<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maarten+Smit</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maarten+Smit"/>
	<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php/Special:Contributions/Maarten_Smit"/>
	<updated>2026-11-03T11:01:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Edges_of_Last_Layer&amp;diff=3243</id>
		<title>Edges of Last Layer</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Edges_of_Last_Layer&amp;diff=3243"/>
		<updated>2009-03-15T17:38:28Z</updated>

		<summary type="html">&lt;p&gt;Maarten Smit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Edges of Last Layer&#039;&#039;&#039;, or normally &#039;&#039;&#039;ELL&#039;&#039;&#039;, is a [[method]] that solves the last layer [[edge]]s of the [[3x3x3]] in one algorithm as the last step in the solution, normally after performing [[CLL]] to solve the last layer [[corner]]s.&lt;br /&gt;
&lt;br /&gt;
ELL is also used for a method of solving the last layer edges on larger cubes. Since there are 8 of each type of [[wing]], though, ELL for larger cubes requires more than one algorithm.&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
&lt;br /&gt;
For orientation, there are 4 possibilities.&lt;br /&gt;
&lt;br /&gt;
1. [[OLL #28]]&lt;br /&gt;
&lt;br /&gt;
2. [[OLL #57]]&lt;br /&gt;
&lt;br /&gt;
3. [[OLL #20]]&lt;br /&gt;
&lt;br /&gt;
4. All edges oriented correctly.&lt;br /&gt;
&lt;br /&gt;
For permutation, there are also 4 possibilities.&lt;br /&gt;
&lt;br /&gt;
1. [[Ua permutation]]&lt;br /&gt;
&lt;br /&gt;
2. [[Ub permutation]]&lt;br /&gt;
&lt;br /&gt;
3. [[Z permutation]]&lt;br /&gt;
&lt;br /&gt;
4. [[H permutation]]&lt;br /&gt;
&lt;br /&gt;
Both U permutations can be oriented in 4 ways, the Z permutation in 2 ways, and the H permutation is always the same, so 1 orientation. &lt;br /&gt;
&lt;br /&gt;
Because OLL #20 always is symmetrical, for this orientation, there are 5 possible ELL cases.&lt;br /&gt;
OLL #28 has two orientations: The incorrectly oriented edges on UL and UR, and on UF and UB. This means that there are 8 ELL cases possible.&lt;br /&gt;
OLL #57 has four orientations. This means that there are 12 possible ELL cases.&lt;br /&gt;
We have 5 possibilities if all edges are correctly oriented, one of which is the solved position. &lt;br /&gt;
&lt;br /&gt;
In total we have 30 ELL cases.&lt;br /&gt;
&lt;br /&gt;
The ELLs wil be denoted by the cycles, beginning with the UF sticker. When there are 2 cycles, there will be started with UL. If that is not possible, they will start with UB. When an edge is correctly permuted, but incorrectly oriented, it will be denoted by the notation of that edge, between parenthesis.&lt;br /&gt;
&lt;br /&gt;
ELL 1: UF-BU-UF UL-RU-UL: (R2&#039; U2 Lw) D2 (x) U2&#039; (R2 F) (R2 (U2&#039;(x&#039;)) D2 (x) R&#039; U2 R2 U&lt;br /&gt;
&lt;br /&gt;
ELL 2: (UF, UB, UL, UR): U R2 U2&#039; R&#039; F2 U2&#039; R2&#039; F R Lw F2 D2 R F2 R2&#039;&lt;br /&gt;
&lt;br /&gt;
ELL 3: UF-LU-UR-FU (UB): F U R U&#039; R&#039; Bw&#039; R2 (z&#039;) R&#039; U&#039; R&#039; F R F&#039; U R U2&lt;br /&gt;
&lt;br /&gt;
ELL 4: UF-RU-UL-FU (UB): U R&#039; U&#039; R&#039; F R F&#039; y&#039; R&#039; U2 R2 U2&#039; R2&#039; U&#039; R2 U&#039; R&#039; U y R U&lt;br /&gt;
&lt;br /&gt;
ELL 5: UF-RU-UF UL-BU-UL: R2&#039; U2 Lw D x U2&#039; R2&#039; U2 F2 R2 U2&#039; R2&#039; F R&#039; U2&#039; R2&lt;br /&gt;
&lt;br /&gt;
ELL 6: (UF, UB): R F R U R&#039; F&#039; R&#039; F U&#039; y&#039; R2&#039; U2 R U&#039; R&#039; U&#039; R&lt;br /&gt;
&lt;br /&gt;
ELL 7: UF-BU-UF UL-UR-UL: R&#039; U2 R U&#039; R&#039; U&#039; R&#039; F R2 U R&#039; U&#039; R&#039; F&#039; R2&lt;br /&gt;
&lt;br /&gt;
ELL 8: UF-RU-FU UL-BU-FU: R2&#039; U R&#039; U&#039; R F R2 U R U&#039; F&#039; U R2&lt;br /&gt;
&lt;br /&gt;
ELL 9: UF-LU-RU-FU (UB): U&#039; F R2 U&#039; R&#039; F U R2 U&#039; R&#039; F&#039; U R U F&#039; U &lt;br /&gt;
&lt;br /&gt;
ELL 10: UF-RU-LU-FU (UB): R&#039; F2 U F R&#039; U&#039; F2 U F R U&#039; F&#039; U&#039; R&lt;br /&gt;
&lt;br /&gt;
ELL 11: UF-RU-BU-UF: R U R&#039; U&#039; M&#039; U R U&#039; r&#039;&lt;br /&gt;
&lt;br /&gt;
ELL 12: UF-BU-UR-UF: L R&#039; U&#039; R U M U&#039; R&#039; U&lt;br /&gt;
&lt;br /&gt;
To be continued.&lt;/div&gt;</summary>
		<author><name>Maarten Smit</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Edges_of_Last_Layer&amp;diff=3242</id>
		<title>Edges of Last Layer</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Edges_of_Last_Layer&amp;diff=3242"/>
		<updated>2009-03-15T17:38:01Z</updated>

		<summary type="html">&lt;p&gt;Maarten Smit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Edges of Last Layer&#039;&#039;&#039;, or normally &#039;&#039;&#039;ELL&#039;&#039;&#039;, is a [[method]] that solves the last layer [[edge]]s of the [[3x3x3]] in one algorithm as the last step in the solution, normally after performing [[CLL]] to solve the last layer [[corner]]s.&lt;br /&gt;
&lt;br /&gt;
ELL is also used for a method of solving the last layer edges on larger cubes. Since there are 8 of each type of [[wing]], though, ELL for larger cubes requires more than one algorithm.&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
&lt;br /&gt;
For orientation, there are 4 possibilities.&lt;br /&gt;
1. [[OLL #28]]&lt;br /&gt;
2. [[OLL #57]]&lt;br /&gt;
3. [[OLL #20]]&lt;br /&gt;
4. All edges oriented correctly.&lt;br /&gt;
&lt;br /&gt;
For permutation, there are also 4 possibilities.&lt;br /&gt;
1. [[Ua permutation]]&lt;br /&gt;
2. [[Ub permutation]]&lt;br /&gt;
3. [[Z permutation]]&lt;br /&gt;
4. [[H permutation]]&lt;br /&gt;
&lt;br /&gt;
Both U permutations can be oriented in 4 ways, the Z permutation in 2 ways, and the H permutation is always the same, so 1 orientation. &lt;br /&gt;
&lt;br /&gt;
Because OLL #20 always is symmetrical, for this orientation, there are 5 possible ELL cases.&lt;br /&gt;
OLL #28 has two orientations: The incorrectly oriented edges on UL and UR, and on UF and UB. This means that there are 8 ELL cases possible.&lt;br /&gt;
OLL #57 has four orientations. This means that there are 12 possible ELL cases.&lt;br /&gt;
We have 5 possibilities if all edges are correctly oriented, one of which is the solved position. &lt;br /&gt;
&lt;br /&gt;
In total we have 30 ELL cases.&lt;br /&gt;
&lt;br /&gt;
The ELLs wil be denoted by the cycles, beginning with the UF sticker. When there are 2 cycles, there will be started with UL. If that is not possible, they will start with UB. When an edge is correctly permuted, but incorrectly oriented, it will be denoted by the notation of that edge, between parenthesis.&lt;br /&gt;
&lt;br /&gt;
ELL 1: UF-BU-UF UL-RU-UL: (R2&#039; U2 Lw) D2 (x) U2&#039; (R2 F) (R2 (U2&#039;(x&#039;)) D2 (x) R&#039; U2 R2 U&lt;br /&gt;
&lt;br /&gt;
ELL 2: (UF, UB, UL, UR): U R2 U2&#039; R&#039; F2 U2&#039; R2&#039; F R Lw F2 D2 R F2 R2&#039;&lt;br /&gt;
&lt;br /&gt;
ELL 3: UF-LU-UR-FU (UB): F U R U&#039; R&#039; Bw&#039; R2 (z&#039;) R&#039; U&#039; R&#039; F R F&#039; U R U2&lt;br /&gt;
&lt;br /&gt;
ELL 4: UF-RU-UL-FU (UB): U R&#039; U&#039; R&#039; F R F&#039; y&#039; R&#039; U2 R2 U2&#039; R2&#039; U&#039; R2 U&#039; R&#039; U y R U&lt;br /&gt;
&lt;br /&gt;
ELL 5: UF-RU-UF UL-BU-UL: R2&#039; U2 Lw D x U2&#039; R2&#039; U2 F2 R2 U2&#039; R2&#039; F R&#039; U2&#039; R2&lt;br /&gt;
&lt;br /&gt;
ELL 6: (UF, UB): R F R U R&#039; F&#039; R&#039; F U&#039; y&#039; R2&#039; U2 R U&#039; R&#039; U&#039; R&lt;br /&gt;
&lt;br /&gt;
ELL 7: UF-BU-UF UL-UR-UL: R&#039; U2 R U&#039; R&#039; U&#039; R&#039; F R2 U R&#039; U&#039; R&#039; F&#039; R2&lt;br /&gt;
&lt;br /&gt;
ELL 8: UF-RU-FU UL-BU-FU: R2&#039; U R&#039; U&#039; R F R2 U R U&#039; F&#039; U R2&lt;br /&gt;
&lt;br /&gt;
ELL 9: UF-LU-RU-FU (UB): U&#039; F R2 U&#039; R&#039; F U R2 U&#039; R&#039; F&#039; U R U F&#039; U &lt;br /&gt;
&lt;br /&gt;
ELL 10: UF-RU-LU-FU (UB): R&#039; F2 U F R&#039; U&#039; F2 U F R U&#039; F&#039; U&#039; R&lt;br /&gt;
&lt;br /&gt;
ELL 11: UF-RU-BU-UF: R U R&#039; U&#039; M&#039; U R U&#039; r&#039;&lt;br /&gt;
&lt;br /&gt;
ELL 12: UF-BU-UR-UF: L R&#039; U&#039; R U M U&#039; R&#039; U&lt;br /&gt;
&lt;br /&gt;
To be continued.&lt;/div&gt;</summary>
		<author><name>Maarten Smit</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Edges_of_Last_Layer&amp;diff=3241</id>
		<title>Edges of Last Layer</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Edges_of_Last_Layer&amp;diff=3241"/>
		<updated>2009-03-15T15:16:58Z</updated>

		<summary type="html">&lt;p&gt;Maarten Smit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Edges of Last Layer&#039;&#039;&#039;, or normally &#039;&#039;&#039;ELL&#039;&#039;&#039;, is a [[method]] that solves the last layer [[edge]]s of the [[3x3x3]] in one algorithm as the last step in the solution, normally after performing [[CLL]] to solve the last layer [[corner]]s.&lt;br /&gt;
&lt;br /&gt;
ELL is also used for a method of solving the last layer edges on larger cubes. Since there are 8 of each type of [[wing]], though, ELL for larger cubes requires more than one algorithm.&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
&lt;br /&gt;
For orientation, there are 4 possibilities.&lt;br /&gt;
1. [[OLL #28]]&lt;br /&gt;
2. [[OLL #57]]&lt;br /&gt;
3. [[OLL #20]]&lt;br /&gt;
4. All edges oriented correctly.&lt;br /&gt;
&lt;br /&gt;
For permutation, there are also 4 possibilities.&lt;br /&gt;
1. [[Ua permutation]]&lt;br /&gt;
2. [[Ub permutation]]&lt;br /&gt;
3. [[Z permutation]]&lt;br /&gt;
4. [[H permutation]]&lt;br /&gt;
&lt;br /&gt;
Both U permutations can be oriented in 4 ways, the Z permutation in 2 ways, and the H permutation is always the same, so 1 orientation. &lt;br /&gt;
&lt;br /&gt;
Because OLL #20 always is symmetrical, for this orientation, there are 4 possible ELL cases.&lt;br /&gt;
OLL #28 has two orientations: The incorrectly oriented edges on UL and UR, and on UF and UB. This means that there are 7 ELL cases possible.&lt;br /&gt;
OLL #57 has four orientations. This means that there are 11 possible ELL cases.&lt;br /&gt;
We have four possibilities if all edges are correctly oriented. &lt;br /&gt;
&lt;br /&gt;
In total we have 26 ELL cases.&lt;br /&gt;
&lt;br /&gt;
The ELLs wil be denoted by the cycles, beginning with the UF sticker. When there are 2 cycles, there will be started with UL. If that is not possible, they will start with UB.&lt;br /&gt;
&lt;br /&gt;
ELL 1: UF-BU-UF UL-RU-UL: (R2&#039; U2 Lw) D2 (x) U2 (R2 F) (R2 (U2&#039;(x&#039;)) D2 (x) R&#039; U2 R2 U&lt;/div&gt;</summary>
		<author><name>Maarten Smit</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Edges_of_Last_Layer&amp;diff=3240</id>
		<title>Edges of Last Layer</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Edges_of_Last_Layer&amp;diff=3240"/>
		<updated>2009-03-15T15:00:06Z</updated>

		<summary type="html">&lt;p&gt;Maarten Smit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Edges of Last Layer&#039;&#039;&#039;, or normally &#039;&#039;&#039;ELL&#039;&#039;&#039;, is a [[method]] that solves the last layer [[edge]]s of the [[3x3x3]] in one algorithm as the last step in the solution, normally after performing [[CLL]] to solve the last layer [[corner]]s.&lt;br /&gt;
&lt;br /&gt;
ELL is also used for a method of solving the last layer edges on larger cubes. Since there are 8 of each type of [[wing]], though, ELL for larger cubes requires more than one algorithm.&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
&lt;br /&gt;
For orientation, there are 4 possibilities.&lt;br /&gt;
1. [[OLL #28]]&lt;br /&gt;
2. [[OLL #57]]&lt;br /&gt;
3. [[OLL #20]]&lt;br /&gt;
4. All edges oriented correctly.&lt;br /&gt;
&lt;br /&gt;
For permutation, there are also 4 possibilities.&lt;br /&gt;
1. [[Ua permutation]]&lt;br /&gt;
2. [[Ub permutation]]&lt;br /&gt;
3. [[Z permutation]]&lt;br /&gt;
4. [[H permutation]]&lt;/div&gt;</summary>
		<author><name>Maarten Smit</name></author>
	</entry>
</feed>