<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Meph</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Meph"/>
	<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Special:Contributions/Meph"/>
	<updated>2026-10-19T14:20:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=35</id>
		<title>List of web-based cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_web-based_cubing_software&amp;diff=35"/>
		<updated>2008-08-23T01:09:22Z</updated>

		<summary type="html">&lt;p&gt;Meph: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
This page contains external links for web-based software, such as timers, applets, or other useful cubing programs.&lt;br /&gt;
&lt;br /&gt;
== Web-Based Timers ==&lt;br /&gt;
* [http://www.cubemania.org/ Cubemania] - An online timer and competition community&lt;br /&gt;
* [http://www.cubetimer.com/  cubetimer.com] - Online Rubik&#039;s Cube timer&lt;br /&gt;
* [http://thewonderidiot.net/timer/ Cube Timer] - An online Rubik&#039;s Cube timer with users&lt;br /&gt;
* [http://www.rubetimer.com RubeTimer] - Advanced timer with statistical graphics and user registration &#039;&#039;&#039;and multiplayer&#039;&#039;&#039;&lt;br /&gt;
* [http://rubiktime.com RubikTime] - Online Rubik&#039;s Cube timer&lt;br /&gt;
&lt;br /&gt;
== Image Generators ==&lt;br /&gt;
* [http://www.cubezone.be/imagecube.html ImageCube] -  (PHP), source provided&lt;br /&gt;
* [http://www.solvethecube.110mb.com/index.php?location=tools#nxnimagecube NxNImagecube] -  (PHP), source provided&lt;br /&gt;
&lt;br /&gt;
== Scramblers and other tools ==&lt;br /&gt;
* [http://www.geocities.com/jaapsch/scramble_cube.htm Jaap&#039;s scrambler] - Scrambler, Javascript&lt;br /&gt;
* [http://www.worldcubeassociation.org/regulations/scrambles.zip Official WCA scramblers] - All in one zip file&lt;br /&gt;
* [http://www.thewonderidiot.net/timer/scramble.html NxMxL Scrambler] - An NxMxL Scramble program with image generation and more support on the way.&lt;/div&gt;</summary>
		<author><name>Meph</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Superflip&amp;diff=31</id>
		<title>Superflip</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Superflip&amp;diff=31"/>
		<updated>2008-08-23T01:09:22Z</updated>

		<summary type="html">&lt;p&gt;Meph: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:superflip.gif|frame|Superflip]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superflip&#039;&#039;&#039; is a position of the Rubik&#039;s cube where all edges are flipped in place.&lt;br /&gt;
It is known to require 20 moves to be optimally solved and its symmetry is the reason that some believe it to be the &amp;quot;hardest&amp;quot; scramble of a Rubik&#039;s cube.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scramble: U R2 F B R B2 R U2 L B2 R U&#039; D&#039; R2 F R&#039; L B2 U2 F2&lt;/div&gt;</summary>
		<author><name>Meph</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=27</id>
		<title>Rubik&#039;s Cube Fact sheet</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rubik%27s_Cube_Fact_sheet&amp;diff=27"/>
		<updated>2008-08-23T01:09:22Z</updated>

		<summary type="html">&lt;p&gt;Meph: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 3x3x3 Rubik&#039;s Cube facts ==&lt;br /&gt;
Here are some 3x3x3 Rubik&#039;s cube facts:&lt;br /&gt;
* It was first released in 1977.&lt;br /&gt;
* There are 4.3*10^19 possible configurations. That&#039;s 43,252,003,274,489,856,000 ways a cube can be scrambled. To give you an idea of how big that number is, if there were one cube scrambled for every legal position, they would cover the surface of the earth about 150 times!&lt;br /&gt;
* Number of moves to solve&lt;br /&gt;
** All positions can be solved using 22 or less moves. There are positions (such as the [[superflip]]) that are known to require 20 moves to solve optimally.&lt;br /&gt;
&lt;br /&gt;
== 2x2x2 Cube facts ==&lt;br /&gt;
Here are some 2x2x2 Cube facts:&lt;br /&gt;
* There are 3,674,160 positions&lt;/div&gt;</summary>
		<author><name>Meph</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=25</id>
		<title>Road to Sub-15 Second Averages</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Road_to_Sub-15_Second_Averages&amp;diff=25"/>
		<updated>2008-08-23T01:09:22Z</updated>

		<summary type="html">&lt;p&gt;Meph: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here we present some ideas as to how to break 15 seconds consistently.&lt;br /&gt;
&lt;br /&gt;
== Using the Fridrich Method ==&lt;br /&gt;
Reaching 15-second averages may be obtained via the following tips -- to be performed in chronological order.&lt;br /&gt;
&lt;br /&gt;
# [[Beginner&#039;s Methods|Beginner&#039;s Method]]&lt;br /&gt;
#* First learn how to solve the Rubik&#039;s cube using a tutorial, such as one in the [[Beginner&#039;s Methods]] section.&lt;br /&gt;
#** Tip: Solve with your cross on the bottom! It &#039;&#039;will&#039;&#039; help you out later.&lt;br /&gt;
#* Learn how to [[Lubrication|lubricate]] your cube.&lt;br /&gt;
#* Use a timer, such as an [[Web-based Software#Web-based Timers|online timer]] or a [[PC Software#Standalone Timers|PC timer]] to see your progression.&lt;br /&gt;
# Learn [[2-look OLL]] algorithms.&lt;br /&gt;
# Learn [[2-look PLL]] algorithms.&lt;br /&gt;
# Learn to do the [[F2L| First Two Layers (F2L)]] efficiently.&lt;br /&gt;
#* Use a tutorial, such as [http://ca.youtube.com/watch?v=k-xbcAMfWwM Badmephisto&#039;s YouTube Tutorial on F2L].&lt;br /&gt;
#* Your times will temporarily get worse, but after a few days of practicing, they will rapidly become better.&lt;br /&gt;
#* Practice F2L -- practice a lot. F2L is undeniably the most important part.&lt;br /&gt;
# Learn full (1-look) [[PLL]].&lt;br /&gt;
#* 21 algorithms to learn.&lt;br /&gt;
#* At this point, consider buying a [[Cubes#Cubes|DIY Cube]]. Assuming look-ahead is good, focusing on speed might be important now.&lt;br /&gt;
# Learn full (1-look) [[OLL]].&lt;br /&gt;
#* 57 algorithms. Don&#039;t learn them too quickly, otherwise recognition will be impeded upon. But don&#039;t learn them too slowly; try to learn &#039;&#039;consistently&#039;&#039;.&lt;br /&gt;
# Look into [[advanced F2L techniques]], such as the [[extended cross]] (also known as &#039;&#039;X-cross&#039;&#039;), or other extensions to the Fridrich Method, such as [[COLL]] for suitable LL cases..&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=3688 Road to 15 seconds]&lt;/div&gt;</summary>
		<author><name>Meph</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_PC_cubing_software&amp;diff=23</id>
		<title>List of PC cubing software</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_PC_cubing_software&amp;diff=23"/>
		<updated>2008-08-23T01:09:22Z</updated>

		<summary type="html">&lt;p&gt;Meph: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
A very popular category of Rubik&#039;s cube software is the playable 3D Rubik&#039;s Cube (animated cube), often implemented as a Java applet, which has a long history. The first version of which many current programs are derived was made by Michael Shubart. After that, Karl Hornell made modifications in his version, which again was used by Lars Petrus on his website. Probably the most widely used is RubikPlayer by Werner Randelshofer.&lt;br /&gt;
&lt;br /&gt;
== Standalone Timers ==&lt;br /&gt;
* [http://vanderblonk.com/cube/download/rtt/About.htm RubikTimer] - (Windows)&lt;br /&gt;
* [http://www.strangepuzzle.com/jnetcube.html JNetCube] - (Java)&lt;br /&gt;
* [http://code.google.com/p/rubiks-jtimer/ JTimer] - New version of JNetCube (Java)&lt;br /&gt;
* [http://vanderblonk.com/cube/cubetimer.htm CubeTimer] - Timer with animation&lt;br /&gt;
* [http://gnehzr.net/cct/ CALCubeTimer 0.2] - Interfaces with a stackmat through the microphone port&lt;br /&gt;
* [http://soft.imolecule.net/?lang=en iMolecule Soft DarkCube] - Timer in Thai English under CC By-NC-SA 3.0 license&lt;br /&gt;
&lt;br /&gt;
== Solvers ==&lt;br /&gt;
* [http://software.rubikscube.info/JACube/index.html ACube] - (Java, freeware, command-line based)&lt;br /&gt;
* [http://kociemba.org/cube.htm Cube Explorer] - (Windows, freeware, comes with graphical interface)&lt;br /&gt;
* [http://www.geocities.com/jaapsch/puzzles/cubie.htm Cubie] - Solver with animation (Java, freeware)&lt;br /&gt;
* [http://www.wrongway.org/?rubik Rubik&#039;s Cube Solver by Eric Dietz] - (Windows/Linux, GPL)&lt;br /&gt;
* [http://www.ganpuzzle.com/vcube333demo.htm Learn to Solve Rubik&#039;s Cube with 3 Simple Tricks] - Step-by-step interactive animated solution (Java)&lt;br /&gt;
* [http://www.ganpuzzle.com/hints3x3.htm Rubik&#039;s Solution Hints Booklet Step Animation] - Step-by-step interactive animated solution based on official booklet (Java)&lt;br /&gt;
&lt;br /&gt;
== Animations  ==&lt;br /&gt;
* [http://www.ultimatemagiccube.com Ultimate Magic Cube] - (Windows). Megaminx, pyraminx and much more&lt;br /&gt;
* [http://www.glidingcube.com GlidingCube] - (Windows) A virtual cube puzzle. Intriguing but cannot be built physically.&lt;br /&gt;
* [http://www.superliminal.com/cube/cube.htm 4D Cube] - (Java)&lt;br /&gt;
* [http://www.gravitation3d.com/magiccube5d/ 5D Cube] - (Windows)&lt;br /&gt;
* [http://sourceforge.net/projects/rubiksim/ RubikSim] - (Windows) &lt;br /&gt;
* [http://www.network54.com/Forum/178387/message/1191974095/  QBASIC Rubik&#039;s Cube] - (DOS/Windows) At 26,375 bytes (25.7 KB), the smallest Rubik&#039;s cube on PC&lt;/div&gt;</summary>
		<author><name>Meph</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category:Megaminx_methods&amp;diff=19</id>
		<title>Category:Megaminx methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category:Megaminx_methods&amp;diff=19"/>
		<updated>2008-08-23T01:08:36Z</updated>

		<summary type="html">&lt;p&gt;Meph: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Megaminx Speedsolving Methods ==&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, the Megaminx is not substantially harder than a Rubik&#039;s Cube to solve. The Megaminx can be solved up until the last face exactly like F2L on a normal Rubik&#039;s Cube. Generally, a solver will start with a &amp;quot;star&amp;quot; on one side, analogous to the cross on a Rubik&#039;s Cube. Then, corners and edges are paired and placed exactly like that of Fridrich F2L until only the last face needs to be solved. From here there are several ways to go about solving the last face. Many algorithms used on a Rubik&#039;s Cube can be applied to the last layer of the Megaminx. For example, Sune (R U R&#039; U R U&#039;2 R&#039;) cycles three edges, and F R U R&#039; U&#039; F&#039; and its inverse orient edges just like that of a Rubik&#039;s Cube.&lt;/div&gt;</summary>
		<author><name>Meph</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Lubrication&amp;diff=15</id>
		<title>Lubrication</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Lubrication&amp;diff=15"/>
		<updated>2008-08-23T01:08:36Z</updated>

		<summary type="html">&lt;p&gt;Meph: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
This page contains descriptions of different lubricants and suggestions for use.  Suggested usage of lube includes disassembling a cube to insert the lube, applying, and turning the cube to work it in.  It is also recommended that you do not apply lube to stiffer cubes, as this can sometimes make them even harder to turn.&lt;br /&gt;
&lt;br /&gt;
== Silicon-Based ==&lt;br /&gt;
Silicon-based lubricants are a highly popular and effective way to lubricate cubes.&lt;br /&gt;
&lt;br /&gt;
===Jig-A-Loo===&lt;br /&gt;
Used by many cubers, this lubricant works very well. However, it can melt plastic temporarily, so it is recommended that you completely disassemble your cube to lubricate it, and that you let the pieces dry well before reassembly.&lt;br /&gt;
&lt;br /&gt;
===Rubik&#039;s Lube===&lt;br /&gt;
This is the lube that comes in a syringe-like container when you order from Rubiks.com.&lt;br /&gt;
* [http://www.rubiks.com/Shop/Products/Rubiks%20Cube%20Lube%20Kit%203x3.aspx Rubik&#039;s Cube Lube]&lt;br /&gt;
&lt;br /&gt;
===CRC Silicon Spray===&lt;br /&gt;
CRC silicon spray has been used by many cubers.  This is a very good lubricant to use.  It will dry out soon, but works well.&lt;br /&gt;
&lt;br /&gt;
== Petroleum-Based ==&lt;br /&gt;
These include lubricants such as vaseline or WD-40.  It is &#039;&#039;&#039;Strongly suggested you use these with caution&#039;&#039;&#039;, as petroleum and petroleum distillates speed the aging of plastic, and may dissolve the plastic.&lt;br /&gt;
&lt;br /&gt;
===Vaseline===&lt;br /&gt;
Goopy and well known, this is not the best lube.  It may eat at the plastic and gum up, making the cube harder to turn.&lt;br /&gt;
&lt;br /&gt;
===WD-40===&lt;br /&gt;
Known for damaging cubes and making them harder to turn, this does not act as a lubricant for the plastic at all.  It is recommended you &#039;&#039;&#039;do not use this&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
Other types of lubricants&lt;br /&gt;
&lt;br /&gt;
=== Cooking No-stick Spray ===&lt;br /&gt;
Yes, PAM.  Not necessarily the cleanest or best thing to use, it works nonetheless.  It does not eat at the plastic and can be just as effective as shock oil on a loose cube.  It is recommended you clean out your cube frequently if you use this.&lt;/div&gt;</summary>
		<author><name>Meph</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Cubes&amp;diff=13</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Cubes&amp;diff=13"/>
		<updated>2008-08-23T01:06:54Z</updated>

		<summary type="html">&lt;p&gt;Meph: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Types of cubes and other puzzles]]&lt;/div&gt;</summary>
		<author><name>Meph</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Advanced_Methods&amp;diff=9</id>
		<title>Advanced Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Advanced_Methods&amp;diff=9"/>
		<updated>2008-08-23T01:06:54Z</updated>

		<summary type="html">&lt;p&gt;Meph: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Advanced Methods ==&lt;br /&gt;
* [http://www.speedcubing.com/chris/zb.html ZB] By Chris Hardwick&lt;br /&gt;
* [http://www.cubezone.be/zbf2l.html ZBF2L] By Lars Vandenbergh&lt;br /&gt;
* [http://www.cubezone.be/coll.html COLL Algorithms] By Lars Vandenbergh&lt;br /&gt;
* [http://www.stanford.edu/~leyanlo/ COLL Algorithms] By Leyan Lo&lt;/div&gt;</summary>
		<author><name>Meph</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=7</id>
		<title>3x3x3 Speedcubing Methods</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=3x3x3_Speedcubing_Methods&amp;diff=7"/>
		<updated>2008-08-23T01:06:54Z</updated>

		<summary type="html">&lt;p&gt;Meph: 1 revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Rubik&#039;s Cube Speedcubing Methods ==&lt;br /&gt;
&lt;br /&gt;
=== Fridrich ===&lt;br /&gt;
[[Fridrich Method]] is currently the most popular speedcubing method.&lt;br /&gt;
&lt;br /&gt;
=== Roux ===&lt;br /&gt;
[[Roux Method]] is a relatively new method and is becoming quickly popular.&lt;br /&gt;
&lt;br /&gt;
=== Petrus ===&lt;br /&gt;
[[Petrus Method]] is one of the more popular methods for speedcubing. It relies on &amp;quot;blockbuilding&amp;quot; to do the F2L efficiently.&lt;br /&gt;
&lt;br /&gt;
=== Heise ===&lt;br /&gt;
[[Heise Method]] is a intuitive method requiring little knowledge of algorithms developed by speedcuber Ryan Heise.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Methods ===&lt;br /&gt;
[[Advanced Methods]] Contains some methods that require extensive memorization of algorithms and understanding of them.&lt;/div&gt;</summary>
		<author><name>Meph</name></author>
	</entry>
</feed>