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	<updated>2026-10-21T06:53:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=15308</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=15308"/>
		<updated>2011-07-10T15:12:42Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* External links */ One of the links no longer existed, I deleted it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method. This is not the only way. These steps are just recommendations.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom or left (right if you&#039;re left handed), not the top. It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few weeks of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. There is no way around F2L, and you will have to master it to get very fast.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
For a more detailed description that closely parallels the one above, refer to one of the following pages written by members of the Speedsolving forum:&lt;br /&gt;
* [http://www.cubefreak.net/speed/articles/howtolearn.html Macky&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=6085 &#039;&#039;How to Get Faster using the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=14009 How to be sub 20]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Cubing]]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Petrus_Method&amp;diff=3071</id>
		<title>Talk:Petrus Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Petrus_Method&amp;diff=3071"/>
		<updated>2008-12-25T20:02:49Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: Add some pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi all,&lt;br /&gt;
&lt;br /&gt;
I think this page should have some pictures on the right side of the page.  Like showing what the cube looks like after each step is completed, and graying out the other pieces of the cube.  I&#039;m not sure how to do this though.  What does everybody think of this idea? [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]] 20:02, 25 December 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Fridrich_Method&amp;diff=3070</id>
		<title>Talk:Fridrich Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Fridrich_Method&amp;diff=3070"/>
		<updated>2008-12-25T20:00:04Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: Add pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello all, &lt;br /&gt;
&lt;br /&gt;
I think this page needs some pictures.  Like on the right side add pictures of each step completed with others grayed out.  I don&#039;t really know how to do that.  What does everybody else think? [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]] 20:00, 25 December 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:PLL&amp;diff=1563</id>
		<title>Talk:PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:PLL&amp;diff=1563"/>
		<updated>2008-09-30T18:45:35Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to remove the huge table of contents and make links to the sections in a nice table instead, it looks much better.&lt;br /&gt;
&lt;br /&gt;
Open the editor and look at the next line after this, it removes the table, the next line removes the section edit tabs if one likes that&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
// [[User:Kenneth|Kenneth]] 21:14, 30 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I made an example image that shows how LL cases can be displayed, this is right side J-PLL&lt;br /&gt;
&lt;br /&gt;
[[image:R J PLL.gif]]&lt;br /&gt;
&lt;br /&gt;
Looking good? I think it does, maybe a little higher side pices and roundes stickers would be nice.&lt;br /&gt;
&lt;br /&gt;
If anyone can make nicer looking images than mine then things is good (I used pain(t) and that is not a good tool)&lt;br /&gt;
&lt;br /&gt;
// [[User:Kenneth|Kenneth]] 05:18, 31 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Table of contents ===&lt;br /&gt;
&lt;br /&gt;
Here is a example of how to solve the problem with that disturbing TOC&lt;br /&gt;
&lt;br /&gt;
Edit:&lt;br /&gt;
Remade it, tiny:&lt;br /&gt;
&lt;br /&gt;
{{PLL}}&lt;br /&gt;
&lt;br /&gt;
Bah! I put it on the page and remove the TOC :)&lt;br /&gt;
&lt;br /&gt;
// [[User:Kenneth|Kenneth]] 08:38, 1 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think we should color code (if possible) the algorithms that are most commonly used for OH.  Or maybe put them in a seperate section if possible.  What do you guys think? &lt;br /&gt;
&lt;br /&gt;
[[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]] 18:44, 30 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:PLL&amp;diff=1562</id>
		<title>Talk:PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:PLL&amp;diff=1562"/>
		<updated>2008-09-30T18:44:42Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to remove the huge table of contents and make links to the sections in a nice table instead, it looks much better.&lt;br /&gt;
&lt;br /&gt;
Open the editor and look at the next line after this, it removes the table, the next line removes the section edit tabs if one likes that&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
// [[User:Kenneth|Kenneth]] 21:14, 30 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I made an example image that shows how LL cases can be displayed, this is right side J-PLL&lt;br /&gt;
&lt;br /&gt;
[[image:R J PLL.gif]]&lt;br /&gt;
&lt;br /&gt;
Looking good? I think it does, maybe a little higher side pices and roundes stickers would be nice.&lt;br /&gt;
&lt;br /&gt;
If anyone can make nicer looking images than mine then things is good (I used pain(t) and that is not a good tool)&lt;br /&gt;
&lt;br /&gt;
// [[User:Kenneth|Kenneth]] 05:18, 31 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Table of contents ===&lt;br /&gt;
&lt;br /&gt;
Here is a example of how to solve the problem with that disturbing TOC&lt;br /&gt;
&lt;br /&gt;
Edit:&lt;br /&gt;
Remade it, tiny:&lt;br /&gt;
&lt;br /&gt;
{{PLL}}&lt;br /&gt;
&lt;br /&gt;
Bah! I put it on the page and remove the TOC :)&lt;br /&gt;
&lt;br /&gt;
// [[User:Kenneth|Kenneth]] 08:38, 1 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think we should color code (if possible) the algorithms that are most commonly used for OH.  Or maybe put them in a seperate section if possible.  What do you guys think? &lt;br /&gt;
[[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]] 18:44, 30 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Types_of_cubes_and_other_puzzles&amp;diff=774</id>
		<title>Talk:Types of cubes and other puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Types_of_cubes_and_other_puzzles&amp;diff=774"/>
		<updated>2008-09-02T20:40:38Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: Corrected a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is basically replica page of [http://www.speedsolving.com/wiki/index.php/Cubes#Cubes this page.]  I don&#039;t really see the point of having two pages.  We should delete one of them, but I don&#039;t know which one to delete.  Any ideas? [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]] 20:08, 2 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
: lol you are linking to this page, not the other one :P // [[User:Kenneth|Kenneth]] 20:14, 2 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:2x2x2_Speedsolving_Methods&amp;diff=773</id>
		<title>Talk:2x2x2 Speedsolving Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:2x2x2_Speedsolving_Methods&amp;diff=773"/>
		<updated>2008-09-02T20:38:03Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: Mentioned an error in the 2x2 Speedsolving methods page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn&#039;t the 3x3 like method the same thing as LBL? Or it&#039;s different because of first layer + CLL/COLL/CMLL?  Well I think we should revise some stuff because it can get pretty confusing.  Any ideas? [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]] 20:38, 2 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Types_of_cubes_and_other_puzzles&amp;diff=767</id>
		<title>Talk:Types of cubes and other puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Types_of_cubes_and_other_puzzles&amp;diff=767"/>
		<updated>2008-09-02T20:08:17Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: New page: This is basically replica page of [http://www.speedsolving.com/wiki/index.php/Types_of_cubes_and_other_puzzles this page.]  I don&amp;#039;t really see the point of having two pages.  We should del...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is basically replica page of [http://www.speedsolving.com/wiki/index.php/Types_of_cubes_and_other_puzzles this page.]  I don&#039;t really see the point of having two pages.  We should delete one of them, but I don&#039;t know which one to delete.  Any ideas? [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]] 20:08, 2 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Road_to_Sub-15_Second_Averages&amp;diff=765</id>
		<title>Talk:Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Road_to_Sub-15_Second_Averages&amp;diff=765"/>
		<updated>2008-09-02T20:05:39Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: I have thought of an idea about this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will need substantial editing. &lt;br /&gt;
Instead of copy pasting the text from the forum post, perhaps it is better to just link to it. If you make a comment, append four tilda signs after it. Wiki will substitute your name in there, so we know who wrote the comment. [[User:Badmephisto|badmephisto]] 17:32, 26 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Maybe it is a good idea to just fill in stuff, that adds info, the looks of the pages is not the most important thing in the first edits, it will change several times during the developing. // [[User:Kenneth|Kenneth]] 19:46, 28 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think we should do something about the Speedsolving Forum&#039;s &#039;&#039;How to Get Faster using the Fridrich Method&#039;&#039; guide.  I mean, the forum and this wiki are both part of speedsolving.com, so the guide should not be in the external links.  Perhaps make another wiki page where you link it from this page like &amp;quot;Click here for the complete, unabridged version of the guide&amp;quot; or something like that (so it&#039;s this page is not messy).  I will be happy to actually write it up, but what does everyone think? [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]] 20:05, 2 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=688</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=688"/>
		<updated>2008-09-01T16:55:48Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* External links */ Fixed another error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few weeks of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. There is no way around F2L, and you will have to master it to get very fast.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
For a more detailed description that closely parallels the one above, refer to one of the following pages written by members of the Speedsolving forum:&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Macky&#039;s Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=6085 Speedsolving Forum&#039;s &#039;&#039;How to Get Faster using the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* [http://masterthecube.com/forums/index.php?topic=1008.0 Masterthecube Forum&#039;s &#039;&#039;From noober cuber to UBER CUBER&#039;&#039; guide]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=687</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=687"/>
		<updated>2008-09-01T16:53:52Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* External links */ I fixed some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few weeks of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. There is no way around F2L, and you will have to master it to get very fast.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
For a more detailed description that closely parallels the one above, refer to one of the following pages written by members of the Speedsolving forum:&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Macky&#039;s Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=6085 Speedsolving Forum&#039;s &#039;&#039;How to Get Faster with the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* [http://masterthecube.com/forums/index.php?topic=1008.0 Masterthecube Forum&#039;s &#039;&#039;From noober cuber to UBER CUBER&#039;&#039; guide]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=503</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=503"/>
		<updated>2008-08-30T01:59:38Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* Z Permutation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
* [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
* [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
* [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
* [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
* [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
* [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
* [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
* [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
* [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
* [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
* [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
* [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
* L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
* [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
* [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
* [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
* [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
* [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
* [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
* [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
* [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
* [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
* [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
* [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
* [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
* [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
* [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
* [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
* [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
* [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
* [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
* [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
* [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
* [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
* [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
* [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
* [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
* [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
* [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
* [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
* [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
* [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
* [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
* [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
* [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
* [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
* [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
* [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
* [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
* [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
* [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
* [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
* [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
* [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
* [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
* [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
* [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
* [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
* [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
* [U&#039; l&#039; U R U&#039; D&#039; R U D&#039; R U&#039; R&#039; D2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=502</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=502"/>
		<updated>2008-08-30T01:59:19Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* A Permutation : b */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
* [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
* [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
* [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
* [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
* [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
* [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
* [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
* [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
* [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
* [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
* [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
* [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
* L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
* [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
* [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
* [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
* [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
* [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
* [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
* [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
* [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
* [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
* [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
* [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
* [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
* [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
* [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
* [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
* [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
* [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
* [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
* [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
* [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
* [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
* [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
* [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
* [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
* [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
* [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
* [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
* [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
* [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
* [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
* [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
* [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
* [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
* [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
* [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [U&#039; l&#039; U R U&#039; D&#039; R U D&#039; R U&#039; R&#039; D2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=501</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=501"/>
		<updated>2008-08-30T01:59:00Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* A Permutation : a */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
* [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
* [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
* [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
* [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
* [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
* [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
* [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
* [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
* [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
* [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
* [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
* [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
* L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
* [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
* [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
* [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
* [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
* [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
* [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
* [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
* [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
* [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
* [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
* [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
* [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
* [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
* [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
* [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
* [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
* [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
* [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
* [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
* [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
* [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
* [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
* [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
* [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
* [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
* [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
* [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
* [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
* [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
* [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [U&#039; l&#039; U R U&#039; D&#039; R U D&#039; R U&#039; R&#039; D2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=500</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=500"/>
		<updated>2008-08-30T01:58:45Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* E Permutation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
* [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
* [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
* [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
* [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
* [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
* [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
* [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
* [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
* [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
* [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
* [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
* [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
* L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
* [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
* [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
* [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
* [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
* [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
* [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
* [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
* [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
* [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
* [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
* [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
* [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
* [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
* [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
* [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
* [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
* [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
* [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
* [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
* [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
* [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
* [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
* [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
* [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
* [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [U&#039; l&#039; U R U&#039; D&#039; R U D&#039; R U&#039; R&#039; D2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=499</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=499"/>
		<updated>2008-08-30T01:58:29Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* F Permutation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
* [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
* [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
* [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
* [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
* [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
* [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
* [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
* [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
* [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
* [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
* [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
* [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
* L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
* [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
* [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
* [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
* [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
* [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
* [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
* [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
* [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
* [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
* [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
* [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
* [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
* [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
* [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
* [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
* [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
* [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
* [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
* [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [U&#039; l&#039; U R U&#039; D&#039; R U D&#039; R U&#039; R&#039; D2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=498</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=498"/>
		<updated>2008-08-30T01:58:15Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* G Permutation : d */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
* [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
* [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
* [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
* [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
* [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
* [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
* [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
* [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
* [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
* [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
* [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
* [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
* L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
* [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
* [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
* [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
* [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
* [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
* [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
* [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
* [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
* [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
* [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
* [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
* [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
* [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
* [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
* [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
* [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [U&#039; l&#039; U R U&#039; D&#039; R U D&#039; R U&#039; R&#039; D2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=497</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=497"/>
		<updated>2008-08-30T01:58:00Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* G Permutation : c */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
* [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
* [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
* [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
* [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
* [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
* [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
* [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
* [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
* [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
* [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
* [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
* [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
* L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
* [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
* [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
* [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
* [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
* [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
* [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
* [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
* [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
* [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
* [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
* [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
* [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
* [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [U&#039; l&#039; U R U&#039; D&#039; R U D&#039; R U&#039; R&#039; D2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=496</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=496"/>
		<updated>2008-08-30T01:57:51Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* G Permutation : b */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
* [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
* [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
* [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
* [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
* [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
* [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
* [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
* [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
* [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
* [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
* [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
* [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
* L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
* [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
* [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
* [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
* [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
* [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
* [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
* [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
* [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
* [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
* [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
* [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
* [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [U&#039; l&#039; U R U&#039; D&#039; R U D&#039; R U&#039; R&#039; D2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=495</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=495"/>
		<updated>2008-08-30T01:57:39Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* G Permutation : a */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
* [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
* [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
* [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
* [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
* [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
* [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
* [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
* [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
* [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
* [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
* [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
* [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
* L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
* [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
* [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
* [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
* [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
* [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
* [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
* [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
* [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
* [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
* [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
* [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [U&#039; l&#039; U R U&#039; D&#039; R U D&#039; R U&#039; R&#039; D2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=494</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=494"/>
		<updated>2008-08-30T01:57:28Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* H Permutation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
* [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
* [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
* [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
* [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
* [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
* [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
* [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
* [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
* [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
* [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
* [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
* [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
* L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
* [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
* [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
* [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
* [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
* [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
* [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
* [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
* [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
* [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
* [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
    * [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [U&#039; l&#039; U R U&#039; D&#039; R U D&#039; R U&#039; R&#039; D2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=493</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=493"/>
		<updated>2008-08-30T01:57:06Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* J Permutation : b */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
* [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
* [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
* [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
* [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
* [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
* [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
* [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
* [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
* [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
* [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
* [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
* [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
* L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
    * [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
    * [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
    * [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
    * [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
    * [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
    * [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
    * [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
    * [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
    * [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
    * [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [U&#039; l&#039; U R U&#039; D&#039; R U D&#039; R U&#039; R&#039; D2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=492</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=492"/>
		<updated>2008-08-30T01:56:44Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* J Permutation : a */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
* [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
* [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
* [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
* [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
* [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
* [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
* [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
    * [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
    * [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
    * [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
    * [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
    * [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
    * [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
    * L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
    * [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
    * [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
    * [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
    * [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
    * [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
    * [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
    * [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
    * [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
    * [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
    * [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [U&#039; l&#039; U R U&#039; D&#039; R U D&#039; R U&#039; R&#039; D2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=490</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=490"/>
		<updated>2008-08-30T01:56:25Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* N Permutation : b */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
* [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
* [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
* [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
* [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
* [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
    * [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
    * [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
    * [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
    * [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
    * [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
    * [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
    * [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
    * [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
    * [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
    * [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
    * [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
    * [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
    * L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
    * [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
    * [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
    * [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
    * [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
    * [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
    * [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
    * [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
    * [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
    * [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
    * [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=489</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=489"/>
		<updated>2008-08-30T01:56:09Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* N Permutation : a */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
* [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
* [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
* [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
* [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
* [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
* [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
    * [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
    * [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
    * [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
    * [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
    * [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
    * [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
    * [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
    * [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
    * [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
    * [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
    * [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
    * [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
    * [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
    * [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
    * L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
    * [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
    * [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
    * [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
    * [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
    * [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
    * [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
    * [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
    * [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
    * [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
    * [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=488</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=488"/>
		<updated>2008-08-30T01:55:47Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* R Permutation : b */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
* [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
* [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
* [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
    * [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
    * [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
    * [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
    * [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
    * [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
    * [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
    * [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
    * [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
    * [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
    * [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
    * [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
    * [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
    * [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
    * [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
    * [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
    * [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
    * [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
    * L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
    * [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
    * [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
    * [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
    * [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
    * [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
    * [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
    * [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
    * [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
    * [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
    * [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=487</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=487"/>
		<updated>2008-08-30T01:55:33Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* R Permutation : a */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
* [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
* [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
    * [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
    * [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
    * [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
    * [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
    * [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
    * [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
    * [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
    * [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
    * [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
    * [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
    * [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
    * [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
    * [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
    * [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
    * [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
    * [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
    * [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
    * [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
    * [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
    * [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
    * L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
    * [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
    * [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
    * [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
    * [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
    * [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
    * [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
    * [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
    * [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
    * [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
    * [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=486</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=486"/>
		<updated>2008-08-30T01:55:14Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* T Permutation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
* [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
* [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
* [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
* [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
    * [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
    * [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
    * [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
    * [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
    * [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
    * [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
    * [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
    * [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
    * [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
    * [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
    * [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
    * [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
    * [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
    * [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
    * [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
    * [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
    * [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
    * [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
    * [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
    * [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
    * [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
    * [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
    * [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
    * L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
    * [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
    * [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
    * [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
    * [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
    * [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
    * [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
    * [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
    * [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
    * [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
    * [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=485</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=485"/>
		<updated>2008-08-30T01:54:49Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* U Permutation : b */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
* [B2 U M&#039; U2 M U B2]&lt;br /&gt;
* [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
* [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
* [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
    * [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
    * [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
    * [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
    * [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
    * [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
    * [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
    * [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
    * [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
    * [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
    * [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
    * [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
    * [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
    * [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
    * [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
    * [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
    * [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
    * [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
    * [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
    * [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
    * [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
    * [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
    * [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
    * [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
    * [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
    * [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
    * [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
    * [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
    * [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
    * L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
    * [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
    * [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
    * [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
    * [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
    * [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
    * [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
    * [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
    * [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
    * [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
    * [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=483</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=483"/>
		<updated>2008-08-30T01:54:08Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* U Permutation : a */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
* [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
* [M2 U M&#039; U2 M U M2]&lt;br /&gt;
* [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
* [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
* [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
* [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
    * [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
    * [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
    * [B2 U M&#039; U2 M U B2]&lt;br /&gt;
    * [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
    * [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
    * [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
    * [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
    * [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
    * [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
    * [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
    * [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
    * [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
    * [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
    * [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
    * [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
    * [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
    * [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
    * [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
    * [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
    * [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
    * [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
    * [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
    * [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
    * [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
    * [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
    * [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
    * [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
    * [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
    * [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
    * [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
    * [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
    * [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
    * [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
    * [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
    * L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
    * [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
    * [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
    * [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
    * [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
    * [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
    * [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
    * [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
    * [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
    * [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
    * [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=482</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=482"/>
		<updated>2008-08-30T01:53:46Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* Y Permutation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
* [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
* [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
* [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
* [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
* [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
    * [M2 U M&#039; U2 M U M2]&lt;br /&gt;
    * [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
    * [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
    * [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
    * [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
    * [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
    * [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
    * [B2 U M&#039; U2 M U B2]&lt;br /&gt;
    * [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
    * [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
    * [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
    * [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
    * [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
    * [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
    * [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
    * [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
    * [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
    * [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
    * [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
    * [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
    * [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
    * [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
    * [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
    * [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
    * [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
    * [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
    * [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
    * [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
    * [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
    * [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
    * [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
    * [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
    * [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
    * [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
    * [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
    * [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
    * [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
    * [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
    * [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
    * L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
    * [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
    * [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
    * [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
    * [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
    * [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
    * [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
    * [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
    * [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
    * [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
    * [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=481</id>
		<title>PLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PLL&amp;diff=481"/>
		<updated>2008-08-30T01:53:16Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* V Permutation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Permutation of Last Layer ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;PLL&#039; refers to &#039;Permutation of Last Layer&#039;.  This means the pieces in the &#039;last layer&#039; are being moved.  The digrams below are top views of what the pieces are doing (i.e. the &#039;[http://www.speedsolving.com/wiki/index.php/PLL#T_Permutation T Permutation]&#039; swaps the Upper-Left and Upper-Right edges, as well as the Front-Upper-Right corner and Back-Upper-Right corner).&lt;br /&gt;
&lt;br /&gt;
== V Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:V.gif]]&lt;br /&gt;
&lt;br /&gt;
* [R&#039;U R&#039; U&#039; y&#039; x R&#039; U&#039; R2 x&#039; U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
* [R&#039;UR&#039;U&#039;-B&#039;DB&#039;D&#039;-B2R&#039;B&#039;RBR]&lt;br /&gt;
* [R&#039; U R&#039; U&#039; x2 y&#039; R&#039; U R&#039; U&#039; l R U&#039; R&#039; U R U]&lt;br /&gt;
* [y L&#039; U R U&#039; L U L&#039; U R&#039; U&#039; L U2 R U2 R&#039;]&lt;br /&gt;
* [y2 R U&#039; L&#039; U R&#039; U&#039; R U&#039; L U R&#039; U2 L&#039; U2 L]&lt;br /&gt;
* [y&#039; R&#039; U L U&#039; R U R&#039; U L&#039; U&#039; R U2 L U2 L&#039;]&lt;br /&gt;
* [L U&#039; R&#039; U L&#039; U&#039; L U&#039; R U L&#039; U2 R&#039; U2 R]&lt;br /&gt;
* [R&#039; U R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R F]&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== Y Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Y.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2 U&#039; R&#039; U R U&#039; z&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U y z]&lt;br /&gt;
    * [F R U&#039; R&#039; U&#039; R U R&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
    * [F R U&#039; R&#039; F D R&#039; (y x) R&#039; U&#039; R (z) R2 (y) L&#039; d2]&lt;br /&gt;
    * [z&#039; U2 L&#039; U&#039; L U L&#039; y&#039; L&#039; U&#039; R U&#039; R&#039; U&#039; L U]&lt;br /&gt;
    * [FR&#039;F&#039;RURU&#039;R2U&#039;RU l U&#039;R&#039;U]&lt;br /&gt;
    * [z U2 R U R&#039; U&#039; R y R U L&#039; U L U R&#039; U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== U Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 M2 U M U2 M&#039; U M2]&lt;br /&gt;
    * [M2 U M&#039; U2 M U M2]&lt;br /&gt;
    * [R2 U&#039; R&#039; U&#039; R U R U R U&#039; R]&lt;br /&gt;
    * [B2 U&#039; M&#039; U2 M U&#039; B2]&lt;br /&gt;
    * [(y2) R U&#039; R U R U R U&#039; R&#039; U&#039; R2]&lt;br /&gt;
    * [M2 U M&#039; U2 M U2 M&#039; U2 M U M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== U Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:u.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 M2 U&#039; M U2 M&#039; U&#039; M2]&lt;br /&gt;
    * [M2 U&#039; M&#039; U2 M U&#039; M2]&lt;br /&gt;
    * [R&#039; U R&#039; U&#039; - R&#039; U&#039; - R&#039; U R U R2]&lt;br /&gt;
    * [B2 U M&#039; U2 M U B2]&lt;br /&gt;
    * [y2 R2 U R U R&#039; U&#039; R&#039; U&#039; R&#039; U R&#039;]&lt;br /&gt;
    * [RU&#039;R URUR&#039; U&#039;R&#039;U&#039;R&#039;U2R&#039;]&lt;br /&gt;
    * [M2 U&#039; M&#039; U2 M U2 M&#039; U2 M U&#039; M2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== T Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:t.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
    * [F R U&#039; R&#039; U R U R2 F&#039; R U R U&#039; R&#039;]&lt;br /&gt;
    * [L2 U&#039; L2 D F2 R2 U R2 D&#039; F2]&lt;br /&gt;
    * [R2 U&#039; R2 D B2 L2 U L2 D&#039; B2]&lt;br /&gt;
    * [R2&#039; u&#039; R2 U R2&#039; y R2 u R2&#039; U&#039; R2]&lt;br /&gt;
    * [R2 U R2&#039; U&#039; R2 U&#039; D R2&#039; U&#039; R2 U R2&#039; D&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== R Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2z UR2U&#039;R2UF&#039;U&#039;R&#039;URUFU2R]&lt;br /&gt;
    * [y&#039; R2 B&#039; R&#039; U&#039; R&#039; U R B R&#039; U2 R U2 R&#039;]&lt;br /&gt;
    * [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U R B R2&#039; U]&lt;br /&gt;
    * [R U2 R&#039; U2 R B&#039; R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== R Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:r.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R&#039; U2 R U2 R&#039; F R U R&#039; U&#039; R&#039; F&#039; R2&#039; U&#039;]&lt;br /&gt;
    * [y R2 B2 U&#039; R&#039; U&#039; R U R U B2 R U&#039; R U]&lt;br /&gt;
    * [R&#039; U2 R U&#039; (y&#039;) R&#039; F R B&#039; R&#039; F&#039; R (z x&#039;) R&#039; U R&#039;]&lt;br /&gt;
    * [y2 R&#039; U2 l R U&#039; R&#039; U l&#039; U2&#039; R-F R U&#039; R&#039; U&#039; R U R&#039; F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z D R&#039; U R2 D&#039; R (U&#039;D) R&#039; U R2 D&#039; R U&#039; R]&lt;br /&gt;
    * [y&#039; L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [L U&#039; L&#039; U L F U F&#039; L&#039; U&#039; L F&#039; L F L&#039; U L&#039;]&lt;br /&gt;
    * [R&#039; U L&#039; U2 R U&#039; L R&#039; U L&#039; U2 R U&#039; L]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 r&#039; F l&#039; U&#039; (y2)]&lt;br /&gt;
    * [L U&#039; R U2 L&#039; U R&#039; L U&#039; R U2 L&#039; U R&#039; U&#039;]&lt;br /&gt;
    * [R U&#039; R&#039; U l U F U&#039; R&#039; F&#039; R U&#039; R U l&#039; U R&#039;]&lt;br /&gt;
    * [R&#039; U R&#039; D R&#039;2 U&#039; R U D&#039; R&#039; D R&#039;2 U&#039; R D&#039;]&lt;br /&gt;
    * [R U&#039; L d2 L&#039; U L R&#039; U&#039; R U2 L&#039; U R U&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== N Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:n.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z U&#039; R D&#039; R2&#039; U R&#039;(U&#039;D) R D&#039; R2 U R&#039; D&#039; R&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; U2&#039; L U&#039; L&#039; R U R&#039; U2&#039; L U&#039; R U&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R&#039; F&#039; U&#039; F R U R&#039; F R&#039; F&#039; R U&#039; R]&lt;br /&gt;
    * [z U&#039; R D&#039; R2 U R&#039; U&#039; z&#039; R U R&#039; z R2 U R&#039; z&#039; R U&#039;]&lt;br /&gt;
    * [L&#039; U R&#039; (z) R2 U R&#039; U (z&#039;) R U R&#039; (z) R2 U R&#039; (z&#039;) R U&#039;]&lt;br /&gt;
    * [L&#039; U L U&#039; r&#039; U&#039; F&#039; U L F L&#039; U L&#039; U&#039; r U&#039; L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; Z&#039; R2&#039; U R&#039; D R U&#039;]&lt;br /&gt;
    * [y2 L&#039; R&#039; U2 R U R&#039; U2 L U&#039; R U ]&lt;br /&gt;
    * [y2 F2 L&#039; U&#039; r U2 l&#039; U R&#039; U&#039; R U l U R2 F]&lt;br /&gt;
    * [y2 R&#039; U2 R U R&#039; U2&#039; L U&#039; R U L&#039;]&lt;br /&gt;
    * [R U&#039; L&#039; U R&#039; U2 L U&#039; L&#039; U2&#039; L]&lt;br /&gt;
    * [R L d2 R&#039; U&#039; R d2 R&#039; U L&#039;]&lt;br /&gt;
    * [(L&#039; U R&#039; U2 L U&#039; R) U (L&#039; U R&#039; U2 L U&#039; R)]&lt;br /&gt;
    * [L&#039; U R&#039; U2 L U&#039; R U L&#039; U R&#039; U2 L U&#039; R]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== J Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:j.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039; L]&lt;br /&gt;
    * [y2 R L U2 L&#039; U&#039; L U2 R&#039; U L&#039; U&#039;]&lt;br /&gt;
    * [R U R&#039; F&#039; - R U R&#039; U&#039; R&#039;-F-R2 U&#039; R&#039; U&#039;]&lt;br /&gt;
    * [(y2) F2&#039; R U R&#039; (y) r2 (y&#039;) R U&#039; R U R2&#039;]&lt;br /&gt;
    * [L&#039; U R U&#039; L U2 R&#039; U R U2&#039; R&#039;]&lt;br /&gt;
    * [(y2) r2 U&#039; L&#039; U r&#039; U2 R B&#039; R&#039; U2]&lt;br /&gt;
    * [(R U&#039; L U2 R&#039; U L) U&#039; (R U&#039; L U2 R&#039; U L)]&lt;br /&gt;
    * L&#039; U R&#039; U2 L U&#039; L&#039; U2 R L]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== H Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:h.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [M2 U&#039; M2 U2&#039; M2 U&#039; M2]&lt;br /&gt;
    * [R2&#039; r2 U&#039; L2 l2&#039; U2 R2&#039; r2 U&#039; L2 l2&#039;]&lt;br /&gt;
    * [U&#039; M2 U2 M2 U M2 U2 M2]&lt;br /&gt;
    * [F2 M2 F2 U&#039; F2 M2 F2 U]&lt;br /&gt;
    * [(x) U2 M2 U2 B&#039; U2 M2 U2 B]&lt;br /&gt;
    * [R2 U2 R2 U2 R2 U R2 U2 R2 U2 R2 U&#039;]&lt;br /&gt;
    * [L R U2 L&#039; R&#039; F&#039; B&#039; U2 F B]&lt;br /&gt;
    * [L R U2 x U&#039; D&#039; x&#039; y U2 L R]&lt;br /&gt;
    * [R U2 R&#039; U&#039; R&#039; U&#039; R2 U&#039; R2 U2 R2 U2 R&#039; U]&lt;br /&gt;
    * [R2 U2 R U2 R2 U2 R2 U2 R U2 R2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g3.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R2&#039; u R&#039; U R&#039; U&#039; R u&#039; R2 y&#039; R&#039; U R]&lt;br /&gt;
    * [y R2 D B&#039; U B&#039; U&#039; B D&#039; R2 F&#039; U F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g2.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y L&#039; U&#039; L y&#039; R2&#039; u R&#039; U R U&#039; R u&#039; R2]&lt;br /&gt;
    * [R&#039; U&#039; R B2 D L&#039; U L U&#039; L D&#039; B2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : c ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y R2&#039; u&#039; R U&#039; R U R&#039; u R2 B U&#039; B&#039;]&lt;br /&gt;
    * [R U R&#039; F2 D&#039; L U&#039; L&#039; U L&#039; D F2]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== G Permutation : d ==&lt;br /&gt;
&lt;br /&gt;
[[Image:g.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y LU&#039;RU2L&#039;UR&#039;y (R&#039;L&#039;)U2(RL)]&lt;br /&gt;
    * [y&#039; (R&#039;F&#039;RF&#039;)(U&#039;L&#039;U)(FR&#039;F&#039;LF2R)]&lt;br /&gt;
    * [F2 D&#039; L U&#039; L U L&#039; D F2 R U&#039; R&#039;]&lt;br /&gt;
    * [(l&#039; U&#039; U&#039; L&#039; U l F&#039;) (U&#039; L U F R&#039; F R)][&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== F Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:f.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [R U&#039; R&#039; U R2 y R U R&#039; U&#039; x U&#039; R&#039; U R U2]&lt;br /&gt;
    * [yz R U R&#039; U&#039; R U2 z&#039; y&#039; R U R&#039; U&#039; y x L&#039; U&#039; L U L2 x&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2 F&#039; U&#039; F U x R U R&#039; U&#039; R2 B&#039;]&lt;br /&gt;
    * [R&#039; U R U&#039; R2&#039; F&#039; U&#039; F U R U&#039; x&#039; R2 U&#039; R&#039; U]&lt;br /&gt;
    * [y R U R&#039; U R U2 R2 U&#039; R U&#039; R&#039; U2 R U r U R&#039; U&#039; L&#039; U R U&#039;]&lt;br /&gt;
    * [R&#039; U2 R&#039; d&#039; R&#039; F&#039; R2 U&#039; R&#039; U R&#039; F R U&#039; F]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== E Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:e.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [z2 y x R U&#039; R&#039; D R U R&#039; D2 L&#039; U L D L&#039; U&#039; L]&lt;br /&gt;
    * [x U R&#039; U&#039; L U R U&#039;-R2 w&#039; U&#039; R U L U&#039; R&#039;U]&lt;br /&gt;
    * [y x R U&#039; R&#039; D R U R&#039; u2 R&#039; U R D R&#039; U&#039; R]&lt;br /&gt;
    * [l&#039; U&#039; L&#039; U R U&#039; l U R&#039; U&#039; L U R U&#039; l&#039; U]&lt;br /&gt;
    * [(r&#039; R&#039; U&#039;) (L D&#039; L&#039; U L) (R U&#039; R&#039; D R) U]&lt;br /&gt;
    * [r2 U r2 D x&#039; (RU&#039;R&#039;U)*3 x D&#039; r2 U&#039; r2]&lt;br /&gt;
    * [x&#039; U&#039; R U L&#039; U&#039; R&#039; U r2 U R&#039; U&#039; R&#039; F R F&#039;]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
== A Permutation : a ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a1.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x R&#039; U R&#039; D2 R U&#039; R&#039; D2 R2]&lt;br /&gt;
    * [L&#039;BL&#039;-F2LB&#039;L&#039;-F2L2]&lt;br /&gt;
    * [y2 z F2 R U2 R&#039; U2 F2 L&#039; U2 L U2]&lt;br /&gt;
    * [y z&#039; U2 R U2 R&#039; F2 U2 L&#039; U2 L F2]&lt;br /&gt;
    * [R&#039;U2R2U&#039;L&#039;UR&#039;U&#039;LUR&#039;U2R]&lt;br /&gt;
    * [(U R&#039; D r2 U&#039;) (R U r2&#039; U&#039;) (D&#039;)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== A Permutation : b ==&lt;br /&gt;
&lt;br /&gt;
[[Image:a.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [y&#039;x R2 D2 R U R&#039; D2 R U&#039; R]&lt;br /&gt;
    * [RB&#039;R-F2-R&#039;BR-F2R2]&lt;br /&gt;
    * [y z U2 L&#039; U2 L F2 U2 R U2 R&#039; F2]&lt;br /&gt;
    * [z&#039; F2 L&#039; U2 L U2 F2 R U2 R&#039; U2]&lt;br /&gt;
    * [y&#039; R&#039;U2RU&#039;L&#039;URU&#039;LUR2U2R]&lt;br /&gt;
    * [(U&#039; r x) (l2&#039; U L U&#039;) (R&#039; U) (L&#039; U&#039; L&#039;) (R&#039; U)]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
== Z Permutation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:z.gif]]&lt;br /&gt;
&lt;br /&gt;
    * [x&#039; R U&#039; R&#039; U D R&#039; D U&#039; R&#039; U R D2&#039; F x]&lt;br /&gt;
    * [x M2 U M2 U M&#039; U2 M2 U2 M&#039; U2]&lt;br /&gt;
    * [y M2&#039; U&#039; M&#039; U2&#039; M2&#039; U2&#039; M&#039; U M2&#039;]&lt;br /&gt;
    * [U R&#039; U&#039; R U&#039; R U R U&#039; R&#039; U R U R2 U&#039; R&#039; U]&lt;br /&gt;
    * [R2 U R2 U&#039; R2 F2 R2 U&#039; F2 U R2 F2]&lt;br /&gt;
    * [M&#039; U M2 U M2 U M&#039; U2 M2 U&#039;]&lt;br /&gt;
    * [y&#039; M2 U2 M&#039; U&#039; M2 U&#039; M2 U&#039; M&#039; U]&lt;br /&gt;
    * [R&#039; U L&#039; U2 D2 R U&#039; L R&#039; U L&#039; U2 D2 R U&#039; L]&lt;br /&gt;
    * [R&#039; U L&#039; E2 L U&#039; R L&#039; U R&#039; E2 R U&#039; L&#039;]&lt;br /&gt;
    * [y R2 U&#039; R2 U R2 x&#039; U2 R2 F U2 F&#039; R2 U2]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Roux_method&amp;diff=440</id>
		<title>Roux method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Roux_method&amp;diff=440"/>
		<updated>2008-08-29T21:31:12Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* The Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roux Method&#039;&#039;&#039; is a relatively new method, invented by [[Gilles Roux]] and is becoming quickly popular. Unlike [[Fridrich]] and [[Petrus]], the inventor of this method has gotten a sub-15 second average with it. It is also somewhat unique in that the last step is intuitive.&lt;br /&gt;
&lt;br /&gt;
==The Steps==&lt;br /&gt;
&lt;br /&gt;
1. Build a 1x2x3 block on the lower left face, and hold it so that the U, M, and R slices are free.&lt;br /&gt;
&lt;br /&gt;
2. Build a second 1x2x3 block on the lower right face, so that U and M slices are free.&lt;br /&gt;
&lt;br /&gt;
3. Simultaneously orient and permute the remaining 4 corners on the top layer, ignoring the middle layer.&lt;br /&gt;
&lt;br /&gt;
4. Orient the 6 remaining edges.&lt;br /&gt;
&lt;br /&gt;
5. Solve the remaining left and right layer edges. &lt;br /&gt;
&lt;br /&gt;
6. Solve the centers and edges in the M slice.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
Like the Petrus method, the Roux method uses fewer moves than the popular Fridrich method. It is also more intuitive and requires fewer algorithms. Despite the M-heavy last step, it can also be extremely good for fewest moves competitions.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method.&lt;br /&gt;
&lt;br /&gt;
==Where to learn the Roux Method==&lt;br /&gt;
&lt;br /&gt;
* [http://grrroux.free.fr/method/Intro.html Gilles Roux&#039;s tutorial]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=418</id>
		<title>Rubik&#039;s Cube Fact sheet</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=418"/>
		<updated>2008-08-29T03:58:44Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* 2x2x2 Cube facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 3x3x3 Rubik&#039;s Cube facts ==&lt;br /&gt;
Here are some 3x3x3 Rubik&#039;s cube facts:&lt;br /&gt;
* It was originally known as the Magic Cube.&lt;br /&gt;
* It was invented by Ernö Rubik of Hungary in 1974, first patented in 1975, and first released in 1977.&lt;br /&gt;
* Over 300 million Rubik&#039;s Cubes and imitation cubes have been sold worldwide, making it the best-selling toy ever.&lt;br /&gt;
* There are 43,252,003,274,489,856,000 ways a cube can be scrambled - that&#039;s 4.3 * 10^19 or 43 quintillion positions! To give you an idea of how big that number is, if there were one cube scrambled for every legal position, they would cover the surface of the earth about 150 times!&lt;br /&gt;
* A normal cube has 21 pieces, consisting of one core, 8 corners, and 12 edges, and a total of 54 stickers. &lt;br /&gt;
* There exist computer optimal solvers of the Rubik&#039;s Cube, and all checked positions have had a solution of 20 moves or fewer, with a small number of positions (such as the [[superflip]]) having an optimal solution of 20 moves. Tom Rokicki has proved that all positions can be solved in 22 or fewer moves, so it is unknown what the exact upper bound is.&lt;br /&gt;
* The first official World Record for solving the Rubik&#039;s Cube was 22.95 seconds by [http://www.worldcubeassociation.org/results/p.php?i=1982THAI01 Minh Thai]; the current single solve record is 7.08 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2005AKKE01 Erik Akkersdijk], and the average of 5 record is 11.28 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007NAKA03 Yu Nakajima].&lt;br /&gt;
&lt;br /&gt;
== 2x2x2 Cube facts ==&lt;br /&gt;
Here are some 2x2x2 Cube facts:&lt;br /&gt;
* The official name for this cube is the Pocket Cube or Mini Cube.&lt;br /&gt;
* Rubik patented the design for this cube in 1983.&lt;br /&gt;
* There are only 3,674,160 positions to this cube. It is equivalent to solving only the corners of the Rubik&#039;s Cube.&lt;br /&gt;
* A 2x2x2 cube has just 8 pieces, all corner pieces, and a total of 24 pieces. Most mechanisms have a number of hidden internal pieces as well.&lt;br /&gt;
* The 2x2x2 cube can always be solved in 11 moves or fewer.&lt;br /&gt;
* The current single solve World Record is 1.63 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2005PARI01 Javier Paris], and the average of 5 record is 3.63 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2005CIAL02 Lukasz Cialon].&lt;br /&gt;
&lt;br /&gt;
== 4x4x4 Cube facts ==&lt;br /&gt;
Here are some 4x4x4 Cube facts:&lt;br /&gt;
* The official name for this cube is Rubik&#039;s Revenge, although it was invented not by Rubik but by Péter Sebestény.&lt;br /&gt;
* The 4x4x4 has 7.4 * 10^45 positions.&lt;br /&gt;
* There are 56 pieces on this cube: 8 corner pieces, 24 edge pieces, and 24 center pieces. There are also some number of hidden internal pieces, depending on the brand. The 4x4x4 cube has a total of 96 stickers.&lt;br /&gt;
* It is unknown how many moves are required to solve a 4x4x4 cube, but it has been proven to be at least 31.&lt;br /&gt;
* The current single solve record is 43.72 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2005AKKE01 Erik Akkersdijk], and the average of 5 record is 52.31 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007HIRA02 Keisuke Hiraya].&lt;br /&gt;
&lt;br /&gt;
== 5x5x5 Cube facts ==&lt;br /&gt;
Here are some 5x5x5 Cube facts:&lt;br /&gt;
* The official name for this cube is the Professor&#039;s Cube, and it was invented not by Rubik but by Udo Krell.&lt;br /&gt;
* The 5x5x5 has 2.83 * 10^74 positions.&lt;br /&gt;
* There are 99 pieces on this cube: one core, 8 corners, 36 edges, and 54 centers. There are also a total of 150 stickers.&lt;br /&gt;
* It is unknown how many moves are required to solve a 5x5x5 cube, but it has been proven to be at least 50.&lt;br /&gt;
* The current single solve record is 1 minute 20.98 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007COHE01 Dan Cohen], and the average of 5 record is 1 minute 29.40 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007COHE01 Dan Cohen].&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=417</id>
		<title>Rubik&#039;s Cube Fact sheet</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=417"/>
		<updated>2008-08-29T03:57:56Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* 3x3x3 Rubik&amp;#039;s Cube facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 3x3x3 Rubik&#039;s Cube facts ==&lt;br /&gt;
Here are some 3x3x3 Rubik&#039;s cube facts:&lt;br /&gt;
* It was originally known as the Magic Cube.&lt;br /&gt;
* It was invented by Ernö Rubik of Hungary in 1974, first patented in 1975, and first released in 1977.&lt;br /&gt;
* Over 300 million Rubik&#039;s Cubes and imitation cubes have been sold worldwide, making it the best-selling toy ever.&lt;br /&gt;
* There are 43,252,003,274,489,856,000 ways a cube can be scrambled - that&#039;s 4.3 * 10^19 or 43 quintillion positions! To give you an idea of how big that number is, if there were one cube scrambled for every legal position, they would cover the surface of the earth about 150 times!&lt;br /&gt;
* A normal cube has 21 pieces, consisting of one core, 8 corners, and 12 edges, and a total of 54 stickers. &lt;br /&gt;
* There exist computer optimal solvers of the Rubik&#039;s Cube, and all checked positions have had a solution of 20 moves or fewer, with a small number of positions (such as the [[superflip]]) having an optimal solution of 20 moves. Tom Rokicki has proved that all positions can be solved in 22 or fewer moves, so it is unknown what the exact upper bound is.&lt;br /&gt;
* The first official World Record for solving the Rubik&#039;s Cube was 22.95 seconds by [http://www.worldcubeassociation.org/results/p.php?i=1982THAI01 Minh Thai]; the current single solve record is 7.08 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2005AKKE01 Erik Akkersdijk], and the average of 5 record is 11.28 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007NAKA03 Yu Nakajima].&lt;br /&gt;
&lt;br /&gt;
== 2x2x2 Cube facts ==&lt;br /&gt;
Here are some 2x2x2 Cube facts:&lt;br /&gt;
* The official name for this cube is the Pocket Cube or Mini Cube.&lt;br /&gt;
* Rubik patented the design for this cube in 1983.&lt;br /&gt;
* There are only 3,674,160 positions to this cube. It is equivalent to solving only the corners of the Rubik&#039;s Cube.&lt;br /&gt;
* A 2x2x2 cube has just 8 pieces, all corner pieces, and a total of 24 pieces. Most mechanisms have a number of hidden internal pieces as well.&lt;br /&gt;
* The 2x2x2 cube can always be solved in 11 moves or fewer.&lt;br /&gt;
* The current single solve World Record is 1.63 seconds by Javier Paris, and the average of 5 record is 3.63 seconds by Lukasz Cialon.&lt;br /&gt;
&lt;br /&gt;
== 4x4x4 Cube facts ==&lt;br /&gt;
Here are some 4x4x4 Cube facts:&lt;br /&gt;
* The official name for this cube is Rubik&#039;s Revenge, although it was invented not by Rubik but by Péter Sebestény.&lt;br /&gt;
* The 4x4x4 has 7.4 * 10^45 positions.&lt;br /&gt;
* There are 56 pieces on this cube: 8 corner pieces, 24 edge pieces, and 24 center pieces. There are also some number of hidden internal pieces, depending on the brand. The 4x4x4 cube has a total of 96 stickers.&lt;br /&gt;
* It is unknown how many moves are required to solve a 4x4x4 cube, but it has been proven to be at least 31.&lt;br /&gt;
* The current single solve record is 43.72 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2005AKKE01 Erik Akkersdijk], and the average of 5 record is 52.31 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007HIRA02 Keisuke Hiraya].&lt;br /&gt;
&lt;br /&gt;
== 5x5x5 Cube facts ==&lt;br /&gt;
Here are some 5x5x5 Cube facts:&lt;br /&gt;
* The official name for this cube is the Professor&#039;s Cube, and it was invented not by Rubik but by Udo Krell.&lt;br /&gt;
* The 5x5x5 has 2.83 * 10^74 positions.&lt;br /&gt;
* There are 99 pieces on this cube: one core, 8 corners, 36 edges, and 54 centers. There are also a total of 150 stickers.&lt;br /&gt;
* It is unknown how many moves are required to solve a 5x5x5 cube, but it has been proven to be at least 50.&lt;br /&gt;
* The current single solve record is 1 minute 20.98 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007COHE01 Dan Cohen], and the average of 5 record is 1 minute 29.40 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007COHE01 Dan Cohen].&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=416</id>
		<title>Rubik&#039;s Cube Fact sheet</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=416"/>
		<updated>2008-08-29T03:56:42Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* 4x4x4 Cube facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 3x3x3 Rubik&#039;s Cube facts ==&lt;br /&gt;
Here are some 3x3x3 Rubik&#039;s cube facts:&lt;br /&gt;
* It was originally known as the Magic Cube.&lt;br /&gt;
* It was invented by Ernö Rubik of Hungary in 1974, first patented in 1975, and first released in 1977.&lt;br /&gt;
* Over 300 million Rubik&#039;s Cubes and imitation cubes have been sold worldwide, making it the best-selling toy ever.&lt;br /&gt;
* There are 43,252,003,274,489,856,000 ways a cube can be scrambled - that&#039;s 4.3 * 10^19 or 43 quintillion positions! To give you an idea of how big that number is, if there were one cube scrambled for every legal position, they would cover the surface of the earth about 150 times!&lt;br /&gt;
* A normal cube has 21 pieces, consisting of one core, 8 corners, and 12 edges, and a total of 54 stickers. &lt;br /&gt;
* There exist computer optimal solvers of the Rubik&#039;s Cube, and all checked positions have had a solution of 20 moves or fewer, with a small number of positions (such as the [[superflip]]) having an optimal solution of 20 moves. Tom Rokicki has proved that all positions can be solved in 22 or fewer moves, so it is unknown what the exact upper bound is.&lt;br /&gt;
* The first official World Record for solving the Rubik&#039;s Cube was 22.95 seconds by Minh Thai; the current single solve record is 7.08 seconds by Erik Akkersdijk, and the average of 5 record is 11.28 seconds by Yu Nakajima.&lt;br /&gt;
&lt;br /&gt;
== 2x2x2 Cube facts ==&lt;br /&gt;
Here are some 2x2x2 Cube facts:&lt;br /&gt;
* The official name for this cube is the Pocket Cube or Mini Cube.&lt;br /&gt;
* Rubik patented the design for this cube in 1983.&lt;br /&gt;
* There are only 3,674,160 positions to this cube. It is equivalent to solving only the corners of the Rubik&#039;s Cube.&lt;br /&gt;
* A 2x2x2 cube has just 8 pieces, all corner pieces, and a total of 24 pieces. Most mechanisms have a number of hidden internal pieces as well.&lt;br /&gt;
* The 2x2x2 cube can always be solved in 11 moves or fewer.&lt;br /&gt;
* The current single solve World Record is 1.63 seconds by Javier Paris, and the average of 5 record is 3.63 seconds by Lukasz Cialon.&lt;br /&gt;
&lt;br /&gt;
== 4x4x4 Cube facts ==&lt;br /&gt;
Here are some 4x4x4 Cube facts:&lt;br /&gt;
* The official name for this cube is Rubik&#039;s Revenge, although it was invented not by Rubik but by Péter Sebestény.&lt;br /&gt;
* The 4x4x4 has 7.4 * 10^45 positions.&lt;br /&gt;
* There are 56 pieces on this cube: 8 corner pieces, 24 edge pieces, and 24 center pieces. There are also some number of hidden internal pieces, depending on the brand. The 4x4x4 cube has a total of 96 stickers.&lt;br /&gt;
* It is unknown how many moves are required to solve a 4x4x4 cube, but it has been proven to be at least 31.&lt;br /&gt;
* The current single solve record is 43.72 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2005AKKE01 Erik Akkersdijk], and the average of 5 record is 52.31 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007HIRA02 Keisuke Hiraya].&lt;br /&gt;
&lt;br /&gt;
== 5x5x5 Cube facts ==&lt;br /&gt;
Here are some 5x5x5 Cube facts:&lt;br /&gt;
* The official name for this cube is the Professor&#039;s Cube, and it was invented not by Rubik but by Udo Krell.&lt;br /&gt;
* The 5x5x5 has 2.83 * 10^74 positions.&lt;br /&gt;
* There are 99 pieces on this cube: one core, 8 corners, 36 edges, and 54 centers. There are also a total of 150 stickers.&lt;br /&gt;
* It is unknown how many moves are required to solve a 5x5x5 cube, but it has been proven to be at least 50.&lt;br /&gt;
* The current single solve record is 1 minute 20.98 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007COHE01 Dan Cohen], and the average of 5 record is 1 minute 29.40 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007COHE01 Dan Cohen].&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=415</id>
		<title>Rubik&#039;s Cube Fact sheet</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=415"/>
		<updated>2008-08-29T03:55:45Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* 5x5x5 Cube facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 3x3x3 Rubik&#039;s Cube facts ==&lt;br /&gt;
Here are some 3x3x3 Rubik&#039;s cube facts:&lt;br /&gt;
* It was originally known as the Magic Cube.&lt;br /&gt;
* It was invented by Ernö Rubik of Hungary in 1974, first patented in 1975, and first released in 1977.&lt;br /&gt;
* Over 300 million Rubik&#039;s Cubes and imitation cubes have been sold worldwide, making it the best-selling toy ever.&lt;br /&gt;
* There are 43,252,003,274,489,856,000 ways a cube can be scrambled - that&#039;s 4.3 * 10^19 or 43 quintillion positions! To give you an idea of how big that number is, if there were one cube scrambled for every legal position, they would cover the surface of the earth about 150 times!&lt;br /&gt;
* A normal cube has 21 pieces, consisting of one core, 8 corners, and 12 edges, and a total of 54 stickers. &lt;br /&gt;
* There exist computer optimal solvers of the Rubik&#039;s Cube, and all checked positions have had a solution of 20 moves or fewer, with a small number of positions (such as the [[superflip]]) having an optimal solution of 20 moves. Tom Rokicki has proved that all positions can be solved in 22 or fewer moves, so it is unknown what the exact upper bound is.&lt;br /&gt;
* The first official World Record for solving the Rubik&#039;s Cube was 22.95 seconds by Minh Thai; the current single solve record is 7.08 seconds by Erik Akkersdijk, and the average of 5 record is 11.28 seconds by Yu Nakajima.&lt;br /&gt;
&lt;br /&gt;
== 2x2x2 Cube facts ==&lt;br /&gt;
Here are some 2x2x2 Cube facts:&lt;br /&gt;
* The official name for this cube is the Pocket Cube or Mini Cube.&lt;br /&gt;
* Rubik patented the design for this cube in 1983.&lt;br /&gt;
* There are only 3,674,160 positions to this cube. It is equivalent to solving only the corners of the Rubik&#039;s Cube.&lt;br /&gt;
* A 2x2x2 cube has just 8 pieces, all corner pieces, and a total of 24 pieces. Most mechanisms have a number of hidden internal pieces as well.&lt;br /&gt;
* The 2x2x2 cube can always be solved in 11 moves or fewer.&lt;br /&gt;
* The current single solve World Record is 1.63 seconds by Javier Paris, and the average of 5 record is 3.63 seconds by Lukasz Cialon.&lt;br /&gt;
&lt;br /&gt;
== 4x4x4 Cube facts ==&lt;br /&gt;
Here are some 4x4x4 Cube facts:&lt;br /&gt;
* The official name for this cube is Rubik&#039;s Revenge, although it was invented not by Rubik but by Péter Sebestény.&lt;br /&gt;
* The 4x4x4 has 7.4 * 10^45 positions.&lt;br /&gt;
* There are 56 pieces on this cube: 8 corner pieces, 24 edge pieces, and 24 center pieces. There are also some number of hidden internal pieces, depending on the brand. The 4x4x4 cube has a total of 96 stickers.&lt;br /&gt;
* It is unknown how many moves are required to solve a 4x4x4 cube, but it has been proven to be at least 31.&lt;br /&gt;
* The current single solve record is 43.72 seconds by Erik Akkersdijk, and the average of 5 record is 52.31 seconds by Keisuke Hiraya.&lt;br /&gt;
&lt;br /&gt;
== 5x5x5 Cube facts ==&lt;br /&gt;
Here are some 5x5x5 Cube facts:&lt;br /&gt;
* The official name for this cube is the Professor&#039;s Cube, and it was invented not by Rubik but by Udo Krell.&lt;br /&gt;
* The 5x5x5 has 2.83 * 10^74 positions.&lt;br /&gt;
* There are 99 pieces on this cube: one core, 8 corners, 36 edges, and 54 centers. There are also a total of 150 stickers.&lt;br /&gt;
* It is unknown how many moves are required to solve a 5x5x5 cube, but it has been proven to be at least 50.&lt;br /&gt;
* The current single solve record is 1 minute 20.98 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007COHE01 Dan Cohen], and the average of 5 record is 1 minute 29.40 seconds by [http://www.worldcubeassociation.org/results/p.php?i=2007COHE01 Dan Cohen].&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Roux_method&amp;diff=402</id>
		<title>Roux method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Roux_method&amp;diff=402"/>
		<updated>2008-08-29T02:47:21Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* The Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roux Method&#039;&#039;&#039; is a relatively new method, invented by [[Gilles Roux]] and is becoming quickly popular. Unlike [[Fridrich]] and [[Petrus]], the inventor of this method has gotten a sub-15 second average with it. It is also somewhat unique in that the last step is intuitive.&lt;br /&gt;
&lt;br /&gt;
==The Steps==&lt;br /&gt;
&lt;br /&gt;
1. Build a 1x2x3 block on the lower left face, and hold it so that the U, M, and R slices are free.&lt;br /&gt;
&lt;br /&gt;
2. Build a second 1x2x3 block on the lower right face, so that U and M slices are free.&lt;br /&gt;
&lt;br /&gt;
3. Simultaneously orient and permute the remaining 4 corners on the top layer, ignoring the middle layer.&lt;br /&gt;
&lt;br /&gt;
4. Orient the 6 remaining edges.&lt;br /&gt;
&lt;br /&gt;
5. Solve the remaining left and right layer edges &lt;br /&gt;
.&lt;br /&gt;
6. Solve the centers and edges in the M slice.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
Like the Petrus method, the Roux method uses fewer moves than the popular Fridrich method. It is also more intuitive and requires fewer algorithms. Despite the M-heavy last step, it can also be extremely good for fewest moves competitions.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method.&lt;br /&gt;
&lt;br /&gt;
==Where to learn the Roux Method==&lt;br /&gt;
&lt;br /&gt;
* [http://grrroux.free.fr/method/Intro.html Gilles Roux&#039;s tutorial]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Roux_method&amp;diff=401</id>
		<title>Roux method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Roux_method&amp;diff=401"/>
		<updated>2008-08-29T02:32:16Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* The Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roux Method&#039;&#039;&#039; is a relatively new method, invented by [[Gilles Roux]] and is becoming quickly popular. Unlike [[Fridrich]] and [[Petrus]], the inventor of this method has gotten a sub-15 second average with it. It is also somewhat unique in that the last step is intuitive.&lt;br /&gt;
&lt;br /&gt;
==The Steps==&lt;br /&gt;
&lt;br /&gt;
1. Build a 1x2x3 block on the lower left face, and hold it so that the U, M, and R slices are free.&lt;br /&gt;
&lt;br /&gt;
2. Build a second 1x2x3 block on the lower right face, so that U and M slices are free.&lt;br /&gt;
&lt;br /&gt;
3. Simultaneously orient and permute the remaining 4 corners on the top layer, ignoring the middle layer.&lt;br /&gt;
&lt;br /&gt;
4. Solve the last six edges and the rest of the cube. This is done by orienting the edges, inserting the UL and UR edges, and then fixing the middle layer.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
Like the Petrus method, the Roux method uses fewer moves than the popular Fridrich method. It is also more intuitive and requires fewer algorithms. Despite the M-heavy last step, it can also be extremely good for fewest moves competitions.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method.&lt;br /&gt;
&lt;br /&gt;
==Where to learn the Roux Method==&lt;br /&gt;
&lt;br /&gt;
* [http://grrroux.free.fr/method/Intro.html Gilles Roux&#039;s tutorial]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=399</id>
		<title>Petrus Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=399"/>
		<updated>2008-08-29T02:02:23Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* Where to learn the Petrus Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Petrus Method&#039;&#039;&#039;, invented by [[Lars Petrus]], is a block-building method where the [[F2L]] is solved intuitively with no algorithms. Behind [[Fridrich]], it is the second most popular speed cubing method used.&lt;br /&gt;
&lt;br /&gt;
==The Steps==&lt;br /&gt;
&lt;br /&gt;
1. First, build a 2x2x2 block anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Next, you expand the 2x2x2 block to a 2x2x3 block.&lt;br /&gt;
&lt;br /&gt;
3. After that, you fix the &amp;quot;bad edges&amp;quot; or orient the remaining seven edges on the cube that have not been solved.&lt;br /&gt;
&lt;br /&gt;
4. Then, you finish the First Two Layers (F2L). The pure Petrus approach is to create a 1x2x2 block and expand it to a 1x2x3 block to finish off the F2L, not to solve the cross piece and two corner/edge pairs.&lt;br /&gt;
&lt;br /&gt;
5. Next, you permute the last layer corners, or put them in their proper places (they do not have to be oriented.)&lt;br /&gt;
&lt;br /&gt;
6. Now, you orient the last layer corners, making the whole last layer a solid color.&lt;br /&gt;
&lt;br /&gt;
7. Finally, you permute the last layer edges, without disturbing anything else, to solve the cube.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
The Petrus Method uses fewer moves than the [[Fridrich]] method and most other non-block-building methods. It is more intuitive than the Fridrich method, and it requires far less algorithms.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
It can be sometimes hard (especially for a beginner) to optimize block building, and it&#039;s difficult to keep consistently turning throughout the solve.&lt;br /&gt;
&lt;br /&gt;
==Where to learn the Petrus Method==&lt;br /&gt;
&lt;br /&gt;
* [http://lar5.com/cube/ Lars Petrus&#039;s tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Written by the members of the speedsolving forum in this thread: http://www.speedsolving.com/forum/showthread.php?t=3688 - Posted by [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Fridrich_Method&amp;diff=398</id>
		<title>Fridrich Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Fridrich_Method&amp;diff=398"/>
		<updated>2008-08-29T02:01:19Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* Where to learn the Fridrich (CFOP) method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Fridrich Method&#039;&#039;&#039;, popularized by [[Jessica Fridrich]], is similar to the [[Layer-By-Layer]] (LBL) method, because some of the steps are the same. However, the full Fridrich method uses many more algorithms than the layer by layer method, and combines some steps from the LBL method into one step. A very large number of people use this method, so there&#039;s a huge support network, and almost everyone will be able to help with learning it. The vast majority of the fastest cubers use this method (although that does not mean this is the only fast method).&lt;br /&gt;
&lt;br /&gt;
==The Steps==&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Cross&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First, make a cross on any side of the cube. This entails solving all of the edges with a given color to their proper positions.&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;F2L (First Two Layers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this step you fill in the slots where the corners of the cross are missing. For each insertion, a corner and an edge are placed simultaneously. There are 41 basic cases for this step, but it can be learned intuitively.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;OLL (Orient the Last Layer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Next, you make the entire top side of the cube a solid color. This requires 57 algorithms, but can be broken down into two steps (2 Look OLL), which only requires 9 algorithms.&lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;PLL (Permute the Last Layer)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, you finish the cube by permuting the top layer of the cube. There are 21 algorithms to learn, but this step can be done into two steps, (2 Look PLL), which includes just 6 algorithms.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
This method is relatively easy to understand when compared to other methods. Therefore, it is the most tested and most popular method used. It has a reasonable number of algorithms to learn, and sub 15 second averages are definitely possible.&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
&lt;br /&gt;
Learning all of the algorithms takes some time, and it requires a lot of practice to solve the F2L consistently in 10 seconds or less. Also, it has a slightly higher move count when compared to block building methods.&lt;br /&gt;
&lt;br /&gt;
==Where to learn the Fridrich (CFOP) method==&lt;br /&gt;
&lt;br /&gt;
* [http://www.solvethecube.co.uk/ Joël van Noort&#039;s tutorial]&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/ Erik Akkersdijk&#039;s tutorial]&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Shotaro Makisumi&#039;s tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Written by the members of the speedsolving forum in this thread: http://www.speedsolving.com/forum/showthread.php?t=3688 - Posted by [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=145</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=145"/>
		<updated>2008-08-28T01:36:37Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* From noober cuber to UBER CUBER! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few days of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. F2L is undeniably the most important part.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to get faster with the Fridrich Method ==&lt;br /&gt;
&#039;&#039;This was written by the members of the speedsolving forum in this thread: http://www.speedsolving.com/forum/showthread.php?t=3688 - Posted by someone... and edited by [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This thread will be provided as a little tutorial for people who are stuck and want to become faster in solving the Rubik&#039;s Cube. Please read this thread and do some forum searching prior to asking questions about becoming faster. First off, the most important factor is practice. Regardless of how many algorithms you cram or optimize, it really boils down to practice. A sub 20 second average can be achieved using a basic beginners method, however, it takes practice. More algorithms are useful to help with your understanding of the cube, and very importantly, your recognition, but these will not get you nearly as far as practice will get you. In spite of this, which is the best way to go about getting those times down, apart from practice alone? Here are some basic, set out steps to follow to help you on your way (note this is only a guideline to help you). You do not have to follow these steps, as this is only to guide you.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a video of one of the top cubers, [http://www.youtube.com/watch?v=qLki-254ZKA Erik Akkersdijk, getting a sub 20 second average only using a Layer By Layer method with Fridrich 4 Look Last Layer.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 1 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:30+ or don&#039;t know how to solve a Rubik&#039;s Cube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
Learn the method from one of these two sources: [http://www.stanford.edu/%7Eleyanlo/cube_solution.pdf Leyan’s Beginners Method], or [http://youtube.com/watch?v=ofZFUgaxlTQ&amp;amp;feature=PlayList&amp;amp;p=4A19F1D174B975BD&amp;amp;index=4 Badmephisto&#039;s Youtube Video Tutorial].&lt;br /&gt;
&lt;br /&gt;
NOTE: It is possible to achieve sub-1 minute with these methods&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
* Try to reduce pauses, meaning try to never stop turning during your solve&lt;br /&gt;
* [http://www.youtube.com/watch?v=TPC17CMPDTU Sand], [http://www.youtube.com/watch?v=5xQ0ywP-bbU Break in], and [http://www.youtube.com/watch?v=s0rjg7ckq-0 Lubricate Your Cube] (In that order, and only sand if your cube is brand new and you&#039;ve barely solved it).&lt;br /&gt;
* Decrease your last layer times (about 25 seconds or less) - you can do this by improving your recognition and execution for each case&lt;br /&gt;
* Work on solving the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here are some links which will help you achieve/learn this:&lt;br /&gt;
** http://www.cubefreak.net/cross.html&lt;br /&gt;
** http://www.cubestation.co.uk/cs2/ind...op/cross/cross&lt;br /&gt;
* Use finger tricks (this will speed up your times A LOT)&lt;br /&gt;
* Practice - The more you practice, the faster you&#039;ll become&lt;br /&gt;
* Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky&#039;s guide: http://cubefreak.net/easy_fast.html&lt;br /&gt;
* Use a timer to see your progression: http://www.cubetimer.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 40 - 50 seconds&lt;br /&gt;
&lt;br /&gt;
Learn 4 look last layer (4LLL). (Links to where to learn the algorithms will be at the end of this guide)&lt;br /&gt;
&lt;br /&gt;
2 Look OLL&lt;br /&gt;
&lt;br /&gt;
* Edge Orientation - 2 algorithms&lt;br /&gt;
&lt;br /&gt;
* Corner Orientation - 7 algorithms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 Look PLL&lt;br /&gt;
&lt;br /&gt;
* Corner Permutation - 3 Algorithms Aa/Ab and E/V/Y/Na/Nb&lt;br /&gt;
&lt;br /&gt;
* Edge Permutation - 4 algorithms - Ua, Ub, Z, H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are a couple of videos explaining how to use the 4LLL (2 Look OLL + 2 Look PLL) algorithms for your last layer:&lt;br /&gt;
&lt;br /&gt;
* 2 Look OLL: http://youtube.com/watch?v=DTYvklyOpVM&lt;br /&gt;
&lt;br /&gt;
* 2 Look PLL: http://youtube.com/watch?v=S61q3FYVFis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 3 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 40-55 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 30-39 seconds&lt;br /&gt;
&lt;br /&gt;
* Now learn [http://youtube.com/watch?v=k-xbcAMfWwM&amp;amp;feature=PlayList&amp;amp;p=0B7E0E5922B76D76&amp;amp;index=7 &#039;&#039;&#039;intuitive&#039;&#039;&#039; First Two Layers] (F2L).&lt;br /&gt;
* Your times will temporarily get worse, but after a few days of practicing, they will become better greatly!&lt;br /&gt;
* Practice your F2L, and never give up!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-3 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 4 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 30-40 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 20-29 seconds&lt;br /&gt;
&lt;br /&gt;
* Now, learn the rest of the PLLs so your 2 Look PLL becomes 1 Look PLL - 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the end of this guide&lt;br /&gt;
* Learn how to look ahead during F2L - this will tremendously help your times&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-6 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 5 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 20-30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; Sub 20 seconds&lt;br /&gt;
&lt;br /&gt;
* Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the end of this guide) Also, remember to look ahead! Try to complete your cross and F2L in 12 seconds or less on average&lt;br /&gt;
* Master all your PLLs and OLLs that you know. Meaning optimize it to your maximum speed, try to use the triggers, and try to get all of them under 3 seconds for recognition and execution.&lt;br /&gt;
* Get your cross sub 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 1-2 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 6 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; Sub 20 Seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 15 Seconds or less&lt;br /&gt;
&lt;br /&gt;
* Master your Cross and F2L, try to finish them in 10 seconds or less on average&lt;br /&gt;
* Get your cross done in ~2 seconds on average&lt;br /&gt;
* Learn the rest of the OLL algorithms - 57 algorithms (Note that you should completely master everything else before learning these, as they will only help you by about 3 seconds or less)&lt;br /&gt;
* To learn/memorize the OLL&#039;s easier look at [http://youtube.com/watch?v=I1Lb-eFXzro Badmephisto&#039;s video]&lt;br /&gt;
* Practice, practice, and keep on practicing!!&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Estimated Time: 4+ months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method Algorithms ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F2L Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.cubestation.co.uk/cs2/ind...3/cfop/f2l/f2l&lt;br /&gt;
* http://www.cubewhiz.com/f2l.html&lt;br /&gt;
* http://www.cubefreak.net/F2L.html&lt;br /&gt;
* http://solvethecube.co.uk/&lt;br /&gt;
* http://erikku.110mb.com/F2L.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=766&lt;br /&gt;
: 2 Look OLL for Corner Orientation are cases 21-27.&lt;br /&gt;
* http://cubewhiz.com/ollprint.html&lt;br /&gt;
: 2 Look OLL for Corner Orientation are cases 4-10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=708&lt;br /&gt;
* http://cubewhiz.com/pllprint.html&lt;br /&gt;
* http://erikku.110mb.com/PLL.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
Edge Permutation are the Ua, Ub, H, and Z permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should print out your OLLs/PLLs so you can learn them and use them at any time. Keep in mind that you should choose the algorithms that best suit you. Just because one person is &lt;br /&gt;
fast with an algorithm doesn&#039;t mean you will be fast with the same algorithm.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Remarks: How can i get as fast as Nakajima? ===&lt;br /&gt;
&lt;br /&gt;
Speed up your f2l. Nakajima has crazy f2l. If you want to study advanced f2l, forget cubeloop! almost half of the algs there are inefficient and are difficult to recognize. Nakajima&#039;s 106 advanced f2l cases are way better! here&#039;s the link:&lt;br /&gt;
&lt;br /&gt;
http://www.cubingtechniques.com/cubing/algorithmsbank/f2l/&lt;br /&gt;
&lt;br /&gt;
(You might want to use this [http://translate.google.com/translate_t translator])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s in japanese though, so you might not understand the explanations but the algorithms are right there for your disposal. Try also [http://jmbaum.110mb.com/ Jason Baum&#039;s cubing page]. It contains the best OLL and PLL algs (i think, they&#039;re even better than macky&#039;s or vandenbergh&#039;s) for ambidextrous cubers.&lt;br /&gt;
&lt;br /&gt;
== From noober cuber to UBER CUBER! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Written by Lotsofsloths in this thread: http://masterthecube.com/forums/index.php?topic=1008.0 - Posted by Pcwiz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 1:30+ ===&lt;br /&gt;
&lt;br /&gt;
Use [http://www.masterthecube.com/Rubik%27sLBLmethod Tucker&#039;s Beginners Method],&lt;br /&gt;
&lt;br /&gt;
to acheive an average of 1:00-1:19.&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
Try to reduce Pauses.&lt;br /&gt;
&lt;br /&gt;
Lube your cube.&lt;br /&gt;
&lt;br /&gt;
Decrease Last layer times.&lt;br /&gt;
&lt;br /&gt;
You can decrease Last Layer times by improving yor recognition for each case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:00-1:19 ===&lt;br /&gt;
&lt;br /&gt;
Once you acheive these times;&lt;br /&gt;
&lt;br /&gt;
I strongly suggest you learn [http://masterthecube.com/forums/index.php?topic=1008.0 4 look last layer].&lt;br /&gt;
&lt;br /&gt;
Once you goto that link, DON&#039;T learn F2l!! Just learn the last layer part of it.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
Edge Orientation(2)&lt;br /&gt;
&lt;br /&gt;
Corner Orientation(1-7)&lt;br /&gt;
&lt;br /&gt;
Edge Permutation(1-4)&lt;br /&gt;
&lt;br /&gt;
Corner Permutation(1-3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 weeks - 2 monthes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 40-55 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=smaSzO9k8OU I suggest from here that you know learn F2l.]&lt;br /&gt;
&lt;br /&gt;
This WILL increase your times at first, but in a couple days it should decrease your times GREATLY!&lt;br /&gt;
&lt;br /&gt;
Now, practice your F2l.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 30-40 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.cubingsloth.co.nr/ I know suggest that you learn ALL THE PLLS!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2-3 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 20-30 ===&lt;br /&gt;
&lt;br /&gt;
Work on yor F2l,&lt;br /&gt;
&lt;br /&gt;
Possibly use the algs.&lt;br /&gt;
&lt;br /&gt;
You should end up at 12ish F2l.&lt;br /&gt;
&lt;br /&gt;
ALSO:&lt;br /&gt;
&lt;br /&gt;
MASTER(sub 3) all of your PLLs and OLLs that you know.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Est. Time: 3-4 months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-20 ===&lt;br /&gt;
&lt;br /&gt;
Learn all 57 OLLs, AND PRACTICE!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: ???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Macky&#039;s Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Speedsolving Forum&#039;s &#039;&#039;How to Get Faster with the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Masterthecube Forum&#039;s &#039;&#039;From noober cuber to UBER CUBER&#039;&#039; guide]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=144</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=144"/>
		<updated>2008-08-28T01:36:24Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* Fridrich Method Algorithms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few days of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. F2L is undeniably the most important part.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to get faster with the Fridrich Method ==&lt;br /&gt;
&#039;&#039;This was written by the members of the speedsolving forum in this thread: http://www.speedsolving.com/forum/showthread.php?t=3688 - Posted by someone... and edited by [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This thread will be provided as a little tutorial for people who are stuck and want to become faster in solving the Rubik&#039;s Cube. Please read this thread and do some forum searching prior to asking questions about becoming faster. First off, the most important factor is practice. Regardless of how many algorithms you cram or optimize, it really boils down to practice. A sub 20 second average can be achieved using a basic beginners method, however, it takes practice. More algorithms are useful to help with your understanding of the cube, and very importantly, your recognition, but these will not get you nearly as far as practice will get you. In spite of this, which is the best way to go about getting those times down, apart from practice alone? Here are some basic, set out steps to follow to help you on your way (note this is only a guideline to help you). You do not have to follow these steps, as this is only to guide you.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a video of one of the top cubers, [http://www.youtube.com/watch?v=qLki-254ZKA Erik Akkersdijk, getting a sub 20 second average only using a Layer By Layer method with Fridrich 4 Look Last Layer.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 1 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:30+ or don&#039;t know how to solve a Rubik&#039;s Cube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
Learn the method from one of these two sources: [http://www.stanford.edu/%7Eleyanlo/cube_solution.pdf Leyan’s Beginners Method], or [http://youtube.com/watch?v=ofZFUgaxlTQ&amp;amp;feature=PlayList&amp;amp;p=4A19F1D174B975BD&amp;amp;index=4 Badmephisto&#039;s Youtube Video Tutorial].&lt;br /&gt;
&lt;br /&gt;
NOTE: It is possible to achieve sub-1 minute with these methods&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
* Try to reduce pauses, meaning try to never stop turning during your solve&lt;br /&gt;
* [http://www.youtube.com/watch?v=TPC17CMPDTU Sand], [http://www.youtube.com/watch?v=5xQ0ywP-bbU Break in], and [http://www.youtube.com/watch?v=s0rjg7ckq-0 Lubricate Your Cube] (In that order, and only sand if your cube is brand new and you&#039;ve barely solved it).&lt;br /&gt;
* Decrease your last layer times (about 25 seconds or less) - you can do this by improving your recognition and execution for each case&lt;br /&gt;
* Work on solving the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here are some links which will help you achieve/learn this:&lt;br /&gt;
** http://www.cubefreak.net/cross.html&lt;br /&gt;
** http://www.cubestation.co.uk/cs2/ind...op/cross/cross&lt;br /&gt;
* Use finger tricks (this will speed up your times A LOT)&lt;br /&gt;
* Practice - The more you practice, the faster you&#039;ll become&lt;br /&gt;
* Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky&#039;s guide: http://cubefreak.net/easy_fast.html&lt;br /&gt;
* Use a timer to see your progression: http://www.cubetimer.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 40 - 50 seconds&lt;br /&gt;
&lt;br /&gt;
Learn 4 look last layer (4LLL). (Links to where to learn the algorithms will be at the end of this guide)&lt;br /&gt;
&lt;br /&gt;
2 Look OLL&lt;br /&gt;
&lt;br /&gt;
* Edge Orientation - 2 algorithms&lt;br /&gt;
&lt;br /&gt;
* Corner Orientation - 7 algorithms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 Look PLL&lt;br /&gt;
&lt;br /&gt;
* Corner Permutation - 3 Algorithms Aa/Ab and E/V/Y/Na/Nb&lt;br /&gt;
&lt;br /&gt;
* Edge Permutation - 4 algorithms - Ua, Ub, Z, H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are a couple of videos explaining how to use the 4LLL (2 Look OLL + 2 Look PLL) algorithms for your last layer:&lt;br /&gt;
&lt;br /&gt;
* 2 Look OLL: http://youtube.com/watch?v=DTYvklyOpVM&lt;br /&gt;
&lt;br /&gt;
* 2 Look PLL: http://youtube.com/watch?v=S61q3FYVFis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 3 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 40-55 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 30-39 seconds&lt;br /&gt;
&lt;br /&gt;
* Now learn [http://youtube.com/watch?v=k-xbcAMfWwM&amp;amp;feature=PlayList&amp;amp;p=0B7E0E5922B76D76&amp;amp;index=7 &#039;&#039;&#039;intuitive&#039;&#039;&#039; First Two Layers] (F2L).&lt;br /&gt;
* Your times will temporarily get worse, but after a few days of practicing, they will become better greatly!&lt;br /&gt;
* Practice your F2L, and never give up!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-3 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 4 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 30-40 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 20-29 seconds&lt;br /&gt;
&lt;br /&gt;
* Now, learn the rest of the PLLs so your 2 Look PLL becomes 1 Look PLL - 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the end of this guide&lt;br /&gt;
* Learn how to look ahead during F2L - this will tremendously help your times&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-6 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 5 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 20-30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; Sub 20 seconds&lt;br /&gt;
&lt;br /&gt;
* Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the end of this guide) Also, remember to look ahead! Try to complete your cross and F2L in 12 seconds or less on average&lt;br /&gt;
* Master all your PLLs and OLLs that you know. Meaning optimize it to your maximum speed, try to use the triggers, and try to get all of them under 3 seconds for recognition and execution.&lt;br /&gt;
* Get your cross sub 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 1-2 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 6 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; Sub 20 Seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 15 Seconds or less&lt;br /&gt;
&lt;br /&gt;
* Master your Cross and F2L, try to finish them in 10 seconds or less on average&lt;br /&gt;
* Get your cross done in ~2 seconds on average&lt;br /&gt;
* Learn the rest of the OLL algorithms - 57 algorithms (Note that you should completely master everything else before learning these, as they will only help you by about 3 seconds or less)&lt;br /&gt;
* To learn/memorize the OLL&#039;s easier look at [http://youtube.com/watch?v=I1Lb-eFXzro Badmephisto&#039;s video]&lt;br /&gt;
* Practice, practice, and keep on practicing!!&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Estimated Time: 4+ months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method Algorithms ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F2L Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.cubestation.co.uk/cs2/ind...3/cfop/f2l/f2l&lt;br /&gt;
* http://www.cubewhiz.com/f2l.html&lt;br /&gt;
* http://www.cubefreak.net/F2L.html&lt;br /&gt;
* http://solvethecube.co.uk/&lt;br /&gt;
* http://erikku.110mb.com/F2L.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=766&lt;br /&gt;
: 2 Look OLL for Corner Orientation are cases 21-27.&lt;br /&gt;
* http://cubewhiz.com/ollprint.html&lt;br /&gt;
: 2 Look OLL for Corner Orientation are cases 4-10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=708&lt;br /&gt;
* http://cubewhiz.com/pllprint.html&lt;br /&gt;
* http://erikku.110mb.com/PLL.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
Edge Permutation are the Ua, Ub, H, and Z permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should print out your OLLs/PLLs so you can learn them and use them at any time. Keep in mind that you should choose the algorithms that best suit you. Just because one person is &lt;br /&gt;
fast with an algorithm doesn&#039;t mean you will be fast with the same algorithm.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Remarks: How can i get as fast as Nakajima? ===&lt;br /&gt;
&lt;br /&gt;
Speed up your f2l. Nakajima has crazy f2l. If you want to study advanced f2l, forget cubeloop! almost half of the algs there are inefficient and are difficult to recognize. Nakajima&#039;s 106 advanced f2l cases are way better! here&#039;s the link:&lt;br /&gt;
&lt;br /&gt;
http://www.cubingtechniques.com/cubing/algorithmsbank/f2l/&lt;br /&gt;
&lt;br /&gt;
(You might want to use this [http://translate.google.com/translate_t translator])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s in japanese though, so you might not understand the explanations but the algorithms are right there for your disposal. Try also [http://jmbaum.110mb.com/ Jason Baum&#039;s cubing page]. It contains the best OLL and PLL algs (i think, they&#039;re even better than macky&#039;s or vandenbergh&#039;s) for ambidextrous cubers.&lt;br /&gt;
&lt;br /&gt;
== From noober cuber to UBER CUBER! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Written by Lotsofsloths in this thread: http://masterthecube.com/forums/index.php?topic=1008.0 - Posted by Pcwiz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:30+ ===&lt;br /&gt;
&lt;br /&gt;
Use [http://www.masterthecube.com/Rubik%27sLBLmethod Tucker&#039;s Beginners Method],&lt;br /&gt;
&lt;br /&gt;
to acheive an average of 1:00-1:19.&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
Try to reduce Pauses.&lt;br /&gt;
&lt;br /&gt;
Lube your cube.&lt;br /&gt;
&lt;br /&gt;
Decrease Last layer times.&lt;br /&gt;
&lt;br /&gt;
You can decrease Last Layer times by improving yor recognition for each case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:00-1:19 ===&lt;br /&gt;
&lt;br /&gt;
Once you acheive these times;&lt;br /&gt;
&lt;br /&gt;
I strongly suggest you learn [http://masterthecube.com/forums/index.php?topic=1008.0 4 look last layer].&lt;br /&gt;
&lt;br /&gt;
Once you goto that link, DON&#039;T learn F2l!! Just learn the last layer part of it.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
Edge Orientation(2)&lt;br /&gt;
&lt;br /&gt;
Corner Orientation(1-7)&lt;br /&gt;
&lt;br /&gt;
Edge Permutation(1-4)&lt;br /&gt;
&lt;br /&gt;
Corner Permutation(1-3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 weeks - 2 monthes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 40-55 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=smaSzO9k8OU I suggest from here that you know learn F2l.]&lt;br /&gt;
&lt;br /&gt;
This WILL increase your times at first, but in a couple days it should decrease your times GREATLY!&lt;br /&gt;
&lt;br /&gt;
Now, practice your F2l.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 30-40 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.cubingsloth.co.nr/ I know suggest that you learn ALL THE PLLS!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2-3 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 20-30 ===&lt;br /&gt;
&lt;br /&gt;
Work on yor F2l,&lt;br /&gt;
&lt;br /&gt;
Possibly use the algs.&lt;br /&gt;
&lt;br /&gt;
You should end up at 12ish F2l.&lt;br /&gt;
&lt;br /&gt;
ALSO:&lt;br /&gt;
&lt;br /&gt;
MASTER(sub 3) all of your PLLs and OLLs that you know.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Est. Time: 3-4 months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-20 ===&lt;br /&gt;
&lt;br /&gt;
Learn all 57 OLLs, AND PRACTICE!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: ???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Macky&#039;s Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Speedsolving Forum&#039;s &#039;&#039;How to Get Faster with the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Masterthecube Forum&#039;s &#039;&#039;From noober cuber to UBER CUBER&#039;&#039; guide]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=143</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=143"/>
		<updated>2008-08-28T01:32:46Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* Fridrich Method: Step 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few days of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. F2L is undeniably the most important part.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to get faster with the Fridrich Method ==&lt;br /&gt;
&#039;&#039;This was written by the members of the speedsolving forum in this thread: http://www.speedsolving.com/forum/showthread.php?t=3688 - Posted by someone... and edited by [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This thread will be provided as a little tutorial for people who are stuck and want to become faster in solving the Rubik&#039;s Cube. Please read this thread and do some forum searching prior to asking questions about becoming faster. First off, the most important factor is practice. Regardless of how many algorithms you cram or optimize, it really boils down to practice. A sub 20 second average can be achieved using a basic beginners method, however, it takes practice. More algorithms are useful to help with your understanding of the cube, and very importantly, your recognition, but these will not get you nearly as far as practice will get you. In spite of this, which is the best way to go about getting those times down, apart from practice alone? Here are some basic, set out steps to follow to help you on your way (note this is only a guideline to help you). You do not have to follow these steps, as this is only to guide you.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a video of one of the top cubers, [http://www.youtube.com/watch?v=qLki-254ZKA Erik Akkersdijk, getting a sub 20 second average only using a Layer By Layer method with Fridrich 4 Look Last Layer.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 1 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:30+ or don&#039;t know how to solve a Rubik&#039;s Cube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
Learn the method from one of these two sources: [http://www.stanford.edu/%7Eleyanlo/cube_solution.pdf Leyan’s Beginners Method], or [http://youtube.com/watch?v=ofZFUgaxlTQ&amp;amp;feature=PlayList&amp;amp;p=4A19F1D174B975BD&amp;amp;index=4 Badmephisto&#039;s Youtube Video Tutorial].&lt;br /&gt;
&lt;br /&gt;
NOTE: It is possible to achieve sub-1 minute with these methods&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
* Try to reduce pauses, meaning try to never stop turning during your solve&lt;br /&gt;
* [http://www.youtube.com/watch?v=TPC17CMPDTU Sand], [http://www.youtube.com/watch?v=5xQ0ywP-bbU Break in], and [http://www.youtube.com/watch?v=s0rjg7ckq-0 Lubricate Your Cube] (In that order, and only sand if your cube is brand new and you&#039;ve barely solved it).&lt;br /&gt;
* Decrease your last layer times (about 25 seconds or less) - you can do this by improving your recognition and execution for each case&lt;br /&gt;
* Work on solving the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here are some links which will help you achieve/learn this:&lt;br /&gt;
** http://www.cubefreak.net/cross.html&lt;br /&gt;
** http://www.cubestation.co.uk/cs2/ind...op/cross/cross&lt;br /&gt;
* Use finger tricks (this will speed up your times A LOT)&lt;br /&gt;
* Practice - The more you practice, the faster you&#039;ll become&lt;br /&gt;
* Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky&#039;s guide: http://cubefreak.net/easy_fast.html&lt;br /&gt;
* Use a timer to see your progression: http://www.cubetimer.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 40 - 50 seconds&lt;br /&gt;
&lt;br /&gt;
Learn 4 look last layer (4LLL). (Links to where to learn the algorithms will be at the end of this guide)&lt;br /&gt;
&lt;br /&gt;
2 Look OLL&lt;br /&gt;
&lt;br /&gt;
* Edge Orientation - 2 algorithms&lt;br /&gt;
&lt;br /&gt;
* Corner Orientation - 7 algorithms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 Look PLL&lt;br /&gt;
&lt;br /&gt;
* Corner Permutation - 3 Algorithms Aa/Ab and E/V/Y/Na/Nb&lt;br /&gt;
&lt;br /&gt;
* Edge Permutation - 4 algorithms - Ua, Ub, Z, H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are a couple of videos explaining how to use the 4LLL (2 Look OLL + 2 Look PLL) algorithms for your last layer:&lt;br /&gt;
&lt;br /&gt;
* 2 Look OLL: http://youtube.com/watch?v=DTYvklyOpVM&lt;br /&gt;
&lt;br /&gt;
* 2 Look PLL: http://youtube.com/watch?v=S61q3FYVFis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 3 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 40-55 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 30-39 seconds&lt;br /&gt;
&lt;br /&gt;
* Now learn [http://youtube.com/watch?v=k-xbcAMfWwM&amp;amp;feature=PlayList&amp;amp;p=0B7E0E5922B76D76&amp;amp;index=7 &#039;&#039;&#039;intuitive&#039;&#039;&#039; First Two Layers] (F2L).&lt;br /&gt;
* Your times will temporarily get worse, but after a few days of practicing, they will become better greatly!&lt;br /&gt;
* Practice your F2L, and never give up!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-3 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 4 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 30-40 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 20-29 seconds&lt;br /&gt;
&lt;br /&gt;
* Now, learn the rest of the PLLs so your 2 Look PLL becomes 1 Look PLL - 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the end of this guide&lt;br /&gt;
* Learn how to look ahead during F2L - this will tremendously help your times&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-6 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 5 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 20-30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; Sub 20 seconds&lt;br /&gt;
&lt;br /&gt;
* Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the end of this guide) Also, remember to look ahead! Try to complete your cross and F2L in 12 seconds or less on average&lt;br /&gt;
* Master all your PLLs and OLLs that you know. Meaning optimize it to your maximum speed, try to use the triggers, and try to get all of them under 3 seconds for recognition and execution.&lt;br /&gt;
* Get your cross sub 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 1-2 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 6 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; Sub 20 Seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 15 Seconds or less&lt;br /&gt;
&lt;br /&gt;
* Master your Cross and F2L, try to finish them in 10 seconds or less on average&lt;br /&gt;
* Get your cross done in ~2 seconds on average&lt;br /&gt;
* Learn the rest of the OLL algorithms - 57 algorithms (Note that you should completely master everything else before learning these, as they will only help you by about 3 seconds or less)&lt;br /&gt;
* To learn/memorize the OLL&#039;s easier look at [http://youtube.com/watch?v=I1Lb-eFXzro Badmephisto&#039;s video]&lt;br /&gt;
* Practice, practice, and keep on practicing!!&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Estimated Time: 4+ months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method Algorithms ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F2L Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.cubestation.co.uk/cs2/ind...3/cfop/f2l/f2l&lt;br /&gt;
* http://www.cubewhiz.com/f2l.html&lt;br /&gt;
* http://www.cubefreak.net/F2L.html&lt;br /&gt;
* http://solvethecube.co.uk/&lt;br /&gt;
* http://erikku.110mb.com/F2L.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=766&lt;br /&gt;
: 2 Look OLL for Corner Orientation are cases 21-27.&lt;br /&gt;
* http://cubewhiz.com/ollprint.html&lt;br /&gt;
: 2 Look OLL for Corner Orientation are cases 4-10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=708&lt;br /&gt;
* http://cubewhiz.com/pllprint.html&lt;br /&gt;
* http://erikku.110mb.com/PLL.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
Edge Permutation are the Ua, Ub, H, and Z permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should print out your OLLs/PLLs so you can learn them and use them at any time. Keep in mind that you should choose the algorithms that best suit you. Just because one person is &lt;br /&gt;
fast with an algorithm doesn&#039;t mean you will be fast with the same algorithm.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Remarks: How can i get as fast as Nakajima?&lt;br /&gt;
&lt;br /&gt;
Speed up your f2l. Nakajima has crazy f2l. If you want to study advanced f2l, forget cubeloop! almost half of the algs there are inefficient and are difficult to recognize. Nakajima&#039;s 106 advanced f2l cases are way better! here&#039;s the link:&lt;br /&gt;
&lt;br /&gt;
http://www.cubingtechniques.com/cubing/algorithmsbank/f2l/&lt;br /&gt;
&lt;br /&gt;
(You might want to use this [http://translate.google.com/translate_t translator])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s in japanese though, so you might not understand the explanations but the algorithms are right there for your disposal. Try also [http://jmbaum.110mb.com/ Jason Baum&#039;s cubing page]. It contains the best OLL and PLL algs (i think, they&#039;re even better than macky&#039;s or vandenbergh&#039;s) for ambidextrous cubers.&lt;br /&gt;
&lt;br /&gt;
== From noober cuber to UBER CUBER! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Written by Lotsofsloths in this thread: http://masterthecube.com/forums/index.php?topic=1008.0 - Posted by Pcwiz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:30+ ===&lt;br /&gt;
&lt;br /&gt;
Use [http://www.masterthecube.com/Rubik%27sLBLmethod Tucker&#039;s Beginners Method],&lt;br /&gt;
&lt;br /&gt;
to acheive an average of 1:00-1:19.&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
Try to reduce Pauses.&lt;br /&gt;
&lt;br /&gt;
Lube your cube.&lt;br /&gt;
&lt;br /&gt;
Decrease Last layer times.&lt;br /&gt;
&lt;br /&gt;
You can decrease Last Layer times by improving yor recognition for each case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:00-1:19 ===&lt;br /&gt;
&lt;br /&gt;
Once you acheive these times;&lt;br /&gt;
&lt;br /&gt;
I strongly suggest you learn [http://masterthecube.com/forums/index.php?topic=1008.0 4 look last layer].&lt;br /&gt;
&lt;br /&gt;
Once you goto that link, DON&#039;T learn F2l!! Just learn the last layer part of it.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
Edge Orientation(2)&lt;br /&gt;
&lt;br /&gt;
Corner Orientation(1-7)&lt;br /&gt;
&lt;br /&gt;
Edge Permutation(1-4)&lt;br /&gt;
&lt;br /&gt;
Corner Permutation(1-3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 weeks - 2 monthes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 40-55 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=smaSzO9k8OU I suggest from here that you know learn F2l.]&lt;br /&gt;
&lt;br /&gt;
This WILL increase your times at first, but in a couple days it should decrease your times GREATLY!&lt;br /&gt;
&lt;br /&gt;
Now, practice your F2l.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 30-40 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.cubingsloth.co.nr/ I know suggest that you learn ALL THE PLLS!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2-3 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 20-30 ===&lt;br /&gt;
&lt;br /&gt;
Work on yor F2l,&lt;br /&gt;
&lt;br /&gt;
Possibly use the algs.&lt;br /&gt;
&lt;br /&gt;
You should end up at 12ish F2l.&lt;br /&gt;
&lt;br /&gt;
ALSO:&lt;br /&gt;
&lt;br /&gt;
MASTER(sub 3) all of your PLLs and OLLs that you know.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Est. Time: 3-4 months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-20 ===&lt;br /&gt;
&lt;br /&gt;
Learn all 57 OLLs, AND PRACTICE!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: ???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Macky&#039;s Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Speedsolving Forum&#039;s &#039;&#039;How to Get Faster with the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Masterthecube Forum&#039;s &#039;&#039;From noober cuber to UBER CUBER&#039;&#039; guide]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=142</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=142"/>
		<updated>2008-08-28T01:31:17Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* How to get faster with the Fridrich Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few days of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. F2L is undeniably the most important part.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to get faster with the Fridrich Method ==&lt;br /&gt;
&#039;&#039;This was written by the members of the speedsolving forum in this thread: http://www.speedsolving.com/forum/showthread.php?t=3688 - Posted by someone... and edited by [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This thread will be provided as a little tutorial for people who are stuck and want to become faster in solving the Rubik&#039;s Cube. Please read this thread and do some forum searching prior to asking questions about becoming faster. First off, the most important factor is practice. Regardless of how many algorithms you cram or optimize, it really boils down to practice. A sub 20 second average can be achieved using a basic beginners method, however, it takes practice. More algorithms are useful to help with your understanding of the cube, and very importantly, your recognition, but these will not get you nearly as far as practice will get you. In spite of this, which is the best way to go about getting those times down, apart from practice alone? Here are some basic, set out steps to follow to help you on your way (note this is only a guideline to help you). You do not have to follow these steps, as this is only to guide you.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a video of one of the top cubers, [http://www.youtube.com/watch?v=qLki-254ZKA Erik Akkersdijk, getting a sub 20 second average only using a Layer By Layer method with Fridrich 4 Look Last Layer.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 1 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:30+ or don&#039;t know how to solve a Rubik&#039;s Cube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
Learn the method from one of these two sources: [http://www.stanford.edu/%7Eleyanlo/cube_solution.pdf Leyan’s Beginners Method], or [http://youtube.com/watch?v=ofZFUgaxlTQ&amp;amp;feature=PlayList&amp;amp;p=4A19F1D174B975BD&amp;amp;index=4 Badmephisto&#039;s Youtube Video Tutorial].&lt;br /&gt;
&lt;br /&gt;
NOTE: It is possible to achieve sub-1 minute with these methods&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
* Try to reduce pauses, meaning try to never stop turning during your solve&lt;br /&gt;
* [http://www.youtube.com/watch?v=TPC17CMPDTU Sand], [http://www.youtube.com/watch?v=5xQ0ywP-bbU Break in], and [http://www.youtube.com/watch?v=s0rjg7ckq-0 Lubricate Your Cube] (In that order, and only sand if your cube is brand new and you&#039;ve barely solved it).&lt;br /&gt;
* Decrease your last layer times (about 25 seconds or less) - you can do this by improving your recognition and execution for each case&lt;br /&gt;
* Work on solving the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here are some links which will help you achieve/learn this:&lt;br /&gt;
** http://www.cubefreak.net/cross.html&lt;br /&gt;
** http://www.cubestation.co.uk/cs2/ind...op/cross/cross&lt;br /&gt;
* Use finger tricks (this will speed up your times A LOT)&lt;br /&gt;
* Practice - The more you practice, the faster you&#039;ll become&lt;br /&gt;
* Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky&#039;s guide: http://cubefreak.net/easy_fast.html&lt;br /&gt;
* Use a timer to see your progression: http://www.cubetimer.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 40 - 50 seconds&lt;br /&gt;
&lt;br /&gt;
Learn 4 look last layer (4LLL). (Links to where to learn the algorithms will be at the end of this guide)&lt;br /&gt;
&lt;br /&gt;
2 Look OLL&lt;br /&gt;
&lt;br /&gt;
* Edge Orientation - 2 algorithms&lt;br /&gt;
&lt;br /&gt;
* Corner Orientation - 7 algorithms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 Look PLL&lt;br /&gt;
&lt;br /&gt;
* Corner Permutation - 3 Algorithms Aa/Ab and E/V/Y/Na/Nb&lt;br /&gt;
&lt;br /&gt;
* Edge Permutation - 4 algorithms - Ua, Ub, Z, H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are a couple of videos explaining how to use the 4LLL (2 Look OLL + 2 Look PLL) algorithms for your last layer:&lt;br /&gt;
&lt;br /&gt;
* 2 Look OLL: http://youtube.com/watch?v=DTYvklyOpVM&lt;br /&gt;
&lt;br /&gt;
* 2 Look PLL: http://youtube.com/watch?v=S61q3FYVFis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 3 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 40-55 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 30-39 seconds&lt;br /&gt;
&lt;br /&gt;
* Now learn [http://youtube.com/watch?v=k-xbcAMfWwM&amp;amp;feature=PlayList&amp;amp;p=0B7E0E5922B76D76&amp;amp;index=7 &#039;&#039;&#039;intuitive&#039;&#039;&#039; First Two Layers] (F2L).&lt;br /&gt;
* Your times will temporarily get worse, but after a few days of practicing, they will become better greatly!&lt;br /&gt;
* Practice your F2L, and never give up!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-3 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 4 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 30-40 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 20-29 seconds&lt;br /&gt;
&lt;br /&gt;
* Now, learn the rest of the PLLs so your 2 Look PLL becomes 1 Look PLL - 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the end of this guide&lt;br /&gt;
* Learn how to look ahead during F2L - this will tremendously help your times&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-6 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 5 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 20-30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; Sub 20 seconds&lt;br /&gt;
&lt;br /&gt;
* Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the end of this guide) Also, remember to look ahead! Try to complete your cross and F2L in 12 seconds or less on average&lt;br /&gt;
* Master all your PLLs and OLLs that you know. Meaning optimize it to your maximum speed, try to use the triggers, and try to get all of them under 3 seconds for recognition and execution.&lt;br /&gt;
* Get your cross sub 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 1-2 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 6 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; Sub 20 Seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 15 Seconds or less&lt;br /&gt;
&lt;br /&gt;
* Master your Cross and F2L, try to finish them in 10 seconds or less on average&lt;br /&gt;
* Get your cross done in ~2 seconds on average&lt;br /&gt;
* Learn the rest of the OLL algorithms - 57 algorithms (Note that you should completely master everything else before learning these, as they will only help you by about 3 seconds or less)&lt;br /&gt;
* To learn/memorize the OLL&#039;s easier look at [http://youtube.com/watch?v=I1Lb-eFXzro Badmephisto&#039;s video]&lt;br /&gt;
* Practice, practice, and keep on practicing!!&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Estimated Time: 4+ months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F2L Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.cubestation.co.uk/cs2/ind...3/cfop/f2l/f2l&lt;br /&gt;
* http://www.cubewhiz.com/f2l.html&lt;br /&gt;
* http://www.cubefreak.net/F2L.html&lt;br /&gt;
* http://solvethecube.co.uk/&lt;br /&gt;
* http://erikku.110mb.com/F2L.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=766&lt;br /&gt;
2 Look OLL for Corner Orientation are cases 21-27.&lt;br /&gt;
* http://cubewhiz.com/ollprint.html&lt;br /&gt;
2 Look OLL for Corner Orientation are cases 4-10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=708&lt;br /&gt;
* http://cubewhiz.com/pllprint.html&lt;br /&gt;
* http://erikku.110mb.com/PLL.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
Edge Permutation are the Ua, Ub, H, and Z permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should print out your OLLs/PLLs so you can learn them and use them at any time. Keep in mind that you should choose the algorithms that best suit you. Just because one person is &lt;br /&gt;
fast with an algorithm doesn&#039;t mean you will be fast with the same algorithm.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Remarks: How can i get as fast as Nakajima?&lt;br /&gt;
&lt;br /&gt;
Speed up your f2l. Nakajima has crazy f2l. If you want to study advanced f2l, forget cubeloop! almost half of the algs there are inefficient and are difficult to recognize. Nakajima&#039;s 106 advanced f2l cases are way better! here&#039;s the link:&lt;br /&gt;
&lt;br /&gt;
http://www.cubingtechniques.com/cubing/algorithmsbank/f2l/&lt;br /&gt;
&lt;br /&gt;
(You might want to use this [http://translate.google.com/translate_t translator])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s in japanese though, so you might not understand the explanations but the algorithms are right there for your disposal. Try also [http://jmbaum.110mb.com/ Jason Baum&#039;s cubing page]. It contains the best OLL and PLL algs (i think, they&#039;re even better than macky&#039;s or vandenbergh&#039;s) for ambidextrous cubers.&lt;br /&gt;
&lt;br /&gt;
== From noober cuber to UBER CUBER! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Written by Lotsofsloths in this thread: http://masterthecube.com/forums/index.php?topic=1008.0 - Posted by Pcwiz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:30+ ===&lt;br /&gt;
&lt;br /&gt;
Use [http://www.masterthecube.com/Rubik%27sLBLmethod Tucker&#039;s Beginners Method],&lt;br /&gt;
&lt;br /&gt;
to acheive an average of 1:00-1:19.&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
Try to reduce Pauses.&lt;br /&gt;
&lt;br /&gt;
Lube your cube.&lt;br /&gt;
&lt;br /&gt;
Decrease Last layer times.&lt;br /&gt;
&lt;br /&gt;
You can decrease Last Layer times by improving yor recognition for each case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:00-1:19 ===&lt;br /&gt;
&lt;br /&gt;
Once you acheive these times;&lt;br /&gt;
&lt;br /&gt;
I strongly suggest you learn [http://masterthecube.com/forums/index.php?topic=1008.0 4 look last layer].&lt;br /&gt;
&lt;br /&gt;
Once you goto that link, DON&#039;T learn F2l!! Just learn the last layer part of it.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
Edge Orientation(2)&lt;br /&gt;
&lt;br /&gt;
Corner Orientation(1-7)&lt;br /&gt;
&lt;br /&gt;
Edge Permutation(1-4)&lt;br /&gt;
&lt;br /&gt;
Corner Permutation(1-3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 weeks - 2 monthes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 40-55 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=smaSzO9k8OU I suggest from here that you know learn F2l.]&lt;br /&gt;
&lt;br /&gt;
This WILL increase your times at first, but in a couple days it should decrease your times GREATLY!&lt;br /&gt;
&lt;br /&gt;
Now, practice your F2l.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 30-40 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.cubingsloth.co.nr/ I know suggest that you learn ALL THE PLLS!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2-3 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 20-30 ===&lt;br /&gt;
&lt;br /&gt;
Work on yor F2l,&lt;br /&gt;
&lt;br /&gt;
Possibly use the algs.&lt;br /&gt;
&lt;br /&gt;
You should end up at 12ish F2l.&lt;br /&gt;
&lt;br /&gt;
ALSO:&lt;br /&gt;
&lt;br /&gt;
MASTER(sub 3) all of your PLLs and OLLs that you know.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Est. Time: 3-4 months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-20 ===&lt;br /&gt;
&lt;br /&gt;
Learn all 57 OLLs, AND PRACTICE!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: ???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Macky&#039;s Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Speedsolving Forum&#039;s &#039;&#039;How to Get Faster with the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Masterthecube Forum&#039;s &#039;&#039;From noober cuber to UBER CUBER&#039;&#039; guide]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=141</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=141"/>
		<updated>2008-08-28T01:29:42Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* How to get faster with the Fridrich Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few days of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. F2L is undeniably the most important part.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to get faster with the Fridrich Method ==&lt;br /&gt;
&#039;&#039;This was written by the members of the speedsolving forum in this thread: http://www.speedsolving.com/forum/showthread.php?t=3688 - Posted by someone... and edited by [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This thread will be provided as a little tutorial for people who are stuck and want to become faster in solving the Rubik&#039;s Cube. Please read this thread and do some forum searching prior to asking questions about becoming faster. First off, the most important factor is practice. Regardless of how many algorithms you cram or optimize, it really boils down to practice. A sub 20 second average can be achieved using a basic beginners method, however, it takes practice. More algorithms are useful to help with your understanding of the cube, and very importantly, your recognition, but these will not get you nearly as far as practice will get you. In spite of this, which is the best way to go about getting those times down, apart from practice alone? Here are some basic, set out steps to follow to help you on your way (note this is only a guideline to help you). You do not have to follow these steps, as this is only to guide you.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a video of one of the top cubers, [http://www.youtube.com/watch?v=qLki-254ZKA Erik Akkersdijk, getting a sub 20 second average only using a Layer By Layer method with Fridrich 4 Look Last Layer.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 1 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:30+ or don&#039;t know how to solve a Rubik&#039;s Cube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
Learn the method from one of these two sources: [http://www.stanford.edu/%7Eleyanlo/cube_solution.pdf Leyan’s Beginners Method], or [http://youtube.com/watch?v=ofZFUgaxlTQ&amp;amp;feature=PlayList&amp;amp;p=4A19F1D174B975BD&amp;amp;index=4 Badmephisto&#039;s Youtube Video Tutorial].&lt;br /&gt;
&lt;br /&gt;
NOTE: It is possible to achieve sub-1 minute with these methods&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
* Try to reduce pauses, meaning try to never stop turning during your solve&lt;br /&gt;
* [http://www.youtube.com/watch?v=TPC17CMPDTU Sand], [http://www.youtube.com/watch?v=5xQ0ywP-bbU Break in], and [http://www.youtube.com/watch?v=s0rjg7ckq-0 Lubricate Your Cube] (In that order, and only sand if your cube is brand new and you&#039;ve barely solved it).&lt;br /&gt;
* Decrease your last layer times (about 25 seconds or less) - you can do this by improving your recognition and execution for each case&lt;br /&gt;
* Work on solving the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here are some links which will help you achieve/learn this:&lt;br /&gt;
** http://www.cubefreak.net/cross.html&lt;br /&gt;
** http://www.cubestation.co.uk/cs2/ind...op/cross/cross&lt;br /&gt;
* Use finger tricks (this will speed up your times A LOT)&lt;br /&gt;
* Practice - The more you practice, the faster you&#039;ll become&lt;br /&gt;
* Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky&#039;s guide: http://cubefreak.net/easy_fast.html&lt;br /&gt;
* Use a timer to see your progression: http://www.cubetimer.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 40 - 50 seconds&lt;br /&gt;
&lt;br /&gt;
Learn 4 look last layer (4LLL). (Links to where to learn the algorithms will be at the end of this guide)&lt;br /&gt;
&lt;br /&gt;
2 Look OLL&lt;br /&gt;
&lt;br /&gt;
* Edge Orientation - 2 algorithms&lt;br /&gt;
&lt;br /&gt;
* Corner Orientation - 7 algorithms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 Look PLL&lt;br /&gt;
&lt;br /&gt;
* Corner Permutation - 3 Algorithms Aa/Ab and E/V/Y/Na/Nb&lt;br /&gt;
&lt;br /&gt;
* Edge Permutation - 4 algorithms - Ua, Ub, Z, H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are a couple of videos explaining how to use the 4LLL (2 Look OLL + 2 Look PLL) algorithms for your last layer:&lt;br /&gt;
&lt;br /&gt;
* 2 Look OLL: http://youtube.com/watch?v=DTYvklyOpVM&lt;br /&gt;
&lt;br /&gt;
* 2 Look PLL: http://youtube.com/watch?v=S61q3FYVFis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 3 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 40-55 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 30-39 seconds&lt;br /&gt;
&lt;br /&gt;
* Now learn [http://youtube.com/watch?v=k-xbcAMfWwM&amp;amp;feature=PlayList&amp;amp;p=0B7E0E5922B76D76&amp;amp;index=7 &#039;&#039;&#039;intuitive&#039;&#039;&#039; First Two Layers] (F2L).&lt;br /&gt;
* Your times will temporarily get worse, but after a few days of practicing, they will become better greatly!&lt;br /&gt;
* Practice your F2L, and never give up!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-3 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 4 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 30-40 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 20-29 seconds&lt;br /&gt;
&lt;br /&gt;
* Now, learn the rest of the PLLs so your 2 Look PLL becomes 1 Look PLL - 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the end of this guide&lt;br /&gt;
* Learn how to look ahead during F2L - this will tremendously help your times&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-6 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 5 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 20-30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; Sub 20 seconds&lt;br /&gt;
&lt;br /&gt;
* Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the end of this guide) Also, remember to look ahead! Try to complete your cross and F2L in 12 seconds or less on average&lt;br /&gt;
* Master all your PLLs and OLLs that you know. Meaning optimize it to your maximum speed, try to use the triggers, and try to get all of them under 3 seconds for recognition and execution.&lt;br /&gt;
* Get your cross sub 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 1-2 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 6 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; Sub 20 Seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 15 Seconds or less&lt;br /&gt;
&lt;br /&gt;
* Master your Cross and F2L, try to finish them in 10 seconds or less on average&lt;br /&gt;
* Get your cross done in ~2 seconds on average&lt;br /&gt;
* Learn the rest of the OLL algorithms - 57 algorithms (Note that you should completely master everything else before learning these, as they will only help you by about 3 seconds or less)&lt;br /&gt;
* To learn/memorize the OLL&#039;s easier look at [http://youtube.com/watch?v=I1Lb-eFXzro Badmephisto&#039;s video]&lt;br /&gt;
* Practice, practice, and keep on practicing!!&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Estimated Time: 4+ months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F2L Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.cubestation.co.uk/cs2/ind...3/cfop/f2l/f2l&lt;br /&gt;
* http://www.cubewhiz.com/f2l.html&lt;br /&gt;
* http://www.cubefreak.net/F2L.html&lt;br /&gt;
* http://solvethecube.co.uk/&lt;br /&gt;
* http://erikku.110mb.com/F2L.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=766&lt;br /&gt;
2 Look OLL for Corner Orientation are cases 21-27.&lt;br /&gt;
* http://cubewhiz.com/ollprint.html&lt;br /&gt;
2 Look OLL for Corner Orientation are cases 4-10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=708&lt;br /&gt;
* http://cubewhiz.com/pllprint.html&lt;br /&gt;
* http://erikku.110mb.com/PLL.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
Edge Permutation are the Ua, Ub, H, and Z permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should print out your OLLs/PLLs so you can learn them and use them at any time. Keep in mind that you should choose the algorithms that best suit you. Just because one person is &lt;br /&gt;
fast with an algorithm doesn&#039;t mean you will be fast with the same algorithm.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Remarks: How can i get as fast as Nakajima?&lt;br /&gt;
&lt;br /&gt;
Speed up your f2l. Nakajima has crazy f2l. If you want to study advanced f2l, forget cubeloop! almost half of the algs there are inefficient and are difficult to recognize. Nakajima&#039;s 106 advanced f2l cases are way better! here&#039;s the link:&lt;br /&gt;
&lt;br /&gt;
http://www.cubingtechniques.com/cubing/algorithmsbank/f2l/&lt;br /&gt;
&lt;br /&gt;
(You might want to use this [http://translate.google.com/translate_t translator])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s in japanese though, so you might not understand the explanations but the algorithms are right there for your disposal. Try also [http://jmbaum.110mb.com/ Jason Baum&#039;s cubing page]. It contains the best OLL and PLL algs (i think, they&#039;re even better than macky&#039;s or vandenbergh&#039;s) for ambidextrous cubers.&lt;br /&gt;
&lt;br /&gt;
== From noober cuber to UBER CUBER! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Written by Lotsofsloths in this thread: http://masterthecube.com/forums/index.php?topic=1008.0 - Posted by Pcwiz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:30+ ===&lt;br /&gt;
&lt;br /&gt;
Use [http://www.masterthecube.com/Rubik%27sLBLmethod Tucker&#039;s Beginners Method],&lt;br /&gt;
&lt;br /&gt;
to acheive an average of 1:00-1:19.&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
Try to reduce Pauses.&lt;br /&gt;
&lt;br /&gt;
Lube your cube.&lt;br /&gt;
&lt;br /&gt;
Decrease Last layer times.&lt;br /&gt;
&lt;br /&gt;
You can decrease Last Layer times by improving yor recognition for each case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:00-1:19 ===&lt;br /&gt;
&lt;br /&gt;
Once you acheive these times;&lt;br /&gt;
&lt;br /&gt;
I strongly suggest you learn [http://masterthecube.com/forums/index.php?topic=1008.0 4 look last layer].&lt;br /&gt;
&lt;br /&gt;
Once you goto that link, DON&#039;T learn F2l!! Just learn the last layer part of it.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
Edge Orientation(2)&lt;br /&gt;
&lt;br /&gt;
Corner Orientation(1-7)&lt;br /&gt;
&lt;br /&gt;
Edge Permutation(1-4)&lt;br /&gt;
&lt;br /&gt;
Corner Permutation(1-3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 weeks - 2 monthes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 40-55 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=smaSzO9k8OU I suggest from here that you know learn F2l.]&lt;br /&gt;
&lt;br /&gt;
This WILL increase your times at first, but in a couple days it should decrease your times GREATLY!&lt;br /&gt;
&lt;br /&gt;
Now, practice your F2l.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 30-40 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.cubingsloth.co.nr/ I know suggest that you learn ALL THE PLLS!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2-3 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 20-30 ===&lt;br /&gt;
&lt;br /&gt;
Work on yor F2l,&lt;br /&gt;
&lt;br /&gt;
Possibly use the algs.&lt;br /&gt;
&lt;br /&gt;
You should end up at 12ish F2l.&lt;br /&gt;
&lt;br /&gt;
ALSO:&lt;br /&gt;
&lt;br /&gt;
MASTER(sub 3) all of your PLLs and OLLs that you know.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Est. Time: 3-4 months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-20 ===&lt;br /&gt;
&lt;br /&gt;
Learn all 57 OLLs, AND PRACTICE!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: ???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Macky&#039;s Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Speedsolving Forum&#039;s &#039;&#039;How to Get Faster with the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Masterthecube Forum&#039;s &#039;&#039;From noober cuber to UBER CUBER&#039;&#039; guide]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=140</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=140"/>
		<updated>2008-08-28T01:29:28Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* Fridrich Method: Step 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few days of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. F2L is undeniably the most important part.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to get faster with the Fridrich Method ==&lt;br /&gt;
&#039;&#039;This was written by the members of the speedsolving forum in this thread: http://www.speedsolving.com/forum/showthread.php?t=3688 - Posted by someone... and edited by [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This thread will be provided as a little tutorial for people who are stuck and want to become faster in solving the Rubik&#039;s Cube. Please read this thread and do some forum searching prior to asking questions about becoming faster. First off, the most important factor is practice. Regardless of how many algorithms you cram or optimize, it really boils down to practice. A sub 20 second average can be achieved using a basic beginners method, however, it takes practice. More algorithms are useful to help with your understanding of the cube, and very importantly, your recognition, but these will not get you nearly as far as practice will get you. In spite of this, which is the best way to go about getting those times down, apart from practice alone? Here are some basic, set out steps to follow to help you on your way (note this is only a guideline to help you). You do not have to follow these steps, as this is only to guide you.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a video of one of the top cubers, [http://www.youtube.com/watch?v=qLki-254ZKA Erik Akkersdijk, getting a sub 20 second average only using a Layer By Layer method with Fridrich 4 Look Last Layer.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 1 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:30+ or don&#039;t know how to solve a Rubik&#039;s Cube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
Learn the method from one of these two sources: [http://www.stanford.edu/%7Eleyanlo/cube_solution.pdf Leyan’s Beginners Method], or [http://youtube.com/watch?v=ofZFUgaxlTQ&amp;amp;feature=PlayList&amp;amp;p=4A19F1D174B975BD&amp;amp;index=4 Badmephisto&#039;s Youtube Video Tutorial].&lt;br /&gt;
&lt;br /&gt;
NOTE: It is possible to achieve sub-1 minute with these methods&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
* Try to reduce pauses, meaning try to never stop turning during your solve&lt;br /&gt;
* [http://www.youtube.com/watch?v=TPC17CMPDTU Sand], [http://www.youtube.com/watch?v=5xQ0ywP-bbU Break in], and [http://www.youtube.com/watch?v=s0rjg7ckq-0 Lubricate Your Cube] (In that order, and only sand if your cube is brand new and you&#039;ve barely solved it).&lt;br /&gt;
* Decrease your last layer times (about 25 seconds or less) - you can do this by improving your recognition and execution for each case&lt;br /&gt;
* Work on solving the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here are some links which will help you achieve/learn this:&lt;br /&gt;
** http://www.cubefreak.net/cross.html&lt;br /&gt;
** http://www.cubestation.co.uk/cs2/ind...op/cross/cross&lt;br /&gt;
* Use finger tricks (this will speed up your times A LOT)&lt;br /&gt;
* Practice - The more you practice, the faster you&#039;ll become&lt;br /&gt;
* Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky&#039;s guide: http://cubefreak.net/easy_fast.html&lt;br /&gt;
* Use a timer to see your progression: http://www.cubetimer.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 40 - 50 seconds&lt;br /&gt;
&lt;br /&gt;
Learn 4 look last layer (4LLL). (Links to where to learn the algorithms will be at the end of this guide)&lt;br /&gt;
&lt;br /&gt;
2 Look OLL&lt;br /&gt;
&lt;br /&gt;
* Edge Orientation - 2 algorithms&lt;br /&gt;
&lt;br /&gt;
* Corner Orientation - 7 algorithms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 Look PLL&lt;br /&gt;
&lt;br /&gt;
* Corner Permutation - 3 Algorithms Aa/Ab and E/V/Y/Na/Nb&lt;br /&gt;
&lt;br /&gt;
* Edge Permutation - 4 algorithms - Ua, Ub, Z, H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are a couple of videos explaining how to use the 4LLL (2 Look OLL + 2 Look PLL) algorithms for your last layer:&lt;br /&gt;
&lt;br /&gt;
* 2 Look OLL: http://youtube.com/watch?v=DTYvklyOpVM&lt;br /&gt;
&lt;br /&gt;
* 2 Look PLL: http://youtube.com/watch?v=S61q3FYVFis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 3 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 40-55 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 30-39 seconds&lt;br /&gt;
&lt;br /&gt;
* Now learn [http://youtube.com/watch?v=k-xbcAMfWwM&amp;amp;feature=PlayList&amp;amp;p=0B7E0E5922B76D76&amp;amp;index=7 &#039;&#039;&#039;intuitive&#039;&#039;&#039; First Two Layers] (F2L).&lt;br /&gt;
* Your times will temporarily get worse, but after a few days of practicing, they will become better greatly!&lt;br /&gt;
* Practice your F2L, and never give up!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-3 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 4 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 30-40 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 20-29 seconds&lt;br /&gt;
&lt;br /&gt;
* Now, learn the rest of the PLLs so your 2 Look PLL becomes 1 Look PLL - 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the end of this guide&lt;br /&gt;
* Learn how to look ahead during F2L - this will tremendously help your times&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-6 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 5 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 20-30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; Sub 20 seconds&lt;br /&gt;
&lt;br /&gt;
* Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the end of this guide) Also, remember to look ahead! Try to complete your cross and F2L in 12 seconds or less on average&lt;br /&gt;
* Master all your PLLs and OLLs that you know. Meaning optimize it to your maximum speed, try to use the triggers, and try to get all of them under 3 seconds for recognition and execution.&lt;br /&gt;
* Get your cross sub 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 1-2 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 6 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; Sub 20 Seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 15 Seconds or less&lt;br /&gt;
&lt;br /&gt;
* Master your Cross and F2L, try to finish them in 10 seconds or less on average&lt;br /&gt;
* Get your cross done in ~2 seconds on average&lt;br /&gt;
* Learn the rest of the OLL algorithms - 57 algorithms (Note that you should completely master everything else before learning these, as they will only help you by about 3 seconds or less)&lt;br /&gt;
* To learn/memorize the OLL&#039;s easier look at [http://youtube.com/watch?v=I1Lb-eFXzro Badmephisto&#039;s video]&lt;br /&gt;
* Practice, practice, and keep on practicing!!&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Estimated Time: 4+ months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F2L Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.cubestation.co.uk/cs2/ind...3/cfop/f2l/f2l&lt;br /&gt;
* http://www.cubewhiz.com/f2l.html&lt;br /&gt;
* http://www.cubefreak.net/F2L.html&lt;br /&gt;
* http://solvethecube.co.uk/&lt;br /&gt;
* http://erikku.110mb.com/F2L.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=766&lt;br /&gt;
2 Look OLL for Corner Orientation are cases 21-27.&lt;br /&gt;
* http://cubewhiz.com/ollprint.html&lt;br /&gt;
2 Look OLL for Corner Orientation are cases 4-10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=708&lt;br /&gt;
* http://cubewhiz.com/pllprint.html&lt;br /&gt;
* http://erikku.110mb.com/PLL.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
Edge Permutation are the Ua, Ub, H, and Z permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should print out your OLLs/PLLs so you can learn them and use them at any time. Keep in mind that you should choose the algorithms that best suit you. Just because one person is &lt;br /&gt;
fast with an algorithm doesn&#039;t mean you will be fast with the same algorithm.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Remarks: How can i get as fast as Nakajima?&lt;br /&gt;
&lt;br /&gt;
Speed up your f2l. Nakajima has crazy f2l. If you want to study advanced f2l, forget cubeloop! almost half of the algs there are inefficient and are difficult to recognize. Nakajima&#039;s 106 advanced f2l cases are way better! here&#039;s the link:&lt;br /&gt;
&lt;br /&gt;
http://www.cubingtechniques.com/cubing/algorithmsbank/f2l/&lt;br /&gt;
&lt;br /&gt;
(You might want to use this [http://translate.google.com/translate_t translator])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s in japanese though, so you might not understand the explanations but the algorithms are right there for your disposal. Try also [http://jmbaum.110mb.com/ Jason Baum&#039;s cubing page]. It contains the best OLL and PLL algs (i think, they&#039;re even better than macky&#039;s or vandenbergh&#039;s) for ambidextrous cubers.&lt;br /&gt;
&lt;br /&gt;
== From noober cuber to UBER CUBER! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Written by Lotsofsloths in this thread: http://masterthecube.com/forums/index.php?topic=1008.0 - Posted by Pcwiz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:30+ ===&lt;br /&gt;
&lt;br /&gt;
Use [http://www.masterthecube.com/Rubik%27sLBLmethod Tucker&#039;s Beginners Method],&lt;br /&gt;
&lt;br /&gt;
to acheive an average of 1:00-1:19.&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
Try to reduce Pauses.&lt;br /&gt;
&lt;br /&gt;
Lube your cube.&lt;br /&gt;
&lt;br /&gt;
Decrease Last layer times.&lt;br /&gt;
&lt;br /&gt;
You can decrease Last Layer times by improving yor recognition for each case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:00-1:19 ===&lt;br /&gt;
&lt;br /&gt;
Once you acheive these times;&lt;br /&gt;
&lt;br /&gt;
I strongly suggest you learn [http://masterthecube.com/forums/index.php?topic=1008.0 4 look last layer].&lt;br /&gt;
&lt;br /&gt;
Once you goto that link, DON&#039;T learn F2l!! Just learn the last layer part of it.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
Edge Orientation(2)&lt;br /&gt;
&lt;br /&gt;
Corner Orientation(1-7)&lt;br /&gt;
&lt;br /&gt;
Edge Permutation(1-4)&lt;br /&gt;
&lt;br /&gt;
Corner Permutation(1-3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 weeks - 2 monthes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 40-55 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=smaSzO9k8OU I suggest from here that you know learn F2l.]&lt;br /&gt;
&lt;br /&gt;
This WILL increase your times at first, but in a couple days it should decrease your times GREATLY!&lt;br /&gt;
&lt;br /&gt;
Now, practice your F2l.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 30-40 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.cubingsloth.co.nr/ I know suggest that you learn ALL THE PLLS!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2-3 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 20-30 ===&lt;br /&gt;
&lt;br /&gt;
Work on yor F2l,&lt;br /&gt;
&lt;br /&gt;
Possibly use the algs.&lt;br /&gt;
&lt;br /&gt;
You should end up at 12ish F2l.&lt;br /&gt;
&lt;br /&gt;
ALSO:&lt;br /&gt;
&lt;br /&gt;
MASTER(sub 3) all of your PLLs and OLLs that you know.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Est. Time: 3-4 months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-20 ===&lt;br /&gt;
&lt;br /&gt;
Learn all 57 OLLs, AND PRACTICE!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: ???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Macky&#039;s Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Speedsolving Forum&#039;s &#039;&#039;How to Get Faster with the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Masterthecube Forum&#039;s &#039;&#039;From noober cuber to UBER CUBER&#039;&#039; guide]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=139</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=139"/>
		<updated>2008-08-28T01:29:08Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* Fridrich Method: Step 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few days of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. F2L is undeniably the most important part.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to get faster with the Fridrich Method ==&lt;br /&gt;
&#039;&#039;This was written by the members of the speedsolving forum in this thread: http://www.speedsolving.com/forum/showthread.php?t=3688 - Posted by someone... and edited by [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This thread will be provided as a little tutorial for people who are stuck and want to become faster in solving the Rubik&#039;s Cube. Please read this thread and do some forum searching prior to asking questions about becoming faster. First off, the most important factor is practice. Regardless of how many algorithms you cram or optimize, it really boils down to practice. A sub 20 second average can be achieved using a basic beginners method, however, it takes practice. More algorithms are useful to help with your understanding of the cube, and very importantly, your recognition, but these will not get you nearly as far as practice will get you. In spite of this, which is the best way to go about getting those times down, apart from practice alone? Here are some basic, set out steps to follow to help you on your way (note this is only a guideline to help you). You do not have to follow these steps, as this is only to guide you.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a video of one of the top cubers, [http://www.youtube.com/watch?v=qLki-254ZKA Erik Akkersdijk, getting a sub 20 second average only using a Layer By Layer method with Fridrich 4 Look Last Layer.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 1 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:30+ or don&#039;t know how to solve a Rubik&#039;s Cube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
Learn the method from one of these two sources: [http://www.stanford.edu/%7Eleyanlo/cube_solution.pdf Leyan’s Beginners Method], or [http://youtube.com/watch?v=ofZFUgaxlTQ&amp;amp;feature=PlayList&amp;amp;p=4A19F1D174B975BD&amp;amp;index=4 Badmephisto&#039;s Youtube Video Tutorial].&lt;br /&gt;
&lt;br /&gt;
NOTE: It is possible to achieve sub-1 minute with these methods&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
* Try to reduce pauses, meaning try to never stop turning during your solve&lt;br /&gt;
* [http://www.youtube.com/watch?v=TPC17CMPDTU Sand], [http://www.youtube.com/watch?v=5xQ0ywP-bbU Break in], and [http://www.youtube.com/watch?v=s0rjg7ckq-0 Lubricate Your Cube] (In that order, and only sand if your cube is brand new and you&#039;ve barely solved it).&lt;br /&gt;
* Decrease your last layer times (about 25 seconds or less) - you can do this by improving your recognition and execution for each case&lt;br /&gt;
* Work on solving the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here are some links which will help you achieve/learn this:&lt;br /&gt;
** http://www.cubefreak.net/cross.html&lt;br /&gt;
** http://www.cubestation.co.uk/cs2/ind...op/cross/cross&lt;br /&gt;
* Use finger tricks (this will speed up your times A LOT)&lt;br /&gt;
* Practice - The more you practice, the faster you&#039;ll become&lt;br /&gt;
* Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky&#039;s guide: http://cubefreak.net/easy_fast.html&lt;br /&gt;
* Use a timer to see your progression: http://www.cubetimer.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 40 - 50 seconds&lt;br /&gt;
&lt;br /&gt;
Learn 4 look last layer (4LLL). (Links to where to learn the algorithms will be at the end of this guide)&lt;br /&gt;
&lt;br /&gt;
: 2 Look OLL&lt;br /&gt;
&lt;br /&gt;
* Edge Orientation - 2 algorithms&lt;br /&gt;
&lt;br /&gt;
* Corner Orientation - 7 algorithms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: 2 Look PLL&lt;br /&gt;
&lt;br /&gt;
* Corner Permutation - 3 Algorithms Aa/Ab and E/V/Y/Na/Nb&lt;br /&gt;
&lt;br /&gt;
* Edge Permutation - 4 algorithms - Ua, Ub, Z, H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are a couple of videos explaining how to use the 4LLL (2 Look OLL + 2 Look PLL) algorithms for your last layer:&lt;br /&gt;
&lt;br /&gt;
* 2 Look OLL: http://youtube.com/watch?v=DTYvklyOpVM&lt;br /&gt;
&lt;br /&gt;
* 2 Look PLL: http://youtube.com/watch?v=S61q3FYVFis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 3 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 40-55 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 30-39 seconds&lt;br /&gt;
&lt;br /&gt;
* Now learn [http://youtube.com/watch?v=k-xbcAMfWwM&amp;amp;feature=PlayList&amp;amp;p=0B7E0E5922B76D76&amp;amp;index=7 &#039;&#039;&#039;intuitive&#039;&#039;&#039; First Two Layers] (F2L).&lt;br /&gt;
* Your times will temporarily get worse, but after a few days of practicing, they will become better greatly!&lt;br /&gt;
* Practice your F2L, and never give up!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-3 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 4 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 30-40 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 20-29 seconds&lt;br /&gt;
&lt;br /&gt;
* Now, learn the rest of the PLLs so your 2 Look PLL becomes 1 Look PLL - 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the end of this guide&lt;br /&gt;
* Learn how to look ahead during F2L - this will tremendously help your times&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-6 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 5 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 20-30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; Sub 20 seconds&lt;br /&gt;
&lt;br /&gt;
* Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the end of this guide) Also, remember to look ahead! Try to complete your cross and F2L in 12 seconds or less on average&lt;br /&gt;
* Master all your PLLs and OLLs that you know. Meaning optimize it to your maximum speed, try to use the triggers, and try to get all of them under 3 seconds for recognition and execution.&lt;br /&gt;
* Get your cross sub 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 1-2 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 6 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; Sub 20 Seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 15 Seconds or less&lt;br /&gt;
&lt;br /&gt;
* Master your Cross and F2L, try to finish them in 10 seconds or less on average&lt;br /&gt;
* Get your cross done in ~2 seconds on average&lt;br /&gt;
* Learn the rest of the OLL algorithms - 57 algorithms (Note that you should completely master everything else before learning these, as they will only help you by about 3 seconds or less)&lt;br /&gt;
* To learn/memorize the OLL&#039;s easier look at [http://youtube.com/watch?v=I1Lb-eFXzro Badmephisto&#039;s video]&lt;br /&gt;
* Practice, practice, and keep on practicing!!&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Estimated Time: 4+ months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F2L Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.cubestation.co.uk/cs2/ind...3/cfop/f2l/f2l&lt;br /&gt;
* http://www.cubewhiz.com/f2l.html&lt;br /&gt;
* http://www.cubefreak.net/F2L.html&lt;br /&gt;
* http://solvethecube.co.uk/&lt;br /&gt;
* http://erikku.110mb.com/F2L.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=766&lt;br /&gt;
2 Look OLL for Corner Orientation are cases 21-27.&lt;br /&gt;
* http://cubewhiz.com/ollprint.html&lt;br /&gt;
2 Look OLL for Corner Orientation are cases 4-10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=708&lt;br /&gt;
* http://cubewhiz.com/pllprint.html&lt;br /&gt;
* http://erikku.110mb.com/PLL.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
Edge Permutation are the Ua, Ub, H, and Z permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should print out your OLLs/PLLs so you can learn them and use them at any time. Keep in mind that you should choose the algorithms that best suit you. Just because one person is &lt;br /&gt;
fast with an algorithm doesn&#039;t mean you will be fast with the same algorithm.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Remarks: How can i get as fast as Nakajima?&lt;br /&gt;
&lt;br /&gt;
Speed up your f2l. Nakajima has crazy f2l. If you want to study advanced f2l, forget cubeloop! almost half of the algs there are inefficient and are difficult to recognize. Nakajima&#039;s 106 advanced f2l cases are way better! here&#039;s the link:&lt;br /&gt;
&lt;br /&gt;
http://www.cubingtechniques.com/cubing/algorithmsbank/f2l/&lt;br /&gt;
&lt;br /&gt;
(You might want to use this [http://translate.google.com/translate_t translator])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s in japanese though, so you might not understand the explanations but the algorithms are right there for your disposal. Try also [http://jmbaum.110mb.com/ Jason Baum&#039;s cubing page]. It contains the best OLL and PLL algs (i think, they&#039;re even better than macky&#039;s or vandenbergh&#039;s) for ambidextrous cubers.&lt;br /&gt;
&lt;br /&gt;
== From noober cuber to UBER CUBER! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Written by Lotsofsloths in this thread: http://masterthecube.com/forums/index.php?topic=1008.0 - Posted by Pcwiz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:30+ ===&lt;br /&gt;
&lt;br /&gt;
Use [http://www.masterthecube.com/Rubik%27sLBLmethod Tucker&#039;s Beginners Method],&lt;br /&gt;
&lt;br /&gt;
to acheive an average of 1:00-1:19.&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
Try to reduce Pauses.&lt;br /&gt;
&lt;br /&gt;
Lube your cube.&lt;br /&gt;
&lt;br /&gt;
Decrease Last layer times.&lt;br /&gt;
&lt;br /&gt;
You can decrease Last Layer times by improving yor recognition for each case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:00-1:19 ===&lt;br /&gt;
&lt;br /&gt;
Once you acheive these times;&lt;br /&gt;
&lt;br /&gt;
I strongly suggest you learn [http://masterthecube.com/forums/index.php?topic=1008.0 4 look last layer].&lt;br /&gt;
&lt;br /&gt;
Once you goto that link, DON&#039;T learn F2l!! Just learn the last layer part of it.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
Edge Orientation(2)&lt;br /&gt;
&lt;br /&gt;
Corner Orientation(1-7)&lt;br /&gt;
&lt;br /&gt;
Edge Permutation(1-4)&lt;br /&gt;
&lt;br /&gt;
Corner Permutation(1-3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 weeks - 2 monthes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 40-55 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=smaSzO9k8OU I suggest from here that you know learn F2l.]&lt;br /&gt;
&lt;br /&gt;
This WILL increase your times at first, but in a couple days it should decrease your times GREATLY!&lt;br /&gt;
&lt;br /&gt;
Now, practice your F2l.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 30-40 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.cubingsloth.co.nr/ I know suggest that you learn ALL THE PLLS!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2-3 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 20-30 ===&lt;br /&gt;
&lt;br /&gt;
Work on yor F2l,&lt;br /&gt;
&lt;br /&gt;
Possibly use the algs.&lt;br /&gt;
&lt;br /&gt;
You should end up at 12ish F2l.&lt;br /&gt;
&lt;br /&gt;
ALSO:&lt;br /&gt;
&lt;br /&gt;
MASTER(sub 3) all of your PLLs and OLLs that you know.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Est. Time: 3-4 months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-20 ===&lt;br /&gt;
&lt;br /&gt;
Learn all 57 OLLs, AND PRACTICE!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: ???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Macky&#039;s Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Speedsolving Forum&#039;s &#039;&#039;How to Get Faster with the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Masterthecube Forum&#039;s &#039;&#039;From noober cuber to UBER CUBER&#039;&#039; guide]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=138</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=138"/>
		<updated>2008-08-28T01:28:39Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* Fridrich Method: Step 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few days of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. F2L is undeniably the most important part.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to get faster with the Fridrich Method ==&lt;br /&gt;
&#039;&#039;This was written by the members of the speedsolving forum in this thread: http://www.speedsolving.com/forum/showthread.php?t=3688 - Posted by someone... and edited by [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This thread will be provided as a little tutorial for people who are stuck and want to become faster in solving the Rubik&#039;s Cube. Please read this thread and do some forum searching prior to asking questions about becoming faster. First off, the most important factor is practice. Regardless of how many algorithms you cram or optimize, it really boils down to practice. A sub 20 second average can be achieved using a basic beginners method, however, it takes practice. More algorithms are useful to help with your understanding of the cube, and very importantly, your recognition, but these will not get you nearly as far as practice will get you. In spite of this, which is the best way to go about getting those times down, apart from practice alone? Here are some basic, set out steps to follow to help you on your way (note this is only a guideline to help you). You do not have to follow these steps, as this is only to guide you.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a video of one of the top cubers, [http://www.youtube.com/watch?v=qLki-254ZKA Erik Akkersdijk, getting a sub 20 second average only using a Layer By Layer method with Fridrich 4 Look Last Layer.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 1 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:30+ or don&#039;t know how to solve a Rubik&#039;s Cube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
Learn the method from one of these two sources: [http://www.stanford.edu/%7Eleyanlo/cube_solution.pdf Leyan’s Beginners Method], or [http://youtube.com/watch?v=ofZFUgaxlTQ&amp;amp;feature=PlayList&amp;amp;p=4A19F1D174B975BD&amp;amp;index=4 Badmephisto&#039;s Youtube Video Tutorial].&lt;br /&gt;
&lt;br /&gt;
NOTE: It is possible to achieve sub-1 minute with these methods&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
* Try to reduce pauses, meaning try to never stop turning during your solve&lt;br /&gt;
* [http://www.youtube.com/watch?v=TPC17CMPDTU Sand], [http://www.youtube.com/watch?v=5xQ0ywP-bbU Break in], and [http://www.youtube.com/watch?v=s0rjg7ckq-0 Lubricate Your Cube] (In that order, and only sand if your cube is brand new and you&#039;ve barely solved it).&lt;br /&gt;
* Decrease your last layer times (about 25 seconds or less) - you can do this by improving your recognition and execution for each case&lt;br /&gt;
* Work on solving the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here are some links which will help you achieve/learn this:&lt;br /&gt;
** http://www.cubefreak.net/cross.html&lt;br /&gt;
** http://www.cubestation.co.uk/cs2/ind...op/cross/cross&lt;br /&gt;
* Use finger tricks (this will speed up your times A LOT)&lt;br /&gt;
* Practice - The more you practice, the faster you&#039;ll become&lt;br /&gt;
* Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky&#039;s guide: http://cubefreak.net/easy_fast.html&lt;br /&gt;
* Use a timer to see your progression: http://www.cubetimer.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 40 - 50 seconds&lt;br /&gt;
&lt;br /&gt;
Learn 4 look last layer (4LLL). (Links to where to learn the algorithms will be at the end of this guide)&lt;br /&gt;
&lt;br /&gt;
2 Look OLL&lt;br /&gt;
&lt;br /&gt;
* Edge Orientation - 2 algorithms&lt;br /&gt;
&lt;br /&gt;
* Corner Orientation - 7 algorithms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 Look PLL&lt;br /&gt;
&lt;br /&gt;
* Corner Permutation - 3 Algorithms Aa/Ab and E/V/Y/Na/Nb&lt;br /&gt;
&lt;br /&gt;
* Edge Permutation - 4 algorithms - Ua, Ub, Z, H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are a couple of videos explaining how to use the 4LLL (2 Look OLL + 2 Look PLL) algorithms for your last layer:&lt;br /&gt;
&lt;br /&gt;
* 2 Look OLL: http://youtube.com/watch?v=DTYvklyOpVM&lt;br /&gt;
&lt;br /&gt;
* 2 Look PLL: http://youtube.com/watch?v=S61q3FYVFis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 3 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 40-55 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 30-39 seconds&lt;br /&gt;
&lt;br /&gt;
* Now learn [http://youtube.com/watch?v=k-xbcAMfWwM&amp;amp;feature=PlayList&amp;amp;p=0B7E0E5922B76D76&amp;amp;index=7 &#039;&#039;&#039;intuitive&#039;&#039;&#039; First Two Layers] (F2L).&lt;br /&gt;
* Your times will temporarily get worse, but after a few days of practicing, they will become better greatly!&lt;br /&gt;
* Practice your F2L, and never give up!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-3 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 4 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 30-40 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 20-29 seconds&lt;br /&gt;
&lt;br /&gt;
* Now, learn the rest of the PLLs so your 2 Look PLL becomes 1 Look PLL - 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the end of this guide&lt;br /&gt;
* Learn how to look ahead during F2L - this will tremendously help your times&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-6 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 5 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 20-30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; Sub 20 seconds&lt;br /&gt;
&lt;br /&gt;
* Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the end of this guide) Also, remember to look ahead! Try to complete your cross and F2L in 12 seconds or less on average&lt;br /&gt;
* Master all your PLLs and OLLs that you know. Meaning optimize it to your maximum speed, try to use the triggers, and try to get all of them under 3 seconds for recognition and execution.&lt;br /&gt;
* Get your cross sub 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 1-2 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
=== Fridrich Method: Step 6 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Average:&#039;&#039;&#039; Sub 20 Seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 15 Seconds or less&lt;br /&gt;
&lt;br /&gt;
* Master your Cross and F2L, try to finish them in 10 seconds or less on average&lt;br /&gt;
* Get your cross done in ~2 seconds on average&lt;br /&gt;
* Learn the rest of the OLL algorithms - 57 algorithms (Note that you should completely master everything else before learning these, as they will only help you by about 3 seconds or less)&lt;br /&gt;
* To learn/memorize the OLL&#039;s easier look at [http://youtube.com/watch?v=I1Lb-eFXzro Badmephisto&#039;s video]&lt;br /&gt;
* Practice, practice, and keep on practicing!!&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Estimated Time: 4+ months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;F2L Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.cubestation.co.uk/cs2/ind...3/cfop/f2l/f2l&lt;br /&gt;
* http://www.cubewhiz.com/f2l.html&lt;br /&gt;
* http://www.cubefreak.net/F2L.html&lt;br /&gt;
* http://solvethecube.co.uk/&lt;br /&gt;
* http://erikku.110mb.com/F2L.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=766&lt;br /&gt;
2 Look OLL for Corner Orientation are cases 21-27.&lt;br /&gt;
* http://cubewhiz.com/ollprint.html&lt;br /&gt;
2 Look OLL for Corner Orientation are cases 4-10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* http://www.speedsolving.com/showthread.php?t=708&lt;br /&gt;
* http://cubewhiz.com/pllprint.html&lt;br /&gt;
* http://erikku.110mb.com/PLL.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
Edge Permutation are the Ua, Ub, H, and Z permutation algorithms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should print out your OLLs/PLLs so you can learn them and use them at any time. Keep in mind that you should choose the algorithms that best suit you. Just because one person is &lt;br /&gt;
fast with an algorithm doesn&#039;t mean you will be fast with the same algorithm.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Remarks: How can i get as fast as Nakajima?&lt;br /&gt;
&lt;br /&gt;
Speed up your f2l. Nakajima has crazy f2l. If you want to study advanced f2l, forget cubeloop! almost half of the algs there are inefficient and are difficult to recognize. Nakajima&#039;s 106 advanced f2l cases are way better! here&#039;s the link:&lt;br /&gt;
&lt;br /&gt;
http://www.cubingtechniques.com/cubing/algorithmsbank/f2l/&lt;br /&gt;
&lt;br /&gt;
(You might want to use this [http://translate.google.com/translate_t translator])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s in japanese though, so you might not understand the explanations but the algorithms are right there for your disposal. Try also [http://jmbaum.110mb.com/ Jason Baum&#039;s cubing page]. It contains the best OLL and PLL algs (i think, they&#039;re even better than macky&#039;s or vandenbergh&#039;s) for ambidextrous cubers.&lt;br /&gt;
&lt;br /&gt;
== From noober cuber to UBER CUBER! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Written by Lotsofsloths in this thread: http://masterthecube.com/forums/index.php?topic=1008.0 - Posted by Pcwiz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:30+ ===&lt;br /&gt;
&lt;br /&gt;
Use [http://www.masterthecube.com/Rubik%27sLBLmethod Tucker&#039;s Beginners Method],&lt;br /&gt;
&lt;br /&gt;
to acheive an average of 1:00-1:19.&lt;br /&gt;
&lt;br /&gt;
If you are still stuck, follow these tips:&lt;br /&gt;
&lt;br /&gt;
Try to reduce Pauses.&lt;br /&gt;
&lt;br /&gt;
Lube your cube.&lt;br /&gt;
&lt;br /&gt;
Decrease Last layer times.&lt;br /&gt;
&lt;br /&gt;
You can decrease Last Layer times by improving yor recognition for each case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 Weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1:00-1:19 ===&lt;br /&gt;
&lt;br /&gt;
Once you acheive these times;&lt;br /&gt;
&lt;br /&gt;
I strongly suggest you learn [http://masterthecube.com/forums/index.php?topic=1008.0 4 look last layer].&lt;br /&gt;
&lt;br /&gt;
Once you goto that link, DON&#039;T learn F2l!! Just learn the last layer part of it.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
Edge Orientation(2)&lt;br /&gt;
&lt;br /&gt;
Corner Orientation(1-7)&lt;br /&gt;
&lt;br /&gt;
Edge Permutation(1-4)&lt;br /&gt;
&lt;br /&gt;
Corner Permutation(1-3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 3 weeks - 2 monthes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 40-55 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=smaSzO9k8OU I suggest from here that you know learn F2l.]&lt;br /&gt;
&lt;br /&gt;
This WILL increase your times at first, but in a couple days it should decrease your times GREATLY!&lt;br /&gt;
&lt;br /&gt;
Now, practice your F2l.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2 weeks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 30-40 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.cubingsloth.co.nr/ I know suggest that you learn ALL THE PLLS!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: 2-3 Months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 20-30 ===&lt;br /&gt;
&lt;br /&gt;
Work on yor F2l,&lt;br /&gt;
&lt;br /&gt;
Possibly use the algs.&lt;br /&gt;
&lt;br /&gt;
You should end up at 12ish F2l.&lt;br /&gt;
&lt;br /&gt;
ALSO:&lt;br /&gt;
&lt;br /&gt;
MASTER(sub 3) all of your PLLs and OLLs that you know.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Est. Time: 3-4 months&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-20 ===&lt;br /&gt;
&lt;br /&gt;
Learn all 57 OLLs, AND PRACTICE!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Est. Time: ???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Macky&#039;s Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Speedsolving Forum&#039;s &#039;&#039;How to Get Faster with the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Masterthecube Forum&#039;s &#039;&#039;From noober cuber to UBER CUBER&#039;&#039; guide]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=137</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=137"/>
		<updated>2008-08-28T01:27:01Z</updated>

		<summary type="html">&lt;p&gt;PCwizCube: /* Fridrich Method: Step 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here we present some ideas as to how to break 15 seconds consistently with the Fridrich method.&lt;br /&gt;
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== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
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# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few days of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. F2L is undeniably the most important part.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;. Steady, slow or fast, will always win the race.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
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== How to get faster with the Fridrich Method ==&lt;br /&gt;
&#039;&#039;This was written by the members of the speedsolving forum in this thread: http://www.speedsolving.com/forum/showthread.php?t=3688 - Posted by someone... and edited by [[User:Rubik&amp;amp;#39;s Cube Fan|Rubik&amp;amp;#39;s Cube Fan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This thread will be provided as a little tutorial for people who are stuck and want to become faster in solving the Rubik&#039;s Cube. Please read this thread and do some forum searching prior to asking questions about becoming faster. First off, the most important factor is practice. Regardless of how many algorithms you cram or optimize, it really boils down to practice. A sub 20 second average can be achieved using a basic beginners method, however, it takes practice. More algorithms are useful to help with your understanding of the cube, and very importantly, your recognition, but these will not get you nearly as far as practice will get you. In spite of this, which is the best way to go about getting those times down, apart from practice alone? Here are some basic, set out steps to follow to help you on your way (note this is only a guideline to help you). You do not have to follow these steps, as this is only to guide you.&lt;br /&gt;
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Here&#039;s a video of one of the top cubers, [http://www.youtube.com/watch?v=qLki-254ZKA Erik Akkersdijk, getting a sub 20 second average only using a Layer By Layer method with Fridrich 4 Look Last Layer.]&lt;br /&gt;
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=== Fridrich Method: Step 1 ===&lt;br /&gt;
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&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:30+ or don&#039;t know how to solve a Rubik&#039;s Cube&lt;br /&gt;
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&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
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Learn the method from one of these two sources: [http://www.stanford.edu/%7Eleyanlo/cube_solution.pdf Leyan’s Beginners Method], or [http://youtube.com/watch?v=ofZFUgaxlTQ&amp;amp;feature=PlayList&amp;amp;p=4A19F1D174B975BD&amp;amp;index=4 Badmephisto&#039;s Youtube Video Tutorial].&lt;br /&gt;
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NOTE: It is possible to achieve sub-1 minute with these methods&lt;br /&gt;
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If you are still stuck, follow these tips:&lt;br /&gt;
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* Try to reduce pauses, meaning try to never stop turning during your solve&lt;br /&gt;
* [http://www.youtube.com/watch?v=TPC17CMPDTU Sand], [http://www.youtube.com/watch?v=5xQ0ywP-bbU Break in], and [http://www.youtube.com/watch?v=s0rjg7ckq-0 Lubricate Your Cube] (In that order, and only sand if your cube is brand new and you&#039;ve barely solved it).&lt;br /&gt;
* Decrease your last layer times (about 25 seconds or less) - you can do this by improving your recognition and execution for each case&lt;br /&gt;
* Work on solving the cross. Try to do the cross in 12 moves or less, and under 12 seconds. Here are some links which will help you achieve/learn this:&lt;br /&gt;
** http://www.cubefreak.net/cross.html&lt;br /&gt;
** http://www.cubestation.co.uk/cs2/ind...op/cross/cross&lt;br /&gt;
* Use finger tricks (this will speed up your times A LOT)&lt;br /&gt;
* Practice - The more you practice, the faster you&#039;ll become&lt;br /&gt;
* Once you get a little used to the beginner method, you can also try inserting the first layer/side corners from different angles. See Macky&#039;s guide: http://cubefreak.net/easy_fast.html&lt;br /&gt;
* Use a timer to see your progression: http://www.cubetimer.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estimated Time: 2-4 Weeks&#039;&#039;&lt;br /&gt;
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=== Fridrich Method: Step 2 ===&lt;br /&gt;
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&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 1:00-1:19&lt;br /&gt;
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&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 40 - 50 seconds&lt;br /&gt;
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Learn 4 look last layer (4LLL). (Links to where to learn the algorithms will be at the end of this guide)&lt;br /&gt;
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* 2 Look OLL&lt;br /&gt;
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** Edge Orientation - 2 algorithms&lt;br /&gt;
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** Corner Orientation - 7 algorithms&lt;br /&gt;
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* 2 Look PLL&lt;br /&gt;
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** Corner Permutation - 3 Algorithms Aa/Ab and E/V/Y/Na/Nb&lt;br /&gt;
&lt;br /&gt;
** Edge Permutation - 4 algorithms - Ua, Ub, Z, H&lt;br /&gt;
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Here are a couple of videos explaining how to use the 4LLL (2 Look OLL + 2 Look PLL) algorithms for your last layer:&lt;br /&gt;
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* 2 Look OLL: http://youtube.com/watch?v=DTYvklyOpVM&lt;br /&gt;
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* 2 Look PLL: http://youtube.com/watch?v=S61q3FYVFis&lt;br /&gt;
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&#039;&#039;Estimated Time: 2-4 weeks&#039;&#039;&lt;br /&gt;
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=== Fridrich Method: Step 3 ===&lt;br /&gt;
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&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 40-55 seconds&lt;br /&gt;
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&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 30-39 seconds&lt;br /&gt;
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* Now learn [http://youtube.com/watch?v=k-xbcAMfWwM&amp;amp;feature=PlayList&amp;amp;p=0B7E0E5922B76D76&amp;amp;index=7 &#039;&#039;&#039;intuitive&#039;&#039;&#039; First Two Layers] (F2L).&lt;br /&gt;
* Your times will temporarily get worse, but after a few days of practicing, they will become better greatly!&lt;br /&gt;
* Practice your F2L, and never give up!&lt;br /&gt;
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&#039;&#039;Estimated Time: 2-3 weeks&#039;&#039;&lt;br /&gt;
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=== Fridrich Method: Step 4 ===&lt;br /&gt;
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&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 30-40 seconds&lt;br /&gt;
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&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 20-29 seconds&lt;br /&gt;
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* Now, learn the rest of the PLLs so your 2 Look PLL becomes 1 Look PLL - 21 Algorithms (you have already learned 7 algorithms for 2-Look PLL) (Links where to learn the algorithms are at the end of this guide&lt;br /&gt;
* Learn how to look ahead during F2L - this will tremendously help your times&lt;br /&gt;
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&#039;&#039;Estimated Time: 2-6 weeks&#039;&#039;&lt;br /&gt;
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=== Fridrich Method: Step 5 ===&lt;br /&gt;
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&#039;&#039;&#039;Current Average:&#039;&#039;&#039; 20-30 seconds&lt;br /&gt;
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&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; Sub 20 seconds&lt;br /&gt;
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* Practice your F2L, learn/make up your own techniques, and possibly learn some of the algorithms for odd cases. (Links where to learn the F2L algorithms are at the end of this guide) Also, remember to look ahead! Try to complete your cross and F2L in 12 seconds or less on average&lt;br /&gt;
* Master all your PLLs and OLLs that you know. Meaning optimize it to your maximum speed, try to use the triggers, and try to get all of them under 3 seconds for recognition and execution.&lt;br /&gt;
* Get your cross sub 4 seconds consistently (make sure you solve the cross on the bottom of the cube.)&lt;br /&gt;
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&#039;&#039;Estimated Time: 1-2 Months&#039;&#039;&lt;br /&gt;
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=== Fridrich Method: Step 6 ===&lt;br /&gt;
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&#039;&#039;&#039;Current Average:&#039;&#039;&#039; Sub 20 Seconds&lt;br /&gt;
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&#039;&#039;&#039;Goal Average:&#039;&#039;&#039; 15 Seconds or less&lt;br /&gt;
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* Master your Cross and F2L, try to finish them in 10 seconds or less on average&lt;br /&gt;
* Get your cross done in ~2 seconds on average&lt;br /&gt;
* Learn the rest of the OLL algorithms - 57 algorithms (Note that you should completely master everything else before learning these, as they will only help you by about 3 seconds or less)&lt;br /&gt;
* To learn/memorize the OLL&#039;s easier look at [http://youtube.com/watch?v=I1Lb-eFXzro Badmephisto&#039;s video]&lt;br /&gt;
* Practice, practice, and keep on practicing!!&lt;br /&gt;
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Estimated Time: 4+ months&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;F2L Algorithms:&#039;&#039;&#039;&lt;br /&gt;
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* http://www.cubestation.co.uk/cs2/ind...3/cfop/f2l/f2l&lt;br /&gt;
* http://www.cubewhiz.com/f2l.html&lt;br /&gt;
* http://www.cubefreak.net/F2L.html&lt;br /&gt;
* http://solvethecube.co.uk/&lt;br /&gt;
* http://erikku.110mb.com/F2L.html&lt;br /&gt;
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&#039;&#039;&#039;OLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
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* http://www.speedsolving.com/showthread.php?t=766&lt;br /&gt;
2 Look OLL for Corner Orientation are cases 21-27.&lt;br /&gt;
* http://cubewhiz.com/ollprint.html&lt;br /&gt;
2 Look OLL for Corner Orientation are cases 4-10&lt;br /&gt;
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&#039;&#039;&#039;PLL Algorithms:&#039;&#039;&#039;&lt;br /&gt;
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* http://www.speedsolving.com/showthread.php?t=708&lt;br /&gt;
* http://cubewhiz.com/pllprint.html&lt;br /&gt;
* http://erikku.110mb.com/PLL.html&lt;br /&gt;
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Corner Permutation are the Aa/Ab and E/V/Y/Na/Nb permutation algorithms.&lt;br /&gt;
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Edge Permutation are the Ua, Ub, H, and Z permutation algorithms.&lt;br /&gt;
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You should print out your OLLs/PLLs so you can learn them and use them at any time. Keep in mind that you should choose the algorithms that best suit you. Just because one person is &lt;br /&gt;
fast with an algorithm doesn&#039;t mean you will be fast with the same algorithm.&lt;br /&gt;
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Remarks: How can i get as fast as Nakajima?&lt;br /&gt;
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Speed up your f2l. Nakajima has crazy f2l. If you want to study advanced f2l, forget cubeloop! almost half of the algs there are inefficient and are difficult to recognize. Nakajima&#039;s 106 advanced f2l cases are way better! here&#039;s the link:&lt;br /&gt;
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http://www.cubingtechniques.com/cubing/algorithmsbank/f2l/&lt;br /&gt;
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(You might want to use this [http://translate.google.com/translate_t translator])&lt;br /&gt;
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It&#039;s in japanese though, so you might not understand the explanations but the algorithms are right there for your disposal. Try also [http://jmbaum.110mb.com/ Jason Baum&#039;s cubing page]. It contains the best OLL and PLL algs (i think, they&#039;re even better than macky&#039;s or vandenbergh&#039;s) for ambidextrous cubers.&lt;br /&gt;
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== From noober cuber to UBER CUBER! ==&lt;br /&gt;
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&#039;&#039;Written by Lotsofsloths in this thread: http://masterthecube.com/forums/index.php?topic=1008.0 - Posted by Pcwiz&#039;&#039;&lt;br /&gt;
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=== 1:30+ ===&lt;br /&gt;
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Use [http://www.masterthecube.com/Rubik%27sLBLmethod Tucker&#039;s Beginners Method],&lt;br /&gt;
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to acheive an average of 1:00-1:19.&lt;br /&gt;
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If you are still stuck, follow these tips:&lt;br /&gt;
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Try to reduce Pauses.&lt;br /&gt;
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Lube your cube.&lt;br /&gt;
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Decrease Last layer times.&lt;br /&gt;
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You can decrease Last Layer times by improving yor recognition for each case.&lt;br /&gt;
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&#039;&#039;Est. Time: 3 Weeks&#039;&#039;&lt;br /&gt;
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=== 1:00-1:19 ===&lt;br /&gt;
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Once you acheive these times;&lt;br /&gt;
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I strongly suggest you learn [http://masterthecube.com/forums/index.php?topic=1008.0 4 look last layer].&lt;br /&gt;
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Once you goto that link, DON&#039;T learn F2l!! Just learn the last layer part of it.&lt;br /&gt;
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This includes:&lt;br /&gt;
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Edge Orientation(2)&lt;br /&gt;
&lt;br /&gt;
Corner Orientation(1-7)&lt;br /&gt;
&lt;br /&gt;
Edge Permutation(1-4)&lt;br /&gt;
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Corner Permutation(1-3)&lt;br /&gt;
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&#039;&#039;Est. Time: 3 weeks - 2 monthes&#039;&#039;&lt;br /&gt;
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=== 40-55 ===&lt;br /&gt;
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[http://www.youtube.com/watch?v=smaSzO9k8OU I suggest from here that you know learn F2l.]&lt;br /&gt;
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This WILL increase your times at first, but in a couple days it should decrease your times GREATLY!&lt;br /&gt;
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Now, practice your F2l.&lt;br /&gt;
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&#039;&#039;Est. Time: 2 weeks&#039;&#039;&lt;br /&gt;
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=== 30-40 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.cubingsloth.co.nr/ I know suggest that you learn ALL THE PLLS!]&lt;br /&gt;
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&#039;&#039;Est. Time: 2-3 Months&#039;&#039;&lt;br /&gt;
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=== 20-30 ===&lt;br /&gt;
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Work on yor F2l,&lt;br /&gt;
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Possibly use the algs.&lt;br /&gt;
&lt;br /&gt;
You should end up at 12ish F2l.&lt;br /&gt;
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ALSO:&lt;br /&gt;
&lt;br /&gt;
MASTER(sub 3) all of your PLLs and OLLs that you know.&lt;br /&gt;
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Est. Time: 3-4 months&#039;&#039;&lt;br /&gt;
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=== Sub-20 ===&lt;br /&gt;
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Learn all 57 OLLs, AND PRACTICE!&lt;br /&gt;
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&#039;&#039;Est. Time: ???&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.cubefreak.net/speedcubing.html Macky&#039;s Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Speedsolving Forum&#039;s &#039;&#039;How to Get Faster with the Fridrich Method&#039;&#039; Guide]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Masterthecube Forum&#039;s &#039;&#039;From noober cuber to UBER CUBER&#039;&#039; guide]&lt;/div&gt;</summary>
		<author><name>PCwizCube</name></author>
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