<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MiniGOINGS</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MiniGOINGS"/>
	<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php/Special:Contributions/MiniGOINGS"/>
	<updated>2026-10-20T13:27:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Triangular_Francisco&amp;diff=11674</id>
		<title>Triangular Francisco</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Triangular_Francisco&amp;diff=11674"/>
		<updated>2010-12-18T15:48:40Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Triangular Francisco&lt;br /&gt;
|image=Triangular_francisco.gif&lt;br /&gt;
|proposers=[[Michael Gottlieb]]&lt;br /&gt;
|year=2009&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
An experimental/joke method. The steps are:&lt;br /&gt;
* Make a &#039;triangle&#039; of a 2x2x1 with two corners attached, and put it on the bottom, so that three of the first layer corners are solved. This step is also known as the B2 Bomber.&lt;br /&gt;
*  Use [http://http://www.speedsolving.com/wiki/index.php/Keyhole keyhole] to solve the middle layer.&lt;br /&gt;
* Place the remaining two bottom edges while orienting the LL edges. This is done by simply inserting the first one, and using a set of algorithms for the next one.&lt;br /&gt;
* Place the remaining bottom corner while orienting the LL corners [http://www.speedsolving.com/wiki/index.php/CLS (CLS)]&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/PLL PLL]&lt;br /&gt;
This method has been sub-20&#039;d (average of 12).&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=11896 Triangular Francisco Method (for 3x3)]&lt;br /&gt;
*  [http://www-personal.umich.edu/~dlli/NewAlgSet.html Algorithms for step 3]&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=UWR&amp;diff=11665</id>
		<title>UWR</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=UWR&amp;diff=11665"/>
		<updated>2010-12-17T22:10:48Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UWR&#039;&#039;&#039; is an abbreviation for Unofficial World Record.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Turns_per_second&amp;diff=11369</id>
		<title>Turns per second</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Turns_per_second&amp;diff=11369"/>
		<updated>2010-10-22T14:38:07Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: Undo revision 11367 by Valera (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Turns Per Second&#039;&#039;&#039; (or &#039;&#039;&#039;TPS&#039;&#039;&#039;) is a measure of the average number of turns per second done during an algorithm or a solve. It is calculated by finding the number of turns (usually in [[HTM]], but sometimes in [[QTM]] or [[STM]]) and then dividing by the time that it took to execute the turns.&lt;br /&gt;
&lt;br /&gt;
Although few people use TPS extensively, it can be an interesting statistic to know exactly how fast someone is turning during an algorithm or even a very fast solve. Once a world record solve has been [[reconstruct]]ed, it is actually possible to look at the TPS and figure out whether the solve was easy (fewer turns than normal) or whether the solver was just turning faster than they usually do. TPS is also useful to figure out how fast a solver must turn to be a certain speed: for example, if a method takes an average of 50 turns and the solver wishes to be under 20 seconds, they must turn at an average of 2.5 TPS or faster.&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Cubing]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2GLL&amp;diff=10811</id>
		<title>2GLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=2GLL&amp;diff=10811"/>
		<updated>2010-09-03T16:56:46Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: Typos and the like,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=2GLL&lt;br /&gt;
|image=ZBLL.png&lt;br /&gt;
|proposers=[[Zbigniew Zborowski]], [[Ron van Bruchem]], [[Timothy Sun]]&lt;br /&gt;
|year=2005?&lt;br /&gt;
|steps=1&lt;br /&gt;
|algs=85&lt;br /&gt;
|moves=~13?&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2GLL&#039;&#039;&#039; (short for &#039;&#039;2-Generator Last Layer&#039;&#039;) is a fraction of [[ZBLL]]. ZBLL is meant to orient and permute corners of the last layer while permuting the edges, and comes up to hefty 493 cases. Taking the subset of this that does not permute the corners, and instead only orients the corners and permutes the edges, these cases can be reduced to 85, while also having each case be able to be solved by a &amp;quot;2-generator&amp;quot; algorithm (one that uses only 2 algorithms, in this case usually the R and U faces.&lt;br /&gt;
&lt;br /&gt;
2GLL is very useful when one has a system for permuting the [[LL]] corners and orienting the LL edges prior to getting to the last layer.  One system that achieves rooting off of [[CFOP]] would be to do the [[cross]], three [[F2L]] pairs, [[ELS]], and lastly [[CPLS]].  While this could be a good system to branch off of [[CFOP]], most would agree that the system would work better on methods which naturally orient the edges before getting to the final slot of [[F2L]] such as [[ZZ]] or [[Petrus]].  Another method to use during [[CFOP]] to accomplish 2GLL would be to orient edges while doing &#039;normal&#039; [[F2L]], perhaps having two or more algs for each [[F2L]] case, influencing different edge orientations.&lt;br /&gt;
&lt;br /&gt;
===Learning Approach===&lt;br /&gt;
&lt;br /&gt;
Much like in [[ZBLL]] and [[COLL]], the cases of 2GLL can be divided into seven individual sets to learn and recognize by.  These sets are typically called Sune, Anti-Sune, H (or Double-Sune), Pi, U, T, L, and [[EPLL]].  Each 2GLL is typically recognized by the [[COLL]] of the case, followed by the edge cycle that is present (see [[EPLL]].  Typically, there are 12 cases per [[COLL[[, but some can be eliminated due to mirrors and the like.&lt;br /&gt;
&lt;br /&gt;
===Recognition===&lt;br /&gt;
&lt;br /&gt;
For every subset, one can recognize their case by the means of the following system:&lt;br /&gt;
&lt;br /&gt;
1. Recognize the corner orientation case. (one of 7)&lt;br /&gt;
&lt;br /&gt;
1.5? - Some people prefer to AUF right now in order to have their corners not only in their relatively correct spot, but also in their *actual* correct spot. As in, rather than having the corners a U2 away from being correctly permuted, they would do a d2, then recognize from there, or something along those lines.&lt;br /&gt;
Because a good percentage of the &#039;good&#039; algs have AUFs and/or initial rotations anyway, it doesn&#039;t make all that much of a difference, so if it helps you to recognize this way, do so.&lt;br /&gt;
&lt;br /&gt;
2. Recognize the edge cycle by looking only at the FU and RU stickers in relation to the UFR piece.&lt;br /&gt;
&lt;br /&gt;
3. Apply the corresponding algorithm.&lt;br /&gt;
&lt;br /&gt;
Step 1 should be fairly easy to recognize, as there are only seven possible cases, and if you have used another [[LL]] technique, then you have most likely had to recognize corner orientation before. When you see the case, simply adjust the upper-most face in order to get the case into the angle you typically recognize from, and continue to the next step.&lt;br /&gt;
&lt;br /&gt;
Step 2 is a tiny bit more complicated to recognize, but once it is gotten used to, it can really be quite easy.&lt;br /&gt;
Since there are a possible of 12 edge permutations (assuming that the puzzle is solvable and the corners are permuted) one has to be prepared for all 12.&lt;br /&gt;
&lt;br /&gt;
Here is one system to recognize these in:&lt;br /&gt;
- If you see that both the FU and RU edges are correctly positioned between corners that have been pre-permuted, then this is a &amp;quot;good&amp;quot; case, meaning that all of the edges are correctly positioned.&lt;br /&gt;
&lt;br /&gt;
- If you see that both the FU and RU edges are opposite colors of what they should be (red/orange or blue/green on the standard color scheme) then this is an &amp;quot;H perm&amp;quot; case.&lt;br /&gt;
&lt;br /&gt;
- If you see that the FU piece and RU piece should be switched with each other (a visible 2-cycle) then you have &amp;quot;Z1,&amp;quot; one of two possible Z perms.&lt;br /&gt;
- If you see that FU needs to go to LU while RU needs to go to BU, then you have the other Z perm, &amp;quot;Z2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the case does not follow into any of the above, then&lt;br /&gt;
- For the remaining 8 cases, the U perms, without rotating the cube, the solver should ask themselves the following:&lt;br /&gt;
--&amp;quot;Is this cycle going clockwise or anti-clockwise?&amp;quot;&lt;br /&gt;
--&amp;quot;Where is the edge that is correct?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Both of these questions can be answered by figuring out the following:&lt;br /&gt;
--&amp;quot;Where does the FU sticker need to be in respect to the corner permutation?&amp;quot;&lt;br /&gt;
--&amp;quot;Where does the RU sticker need to be in respect to the corner permutation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Simply put, try to trace a 3-cycle of edges in the last layer. The piece that does not belong combined with the direction of the cycle is a great way to recognize and notate the cycle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a quick example, scramble a standard 3x3x3 Rubik&#039;s Cube with the following:&lt;br /&gt;
R&#039; U2 R U R&#039; U R U&#039; R&#039; U&#039; R U&#039; R&#039; U2 R&lt;br /&gt;
&lt;br /&gt;
Firstly, look at the corner orientation. You should be able to find this as a Headlights case. Put these headlights in the back - if you ever decide to learn COLL or ZBLL, this is how you will probably recognize headlights cases, so it&#039;s a good idea to start that way now!&lt;br /&gt;
Next note that this is not a &amp;quot;good&amp;quot;, H, or Z case, and therefore must be a Uperm of sorts.&lt;br /&gt;
Next, note that this is a clockwise U perm - one that does not cycle RU.&lt;br /&gt;
That&#039;s it.&lt;br /&gt;
Right then, you should be able to apply your alg, AUF, and slam your cube down, stopping the timer.&lt;br /&gt;
&lt;br /&gt;
For this case, y R&#039; U2 R U R&#039; U R U R&#039; U&#039; R U&#039; R&#039; U2 R is a nice alg.  Success.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ZB Method]]&lt;br /&gt;
* [[ZBF2L]]&lt;br /&gt;
* [[ZZ-a]]&lt;br /&gt;
* [[VH Method]]&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/Special:AlgDB?mode=view&amp;amp;view=default&amp;amp;puzzle=3&amp;amp;group=ZBLL-T ZBLL Algorithms] (complete set)&lt;br /&gt;
* [[ZBLL]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showpost.php?p=445774&amp;amp;postcount=207 Stachu&#039;s 2GLL list] - complete&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Last Layer Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Abbreviations and Acronyms]]&lt;br /&gt;
[[Category:Sub Steps]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=10155</id>
		<title>Petrus Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Petrus_Method&amp;diff=10155"/>
		<updated>2010-08-17T18:50:20Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: Undo revision 10154 by Rebeca345 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Petrus&lt;br /&gt;
|image=Petrus_method.gif&lt;br /&gt;
|proposers=[[Lars Petrus]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=7&lt;br /&gt;
|moves=45 to 60&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Petrus Method&#039;&#039;&#039;, invented by [[Lars Petrus]], is a block-building [[method]] where the [[F2L]] is solved intuitively with no [[algorithm]]s. Behind [[Fridrich]], it is currently the second most popular speed cubing method in use.&lt;br /&gt;
&lt;br /&gt;
== The Steps ==&lt;br /&gt;
&lt;br /&gt;
1. First, build a [[2x2x2 block]] anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Next, you expand the 2x2x2 block to a [[2x2x3 block]].&lt;br /&gt;
&lt;br /&gt;
3. After that, you fix the &amp;quot;bad edges&amp;quot; or orient the remaining seven edges on the cube that have not been solved.&lt;br /&gt;
&lt;br /&gt;
4. Then, you finish the First Two Layers (F2L). The pure Petrus approach is to create a 1x2x2 block and expand it to a 1x2x3 block to finish off the F2L, not to solve the cross piece and two corner/edge pairs.&lt;br /&gt;
&lt;br /&gt;
5. Next, you permute the last layer corners, or put them in their proper places (they do not have to be oriented.)&lt;br /&gt;
&lt;br /&gt;
6. Now, you orient the last layer corners, making the whole last layer a solid color.&lt;br /&gt;
&lt;br /&gt;
7. Finally, you permute the last layer edges, without disturbing anything else, to solve the cube.&lt;br /&gt;
&lt;br /&gt;
== Pros ==&lt;br /&gt;
&lt;br /&gt;
The Petrus Method uses fewer moves than the [[Fridrich]] method and most other non-block-building methods. It is more intuitive than the Fridrich method, and it requires far less algorithms. The last layer can even be solved in one look with [[ZBLL]] or [[ZZLL]], however this drastically increases the number of algorithms one must learn.&lt;br /&gt;
&lt;br /&gt;
== Cons ==&lt;br /&gt;
&lt;br /&gt;
It can be sometimes hard (especially for a beginner) to optimize block building, and it&#039;s difficult to keep consistently turning throughout the solve.&lt;br /&gt;
&lt;br /&gt;
== Petrus variations ==&lt;br /&gt;
&lt;br /&gt;
There are several other [[sub step|substeps]] that can be used [[EJLS]], [[WV]], [[COLL]], [[JSLS]], and [[ZBLL]], which completes the entire last layer in a single algorithm.&lt;br /&gt;
&lt;br /&gt;
== Petrus as a Beginner Method ==&lt;br /&gt;
Used as a beginner method, Petrus requires much more intuition, but also involves learning fewer algorithms. For a tutorial, see the external links below.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://lar5.com/cube/ Lars Petrus&#039;s tutorial]&lt;br /&gt;
* [http://petrus-speed.netne.net/ Petrus Speed Website]&lt;br /&gt;
* Speedsolving.com [http://www.speedsolving.com/forum/showthread.php?t=14014 YouTube Beginner Petrus Tutorial]&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=EQ9OrFVQw0o Petrus Tutorial] by fallofshadows&lt;br /&gt;
* YouTube: [http://www.youtube.com/watch?v=WqXdO2H2FTs Petrus Tutorial] by CuberChris&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:3x3x3 Beginner Methods]]&lt;br /&gt;
[[Category:3x3x3 Speedsolving Methods]]&lt;br /&gt;
[[Category:Fewest Moves Methods]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User_talk:Kenneth&amp;diff=9544</id>
		<title>User talk:Kenneth</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User_talk:Kenneth&amp;diff=9544"/>
		<updated>2010-08-05T17:52:27Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your CxLL project is a great idea. I&#039;ll help out when I can. Good luck with it. --[[User:Kirjava|Kirjava]] 01:26, 15 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank&#039;s Thom, hope you can add up CMLL because I don&#039;t know that many algs for it // [[User:Kenneth|Kenneth]] 06:01, 15 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request ==&lt;br /&gt;
&lt;br /&gt;
Sounds like a good idea.  If we made it so everyone could delete pages, that may get out of hand.  Perhaps if we can undo deletion of pages, it wouldn&#039;t be that bad.  I will see what I can do soon.  This week and upcoming weekend will be very busy, but I will get to it ASAP.  Great work so far, Kenneth.&lt;br /&gt;
&lt;br /&gt;
How about making it so only registers users can delete pages? I think you can undo this anyway... --[[User:Kirjava|Kirjava]] 12:18, 16 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== --- ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll try setting that up soon.&lt;br /&gt;
-[[User:WikiAdmin|WikiAdmin]]&lt;br /&gt;
&lt;br /&gt;
== -- ==&lt;br /&gt;
&lt;br /&gt;
Sorry about that.  Fixed now.  I was messing around with making TeX work, and apparently messed with the image paths.  Thanks for letting me know.&lt;br /&gt;
&lt;br /&gt;
== Deleting the picture ==&lt;br /&gt;
&lt;br /&gt;
I did it because this wiki is very unencyclopedic at the moment, and I was doing cleaning up.&lt;br /&gt;
&lt;br /&gt;
An image should not be in the heading of a section, and I did not find it at all appropriate.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t know why it was in the header but I think it should be images of the most common puzzles at the main page. // [[User:Kenneth|Kenneth]] 19:45, 8 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your Methods ==&lt;br /&gt;
&lt;br /&gt;
Hey Kenneth, I&#039;ve noticed you&#039;ve put a bunch of your methods up (KBCM, PEG, PORT, E15/E35). I don&#039;t mean to offend you but the pages you write are kind of difficult to understand, and since you&#039;re the only one who really understands the methods it would be very hard for other people to edit the page. It is also weird to see so much information on those pages when the articles for much more common methods like Petrus and EG have much less information. What I&#039;m trying to say is that the pages for your methods seem like something you would put on your personal web page. Perhaps instead of writing all of the information and algorithms on the Wiki article, it would be better if you put the details on your personal webpage (or on a personal article - did you know you can create articles &#039;under&#039; your username, like User:Kenneth/KBCM/Step_1? That would be a better way to organize your stuff, especially the methods you have not completely written up yet.). When you put so much specific and detailed information in the main directory it says to others that (a) your method is more popular/important, because the article is longer, and (b) the articles about your methods represent the knowledge of the community (even though they are actually just updated by you). [[User:Qqwref|qqwref]] 20:30, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t agree, there is room for my pages here. The problem you see is mainly caused by the fact that it is only me who has written much into the wiki. The unbalance will be a lot better when the wiki grows. I have not planned to write about more of my methods than those I have placed here now, all planned from start, not that I get an idéa and start to write an article about it, these are methods I developed during several years, methods I know are really good, methods I have written long treads about earlier, I just try to collect that writing here, makeing the important parts easier to look over. So the space I use here will not grow much more than that I will compleate the pages that I have started. The pages about [[PEG]] and [[PORT]] I listed under experimental methods but nowhere else, I think that is OK, maybe it was a stupid idéa to put the algs in the CxLL pages but man, it was no work, just putting the algs there, it was so easy =) I can move out that and put the algs at the pages about the methods instead. The pages about my big cube method, it&#039;s pretty obvious it&#039;s mine =) // [[User:Kenneth|Kenneth]] 21:14, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Right, but I mean, it&#039;s not like there&#039;s a page for everyone&#039;s big cube method, you know? I&#039;m glad that you are making your own methods but does it really need six articles worth of coverage when there&#039;s only one person who uses it (and he isn&#039;t THAT fast as far as things go)? Also I don&#039;t think the wiki will grow as much as you think, there are only a few people who are really putting work into it, and I don&#039;t think anyone else is going to (for example) paste the entirety of Lars Petrus&#039;s website onto this wiki just to have the information here. I don&#039;t think the wiki should have extensively detailed information on everything - I&#039;d prefer to explain the method in general, and then provide a link to a page that contains ALL the details (recognition of cases, a list of every algorithm, and so on). If you&#039;re just going to copy a huge list of algorithms from the forum, why not just explain the steps of your method and then link to the forum post? For example take a look at the Wikipedia page for a book or something, they don&#039;t write out the entire work (even if it&#039;s just a short story or a play), but rather write a synopsis of it so that you can understand what&#039;s going on, and then if you want to read the entire book you can do that somewhere else. By the way I really wish you would spend a bit more time on the formatting, for example the pages on [[PEG]] and [[KBCM_Step_6]] are very hard to read and don&#039;t look like a wiki article at all. Maybe you could add some pictures or something (or, again, just link to a forum post where you already have it all written down). [[User:Qqwref|qqwref]] 23:37, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
lol, you forgot to read the first line of the page ([[KBCM_Step_6]]), I did a cut and paste and that&#039;s the only work I have done to it so far, like 2-3 minutes, in the background I am making images for the cases and when I&#039;m done I plan to place them on the page and then also edit everything. After that the page will be of mabe 25% of the lenght it has now = much more compact and easy to follow. That is also why I move the stuff here, that original description is text only with no possibility to use tables (it was originaly a post in the Y-group), here I can work on the layout as I like. The article about PEG is just the firts version, I plan to edit it more, but hey I can&#039;t do it all at once =) I don&#039;t have any personal page where I can put this stuff, and if I had one it would not have a wiki (you need a server for that) and the wiki is the reason for me having the energy to do this work at all, it&#039;s so much easier to create pages than in HTML, it&#039;s less than half the work. If I can&#039;t do it here the pages would newer exisist.&lt;br /&gt;
&lt;br /&gt;
And seriously, I can&#039;t see the problem at all, what if my pages are the biggest in the wiki?, what diffrence does that make? // [[User:Kenneth|Kenneth]] 06:06, 9 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PEBL ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing wrong with inventing the names PEBL and PCBL for your own method, but you can&#039;t just create terms for someone else&#039;s method and then claim that those are the correct terms to describe them. The way I see it a Wiki is supposed to be a source for correct and authoritative information from the speedcubing community, and putting in something that isn&#039;t true (like saying that the edge permutation step in Square-1 is commonly called PEBL) is just wrong and misleading. I don&#039;t want a beginner to come here and read something that everyone but one person would agree is wrong, and then go out believing it as truth. If you have a method of your own you can call it whatever you like, but don&#039;t put words in other people&#039;s mouths... And if your goal is to get people to start calling their method PEBL and PCBL instead of EP and CP, then you should make a topic about it on speedsolving, rather than editing the Wiki for your own purposes. [[User:Qqwref|qqwref]] 20:47, 27 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, and as far as inventions are concerned, my goal is NOT to stop you from inventing new methods and terms, I just don&#039;t think inventions belong on the Wiki mainspace unless they fit in with what the community would say. It&#039;s fine to create descriptions of methods and file them under the &#039;Experimental Methods&#039; section (although I don&#039;t think that EVERY detail belongs on the Wiki, it would be better to put it on a personal web page, which this is not), but don&#039;t create articles with your personal opinions and then claim that they are facts. [[User:Qqwref|qqwref]] 20:54, 27 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;like saying that the edge permutation step in Square-1 is commonly called PEBL&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:: But I did not said it is commonly used, I just used the naming convention for steps because I have no other name, OK it may be EP both it is in both layers and that makes EPBL to me, it is that simple.&lt;br /&gt;
&lt;br /&gt;
::I think you are confusing &amp;quot;wiki&amp;quot; to being the same as &amp;quot;Wikipedia&amp;quot;, this was newer ment to be a &amp;quot;Wikipedia&amp;quot; as far as I remember but a place to put all kinds of resourses and tutorials, may be the common ones or your own. Did you read [http://www.speedsolving.com/forum/showthread.php?t=5574&amp;amp;highlight=wiki+wikicube this thread?].&lt;br /&gt;
&lt;br /&gt;
// [[User:Kenneth|Kenneth]] 12:34, 28 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I know you don&#039;t want to follow every philosophy of Wikipedia, and I don&#039;t either, but I think it is still very important to present correct information! For example if you put a paragraph on the Fridrich method page saying something like &amp;quot;the second step is called 4CEP because it solves 4 Corner-Edge Pairs&amp;quot;, I would have no choice but to delete it, because it&#039;s simply wrong. You should not take it as a personal offense that I delete mention of PEBL and PCBL - square-1 solvers (of which I am one) simply do not use that term, and so by including them you are only confusing people, not helping to create a repository of knowledge. If you don&#039;t know something, it is better to not talk about it at all than to make something up which will probably be wrong. [[User:Qqwref|qqwref]] 21:16, 28 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nice job ==&lt;br /&gt;
&lt;br /&gt;
Great work setting up the wiki over the last year.  It actually does get quite a bit of traffic - upwards of 500 unique visits a day currently.  It is great to see people like you really contributing to make it a great resource.  Happy New Year! --[[User:PJK|PJK]] 18:27, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank&#039;s Pat, I was a regular at the Wikipedia, there I learned how useful a wiki is to a community like ours =)&lt;br /&gt;
:Happy new year to you too! // [[User:Kenneth|Kenneth]] 20:24, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PLL ==&lt;br /&gt;
&lt;br /&gt;
Hey Kenneth, I have a slight request for you. I was wondering if you still have (or know!) your RULM PLL&#039;s, and if you wouldn&#039;t mind sharing them. A friend needs them, and I remember hearing that you had good ones, so I thought I&#039;d ask. --[[User:MiniGOINGS|MiniGOINGS]] 20:04, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, oh, Don&#039;t know exactly which ones you are talking about. But I can look into it. Give me a day or a few and you will have them. Can&#039;t do it today because I&#039;m occupied in some other matter. // [[User:Kenneth|Kenneth]] 05:22, 5 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have these at first, you can build many PLLs from combinations:&lt;br /&gt;
&lt;br /&gt;
:Model : op1 [M] op2&lt;br /&gt;
:Operators 1 and 2 may be any of these:&lt;br /&gt;
::Adjacent (A) : R&#039; U L&#039; U2 L U R&lt;br /&gt;
::Diagonal (D) : R&#039; L&#039; U2&#039; R U&#039; L&lt;br /&gt;
:Mirror operators:&lt;br /&gt;
::-A : (y) L U&#039; R U2 L&#039; U2 R&#039; (y&#039;)&lt;br /&gt;
::-D : (y) L R U2&#039; R&#039; U&#039; L&#039; (y&#039;)&lt;br /&gt;
:M is &amp;quot;modifyer&amp;quot;, usally no action at all or a U turn but can be whole algs if you like.&lt;br /&gt;
&lt;br /&gt;
Most of my RUL PLLs are from that system. You can solve all but for some cases you need to do op1 [M] op2 [M] op3 [M] op 4 and that is as you understand looong. Three operators would do if it was not for the fact that every uneven swap exchanges two F2L pairs.&lt;br /&gt;
&lt;br /&gt;
Ok, I just did a little google search and found what I was thinking of (http://lmgtfy.com/?q=Kenneth+RULM+PLL), so I was hoping that you still had them. That&#039;s ok though, I don&#039;t need them right away, and I already know which ones I&#039;ll use for the EPLL cases, I could try and generate some of my own if that would help (so you don&#039;t have to find them all). --[[User:MiniGOINGS|MiniGOINGS]] 17:52, 5 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User_talk:Palm24&amp;diff=9536</id>
		<title>User talk:Palm24</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User_talk:Palm24&amp;diff=9536"/>
		<updated>2010-08-04T23:30:18Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I deleted your threads &amp;quot;Js2&amp;quot; and &amp;quot;Js4&amp;quot; because they were extremely hard to understand and were poorly made. If you would like help in developing your methods or writting it all out, please let me know. --[[User:MiniGOINGS|MiniGOINGS]] 23:30, 4 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Methods&amp;diff=9535</id>
		<title>Category:Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Methods&amp;diff=9535"/>
		<updated>2010-08-04T23:30:06Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Methods used to solve all or part of various cubes/puzzles&lt;br /&gt;
&lt;br /&gt;
== Complete List of Methods by Purpose ==&lt;br /&gt;
&lt;br /&gt;
Presented below is a complete list of methods (and their variants) for solving various twisty puzzles. Use the Wiki links in the table to find out more about each method, or the methods in each category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 Beginner Methods | 2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Guimond]]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 Speedsolving Methods | 2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| Victor Ortega,&amp;lt;br/&amp;gt;Josef Jelinek&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| Gaétan Guimond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]] ([[CLL]])&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| Erik Akkersdijk, Gunnar Krig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| Stern-Sun&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[VOP]]&lt;br /&gt;
|Kenneth Gustavsson&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Beginner Methods | 3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| [[Keyhole]], [[XG]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| Reheart Sheu&lt;br /&gt;
| [[Sexy Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| Zbigniew Zborowski&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS | MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]],[[jsls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| Michael Gottlieb&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| Eric Hahn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]/[[:Category:SpeedBLD Methods|SpeedBLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| Jessica Fridrich,&amp;lt;br/&amp;gt;and others&lt;br /&gt;
| [[CLL]]/[[ELL]], [[VH]], [[ZB]], [[MGLS | MGLS-F]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]/[[Fewest Moves Techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| Lars Petrus &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS | MGLS-P]],[[jsls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| Gilles Roux&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| Ryan Heise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods | 3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| John White?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| Stefan Pochmann&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| Stephen Pochmann&lt;br /&gt;
| Deadalnix ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| Daniel Beyer,&amp;lt;br&amp;gt;Chris Hardwick&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| Chris Tran&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental Methods | Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| Morwen Thistlethwaite&amp;lt;br/&amp;gt;Ryan Heise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| David Salvia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| Lars Nielsson&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods | Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| Per Kristen Fredlund &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| Thom Barlow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods | Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| Daniel Beyer,&amp;lt;br&amp;gt;Chris Hardwick&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx Methods | Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | WO]]&lt;br /&gt;
| Oscar Andersen (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Oka Method]]&lt;br /&gt;
| Yohei Oka&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx Methods | Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 Methods | Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| Shelley Chang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| Lars Vandenbergh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Rubik&#039;s Clock Methods | Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Methods for Other Puzzles | Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Master Magic Methods | Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| Stephan Pochmann &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| Alexander Ooms &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Skewb Methods | Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Rubik&#039;s 360 Methods | Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Method]]&lt;br /&gt;
* [[Common Sub Steps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Resources]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User_talk:Palm24&amp;diff=9534</id>
		<title>User talk:Palm24</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User_talk:Palm24&amp;diff=9534"/>
		<updated>2010-08-04T23:29:42Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: Created page with &amp;#039;I deleted your threads &amp;quot;Js2&amp;quot; and &amp;quot;Js4&amp;quot; because they were extremely hard to understand and were poorly made. If you would like help in developing your methods or writting it all o…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I deleted your threads &amp;quot;Js2&amp;quot; and &amp;quot;Js4&amp;quot; because they were extremely hard to understand and were poorly made. If you would like help in developing your methods or writting it all out, please let me know.&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Methods&amp;diff=9533</id>
		<title>Category:Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Methods&amp;diff=9533"/>
		<updated>2010-08-04T23:26:28Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: Undo revision 9530 by Palm24 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Methods used to solve all or part of various cubes/puzzles&lt;br /&gt;
&lt;br /&gt;
== Complete List of Methods by Purpose ==&lt;br /&gt;
&lt;br /&gt;
Presented below is a complete list of methods (and their variants) for solving various twisty puzzles. Use the Wiki links in the table to find out more about each method, or the methods in each category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 Beginner Methods | 2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Guimond]]&lt;br /&gt;
| [[Conrad Rider]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 Speedsolving Methods | 2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| Victor Ortega,&amp;lt;br/&amp;gt;Josef Jelinek&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| Gaétan Guimond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]] ([[CLL]])&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| Erik Akkersdijk, Gunnar Krig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| Stern-Sun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[js2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[VOP]]&lt;br /&gt;
|Kenneth Gustavsson&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Beginner Methods | 3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| [[Keyhole]], [[XG]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| Reheart Sheu&lt;br /&gt;
| [[Sexy Method]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| Zbigniew Zborowski&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS | MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]],[[jsls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| Michael Gottlieb&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| Eric Hahn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]/[[:Category:SpeedBLD Methods|SpeedBLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| Jessica Fridrich,&amp;lt;br/&amp;gt;and others&lt;br /&gt;
| [[CLL]]/[[ELL]], [[VH]], [[ZB]], [[MGLS | MGLS-F]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]/[[Fewest Moves Techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| Lars Petrus &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS | MGLS-P]],[[jsls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| Gilles Roux&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| Ryan Heise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods | 3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| John White?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| Stefan Pochmann&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| Stephen Pochmann&lt;br /&gt;
| Deadalnix ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| Daniel Beyer,&amp;lt;br&amp;gt;Chris Hardwick&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| Chris Tran&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental Methods | Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| Morwen Thistlethwaite&amp;lt;br/&amp;gt;Ryan Heise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| David Salvia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| Lars Nielsson&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods | Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| Per Kristen Fredlund &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| Thom Barlow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods | Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| Daniel Beyer,&amp;lt;br&amp;gt;Chris Hardwick&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx Methods | Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | WO]]&lt;br /&gt;
| Oscar Andersen (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Oka Method]]&lt;br /&gt;
| Yohei Oka&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx Methods | Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 Methods | Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| Shelley Chang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| Lars Vandenbergh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Rubik&#039;s Clock Methods | Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Methods for Other Puzzles | Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Master Magic Methods | Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| Stephan Pochmann &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| Alexander Ooms &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Skewb Methods | Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Rubik&#039;s 360 Methods | Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Method]]&lt;br /&gt;
* [[Common Sub Steps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Resources]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User_talk:Kenneth&amp;diff=9527</id>
		<title>User talk:Kenneth</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User_talk:Kenneth&amp;diff=9527"/>
		<updated>2010-08-04T20:04:06Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your CxLL project is a great idea. I&#039;ll help out when I can. Good luck with it. --[[User:Kirjava|Kirjava]] 01:26, 15 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank&#039;s Thom, hope you can add up CMLL because I don&#039;t know that many algs for it // [[User:Kenneth|Kenneth]] 06:01, 15 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request ==&lt;br /&gt;
&lt;br /&gt;
Sounds like a good idea.  If we made it so everyone could delete pages, that may get out of hand.  Perhaps if we can undo deletion of pages, it wouldn&#039;t be that bad.  I will see what I can do soon.  This week and upcoming weekend will be very busy, but I will get to it ASAP.  Great work so far, Kenneth.&lt;br /&gt;
&lt;br /&gt;
How about making it so only registers users can delete pages? I think you can undo this anyway... --[[User:Kirjava|Kirjava]] 12:18, 16 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== --- ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll try setting that up soon.&lt;br /&gt;
-[[User:WikiAdmin|WikiAdmin]]&lt;br /&gt;
&lt;br /&gt;
== -- ==&lt;br /&gt;
&lt;br /&gt;
Sorry about that.  Fixed now.  I was messing around with making TeX work, and apparently messed with the image paths.  Thanks for letting me know.&lt;br /&gt;
&lt;br /&gt;
== Deleting the picture ==&lt;br /&gt;
&lt;br /&gt;
I did it because this wiki is very unencyclopedic at the moment, and I was doing cleaning up.&lt;br /&gt;
&lt;br /&gt;
An image should not be in the heading of a section, and I did not find it at all appropriate.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t know why it was in the header but I think it should be images of the most common puzzles at the main page. // [[User:Kenneth|Kenneth]] 19:45, 8 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your Methods ==&lt;br /&gt;
&lt;br /&gt;
Hey Kenneth, I&#039;ve noticed you&#039;ve put a bunch of your methods up (KBCM, PEG, PORT, E15/E35). I don&#039;t mean to offend you but the pages you write are kind of difficult to understand, and since you&#039;re the only one who really understands the methods it would be very hard for other people to edit the page. It is also weird to see so much information on those pages when the articles for much more common methods like Petrus and EG have much less information. What I&#039;m trying to say is that the pages for your methods seem like something you would put on your personal web page. Perhaps instead of writing all of the information and algorithms on the Wiki article, it would be better if you put the details on your personal webpage (or on a personal article - did you know you can create articles &#039;under&#039; your username, like User:Kenneth/KBCM/Step_1? That would be a better way to organize your stuff, especially the methods you have not completely written up yet.). When you put so much specific and detailed information in the main directory it says to others that (a) your method is more popular/important, because the article is longer, and (b) the articles about your methods represent the knowledge of the community (even though they are actually just updated by you). [[User:Qqwref|qqwref]] 20:30, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t agree, there is room for my pages here. The problem you see is mainly caused by the fact that it is only me who has written much into the wiki. The unbalance will be a lot better when the wiki grows. I have not planned to write about more of my methods than those I have placed here now, all planned from start, not that I get an idéa and start to write an article about it, these are methods I developed during several years, methods I know are really good, methods I have written long treads about earlier, I just try to collect that writing here, makeing the important parts easier to look over. So the space I use here will not grow much more than that I will compleate the pages that I have started. The pages about [[PEG]] and [[PORT]] I listed under experimental methods but nowhere else, I think that is OK, maybe it was a stupid idéa to put the algs in the CxLL pages but man, it was no work, just putting the algs there, it was so easy =) I can move out that and put the algs at the pages about the methods instead. The pages about my big cube method, it&#039;s pretty obvious it&#039;s mine =) // [[User:Kenneth|Kenneth]] 21:14, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Right, but I mean, it&#039;s not like there&#039;s a page for everyone&#039;s big cube method, you know? I&#039;m glad that you are making your own methods but does it really need six articles worth of coverage when there&#039;s only one person who uses it (and he isn&#039;t THAT fast as far as things go)? Also I don&#039;t think the wiki will grow as much as you think, there are only a few people who are really putting work into it, and I don&#039;t think anyone else is going to (for example) paste the entirety of Lars Petrus&#039;s website onto this wiki just to have the information here. I don&#039;t think the wiki should have extensively detailed information on everything - I&#039;d prefer to explain the method in general, and then provide a link to a page that contains ALL the details (recognition of cases, a list of every algorithm, and so on). If you&#039;re just going to copy a huge list of algorithms from the forum, why not just explain the steps of your method and then link to the forum post? For example take a look at the Wikipedia page for a book or something, they don&#039;t write out the entire work (even if it&#039;s just a short story or a play), but rather write a synopsis of it so that you can understand what&#039;s going on, and then if you want to read the entire book you can do that somewhere else. By the way I really wish you would spend a bit more time on the formatting, for example the pages on [[PEG]] and [[KBCM_Step_6]] are very hard to read and don&#039;t look like a wiki article at all. Maybe you could add some pictures or something (or, again, just link to a forum post where you already have it all written down). [[User:Qqwref|qqwref]] 23:37, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
lol, you forgot to read the first line of the page ([[KBCM_Step_6]]), I did a cut and paste and that&#039;s the only work I have done to it so far, like 2-3 minutes, in the background I am making images for the cases and when I&#039;m done I plan to place them on the page and then also edit everything. After that the page will be of mabe 25% of the lenght it has now = much more compact and easy to follow. That is also why I move the stuff here, that original description is text only with no possibility to use tables (it was originaly a post in the Y-group), here I can work on the layout as I like. The article about PEG is just the firts version, I plan to edit it more, but hey I can&#039;t do it all at once =) I don&#039;t have any personal page where I can put this stuff, and if I had one it would not have a wiki (you need a server for that) and the wiki is the reason for me having the energy to do this work at all, it&#039;s so much easier to create pages than in HTML, it&#039;s less than half the work. If I can&#039;t do it here the pages would newer exisist.&lt;br /&gt;
&lt;br /&gt;
And seriously, I can&#039;t see the problem at all, what if my pages are the biggest in the wiki?, what diffrence does that make? // [[User:Kenneth|Kenneth]] 06:06, 9 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PEBL ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing wrong with inventing the names PEBL and PCBL for your own method, but you can&#039;t just create terms for someone else&#039;s method and then claim that those are the correct terms to describe them. The way I see it a Wiki is supposed to be a source for correct and authoritative information from the speedcubing community, and putting in something that isn&#039;t true (like saying that the edge permutation step in Square-1 is commonly called PEBL) is just wrong and misleading. I don&#039;t want a beginner to come here and read something that everyone but one person would agree is wrong, and then go out believing it as truth. If you have a method of your own you can call it whatever you like, but don&#039;t put words in other people&#039;s mouths... And if your goal is to get people to start calling their method PEBL and PCBL instead of EP and CP, then you should make a topic about it on speedsolving, rather than editing the Wiki for your own purposes. [[User:Qqwref|qqwref]] 20:47, 27 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, and as far as inventions are concerned, my goal is NOT to stop you from inventing new methods and terms, I just don&#039;t think inventions belong on the Wiki mainspace unless they fit in with what the community would say. It&#039;s fine to create descriptions of methods and file them under the &#039;Experimental Methods&#039; section (although I don&#039;t think that EVERY detail belongs on the Wiki, it would be better to put it on a personal web page, which this is not), but don&#039;t create articles with your personal opinions and then claim that they are facts. [[User:Qqwref|qqwref]] 20:54, 27 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;like saying that the edge permutation step in Square-1 is commonly called PEBL&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:: But I did not said it is commonly used, I just used the naming convention for steps because I have no other name, OK it may be EP both it is in both layers and that makes EPBL to me, it is that simple.&lt;br /&gt;
&lt;br /&gt;
::I think you are confusing &amp;quot;wiki&amp;quot; to being the same as &amp;quot;Wikipedia&amp;quot;, this was newer ment to be a &amp;quot;Wikipedia&amp;quot; as far as I remember but a place to put all kinds of resourses and tutorials, may be the common ones or your own. Did you read [http://www.speedsolving.com/forum/showthread.php?t=5574&amp;amp;highlight=wiki+wikicube this thread?].&lt;br /&gt;
&lt;br /&gt;
// [[User:Kenneth|Kenneth]] 12:34, 28 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I know you don&#039;t want to follow every philosophy of Wikipedia, and I don&#039;t either, but I think it is still very important to present correct information! For example if you put a paragraph on the Fridrich method page saying something like &amp;quot;the second step is called 4CEP because it solves 4 Corner-Edge Pairs&amp;quot;, I would have no choice but to delete it, because it&#039;s simply wrong. You should not take it as a personal offense that I delete mention of PEBL and PCBL - square-1 solvers (of which I am one) simply do not use that term, and so by including them you are only confusing people, not helping to create a repository of knowledge. If you don&#039;t know something, it is better to not talk about it at all than to make something up which will probably be wrong. [[User:Qqwref|qqwref]] 21:16, 28 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nice job ==&lt;br /&gt;
&lt;br /&gt;
Great work setting up the wiki over the last year.  It actually does get quite a bit of traffic - upwards of 500 unique visits a day currently.  It is great to see people like you really contributing to make it a great resource.  Happy New Year! --[[User:PJK|PJK]] 18:27, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank&#039;s Pat, I was a regular at the Wikipedia, there I learned how useful a wiki is to a community like ours =)&lt;br /&gt;
:Happy new year to you too! // [[User:Kenneth|Kenneth]] 20:24, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PLL ==&lt;br /&gt;
&lt;br /&gt;
Hey Kenneth, I have a slight request for you. I was wondering if you still have (or know!) your RULM PLL&#039;s, and if you wouldn&#039;t mind sharing them. A friend needs them, and I remember hearing that you had good ones, so I thought I&#039;d ask. --[[User:MiniGOINGS|MiniGOINGS]] 20:04, 4 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User_talk:Kenneth&amp;diff=9526</id>
		<title>User talk:Kenneth</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User_talk:Kenneth&amp;diff=9526"/>
		<updated>2010-08-04T20:03:04Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your CxLL project is a great idea. I&#039;ll help out when I can. Good luck with it. --[[User:Kirjava|Kirjava]] 01:26, 15 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank&#039;s Thom, hope you can add up CMLL because I don&#039;t know that many algs for it // [[User:Kenneth|Kenneth]] 06:01, 15 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request ==&lt;br /&gt;
&lt;br /&gt;
Sounds like a good idea.  If we made it so everyone could delete pages, that may get out of hand.  Perhaps if we can undo deletion of pages, it wouldn&#039;t be that bad.  I will see what I can do soon.  This week and upcoming weekend will be very busy, but I will get to it ASAP.  Great work so far, Kenneth.&lt;br /&gt;
&lt;br /&gt;
How about making it so only registers users can delete pages? I think you can undo this anyway... --[[User:Kirjava|Kirjava]] 12:18, 16 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== --- ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll try setting that up soon.&lt;br /&gt;
-[[User:WikiAdmin|WikiAdmin]]&lt;br /&gt;
&lt;br /&gt;
== -- ==&lt;br /&gt;
&lt;br /&gt;
Sorry about that.  Fixed now.  I was messing around with making TeX work, and apparently messed with the image paths.  Thanks for letting me know.&lt;br /&gt;
&lt;br /&gt;
== Deleting the picture ==&lt;br /&gt;
&lt;br /&gt;
I did it because this wiki is very unencyclopedic at the moment, and I was doing cleaning up.&lt;br /&gt;
&lt;br /&gt;
An image should not be in the heading of a section, and I did not find it at all appropriate.&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t know why it was in the header but I think it should be images of the most common puzzles at the main page. // [[User:Kenneth|Kenneth]] 19:45, 8 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your Methods ==&lt;br /&gt;
&lt;br /&gt;
Hey Kenneth, I&#039;ve noticed you&#039;ve put a bunch of your methods up (KBCM, PEG, PORT, E15/E35). I don&#039;t mean to offend you but the pages you write are kind of difficult to understand, and since you&#039;re the only one who really understands the methods it would be very hard for other people to edit the page. It is also weird to see so much information on those pages when the articles for much more common methods like Petrus and EG have much less information. What I&#039;m trying to say is that the pages for your methods seem like something you would put on your personal web page. Perhaps instead of writing all of the information and algorithms on the Wiki article, it would be better if you put the details on your personal webpage (or on a personal article - did you know you can create articles &#039;under&#039; your username, like User:Kenneth/KBCM/Step_1? That would be a better way to organize your stuff, especially the methods you have not completely written up yet.). When you put so much specific and detailed information in the main directory it says to others that (a) your method is more popular/important, because the article is longer, and (b) the articles about your methods represent the knowledge of the community (even though they are actually just updated by you). [[User:Qqwref|qqwref]] 20:30, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t agree, there is room for my pages here. The problem you see is mainly caused by the fact that it is only me who has written much into the wiki. The unbalance will be a lot better when the wiki grows. I have not planned to write about more of my methods than those I have placed here now, all planned from start, not that I get an idéa and start to write an article about it, these are methods I developed during several years, methods I know are really good, methods I have written long treads about earlier, I just try to collect that writing here, makeing the important parts easier to look over. So the space I use here will not grow much more than that I will compleate the pages that I have started. The pages about [[PEG]] and [[PORT]] I listed under experimental methods but nowhere else, I think that is OK, maybe it was a stupid idéa to put the algs in the CxLL pages but man, it was no work, just putting the algs there, it was so easy =) I can move out that and put the algs at the pages about the methods instead. The pages about my big cube method, it&#039;s pretty obvious it&#039;s mine =) // [[User:Kenneth|Kenneth]] 21:14, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Right, but I mean, it&#039;s not like there&#039;s a page for everyone&#039;s big cube method, you know? I&#039;m glad that you are making your own methods but does it really need six articles worth of coverage when there&#039;s only one person who uses it (and he isn&#039;t THAT fast as far as things go)? Also I don&#039;t think the wiki will grow as much as you think, there are only a few people who are really putting work into it, and I don&#039;t think anyone else is going to (for example) paste the entirety of Lars Petrus&#039;s website onto this wiki just to have the information here. I don&#039;t think the wiki should have extensively detailed information on everything - I&#039;d prefer to explain the method in general, and then provide a link to a page that contains ALL the details (recognition of cases, a list of every algorithm, and so on). If you&#039;re just going to copy a huge list of algorithms from the forum, why not just explain the steps of your method and then link to the forum post? For example take a look at the Wikipedia page for a book or something, they don&#039;t write out the entire work (even if it&#039;s just a short story or a play), but rather write a synopsis of it so that you can understand what&#039;s going on, and then if you want to read the entire book you can do that somewhere else. By the way I really wish you would spend a bit more time on the formatting, for example the pages on [[PEG]] and [[KBCM_Step_6]] are very hard to read and don&#039;t look like a wiki article at all. Maybe you could add some pictures or something (or, again, just link to a forum post where you already have it all written down). [[User:Qqwref|qqwref]] 23:37, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
lol, you forgot to read the first line of the page ([[KBCM_Step_6]]), I did a cut and paste and that&#039;s the only work I have done to it so far, like 2-3 minutes, in the background I am making images for the cases and when I&#039;m done I plan to place them on the page and then also edit everything. After that the page will be of mabe 25% of the lenght it has now = much more compact and easy to follow. That is also why I move the stuff here, that original description is text only with no possibility to use tables (it was originaly a post in the Y-group), here I can work on the layout as I like. The article about PEG is just the firts version, I plan to edit it more, but hey I can&#039;t do it all at once =) I don&#039;t have any personal page where I can put this stuff, and if I had one it would not have a wiki (you need a server for that) and the wiki is the reason for me having the energy to do this work at all, it&#039;s so much easier to create pages than in HTML, it&#039;s less than half the work. If I can&#039;t do it here the pages would newer exisist.&lt;br /&gt;
&lt;br /&gt;
And seriously, I can&#039;t see the problem at all, what if my pages are the biggest in the wiki?, what diffrence does that make? // [[User:Kenneth|Kenneth]] 06:06, 9 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PEBL ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s nothing wrong with inventing the names PEBL and PCBL for your own method, but you can&#039;t just create terms for someone else&#039;s method and then claim that those are the correct terms to describe them. The way I see it a Wiki is supposed to be a source for correct and authoritative information from the speedcubing community, and putting in something that isn&#039;t true (like saying that the edge permutation step in Square-1 is commonly called PEBL) is just wrong and misleading. I don&#039;t want a beginner to come here and read something that everyone but one person would agree is wrong, and then go out believing it as truth. If you have a method of your own you can call it whatever you like, but don&#039;t put words in other people&#039;s mouths... And if your goal is to get people to start calling their method PEBL and PCBL instead of EP and CP, then you should make a topic about it on speedsolving, rather than editing the Wiki for your own purposes. [[User:Qqwref|qqwref]] 20:47, 27 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, and as far as inventions are concerned, my goal is NOT to stop you from inventing new methods and terms, I just don&#039;t think inventions belong on the Wiki mainspace unless they fit in with what the community would say. It&#039;s fine to create descriptions of methods and file them under the &#039;Experimental Methods&#039; section (although I don&#039;t think that EVERY detail belongs on the Wiki, it would be better to put it on a personal web page, which this is not), but don&#039;t create articles with your personal opinions and then claim that they are facts. [[User:Qqwref|qqwref]] 20:54, 27 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;like saying that the edge permutation step in Square-1 is commonly called PEBL&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:: But I did not said it is commonly used, I just used the naming convention for steps because I have no other name, OK it may be EP both it is in both layers and that makes EPBL to me, it is that simple.&lt;br /&gt;
&lt;br /&gt;
::I think you are confusing &amp;quot;wiki&amp;quot; to being the same as &amp;quot;Wikipedia&amp;quot;, this was newer ment to be a &amp;quot;Wikipedia&amp;quot; as far as I remember but a place to put all kinds of resourses and tutorials, may be the common ones or your own. Did you read [http://www.speedsolving.com/forum/showthread.php?t=5574&amp;amp;highlight=wiki+wikicube this thread?].&lt;br /&gt;
&lt;br /&gt;
// [[User:Kenneth|Kenneth]] 12:34, 28 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I know you don&#039;t want to follow every philosophy of Wikipedia, and I don&#039;t either, but I think it is still very important to present correct information! For example if you put a paragraph on the Fridrich method page saying something like &amp;quot;the second step is called 4CEP because it solves 4 Corner-Edge Pairs&amp;quot;, I would have no choice but to delete it, because it&#039;s simply wrong. You should not take it as a personal offense that I delete mention of PEBL and PCBL - square-1 solvers (of which I am one) simply do not use that term, and so by including them you are only confusing people, not helping to create a repository of knowledge. If you don&#039;t know something, it is better to not talk about it at all than to make something up which will probably be wrong. [[User:Qqwref|qqwref]] 21:16, 28 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nice job ==&lt;br /&gt;
&lt;br /&gt;
Great work setting up the wiki over the last year.  It actually does get quite a bit of traffic - upwards of 500 unique visits a day currently.  It is great to see people like you really contributing to make it a great resource.  Happy New Year! --[[User:PJK|PJK]] 18:27, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank&#039;s Pat, I was a regular at the Wikipedia, there I learned how useful a wiki is to a community like ours =)&lt;br /&gt;
:Happy new year to you too! // [[User:Kenneth|Kenneth]] 20:24, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PLL ==&lt;br /&gt;
&lt;br /&gt;
Hey Kenneth, I have a slight request for you. I was wondering if you still have (or know!) your RULM PLL&#039;s, and if you wouldn&#039;t mind sharing them. A friend needs them, and I remember hearing that you had good ones, so I thought I&#039;d ask.&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLLCP-A&amp;diff=9522</id>
		<title>OLLCP-A</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLLCP-A&amp;diff=9522"/>
		<updated>2010-08-04T15:19:56Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;CPEOLL&#039;&#039;&#039;, &#039;&#039;corner permutation and edges orientation of the last layer&#039;&#039;, an [[experimental method]] for the [[3x3x3 cube]] that [[permute]]s the [[last layer]] [[corner]]s and [[orient]]s the last layer [[edge]]s preserving [[F2L]]. This is the second last step and the goal is to reach [[EPLL]]. Normally it would be used as a add on to the [[Fridrich method]] the times [[CO]] skips (occures 1:27 times) but it may be used as a second step in a 3-look last layer where the first step is to orient the corners.&lt;br /&gt;
&lt;br /&gt;
CPEOLL is a sub group of CEOLL or CLLEO (CLL + EO), the same as OCPLL or OLLCP (OLL + CP), a very advanced method with more than 300 cases that solves all last layer but EPLL in one look.&lt;br /&gt;
&lt;br /&gt;
===See also:===&lt;br /&gt;
* [[OLL]], [[PLL]], [[CLL]], [[ELL]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=23005 Tread discussing this method]&lt;br /&gt;
&lt;br /&gt;
=CPEOLL cases=&lt;br /&gt;
There are 15 cases, three of them have corners correctly permuted ([[CLL]] skip) and may be solved in one look using [[ELL]], two has got edges oriented and may be solved in one look using [[PLL]] ([[OLL]] skip). Removing those cases it is only 10 left (2 are mirror cases) and of those 4 may be solved using [[J-PLL]] + M setup and one can be solved using [[Y-PLL]] (or [[V-PLL]]) with a M move setup.&lt;br /&gt;
&lt;br /&gt;
== Corners permuted ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Adjacent flip===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL PA.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U M&#039; U2 M U M&#039;}}&lt;br /&gt;
&amp;lt;center&amp;gt;Use [[ELL]] to solve in one look.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Opposite flip===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL PO.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|(x&#039;) M&#039; U&#039; R U M U&#039; R&#039; U (x)}}&lt;br /&gt;
&amp;lt;center&amp;gt;Use [[ELL]] to solve in one look.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===4-flip===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL P4.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|M&#039; U2 M U2 M&#039; U M U2 M&#039; U2 M U&#039;}}&lt;br /&gt;
&amp;lt;center&amp;gt;Use [[ELL]] to solve in one look.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Edges oriented ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Adjacent PLL===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL AO.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|R L U2 R&#039; U&#039; R U2 L&#039; U R&#039; U&#039;}}&lt;br /&gt;
&amp;lt;center&amp;gt;Use [[PLL]] to solve in one look.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Diagonal PLL===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL DO.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|R&#039; U L&#039; U2 R U&#039; L d&#039; L U&#039; R U2 L&#039; U R&#039;}}&lt;br /&gt;
&amp;lt;center&amp;gt;Use [[PLL]] to solve in one look.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adjacent corners ==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===FR-flip===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL AFR.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y&#039; x&#039;) (L&#039; U L&#039;) U2 (R U&#039; R&#039;) U2&#039; L2 (x)}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===RB-flip===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL ARB.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y&#039; x&#039;) (R U&#039; R) U2&#039; (L&#039; U L) U2 R2 (x)}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===BL-flip===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL ABL.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y2 x) R2 U2 L U L&#039; U2 R U&#039; l U}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===LF-flip===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL ALF.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|(x) L2 U2 R&#039; U&#039; R U2 L&#039; U r&#039;}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===FB-flip===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL AM.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y) R2 U R2 B L F&#039; U2 F L&#039; B&#039; U&#039; R2 U}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===RL-flip===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL AS.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y) R U&#039; R&#039; F&#039; U F l U&#039; R U R2 (x) U}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===4-flip (adjacent)===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL A4.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y2) R2 (y) M&#039; U M (y&#039;) l U&#039; R U2 L&#039; U L U2 (x)}}&lt;br /&gt;
{{Alg|L2 (y&#039;) M&#039; U&#039; M (y) r&#039; U L&#039; U2 R U&#039; R&#039; U2 (x)}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diagonal corners ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Adjacent flip===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL DFR.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|(y2) S R2 D R&#039; U R D&#039; R2 d&#039; l&#039; U&#039; L}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Opposite flip===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL DM.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|L&#039; U l d R2 D R&#039; U&#039; R D&#039; R2 S&#039;}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===4-flip (diagonal)===&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[File:CPEOLL D4.jpg]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Alg|R F&#039; U2 R2 F&#039; R F2 R&#039; F R2 U2 F R&#039;}}&lt;br /&gt;
{{Alg|R2 U2 M F2 U&#039; R2 U2 F2 U R2 U2 F2 M&#039;}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods]]&lt;br /&gt;
[[Category:Experimental Methods]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User_talk:MiniGOINGS&amp;diff=9409</id>
		<title>User talk:MiniGOINGS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User_talk:MiniGOINGS&amp;diff=9409"/>
		<updated>2010-07-31T23:19:37Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, darn, I forgot to remove the spam page :/ Thank&#039;s for fixing it =) // [[User:Kenneth|Kenneth]] 22:58, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey, no problem! it&#039;s what I do. :) --[[User:MiniGOINGS|MiniGOINGS]] 23:19, 31 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category_talk:Puzzle_Notation&amp;diff=8985</id>
		<title>Category talk:Puzzle Notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category_talk:Puzzle_Notation&amp;diff=8985"/>
		<updated>2010-07-26T23:55:54Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Criticism of slice notation guidelines ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m aware the notation is always sketchy when discussing slice moves, but that&#039;s probably because they don&#039;t fall into place like everything else. When regarding rotations, the standard (also what makes sense) is x=R, y=U, and z=F. U is more common than D and F is WAY more common than B. Also, the majority of the population is right handed, so R makes sense as well.&lt;br /&gt;
&lt;br /&gt;
The slice moves, however, are M=L, E=D, and S=&#039;&#039;&#039;F&#039;&#039;&#039;. Why would two of the three be complete opposites and the third not? And furthermore, why would they need to be different at all?&lt;br /&gt;
&lt;br /&gt;
Is it possible to get this changed so either all the slice moves are opposite the cube rotations or so they&#039;re all the same? I know E and S are so very rarely used and y and z are so often used, it probably doesn&#039;t matter that much, but it can be very confusing to new cubers.&lt;br /&gt;
&lt;br /&gt;
I would guess the standard is set and it would be impossible to change it now, but is there a reason for the madness or were the notation Gods just not thinking at all? [[User:Kingdomcarts|Kingdomcarts]] 08:23, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A possible explanation for why slices might be the way they are:&lt;br /&gt;
Ease of memorization based on pronounciation.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
(R) ar&lt;br /&gt;
&lt;br /&gt;
(M) Em*&lt;br /&gt;
&lt;br /&gt;
(L) El*&lt;br /&gt;
*both start with the short E sound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(U) you&lt;br /&gt;
&lt;br /&gt;
(E) EE*&lt;br /&gt;
&lt;br /&gt;
(D) dEE*&lt;br /&gt;
*both end with the long E sound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(F) Ef*&lt;br /&gt;
&lt;br /&gt;
(S) Ess*&lt;br /&gt;
&lt;br /&gt;
(B) bee&lt;br /&gt;
*both start with the short E sound&lt;br /&gt;
--[[User:MiniGOINGS|MiniGOINGS]] 23:47, 26 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category_talk:Puzzle_Notation&amp;diff=8984</id>
		<title>Category talk:Puzzle Notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category_talk:Puzzle_Notation&amp;diff=8984"/>
		<updated>2010-07-26T23:48:45Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Criticism of slice notation guidelines ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m aware the notation is always sketchy when discussing slice moves, but that&#039;s probably because they don&#039;t fall into place like everything else. When regarding rotations, the standard (also what makes sense) is x=R, y=U, and z=F. U is more common than D and F is WAY more common than B. Also, the majority of the population is right handed, so R makes sense as well.&lt;br /&gt;
&lt;br /&gt;
The slice moves, however, are M=L, E=D, and S=&#039;&#039;&#039;F&#039;&#039;&#039;. Why would two of the three be complete opposites and the third not? And furthermore, why would they need to be different at all?&lt;br /&gt;
&lt;br /&gt;
Is it possible to get this changed so either all the slice moves are opposite the cube rotations or so they&#039;re all the same? I know E and S are so very rarely used and y and z are so often used, it probably doesn&#039;t matter that much, but it can be very confusing to new cubers.&lt;br /&gt;
&lt;br /&gt;
I would guess the standard is set and it would be impossible to change it now, but is there a reason for the madness or were the notation Gods just not thinking at all? [[User:Kingdomcarts|Kingdomcarts]] 08:23, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
An explanation for why slices might be the way they are:&lt;br /&gt;
Ease of memorization based on pronounciation.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
(R) ar&lt;br /&gt;
&lt;br /&gt;
(L) El*&lt;br /&gt;
&lt;br /&gt;
(M) Em*&lt;br /&gt;
*both start with the short E sound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(U) you&lt;br /&gt;
&lt;br /&gt;
(D) dEE*&lt;br /&gt;
&lt;br /&gt;
(E) EE*&lt;br /&gt;
*both end with the long E sound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(F) Ef*&lt;br /&gt;
&lt;br /&gt;
(B) bee&lt;br /&gt;
&lt;br /&gt;
(S) Ess*&lt;br /&gt;
*both start with the short E sound&lt;br /&gt;
--[[User:MiniGOINGS|MiniGOINGS]] 23:47, 26 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category_talk:Puzzle_Notation&amp;diff=8983</id>
		<title>Category talk:Puzzle Notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category_talk:Puzzle_Notation&amp;diff=8983"/>
		<updated>2010-07-26T23:47:40Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Criticism of slice notation guidelines ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m aware the notation is always sketchy when discussing slice moves, but that&#039;s probably because they don&#039;t fall into place like everything else. When regarding rotations, the standard (also what makes sense) is x=R, y=U, and z=F. U is more common than D and F is WAY more common than B. Also, the majority of the population is right handed, so R makes sense as well.&lt;br /&gt;
&lt;br /&gt;
The slice moves, however, are M=L, E=D, and S=&#039;&#039;&#039;F&#039;&#039;&#039;. Why would two of the three be complete opposites and the third not? And furthermore, why would they need to be different at all?&lt;br /&gt;
&lt;br /&gt;
Is it possible to get this changed so either all the slice moves are opposite the cube rotations or so they&#039;re all the same? I know E and S are so very rarely used and y and z are so often used, it probably doesn&#039;t matter that much, but it can be very confusing to new cubers.&lt;br /&gt;
&lt;br /&gt;
I would guess the standard is set and it would be impossible to change it now, but is there a reason for the madness or were the notation Gods just not thinking at all? [[User:Kingdomcarts|Kingdomcarts]] 08:23, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
An explanation for why slices might be the way they are:&lt;br /&gt;
Ease of memorization based on pronounciation.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
(R) ar&lt;br /&gt;
(L) El*&lt;br /&gt;
(M) Em*&lt;br /&gt;
*both start with the short E sound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(U) you&lt;br /&gt;
(D) dEE*&lt;br /&gt;
(E) EE*&lt;br /&gt;
*both end with the long E sound&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(F) Ef*&lt;br /&gt;
(B) bee&lt;br /&gt;
(S) Ess*&lt;br /&gt;
*both start with the short E sound&lt;br /&gt;
--[[User:MiniGOINGS|MiniGOINGS]] 23:47, 26 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:Cride5&amp;diff=8701</id>
		<title>User:Cride5</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:Cride5&amp;diff=8701"/>
		<updated>2010-07-03T15:32:16Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was first introduced to the cube early in 2008, and got into speed cubing in January 2009&lt;br /&gt;
The main methods I use are:&lt;br /&gt;
* 2x2 Speed: &#039;&#039;&#039;[[Guimond]]&#039;&#039;&#039;/&#039;&#039;&#039;[[Ortega]]&#039;&#039;&#039;&lt;br /&gt;
* 2x2 Blind: &#039;&#039;&#039;[[Old Pochmann]]&#039;&#039;&#039; with A-perm&lt;br /&gt;
* 3x3 Speed: &#039;&#039;&#039;[[ZZ]]&#039;&#039;&#039;&lt;br /&gt;
* 3x3 Blind: &#039;&#039;&#039;[[M2]]/[[Old Pochmann]]&#039;&#039;&#039;&lt;br /&gt;
* 3x3 FMC: &#039;&#039;&#039;[[Heise]]/Freestyle&#039;&#039;&#039;&lt;br /&gt;
* Big Cubes: &#039;&#039;&#039;[[Reduction]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I also have a general interest in methods and finding new developments. Related threads:&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=16047 OCELL/CPLL]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15534 3x3 Guimond Method]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=13055 Beginner (2-Alg) Guimond Method]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=14203 CF + Roux]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=22275 Beginner 3x3 Tutorial (1 alg solution)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A fair amount of my cubing time is actually spent programming cube related software. Examples include:&lt;br /&gt;
* [http://cube.crider.co.uk/visualcube.php VisualCube] - cube image generator&lt;br /&gt;
* [http://www.ctimer.co.uk cTimer] - online cube timer&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [http://cube.crider.co.uk/algtrans.html Algorithm Translator]&lt;br /&gt;
* [http://cube.crider.co.uk/coracle.html Coracle] - corner lookahead drill&lt;br /&gt;
* [http://cube.crider.co.uk/scrambler.html  Random-state 3x3 Scrambler]&lt;br /&gt;
* [http://cube.crider.co.uk/wca_scrambler/scramble_cube_333.htm Web-based WCA-style Scrambler]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I cheated on my first 3x3 (Using Dan Brown&#039;s Video) I&#039;ve decided never to do it again (for the first solve anyway). So far I&#039;ve managed:&lt;br /&gt;
4x4, 5x5, 6x6, 7x7, Pyraminx, Megaminx, Square-1, Rubiks Clock, Mirror Blocks, 3x3 picture cube, Rubiks Clock, Void Cube, Magic and Mefferts Morphegg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Cride5|Cride5]] 19:01, 14 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wiki Work ==&lt;br /&gt;
Main work on the wiki so far has been:&lt;br /&gt;
&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
&lt;br /&gt;
* [[Special:Categories | Organising of Wiki Categories]]&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Methods| Organising the Method Pages]]&lt;br /&gt;
&lt;br /&gt;
* [[Complete Method List]]&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Puzzle Hardware| Organising the Hardware Pages]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Method]]&lt;br /&gt;
&lt;br /&gt;
* [[Main Page|Restructuring the Main Page]]&lt;br /&gt;
&lt;br /&gt;
* [[Web-based Software]]&lt;br /&gt;
&lt;br /&gt;
* Adding and Clearing up/Organising the [[OLL]] and [[PLL]] algs&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
Click for my:&lt;br /&gt;
* [http://www.crider.co.uk  homepage]&lt;br /&gt;
* [http://cube.crider.co.uk  ZZ Method Tutorial] - with links to all other cubing related tutorials/software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |{{Usr:WCA|ID=2009RIDE01}}&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |{{Usr:Forums|ID=3643}}&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:2x2|SNG=4.15|AVE=5.27}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:3x3|SNG=11.22|AVE=18.06}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8678</id>
		<title>User:MiniGOINGS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8678"/>
		<updated>2010-07-01T20:18:47Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:Forums|ID=4060}}&lt;br /&gt;
Official Times&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:2x2|SNG=7.11|AVE=8.84}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:3x3|SNG=18.08|AVE=24.17}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Hahn_Method&amp;diff=8606</id>
		<title>Talk:Hahn Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Hahn_Method&amp;diff=8606"/>
		<updated>2010-06-19T18:44:06Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: Created page with &amp;#039;I edited the number of steps to 4 because an x rotation hardly seems like a full step, and isn&amp;#039;t even necessary (the last corners can be done on F). I also changed a bit of the s…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I edited the number of steps to 4 because an x rotation hardly seems like a full step, and isn&#039;t even necessary (the last corners can be done on F). I also changed a bit of the steps description to make more sense. Sound good?&lt;br /&gt;
-MiniGOINGS&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Hahn_Method&amp;diff=8605</id>
		<title>Hahn Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Hahn_Method&amp;diff=8605"/>
		<updated>2010-06-19T18:42:14Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Hahn Method&lt;br /&gt;
|image=keyhole.jpg‎ &lt;br /&gt;
|proposers=[[Eric Hahn]]&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=4&lt;br /&gt;
|moves=45 to 60&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steps ==&lt;br /&gt;
&lt;br /&gt;
1. Build a 2x2x3 block leaving the F and U faces free&lt;br /&gt;
&lt;br /&gt;
2. Add the FD and FL edge pieces&lt;br /&gt;
&lt;br /&gt;
3. Use keyhole advanced to solve the remaining 5 edges and the UFL and UFR corners&lt;br /&gt;
&lt;br /&gt;
4. Use an x rotation and solve the 4 remaining corners using a subset of ZBLL&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Hahn_Method&amp;diff=8604</id>
		<title>Hahn Method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Hahn_Method&amp;diff=8604"/>
		<updated>2010-06-19T18:42:00Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=Hahn Method&lt;br /&gt;
|image=keyhole.jpg‎ &lt;br /&gt;
|proposers=[[Eric Hahn]]&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames&lt;br /&gt;
|variants&lt;br /&gt;
|steps=5&lt;br /&gt;
|moves=45 to 60&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Fewest Moves]]&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steps ==&lt;br /&gt;
&lt;br /&gt;
1. Build a 2x2x3 block leaving the F and U faces free&lt;br /&gt;
&lt;br /&gt;
2. Add the FD and FL edge pieces&lt;br /&gt;
&lt;br /&gt;
3. Use keyhole advanced to solve the remaining 5 edges and the UFL and UFR corners&lt;br /&gt;
&lt;br /&gt;
4. Use an x rotation and solve the 4 remaining corners using a subset of ZBLL&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VOP&amp;diff=8519</id>
		<title>VOP</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VOP&amp;diff=8519"/>
		<updated>2010-06-12T19:43:36Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: Redirected page to VOP method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[VOP method]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VOP&amp;diff=8518</id>
		<title>VOP</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VOP&amp;diff=8518"/>
		<updated>2010-06-12T19:43:18Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: Redirected page to VOP Method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[VOP Method]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Hahn&amp;diff=8517</id>
		<title>Hahn</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Hahn&amp;diff=8517"/>
		<updated>2010-06-12T19:41:45Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: Redirected page to Hahn Method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hahn Method]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Methods&amp;diff=8516</id>
		<title>Category:Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Methods&amp;diff=8516"/>
		<updated>2010-06-12T19:39:45Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Methods used to solve all or part of various cubes/puzzles&lt;br /&gt;
&lt;br /&gt;
== Complete List of Methods by Purpose ==&lt;br /&gt;
&lt;br /&gt;
Presented below is a complete list of methods (and their variants) for solving various twisty puzzles. Use the Wiki links in the table to find out more about each method, or the methods in each category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;TablePager&amp;quot; style=&amp;quot;padding:3px; border-spacing:0&amp;quot;&lt;br /&gt;
!| Name&lt;br /&gt;
!| Original Proposer(s)&lt;br /&gt;
!| Variants&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot; | &#039;&#039;&#039;[[:Category:2x2x2 Beginner Methods | 2x2 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| Waterman Last Layer&lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Guimond]]&lt;br /&gt;
| Conrad Rider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:2x2x2 Speedsolving Methods | 2x2 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ortega]]&lt;br /&gt;
| Victor Ortega,&amp;lt;br/&amp;gt;Josef Jelinek&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Guimond]]&lt;br /&gt;
| Gaétan Guimond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]] ([[CLL]])&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[EG]]&lt;br /&gt;
| Erik Akkersdijk, Gunnar Krig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[OFOTA]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[SS]]&lt;br /&gt;
| Stern-Sun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[js2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Beginner Methods | 3x3 Beginner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[LBL]]&lt;br /&gt;
| &lt;br /&gt;
| [[Keyhole]], [[XG]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corners First]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Edges First]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Beginner Petrus]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[8355]]&lt;br /&gt;
| Reheart Sheu&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[ZZ]]&lt;br /&gt;
| Zbigniew Zborowski&lt;br /&gt;
| [[ZZ-VH]], [[ZZ-a]], [[ZZ-b]], [[ZZ-d]],&amp;lt;br/&amp;gt;[[ZZ-WV]], [[MGLS | MGLS-Z]], [[ZZ-blah]], [[EJLS]], [[JTLE]],[[jsls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterman]]&lt;br /&gt;
| Marc Waterman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Tripod]]&lt;br /&gt;
| Michael Gottlieb&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [[Hahn]]&lt;br /&gt;
| Eric Hahn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]/[[:Category:SpeedBLD Methods|SpeedBLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[CFOP]] (Fridrich)&lt;br /&gt;
| Jessica Fridrich,&amp;lt;br/&amp;gt;and others&lt;br /&gt;
| [[CLL]]/[[ELL]], [[VH]], [[ZB]], [[MGLS | MGLS-F]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:3x3x3 Speedsolving Methods | 3x3 Speed]]/[[Fewest Moves Techniques|FMC]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrus]]&lt;br /&gt;
| Lars Petrus &lt;br /&gt;
| [[JTLE]], [[EJLS]], [[MGLS | MGLS-P]],[[jsls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roux]]&lt;br /&gt;
| Gilles Roux&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Heise]]&lt;br /&gt;
| Ryan Heise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods | 3x3 BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[3OP]]&lt;br /&gt;
| John White?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Old Pochmann]]&lt;br /&gt;
| Stefan Pochmann&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[M2/R2]]&lt;br /&gt;
| Stephen Pochmann&lt;br /&gt;
| Deadalnix ([[M2]]),&amp;lt;br/&amp;gt;Freestyle for Dummies ([[R2]])&lt;br /&gt;
|-&lt;br /&gt;
| [[TuRBo]] &lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| Daniel Beyer,&amp;lt;br&amp;gt;Chris Hardwick&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[ZBLD]] &lt;br /&gt;
| Chris Tran&lt;br /&gt;
| ZBLD-2Cycle, ZBLD-3Cycle&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Experimental Methods | Experimental]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Thistlethwaite]]&lt;br /&gt;
| Morwen Thistlethwaite&amp;lt;br/&amp;gt;Ryan Heise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Belt]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Salvia Method]]&lt;br /&gt;
| David Salvia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular Francisco]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Orient First]]&lt;br /&gt;
| Lars Nielsson&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[E15 / E35]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCEP]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[3CFCE]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PEG]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[PORT]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Big Cube Methods | Big Cubes Speed]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Reduction]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cage]]&lt;br /&gt;
| Per Kristen Fredlund &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[K4]]&lt;br /&gt;
| Thom Barlow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sandwich]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Kenneth&#039;s Big Cubes Method]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[js4]]&lt;br /&gt;
| ??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[:Category:Blindsolving Methods | Big Cubes BLD]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[r2]]&lt;br /&gt;
| Erik Akkersdijk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[BH]] &lt;br /&gt;
| Daniel Beyer,&amp;lt;br&amp;gt;Chris Hardwick&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Pyraminx Methods | Pyraminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Corners First]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Layer First]]&lt;br /&gt;
| ??&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Last 4 Edges]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Petrus]]&lt;br /&gt;
| ?? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Face Permute]]&lt;br /&gt;
| ??&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | WO]]&lt;br /&gt;
| Oscar Andersen (Odder)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pyraminx Methods | Oka Method]]&lt;br /&gt;
| Yohei Oka&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Megaminx Methods | Megaminx]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Square-1 Methods | Square-1]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[SSS1M]]&lt;br /&gt;
| Shelley Chang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vandenbergh Method]]&lt;br /&gt;
| Lars Vandenbergh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Rubik&#039;s Clock Methods | Rubik&#039;s Clock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Methods for Other Puzzles | Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Master Magic Methods | Master Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pochmann Method]]&lt;br /&gt;
| Stephan Pochmann &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ooms]]&lt;br /&gt;
| Alexander Ooms &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Skewb Methods | Skewb]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#f5f5f5; text-align:center;&amp;quot;  | &#039;&#039;&#039;[[Rubik&#039;s 360 Methods | Rubik&#039;s 360]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Method]]&lt;br /&gt;
* [[Common Sub Steps]]&lt;br /&gt;
* [[Algorithm Database]]&lt;br /&gt;
* [[Solving Variants]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=2402 BCE Methods] - methods based around Blockbuilding, Corners First and Edges First.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Resources]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=8395</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=8395"/>
		<updated>2010-06-07T21:07:47Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: /* F2L 32 */  Kenneth, you missed these ones ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:F2L higlight.jpg|thumb|160px|The First Two Layers]]&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of the [[Fridrich method]] that solves the [[pair]]s without counting the [[cross]] part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[Ren Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
Most people agree that the Fridrich F2L should be done intuitively, but when you are starting out it can be instructive to see some optimal solutions for each F2L pair.  Below is a collection of such optimal solutions&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (Rw U&#039; R&#039; U) (R U Rw&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(Rw&#039; U2) (R2 U R2 U Rw)|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039;) d&#039; (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
Back Right slot open - (R2 U&#039; R&#039; U R2) or (U D&#039; R U&#039; R&#039; D)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L U&#039; L&#039;) U2 (L U&#039; L)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d2 y (R&#039; U&#039; R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U)(L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Last Layer]]&lt;br /&gt;
* [[F2B]]&lt;br /&gt;
* [[F2LL]]&lt;br /&gt;
* [[ZBF2L]]&lt;br /&gt;
* [[First Layer]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:3x3x3 Methods]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PopBuying&amp;diff=8377</id>
		<title>PopBuying</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PopBuying&amp;diff=8377"/>
		<updated>2010-06-04T20:49:38Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.popbuying.com Popbuying.com] is a store located in Hong Kong, China. It has a huge selecting of excellent products and cool gadgets. It is well known for having the best prices, and free internatinoal shipping, which is quite rare of online shops. &lt;br /&gt;
&lt;br /&gt;
As well as cubes, they also have numerous items such as flashlights, computer parts, electronics, iPod and Nintendo DS accessories. They have buy far the largest selection of cubes in all shapes, siszes, and colours. PopBuying boasts good quality, very competitive prices, fast shipping, various discounts and coupons happening all the time, excellent customer service. They also frequently update their store with new items.&lt;br /&gt;
&lt;br /&gt;
On the speedsolving.com forums, [http://www.speedsolving.com/forum/member.php?u=7357 PopBuying Jack] is able to answer questions about the site, and is always looking for imput from speedcubers.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* http://www.popbuying.com&lt;br /&gt;
* Speedsolving.com : [http://www.speedsolving.com/forum/showthread.php?t=18162 Popbuying Official Thread (Updated Frequently)]&lt;br /&gt;
* Speedsolving.com : [http://www.speedsolving.com/forum/showthread.php?t=16886 Popbuying has good cubes?]&lt;br /&gt;
* Speedsolving.com : [http://www.speedsolving.com/forum/showthread.php?t=18103 Popbuying Puzzle List]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Shops]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PopBuying&amp;diff=8362</id>
		<title>PopBuying</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PopBuying&amp;diff=8362"/>
		<updated>2010-06-03T21:11:28Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.popbuying.com Popbuying.com] is a store located in Hong Kong, China. It has a huge selecting of excellent products and cool gadgets. It is well known for having the best prices, and free internatinoal shipping, which is quite rare of online shops. &lt;br /&gt;
&lt;br /&gt;
As well as cubes, they also have numerous items such as flashlights, computer parts, electronics, iPod and Nintendo DS accessories. They have buy far the largest selection of cubes in all shapes, siszes, and colours. PopBuying boasts good quality, very competitive prices, fast shipping, various discounts and coupons happening all the time, excellent customer service. They also frequently update their store with new items.&lt;br /&gt;
&lt;br /&gt;
On the speedsolving.com forums, [http://www.speedsolving.com/forum/member.php?u=7357 PopBuying Jack] is able to answer questions about the site, and is always looking for imput from speedcubers.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* http://www.popbuying.com&lt;br /&gt;
* Speedsolving.com : [http://www.speedsolving.com/forum/showthread.php?t=18162 Popbuying Deal Thread]&lt;br /&gt;
* Speedsolving.com : [http://www.speedsolving.com/forum/showthread.php?t=16886 Popbuying has good cubes?]&lt;br /&gt;
* Speedsolving.com : [http://www.speedsolving.com/forum/showthread.php?t=18103 Popbuying Puzzle List]&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Shops]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=PopBuying&amp;diff=8361</id>
		<title>PopBuying</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=PopBuying&amp;diff=8361"/>
		<updated>2010-06-03T21:05:07Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: Created page with &amp;#039;[http://www.popbuying.com Popbuying.com] is a store located in Hong Kong, China. It has a huge selecting of excellent products and cool gadgets. It is well known for having the b…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.popbuying.com Popbuying.com] is a store located in Hong Kong, China. It has a huge selecting of excellent products and cool gadgets. It is well known for having the best prices, and free internatinoal shipping, which is quite rare of online shops. &lt;br /&gt;
&lt;br /&gt;
As well as cubes, they also have numerous items such as flashlights, computer parts, electronics, iPod and Nintendo DS accessories. They have buy far the largest selection of cubes in all shapes, siszes, and colours. PopBuying boasts good quality, very competitive prices, fast shipping, various discounts and coupons happening all the time, excellent customer service. They also frequently update their store with new items.&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Alpha&amp;diff=8344</id>
		<title>Alpha</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Alpha&amp;diff=8344"/>
		<updated>2010-06-01T23:02:24Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: Redirected page to Guo-jia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Guo-jia]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=GuoJia&amp;diff=8343</id>
		<title>GuoJia</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=GuoJia&amp;diff=8343"/>
		<updated>2010-06-01T22:59:42Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Manufacturer&lt;br /&gt;
|NAME=Guo-jia&lt;br /&gt;
|LOGO=Guojia_logo.gif&lt;br /&gt;
|YEARFOUNDED=2004&lt;br /&gt;
|LOCATION=China&lt;br /&gt;
|YEARSACTIVE=2004-present&lt;br /&gt;
|AREASSERVED=Worldwide&lt;br /&gt;
|WEBSITE=http://www.guojia3.com/&lt;br /&gt;
|PRODUCTS=Type-A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Guojia is the very first Chinese DIY brand on the market. It was first presented in around 2004 and have been producing various cube models. It is a very innovative brand and invented various designs that greatly improved the speedcubes&#039; performance. Some significant designs are placing tracks on the cubies to reduce turning friction, reduced inner radius of the mechanism to increase tolerance, and even surface area on the sides of edge pieces(most 3x3 cubes have edge pieces with a hollow side)&lt;br /&gt;
&lt;br /&gt;
Type A is now known as Alpha.&lt;br /&gt;
&lt;br /&gt;
There are two main types of Alpha speedcubes:&lt;br /&gt;
&lt;br /&gt;
DIY Alpha: is usually the guinea pigs for new designs. Some of the significant features include tracks to reduce friction, and lightweight cubicles.&lt;br /&gt;
&lt;br /&gt;
Sealed Alpha: usually referred as &amp;quot;NEW&amp;quot; Alpha, &amp;quot;Alpha (roman numeral)-f&amp;quot;, or &amp;quot;Alpha (roman numeral)-SV&amp;quot;. These speedcubes aims at even friction between cubies and full contacting surface area on the pieces. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Haiyan&#039;s Cube and other Guojia speedcubes are neither included in these two categories. They are in addition to the main Alpha models&lt;br /&gt;
&lt;br /&gt;
=== Alpha ===&lt;br /&gt;
{{Puzzle Ratings&lt;br /&gt;
|pzl=Old Type-A&lt;br /&gt;
|n=8&lt;br /&gt;
|ss=6.38&lt;br /&gt;
|lr=7.81&lt;br /&gt;
|cc=8.06&lt;br /&gt;
|pr=5.75&lt;br /&gt;
|qu=7.31&lt;br /&gt;
|rl=6.63&lt;br /&gt;
|wt=106g&lt;br /&gt;
|ov=6.81&lt;br /&gt;
}}&lt;br /&gt;
Also called &#039;Alpha I&#039;, or the &#039;Old Type-A&#039;.&lt;br /&gt;
&lt;br /&gt;
This is the very first Chinese DIYkit on the market other than the Rubik&#039;s DIY. This cube is quite heavy compared to the Rubik&#039;s and other Chinese DIYs. &lt;br /&gt;
&lt;br /&gt;
At first it is called the &amp;quot;Rubik&#039;s Clone DIY&amp;quot;, and then when the Type C shows up it is called &amp;quot;Thick R-clone&amp;quot;, along with Type C being called the &amp;quot;Thin R-clone&amp;quot;. Later on 大烟头 (creater of Dayan DIY and Crazy 4x4 series) proposed the naming system of calling them by the order in which they are presented to the market, represented with the Chinese celestial stem characters (甲,乙,丙,丁, etc) and each with the prefix 國 (guo, or &amp;quot;Country&amp;quot;), meaning 國產, or domestic product. Later, the manufactorer regestered 國甲 (guojia) as their trademark.&lt;br /&gt;
&lt;br /&gt;
The turning feels &amp;quot;smooth and sturdy&amp;quot;, and could be an excellent speedcube.&lt;br /&gt;
&lt;br /&gt;
Some distunguishing features are:&lt;br /&gt;
&lt;br /&gt;
* Dull yellow core&lt;br /&gt;
* Screws with fine threads and small screwhead.&lt;br /&gt;
* Large and small washers&lt;br /&gt;
* Center caps similar to the old FLAT Rubik&#039;s DIY&lt;br /&gt;
&lt;br /&gt;
There have been several differnt molds for this cube, and while they are essencially identical, some of the colors are discountinued and could be sold for a very high price.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Type-aI.jpg|none|thumb|Type-A I]]&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
| Where to buy:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Type-aII.jpg|none|thumb|Type-A II]]&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
Where to buy:&lt;br /&gt;
* Black: [http://popbuying.com/detail.pb/sku.24560]&lt;br /&gt;
* White: [http://popbuying.com/detail.pb/sku.24559]&lt;br /&gt;
* Original: [http://popbuying.com/detail.pb/sku.24558]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha III ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Type-aIII.jpg|none|thumb|Type-A III]]&lt;br /&gt;
&lt;br /&gt;
=== Alpha IV ===&lt;br /&gt;
[[Image:Type-aIV3.jpg|none|thumb|Type-A IV]]&lt;br /&gt;
&lt;br /&gt;
=== Alpha V ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Type-aV1.jpg|none|thumb|Type-A V]]&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|Where to buy:&lt;br /&gt;
* Black [http://popbuying.com/detail.pb/sku.25261]&lt;br /&gt;
* White [http://popbuying.com/detail.pb/sku.25262]&lt;br /&gt;
|}&lt;br /&gt;
==== Haiyan Memory ====&lt;br /&gt;
&lt;br /&gt;
=== Alpha I-f (or I-SV) ===&lt;br /&gt;
&lt;br /&gt;
=== Alpha II-f (or II-SV) ===&lt;br /&gt;
[[Image:Newtype-aII.jpg|none|thumb|Type-A II-f]]&lt;br /&gt;
&lt;br /&gt;
=== Alpha III-f (or III-SV) ===&lt;br /&gt;
{| &lt;br /&gt;
| [[Image:Newtype-aIII.jpg|none|thumb|Type-A III-f]]&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
| Where to buy:&lt;br /&gt;
* Black: [http://popbuying.com/detail.pb/sku.24563]&lt;br /&gt;
* White: [http://popbuying.com/detail.pb/sku.24562]&lt;br /&gt;
* Original Color: [http://popbuying.com/detail.pb/sku.24561]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alpha IV-f (or IV-SV) ===&lt;br /&gt;
&lt;br /&gt;
=== Haiyan ===&lt;br /&gt;
Where to buy:&lt;br /&gt;
* Black: [http://cubehaiyan.com/index.php?gOo=goods_details.dwt&amp;amp;goodsid=169], [http://popbuying.com/detail.pb/sku.28303]&lt;br /&gt;
* White: [http://cubehaiyan.com/index.php?gOo=goods_details.dwt&amp;amp;goodsid=170], [http://popbuying.com/detail.pb/sku.28302]&lt;br /&gt;
&lt;br /&gt;
=== Alpha Common ===&lt;br /&gt;
&lt;br /&gt;
Essencially the regular-sized verson of the Mini Alpha. No further information for this cube has been found.&lt;br /&gt;
&lt;br /&gt;
=== Alpha mini 5.2 ===&lt;br /&gt;
&lt;br /&gt;
=== Alpha mini 4.6 ===&lt;br /&gt;
Where to buy:&lt;br /&gt;
* Black: [http://popbuying.com/detail.pb/sku.26652]&lt;br /&gt;
* White: [http://popbuying.com/detail.pb/sku.26653]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[3x3x3 Cube]] (puzzle type)&lt;br /&gt;
* [[2x2x2 Cubes]]&lt;br /&gt;
* [[Mini Cubes]]&lt;br /&gt;
* [[Bigcubes]]&lt;br /&gt;
* [[Other Puzzles]]&lt;br /&gt;
* [[Puzzle Shops]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* http://cubehaiyan.com &lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=5612 Comparison of Chinese DIYs]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=18322 Type A will change name to Haiyan&#039;s cube]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=19097 Haiyan zhuang’s cube store]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Puzzle Manufacturers]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=GuoJia&amp;diff=8342</id>
		<title>GuoJia</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=GuoJia&amp;diff=8342"/>
		<updated>2010-06-01T22:57:34Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Manufacturer&lt;br /&gt;
|NAME=Guo-jia&lt;br /&gt;
|LOGO=Guojia_logo.gif&lt;br /&gt;
|YEARFOUNDED=2004&lt;br /&gt;
|LOCATION=China&lt;br /&gt;
|YEARSACTIVE=2004-present&lt;br /&gt;
|AREASSERVED=Worldwide&lt;br /&gt;
|WEBSITE=http://www.guojia3.com/&lt;br /&gt;
|PRODUCTS=Type-A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Guojia is the very first Chinese DIY brand on the market. It was first presented in around 2004 and have been producing various cube models. It is a very innovative brand and invented various designs that greatly improved the speedcubes&#039; performance. Some significant designs are placing tracks on the cubies to reduce turning friction, reduced inner radius of the mechanism to increase tolerance, and even surface area on the sides of edge pieces(most 3x3 cubes have edge pieces with a hollow side)&lt;br /&gt;
&lt;br /&gt;
Type A is now known as Alpha.&lt;br /&gt;
&lt;br /&gt;
There are two main types of Type A speedcubes:&lt;br /&gt;
&lt;br /&gt;
DIY Type A: is usually the guinea pigs for new designs. Some of the significant features include tracks to reduce friction, and lightweight cubicles.&lt;br /&gt;
&lt;br /&gt;
Sealed Type A: usually referred as &amp;quot;NEW&amp;quot; Type A, &amp;quot;Type A (roman numeral)-f&amp;quot;, or &amp;quot;Type A (roman numeral)-SV&amp;quot;. These speedcubes aims at even friction between cubies and full contacting surface area on the pieces. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Haiyan&#039;s Cube and other Guojia speedcubes are neither included in these two categories. They are in addition to the main Type A models&lt;br /&gt;
&lt;br /&gt;
=== Type A ===&lt;br /&gt;
{{Puzzle Ratings&lt;br /&gt;
|pzl=Old Type-A&lt;br /&gt;
|n=8&lt;br /&gt;
|ss=6.38&lt;br /&gt;
|lr=7.81&lt;br /&gt;
|cc=8.06&lt;br /&gt;
|pr=5.75&lt;br /&gt;
|qu=7.31&lt;br /&gt;
|rl=6.63&lt;br /&gt;
|wt=106g&lt;br /&gt;
|ov=6.81&lt;br /&gt;
}}&lt;br /&gt;
Also called &#039;Type A I&#039;, or the &#039;Old Type-A&#039;.&lt;br /&gt;
&lt;br /&gt;
This is the very first Chinese DIYkit on the market other than the Rubik&#039;s DIY. This cube is quite heavy compared to the Rubik&#039;s and other Chinese DIYs. &lt;br /&gt;
&lt;br /&gt;
At first it is called the &amp;quot;Rubik&#039;s Clone DIY&amp;quot;, and then when the Type C shows up it is called &amp;quot;Thick R-clone&amp;quot;, along with Type C being called the &amp;quot;Thin R-clone&amp;quot;. Later on 大烟头 (creater of Dayan DIY and Crazy 4x4 series) proposed the naming system of calling them by the order in which they are presented to the market, represented with the Chinese celestial stem characters (甲,乙,丙,丁, etc) and each with the prefix 國 (guo, or &amp;quot;Country&amp;quot;), meaning 國產, or domestic product. Later, the manufactorer regestered 國甲 (guojia) as their trademark.&lt;br /&gt;
&lt;br /&gt;
The turning feels &amp;quot;smooth and sturdy&amp;quot;, and could be an excellent speedcube.&lt;br /&gt;
&lt;br /&gt;
Some distunguishing features are:&lt;br /&gt;
&lt;br /&gt;
* Dull yellow core&lt;br /&gt;
* Screws with fine threads and small screwhead.&lt;br /&gt;
* Large and small washers&lt;br /&gt;
* Center caps similar to the old FLAT Rubik&#039;s DIY&lt;br /&gt;
&lt;br /&gt;
There have been several differnt molds for this cube, and while they are essencially identical, some of the colors are discountinued and could be sold for a very high price.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Type-aI.jpg|none|thumb|Type-A I]]&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
| Where to buy:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type A II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Type-aII.jpg|none|thumb|Type-A II]]&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
Where to buy:&lt;br /&gt;
* Black: [http://popbuying.com/detail.pb/sku.24560]&lt;br /&gt;
* White: [http://popbuying.com/detail.pb/sku.24559]&lt;br /&gt;
* Original: [http://popbuying.com/detail.pb/sku.24558]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type A III ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Type-aIII.jpg|none|thumb|Type-A III]]&lt;br /&gt;
&lt;br /&gt;
=== Type A IV ===&lt;br /&gt;
[[Image:Type-aIV3.jpg|none|thumb|Type-A IV]]&lt;br /&gt;
&lt;br /&gt;
=== Type A V ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Type-aV1.jpg|none|thumb|Type-A V]]&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|Where to buy:&lt;br /&gt;
* Black [http://popbuying.com/detail.pb/sku.25261]&lt;br /&gt;
* White [http://popbuying.com/detail.pb/sku.25262]&lt;br /&gt;
|}&lt;br /&gt;
==== Haiyan Memory ====&lt;br /&gt;
&lt;br /&gt;
=== Type A I-f (or I-SV) ===&lt;br /&gt;
&lt;br /&gt;
=== Type A II-f (or II-SV) ===&lt;br /&gt;
[[Image:Newtype-aII.jpg|none|thumb|Type-A II-f]]&lt;br /&gt;
&lt;br /&gt;
=== Type A III-f (or III-SV) ===&lt;br /&gt;
{| &lt;br /&gt;
| [[Image:Newtype-aIII.jpg|none|thumb|Type-A III-f]]&lt;br /&gt;
| &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
| Where to buy:&lt;br /&gt;
* Black: [http://popbuying.com/detail.pb/sku.24563]&lt;br /&gt;
* White: [http://popbuying.com/detail.pb/sku.24562]&lt;br /&gt;
* Original Color: [http://popbuying.com/detail.pb/sku.24561]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type A IV-f (or IV-SV) ===&lt;br /&gt;
&lt;br /&gt;
=== Haiyan ===&lt;br /&gt;
Where to buy:&lt;br /&gt;
* Black: [http://cubehaiyan.com/index.php?gOo=goods_details.dwt&amp;amp;goodsid=169], [http://popbuying.com/detail.pb/sku.28303]&lt;br /&gt;
* White: [http://cubehaiyan.com/index.php?gOo=goods_details.dwt&amp;amp;goodsid=170], [http://popbuying.com/detail.pb/sku.28302]&lt;br /&gt;
&lt;br /&gt;
=== Type A Common ===&lt;br /&gt;
&lt;br /&gt;
Essencially the regular-sized verson of the Mini Type A. No further information for this cube has been found.&lt;br /&gt;
&lt;br /&gt;
=== Type A mini 5.2 ===&lt;br /&gt;
&lt;br /&gt;
=== Type A mini 4.6 ===&lt;br /&gt;
Where to buy:&lt;br /&gt;
* Black: [http://popbuying.com/detail.pb/sku.26652]&lt;br /&gt;
* White: [http://popbuying.com/detail.pb/sku.26653]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[3x3x3 Cube]] (puzzle type)&lt;br /&gt;
* [[2x2x2 Cubes]]&lt;br /&gt;
* [[Mini Cubes]]&lt;br /&gt;
* [[Bigcubes]]&lt;br /&gt;
* [[Other Puzzles]]&lt;br /&gt;
* [[Puzzle Shops]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* http://cubehaiyan.com &lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=5612 Comparison of Chinese DIYs]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=18322 Type A will change name to Haiyan&#039;s cube]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=19097 Haiyan zhuang’s cube store]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Terminology]]&lt;br /&gt;
[[Category:Puzzle Manufacturers]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8212</id>
		<title>User:MiniGOINGS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8212"/>
		<updated>2010-05-10T02:51:44Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:Forums|ID=4060}}&lt;br /&gt;
Official Times&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:2x2|SNG=7.11|AVE==8.84}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:3x3|SNG=18.08|AVE=24.17}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8211</id>
		<title>User:MiniGOINGS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8211"/>
		<updated>2010-05-10T02:51:13Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:Forums|ID=4060}}&lt;br /&gt;
(Official Times)&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:2x2|SNG=7.11|AVE==8.84}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:3x3|SNG=18.08|AVE=24.17}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8210</id>
		<title>User:MiniGOINGS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8210"/>
		<updated>2010-05-10T02:50:45Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:Forums|ID=4060}}&lt;br /&gt;
Official Times&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:2x2|SNG=7.11|AVE==8.84}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:3x3|SNG=18.08|AVE=24.17}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8209</id>
		<title>User:MiniGOINGS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8209"/>
		<updated>2010-05-10T02:48:32Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:Forums|ID=4060}}&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:2x2|SNG=0.10|AVE=4.99}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:3x3|SNG=14.44|AVE=19.27}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VOP_method&amp;diff=8197</id>
		<title>VOP method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VOP_method&amp;diff=8197"/>
		<updated>2010-05-03T23:51:18Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VOP&lt;br /&gt;
|image=Ss_method.gif&lt;br /&gt;
|proposers=[[Kenneth Gustavsson]]&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames=LFC&lt;br /&gt;
|variants=[[Guimond Method]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=24&lt;br /&gt;
|moves= ~18&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;VOP&#039;&#039;&#039; is a experimental three step method for the [[2x2x2 cube]]:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;V&#039;&#039;&#039;: Make a fully solved V in the first layer of three pieces (intuitive)&lt;br /&gt;
:&#039;&#039;&#039;O&#039;&#039;&#039;: OLFC, orient last five corners (Guimond orientation, 16 cases)&lt;br /&gt;
:&#039;&#039;&#039;P&#039;&#039;&#039;: PLFC, permute last five corners (separation and permutation, 6+2 cases)&lt;br /&gt;
&lt;br /&gt;
The +2 cases for PLFC are the two permutations of the last layer (J and N) that occure if the last corner of FL skips to place.&lt;br /&gt;
&lt;br /&gt;
In comparsion to already exisisting methods like the [[Guimond Method]] and the [[Ortega Method]] VOP has no direct advantages (or disadvantages) as a stand alone method, it is one who already uses Guimond and is looking for a good add on to use when the right scramble comes up who has the greatest benefit of learning VOP (then you only need the six cases for PLFC, the rest is already in Guimond, maybe that you have to change a couple of OLL&#039;s that else destroys the V).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The six cases of PLFC:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PLFC cases.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Algs:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;OA:&#039;&#039;&#039; [U2] R2 U R2 U&#039; R2&lt;br /&gt;
* &#039;&#039;&#039;AO:&#039;&#039;&#039; [U2] F2 U&#039; F2 U F2&lt;br /&gt;
* &#039;&#039;&#039;AS:&#039;&#039;&#039; [U] R2 U&#039; F2 U R2 U&#039; F2&lt;br /&gt;
* &#039;&#039;&#039;SA:&#039;&#039;&#039; [U&#039;] F2 U R2 U&#039; F2 U R2&lt;br /&gt;
* &#039;&#039;&#039;OO:&#039;&#039;&#039; R2 D L2 U L2  U&#039; L2 D&#039; R2 or R&#039; F&#039; R U&#039; F2 U R&#039; F R or R2 U&#039; F2 U2 R2 U&#039; R2 U&#039; F2&lt;br /&gt;
* &#039;&#039;&#039;SS:&#039;&#039;&#039; R2 U R2 U&#039; R2 D R2 U&#039; R2 U R2 or R U R&#039; F2 R F&#039; R U R2 F2 or F2 R2 U&#039; R&#039; F R&#039; F2 R U&#039; R&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: 2x2x2 Methods]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VOP_method&amp;diff=8196</id>
		<title>VOP method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VOP_method&amp;diff=8196"/>
		<updated>2010-05-03T23:43:06Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VOP&lt;br /&gt;
|image=Ss_method.gif&lt;br /&gt;
|proposers=[[Kenneth Gustavsson]]&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames=LFC&lt;br /&gt;
|variants=[[Guimond Method]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=24&lt;br /&gt;
|moves= ~18&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;VOP&#039;&#039;&#039; is a experimental three step method for the [[2x2x2 cube]]:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;V&#039;&#039;&#039;: Make a fully solved V in the first layer of three pieces (intuitive)&lt;br /&gt;
:&#039;&#039;&#039;O&#039;&#039;&#039;: OLFC, orient last five corners (Guimond orientation, 16 cases)&lt;br /&gt;
:&#039;&#039;&#039;P&#039;&#039;&#039;: PLFC, permute last five corners (separation and permutation, 6+2 cases)&lt;br /&gt;
&lt;br /&gt;
The +2 cases for PLFC are the two permutations of the last layer (J and N) that occure if the last corner of FL skips to place.&lt;br /&gt;
&lt;br /&gt;
In comparsion to already exisisting methods like the [[Guimond Method]] and the [[Ortega Method]] VOP has no direct advantages (or disadvantages) as a stand alone method, it is one who already uses Guimond and is looking for a good add on to use when the right scramble comes up who has the greatest benefit of learning VOP (then you only need the six cases for PLFC, the rest is already in Guimond, maybe that you have to change a couple of OLL&#039;s that else destroys the V).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The six cases of PLFC:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PLFC cases.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Algs:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;OA:&#039;&#039;&#039; [U2] R2 U R2 U&#039; R2&lt;br /&gt;
* &#039;&#039;&#039;AO:&#039;&#039;&#039; [U2] F2 U&#039; F2 U F2&lt;br /&gt;
* &#039;&#039;&#039;AS:&#039;&#039;&#039; [U] R2 U&#039; F2 U R2 U&#039; F2&lt;br /&gt;
* &#039;&#039;&#039;SA:&#039;&#039;&#039; [U&#039;] F2 U R2 U&#039; F2 U R2&lt;br /&gt;
* &#039;&#039;&#039;OO:&#039;&#039;&#039; R2 D L2 U L2  U&#039; L2 D&#039; R2 or R&#039; F&#039; R U&#039; F2 U R&#039; F R or R2 U&#039; F2 U2 R2 U&#039; R2 U&#039; F2&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SS:&#039;&#039;&#039; R2 U R2 U&#039; R2 D R2 U&#039; R2 U R2&lt;br /&gt;
&lt;br /&gt;
[[Category: 2x2x2 Methods]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=VOP_method&amp;diff=8195</id>
		<title>VOP method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=VOP_method&amp;diff=8195"/>
		<updated>2010-05-03T23:40:52Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=VOP&lt;br /&gt;
|image=Ss_method.gif&lt;br /&gt;
|proposers=[[Kenneth Gustavsson]]&lt;br /&gt;
|year=2010&lt;br /&gt;
|anames=LFC&lt;br /&gt;
|variants=[[Guimond Method]]&lt;br /&gt;
|steps=3&lt;br /&gt;
|algs=24&lt;br /&gt;
|moves= ~18&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;VOP&#039;&#039;&#039; is a experimental three step method for the [[2x2x2 cube]]:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;V&#039;&#039;&#039;: Make a fully solved V in the first layer of three pieces (intuitive)&lt;br /&gt;
:&#039;&#039;&#039;O&#039;&#039;&#039;: OLFC, orient last five corners (Guimond orientation, 16 cases)&lt;br /&gt;
:&#039;&#039;&#039;P&#039;&#039;&#039;: PLFC, permute last five corners (separation and permutation, 6+2 cases)&lt;br /&gt;
&lt;br /&gt;
The +2 cases for PLFC are the two permutations of the last layer (J and N) that occure if the last corner of FL skips to place.&lt;br /&gt;
&lt;br /&gt;
In comparsion to already exisisting methods like the [[Guimond Method]] and the [[Ortega Method]] VOP has no direct advantages (or disadvantages) as a stand alone method, it is one who already uses Guimond and is looking for a good add on to use when the right scramble comes up who has the greatest benefit of learning VOP (then you only need the six cases for PLFC, the rest is already in Guimond, maybe that you have to change a couple of OLL&#039;s that else destroys the V).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The six cases of PLFC:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PLFC cases.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Algs:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;OA:&#039;&#039;&#039; [U2] R2 U R2 U&#039; R2&lt;br /&gt;
* &#039;&#039;&#039;AO:&#039;&#039;&#039; [U2] F2 U&#039; F2 U F2&lt;br /&gt;
* &#039;&#039;&#039;AS:&#039;&#039;&#039; [U] R2 U&#039; F2 U R2 U&#039; F2&lt;br /&gt;
* &#039;&#039;&#039;SA:&#039;&#039;&#039; [U&#039;] F2 U R2 U&#039; F2 U R2&lt;br /&gt;
* &#039;&#039;&#039;OO:&#039;&#039;&#039; R2 D L2 U L2  U&#039; L2 D&#039; R2&lt;br /&gt;
R&#039; F&#039; R U&#039; F2 U R&#039; F R&lt;br /&gt;
R2 U&#039; F2 U2 R2 U&#039; R2 U&#039; F2&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SS:&#039;&#039;&#039; R2 U R2 U&#039; R2 D R2 U&#039; R2 U R2&lt;br /&gt;
&lt;br /&gt;
[[Category: 2x2x2 Methods]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Rubik_Ern%C3%B6&amp;diff=8126</id>
		<title>Talk:Rubik Ernö</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Rubik_Ern%C3%B6&amp;diff=8126"/>
		<updated>2010-04-14T21:24:30Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: /* Rubik Ernö or Ernö Rubik */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Rubik Ernö or Ernö Rubik ===&lt;br /&gt;
The inventor&#039;s family name (or surname) is Rubik, while his given name (or Christian name) is Ernö. The reason he is referred to as Rubik Erno in his home country of Hungary is that they use Eastern name order, which places the family name first. Because this is an English language forum, read from a western perspective, I think it would be proper to use western naming order, so use Ernö Rubik. Not doing so will mean that the majority of site visitors will mistakenly think that his family name is Ernö. Conversely, Asian and eastern visitors are unlikely to be confused in using western order since they expect an English language resource to use western conventions.&lt;br /&gt;
&lt;br /&gt;
Can we change it back to Ernö Rubik please?&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
[[User:Cride5|Cride5]] 14:56, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am in favour of changing it back. I completely agree with the point that visitors whom use the &amp;quot;family name first&amp;quot; system would probably be understanding of the &amp;quot;family name last&amp;quot; system that most English communities use.&lt;br /&gt;
&lt;br /&gt;
-[[User:MiniGOINGS|MiniGOINGS]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Rubik_Ern%C3%B6&amp;diff=8125</id>
		<title>Talk:Rubik Ernö</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Rubik_Ern%C3%B6&amp;diff=8125"/>
		<updated>2010-04-14T21:24:21Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: /* Rubik Ernö or Ernö Rubik */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Rubik Ernö or Ernö Rubik ===&lt;br /&gt;
The inventor&#039;s family name (or surname) is Rubik, while his given name (or Christian name) is Ernö. The reason he is referred to as Rubik Erno in his home country of Hungary is that they use Eastern name order, which places the family name first. Because this is an English language forum, read from a western perspective, I think it would be proper to use western naming order, so use Ernö Rubik. Not doing so will mean that the majority of site visitors will mistakenly think that his family name is Ernö. Conversely, Asian and eastern visitors are unlikely to be confused in using western order since they expect an English language resource to use western conventions.&lt;br /&gt;
&lt;br /&gt;
Can we change it back to Ernö Rubik please?&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
[[User:Cride5|Cride5]] 14:56, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am in favour of changing it back. I completely agree with the point that visitors whom use the &amp;quot;family name first&amp;quot; system would probably be understanding of the &amp;quot;family name last&amp;quot; system that most English communities use.&lt;br /&gt;
-[[User:MiniGOINGS|MiniGOINGS]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Rubik_Ern%C3%B6&amp;diff=8124</id>
		<title>Talk:Rubik Ernö</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Rubik_Ern%C3%B6&amp;diff=8124"/>
		<updated>2010-04-14T21:24:10Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: /* Rubik Ernö or Ernö Rubik */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Rubik Ernö or Ernö Rubik ===&lt;br /&gt;
The inventor&#039;s family name (or surname) is Rubik, while his given name (or Christian name) is Ernö. The reason he is referred to as Rubik Erno in his home country of Hungary is that they use Eastern name order, which places the family name first. Because this is an English language forum, read from a western perspective, I think it would be proper to use western naming order, so use Ernö Rubik. Not doing so will mean that the majority of site visitors will mistakenly think that his family name is Ernö. Conversely, Asian and eastern visitors are unlikely to be confused in using western order since they expect an English language resource to use western conventions.&lt;br /&gt;
&lt;br /&gt;
Can we change it back to Ernö Rubik please?&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
[[User:Cride5|Cride5]] 14:56, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am in favour of changing it back. I completely agree with the point that visitors whom use the &amp;quot;family name first&amp;quot; system would probably be understanding of the &amp;quot;family name last&amp;quot; system that most English communities use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:MiniGOINGS|MiniGOINGS]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Talk:Rubik_Ern%C3%B6&amp;diff=8123</id>
		<title>Talk:Rubik Ernö</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Talk:Rubik_Ern%C3%B6&amp;diff=8123"/>
		<updated>2010-04-14T21:23:39Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Rubik Ernö or Ernö Rubik ===&lt;br /&gt;
The inventor&#039;s family name (or surname) is Rubik, while his given name (or Christian name) is Ernö. The reason he is referred to as Rubik Erno in his home country of Hungary is that they use Eastern name order, which places the family name first. Because this is an English language forum, read from a western perspective, I think it would be proper to use western naming order, so use Ernö Rubik. Not doing so will mean that the majority of site visitors will mistakenly think that his family name is Ernö. Conversely, Asian and eastern visitors are unlikely to be confused in using western order since they expect an English language resource to use western conventions.&lt;br /&gt;
&lt;br /&gt;
Can we change it back to Ernö Rubik please?&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
[[User:Cride5|Cride5]] 14:56, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am in favour of changing it back. I completely agree with the point that visitors whom use the &amp;quot;family name first&amp;quot; system would probably be understanding of the &amp;quot;family name last&amp;quot; system that most English communities use.&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8066</id>
		<title>User:MiniGOINGS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8066"/>
		<updated>2010-04-05T01:42:59Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:Forums|ID=4060}}&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:2x2|SNG=0.10|AVE=4.99}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:3x3|SNG=18.38|AVE=20.90}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8064</id>
		<title>User:MiniGOINGS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8064"/>
		<updated>2010-04-02T03:41:46Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:Forums|ID=4060}}&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:2x2|SNG=0.10|AVE=4.99}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:3x3|SNG=18.38|AVE=22.15}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=8061</id>
		<title>Forum cubers by location</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Forum_cubers_by_location&amp;diff=8061"/>
		<updated>2010-04-01T01:55:38Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Speedsolving.com Forum Cubers by Location=&lt;br /&gt;
&lt;br /&gt;
This is a list of the members of the speedsolving.com forum by their location. This list is not complete, so if you notice someone who is not on this list feel free to add their name under the category for their country. If the country is not already listed, go ahead and create a new category for it.&lt;br /&gt;
&lt;br /&gt;
Another list of cubers by location can be found on [http://www.frappr.com/speedcubers Frappr].&lt;br /&gt;
&lt;br /&gt;
==Africa==&lt;br /&gt;
&lt;br /&gt;
===South Africa===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?u=1176 DAE_JA_VOO]&lt;br /&gt;
&lt;br /&gt;
==Asia==&lt;br /&gt;
&lt;br /&gt;
===India===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?u=311 Karthik]&lt;br /&gt;
&lt;br /&gt;
==Europe==&lt;br /&gt;
&lt;br /&gt;
===Denmark===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?u=474 LarsN] -- &#039;&#039;Lars Vennike Nielsson&#039;&#039; -- [http://www.worldcubeassociation.org/results/p.php?i=2008NIEL01 WCA Profile]&lt;br /&gt;
&lt;br /&gt;
===France===&lt;br /&gt;
:&#039;&#039;&#039;Paris&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1684 TMOY]&lt;br /&gt;
&lt;br /&gt;
===Sweden===&lt;br /&gt;
:&#039;&#039;&#039;Stockholm&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=479 Kenneth] -- &#039;&#039;[[User:Kenneth|Kenneth Gustavsson]]&#039;&#039; -- [http://www.worldcubeassociation.org/results/p.php?i=2005GUST01 WCA Profile]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1673 Coinman] -- &#039;&#039;Tommy Gustavsson&#039;&#039; -- [http://www.worldcubeassociation.org/results/p.php?i=2005GUST02 WCA Profile]&lt;br /&gt;
&lt;br /&gt;
===United Kingdom===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?u=1742 msemtd] -- Michael Erskine, Sherwood, Nottingham. [http://www.worldcubeassociation.org/results/p.php?i=2008ERSK01 WCA profile] --[[User:Msemtd|Msemtd]]&lt;br /&gt;
:[[User:Cride5|Cride5]]&lt;br /&gt;
&lt;br /&gt;
==North America==&lt;br /&gt;
&lt;br /&gt;
===Canada===&lt;br /&gt;
:&#039;&#039;&#039;Saskatchewan&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1569 Connorcuber]&lt;br /&gt;
:&#039;&#039;&#039;Ontatio&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1144 Sa967St]&lt;br /&gt;
:&#039;&#039;&#039;Manitoba&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=4060 miniGOINGS]&lt;br /&gt;
&lt;br /&gt;
===United States===&lt;br /&gt;
:&#039;&#039;&#039;AL (Alabama)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1119 Adam Morgan (ajmorgan25)]&lt;br /&gt;
:&#039;&#039;&#039;CA (California)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1707 Unknown.soul]&lt;br /&gt;
::&#039;&#039;&#039;San Francisco Bay Area&#039;&#039;&#039;&lt;br /&gt;
:::[http://www.speedsolving.com/forum/member.php?u=182 deathbypapercutz]&lt;br /&gt;
:::[http://www.speedsolving.com/forum/member.php?u=2 Lucas Garron]&lt;br /&gt;
:::[http://www.speedsolving.com/forum/member.php?u=657 whatsinacube]&lt;br /&gt;
::&#039;&#039;&#039;Los Angeles Area&#039;&#039;&#039;&lt;br /&gt;
:::[http://www.speedsolving.com/forum/member.php?u=765 Dene] (first half of 2009)&lt;br /&gt;
:::[http://www.speedsolving.com/forum/member.php?u=808 qqwref] - [[User:Qqwref|qqwref]] (when at college)&lt;br /&gt;
:&#039;&#039;&#039;CO (Colorado)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1 PJK]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=2923 JTW2007]&lt;br /&gt;
:&#039;&#039;&#039;GA (Georgia)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1042 Hadley4000]&lt;br /&gt;
:&#039;&#039;&#039;IN (Indiana)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=402 Mike Hughey] - Indianapolis&lt;br /&gt;
:&#039;&#039;&#039;KY (Kentucky)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=872 Shaden Smith] - Lexington&lt;br /&gt;
:&#039;&#039;&#039;MA (Massachusetts)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=131 Tim Reynolds] - Cambridge&lt;br /&gt;
:&#039;&#039;&#039;MD (Maryland)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1614 Brett]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=768 fanwuq]&lt;br /&gt;
:&#039;&#039;&#039;MN (Minnesota)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=640 Bryan Logan] - Rochester&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=4831 Logan (Kelly)] - Hastings&lt;br /&gt;
:&#039;&#039;&#039;MO (Missouri)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1403 Vault312] (during summer)&lt;br /&gt;
:&#039;&#039;&#039;NC (North Carolina)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=63 cmhardw] - Morrisville&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=147 Athefre]&lt;br /&gt;
:&#039;&#039;&#039;NJ (New Jersey)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1309 PatrickJameson]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=647 macky] - Princeton&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=902 Auburn Manlangit] - Northern NJ&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=76 Bob] - Kearny&lt;br /&gt;
:&#039;&#039;&#039;NM (New Mexico)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1518 Kiel0]&lt;br /&gt;
:&#039;&#039;&#039;NY (New York)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=131 Tim Reynolds] Pleasantville (when not at school)&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=808 qqwref] - [[User:Qqwref|qqwref]] (when at home)&lt;br /&gt;
:&#039;&#039;&#039;OH (Ohio)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1358 JBCM627]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1493 CAT13]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=912 Pcharles93]&lt;br /&gt;
:&#039;&#039;&#039;PA (Pennsylvania)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=2250 That70sShowDude]&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1403 Vault312] (during school year)&lt;br /&gt;
:&#039;&#039;&#039;TX (Texas)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=2160 Fobo911]&lt;br /&gt;
:&#039;&#039;&#039;UT (Utah)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1889 not_kevin]&lt;br /&gt;
:&#039;&#039;&#039;VA (Virginia)&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=792 Siraj A.]&lt;br /&gt;
&lt;br /&gt;
==Oceania==&lt;br /&gt;
&lt;br /&gt;
===Australia===&lt;br /&gt;
:&#039;&#039;&#039;Sydney&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1765 Rawn]&lt;br /&gt;
&lt;br /&gt;
===New Zealand===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?u=1293 *LukeMayn*]&lt;br /&gt;
:&#039;&#039;&#039;Hamilton&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=1345 auhsoj]&lt;br /&gt;
:&#039;&#039;&#039;Christchurch&#039;&#039;&#039;&lt;br /&gt;
::[http://www.speedsolving.com/forum/member.php?u=765 Dene]&lt;br /&gt;
&lt;br /&gt;
==South America==&lt;br /&gt;
&lt;br /&gt;
===Brazil===&lt;br /&gt;
:[http://www.speedsolving.com/forum/member.php?u=11 Pedro]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cubing Community]]&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8045</id>
		<title>User:MiniGOINGS</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:MiniGOINGS&amp;diff=8045"/>
		<updated>2010-03-27T01:30:32Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:Forums|ID=4060}}&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:2x2|SNG=0.10|AVE=5.26}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{Usr:3x3|SNG=18.38|AVE=22.15}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:Badmephisto&amp;diff=8044</id>
		<title>User:Badmephisto</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:Badmephisto&amp;diff=8044"/>
		<updated>2010-03-26T04:04:54Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: Nice grammer Badmephisto ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am the mod of this place. Rawr.&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Average&amp;diff=8043</id>
		<title>Average</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Average&amp;diff=8043"/>
		<updated>2010-03-26T03:48:05Z</updated>

		<summary type="html">&lt;p&gt;MiniGOINGS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;average&#039;&#039;&#039; is a set of consecutive solves, in which the best and worst times are removed. Most competitions usually use averages of 5 for speedsolving events. There are a few exceptions however, most notably [[solving with feet]], [[megaminx]], [[clock]], and [[6x6]]/[[7x7]], which all use means of 3.&lt;br /&gt;
&lt;br /&gt;
Most speedcubers use averages of 12 (A12, AO12) to gauge their ability, because most view that averages of 5 (A5, AO5) contain too much luck. Averages of 100 (A100, AO100) can also be useful in determining consistancy in puzzles such as the 2x2 and magic, where virtually all mistakes count towards the average.&lt;/div&gt;</summary>
		<author><name>MiniGOINGS</name></author>
	</entry>
</feed>