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	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MostEd</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
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	<updated>2026-10-20T18:20:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Dayan%2BMF8_4x4x4&amp;diff=16095</id>
		<title>Dayan+MF8 4x4x4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Dayan%2BMF8_4x4x4&amp;diff=16095"/>
		<updated>2011-10-17T14:34:38Z</updated>

		<summary type="html">&lt;p&gt;MostEd: Created page with &amp;quot;It is one of the good 4x4x4 cubes out there.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is one of the good 4x4x4 cubes out there.&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15715</id>
		<title>K4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15715"/>
		<updated>2011-08-25T12:04:38Z</updated>

		<summary type="html">&lt;p&gt;MostEd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=K4&lt;br /&gt;
|image=K4.gif&lt;br /&gt;
|proposers=Thom Barlow&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=None&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves= ~120(estimate)&lt;br /&gt;
|algs= 76(CLL &amp;amp; 3x3 ELL)and for pairing edges moslty commutators.&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
K4 mixes reduction, blockbuilding, edge pairing and direct solving techniques to produce a method that can quickly and efficiently solve a 4x4x4 (Revenge) cube.&lt;br /&gt;
&lt;br /&gt;
It should be noted that while K4 is designed specifically for the 4x4x4 cube, it can be applied to any size of cube. Modifications can be made to make it friendlier to solve on the bigger (&amp;gt;=5x5x5) cubes.&lt;br /&gt;
&lt;br /&gt;
K4 stands for Kirjava&#039;s 4x4x4 Method.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
It consist of 7 steps&lt;br /&gt;
&lt;br /&gt;
1. Make 2 opposite centers(use the same 2 colors each time, to get better F3L recognition&lt;br /&gt;
&lt;br /&gt;
2. Make a 3x4x1 Block on your left (roux block) &lt;br /&gt;
Either pair edges and insert with corners or&lt;br /&gt;
Block build (efficient and faster)&lt;br /&gt;
&lt;br /&gt;
3. Finish the last four centers&lt;br /&gt;
&lt;br /&gt;
4. Finish the first layer do a z&#039; rotation&lt;br /&gt;
&lt;br /&gt;
5. F3L, no rotations are done. Usually done with a single color(say orange) each time as the F face&lt;br /&gt;
&lt;br /&gt;
6. Do the corners with CLL&lt;br /&gt;
&lt;br /&gt;
7. In 3 Looks solve the K4 ELL using commutators&lt;br /&gt;
&lt;br /&gt;
The first commutator solve 1 edge and places it in place&lt;br /&gt;
&lt;br /&gt;
The next pairs up another one and also places it in place&lt;br /&gt;
&lt;br /&gt;
The third is an algorithm that solves the last 2 dedges and deals with parity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unless you get a special case with can be solved in 1 look.&lt;br /&gt;
== Pros ==&lt;br /&gt;
Pros&lt;br /&gt;
Efficient&lt;br /&gt;
Regripless, there&#039;s only one valid re-grip, the z&#039; rotation. The solves can be done with less rotations than reduction&lt;br /&gt;
&lt;br /&gt;
Less moves than reduction.&lt;br /&gt;
&lt;br /&gt;
F3L Lookahead is very good and you can get smooth enough to have literally no pauses&lt;br /&gt;
&lt;br /&gt;
Is more efficent than reduction on 5x5&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
ELL is hard to get at first, and it takes time to get used to doing it in 3 looks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links: ==&lt;br /&gt;
* [http://snk.digibase.ca/k4/ K4 tutorial]&lt;br /&gt;
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Big Cube Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15714</id>
		<title>K4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15714"/>
		<updated>2011-08-25T12:02:25Z</updated>

		<summary type="html">&lt;p&gt;MostEd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=K4&lt;br /&gt;
|image=K4.gif&lt;br /&gt;
|proposers=Thom Barlow&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=None&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves= ~120(estimate)&lt;br /&gt;
|algs= 76(CLL &amp;amp; 3x3 ELL)and for pairing edges moslty commutators.&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K4&#039;&#039;&#039; is a [[direct solving methods|direct solving method]] designed for the [[4x4x4 cube]] and was created and developed by [[Thom Barlow]].&lt;br /&gt;
== Overview ==&lt;br /&gt;
It consist of 7 steps&lt;br /&gt;
&lt;br /&gt;
1. Make 2 opposite centers(use the same 2 colors each time, to get better F3L recognition&lt;br /&gt;
&lt;br /&gt;
2. Make a 3x4x1 Block on your left (roux block) &lt;br /&gt;
Either pair edges and insert with corners or&lt;br /&gt;
Block build (efficient and faster)&lt;br /&gt;
&lt;br /&gt;
3. Finish the last four centers&lt;br /&gt;
&lt;br /&gt;
4. Finish the first layer do a z&#039; rotation&lt;br /&gt;
&lt;br /&gt;
5. F3L, no rotations are done. Usually done with a single color(say orange) each time as the F face&lt;br /&gt;
&lt;br /&gt;
6. Do the corners with CLL&lt;br /&gt;
&lt;br /&gt;
7. In 3 Looks solve the K4 ELL using commutators&lt;br /&gt;
&lt;br /&gt;
The first commutator solve 1 edge and places it in place&lt;br /&gt;
&lt;br /&gt;
The next pairs up another one and also places it in place&lt;br /&gt;
&lt;br /&gt;
The third is an algorithm that solves the last 2 dedges and deals with parity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unless you get a special case with can be solved in 1 look.&lt;br /&gt;
== Pros ==&lt;br /&gt;
Pros&lt;br /&gt;
Efficient&lt;br /&gt;
Regripless, there&#039;s only one valid re-grip, the z&#039; rotation. The solves can be done with less rotations than reduction&lt;br /&gt;
&lt;br /&gt;
Less moves than reduction.&lt;br /&gt;
&lt;br /&gt;
F3L Lookahead is very good and you can get smooth enough to have literally no pauses&lt;br /&gt;
&lt;br /&gt;
Is more efficent than reduction on 5x5&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
ELL is hard to get at first, and it takes time to get used to doing it in 3 looks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links: ==&lt;br /&gt;
* [http://snk.digibase.ca/k4/ K4 tutorial]&lt;br /&gt;
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Big Cube Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15713</id>
		<title>K4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15713"/>
		<updated>2011-08-25T11:59:54Z</updated>

		<summary type="html">&lt;p&gt;MostEd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=K4&lt;br /&gt;
|image=K4.gif&lt;br /&gt;
|proposers=Thom Barlow&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=None&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves= ~120(estimate)&lt;br /&gt;
|algs= 76(CLL &amp;amp; 3x3 ELL) moslty commutators.&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K4&#039;&#039;&#039; is a [[direct solving methods|direct solving method]] designed for the [[4x4x4 cube]] and was created and developed by [[Thom Barlow]].&lt;br /&gt;
== Overview ==&lt;br /&gt;
It consist of 7 steps&lt;br /&gt;
&lt;br /&gt;
1. Make 2 opposite centers(use the same 2 colors each time, to get better F3L recognition&lt;br /&gt;
&lt;br /&gt;
2. Make a 3x4x1 Block on your left (roux block) &lt;br /&gt;
Either pair edges and insert with corners or&lt;br /&gt;
Block build (efficient and faster)&lt;br /&gt;
&lt;br /&gt;
3. Finish the last four centers&lt;br /&gt;
&lt;br /&gt;
4. Finish the first layer do a z&#039; rotation&lt;br /&gt;
&lt;br /&gt;
5. F3L, no rotations are done. Usually done with a single color(say orange) each time as the F face&lt;br /&gt;
&lt;br /&gt;
6. Do the corners with CLL&lt;br /&gt;
&lt;br /&gt;
7. In 3 Looks solve the K4 ELL using commutators&lt;br /&gt;
&lt;br /&gt;
The first commutator solve 1 edge and places it in place&lt;br /&gt;
&lt;br /&gt;
The next pairs up another one and also places it in place&lt;br /&gt;
&lt;br /&gt;
The third is an algorithm that solves the last 2 dedges and deals with parity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unless you get a special case with can be solved in 1 look.&lt;br /&gt;
== Pros ==&lt;br /&gt;
Pros&lt;br /&gt;
Efficient&lt;br /&gt;
Regripless, there&#039;s only one valid re-grip, the z&#039; rotation. The solves can be done with less rotations than reduction&lt;br /&gt;
&lt;br /&gt;
Less moves than reduction.&lt;br /&gt;
&lt;br /&gt;
F3L Lookahead is very good and you can get smooth enough to have literally no pauses&lt;br /&gt;
&lt;br /&gt;
Is more efficent than reduction on 5x5&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
ELL is hard to get at first, and it takes time to ge used to doing it in 3 looks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links: ==&lt;br /&gt;
* [http://snk.digibase.ca/k4/ K4 tutorial]&lt;br /&gt;
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Big Cube Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15712</id>
		<title>K4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15712"/>
		<updated>2011-08-25T11:54:10Z</updated>

		<summary type="html">&lt;p&gt;MostEd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=K4&lt;br /&gt;
|image=K4.gif&lt;br /&gt;
|proposers=Thom Barlow&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=None&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves= ~120(estimate)&lt;br /&gt;
|algs= 76(CLL &amp;amp; 3x3 ELL) &lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K4&#039;&#039;&#039; is a [[direct solving methods|direct solving method]] designed for the [[4x4x4 cube]] and was created and developed by [[Thom Barlow]].&lt;br /&gt;
== Overview ==&lt;br /&gt;
It consist of 7 steps&lt;br /&gt;
&lt;br /&gt;
1. Make 2 opposite centers(use the same 2 colors each time, to get better F3L recognition&lt;br /&gt;
&lt;br /&gt;
2. Make a 3x4x1 Block on your left (roux block) &lt;br /&gt;
Either pair edges and insert with corners or&lt;br /&gt;
Block build (efficient and faster)&lt;br /&gt;
&lt;br /&gt;
3. Finish the last four centers&lt;br /&gt;
&lt;br /&gt;
4. Finish the first layer do a z&#039; rotation&lt;br /&gt;
&lt;br /&gt;
5. F3L, no rotations are done. Usually done with a single color(say orange) each time as the F face&lt;br /&gt;
&lt;br /&gt;
6. Do the corners with CLL&lt;br /&gt;
&lt;br /&gt;
7. In 3 Looks solve the K4 ELL&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
Pros&lt;br /&gt;
Efficient&lt;br /&gt;
Regripless, there&#039;s only one valid re-grip, the z&#039; rotation. The solves can be done with less rotations than reduction&lt;br /&gt;
&lt;br /&gt;
Less moves than reduction.&lt;br /&gt;
&lt;br /&gt;
F3L Lookahead is very good and you can get smooth enough to have literally no pauses&lt;br /&gt;
&lt;br /&gt;
Is more efficent than reduction on 5x5&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
ELL is hard to get at first, and it takes time to ge used to doing it in 3 looks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links: ==&lt;br /&gt;
* [http://snk.digibase.ca/k4/ K4 tutorial]&lt;br /&gt;
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Big Cube Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15711</id>
		<title>K4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15711"/>
		<updated>2011-08-25T11:50:33Z</updated>

		<summary type="html">&lt;p&gt;MostEd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=K4&lt;br /&gt;
|image=K4.gif&lt;br /&gt;
|proposers=Thom Barlow&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=None&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves= ~120(estimate)&lt;br /&gt;
|algs= CLL, ELL(3x3),  2Cycles, 2x2Cycles, 4Cycles&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K4&#039;&#039;&#039; is a [[direct solving methods|direct solving method]] designed for the [[4x4x4 cube]] and was created and developed by [[Thom Barlow]].&lt;br /&gt;
== Overview ==&lt;br /&gt;
It consist of 7 steps&lt;br /&gt;
&lt;br /&gt;
1. Make 2 opposite centers(use the same 2 colors each time, to get better F3L recognition&lt;br /&gt;
&lt;br /&gt;
2. Make a 3x4x1 Block on your left (roux block) &lt;br /&gt;
Either pair edges and insert with corners or&lt;br /&gt;
Block build (efficient and faster)&lt;br /&gt;
&lt;br /&gt;
3. Finish the last four centers&lt;br /&gt;
&lt;br /&gt;
4. Finish the first layer do a z&#039; rotation&lt;br /&gt;
&lt;br /&gt;
5. F3L, no rotations are done. Usually done with a single color(say orange) each time as the F face&lt;br /&gt;
&lt;br /&gt;
6. Do the corners with CLL&lt;br /&gt;
&lt;br /&gt;
7. In 3 Looks solve the K4 ELL&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
Pros&lt;br /&gt;
Efficient&lt;br /&gt;
Regripless, there&#039;s only one valid re-grip, the z&#039; rotation. The solves can be done with less rotations than reduction&lt;br /&gt;
&lt;br /&gt;
Less moves than reduction.&lt;br /&gt;
&lt;br /&gt;
F3L Lookahead is very good and you can get smooth enough to have literally no pauses&lt;br /&gt;
&lt;br /&gt;
Is more efficent than reduction on 5x5&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
ELL is hard to get at first, and it takes time to ge used to doing it in 3 looks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links: ==&lt;br /&gt;
* [http://snk.digibase.ca/k4/ K4 tutorial]&lt;br /&gt;
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Big Cube Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15710</id>
		<title>K4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15710"/>
		<updated>2011-08-25T11:50:07Z</updated>

		<summary type="html">&lt;p&gt;MostEd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=K4&lt;br /&gt;
|image=K4.gif&lt;br /&gt;
|proposers=Thom Barlow&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=None&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves= ~120(estimate)&lt;br /&gt;
|algs= CLL, ELL(3x3),  2Cycles, 2x2Cycles, 4Cycles&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K4&#039;&#039;&#039; is a [[direct solving methods|direct solving method]] designed for the [[4x4x4 cube]] and was created and developed by [[Thom Barlow]].&lt;br /&gt;
== Overview ==&lt;br /&gt;
It consist of 7 steps&lt;br /&gt;
&lt;br /&gt;
1. Make 2 opposite centers(use the same 2 colors each time, to get better F3L recognition&lt;br /&gt;
&lt;br /&gt;
2. Make a 3x4x1 Block on your left (roux block) &lt;br /&gt;
Either pair edges and insert with corners&lt;br /&gt;
Block build (efficient and faster)&lt;br /&gt;
&lt;br /&gt;
3. Finish the last four centers&lt;br /&gt;
&lt;br /&gt;
4. Finish the first layer do a z&#039; rotation&lt;br /&gt;
&lt;br /&gt;
5. F3L, no rotations are done. Usually done with a single color(say orange) each time as the F face&lt;br /&gt;
&lt;br /&gt;
6. Do the corners with CLL&lt;br /&gt;
&lt;br /&gt;
7. In 3 Looks solve the K4 ELL&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
Pros&lt;br /&gt;
Efficient&lt;br /&gt;
Regripless, there&#039;s only one valid re-grip, the z&#039; rotation. The solves can be done with less rotations than reduction&lt;br /&gt;
&lt;br /&gt;
Less moves than reduction.&lt;br /&gt;
&lt;br /&gt;
F3L Lookahead is very good and you can get smooth enough to have literally no pauses&lt;br /&gt;
&lt;br /&gt;
Is more efficent than reduction on 5x5&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
ELL is hard to get at first, and it takes time to ge used to doing it in 3 looks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links: ==&lt;br /&gt;
* [http://snk.digibase.ca/k4/ K4 tutorial]&lt;br /&gt;
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Big Cube Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15709</id>
		<title>K4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15709"/>
		<updated>2011-08-25T11:49:46Z</updated>

		<summary type="html">&lt;p&gt;MostEd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=K4&lt;br /&gt;
|image=K4.gif&lt;br /&gt;
|proposers=Thom Barlow&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=None&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves= ~120(estimate)&lt;br /&gt;
|algs= CLL, ELL(3x3),  2Cycles, 2x2Cycles, 4Cycles&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K4&#039;&#039;&#039; is a [[direct solving methods|direct solving method]] designed for the [[4x4x4 cube]] and was created and developed by [[Thom Barlow]].&lt;br /&gt;
== Overview ==&lt;br /&gt;
It consist of 7 steps&lt;br /&gt;
&lt;br /&gt;
1. Make 2 opposite centers(use the same 2 colors each time, to get better F3L recognition&lt;br /&gt;
&lt;br /&gt;
2. Make a 3x4x1 Block on your left (rouxish) &lt;br /&gt;
Either pair edges and insert with corners&lt;br /&gt;
Block build (efficient and faster)&lt;br /&gt;
&lt;br /&gt;
3. Finish the last four centers&lt;br /&gt;
&lt;br /&gt;
4. Finish the first layer do a z&#039; rotation&lt;br /&gt;
&lt;br /&gt;
5. F3L, no rotations are done. Usually done with a single color(say orange) each time as the F face&lt;br /&gt;
&lt;br /&gt;
6. Do the corners with CLL&lt;br /&gt;
&lt;br /&gt;
7. In 3 Looks solve the K4 ELL&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
Pros&lt;br /&gt;
Efficient&lt;br /&gt;
Regripless, there&#039;s only one valid re-grip, the z&#039; rotation. The solves can be done with less rotations than reduction&lt;br /&gt;
&lt;br /&gt;
Less moves than reduction.&lt;br /&gt;
&lt;br /&gt;
F3L Lookahead is very good and you can get smooth enough to have literally no pauses&lt;br /&gt;
&lt;br /&gt;
Is more efficent than reduction on 5x5&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
ELL is hard to get at first, and it takes time to ge used to doing it in 3 looks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links: ==&lt;br /&gt;
* [http://snk.digibase.ca/k4/ K4 tutorial]&lt;br /&gt;
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Big Cube Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15708</id>
		<title>K4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15708"/>
		<updated>2011-08-25T11:46:30Z</updated>

		<summary type="html">&lt;p&gt;MostEd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=K4&lt;br /&gt;
|image=K4.gif&lt;br /&gt;
|proposers=Thom Barlow&lt;br /&gt;
|year=2005&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=None&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves= ~120(estimate)&lt;br /&gt;
|algs= CLL, ELL, + 2Cycles, 2x2Cycles, 4Cycles&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K4&#039;&#039;&#039; is a [[direct solving methods|direct solving method]] designed for the [[4x4x4 cube]] and was created and developed by [[Thom Barlow]].&lt;br /&gt;
== Overview ==&lt;br /&gt;
It is consisted of 7 steps&lt;br /&gt;
&lt;br /&gt;
1. Make to opposite centers(use the same 2 colors each time, to get better F3L recognition&lt;br /&gt;
&lt;br /&gt;
2. Make a 3x4x1 Block on your left (rouxish) &lt;br /&gt;
Either pair edges and insert with corners&lt;br /&gt;
Block build (efficient and faster)&lt;br /&gt;
&lt;br /&gt;
3. Finish the last four centers&lt;br /&gt;
&lt;br /&gt;
4. Finish the first layer do a z&#039; rotation&lt;br /&gt;
&lt;br /&gt;
5. F3L, no rotations are done. Usually done with a single color(say orange) each time as the F face&lt;br /&gt;
&lt;br /&gt;
6. Do the corners with CLL&lt;br /&gt;
&lt;br /&gt;
7. In 3 Looks solve the K4 ELL&lt;br /&gt;
&lt;br /&gt;
== Pros &amp;amp; Cons ==&lt;br /&gt;
Pros&lt;br /&gt;
Efficient&lt;br /&gt;
Regripless, there&#039;s only one valid re-grip, the z&#039; rotation. The solves can be done with less rotations than reduction&lt;br /&gt;
&lt;br /&gt;
Less moves than reduction.&lt;br /&gt;
&lt;br /&gt;
F3L Lookahead is very good and you can get smooth enough to have literally no pauses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
ELL is hard to get at first, and it takes time to ge used to doing it in 3 looks.&lt;br /&gt;
&lt;br /&gt;
The method works very well on 4x4, but anything bigger, its less efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links: ==&lt;br /&gt;
* [http://snk.digibase.ca/k4/ K4 tutorial]&lt;br /&gt;
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Big Cube Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:K4.gif&amp;diff=15707</id>
		<title>File:K4.gif</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:K4.gif&amp;diff=15707"/>
		<updated>2011-08-25T11:44:08Z</updated>

		<summary type="html">&lt;p&gt;MostEd: uploaded a new version of &amp;amp;quot;File:K4.gif&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;imagepic&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15706</id>
		<title>K4</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=K4&amp;diff=15706"/>
		<updated>2011-08-25T11:42:40Z</updated>

		<summary type="html">&lt;p&gt;MostEd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=K4&lt;br /&gt;
|image=K4.gif&lt;br /&gt;
|proposers=Thom Barlow&lt;br /&gt;
|year=2008&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=None&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves= ~120(estimate)&lt;br /&gt;
|algs=&lt;br /&gt;
|purpose=|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
* [Direct Solving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K4&#039;&#039;&#039; is a [[direct solving methods|direct solving method]] designed for the [[4x4x4 cube]] and was created and developed by [[Thom Barlow]].&lt;br /&gt;
== Overview ==&lt;br /&gt;
It is consisted of 7 steps&lt;br /&gt;
&lt;br /&gt;
1. Make to opposite centers(use the same 2 colors each time, to get better F3L recognition&lt;br /&gt;
&lt;br /&gt;
2. Make a 3x4x1 Block on your left (rouxish) &lt;br /&gt;
Either pair edges and insert with corners&lt;br /&gt;
Block build (efficient and faster)&lt;br /&gt;
&lt;br /&gt;
3. Finish the last four centers&lt;br /&gt;
&lt;br /&gt;
4. Finish the first layer do a z&#039; rotation&lt;br /&gt;
&lt;br /&gt;
5. F3L, no rotations are done. Usually done with a single color(say orange) each time as the F face&lt;br /&gt;
&lt;br /&gt;
6. Do the corners with CLL&lt;br /&gt;
&lt;br /&gt;
7. In 3 Looks solve the K4 ELL&lt;br /&gt;
&lt;br /&gt;
== Pros &amp;amp; Cons ==&lt;br /&gt;
Pros&lt;br /&gt;
Efficient&lt;br /&gt;
Regripless, there&#039;s only one valid re-grip, the z&#039; rotation. The solves can be done with less rotations than reduction&lt;br /&gt;
&lt;br /&gt;
Less moves than reduction.&lt;br /&gt;
&lt;br /&gt;
F3L Lookahead is very good and you can get smooth enough to have literally no pauses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
ELL is hard to get at first, and it takes time to ge used to doing it in 3 looks.&lt;br /&gt;
&lt;br /&gt;
The method works very well on 4x4, but anything bigger, its less efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links: ==&lt;br /&gt;
* [http://snk.digibase.ca/k4/ K4 tutorial]&lt;br /&gt;
* [http://www.kungfoomanchu.com/guides/k4.pdf Single Page PDF Guide] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Big Cube Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:K4.gif&amp;diff=15705</id>
		<title>File:K4.gif</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:K4.gif&amp;diff=15705"/>
		<updated>2011-08-25T11:41:54Z</updated>

		<summary type="html">&lt;p&gt;MostEd: imagepic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;imagepic&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rubik_IRC_Bot&amp;diff=15258</id>
		<title>Rubik IRC Bot</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rubik_IRC_Bot&amp;diff=15258"/>
		<updated>2011-06-26T18:31:03Z</updated>

		<summary type="html">&lt;p&gt;MostEd: /* Cubes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently the main IRC Bot used in the [[Rubik IRC Channel|#rubik chatroom]] is named Nibblr (originally venim) created by Dan Cohen. This is a name change that occurred when the channel switched over to the freenode server.  There is also an IRC Bot named mirco501, run by tomasu, which is an exact mirror of Nibblr. The name micro501 was meant to be the successor to the original bot, mirco500, which was created by Peter Greenwood(pjgat09).&lt;br /&gt;
&lt;br /&gt;
= Commands =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: ABUSE OF ANY OF THESE COMMANDS CAN RESULT IN DISCIPLINARY ACTION. DO NOT SPAM THE CHANNEL.&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;IF YOU WISH TO TEST THESE COMMANDS ON THE BOT, PRIVATE MESSAGE IT BY TYPING /msg Nibblr [command].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each command is prefaced by a comma(,) for Nibblr and a period(.) for micro501. For example, to use Nibblr to get a [[3x3]] [[scramble]] you would type ,3 at the beginning of a line.&lt;br /&gt;
&lt;br /&gt;
== Puzzle Scrambles ==&lt;br /&gt;
&lt;br /&gt;
=== Cubes ===&lt;br /&gt;
&lt;br /&gt;
,2 through ,7 produces [[scramble|scrambles]] for [[2x2]] through [[7x7]] cubes.&lt;br /&gt;
&lt;br /&gt;
You can additionally have last steps of several methods: LL, ZBLL &amp;amp; L6E/LSE with the following commands: ,ll  ,zbll &amp;amp; ,roux .&lt;br /&gt;
&lt;br /&gt;
=== *minx ===&lt;br /&gt;
&lt;br /&gt;
[[Pyraminx]]: ,py&amp;lt;br&amp;gt;&lt;br /&gt;
[[Megaminx]]: ,m&lt;br /&gt;
&lt;br /&gt;
=== Square-1 ===&lt;br /&gt;
&lt;br /&gt;
[[Square-1]]: ,sq&lt;br /&gt;
&lt;br /&gt;
=== Clock ===&lt;br /&gt;
&lt;br /&gt;
[[Clock]]: ,cl&lt;br /&gt;
&lt;br /&gt;
Note: [[Clock]] scrambles are not in [[WCA]] format.&lt;br /&gt;
&lt;br /&gt;
=== Skewb ===&lt;br /&gt;
&lt;br /&gt;
[[Skewb]]: ,sk&lt;br /&gt;
&lt;br /&gt;
== Other Commands ==&lt;br /&gt;
&lt;br /&gt;
=== Recording Averages ===&lt;br /&gt;
&lt;br /&gt;
To add a time to your recorded times type ,time [your time]. For example, you could type ,time 3.45 if your time was 3.45 seconds.&lt;br /&gt;
&lt;br /&gt;
To see the current added times type ,stats. For more than two times, it will show your average up to 12 solves, where it will continue to roll if you add more times.  To see stats of other people, you can type ,stats [the person&#039;s nickname].&lt;br /&gt;
&lt;br /&gt;
To clear all saved times type ,clear.&lt;br /&gt;
&lt;br /&gt;
If you add the wrong time to your average you can type ,correct [correct time]. This will replace your last time entered with the correct time.&lt;br /&gt;
&lt;br /&gt;
=== Tell ===&lt;br /&gt;
&lt;br /&gt;
To send a message to another person via the bot you can type ,tell [the person&#039;s nickname] [your message]. When the person talks again they will receive the message.&lt;br /&gt;
&lt;br /&gt;
,tell.delete [nickname] [message number]: deletes the number of the message provided for [nickname]. For example, to delete the first message that you ,tell&#039;d to someone, you would type ,tell.delete [nickname] 1.&lt;br /&gt;
&lt;br /&gt;
,tell.pending [nickname]: shows the messages that you sent for [nickname] that have not been received yet.&lt;br /&gt;
&lt;br /&gt;
,ptell [nickname] [message]: works the same way as ,tell except the message is sent in a private message to the person. Deleting and seeing pending ,ptell&#039;s works the same way as ,tell.&lt;br /&gt;
&lt;br /&gt;
=== Seen ===&lt;br /&gt;
&lt;br /&gt;
To see when a person was last on the channel you can type ,seen [the person&#039;s nickname]. This will show the person&#039;s last activity on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other variations of ,seen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
,seen.msg [nickname]: shows the last time [nickname] talked in the channel.&amp;lt;br&amp;gt;&lt;br /&gt;
,seen.quit [nickname]: last time [nickname] quit the channel.&amp;lt;br&amp;gt;&lt;br /&gt;
,seen.join [nickname]: last time [nickname] joined the channel.&lt;br /&gt;
&lt;br /&gt;
=== Remind ===&lt;br /&gt;
&lt;br /&gt;
,remind [time] [message]: reminds you in a certain amount of [time] about the [message]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Examples for [time]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1s = 1 second.&amp;lt;br&amp;gt;&lt;br /&gt;
2m = 2 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
3h = 3 hours.&amp;lt;br&amp;gt;&lt;br /&gt;
4d = 4 days.&amp;lt;br&amp;gt;&lt;br /&gt;
5w = 5 weeks.&amp;lt;br&amp;gt;&lt;br /&gt;
3w4d2h45m2s = 3 weeks 4 days 2 hours 45 minutes 2 seconds&lt;br /&gt;
&lt;br /&gt;
=== WCA search ===&lt;br /&gt;
&lt;br /&gt;
,wca [search query] searches the WCA db for [search query] then displays the results. If there is one result the bot shows it in the channel. For more than one result the bot PMs you the results.&lt;br /&gt;
&lt;br /&gt;
,wca.comp [competition] searches prior and future WCA competitions. you can add &amp;quot;/[year]&amp;quot; to the search query to narrow results down by year. For example ,wca MIT/2010 shows all competitions with MIT in the name from 2010.&lt;br /&gt;
&lt;br /&gt;
=== SpeedSolving.com search ===&lt;br /&gt;
&lt;br /&gt;
,wiki [search query] provides a user with the URL of the search results of the query in the SpeedSolving.com wikil.&lt;br /&gt;
&lt;br /&gt;
=== ACube ===&lt;br /&gt;
&lt;br /&gt;
,acube [move restrictions]: Given [move restrictions], it returns the octal mask for use in ACube.&lt;br /&gt;
&lt;br /&gt;
=== Start/Stop ===&lt;br /&gt;
&lt;br /&gt;
,start and ,stop can be used to time something. Quite self explanatory.&lt;br /&gt;
&lt;br /&gt;
[[Category: Cubing Community]]&lt;/div&gt;</summary>
		<author><name>MostEd</name></author>
	</entry>
</feed>