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	<updated>2026-10-19T16:51:19Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_named_algorithms&amp;diff=28378</id>
		<title>List of named algorithms</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_named_algorithms&amp;diff=28378"/>
		<updated>2016-04-07T14:40:43Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: Added notations for all the algorithms I could&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Sexy Move]] (R U R&#039; U&#039;)&lt;br /&gt;
* [[Air Jeff]] (R U2 R2 U&#039; R2 U&#039; R2 U2 R)&lt;br /&gt;
* [[Sledgehammer]] (R&#039; F R F&#039;)&lt;br /&gt;
* [[Hedgeslammer]] (F R&#039; F&#039; R)&lt;br /&gt;
&lt;br /&gt;
== Algorithms named by [[Lars Petrus]] ==&lt;br /&gt;
* [[Niklas]] (R U&#039; L&#039; U R&#039; U&#039; L U)&lt;br /&gt;
* [[Sune]] (R U R&#039; U R U2 R&#039;)&lt;br /&gt;
* [[Bruno]] (R U2 R2 U&#039; R2 U&#039; R2 U2 R)&lt;br /&gt;
* [[Benny]] (R&#039; U2 R2 U2 R2 U&#039; R2 U&#039; R2 U R)&lt;br /&gt;
* [[Rune]] (?)&lt;br /&gt;
* [[Bert]] (?)&lt;br /&gt;
* [[CxLL H R#COLL|Evelyn]] (B&#039; R B L&#039; B&#039; R&#039; B L2 U2 L&#039; U&#039; L U&#039; L&#039;)&lt;br /&gt;
* [[Allan]] (?)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Lars Petrus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|named algorithms]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_named_algorithms&amp;diff=28377</id>
		<title>List of named algorithms</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_named_algorithms&amp;diff=28377"/>
		<updated>2016-04-07T14:35:35Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: Added sledgehammer and hedgeslammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Sexy Move]]&lt;br /&gt;
* [[Air Jeff]]&lt;br /&gt;
* [[Sledgehammer]]&lt;br /&gt;
* [[Hedgeslammer]]&lt;br /&gt;
&lt;br /&gt;
== Algorithms named by [[Lars Petrus]] ==&lt;br /&gt;
* [[Niklas]]&lt;br /&gt;
* [[Sune]]&lt;br /&gt;
* [[Bruno]]&lt;br /&gt;
* [[Benny]]&lt;br /&gt;
* [[Rune]]&lt;br /&gt;
* [[Bert]]&lt;br /&gt;
* [[CxLL H R#COLL|Evelyn]]&lt;br /&gt;
* [[Allan]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Lars Petrus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|named algorithms]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_PC_cubing_software&amp;diff=22502</id>
		<title>List of PC cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_PC_cubing_software&amp;diff=22502"/>
		<updated>2013-01-19T05:22:50Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: Fixed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A very popular category of Rubik&#039;s cube software is the playable 3D Rubik&#039;s Cube (animated cube), often implemented as a Java applet, which has a long history. The first version of which many current programs are derived was made by Michael Shubart. After that, Karl Hornell made modifications in his version, which again was used by Lars Petrus on his website. Probably the most widely used is RubikPlayer by Werner Randelshofer.&lt;br /&gt;
&lt;br /&gt;
== Standalone Timers ==&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?25790-Prisma-Puzzle-Timer Prisma Puzzle Timer] Can be connected to Stackmat (Java). [http://www.speedsolving.com/forum/showthread.php?25790-Prisma-Puzzle-Timer Thread]&lt;br /&gt;
* [http://www.strangepuzzle.com/jnetcube.html JNetCube] - (Java)&lt;br /&gt;
* [http://code.google.com/p/rubiks-jtimer/ JTimer] - New version of JNetCube (Java)&lt;br /&gt;
* [http://www.vanderblonk.com/tools/talking-timer/ Talking Timer]&lt;br /&gt;
* [http://cct.cubing.net/ CALCubeTimer 0.9.5] - Interfaces with a stackmat through the microphone port. No longer developing, Gaaron&#039;s project moved to Prisma Timer, see above. (Java)&lt;br /&gt;
* [http://www.ptimer.net/ PTimer] - Java-based timer designed for use in cubing videos&lt;br /&gt;
* [http://www.ugolnik.info/?p=859 Rubik’s cube Stop-watch] - For Windows or Linux. [http://www.speedsolving.com/forum/showthread.php?t=22988 Thread]&lt;br /&gt;
* [http://idkcode.co.cc/ Speedcubing Timer] - Speedcubing Timer written in AutoIt. Keeps a list of times for each puzzle. For Windows only, but works in Wine on Linux.&lt;br /&gt;
&lt;br /&gt;
== Solvers ==&lt;br /&gt;
* [http://acesoftware.110mb.com/files/CubeTeacher.zip CubeTeacher] - Graphical Fridrich solver with annotated solutions. Aims to help the user learn the method (Windows, .NET Framework 2.0 required, freeware, currently beta)&lt;br /&gt;
* [http://software.rubikscube.info/JACube/ ACube] ([[ACube|Wiki article]]) - Fast solver written by [[Josef Jelinek]], and is able to ignore pieces and specify different metrics upon loading. (Java, freeware, command-line based)&lt;br /&gt;
* [https://github.com/josef-jelinek/acube ACube 4] - New version of ACube under development as of summer 2011&lt;br /&gt;
* [http://kociemba.org/cube.htm Cube Explorer] ([[Cube Explorer|Wiki article]]) - Fast solver written by [[Herbert Kociemba]] with his algorithm (Windows, freeware, graphical)&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/cubie.htm Cubie] - Solver with animation (Java, freeware)&lt;br /&gt;
* [http://www.wrongway.org/?rubik Rubik&#039;s Cube Solver by Eric Dietz] - (Windows/Linux, GPL)&lt;br /&gt;
* [http://www.svekub.se/files/ksolve.zip ksolve] - A general puzzle solver by [[Kåre Krig]]. Uses a written definition file and scramble file, and is much slower than dedicated solvers. (Windows, freeware, command-line based) [http://www.speedsolving.com/forum/showthread.php?t=8024 Thread]&lt;br /&gt;
* [http://www.ganpuzzle.com/vcube333demo.htm Learn to Solve Rubik&#039;s Cube with 3 Simple Tricks] - Step-by-step interactive animated solution (Java)&lt;br /&gt;
* [http://www.ganpuzzle.com/hints3x3.htm Rubik&#039;s Solution Hints Booklet Step Animation] - Step-by-step interactive animated solution based on official booklet (Java)&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/square1.htm Square-1 Solver by Jaap Scherphuis] - Optimal and non-optimal solvers (C++), source included with non-optimal solver&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?18615-Five-Step-4x4x4-Solver Five-Step 4x4x4 Solver by Bruce Norskog]&lt;br /&gt;
&lt;br /&gt;
== Cube Simulators ==&lt;br /&gt;
* [http://www.ultimatemagiccube.com Ultimate Magic Cube] - (Windows). Megaminx, pyraminx and much more&lt;br /&gt;
* [[Gabbasoft]] - (Windows) A collection of NxNxN puzzles 2-20, and with [[supercube]]s&lt;br /&gt;
* [http://www.glidingcube.com GlidingCube] - (Windows) A virtual cube puzzle. Intriguing but cannot be built physically.&lt;br /&gt;
* [http://mzrg.com/java/IsoCubeSim/index.shtml IsoCubeSim] - (Java) A cube puzzle simulator which supports not only NxNxN puzzles (of any size), but arbitrary cuboids as well.&lt;br /&gt;
* [http://www.superliminal.com/cube/cube.htm 4D Cube] - (Java)&lt;br /&gt;
* [http://www.gravitation3d.com/magiccube5d/ 5D Cube] - (Windows)&lt;br /&gt;
* [http://sourceforge.net/projects/rubiksim/ RubikSim] - (Windows) &lt;br /&gt;
* [http://www.network54.com/Forum/178387/message/1191974095/  QBASIC Rubik&#039;s Cube] - (DOS/Windows) At 26,375 bytes (25.7 KB), a relatively large Rubik&#039;s cube program.&lt;br /&gt;
* [http://www.leinweb.com/snackbar/cube/index.htm  Hungarian HexaHedron ]- (Windows) It is amazing for FMC. Records your solution as you go.&lt;br /&gt;
* [http://www.motus-software.com/rubix.htm Rubix] - (Windows) simulator for cube sizes from 2x2x2 to 50x50x50. Supports custom face images&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [http://members.chello.nl/~a.ooms4/dl.html LL trainer by Alexander] - for windows - [http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip download], [http://www.speedsolving.com/forum/showthread.php?t=157 thread].&lt;br /&gt;
* [http://www.cdf.utoronto.ca/~g6karpat/pll_trainer/Pll_Trainer.zip PLL trainer by Badmephisto] - for windows - [http://www.speedsolving.com/forum/showthread.php?t=2193 thread] &lt;br /&gt;
* [http://www.megaupload.com/?d=JZ53PRB8 Drill Sergeant GUI] - cross platform - [http://www.speedsolving.com/forum/showthread.php?t=9333 thread]&lt;br /&gt;
* [http://www.4shared.com/file/MQrvvrzr/F2L_OLL_PLL_Trainer.html F2L OLL PLL Trainer] - html-based, but not available as a web site - [http://www.speedsolving.com/forum/showthread.php?t=20968 thread]&lt;br /&gt;
* [http://t2.technion.ac.il/~syuripe/PLLRT.zip anonymous PLL trainer] - author unknown - [http://www.speedsolving.com/forum/showthread.php?p=360657#post360657 found here]&lt;br /&gt;
* [http://web.telia.com/~u89404340/rubik/pll.py PLL trainer] - written in python - [http://www.speedsolving.com/forum/showthread.php?t=14349 thread]&lt;br /&gt;
* [http://www.speedsolving.com/forum/attachment.php?attachmentid=877&amp;amp;d=1268787001 2-Sided PLL trainer] - excel spreadsheet with macros - [http://www.speedsolving.com/forum/showthread.php?t=19867 thread]&lt;br /&gt;
* [http://amvhell.com/stuff/cubes/LLtimer_22.zip LL Timer by Zarxrax] - for windows - [http://www.speedsolving.com/forum/showthread.php?24850 thread]&lt;br /&gt;
* [http://amvhell.com/stuff/cubes/CaseTrainer1.5.zip Case Trainer by Zarxrax] - for windows - [http://www.speedsolving.com/forum/showthread.php?26648 thread]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Web-based Software]]&lt;br /&gt;
* [[List_of_mobile_software|Mobile Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Lists|PC software]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_PC_cubing_software&amp;diff=22501</id>
		<title>List of PC cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_PC_cubing_software&amp;diff=22501"/>
		<updated>2013-01-19T05:21:34Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: /* Standalone Timers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A very popular category of Rubik&#039;s cube software is the playable 3D Rubik&#039;s Cube (animated cube), often implemented as a Java applet, which has a long history. The first version of which many current programs are derived was made by Michael Shubart. After that, Karl Hornell made modifications in his version, which again was used by Lars Petrus on his website. Probably the most widely used is RubikPlayer by Werner Randelshofer.&lt;br /&gt;
&lt;br /&gt;
== Standalone Timers ==&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?25790-Prisma-Puzzle-Timer Prisma Puzzle Timer] Can be connected to Stackmat (Java). [http://www.speedsolving.com/forum/showthread.php?25790-Prisma-Puzzle-Timer Thread]&lt;br /&gt;
* [http://www.strangepuzzle.com/jnetcube.html JNetCube] - (Java)&lt;br /&gt;
* [http://code.google.com/p/rubiks-jtimer/ JTimer] - New version of JNetCube (Java)&lt;br /&gt;
* [http://www.vanderblonk.com/tools/talking-timer/ Talking Timer]&lt;br /&gt;
* [http://cct.cubing.net/ CALCubeTimer 0.9.5] - Interfaces with a stackmat through the microphone port. No longer developing, Gaaron&#039;s project moved to Prisma Timer, see above. (Java)&lt;br /&gt;
* [http://www.ptimer.net/ PTimer] - Java-based timer designed for use in cubing videos&lt;br /&gt;
* [http://www.ugolnik.info/?p=859 Rubik’s cube Stop-watch] - For Windows or Linux. [http://www.speedsolving.com/forum/showthread.php?t=22988 Thread]&lt;br /&gt;
* [http://idkcode.co.cc/ Speedcubing Timer] - Speedcubing Timer written in AutoIt. Keeps a list of times for each puzzle. For Windows only, but works in Wine on Linux.&lt;br /&gt;
&lt;br /&gt;
== Solvers ==&lt;br /&gt;
* [http://acesoftware.110mb.com/files/CubeTeacher.zip CubeTeacher] - Graphical Fridrich solver with annotated solutions. Aims to help the user learn the method (Windows, .NET Framework 2.0 required, freeware, currently beta)&lt;br /&gt;
* [http://software.rubikscube.info/JACube/ ACube] ([[ACube|Wiki article]]) - Fast solver written by [[Josef Jelinek]], and is able to ignore pieces and specify different metrics upon loading. (Java, freeware, command-line based)&lt;br /&gt;
* [https://github.com/josef-jelinek/acube ACube 4] - New version of ACube under development as of summer 2011&lt;br /&gt;
* [http://kociemba.org/cube.htm Cube Explorer] ([[Cube Explorer|Wiki article]]) - Fast solver written by [[Herbert Kociemba]] with his algorithm (Windows, freeware, graphical)&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/cubie.htm Cubie] - Solver with animation (Java, freeware)&lt;br /&gt;
* [http://www.wrongway.org/?rubik Rubik&#039;s Cube Solver by Eric Dietz] - (Windows/Linux, GPL)&lt;br /&gt;
* [http://www.svekub.se/files/ksolve.zip ksolve] - A general puzzle solver by [[Kåre Krig]]. Uses a written definition file and scramble file, and is much slower than dedicated solvers. (Windows, freeware, command-line based) [http://www.speedsolving.com/forum/showthread.php?t=8024 Thread]&lt;br /&gt;
* [http://www.ganpuzzle.com/vcube333demo.htm Learn to Solve Rubik&#039;s Cube with 3 Simple Tricks] - Step-by-step interactive animated solution (Java)&lt;br /&gt;
* [http://www.ganpuzzle.com/hints3x3.htm Rubik&#039;s Solution Hints Booklet Step Animation] - Step-by-step interactive animated solution based on official booklet (Java)&lt;br /&gt;
* [http://www.jaapsch.net/puzzles/square1.htm Square-1 Solver by Jaap Scherphuis] - Optimal and non-optimal solvers (C++), source included with non-optimal solver&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?18615-Five-Step-4x4x4-Solver Five-Step 4x4x4 Solver by Bruce Norskog]&lt;br /&gt;
&lt;br /&gt;
== Cube Simulators ==&lt;br /&gt;
* [http://www.ultimatemagiccube.com Ultimate Magic Cube] - (Windows). Megaminx, pyraminx and much more&lt;br /&gt;
* [[Gabbasoft]] - (Windows) A collection of NxNxN puzzles 2-20, and with [[supercube]]s&lt;br /&gt;
* [http://www.glidingcube.com GlidingCube] - (Windows) A virtual cube puzzle. Intriguing but cannot be built physically.&lt;br /&gt;
* [http://mzrg.com/java/IsoCubeSim/index.shtml IsoCubeSim] - (Java) A cube puzzle simulator which supports not only NxNxN puzzles (of any size), but arbitrary cuboids as well.&lt;br /&gt;
* [http://www.superliminal.com/cube/cube.htm 4D Cube] - (Java)&lt;br /&gt;
* [http://www.gravitation3d.com/magiccube5d/ 5D Cube] - (Windows)&lt;br /&gt;
* [http://sourceforge.net/projects/rubiksim/ RubikSim] - (Windows) &lt;br /&gt;
* [http://www.network54.com/Forum/178387/message/1191974095/  QBASIC Rubik&#039;s Cube] - (DOS/Windows) At 26,375 bytes (25.7 KB), a relatively large Rubik&#039;s cube program.&lt;br /&gt;
* [http://www.leinweb.com/snackbar/cube/index.htm  Hungarian HexaHedron ]- (Windows) It is amazing for FMC. Records your solution as you go.&lt;br /&gt;
* [http://www.motus-software.com/rubix.htm Rubix] - (Windows) simulator for cube sizes from 2x2x2 to 50x50x50. Supports custom face images&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [http://members.chello.nl/~a.ooms4/dl.html LL trainer by Alexander] - for windows - [http://members.chello.nl/~a.ooms4/LL-trainer1.9.zip download], [http://www.speedsolving.com/forum/showthread.php?t=157 thread].&lt;br /&gt;
* [http://www.cdf.utoronto.ca/~g6karpat/pll_trainer/Pll_Trainer.zip PLL trainer by Badmephisto] - for windows - [http://www.speedsolving.com/forum/showthread.php?t=2193 thread] &lt;br /&gt;
* [http://www.megaupload.com/?d=JZ53PRB8 Drill Sergeant GUI] - cross platform - [http://www.speedsolving.com/forum/showthread.php?t=9333 thread]&lt;br /&gt;
* [http://www.4shared.com/file/MQrvvrzr/F2L_OLL_PLL_Trainer.html F2L OLL PLL Trainer] - html-based, but not available as a web site - [http://www.speedsolving.com/forum/showthread.php?t=20968 thread]&lt;br /&gt;
* [http://t2.technion.ac.il/~syuripe/PLLRT.zip anonymous PLL trainer] - author unknown - [http://www.speedsolving.com/forum/showthread.php?p=360657#post360657 found here]&lt;br /&gt;
* [http://web.telia.com/~u89404340/rubik/pll.py PLL trainer] - written in python - [http://www.speedsolving.com/forum/showthread.php?t=14349 thread]&lt;br /&gt;
* [http://www.speedsolving.com/forum/attachment.php?attachmentid=877&amp;amp;d=1268787001 2-Sided PLL trainer] - excel spreadsheet with macros - [http://www.speedsolving.com/forum/showthread.php?t=19867 thread]&lt;br /&gt;
* [http://amvhell.com/stuff/cubes/LLtimer_22.zip LL Timer by Zarxrax] - for windows - [http://www.speedsolving.com/forum/showthread.php?24850 thread]&lt;br /&gt;
* [http://amvhell.com/stuff/cubes/CaseTrainer1.5.zip Case Trainer by Zarxrax] - for windows - [http://www.speedsolving.com/forum/showthread.php?26648 thread]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Web-based Software]]&lt;br /&gt;
* [[Mobile Software]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Lists|PC software]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Notation&amp;diff=22500</id>
		<title>Talk:Notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Notation&amp;diff=22500"/>
		<updated>2013-01-19T05:12:01Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: Oddlespuddle moved page Talk:Notation to Talk:NxNxN Notation: Better name. Title was ambiguous, as simply calling the page &amp;quot;notation&amp;quot; would mean that it contains much more than just that for nxnxn cubes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:NxNxN Notation]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:NxNxN_Notation&amp;diff=22499</id>
		<title>Talk:NxNxN Notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:NxNxN_Notation&amp;diff=22499"/>
		<updated>2013-01-19T05:12:00Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: Oddlespuddle moved page Talk:Notation to Talk:NxNxN Notation: Better name. Title was ambiguous, as simply calling the page &amp;quot;notation&amp;quot; would mean that it contains much more than just that for nxnxn cubes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the notation page should mention only basic notation ideas (like UDRBLF) and like to pages like &amp;quot;3x3x3 notation,&amp;quot; &amp;quot;WCA notation,&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
:Yes, that&#039;s good, else the page will be wery hard to overview. -- [[User:Kenneth|Kenneth]] 06:35, 28 August 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Notation&amp;diff=22498</id>
		<title>Notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Notation&amp;diff=22498"/>
		<updated>2013-01-19T05:12:00Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: Oddlespuddle moved page Notation to NxNxN Notation: Better name. Title was ambiguous, as simply calling the page &amp;quot;notation&amp;quot; would mean that it contains much more than just that for nxnxn cubes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[NxNxN Notation]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=NxNxN_Notation&amp;diff=22497</id>
		<title>NxNxN Notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=NxNxN_Notation&amp;diff=22497"/>
		<updated>2013-01-19T05:12:00Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: Oddlespuddle moved page Notation to NxNxN Notation: Better name. Title was ambiguous, as simply calling the page &amp;quot;notation&amp;quot; would mean that it contains much more than just that for nxnxn cubes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Standard Cube Shaped Twistypuzzle Notation ==&lt;br /&gt;
&lt;br /&gt;
While there have been many other ways to keep notation on Rubik&#039;s Cube moves, the most common method is the use of letters to represent sides or layers of the cube. The following is a list of what those letters are and what they represent. Keep in mind that all designated notations are relative to the face of the cube directly in front of you. After a cube rotation, the letters will be relative to that new side. The lowercase letter &#039;&#039;i&#039;&#039; or an apostrophe or &#039;prime&#039; symbol can be used to indicate a counterclockwise rotation of the face by 45 degrees. When the letters are lowercase, that side and a certain middle slice are both moved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Moves&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
R (right side) = the right face is rotated 90 degrees clockwise (upwards relative to you)&lt;br /&gt;
----&lt;br /&gt;
L (left side) = the left face is rotated 90 degrees clockwise (downwards relative to you)&lt;br /&gt;
----&lt;br /&gt;
U (up face) = the top layer is rotated 90 degrees clockwise (left relative to you)&lt;br /&gt;
----&lt;br /&gt;
D (down face) = the bottom layer is rotated 90 degrees clockwise (right relative to you)&lt;br /&gt;
----&lt;br /&gt;
F (front face) = the front face is rotated 90 degrees clockwise (right relative to you)&lt;br /&gt;
----&lt;br /&gt;
B (back face) = the back face is rotated 90 degrees clockwise (left relative to you)&lt;br /&gt;
----&lt;br /&gt;
M (middle slice) = the middle vertical face is rotated 90 degrees clockwise (downwards relative to you, following L)&lt;br /&gt;
----&lt;br /&gt;
E (equator slice) = the middle horizontal face is rotated 90 degrees clockwise (left relative to you, following D)&lt;br /&gt;
----&lt;br /&gt;
S (back slice) = the middle horizontal back face is rotated 90 degrees clockwise (right relative to you, following F)&lt;br /&gt;
----&lt;br /&gt;
Notes that M, E, and S are considered &#039;slice&#039; moves, not face moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inverted Moves&#039;&#039;&#039;&lt;br /&gt;
Following any letter, the inverse symbol, whether it is an &#039;&#039;i&#039;&#039; or a prime symbol, will invert the move so that it goes counterclockwise instead of the usual clockwise. Therefore, the moves will be exactly opposite as they are in the Standard Moves section, i.e. R&#039;, D&#039;, F&#039;, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Moves&#039;&#039;&#039;&lt;br /&gt;
Adding the number &#039;&#039;2&#039;&#039; after the letter (e.g. R2, E2, U2, etc.) will mean the rotation of that side 90 degrees, so the move will be executed twice, thus the number 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Standard Moves&#039;&#039;&#039;&lt;br /&gt;
Double Standard Moves are the normal Standard Moves, but with the addition of a middle layer also being moved. This is indicated by either a &amp;quot;w&amp;quot; after the letter, or the letter not being capitol, but lowercase.  These moves can also be inverted:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Rw/r takes R and M clockwise&lt;br /&gt;
----&lt;br /&gt;
Lw/l takes L and M clockwise&lt;br /&gt;
----&lt;br /&gt;
Uw/u takes U and E clockwise&lt;br /&gt;
----&lt;br /&gt;
Dw/d takes D and E clockwise&lt;br /&gt;
----&lt;br /&gt;
Fw/f takes F and S clockwise&lt;br /&gt;
----&lt;br /&gt;
Bw/b takes B and S clockwise&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inversely:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Rw&#039;/r&#039; takes R and M counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Lw&#039;/l&#039; takes L and M counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Uw&#039;/u&#039; takes U and E counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Dw&#039;/d&#039; takes D and E counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Fw&#039;/f&#039; takes F and S counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Bw&#039;/b&#039; takes B and S counterclockwise&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
M, E, and S cannot be moved doubly as the others can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Many Layered Moves&#039;&#039;&#039;&lt;br /&gt;
Moving beyond 5x5x5, the above notations become inadequate, as it becomes impossible to notate the turning of the innermost layers, or any layer beyond the outermost two, and the middle slices. To notate the turning of many (more than two) layers, preface the lower case letter with the number or turned layers, or follow the w with the number of layers. Prime and two (&amp;quot; &#039; &amp;quot; and &amp;quot;2&amp;quot;) still come at the end of the notation. Such notation can be demonstrated in the scrambles of cubes with dimensions higher than nxnxn when n = 5, in such timers as [http://www.qqtimer.net Qqtimer.net].&lt;br /&gt;
&lt;br /&gt;
Inversely works just as well. Simply notate the below notations with a prime (&amp;quot; &#039; &amp;quot;) to make such turns counterclockwise instead of clockwise.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Rw3/3r takes the rightmost three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Lw3/3l takes the leftmost three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Uw3/3u takes the top three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Dw3/3d takes the bottom three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Fw3/3f takes the front three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Bw3/3b takes the back three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cube Rotations&#039;&#039;&#039;&lt;br /&gt;
Besides moving face, the entire cube moving (a cube rotation) can also be written with either an x, y, or z. Often times, since they are not face rotations, they will be enclosed in parenthesis, like (x), (y), or (z) respectively. They can also be inverted the same way as face rotations: x&#039;, y&#039; and z&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
x = turn the entire cube so that what is on the bottom face is now facing you&lt;br /&gt;
----&lt;br /&gt;
x&#039; = turn the entire cube so that what is on the top face is now facing you&lt;br /&gt;
----&lt;br /&gt;
y = turn the entire cube so that what is on the right face is now facing you&lt;br /&gt;
----&lt;br /&gt;
y&#039; = turn the entire cube so that what is on the left face is now facing you&lt;br /&gt;
----&lt;br /&gt;
z = turn the entire cube so that what is on the top face is now on the right of you&lt;br /&gt;
----&lt;br /&gt;
z&#039; = turn the entire cube so that what is on the top face is now on the left of you&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrated Notated Movements&#039;&#039;&#039;&lt;br /&gt;
[[File:Notation.png|200px|thumb|left|Click to Enlarge. Credit to Joel van Noort and Badmephisto, whose website is the origin of this picture.]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=3x3x3_cube_notation&amp;diff=22496</id>
		<title>3x3x3 cube notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=3x3x3_cube_notation&amp;diff=22496"/>
		<updated>2013-01-19T05:09:32Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: Oddlespuddle moved page 3x3x3 cube notation to Notation: Recent edits expands page into more than just &amp;quot;3x3x3 Cube Notation&amp;quot; thus outdating the title.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Notation]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=NxNxN_Notation&amp;diff=22495</id>
		<title>NxNxN Notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=NxNxN_Notation&amp;diff=22495"/>
		<updated>2013-01-19T05:09:32Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: Oddlespuddle moved page 3x3x3 cube notation to Notation: Recent edits expands page into more than just &amp;quot;3x3x3 Cube Notation&amp;quot; thus outdating the title.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Standard Cube Shaped Twistypuzzle Notation ==&lt;br /&gt;
&lt;br /&gt;
While there have been many other ways to keep notation on Rubik&#039;s Cube moves, the most common method is the use of letters to represent sides or layers of the cube. The following is a list of what those letters are and what they represent. Keep in mind that all designated notations are relative to the face of the cube directly in front of you. After a cube rotation, the letters will be relative to that new side. The lowercase letter &#039;&#039;i&#039;&#039; or an apostrophe or &#039;prime&#039; symbol can be used to indicate a counterclockwise rotation of the face by 45 degrees. When the letters are lowercase, that side and a certain middle slice are both moved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Moves&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
R (right side) = the right face is rotated 90 degrees clockwise (upwards relative to you)&lt;br /&gt;
----&lt;br /&gt;
L (left side) = the left face is rotated 90 degrees clockwise (downwards relative to you)&lt;br /&gt;
----&lt;br /&gt;
U (up face) = the top layer is rotated 90 degrees clockwise (left relative to you)&lt;br /&gt;
----&lt;br /&gt;
D (down face) = the bottom layer is rotated 90 degrees clockwise (right relative to you)&lt;br /&gt;
----&lt;br /&gt;
F (front face) = the front face is rotated 90 degrees clockwise (right relative to you)&lt;br /&gt;
----&lt;br /&gt;
B (back face) = the back face is rotated 90 degrees clockwise (left relative to you)&lt;br /&gt;
----&lt;br /&gt;
M (middle slice) = the middle vertical face is rotated 90 degrees clockwise (downwards relative to you, following L)&lt;br /&gt;
----&lt;br /&gt;
E (equator slice) = the middle horizontal face is rotated 90 degrees clockwise (left relative to you, following D)&lt;br /&gt;
----&lt;br /&gt;
S (back slice) = the middle horizontal back face is rotated 90 degrees clockwise (right relative to you, following F)&lt;br /&gt;
----&lt;br /&gt;
Notes that M, E, and S are considered &#039;slice&#039; moves, not face moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inverted Moves&#039;&#039;&#039;&lt;br /&gt;
Following any letter, the inverse symbol, whether it is an &#039;&#039;i&#039;&#039; or a prime symbol, will invert the move so that it goes counterclockwise instead of the usual clockwise. Therefore, the moves will be exactly opposite as they are in the Standard Moves section, i.e. R&#039;, D&#039;, F&#039;, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Moves&#039;&#039;&#039;&lt;br /&gt;
Adding the number &#039;&#039;2&#039;&#039; after the letter (e.g. R2, E2, U2, etc.) will mean the rotation of that side 90 degrees, so the move will be executed twice, thus the number 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Standard Moves&#039;&#039;&#039;&lt;br /&gt;
Double Standard Moves are the normal Standard Moves, but with the addition of a middle layer also being moved. This is indicated by either a &amp;quot;w&amp;quot; after the letter, or the letter not being capitol, but lowercase.  These moves can also be inverted:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Rw/r takes R and M clockwise&lt;br /&gt;
----&lt;br /&gt;
Lw/l takes L and M clockwise&lt;br /&gt;
----&lt;br /&gt;
Uw/u takes U and E clockwise&lt;br /&gt;
----&lt;br /&gt;
Dw/d takes D and E clockwise&lt;br /&gt;
----&lt;br /&gt;
Fw/f takes F and S clockwise&lt;br /&gt;
----&lt;br /&gt;
Bw/b takes B and S clockwise&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inversely:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Rw&#039;/r&#039; takes R and M counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Lw&#039;/l&#039; takes L and M counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Uw&#039;/u&#039; takes U and E counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Dw&#039;/d&#039; takes D and E counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Fw&#039;/f&#039; takes F and S counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Bw&#039;/b&#039; takes B and S counterclockwise&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
M, E, and S cannot be moved doubly as the others can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Many Layered Moves&#039;&#039;&#039;&lt;br /&gt;
Moving beyond 5x5x5, the above notations become inadequate, as it becomes impossible to notate the turning of the innermost layers, or any layer beyond the outermost two, and the middle slices. To notate the turning of many (more than two) layers, preface the lower case letter with the number or turned layers, or follow the w with the number of layers. Prime and two (&amp;quot; &#039; &amp;quot; and &amp;quot;2&amp;quot;) still come at the end of the notation. Such notation can be demonstrated in the scrambles of cubes with dimensions higher than nxnxn when n = 5, in such timers as [http://www.qqtimer.net Qqtimer.net].&lt;br /&gt;
&lt;br /&gt;
Inversely works just as well. Simply notate the below notations with a prime (&amp;quot; &#039; &amp;quot;) to make such turns counterclockwise instead of clockwise.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Rw3/3r takes the rightmost three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Lw3/3l takes the leftmost three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Uw3/3u takes the top three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Dw3/3d takes the bottom three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Fw3/3f takes the front three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Bw3/3b takes the back three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cube Rotations&#039;&#039;&#039;&lt;br /&gt;
Besides moving face, the entire cube moving (a cube rotation) can also be written with either an x, y, or z. Often times, since they are not face rotations, they will be enclosed in parenthesis, like (x), (y), or (z) respectively. They can also be inverted the same way as face rotations: x&#039;, y&#039; and z&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
x = turn the entire cube so that what is on the bottom face is now facing you&lt;br /&gt;
----&lt;br /&gt;
x&#039; = turn the entire cube so that what is on the top face is now facing you&lt;br /&gt;
----&lt;br /&gt;
y = turn the entire cube so that what is on the right face is now facing you&lt;br /&gt;
----&lt;br /&gt;
y&#039; = turn the entire cube so that what is on the left face is now facing you&lt;br /&gt;
----&lt;br /&gt;
z = turn the entire cube so that what is on the top face is now on the right of you&lt;br /&gt;
----&lt;br /&gt;
z&#039; = turn the entire cube so that what is on the top face is now on the left of you&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrated Notated Movements&#039;&#039;&#039;&lt;br /&gt;
[[File:Notation.png|200px|thumb|left|Click to Enlarge. Credit to Joel van Noort and Badmephisto, whose website is the origin of this picture.]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=NxNxN_Notation&amp;diff=22494</id>
		<title>NxNxN Notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=NxNxN_Notation&amp;diff=22494"/>
		<updated>2013-01-19T05:08:40Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: Added big cube notation and illustrations of 3x3x3 notation. Will atempt to rename to simply &amp;quot;Notation&amp;quot; as the title no longer fully encapsulates the content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Standard Cube Shaped Twistypuzzle Notation ==&lt;br /&gt;
&lt;br /&gt;
While there have been many other ways to keep notation on Rubik&#039;s Cube moves, the most common method is the use of letters to represent sides or layers of the cube. The following is a list of what those letters are and what they represent. Keep in mind that all designated notations are relative to the face of the cube directly in front of you. After a cube rotation, the letters will be relative to that new side. The lowercase letter &#039;&#039;i&#039;&#039; or an apostrophe or &#039;prime&#039; symbol can be used to indicate a counterclockwise rotation of the face by 45 degrees. When the letters are lowercase, that side and a certain middle slice are both moved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Moves&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
R (right side) = the right face is rotated 90 degrees clockwise (upwards relative to you)&lt;br /&gt;
----&lt;br /&gt;
L (left side) = the left face is rotated 90 degrees clockwise (downwards relative to you)&lt;br /&gt;
----&lt;br /&gt;
U (up face) = the top layer is rotated 90 degrees clockwise (left relative to you)&lt;br /&gt;
----&lt;br /&gt;
D (down face) = the bottom layer is rotated 90 degrees clockwise (right relative to you)&lt;br /&gt;
----&lt;br /&gt;
F (front face) = the front face is rotated 90 degrees clockwise (right relative to you)&lt;br /&gt;
----&lt;br /&gt;
B (back face) = the back face is rotated 90 degrees clockwise (left relative to you)&lt;br /&gt;
----&lt;br /&gt;
M (middle slice) = the middle vertical face is rotated 90 degrees clockwise (downwards relative to you, following L)&lt;br /&gt;
----&lt;br /&gt;
E (equator slice) = the middle horizontal face is rotated 90 degrees clockwise (left relative to you, following D)&lt;br /&gt;
----&lt;br /&gt;
S (back slice) = the middle horizontal back face is rotated 90 degrees clockwise (right relative to you, following F)&lt;br /&gt;
----&lt;br /&gt;
Notes that M, E, and S are considered &#039;slice&#039; moves, not face moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inverted Moves&#039;&#039;&#039;&lt;br /&gt;
Following any letter, the inverse symbol, whether it is an &#039;&#039;i&#039;&#039; or a prime symbol, will invert the move so that it goes counterclockwise instead of the usual clockwise. Therefore, the moves will be exactly opposite as they are in the Standard Moves section, i.e. R&#039;, D&#039;, F&#039;, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Moves&#039;&#039;&#039;&lt;br /&gt;
Adding the number &#039;&#039;2&#039;&#039; after the letter (e.g. R2, E2, U2, etc.) will mean the rotation of that side 90 degrees, so the move will be executed twice, thus the number 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Standard Moves&#039;&#039;&#039;&lt;br /&gt;
Double Standard Moves are the normal Standard Moves, but with the addition of a middle layer also being moved. This is indicated by either a &amp;quot;w&amp;quot; after the letter, or the letter not being capitol, but lowercase.  These moves can also be inverted:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Rw/r takes R and M clockwise&lt;br /&gt;
----&lt;br /&gt;
Lw/l takes L and M clockwise&lt;br /&gt;
----&lt;br /&gt;
Uw/u takes U and E clockwise&lt;br /&gt;
----&lt;br /&gt;
Dw/d takes D and E clockwise&lt;br /&gt;
----&lt;br /&gt;
Fw/f takes F and S clockwise&lt;br /&gt;
----&lt;br /&gt;
Bw/b takes B and S clockwise&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inversely:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Rw&#039;/r&#039; takes R and M counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Lw&#039;/l&#039; takes L and M counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Uw&#039;/u&#039; takes U and E counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Dw&#039;/d&#039; takes D and E counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Fw&#039;/f&#039; takes F and S counterclockwise&lt;br /&gt;
----&lt;br /&gt;
Bw&#039;/b&#039; takes B and S counterclockwise&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
M, E, and S cannot be moved doubly as the others can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Many Layered Moves&#039;&#039;&#039;&lt;br /&gt;
Moving beyond 5x5x5, the above notations become inadequate, as it becomes impossible to notate the turning of the innermost layers, or any layer beyond the outermost two, and the middle slices. To notate the turning of many (more than two) layers, preface the lower case letter with the number or turned layers, or follow the w with the number of layers. Prime and two (&amp;quot; &#039; &amp;quot; and &amp;quot;2&amp;quot;) still come at the end of the notation. Such notation can be demonstrated in the scrambles of cubes with dimensions higher than nxnxn when n = 5, in such timers as [http://www.qqtimer.net Qqtimer.net].&lt;br /&gt;
&lt;br /&gt;
Inversely works just as well. Simply notate the below notations with a prime (&amp;quot; &#039; &amp;quot;) to make such turns counterclockwise instead of clockwise.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Rw3/3r takes the rightmost three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Lw3/3l takes the leftmost three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Uw3/3u takes the top three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Dw3/3d takes the bottom three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Fw3/3f takes the front three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
Bw3/3b takes the back three layers clockwise&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cube Rotations&#039;&#039;&#039;&lt;br /&gt;
Besides moving face, the entire cube moving (a cube rotation) can also be written with either an x, y, or z. Often times, since they are not face rotations, they will be enclosed in parenthesis, like (x), (y), or (z) respectively. They can also be inverted the same way as face rotations: x&#039;, y&#039; and z&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
x = turn the entire cube so that what is on the bottom face is now facing you&lt;br /&gt;
----&lt;br /&gt;
x&#039; = turn the entire cube so that what is on the top face is now facing you&lt;br /&gt;
----&lt;br /&gt;
y = turn the entire cube so that what is on the right face is now facing you&lt;br /&gt;
----&lt;br /&gt;
y&#039; = turn the entire cube so that what is on the left face is now facing you&lt;br /&gt;
----&lt;br /&gt;
z = turn the entire cube so that what is on the top face is now on the right of you&lt;br /&gt;
----&lt;br /&gt;
z&#039; = turn the entire cube so that what is on the top face is now on the left of you&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illustrated Notated Movements&#039;&#039;&#039;&lt;br /&gt;
[[File:Notation.png|200px|thumb|left|Click to Enlarge. Credit to Joel van Noort and Badmephisto, whose website is the origin of this picture.]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Notation.png&amp;diff=22493</id>
		<title>File:Notation.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Notation.png&amp;diff=22493"/>
		<updated>2013-01-19T03:18:49Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: A list of Cube notations made by Joel van Noort, taken from the Badmephisto site.
Credit given to him.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of Cube notations made by Joel van Noort, taken from the Badmephisto site.&lt;br /&gt;
Credit given to him.&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Twisttheweb&amp;diff=22492</id>
		<title>Twisttheweb</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Twisttheweb&amp;diff=22492"/>
		<updated>2013-01-19T03:06:15Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: edited a link again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.twisttheweb.com Twisttheweb] is a comptitive English [[List_of_web-based_software#Web-Based_Timers|Web-Based-Timer]] website created by [[Luis Javier Iáñez Pareja]]. The function of the website is to allow competitive timed cubing in an online environment.&lt;br /&gt;
Anonomous usage is not currently possible (As of 18-1-13), as an account is required. Requirements for creating an account include username, password, and valid email for registration. Optional account information includes gender, date of birth, country of residence and/or origin, WCA ID, and a link to a youtube video, which is suggested to be a video of the registrant while cubing. As date of birth if optional information, there is no age limit.&lt;br /&gt;
&lt;br /&gt;
==Competitive==&lt;br /&gt;
As a competitive web based timer, the Twisttheweb allows for the creation of &amp;quot;games&amp;quot; into which others may enter, depending on the settings chosen.&lt;br /&gt;
A game can be started with only one person, and used as a personal timer, though such a use is not as efficient as Web-Based-Timers designed for individual use.&lt;br /&gt;
While in competition, a user has the option to leave, and the option to &amp;quot;kibitz.&amp;quot; Kibitzing is essentially an &amp;quot;Away from keyboard&amp;quot; or &amp;quot;Not competing&amp;quot; option. A user that is &amp;quot;kibitzing&amp;quot; can re-enter the game by selecting &amp;quot;Play.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Created &amp;quot;Games&amp;quot; can have several settings:&lt;br /&gt;
&lt;br /&gt;
1. Category&lt;br /&gt;
Allows the user the choose which type of puzzle the game will focus on.&lt;br /&gt;
Available options are: 2x2x2 through 7x7x7, 3x3x3 OH, 3x3x3 BLD, 4x4x4 BLD, Pyraminx, Megaminx, Square-1, and Clock.&lt;br /&gt;
&lt;br /&gt;
2. Invitation&lt;br /&gt;
Allows user to set privacy settings. Invitation can be public or private. Private games require a user-set password for entry.&lt;br /&gt;
&lt;br /&gt;
3. Requisites&lt;br /&gt;
Allows user to set suggested speed capabilities of those who join. &lt;br /&gt;
The requisite can be set to: All times, Sub 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 40, 50, 60.&lt;br /&gt;
&lt;br /&gt;
4. Introduction&lt;br /&gt;
A user may set a message as a description of the game, to promote inviting users to join.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
Twisttheweb has a social aspect to it. In addition to allowing competitive cubing online, twisttheweb offers an in-game chat option, as well as the ability to add other cubers as your &amp;quot;friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://twisttheweb.com/ twisttheweb]&lt;br /&gt;
&lt;br /&gt;
[[Category:Communities]]&lt;br /&gt;
[[Category:Chat rooms]]&lt;br /&gt;
[[Category:Online timers]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Twisttheweb&amp;diff=22491</id>
		<title>Twisttheweb</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Twisttheweb&amp;diff=22491"/>
		<updated>2013-01-19T02:58:46Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.twisttheweb.com Twisttheweb] is a comptitive English [[List_of_web-based_software|Web-Based-Timer]] website created by [[Luis Javier Iáñez Pareja]]. The function of the website is to allow competitive timed cubing in an online environment.&lt;br /&gt;
Anonomous usage is not currently possible (As of 18-1-13), as an account is required. Requirements for creating an account include username, password, and valid email for registration. Optional account information includes gender, date of birth, country of residence and/or origin, WCA ID, and a link to a youtube video, which is suggested to be a video of the registrant while cubing. As date of birth if optional information, there is no age limit.&lt;br /&gt;
&lt;br /&gt;
==Competitive==&lt;br /&gt;
As a competitive web based timer, the Twisttheweb allows for the creation of &amp;quot;games&amp;quot; into which others may enter, depending on the settings chosen.&lt;br /&gt;
A game can be started with only one person, and used as a personal timer, though such a use is not as efficient as Web-Based-Timers designed for individual use.&lt;br /&gt;
While in competition, a user has the option to leave, and the option to &amp;quot;kibitz.&amp;quot; Kibitzing is essentially an &amp;quot;Away from keyboard&amp;quot; or &amp;quot;Not competing&amp;quot; option. A user that is &amp;quot;kibitzing&amp;quot; can re-enter the game by selecting &amp;quot;Play.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Created &amp;quot;Games&amp;quot; can have several settings:&lt;br /&gt;
&lt;br /&gt;
1. Category&lt;br /&gt;
Allows the user the choose which type of puzzle the game will focus on.&lt;br /&gt;
Available options are: 2x2x2 through 7x7x7, 3x3x3 OH, 3x3x3 BLD, 4x4x4 BLD, Pyraminx, Megaminx, Square-1, and Clock.&lt;br /&gt;
&lt;br /&gt;
2. Invitation&lt;br /&gt;
Allows user to set privacy settings. Invitation can be public or private. Private games require a user-set password for entry.&lt;br /&gt;
&lt;br /&gt;
3. Requisites&lt;br /&gt;
Allows user to set suggested speed capabilities of those who join. &lt;br /&gt;
The requisite can be set to: All times, Sub 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 40, 50, 60.&lt;br /&gt;
&lt;br /&gt;
4. Introduction&lt;br /&gt;
A user may set a message as a description of the game, to promote inviting users to join.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
Twisttheweb has a social aspect to it. In addition to allowing competitive cubing online, twisttheweb offers an in-game chat option, as well as the ability to add other cubers as your &amp;quot;friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://twisttheweb.com/ twisttheweb]&lt;br /&gt;
&lt;br /&gt;
[[Category:Communities]]&lt;br /&gt;
[[Category:Chat rooms]]&lt;br /&gt;
[[Category:Online timers]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=22490</id>
		<title>List of web-based cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=22490"/>
		<updated>2013-01-19T02:52:06Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: sorted individual timers from competitive timers.  Fixed some links. Removed nonexistent or malfunctioning timers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page contains external links for web-based software, such as timers, applets, or other useful cubing programs.&lt;br /&gt;
&lt;br /&gt;
== Animation Applets ==&lt;br /&gt;
* [http://software.rubikscube.info/AnimCube/ AnimCube] (Java) - Relatively lightweight and feature-rich 3x3x3 applet.&lt;br /&gt;
* [http://randelshofer.ch/ Randelshofer&#039;s Applets] (Java) - Applets for 2x2x2-7x7x7 with many options and variations.&lt;br /&gt;
&lt;br /&gt;
== Web-Based Timers ==&lt;br /&gt;
&#039;&#039;&#039;Individual Timer&#039;&#039;&#039;&lt;br /&gt;
* [http://qqtimer.net/ qqTimer] - qqwref&#039;s web-based timer. Well developed inspection, averaging, and penatly support. Generates scrambles for a wide range of puzzles.&lt;br /&gt;
* [http://gqtimer.kungfoomanchu.com/ gqTimer] - qqTimer with a session logging and graphing function using a Google or Yahoo account.&lt;br /&gt;
* [http://www.cstimer.net/old/ CSTimer (Old)] - Essentially qqTimer, in Chinese.&lt;br /&gt;
* [http://www.cstimer.net/timer.php/ CSTimer (Recent)] - javascript timer with pretty UI, fast-random-state scrambles for 3x3 and sq1, (X)cross/eoline solver and many training scrambles. [http://www.speedsolving.com/forum/showthread.php?t=36236 Thread]&lt;br /&gt;
* [http://www.cubetimer.com/  cubetimer.com] - Online Rubik&#039;s Cube timer.&lt;br /&gt;
* [http://www.ctimer.co.uk cTimer] - a JavaScript timer supporting multi-stage timing and random-state scrambles for 3x3. [http://www.speedsolving.com/forum/showthread.php?t=17078 Speedsolving Thread]&lt;br /&gt;
* [http://www.ctimer.co.uk/wee weeTimer] - a JavaScript timer optimised for handheld devices.&lt;br /&gt;
* [http://www.vanderblonk.com/tools/timer/ CubeTimer] - Timer with animation. Cannot stop inspection countdown midway through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitive Timer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://www.rubetimer.com RubeTimer] - A timer with statistical graphics, user registration, and multiplayer.&lt;br /&gt;
* [http://www.cubemania.org/ Cubemania.org] - An online timer and competition community. Does not support inspection. Much development.&lt;br /&gt;
* [http://twisttheweb.com/ Twisttheweb] - Live competitive community with chat and averaging. Account required. See [[Twisttheweb]]&lt;br /&gt;
&lt;br /&gt;
== Image Generators ==&lt;br /&gt;
* [http://www.cubezone.be/imagecube.html ImageCube] -  (PHP), source provided&lt;br /&gt;
* [http://www.solvethecube.110mb.com/index.php?location=tools#nxnimagecube NxNImagecube] -  (PHP), source provided&lt;br /&gt;
* [http://cube.crider.co.uk/visualcube.php VisualCube] - (PHP), supports algorithms, transparency and cube dimensions up to 9x9. [http://www.speedsolving.com/forum/showthread.php?t=15853 Speedsolving Thread]&lt;br /&gt;
* [http://www.vanderblonk.com/tools/wordpress-rubik-plugin Wordpress Rubik Plugin] - Embed cube diagrams as Java applets or images&lt;br /&gt;
&lt;br /&gt;
== Scramblers and Tools ==&lt;br /&gt;
* [http://www.worldcubeassociation.org/regulations/scrambles.zip Official WCA scramblers] - All in one zip file&lt;br /&gt;
* [http://www.jaapsch.net/ Jaap&#039;s scrambler] - Scrambler, Javascript&lt;br /&gt;
* [http://laire.fi/jarcs/ Just Another Rubik&#039;s Cube Solver] - Web-based 3x3 solver for common speedcubing sub-steps such as EOLine.&lt;br /&gt;
* [http://alg.garron.us/ alg.garron.us] - Algorithm animator for cubes up to 7x7 by Lucas Garron.&lt;br /&gt;
* [http://cube.crider.co.uk/scrambler.html Random State Scrambler] - Java applet which creates 3x3 scrambles by inverting solutions to randomly generated cubes.&lt;br /&gt;
* [http://cube.crider.co.uk/algtrans.html Algorithm Translator] - Tool for inverting, mirroring and rotating algs. [http://www.speedsolving.com/forum/showthread.php?t=21024 Speedsolving Thread]&lt;br /&gt;
* [http://strangepuzzle.com/mirrors.html Algorithm Mirror/Inverse Tool]&lt;br /&gt;
* [http://solvethecube.110mb.com/tools.html Joel&#039;s Cubing Tools] - Includes an order calculator, scrambler and image generator.&lt;br /&gt;
* [http://koii.cubingusa.com/lib/scrambles/scramblers/nml.html NxMxL scrambler] - Scrambler for odd puzzles&lt;br /&gt;
* [http://deepcube.net/cube/qbx/ QBX] - A Javascript solver (using the twophase algorithm) licensed under GPLv2.&lt;br /&gt;
&lt;br /&gt;
== Cube Simulators ==&lt;br /&gt;
* [[Gelatinbrain]] - One of the biggest collections of virtual puzzles, [http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/index.htm link]&lt;br /&gt;
* [http://www.ryanheise.com/cube/speed.html Ryanheise-simulator] - Cubesimulator using the keyboard, with averages&lt;br /&gt;
* [http://hi-games.net/ Ryanheise-multiplayer] - Multiplayer cubesimulator using keyboard, cubes: 2x2x2-10x10x10&lt;br /&gt;
* [http://www.randelshofer.ch/rubik/virtualcubes/virtual_rubik_en.html 3D Cube Simulator] - Supports dimensions up to 7x7 as well as other shapes. Mouse controlled.&lt;br /&gt;
* [http://www.ocf.berkeley.edu/~jfly/projects/qqTimer/qqTimer.htm jflySim + qqTimer] - 2x2x2-NxNxN cubes, Megaminx, Pyraminx and Square-1 simulators integrated with qqTimer&lt;br /&gt;
&lt;br /&gt;
== Competition Software ==&lt;br /&gt;
* [http://koii.cubingusa.com/cm/results.zip KOII Live Results System] - Grabs and neatly displays data from WCA Workbooks&lt;br /&gt;
* [http://koii.cubingusa.com/cm/workbook/ WCA Workbook Integrity Checker] - Performs various checks on WCA Workbook&lt;br /&gt;
* [http://koii.cubingusa.com/main/competitions/tools More KOII Competition Software] - More tools and services such as competition website hosting&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [http://brunson.com/drillsergeant Last Layer Drills by Brunson]&lt;br /&gt;
* [http://wtf2l.com wtf2l.com] - OLL Trainer&lt;br /&gt;
* [http://cube.crider.co.uk/coracle.html Coracle] - Corner Lookahead Trainer. [http://www.speedsolving.com/forum/showthread.php?t=21251 Speedsolving Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Twisttheweb&amp;diff=22487</id>
		<title>Twisttheweb</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Twisttheweb&amp;diff=22487"/>
		<updated>2013-01-19T02:23:56Z</updated>

		<summary type="html">&lt;p&gt;Oddlespuddle: Added major information, essentially the whole page with the exception of website creator.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.twisttheweb.com Twisttheweb] is a comptitive English [[Web-Based-Timer]] website created by [[Luis Javier Iáñez Pareja]]. The function of the website is to allow competitive timed cubing in an online environment.&lt;br /&gt;
Anonomous usage is not currently possible (As of 18-1-13), as an account is required. Requirements for creating an account include username, password, and valid email for registration. Optional account information includes gender, date of birth, country of residence and/or origin, WCA ID, and a link to a youtube video, which is suggested to be a video of the registrant while cubing. As date of birth if optional information, there is no age limit.&lt;br /&gt;
&lt;br /&gt;
==Competitive==&lt;br /&gt;
As a competitive web based timer, the Twisttheweb allows for the creation of &amp;quot;games&amp;quot; into which others may enter, depending on the settings chosen.&lt;br /&gt;
A game can be started with only one person, and used as a personal timer, though such a use is not as efficient as Web-Based-Timers designed for individual use.&lt;br /&gt;
While in competition, a user has the option to leave, and the option to &amp;quot;kibitz.&amp;quot; Kibitzing is essentially an &amp;quot;Away from keyboard&amp;quot; or &amp;quot;Not competing&amp;quot; option. A user that is &amp;quot;kibitzing&amp;quot; can re-enter the game by selecting &amp;quot;Play.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Created &amp;quot;Games&amp;quot; can have several settings:&lt;br /&gt;
&lt;br /&gt;
1. Category&lt;br /&gt;
Allows the user the choose which type of puzzle the game will focus on.&lt;br /&gt;
Available options are: 2x2x2 through 7x7x7, 3x3x3 OH, 3x3x3 BLD, 4x4x4 BLD, Pyraminx, Megaminx, Square-1, and Clock.&lt;br /&gt;
&lt;br /&gt;
2. Invitation&lt;br /&gt;
Allows user to set privacy settings. Invitation can be public or private. Private games require a user-set password for entry.&lt;br /&gt;
&lt;br /&gt;
3. Requisites&lt;br /&gt;
Allows user to set suggested speed capabilities of those who join. &lt;br /&gt;
The requisite can be set to: All times, Sub 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 40, 50, 60.&lt;br /&gt;
&lt;br /&gt;
4. Introduction&lt;br /&gt;
A user may set a message as a description of the game, to promote inviting users to join.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
Twisttheweb has a social aspect to it. In addition to allowing competitive cubing online, twisttheweb offers an in-game chat option, as well as the ability to add other cubers as your &amp;quot;friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://twisttheweb.com/ twisttheweb]&lt;br /&gt;
&lt;br /&gt;
[[Category:Communities]]&lt;br /&gt;
[[Category:Chat rooms]]&lt;br /&gt;
[[Category:Online timers]]&lt;/div&gt;</summary>
		<author><name>Oddlespuddle</name></author>
	</entry>
</feed>