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	<updated>2026-10-20T23:56:03Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=AP&amp;diff=60138</id>
		<title>AP</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=AP&amp;diff=60138"/>
		<updated>2026-10-10T09:11:11Z</updated>

		<summary type="html">&lt;p&gt;LouisAnPhan: Add EOBelt sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=AP&lt;br /&gt;
|image=AvaAP.png&lt;br /&gt;
|proposers=Phan Phước An&lt;br /&gt;
|year=2026&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5 (Cross, F2L-2, EOBelt, 6CO, APLL) &lt;br /&gt;
|algs=Unknown&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=[[Speedsolving]] / Experimental&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:SolvebyAP.png|500px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AP (short for An Phan) is a 3x3 method proposed by Phan Phước An in 2026. It is inspired by ZZ-CT and TN and is a special LL method, divided into 6CO and APLL.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
# &#039;&#039;&#039;Cross&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;F2L-2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;EOBelt&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;6CO&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039; APLL&#039;&#039;&#039;&lt;br /&gt;
==APLL (An Phan Last Layer)==&lt;br /&gt;
APLL is an extension of the standard TTLL from [[ZZ-CT]] and 6CP from [[Mehta]], but instead of only the permutation 1 corner, APLL permutes 2 corners.&lt;br /&gt;
APLL is divided into around 7 subsets (except PLL, and still developing), and APLL has around 454 cases.&lt;br /&gt;
&#039;&#039;&#039;Subsets of APLL&#039;&#039;&#039;&lt;br /&gt;
#TTLL &amp;lt;br/&amp;gt; [[Image:TTLLaround.png|100px]] [[Image:TTLLup.png|100px]]&lt;br /&gt;
#APLL ?-5 &amp;lt;br/&amp;gt; [[Image:Subset2around.png|100px]] [[Image:TTLLatBRup.png|100px]]&lt;br /&gt;
#APLL 6-? &amp;lt;br/&amp;gt; [[Image:Subset1around.png|100px]] [[Image:TTLLup.png|100px]]&lt;br /&gt;
#APLL 2-3 &amp;lt;br/&amp;gt; [[Image:Subset3around.png|100px]] [[Image:Subset3up.png|100px]]&lt;br /&gt;
#APLL 3-2 &amp;lt;br/&amp;gt; [[Image:Subset4around.png|100px]] [[Image:Subset4up.png|100px]]&lt;br /&gt;
#APLL 1-3 &amp;lt;br/&amp;gt; [[Image:Subset5around.png|100px]] [[Image:Subset5up.png|100px]]&lt;br /&gt;
#PLLCS &amp;lt;br/&amp;gt; [[Image:PLLCSaround.png|100px]] [[Image:PLLCSup.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The subset name indicates which corners are involved in the permutation. The locations are named according to the [[YruRU]] numbering scheme: 1 is UFL, 2 is UBL, 3 is UBR, 4 is UFR, 5 is DFR, and 6 is DBR. &lt;br /&gt;
* &#039;&#039;&#039;Two-number names (e.g., 4-5):&#039;&#039;&#039;These represent a &#039;&#039;&#039;2-corner swap&#039;&#039;&#039; between the two specified positions. For example, &amp;quot;4-5&amp;quot; means the corner at UFR (4) and the corner at DFR (5) are swapped.&lt;br /&gt;
*&#039;&#039;&#039;?&#039;&#039;&#039; means there will be a different insertion point, so I&#039;m not sure.&lt;br /&gt;
&lt;br /&gt;
== Example Solve ==&lt;br /&gt;
&#039;&#039;&#039;1st example solve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scramble: F2 L2 F2 R2 F2 U&#039; L2 U2 L2 U&#039; R2 U2 R&#039; D&#039; F&#039; L D B&#039; D2 B&#039; D&#039; U &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
z2  //orientation&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
L2 F2 R&#039; D&#039; L R2 // Cross&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
R&#039; U&#039; R U&#039; L&#039; U&#039; L U l U&#039; l&#039; U2 l U l&#039;//F2L-2&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U F R D S&#039; R2 D2 S D F&#039; R//EOBelt&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U&#039; R U2 R&#039; U&#039; D&#039; R U&#039; R&#039; D//6CO&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U2 R F L&#039; U2 R B&#039; M L&#039; B2 L2 U R r//APLL&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U&#039;//AUF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd example solve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scramble: R&#039; B2 F2 U2 B2 F2 R F2 L U2 B2 U2 B&#039; L2 R&#039; D F R&#039; U F&#039; U2 F&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
z2 //orientation&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
D B D&#039; R F L  // Cross&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U&#039; F R&#039; F&#039; R U&#039; S&#039; L&#039; S//F2L-2&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
y R U2 F R2 F&#039; R&#039;//EOBelt&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U2 D&#039; R U&#039; R&#039; D U2 R U&#039; R&#039;//6CO&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U&#039; F2 B2 D&#039; L2 D2 L2 D&#039; F2 B2 U//APLL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd solve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scramble: L2 D2 L&#039; U2 L F2 R2 F2 U2 B2 R F2 U&#039; R2 F L2 B R2 D F2 L B2 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
z2 y2//orientation&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
F2 L F D&#039; R F2 // Cross&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U D R&#039; U R D&#039; U2 R u R u&#039; R&#039;//F2L-2&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
y2 R&#039; F&#039; U&#039; F R2 U&#039; R&#039;//EOBelt&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U2 R U&#039; R U&#039; R&#039; U2 R U&#039; R2//6CO&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
R2 B2 R2 U B2 U&#039; R2 B2 U&#039; R2 U R2 //APLL&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[Mehta]]&lt;br /&gt;
* [[ZZ-CT]]&lt;br /&gt;
* [[TN]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/my-experimental-method.96636/ Original proposal on Speedsolving Forums]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/17WXyuxoc5NaaK321Eso95f6So-WC6Q2zF4DKSmKAlRU/edit?usp=drivesdk/ 6CO Algorithm Sheet]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1cPA65gHc-dawvIwaH62e3NiajP4GpPRKxurbhePGHA0/edit?usp=sharing/ APLL sheet (unaccomplished)]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1qxE6tkZ9-ub-9plRxSsT8Pf5rz9XEAs2zYHqrMee0cA/edit?usp=sharing/ EOBelt Sheet]&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Advanced methods]]&lt;/div&gt;</summary>
		<author><name>LouisAnPhan</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=AP&amp;diff=60088</id>
		<title>AP</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=AP&amp;diff=60088"/>
		<updated>2026-09-19T10:45:10Z</updated>

		<summary type="html">&lt;p&gt;LouisAnPhan: Add APLL sheet (unaccomplished)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=AP&lt;br /&gt;
|image=AvaAP.png&lt;br /&gt;
|proposers=Phan Phước An&lt;br /&gt;
|year=2026&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|steps=5 (Cross, F2L-2, EOBelt, 6CO, APLL) &lt;br /&gt;
|algs=Unknown&lt;br /&gt;
|moves=Unknown&lt;br /&gt;
|purpose=[[Speedsolving]] / Experimental&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:SolvebyAP.png|500px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
AP (short for An Phan) is a 3x3 method proposed by Phan Phước An in 2026. It is inspired by ZZ-CT and TN and is a special LL method, divided into 6CO and APLL.&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
# &#039;&#039;&#039;Cross&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;F2L-2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;EOBelt&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;6CO&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039; APLL&#039;&#039;&#039;&lt;br /&gt;
==APLL (An Phan Last Layer)==&lt;br /&gt;
APLL is an extension of the standard TTLL from [[ZZ-CT]] and 6CP from [[Mehta]], but instead of only the permutation 1 corner, APLL permutes 2 corners.&lt;br /&gt;
APLL is divided into around 7 subsets (except PLL, and still developing), and APLL has around 454 cases.&lt;br /&gt;
&#039;&#039;&#039;Subsets of APLL&#039;&#039;&#039;&lt;br /&gt;
#TTLL &amp;lt;br/&amp;gt; [[Image:TTLLaround.png|100px]] [[Image:TTLLup.png|100px]]&lt;br /&gt;
#APLL ?-5 &amp;lt;br/&amp;gt; [[Image:Subset2around.png|100px]] [[Image:TTLLatBRup.png|100px]]&lt;br /&gt;
#APLL 6-? &amp;lt;br/&amp;gt; [[Image:Subset1around.png|100px]] [[Image:TTLLup.png|100px]]&lt;br /&gt;
#APLL 2-3 &amp;lt;br/&amp;gt; [[Image:Subset3around.png|100px]] [[Image:Subset3up.png|100px]]&lt;br /&gt;
#APLL 3-2 &amp;lt;br/&amp;gt; [[Image:Subset4around.png|100px]] [[Image:Subset4up.png|100px]]&lt;br /&gt;
#APLL 1-3 &amp;lt;br/&amp;gt; [[Image:Subset5around.png|100px]] [[Image:Subset5up.png|100px]]&lt;br /&gt;
#PLLCS &amp;lt;br/&amp;gt; [[Image:PLLCSaround.png|100px]] [[Image:PLLCSup.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The subset name indicates which corners are involved in the permutation. The locations are named according to the [[YruRU]] numbering scheme: 1 is UFL, 2 is UBL, 3 is UBR, 4 is UFR, 5 is DFR, and 6 is DBR. &lt;br /&gt;
* &#039;&#039;&#039;Two-number names (e.g., 4-5):&#039;&#039;&#039;These represent a &#039;&#039;&#039;2-corner swap&#039;&#039;&#039; between the two specified positions. For example, &amp;quot;4-5&amp;quot; means the corner at UFR (4) and the corner at DFR (5) are swapped.&lt;br /&gt;
*&#039;&#039;&#039;?&#039;&#039;&#039; means there will be a different insertion point, so I&#039;m not sure.&lt;br /&gt;
&lt;br /&gt;
== Example Solve ==&lt;br /&gt;
&#039;&#039;&#039;1st example solve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scramble: F2 L2 F2 R2 F2 U&#039; L2 U2 L2 U&#039; R2 U2 R&#039; D&#039; F&#039; L D B&#039; D2 B&#039; D&#039; U &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
z2  //orientation&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
L2 F2 R&#039; D&#039; L R2 // Cross&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
R&#039; U&#039; R U&#039; L&#039; U&#039; L U l U&#039; l&#039; U2 l U l&#039;//F2L-2&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U F R D S&#039; R2 D2 S D F&#039; R//EOBelt&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U&#039; R U2 R&#039; U&#039; D&#039; R U&#039; R&#039; D//6CO&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U2 R F L&#039; U2 R B&#039; M L&#039; B2 L2 U R r//APLL&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U&#039;//AUF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd example solve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scramble: R&#039; B2 F2 U2 B2 F2 R F2 L U2 B2 U2 B&#039; L2 R&#039; D F R&#039; U F&#039; U2 F&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
z2 //orientation&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
D B D&#039; R F L  // Cross&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U&#039; F R&#039; F&#039; R U&#039; S&#039; L&#039; S//F2L-2&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
y R U2 F R2 F&#039; R&#039;//EOBelt&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U2 D&#039; R U&#039; R&#039; D U2 R U&#039; R&#039;//6CO&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U&#039; F2 B2 D&#039; L2 D2 L2 D&#039; F2 B2 U//APLL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd solve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scramble: L2 D2 L&#039; U2 L F2 R2 F2 U2 B2 R F2 U&#039; R2 F L2 B R2 D F2 L B2 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
z2 y2//orientation&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
F2 L F D&#039; R F2 // Cross&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U D R&#039; U R D&#039; U2 R u R u&#039; R&#039;//F2L-2&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
y2 R&#039; F&#039; U&#039; F R2 U&#039; R&#039;//EOBelt&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
U2 R U&#039; R U&#039; R&#039; U2 R U&#039; R2//6CO&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
R2 B2 R2 U B2 U&#039; R2 B2 U&#039; R2 U R2 //APLL&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
* [[Mehta]]&lt;br /&gt;
* [[ZZ-CT]]&lt;br /&gt;
* [[TN]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://www.speedsolving.com/threads/my-experimental-method.96636/ Original proposal on Speedsolving Forums]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/17WXyuxoc5NaaK321Eso95f6So-WC6Q2zF4DKSmKAlRU/edit?usp=drivesdk/ 6CO Algorithm Sheet]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1cPA65gHc-dawvIwaH62e3NiajP4GpPRKxurbhePGHA0/edit?usp=sharing/ APLL sheet (unaccomplished)]&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;br /&gt;
[[Category:Advanced methods]]&lt;/div&gt;</summary>
		<author><name>LouisAnPhan</name></author>
	</entry>
</feed>