watch?v=RmeOIbMhOwo&amp;amp;t= Chris Tran&#039;s Chemistry Lesson Video on DNM-37 Revision C]&lt;br /&gt;
* [https://www.youtube.com/watch?v=zIF1-UGQmBI Chris Tran&#039;s Chemistry Lesson Video on Project Boron-22]&lt;br /&gt;
* [https://www.youtube.com/watch?v=aeufNlFMe5g Chris Tran&#039;s Physics Lesson Video on Why Lubicle 1 has Ball Bearings]&lt;br /&gt;
* [https://youtu.be/fKMgdp3ws7o?t=3m0s Chris Tran&#039;s Explanation on MagLev Tensioning]&lt;br /&gt;
* [https://www.youtube.com/watch?v=RW500QPiBg4 Chris Tran&#039;s Chemistry Lesson about Lubicle 1 and Lubicle Black]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Square-0&amp;diff=32620</id>
		<title>Square-0</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Square-0&amp;diff=32620"/>
		<updated>2017-08-09T21:13:16Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Square-0&lt;br /&gt;
|IMAGE=square0.jpg&lt;br /&gt;
|ALTERNATIVENAMES=2x2 Square-1&lt;br /&gt;
|SHAPE=Cube (shapeshifting)&lt;br /&gt;
|MECHANISM=Square-0|Square-0 (mechanism)&lt;br /&gt;
|INVENTOR= [[Daniel Goodman]]&lt;br /&gt;
|YEAR= 2015&lt;br /&gt;
|COMPANIES=none&lt;br /&gt;
|TIME=From a few seconds to forever}}&lt;br /&gt;
The &#039;&#039;&#039;Square-0&#039;&#039;&#039; is a spin-off of [[Square-1]] in which pairs of edges and corners are bandaged together. It was created because of a Spanish project that [[Daniel Goodman]] was assigned in school. There is currently no mass produced Square-0 puzzle on the market.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Square-1]]&lt;br /&gt;
* [[Square-2]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.google.com/url?sa=t&amp;amp;rct=j&amp;amp;q=&amp;amp;esrc=s&amp;amp;source=web&amp;amp;cd=8&amp;amp;cad=rja&amp;amp;uact=8&amp;amp;ved=0ahUKEwjyhKLNhsvVAhXF5CYKHYDLDSkQtwIIPzAH&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DrA4GL8GGFHo&amp;amp;usg=AFQjCNHFNp7BF-qwst5qeQ0o9moAbiRpXA Daniel Goodman&#039;s Square-0 video]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Square0.jpg&amp;diff=32619</id>
		<title>File:Square0.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Square0.jpg&amp;diff=32619"/>
		<updated>2017-08-09T21:12:47Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Square-0&amp;diff=32618</id>
		<title>Square-0</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Square-0&amp;diff=32618"/>
		<updated>2017-08-09T21:08:54Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: Created page with &amp;quot;{{Puzzle Infobox| |NAME=Square-0 |IMAGE= |ALTERNATIVENAMES=2x2 Square-1 |SHAPE=Cube (shapeshifting) |MECHANISM=Square-0|Square-0 (mechanism) |INVENTOR= Daniel Goodman |YEA...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Square-0&lt;br /&gt;
|IMAGE=&lt;br /&gt;
|ALTERNATIVENAMES=2x2 Square-1&lt;br /&gt;
|SHAPE=Cube (shapeshifting)&lt;br /&gt;
|MECHANISM=Square-0|Square-0 (mechanism)&lt;br /&gt;
|INVENTOR= [[Daniel Goodman]]&lt;br /&gt;
|YEAR= 2015&lt;br /&gt;
|COMPANIES=none&lt;br /&gt;
|TIME=From a few seconds to forever}}&lt;br /&gt;
The &#039;&#039;&#039;Square-0&#039;&#039;&#039; is a spin-off of [[Square-1]] in which pairs of edges and corners are bandaged together. It was created because of a Spanish project that [[Daniel Goodman]] was assigned in school. There is currently no mass produced Square-0 puzzle on the market.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Square-1]]&lt;br /&gt;
* [[Square-2]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.google.com/url?sa=t&amp;amp;rct=j&amp;amp;q=&amp;amp;esrc=s&amp;amp;source=web&amp;amp;cd=8&amp;amp;cad=rja&amp;amp;uact=8&amp;amp;ved=0ahUKEwjyhKLNhsvVAhXF5CYKHYDLDSkQtwIIPzAH&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DrA4GL8GGFHo&amp;amp;usg=AFQjCNHFNp7BF-qwst5qeQ0o9moAbiRpXA Daniel Goodman&#039;s Square-0 video]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Square-1_(puzzle_type)&amp;diff=32616</id>
		<title>Square-1 (puzzle type)</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Square-1_(puzzle_type)&amp;diff=32616"/>
		<updated>2017-08-09T20:52:35Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Square-1&lt;br /&gt;
|IMAGE=Square-1 twists.jpg&lt;br /&gt;
|ALTERNATIVENAMES=[[Cube 21]], [[Back to Square One]], [[Cube for 21th century]]&lt;br /&gt;
|SHAPE=Cube&lt;br /&gt;
|MECHANISM=Square-1|Square-1 (mechanism)&lt;br /&gt;
|INVENTOR= Karel Hrsel&lt;br /&gt;
|INVENTOR2= Vojtech Kopsky&lt;br /&gt;
|YEAR= 1990&lt;br /&gt;
|COMPANIES=[[Moyu]], [[Calvin&#039;s Puzzle]], [[YJ]], [[QiYi]], [[FanXin]], [[ShengShou]], [[mf8]]&lt;br /&gt;
|TIME=From a few seconds to forever}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Square-1&#039;&#039;&#039; (short for &#039;&#039;&#039;Back to Square One&#039;&#039;&#039;, also known as &#039;&#039;&#039;Cube 21&#039;&#039;&#039;) is a cubic twisty [[puzzle]], with irregular [[cubie]]s. It&#039;s one of the most popular [[shape-shift]]ing [[Rubik&#039;s Cube variant]]s.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
It has only 2 axes of rotation (the top/bottom faces and the entire right/left half of the puzzle).&lt;br /&gt;
The puzzle consists of two halves, each with [[corner]] and [[edge]] pieces indistinguishable to the [[core]]. That means that corners can be swapped with edges and otherwise.&lt;br /&gt;
The top and bottom [[layer]]s consist of triangular edge pieces and quadrilateral corner pieces. The middle layer consists of two trapezoidal pieces. When scrambled, it shifts to a random shape : it&#039;s a [[shape-shifting twisty puzzle]].&lt;br /&gt;
There are 552,738,816,000 positions (170 × 2 × 8! × 8!).&lt;br /&gt;
&lt;br /&gt;
=== Goal ===&lt;br /&gt;
The goal is to return the cube to its cubic state with each side one solid color.&lt;br /&gt;
For the silver variation, the goal is only to return the cube to its cubic state.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
* Early 1990 : &#039;&#039;Invention&#039;&#039; by Dr. [[Karel Hrsel]] and Dr. [[Vojtech Kopsky]].&lt;br /&gt;
* Early 1990 : &#039;&#039;Original version&#039;&#039; is produced by Dr. [[Karel Hrsel]] and Dr. [[Vojtech Kopsky]].&lt;br /&gt;
* 8 November 1990 : &#039;&#039;Czechoslovak patent&#039;&#039; filed on 8 November 1990.&lt;br /&gt;
* 26 December 1990 : &#039;&#039;USA Design patent&#039;&#039; filed .&lt;br /&gt;
* 7 November 1991 : &#039;&#039;USA Puzzle patent&#039;&#039; filed .&lt;br /&gt;
* 26 October 1992 : &#039;&#039;Czechoslovak patent&#039;&#039; approved on 26 October 1992 with patent number [http://spisy.upv.cz/Patents/FullDocuments/277/277266.pdf 277266 B6].&lt;br /&gt;
* 16 March 1993 : &#039;&#039;USA Puzzle patent&#039;&#039; approved 16 March 1993 with patent number [http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;amp;Sect2=HITOFF&amp;amp;d=PALL&amp;amp;p=1&amp;amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;amp;r=1&amp;amp;f=G&amp;amp;l=50&amp;amp;s1=5,193,809.PN.&amp;amp;OS=PN/5,193,809&amp;amp;RS=PN/5,193,809 5,193,809].&lt;br /&gt;
* 5 October 1993 : &#039;&#039;USA Design patent&#039;&#039; approved with patent number [http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;amp;Sect2=HITOFF&amp;amp;d=PALL&amp;amp;p=1&amp;amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;amp;r=1&amp;amp;f=G&amp;amp;l=50&amp;amp;s1=D340,093.PN.&amp;amp;OS=PN/D340,093&amp;amp;RS=PN/D340,093 D340,093].&lt;br /&gt;
* 1999 : A version of square-1 with a &#039;&#039;Cube-21&#039;&#039; logo is produced.&lt;br /&gt;
* 2003/2004 : [[WCA]] is created. Square-1 became &#039;&#039;an official WCA event&#039;&#039;.&lt;br /&gt;
* 2007 : &#039;&#039;[[MF8]]&#039;&#039; also produces the Square-1 since 2007.&lt;br /&gt;
* 2010 (or before): &#039;&#039;[[CubeTwist]]&#039;&#039; also sells a Square-1 produced by [[YJ]] since 2010 or before.&lt;br /&gt;
&lt;br /&gt;
=== Patents ===&lt;br /&gt;
* Czechoslovak patent (filed on 8 November 1990 and approved on 26 October 1992 with patent number [http://spisy.upv.cz/Patents/FullDocuments/277/277266.pdf 277266 B6])&lt;br /&gt;
* USA patent :&lt;br /&gt;
** Puzzle patent (filed on 7 November 1991 and approved 16 March 1993 with patent number [http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;amp;Sect2=HITOFF&amp;amp;d=PALL&amp;amp;p=1&amp;amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;amp;r=1&amp;amp;f=G&amp;amp;l=50&amp;amp;s1=5,193,809.PN.&amp;amp;OS=PN/5,193,809&amp;amp;RS=PN/5,193,809 5,193,809]&lt;br /&gt;
** Design patent (filed on 26 December 1990 and approved on 5 October 1993 with patent number [http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;amp;Sect2=HITOFF&amp;amp;d=PALL&amp;amp;p=1&amp;amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;amp;r=1&amp;amp;f=G&amp;amp;l=50&amp;amp;s1=D340,093.PN.&amp;amp;OS=PN/D340,093&amp;amp;RS=PN/D340,093 D340,093])&lt;br /&gt;
&lt;br /&gt;
=== Producers ===&lt;br /&gt;
==== Original Version (1990) ====&lt;br /&gt;
Original version is produced by Dr. [[Karel Hrsel]] and Dr. [[Vojtech Kopsky]] during early 1990.&lt;br /&gt;
&lt;br /&gt;
==== Cube-21 Version (1999) ====&lt;br /&gt;
This is the european version of the cube.  The logo was &amp;quot;Cube-21&amp;quot;, whiwh is a short for &amp;quot;Cube for 21th century&amp;quot;, as it had been produced in 1999. It had also been produced the same year with a &amp;quot;silver edition&amp;quot;. In this variation, there are only 2 colors and the goal is simply to shape it back to a cube.&lt;br /&gt;
&lt;br /&gt;
==== MF8 Version (2007) ====&lt;br /&gt;
[[MF8]] also produces the Square-1 since 2007. It became a more popular cube.&lt;br /&gt;
&lt;br /&gt;
==== CubeTwist Version (2010 or before) ====&lt;br /&gt;
[[CubeTwist]] also sells a Square-1 produced by [[YJ]] since 2010 or before.&lt;br /&gt;
&lt;br /&gt;
== Square-1 Notation ==&lt;br /&gt;
{{Main Article|Article=Square-1 notation}}&lt;br /&gt;
Square-1 Notation refers to the description of what symbols indicate what [[move]]s to apply on a square-1.&lt;br /&gt;
&lt;br /&gt;
The original Square-1 notation, created by [[Jaap Scherphuis]], uses moves of the form (x,y) and moves of the form /. In an (x,y) twist, &#039;&#039;x&#039;&#039; indicates the number of 30-degree increments that the top layer should be twisted clockwise (an edge is 30 degrees and a corner is 60 degrees), and &#039;&#039;y&#039;&#039; indicates the number of 30-degree increments that the bottom should be twisted clockwise. A / twist simply refers to turning the entire right half of the puzzle by 180 degrees.&lt;br /&gt;
&lt;br /&gt;
It is important to note that in this notation the puzzle must be held so that the layers containing the corners and edges are on the top and bottom, and the middle layer should be in a position so that, on the front side, the shorter middle-layer [[sticker]] should be on the left. Thus, from a solved state, the turn (1,-1)/ is possible, but (-1,1)/ is not.&lt;br /&gt;
&lt;br /&gt;
In the newer official notation, adopted by the WCA, there is no /. The WCA regulations (version 2008 v1) say: &amp;quot;(x,y) means: turn upper layer x stickers clockwise, turn bottom layer y stickers clockwise, turn right half of the puzzle 180 degrees. Stickers are counted on the outside of the upper slice.&amp;quot; Thus, every (x,y) move is considered to be followed by a / move.&lt;br /&gt;
&lt;br /&gt;
[[Mike Masonjones]] proved in 2005 God&#039;s Number for the Square-1 to be equal 13 (in the twist metric). That means the puzzle can be solved in 13 twists or less. (12 if the middle layer is ignored).&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
{{Main Article|Article=Square-1 methods}}&lt;br /&gt;
The puzzle is much easier to work with when it is in the shape of a cube so generally the first step is to somehow (there are several methods) get the pieces arranged so that the puzzle is cubic. Then, the pieces are separated into their correct layers, and permuted. Note that there is no possible incorrect orientation for pieces, since the middle layer can only rotate through 180 degrees at a time (many talks about separation as &amp;quot;orientation&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Square-1 Software ==&lt;br /&gt;
* [http://ruwix.com/online-puzzle-simulators/square-1-simulator.php Ruwix Square-1 online simulator]&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/extra/square1.zip PC Square-1 Solver]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Square-1 solvers]]&lt;br /&gt;
* [[List of World Records/Square-1]]&lt;br /&gt;
* [[Square-1 methods]]&lt;br /&gt;
* [[Square-1 notation]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Square_One_(puzzle) Article on Wikipedia]&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/square1.htm Jaap&#039;s Square-1 page]&lt;br /&gt;
&lt;br /&gt;
{{Cubics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;br /&gt;
[[Category:Twisty puzzles used in WCA-official events]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Insinglass&amp;diff=32615</id>
		<title>Insinglass</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Insinglass&amp;diff=32615"/>
		<updated>2017-08-09T20:47:34Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: Redirected page to Cubicle Labs#Project Insinglass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cubicle Labs#Project Insinglass]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Project_Insinglass&amp;diff=32614</id>
		<title>Project Insinglass</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Project_Insinglass&amp;diff=32614"/>
		<updated>2017-08-09T20:47:06Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: Redirected page to Cubicle Labs#Project Insinglass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cubicle Labs#Project Insinglass]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Lubicle_Silk&amp;diff=32613</id>
		<title>Lubicle Silk</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Lubicle_Silk&amp;diff=32613"/>
		<updated>2017-08-09T20:46:51Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: Redirected page to Cubicle Labs#Lubicle Silk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cubicle Labs#Lubicle Silk]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Cubicle_Labs&amp;diff=32612</id>
		<title>Cubicle Labs</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Cubicle_Labs&amp;diff=32612"/>
		<updated>2017-08-09T20:42:32Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Project Isinglass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Manufacturer&lt;br /&gt;
|NAME=Cubicle Labs&lt;br /&gt;
|LOGO=CubicleLabs_small.png&lt;br /&gt;
|YEARFOUNDED=2016&lt;br /&gt;
|LOCATION=United States&lt;br /&gt;
|YEARSACTIVE=2016-present&lt;br /&gt;
|AREASSERVED=Worldwide&lt;br /&gt;
|WEBSITE=https://thecubicle.us/cubicle-labs-c-228.html&lt;br /&gt;
|PRODUCTS=[[Magnetic cubes]], [[Boron-22|Boron treated]] cubes, [[Lubicle Silk]], [[DNM-37]], [[Lubicle 1]], [[MagLev Tensions]], etc.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cubicle Labs&#039;&#039;&#039; is a division of [[TheCubicle.us]], one of the most popular online cube stores, and is led by and was founded in 2016 by [[Chris Tran|Christopher V Tran]], more commonly known by simply Chris Tran. Cubicle Labs has been responsible for releasing many new cubing innovations and ideas to the public, including magnets in speedcubes, boron treated cubes, [[MagLev tensions]], as well as longer-lasting water and silicone based lubricants. Cubicle Labs is best known for taking a scientific approach to speedcubing hardware.&lt;br /&gt;
&lt;br /&gt;
== Cubicle Labs products and projects ==&lt;br /&gt;
=== Lubicle Silk ===&lt;br /&gt;
&#039;&#039;&#039;Lubicle Silk&#039;&#039;&#039; was developed by Cubicle Labs before they had even officially started. It is a green water-based lubricant and is arguably the most popular premium lubricant from [[TheCubicle.us]].&lt;br /&gt;
&lt;br /&gt;
=== Dyed Cubes ===&lt;br /&gt;
&#039;&#039;&#039;Dyed cubes&#039;&#039;&#039; have been made by Cubicle Labs and are sold around certain holidays such as Halloween, Christmas, and St. Patrick&#039;s Day. They are created by dying certain pieces which result in unique and vibrant colored [[illusion cube]]s.&lt;br /&gt;
&lt;br /&gt;
=== Neodymium Magnets ===&lt;br /&gt;
&#039;&#039;&#039;Neodymium magnets&#039;&#039;&#039; have taken a huge role in popularizing Cubicle Labs and have been the most widespread cubing innovation produced by them. This was the first project released to the public by Cubicle Labs. Neodymium magnets have since been used in setting world records for the [[Rubik&#039;s Cube]], [[4x4x4 Cube]], [[5x5x5 Cube]], [[6x6x6 Cube]], [[Megaminx]], [[Pyraminx]], [[Skewb]], and more.&lt;br /&gt;
&lt;br /&gt;
Companies such as [[MoYu]], [[QiYi]], and [[Z]] have added magnets into their pyraminx, skewb, 3x3x3, and 4x4x4 puzzles. Cubicle Labs has also worked directly with [[Gans]] to create the first mass-produced magnetic 3x3x3 cube, the GAN 356 Air UM.&lt;br /&gt;
&lt;br /&gt;
Magnets are able to increase the stability of cubes and decrease [[lockups]] and [[catches]] dramatically, which is why they have helped many [[speedsolvers]] achieve lower times and produce many new world records.&lt;br /&gt;
&lt;br /&gt;
However, magnets don&#039;t always improve all twisty puzzles. Although they give added stability, they can add up to be too heavy for some [[cuber|cubers]] in puzzles where you would need a lot of magnets, such as in the [[7x7x7 Cube]]. Also, magnets tend to not be widely liked in [[2x2x2 Cube|2x2x2 Cubes]] because the added stability does not necessarily make up for the slightly lowered speed. This is because [[2x2x2 Cube|2x2x2 Cubes]] generally take a fraction of the time to solve compared to more complex puzzles such as the [[Rubik&#039;s Cube]], so therefore the speed affects results more than the stability that the magnets give.&lt;br /&gt;
&lt;br /&gt;
Cubicle Labs has also released the [[Boob Cube]] M, which includes magnets which repel each other, preventing the cube from being solved. It was released as an April Fools&#039; joke, however it is a real product and is available for purchase.&lt;br /&gt;
&lt;br /&gt;
=== DNM-37 ===&lt;br /&gt;
&#039;&#039;&#039;DNM-37&#039;&#039;&#039; is a blue-purple, long-lasting, water-based lubricant and was the first lubricant released by Cubicle Labs. It was inspired from how [[Maru Lube]] would dry out quite fast due to being water-based, meaning that Maru Lube would often make puzzles slower after they dried out rather than keeping the puzzles fast. Because of this issue, DNM-37 was released in order to resolve this issue. It is made from a special formula designed to retain moisture from the air, allowing it to remain effective for a much longer period of time compared to Maru Lube, as well as [[Z Lube]].&lt;br /&gt;
&lt;br /&gt;
=== Boron-22 ===&lt;br /&gt;
&#039;&#039;&#039; Project Boron-22&#039;&#039;&#039; is a project that focuses on changing the structure of the plastic in cubes to make the puzzle feel softer and smoother. The project was the first project that [[Chris Tran]] wanted to work on, but instead released magnets first. The idea of Boron-22 came about because of [[DaYan]] switching the plastic type in their ZhanChi 2x2x2 cubes to a generally more disliked plastic type that was harder and scratchier compared to the original plastic. Because of this, Cubicle Labs started on developing boron-treated prototype cubes for not only the DaYan 2x2x2, but as well as other cubes and puzzles. Although the project has not been released yet and has been delayed multiple times, Boron-treated cubes are expected to be sold under Cubicle Labs soon.&lt;br /&gt;
&lt;br /&gt;
Boron-treated plastic has been used to accomplish the current (as of 11 Jul 2017) Megaminx single and average world records by [[Juan Pablo Huanqui]] (29.93 single; 35.15 average).&lt;br /&gt;
&lt;br /&gt;
Generally, [[twisty puzzle]] plastics are made from Acrylonitrile-Butadiene-Styrene (ABS). The reason that some cubes have different feelings to them may be because the manufacturer ran the plastic at different temperates, has different additives added into their plastic, has different dyes, etc. By modifying the Acrylonitrile and the Butadiene in ABS plastic, the feeling can change in a twisty puzzle. Butadiene controls how soft or hard a plastic feels, and the Nitrile group in Acrylonitrile controls how &amp;quot;grippy&amp;quot; the plastic is. Hydroboration, hence the name &amp;quot;Boron-22,&amp;quot; is done to eliminate double-bonds in Butadiene which leads to a softer feeling.&lt;br /&gt;
&lt;br /&gt;
=== Lubicle 1 ===&lt;br /&gt;
&#039;&#039;&#039;Lubicle 1&#039;&#039;&#039;, originally &#039;&#039;&#039;Fluonium&#039;&#039;&#039; and then temporarily renamed &#039;&#039;&#039;Lubicle ONE&#039;&#039;&#039;, is a white, long-lasting, silicone-based teflon lubricant and was the third lubricant developed by Cubicle Labs. The idea came after [[DNM-37]] was developed when [[Chris Tran]] wanted to create a silicone-based equivalent of it. The bottle that Lubicle 1 comes in also contains a [[ball bearing]] inside to help the particles in the lube disperse.&lt;br /&gt;
&lt;br /&gt;
=== MagLev Tensioning ===&lt;br /&gt;
&#039;&#039;&#039;MagLev tensioning&#039;&#039;&#039; uses repelling magnets in cubes&#039; centers for [[tensioning]] instead of springs. It is often reported that they don&#039;t create much of a difference compared to springs other than making the cube a bit heavier, which is why [[Chris Tran]] has said before that MagLev will likely never be sold publicly at Cubicle Labs.&lt;br /&gt;
&lt;br /&gt;
=== Lubicle Black ===&lt;br /&gt;
&#039;&#039;&#039;Lubicle Black&#039;&#039;&#039;, originally &#039;&#039;&#039;FluoniumBLACK&#039;&#039;&#039;, is a type of lube initially showed off in Chris Tran&#039;s Fourth Chemistry Lesson video. It is a similar lubricant variation to [[Lubicle 1]]. Its purpose is for lubing metal-on-plastic surfaces such as the core of a puzzle. It is expected to release soon.&lt;br /&gt;
&lt;br /&gt;
=== Luxury Cube Case ===&lt;br /&gt;
The &#039;&#039;&#039;Cubicle Labs Luxury Cube Case&#039;&#039;&#039; is a cube case with two lids on the top, and the three pieces stay together as one whole box with magnets. It is expected to release soon.&lt;br /&gt;
&lt;br /&gt;
=== Project Isinglass ===&lt;br /&gt;
&#039;&#039;&#039;Project Isinglass&#039;&#039;&#039; is a project involving Nitride coatings for speedcubes in order to make them faster and have lower friction. By using what is currently a publicly unknown mixture, the plastic becomes sticky and absorbs sub-micron nitride into the surface. Once the solvent mix evaporates, the cube&#039;s plastic hardens and the result is a heterogeneous plastic-nitride surface, which is what causes the low friction.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Chris Tran]]&lt;br /&gt;
* [[Alinea Project]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=lKJS3cbYIv8 Allison Li&#039;s in-depth video about Cubicle Labs]&lt;br /&gt;
* [https://www.youtube.com/watch?v=o7aTjVGa1d0 Chris Tran&#039;s Demonstration of Magnetic Cubes]&lt;br /&gt;
* [https://www.youtube.com/watch?v=RmeOIbMhOwo&amp;amp;t= Chris Tran&#039;s Chemistry Lesson Video on DNM-37 Revision C]&lt;br /&gt;
* [https://www.youtube.com/watch?v=zIF1-UGQmBI Chris Tran&#039;s Chemistry Lesson Video on Project Boron-22]&lt;br /&gt;
* [https://www.youtube.com/watch?v=aeufNlFMe5g Chris Tran&#039;s Physics Lesson Video on Why Lubicle 1 has Ball Bearings]&lt;br /&gt;
* [https://youtu.be/fKMgdp3ws7o?t=3m0s Chris Tran&#039;s Explanation on MagLev Tensioning]&lt;br /&gt;
* [https://www.youtube.com/watch?v=RW500QPiBg4 Chris Tran&#039;s Chemistry Lesson about Lubicle 1 and Lubicle Black]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Cubicle_Labs&amp;diff=32611</id>
		<title>Cubicle Labs</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Cubicle_Labs&amp;diff=32611"/>
		<updated>2017-08-09T20:36:59Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Manufacturer&lt;br /&gt;
|NAME=Cubicle Labs&lt;br /&gt;
|LOGO=CubicleLabs_small.png&lt;br /&gt;
|YEARFOUNDED=2016&lt;br /&gt;
|LOCATION=United States&lt;br /&gt;
|YEARSACTIVE=2016-present&lt;br /&gt;
|AREASSERVED=Worldwide&lt;br /&gt;
|WEBSITE=https://thecubicle.us/cubicle-labs-c-228.html&lt;br /&gt;
|PRODUCTS=[[Magnetic cubes]], [[Boron-22|Boron treated]] cubes, [[Lubicle Silk]], [[DNM-37]], [[Lubicle 1]], [[MagLev Tensions]], etc.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cubicle Labs&#039;&#039;&#039; is a division of [[TheCubicle.us]], one of the most popular online cube stores, and is led by and was founded in 2016 by [[Chris Tran|Christopher V Tran]], more commonly known by simply Chris Tran. Cubicle Labs has been responsible for releasing many new cubing innovations and ideas to the public, including magnets in speedcubes, boron treated cubes, [[MagLev tensions]], as well as longer-lasting water and silicone based lubricants. Cubicle Labs is best known for taking a scientific approach to speedcubing hardware.&lt;br /&gt;
&lt;br /&gt;
== Cubicle Labs products and projects ==&lt;br /&gt;
=== Lubicle Silk ===&lt;br /&gt;
&#039;&#039;&#039;Lubicle Silk&#039;&#039;&#039; was developed by Cubicle Labs before they had even officially started. It is a green water-based lubricant and is arguably the most popular premium lubricant from [[TheCubicle.us]].&lt;br /&gt;
&lt;br /&gt;
=== Dyed Cubes ===&lt;br /&gt;
&#039;&#039;&#039;Dyed cubes&#039;&#039;&#039; have been made by Cubicle Labs and are sold around certain holidays such as Halloween, Christmas, and St. Patrick&#039;s Day. They are created by dying certain pieces which result in unique and vibrant colored [[illusion cube]]s.&lt;br /&gt;
&lt;br /&gt;
=== Neodymium Magnets ===&lt;br /&gt;
&#039;&#039;&#039;Neodymium magnets&#039;&#039;&#039; have taken a huge role in popularizing Cubicle Labs and have been the most widespread cubing innovation produced by them. This was the first project released to the public by Cubicle Labs. Neodymium magnets have since been used in setting world records for the [[Rubik&#039;s Cube]], [[4x4x4 Cube]], [[5x5x5 Cube]], [[6x6x6 Cube]], [[Megaminx]], [[Pyraminx]], [[Skewb]], and more.&lt;br /&gt;
&lt;br /&gt;
Companies such as [[MoYu]], [[QiYi]], and [[Z]] have added magnets into their pyraminx, skewb, 3x3x3, and 4x4x4 puzzles. Cubicle Labs has also worked directly with [[Gans]] to create the first mass-produced magnetic 3x3x3 cube, the GAN 356 Air UM.&lt;br /&gt;
&lt;br /&gt;
Magnets are able to increase the stability of cubes and decrease [[lockups]] and [[catches]] dramatically, which is why they have helped many [[speedsolvers]] achieve lower times and produce many new world records.&lt;br /&gt;
&lt;br /&gt;
However, magnets don&#039;t always improve all twisty puzzles. Although they give added stability, they can add up to be too heavy for some [[cuber|cubers]] in puzzles where you would need a lot of magnets, such as in the [[7x7x7 Cube]]. Also, magnets tend to not be widely liked in [[2x2x2 Cube|2x2x2 Cubes]] because the added stability does not necessarily make up for the slightly lowered speed. This is because [[2x2x2 Cube|2x2x2 Cubes]] generally take a fraction of the time to solve compared to more complex puzzles such as the [[Rubik&#039;s Cube]], so therefore the speed affects results more than the stability that the magnets give.&lt;br /&gt;
&lt;br /&gt;
Cubicle Labs has also released the [[Boob Cube]] M, which includes magnets which repel each other, preventing the cube from being solved. It was released as an April Fools&#039; joke, however it is a real product and is available for purchase.&lt;br /&gt;
&lt;br /&gt;
=== DNM-37 ===&lt;br /&gt;
&#039;&#039;&#039;DNM-37&#039;&#039;&#039; is a blue-purple, long-lasting, water-based lubricant and was the first lubricant released by Cubicle Labs. It was inspired from how [[Maru Lube]] would dry out quite fast due to being water-based, meaning that Maru Lube would often make puzzles slower after they dried out rather than keeping the puzzles fast. Because of this issue, DNM-37 was released in order to resolve this issue. It is made from a special formula designed to retain moisture from the air, allowing it to remain effective for a much longer period of time compared to Maru Lube, as well as [[Z Lube]].&lt;br /&gt;
&lt;br /&gt;
=== Boron-22 ===&lt;br /&gt;
&#039;&#039;&#039; Project Boron-22&#039;&#039;&#039; is a project that focuses on changing the structure of the plastic in cubes to make the puzzle feel softer and smoother. The project was the first project that [[Chris Tran]] wanted to work on, but instead released magnets first. The idea of Boron-22 came about because of [[DaYan]] switching the plastic type in their ZhanChi 2x2x2 cubes to a generally more disliked plastic type that was harder and scratchier compared to the original plastic. Because of this, Cubicle Labs started on developing boron-treated prototype cubes for not only the DaYan 2x2x2, but as well as other cubes and puzzles. Although the project has not been released yet and has been delayed multiple times, Boron-treated cubes are expected to be sold under Cubicle Labs soon.&lt;br /&gt;
&lt;br /&gt;
Boron-treated plastic has been used to accomplish the current (as of 11 Jul 2017) Megaminx single and average world records by [[Juan Pablo Huanqui]] (29.93 single; 35.15 average).&lt;br /&gt;
&lt;br /&gt;
Generally, [[twisty puzzle]] plastics are made from Acrylonitrile-Butadiene-Styrene (ABS). The reason that some cubes have different feelings to them may be because the manufacturer ran the plastic at different temperates, has different additives added into their plastic, has different dyes, etc. By modifying the Acrylonitrile and the Butadiene in ABS plastic, the feeling can change in a twisty puzzle. Butadiene controls how soft or hard a plastic feels, and the Nitrile group in Acrylonitrile controls how &amp;quot;grippy&amp;quot; the plastic is. Hydroboration, hence the name &amp;quot;Boron-22,&amp;quot; is done to eliminate double-bonds in Butadiene which leads to a softer feeling.&lt;br /&gt;
&lt;br /&gt;
=== Lubicle 1 ===&lt;br /&gt;
&#039;&#039;&#039;Lubicle 1&#039;&#039;&#039;, originally &#039;&#039;&#039;Fluonium&#039;&#039;&#039; and then temporarily renamed &#039;&#039;&#039;Lubicle ONE&#039;&#039;&#039;, is a white, long-lasting, silicone-based teflon lubricant and was the third lubricant developed by Cubicle Labs. The idea came after [[DNM-37]] was developed when [[Chris Tran]] wanted to create a silicone-based equivalent of it. The bottle that Lubicle 1 comes in also contains a [[ball bearing]] inside to help the particles in the lube disperse.&lt;br /&gt;
&lt;br /&gt;
=== MagLev Tensioning ===&lt;br /&gt;
&#039;&#039;&#039;MagLev tensioning&#039;&#039;&#039; uses repelling magnets in cubes&#039; centers for [[tensioning]] instead of springs. It is often reported that they don&#039;t create much of a difference compared to springs other than making the cube a bit heavier, which is why [[Chris Tran]] has said before that MagLev will likely never be sold publicly at Cubicle Labs.&lt;br /&gt;
&lt;br /&gt;
=== Lubicle Black ===&lt;br /&gt;
&#039;&#039;&#039;Lubicle Black&#039;&#039;&#039;, originally &#039;&#039;&#039;FluoniumBLACK&#039;&#039;&#039;, is a type of lube initially showed off in Chris Tran&#039;s Fourth Chemistry Lesson video. It is a similar lubricant variation to [[Lubicle 1]]. Its purpose is for lubing metal-on-plastic surfaces such as the core of a puzzle. It is expected to release soon.&lt;br /&gt;
&lt;br /&gt;
=== Luxury Cube Case ===&lt;br /&gt;
The &#039;&#039;&#039;Cubicle Labs Luxury Cube Case&#039;&#039;&#039; is a cube case with two lids on the top, and the three pieces stay together as one whole box with magnets. It is expected to release soon.&lt;br /&gt;
&lt;br /&gt;
=== Project Isinglass ===&lt;br /&gt;
&#039;&#039;&#039;Project Isinglass&#039;&#039;&#039; is a project involving Nitride coatings for speedcubes in order to make them faster. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Chris Tran]]&lt;br /&gt;
* [[Alinea Project]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=lKJS3cbYIv8 Allison Li&#039;s in-depth video about Cubicle Labs]&lt;br /&gt;
* [https://www.youtube.com/watch?v=o7aTjVGa1d0 Chris Tran&#039;s Demonstration of Magnetic Cubes]&lt;br /&gt;
* [https://www.youtube.com/watch?v=RmeOIbMhOwo&amp;amp;t= Chris Tran&#039;s Chemistry Lesson Video on DNM-37 Revision C]&lt;br /&gt;
* [https://www.youtube.com/watch?v=zIF1-UGQmBI Chris Tran&#039;s Chemistry Lesson Video on Project Boron-22]&lt;br /&gt;
* [https://www.youtube.com/watch?v=aeufNlFMe5g Chris Tran&#039;s Physics Lesson Video on Why Lubicle 1 has Ball Bearings]&lt;br /&gt;
* [https://youtu.be/fKMgdp3ws7o?t=3m0s Chris Tran&#039;s Explanation on MagLev Tensioning]&lt;br /&gt;
* [https://www.youtube.com/watch?v=RW500QPiBg4 Chris Tran&#039;s Chemistry Lesson about Lubicle 1 and Lubicle Black]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32320</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32320"/>
		<updated>2017-07-30T17:34:30Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Templates ==&lt;br /&gt;
* [[Template:Stub‏|Stub article]] or [[Template:DNF|DNF article]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Moving Parts LLC]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[US Nationals 2014]]&lt;br /&gt;
* [[US Nationals 2015]]&lt;br /&gt;
* [[US Nationals 2016]]&lt;br /&gt;
* [[CubingUSA Nationals 2017]] (US Nationals 2017)&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[AZCubing]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
&lt;br /&gt;
== Lube ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [[Freeslice]]&lt;br /&gt;
* [[Yau5]] (5x5x5+)&lt;br /&gt;
* [[Hoya5]] (5x5x5+)&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[CFCL]]&lt;br /&gt;
* Steps : [[Std LBL edges]], [[EP]], ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Dane Christianson]]&lt;br /&gt;
* [[Channae Anderson]] (Convinsa)&lt;br /&gt;
* [[Jesse Hartnet]] (JRCuber)&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Albert You]] (Cyoubx)&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Patrick Ponce]]&lt;br /&gt;
* [[Kevin Costello III]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Kevin Gerhardt]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Mitchell Lane]] (Mitch Lane)&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
* [[John Li]] (Teoidus)&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[Pyramorphix]]&lt;br /&gt;
* [[Dino cube]]&lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square-0]]&lt;br /&gt;
* [[Square-2‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Bandaged cube]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLS-FE]]&lt;br /&gt;
* [[JJLS]]&lt;br /&gt;
* [[Oriented LS]]&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
* [[csTimer]]&lt;br /&gt;
* [[qqTimer]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Solve]]&lt;br /&gt;
* [[Move]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Event‏‎]]&lt;br /&gt;
* [[Color Scheme]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* [[Slice]]&lt;br /&gt;
* [[Method Neutrality]]&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]], [[F2L-1 + EO cube state‏]] ...&lt;br /&gt;
* [[1gen]]&lt;br /&gt;
* [[2gen]]&lt;br /&gt;
* [[3gen]]&lt;br /&gt;
* [[4gen]]&lt;br /&gt;
* [[5gen]]&lt;br /&gt;
* [[6gen]]&lt;br /&gt;
* [[feet (hardware)]]&lt;br /&gt;
* [[L10P]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32319</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32319"/>
		<updated>2017-07-30T17:34:13Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Templates ==&lt;br /&gt;
* [[Template:Stub‏|Stub article]] or [[Template:DNF|DNF article]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Moving Parts LLC]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[US Nationals 2014]]&lt;br /&gt;
* [[US Nationals 2015]]&lt;br /&gt;
* [[US Nationals 2016]]&lt;br /&gt;
* [[CubingUSA Nationals 2017]] (US Nationals 2017)&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[AZCubing]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
&lt;br /&gt;
== Lube ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [[Freeslice]]&lt;br /&gt;
* [[Yau5]] (5x5x5+)&lt;br /&gt;
* [[Hoya5]] (5x5x5+)&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[LLOB]]&lt;br /&gt;
* [[CFCL]]&lt;br /&gt;
* Steps : [[Std LBL edges]], [[EP]], ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Dane Christianson]]&lt;br /&gt;
* [[Channae Anderson]] (Convinsa)&lt;br /&gt;
* [[Jesse Hartnet]] (JRCuber)&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Albert You]] (Cyoubx)&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Patrick Ponce]]&lt;br /&gt;
* [[Kevin Costello III]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Kevin Gerhardt]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Mitchell Lane]] (Mitch Lane)&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
* [[John Li]] (Teoidus)&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[Pyramorphix]]&lt;br /&gt;
* [[Dino cube]]&lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square-0]]&lt;br /&gt;
* [[Square-2‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Bandaged cube]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLS-FE]]&lt;br /&gt;
* [[JJLS]]&lt;br /&gt;
* [[Oriented LS]]&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
* [[csTimer]]&lt;br /&gt;
* [[qqTimer]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Solve]]&lt;br /&gt;
* [[Move]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Event‏‎]]&lt;br /&gt;
* [[Color Scheme]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* [[Slice]]&lt;br /&gt;
* [[Method Neutrality]]&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]], [[F2L-1 + EO cube state‏]] ...&lt;br /&gt;
* [[1gen]]&lt;br /&gt;
* [[2gen]]&lt;br /&gt;
* [[3gen]]&lt;br /&gt;
* [[4gen]]&lt;br /&gt;
* [[5gen]]&lt;br /&gt;
* [[6gen]]&lt;br /&gt;
* [[feet (hardware)]]&lt;br /&gt;
* [[L10P]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=ZBRoux&amp;diff=32318</id>
		<title>ZBRoux</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=ZBRoux&amp;diff=32318"/>
		<updated>2017-07-30T17:31:52Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=LLOB&lt;br /&gt;
|image=[[File:LLOB.jpg|200px|thumb|center|LLOB Method]]&lt;br /&gt;
|proposers=[[CriticalCubing]], [[John Li (teoidus)]]&lt;br /&gt;
|year=2017&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=493&lt;br /&gt;
|moves=41-45&lt;br /&gt;
|purpose= [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LLOB Method&#039;&#039;&#039;,  short for &#039;&#039;&#039;Last Layer Optimized Blockbuilding&#039;&#039;&#039;, is a 3x3 speedsolving method proposed by [[CriticalCubing]] and [[Teoidus]] in 2017. LLOB uses [[Roux]]&#039;s [[F2B]] as its base and provides an alternative way to finish [[L10P]] that allows for higher max [[TPS]] and lower movecount in exchange for a large [[alg]] count. LLOB provides very good prediction during second block(SB) for [[ZBLL]]. It is fairly easy to track DF and DB edges + D center, so there should be no pause between SB and EODFDB. During EODFDB, it is very easy to recognize [[CP]] (because corners are just being [[AUF]]ed back and forth), making it possible to predict the position of two edges; hence, there should be no pause between [[EO]]+DF+DB and ZBLL. Currently, the main bottleneck of a [[Roux]] solve is the often frustratingly long pause to recognize [[CMLL]] (the rest the solve is pretty much pauseless). By performing this recognition during the execution of EO+DF+DB, we can eliminate this pause, leading to even more fluid solves.&lt;br /&gt;
&lt;br /&gt;
==The Steps==&lt;br /&gt;
&lt;br /&gt;
1. First Block(FB): Build a 1x2x3 block anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Second Block(SB): Build a second 1x2x3 block opposite of the first 1x2x3 block, without disrupting the first 1x2x3 block.  After this step, there should be two 1x2x3 blocks: one on the lower left side, and one lower right side, leaving the U slice and M slice free to move.&lt;br /&gt;
&lt;br /&gt;
3. EODFDB: Simultaneously solve EO (Edge Orientation) and insert the DF and DB edges to its correct place.&lt;br /&gt;
&lt;br /&gt;
4. ZBLL: Since you have EO done and DFDB inserted, you solve the rest using ZBLL.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Low move count. F2B+EODFDB average movecount is as efficient as ZZ-a ZZF2L (if not more).  &lt;br /&gt;
*First 2 Blocks + EODFDB is intuitive and requires fewer algorithms. &lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. You will only rotate, if your ZBLL alg has rotations in it.&lt;br /&gt;
*Higher TPS than CMLL/LSE as CMLL is 10 drilled algorithmic face turns while LSE is 13 moves MU spam. EODFDB is 8 moves MU spam and 15 drilled algorithmic face turns.&lt;br /&gt;
*Good prediction for ZBLL during EODFDB allowing for more fluid pauseless solves and seamless transition.&lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
*Large algorithm count due to using ZBLL.&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves and its intuitive nature nature will be tough for beginners to get used to.&lt;br /&gt;
&lt;br /&gt;
==Forum links==&lt;br /&gt;
* [https://www.speedsolving.com/forum/threads/last-layer-optimized-blockbuilding-llob-method.65223/ LLOB discussion thread]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://docs.google.com/document/d/1gs3THtRU5UCckKcM_5zjjm5RkJmGxHAJUnv6ta4lJhw/edit LLOB Word Document highlighting more information]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32304</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32304"/>
		<updated>2017-07-27T22:28:25Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Templates ==&lt;br /&gt;
* [[Template:Stub‏|Stub article]] or [[Template:DNF|DNF article]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Moving Parts LLC]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[US Nationals 2014]]&lt;br /&gt;
* [[US Nationals 2015]]&lt;br /&gt;
* [[US Nationals 2016]]&lt;br /&gt;
* [[CubingUSA Nationals 2017]] (US Nationals 2017)&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[AZCubing]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
&lt;br /&gt;
== Lube ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [[Freeslice]]&lt;br /&gt;
* [[Yau5]] (5x5x5+)&lt;br /&gt;
* [[Hoya5]] (5x5x5+)&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[LLOB]]&lt;br /&gt;
* [[CFCL]]&lt;br /&gt;
* Steps : [[Std LBL edges]], [[EP]], ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Dane Christianson]]&lt;br /&gt;
* [[Channae Anderson]] (Convinsa)&lt;br /&gt;
* [[Jesse Hartnet]] (JRCuber)&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Albert You]] (Cyoubx)&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Patrick Ponce]]&lt;br /&gt;
* [[Kevin Costello III]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Kevin Gerhardt]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Mitchell Lane]] (Mitch Lane)&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[Pyramorphix]]&lt;br /&gt;
* [[Dino cube]]&lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square-0]]&lt;br /&gt;
* [[Square-2‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Bandaged cube]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLS-FE]]&lt;br /&gt;
* [[JJLS]]&lt;br /&gt;
* [[Oriented LS]]&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
* [[csTimer]]&lt;br /&gt;
* [[qqTimer]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Solve]]&lt;br /&gt;
* [[Move]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Event‏‎]]&lt;br /&gt;
* [[Color Scheme]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* [[Slice]]&lt;br /&gt;
* [[Method Neutrality]]&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]], [[F2L-1 + EO cube state‏]] ...&lt;br /&gt;
* [[1gen]]&lt;br /&gt;
* [[2gen]]&lt;br /&gt;
* [[3gen]]&lt;br /&gt;
* [[4gen]]&lt;br /&gt;
* [[5gen]]&lt;br /&gt;
* [[6gen]]&lt;br /&gt;
* [[feet (hardware)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Project_Alinea&amp;diff=32303</id>
		<title>Project Alinea</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Project_Alinea&amp;diff=32303"/>
		<updated>2017-07-27T22:21:10Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: Redirected page to Alinea Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Alinea Project]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Alinea&amp;diff=32302</id>
		<title>Alinea</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Alinea&amp;diff=32302"/>
		<updated>2017-07-27T22:20:50Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: Redirected page to Alinea Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Alinea Project]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Alinea_Project&amp;diff=32301</id>
		<title>Alinea Project</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Alinea_Project&amp;diff=32301"/>
		<updated>2017-07-27T22:19:14Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: Moved the / Naming / section to the top since it is a short section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:alinea.jpg|thumb|right|Chris Tran during his seminar introducing Alinea]]&lt;br /&gt;
&#039;&#039;&#039;Alinea Project&#039;&#039;&#039; is a project started by [[Chris Tran]] which was developed in order to drastically improve cubing hardware, specifically [[3x3x3]] for now. It is a common misconception that this project is under [[Cubicle Labs]], however, Chris has explicitly stated that it is not. The project has been halted due to high costs, adding up to $3,396.34 of his personal money for 6 prototypes and extensive testing, and it is unknown whether the project will be picked back up or never returned to.&lt;br /&gt;
&lt;br /&gt;
Alinea Project was initially publicly revealed at the [[CubingUSA Nationals 2017]] competition starting around 5 minutes into [[Chris Tran]]&#039;s seminar, which was titled &amp;quot;One Small Step for Magnets-- One Giant Leap for Cubing&amp;quot; on the official competition page on [[CubingUSA]].&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
The name &amp;quot;Alinea&amp;quot; comes from the Latin translation for &amp;quot;off the line&amp;quot; which is &amp;quot;a lineā.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Feet and Torpedos ===&lt;br /&gt;
[[Chris Tran]]&#039;s first feature that he revealed about Alinea was that he used very large corner and edge [[feet (hardware)|feet]] compared to other modern cubes. He noted that in the past, there had been a positive correlation between stability of cubes and the gradually enlargened feet sizes over time. In Alinea, he made the [[torpedo]] length 0.55 inches (13.97 mm), the [[corner]] feet 1 inch (25.4 mm), and the inner diameter 1.72 inches (43.688 mm), which in theory should make the cube extremely stable and did. In comparison, the measurements for the [[Valk 3]] cube were a torpedo length of 0.35 inches (8.89 mm), corner feet of 0.69 inches (17.526 mm), and an inner diameter of 1.27 inches (32.258 mm). In an earlier prototype, the torpedo size for Alinea was even larger, but they were far too difficult to assemble and disassemble, meaning that they had to scale it back down a little in order to fix that issue.&lt;br /&gt;
&lt;br /&gt;
=== Tensions in the Core ===&lt;br /&gt;
The next feature shown by Chris Tran was that the tensions were taken out of the [[center]] piece altogether and moved to the [[core]], adding that &amp;quot;the core is just wasted space,&amp;quot; and the tensions were also inverted. By moving the tensions away from the center entirely, the torpedo sizes were allowed more space because the height of the center pieces were extremely sized down. This essentially unlocks &amp;quot;a new inner diameter.&amp;quot; In addition, tensioning is much easier to do with putting tensions in the core rather than the center pieces because of being able to see how compressed the [[spring]] is, meaning that making [[tensions]] even would no longer be as much of a hassle.&lt;br /&gt;
&lt;br /&gt;
=== Magnets ===&lt;br /&gt;
The following segment talked about [[magnets]] and the design which would make it easy for Chinese manufacturers to mass produce similar cubes to Alinea. A prototype piece that was developed included embedded magnets which cannot be done using injection molding but with spin casting. In constrast to most modern speedcubes which use two-piece or three-piece designs, this design is just a one-piece, hollow design. In order to place magnets in the cube quickly and have them never dislodge, Alinea includes holes on the outside of the piece which are meant to hold neodymium magnets in place. This design also gives full control of the magnet radius and magnet-to-magnet distance. In order to prevent magnet-on-magnet friction, use of any polymer of the manufacturer&#039;s choice is done.&lt;br /&gt;
&lt;br /&gt;
=== Self-Lubricating Plastic ===&lt;br /&gt;
The final segment discussed self-lubricating plastics, which have existed for multiple decades for high performance gears, but have not been used in speedcubes. Alinea uses teflon/molybdenum additives in order to drastically reduce friction. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Cubicle Labs]]&lt;br /&gt;
* [[Chris Tran]]&lt;br /&gt;
* [[Lubicle Black]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://youtu.be/EbWT2PBISNw One Small Step for Cubing-- One Giant Leap for Cubing]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Alinea_Project&amp;diff=32300</id>
		<title>Alinea Project</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Alinea_Project&amp;diff=32300"/>
		<updated>2017-07-27T22:15:33Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: Created page with &amp;quot;Chris Tran during his seminar introducing Alinea &amp;#039;&amp;#039;&amp;#039;Alinea Project&amp;#039;&amp;#039;&amp;#039; is a project started by Chris Tran which was developed in order to dr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:alinea.jpg|thumb|right|Chris Tran during his seminar introducing Alinea]]&lt;br /&gt;
&#039;&#039;&#039;Alinea Project&#039;&#039;&#039; is a project started by [[Chris Tran]] which was developed in order to drastically improve cubing hardware, specifically [[3x3x3]] for now. It is a common misconception that this project is under [[Cubicle Labs]], however, Chris has explicitly stated that it is not. The project has been halted due to high costs, adding up to $3,396.34 of his personal money for 6 prototypes and extensive testing, and it is unknown whether the project will be picked back up or never returned to.&lt;br /&gt;
&lt;br /&gt;
Alinea Project was initially publicly revealed at the [[CubingUSA Nationals 2017]] competition starting around 5 minutes into [[Chris Tran]]&#039;s seminar, which was titled &amp;quot;One Small Step for Magnets-- One Giant Leap for Cubing&amp;quot; on the official competition page on [[CubingUSA]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Feet and Torpedos ===&lt;br /&gt;
[[Chris Tran]]&#039;s first feature that he revealed about Alinea was that he used very large corner and edge [[feet (hardware)|feet]] compared to other modern cubes. He noted that in the past, there had been a positive correlation between stability of cubes and the gradually enlargened feet sizes over time. In Alinea, he made the [[torpedo]] length 0.55 inches (13.97 mm), the [[corner]] feet 1 inch (25.4 mm), and the inner diameter 1.72 inches (43.688 mm), which in theory should make the cube extremely stable and did. In comparison, the measurements for the [[Valk 3]] cube were a torpedo length of 0.35 inches (8.89 mm), corner feet of 0.69 inches (17.526 mm), and an inner diameter of 1.27 inches (32.258 mm). In an earlier prototype, the torpedo size for Alinea was even larger, but they were far too difficult to assemble and disassemble, meaning that they had to scale it back down a little in order to fix that issue.&lt;br /&gt;
&lt;br /&gt;
=== Tensions in the Core ===&lt;br /&gt;
The next feature shown by Chris Tran was that the tensions were taken out of the [[center]] piece altogether and moved to the [[core]], adding that &amp;quot;the core is just wasted space,&amp;quot; and the tensions were also inverted. By moving the tensions away from the center entirely, the torpedo sizes were allowed more space because the height of the center pieces were extremely sized down. This essentially unlocks &amp;quot;a new inner diameter.&amp;quot; In addition, tensioning is much easier to do with putting tensions in the core rather than the center pieces because of being able to see how compressed the [[spring]] is, meaning that making [[tensions]] even would no longer be as much of a hassle.&lt;br /&gt;
&lt;br /&gt;
=== Magnets ===&lt;br /&gt;
The following segment talked about [[magnets]] and the design which would make it easy for Chinese manufacturers to mass produce similar cubes to Alinea. A prototype piece that was developed included embedded magnets which cannot be done using injection molding but with spin casting. In constrast to most modern speedcubes which use two-piece or three-piece designs, this design is just a one-piece, hollow design. In order to place magnets in the cube quickly and have them never dislodge, Alinea includes holes on the outside of the piece which are meant to hold neodymium magnets in place. This design also gives full control of the magnet radius and magnet-to-magnet distance. In order to prevent magnet-on-magnet friction, use of any polymer of the manufacturer&#039;s choice is done.&lt;br /&gt;
&lt;br /&gt;
=== Self-Lubricating Plastic ===&lt;br /&gt;
The final segment discussed self-lubricating plastics, which have existed for multiple decades for high performance gears, but have not been used in speedcubes. Alinea uses teflon/molybdenum additives in order to drastically reduce friction. &lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
The name &amp;quot;Alinea&amp;quot; comes from the Latin translation for &amp;quot;off the line&amp;quot; which is &amp;quot;a lineā.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Cubicle Labs]]&lt;br /&gt;
* [[Chris Tran]]&lt;br /&gt;
* [[Lubicle Black]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://youtu.be/EbWT2PBISNw One Small Step for Cubing-- One Giant Leap for Cubing]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Alinea.jpg&amp;diff=32299</id>
		<title>File:Alinea.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Alinea.jpg&amp;diff=32299"/>
		<updated>2017-07-27T22:14:21Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32298</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32298"/>
		<updated>2017-07-27T21:00:04Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Templates ==&lt;br /&gt;
* [[Template:Stub‏|Stub article]] or [[Template:DNF|DNF article]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Moving Parts LLC]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[US Nationals 2014]]&lt;br /&gt;
* [[US Nationals 2015]]&lt;br /&gt;
* [[US Nationals 2016]]&lt;br /&gt;
* [[CubingUSA Nationals 2017]] (US Nationals 2017)&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[AZCubing]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
&lt;br /&gt;
== Cubicle Labs / Chris Tran Projects ==&lt;br /&gt;
* [[Alinea Project]] (Alinea)&lt;br /&gt;
&lt;br /&gt;
== Lube ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [[Freeslice]]&lt;br /&gt;
* [[Yau5]] (5x5x5+)&lt;br /&gt;
* [[Hoya5]] (5x5x5+)&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[LLOB]]&lt;br /&gt;
* [[CFCL]]&lt;br /&gt;
* Steps : [[Std LBL edges]], [[EP]], ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Dane Christianson]]&lt;br /&gt;
* [[Channae Anderson]] (Convinsa)&lt;br /&gt;
* [[Jesse Hartnet]] (JRCuber)&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Albert You]] (Cyoubx)&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Patrick Ponce]]&lt;br /&gt;
* [[Kevin Costello III]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Kevin Gerhardt]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Mitchell Lane]] (Mitch Lane)&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[Pyramorphix]]&lt;br /&gt;
* [[Dino cube]]&lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square-0]]&lt;br /&gt;
* [[Square-2‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Bandaged cube]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLS-FE]]&lt;br /&gt;
* [[JJLS]]&lt;br /&gt;
* [[Oriented LS]]&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
* [[csTimer]]&lt;br /&gt;
* [[qqTimer]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Solve]]&lt;br /&gt;
* [[Move]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Event‏‎]]&lt;br /&gt;
* [[Color Scheme]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* [[Slice]]&lt;br /&gt;
* [[Method Neutrality]]&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]], [[F2L-1 + EO cube state‏]] ...&lt;br /&gt;
* [[1gen]]&lt;br /&gt;
* [[2gen]]&lt;br /&gt;
* [[3gen]]&lt;br /&gt;
* [[4gen]]&lt;br /&gt;
* [[5gen]]&lt;br /&gt;
* [[6gen]]&lt;br /&gt;
* [[feet (hardware)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CF&amp;diff=32297</id>
		<title>CF</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CF&amp;diff=32297"/>
		<updated>2017-07-27T20:44:58Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;CF&#039;&#039;&#039; may refer to&lt;br /&gt;
&lt;br /&gt;
* [[Cyoubx&#039;s Friends]]&lt;br /&gt;
* [[Corners First]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Acronyms]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32296</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32296"/>
		<updated>2017-07-27T20:41:41Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Puzzle Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Templates ==&lt;br /&gt;
* [[Template:Stub‏|Stub article]] or [[Template:DNF|DNF article]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Moving Parts LLC]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[US Nationals 2014]]&lt;br /&gt;
* [[US Nationals 2015]]&lt;br /&gt;
* [[US Nationals 2016]]&lt;br /&gt;
* [[CubingUSA Nationals 2017]] (US Nationals 2017)&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[AZCubing]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
&lt;br /&gt;
== Cubicle Labs / Chris Tran Projects ==&lt;br /&gt;
* [[Alinea Project]] (Alinea)&lt;br /&gt;
&lt;br /&gt;
== Lube ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [[Freeslice]]&lt;br /&gt;
* [[Yau5]] (5x5x5+)&lt;br /&gt;
* [[Hoya5]] (5x5x5+)&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[LLOB]]&lt;br /&gt;
* [[CFCL]]&lt;br /&gt;
* Steps : [[Std LBL edges]], [[EP]], ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Dane Christianson]]&lt;br /&gt;
* [[Channae Anderson]] (Convinsa)&lt;br /&gt;
* [[Jesse Hartnet]] (JRCuber)&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Albert You]] (Cyoubx)&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Patrick Ponce]]&lt;br /&gt;
* [[Kevin Costello III]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Kevin Gerhardt]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Mitchell Lane]] (Mitch Lane)&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[Pyramorphix]]&lt;br /&gt;
* [[Dino cube]]&lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square-0]]&lt;br /&gt;
* [[Square-2‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Bandaged cube]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLS-FE]]&lt;br /&gt;
* [[JJLS]]&lt;br /&gt;
* [[Oriented LS]]&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
* [[csTimer]]&lt;br /&gt;
* [[qqTimer]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Solve]]&lt;br /&gt;
* [[Move]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Event‏‎]]&lt;br /&gt;
* [[Color Scheme]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* [[Slice]]&lt;br /&gt;
* [[Method Neutrality]]&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]], [[F2L-1 + EO cube state‏]] ...&lt;br /&gt;
* [[1gen]]&lt;br /&gt;
* [[2gen]]&lt;br /&gt;
* [[3gen]]&lt;br /&gt;
* [[4gen]]&lt;br /&gt;
* [[5gen]]&lt;br /&gt;
* [[6gen]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32295</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32295"/>
		<updated>2017-07-27T20:39:19Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Templates ==&lt;br /&gt;
* [[Template:Stub‏|Stub article]] or [[Template:DNF|DNF article]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Moving Parts LLC]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[US Nationals 2014]]&lt;br /&gt;
* [[US Nationals 2015]]&lt;br /&gt;
* [[US Nationals 2016]]&lt;br /&gt;
* [[CubingUSA Nationals 2017]] (US Nationals 2017)&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[AZCubing]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
&lt;br /&gt;
== Cubicle Labs / Chris Tran Projects ==&lt;br /&gt;
* [[Alinea Project]] (Alinea)&lt;br /&gt;
&lt;br /&gt;
== Lube ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [[Freeslice]]&lt;br /&gt;
* [[Yau5]] (5x5x5+)&lt;br /&gt;
* [[Hoya5]] (5x5x5+)&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[LLOB]]&lt;br /&gt;
* [[CFCL]]&lt;br /&gt;
* Steps : [[Std LBL edges]], [[EP]], ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Dane Christianson]]&lt;br /&gt;
* [[Channae Anderson]] (Convinsa)&lt;br /&gt;
* [[Jesse Hartnet]] (JRCuber)&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Albert You]] (Cyoubx)&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Patrick Ponce]]&lt;br /&gt;
* [[Kevin Costello III]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Kevin Gerhardt]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Mitchell Lane]] (Mitch Lane)&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[Pyramorphix]]&lt;br /&gt;
* [[Dino cube]]&lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square 2‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Bandaged cube]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLS-FE]]&lt;br /&gt;
* [[JJLS]]&lt;br /&gt;
* [[Oriented LS]]&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
* [[csTimer]]&lt;br /&gt;
* [[qqTimer]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Solve]]&lt;br /&gt;
* [[Move]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Event‏‎]]&lt;br /&gt;
* [[Color Scheme]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* [[Slice]]&lt;br /&gt;
* [[Method Neutrality]]&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]], [[F2L-1 + EO cube state‏]] ...&lt;br /&gt;
* [[1gen]]&lt;br /&gt;
* [[2gen]]&lt;br /&gt;
* [[3gen]]&lt;br /&gt;
* [[4gen]]&lt;br /&gt;
* [[5gen]]&lt;br /&gt;
* [[6gen]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32294</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32294"/>
		<updated>2017-07-27T20:38:25Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Templates ==&lt;br /&gt;
* [[Template:Stub‏|Stub article]] or [[Template:DNF|DNF article]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Moving Parts LLC]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[US Nationals 2014]]&lt;br /&gt;
* [[US Nationals 2015]]&lt;br /&gt;
* [[US Nationals 2016]]&lt;br /&gt;
* [[CubingUSA Nationals 2017]] (US Nationals 2017)&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[AZCubing]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
&lt;br /&gt;
== Cubicle Labs / Chris Tran Projects ==&lt;br /&gt;
* [[Alinea Project]] (Alinea)&lt;br /&gt;
&lt;br /&gt;
== Lube ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [[Freeslice]]&lt;br /&gt;
* [[Yau5]] (5x5x5+)&lt;br /&gt;
* [[Hoya5]] (5x5x5+)&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[LLOB]]&lt;br /&gt;
* [[CFCL]]&lt;br /&gt;
* Steps : [[Std LBL edges]], [[EP]], ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Dane Christianson]]&lt;br /&gt;
* [[Channae Anderson]] (Convinsa)&lt;br /&gt;
* [[Jesse Hartnet]] (JRCuber)&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Albert You]] (Cyoubx)&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Patrick Ponce]]&lt;br /&gt;
* [[Kevin Costello III]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Kevin Gerhardt]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Mitchell Lane]] (Mitch Lane)&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[Pyramorphix]]&lt;br /&gt;
* [[Dino cube]]&lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square 2‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Bandaged cube]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLS-FE]]&lt;br /&gt;
* [[JJLS]]&lt;br /&gt;
* [[Oriented LS]]&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
* [[csTimer]]&lt;br /&gt;
* [[qqTimer]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Solve]]&lt;br /&gt;
* [[Move]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Event‏‎]]&lt;br /&gt;
* [[Color Scheme]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* [[Slice]]&lt;br /&gt;
* [[Method Neutrality]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32293</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32293"/>
		<updated>2017-07-27T20:37:40Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Templates ==&lt;br /&gt;
* [[Template:Stub‏|Stub article]] or [[Template:DNF|DNF article]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Moving Parts LLC]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[US Nationals 2014]]&lt;br /&gt;
* [[US Nationals 2015]]&lt;br /&gt;
* [[US Nationals 2016]]&lt;br /&gt;
* [[CubingUSA Nationals 2017]] (US Nationals 2017)&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[AZCubing]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
&lt;br /&gt;
== Cubicle Labs / Chris Tran Projects ==&lt;br /&gt;
* [[Alinea Project]] (Alinea)&lt;br /&gt;
&lt;br /&gt;
== Lube ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [[Freeslice]]&lt;br /&gt;
* [[Yau5]] (5x5x5+)&lt;br /&gt;
* [[Hoya5]] (5x5x5+)&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[LLOB]]&lt;br /&gt;
* [[CFCL]]&lt;br /&gt;
* Steps : [[Std LBL edges]], [[EP]], ...&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]], [[F2L-1 + EO cube state‏]] ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Dane Christianson]]&lt;br /&gt;
* [[Channae Anderson]] (Convinsa)&lt;br /&gt;
* [[Jesse Hartnet]] (JRCuber)&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Albert You]] (Cyoubx)&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Patrick Ponce]]&lt;br /&gt;
* [[Kevin Costello III]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Kevin Gerhardt]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Mitchell Lane]] (Mitch Lane)&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[Pyramorphix]]&lt;br /&gt;
* [[Dino cube]]&lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square 2‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Bandaged cube]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLS-FE]]&lt;br /&gt;
* [[JJLS]]&lt;br /&gt;
* [[Oriented LS]]&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
* [[csTimer]]&lt;br /&gt;
* [[qqTimer]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Solve]]&lt;br /&gt;
* [[Move]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Event‏‎]]&lt;br /&gt;
* [[Color Scheme]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* [[Slice]]&lt;br /&gt;
* [[Method Neutrality]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32292</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32292"/>
		<updated>2017-07-27T20:34:58Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Templates ==&lt;br /&gt;
* [[Template:Stub‏|Stub article]] or [[Template:DNF|DNF article]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Moving Parts LLC]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[US Nationals 2014]]&lt;br /&gt;
* [[US Nationals 2015]]&lt;br /&gt;
* [[US Nationals 2016]]&lt;br /&gt;
* [[CubingUSA Nationals 2017]] (US Nationals 2017)&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[AZCubing]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
&lt;br /&gt;
== Cubicle Labs / Chris Tran Projects ==&lt;br /&gt;
* [[Alinea Project]] (Alinea)&lt;br /&gt;
&lt;br /&gt;
== Lube ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [[Freeslice]]&lt;br /&gt;
* [[Yau5]] (5x5x5+)&lt;br /&gt;
* [[Hoya5]] (5x5x5+)&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[LLOB]]&lt;br /&gt;
* [[CFCL]]&lt;br /&gt;
* Steps : [[Std LBL edges]], [[EP]], ...&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]], [[F2L-1 + EO cube state‏]] ...&lt;br /&gt;
* [[2gen]]&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Dane Christianson]]&lt;br /&gt;
* [[Channae Anderson]] (Convinsa)&lt;br /&gt;
* [[Jesse Hartnet]] (JRCuber)&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Albert You]] (Cyoubx)&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Patrick Ponce]]&lt;br /&gt;
* [[Kevin Costello III]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Kevin Gerhardt]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Mitchell Lane]] (Mitch Lane)&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[Pyramorphix]]&lt;br /&gt;
* [[Dino cube]]&lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square 2‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Bandaged cube]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLS-FE]]&lt;br /&gt;
* [[JJLS]]&lt;br /&gt;
* [[Oriented LS]]&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
* [[csTimer]]&lt;br /&gt;
* [[qqTimer]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Solve]]&lt;br /&gt;
* [[Move]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Event‏‎]]&lt;br /&gt;
* [[Color Scheme]]&lt;br /&gt;
* [[Last Slot]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* [[Slice]]&lt;br /&gt;
* [[Method Neutrality]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=CriticalCubing&amp;diff=32291</id>
		<title>CriticalCubing</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=CriticalCubing&amp;diff=32291"/>
		<updated>2017-07-27T20:34:15Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: Peculiargoldfish moved page CriticalCubing to Rishabh Gupta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rishabh Gupta]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Criticalcubing.jpg&amp;diff=32288</id>
		<title>File:Criticalcubing.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Criticalcubing.jpg&amp;diff=32288"/>
		<updated>2017-07-27T20:33:16Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PF&amp;diff=32287</id>
		<title>PF</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PF&amp;diff=32287"/>
		<updated>2017-07-27T20:06:28Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: Redirected page to Pizza&amp;#039;s Friends&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pizza&#039;s Friends]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32255</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32255"/>
		<updated>2017-07-25T17:02:47Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Templates ==&lt;br /&gt;
* [[Template:Stub‏|Stub article]] or [[Template:DNF|DNF article]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Moving Parts LLC]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[US Nationals 2014]]&lt;br /&gt;
* [[US Nationals 2015]]&lt;br /&gt;
* [[US Nationals 2016]]&lt;br /&gt;
* [[CubingUSA Nationals 2017]] (US Nationals 2017)&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[AZCubing]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
&lt;br /&gt;
== Cubicle Labs / Chris Tran Projects ==&lt;br /&gt;
* [[Alinea Project]] (Alinea)&lt;br /&gt;
&lt;br /&gt;
== Lube ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [[Freeslice]]&lt;br /&gt;
* [[Yau5]] (5x5x5+)&lt;br /&gt;
* [[Hoya5]] (5x5x5+)&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[LLOB]]&lt;br /&gt;
* [[CFCL]]&lt;br /&gt;
* Steps : [[Std LBL edges]], [[EP]], ...&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]], [[F2L-1 + EO cube state‏]] ...&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Dane Christianson]]&lt;br /&gt;
* [[Channae Anderson]] (Convinsa)&lt;br /&gt;
* [[Jesse Hartnet]] (JRCuber)&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Albert You]] (Cyoubx)&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Patrick Ponce]]&lt;br /&gt;
* [[Kevin Costello III]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Kevin Gerhardt]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Mitchell Lane]] (Mitch Lane)&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[Pyramorphix]]&lt;br /&gt;
* [[Dino cube]]&lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square 2‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Bandaged cube]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLS-FE]]&lt;br /&gt;
* [[JJLS]]&lt;br /&gt;
* [[Oriented LS]]&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
* [[csTimer]]&lt;br /&gt;
* [[qqTimer]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[WCA Delegate‏‎]]&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Solve]]&lt;br /&gt;
* [[Move]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Event‏‎]]&lt;br /&gt;
* [[Color Scheme]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLS&amp;diff=32233</id>
		<title>OLS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLS&amp;diff=32233"/>
		<updated>2017-07-23T15:34:44Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=OLS&lt;br /&gt;
|image=ols.png&lt;br /&gt;
|proposers=[[Mats Valk]] (VLS)&amp;lt;br/&amp;gt;[[Rowe Hessler]] (VLS+HLS)&amp;lt;br/&amp;gt;[[Lucas Winter]] (WV)&amp;lt;br/&amp;gt;[[Chester Lian]] (SV)&amp;lt;br/&amp;gt;[[Lucas Garron]] (CLS)&amp;lt;br/&amp;gt;[[Shotaro Makisumi]] (CLS)&amp;lt;br/&amp;gt;[[Jabari Nuruddin]] (Oriented LS)&lt;br /&gt;
|year=[[WV]]: 2005&amp;lt;br/&amp;gt;[[CLS]]: 2006&amp;lt;br/&amp;gt;[[SV]]: 2009&amp;lt;br/&amp;gt;The rest of [[VLS]] + [[HLS]]: 2013&amp;lt;br/&amp;gt;[[Oriented LS]]: 2015&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[VLS]], [[HLS]], [[CLS]], [[Oriented LS]]&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=864 are needed (including mirrors, by using VLS+HLS), however there can be up to 17,712&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[FMC]]&lt;br /&gt;
|previous=Third [[F2L]] pair&lt;br /&gt;
|next=[[PLL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLS&#039;&#039;&#039;, an acronym for &#039;&#039;&#039;Orientation of the Last Slot&#039;&#039;&#039;, is a last slot method used to skip any [[OLL]] case while simultaneously solving the last [[F2L]] pair. All OLS cases can be solved using one of the [[algorithms]] found in [[VLS]] or [[HLS]]. If the pair cannot be solved using RUR&#039; or RU&#039;R&#039;, it can be intuitively changed to be able to do so. For example, if you were to set up this case (RU&#039;R&#039;URU2R&#039;), the pair can be easily changed to an [[HLS]] case by intuitively doing this algorithm (RU2R&#039;U&#039;). However, setup moves and OLS can be done at the same time if the correct algorithms are used. Unfortunately, this would require up to 17,712 algorithms so it is not put into full use by any human. This method is quite helpful with decreasing times once the solver gets used to using the algorithms. Some notable speedsolvers who use parts of this method from time to time include [[Feliks Zemdegs]], [[Seung Hyuk Nahm]], and [[Mats Valk]] to name a few.&lt;br /&gt;
&lt;br /&gt;
==Learning Approach==&lt;br /&gt;
As previously stated, OLS is mainly split into two groups: VLS and HLS. These two groups are split into 8 subsets, each, that are based on edge misorientation. The subsets under VLS include [[WV]], UF, UL, UB, UFUL, ULUB, UFUB, and all edges. The subsets under HLS include [[SV]], UF, UL, UR, UFUR, UFUL, ULUR, and all edges. Each of these subsets has 54 algorithms, including mirrors. It is usually recommended to first learn WV, then SV, followed by the rest of VLS, and finally the rest of HLS.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Move count is decreased by about 4 moves compared to normally doing the last [[F2L]] pair, then [[OLL]].&lt;br /&gt;
* It requires less [[look ahead]], if implemented into solves, compared to doing the last F2L pair and OLL. So, although it only saves 4 moves, decreased look ahead will definitely help your times a lot more.&lt;br /&gt;
* Drastically increased chance of a last layer skip&lt;br /&gt;
* You&#039;ll instantly gain cool kid points and be able to impress your cubing friends&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* There are a total of at least 864 algorithms, including mirrors.&lt;br /&gt;
* Because of the first point, this means that if the solver were to learn full [[VLS]] and [[HLS]], it would take over a year to learn if 2 algorithms were learned per day.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[VLS]]&lt;br /&gt;
*[[HLS]]&lt;br /&gt;
*[[VHLS]]&lt;br /&gt;
*[[ZBLS]]&lt;br /&gt;
*[[OLL]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/ols-vls-hls-algorithms-by-mats-valk-and-rowe-hessler.44642/ The original forum post introducing VLS and HLS]&lt;br /&gt;
*[http://rowe.cubing.net/rls/ All of Rowe Hessler&#039;s VLS algorithms]&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/bindedsas-algorithms.55518/ Jabari Nuruddin&#039;s algs (HLS 0 edges and Oriented LS)]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLS&amp;diff=32232</id>
		<title>OLS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLS&amp;diff=32232"/>
		<updated>2017-07-23T15:31:23Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=OLS&lt;br /&gt;
|image=ols.png&lt;br /&gt;
|proposers=[[Mats Valk]] (VLS)&amp;lt;br/&amp;gt;[[Rowe Hessler]] (VLS+HLS)&amp;lt;br/&amp;gt;[[Lucas Winter]] (WV)&amp;lt;br/&amp;gt;[[Chester Lian]] (SV)&amp;lt;br/&amp;gt;[[Lucas Garron]] (CLS)&amp;lt;br/&amp;gt;[[Shotaro Makisumi]] (CLS)&amp;lt;br/&amp;gt;[[Jabari Nuruddin]] (Oriented LS)&lt;br /&gt;
|year=[[WV]]: 2005&amp;lt;br/&amp;gt;[[CLS]]: 2006&amp;lt;br/&amp;gt;[[SV]]: 2009&amp;lt;br/&amp;gt;The rest of [[VLS]] + [[HLS]]: 2013&amp;lt;br/&amp;gt;[[Oriented LS]]: 2015&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=[[VLS]], [[HLS]], [[CLS]], [[Oriented LS]]&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=864 are needed (including mirrors, by using VLS+HLS), however there can be up to 17,712&lt;br /&gt;
|moves=&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[FMC]]&lt;br /&gt;
|previous=Third [[F2L]] pair&lt;br /&gt;
|next=[[PLL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLS&#039;&#039;&#039;, an acronym for &#039;&#039;&#039;Orientation of the Last Slot&#039;&#039;&#039;, is a last slot method used to skip any [[OLL]] case while simultaneously solving the last [[F2L]] pair. All OLS cases can be solved using one of the [[algorithms]] found in [[VLS]] or [[HLS]]. If the pair cannot be solved using RUR&#039; or RU&#039;R&#039;, it can be intuitively changed to be able to do so. For example, if you were to set up this case (RU&#039;R&#039;URU2R&#039;), the pair can be easily changed to an [[HLS]] case by intuitively doing this algorithm (RU2R&#039;U&#039;). However, setup moves and OLS can be done at the same time if the correct algorithms are used. Unfortunately, this would require up to 17,712 algorithms so it is not put into full use by any human. This method is quite helpful with decreasing times once the solver gets used to using the algorithms. Some notable speedsolvers who use parts of this method from time to time include [[Feliks Zemdegs]], [[Seung Hyuk Nahm]], and [[Mats Valk]] to name a few.&lt;br /&gt;
&lt;br /&gt;
==Learning Approach==&lt;br /&gt;
As previously stated, OLS is mainly split into two groups: VLS and HLS. These two groups are split into 8 subsets, each, that are based on edge misorientation. The subsets under VLS include [[WV]], UF, UL, UB, UFUL, ULUB, UFUB, and all edges. The subsets under HLS include [[SV]], UF, UL, UR, UFUR, UFUL, ULUR, and all edges. Each of these subsets has 54 algorithms, including mirrors. It is usually recommended to first learn WV, then SV, followed by the rest of VLS, and finally the rest of HLS.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Move count is decreased by about 4 moves compared to normally doing the last [[F2L]] pair, then [[OLL]].&lt;br /&gt;
* It requires less [[look ahead]], if implemented into solves, compared to doing the last F2L pair and OLL. So, although it only saves 4 moves, decreased look ahead will definitely help your times a lot more.&lt;br /&gt;
* Drastically increased chance of a last layer skip&lt;br /&gt;
* You&#039;ll instantly gain cool kid points and be able to impress your cubing friends&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* There are a total of at least 864 algorithms, including mirrors.&lt;br /&gt;
* Because of the first point, this means that if the solver were to learn full [[VLS]] and [[HLS]], it would likely take at least two and a half years if 1 algorithm was learned per day.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[VLS]]&lt;br /&gt;
*[[HLS]]&lt;br /&gt;
*[[VHLS]]&lt;br /&gt;
*[[ZBLS]]&lt;br /&gt;
*[[OLL]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/ols-vls-hls-algorithms-by-mats-valk-and-rowe-hessler.44642/ The original forum post introducing VLS and HLS]&lt;br /&gt;
*[http://rowe.cubing.net/rls/ All of Rowe Hessler&#039;s VLS algorithms]&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/bindedsas-algorithms.55518/ Jabari Nuruddin&#039;s algs (HLS 0 edges and Oriented LS)]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=HLS&amp;diff=32231</id>
		<title>HLS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=HLS&amp;diff=32231"/>
		<updated>2017-07-23T15:31:01Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=HLS&lt;br /&gt;
|image=ols.png&lt;br /&gt;
|proposers=[[Rowe Hessler]], [[Chester Lian]]&lt;br /&gt;
|year=[[SV]]: 2009&amp;lt;br/&amp;gt;The rest of HLS: 2013&lt;br /&gt;
|anames=RLS&lt;br /&gt;
|variants=[[SV]], UF, UL, UR, UFUR, UFUL, ULUR, and 0.&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=432, including mirrors&lt;br /&gt;
|moves=~10 [[STM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[FMC]]&lt;br /&gt;
|previous=[[HLS]] setup cube case&lt;br /&gt;
|next=[[PLL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HLS&#039;&#039;&#039;, short for &#039;&#039;&#039;Hessler Last Slot&#039;&#039;&#039;, is a subset of [[OLS]]. The HLS substep solves the last F2L [[pair]], if the edge and corner can be paired with one move and can be paired and inserted with three moves by either using RUR&#039; or the mirror (L&#039;U&#039;L), and it also skips [[OLL]] which is the third step used in the widely popular [[CFOP]] method. HLS can be used in [[speedsolving]] or [[FMC]] to decrease move count.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A portion of HLS was previously completed and published in 2009 by [[Chester Lian]]. The portion created by him is somewhat commonly known throughout the cubing community as [[Summer Variation]], or SV, and is one of the subsets in HLS.&lt;br /&gt;
&lt;br /&gt;
The idea of the HLS subset was created by [[Rowe Hessler]] in 2013. He had created [https://www.speedsolving.com/forum/threads/ols-vls-hls-algorithms-by-mats-valk-and-rowe-hessler.44642/ a forum post] introducing [[VLS]] and HLS to the public. He had intended to post the rest of the [[VLS]] videos and HLS videos on his and [[Mats Valk]]&#039;s [http://www.youtube.com/channel/UCOvpCbHRg9NSQce3is8MGNw YouTube channel] focusing on OLS, however the channel had stopped posting videos and never finished either of the series of videos. Although the [[VLS]] algorithms were completed and published on [http://rowe.cubing.net/ Rowe&#039;s website], not many HLS algorithms have been published anywhere still, and there is likely nobody currently generating any. Currently the only generated algorithms that have gone public for HLS include [[Summer Variation]] by Chester Lian in 2006, and all edges misoriented by [[Jabari Nuruddin]] in 2015.&lt;br /&gt;
&lt;br /&gt;
==Learning Approach==&lt;br /&gt;
There are 8 subsets under HLS. They are named after which edges are misoriented if the last F2L pair&#039;s corner and edge pieces are set up in this way (Setup: RU&#039;R&#039;). Note that there are mirrored cases which still fall under their unmirrored subsets. These subsets include [[SV]], UF, UL, UR, UFUR, UFUL, ULUR, and all edges. Each of these subsets include 54 algorithms, if mirrors are counted as separate cases. It is usually recommended to first learn [[SV]] and then the rest of HLS in whatever order you choose. Learn the placement of the stickers that are supposed to be placed on the top face, like with [[OLL]].&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Move count is decreased by about 4 moves compared to normally doing the last [[F2L]] pair, then [[OLL]].&lt;br /&gt;
* It requires less [[look ahead]], if implemented into solves, compared to doing the last F2L pair and OLL. So, although it only saves 4 moves, decreased look ahead will definitely help your times a lot more.&lt;br /&gt;
* Drastically increased chance of a last layer skip&lt;br /&gt;
* You&#039;ll instantly gain cool kid points and be able to impress your cubing friends&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* There are a total of 432 algorithms, including mirrors.&lt;br /&gt;
* Because of the first point, this means that if the solver were to learn full HLS, it would likely take at least a year if 1 algorithm was learned per day.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[OLS]]&lt;br /&gt;
*[[VLS]]&lt;br /&gt;
*[[VHLS]]&lt;br /&gt;
*[[ZBLS]]&lt;br /&gt;
*[[OLL]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/ols-vls-hls-algorithms-by-mats-valk-and-rowe-hessler.44642/ The original forum post introducing VLS and HLS]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/16xPlI9TXKWNzGTTiQ-KKOIvGpqevk-su4w0gbRlViYA/edit?usp=drive_web algs for all HLS cases where all edges are misoriented]&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VLS&amp;diff=32230</id>
		<title>VLS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VLS&amp;diff=32230"/>
		<updated>2017-07-23T15:30:40Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=VLS&lt;br /&gt;
|image=ols.png&lt;br /&gt;
|proposers=[[Mats Valk]], [[Rowe Hessler]], [[Lucas Winter]]&lt;br /&gt;
|year=[[WV]]: 2005&amp;lt;br/&amp;gt;The rest of VLS: 2013&lt;br /&gt;
|anames=VRLS, RLS&lt;br /&gt;
|variants=[[WV]], UF, UL, UB, UFUL, ULUB, UFUB, all edges misoriented&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=432 (216 excluding mirrors)&lt;br /&gt;
|moves=9.74&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[FMC]]&lt;br /&gt;
|previous=[[VLS]] setup or third [[F2L]] pair&lt;br /&gt;
|next=[[PLL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VLS&#039;&#039;&#039;, short for &#039;&#039;&#039;Valk Last Slot&#039;&#039;&#039;, is a subset of [[OLS]]. The VLS substep solves the last F2L [[pair]], if the edge and corner are already [[pair]]ed in the [[LL|last layer]] and can be inserted using [U]RU&#039;R&#039;, and also skips [[OLL]] which is the third step used in the widely popular [[CFOP]] method. VLS can be used in [[speedsolving]] or [[FMC]] to decrease move count.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A portion of VLS was previously completed and published in 2005 by [[Lucas Winter]]. The portion created by him is commonly known throughout the cubing community as [[Winter Variation]], or WV, and is one of the subsets in VLS.&lt;br /&gt;
&lt;br /&gt;
The rest of VLS was later generated by speedcuber [[Mats Valk]] in 2009. He had used them somewhat often in his solves, however he did not publish them for the public and it was not commonly known that Mats used an [[OLS]] method. A few years later in 2013, [[Rowe Hessler]] had unintentionally come up with the same idea. He generated and published all of the [[algorithms]] for the last slot method on his [http://rowe.cubing.net/rls/ website], calling them &amp;quot;RLS&amp;quot; for Rowe Last Slot. Mats had later found out that Rowe had come up with the same idea and contacted him about it. They agreed to create [http://www.youtube.com/channel/UCOvpCbHRg9NSQce3is8MGNw a YouTube channel] that, for a short time, made videos about VLS cases and Rowe also created [https://www.speedsolving.com/forum/threads/ols-vls-hls-algorithms-by-mats-valk-and-rowe-hessler.44642/ a forum post] introducing the method, now calling it VLS. One year later in 2014, Rowe also created [[algdb]] pages for VLS algorithms, finally calling them &amp;quot;VRLS&amp;quot; for Valk-Rowe Last Slot, however most people still know it today by the name VLS.&lt;br /&gt;
&lt;br /&gt;
==Learning Approach==&lt;br /&gt;
There are 8 subsets under VLS. They are named after which edges are misoriented if the F2L pair is on the right and is facing towards the solver. Note that there are mirrored cases which still fall under their unmirrored subsets. These subsets include [[WV]], UF, UL, UB, UFUL, ULUB, UFUB, and all edges. Each of these subsets include 54 algorithms, if mirrors are counted as separate cases. It is usually recommended to first learn [[WV]] and then the rest of VLS in whatever order you choose. Learn the placement of the stickers meant to be on the top face, like with [[OLL]].&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Move count is decreased by about 4 moves compared to normally doing the last [[F2L]] pair, then [[OLL]].&lt;br /&gt;
* It requires less [[look ahead]], if implemented into solves, compared to doing the last F2L pair and OLL. So, although it only saves 4 moves, decreased look ahead will definitely help your times a lot more.&lt;br /&gt;
* Drastically increased chance of a last layer skip.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* There are a total of 432 algorithms, including mirrors.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[OLS]]&lt;br /&gt;
*[[HLS]]&lt;br /&gt;
*[[VHLS]]&lt;br /&gt;
*[[ZBLS]]&lt;br /&gt;
*[[OLL]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/ols-vls-hls-algorithms-by-mats-valk-and-rowe-hessler.44642/ The original forum post introducing VLS and HLS]&lt;br /&gt;
*[http://rowe.cubing.net/rls/ All of Rowe Hessler&#039;s VLS algorithms]&lt;br /&gt;
*[http://www.youtube.com/channel/UCOvpCbHRg9NSQce3is8MGNw Mats Valk and Rowe Hessler&#039;s abandoned OLS YouTube channel]&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Ols.png&amp;diff=32229</id>
		<title>File:Ols.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Ols.png&amp;diff=32229"/>
		<updated>2017-07-23T15:30:11Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VLS&amp;diff=32228</id>
		<title>VLS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VLS&amp;diff=32228"/>
		<updated>2017-07-23T14:48:55Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=VLS&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Mats Valk]], [[Rowe Hessler]], [[Lucas Winter]]&lt;br /&gt;
|year=[[WV]]: 2005&amp;lt;br/&amp;gt;The rest of VLS: 2013&lt;br /&gt;
|anames=VRLS, RLS&lt;br /&gt;
|variants=[[WV]], UF, UL, UB, UFUL, ULUB, UFUB, all edges misoriented&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=432 (216 excluding mirrors)&lt;br /&gt;
|moves=9.74&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[FMC]]&lt;br /&gt;
|previous=[[VLS]] setup or third [[F2L]] pair&lt;br /&gt;
|next=[[PLL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VLS&#039;&#039;&#039;, short for &#039;&#039;&#039;Valk Last Slot&#039;&#039;&#039;, is a subset of [[OLS]]. The VLS substep solves the last F2L [[pair]], if the edge and corner are already [[pair]]ed in the [[LL|last layer]] and can be inserted using [U]RU&#039;R&#039;, and also skips [[OLL]] which is the third step used in the widely popular [[CFOP]] method. VLS can be used in [[speedsolving]] or [[FMC]] to decrease move count.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A portion of VLS was previously completed and published in 2005 by [[Lucas Winter]]. The portion created by him is commonly known throughout the cubing community as [[Winter Variation]], or WV, and is one of the subsets in VLS.&lt;br /&gt;
&lt;br /&gt;
The rest of VLS was later generated by speedcuber [[Mats Valk]] in 2009. He had used them somewhat often in his solves, however he did not publish them for the public and it was not commonly known that Mats used an [[OLS]] method. A few years later in 2013, [[Rowe Hessler]] had unintentionally come up with the same idea. He generated and published all of the [[algorithms]] for the last slot method on his [http://rowe.cubing.net/rls/ website], calling them &amp;quot;RLS&amp;quot; for Rowe Last Slot. Mats had later found out that Rowe had come up with the same idea and contacted him about it. They agreed to create [http://www.youtube.com/channel/UCOvpCbHRg9NSQce3is8MGNw a YouTube channel] that, for a short time, made videos about VLS cases and Rowe also created [https://www.speedsolving.com/forum/threads/ols-vls-hls-algorithms-by-mats-valk-and-rowe-hessler.44642/ a forum post] introducing the method, now calling it VLS. One year later in 2014, Rowe also created [[algdb]] pages for VLS algorithms, finally calling them &amp;quot;VRLS&amp;quot; for Valk-Rowe Last Slot, however most people still know it today by the name VLS.&lt;br /&gt;
&lt;br /&gt;
==Learning Approach==&lt;br /&gt;
There are 8 subsets under VLS. They are named after which edges are misoriented if the F2L pair is on the right and is facing towards the solver. Note that there are mirrored cases which still fall under their unmirrored subsets. These subsets include [[WV]], UF, UL, UB, UFUL, ULUB, UFUB, and all edges. Each of these subsets include 54 algorithms, if mirrors are counted as separate cases. It is usually recommended to first learn [[WV]] and then the rest of VLS in whatever order you choose. Learn the placement of the stickers meant to be on the top face, like with [[OLL]].&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Move count is decreased by about 4 moves compared to normally doing the last [[F2L]] pair, then [[OLL]].&lt;br /&gt;
* It requires less [[look ahead]], if implemented into solves, compared to doing the last F2L pair and OLL. So, although it only saves 4 moves, decreased look ahead will definitely help your times a lot more.&lt;br /&gt;
* Drastically increased chance of a last layer skip.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* There are a total of 432 algorithms, including mirrors.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[OLS]]&lt;br /&gt;
*[[HLS]]&lt;br /&gt;
*[[VHLS]]&lt;br /&gt;
*[[ZBLS]]&lt;br /&gt;
*[[OLL]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/ols-vls-hls-algorithms-by-mats-valk-and-rowe-hessler.44642/ The original forum post introducing VLS and HLS]&lt;br /&gt;
*[http://rowe.cubing.net/rls/ All of Rowe Hessler&#039;s VLS algorithms]&lt;br /&gt;
*[http://www.youtube.com/channel/UCOvpCbHRg9NSQce3is8MGNw Mats Valk and Rowe Hessler&#039;s abandoned OLS YouTube channel]&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VLS&amp;diff=32227</id>
		<title>VLS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VLS&amp;diff=32227"/>
		<updated>2017-07-23T14:48:12Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=VLS&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Mats Valk]], [[Rowe Hessler]], [[Lucas Winter]]&lt;br /&gt;
|year=[[WV]]: 2005&amp;lt;br/&amp;gt;The rest of VLS: 2013&lt;br /&gt;
|anames=VRLS, RLS&lt;br /&gt;
|variants=[[WV]], UF, UL, UB, UFUL, ULUB, UFUB, all edges misoriented&lt;br /&gt;
|subgroup=&lt;br /&gt;
|algs=432 (216 excluding mirrors)&lt;br /&gt;
|moves=9.74&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [[FMC]]&lt;br /&gt;
|previous=[[VLS]] setup &lt;br /&gt;
|next=[[PLL]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VLS&#039;&#039;&#039;, short for &#039;&#039;&#039;Valk Last Slot&#039;&#039;&#039;, is a subset of [[OLS]]. The VLS substep solves the last F2L [[pair]], if the edge and corner are already [[pair]]ed in the [[LL|last layer]] and can be inserted using [U]RU&#039;R&#039;, and also skips [[OLL]] which is the third step used in the widely popular [[CFOP]] method. VLS can be used in [[speedsolving]] or [[FMC]] to decrease move count.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A portion of VLS was previously completed and published in 2005 by [[Lucas Winter]]. The portion created by him is commonly known throughout the cubing community as [[Winter Variation]], or WV, and is one of the subsets in VLS.&lt;br /&gt;
&lt;br /&gt;
The rest of VLS was later generated by speedcuber [[Mats Valk]] in 2009. He had used them somewhat often in his solves, however he did not publish them for the public and it was not commonly known that Mats used an [[OLS]] method. A few years later in 2013, [[Rowe Hessler]] had unintentionally come up with the same idea. He generated and published all of the [[algorithms]] for the last slot method on his [http://rowe.cubing.net/rls/ website], calling them &amp;quot;RLS&amp;quot; for Rowe Last Slot. Mats had later found out that Rowe had come up with the same idea and contacted him about it. They agreed to create [http://www.youtube.com/channel/UCOvpCbHRg9NSQce3is8MGNw a YouTube channel] that, for a short time, made videos about VLS cases and Rowe also created [https://www.speedsolving.com/forum/threads/ols-vls-hls-algorithms-by-mats-valk-and-rowe-hessler.44642/ a forum post] introducing the method, now calling it VLS. One year later in 2014, Rowe also created [[algdb]] pages for VLS algorithms, finally calling them &amp;quot;VRLS&amp;quot; for Valk-Rowe Last Slot, however most people still know it today by the name VLS.&lt;br /&gt;
&lt;br /&gt;
==Learning Approach==&lt;br /&gt;
There are 8 subsets under VLS. They are named after which edges are misoriented if the F2L pair is on the right and is facing towards the solver. Note that there are mirrored cases which still fall under their unmirrored subsets. These subsets include [[WV]], UF, UL, UB, UFUL, ULUB, UFUB, and all edges. Each of these subsets include 54 algorithms, if mirrors are counted as separate cases. It is usually recommended to first learn [[WV]] and then the rest of VLS in whatever order you choose. Learn the placement of the stickers meant to be on the top face, like with [[OLL]].&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
* Move count is decreased by about 4 moves compared to normally doing the last [[F2L]] pair, then [[OLL]].&lt;br /&gt;
* It requires less [[look ahead]], if implemented into solves, compared to doing the last F2L pair and OLL. So, although it only saves 4 moves, decreased look ahead will definitely help your times a lot more.&lt;br /&gt;
* Drastically increased chance of a last layer skip.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
* There are a total of 432 algorithms, including mirrors.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[OLS]]&lt;br /&gt;
*[[HLS]]&lt;br /&gt;
*[[VHLS]]&lt;br /&gt;
*[[ZBLS]]&lt;br /&gt;
*[[OLL]]&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.speedsolving.com/forum/threads/ols-vls-hls-algorithms-by-mats-valk-and-rowe-hessler.44642/ The original forum post introducing VLS and HLS]&lt;br /&gt;
*[http://rowe.cubing.net/rls/ All of Rowe Hessler&#039;s VLS algorithms]&lt;br /&gt;
*[http://www.youtube.com/channel/UCOvpCbHRg9NSQce3is8MGNw Mats Valk and Rowe Hessler&#039;s abandoned OLS YouTube channel]&lt;br /&gt;
[[Category:3x3x3 last slot substeps]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32209</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32209"/>
		<updated>2017-07-20T20:25:47Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Templates ==&lt;br /&gt;
* [[Template:Stub‏|Stub article]] or [[Template:DNF|DNF article]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Moving Parts LLC]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[US Nationals 2014]]&lt;br /&gt;
* [[US Nationals 2015]]&lt;br /&gt;
* [[US Nationals 2016]]&lt;br /&gt;
* [[CubingUSA Nationals 2017]] (US Nationals 2017)&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[AZCubing]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
&lt;br /&gt;
== Cubicle Labs / Chris Tran Projects ==&lt;br /&gt;
* [[Alinea Project]] (Alinea)&lt;br /&gt;
&lt;br /&gt;
== Lube ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [[Yau5]] (5x5x5+)&lt;br /&gt;
* [[Hoya5]] (5x5x5+)&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[LLOB]]&lt;br /&gt;
* [[CFCL]]&lt;br /&gt;
* Steps : [[Std LBL edges]], [[EP]], ...&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]], [[F2L-1 + EO cube state‏]] ...&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Dane Christianson]]&lt;br /&gt;
* [[Channae Anderson]] (Convinsa)&lt;br /&gt;
* [[Jesse Hartnet]] (JRCuber)&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Albert You]] (Cyoubx)&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Patrick Ponce]]&lt;br /&gt;
* [[Kevin Costello III]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Kevin Gerhardt]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Mitchell Lane]] (Mitch Lane)&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[Pyramorphix]]&lt;br /&gt;
* [[Dino cube]]&lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square 2‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Bandaged cube]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLS-FE]]&lt;br /&gt;
* [[JJLS]]&lt;br /&gt;
* [[Oriented LS]]&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
* [[csTimer]]&lt;br /&gt;
* [[qqTimer]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[WCA Delegate‏‎]]&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Solve]]&lt;br /&gt;
* [[Move]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Event‏‎]]&lt;br /&gt;
* [[Color Scheme]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=32208</id>
		<title>Hoya method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Hoya_method&amp;diff=32208"/>
		<updated>2017-07-20T20:24:41Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Hoya&lt;br /&gt;
|image=&lt;br /&gt;
|proposers=[[Jong-Ho Jeong]]&lt;br /&gt;
|year= 2012&lt;br /&gt;
|steps= 7&lt;br /&gt;
|moves= &lt;br /&gt;
|algs= &lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hoya Method&#039;&#039;&#039; (&#039;&#039;&#039;Hoya4&#039;&#039;&#039;) is a 4x4 speedsolving method proposed by [[Jong-Ho Jeong]]. It can also be applied to [[Big cube|bigger cubes]]. It&#039;s a sub-method of [[reduction]] (such as [[Yau]]).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
# Do 2 opposite [[centers]] (not U/D ones).&lt;br /&gt;
# Solve D [[center]] and an adjacent one (not U).&lt;br /&gt;
# Solve the 4 [[dedge|dedges]] of the [[cross]] using the two scrambled centers (cross edge step).&lt;br /&gt;
# Finish the last two [[centers]].&lt;br /&gt;
# Solve the remaining [[dedge|dedges]].&lt;br /&gt;
# Solve as a [[3x3x3]] (Cross should already be done).&lt;br /&gt;
# [[4x4x4 Parity Algorithms|Solve the 4x4x4 parities]].&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Easy [[dedge|dedgepairing]]&lt;br /&gt;
* Cross is already done when you start the 3x3 part&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* Slightly higher movecount compared to [[Yau]] on 5x5 and larger puzzles. Though the movecount is similar to Yau on 4x4.&lt;br /&gt;
&lt;br /&gt;
== Notable users ==&lt;br /&gt;
*[[Jong-Ho Jeong]]&lt;br /&gt;
*Dylan Clark&lt;br /&gt;
*Aaron LoPrete&lt;br /&gt;
*Chris Brotzman&lt;br /&gt;
*Luke Tycksen&lt;br /&gt;
*Alaik Bhatia&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Hoya5]]&lt;br /&gt;
* [[Yau]]&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?45461-Help-Thread-Hoya-Discussion Hoya discussion on Speedsolving Forums]&lt;br /&gt;
* [https://www.ocf.berkeley.edu/~dadams/hoya/ Hoya explanations and algorithmes for cross dedge cases by dbax0999 ]&lt;br /&gt;
* [http://cubesolv.es/solve/1771 A written example solve by the inventor of the method]&lt;br /&gt;
* [https://www.speedsolving.com/forum/showthread.php?52047-Hoya-5x5-Tips-amp-Tricks Hoya on bigger cubes as 5x5x5 (on Speedsolving Forums)]&lt;br /&gt;
&lt;br /&gt;
[[Category:4x4x4 methods]]&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Yau_method&amp;diff=32207</id>
		<title>Yau method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Yau_method&amp;diff=32207"/>
		<updated>2017-07-20T20:23:46Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Yau&lt;br /&gt;
|image=YAU.gif&lt;br /&gt;
|proposers=[[Robert Yau]]&lt;br /&gt;
|year= 2009&lt;br /&gt;
|steps= 5&lt;br /&gt;
|moves= Unknown&lt;br /&gt;
|algs= None&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Yau Method&#039;&#039;&#039; (&#039;&#039;&#039;Yau4&#039;&#039;&#039;) is a 4x4 speedsolving method proposed by [[Robert Yau]]. It can also be applied to bigger cubes.&lt;br /&gt;
&lt;br /&gt;
Some commonly used techniques with the Yau method include:&lt;br /&gt;
* Solving 3 half centers out of the 4 last centers before fully solving them in order to increase fingertrickability for the remainder of the last 4 centers step. With the half centers technique, the solver can finish off the centers without destroying the partial cross by using only Rw and U moves rather than 3Rw, Rw, 2L, and U moves, essentially making the remainder of this step [[2gen]].&lt;br /&gt;
* Pairing edges using [[3-2-3]] edge pairing. Basically, right after the last 4 centers are solved, solve the final cross piece using no specific technique, then pair up 3 edge pairs at once, followed by 2 edge pairs, and finally the last 3 edge pairs. Many tutorial videos on YouTube go more in depth with this technique.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
# Solve 2 opposite [[center]]s .&lt;br /&gt;
# Solve 3 of the cross [[dedge]]s.&lt;br /&gt;
# Solve the remaining 4 centers, maintaining the partial [[cross]] by keeping the partial cross on the left side and using only Rw, 3Rw, 2L, and U moves.&lt;br /&gt;
# Pair up the remaining [[dedge]]s without messing up the [[cross]], starting with solving the final cross piece.&lt;br /&gt;
# Solve [[F2L]] + [[LL]] (3x3) and [[Parity]].&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Easy [[dedge|edgepairing]]&lt;br /&gt;
* Cross is already done when you start the 3x3 step&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* It can be hard to find the 3 first [[dedge|cross edges]]&lt;br /&gt;
* Centers are a little bit harder.&lt;br /&gt;
 &lt;br /&gt;
== Notable users ==&lt;br /&gt;
* [[Erik Akkersdijk]]&lt;br /&gt;
* [[Dan Cohen]]&lt;br /&gt;
* [[Mats Valk]]&lt;br /&gt;
* [[Sebastian Weyer]]&lt;br /&gt;
* [[Robert Yau]]&lt;br /&gt;
* [[Feliks Zemdegs]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[Reduction]]&lt;br /&gt;
* [[Hoya]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=6bZ9LEF4MSM&amp;amp;list=UUsLzPzismi5q3BC8tViT2bg&amp;amp;index=1&amp;amp;feature=plcp Mats Valk 4x4 avg + single WR 26.77 / 33.57]&lt;br /&gt;
* [http://www.youtube.com/watch?v=iXaKud-y4t4 Tutorial in Japanese]&lt;br /&gt;
* [https://www.youtube.com/watch?v=SU1I9HfjIg0 JustKeepCubing 4x4 Yau tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=MuDj8sFGUHI JRcuber 4x4 Yau walktrough solves]&lt;br /&gt;
* [https://www.youtube.com/watch?v=WF8qFRNOCJc Speedcubereview 4x4 yau tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=63qi00DA3gQ Tips for 4x4 with yau]&lt;br /&gt;
* [https://www.youtube.com/watch?v=IFA3p4piQFo Tips For Achieving Sub-1 On 4x4 Using Yau]&lt;br /&gt;
* [https://www.youtube.com/watch?v=N69GNk0ToHw 3-2-3 Yau edge pairing tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=JS_XFXO2D4E Feliks&#039;s 4x4 walktrough solves]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-kJgmGcF0hM Cyoubx&#039;s 4x4 Yau walktrough solves]&lt;br /&gt;
* [https://www.youtube.com/watch?v=YV5AyZCrGtQ 3-2-3 and 6-2 Advanced Yau 4x4 edge pairing tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:4x4x4 methods]]&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32206</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=32206"/>
		<updated>2017-07-20T20:22:45Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Templates ==&lt;br /&gt;
* [[Template:Stub‏|Stub article]] or [[Template:DNF|DNF article]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[Moving Parts LLC]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[US Nationals 2014]]&lt;br /&gt;
* [[US Nationals 2015]]&lt;br /&gt;
* [[US Nationals 2016]]&lt;br /&gt;
* [[CubingUSA Nationals 2017]] (US Nationals 2017)&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[AZCubing]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
&lt;br /&gt;
== Cubicle Labs / Chris Tran Projects ==&lt;br /&gt;
* [[Alinea Project]] (Alinea)&lt;br /&gt;
&lt;br /&gt;
== Lube ==&lt;br /&gt;
* [[Martian Lube]] (Martian lubricant)&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [[Yau5]]&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[LLOB]]&lt;br /&gt;
* [[CFCL]]&lt;br /&gt;
* Steps : [[Std LBL edges]], [[EP]], ...&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]], [[F2L-1 + EO cube state‏]] ...&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Dane Christianson]]&lt;br /&gt;
* [[Channae Anderson]] (Convinsa)&lt;br /&gt;
* [[Jesse Hartnet]] (JRCuber)&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Albert You]] (Cyoubx)&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Patrick Ponce]]&lt;br /&gt;
* [[Kevin Costello III]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Kevin Gerhardt]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Mitchell Lane]] (Mitch Lane)&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[Pyramorphix]]&lt;br /&gt;
* [[Dino cube]]&lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square 2‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Shepherd&#039;s cube‏‎]]&lt;br /&gt;
* [[Rex cube‏‎]]&lt;br /&gt;
* [[Bandaged cube]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
&lt;br /&gt;
== Subsets ==&lt;br /&gt;
* [[OLS-FE]]&lt;br /&gt;
* [[JJLS]]&lt;br /&gt;
* [[Oriented LS]]&lt;br /&gt;
&lt;br /&gt;
== Timers ==&lt;br /&gt;
* [[csTimer]]&lt;br /&gt;
* [[qqTimer]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[WCA Delegate‏‎]]&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Solve]]&lt;br /&gt;
* [[Move]]&lt;br /&gt;
* [[Sticker]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Event‏‎]]&lt;br /&gt;
* [[Color Scheme]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Yau_method&amp;diff=32205</id>
		<title>Yau method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Yau_method&amp;diff=32205"/>
		<updated>2017-07-20T20:21:59Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Yau&lt;br /&gt;
|image=YAU.gif&lt;br /&gt;
|proposers=[[Robert Yau]]&lt;br /&gt;
|year= 2009&lt;br /&gt;
|steps= 5&lt;br /&gt;
|moves= Unknown&lt;br /&gt;
|algs= None&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Yau Method&#039;&#039;&#039; (&#039;&#039;&#039;Yau4&#039;&#039;&#039;) is a 4x4 speedsolving method proposed by [[Robert Yau]]. It can also be applied to bigger cubes.&lt;br /&gt;
&lt;br /&gt;
Some commonly used techniques with the Yau method include:&lt;br /&gt;
* Solving 3 half centers out of the 4 last centers before fully solving them in order to increase fingertrickability for the remainder of the last 4 centers step. With the half centers technique, the solver can finish off the centers without destroying the partial cross by using only Rw and U moves rather than 3Rw, Rw, 2L, and U moves, essentially making the remainder of this step [[2gen]].&lt;br /&gt;
* Pairing edges using [[3-2-3]] edge pairing. Basically, right after the last 4 centers are solved, solve the final cross piece using no specific technique, then pair up 3 edge pairs at once, followed by 2 edge pairs, and finally the last 3 edge pairs. Many tutorial videos on YouTube go more in depth with this technique.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
# Solve 2 opposite [[center]]s .&lt;br /&gt;
# Solve 3 of the cross [[dedge]]s.&lt;br /&gt;
# Solve the remaining 4 centers, maintaining the partial [[cross]] by keeping the partial cross on the left side and using only Rw, 3Rw, 2L, and U moves.&lt;br /&gt;
# Pair up the remaining [[dedge]]s without messing up the [[cross]], starting with solving the final cross piece.&lt;br /&gt;
# Solve [[F2L]] + [[LL]] (3x3) and [[Parity]].&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
* Easy [[dedge|edgepairing]]&lt;br /&gt;
* Cross is already done when you start the 3x3 step&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
* It can be hard to find the 3 first [[dedge|cross edges]]&lt;br /&gt;
* Centers are a little bit harder.&lt;br /&gt;
 &lt;br /&gt;
== Notable users ==&lt;br /&gt;
* [[Erik Akkersdijk]]&lt;br /&gt;
* [[Dan Cohen]]&lt;br /&gt;
* [[Mats Valk]]&lt;br /&gt;
* [[Sebastian Weyer]]&lt;br /&gt;
* [[Robert Yau]]&lt;br /&gt;
* [[Feliks Zemdegs]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=6bZ9LEF4MSM&amp;amp;list=UUsLzPzismi5q3BC8tViT2bg&amp;amp;index=1&amp;amp;feature=plcp Mats Valk 4x4 avg + single WR 26.77 / 33.57]&lt;br /&gt;
* [http://www.youtube.com/watch?v=iXaKud-y4t4 Tutorial in Japanese]&lt;br /&gt;
* [https://www.youtube.com/watch?v=SU1I9HfjIg0 JustKeepCubing 4x4 Yau tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=MuDj8sFGUHI JRcuber 4x4 Yau walktrough solves]&lt;br /&gt;
* [https://www.youtube.com/watch?v=WF8qFRNOCJc Speedcubereview 4x4 yau tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=63qi00DA3gQ Tips for 4x4 with yau]&lt;br /&gt;
* [https://www.youtube.com/watch?v=IFA3p4piQFo Tips For Achieving Sub-1 On 4x4 Using Yau]&lt;br /&gt;
* [https://www.youtube.com/watch?v=N69GNk0ToHw 3-2-3 Yau edge pairing tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=JS_XFXO2D4E Feliks&#039;s 4x4 walktrough solves]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-kJgmGcF0hM Cyoubx&#039;s 4x4 Yau walktrough solves]&lt;br /&gt;
* [https://www.youtube.com/watch?v=YV5AyZCrGtQ 3-2-3 and 6-2 Advanced Yau 4x4 edge pairing tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:4x4x4 methods]]&lt;br /&gt;
[[Category:Big Cube methods]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Jayden_McNeill&amp;diff=32204</id>
		<title>Jayden McNeill</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Jayden_McNeill&amp;diff=32204"/>
		<updated>2017-07-20T20:21:10Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: /* Methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|NAME=Jayden McNeill&lt;br /&gt;
|IMAGE=jaymcneill.jpg&lt;br /&gt;
|IMAGEYEAR= 2013&lt;br /&gt;
|ALIASES=ottozing&lt;br /&gt;
|COUNTRY=Australia&lt;br /&gt;
|BIRTHDATE=1998&lt;br /&gt;
|AGE=19&lt;br /&gt;
|JOBS=Student&lt;br /&gt;
|YEARSACTIVE=2012-present&lt;br /&gt;
|ID=2012MCNE01	&lt;br /&gt;
|FAMOUSFOR= Sum of Ranks, 2x2, Skewb, several OcRs, VLS&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jayden McNeill&#039;&#039;&#039; is a speedcuber from Canberra, [[Australia]]. He is widely considered the second best cuber in Oceania, behind [[Feliks Zemdegs]]. He has held many OcRs, in events such as 2x2, 3x3 Blindfolded, 3x3 Fewest Moves, 3x3 With Feet, Pyraminx, Skewb, Square-1, and Rubik&#039;s Clock. In 2014 he held world records in the [[Skewb]] (a 3.10 Skewb average and a 4.27 Skewb single). His 2x2 average has been as high as second in the world. He notably knows full [[VLS]]. Jayden is also commonly known for being ranked 1 worldwide for [[Sum of Ranks]] in single and average.&lt;br /&gt;
&lt;br /&gt;
He won the [[Square-1]] event at the [[World Championship 2017]] in Paris. &lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
* 2x2x2: [[EG]]&lt;br /&gt;
* 3x3x3: [[CFOP]]&lt;br /&gt;
* 4x4x4: [[Yau]]&lt;br /&gt;
* 5x5x5-6x6x6: [[Yau5]]&lt;br /&gt;
* 7x7x7: Reduction&lt;br /&gt;
*Skewb: Sarah&#039;s Advanced&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{S-start}}&lt;br /&gt;
&lt;br /&gt;
{{S-ach| ach=World Titles}}&lt;br /&gt;
{{S-title-bef| before=[[Emanuel Rheinert]] | year=2015 }}&lt;br /&gt;
{{S-title| title=Square-1 World Champion | year=2017 }}&lt;br /&gt;
{{S-inc}}&lt;br /&gt;
&lt;br /&gt;
{{S-end}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.worldcubeassociation.org/results/p.php?i=2012MCNE01 Jayden&#039;s WCA Profile]&lt;br /&gt;
* [https://www.youtube.com/user/ottozing Jayden&#039;s YouTube channel]&lt;br /&gt;
* [https://www.youtube.com/watch?v=XarWKGAYdfI 3.10 Skewb WR Average]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:OH cubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:3x3x3 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:4x4x4 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Speedcubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Cubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:EG users|McNeill, Jayden]]&lt;br /&gt;
[[Category:Skewb solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Square-1 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:World champions|McNeill, Jayden]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Jayden_McNeill&amp;diff=32203</id>
		<title>Jayden McNeill</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Jayden_McNeill&amp;diff=32203"/>
		<updated>2017-07-20T20:20:14Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|NAME=Jayden McNeill&lt;br /&gt;
|IMAGE=jaymcneill.jpg&lt;br /&gt;
|IMAGEYEAR= 2013&lt;br /&gt;
|ALIASES=ottozing&lt;br /&gt;
|COUNTRY=Australia&lt;br /&gt;
|BIRTHDATE=1998&lt;br /&gt;
|AGE=19&lt;br /&gt;
|JOBS=Student&lt;br /&gt;
|YEARSACTIVE=2012-present&lt;br /&gt;
|ID=2012MCNE01	&lt;br /&gt;
|FAMOUSFOR= Sum of Ranks, 2x2, Skewb, several OcRs, VLS&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jayden McNeill&#039;&#039;&#039; is a speedcuber from Canberra, [[Australia]]. He is widely considered the second best cuber in Oceania, behind [[Feliks Zemdegs]]. He has held many OcRs, in events such as 2x2, 3x3 Blindfolded, 3x3 Fewest Moves, 3x3 With Feet, Pyraminx, Skewb, Square-1, and Rubik&#039;s Clock. In 2014 he held world records in the [[Skewb]] (a 3.10 Skewb average and a 4.27 Skewb single). His 2x2 average has been as high as second in the world. He notably knows full [[VLS]]. Jayden is also commonly known for being ranked 1 worldwide for [[Sum of Ranks]] in single and average.&lt;br /&gt;
&lt;br /&gt;
He won the [[Square-1]] event at the [[World Championship 2017]] in Paris. &lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
* 2x2x2: [[EG]]&lt;br /&gt;
* 3x3x3: [[CFOP]]&lt;br /&gt;
* 4x4x4 - 6x6x6: [[Yau]]&lt;br /&gt;
* 7x7x7: Reduction&lt;br /&gt;
*Skewb: Sarah&#039;s Advanced&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{S-start}}&lt;br /&gt;
&lt;br /&gt;
{{S-ach| ach=World Titles}}&lt;br /&gt;
{{S-title-bef| before=[[Emanuel Rheinert]] | year=2015 }}&lt;br /&gt;
{{S-title| title=Square-1 World Champion | year=2017 }}&lt;br /&gt;
{{S-inc}}&lt;br /&gt;
&lt;br /&gt;
{{S-end}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.worldcubeassociation.org/results/p.php?i=2012MCNE01 Jayden&#039;s WCA Profile]&lt;br /&gt;
* [https://www.youtube.com/user/ottozing Jayden&#039;s YouTube channel]&lt;br /&gt;
* [https://www.youtube.com/watch?v=XarWKGAYdfI 3.10 Skewb WR Average]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:OH cubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:3x3x3 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:4x4x4 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Speedcubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Cubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:EG users|McNeill, Jayden]]&lt;br /&gt;
[[Category:Skewb solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Square-1 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:World champions|McNeill, Jayden]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Jayden_McNeill&amp;diff=32202</id>
		<title>Jayden McNeill</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Jayden_McNeill&amp;diff=32202"/>
		<updated>2017-07-20T20:19:46Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|NAME=Jayden McNeill&lt;br /&gt;
|IMAGE=jaymcneill.jpeg&lt;br /&gt;
|IMAGEYEAR= 2013&lt;br /&gt;
|ALIASES=ottozing&lt;br /&gt;
|COUNTRY=Australia&lt;br /&gt;
|BIRTHDATE=1998&lt;br /&gt;
|AGE=19&lt;br /&gt;
|JOBS=Student&lt;br /&gt;
|YEARSACTIVE=2012-present&lt;br /&gt;
|ID=2012MCNE01	&lt;br /&gt;
|FAMOUSFOR= Sum of Ranks, 2x2, Skewb, several OcRs, VLS&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jayden McNeill&#039;&#039;&#039; is a speedcuber from Canberra, [[Australia]]. He is widely considered the second best cuber in Oceania, behind [[Feliks Zemdegs]]. He has held many OcRs, in events such as 2x2, 3x3 Blindfolded, 3x3 Fewest Moves, 3x3 With Feet, Pyraminx, Skewb, Square-1, and Rubik&#039;s Clock. In 2014 he held world records in the [[Skewb]] (a 3.10 Skewb average and a 4.27 Skewb single). His 2x2 average has been as high as second in the world. He notably knows full [[VLS]]. Jayden is also commonly known for being ranked 1 worldwide for [[Sum of Ranks]] in single and average.&lt;br /&gt;
&lt;br /&gt;
He won the [[Square-1]] event at the [[World Championship 2017]] in Paris. &lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
* 2x2x2: [[EG]]&lt;br /&gt;
* 3x3x3: [[CFOP]]&lt;br /&gt;
* 4x4x4 - 6x6x6: [[Yau]]&lt;br /&gt;
* 7x7x7: Reduction&lt;br /&gt;
*Skewb: Sarah&#039;s Advanced&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{S-start}}&lt;br /&gt;
&lt;br /&gt;
{{S-ach| ach=World Titles}}&lt;br /&gt;
{{S-title-bef| before=[[Emanuel Rheinert]] | year=2015 }}&lt;br /&gt;
{{S-title| title=Square-1 World Champion | year=2017 }}&lt;br /&gt;
{{S-inc}}&lt;br /&gt;
&lt;br /&gt;
{{S-end}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.worldcubeassociation.org/results/p.php?i=2012MCNE01 Jayden&#039;s WCA Profile]&lt;br /&gt;
* [https://www.youtube.com/user/ottozing Jayden&#039;s YouTube channel]&lt;br /&gt;
* [https://www.youtube.com/watch?v=XarWKGAYdfI 3.10 Skewb WR Average]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:OH cubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:3x3x3 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:4x4x4 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Speedcubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Cubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:EG users|McNeill, Jayden]]&lt;br /&gt;
[[Category:Skewb solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Square-1 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:World champions|McNeill, Jayden]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Jaymcneill.jpg&amp;diff=32201</id>
		<title>File:Jaymcneill.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Jaymcneill.jpg&amp;diff=32201"/>
		<updated>2017-07-20T20:19:19Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Jayden_McNeill&amp;diff=32200</id>
		<title>Jayden McNeill</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Jayden_McNeill&amp;diff=32200"/>
		<updated>2017-07-20T20:16:05Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|NAME=Jayden McNeill&lt;br /&gt;
|IMAGE=jay.jpeg&lt;br /&gt;
|IMAGEYEAR= 2013&lt;br /&gt;
|ALIASES=ottozing&lt;br /&gt;
|COUNTRY=Australia&lt;br /&gt;
|BIRTHDATE=1998&lt;br /&gt;
|AGE=19&lt;br /&gt;
|JOBS=Student&lt;br /&gt;
|YEARSACTIVE=2012-present&lt;br /&gt;
|ID=2012MCNE01	&lt;br /&gt;
|FAMOUSFOR= Sum of Ranks, 2x2, Skewb, several OcRs, VLS&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jayden McNeill&#039;&#039;&#039; is a speedcuber from Canberra, [[Australia]]. He is widely considered the second best cuber in Oceania, behind [[Feliks Zemdegs]]. He has held many OcRs, in events such as 2x2, 3x3 Blindfolded, 3x3 Fewest Moves, 3x3 With Feet, Pyraminx, Skewb, Square-1, and Rubik&#039;s Clock. In 2014 he held world records in the [[Skewb]] (a 3.10 Skewb average and a 4.27 Skewb single). His 2x2 average has been as high as second in the world. He notably knows full [[VLS]]. Jayden is also commonly known for being ranked 1 worldwide for [[Sum of Ranks]] in single and average.&lt;br /&gt;
&lt;br /&gt;
He won the [[Square-1]] event at the [[World Championship 2017]] in Paris. &lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
* 2x2x2: [[EG]]&lt;br /&gt;
* 3x3x3: [[CFOP]]&lt;br /&gt;
* 4x4x4 - 6x6x6: [[Yau]]&lt;br /&gt;
* 7x7x7: Reduction&lt;br /&gt;
*Skewb: Sarah&#039;s Advanced&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{S-start}}&lt;br /&gt;
&lt;br /&gt;
{{S-ach| ach=World Titles}}&lt;br /&gt;
{{S-title-bef| before=[[Emanuel Rheinert]] | year=2015 }}&lt;br /&gt;
{{S-title| title=Square-1 World Champion | year=2017 }}&lt;br /&gt;
{{S-inc}}&lt;br /&gt;
&lt;br /&gt;
{{S-end}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.worldcubeassociation.org/results/p.php?i=2012MCNE01 Jayden&#039;s WCA Profile]&lt;br /&gt;
* [https://www.youtube.com/user/ottozing Jayden&#039;s YouTube channel]&lt;br /&gt;
* [https://www.youtube.com/watch?v=XarWKGAYdfI 3.10 Skewb WR Average]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:OH cubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:3x3x3 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:4x4x4 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Speedcubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Cubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:EG users|McNeill, Jayden]]&lt;br /&gt;
[[Category:Skewb solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Square-1 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:World champions|McNeill, Jayden]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Jayden_McNeill&amp;diff=32199</id>
		<title>Jayden McNeill</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Jayden_McNeill&amp;diff=32199"/>
		<updated>2017-07-20T20:15:14Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|NAME=Jayden McNeill&lt;br /&gt;
|IMAGE=jay.jpeg&lt;br /&gt;
|IMAGEYEAR= 2013&lt;br /&gt;
|ALIASES=ottozing&lt;br /&gt;
|COUNTRY=Australia&lt;br /&gt;
|BIRTHDATE=1998&lt;br /&gt;
|AGE=17&lt;br /&gt;
|JOBS=Student&lt;br /&gt;
|YEARSACTIVE=2012-present&lt;br /&gt;
|ID=2012MCNE01	&lt;br /&gt;
|FAMOUSFOR= Sum of Ranks, 2x2, Skewb, several OcRs, VLS&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jayden McNeill&#039;&#039;&#039; is a speedcuber from Canberra, [[Australia]]. He is widely considered the second best cuber in Oceania, behind [[Feliks Zemdegs]]. He has held many OcRs, in events such as 2x2, 3x3 Blindfolded, 3x3 Fewest Moves, 3x3 With Feet, Pyraminx, Skewb, Square-1, and Rubik&#039;s Clock. In 2014 he held world records in the [[Skewb]] (a 3.10 Skewb average and a 4.27 Skewb single). His 2x2 average has been as high as second in the world. He notably knows full [[VLS]]. Jayden is also commonly known for being ranked 1 worldwide for [[Sum of Ranks]] in single and average.&lt;br /&gt;
&lt;br /&gt;
He won the [[Square-1]] event at the [[World Championship 2017]] in Paris. &lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
* 2x2x2: [[EG]]&lt;br /&gt;
* 3x3x3: [[CFOP]]&lt;br /&gt;
* 4x4x4 - 6x6x6: [[Yau]]&lt;br /&gt;
* 7x7x7: Reduction&lt;br /&gt;
*Skewb: Sarah&#039;s Advanced&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{S-start}}&lt;br /&gt;
&lt;br /&gt;
{{S-ach| ach=World Titles}}&lt;br /&gt;
{{S-title-bef| before=[[Emanuel Rheinert]] | year=2015 }}&lt;br /&gt;
{{S-title| title=Square-1 World Champion | year=2017 }}&lt;br /&gt;
{{S-inc}}&lt;br /&gt;
&lt;br /&gt;
{{S-end}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.worldcubeassociation.org/results/p.php?i=2012MCNE01 Jayden&#039;s WCA Profile]&lt;br /&gt;
* [https://www.youtube.com/user/ottozing Jayden&#039;s YouTube channel]&lt;br /&gt;
* [https://www.youtube.com/watch?v=XarWKGAYdfI 3.10 Skewb WR Average]&lt;br /&gt;
&lt;br /&gt;
[[Category:Big Cube solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:OH cubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:3x3x3 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:4x4x4 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Speedcubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Cubers|McNeill, Jayden]]&lt;br /&gt;
[[Category:EG users|McNeill, Jayden]]&lt;br /&gt;
[[Category:Skewb solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:Square-1 solvers|McNeill, Jayden]]&lt;br /&gt;
[[Category:World champions|McNeill, Jayden]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pikash*t&amp;diff=32198</id>
		<title>Pikash*t</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pikash*t&amp;diff=32198"/>
		<updated>2017-07-20T19:54:26Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: Redirected page to Pikas**t&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pikas**t]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Pikas**t&amp;diff=32197</id>
		<title>Pikas**t</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Pikas**t&amp;diff=32197"/>
		<updated>2017-07-20T19:53:41Z</updated>

		<summary type="html">&lt;p&gt;Peculiargoldfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Pikas**t&lt;br /&gt;
|image=pikas--t.gif&lt;br /&gt;
|proposers=[[Justin Harder]]&lt;br /&gt;
|year=2013&lt;br /&gt;
|variants=[[L5E]], [[ELL]]&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=9-42&lt;br /&gt;
|moves=Est. 50&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pikas**t&#039;&#039;&#039; (alternatively spelled &#039;&#039;&#039;sans asterisks&#039;&#039;&#039;) is a 3x3 speedsolving method proposed by [[Justin Harder]] on 24 June 2013 as a variant of the [[Petrus Method]]. Drawing influence from the [[Petrus]] and [[Roux]] methods, this method relies heavily on [[blockbuilding]] at the beginning of the solve and [[EO]] recognition at the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pikas--t.gif|thumb|upright|An example of pieces that can be solved in the C+OP step]]&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Build a 2x2x3 block&#039;&#039;&#039;&amp;lt;/span&amp;gt; anywhere on the cube. It is advised to consult the [[Petrus]] method for assistance. This step is intuitive and requires no algorithms. After formation, this block is traditionally positioned on the lower left side of the cube with respect to the F face, but can be placed where convenient for the next step.&lt;br /&gt;
# Solve &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;C+OP&#039;&#039;&#039;&amp;lt;/span&amp;gt; (Corner Plus One Pair) to complete one full layer of corners with one non-LL edge solved as well. The two corners should be solved adjacent to the block to complete one layer of corners. The solved edge can be anywhere as long as it is attached to one of the aforementioned corners. Because of the &amp;quot;missing [[cross]] piece&amp;quot;, other pair insertion techniques are applicable. &lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:#DDDD00&amp;quot;&amp;gt;&#039;&#039;&#039;Corners of the Last Layer (CLL)&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Originally referred to as &#039;&#039;&#039;&amp;quot;Solve Remaining Corner&amp;quot;&#039;&#039;&#039;, This step can be solved using [[CLL algorithms (3x3x3)|3x3 CLL]], [[CMLL]], [[COLL]], and [[OLLCP]]. &lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Last Six Edges (LSE)&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Though originally called &#039;&#039;&#039;&amp;quot;Solve the Remaining 6 edge&amp;quot;&#039;&#039;&#039; as to differentiate it from [[Roux]] [[LSE]], this step is traditionally solved as a pseudo-Roux-LSE as follows:&lt;br /&gt;
::* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;4a.&#039;&#039;&#039; Perform set-up moves to position the edges in a traditional LSE configuration&amp;lt;/span&amp;gt;&lt;br /&gt;
::* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;4b.&#039;&#039;&#039; Roux-style LSE&amp;lt;/span&amp;gt;&lt;br /&gt;
::* &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;4c.&#039;&#039;&#039; [[AUF]] and undo the set-up moves.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Simplifications ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;1. 2x2x3:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Construct [[CFOP]]-style as a cross with two pairs, but without a fourth cross piece. This is generally frowned upon due to the nonuse of blockbuilding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;2. C+OP:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The solved edge is advised to be the FR edge, formed with the DFR corner as a [[CFOP]]-style pair.&lt;br /&gt;
* It is acceptable from this point to solve with first layer on left, if the 2x2x3 block is positioned in the lower left side of the cube.&lt;br /&gt;
* It is also acceptable to solve a row of pieces (e.g. DFR-DR-DBR) to complete &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;C+OP&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
* [[Winter Variation]] and other techniques may be used to influence [[OCLL]] for the &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;CLL&#039;&#039;&#039;&amp;lt;/span&amp;gt; step.&lt;br /&gt;
* Solving additional edges in this step or the next is advisable to influence the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;LSE&#039;&#039;&#039;&amp;lt;/span&amp;gt; step.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#DDDD00&amp;quot;&amp;gt;&#039;&#039;&#039;3. CLL:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Influencing EO is highly advisable for preparation of the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;LSE&#039;&#039;&#039;&amp;lt;/span&amp;gt; step.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;4. LSE:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;quot;Hacking&amp;quot; LSE, or &#039;&#039;&#039;LSE hax&#039;&#039;&#039;, is performed using alternate approaches to solving LSE that may include the use of [[Commutator|commutators]], [[ELL]] (and [[PLL#Permutations_of_Edges_Only|EPLL]] consequently), 5-cycles, and [[L5E]].&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
Pikas**t allows for freer manipulations of the cube as compared to other more structured methods, particularly in the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;C+OP&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#DDDD00&amp;quot;&amp;gt;&#039;&#039;&#039;CLL&#039;&#039;&#039;&amp;lt;/span&amp;gt; steps.&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
As can be expected with any pseudo- steps in a speedsolving method, recognising for &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;LSE&#039;&#039;&#039;&amp;lt;/span&amp;gt; can be difficult, notably the EO supstep in &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;4a&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Also, movecount can be considerably higher than other speedsolving methods for solvers unaccustomed to the style of Pikas**t.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[Roux Method]]&lt;br /&gt;
* [[CLL algorithms (3x3x3)]]&lt;br /&gt;
* [[CMLL]]&lt;br /&gt;
* [[OLLCP]]&lt;br /&gt;
* [[Last Six Edges]]&lt;br /&gt;
* [[L5E]]&lt;br /&gt;
* [[ELL]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?42671-Method-proposal-week-1-Pikas**t Justin (Cool Frog) Harder&#039;s original proposal of the method.] Example solves included.&lt;br /&gt;
* [http://www.youtube.com/watch?v=RsFoLQ1qCbI Method overview by Ranzha V. Emodrach]&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>Peculiargoldfish</name></author>
	</entry>
</feed>