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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=26218</id>
		<title>List of web-based cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=26218"/>
		<updated>2015-04-27T04:07:05Z</updated>

		<summary type="html">&lt;p&gt;Molarmanful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page contains external links for web-based software, such as timers, applets, or other useful cubing programs.&lt;br /&gt;
&lt;br /&gt;
== Animation Applets ==&lt;br /&gt;
* [http://software.rubikscube.info/AnimCube/ AnimCube] (Java) - Relatively lightweight and feature-rich 3x3x3 applet.&lt;br /&gt;
* [http://randelshofer.ch/ Randelshofer&#039;s Applets] (Java) - Applets for 2x2x2-7x7x7 with many options and variations.&lt;br /&gt;
&lt;br /&gt;
== Web-Based Timers ==&lt;br /&gt;
&#039;&#039;&#039;Individual Timer&#039;&#039;&#039;&lt;br /&gt;
* [http://qqtimer.net/ qqTimer] - qqwref&#039;s web-based timer. Well developed inspection, averaging, and penatly support. Generates scrambles for a wide range of puzzles.&lt;br /&gt;
* [http://gqtimer.kungfoomanchu.com/ gqTimer] - qqTimer with a session logging and graphing function using a Google or Yahoo account.&lt;br /&gt;
* [http://www.cstimer.net/old/ CSTimer (Old)] - Essentially qqTimer, in Chinese.&lt;br /&gt;
* [http://www.cstimer.net/timer.php/ CSTimer (Recent)] - javascript timer with pretty UI, fast-random-state scrambles for 3x3 and sq1, (X)cross/eoline solver and many training scrambles. [http://www.speedsolving.com/forum/showthread.php?t=36236 Thread]&lt;br /&gt;
* [http://www.cubetimer.com/  cubetimer.com] - Online Rubik&#039;s Cube timer.&lt;br /&gt;
* [http://www.ctimer.co.uk cTimer] - a JavaScript timer supporting multi-stage timing and random-state scrambles for 3x3. [http://www.speedsolving.com/forum/showthread.php?t=17078 Speedsolving Thread]&lt;br /&gt;
* [http://www.ctimer.co.uk/wee weeTimer] - a JavaScript timer optimised for handheld devices.&lt;br /&gt;
* [http://www.vanderblonk.com/tools/timer/ CubeTimer] - Timer with animation. Cannot stop inspection countdown midway through.&lt;br /&gt;
* [http://molarmanful.github.io/minimalistimer/ MinimalisTimer] - Javascript timer with simple UI and mobile support. [https://www.speedsolving.com/forum/showthread.php?52899-MinimalisTimer-released!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitive Timer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://www.rubetimer.com RubeTimer] - A timer with statistical graphics, user registration, and multiplayer.&lt;br /&gt;
* [http://www.cubemania.org/ Cubemania.org] - An online timer and competition community. Does not support inspection. Much development.&lt;br /&gt;
* [http://twisttheweb.com/ Twisttheweb] - Live competitive community with chat and averaging. Account required. See [[Twisttheweb]]&lt;br /&gt;
&lt;br /&gt;
== Image Generators ==&lt;br /&gt;
* [http://www.cubezone.be/imagecube.html ImageCube] -  (PHP), source provided&lt;br /&gt;
* [http://www.solvethecube.110mb.com/index.php?location=tools#nxnimagecube NxNImagecube] -  (PHP), source provided&lt;br /&gt;
* [http://cube.crider.co.uk/visualcube.php VisualCube] - (PHP), supports algorithms, transparency and cube dimensions up to 9x9. [http://www.speedsolving.com/forum/showthread.php?t=15853 Speedsolving Thread]&lt;br /&gt;
* [http://www.vanderblonk.com/tools/wordpress-rubik-plugin Wordpress Rubik Plugin] - Embed cube diagrams as Java applets or images&lt;br /&gt;
&lt;br /&gt;
== Scramblers and Tools ==&lt;br /&gt;
* [http://www.worldcubeassociation.org/regulations/scrambles.zip Official WCA scramblers] - All in one zip file&lt;br /&gt;
* [http://www.jaapsch.net/ Jaap&#039;s scrambler] - Scrambler, Javascript&lt;br /&gt;
* [http://laire.fi/jarcs/ Just Another Rubik&#039;s Cube Solver] - Web-based 3x3 solver for common speedcubing sub-steps such as EOLine.&lt;br /&gt;
* [http://alg.garron.us/ alg.garron.us] - Algorithm animator for cubes up to 7x7 by Lucas Garron.&lt;br /&gt;
* [http://cube.crider.co.uk/scrambler.html Random State Scrambler] - Java applet which creates 3x3 scrambles by inverting solutions to randomly generated cubes.&lt;br /&gt;
* [http://cube.crider.co.uk/algtrans.html Algorithm Translator] - Tool for inverting, mirroring and rotating algs. [http://www.speedsolving.com/forum/showthread.php?t=21024 Speedsolving Thread]&lt;br /&gt;
* [http://strangepuzzle.com/mirrors.html Algorithm Mirror/Inverse Tool]&lt;br /&gt;
* [http://solvethecube.110mb.com/tools.html Joel&#039;s Cubing Tools] - Includes an order calculator, scrambler and image generator.&lt;br /&gt;
* [http://koii.cubingusa.com/lib/scrambles/scramblers/nml.html NxMxL scrambler] - Scrambler for odd puzzles&lt;br /&gt;
* [http://deepcube.net/cube/qbx/ QBX] - A Javascript solver (using the twophase algorithm) licensed under GPLv2.&lt;br /&gt;
&lt;br /&gt;
== Cube Simulators ==&lt;br /&gt;
* [[Gelatinbrain]] - One of the biggest collections of virtual puzzles, [http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/index.htm link]&lt;br /&gt;
* [http://www.ryanheise.com/cube/speed.html Ryanheise-simulator] - Cubesimulator using the keyboard, with averages&lt;br /&gt;
* [http://hi-games.net/ Ryanheise-multiplayer] - Multiplayer cubesimulator using keyboard, cubes: 2x2x2-10x10x10&lt;br /&gt;
* [http://www.randelshofer.ch/rubik/virtualcubes/virtual_rubik_en.html 3D Cube Simulator] - Supports dimensions up to 7x7 as well as other shapes. Mouse controlled.&lt;br /&gt;
* [http://www.ocf.berkeley.edu/~jfly/projects/qqTimer/qqTimer.htm jflySim + qqTimer] - 2x2x2-NxNxN cubes, Megaminx, Pyraminx and Square-1 simulators integrated with qqTimer&lt;br /&gt;
&lt;br /&gt;
== Competition Software ==&lt;br /&gt;
* [http://koii.cubingusa.com/cm/results.zip KOII Live Results System] - Grabs and neatly displays data from WCA Workbooks&lt;br /&gt;
* [http://koii.cubingusa.com/cm/workbook/ WCA Workbook Integrity Checker] - Performs various checks on WCA Workbook&lt;br /&gt;
* [http://koii.cubingusa.com/main/competitions/tools More KOII Competition Software] - More tools and services such as competition website hosting&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [http://brunson.com/drillsergeant Last Layer Drills by Brunson]&lt;br /&gt;
* [http://wtf2l.com wtf2l.com] - OLL Trainer&lt;br /&gt;
* [http://cube.crider.co.uk/coracle.html Coracle] - Corner Lookahead Trainer. [http://www.speedsolving.com/forum/showthread.php?t=21251 Speedsolving Thread]&lt;br /&gt;
* [http://s.codepen.io/molarmanful/debug/VYLqLz? Molarmanful&#039;s PLL Trainer] - Javascript PLL Trainer with mobile support.&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Molarmanful</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=26217</id>
		<title>List of web-based cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=26217"/>
		<updated>2015-04-27T04:05:14Z</updated>

		<summary type="html">&lt;p&gt;Molarmanful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This page contains external links for web-based software, such as timers, applets, or other useful cubing programs.&lt;br /&gt;
&lt;br /&gt;
== Animation Applets ==&lt;br /&gt;
* [http://software.rubikscube.info/AnimCube/ AnimCube] (Java) - Relatively lightweight and feature-rich 3x3x3 applet.&lt;br /&gt;
* [http://randelshofer.ch/ Randelshofer&#039;s Applets] (Java) - Applets for 2x2x2-7x7x7 with many options and variations.&lt;br /&gt;
&lt;br /&gt;
== Web-Based Timers ==&lt;br /&gt;
&#039;&#039;&#039;Individual Timer&#039;&#039;&#039;&lt;br /&gt;
* [http://qqtimer.net/ qqTimer] - qqwref&#039;s web-based timer. Well developed inspection, averaging, and penatly support. Generates scrambles for a wide range of puzzles.&lt;br /&gt;
* [http://gqtimer.kungfoomanchu.com/ gqTimer] - qqTimer with a session logging and graphing function using a Google or Yahoo account.&lt;br /&gt;
* [http://www.cstimer.net/old/ CSTimer (Old)] - Essentially qqTimer, in Chinese.&lt;br /&gt;
* [http://www.cstimer.net/timer.php/ CSTimer (Recent)] - javascript timer with pretty UI, fast-random-state scrambles for 3x3 and sq1, (X)cross/eoline solver and many training scrambles. [http://www.speedsolving.com/forum/showthread.php?t=36236 Thread]&lt;br /&gt;
* [http://www.cubetimer.com/  cubetimer.com] - Online Rubik&#039;s Cube timer.&lt;br /&gt;
* [http://www.ctimer.co.uk cTimer] - a JavaScript timer supporting multi-stage timing and random-state scrambles for 3x3. [http://www.speedsolving.com/forum/showthread.php?t=17078 Speedsolving Thread]&lt;br /&gt;
* [http://www.ctimer.co.uk/wee weeTimer] - a JavaScript timer optimised for handheld devices.&lt;br /&gt;
* [http://www.vanderblonk.com/tools/timer/ CubeTimer] - Timer with animation. Cannot stop inspection countdown midway through.&lt;br /&gt;
* [http://molarmanful.github.io/minimalistimer/ MinimalisTimer] - Javascript timer with simple UI and mobile support. [https://www.speedsolving.com/forum/showthread.php?52899-MinimalisTimer-released!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitive Timer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://www.rubetimer.com RubeTimer] - A timer with statistical graphics, user registration, and multiplayer.&lt;br /&gt;
* [http://www.cubemania.org/ Cubemania.org] - An online timer and competition community. Does not support inspection. Much development.&lt;br /&gt;
* [http://twisttheweb.com/ Twisttheweb] - Live competitive community with chat and averaging. Account required. See [[Twisttheweb]]&lt;br /&gt;
&lt;br /&gt;
== Image Generators ==&lt;br /&gt;
* [http://www.cubezone.be/imagecube.html ImageCube] -  (PHP), source provided&lt;br /&gt;
* [http://www.solvethecube.110mb.com/index.php?location=tools#nxnimagecube NxNImagecube] -  (PHP), source provided&lt;br /&gt;
* [http://cube.crider.co.uk/visualcube.php VisualCube] - (PHP), supports algorithms, transparency and cube dimensions up to 9x9. [http://www.speedsolving.com/forum/showthread.php?t=15853 Speedsolving Thread]&lt;br /&gt;
* [http://www.vanderblonk.com/tools/wordpress-rubik-plugin Wordpress Rubik Plugin] - Embed cube diagrams as Java applets or images&lt;br /&gt;
&lt;br /&gt;
== Scramblers and Tools ==&lt;br /&gt;
* [http://www.worldcubeassociation.org/regulations/scrambles.zip Official WCA scramblers] - All in one zip file&lt;br /&gt;
* [http://www.jaapsch.net/ Jaap&#039;s scrambler] - Scrambler, Javascript&lt;br /&gt;
* [http://laire.fi/jarcs/ Just Another Rubik&#039;s Cube Solver] - Web-based 3x3 solver for common speedcubing sub-steps such as EOLine.&lt;br /&gt;
* [http://alg.garron.us/ alg.garron.us] - Algorithm animator for cubes up to 7x7 by Lucas Garron.&lt;br /&gt;
* [http://cube.crider.co.uk/scrambler.html Random State Scrambler] - Java applet which creates 3x3 scrambles by inverting solutions to randomly generated cubes.&lt;br /&gt;
* [http://cube.crider.co.uk/algtrans.html Algorithm Translator] - Tool for inverting, mirroring and rotating algs. [http://www.speedsolving.com/forum/showthread.php?t=21024 Speedsolving Thread]&lt;br /&gt;
* [http://strangepuzzle.com/mirrors.html Algorithm Mirror/Inverse Tool]&lt;br /&gt;
* [http://solvethecube.110mb.com/tools.html Joel&#039;s Cubing Tools] - Includes an order calculator, scrambler and image generator.&lt;br /&gt;
* [http://koii.cubingusa.com/lib/scrambles/scramblers/nml.html NxMxL scrambler] - Scrambler for odd puzzles&lt;br /&gt;
* [http://deepcube.net/cube/qbx/ QBX] - A Javascript solver (using the twophase algorithm) licensed under GPLv2.&lt;br /&gt;
&lt;br /&gt;
== Cube Simulators ==&lt;br /&gt;
* [[Gelatinbrain]] - One of the biggest collections of virtual puzzles, [http://users.skynet.be/gelatinbrain/Applets/Magic%20Polyhedra/index.htm link]&lt;br /&gt;
* [http://www.ryanheise.com/cube/speed.html Ryanheise-simulator] - Cubesimulator using the keyboard, with averages&lt;br /&gt;
* [http://hi-games.net/ Ryanheise-multiplayer] - Multiplayer cubesimulator using keyboard, cubes: 2x2x2-10x10x10&lt;br /&gt;
* [http://www.randelshofer.ch/rubik/virtualcubes/virtual_rubik_en.html 3D Cube Simulator] - Supports dimensions up to 7x7 as well as other shapes. Mouse controlled.&lt;br /&gt;
* [http://www.ocf.berkeley.edu/~jfly/projects/qqTimer/qqTimer.htm jflySim + qqTimer] - 2x2x2-NxNxN cubes, Megaminx, Pyraminx and Square-1 simulators integrated with qqTimer&lt;br /&gt;
&lt;br /&gt;
== Competition Software ==&lt;br /&gt;
* [http://koii.cubingusa.com/cm/results.zip KOII Live Results System] - Grabs and neatly displays data from WCA Workbooks&lt;br /&gt;
* [http://koii.cubingusa.com/cm/workbook/ WCA Workbook Integrity Checker] - Performs various checks on WCA Workbook&lt;br /&gt;
* [http://koii.cubingusa.com/main/competitions/tools More KOII Competition Software] - More tools and services such as competition website hosting&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
* [http://brunson.com/drillsergeant Last Layer Drills by Brunson]&lt;br /&gt;
* [http://wtf2l.com wtf2l.com] - OLL Trainer&lt;br /&gt;
* [http://cube.crider.co.uk/coracle.html Coracle] - Corner Lookahead Trainer. [http://www.speedsolving.com/forum/showthread.php?t=21251 Speedsolving Thread]&lt;br /&gt;
* [http://s.codepen.io/molarmanful/debug/VYLqLz? Molarmanful&#039;s PLL Trainer] - PLL Trainer with mobile support.&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Molarmanful</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_Skewb_methods&amp;diff=26081</id>
		<title>List of Skewb methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_Skewb_methods&amp;diff=26081"/>
		<updated>2015-04-03T21:16:26Z</updated>

		<summary type="html">&lt;p&gt;Molarmanful: Change Skrouxb&amp;#039;s to Skrouxb.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article lists the best known [[Skewb]] methods and their proposers.&lt;br /&gt;
&lt;br /&gt;
== Sarah&#039;s method ==&lt;br /&gt;
This is [http://sarah.cubing.net/skewb/my-method &amp;quot;My method&amp;quot; (formerly Two-look &amp;quot;gogogogogo&amp;quot;)] by [[Sarah Strong]].&lt;br /&gt;
&lt;br /&gt;
=== Beginner&#039;s variation ===&lt;br /&gt;
# &#039;&#039;&#039;Solve the first layer&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining corners&#039;&#039;&#039; from &#039;&#039;First layer skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the opposite center&#039;&#039;&#039; from &#039;&#039;Corners + 1 center skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining centers&#039;&#039;&#039; from &#039;&#039;Corners + 2 opposite centers skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Intermediate variation ===&lt;br /&gt;
# &#039;&#039;&#039;Solve the first layer&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining corners and the opposite center&#039;&#039;&#039; from &#039;&#039;First layer skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining centers&#039;&#039;&#039; from &#039;&#039;Corners + 2 opposite centers skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Advanced variation ===&lt;br /&gt;
# &#039;&#039;&#039;Solve the first layer&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining corners and centers&#039;&#039;&#039; from &#039;&#039;First layer skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Kirjava-Meep method ==&lt;br /&gt;
This is [http://meep.cubing.net/skewb.html Kirjava-Meep method] (also known as [http://snk.digibase.ca/secret/ the Secret method]) by [[Thom Barlow]] and [[Kristopher De Asis]].&lt;br /&gt;
# &#039;&#039;&#039;Solve the first face&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the corners&#039;&#039;&#039; from &#039;&#039;First face skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the centers&#039;&#039;&#039; from &#039;&#039;Solved corners skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Ranzha&#039;s Method ==&lt;br /&gt;
This is the [http://ranzhas-skewb-method.webstarts.com/ Ranzha&#039;s Skewb Method] by Brandon Harnish.&lt;br /&gt;
&lt;br /&gt;
=== Original Method ===&lt;br /&gt;
# &#039;&#039;&#039;Create a Petrus Block&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Create the Welder&#039;s Mask&#039;&#039;&#039; from &#039;&#039;Petrus Block skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining centres&#039;&#039;&#039; from &#039;&#039;Welder&#039;s Mask skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Orient the corners&#039;&#039;&#039; from &#039;&#039;1st layer + centers skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Beginner&#039;s variation ===&lt;br /&gt;
# &#039;&#039;&#039;Match one center with one corner&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Match one more corner&#039;&#039;&#039; from &#039;&#039;1 center + 1 adjacent corner skewb state&#039;&#039;. (Or &#039;&#039;&#039;match one more center&#039;&#039;&#039; from &#039;&#039;1 center + 1 adjacent corner skewb state&#039;&#039;.)&lt;br /&gt;
# &#039;&#039;&#039;Match one more center&#039;&#039;&#039; from &#039;&#039;1 center + 2 adjacent corners skewb state&#039;&#039;. (Or &#039;&#039;&#039;position one more corner&#039;&#039;&#039; from &#039;&#039;2 adjacent centers + 1 adjacent corner skewb state&#039;&#039; and then &#039;&#039;&#039;orient it&#039;&#039;&#039; from &#039;&#039;2 adjacent centers + 1 adjacent corner + 1 permuted adjacent corner skewb state&#039;&#039;.)&lt;br /&gt;
# &#039;&#039;&#039;Permuting the corners&#039;&#039;&#039; from &#039;&#039;Petrus Block skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Orienting the corners&#039;&#039;&#039; from &#039;&#039;Petrus Block + permuted corners skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining centres&#039;&#039;&#039; from &#039;&#039;Welder&#039;s Mask skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Orient the corners&#039;&#039;&#039; from &#039;&#039;1st layer + centers skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Monkeydude1313&#039;s Method ==&lt;br /&gt;
This is [http://www.youtube.com/watch?v=s5xYFkMllOw Monkeydude1313&#039;s method] by [[Chris Bird]]. This method uses only one [[algorithm]].&lt;br /&gt;
&lt;br /&gt;
=== Original Method (called Cyril Castella&#039;s Method or Monkeydude1313&#039;s Method) ===&lt;br /&gt;
# &#039;&#039;&#039;Solve the 1st layer&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Place the centers&#039;&#039;&#039; from &#039;&#039;1st layer skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining corners&#039;&#039;&#039; from &#039;&#039;1st layer + centers skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Cyril Castella&#039;s beginner&#039;s variation ===&lt;br /&gt;
# &#039;&#039;&#039;Permute 1st layer corners next to a center&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Orient 1st layer corners&#039;&#039;&#039; from &#039;&#039;1 center + 4 permuted adjacent corners skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Place the centers&#039;&#039;&#039; from &#039;&#039;1st layer skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining corners&#039;&#039;&#039; from &#039;&#039;1st layer + centers skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Skrouxb Method ==&lt;br /&gt;
This is the [http://www.molarmanful.com/skrouxb Skrouxb method] by [[Benjamin Pang]].&lt;br /&gt;
# &#039;&#039;&#039;Match 1 center and 2 adjacent corners&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Match the opposite center and 2 adjacent corners&#039;&#039;&#039; from &#039;&#039;1 Roux Block skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the corners of the totally unsolved face by orienting them &#039;&#039;&#039; from &#039;&#039;2 Roux Blocks skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining centers&#039;&#039;&#039; from &#039;&#039;Corners + 2 opposite centers skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Milan&#039;s Method and variations ==&lt;br /&gt;
This is the [http://www.speedsolving.com/forum/showthread.php?45783-Skewb-method-by-Milan Milan&#039;s method] by [[Milan Baticz]].&lt;br /&gt;
&lt;br /&gt;
=== Milan&#039;s Method ===&lt;br /&gt;
# &#039;&#039;&#039;Create a Petrus block (2 corners and 2 centers between them)&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining centers&#039;&#039;&#039; from &#039;&#039;Petrus block skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the last 6 corners &#039;&#039;&#039; from &#039;&#039;Centers + 2 adjacent corners skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Robert Yau&#039;s first variation ===&lt;br /&gt;
# &#039;&#039;&#039;Create a Petrus block (2 corners and 2 centers between them).&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Permute any corner next to the Petrus block&#039;&#039;&#039; from &#039;&#039;Petrus block skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Orient all the permuted corners while solving the remaining centers&#039;&#039;&#039; from &#039;&#039;Petrus block + 5 permuted corners skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the last 3 corners &#039;&#039;&#039; from &#039;&#039;Centers + U corner + D corner + top corners skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Robert Yau&#039;s second variation ===&lt;br /&gt;
# &#039;&#039;&#039;Create a Petrus block (2 corners and 2 centers between them).&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Permute any corner next to the Petrus block&#039;&#039;&#039; from &#039;&#039;Petrus block skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining centers and permute the last 3 non-permuted corners&#039;&#039;&#039; from &#039;&#039;Petrus block + 5 permuted corners skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Orient the last 6 corners &#039;&#039;&#039; from &#039;&#039;Centers + U corner + 1 top corner + permuted corners skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Robert Yau&#039;s third variation ===&lt;br /&gt;
&lt;br /&gt;
==== Original variation ====&lt;br /&gt;
# &#039;&#039;&#039;Create a Petrus block (2 corners and 2 centers between them).&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining centers&#039;&#039;&#039; from &#039;&#039;Petrus block skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve one more adjacent corner &#039;&#039;&#039; from &#039;&#039;Centers + 2 adjacent corners skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the 5 remaining corners &#039;&#039;&#039; from &#039;&#039;Centers + 3 adjacent corners skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Ranzha&#039;s variation of Robert Yau&#039;s third variation ====&lt;br /&gt;
# &#039;&#039;&#039;Create a Petrus block (2 corners and 2 centers between them)&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining centers and 1 corner next to the Petrus block&#039;&#039;&#039; from &#039;&#039;Petrus block skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the last 5 corners &#039;&#039;&#039; from &#039;&#039;Centers + 3 adjacent corners skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Jaap&#039;s Solutions ==&lt;br /&gt;
This are the [http://www.jaapsch.net/puzzles/skewb.htm Jaap&#039;s solutions] by [[Jaap Scherphuis]].&lt;br /&gt;
&lt;br /&gt;
=== Solution 1 ===&lt;br /&gt;
# &#039;&#039;&#039;Solve the 3 top corners&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the 3 top centers&#039;&#039;&#039; from &#039;&#039;3 top corners skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Orient the D corner&#039;&#039;&#039; from &#039;&#039;3 top corners + top center skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining centers&#039;&#039;&#039; from &#039;&#039;3 top corners + top center + D corner skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the final 4 corners&#039;&#039;&#039; from &#039;&#039;Centers + 3 top corners + D corner skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Solution 2 ===&lt;br /&gt;
# &#039;&#039;&#039;Solve the 3 top corners&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the 3 top centers&#039;&#039;&#039; from &#039;&#039;3 top corners skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the U corner&#039;&#039;&#039; from &#039;&#039;3 top corners + top center skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Orient the D corner&#039;&#039;&#039; from &#039;&#039;Top skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the remaining corners and centers&#039;&#039;&#039; from &#039;&#039;Top + D corner skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Solution 3 ===&lt;br /&gt;
# &#039;&#039;&#039;Solve the 3 top corners&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the U corner&#039;&#039;&#039; from &#039;&#039;3 top corners skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Orient the D corner&#039;&#039;&#039; from &#039;&#039;Top corners skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Orient the remaining corners&#039;&#039;&#039; from &#039;&#039;Top corners + D corner skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the centers&#039;&#039;&#039; from &#039;&#039;Corners skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Pyraminx-like solve ==&lt;br /&gt;
# &#039;&#039;&#039;Solve as a Pyraminx&#039;&#039;&#039; from &#039;&#039;Scrambled skewb state&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Solve the 4 remaining corners&#039;&#039;&#039; from &#039;&#039;Pyraminx solved skewb state&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skewb methods]]&lt;/div&gt;</summary>
		<author><name>Molarmanful</name></author>
	</entry>
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