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	<updated>2026-10-21T14:20:53Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=BLD_Memorization&amp;diff=8060</id>
		<title>BLD Memorization</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=BLD_Memorization&amp;diff=8060"/>
		<updated>2010-03-31T08:53:58Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: /* Journeys */  -- brief outline and link to decent tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Direct Visualisation ==&lt;br /&gt;
Visual memory is the most direct form of memorizing the data needed to do a blindfold solve. It entails merely memorizing in order the locations of stickers that must be &amp;quot;shot&amp;quot; to (for Pochmann-derived methods), or the location of where various commutators must be performed (for freestyle methods), without the use of any sort of systematized association method. It is quite difficult for some to memorize in this manner, while others are able to perform sub-1:30 solves after practice. Former world record holder Ville Seppänen uses a combination of visual memory and lettering of edges to perform sub-minute solves on average, and he and many others are also capable of memorizing larger cubes with visual memory alone.&lt;br /&gt;
&lt;br /&gt;
One of the most basic methods used to aid visual memory is &amp;quot;tapping.&amp;quot; This involves simply touching out the stickers in order (usually in groups of between 2 and 4 stickers, depending on how the sticker sequence progresses) until the tap sequence is memorized, then returning to this &amp;quot;tap&amp;quot; memory when solving. After practice, physical taps are often dispensed with altogether, and everything can be performed mentally.&lt;br /&gt;
&lt;br /&gt;
Other methods of visual memory are more individual and can involve the visualization of shapes, lines, noticing of patterns, or such tricks as visualizing a roller coaster or airplane moving from point to point.&lt;br /&gt;
&lt;br /&gt;
== Letter Pairs ==&lt;br /&gt;
When used with [[Old Pochmann]], the entire cube state is memorised as a sequence of letter pairs. Each letter pair represents a cube position. Positions can either be memorised using face names, for example UF (Up Front), or face colours, for example YB (Yellow Blue). Memorisation starts from the buffer piece. The colours of the cubie occupying be buffer position are read in a specific order, usually starting with the U-face. Next the cubie occupying the position of the one currently in the buffer position is read.. TODO...&lt;br /&gt;
&lt;br /&gt;
== Colour Pairs ==&lt;br /&gt;
The memorisation method described by Stefan on the original [[Old Pochmann]] webpage involves remembering a sequence of memorable objects each representing a pair of colours for each edge: for example, Red-Blue might be represented by Spiderman (red costume with blue), Yellow-Green is a slightly under-ripe banana, etc. It is necessary however to differentiate between the orientations so for example Blue-White is a Smurf whereas White-Blue is Donald Duck! A story is memorised from this sequence of objects and characters that can be recalled during the solve. For corner memorisation only two colours need to be remembered if the stickers are always &amp;quot;read&amp;quot; in a consistent unambiguous way, e.g always clockwise (this is detailed badmephisto&#039;s blindfold cubing video).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Colour Pair&lt;br /&gt;
! Image&lt;br /&gt;
! Thoughts&lt;br /&gt;
|- &lt;br /&gt;
| Yellow-Blue&lt;br /&gt;
| Homer Simpson&lt;br /&gt;
| Yellow skin with blue pants - I picture him at a sporting event with his shirt off (hence no white!) and people are chanting &amp;quot;&#039;&#039;HOME-R, HOME-R&#039;&#039;&amp;quot;! He&#039;s also the buffer (or &amp;quot;HOME&amp;quot;) position and so indicates the end of my first cycle!&lt;br /&gt;
|-&lt;br /&gt;
| Blue-Yellow&lt;br /&gt;
| A Swedish Flag&lt;br /&gt;
| Here I think of anything or anyone Swedish: for me that would be IKEA, [http://en.wikipedia.org/wiki/Kurt_Wallander Wallander], Mats Bergsten, Alfred Nobel, ABBA, etc. (most Swedes uses the Swedish post office logotype [http://www.posten.se/img/framework/logotype.gif] for blue-yellow)&lt;br /&gt;
|-&lt;br /&gt;
| Red-Blue&lt;br /&gt;
| Spiderman&lt;br /&gt;
| His spidey suit is mostly red with blue. I borrowed this image from Stefan&#039;s page.&lt;br /&gt;
|-&lt;br /&gt;
| Blue-Red&lt;br /&gt;
| British Rail (&amp;quot;BR&amp;quot;)&lt;br /&gt;
| The old BR uniform was navy blue with a red logo! I doubt this would be too useful to people outside the UK or those young enough not to know of British Rail&#039;s history!&lt;br /&gt;
|-&lt;br /&gt;
| White-Red&lt;br /&gt;
| Bandage&lt;br /&gt;
| With blood! Another borrowed from Stefan&#039;s page.&lt;br /&gt;
|-&lt;br /&gt;
| Red-White&lt;br /&gt;
| Santa Clause&lt;br /&gt;
| Santa&#039;s red suit with furry white trim!&lt;br /&gt;
|-&lt;br /&gt;
| Orange-Green&lt;br /&gt;
| An Orange&lt;br /&gt;
| Very fresh and zesty - still has a green leaf attached!&lt;br /&gt;
|-&lt;br /&gt;
| Green-Orange&lt;br /&gt;
| &amp;quot;GO!&amp;quot; Traffic Lights&lt;br /&gt;
| Green and Orange lights - just drive through!&lt;br /&gt;
|-&lt;br /&gt;
| Blue-White&lt;br /&gt;
| A Smurf&lt;br /&gt;
| A little Blue guy with a White hat! &lt;br /&gt;
|-&lt;br /&gt;
| White-Blue&lt;br /&gt;
| Donald Duck&lt;br /&gt;
| Bad-tempered white water bird with little Blue sailor suit!&lt;br /&gt;
|-&lt;br /&gt;
| Green-White&lt;br /&gt;
| Xmas tree&lt;br /&gt;
| Little Green pine tree with White snow on it!&lt;br /&gt;
|-&lt;br /&gt;
| White-Green&lt;br /&gt;
| Polo mints&lt;br /&gt;
| White mints with a hole - green packet.&lt;br /&gt;
|-&lt;br /&gt;
| Yada, yada, yada&lt;br /&gt;
| &lt;br /&gt;
| You get the idea!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(A full set of objects may be useful to include here but people may find that they have familiar memorable objects that make no sense to anybody else! --[[User:Msemtd|Msemtd]] 16:08, 2 October 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Numbers ==&lt;br /&gt;
For corner/edge permutations, assigning numbers to each position. Hexadecimal, using bits for orientation.&lt;br /&gt;
&lt;br /&gt;
== Journeys ==&lt;br /&gt;
A memorable journey can form a &amp;quot;background&amp;quot; upon which a varying sequence of items can be memorised: each location in a fixed sequence is mentally associated with one or more objects so that the correct order can be later recalled. A very nice tutorial can be found here, on MemorySports.com: [http://memory-sports.com/2009/03/28/how-to-become-a-memory-champion-part-1/ &amp;quot;How to become a Memory Champion, Part 1: The Elephant Path&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
== PAO ==&lt;br /&gt;
Stands for &#039;&#039;&#039;P&#039;&#039;&#039;erson &#039;&#039;&#039;A&#039;&#039;&#039;ction &#039;&#039;&#039;O&#039;&#039;&#039;bject. TODO...&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Blindsolving]]&lt;br /&gt;
* [[Multi-BLD]]&lt;br /&gt;
* [[SpeedBLD]]&lt;br /&gt;
* [[Blindsolving Methods]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://memory-sports.com/ Memory Sports]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=785 Memory Methods]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=18830 SpeedBLD Memorization Methods?]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Competitions_General&amp;diff=5846</id>
		<title>Talk:Competitions General</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Competitions_General&amp;diff=5846"/>
		<updated>2009-11-10T14:53:25Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: New page: I&amp;#039;d like to somehow work in the term &amp;quot;hidey pot&amp;quot;: i.e. those little black boxes used in competition to hide the cube between scrambling and inspection  --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;d like to somehow work in the term &amp;quot;hidey pot&amp;quot;: i.e. those little black boxes used in competition to hide the cube between scrambling and inspection&lt;br /&gt;
&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 14:53, 10 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=BLD_Memorization&amp;diff=5739</id>
		<title>BLD Memorization</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=BLD_Memorization&amp;diff=5739"/>
		<updated>2009-10-04T17:57:21Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: small edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Direct Visualisation ==&lt;br /&gt;
TODO...&lt;br /&gt;
&lt;br /&gt;
== Letter Pairs ==&lt;br /&gt;
When used with [[Old Pochmann]], the entire cube state is memorised as a sequence of letter pairs. Each letter pair represents a cube position. Positions can either be memorised using face names, for example UF (Up Front), or face colours, for example YB (Yellow Blue). Memorisation starts from the buffer piece. The colours of the cubie occupying be buffer position are read in a specific order, usually starting with the U-face. Next the cubie occupying the position of the one currently in the buffer position is read.. TODO...&lt;br /&gt;
&lt;br /&gt;
== Colour Pairs ==&lt;br /&gt;
The memorisation method described by Stefan on the original [[Old Pochmann]] webpage involves remembering a sequence of memorable objects each representing a pair of colours for each edge: for example, Red-Blue might be represented by Spiderman (red costume with blue), Yellow-Green is a slightly under-ripe banana, etc. It is necessary however to differentiate between the orientations so for example Blue-White is a Smurf whereas White-Blue is Donald Duck! A story is memorised from this sequence of objects and characters that can be recalled during the solve. For corner memorisation only two colours need to be remembered if the stickers are always &amp;quot;read&amp;quot; in a consistent unambiguous way, e.g always clockwise (this is detailed badmephisto&#039;s blindfold cubing video).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Colour Pair&lt;br /&gt;
! Image&lt;br /&gt;
! Thoughts&lt;br /&gt;
|- &lt;br /&gt;
| Yellow-Blue&lt;br /&gt;
| Homer Simpson&lt;br /&gt;
| Yellow skin with blue pants - I picture him at a sporting event with his shirt off (hence no white!) and people are chanting &amp;quot;&#039;&#039;HOME-R, HOME-R&#039;&#039;&amp;quot;! He&#039;s also the buffer (or &amp;quot;HOME&amp;quot;) position and so indicates the end of my first cycle!&lt;br /&gt;
|-&lt;br /&gt;
| Blue-Yellow&lt;br /&gt;
| A Swedish Flag&lt;br /&gt;
| Here I think of anything or anyone Swedish: for me that would be IKEA, [http://en.wikipedia.org/wiki/Kurt_Wallander Wallander], Mats Bergsten, Alfred Nobel, ABBA, etc. &lt;br /&gt;
|-&lt;br /&gt;
| Red-Blue&lt;br /&gt;
| Spiderman&lt;br /&gt;
| His spidey suit is mostly red with blue. I borrowed this image from Stefan&#039;s page.&lt;br /&gt;
|-&lt;br /&gt;
| Blue-Red&lt;br /&gt;
| British Rail (&amp;quot;BR&amp;quot;)&lt;br /&gt;
| The old BR uniform was navy blue with a red logo! I doubt this would be too useful to people outside the UK or those young enough not to know of British Rail&#039;s history!&lt;br /&gt;
|-&lt;br /&gt;
| White-Red&lt;br /&gt;
| Bandage&lt;br /&gt;
| With blood! Another borrowed from Stefan&#039;s page.&lt;br /&gt;
|-&lt;br /&gt;
| Red-White&lt;br /&gt;
| Santa Clause&lt;br /&gt;
| Santa&#039;s red suit with furry white trim!&lt;br /&gt;
|-&lt;br /&gt;
| Orange-Green&lt;br /&gt;
| An Orange&lt;br /&gt;
| Very fresh and zesty - still has a green leaf attached!&lt;br /&gt;
|-&lt;br /&gt;
| Green-Orange&lt;br /&gt;
| &amp;quot;GO!&amp;quot; Traffic Lights&lt;br /&gt;
| Green and Orange lights - just drive through!&lt;br /&gt;
|-&lt;br /&gt;
| Blue-White&lt;br /&gt;
| A Smurf&lt;br /&gt;
| A little Blue guy with a White hat! &lt;br /&gt;
|-&lt;br /&gt;
| White-Blue&lt;br /&gt;
| Donald Duck&lt;br /&gt;
| Bad-tempered white water bird with little Blue sailor suit!&lt;br /&gt;
|-&lt;br /&gt;
| Green-White&lt;br /&gt;
| Xmas tree&lt;br /&gt;
| Little Green pine tree with White snow on it!&lt;br /&gt;
|-&lt;br /&gt;
| White-Green&lt;br /&gt;
| Polo mints&lt;br /&gt;
| White mints with a hole - green packet.&lt;br /&gt;
|-&lt;br /&gt;
| Yada, yada, yada&lt;br /&gt;
| &lt;br /&gt;
| You get the idea!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(A full set of objects may be useful to include here but people may find that they have familiar memorable objects that make no sense to anybody else! --[[User:Msemtd|Msemtd]] 16:08, 2 October 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Numbers ==&lt;br /&gt;
For corner/edge permutations, assigning numbers to each position. Hexadecimal, using bits for orientation.&lt;br /&gt;
&lt;br /&gt;
== Journeys ==&lt;br /&gt;
TODO...&lt;br /&gt;
&lt;br /&gt;
== PAO ==&lt;br /&gt;
Stands for &#039;&#039;&#039;P&#039;&#039;&#039;erson &#039;&#039;&#039;A&#039;&#039;&#039;ction &#039;&#039;&#039;O&#039;&#039;&#039;bject. TODO...&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Blindsolving]]&lt;br /&gt;
* [[Blindsolving Methods]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=785 Memory Methods]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=BLD_Memorization&amp;diff=5738</id>
		<title>BLD Memorization</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=BLD_Memorization&amp;diff=5738"/>
		<updated>2009-10-04T17:55:35Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: /* Colour Pairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Direct Visualisation ==&lt;br /&gt;
TODO...&lt;br /&gt;
&lt;br /&gt;
== Letter Pairs ==&lt;br /&gt;
When used with [[Old Pochmann]], the entire cube state is memorised as a sequence of letter pairs. Each letter pair represents a cube position. Positions can either be memorised using face names, for example UF (Up Front), or face colours, for example YB (Yellow Blue). Memorisation starts from the buffer piece. The colours of the cubie occupying be buffer position are read in a specific order, usually starting with the U-face. Next the cubie occupying the position of the one currently in the buffer position is read.. TODO...&lt;br /&gt;
&lt;br /&gt;
== Colour Pairs ==&lt;br /&gt;
The memorisation method described by Stefan on the original [[Old Pochmann]] webpage involves remembering a sequence of memorable objects each representing a pair of colours for each edge: for example, Red-Blue might be represented by Spiderman (red costume with blue), Yellow-Green is a slightly under-ripe banana, etc. It is necessary however to differentiate between the orientations so for example Blue-White is a Smurf whereas White-Blue is Donald Duck! A story is memorised from this sequence of objects and characters that can be recalled during the solve. For corner memorisation only two colours need to be remembered if the stickers are always &amp;quot;read&amp;quot; in a consistent unambiguous way, e.g always clockwise (this is detailed badmephisto&#039;s blindfold cubing video).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Colour Pair&lt;br /&gt;
! Image&lt;br /&gt;
! Thoughts&lt;br /&gt;
|- &lt;br /&gt;
| Yellow-Blue&lt;br /&gt;
| Homer Simpson&lt;br /&gt;
| Yellow skin with blue pants - I picture him at a sporting event with his shirt off (hence no white!) and people are chanting &amp;quot;&#039;&#039;HOME-R, HOME-R&#039;&#039;&amp;quot;! He&#039;s also the buffer (or &amp;quot;HOME&amp;quot;) position and so indicates the end of my first cycle!&lt;br /&gt;
|-&lt;br /&gt;
| Blue-Yellow&lt;br /&gt;
| A Swedish Flag&lt;br /&gt;
| Here I think of anything or anyone Swedish: for me that would be IKEA, [http://en.wikipedia.org/wiki/Kurt_Wallander Wallander], Mats Bergsten, Alfred Nobel, ABBA, etc. &lt;br /&gt;
|-&lt;br /&gt;
| Red-Blue&lt;br /&gt;
| Spiderman&lt;br /&gt;
| His spidey suit is mostly red with blue. I borrowed this image from Stefan&#039;s page.&lt;br /&gt;
|-&lt;br /&gt;
| Blue-Red&lt;br /&gt;
| British Rail (&amp;quot;BR&amp;quot;)&lt;br /&gt;
| The old BR uniform was navy blue with a red logo! I doubt this would be too useful to people outside the UK or those young enough not to know of British Rail&#039;s history!&lt;br /&gt;
|-&lt;br /&gt;
| White-Red&lt;br /&gt;
| Bandage&lt;br /&gt;
| With blood! Another borrowed from Stefan&#039;s page.&lt;br /&gt;
|-&lt;br /&gt;
| Red-White&lt;br /&gt;
| Santa Clause&lt;br /&gt;
| Santa&#039;s red suit with furry white trim!&lt;br /&gt;
|-&lt;br /&gt;
| Orange-Green&lt;br /&gt;
| An Orange&lt;br /&gt;
| Very fresh and zesty - still has a green leaf attached!&lt;br /&gt;
|-&lt;br /&gt;
| Green-Orange&lt;br /&gt;
| &amp;quot;GO!&amp;quot; Traffic Lights&lt;br /&gt;
| Green and Orange lights - just drive through!&lt;br /&gt;
|-&lt;br /&gt;
| Blue-White&lt;br /&gt;
| A Smurf&lt;br /&gt;
| A little Blue guy with a White hat! &lt;br /&gt;
|-&lt;br /&gt;
| White-Blue&lt;br /&gt;
| Donald Duck&lt;br /&gt;
| Bad-tempered white water bird with little Blue sailor suit!&lt;br /&gt;
|-&lt;br /&gt;
| Green-White&lt;br /&gt;
| Xmas tree&lt;br /&gt;
| Little Green pine tree with White snow on it!&lt;br /&gt;
|-&lt;br /&gt;
| White-Green&lt;br /&gt;
| Polo mints&lt;br /&gt;
| White mints with a hole - green packet.&lt;br /&gt;
|-&lt;br /&gt;
| Yada&lt;br /&gt;
| Yada&lt;br /&gt;
| Yada... You get the idea!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(A full set of objects may be useful to include here but people may find that they have familiar memorable objects that make no sense to anybody else! --[[User:Msemtd|Msemtd]] 16:08, 2 October 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Numbers ==&lt;br /&gt;
For corner/edge permutations, assigning numbers to each position. Hexadecimal, using bits for orientation.&lt;br /&gt;
&lt;br /&gt;
== Journeys ==&lt;br /&gt;
TODO...&lt;br /&gt;
&lt;br /&gt;
== PAO ==&lt;br /&gt;
Stands for &#039;&#039;&#039;P&#039;&#039;&#039;erson &#039;&#039;&#039;A&#039;&#039;&#039;ction &#039;&#039;&#039;O&#039;&#039;&#039;bject. TODO...&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Blindsolving]]&lt;br /&gt;
* [[Blindsolving Methods]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=785 Memory Methods]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:BLD_Memorization&amp;diff=5712</id>
		<title>Talk:BLD Memorization</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:BLD_Memorization&amp;diff=5712"/>
		<updated>2009-10-02T19:11:40Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t agree with the headings at all. For example: &amp;quot;Letter pairs&amp;quot; are a way to come up with names/images for an individual piece and &amp;quot;Journeys&amp;quot; is the method used to actually memorize the cube using the objects associated with each piece.&lt;br /&gt;
I&#039;d suggest the following structure:&lt;br /&gt;
- Ways to come up with images (letter pairs, color pairs, random images, numbers, ...)&lt;br /&gt;
- Ways to memorize one cube (journey, story, visual memorization, ...)&lt;br /&gt;
--[[User:Tim|Tim]] 17:29, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yes, the differentiation becomes more distinct when we consider that the images that represent the pieces (my colour pairs) get reused over and over but the way to memorise (my story) needs to vary each time to accommodate the permutation of the puzzle.&lt;br /&gt;
&lt;br /&gt;
Sounds good Tim - just write it up!&lt;br /&gt;
&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 19:06, 2 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:BLD_Memorization&amp;diff=5711</id>
		<title>Talk:BLD Memorization</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:BLD_Memorization&amp;diff=5711"/>
		<updated>2009-10-02T19:06:47Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t agree with the headings at all. For example: &amp;quot;Letter pairs&amp;quot; are a way to come up with names/images for an individual piece and &amp;quot;Journeys&amp;quot; is the method used to actually memorize the cube using the objects associated with each piece.&lt;br /&gt;
I&#039;d suggest the following structure:&lt;br /&gt;
- Ways to come up with images (letter pairs, color pairs, random images, numbers, ...)&lt;br /&gt;
- Ways to memorize one cube (journey, story, visual memorization, ...)&lt;br /&gt;
--[[User:Tim|Tim]] 17:29, 2 October 2009 (UTC)&lt;br /&gt;
Sounds good Tim - just write it up!&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 19:06, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sounds good Tim - just write it up!&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 19:06, 2 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:BLD_Memorization&amp;diff=5710</id>
		<title>Talk:BLD Memorization</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:BLD_Memorization&amp;diff=5710"/>
		<updated>2009-10-02T19:06:19Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t agree with the headings at all. For example: &amp;quot;Letter pairs&amp;quot; are a way to come up with names/images for an individual piece and &amp;quot;Journeys&amp;quot; is the method used to actually memorize the cube using the objects associated with each piece.&lt;br /&gt;
I&#039;d suggest the following structure:&lt;br /&gt;
- Ways to come up with images (letter pairs, color pairs, random images, numbers, ...)&lt;br /&gt;
- Ways to memorize one cube (journey, story, visual memorization, ...)&lt;br /&gt;
--[[User:Tim|Tim]] 17:29, 2 October 2009 (UTC)&lt;br /&gt;
Sounds good Tim - just write it up!&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 19:06, 2 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=BLD_Memorization&amp;diff=5707</id>
		<title>BLD Memorization</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=BLD_Memorization&amp;diff=5707"/>
		<updated>2009-10-02T16:52:53Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: /* Colour Pairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Direct Visualisation ==&lt;br /&gt;
TODO...&lt;br /&gt;
&lt;br /&gt;
== Letter Pairs ==&lt;br /&gt;
When used with [[Old Pochmann]], the entire cube state is memorised as a sequence of letter pairs. Each letter pair represents a cube position. Positions can either be memorised using face names, for example UF (Up Front), or face colours, for example YB (Yellow Blue). Memorisation starts from the buffer piece. The colours of the cubie occupying be buffer position are read in a specific order, usually starting with the U-face. Next the cubie occupying the position of the one currently in the buffer position is read.. TODO...&lt;br /&gt;
&lt;br /&gt;
== Colour Pairs ==&lt;br /&gt;
The memorisation method described by Stefan on the original [[Old Pochmann]] webpage involves remembering a sequence of memorable objects each representing a pair of colours for each edge: for example, Red-Blue might be represented by Spiderman (red costume with blue), Yellow-Green is a slightly under-ripe banana, etc. It is necessary however to differentiate between the orientations so for example Blue-White is a Smurf whereas White-Blue is Donald Duck! A story is memorised from this sequence of objects and characters that can be recalled during the solve. For corner memorisation only two colours need to be remembered if the stickers are always &amp;quot;read&amp;quot; in a consistent unambiguous way e.g always clockwise (this is detailed badmephisto&#039;s blindfold cubing video).&lt;br /&gt;
&lt;br /&gt;
(A full set of objects may be useful to include here but people may find that they have familiar memorable objects that make no sense to anybody else! --[[User:Msemtd|Msemtd]] 16:08, 2 October 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Colour Pair&lt;br /&gt;
! Image&lt;br /&gt;
! Thoughts&lt;br /&gt;
|- &lt;br /&gt;
| Yellow-Blue&lt;br /&gt;
| Homer Simpson&lt;br /&gt;
| Yellow skin with blue pants - I picture him at a sporting event with his shirt off (hence no white!) and people are chanting &amp;quot;&#039;&#039;HOME-R, HOME-R&#039;&#039;&amp;quot;! He&#039;s also the buffer (or &amp;quot;HOME&amp;quot;) position and so indicates the end of my first cycle!&lt;br /&gt;
|-&lt;br /&gt;
| Blue-Yellow&lt;br /&gt;
| A Swedish Flag&lt;br /&gt;
| Here I think of anything or anyone Swedish: for me that would be IKEA, [http://en.wikipedia.org/wiki/Kurt_Wallander Wallander], Mats Bergsten, Alfred Nobel, ABBA, etc. &lt;br /&gt;
|-&lt;br /&gt;
| Red-Blue&lt;br /&gt;
| Spiderman&lt;br /&gt;
| His spidey suit is mostly red with blue. I borrowed this image from Stefan&#039;s page.&lt;br /&gt;
|-&lt;br /&gt;
| Blue-Red&lt;br /&gt;
| British Rail (&amp;quot;BR&amp;quot;)&lt;br /&gt;
| The old BR uniform was navy blue with a red logo! I doubt this would be too useful to people outside the UK or those young enough not to know of British Rail&#039;s history!&lt;br /&gt;
|-&lt;br /&gt;
| White-Red&lt;br /&gt;
| Bandage&lt;br /&gt;
| With blood! Another borrowed from Stefan&#039;s page.&lt;br /&gt;
|-&lt;br /&gt;
| Red-White&lt;br /&gt;
| Santa Clause&lt;br /&gt;
| Santa&#039;s red suit with furry white trim!&lt;br /&gt;
|-&lt;br /&gt;
| Yada&lt;br /&gt;
| Yada&lt;br /&gt;
| Yada... You get the idea!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Numbers ==&lt;br /&gt;
For corner/edge permutations, assigning numbers to each position. Hexadecimal, using bits for orientation.&lt;br /&gt;
&lt;br /&gt;
== Journeys ==&lt;br /&gt;
TODO...&lt;br /&gt;
&lt;br /&gt;
== Roman Rooms ==&lt;br /&gt;
A specific type of journey method. TODO...&lt;br /&gt;
&lt;br /&gt;
== PAO ==&lt;br /&gt;
Stands for &#039;&#039;&#039;P&#039;&#039;&#039;erson &#039;&#039;&#039;A&#039;&#039;&#039;ction &#039;&#039;&#039;O&#039;&#039;&#039;bject. TODO...&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Blindsolving]]&lt;br /&gt;
* [[Blindsolving Methods]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=785 Memory Methods]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=BLD_Memorization&amp;diff=5706</id>
		<title>BLD Memorization</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=BLD_Memorization&amp;diff=5706"/>
		<updated>2009-10-02T16:08:51Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: Added simple colour pair memorisation for Old Pochmann&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Direct Visualisation ==&lt;br /&gt;
TODO...&lt;br /&gt;
&lt;br /&gt;
== Letter Pairs ==&lt;br /&gt;
When used with [[Old Pochmann]], the entire cube state is memorised as a sequence of letter pairs. Each letter pair represents a cube position. Positions can either be memorised using face names, for example UF (Up Front), or face colours, for example YB (Yellow Blue). Memorisation starts from the buffer piece. The colours of the cubie occupying be buffer position are read in a specific order, usually starting with the U-face. Next the cubie occupying the position of the one currently in the buffer position is read.. TODO...&lt;br /&gt;
&lt;br /&gt;
== Colour Pairs ==&lt;br /&gt;
The memorisation method described by Stefan on the original [[Old Pochmann]] webpage involves remembering a sequence of memorable objects each representing a pair of colours for each edge: for example, Red-Blue might be represented by Spiderman (red costume with blue), Yellow-Green is a slightly under-ripe banana, etc. It is necessary however to differentiate between the orientations so for example Blue-White is a Smurf whereas White-Blue is Donald Duck! A story is memorised from this sequence of objects and characters that can be recalled during the solve. For corner memorisation only two colours need to be remembered if the stickers are always &amp;quot;read&amp;quot; in a consistent unambiguous way e.g always clockwise (this is detailed badmephisto&#039;s blindfold cubing video).&lt;br /&gt;
&lt;br /&gt;
(A full set of objects may be useful to include here but people may find that they have familiar memorable objects that make no sense to anybody else! --[[User:Msemtd|Msemtd]] 16:08, 2 October 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Numbers ==&lt;br /&gt;
For corner/edge permutations, assigning numbers to each position. Hexadecimal, using bits for orientation.&lt;br /&gt;
&lt;br /&gt;
== Journeys ==&lt;br /&gt;
TODO...&lt;br /&gt;
&lt;br /&gt;
== Roman Rooms ==&lt;br /&gt;
A specific type of journey method. TODO...&lt;br /&gt;
&lt;br /&gt;
== PAO ==&lt;br /&gt;
Stands for &#039;&#039;&#039;P&#039;&#039;&#039;erson &#039;&#039;&#039;A&#039;&#039;&#039;ction &#039;&#039;&#039;O&#039;&#039;&#039;bject. TODO...&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Blindsolving]]&lt;br /&gt;
* [[Blindsolving Methods]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=785 Memory Methods]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blindsolving Methods]]&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Clock_notation&amp;diff=3774</id>
		<title>Clock notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Clock_notation&amp;diff=3774"/>
		<updated>2009-08-19T22:24:18Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: added scrambler credit to Jaap Scherphuis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An official WCA scramble for the Rubik&#039;s Clock is a random position of all clock faces with random pin settings. The [http://www.worldcubeassociation.org/regulations/scrambles/scramble_clock.htm official WCA Rubik&#039;s Clock scramble program] (by Jaap Scherphuis) creates notation in the form of the following example: -&lt;br /&gt;
&lt;br /&gt;
 UU  u=-3&lt;br /&gt;
 dd  d=2&lt;br /&gt;
 &lt;br /&gt;
 dU  u=0&lt;br /&gt;
 dU  d=6&lt;br /&gt;
 &lt;br /&gt;
 dd  u=6&lt;br /&gt;
 UU  d=-1&lt;br /&gt;
 &lt;br /&gt;
 Ud  u=3&lt;br /&gt;
 Ud  d=3&lt;br /&gt;
 &lt;br /&gt;
 dU  u=-3&lt;br /&gt;
 UU&lt;br /&gt;
 &lt;br /&gt;
 Ud  u=1&lt;br /&gt;
 UU&lt;br /&gt;
 &lt;br /&gt;
 UU  u=-2&lt;br /&gt;
 Ud&lt;br /&gt;
 &lt;br /&gt;
 UU  u=6&lt;br /&gt;
 dU&lt;br /&gt;
 &lt;br /&gt;
 UU  u=-4&lt;br /&gt;
 UU&lt;br /&gt;
 &lt;br /&gt;
 dd  d=1&lt;br /&gt;
 dd&lt;br /&gt;
 &lt;br /&gt;
 UU&lt;br /&gt;
 Ud&lt;br /&gt;
 &lt;br /&gt;
 Result&lt;br /&gt;
 Front:&lt;br /&gt;
  7 10  9 &lt;br /&gt;
  4  4  1 &lt;br /&gt;
  10  7 12 &lt;br /&gt;
 Back:&lt;br /&gt;
  3  3  5 &lt;br /&gt;
  7  1  4 &lt;br /&gt;
 12 12  2 &lt;br /&gt;
&lt;br /&gt;
The groupings of four &amp;quot;U&amp;quot; and &amp;quot;d&amp;quot; characters on the left show which pins are up and down and the &amp;quot;U=&amp;lt;n&amp;gt;, d=&amp;lt;m&amp;gt;&amp;quot; show the clockwise moves in hours to be made on corner clocks with up and down pins respectively.&lt;br /&gt;
&lt;br /&gt;
The scrambles are presented in a condensed format for the speedsolving.com weekly competition: for example, the above scramble would be given as...&lt;br /&gt;
&lt;br /&gt;
 UUdd u=-3,d=2 / dUdU u=0,d=6 / ddUU u=6,d=-1 / UdUd u=3,d=3 / dUUU u=-3 /&lt;br /&gt;
 UdUU u=1 / UUUd u=-2 / UUdU u=6 / UUUU u=-4 / dddd d=1 / UUUd&lt;br /&gt;
&lt;br /&gt;
Where &amp;quot;UUdd u=-3,d=2&amp;quot; means the Up-Left-pin is Up, the Up-Right-pin is Up, the Down-Left-pin is Down, the Down-Right-pin is Down and you need to turn a corner that has its pin up counter-clockwise by 3 hours and you need to turn a corner that has its pin down clockwise by 2 hours.&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Clock_notation&amp;diff=3773</id>
		<title>Clock notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Clock_notation&amp;diff=3773"/>
		<updated>2009-08-19T22:23:02Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: New page: An official WCA scramble for the Rubik&amp;#039;s Clock is a random position of all clock faces with random pin settings. The [http://www.worldcubeassociation.org/regulations/scrambles/scramble_clo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An official WCA scramble for the Rubik&#039;s Clock is a random position of all clock faces with random pin settings. The [http://www.worldcubeassociation.org/regulations/scrambles/scramble_clock.htm official WCA Rubik&#039;s Clock scramble program] creates notation in the form of the following example: -&lt;br /&gt;
&lt;br /&gt;
 UU  u=-3&lt;br /&gt;
 dd  d=2&lt;br /&gt;
 &lt;br /&gt;
 dU  u=0&lt;br /&gt;
 dU  d=6&lt;br /&gt;
 &lt;br /&gt;
 dd  u=6&lt;br /&gt;
 UU  d=-1&lt;br /&gt;
 &lt;br /&gt;
 Ud  u=3&lt;br /&gt;
 Ud  d=3&lt;br /&gt;
 &lt;br /&gt;
 dU  u=-3&lt;br /&gt;
 UU&lt;br /&gt;
 &lt;br /&gt;
 Ud  u=1&lt;br /&gt;
 UU&lt;br /&gt;
 &lt;br /&gt;
 UU  u=-2&lt;br /&gt;
 Ud&lt;br /&gt;
 &lt;br /&gt;
 UU  u=6&lt;br /&gt;
 dU&lt;br /&gt;
 &lt;br /&gt;
 UU  u=-4&lt;br /&gt;
 UU&lt;br /&gt;
 &lt;br /&gt;
 dd  d=1&lt;br /&gt;
 dd&lt;br /&gt;
 &lt;br /&gt;
 UU&lt;br /&gt;
 Ud&lt;br /&gt;
 &lt;br /&gt;
 Result&lt;br /&gt;
 Front:&lt;br /&gt;
  7 10  9 &lt;br /&gt;
  4  4  1 &lt;br /&gt;
  10  7 12 &lt;br /&gt;
 Back:&lt;br /&gt;
  3  3  5 &lt;br /&gt;
  7  1  4 &lt;br /&gt;
 12 12  2 &lt;br /&gt;
&lt;br /&gt;
The groupings of four &amp;quot;U&amp;quot; and &amp;quot;d&amp;quot; characters on the left show which pins are up and down and the &amp;quot;U=&amp;lt;n&amp;gt;, d=&amp;lt;m&amp;gt;&amp;quot; show the clockwise moves in hours to be made on corner clocks with up and down pins respectively.&lt;br /&gt;
&lt;br /&gt;
The scrambles are presented in a condensed format for the speedsolving.com weekly competition: for example, the above scramble would be given as...&lt;br /&gt;
&lt;br /&gt;
 UUdd u=-3,d=2 / dUdU u=0,d=6 / ddUU u=6,d=-1 / UdUd u=3,d=3 / dUUU u=-3 /&lt;br /&gt;
 UdUU u=1 / UUUd u=-2 / UUdU u=6 / UUUU u=-4 / dddd d=1 / UUUd&lt;br /&gt;
&lt;br /&gt;
Where &amp;quot;UUdd u=-3,d=2&amp;quot; means the Up-Left-pin is Up, the Up-Right-pin is Up, the Down-Left-pin is Down, the Down-Right-pin is Down and you need to turn a corner that has its pin up counter-clockwise by 3 hours and you need to turn a corner that has its pin down clockwise by 2 hours.&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Knock-Off_Policy&amp;diff=3772</id>
		<title>Talk:Knock-Off Policy</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Knock-Off_Policy&amp;diff=3772"/>
		<updated>2009-08-19T18:43:01Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: /* The main puzzles */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If consensus can be found then it should be written here in plain English.&lt;br /&gt;
&lt;br /&gt;
To start the ball rolling I&#039;d like to put down a few statements of intent and items for consideration. Let me know if I&#039;m way off track here: -&lt;br /&gt;
&lt;br /&gt;
# Everybody loves getting new puzzles - let&#039;s not quash that spirit of excitement&lt;br /&gt;
# People must be &#039;&#039;&#039;free&#039;&#039;&#039; to make an &#039;&#039;&#039;informed choice&#039;&#039;&#039;&lt;br /&gt;
# Nobody likes being told they are &#039;&#039;&#039;stealing&#039;&#039;&#039;, &#039;&#039;&#039;being immoral&#039;&#039;&#039;, etc. Countless forum threads have illustrated that &#039;&#039;&#039;accusations just cause arguments&#039;&#039;&#039;&lt;br /&gt;
# People live in different parts of the world with differing social and financial circumstances - goods may be more or less available, or even illegal to obtain!&lt;br /&gt;
# I&#039;d prefer to stop short of a ban on linking to vendors that do offer or have in the past offered knock-offs (and believe it or not, that would include Mefferts.com and cube4you!) -- I wouldn&#039;t want to somehow criminalise what has always been normal speedsolving.com forum discussion&lt;br /&gt;
# Let&#039;s try to be civil :)&lt;br /&gt;
&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 17:51, 19 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The main puzzles ==&lt;br /&gt;
&lt;br /&gt;
We need to clear up a lot of misguided recurring puzzle &amp;quot;I.P.&amp;quot; commentary: -&lt;br /&gt;
&lt;br /&gt;
* DIY 3x3x3 cubes are NOT KNOCK OFFS!!!! We must express this along with the appropriate evidence&lt;br /&gt;
* Only [http://www.verdes.gr/ VERDES Innovations S.A.] may produce puzzles with the V-Cube mechanisms - &#039;&#039;&#039;AND THAT IS WORLDWIDE WITH NO EXCEPTIONS!!!&#039;&#039;&#039;&lt;br /&gt;
* Eastsheen 2x2x2, 4x4x4, 5x5x5: guidance needed?&lt;br /&gt;
* MF8 megaminxes are fine - in fact mefferts.com sells these in place of their originals&lt;br /&gt;
* QJ 4x4x4 puzzles &#039;&#039;&#039;are not&#039;&#039;&#039; knock-off Meffert&#039;s 4x4s!&lt;br /&gt;
* the Void Cube and Floppy Cube, designed by Katsuhiko Okamoto and distributed by [http://www.gentosha-edu.co.jp/ Gentosha Education Inc] -- puzzle fans in the USA and Europe need advice on how to obtain the genuine  puzzles for a reasonable price.&lt;br /&gt;
&lt;br /&gt;
More thoughts: -&lt;br /&gt;
&lt;br /&gt;
* the actual legal rights of puzzle designers differ from the &amp;quot;moral rights&amp;quot; to be rewarded for their hard work and innovation&lt;br /&gt;
* never forget that patent laws differ worldwide, are variously enforced, overlooked, or considered unimportant by companies and individuals&lt;br /&gt;
* patents expire and are often just plain ignored&lt;br /&gt;
* let&#039;s not forget that some of the Chinese plastics factories are finally bringing some amazing puzzles to mass market that would have otherwise not made it out of the prototype stage&lt;br /&gt;
* puzzle designers have in the past been, and will probably continue to be both exploited by and/or well rewarded by manufacturers for their various puzzle designs. We should cite puzzle designers&#039; own comments on twistypuzzles, their own websites, etc.&lt;br /&gt;
* we should put emphasis on the positives: successes to date by designers/distributors - we should interview some key people: Tony Fisher and Uwe Meffert would be ideal!&lt;br /&gt;
&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 18:43, 19 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Knock-Off_Policy&amp;diff=3771</id>
		<title>Knock-Off Policy</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Knock-Off_Policy&amp;diff=3771"/>
		<updated>2009-08-19T18:03:09Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the spirit of the [http://twistypuzzles.com/forum/viewtopic.php?f=1&amp;amp;t=12721 TwistyPuzzles knock-off policy], we want a place where we can direct our members regarding the ethics of purchasing certain puzzles from various manufacturers. &lt;br /&gt;
&lt;br /&gt;
This is a placeholder for a consensus policy based on an ongoing [[{{TALKPAGENAME}}|discussion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 15:31, 19 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Knock-Off_Policy&amp;diff=3770</id>
		<title>Talk:Knock-Off Policy</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Knock-Off_Policy&amp;diff=3770"/>
		<updated>2009-08-19T17:51:13Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: New page: If consensus can be found then it should be written here in plain English.  To start the ball rolling I&amp;#039;d like to put down a few statements of intent and items for consideration. Let me kn...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If consensus can be found then it should be written here in plain English.&lt;br /&gt;
&lt;br /&gt;
To start the ball rolling I&#039;d like to put down a few statements of intent and items for consideration. Let me know if I&#039;m way off track here: -&lt;br /&gt;
&lt;br /&gt;
# Everybody loves getting new puzzles - let&#039;s not quash that spirit of excitement&lt;br /&gt;
# People must be &#039;&#039;&#039;free&#039;&#039;&#039; to make an &#039;&#039;&#039;informed choice&#039;&#039;&#039;&lt;br /&gt;
# Nobody likes being told they are &#039;&#039;&#039;stealing&#039;&#039;&#039;, &#039;&#039;&#039;being immoral&#039;&#039;&#039;, etc. Countless forum threads have illustrated that &#039;&#039;&#039;accusations just cause arguments&#039;&#039;&#039;&lt;br /&gt;
# People live in different parts of the world with differing social and financial circumstances - goods may be more or less available, or even illegal to obtain!&lt;br /&gt;
# I&#039;d prefer to stop short of a ban on linking to vendors that do offer or have in the past offered knock-offs (and believe it or not, that would include Mefferts.com and cube4you!) -- I wouldn&#039;t want to somehow criminalise what has always been normal speedsolving.com forum discussion&lt;br /&gt;
# Let&#039;s try to be civil :)&lt;br /&gt;
&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 17:51, 19 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Knock-Off_Policy&amp;diff=3769</id>
		<title>Knock-Off Policy</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Knock-Off_Policy&amp;diff=3769"/>
		<updated>2009-08-19T15:40:42Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the spirit of the [http://twistypuzzles.com/forum/viewtopic.php?f=1&amp;amp;t=12721 TwistyPuzzles knock-off policy], we want a place where we can direct our members regarding the ethics of purchasing certain puzzles from various manufacturers. &lt;br /&gt;
&lt;br /&gt;
This is a placeholder for an upcoming open discussion!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 15:31, 19 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Knock-Off_Policy&amp;diff=3768</id>
		<title>Knock-Off Policy</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Knock-Off_Policy&amp;diff=3768"/>
		<updated>2009-08-19T15:36:24Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the spirit of the [http://twistypuzzles.com/forum/viewtopic.php?f=1&amp;amp;t=12721 TwistyPuzzles knock-off policy], we want a place where we can direct our members regarding the ethics of purchasing certain puzzles from various manufacturers. This is a placeholder for an upcoming open discussion!&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 15:31, 19 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Knock-Off_Policy&amp;diff=3767</id>
		<title>Knock-Off Policy</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Knock-Off_Policy&amp;diff=3767"/>
		<updated>2009-08-19T15:31:26Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: New page: In the spirit of the TwistyPuzzles knock-off policy, we want a place where we can direct our members regarding the ethics of purchasing certain puzzles from various manufacturers. This is ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the spirit of the TwistyPuzzles knock-off policy, we want a place where we can direct our members regarding the ethics of purchasing certain puzzles from various manufacturers. This is a placeholder for an upcoming open discussion!&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 15:31, 19 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3766</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=FAQ&amp;diff=3766"/>
		<updated>2009-08-19T15:16:03Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: /* Where can I buy cubes? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
Feel free to fill in the answers.  Link to posts or sites you feel are relevant or provide your own original content.  &lt;br /&gt;
&lt;br /&gt;
Do *not* copy other people&#039;s content from their sites and simply paste it in here.  That&#039;s called plagiarism and it&#039;s stealing.&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
==== What is the best cube? ====&lt;br /&gt;
It really depends on your personal preference. For DIYs, types A, C, D, F and Cube4you or Edison cubes are often used. Storebought cubes are also rather popular and can be decent after breaking in. Experiment, and you&#039;ll find a good cube eventually. Many people like to use hybrids as well, which are made from cubes of different types. For example, Erik Akkersdijk uses a hybrid with a core from Rubiks.com and type B cubies.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[types of cubes and other puzzles]] page.&lt;br /&gt;
&lt;br /&gt;
==== Where can I buy cubes? ====&lt;br /&gt;
You can try [http://www.rubikfans.com: Rubikfans], [http://www.rubiks.com: Rubik&#039;s official Store], [http://www.9spuzzles.com: 9spuzzles], [http://www.puzl.co.uk: puzl.co.uk ], [http://www.cube4you.com: Cube4You], [http://cubefans.com/: Cubefan&#039;s], or other places such as ebay. Cubefans and Cube4You are the same store, it&#039;s just that Cube4You works best on Internet Explorer. For specialty products, try [http://www.mefferts.com/: Meffert&#039;s] and the [https://v-cubes.com/ecom/home.php?cat=248: V Cube shop]. Also, it&#039;s a good idea to check some garage sales or flea markets, as puzzles have been found for much cheaper than actual value.&lt;br /&gt;
&lt;br /&gt;
Be aware that buying &amp;quot;knock-offs&amp;quot; (illegal copies of currently patented puzzles) is frowned upon by many forum members. A &amp;quot;[[Knock-Off Policy|knock-off policy]]&amp;quot; is currently under discussion.&lt;br /&gt;
&lt;br /&gt;
==== How do I lubricate my cube? ====&lt;br /&gt;
You can either take a piece or two out and spray the lubricant in directly, or disassemble and fully spray the lubricant on every piece with sweeps. There are many tutorials in youtube if you need help. Also, check youtube for techniques to lubricate big cubes.&lt;br /&gt;
&lt;br /&gt;
The best lubricants tend to be silicone based. Products like Jig-a-Loo and CRC Heavy Duty Silicone spray are very popular among cubers. There is a lubricant made specially for cubing which can be bought at [http://stores.shop.ebay.com/PuzzleProz: Puzzleproz]. You should never use WD-40 lube on your cube as it contains petroleum distillates which can damage the plastic. Some people do use petroleum jelly to break in really stiff cubes such as storeboughts, but it should never be used as lube.&lt;br /&gt;
&lt;br /&gt;
==== How do I keep my screws from unscrewing when I turn the Cube? ====&lt;br /&gt;
Several options:&lt;br /&gt;
# Replace the core&lt;br /&gt;
# Replace the screws&lt;br /&gt;
# Glue or locktite them in place&lt;br /&gt;
==== Textured or Smooth Tiles? ====&lt;br /&gt;
Both of them are durable, so if you are looking for a more permanent replacement for your stickers, this is the way to go.&lt;br /&gt;
&lt;br /&gt;
As for which type, it&#039;s all in your preference.  Textured will have more of a grip which can help if you have sweaty, oily, moist, etc. hands since it will keep it from slipping too much. &lt;br /&gt;
&lt;br /&gt;
Smooth, however, does still have texture.  It just so happens to have a little bit less, so if you don&#039;t want something quite as bumpy, get the smooth tiles.&lt;br /&gt;
&lt;br /&gt;
=== Notation ===&lt;br /&gt;
==== What does &amp;lt;insert some notation here&amp;gt; mean? ====&lt;br /&gt;
The official notation of the World Cube Association can be found here: [http://www.worldcubeassociation.org/regulations/#notation]&lt;br /&gt;
&lt;br /&gt;
Wikipedia also has a description of the notation in a different format: [http://en.wikipedia.org/wiki/Rubik%27s_Cube#Move_notation]&lt;br /&gt;
&lt;br /&gt;
There are many other references on the Net, try googling &amp;quot;rubik cube notation&amp;quot; if you don&#039;t like either of the above.&lt;br /&gt;
Here&#039;s a page with pictures:  http://www.cubewhiz.com/notation.html&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about isn&#039;t in the WCA regulations ====&lt;br /&gt;
That isn&#039;t a question.&lt;br /&gt;
However, some older notation used &amp;quot;w&amp;quot; for a wide turn, so Rw would be the same as r in WCA notation.&lt;br /&gt;
(This topic can be added to)&lt;br /&gt;
&lt;br /&gt;
==== The notation I&#039;m asking about came from a Japanese cuber site ====&lt;br /&gt;
Also, not a question.&lt;br /&gt;
Japanese cubers commonly use a different notation for cube rotations.  (r) means to rotate the entire cube in the direction you would make an R turn.  Similarly, (u&#039;) would be the same as a y rotation.&lt;br /&gt;
&lt;br /&gt;
=== Timers ===&lt;br /&gt;
==== Where can I buy a timer like they use in competition? ====&lt;br /&gt;
[http://www.speedstacks.com: Speedstacks] and [http://www.ebay.com: Ebay] are the best places to buy.  Speedstacks is probably the most reliable source for timers, but sometimes you can find a cheap deal on ebay. It&#039;s also possible to make your own timer [http://grrroux.free.fr/workshop/workshop.html].&lt;br /&gt;
&lt;br /&gt;
==== Are there timers on the Internet? ====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Try Cubetimer [http://www.cubetimer.com], Rubetimer [http://www.rubetimer.com], or look for other timers.  Google for a while and you will find numerous timers on the net. Also, Cubemania [http://www.cubemania.com] is a site that times and keeps track of all the solves you submit.&lt;br /&gt;
&lt;br /&gt;
==== Can I download a timer for my computer/phone/psp? ====&lt;br /&gt;
You can download CCT [http://cube.garron.us/cct/] for your computer.  This is the timer that is very popular with many features like being able to connect a speedstacks timer with a data port to the computer and use it with CCT. Another great timer is [http://www.strangepuzzle.com/jnetcube.html: JNet Cube].&lt;br /&gt;
&lt;br /&gt;
For your phone, if it has a built in timer, then use that.  If you don&#039;t then you probably won&#039;t be able to time yourself. However, if you have an iPhone or iPod Touch, then you&#039;re in luck.  There is an app that times your solves called &amp;quot;iCube Timer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that for solves that take more than 15 seconds, a simple analog clock will work just fine if you don&#039;t need precise timing.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find a scramble generator? ====&lt;br /&gt;
Most timers (customized for cubing) come preset with scrambles.&lt;br /&gt;
If your timer does not have scrambles, you can use [http://www.worldcubeassociation.org/regulations/#scrambling: this page] to find a scramble generator for your puzzle.&lt;br /&gt;
&lt;br /&gt;
=== Competitions ===&lt;br /&gt;
==== Where are the rules for WCA competitions? ====&lt;br /&gt;
On the [http://www.worldcubeassociation.org/regulations/: WCA site] of course!&lt;br /&gt;
&lt;br /&gt;
==== How fast do I need to be to compete ====&lt;br /&gt;
There&#039;s no requirement for speed to participate in most competitions.  Even high level competitions like the US Nationals are open to all, if you see a time listed for &amp;quot;prequalification&amp;quot;, this is a time that allows you to skip the qualifying round.  If you are slower than that time you will still be allowed to take part in the qualifications.  &lt;br /&gt;
&lt;br /&gt;
If you have the opportunity to attend a competition, even if you&#039;re not very fast, most experienced competitors would advise you to go for the social interaction and experience.&lt;br /&gt;
&lt;br /&gt;
=== Methods ===&lt;br /&gt;
==== What is the fastest method? ====&lt;br /&gt;
There is no &amp;quot;ultimate method.&amp;quot; Again, it&#039;s personal preference. The most popular speedcubing methods are Fridrich and Petrus, although other methods such as Roux and ZZ are gaining popularity as well. Most of the top speedcubers use the Fridrich method, but still, that doesn&#039;t mean it&#039;s the best.&lt;br /&gt;
&lt;br /&gt;
==== What is the easiest method? ====&lt;br /&gt;
The easiest method to learn is probably the beginner&#039;s layer-by-layer method in which you solve the first, second, and the finally the last layer one by one. It&#039;s pretty basic, therefore easy to learn.&lt;br /&gt;
&lt;br /&gt;
However, this method however is relatively slow and inefficient. It is quite hard to speedcube and achieve fast times with.&lt;br /&gt;
&lt;br /&gt;
==== What is the method that uses the fewest moves? ====&lt;br /&gt;
The most popular method for Fewest Moves solving is the Petrus method. Although it is designed for speed, it tends to have a very good move efficiency compared to other methods. The Heise method is another method that was designed specifically for move efficiency rather than speed. It is highly intuitive and very difficult to master. Other methods can be still be made efficient if you plan your moves carefully.&lt;br /&gt;
&lt;br /&gt;
==== Should I learn algorithms for F2L or learn it intuitively? ====&lt;br /&gt;
That is entirely your choice.  Learning the algs isn&#039;t entirely hard since most cases can be seen and understood by practicing the algorithms.  Intuitively, it will take practice to be able to do with speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
Most people choose to learn intuitively and with some practice, it can be just as fast. Intuitive F2L is may take more time to master but it is generally preferred because it allows for the use of advanced speed-reducing techniques such as multislotting and the use of empty slots. &lt;br /&gt;
&lt;br /&gt;
==== How can I get faster? ====&lt;br /&gt;
Practise, practise, practise.  That is the key way to get speed.  Normally, with some work, your times will gradually drop without you doing anything.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t, try learning an advanced method. That should help you lower your times considerably.&lt;br /&gt;
&lt;br /&gt;
Work on lowering your move count, look ahead and experiment with tricks.&lt;br /&gt;
&lt;br /&gt;
Learn new algorithms.&lt;br /&gt;
&lt;br /&gt;
Unglue your eyes from your computer screen, pick up your puzzle, and try to get faster. :p&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
==== Should a make a new web site about cubing? ====&lt;br /&gt;
Probably not unless you&#039;re actually going to provide something fresh and new and not just rehash the information already available on the &#039;net.&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=3612</id>
		<title>Category:Clock methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Clock_methods&amp;diff=3612"/>
		<updated>2009-07-22T22:16:41Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: Good start!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A good starting place for learning the theory is (as always) Jaap Scherphuis&#039; pages at [http://www.jaapsch.net/puzzles/clock.htm].&lt;br /&gt;
&lt;br /&gt;
For speedsolving the clock I don&#039;t think you can get more efficient than Stefan Pochmann&#039;s page at [http://www.stefan-pochmann.de/spocc/speedsolving/clock/].&lt;br /&gt;
&lt;br /&gt;
--[[User:Msemtd|Msemtd]] 22:16, 22 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Sexy_Move&amp;diff=2986</id>
		<title>Sexy Move</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Sexy_Move&amp;diff=2986"/>
		<updated>2008-12-09T21:09:50Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In April 2008 [http://www.worldcubeassociation.org/results/p.php?i=2006GALE01 Arnaud van Galen] released a series of excellent YouTube videos entitled &amp;quot;[http://www.youtube.com/watch?v=pV94kgdHw-4 Complete beginners 3x3x3 tutorial]&amp;quot; within which he coined the phrase &amp;quot;Sexy Move&amp;quot; to describe the often-used &#039;&#039;&#039;R U R&#039; U&#039;&#039;&#039;&#039; trigger.&lt;br /&gt;
&lt;br /&gt;
In November &#039;08 speedsolving.com member [http://www.speedsolving.com/forum/member.php?u=1856 a small kitten] [http://www.speedsolving.com/forum/showthread.php?t=7519 posted] a link to &amp;quot;[http://vaughnsulit.bandcamp.mu/ The Sexy Move Remix]&amp;quot;, a techno MP3 track created by Vaughn Sulit featuring quotes from Arnaud&#039;s tutorial. This was soon followed by an accompanying [http://www.youtube.com/watch?v=q8dpMhEApP4 YouTube video] and a [http://www.cubezone.be/Sexy_Move.smzip StepMania track] both celebrating the Sexy Move.&lt;br /&gt;
&lt;br /&gt;
Whilst the sexiness of the &#039;&#039;&#039;R U R&#039; U&#039;&#039;&#039;&#039; trigger may be disputed, the brilliance of the term may not!&lt;br /&gt;
&lt;br /&gt;
  I just use... &lt;br /&gt;
  Sexy Move... &lt;br /&gt;
  All you need... &lt;br /&gt;
  Is the Sexy Move... &lt;br /&gt;
  I just use... &lt;br /&gt;
  Sexy Move... &lt;br /&gt;
  Again and again and again.&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Sexy_Move&amp;diff=2985</id>
		<title>Sexy Move</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Sexy_Move&amp;diff=2985"/>
		<updated>2008-12-09T21:03:44Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In April 2008 [http://www.worldcubeassociation.org/results/p.php?i=2006GALE01 Arnaud van Galen] released a series of excellent YouTube videos entitled &amp;quot;[http://www.youtube.com/watch?v=pV94kgdHw-4 Complete beginners 3x3x3 tutorial]&amp;quot; within which he coined the phrase &amp;quot;Sexy Move&amp;quot; to describe the often-used &#039;&#039;&#039;R U R&#039; U&#039;&#039;&#039;&#039; trigger.&lt;br /&gt;
&lt;br /&gt;
In November &#039;08 speedsolving.com member [http://www.speedsolving.com/forum/member.php?u=1856 a small kitten] posted a link to &amp;quot;[http://www.speedsolving.com/forum/showthread.php?t=7519 The Sexy Move Remix]&amp;quot;, a techno track that had been created featuring quotes from Arnaud&#039;s tutorial. This was soon followed by a [http://www.youtube.com/watch?v=q8dpMhEApP4 YouTube video] and a DanceDanceRevolution track both celebrating the Sexy Move.&lt;br /&gt;
&lt;br /&gt;
Whilst the sexiness of the &#039;&#039;&#039;R U R&#039; U&#039;&#039;&#039;&#039; trigger may be disputed, the brilliance of the term may not!&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;I just use... &lt;br /&gt;
  Sexy Move... &lt;br /&gt;
  All you need... &lt;br /&gt;
  is the Sexy Move... &lt;br /&gt;
  I just use... Sexy Move, &lt;br /&gt;
  again and again and again&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Sexy_Move&amp;diff=2984</id>
		<title>Sexy Move</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Sexy_Move&amp;diff=2984"/>
		<updated>2008-12-09T21:02:45Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In April 2008 [http://www.worldcubeassociation.org/results/p.php?i=2006GALE01 Arnaud van Galen] released a series of excellent YouTube videos entitled &amp;quot;[http://www.youtube.com/watch?v=pV94kgdHw-4 Complete beginners 3x3x3 tutorial]&amp;quot; within which he coined the phrase &amp;quot;Sexy Move&amp;quot; to describe the often-used &#039;&#039;&#039;R U R&#039; U&#039;&#039;&#039;&#039; trigger.&lt;br /&gt;
&lt;br /&gt;
In November &#039;08 speedsolving.com member [http://www.speedsolving.com/forum/member.php?u=1856 a small kitten] posted a link to &amp;quot;[http://www.speedsolving.com/forum/showthread.php?t=7519 The Sexy Move Remix]&amp;quot;, a techno track that had been created featuring quotes from Arnaud&#039;s tutorial. This was soon followed by a [http://www.youtube.com/watch?v=q8dpMhEApP4 YouTube video] and a DanceDanceRevolution track both celebrating the Sexy Move.&lt;br /&gt;
&lt;br /&gt;
Whilst the sexiness of the &#039;&#039;&#039;R U R&#039; U&#039;&#039;&#039;&#039; trigger may be disputed, the brilliance of the term may not!&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;I just use... Sexy Move... All you need... is the Sexy Move... I just use... Sexy Move, again and again and again&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Sexy_Move&amp;diff=2983</id>
		<title>Sexy Move</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Sexy_Move&amp;diff=2983"/>
		<updated>2008-12-09T20:54:10Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: New page: In April 2008 [http://www.worldcubeassociation.org/results/p.php?i=2006GALE01 Arnaud van Galen] released a series of YouTube videos entitled &amp;quot;Complete beginners 3x3x3 tutorial&amp;quot; within whic...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In April 2008 [http://www.worldcubeassociation.org/results/p.php?i=2006GALE01 Arnaud van Galen] released a series of YouTube videos entitled &amp;quot;Complete beginners 3x3x3 tutorial&amp;quot; within which he coined the phrase &amp;quot;Sexy Move&amp;quot; to describe the often-used &#039;&#039;&#039;R U R&#039; U&#039;&#039;&#039;&#039; trigger.&lt;br /&gt;
&lt;br /&gt;
In November &#039;08 speedsolving.com member [http://www.speedsolving.com/forum/member.php?u=1856 a small kitten] posted a link to The Sexy Move Remix, a techno track that had been created featuring quotes from Arnaud&#039;s tutorial. This was soon followed by a YouTube video and DanceDanceRevolution track both celebrating the Sexy Move.&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=2519</id>
		<title>Forum cubers by location</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=2519"/>
		<updated>2008-11-12T19:52:32Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: /* United Kingdom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Speedsolving.com Forum Cubers by Location =&lt;br /&gt;
===See also:===&lt;br /&gt;
* [http://www.frappr.com/speedcubers Speedcubers at Frappr]&lt;br /&gt;
&lt;br /&gt;
==Africa==&lt;br /&gt;
===South Africa===&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1176 DAE_JA_VOO]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antarctica==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Asia==&lt;br /&gt;
&lt;br /&gt;
===China===&lt;br /&gt;
&lt;br /&gt;
===Hong Kong===&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
&lt;br /&gt;
===India===&lt;br /&gt;
*[http://www.speedsolving.com/forum/member.php?u=311 Karthik]&lt;br /&gt;
&lt;br /&gt;
==Europe==&lt;br /&gt;
&lt;br /&gt;
===Denmark===&lt;br /&gt;
*[http://www.speedsolving.com/forum/member.php?u=474 LarsN] -- &#039;&#039;Lars Vennike Nielsson&#039;&#039; -- [http://www.worldcubeassociation.org/results/p.php?i=2008NIEL01 WCA Profile]&lt;br /&gt;
&lt;br /&gt;
===France===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paris&#039;&#039;&#039;&lt;br /&gt;
*[http://www.speedsolving.com/forum/member.php?u=1684 TMOY]&lt;br /&gt;
&lt;br /&gt;
===Holland===&lt;br /&gt;
&lt;br /&gt;
===Hungary===&lt;br /&gt;
&lt;br /&gt;
===Sweden===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stockholm&#039;&#039;&#039;&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=479 Kenneth] -- &#039;&#039;[[User:Kenneth|Kenneth Gustavsson]]&#039;&#039; -- [http://www.worldcubeassociation.org/results/p.php?i=2005GUST01 WCA Profile]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1673 Coinman] -- &#039;&#039;Tommy Gustavsson&#039;&#039; -- [http://www.worldcubeassociation.org/results/p.php?i=2005GUST02 WCA Profile]&lt;br /&gt;
&lt;br /&gt;
===United Kingdom===&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1742 msemtd] -- Michael Erskine, Sherwood, Nottingham. [http://www.worldcubeassociation.org/results/p.php?i=2008ERSK01 WCA profile] --[[User:Msemtd|Msemtd]]&lt;br /&gt;
&lt;br /&gt;
==North America==&lt;br /&gt;
&lt;br /&gt;
===Canada===&lt;br /&gt;
====Saskatchewan====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1569 Connorcuber]&lt;br /&gt;
=== United States ===&lt;br /&gt;
==== AL - Alabama ====&lt;br /&gt;
[http://www.speedsolving.com/forum/member.php?u=1119 Adam Morgan (ajmorgan25)]&lt;br /&gt;
&lt;br /&gt;
====AK - Alaska====&lt;br /&gt;
====AZ - Arizona====&lt;br /&gt;
====AR - Arkansas====&lt;br /&gt;
====CA - California====&lt;br /&gt;
&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1707 Unknown.soul]&lt;br /&gt;
=====San Francisco Bay Area=====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=182 deathbypapercutz]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=2 Lucas Garron]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=657 whatsinacube]&lt;br /&gt;
&lt;br /&gt;
=====Los Angeles=====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=765 Dene (first half of 2009)]&lt;br /&gt;
&lt;br /&gt;
====CO - Colorado====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1 PJK]&lt;br /&gt;
====CT - Connecticut====&lt;br /&gt;
====DE - Delaware====&lt;br /&gt;
====FL - Florida====&lt;br /&gt;
====GA - Georgia====&lt;br /&gt;
*[http://www.speedsolving.com/forum/member.php?u=1042 Hadley4000]&lt;br /&gt;
&lt;br /&gt;
====HI - Hawaii====&lt;br /&gt;
====ID - Idaho====&lt;br /&gt;
====IL - Illinois====&lt;br /&gt;
====IN - Indiana====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=402 Mike Hughey] - Indianapolis&lt;br /&gt;
&lt;br /&gt;
====IA - Iowa====&lt;br /&gt;
====KS - Kansas====&lt;br /&gt;
====KY - Kentucky====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=872 Shaden Smith] - Lexington&lt;br /&gt;
====LA - Louisiana====&lt;br /&gt;
====ME - Maine====&lt;br /&gt;
====MD - Maryland====&lt;br /&gt;
Brett&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=768 fanwuq] &lt;br /&gt;
====MA - Massachusetts====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=131 Tim Reynolds] - Cambridge&lt;br /&gt;
====MI - Michigan====&lt;br /&gt;
====MN - Minnesota====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=640 Bryan Logan] - Rochester&lt;br /&gt;
====MS - Mississippi====&lt;br /&gt;
====MO - Missouri====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1403 Vault312 (during summer)]&lt;br /&gt;
&lt;br /&gt;
====MT - Montana====&lt;br /&gt;
====NE - Nebraska====&lt;br /&gt;
====NV - Nevada====&lt;br /&gt;
====NH - New Hampshire====&lt;br /&gt;
====NJ - New Jersey====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1309 PatrickJameson]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=647 macky] - Princeton&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=902 Auburn Manlangit] - Northern NJ&lt;br /&gt;
&lt;br /&gt;
====NM - New Mexico====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1518 Kiel0]&lt;br /&gt;
====NY - New York====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=131 Tim Reynolds] Pleasantville (when not at school)&lt;br /&gt;
====NC - North Carolina====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=63 cmhardw] - Morrisville&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=147 Athefre]&lt;br /&gt;
&lt;br /&gt;
====ND - North Dakota====&lt;br /&gt;
====OH - Ohio====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1358 JBCM627]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1493 CAT13]&lt;br /&gt;
&lt;br /&gt;
====OK - Oklahoma====&lt;br /&gt;
====OR - Oregon====&lt;br /&gt;
====PA - Pennsylvania====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=2250 That70sShowDude]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1403 Vault312 (during school year)]&lt;br /&gt;
&lt;br /&gt;
====RI - Rhode Island====&lt;br /&gt;
====SC - South Carolina====&lt;br /&gt;
====SD - South Dakota====&lt;br /&gt;
====TN - Tennessee====&lt;br /&gt;
====TX - Texas====&lt;br /&gt;
====UT - Utah====&lt;br /&gt;
====VT - Vermont====&lt;br /&gt;
====VA - Virginia====&lt;br /&gt;
====WA - Washington====&lt;br /&gt;
====WV - West Virginia====&lt;br /&gt;
====WI - Wisconsin====&lt;br /&gt;
====WY - Wyoming====&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
==Oceania==&lt;br /&gt;
&lt;br /&gt;
===Australia===&lt;br /&gt;
&lt;br /&gt;
=====Sydney=====&lt;br /&gt;
Rawn&lt;br /&gt;
===New Zealand===&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1293 *LukeMayn*]&lt;br /&gt;
=====Hamilton=====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1345 auhsoj]&lt;br /&gt;
=====Christchurch=====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=765 Dene]&lt;br /&gt;
&lt;br /&gt;
==South America==&lt;br /&gt;
&lt;br /&gt;
===Brazil===&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=11 Pedro]&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:Msemtd&amp;diff=2518</id>
		<title>User:Msemtd</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:Msemtd&amp;diff=2518"/>
		<updated>2008-11-12T19:50:31Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Michael Erskine.&lt;br /&gt;
&lt;br /&gt;
Sherwood, Nottingham, UK.&lt;br /&gt;
&lt;br /&gt;
http://www.tecspy.com/&lt;br /&gt;
&lt;br /&gt;
WCA profile: 2008ERSK01 http://www.worldcubeassociation.org/results/p.php?i=2008ERSK01&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Usr:Forums|ID=1742}}&lt;br /&gt;
&lt;br /&gt;
{{Usr:3x3|SNG=42 sec|AVE=1:03.xx}}&lt;br /&gt;
&lt;br /&gt;
{{Usr:4x4|SNG=notfast|AVE=notfast}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{Usr:7x7}} none yet! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:Msemtd&amp;diff=2255</id>
		<title>User:Msemtd</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:Msemtd&amp;diff=2255"/>
		<updated>2008-11-04T21:05:28Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Michael Erskine.&lt;br /&gt;
&lt;br /&gt;
Sherwood, Nottingham, UK.&lt;br /&gt;
&lt;br /&gt;
http://www.tecspy.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Usr:Forums|ID=1742}}&lt;br /&gt;
&lt;br /&gt;
{{Usr:3x3|SNG=42 sec|AVE=1:03.xx}}&lt;br /&gt;
&lt;br /&gt;
{{Usr:4x4|SNG=notfast|AVE=notfast}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{Usr:7x7}} none yet! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=2254</id>
		<title>Forum cubers by location</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=2254"/>
		<updated>2008-11-04T20:58:21Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: /* United Kingdom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Speedsolving.com Forum Cubers by Location =&lt;br /&gt;
===See also:===&lt;br /&gt;
* [http://www.frappr.com/speedcubers Speedcubers at Frappr]&lt;br /&gt;
&lt;br /&gt;
==Africa==&lt;br /&gt;
===South Africa===&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1176 DAE_JA_VOO]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antarctica==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Asia==&lt;br /&gt;
&lt;br /&gt;
===China===&lt;br /&gt;
&lt;br /&gt;
===Hong Kong===&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
&lt;br /&gt;
===India===&lt;br /&gt;
*[http://www.speedsolving.com/forum/member.php?u=311 Karthik]&lt;br /&gt;
&lt;br /&gt;
==Europe==&lt;br /&gt;
&lt;br /&gt;
===Denmark===&lt;br /&gt;
*[http://www.speedsolving.com/forum/member.php?u=474 LarsN]&lt;br /&gt;
&lt;br /&gt;
===France===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paris&#039;&#039;&#039;&lt;br /&gt;
*[http://www.speedsolving.com/forum/member.php?u=1684 TMOY]&lt;br /&gt;
&lt;br /&gt;
===Holland===&lt;br /&gt;
&lt;br /&gt;
===Hungary===&lt;br /&gt;
&lt;br /&gt;
===Sweden===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stockholm&#039;&#039;&#039;&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=479 Kenneth] -- &#039;&#039;[[User:Kenneth|Kenneth Gustavsson]]&#039;&#039; -- [http://www.worldcubeassociation.org/results/p.php?i=2005GUST01 WCA Profile]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1673 Coinman] -- &#039;&#039;Tommy Gustavsson&#039;&#039; -- [http://www.worldcubeassociation.org/results/p.php?i=2005GUST02 WCA Profile]&lt;br /&gt;
&lt;br /&gt;
===United Kingdom===&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1742 msemtd] -- Michael Erskine, Sherwood, Nottingham. --[[User:Msemtd|Msemtd]] 20:58, 4 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==North America==&lt;br /&gt;
&lt;br /&gt;
===Canada===&lt;br /&gt;
====Saskatchewan====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1569 Connorcuber]&lt;br /&gt;
=== United States ===&lt;br /&gt;
==== AL - Alabama ====&lt;br /&gt;
[http://www.speedsolving.com/forum/member.php?u=1119 Adam Morgan (ajmorgan25)]&lt;br /&gt;
&lt;br /&gt;
====AK - Alaska====&lt;br /&gt;
====AZ - Arizona====&lt;br /&gt;
====AR - Arkansas====&lt;br /&gt;
====CA - California====&lt;br /&gt;
&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1707 Unknown.soul]&lt;br /&gt;
=====San Francisco Bay Area=====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=182 deathbypapercutz]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=2 Lucas Garron]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=657 whatsinacube]&lt;br /&gt;
&lt;br /&gt;
=====Los Angeles=====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=765 Dene (first half of 2009)]&lt;br /&gt;
&lt;br /&gt;
====CO - Colorado====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1 PJK]&lt;br /&gt;
====CT - Connecticut====&lt;br /&gt;
====DE - Delaware====&lt;br /&gt;
====FL - Florida====&lt;br /&gt;
====GA - Georgia====&lt;br /&gt;
*[http://www.speedsolving.com/forum/member.php?u=1042 Hadley4000]&lt;br /&gt;
&lt;br /&gt;
====HI - Hawaii====&lt;br /&gt;
====ID - Idaho====&lt;br /&gt;
====IL - Illinois====&lt;br /&gt;
====IN - Indiana====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=402 Mike Hughey] - Indianapolis&lt;br /&gt;
&lt;br /&gt;
====IA - Iowa====&lt;br /&gt;
====KS - Kansas====&lt;br /&gt;
====KY - Kentucky====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=872 Shaden Smith] - Lexington&lt;br /&gt;
====LA - Louisiana====&lt;br /&gt;
====ME - Maine====&lt;br /&gt;
====MD - Maryland====&lt;br /&gt;
Brett&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=768 fanwuq] &lt;br /&gt;
====MA - Massachusetts====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=131 Tim Reynolds] - Cambridge&lt;br /&gt;
====MI - Michigan====&lt;br /&gt;
====MN - Minnesota====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=640 Bryan Logan] - Rochester&lt;br /&gt;
====MS - Mississippi====&lt;br /&gt;
====MO - Missouri====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1403 Vault312 (during summer)]&lt;br /&gt;
&lt;br /&gt;
====MT - Montana====&lt;br /&gt;
====NE - Nebraska====&lt;br /&gt;
====NV - Nevada====&lt;br /&gt;
====NH - New Hampshire====&lt;br /&gt;
====NJ - New Jersey====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1309 PatrickJameson]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=647 macky] - Princeton&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=902 Auburn Manlangit] - Northern NJ&lt;br /&gt;
&lt;br /&gt;
====NM - New Mexico====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1518 Kiel0]&lt;br /&gt;
====NY - New York====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=131 Tim Reynolds] Pleasantville (when not at school)&lt;br /&gt;
====NC - North Carolina====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=63 cmhardw] - Morrisville&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=147 Athefre]&lt;br /&gt;
&lt;br /&gt;
====ND - North Dakota====&lt;br /&gt;
====OH - Ohio====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1358 JBCM627]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1493 CAT13]&lt;br /&gt;
&lt;br /&gt;
====OK - Oklahoma====&lt;br /&gt;
====OR - Oregon====&lt;br /&gt;
====PA - Pennsylvania====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=2250 That70sShowDude]&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1403 Vault312 (during school year)]&lt;br /&gt;
&lt;br /&gt;
====RI - Rhode Island====&lt;br /&gt;
====SC - South Carolina====&lt;br /&gt;
====SD - South Dakota====&lt;br /&gt;
====TN - Tennessee====&lt;br /&gt;
====TX - Texas====&lt;br /&gt;
====UT - Utah====&lt;br /&gt;
====VT - Vermont====&lt;br /&gt;
====VA - Virginia====&lt;br /&gt;
====WA - Washington====&lt;br /&gt;
====WV - West Virginia====&lt;br /&gt;
====WI - Wisconsin====&lt;br /&gt;
====WY - Wyoming====&lt;br /&gt;
&lt;br /&gt;
***&lt;br /&gt;
==Oceania==&lt;br /&gt;
&lt;br /&gt;
===Australia===&lt;br /&gt;
&lt;br /&gt;
=====Sydney=====&lt;br /&gt;
Rawn&lt;br /&gt;
===New Zealand===&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1293 *LukeMayn*]&lt;br /&gt;
=====Hamilton=====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=1345 auhsoj]&lt;br /&gt;
=====Christchurch=====&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=765 Dene]&lt;br /&gt;
&lt;br /&gt;
==South America==&lt;br /&gt;
&lt;br /&gt;
===Brazil===&lt;br /&gt;
* [http://www.speedsolving.com/forum/member.php?u=11 Pedro]&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:Msemtd&amp;diff=2253</id>
		<title>User:Msemtd</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:Msemtd&amp;diff=2253"/>
		<updated>2008-11-04T20:57:31Z</updated>

		<summary type="html">&lt;p&gt;Msemtd: New page: Michael Erskine.  Sherwood, Nottingham, UK.  http://www.tecspy.com/   {{Usr:Forums|ID=1742}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Michael Erskine.&lt;br /&gt;
&lt;br /&gt;
Sherwood, Nottingham, UK.&lt;br /&gt;
&lt;br /&gt;
http://www.tecspy.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Usr:Forums|ID=1742}}&lt;/div&gt;</summary>
		<author><name>Msemtd</name></author>
	</entry>
</feed>