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	<updated>2026-10-23T05:11:00Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=ZBRoux&amp;diff=39414</id>
		<title>ZBRoux</title>
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		<updated>2019-02-19T09:51:00Z</updated>

		<summary type="html">&lt;p&gt;MRHK 57: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=LLOB&lt;br /&gt;
|image=[[[[File:File:LLOB.jpg]]|200px|thumb|center|LLOB Method]]&lt;br /&gt;
|proposers=[[CriticalCubing]], [[John Li (teoidus)]]&lt;br /&gt;
|year=2017&lt;br /&gt;
|anames=ZB-Roux&lt;br /&gt;
|variants&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=539 (493 ZBLL, 46 EOFB or EODFDB)&lt;br /&gt;
|moves=41-45&lt;br /&gt;
|purpose= [[Speedsolving]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LLOB Method&#039;&#039;&#039;,  short for &#039;&#039;&#039;Last Layer Optimized Blockbuilding&#039;&#039;&#039;, is a 3x3 speedsolving method proposed by [[CriticalCubing]] and [[Teoidus]] in 2017. LLOB uses [[Roux]]&#039;s [[F2B]] as its base and provides an alternative way to finish [[L10P]] that allows for higher max [[TPS]] and lower movecount in exchange for a large [[alg]] count. LLOB provides very good prediction during second block(SB) for [[ZBLL]]. It is fairly easy to track DF and DB edges + D center, so there should be no pause between SB and EODFDB. During EODFDB, it is very easy to recognize [[CP]] (because corners are just being [[AUF]]ed back and forth), making it possible to predict the position of two edges; hence, there should be no pause between [[EO]]+DF+DB and ZBLL. Currently, the main bottleneck of a [[Roux]] solve is the often frustratingly long pause to recognize [[CMLL]] (the rest the solve is pretty much pauseless). By performing this recognition during the execution of EO+DF+DB, we can eliminate this pause, leading to even more fluid solves.&lt;br /&gt;
&lt;br /&gt;
==The Steps==&lt;br /&gt;
&lt;br /&gt;
1. First Block(FB): Build a 1x2x3 block anywhere on the cube.&lt;br /&gt;
&lt;br /&gt;
2. Second Block(SB): Build a second 1x2x3 block opposite of the first 1x2x3 block, without disrupting the first 1x2x3 block.  After this step, there should be two 1x2x3 blocks: one on the lower left side, and one lower right side, leaving the U layer and M slice free to move.&lt;br /&gt;
&lt;br /&gt;
3. EODFDB: Simultaneously solve EO (Edge Orientation) and insert the DF and DB edges to its correct place. 46 or more algs&lt;br /&gt;
&lt;br /&gt;
4. ZBLL: Since you have EO done and DFDB inserted, you solve the rest using ZBLL. 493 algs&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
&lt;br /&gt;
*Low move count. F2B+EODFDB average movecount is as efficient as ZZ-a ZZF2L (if not more).  &lt;br /&gt;
*First 2 Blocks + EODFDB is intuitive and requires fewer algorithms. &lt;br /&gt;
*After the first block is built the rest of the cube can be solved mostly with R, r, M and U moves thus eliminating rotations. You will only rotate, if your ZBLL alg has rotations in it.&lt;br /&gt;
*Higher TPS than CMLL/LSE as CMLL is 10 drilled algorithmic face turns while LSE is 13 moves MU spam. EODFDB is 8 moves MU spam and 15 drilled algorithmic face turns.&lt;br /&gt;
*Good prediction for ZBLL during EODFDB allowing for more fluid pauseless solves and seamless transition.&lt;br /&gt;
*The blockbuilding and intuitive nature of the method allows for rapid improvements in lookahead and inspection&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
*Large algorithm count due to using ZBLL.&lt;br /&gt;
*Block building can be difficult for a beginner to get used to. The reliance on r and M moves and its intuitive nature nature will be tough for beginners to get used to.&lt;br /&gt;
* Block building style and slice moves can be a problem on big cubes.&lt;br /&gt;
==Forum links==&lt;br /&gt;
* [https://www.speedsolving.com/forum/threads/last-layer-optimized-blockbuilding-llob-method.65223/ LLOB discussion thread]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://docs.google.com/document/d/1gs3THtRU5UCckKcM_5zjjm5RkJmGxHAJUnv6ta4lJhw/edit LLOB Word Document highlighting more information]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>MRHK 57</name></author>
	</entry>
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