<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lgarron</id>
	<title>Speedsolving.com Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.speedsolving.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lgarron"/>
	<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php/Special:Contributions/Lgarron"/>
	<updated>2026-10-21T05:14:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLL&amp;diff=36988</id>
		<title>OLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLL&amp;diff=36988"/>
		<updated>2018-07-13T19:36:47Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=OLL&lt;br /&gt;
|image=OLLinfo.png&lt;br /&gt;
|proposers= [[Hans Dockhorn]], [[Anneke Treep]], [[Jessica Fridrich]]&lt;br /&gt;
|year=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|algs=57&lt;br /&gt;
|moves=9.7 [[HTM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
|previous=[[F2L cube state]]&lt;br /&gt;
|next=[[OLL cube state]]&lt;br /&gt;
|previousimage=[[Image:F2L_higlight.jpg|120px|left|link=F2L cube state]]&lt;br /&gt;
|nextimage=[[Image:OLLinfo.png|120px|left|link=OLL cube state]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OLL&#039;&#039;&#039; (short for [[Orientation]] of the [[Last Layer]]) is a last-layer step for 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in many speedsolving methods, including the [[Fridrich Method]]. OLL is usually followed by [[PLL]].&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&#039;&#039;&#039;Dot OLL&#039;&#039;&#039; refers to OLL cases with no edge oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use [[partial edge control]] to avoid these cases altogether. Even some cubers who know full OLL avoid these cases for [[one-handed solving]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/Special:MediaWikiAlgDB?mode=view&amp;amp;view=default&amp;amp;puzzle=3&amp;amp;group=OLL OLL Algorithm Database]&lt;br /&gt;
* [[OLL (2x2x2)]]&lt;br /&gt;
* [[2-Look OLL]]&lt;br /&gt;
* [[PLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333oll Printable OLL PDF] (All OLL algs in one page and color coded)&lt;br /&gt;
* [http://mordred.awardspace.us/OLLCheatSheet.pdf OLL Cheat Sheet] (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided)&lt;br /&gt;
&amp;lt;br&amp;gt;{{OLL}}&lt;br /&gt;
* [https://www.youtube.com/watch?v=yB9zI1UkODc Video series on most commonly used OLLs on youtube] by CUBE PORTAL&lt;br /&gt;
&lt;br /&gt;
=OLL Algorithms=&lt;br /&gt;
Parentheses in an algorithm signify the triggers of the algorithm.  For example, [(R U R&#039;) (L&#039; U L)] shows two triggers in the algorithm, even though it is the same as [R U R&#039; L&#039; U L].&lt;br /&gt;
&lt;br /&gt;
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.&lt;br /&gt;
&lt;br /&gt;
The bars sticking off to the side of an unshaded piece represent where the [[sticker]] that needs to be on top is.&lt;br /&gt;
&lt;br /&gt;
{{Algnote}}&lt;br /&gt;
&lt;br /&gt;
==All edges flipped correctly==&lt;br /&gt;
This subgroup, &#039;&#039;&#039;OCLL&#039;&#039;&#039; (also &#039;&#039;&#039;OLL-C&#039;&#039;&#039;) is used in methods which have oriented the [[LL]] edges earlier in the solve, such as [[ZZ]]. Solving the &#039;&#039;&#039;OCLL&#039;&#039;&#039; is also the second part of the [[2-look OLL]].&lt;br /&gt;
&lt;br /&gt;
{{OCLL}}&lt;br /&gt;
&lt;br /&gt;
==No edges flipped correctly==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== OLL 1 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o1.gif&lt;br /&gt;
|name=Runway, Blank&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U2) (R2&#039; F R F&#039; U2&#039;) (R&#039; F R F&#039;)|OLL|vidurl=http://www.youtube.com/watch?v=n_2qaxpViEY}}&lt;br /&gt;
{{Alg|R U B&#039; R B R2 U&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) S U F R2 U&#039; R2 U&#039; R2 U R2 f&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U2 L2 F&#039; L&#039; F U2 L F&#039; L&#039; F|OLL}}&lt;br /&gt;
{{Alg|(y) R U&#039; R2 D&#039; r U&#039; r&#039; D R2 U R&#039;|OLL}}&lt;br /&gt;
{{Alg|[M&#039; U L&#039; U l U l&#039;: U]|OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 2 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o2.gif&lt;br /&gt;
|name=Zamboni&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; f (R U R&#039; U&#039;) f&#039;|OLL|vidurl=http://www.youtube.com/watch?v=YJZ4Vm5_FZI&amp;amp;feature=related}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) S (R U R&#039; U&#039;) f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; (L&#039; U&#039; L U) F f&#039; (L&#039; U&#039; L U) f|OLL}}&lt;br /&gt;
{{Alg|(y) r U r&#039; U2 r U2 R&#039; U2 R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) l&#039; U&#039; l U2 l&#039; U2 L U2 L&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y2) F R&#039; F&#039; R U R2 B&#039; R&#039; B U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (F R&#039; F&#039; R) U2 F R&#039; F&#039; R2 U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|F R F&#039; U2 f R2 f&#039; U2 F R&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 3 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o3.gif&lt;br /&gt;
|name=Anti-Nazi, Anti-Mouse&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) f (R U R&#039; U&#039;) f&#039; U&#039; F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; R2 U R&#039; U r U2 r&#039; U R&#039; r|OLL|vidurl=http://www.youtube.com/watch?v=VIHqsOoGLVc&amp;amp;feature=related}}&lt;br /&gt;
{{Alg|(y2) M U l&#039; U2 l U L&#039; U L M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; R2 U R&#039; U r U2 r&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(M&#039;U) (r&#039;U2 r U) (R&#039; U R2 r&#039;)|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 4 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o4.gif&lt;br /&gt;
|name= Nazi, Mouse&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|f (R U R&#039; U&#039;) f&#039; U F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U2 x R&#039; U R U&#039; y R&#039; U&#039; R&#039; U R&#039; F|OLL}}&lt;br /&gt;
{{Alg|(y) r&#039; R U&#039; r U2 r&#039; U&#039; R U&#039; R2&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; r U2&#039; r&#039; U&#039; R U&#039; R&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|l L2 U&#039; L U&#039; l&#039; U2 l U&#039; M&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 17 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o17.gif&lt;br /&gt;
|name= Slash, Diagonal&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U R&#039; U (R&#039; F R F&#039;) U2 (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
{{Alg|f (R U R&#039; U&#039;) y&#039; r&#039; (R U R&#039; U&#039;) R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; l R L&#039; U R U&#039; R&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|F&#039; R U2 r&#039; U F2 U&#039; r U2 R&#039; F|OLL}}&lt;br /&gt;
{{Alg|(F&#039; R U2 r&#039; d) R2 U&#039; F R2 f&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) (F R&#039; F&#039; R2 r&#039; U) (R U&#039; R&#039; U&#039; M&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 18 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o18.gif&lt;br /&gt;
|name= Crown&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) r U R&#039; U R U2 r2&#039; U&#039; R U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y) F R U R&#039; d R&#039; U2 R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|R U2 R2 F R F&#039; U2 M&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|l&#039; U&#039; r&#039; U2 L U2 L&#039; U2 r U l|OLL}}&lt;br /&gt;
{{Alg|(y2) (R&#039; F R F&#039;) U2 (R&#039; F R F&#039;) (U F&#039; U F) |OLL}}&lt;br /&gt;
{{Alg|(y) (F R&#039; F&#039; R) U2 (F R&#039; F&#039; R)(U&#039; R U&#039; R&#039;) |OLL}}&lt;br /&gt;
{{Alg|(y) x (U R&#039; U&#039; R) B2 (U R&#039; U&#039; R)(B&#039; R B&#039; R&#039;) x&#039; |OLL}}&lt;br /&gt;
{{Alg|(y2) (F R U&#039; R&#039; U&#039; R U R&#039; F&#039;) U&#039; (F R U R&#039; U&#039; F&#039;) |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (M&#039; U M U2 M&#039; U M) U (f R U R&#039; U&#039; f&#039;) |OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 19 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o19.gif&lt;br /&gt;
|name= Bunny&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R U R U R&#039; U&#039; r R2&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|M U R U R&#039; U&#039; M&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|M U R U R&#039; U&#039; r R2&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|r&#039; U2 R U R&#039; U r2 U2&#039; R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U2 F R U R&#039; U&#039; y&#039; R2 U2 R B|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; R&#039; U&#039; R U r&#039; R2 B&#039; R&#039; B|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U L U L&#039; U&#039; l L2 B L B&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;P&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 31 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o31.gif&lt;br /&gt;
|name=Couch&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; F U R U&#039; R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y) (F R&#039; F&#039; R) (U R U R&#039;) (U&#039; R U&#039; R&#039;)|OLL}}&lt;br /&gt;
{{Alg|L&#039; d&#039; R d L U&#039; L&#039; B&#039; L|OLL}}&lt;br /&gt;
{{Alg|S&#039; L&#039; U&#039; L U L F&#039; L&#039; f|OLL}}&lt;br /&gt;
{{Alg|(y) x U R&#039; U&#039; l U R U R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U&#039; B U L U&#039; L&#039; B&#039; L|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (S R U R&#039; U&#039; Fw&#039; U&#039; F)|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U&#039; L&#039; U&#039; L F U F&#039; L&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y2) (L&#039; U&#039; L U) (R U R&#039; U&#039;) M&#039; U&#039; L&#039; U2 R U&#039; (x&#039;)|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 32 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o32.gif&lt;br /&gt;
|name=Anti-Couch&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U B&#039; U&#039; R&#039; U R B R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R U R&#039; D R U&#039; R U&#039; R&#039; U R&#039; D&#039; x|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; F&#039; r U R&#039; U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|R U x&#039; U&#039; F&#039; R&#039; F R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|R d L&#039; d&#039; R&#039; U R B R&#039;|OLL}}&lt;br /&gt;
{{Alg|S R U R&#039; U&#039; R&#039; F R f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) x&#039; U&#039; R U l&#039; U&#039; R&#039; U&#039; R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F&#039; U F R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|l F U&#039; F&#039; R&#039; F R U l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U R U R&#039; F&#039; U&#039; F R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) L U F&#039; U&#039; L&#039; U L F L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (R U R&#039; U&#039;) (L&#039; U&#039; L U) M&#039; U R U2 L&#039; U x&#039;|OLL}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 43 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o43.gif&lt;br /&gt;
|name=Anti-P&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=6 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) R&#039; U&#039; F&#039; U F R|OLL}}&lt;br /&gt;
{{Alg|f&#039; L&#039; U&#039; L U f|OLL}}&lt;br /&gt;
{{Alg|B&#039; U&#039; R&#039; U R B|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; U&#039; L&#039; U L F|OLL}}&lt;br /&gt;
{{Alg|(y2) U R U R&#039; F&#039; L&#039; U&#039; L F|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; F R&#039; F&#039; R U R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R U l&#039; U&#039; r&#039; U&#039; r U x&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 44 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o44.gif&lt;br /&gt;
|name=P&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=6 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|f (R U R&#039; U&#039;) f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R U y&#039; L U&#039; L&#039; B&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F U R&#039; F R F&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;W&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 36 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o36.gif&lt;br /&gt;
|name=Sea-Mew, Wario, Anti-Moustache&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U R U R y R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U R U R B&#039; R&#039; B|OLL}}&lt;br /&gt;
{{Alg|(y2) (L&#039; U&#039; L U&#039;) (L&#039; U L U) (L F&#039; L&#039; F)|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) y (L&#039; U2&#039; L U) y&#039; (R U R&#039;)|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039; F&#039;) (U2&#039; F U) (R U R&#039;)|OLL}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; F (U R U&#039; R&#039;) F&#039; R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (F R&#039; F&#039; R) U (R U R&#039; U&#039;)2 R U&#039; R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 38 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o38.gif&lt;br /&gt;
|name=Mario, Moustache&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) (R U R&#039; U) (R U&#039; R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
{{Alg|L U L&#039; U L U&#039; L&#039; U&#039; L&#039; B L B&#039;|OLL}}&lt;br /&gt;
{{Alg|(L&#039; U&#039; L U) y&#039; (R U2 R&#039; U&#039;) y (L&#039; U&#039; L)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== OLL 48 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o48.gif&lt;br /&gt;
|name=Breakneck&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) f U R U&#039; R&#039; U R U&#039; R&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; R U&#039; r&#039; R&#039; U&#039; R U&#039; R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; U&#039; R U&#039; R&#039; U2 r R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 47 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o47.gif&lt;br /&gt;
|name=Anti-Breakneck&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F&#039; (L&#039; U&#039; L U) (L&#039; U&#039; L U) F|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U R&#039; U R U2 r&#039; R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; x (R&#039; U R U&#039;)2 x&#039; U R|OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 53 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o53.gif&lt;br /&gt;
|name=Frying Pan&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|l&#039; U&#039; L U&#039; L&#039; U L U&#039; L&#039; U2 l|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; U2 R U R&#039; U&#039; R U R&#039; U r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U&#039; r&#039; R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039; R U R&#039; U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|y R&#039; F R F&#039; U2 l2 F&#039; R&#039; F R&#039; x2 y&#039;|OLL}}&lt;br /&gt;
This alg was written but doesn&#039;t solve the OLL:&lt;br /&gt;
{{Alg|(y&#039;) l U2 L U L&#039; U&#039; L U L&#039; U&#039; l&#039;|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 54 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o54.gif&lt;br /&gt;
|name=Anti-Frying Pan&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U R&#039; U R U&#039; R&#039; U R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) l U L&#039; U L U&#039; L&#039; U L U2 l&#039; |OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U&#039; R U&#039; R&#039; U2 r R&#039; U&#039; R U&#039; R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y) r&#039; U2 R U R&#039; U r R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y) f (R U R&#039; U&#039;) (R U R&#039; U&#039;) f&#039; F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F R&#039; F&#039; R U2 F2 L F L&#039; F|OLL}}&lt;br /&gt;
This alg was written but doesn&#039;t solve the OLL:&lt;br /&gt;
{{Alg|(y) l&#039; U2 L U L&#039; U&#039; L U L&#039; U&#039; l|OLL}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 49 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o49.gif&lt;br /&gt;
|name= Right back squeezy&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R B&#039; R2 F R2 B R2 F&#039; R|OLL}}&lt;br /&gt;
{{Alg|l U&#039; l2&#039; U l2 U l2&#039; U&#039; l|OLL}}&lt;br /&gt;
{{Alg|(y2) r U&#039; r2 U r2 U r2 U&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R&#039; F&#039; R2 d2 y&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r U2 R2&#039; U&#039; R2 U&#039; r&#039;R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) x&#039; U l&#039; U2 R U2 l U2 R&#039; U x|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 R U R&#039; U R F R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 50 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o50.gif&lt;br /&gt;
|name= Right front squeezy&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R2 B&#039; R2 F&#039; R2 B R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (r U R U&#039; r&#039;) (F R&#039; U R U&#039; R&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R&#039; D R2 U&#039; R2 D&#039; R2 U R&#039; x|OLL}}&lt;br /&gt;
{{Alg|r&#039; U r2 U&#039; r2&#039; U&#039; r2 U r&#039;|OLL}}&lt;br /&gt;
{{Alg|R B&#039; R B R2&#039; U2 F R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) l&#039; U l2 U&#039; l2 U&#039; l2 U l&#039;|OLL}}&lt;br /&gt;
{{Alg|r&#039; U2 R2&#039; U R2 U rR U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R U2 R&#039; U&#039; R U&#039; R&#039;) (F R U R&#039; U&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) F&#039; R U2 R&#039; U2 R&#039; F2 R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) x&#039; U&#039; r U2 L&#039; U2 r&#039; U2 L U&#039; x|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) F R U&#039; R&#039; U&#039; R U R&#039; U R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;C&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 34 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o34.gif&lt;br /&gt;
|name= City (C and T)&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) x D&#039; R&#039; U R E&#039; z&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; R U y&#039; x&#039; R U L&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; y&#039; r&#039; U&#039; R U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) B&#039; l&#039; U R d&#039; D|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) B&#039; (R&#039; F R F&#039;) B|OLL|vidurl=http://www.youtube.com/watch?v=oDAcz_XIljE}}&lt;br /&gt;
{{Alg|R U R&#039; d&#039; l&#039; U&#039; L U r&#039; R|OLL}}&lt;br /&gt;
{{Alg|R U R2 U&#039; R&#039; F R U R U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F R U R&#039; U&#039; R&#039; F&#039; r U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R U2 R&#039; F R U R&#039; U&#039; F&#039; U R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) y l&#039; U&#039; L U M|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== OLL 46 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o46.gif&lt;br /&gt;
|name= Seein&#039; Headlights (C and headlights)&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=8 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R&#039; F R F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; l&#039; U l F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y) F U F l&#039; U&#039; l U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|R U l U&#039; R&#039; U F&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) L F U&#039; R U R&#039; F&#039; L&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;T&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 33 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o33.gif&lt;br /&gt;
|name= Tying Shoelaces, Key&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=8 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) (L&#039; U&#039; L U) (L F&#039; L&#039; F)|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U l U&#039; R&#039; U x|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; F&#039; U&#039; F R U&#039; R&#039;|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 45 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o45.gif&lt;br /&gt;
|name= Suit up, T&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=6 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|f&#039; (U&#039; L&#039; U L) f|OLL}}&lt;br /&gt;
{{Alg|(y2) f (U R U&#039; R&#039;) f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; (L&#039; U&#039; L U) F|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;I&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 55 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o55.gif&lt;br /&gt;
|name= Highway, Freeway&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) R&#039; F (R U R U&#039;) R2 F&#039; R2 U&#039; R&#039; (U R U R&#039;)|OLL|vidurl=http://www.youtube.com/watch?v=_9guCyKddAQ}}&lt;br /&gt;
{{Alg|R U2 R2 U&#039; R U&#039; R&#039; U2 F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R&#039; U R U2 y l&#039; U&#039; l|OLL}}&lt;br /&gt;
{{Alg|r U2 R2 F R F&#039; U2 r&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F U&#039; R2 D R&#039; U2 R D&#039; R2&#039; U F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; F R U R&#039; F R U&#039; R&#039; F&#039; R U M&#039; U&#039; M|OLL}}&lt;br /&gt;
{{Alg|L F&#039; L&#039; U&#039; L F&#039; L&#039; U L F L&#039; U&#039; M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(L F&#039; L&#039; U&#039; L F&#039; L&#039; U L F L&#039; U&#039; L)(R&#039; F R) L&#039;|OLL}}&lt;br /&gt;
{{Alg|R d&#039; R2 D R&#039; U2 R D&#039; R2 d R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; R2 r&#039; U R&#039; U&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; M (R U R&#039; U&#039;) r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) (F R U R&#039; U&#039; F&#039;) R U2 R2 U&#039; R2 U&#039; R2 U2 R|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; M (R U R&#039; U&#039;) r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F (R U R&#039; U&#039;) S (R U R&#039; U&#039;) S&#039; (R U R&#039; U&#039;) F&#039; |OLL}}&lt;br /&gt;
{{Alg| R&#039; U&#039; (F R&#039; F&#039; R) F (U  R U&#039; R&#039;) F&#039; R |OLL}}&lt;br /&gt;
A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra&#039; U2 Rr U2 Rr&#039; U2 Rra U2 Rr&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 56 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o56.gif&lt;br /&gt;
|name= Streetlights, Dead Man&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U r&#039; U R U&#039; R&#039; U R U&#039; R&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|r&#039; U&#039; r U&#039; R&#039; U R U&#039; R&#039; U R r&#039; U r|OLL}}&lt;br /&gt;
{{Alg|L F L&#039; U R U&#039; R&#039; U R U&#039; R&#039; L F&#039; L&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; R F&#039; r U R&#039; U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|r U r&#039; U R U&#039; R&#039; M&#039; U R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; r U R&#039; U&#039; r&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) U2 (R U&#039; R&#039; U) F&#039; U2 F|OLL}}&lt;br /&gt;
{{Alg|l U l&#039; (U L U&#039; L&#039;)2 l U&#039; l&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 51 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o51.gif&lt;br /&gt;
|name=Bottlecap, Ant&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F U R U&#039; R&#039; U R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) f R U R&#039; U&#039; R U R&#039; U&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 R U R&#039; F R&#039; F&#039; R U R |OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 52 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o52.gif&lt;br /&gt;
|name= Rice Cooker&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; d R&#039; U R B|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U R d&#039; R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U F&#039; U F R|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; x U R&#039; U&#039; R U R&#039; U&#039; R x&#039; U R |OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U R U2 R&#039;) U (F U R U&#039; R&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y) (r U2 R&#039; U&#039; R U&#039; r&#039;) (F R U R&#039; U&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) F R U R&#039; U F&#039; U&#039; F U&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Square shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 5 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o5.gif&lt;br /&gt;
|name= Right back wide antisune (RBWAS), Lefty Square&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R U R&#039; U r)|OLL|vidurl=http://www.youtube.com/watch?v=beKUmNDs-Zo&amp;amp;feature=related}}&lt;br /&gt;
{{Alg|(y2) R&#039; F2 L F L&#039; F R|OLL|vidurl=http://www.youtube.com/watch?v=UMN6F4E_Hac}}&lt;br /&gt;
{{Alg|(y2) l&#039; U2 L U L&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y) x&#039; U&#039; l2 U l F&#039; l U|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 6 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o6.gif&lt;br /&gt;
|name= Right front wide antisune (RFWAS), Righty Square&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) r U2 R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|l U2 L&#039; U&#039; L U&#039; l&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Big lightning bolt shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 39 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o39.gif&lt;br /&gt;
|name=Fung&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|L F&#039; (L&#039; U&#039; L U) F U&#039; L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) l U&#039; l&#039; U&#039; R U B U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) f&#039; L F L&#039; U&#039; L&#039; U L S|OLL}}&lt;br /&gt;
{{Alg|(y2) R U R&#039; F&#039; U&#039; F U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R B&#039; R&#039; U&#039; R U B U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R U&#039; x R&#039; U&#039; R U x&#039; U F&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F R U R&#039; U&#039; R U R&#039; U&#039; R U&#039; R&#039; U&#039; R U R&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 40 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o40.gif&lt;br /&gt;
|name=Anti-Fung&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; F (R U R&#039; U&#039;) F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) f R&#039; F&#039; R U R U&#039; R&#039; S&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) L&#039; B L U L&#039; U&#039; B&#039; U L|OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small lightning bolt shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 7 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o7.gif&lt;br /&gt;
|name=Lightning, Wide Sune&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) B L F&#039; L F L2 B&#039;|OLL}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R U2 R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U2 L U2 L F&#039; L&#039; F|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 8 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o8.gif&lt;br /&gt;
|name= Left Wide Sune (LWS), Reverse Lightning&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|l&#039; U&#039; L U&#039; L&#039; U2 l|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U&#039; R U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) B&#039; R&#039; F R&#039; F&#039; R2 B|OLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2 R&#039; F R F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 11 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o11.gif&lt;br /&gt;
|name=Downstairs&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg| F&#039; (L&#039; U&#039; L U) F y F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg| R U&#039; R&#039; U&#039; R U&#039; R&#039; U2 F&#039; U F U&#039; R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U R&#039; U R&#039; F R F&#039; R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; R2 U R&#039; U R U2 R&#039; U M&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 12 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o12.gif&lt;br /&gt;
|name=Upstairs&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; U F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F R U R2 F R y&#039; R2 U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r R2&#039; U&#039; R U&#039; R&#039; U2 R U&#039; R r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; R&#039; U&#039; R U&#039; R&#039; U2 R U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fish shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 9 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o9.gif&lt;br /&gt;
|name=Kite&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) (R U R&#039; U&#039;) R&#039; F R2 U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; R y r U&#039; r&#039; U r U r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; R y&#039; x&#039; R U&#039; R&#039; F R U R&#039; x|OLL}}&lt;br /&gt;
{{Alg|(y) L&#039; U&#039; L y l U&#039; l&#039; U l U l&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U R&#039; F R F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) R U2 R&#039; M&#039; U&#039; R U&#039; R&#039; U M|OLL}}&lt;br /&gt;
This alg was written but doesn&#039;t solve the OLL:&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; R x U&#039; R&#039; U y R U y&#039; R U&#039; x&#039;|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 10 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o10.gif&lt;br /&gt;
|name=Anti-Kite&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) R U R&#039; y R&#039; F R U&#039; R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R U R&#039; y&#039; r&#039; U r U&#039; r&#039; U&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R U R&#039; U) (R&#039; F R F&#039;) R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R&#039; U&#039; R U) R B&#039; R2 U&#039; R U B|OLL}}&lt;br /&gt;
{{Alg|(R&#039; M&#039; U2) (R U R&#039; U) (R U R r&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 35 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o35.gif&lt;br /&gt;
|name= Fish Salad&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U2 R2&#039; F R F&#039; R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|R U B&#039; R B R2 U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|U&#039; M2 F&#039; U2 F M U2 R U L&#039; x&#039;|OLL}}&lt;br /&gt;
{{Alg|U&#039; S2 L U2 L&#039; S&#039; U2 B&#039; U&#039; F z&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 (R l) U&#039; R&#039; U l&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y) R2 D r&#039; U r D&#039; r&#039; U&#039; R&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg| f (R U R&#039; U&#039;) f&#039; (R U R&#039; U R U2 R&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 37 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o37.gif&lt;br /&gt;
|name=Mounted Fish, Untying Shoelaces&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=8 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) F R U&#039; R&#039; U&#039; R U R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; F R F&#039; U&#039; F&#039; U F|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; F R F&#039; y&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y) F R&#039; F&#039; R U R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U R U&#039; r&#039; d&#039; L&#039; U L|OLL}}&lt;br /&gt;
{{Alg|x&#039; U&#039; R U l&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|l U&#039; R&#039; U y&#039; R U R&#039; U&#039; z&#039;|OLL}}&lt;br /&gt;
{{Alg|R B&#039; R&#039; B U B U&#039; B&#039;|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; F&#039; U F R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r2 D&#039; r U&#039; r&#039; D r U r|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; L&#039; U l y&#039; U R U&#039; R&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knight move shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 13 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o13.gif&lt;br /&gt;
|name=Gun, Trigger&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F U R U&#039; R2 F&#039; R U R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|F U R U2 R&#039; U&#039; R U R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|r U&#039; r&#039; U&#039; r U r&#039; y&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R U&#039; R&#039; F&#039; R U R&#039; x y R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) f R U R2 U&#039; R&#039; U R U&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|R U2 L&#039; U&#039; L U2 R&#039; U&#039; L F&#039; L&#039; F|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 14 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o14.gif&lt;br /&gt;
|name=Anti-Gun, Anti-Trigger&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; F R U R&#039; F&#039; R y&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|F&#039; U&#039; L&#039; U2 L U L&#039; U&#039; L F|OLL}}&lt;br /&gt;
{{Alg|l&#039; U l U l&#039; U&#039; l y&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; y&#039; R&#039; U R2 B R&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) B&#039; U&#039; R&#039; U R2 B R&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; L&#039; U L F L&#039; U&#039; L x y&#039; L U&#039; L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U r U r&#039; U&#039; r y R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U2 R U R&#039; U2 L U R&#039; F R F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 15 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o15.gif&lt;br /&gt;
|name=Squeegee&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) l&#039; U&#039; l  (L&#039; U&#039; L U) l&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F&#039; R L&#039; U&#039; L U R&#039; F R|OLL}}&lt;br /&gt;
{{Alg|r&#039; U&#039; r R&#039; U&#039; R U r&#039; U r|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 16 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o16.gif&lt;br /&gt;
|name=Anti-Squeegee&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) r U r&#039; (R U R&#039; U&#039;) r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r U M U R&#039; U&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|l U l&#039; L U L&#039; U&#039; l U&#039; l&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Awkward shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 29 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o29.gif&lt;br /&gt;
|name=Spotted Chameleon&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|M U (R U R&#039; U&#039;) (R&#039; F R F&#039;) M&#039;|OLL}}&lt;br /&gt;
{{Alg|r2 D&#039; r U r&#039; D r2 U&#039; r&#039; U&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y) (R U R&#039; U&#039;) (R U&#039; R&#039; F&#039;) U&#039; (F R U R&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; U2 R2 U R&#039; U&#039; R&#039; U2 F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R F&#039; R U2 R&#039; d&#039; L&#039; U&#039; L|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R F&#039; R U2 R&#039; U&#039; y&#039; R&#039; U&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) R2&#039; U&#039; R F R&#039; U R2&#039; U&#039; R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) r U2 R&#039; U&#039; R U&#039; r&#039; R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|x&#039; U&#039; R&#039; U L&#039; U&#039; R2 U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R U R&#039; U R U2 R&#039;) U (R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 30 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o30.gif&lt;br /&gt;
|name=Anti-Spotted Chameleon&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; U2 R U R&#039; U r R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|f R U R2 U&#039; R&#039; U R2 U&#039; R&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|R2&#039; U R&#039; B&#039; R U&#039; R2&#039; U R B R&#039;|OLL}}&lt;br /&gt;
{{Alg|M U&#039; (L&#039; U&#039; L U) (L F&#039; L&#039; F) M&#039;|OLL}}&lt;br /&gt;
{{Alg|l U&#039; R&#039; U l&#039; U2 R d L U L&#039;|OLL}}&lt;br /&gt;
{{Alg|R B&#039; R&#039; B R&#039; U2 R U y R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F U (R U2 R&#039; U&#039;)2 F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (L F&#039; L&#039; F) L&#039; U2 L d (R U R&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; L U L2 U L2 U2 L&#039; U F|OLL}}&lt;br /&gt;
{{Alg|(y2) F R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F2|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; x&#039; U R&#039; D&#039; R U&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; (R&#039; U&#039; R U) x&#039; (R U&#039; R&#039; U) M x|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; (R&#039; U&#039; R U) l (U&#039; R&#039; U R) L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; U R U&#039; r&#039; U2 R2 B&#039; R&#039; B R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R&#039; U&#039; R U&#039; R&#039; U2 R) U&#039; (R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) r2 D r&#039; U&#039; r D&#039; r2&#039; U r U r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; D&#039; r U&#039; r&#039; D r2 U&#039; r&#039; U r U r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; D&#039; r U r&#039; D r U&#039; r U R&#039; U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 41 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o41.gif&lt;br /&gt;
|name= Awkward Fish, Dalmation&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U2 R U y R U&#039; R&#039; y&#039; U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R U2&#039; R&#039; U&#039; R U&#039; R2 y L&#039; U&#039; L U F|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; R&#039; F&#039; R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) (R U R&#039; U R U2 R&#039;) F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r R2 y&#039; R&#039; U&#039; R U y R U&#039; M|OLL}}&lt;br /&gt;
{{Alg|(y2) R2 L z&#039; l&#039; U&#039; R d L U&#039; L l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; R&#039; F&#039; U&#039; F U R U&#039; M|OLL}}&lt;br /&gt;
{{Alg|R&#039; M2 U&#039; F&#039; U F r U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) (R B&#039; R&#039; B)2 R&#039; U&#039; R U R&#039; U&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U&#039; r&#039; U&#039; R U R&#039; U R U2 R&#039;|OLL}}&lt;br /&gt;
This alg was written but doesn&#039;t solve the OLL:&lt;br /&gt;
{{Alg|(y&#039;) (L F&#039; L&#039; F)2 L&#039; U&#039; L U L&#039; U&#039; L|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 42 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o42.gif&lt;br /&gt;
|name= Lefty Awkward Fish, Anti-Dalmation&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R2 y R U R&#039; U&#039; y&#039; R&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U F R U R&#039; U&#039; R&#039; U R U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U L U2 L&#039; U&#039; y&#039; L&#039; U L U F|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; U2 R U R&#039; U R2 y R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) (R&#039; F R F&#039;)2 R U R&#039; U&#039; R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2)  L2 R&#039; z r U L&#039; d&#039; R&#039; U R&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U f U R U&#039; R&#039; f&#039; M|OLL}}&lt;br /&gt;
{{Alg| (M R) (f R f&#039;) (U&#039; R&#039; U M&#039;)|OLL}}&lt;br /&gt;
{{Alg|(M U) (F R U R&#039; U&#039; F&#039;) M&#039;|OLL}}&lt;br /&gt;
{{Alg|(R&#039; U&#039; R U&#039; R&#039; U2 R) F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All Corners Oriented==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 28 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o28.gif&lt;br /&gt;
|name=Stealth, Arrow, Arrowhead, Fish&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; r&#039; R U R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; R U&#039; r&#039; R U R&#039; U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039; R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r&#039; U&#039; R U&#039; R&#039; U2 r R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; U&#039; R U M&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|r&#039; U2 R U R&#039; U r R&#039; U&#039; R U&#039; R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; U2 F R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F2 L&#039; U&#039; L U F|OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U2 M U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; M&#039; U2 M U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|U2 M&#039; U M U2 M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M U M2 U M&#039; U2 M U M |OLL}}&lt;br /&gt;
{{Alg|M U M U M&#039; U&#039; M U&#039; M U M |OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U M U2 M&#039; U&#039; M U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; M U&#039; M&#039; U M U M U&#039; M |OLL}}&lt;br /&gt;
{{Alg|(y2) M U&#039; M2 U&#039; M&#039; U2 M U&#039; M |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M U M&#039; U M U M&#039; U M U M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; U&#039; M U M U M U&#039; M U&#039; M&#039; U M2|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M2 U M&#039; U2 M U M U M U2 M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U M U&#039; M U&#039; M U M U M&#039; U&#039; M2 |OLL}}&lt;br /&gt;
{{Alg|M U&#039; M2 U2 M&#039; U&#039; M U2 M U&#039; M U&#039; M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; U&#039; F2 M2 U&#039; M U F2 U M2 |OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U F2 M2 U M U&#039; F2 U&#039; M2 |OLL}}&lt;br /&gt;
{{Alg|R&#039; F R S R&#039; F&#039; R S&#039; |OLL}}&lt;br /&gt;
{{Alg|L2 S U&#039; S&#039; U L2 U S U S&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) L F&#039; L&#039; S&#039; L F L&#039;S |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M U R U R&#039; U&#039; M&#039; U R U&#039; R&#039; |OLL}}&lt;br /&gt;
{{Alg|R2 F2 L F L&#039; F2 R F&#039; R|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 57 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o57.gif&lt;br /&gt;
|name=Mummy, H, I, Brick&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; M&#039; U R U&#039; r&#039; |OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M&#039; U&#039; M&#039; d2 M&#039; U&#039; M&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U M&#039; U M&#039; d2 M&#039; U M&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; r R&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|x&#039; M&#039; U&#039; R U M U&#039; R&#039; U x|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U M U&#039; R&#039; U r|OLL}}&lt;br /&gt;
{{Alg|M U M U M U2 M&#039; U M&#039; U M&#039; |OLL}}&lt;br /&gt;
{{Alg|M&#039; U M&#039; U M&#039; U M&#039; U2 M&#039; U M&#039; U M&#039; U M&#039; |OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M&#039; U&#039; M&#039; U2 M U&#039; M U&#039; M|OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U&#039; M U M&#039; U M U2 M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U M&#039; U&#039; M U&#039; M&#039; U2 M|OLL}}&lt;br /&gt;
{{Alg|M U M2 U2 M U M U2 M U&#039; M&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M2 U2 M&#039; U&#039; M&#039; U2 M&#039; U M U M|OLL}}&lt;br /&gt;
{{Alg|M2 U&#039; M U M&#039; U M&#039; U&#039; M&#039; U&#039; M&#039; U M |OLL}}&lt;br /&gt;
{{Alg|M2 U&#039; M&#039; U M U M U&#039; M U&#039; M U M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U M&#039; U M&#039; U M&#039; U M&#039; U&#039; M&#039; U&#039; M&#039; U&#039; M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U M U M&#039; U M U&#039; M&#039; U&#039; M|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U&#039; M U&#039; M&#039; U&#039; M U M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; M&#039; U&#039; M U&#039; M&#039; U M U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M U M&#039; U M U M&#039; U&#039; M U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U&#039; B2 M U M&#039; U&#039; B2 |OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U F2 M&#039; U&#039; M U F2|OLL}}&lt;br /&gt;
{{Alg|M2 U&#039; F2 U&#039; M&#039; U M2 F2 U M|OLL}}&lt;br /&gt;
{{Alg|F M&#039; F U M2 U2 M2 U F&#039; M F&#039; |OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== OLL 20 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o20.gif&lt;br /&gt;
|name=X, Checkers&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=12 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R U R U R&#039; U&#039; r2 R2&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|M U R U R&#039; U&#039; M2 U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M2 (U R U&#039; R&#039;) U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|x U R&#039; U&#039; M2 U R U&#039; M&#039; x&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U2 M&#039; U2 M&#039; U M U2 M U2 M|OLL}}&lt;br /&gt;
{{Alg|M&#039; U2 M U2 M&#039; U M U2 M&#039; U2 M|OLL}}&lt;br /&gt;
{{Alg|M U2 M&#039; U2 M U M&#039; U2 M U2 M&#039; U&#039;|OLL}}&lt;br /&gt;
{{Alg|M d r2 U M&#039; U2 M U r2 S&#039;|OLL}}&lt;br /&gt;
{{Alg|M U M F R&#039; F&#039; M2 F R F&#039; U&#039;|OLL}}&lt;br /&gt;
{{Alg|R2 U2 R&#039; F2 U2 R2 F&#039; R2 U2 F2 R U2 R2 U&#039;|OLL}}&lt;br /&gt;
{{Alg|R B U B&#039; R&#039; F2 B D&#039; L&#039; D B&#039; F2|OLL}}&lt;br /&gt;
{{Alg|L&#039; R&#039; F&#039; U2 L2 U2 L2 U2 L2 F L R|OLL}}&lt;br /&gt;
{{Alg|F2 M F2 M2 U&#039; M2 F2 M&#039; F2 U |OLL}}&lt;br /&gt;
{{Alg|F2 M F2 U&#039; M2 U B2 M B2 |OLL}}&lt;br /&gt;
{{Alg|F&#039; B&#039; R E S R S&#039; R2 E&#039; F B |OLL}}&lt;br /&gt;
{{Alg|S&#039; U&#039; S2 U R&#039; U&#039; R&#039; S&#039; R U R|OLL}}&lt;br /&gt;
{{Alg|(M U)4 (M&#039; U)4|OLL}}&lt;br /&gt;
{{Alg|(M&#039; U)3 M&#039; U&#039; (M&#039; U)3 M&#039;|OLL}}&lt;br /&gt;
{{Alg|(M&#039; U)4 y2 (M&#039; U)4|OLL}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{OLL}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last layer substeps]]&lt;br /&gt;
[[Category:Acronyms]]&lt;br /&gt;
[[Category:Algorithms]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLL&amp;diff=36987</id>
		<title>OLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLL&amp;diff=36987"/>
		<updated>2018-07-13T19:35:41Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=OLL&lt;br /&gt;
|image=OLLinfo.png&lt;br /&gt;
|proposers= [[Hans Dockhorn]], [[Anneke Treep]], [[Jessica Fridrich]]&lt;br /&gt;
|year=&lt;br /&gt;
|anames=&lt;br /&gt;
|variants=&lt;br /&gt;
|subgroup=&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|algs=57&lt;br /&gt;
|moves=9.7 [[HTM]]&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]]&lt;br /&gt;
|previous=[[F2L cube state]]&lt;br /&gt;
|next=[[OLL cube state]]&lt;br /&gt;
|previousimage=[[Image:F2L_higlight.jpg|120px|left|link=F2L cube state]]&lt;br /&gt;
|nextimage=[[Image:OLLinfo.png|120px|left|link=OLL cube state]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;OLL&#039;&#039;&#039; (short for [[Orientation]] of the [[Last Layer]]) is a last-layer step for 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in many speedsolving methods, including the [[Fridrich Method]]. OLL is usually followed by [[PLL]].&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&#039;&#039;&#039;Dot OLL&#039;&#039;&#039; refers to OLL cases with no edge oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use [[partial edge control]] to avoid these cases altogether. Even some cubers who know full OLL avoid these cases for [[one-handed solving]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.speedsolving.com/wiki/index.php/Special:MediaWikiAlgDB?mode=view&amp;amp;view=default&amp;amp;puzzle=3&amp;amp;group=OLL OLL Algorithm Database]&lt;br /&gt;
* [[OLL (2x2x2)]]&lt;br /&gt;
* [[2-Look OLL]]&lt;br /&gt;
* [[PLL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333oll Printable OLL PDF] (All OLL algs in one page and color coded)&lt;br /&gt;
* [http://mordred.awardspace.us/OLLCheatSheet.pdf OLL Cheat Sheet] (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided)&lt;br /&gt;
&amp;lt;br&amp;gt;{{OLL}}&lt;br /&gt;
* [https://www.youtube.com/watch?v=yB9zI1UkODc Video series on most commonly used OLLs on youtube] by CUBE PORTAL&lt;br /&gt;
&lt;br /&gt;
=OLL Algorithms=&lt;br /&gt;
Parentheses in an algorithm signify the triggers of the algorithm.  For example, [(R U R&#039;) (L&#039; U L)] shows two triggers in the algorithm, even though it is the same as [R U R&#039; L&#039; U L].&lt;br /&gt;
&lt;br /&gt;
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.&lt;br /&gt;
&lt;br /&gt;
The bars sticking off to the side of an unshaded piece represent where the [[sticker]] that needs to be on top is.&lt;br /&gt;
&lt;br /&gt;
{{Algnote}}&lt;br /&gt;
&lt;br /&gt;
==All edges flipped correctly==&lt;br /&gt;
This subgroup, &#039;&#039;&#039;OCLL&#039;&#039;&#039; (also &#039;&#039;&#039;OLL-C&#039;&#039;&#039;) is used in methods which have oriented the [[LL]] edges earlier in the solve, such as [[ZZ]]. Solving the &#039;&#039;&#039;OCLL&#039;&#039;&#039; is also the second part of the [[2-look OLL]].&lt;br /&gt;
&lt;br /&gt;
{{OCLL}}&lt;br /&gt;
&lt;br /&gt;
==No edges flipped correctly==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== OLL 1 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o1.gif&lt;br /&gt;
|name=Runway, Blank&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U2) (R2&#039; F R F&#039; U2&#039;) (R&#039; F R F&#039;)|OLL|vidurl=http://www.youtube.com/watch?v=n_2qaxpViEY}}&lt;br /&gt;
{{Alg|R U B&#039; R B R2 U&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) S U F R2 U&#039; R2 U&#039; R2 U R2 f&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U2 L2 F&#039; L&#039; F U2 L F&#039; L&#039; F|OLL}}&lt;br /&gt;
{{Alg|(y) R U&#039; R2 D&#039; r U&#039; r&#039; D R2 U R&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; R U&#039; r&#039; U&#039; r U&#039; r&#039; U r U R&#039; U M|OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 2 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o2.gif&lt;br /&gt;
|name=Zamboni&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; f (R U R&#039; U&#039;) f&#039;|OLL|vidurl=http://www.youtube.com/watch?v=YJZ4Vm5_FZI&amp;amp;feature=related}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) S (R U R&#039; U&#039;) f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; (L&#039; U&#039; L U) F f&#039; (L&#039; U&#039; L U) f|OLL}}&lt;br /&gt;
{{Alg|(y) r U r&#039; U2 r U2 R&#039; U2 R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) l&#039; U&#039; l U2 l&#039; U2 L U2 L&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y2) F R&#039; F&#039; R U R2 B&#039; R&#039; B U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (F R&#039; F&#039; R) U2 F R&#039; F&#039; R2 U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|F R F&#039; U2 f R2 f&#039; U2 F R&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 3 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o3.gif&lt;br /&gt;
|name=Anti-Nazi, Anti-Mouse&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) f (R U R&#039; U&#039;) f&#039; U&#039; F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; R2 U R&#039; U r U2 r&#039; U R&#039; r|OLL|vidurl=http://www.youtube.com/watch?v=VIHqsOoGLVc&amp;amp;feature=related}}&lt;br /&gt;
{{Alg|(y2) M U l&#039; U2 l U L&#039; U L M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; R2 U R&#039; U r U2 r&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(M&#039;U) (r&#039;U2 r U) (R&#039; U R2 r&#039;)|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 4 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o4.gif&lt;br /&gt;
|name= Nazi, Mouse&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|f (R U R&#039; U&#039;) f&#039; U F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U2 x R&#039; U R U&#039; y R&#039; U&#039; R&#039; U R&#039; F|OLL}}&lt;br /&gt;
{{Alg|(y) r&#039; R U&#039; r U2 r&#039; U&#039; R U&#039; R2&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; r U2&#039; r&#039; U&#039; R U&#039; R&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|l L2 U&#039; L U&#039; l&#039; U2 l U&#039; M&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 17 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o17.gif&lt;br /&gt;
|name= Slash, Diagonal&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U R&#039; U (R&#039; F R F&#039;) U2 (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
{{Alg|f (R U R&#039; U&#039;) y&#039; r&#039; (R U R&#039; U&#039;) R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; l R L&#039; U R U&#039; R&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|F&#039; R U2 r&#039; U F2 U&#039; r U2 R&#039; F|OLL}}&lt;br /&gt;
{{Alg|(F&#039; R U2 r&#039; d) R2 U&#039; F R2 f&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) (F R&#039; F&#039; R2 r&#039; U) (R U&#039; R&#039; U&#039; M&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 18 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o18.gif&lt;br /&gt;
|name= Crown&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) r U R&#039; U R U2 r2&#039; U&#039; R U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y) F R U R&#039; d R&#039; U2 R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|R U2 R2 F R F&#039; U2 M&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|l&#039; U&#039; r&#039; U2 L U2 L&#039; U2 r U l|OLL}}&lt;br /&gt;
{{Alg|(y2) (R&#039; F R F&#039;) U2 (R&#039; F R F&#039;) (U F&#039; U F) |OLL}}&lt;br /&gt;
{{Alg|(y) (F R&#039; F&#039; R) U2 (F R&#039; F&#039; R)(U&#039; R U&#039; R&#039;) |OLL}}&lt;br /&gt;
{{Alg|(y) x (U R&#039; U&#039; R) B2 (U R&#039; U&#039; R)(B&#039; R B&#039; R&#039;) x&#039; |OLL}}&lt;br /&gt;
{{Alg|(y2) (F R U&#039; R&#039; U&#039; R U R&#039; F&#039;) U&#039; (F R U R&#039; U&#039; F&#039;) |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (M&#039; U M U2 M&#039; U M) U (f R U R&#039; U&#039; f&#039;) |OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 19 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o19.gif&lt;br /&gt;
|name= Bunny&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R U R U R&#039; U&#039; r R2&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|M U R U R&#039; U&#039; M&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|M U R U R&#039; U&#039; r R2&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|r&#039; U2 R U R&#039; U r2 U2&#039; R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U2 F R U R&#039; U&#039; y&#039; R2 U2 R B|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; R&#039; U&#039; R U r&#039; R2 B&#039; R&#039; B|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U L U L&#039; U&#039; l L2 B L B&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;P&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 31 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o31.gif&lt;br /&gt;
|name=Couch&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; F U R U&#039; R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y) (F R&#039; F&#039; R) (U R U R&#039;) (U&#039; R U&#039; R&#039;)|OLL}}&lt;br /&gt;
{{Alg|L&#039; d&#039; R d L U&#039; L&#039; B&#039; L|OLL}}&lt;br /&gt;
{{Alg|S&#039; L&#039; U&#039; L U L F&#039; L&#039; f|OLL}}&lt;br /&gt;
{{Alg|(y) x U R&#039; U&#039; l U R U R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U&#039; B U L U&#039; L&#039; B&#039; L|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (S R U R&#039; U&#039; Fw&#039; U&#039; F)|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U&#039; L&#039; U&#039; L F U F&#039; L&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y2) (L&#039; U&#039; L U) (R U R&#039; U&#039;) M&#039; U&#039; L&#039; U2 R U&#039; (x&#039;)|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 32 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o32.gif&lt;br /&gt;
|name=Anti-Couch&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U B&#039; U&#039; R&#039; U R B R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R U R&#039; D R U&#039; R U&#039; R&#039; U R&#039; D&#039; x|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; F&#039; r U R&#039; U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|R U x&#039; U&#039; F&#039; R&#039; F R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|R d L&#039; d&#039; R&#039; U R B R&#039;|OLL}}&lt;br /&gt;
{{Alg|S R U R&#039; U&#039; R&#039; F R f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) x&#039; U&#039; R U l&#039; U&#039; R&#039; U&#039; R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F&#039; U F R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|l F U&#039; F&#039; R&#039; F R U l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U R U R&#039; F&#039; U&#039; F R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) L U F&#039; U&#039; L&#039; U L F L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (R U R&#039; U&#039;) (L&#039; U&#039; L U) M&#039; U R U2 L&#039; U x&#039;|OLL}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 43 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o43.gif&lt;br /&gt;
|name=Anti-P&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=6 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) R&#039; U&#039; F&#039; U F R|OLL}}&lt;br /&gt;
{{Alg|f&#039; L&#039; U&#039; L U f|OLL}}&lt;br /&gt;
{{Alg|B&#039; U&#039; R&#039; U R B|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; U&#039; L&#039; U L F|OLL}}&lt;br /&gt;
{{Alg|(y2) U R U R&#039; F&#039; L&#039; U&#039; L F|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; F R&#039; F&#039; R U R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R U l&#039; U&#039; r&#039; U&#039; r U x&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 44 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o44.gif&lt;br /&gt;
|name=P&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=6 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|f (R U R&#039; U&#039;) f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R U y&#039; L U&#039; L&#039; B&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F U R&#039; F R F&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;W&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 36 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o36.gif&lt;br /&gt;
|name=Sea-Mew, Wario, Anti-Moustache&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U R U R y R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U R U R B&#039; R&#039; B|OLL}}&lt;br /&gt;
{{Alg|(y2) (L&#039; U&#039; L U&#039;) (L&#039; U L U) (L F&#039; L&#039; F)|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) y (L&#039; U2&#039; L U) y&#039; (R U R&#039;)|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039; F&#039;) (U2&#039; F U) (R U R&#039;)|OLL}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; F (U R U&#039; R&#039;) F&#039; R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (F R&#039; F&#039; R) U (R U R&#039; U&#039;)2 R U&#039; R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
=== OLL 38 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o38.gif&lt;br /&gt;
|name=Mario, Moustache&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) (R U R&#039; U) (R U&#039; R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
{{Alg|L U L&#039; U L U&#039; L&#039; U&#039; L&#039; B L B&#039;|OLL}}&lt;br /&gt;
{{Alg|(L&#039; U&#039; L U) y&#039; (R U2 R&#039; U&#039;) y (L&#039; U&#039; L)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== OLL 48 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o48.gif&lt;br /&gt;
|name=Breakneck&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) f U R U&#039; R&#039; U R U&#039; R&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; R U&#039; r&#039; R&#039; U&#039; R U&#039; R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; U&#039; R U&#039; R&#039; U2 r R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 47 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o47.gif&lt;br /&gt;
|name=Anti-Breakneck&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F&#039; (L&#039; U&#039; L U) (L&#039; U&#039; L U) F|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U R&#039; U R U2 r&#039; R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; x (R&#039; U R U&#039;)2 x&#039; U R|OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 53 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o53.gif&lt;br /&gt;
|name=Frying Pan&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|l&#039; U&#039; L U&#039; L&#039; U L U&#039; L&#039; U2 l|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; U2 R U R&#039; U&#039; R U R&#039; U r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U&#039; r&#039; R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039; R U R&#039; U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; R U R&#039; U&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|y R&#039; F R F&#039; U2 l2 F&#039; R&#039; F R&#039; x2 y&#039;|OLL}}&lt;br /&gt;
This alg was written but doesn&#039;t solve the OLL:&lt;br /&gt;
{{Alg|(y&#039;) l U2 L U L&#039; U&#039; L U L&#039; U&#039; l&#039;|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 54 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o54.gif&lt;br /&gt;
|name=Anti-Frying Pan&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U R&#039; U R U&#039; R&#039; U R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) l U L&#039; U L U&#039; L&#039; U L U2 l&#039; |OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U&#039; R U&#039; R&#039; U2 r R&#039; U&#039; R U&#039; R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y) r&#039; U2 R U R&#039; U r R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y) f (R U R&#039; U&#039;) (R U R&#039; U&#039;) f&#039; F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F R&#039; F&#039; R U2 F2 L F L&#039; F|OLL}}&lt;br /&gt;
This alg was written but doesn&#039;t solve the OLL:&lt;br /&gt;
{{Alg|(y) l&#039; U2 L U L&#039; U&#039; L U L&#039; U&#039; l|OLL}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 49 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o49.gif&lt;br /&gt;
|name= Right back squeezy&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R B&#039; R2 F R2 B R2 F&#039; R|OLL}}&lt;br /&gt;
{{Alg|l U&#039; l2&#039; U l2 U l2&#039; U&#039; l|OLL}}&lt;br /&gt;
{{Alg|(y2) r U&#039; r2 U r2 U r2 U&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R&#039; F&#039; R2 d2 y&#039; R&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r U2 R2&#039; U&#039; R2 U&#039; r&#039;R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) x&#039; U l&#039; U2 R U2 l U2 R&#039; U x|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 R U R&#039; U R F R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 50 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o50.gif&lt;br /&gt;
|name= Right front squeezy&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R2 B&#039; R2 F&#039; R2 B R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (r U R U&#039; r&#039;) (F R&#039; U R U&#039; R&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R&#039; D R2 U&#039; R2 D&#039; R2 U R&#039; x|OLL}}&lt;br /&gt;
{{Alg|r&#039; U r2 U&#039; r2&#039; U&#039; r2 U r&#039;|OLL}}&lt;br /&gt;
{{Alg|R B&#039; R B R2&#039; U2 F R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) l&#039; U l2 U&#039; l2 U&#039; l2 U l&#039;|OLL}}&lt;br /&gt;
{{Alg|r&#039; U2 R2&#039; U R2 U rR U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R U2 R&#039; U&#039; R U&#039; R&#039;) (F R U R&#039; U&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) F&#039; R U2 R&#039; U2 R&#039; F2 R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) x&#039; U&#039; r U2 L&#039; U2 r&#039; U2 L U&#039; x|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) F R U&#039; R&#039; U&#039; R U R&#039; U R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;C&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 34 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o34.gif&lt;br /&gt;
|name= City (C and T)&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) x D&#039; R&#039; U R E&#039; z&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; R U y&#039; x&#039; R U L&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; y&#039; r&#039; U&#039; R U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) B&#039; l&#039; U R d&#039; D|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) B&#039; (R&#039; F R F&#039;) B|OLL|vidurl=http://www.youtube.com/watch?v=oDAcz_XIljE}}&lt;br /&gt;
{{Alg|R U R&#039; d&#039; l&#039; U&#039; L U r&#039; R|OLL}}&lt;br /&gt;
{{Alg|R U R2 U&#039; R&#039; F R U R U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F R U R&#039; U&#039; R&#039; F&#039; r U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R U2 R&#039; F R U R&#039; U&#039; F&#039; U R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) y l&#039; U&#039; L U M|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== OLL 46 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o46.gif&lt;br /&gt;
|name= Seein&#039; Headlights (C and headlights)&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=8 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R&#039; F R F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; l&#039; U l F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y) F U F l&#039; U&#039; l U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|R U l U&#039; R&#039; U F&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) L F U&#039; R U R&#039; F&#039; L&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;T&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 33 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o33.gif&lt;br /&gt;
|name= Tying Shoelaces, Key&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=8 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) (L&#039; U&#039; L U) (L F&#039; L&#039; F)|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U l U&#039; R&#039; U x|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; F&#039; U&#039; F R U&#039; R&#039;|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 45 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o45.gif&lt;br /&gt;
|name= Suit up, T&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=6 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|f&#039; (U&#039; L&#039; U L) f|OLL}}&lt;br /&gt;
{{Alg|(y2) f (U R U&#039; R&#039;) f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; (L&#039; U&#039; L U) F|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;I&amp;quot; shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 55 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o55.gif&lt;br /&gt;
|name= Highway, Freeway&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) R&#039; F (R U R U&#039;) R2 F&#039; R2 U&#039; R&#039; (U R U R&#039;)|OLL|vidurl=http://www.youtube.com/watch?v=_9guCyKddAQ}}&lt;br /&gt;
{{Alg|R U2 R2 U&#039; R U&#039; R&#039; U2 F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R&#039; U R U2 y l&#039; U&#039; l|OLL}}&lt;br /&gt;
{{Alg|r U2 R2 F R F&#039; U2 r&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F U&#039; R2 D R&#039; U2 R D&#039; R2&#039; U F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; F R U R&#039; F R U&#039; R&#039; F&#039; R U M&#039; U&#039; M|OLL}}&lt;br /&gt;
{{Alg|L F&#039; L&#039; U&#039; L F&#039; L&#039; U L F L&#039; U&#039; M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(L F&#039; L&#039; U&#039; L F&#039; L&#039; U L F L&#039; U&#039; L)(R&#039; F R) L&#039;|OLL}}&lt;br /&gt;
{{Alg|R d&#039; R2 D R&#039; U2 R D&#039; R2 d R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; R2 r&#039; U R&#039; U&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; M (R U R&#039; U&#039;) r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) (F R U R&#039; U&#039; F&#039;) R U2 R2 U&#039; R2 U&#039; R2 U2 R|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; M (R U R&#039; U&#039;) r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F (R U R&#039; U&#039;) S (R U R&#039; U&#039;) S&#039; (R U R&#039; U&#039;) F&#039; |OLL}}&lt;br /&gt;
{{Alg| R&#039; U&#039; (F R&#039; F&#039; R) F (U  R U&#039; R&#039;) F&#039; R |OLL}}&lt;br /&gt;
A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra&#039; U2 Rr U2 Rr&#039; U2 Rra U2 Rr&#039;&lt;br /&gt;
&lt;br /&gt;
=== OLL 56 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o56.gif&lt;br /&gt;
|name= Streetlights, Dead Man&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U r&#039; U R U&#039; R&#039; U R U&#039; R&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|r&#039; U&#039; r U&#039; R&#039; U R U&#039; R&#039; U R r&#039; U r|OLL}}&lt;br /&gt;
{{Alg|L F L&#039; U R U&#039; R&#039; U R U&#039; R&#039; L F&#039; L&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; R F&#039; r U R&#039; U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|r U r&#039; U R U&#039; R&#039; M&#039; U R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; r U R&#039; U&#039; r&#039; F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) U2 (R U&#039; R&#039; U) F&#039; U2 F|OLL}}&lt;br /&gt;
{{Alg|l U l&#039; (U L U&#039; L&#039;)2 l U&#039; l&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 51 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o51.gif&lt;br /&gt;
|name=Bottlecap, Ant&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F U R U&#039; R&#039; U R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) f R U R&#039; U&#039; R U R&#039; U&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 R U R&#039; F R&#039; F&#039; R U R |OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 52 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o52.gif&lt;br /&gt;
|name= Rice Cooker&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; d R&#039; U R B|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U R d&#039; R U&#039; R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U F&#039; U F R|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; U&#039; x U R&#039; U&#039; R U R&#039; U&#039; R x&#039; U R |OLL}}&lt;br /&gt;
{{Alg|(R U R&#039; U R U2 R&#039;) U (F U R U&#039; R&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y) (r U2 R&#039; U&#039; R U&#039; r&#039;) (F R U R&#039; U&#039; F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) F R U R&#039; U F&#039; U&#039; F U&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Square shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 5 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o5.gif&lt;br /&gt;
|name= Right back wide antisune (RBWAS), Lefty Square&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R U R&#039; U r)|OLL|vidurl=http://www.youtube.com/watch?v=beKUmNDs-Zo&amp;amp;feature=related}}&lt;br /&gt;
{{Alg|(y2) R&#039; F2 L F L&#039; F R|OLL|vidurl=http://www.youtube.com/watch?v=UMN6F4E_Hac}}&lt;br /&gt;
{{Alg|(y2) l&#039; U2 L U L&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y) x&#039; U&#039; l2 U l F&#039; l U|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 6 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o6.gif&lt;br /&gt;
|name= Right front wide antisune (RFWAS), Righty Square&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) r U2 R&#039; U&#039; R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|l U2 L&#039; U&#039; L U&#039; l&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Big lightning bolt shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 39 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o39.gif&lt;br /&gt;
|name=Fung&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|L F&#039; (L&#039; U&#039; L U) F U&#039; L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) l U&#039; l&#039; U&#039; R U B U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) f&#039; L F L&#039; U&#039; L&#039; U L S|OLL}}&lt;br /&gt;
{{Alg|(y2) R U R&#039; F&#039; U&#039; F U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R B&#039; R&#039; U&#039; R U B U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R U&#039; x R&#039; U&#039; R U x&#039; U F&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F R U R&#039; U&#039; R U R&#039; U&#039; R U&#039; R&#039; U&#039; R U R&#039; F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 40 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o40.gif&lt;br /&gt;
|name=Anti-Fung&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; F (R U R&#039; U&#039;) F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) f R&#039; F&#039; R U R U&#039; R&#039; S&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) L&#039; B L U L&#039; U&#039; B&#039; U L|OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small lightning bolt shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 7 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o7.gif&lt;br /&gt;
|name=Lightning, Wide Sune&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) B L F&#039; L F L2 B&#039;|OLL}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R U2 R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U2 L U2 L F&#039; L&#039; F|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 8 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o8.gif&lt;br /&gt;
|name= Left Wide Sune (LWS), Reverse Lightning&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=7 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|l&#039; U&#039; L U&#039; L&#039; U2 l|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U&#039; R U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) B&#039; R&#039; F R&#039; F&#039; R2 B|OLL}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2 R&#039; F R F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 11 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o11.gif&lt;br /&gt;
|name=Downstairs&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg| F&#039; (L&#039; U&#039; L U) F y F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg| R U&#039; R&#039; U&#039; R U&#039; R&#039; U2 F&#039; U F U&#039; R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U R&#039; U R&#039; F R F&#039; R U2 r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; R2 U R&#039; U R U2 R&#039; U M&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 12 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o12.gif&lt;br /&gt;
|name=Upstairs&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=11 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; U F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) F R U R2 F R y&#039; R2 U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r R2&#039; U&#039; R U&#039; R&#039; U2 R U&#039; R r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; R&#039; U&#039; R U&#039; R&#039; U2 R U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fish shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 9 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o9.gif&lt;br /&gt;
|name=Kite&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) (R U R&#039; U&#039;) R&#039; F R2 U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; R y r U&#039; r&#039; U r U r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; R y&#039; x&#039; R U&#039; R&#039; F R U R&#039; x|OLL}}&lt;br /&gt;
{{Alg|(y) L&#039; U&#039; L y l U&#039; l&#039; U l U l&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U&#039; R&#039; U R&#039; F R F&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) R U2 R&#039; M&#039; U&#039; R U&#039; R&#039; U M|OLL}}&lt;br /&gt;
This alg was written but doesn&#039;t solve the OLL:&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; R x U&#039; R&#039; U y R U y&#039; R U&#039; x&#039;|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 10 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o10.gif&lt;br /&gt;
|name=Anti-Kite&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) R U R&#039; y R&#039; F R U&#039; R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R U R&#039; y&#039; r&#039; U r U&#039; r&#039; U&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R U R&#039; U) (R&#039; F R F&#039;) R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R&#039; U&#039; R U) R B&#039; R2 U&#039; R U B|OLL}}&lt;br /&gt;
{{Alg|(R&#039; M&#039; U2) (R U R&#039; U) (R U R r&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 35 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o35.gif&lt;br /&gt;
|name= Fish Salad&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U2 R2&#039; F R F&#039; R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|R U B&#039; R B R2 U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|U&#039; M2 F&#039; U2 F M U2 R U L&#039; x&#039;|OLL}}&lt;br /&gt;
{{Alg|U&#039; S2 L U2 L&#039; S&#039; U2 B&#039; U&#039; F z&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U2 (R l) U&#039; R&#039; U l&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|(y) R2 D r&#039; U r D&#039; r&#039; U&#039; R&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg| f (R U R&#039; U&#039;) f&#039; (R U R&#039; U R U2 R&#039;)|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 37 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o37.gif&lt;br /&gt;
|name=Mounted Fish, Untying Shoelaces&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=8 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) F R U&#039; R&#039; U&#039; R U R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; F R F&#039; U&#039; F&#039; U F|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; F R F&#039; y&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y) F R&#039; F&#039; R U R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U R U&#039; r&#039; d&#039; L&#039; U L|OLL}}&lt;br /&gt;
{{Alg|x&#039; U&#039; R U l&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|l U&#039; R&#039; U y&#039; R U R&#039; U&#039; z&#039;|OLL}}&lt;br /&gt;
{{Alg|R B&#039; R&#039; B U B U&#039; B&#039;|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; F&#039; U F R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r2 D&#039; r U&#039; r&#039; D r U r|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; L&#039; U l y&#039; U R U&#039; R&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knight move shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 13 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o13.gif&lt;br /&gt;
|name=Gun, Trigger&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|F U R U&#039; R2 F&#039; R U R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|F U R U2 R&#039; U&#039; R U R&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|r U&#039; r&#039; U&#039; r U r&#039; y&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; R U&#039; R&#039; F&#039; R U R&#039; x y R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) f R U R2 U&#039; R&#039; U R U&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|R U2 L&#039; U&#039; L U2 R&#039; U&#039; L F&#039; L&#039; F|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 14 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o14.gif&lt;br /&gt;
|name=Anti-Gun, Anti-Trigger&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R&#039; F R U R&#039; F&#039; R y&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|F&#039; U&#039; L&#039; U2 L U L&#039; U&#039; L F|OLL}}&lt;br /&gt;
{{Alg|l&#039; U l U l&#039; U&#039; l y&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; U&#039; y&#039; R&#039; U R2 B R&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) B&#039; U&#039; R&#039; U R2 B R&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) x&#039; L&#039; U L F L&#039; U&#039; L x y&#039; L U&#039; L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; U r U r&#039; U&#039; r y R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U2 R U R&#039; U2 L U R&#039; F R F&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 15 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o15.gif&lt;br /&gt;
|name=Squeegee&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) l&#039; U&#039; l  (L&#039; U&#039; L U) l&#039; U l|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F&#039; R L&#039; U&#039; L U R&#039; F R|OLL}}&lt;br /&gt;
{{Alg|r&#039; U&#039; r R&#039; U&#039; R U r&#039; U r|OLL}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 16 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o16.gif&lt;br /&gt;
|name=Anti-Squeegee&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) r U r&#039; (R U R&#039; U&#039;) r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r U M U R&#039; U&#039; r U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|l U l&#039; L U L&#039; U&#039; l U&#039; l&#039;|OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Awkward shapes==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 29 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o29.gif&lt;br /&gt;
|name=Spotted Chameleon&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|M U (R U R&#039; U&#039;) (R&#039; F R F&#039;) M&#039;|OLL}}&lt;br /&gt;
{{Alg|r2 D&#039; r U r&#039; D r2 U&#039; r&#039; U&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y) (R U R&#039; U&#039;) (R U&#039; R&#039; F&#039;) U&#039; (F R U R&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; U2 R2 U R&#039; U&#039; R&#039; U2 F R F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R F&#039; R U2 R&#039; d&#039; L&#039; U&#039; L|OLL}}&lt;br /&gt;
{{Alg|(y2) R&#039; F R F&#039; R U2 R&#039; U&#039; y&#039; R&#039; U&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) R2&#039; U&#039; R F R&#039; U R2&#039; U&#039; R&#039; F&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y2) r U2 R&#039; U&#039; R U&#039; r&#039; R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|x&#039; U&#039; R&#039; U L&#039; U&#039; R2 U&#039; R&#039; U2 r|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R U R&#039; U R U2 R&#039;) U (R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 30 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o30.gif&lt;br /&gt;
|name=Anti-Spotted Chameleon&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; U2 R U R&#039; U r R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|f R U R2 U&#039; R&#039; U R2 U&#039; R&#039; f&#039;|OLL}}&lt;br /&gt;
{{Alg|R2&#039; U R&#039; B&#039; R U&#039; R2&#039; U R B R&#039;|OLL}}&lt;br /&gt;
{{Alg|M U&#039; (L&#039; U&#039; L U) (L F&#039; L&#039; F) M&#039;|OLL}}&lt;br /&gt;
{{Alg|l U&#039; R&#039; U l&#039; U2 R d L U L&#039;|OLL}}&lt;br /&gt;
{{Alg|R B&#039; R&#039; B R&#039; U2 R U y R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) F U (R U2 R&#039; U&#039;)2 F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) (L F&#039; L&#039; F) L&#039; U2 L d (R U R&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) F&#039; L U L2 U L2 U2 L&#039; U F|OLL}}&lt;br /&gt;
{{Alg|(y2) F R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F2|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; x&#039; U R&#039; D&#039; R U&#039; l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; (R&#039; U&#039; R U) x&#039; (R U&#039; R&#039; U) M x|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U&#039; (R&#039; U&#039; R U) l (U&#039; R&#039; U R) L&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; U R U&#039; r&#039; U2 R2 B&#039; R&#039; B R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) (R&#039; U&#039; R U&#039; R&#039; U2 R) U&#039; (R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL}}&lt;br /&gt;
{{Alg|(y2) r2 D r&#039; U&#039; r D&#039; r2&#039; U r U r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; D&#039; r U&#039; r&#039; D r2 U&#039; r&#039; U r U r&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r&#039; D&#039; r U r&#039; D r U&#039; r U R&#039; U&#039; M|OLL}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 41 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o41.gif&lt;br /&gt;
|name= Awkward Fish, Dalmation&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U2 R U y R U&#039; R&#039; y&#039; U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) R U2&#039; R&#039; U&#039; R U&#039; R2 y L&#039; U&#039; L U F|OLL}}&lt;br /&gt;
{{Alg|(y2) F U R U&#039; R&#039; F&#039; R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y2) (R U R&#039; U R U2 R&#039;) F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) r R2 y&#039; R&#039; U&#039; R U y R U&#039; M|OLL}}&lt;br /&gt;
{{Alg|(y2) R2 L z&#039; l&#039; U&#039; R d L U&#039; L l&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; R&#039; F&#039; U&#039; F U R U&#039; M|OLL}}&lt;br /&gt;
{{Alg|R&#039; M2 U&#039; F&#039; U F r U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) (R B&#039; R&#039; B)2 R&#039; U&#039; R U R&#039; U&#039; R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r U2 R&#039; U&#039; R U&#039; r&#039; U&#039; R U R&#039; U R U2 R&#039;|OLL}}&lt;br /&gt;
This alg was written but doesn&#039;t solve the OLL:&lt;br /&gt;
{{Alg|(y&#039;) (L F&#039; L&#039; F)2 L&#039; U&#039; L U L&#039; U&#039; L|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 42 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o42.gif&lt;br /&gt;
|name= Lefty Awkward Fish, Anti-Dalmation&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R2 y R U R&#039; U&#039; y&#039; R&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U F R U R&#039; U&#039; R&#039; U R U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|L&#039; U L U2 L&#039; U&#039; y&#039; L&#039; U L U F|OLL}}&lt;br /&gt;
{{Alg|(y) R&#039; U2 R U R&#039; U R2 y R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) (R&#039; F R F&#039;)2 R U R&#039; U&#039; R U R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y2)  L2 R&#039; z r U L&#039; d&#039; R&#039; U R&#039; r|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U f U R U&#039; R&#039; f&#039; M|OLL}}&lt;br /&gt;
{{Alg| (M R) (f R f&#039;) (U&#039; R&#039; U M&#039;)|OLL}}&lt;br /&gt;
{{Alg|(M U) (F R U R&#039; U&#039; F&#039;) M&#039;|OLL}}&lt;br /&gt;
{{Alg|(R&#039; U&#039; R U&#039; R&#039; U2 R) F (R U R&#039; U&#039;) F&#039;|OLL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==All Corners Oriented==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 28 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o28.gif&lt;br /&gt;
|name=Stealth, Arrow, Arrowhead, Fish&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=9 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; r&#039; R U R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r U2 R&#039; U&#039; R U&#039; r&#039; R U R&#039; U R U2 R&#039;|OLL}}&lt;br /&gt;
{{Alg|r U R&#039; U R U2 r&#039; R U2 R&#039; U&#039; R U&#039; R&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) r&#039; U&#039; R U&#039; R&#039; U2 r R&#039; U2 R U R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) r&#039; U&#039; R U M&#039; U&#039; R&#039; U R|OLL}}&lt;br /&gt;
{{Alg|r&#039; U2 R U R&#039; U r R&#039; U&#039; R U&#039; R&#039; U2 R|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F&#039; U2 F R U R&#039; U&#039; F&#039;|OLL}}&lt;br /&gt;
{{Alg|F R U R&#039; U&#039; F2 L&#039; U&#039; L U F|OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U2 M U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; M&#039; U2 M U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|U2 M&#039; U M U2 M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M U M2 U M&#039; U2 M U M |OLL}}&lt;br /&gt;
{{Alg|M U M U M&#039; U&#039; M U&#039; M U M |OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U M U2 M&#039; U&#039; M U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; M U&#039; M&#039; U M U M U&#039; M |OLL}}&lt;br /&gt;
{{Alg|(y2) M U&#039; M2 U&#039; M&#039; U2 M U&#039; M |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M U M&#039; U M U M&#039; U M U M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; U&#039; M U M U M U&#039; M U&#039; M&#039; U M2|OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M2 U M&#039; U2 M U M U M U2 M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U M U&#039; M U&#039; M U M U M&#039; U&#039; M2 |OLL}}&lt;br /&gt;
{{Alg|M U&#039; M2 U2 M&#039; U&#039; M U2 M U&#039; M U&#039; M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M&#039; U&#039; F2 M2 U&#039; M U F2 U M2 |OLL}}&lt;br /&gt;
{{Alg|(y2) M&#039; U F2 M2 U M U&#039; F2 U&#039; M2 |OLL}}&lt;br /&gt;
{{Alg|R&#039; F R S R&#039; F&#039; R S&#039; |OLL}}&lt;br /&gt;
{{Alg|L2 S U&#039; S&#039; U L2 U S U S&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) L F&#039; L&#039; S&#039; L F L&#039;S |OLL}}&lt;br /&gt;
{{Alg|(y&#039;) M U R U R&#039; U&#039; M&#039; U R U&#039; R&#039; |OLL}}&lt;br /&gt;
{{Alg|R2 F2 L F L&#039; F2 R F&#039; R|OLL}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== OLL 57 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o57.gif&lt;br /&gt;
|name=Mummy, H, I, Brick&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=10 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; M&#039; U R U&#039; r&#039; |OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M&#039; U&#039; M&#039; d2 M&#039; U&#039; M&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U M&#039; U M&#039; d2 M&#039; U M&#039; U M&#039;|OLL}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; r R&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|x&#039; M&#039; U&#039; R U M U&#039; R&#039; U x|OLL}}&lt;br /&gt;
{{Alg|R&#039; U&#039; R U M U&#039; R&#039; U r|OLL}}&lt;br /&gt;
{{Alg|M U M U M U2 M&#039; U M&#039; U M&#039; |OLL}}&lt;br /&gt;
{{Alg|M&#039; U M&#039; U M&#039; U M&#039; U2 M&#039; U M&#039; U M&#039; U M&#039; |OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M&#039; U&#039; M&#039; U2 M U&#039; M U&#039; M|OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U&#039; M U M&#039; U M U2 M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U M&#039; U&#039; M U&#039; M&#039; U2 M|OLL}}&lt;br /&gt;
{{Alg|M U M2 U2 M U M U2 M U&#039; M&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M2 U2 M&#039; U&#039; M&#039; U2 M&#039; U M U M|OLL}}&lt;br /&gt;
{{Alg|M2 U&#039; M U M&#039; U M&#039; U&#039; M&#039; U&#039; M&#039; U M |OLL}}&lt;br /&gt;
{{Alg|M2 U&#039; M&#039; U M U M U&#039; M U&#039; M U M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U M&#039; U M&#039; U M&#039; U M&#039; U&#039; M&#039; U&#039; M&#039; U&#039; M&#039; |OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U M U M&#039; U M U&#039; M&#039; U&#039; M|OLL}}&lt;br /&gt;
{{Alg|(y) M&#039; U&#039; M U&#039; M&#039; U&#039; M U M&#039; U M|OLL}}&lt;br /&gt;
{{Alg|(y) M U&#039; M&#039; U&#039; M U&#039; M&#039; U M U M&#039;|OLL}}&lt;br /&gt;
{{Alg|(y) M U M&#039; U M U M&#039; U&#039; M U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M U M&#039; U&#039; B2 M U M&#039; U&#039; B2 |OLL}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U F2 M&#039; U&#039; M U F2|OLL}}&lt;br /&gt;
{{Alg|M2 U&#039; F2 U&#039; M&#039; U M2 F2 U M|OLL}}&lt;br /&gt;
{{Alg|F M&#039; F U M2 U2 M2 U F&#039; M F&#039; |OLL}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== OLL 20 ===&lt;br /&gt;
{{case&lt;br /&gt;
|image=o20.gif&lt;br /&gt;
|name=X, Checkers&lt;br /&gt;
|methods=OLL&lt;br /&gt;
|optimal=12 [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|r&#039; R U R U R&#039; U&#039; r2 R2&#039; U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|M U R U R&#039; U&#039; M2 U R U&#039; r&#039;|OLL}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M2 (U R U&#039; R&#039;) U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|x U R&#039; U&#039; M2 U R U&#039; M&#039; x&#039; U&#039; M&#039;|OLL}}&lt;br /&gt;
{{Alg|M&#039; U2 M&#039; U2 M&#039; U M U2 M U2 M|OLL}}&lt;br /&gt;
{{Alg|M&#039; U2 M U2 M&#039; U M U2 M&#039; U2 M|OLL}}&lt;br /&gt;
{{Alg|M U2 M&#039; U2 M U M&#039; U2 M U2 M&#039; U&#039;|OLL}}&lt;br /&gt;
{{Alg|M d r2 U M&#039; U2 M U r2 S&#039;|OLL}}&lt;br /&gt;
{{Alg|M U M F R&#039; F&#039; M2 F R F&#039; U&#039;|OLL}}&lt;br /&gt;
{{Alg|R2 U2 R&#039; F2 U2 R2 F&#039; R2 U2 F2 R U2 R2 U&#039;|OLL}}&lt;br /&gt;
{{Alg|R B U B&#039; R&#039; F2 B D&#039; L&#039; D B&#039; F2|OLL}}&lt;br /&gt;
{{Alg|L&#039; R&#039; F&#039; U2 L2 U2 L2 U2 L2 F L R|OLL}}&lt;br /&gt;
{{Alg|F2 M F2 M2 U&#039; M2 F2 M&#039; F2 U |OLL}}&lt;br /&gt;
{{Alg|F2 M F2 U&#039; M2 U B2 M B2 |OLL}}&lt;br /&gt;
{{Alg|F&#039; B&#039; R E S R S&#039; R2 E&#039; F B |OLL}}&lt;br /&gt;
{{Alg|S&#039; U&#039; S2 U R&#039; U&#039; R&#039; S&#039; R U R|OLL}}&lt;br /&gt;
{{Alg|(M U)4 (M&#039; U)4|OLL}}&lt;br /&gt;
{{Alg|(M&#039; U)3 M&#039; U&#039; (M&#039; U)3 M&#039;|OLL}}&lt;br /&gt;
{{Alg|(M&#039; U)4 y2 (M&#039; U)4|OLL}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;{{OLL}}&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 last layer substeps]]&lt;br /&gt;
[[Category:Acronyms]]&lt;br /&gt;
[[Category:Algorithms]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=36910</id>
		<title>List of cube solving robots</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=36910"/>
		<updated>2018-06-30T17:34:13Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
Constructing a [[Cube solving robot|robot]] capable of solving a [[cube | Rubik&#039;s cube]] &amp;quot;on its own&amp;quot; has been a popular challenge for engineers, with many different designs over the years.&lt;br /&gt;
&lt;br /&gt;
== Cube solving robots ==&lt;br /&gt;
&amp;quot;Full solve time&amp;quot; is the average solving time including inspection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Creator&lt;br /&gt;
! Year&lt;br /&gt;
! Puzzle(s)&lt;br /&gt;
! Method&lt;br /&gt;
! Full solve time&lt;br /&gt;
! Mechanism&lt;br /&gt;
! Videos&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Deep Cube&lt;br /&gt;
| Evan Gates&lt;br /&gt;
| 2004&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~10 seconds&lt;br /&gt;
| 6 arms (6DOF)&lt;br /&gt;
| [https://www.youtube.com/watch?v=EjL4FgVI3Bc YouTube video]&lt;br /&gt;
| [https://uncletyson.wordpress.com/tag/evan-gates/ Story by Evan Gates]&lt;br /&gt;
No working cameras, kept internal state.&lt;br /&gt;
|-&lt;br /&gt;
| LEGO RUBIK UTOPIA&lt;br /&gt;
| Daniele Benedettelli&lt;br /&gt;
| 2007&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~50 seconds&lt;br /&gt;
| LEGO MINDSTORMS NXT robot (3 DOF), solution found on a laptop connected via USB&lt;br /&gt;
| [https://www.youtube.com/watch?v=rzio92VYUIQ YouTube Video]&lt;br /&gt;
| [http://robotics.benedettelli.com/lego-rubik-cube-solver/ Danny&#039;s website] First LEGO MINDSTORMS NXT robot to solve a Rubik&#039;s cube&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer&lt;br /&gt;
| Mike Dobson&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ?&lt;br /&gt;
| LEGO MINDSTORMS RCX, Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=eaRcWB3jwMo YouTube Video]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rowan University Cube Solving Machine (?) &lt;br /&gt;
| Zach Grady and Joe Ridgeway (at Rowan University)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| ?&lt;br /&gt;
| ~15 seconds&lt;br /&gt;
| PLC and aluminum parts, cube turning on a corner base and an extending &amp;quot;stepper&amp;quot; (3 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?26083-My-Rubiks-cube-solving-robot Thread] [http://www.youtube.com/watch?v=0hk5DFxxTu0 Demonstration] [http://www.youtube.com/watch?v=goTn0-20BAE Interview]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2009&lt;br /&gt;
| [[4x4x4]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 19min for 4x4x4&lt;br /&gt;
| Symbian phone (with Java app) controlling LEGO MINDSTORMS NXT y-turntable, hinged hold/lift and x-spin (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=052JJGBxFH0 Video of 4x4x4 solve]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ARM Speedcuber&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| creator&#039;s own 2-phase algorithm&lt;br /&gt;
| 15s (&amp;quot;for a good solve&amp;quot;)&lt;br /&gt;
| Android phone (native app in C++), LEGO MINDSTORMS NXT, Four arms (6 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=77dbG6DPW_c Video of Demonstration at ARM Techcon 2010]&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
|- &lt;br /&gt;
| ARM Powered Android LEGO MultiCuber 777&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[7x7x7]]&lt;br /&gt;
| creator&#039;s own generic table driven algorithm capable of solving any cube size&lt;br /&gt;
| 40min for a 7x7x7&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=b5b9BIBuOd4 Video of a 7x7x7 Solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/254-how-i-created-the-arm-powered-android-lego-7x7x7-cube-solving-robot/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered Android Megaminxer &lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[Megaminx]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 8 min&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot, y-spin and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=P-S30fS944M Video of Megaminx solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/451-oh-no-not-another-arm-powered-lego-rubiks-cube-solver/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| RuBot&lt;br /&gt;
| Pete Redmond (from Dublin, Ireland)&lt;br /&gt;
| 2006&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=YgrYUTy5Q14 RuBot Prototype] [http://www.youtube.com/watch?v=jkft2qaKv_o RuBot II Demonstration]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robot Ruby&lt;br /&gt;
| David Bain, Richard Bain, Daniel Purvis, Jarrod Boyes, Miriam Parkinson and Jonathan Goldwasser (Swinburne University of Technology)&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| ~10s (including inspection)&lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?29667-Robot-Rubik-s-Cube-Solve-10.18 Thread] [http://www.youtube.com/watch?v=oWtBTKpWVXk Robot Ruby Demonstration] (with a timer that counts frames instead of 100ths of a second?)| [http://www.swinburne.edu.au/chancellery/mediacentre/media-centre/news/2011/05/robot-ruby-breaks-rubiks-record Article on the Swinburne Website]&lt;br /&gt;
[http://www.theage.com.au/technology/sci-tech/meet-ruby-the-recordbreaking-robot-that-solves-rubiks-cube-20110601-1fgbc.html Article from The Age]&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer II&lt;br /&gt;
| Mike Dobson and David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| David Gilday&#039;s two-phase algorithm&lt;br /&gt;
| (unofficial) best 4.762s, average ~5.9s (200 solves)&lt;br /&gt;
| LEGO MINDSTORMS NXT and Samsung GALAXY S II smartphone. Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=_d0LfkIut2M CubeStormer II (YouTube video)] [http://www.youtube.com/watch?v=WqJF3tKDnrA CubeStormer II - Seeing is Believing (YouTube video)] [http://www.youtube.com/watch?v=JykMPW-SYQQ This is AMAZING! The CubeStormer ll breaks world record at ARM TechCon 2011 (YouTube video)]&lt;br /&gt;
| [http://www.youtube.com/watch?v=I_RtMLIuozM CubeStormer II - David Gilday &amp;amp; Mike Dobson - ARM TechCon 2011 (YouTube video)] [http://www.youtube.com/watch?v=hS3-LiIQzYQ Solving the Rubik&#039;s Cube - ARM TechCon 2011 - David Gilday talks with Tomas Rokicki (YouTube video)]&lt;br /&gt;
Guinness World Record: 5.270s set on 11th Nov 2011 at [http://www.wired.co.uk/news/archive/2011-11/11/cubestormer-ii-world-record Wired.co.uk (Article and video)]&lt;br /&gt;
|-&lt;br /&gt;
| MindCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3 and [[Void Cube]]&lt;br /&gt;
| 9 stage table driven&lt;br /&gt;
| 1m55s (2m30s with published software)&lt;br /&gt;
| constructed from just a single LEGO MINDSTORMS NXT 2.0 kit. One pull/push tilt arm and turntable (2?DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=Uw1BgD72vaA MindCuber (YouTube video)] [http://www.youtube.com/watch?v=9QL5DZBo8WQ ARM Powered® MindCuber solves Void Cube (YouTube video)]&lt;br /&gt;
| [http://mindstorms.lego.com/en-us/News/ReadMore/Default.aspx?id=423825 MindCuber bonus model instructions and software on LEGO MINDSTORMS site] [http://mindcuber.com MindCuber home page]&lt;br /&gt;
|-&lt;br /&gt;
| MicroCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2012&lt;br /&gt;
| Microbic (12mm 3x3x3)&lt;br /&gt;
| 5 stage table driven&lt;br /&gt;
| 7 mins&lt;br /&gt;
| Sony Xperia Mini smartphone, Android App. and LEGO MINDSTORMS NXT mechanics. Push/push, hold and turntable (3 DOF?)&lt;br /&gt;
| [http://www.youtube.com/watch?v=LdaacsfGQs4 MicroCuber (YouTube video)]&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Jay Flatland and Paul Rose&lt;br /&gt;
| 2016&lt;br /&gt;
| 3x3x3 (with custom drilled center holes)&lt;br /&gt;
| Kociemba&lt;br /&gt;
| 1.0xx seconds&lt;br /&gt;
| &lt;br /&gt;
| [https://www.youtube.com/watch?v=ixTddQQ2Hs4 World&#039;s Fastest Rubik&#039;s Cube Solving Robot (Jay Flatland)]&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Infineon&lt;br /&gt;
| 2016&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| 0.637 seconds&lt;br /&gt;
| 6 arms, created to show off an Infineon AURIX™ that powers it&lt;br /&gt;
| [https://www.youtube.com/watch?v=N1b6iPYj3YQ 0.637 seconds - a new Rubik&#039;s Cube machine world record!]&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Human Controller&lt;br /&gt;
| 2017&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| CFOP&lt;br /&gt;
| -&lt;br /&gt;
| Self-solving (motors embedded in the sides)&lt;br /&gt;
| [https://www.youtube.com/watch?v=qt_YYSK889k Rubik&#039;s Cube Robot - self solving]&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Ben Katz and Jared Di Carlo&lt;br /&gt;
| 2018&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba ([https://github.com/cs0x7f/min2phase min2phase])&lt;br /&gt;
| 0.38 seconds&lt;br /&gt;
| Blog posts: [https://build-its-inprogress.blogspot.com/2018/03/the-rubiks-contraption.html Ben] and [http://blog.cactus.zone/2018/03/rubiks-solver-software.html Jared]&lt;br /&gt;
| [https://www.youtube.com/watch?v=nt00QzKuNVY 0.38 Second Rubik&#039;s Cube Solve]&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| xdpcz&lt;br /&gt;
| 2018&lt;br /&gt;
| 4x4x4&lt;br /&gt;
| Reduction&lt;br /&gt;
| 35.67 seconds&lt;br /&gt;
| [https://www.speedsolving.com/forum/threads/the-fastest-cube-machine-for-4x4x4.69231/ Speedsolving.com Post]&lt;br /&gt;
| [https://m.youku.com/video/id_XMzYxOTI5MTA3Mg==.html 目前世界最快的四阶解魔方机器]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Physical objects]]&lt;br /&gt;
[[Category:Lists|cube solving robots]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=36725</id>
		<title>List of cube solving robots</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=36725"/>
		<updated>2018-05-29T23:23:20Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Add xdpcz&amp;#039;s 4x4x4 robot!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
Constructing a [[Cube solving robot|robot]] capable of solving a [[cube | Rubik&#039;s cube]] &amp;quot;on its own&amp;quot; has been a popular challenge for engineers, with many different designs over the years.&lt;br /&gt;
&lt;br /&gt;
== Cube solving robots ==&lt;br /&gt;
&amp;quot;Full solve time&amp;quot; is the average solving time including inspection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Creator&lt;br /&gt;
! Year&lt;br /&gt;
! Puzzle(s)&lt;br /&gt;
! Method&lt;br /&gt;
! Full solve time&lt;br /&gt;
! Mechanism&lt;br /&gt;
! Videos&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Deep Cube&lt;br /&gt;
| Evan Gates&lt;br /&gt;
| 2004&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~10 seconds&lt;br /&gt;
| 6 arms (6DOF)&lt;br /&gt;
| [https://www.youtube.com/watch?v=EjL4FgVI3Bc YouTube video]&lt;br /&gt;
| [https://uncletyson.wordpress.com/tag/evan-gates/ Story by Evan Gates]&lt;br /&gt;
No working cameras, kept internal state.&lt;br /&gt;
|-&lt;br /&gt;
| LEGO RUBIK UTOPIA&lt;br /&gt;
| Daniele Benedettelli&lt;br /&gt;
| 2007&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~50 seconds&lt;br /&gt;
| LEGO MINDSTORMS NXT robot (3 DOF), solution found on a laptop connected via USB&lt;br /&gt;
| [https://www.youtube.com/watch?v=rzio92VYUIQ YouTube Video]&lt;br /&gt;
| [http://robotics.benedettelli.com/lego-rubik-cube-solver/ Danny&#039;s website] First LEGO MINDSTORMS NXT robot to solve a Rubik&#039;s cube&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer&lt;br /&gt;
| Mike Dobson&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ?&lt;br /&gt;
| LEGO MINDSTORMS RCX, Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=eaRcWB3jwMo YouTube Video]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rowan University Cube Solving Machine (?) &lt;br /&gt;
| Zach Grady and Joe Ridgeway (at Rowan University)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| ?&lt;br /&gt;
| ~15 seconds&lt;br /&gt;
| PLC and aluminum parts, cube turning on a corner base and an extending &amp;quot;stepper&amp;quot; (3 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?26083-My-Rubiks-cube-solving-robot Thread] [http://www.youtube.com/watch?v=0hk5DFxxTu0 Demonstration] [http://www.youtube.com/watch?v=goTn0-20BAE Interview]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2009&lt;br /&gt;
| [[4x4x4]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 19min for 4x4x4&lt;br /&gt;
| Symbian phone (with Java app) controlling LEGO MINDSTORMS NXT y-turntable, hinged hold/lift and x-spin (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=052JJGBxFH0 Video of 4x4x4 solve]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ARM Speedcuber&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| creator&#039;s own 2-phase algorithm&lt;br /&gt;
| 15s (&amp;quot;for a good solve&amp;quot;)&lt;br /&gt;
| Android phone (native app in C++), LEGO MINDSTORMS NXT, Four arms (6 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=77dbG6DPW_c Video of Demonstration at ARM Techcon 2010]&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
|- &lt;br /&gt;
| ARM Powered Android LEGO MultiCuber 777&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[7x7x7]]&lt;br /&gt;
| creator&#039;s own generic table driven algorithm capable of solving any cube size&lt;br /&gt;
| 40min for a 7x7x7&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=b5b9BIBuOd4 Video of a 7x7x7 Solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/254-how-i-created-the-arm-powered-android-lego-7x7x7-cube-solving-robot/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered Android Megaminxer &lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[Megaminx]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 8 min&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot, y-spin and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=P-S30fS944M Video of Megaminx solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/451-oh-no-not-another-arm-powered-lego-rubiks-cube-solver/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| RuBot&lt;br /&gt;
| Pete Redmond (from Dublin, Ireland)&lt;br /&gt;
| 2006&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=YgrYUTy5Q14 RuBot Prototype] [http://www.youtube.com/watch?v=jkft2qaKv_o RuBot II Demonstration]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robot Ruby&lt;br /&gt;
| David Bain, Richard Bain, Daniel Purvis, Jarrod Boyes, Miriam Parkinson and Jonathan Goldwasser (Swinburne University of Technology)&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| ~10s (including inspection)&lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?29667-Robot-Rubik-s-Cube-Solve-10.18 Thread] [http://www.youtube.com/watch?v=oWtBTKpWVXk Robot Ruby Demonstration] (with a timer that counts frames instead of 100ths of a second?)| [http://www.swinburne.edu.au/chancellery/mediacentre/media-centre/news/2011/05/robot-ruby-breaks-rubiks-record Article on the Swinburne Website]&lt;br /&gt;
[http://www.theage.com.au/technology/sci-tech/meet-ruby-the-recordbreaking-robot-that-solves-rubiks-cube-20110601-1fgbc.html Article from The Age]&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer II&lt;br /&gt;
| Mike Dobson and David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| David Gilday&#039;s two-phase algorithm&lt;br /&gt;
| (unofficial) best 4.762s, average ~5.9s (200 solves)&lt;br /&gt;
| LEGO MINDSTORMS NXT and Samsung GALAXY S II smartphone. Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=_d0LfkIut2M CubeStormer II (YouTube video)] [http://www.youtube.com/watch?v=WqJF3tKDnrA CubeStormer II - Seeing is Believing (YouTube video)] [http://www.youtube.com/watch?v=JykMPW-SYQQ This is AMAZING! The CubeStormer ll breaks world record at ARM TechCon 2011 (YouTube video)]&lt;br /&gt;
| [http://www.youtube.com/watch?v=I_RtMLIuozM CubeStormer II - David Gilday &amp;amp; Mike Dobson - ARM TechCon 2011 (YouTube video)] [http://www.youtube.com/watch?v=hS3-LiIQzYQ Solving the Rubik&#039;s Cube - ARM TechCon 2011 - David Gilday talks with Tomas Rokicki (YouTube video)]&lt;br /&gt;
Guinness World Record: 5.270s set on 11th Nov 2011 at [http://www.wired.co.uk/news/archive/2011-11/11/cubestormer-ii-world-record Wired.co.uk (Article and video)]&lt;br /&gt;
|-&lt;br /&gt;
| MindCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3 and [[Void Cube]]&lt;br /&gt;
| 9 stage table driven&lt;br /&gt;
| 1m55s (2m30s with published software)&lt;br /&gt;
| constructed from just a single LEGO MINDSTORMS NXT 2.0 kit. One pull/push tilt arm and turntable (2?DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=Uw1BgD72vaA MindCuber (YouTube video)] [http://www.youtube.com/watch?v=9QL5DZBo8WQ ARM Powered® MindCuber solves Void Cube (YouTube video)]&lt;br /&gt;
| [http://mindstorms.lego.com/en-us/News/ReadMore/Default.aspx?id=423825 MindCuber bonus model instructions and software on LEGO MINDSTORMS site] [http://mindcuber.com MindCuber home page]&lt;br /&gt;
|-&lt;br /&gt;
| MicroCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2012&lt;br /&gt;
| Microbic (12mm 3x3x3)&lt;br /&gt;
| 5 stage table driven&lt;br /&gt;
| 7 mins&lt;br /&gt;
| Sony Xperia Mini smartphone, Android App. and LEGO MINDSTORMS NXT mechanics. Push/push, hold and turntable (3 DOF?)&lt;br /&gt;
| [http://www.youtube.com/watch?v=LdaacsfGQs4 MicroCuber (YouTube video)]&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Jay Flatland and Paul Rose&lt;br /&gt;
| 2016&lt;br /&gt;
| 3x3x3 (with custom drilled center holes)&lt;br /&gt;
| Kociemba&lt;br /&gt;
| 1.0xx seconds&lt;br /&gt;
| &lt;br /&gt;
| [https://www.youtube.com/watch?v=ixTddQQ2Hs4 World&#039;s Fastest Rubik&#039;s Cube Solving Robot (Jay Flatland)]&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Infineon&lt;br /&gt;
| 2016&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| 0.637 seconds&lt;br /&gt;
| 6 arms, created to show off an Infineon AURIX™ that powers it&lt;br /&gt;
| [https://www.youtube.com/watch?v=N1b6iPYj3YQ 0.637 seconds - a new Rubik&#039;s Cube machine world record!]&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Ben Katz and Jared Di Carlo&lt;br /&gt;
| 2018&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba ([https://github.com/cs0x7f/min2phase min2phase])&lt;br /&gt;
| 0.38 seconds&lt;br /&gt;
| Blog posts: [https://build-its-inprogress.blogspot.com/2018/03/the-rubiks-contraption.html Ben] and [http://blog.cactus.zone/2018/03/rubiks-solver-software.html Jared]&lt;br /&gt;
| [https://www.youtube.com/watch?v=nt00QzKuNVY 0.38 Second Rubik&#039;s Cube Solve]&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| xdpcz&lt;br /&gt;
| 2018&lt;br /&gt;
| 4x4x4&lt;br /&gt;
| Reduction&lt;br /&gt;
| 35.67 seconds&lt;br /&gt;
| [https://www.speedsolving.com/forum/threads/the-fastest-cube-machine-for-4x4x4.69231/ Speedsolving.com Post]&lt;br /&gt;
| [https://m.youku.com/video/id_XMzYxOTI5MTA3Mg==.html 目前世界最快的四阶解魔方机器]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Physical objects]]&lt;br /&gt;
[[Category:Lists|cube solving robots]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=ACube&amp;diff=36214</id>
		<title>ACube</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=ACube&amp;diff=36214"/>
		<updated>2018-03-15T02:02:38Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;ACube&#039;&#039;&#039; is a command line based cube solver created by [[Josef Jelínek]].&lt;br /&gt;
&lt;br /&gt;
== Where to Download ==&lt;br /&gt;
&lt;br /&gt;
ACube can be downloaded by going to  [http://software.rubikscube.info/JACube/ Josef Jelinek&#039;s site].&lt;br /&gt;
&lt;br /&gt;
An web app version with limited features is also available at [https://www.cubing.net/ACube.js/ cubing.net]&lt;br /&gt;
&lt;br /&gt;
== Running ==&lt;br /&gt;
&lt;br /&gt;
To run ACube, either open the run.bat file or to command prompt, go the the directory that ACube is located, and type in:&lt;br /&gt;
&lt;br /&gt;
 java -cp ACube3.jar ACube&lt;br /&gt;
&lt;br /&gt;
There are an optional command-line arguments in the program:&lt;br /&gt;
&lt;br /&gt;
q for &#039;quarter-turn&#039; metrics&lt;br /&gt;
&lt;br /&gt;
f for &#039;face-turn&#039; metrics&lt;br /&gt;
&lt;br /&gt;
s for &#039;slice-turn&#039; metrics&lt;br /&gt;
&lt;br /&gt;
a for searching all solutions with the current shortest length&lt;br /&gt;
&lt;br /&gt;
o for searching only for optimal sequences in the given metrics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
use quarter-turn metrics and search for all optimal sequences&lt;br /&gt;
 java -cp ACube3.jar ACube q a o&lt;br /&gt;
&lt;br /&gt;
find me some nice moves and optimize them in slice turn-metrics&lt;br /&gt;
 java -cp ACube3.jar Acube s&lt;br /&gt;
&lt;br /&gt;
I need very short moves and I prefer slice-turns, show me all&lt;br /&gt;
 java -cp ACube3.jar Acube osa&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
If you want to cheat, you can go to [http://www.ryanheise.com/cube/gacube.html here], enter the cube you want to solve, then paste the output into ACube.&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
When you start ACube, you should see a line that looks like this:&lt;br /&gt;
&lt;br /&gt;
 UF UR UB UL DF DR DB DL FR FL BR BL UFR URB UBL ULF DRF DFL DLB DBR&lt;br /&gt;
&lt;br /&gt;
What this means is you have to type in what is in the UF(Upper-Front Edge) slot, the UR(Upper-Right Edge) slot, etc.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s do an example. If you do a U on any cube, what you would type in is:&lt;br /&gt;
&lt;br /&gt;
 UR UB UL UF DF DR DB DL FR FL BR BL URB UBL ULF UFR DRF DFL DLB DBR&lt;br /&gt;
&lt;br /&gt;
=== ACube 4 ===&lt;br /&gt;
[https://github.com/josef-jelinek/acube On GitHub]&lt;br /&gt;
[http://www.speedsolving.com/forum/showthread.php?32153-aCube4-alpha-testers-needed! Thread]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[PC Software]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* rubikscube.info: [http://software.rubikscube.info/JACube/index.html ACube Page]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=16942 info on using ACube and Cube Explorer]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?30714 GUI aCube port]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cube solving software]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=36155</id>
		<title>List of cube solving robots</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=36155"/>
		<updated>2018-03-08T04:42:56Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Add 0.38s bot by Ben Katz and Jared Di Carlo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
Constructing a [[Cube solving robot|robot]] capable of solving a [[cube | Rubik&#039;s cube]] &amp;quot;on its own&amp;quot; has been a popular challenge for engineers, with many different designs over the years.&lt;br /&gt;
&lt;br /&gt;
== Cube solving robots ==&lt;br /&gt;
&amp;quot;Full solve time&amp;quot; is the average solving time including inspection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Creator&lt;br /&gt;
! Year&lt;br /&gt;
! Puzzle(s)&lt;br /&gt;
! Method&lt;br /&gt;
! Full solve time&lt;br /&gt;
! Mechanism&lt;br /&gt;
! Videos&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Deep Cube&lt;br /&gt;
| Evan Gates&lt;br /&gt;
| 2004&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~10 seconds&lt;br /&gt;
| 6 arms (6DOF)&lt;br /&gt;
| [https://www.youtube.com/watch?v=EjL4FgVI3Bc YouTube video]&lt;br /&gt;
| [https://uncletyson.wordpress.com/tag/evan-gates/ Story by Evan Gates]&lt;br /&gt;
No working cameras, kept internal state.&lt;br /&gt;
|-&lt;br /&gt;
| LEGO RUBIK UTOPIA&lt;br /&gt;
| Daniele Benedettelli&lt;br /&gt;
| 2007&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~50 seconds&lt;br /&gt;
| LEGO MINDSTORMS NXT robot (3 DOF), solution found on a laptop connected via USB&lt;br /&gt;
| [https://www.youtube.com/watch?v=rzio92VYUIQ YouTube Video]&lt;br /&gt;
| [http://robotics.benedettelli.com/lego-rubik-cube-solver/ Danny&#039;s website] First LEGO MINDSTORMS NXT robot to solve a Rubik&#039;s cube&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer&lt;br /&gt;
| Mike Dobson&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ?&lt;br /&gt;
| LEGO MINDSTORMS RCX, Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=eaRcWB3jwMo YouTube Video]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rowan University Cube Solving Machine (?) &lt;br /&gt;
| Zach Grady and Joe Ridgeway (at Rowan University)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| ?&lt;br /&gt;
| ~15 seconds&lt;br /&gt;
| PLC and aluminum parts, cube turning on a corner base and an extending &amp;quot;stepper&amp;quot; (3 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?26083-My-Rubiks-cube-solving-robot Thread] [http://www.youtube.com/watch?v=0hk5DFxxTu0 Demonstration] [http://www.youtube.com/watch?v=goTn0-20BAE Interview]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2009&lt;br /&gt;
| [[4x4x4]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 19min for 4x4x4&lt;br /&gt;
| Symbian phone (with Java app) controlling LEGO MINDSTORMS NXT y-turntable, hinged hold/lift and x-spin (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=052JJGBxFH0 Video of 4x4x4 solve]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ARM Speedcuber&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| creator&#039;s own 2-phase algorithm&lt;br /&gt;
| 15s (&amp;quot;for a good solve&amp;quot;)&lt;br /&gt;
| Android phone (native app in C++), LEGO MINDSTORMS NXT, Four arms (6 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=77dbG6DPW_c Video of Demonstration at ARM Techcon 2010]&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
|- &lt;br /&gt;
| ARM Powered Android LEGO MultiCuber 777&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[7x7x7]]&lt;br /&gt;
| creator&#039;s own generic table driven algorithm capable of solving any cube size&lt;br /&gt;
| 40min for a 7x7x7&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=b5b9BIBuOd4 Video of a 7x7x7 Solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/254-how-i-created-the-arm-powered-android-lego-7x7x7-cube-solving-robot/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered Android Megaminxer &lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[Megaminx]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 8 min&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot, y-spin and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=P-S30fS944M Video of Megaminx solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/451-oh-no-not-another-arm-powered-lego-rubiks-cube-solver/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| RuBot&lt;br /&gt;
| Pete Redmond (from Dublin, Ireland)&lt;br /&gt;
| 2006&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=YgrYUTy5Q14 RuBot Prototype] [http://www.youtube.com/watch?v=jkft2qaKv_o RuBot II Demonstration]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robot Ruby&lt;br /&gt;
| David Bain, Richard Bain, Daniel Purvis, Jarrod Boyes, Miriam Parkinson and Jonathan Goldwasser (Swinburne University of Technology)&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| ~10s (including inspection)&lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?29667-Robot-Rubik-s-Cube-Solve-10.18 Thread] [http://www.youtube.com/watch?v=oWtBTKpWVXk Robot Ruby Demonstration] (with a timer that counts frames instead of 100ths of a second?)| [http://www.swinburne.edu.au/chancellery/mediacentre/media-centre/news/2011/05/robot-ruby-breaks-rubiks-record Article on the Swinburne Website]&lt;br /&gt;
[http://www.theage.com.au/technology/sci-tech/meet-ruby-the-recordbreaking-robot-that-solves-rubiks-cube-20110601-1fgbc.html Article from The Age]&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer II&lt;br /&gt;
| Mike Dobson and David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| David Gilday&#039;s two-phase algorithm&lt;br /&gt;
| (unofficial) best 4.762s, average ~5.9s (200 solves)&lt;br /&gt;
| LEGO MINDSTORMS NXT and Samsung GALAXY S II smartphone. Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=_d0LfkIut2M CubeStormer II (YouTube video)] [http://www.youtube.com/watch?v=WqJF3tKDnrA CubeStormer II - Seeing is Believing (YouTube video)] [http://www.youtube.com/watch?v=JykMPW-SYQQ This is AMAZING! The CubeStormer ll breaks world record at ARM TechCon 2011 (YouTube video)]&lt;br /&gt;
| [http://www.youtube.com/watch?v=I_RtMLIuozM CubeStormer II - David Gilday &amp;amp; Mike Dobson - ARM TechCon 2011 (YouTube video)] [http://www.youtube.com/watch?v=hS3-LiIQzYQ Solving the Rubik&#039;s Cube - ARM TechCon 2011 - David Gilday talks with Tomas Rokicki (YouTube video)]&lt;br /&gt;
Guinness World Record: 5.270s set on 11th Nov 2011 at [http://www.wired.co.uk/news/archive/2011-11/11/cubestormer-ii-world-record Wired.co.uk (Article and video)]&lt;br /&gt;
|-&lt;br /&gt;
| MindCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3 and [[Void Cube]]&lt;br /&gt;
| 9 stage table driven&lt;br /&gt;
| 1m55s (2m30s with published software)&lt;br /&gt;
| constructed from just a single LEGO MINDSTORMS NXT 2.0 kit. One pull/push tilt arm and turntable (2?DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=Uw1BgD72vaA MindCuber (YouTube video)] [http://www.youtube.com/watch?v=9QL5DZBo8WQ ARM Powered® MindCuber solves Void Cube (YouTube video)]&lt;br /&gt;
| [http://mindstorms.lego.com/en-us/News/ReadMore/Default.aspx?id=423825 MindCuber bonus model instructions and software on LEGO MINDSTORMS site] [http://mindcuber.com MindCuber home page]&lt;br /&gt;
|-&lt;br /&gt;
| MicroCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2012&lt;br /&gt;
| Microbic (12mm 3x3x3)&lt;br /&gt;
| 5 stage table driven&lt;br /&gt;
| 7 mins&lt;br /&gt;
| Sony Xperia Mini smartphone, Android App. and LEGO MINDSTORMS NXT mechanics. Push/push, hold and turntable (3 DOF?)&lt;br /&gt;
| [http://www.youtube.com/watch?v=LdaacsfGQs4 MicroCuber (YouTube video)]&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Jay Flatland and Paul Rose&lt;br /&gt;
| 2016&lt;br /&gt;
| 3x3x3 (with custom drilled center holes)&lt;br /&gt;
| Kociemba&lt;br /&gt;
| 1.0xx seconds&lt;br /&gt;
| &lt;br /&gt;
| [https://www.youtube.com/watch?v=ixTddQQ2Hs4 World&#039;s Fastest Rubik&#039;s Cube Solving Robot (Jay Flatland)]&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Infineon&lt;br /&gt;
| 2016&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| 0.637 seconds&lt;br /&gt;
| 6 arms, created to show off an Infineon AURIX™ that powers it&lt;br /&gt;
| [https://www.youtube.com/watch?v=N1b6iPYj3YQ 0.637 seconds - a new Rubik&#039;s Cube machine world record!]&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Ben Katz and Jared Di Carlo&lt;br /&gt;
| 2018&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba ([https://github.com/cs0x7f/min2phase min2phase])&lt;br /&gt;
| 0.38 seconds&lt;br /&gt;
| Blog posts: [https://build-its-inprogress.blogspot.com/2018/03/the-rubiks-contraption.html Ben] and [http://blog.cactus.zone/2018/03/rubiks-solver-software.html Jared]&lt;br /&gt;
| [https://www.youtube.com/watch?v=nt00QzKuNVY 0.38 Second Rubik&#039;s Cube Solve]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Physical objects]]&lt;br /&gt;
[[Category:Lists|cube solving robots]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=29548</id>
		<title>List of cube solving robots</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=29548"/>
		<updated>2016-11-12T01:36:40Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructing a [[Cube solving robot|robot]] capable of solving a [[cube | Rubik&#039;s cube]] &amp;quot;on its own&amp;quot; has been a popular challenge for engineers, with many different designs over the years.&lt;br /&gt;
&lt;br /&gt;
== Cube solving robots ==&lt;br /&gt;
&amp;quot;Full solve time&amp;quot; is the average solving time including inspection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Creator&lt;br /&gt;
! Year&lt;br /&gt;
! Puzzle(s)&lt;br /&gt;
! Method&lt;br /&gt;
! Full solve time&lt;br /&gt;
! Mechanism&lt;br /&gt;
! Videos&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Deep Cube&lt;br /&gt;
| Evan Gates&lt;br /&gt;
| 2004&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~10 seconds&lt;br /&gt;
| 6 arms (6DOF)&lt;br /&gt;
| [https://www.youtube.com/watch?v=EjL4FgVI3Bc YouTube video]&lt;br /&gt;
| [https://uncletyson.wordpress.com/tag/evan-gates/ Story by Evan Gates]&lt;br /&gt;
No working cameras, kept internal state.&lt;br /&gt;
|-&lt;br /&gt;
| LEGO RUBIK UTOPIA&lt;br /&gt;
| Daniele Benedettelli&lt;br /&gt;
| 2007&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~50 seconds&lt;br /&gt;
| LEGO MINDSTORMS NXT robot (3 DOF), solution found on a laptop connected via USB&lt;br /&gt;
| [https://www.youtube.com/watch?v=rzio92VYUIQ YouTube Video]&lt;br /&gt;
| [http://robotics.benedettelli.com/lego-rubik-cube-solver/ Danny&#039;s website] First LEGO MINDSTORMS NXT robot to solve a Rubik&#039;s cube&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer&lt;br /&gt;
| Mike Dobson&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ?&lt;br /&gt;
| LEGO MINDSTORMS RCX, Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=eaRcWB3jwMo YouTube Video]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rowan University Cube Solving Machine (?) &lt;br /&gt;
| Zach Grady and Joe Ridgeway (at Rowan University)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| ?&lt;br /&gt;
| ~15 seconds&lt;br /&gt;
| PLC and aluminum parts, cube turning on a corner base and an extending &amp;quot;stepper&amp;quot; (3 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?26083-My-Rubiks-cube-solving-robot Thread] [http://www.youtube.com/watch?v=0hk5DFxxTu0 Demonstration] [http://www.youtube.com/watch?v=goTn0-20BAE Interview]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2009&lt;br /&gt;
| [[4x4x4]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 19min for 4x4x4&lt;br /&gt;
| Symbian phone (with Java app) controlling LEGO MINDSTORMS NXT y-turntable, hinged hold/lift and x-spin (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=052JJGBxFH0 Video of 4x4x4 solve]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ARM Speedcuber&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| creator&#039;s own 2-phase algorithm&lt;br /&gt;
| 15s (&amp;quot;for a good solve&amp;quot;)&lt;br /&gt;
| Android phone (native app in C++), LEGO MINDSTORMS NXT, Four arms (6 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=77dbG6DPW_c Video of Demonstration at ARM Techcon 2010]&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
|- &lt;br /&gt;
| ARM Powered Android LEGO MultiCuber 777&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[7x7x7]]&lt;br /&gt;
| creator&#039;s own generic table driven algorithm capable of solving any cube size&lt;br /&gt;
| 40min for a 7x7x7&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=b5b9BIBuOd4 Video of a 7x7x7 Solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/254-how-i-created-the-arm-powered-android-lego-7x7x7-cube-solving-robot/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered Android Megaminxer &lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[Megaminx]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 8 min&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot, y-spin and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=P-S30fS944M Video of Megaminx solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/451-oh-no-not-another-arm-powered-lego-rubiks-cube-solver/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| RuBot&lt;br /&gt;
| Pete Redmond (from Dublin, Ireland)&lt;br /&gt;
| 2006&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=YgrYUTy5Q14 RuBot Prototype] [http://www.youtube.com/watch?v=jkft2qaKv_o RuBot II Demonstration]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robot Ruby&lt;br /&gt;
| David Bain, Richard Bain, Daniel Purvis, Jarrod Boyes, Miriam Parkinson and Jonathan Goldwasser (Swinburne University of Technology)&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| ~10s (including inspection)&lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?29667-Robot-Rubik-s-Cube-Solve-10.18 Thread] [http://www.youtube.com/watch?v=oWtBTKpWVXk Robot Ruby Demonstration] (with a timer that counts frames instead of 100ths of a second?)| [http://www.swinburne.edu.au/chancellery/mediacentre/media-centre/news/2011/05/robot-ruby-breaks-rubiks-record Article on the Swinburne Website]&lt;br /&gt;
[http://www.theage.com.au/technology/sci-tech/meet-ruby-the-recordbreaking-robot-that-solves-rubiks-cube-20110601-1fgbc.html Article from The Age]&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer II&lt;br /&gt;
| Mike Dobson and David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| David Gilday&#039;s two-phase algorithm&lt;br /&gt;
| (unofficial) best 4.762s, average ~5.9s (200 solves)&lt;br /&gt;
| LEGO MINDSTORMS NXT and Samsung GALAXY S II smartphone. Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=_d0LfkIut2M CubeStormer II (YouTube video)] [http://www.youtube.com/watch?v=WqJF3tKDnrA CubeStormer II - Seeing is Believing (YouTube video)] [http://www.youtube.com/watch?v=JykMPW-SYQQ This is AMAZING! The CubeStormer ll breaks world record at ARM TechCon 2011 (YouTube video)]&lt;br /&gt;
| [http://www.youtube.com/watch?v=I_RtMLIuozM CubeStormer II - David Gilday &amp;amp; Mike Dobson - ARM TechCon 2011 (YouTube video)] [http://www.youtube.com/watch?v=hS3-LiIQzYQ Solving the Rubik&#039;s Cube - ARM TechCon 2011 - David Gilday talks with Tomas Rokicki (YouTube video)]&lt;br /&gt;
Guinness World Record: 5.270s set on 11th Nov 2011 at [http://www.wired.co.uk/news/archive/2011-11/11/cubestormer-ii-world-record Wired.co.uk (Article and video)]&lt;br /&gt;
|-&lt;br /&gt;
| MindCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3 and [[Void Cube]]&lt;br /&gt;
| 9 stage table driven&lt;br /&gt;
| 1m55s (2m30s with published software)&lt;br /&gt;
| constructed from just a single LEGO MINDSTORMS NXT 2.0 kit. One pull/push tilt arm and turntable (2?DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=Uw1BgD72vaA MindCuber (YouTube video)] [http://www.youtube.com/watch?v=9QL5DZBo8WQ ARM Powered® MindCuber solves Void Cube (YouTube video)]&lt;br /&gt;
| [http://mindstorms.lego.com/en-us/News/ReadMore/Default.aspx?id=423825 MindCuber bonus model instructions and software on LEGO MINDSTORMS site] [http://mindcuber.com MindCuber home page]&lt;br /&gt;
|-&lt;br /&gt;
| MicroCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2012&lt;br /&gt;
| Microbic (12mm 3x3x3)&lt;br /&gt;
| 5 stage table driven&lt;br /&gt;
| 7 mins&lt;br /&gt;
| Sony Xperia Mini smartphone, Android App. and LEGO MINDSTORMS NXT mechanics. Push/push, hold and turntable (3 DOF?)&lt;br /&gt;
| [http://www.youtube.com/watch?v=LdaacsfGQs4 MicroCuber (YouTube video)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Jay Flatland and Paul Rose&lt;br /&gt;
| 2016&lt;br /&gt;
| 3x3x3 (with custom drilled center holes)&lt;br /&gt;
| Kociemba&lt;br /&gt;
| 1.0xx seconds&lt;br /&gt;
| &lt;br /&gt;
| [https://www.youtube.com/watch?v=ixTddQQ2Hs4 World&#039;s Fastest Rubik&#039;s Cube Solving Robot (Jay Flatland)]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Infineon&lt;br /&gt;
| 2016&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| 0.637 seconds&lt;br /&gt;
| 6 arms, created to show off an Infineon AURIX™ that powers it&lt;br /&gt;
| [https://www.youtube.com/watch?v=N1b6iPYj3YQ 0.637 seconds - a new Rubik&#039;s Cube machine world record!]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Physical objects]]&lt;br /&gt;
[[Category:Lists|cube solving robots]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=29547</id>
		<title>List of cube solving robots</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=29547"/>
		<updated>2016-11-12T01:36:15Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructing a [[Cube solving robot|robot]] capable of solving a [[cube | Rubik&#039;s cube]] &amp;quot;on its own&amp;quot; has been a popular challenge for engineers, with many different designs over the years.&lt;br /&gt;
&lt;br /&gt;
== Cube solving robots ==&lt;br /&gt;
&amp;quot;Full solve time&amp;quot; is the average solving time including inspection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Creator&lt;br /&gt;
! Year&lt;br /&gt;
! Puzzle(s)&lt;br /&gt;
! Method&lt;br /&gt;
! Full solve time&lt;br /&gt;
! Mechanism&lt;br /&gt;
! Videos&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Deep Cube&lt;br /&gt;
| Evan Gates&lt;br /&gt;
| 2004&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~10 seconds&lt;br /&gt;
| 6 arms (6DOF)&lt;br /&gt;
| [https://www.youtube.com/watch?v=EjL4FgVI3Bc YouTube video]&lt;br /&gt;
| [https://uncletyson.wordpress.com/tag/evan-gates/ Story by Evan Gates]&lt;br /&gt;
No working cameras, kept internal state.&lt;br /&gt;
|-&lt;br /&gt;
| LEGO RUBIK UTOPIA&lt;br /&gt;
| Daniele Benedettelli&lt;br /&gt;
| 2007&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~50 seconds&lt;br /&gt;
| LEGO MINDSTORMS NXT robot (3 DOF), solution found on a laptop connected via USB&lt;br /&gt;
| [https://www.youtube.com/watch?v=rzio92VYUIQ YouTube Video]&lt;br /&gt;
| [http://robotics.benedettelli.com/lego-rubik-cube-solver/ Danny&#039;s website] First LEGO MINDSTORMS NXT robot to solve a Rubik&#039;s cube&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer&lt;br /&gt;
| Mike Dobson&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ?&lt;br /&gt;
| LEGO MINDSTORMS RCX, Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=eaRcWB3jwMo YouTube Video]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rowan University Cube Solving Machine (?) &lt;br /&gt;
| Zach Grady and Joe Ridgeway (at Rowan University)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| ?&lt;br /&gt;
| ~15 seconds&lt;br /&gt;
| PLC and aluminum parts, cube turning on a corner base and an extending &amp;quot;stepper&amp;quot; (3 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?26083-My-Rubiks-cube-solving-robot Thread] [http://www.youtube.com/watch?v=0hk5DFxxTu0 Demonstration] [http://www.youtube.com/watch?v=goTn0-20BAE Interview]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2009&lt;br /&gt;
| [[4x4x4]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 19min for 4x4x4&lt;br /&gt;
| Symbian phone (with Java app) controlling LEGO MINDSTORMS NXT y-turntable, hinged hold/lift and x-spin (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=052JJGBxFH0 Video of 4x4x4 solve]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ARM Speedcuber&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| creator&#039;s own 2-phase algorithm&lt;br /&gt;
| 15s (&amp;quot;for a good solve&amp;quot;)&lt;br /&gt;
| Android phone (native app in C++), LEGO MINDSTORMS NXT, Four arms (6 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=77dbG6DPW_c Video of Demonstration at ARM Techcon 2010]&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
|- &lt;br /&gt;
| ARM Powered Android LEGO MultiCuber 777&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[7x7x7]]&lt;br /&gt;
| creator&#039;s own generic table driven algorithm capable of solving any cube size&lt;br /&gt;
| 40min for a 7x7x7&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=b5b9BIBuOd4 Video of a 7x7x7 Solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/254-how-i-created-the-arm-powered-android-lego-7x7x7-cube-solving-robot/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered Android Megaminxer &lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[Megaminx]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 8 min&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot, y-spin and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=P-S30fS944M Video of Megaminx solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/451-oh-no-not-another-arm-powered-lego-rubiks-cube-solver/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| RuBot&lt;br /&gt;
| Pete Redmond (from Dublin, Ireland)&lt;br /&gt;
| 2006&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=YgrYUTy5Q14 RuBot Prototype] [http://www.youtube.com/watch?v=jkft2qaKv_o RuBot II Demonstration]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robot Ruby&lt;br /&gt;
| David Bain, Richard Bain, Daniel Purvis, Jarrod Boyes, Miriam Parkinson and Jonathan Goldwasser (Swinburne University of Technology)&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| ~10s (including inspection)&lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?29667-Robot-Rubik-s-Cube-Solve-10.18 Thread] [http://www.youtube.com/watch?v=oWtBTKpWVXk Robot Ruby Demonstration] (with a timer that counts frames instead of 100ths of a second?)| [http://www.swinburne.edu.au/chancellery/mediacentre/media-centre/news/2011/05/robot-ruby-breaks-rubiks-record Article on the Swinburne Website]&lt;br /&gt;
[http://www.theage.com.au/technology/sci-tech/meet-ruby-the-recordbreaking-robot-that-solves-rubiks-cube-20110601-1fgbc.html Article from The Age]&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer II&lt;br /&gt;
| Mike Dobson and David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| David Gilday&#039;s two-phase algorithm&lt;br /&gt;
| (unofficial) best 4.762s, average ~5.9s (200 solves)&lt;br /&gt;
| LEGO MINDSTORMS NXT and Samsung GALAXY S II smartphone. Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=_d0LfkIut2M CubeStormer II (YouTube video)] [http://www.youtube.com/watch?v=WqJF3tKDnrA CubeStormer II - Seeing is Believing (YouTube video)] [http://www.youtube.com/watch?v=JykMPW-SYQQ This is AMAZING! The CubeStormer ll breaks world record at ARM TechCon 2011 (YouTube video)]&lt;br /&gt;
| [http://www.youtube.com/watch?v=I_RtMLIuozM CubeStormer II - David Gilday &amp;amp; Mike Dobson - ARM TechCon 2011 (YouTube video)] [http://www.youtube.com/watch?v=hS3-LiIQzYQ Solving the Rubik&#039;s Cube - ARM TechCon 2011 - David Gilday talks with Tomas Rokicki (YouTube video)]&lt;br /&gt;
Guinness World Record: 5.270s set on 11th Nov 2011 at [http://www.wired.co.uk/news/archive/2011-11/11/cubestormer-ii-world-record Wired.co.uk (Article and video)]&lt;br /&gt;
|-&lt;br /&gt;
| MindCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3 and [[Void Cube]]&lt;br /&gt;
| 9 stage table driven&lt;br /&gt;
| 1m55s (2m30s with published software)&lt;br /&gt;
| constructed from just a single LEGO MINDSTORMS NXT 2.0 kit. One pull/push tilt arm and turntable (2?DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=Uw1BgD72vaA MindCuber (YouTube video)] [http://www.youtube.com/watch?v=9QL5DZBo8WQ ARM Powered® MindCuber solves Void Cube (YouTube video)]&lt;br /&gt;
| [http://mindstorms.lego.com/en-us/News/ReadMore/Default.aspx?id=423825 MindCuber bonus model instructions and software on LEGO MINDSTORMS site] [http://mindcuber.com MindCuber home page]&lt;br /&gt;
|-&lt;br /&gt;
| MicroCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2012&lt;br /&gt;
| Microbic (12mm 3x3x3)&lt;br /&gt;
| 5 stage table driven&lt;br /&gt;
| 7 mins&lt;br /&gt;
| Sony Xperia Mini smartphone, Android App. and LEGO MINDSTORMS NXT mechanics. Push/push, hold and turntable (3 DOF?)&lt;br /&gt;
| [http://www.youtube.com/watch?v=LdaacsfGQs4 MicroCuber (YouTube video)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Jay Flatland and Paul Rose&lt;br /&gt;
| 2016&lt;br /&gt;
| 3x3x3 (with custom drilled center holes)&lt;br /&gt;
| Kociemba&lt;br /&gt;
| 1.0xx seconds&lt;br /&gt;
| &lt;br /&gt;
| [https://www.youtube.com/watch?v=ixTddQQ2Hs4 World&#039;s Fastest Rubik&#039;s Cube Solving Robot (Jay Flatland)]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Infineon&lt;br /&gt;
| 2016&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| 0.637 seconds&lt;br /&gt;
| 6 arms, created to show off an Infineon AURIX™ that powers it&lt;br /&gt;
| [https://www.youtube.com/watch?v=N1b6iPYj3YQ World&#039;s Fastest Rubik&#039;s Cube Solving Robot (Jay Flatland)]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Physical objects]]&lt;br /&gt;
[[Category:Lists|cube solving robots]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=World_Cube_Association_Regulations_Committee&amp;diff=29545</id>
		<title>World Cube Association Regulations Committee</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=World_Cube_Association_Regulations_Committee&amp;diff=29545"/>
		<updated>2016-11-11T21:10:54Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;World Cube Association Regulations Committee&#039;&#039;&#039; (abbreviated to &#039;&#039;&#039;WCA Regulations Committee&#039;&#039;&#039; or &#039;&#039;&#039;WRC&#039;&#039;&#039;) is a committee in charge of the [[WCA]] regulations, founded in December 2012. It advises the [[WCA Board]] on matters of regulations as well as &amp;quot;publishes and maintains the WCA Constitution, the WCA Competition Regulations and Guidelines, the WCA Incident Log, and the WCA Scramblers.&amp;quot; Its current members can be seen on the [https://www.worldcubeassociation.org/about WCA About Page]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[WCA Regulations 2012]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?34083-The-WCA-Regulations-Committee The WCA Regulations Committee]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?36246-The-WRC-Presents-A-Draft-of-the-Constitution-of-the-World-Cube-Assocation The WRC Presents: A Draft of the Constitution of the World Cube Assocation]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?34007-WCA-Regulations-2012 WCA Regulations 2012]&lt;br /&gt;
* WCA forum: [http://worldcubeassociation.org/forum/viewforum.php?f=4 WCA Regulations forum]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?38561-WRC-How-to-Provide-Feedback-on-the-draft-of-the-new-Regulations WRC How to Provide Feedback on the draft of the new Regulations]&lt;br /&gt;
 &lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:World Cube Association]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=27798</id>
		<title>List of cube solving robots</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=27798"/>
		<updated>2016-01-26T01:29:46Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructing a [[Cube solving robot|robot]] capable of solving a [[cube | Rubik&#039;s cube]] &amp;quot;on its own&amp;quot; has been a popular challenge for engineers, with many different designs over the years.&lt;br /&gt;
&lt;br /&gt;
== Cube solving robots ==&lt;br /&gt;
&amp;quot;Full solve time&amp;quot; is the average solving time including inspection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Creator&lt;br /&gt;
! Year&lt;br /&gt;
! Puzzle(s)&lt;br /&gt;
! Method&lt;br /&gt;
! Full solve time&lt;br /&gt;
! Mechanism&lt;br /&gt;
! Videos&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Deep Cube&lt;br /&gt;
| Evan Gates&lt;br /&gt;
| 2004&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~10 seconds&lt;br /&gt;
| 6 arms (6DOF)&lt;br /&gt;
| [https://www.youtube.com/watch?v=EjL4FgVI3Bc YouTube video]&lt;br /&gt;
| [https://uncletyson.wordpress.com/tag/evan-gates/ Story by Evan Gates]&lt;br /&gt;
No working cameras, kept internal state.&lt;br /&gt;
|-&lt;br /&gt;
| LEGO RUBIK UTOPIA&lt;br /&gt;
| Daniele Benedettelli&lt;br /&gt;
| 2007&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~50 seconds&lt;br /&gt;
| LEGO MINDSTORMS NXT robot (3 DOF), solution found on a laptop connected via USB&lt;br /&gt;
| [https://www.youtube.com/watch?v=rzio92VYUIQ YouTube Video]&lt;br /&gt;
| [http://robotics.benedettelli.com/lego-rubik-cube-solver/ Danny&#039;s website] First LEGO MINDSTORMS NXT robot to solve a Rubik&#039;s cube&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer&lt;br /&gt;
| Mike Dobson&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ?&lt;br /&gt;
| LEGO MINDSTORMS RCX, Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=eaRcWB3jwMo YouTube Video]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rowan University Cube Solving Machine (?) &lt;br /&gt;
| Zach Grady and Joe Ridgeway (at Rowan University)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| ?&lt;br /&gt;
| ~15 seconds&lt;br /&gt;
| PLC and aluminum parts, cube turning on a corner base and an extending &amp;quot;stepper&amp;quot; (3 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?26083-My-Rubiks-cube-solving-robot Thread] [http://www.youtube.com/watch?v=0hk5DFxxTu0 Demonstration] [http://www.youtube.com/watch?v=goTn0-20BAE Interview]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2009&lt;br /&gt;
| [[4x4x4]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 19min for 4x4x4&lt;br /&gt;
| Symbian phone (with Java app) controlling LEGO MINDSTORMS NXT y-turntable, hinged hold/lift and x-spin (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=052JJGBxFH0 Video of 4x4x4 solve]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ARM Speedcuber&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| creator&#039;s own 2-phase algorithm&lt;br /&gt;
| 15s (&amp;quot;for a good solve&amp;quot;)&lt;br /&gt;
| Android phone (native app in C++), LEGO MINDSTORMS NXT, Four arms (6 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=77dbG6DPW_c Video of Demonstration at ARM Techcon 2010]&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
|- &lt;br /&gt;
| ARM Powered Android LEGO MultiCuber 777&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[7x7x7]]&lt;br /&gt;
| creator&#039;s own generic table driven algorithm capable of solving any cube size&lt;br /&gt;
| 40min for a 7x7x7&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=b5b9BIBuOd4 Video of a 7x7x7 Solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/254-how-i-created-the-arm-powered-android-lego-7x7x7-cube-solving-robot/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered Android Megaminxer &lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[Megaminx]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 8 min&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot, y-spin and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=P-S30fS944M Video of Megaminx solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/451-oh-no-not-another-arm-powered-lego-rubiks-cube-solver/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| RuBot&lt;br /&gt;
| Pete Redmond (from Dublin, Ireland)&lt;br /&gt;
| 2006&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=YgrYUTy5Q14 RuBot Prototype] [http://www.youtube.com/watch?v=jkft2qaKv_o RuBot II Demonstration]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robot Ruby&lt;br /&gt;
| David Bain, Richard Bain, Daniel Purvis, Jarrod Boyes, Miriam Parkinson and Jonathan Goldwasser (Swinburne University of Technology)&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| ~10s (including inspection)&lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?29667-Robot-Rubik-s-Cube-Solve-10.18 Thread] [http://www.youtube.com/watch?v=oWtBTKpWVXk Robot Ruby Demonstration] (with a timer that counts frames instead of 100ths of a second?)| [http://www.swinburne.edu.au/chancellery/mediacentre/media-centre/news/2011/05/robot-ruby-breaks-rubiks-record Article on the Swinburne Website]&lt;br /&gt;
[http://www.theage.com.au/technology/sci-tech/meet-ruby-the-recordbreaking-robot-that-solves-rubiks-cube-20110601-1fgbc.html Article from The Age]&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer II&lt;br /&gt;
| Mike Dobson and David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| David Gilday&#039;s two-phase algorithm&lt;br /&gt;
| (unofficial) best 4.762s, average ~5.9s (200 solves)&lt;br /&gt;
| LEGO MINDSTORMS NXT and Samsung GALAXY S II smartphone. Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=_d0LfkIut2M CubeStormer II (YouTube video)] [http://www.youtube.com/watch?v=WqJF3tKDnrA CubeStormer II - Seeing is Believing (YouTube video)] [http://www.youtube.com/watch?v=JykMPW-SYQQ This is AMAZING! The CubeStormer ll breaks world record at ARM TechCon 2011 (YouTube video)]&lt;br /&gt;
| [http://www.youtube.com/watch?v=I_RtMLIuozM CubeStormer II - David Gilday &amp;amp; Mike Dobson - ARM TechCon 2011 (YouTube video)] [http://www.youtube.com/watch?v=hS3-LiIQzYQ Solving the Rubik&#039;s Cube - ARM TechCon 2011 - David Gilday talks with Tomas Rokicki (YouTube video)]&lt;br /&gt;
Guinness World Record: 5.270s set on 11th Nov 2011 at [http://www.wired.co.uk/news/archive/2011-11/11/cubestormer-ii-world-record Wired.co.uk (Article and video)]&lt;br /&gt;
|-&lt;br /&gt;
| MindCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3 and [[Void Cube]]&lt;br /&gt;
| 9 stage table driven&lt;br /&gt;
| 1m55s (2m30s with published software)&lt;br /&gt;
| constructed from just a single LEGO MINDSTORMS NXT 2.0 kit. One pull/push tilt arm and turntable (2?DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=Uw1BgD72vaA MindCuber (YouTube video)] [http://www.youtube.com/watch?v=9QL5DZBo8WQ ARM Powered® MindCuber solves Void Cube (YouTube video)]&lt;br /&gt;
| [http://mindstorms.lego.com/en-us/News/ReadMore/Default.aspx?id=423825 MindCuber bonus model instructions and software on LEGO MINDSTORMS site] [http://mindcuber.com MindCuber home page]&lt;br /&gt;
|-&lt;br /&gt;
| MicroCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2012&lt;br /&gt;
| Microbic (12mm 3x3x3)&lt;br /&gt;
| 5 stage table driven&lt;br /&gt;
| 7 mins&lt;br /&gt;
| Sony Xperia Mini smartphone, Android App. and LEGO MINDSTORMS NXT mechanics. Push/push, hold and turntable (3 DOF?)&lt;br /&gt;
| [http://www.youtube.com/watch?v=LdaacsfGQs4 MicroCuber (YouTube video)]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| Jay Flatland and Paul Rose&lt;br /&gt;
| 2016&lt;br /&gt;
| 3x3x3 (with custom drilled center holes)&lt;br /&gt;
| ?&lt;br /&gt;
| 1.0xx seconds&lt;br /&gt;
| Sony Xperia Mini smartphone, Android App. and LEGO MINDSTORMS NXT mechanics. Push/push, hold and turntable (3 DOF?)&lt;br /&gt;
| [https://www.youtube.com/watch?v=ixTddQQ2Hs4 World&#039;s Fastest Rubik&#039;s Cube Solving Robot (Jay Flatland)]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Physical objects]]&lt;br /&gt;
[[Category:Lists|cube solving robots]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=27797</id>
		<title>List of cube solving robots</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=27797"/>
		<updated>2016-01-26T01:28:14Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructing a [[Cube solving robot|robot]] capable of solving a [[cube | Rubik&#039;s cube]] &amp;quot;on its own&amp;quot; has been a popular challenge for engineers, with many different designs over the years.&lt;br /&gt;
&lt;br /&gt;
== Cube solving robots ==&lt;br /&gt;
&amp;quot;Full solve time&amp;quot; is the average solving time including inspection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Creator&lt;br /&gt;
! Year&lt;br /&gt;
! Puzzle(s)&lt;br /&gt;
! Method&lt;br /&gt;
! Full solve time&lt;br /&gt;
! Mechanism&lt;br /&gt;
! Videos&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Deep Cube&lt;br /&gt;
| Evan Gates&lt;br /&gt;
| 2004&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~10 seconds&lt;br /&gt;
| 6 arms (6DOF)&lt;br /&gt;
| [https://www.youtube.com/watch?v=EjL4FgVI3Bc YouTube video]&lt;br /&gt;
| [https://uncletyson.wordpress.com/tag/evan-gates/ Story by Evan Gates]&lt;br /&gt;
No working cameras, kept internal state.&lt;br /&gt;
|-&lt;br /&gt;
| LEGO RUBIK UTOPIA&lt;br /&gt;
| Daniele Benedettelli&lt;br /&gt;
| 2007&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~50 seconds&lt;br /&gt;
| LEGO MINDSTORMS NXT robot (3 DOF), solution found on a laptop connected via USB&lt;br /&gt;
| [https://www.youtube.com/watch?v=rzio92VYUIQ YouTube Video]&lt;br /&gt;
| [http://robotics.benedettelli.com/lego-rubik-cube-solver/ Danny&#039;s website] First LEGO MINDSTORMS NXT robot to solve a Rubik&#039;s cube&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer&lt;br /&gt;
| Mike Dobson&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ?&lt;br /&gt;
| LEGO MINDSTORMS RCX, Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=eaRcWB3jwMo YouTube Video]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rowan University Cube Solving Machine (?) &lt;br /&gt;
| Zach Grady and Joe Ridgeway (at Rowan University)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| ?&lt;br /&gt;
| ~15 seconds&lt;br /&gt;
| PLC and aluminum parts, cube turning on a corner base and an extending &amp;quot;stepper&amp;quot; (3 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?26083-My-Rubiks-cube-solving-robot Thread] [http://www.youtube.com/watch?v=0hk5DFxxTu0 Demonstration] [http://www.youtube.com/watch?v=goTn0-20BAE Interview]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2009&lt;br /&gt;
| [[4x4x4]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 19min for 4x4x4&lt;br /&gt;
| Symbian phone (with Java app) controlling LEGO MINDSTORMS NXT y-turntable, hinged hold/lift and x-spin (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=052JJGBxFH0 Video of 4x4x4 solve]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ARM Speedcuber&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| creator&#039;s own 2-phase algorithm&lt;br /&gt;
| 15s (&amp;quot;for a good solve&amp;quot;)&lt;br /&gt;
| Android phone (native app in C++), LEGO MINDSTORMS NXT, Four arms (6 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=77dbG6DPW_c Video of Demonstration at ARM Techcon 2010]&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
|- &lt;br /&gt;
| ARM Powered Android LEGO MultiCuber 777&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[7x7x7]]&lt;br /&gt;
| creator&#039;s own generic table driven algorithm capable of solving any cube size&lt;br /&gt;
| 40min for a 7x7x7&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=b5b9BIBuOd4 Video of a 7x7x7 Solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/254-how-i-created-the-arm-powered-android-lego-7x7x7-cube-solving-robot/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered Android Megaminxer &lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[Megaminx]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 8 min&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot, y-spin and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=P-S30fS944M Video of Megaminx solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/451-oh-no-not-another-arm-powered-lego-rubiks-cube-solver/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| RuBot&lt;br /&gt;
| Pete Redmond (from Dublin, Ireland)&lt;br /&gt;
| 2006&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=YgrYUTy5Q14 RuBot Prototype] [http://www.youtube.com/watch?v=jkft2qaKv_o RuBot II Demonstration]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robot Ruby&lt;br /&gt;
| David Bain, Richard Bain, Daniel Purvis, Jarrod Boyes, Miriam Parkinson and Jonathan Goldwasser (Swinburne University of Technology)&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| ~10s (including inspection)&lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?29667-Robot-Rubik-s-Cube-Solve-10.18 Thread] [http://www.youtube.com/watch?v=oWtBTKpWVXk Robot Ruby Demonstration] (with a timer that counts frames instead of 100ths of a second?)| [http://www.swinburne.edu.au/chancellery/mediacentre/media-centre/news/2011/05/robot-ruby-breaks-rubiks-record Article on the Swinburne Website]&lt;br /&gt;
[http://www.theage.com.au/technology/sci-tech/meet-ruby-the-recordbreaking-robot-that-solves-rubiks-cube-20110601-1fgbc.html Article from The Age]&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer II&lt;br /&gt;
| Mike Dobson and David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| David Gilday&#039;s two-phase algorithm&lt;br /&gt;
| (unofficial) best 4.762s, average ~5.9s (200 solves)&lt;br /&gt;
| LEGO MINDSTORMS NXT and Samsung GALAXY S II smartphone. Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=_d0LfkIut2M CubeStormer II (YouTube video)] [http://www.youtube.com/watch?v=WqJF3tKDnrA CubeStormer II - Seeing is Believing (YouTube video)] [http://www.youtube.com/watch?v=JykMPW-SYQQ This is AMAZING! The CubeStormer ll breaks world record at ARM TechCon 2011 (YouTube video)]&lt;br /&gt;
| [http://www.youtube.com/watch?v=I_RtMLIuozM CubeStormer II - David Gilday &amp;amp; Mike Dobson - ARM TechCon 2011 (YouTube video)] [http://www.youtube.com/watch?v=hS3-LiIQzYQ Solving the Rubik&#039;s Cube - ARM TechCon 2011 - David Gilday talks with Tomas Rokicki (YouTube video)]&lt;br /&gt;
Guinness World Record: 5.270s set on 11th Nov 2011 at [http://www.wired.co.uk/news/archive/2011-11/11/cubestormer-ii-world-record Wired.co.uk (Article and video)]&lt;br /&gt;
|-&lt;br /&gt;
| MindCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3 and [[Void Cube]]&lt;br /&gt;
| 9 stage table driven&lt;br /&gt;
| 1m55s (2m30s with published software)&lt;br /&gt;
| constructed from just a single LEGO MINDSTORMS NXT 2.0 kit. One pull/push tilt arm and turntable (2?DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=Uw1BgD72vaA MindCuber (YouTube video)] [http://www.youtube.com/watch?v=9QL5DZBo8WQ ARM Powered® MindCuber solves Void Cube (YouTube video)]&lt;br /&gt;
| [http://mindstorms.lego.com/en-us/News/ReadMore/Default.aspx?id=423825 MindCuber bonus model instructions and software on LEGO MINDSTORMS site] [http://mindcuber.com MindCuber home page]&lt;br /&gt;
|-&lt;br /&gt;
| MicroCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2012&lt;br /&gt;
| Microbic (12mm 3x3x3)&lt;br /&gt;
| 5 stage table driven&lt;br /&gt;
| 7 mins&lt;br /&gt;
| Sony Xperia Mini smartphone, Android App. and LEGO MINDSTORMS NXT mechanics. Push/push, hold and turntable (3 DOF?)&lt;br /&gt;
| [http://www.youtube.com/watch?v=LdaacsfGQs4 MicroCuber (YouTube video)]&lt;br /&gt;
|&lt;br /&gt;
||-&lt;br /&gt;
| ?&lt;br /&gt;
| Jay Flatland and Paul Rose&lt;br /&gt;
| 2016&lt;br /&gt;
| 3x3x3 (with custom drilled center holes)&lt;br /&gt;
| ?&lt;br /&gt;
| 1.0xx seconds&lt;br /&gt;
| Sony Xperia Mini smartphone, Android App. and LEGO MINDSTORMS NXT mechanics. Push/push, hold and turntable (3 DOF?)&lt;br /&gt;
| [https://www.youtube.com/watch?v=ixTddQQ2Hs4 World&#039;s Fastest Rubik&#039;s Cube Solving Robot (Jay Flatland)]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Physical objects]]&lt;br /&gt;
[[Category:Lists|cube solving robots]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=27796</id>
		<title>List of cube solving robots</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=27796"/>
		<updated>2016-01-26T01:24:46Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Remove original list. The table is sufficient.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructing a [[Cube solving robot|robot]] capable of solving a [[cube | Rubik&#039;s cube]] &amp;quot;on its own&amp;quot; has been a popular challenge for engineers, with many different designs over the years.&lt;br /&gt;
&lt;br /&gt;
== Cube solving robots ==&lt;br /&gt;
&amp;quot;Full solve time&amp;quot; is the average solving time including inspection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Creator&lt;br /&gt;
! Year&lt;br /&gt;
! Puzzle(s)&lt;br /&gt;
! Method&lt;br /&gt;
! Full solve time&lt;br /&gt;
! Mechanism&lt;br /&gt;
! Videos&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Deep Cube&lt;br /&gt;
| Evan Gates&lt;br /&gt;
| 2004&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~10 seconds&lt;br /&gt;
| 6 arms (6DOF)&lt;br /&gt;
| [https://www.youtube.com/watch?v=EjL4FgVI3Bc YouTube video]&lt;br /&gt;
| [https://uncletyson.wordpress.com/tag/evan-gates/ Story by Evan Gates]&lt;br /&gt;
No working cameras, kept internal state.&lt;br /&gt;
|-&lt;br /&gt;
| LEGO RUBIK UTOPIA&lt;br /&gt;
| Daniele Benedettelli&lt;br /&gt;
| 2007&lt;br /&gt;
| [[3x3x3]]&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ~50 seconds&lt;br /&gt;
| LEGO MINDSTORMS NXT robot (3 DOF), solution found on a laptop connected via USB&lt;br /&gt;
| [https://www.youtube.com/watch?v=rzio92VYUIQ YouTube Video]&lt;br /&gt;
| [http://robotics.benedettelli.com/lego-rubik-cube-solver/ Danny&#039;s website] First LEGO MINDSTORMS NXT robot to solve a Rubik&#039;s cube&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer&lt;br /&gt;
| Mike Dobson&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| [[Kociemba]]&lt;br /&gt;
| ?&lt;br /&gt;
| LEGO MINDSTORMS RCX, Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=eaRcWB3jwMo YouTube Video]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rowan University Cube Solving Machine (?) &lt;br /&gt;
| Zach Grady and Joe Ridgeway (at Rowan University)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| ?&lt;br /&gt;
| ~15 seconds&lt;br /&gt;
| PLC and aluminum parts, cube turning on a corner base and an extending &amp;quot;stepper&amp;quot; (3 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?26083-My-Rubiks-cube-solving-robot Thread] [http://www.youtube.com/watch?v=0hk5DFxxTu0 Demonstration] [http://www.youtube.com/watch?v=goTn0-20BAE Interview]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2009&lt;br /&gt;
| [[4x4x4]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 19min for 4x4x4&lt;br /&gt;
| Symbian phone (with Java app) controlling LEGO MINDSTORMS NXT y-turntable, hinged hold/lift and x-spin (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=052JJGBxFH0 Video of 4x4x4 solve]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ARM Speedcuber&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| creator&#039;s own 2-phase algorithm&lt;br /&gt;
| 15s (&amp;quot;for a good solve&amp;quot;)&lt;br /&gt;
| Android phone (native app in C++), LEGO MINDSTORMS NXT, Four arms (6 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=77dbG6DPW_c Video of Demonstration at ARM Techcon 2010]&lt;br /&gt;
| ARM Powered LEGO/Nokia 4x4x4 Rubik&#039;s Cube Solver&lt;br /&gt;
|- &lt;br /&gt;
| ARM Powered Android LEGO MultiCuber 777&lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[7x7x7]]&lt;br /&gt;
| creator&#039;s own generic table driven algorithm capable of solving any cube size&lt;br /&gt;
| 40min for a 7x7x7&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=b5b9BIBuOd4 Video of a 7x7x7 Solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/254-how-i-created-the-arm-powered-android-lego-7x7x7-cube-solving-robot/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| ARM Powered Android Megaminxer &lt;br /&gt;
| David Gilday (ARM Principal Engineer)&lt;br /&gt;
| 2010&lt;br /&gt;
| [[Megaminx]]&lt;br /&gt;
| creator&#039;s own table driven algorithm&lt;br /&gt;
| 8 min&lt;br /&gt;
| Android phone (Java app), LEGO MINDSTORMS NXT, Vertical arm with x pivot, y-spin and y-rotating cage. (3 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=P-S30fS944M Video of Megaminx solve]&lt;br /&gt;
| [http://blogs.arm.com/smart-mobile-devices/451-oh-no-not-another-arm-powered-lego-rubiks-cube-solver/ Blog Post by David]&lt;br /&gt;
|-&lt;br /&gt;
| RuBot&lt;br /&gt;
| Pete Redmond (from Dublin, Ireland)&lt;br /&gt;
| 2006&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=YgrYUTy5Q14 RuBot Prototype] [http://www.youtube.com/watch?v=jkft2qaKv_o RuBot II Demonstration]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Robot Ruby&lt;br /&gt;
| David Bain, Richard Bain, Daniel Purvis, Jarrod Boyes, Miriam Parkinson and Jonathan Goldwasser (Swinburne University of Technology)&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| Kociemba&lt;br /&gt;
| ~10s (including inspection)&lt;br /&gt;
| Two perpendicular arms (4 DOF)&lt;br /&gt;
| [http://www.speedsolving.com/forum/showthread.php?29667-Robot-Rubik-s-Cube-Solve-10.18 Thread] [http://www.youtube.com/watch?v=oWtBTKpWVXk Robot Ruby Demonstration] (with a timer that counts frames instead of 100ths of a second?)| [http://www.swinburne.edu.au/chancellery/mediacentre/media-centre/news/2011/05/robot-ruby-breaks-rubiks-record Article on the Swinburne Website]&lt;br /&gt;
[http://www.theage.com.au/technology/sci-tech/meet-ruby-the-recordbreaking-robot-that-solves-rubiks-cube-20110601-1fgbc.html Article from The Age]&lt;br /&gt;
|-&lt;br /&gt;
| CubeStormer II&lt;br /&gt;
| Mike Dobson and David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3&lt;br /&gt;
| David Gilday&#039;s two-phase algorithm&lt;br /&gt;
| (unofficial) best 4.762s, average ~5.9s (200 solves)&lt;br /&gt;
| LEGO MINDSTORMS NXT and Samsung GALAXY S II smartphone. Four orthogonal turning arms (8 DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=_d0LfkIut2M CubeStormer II (YouTube video)] [http://www.youtube.com/watch?v=WqJF3tKDnrA CubeStormer II - Seeing is Believing (YouTube video)] [http://www.youtube.com/watch?v=JykMPW-SYQQ This is AMAZING! The CubeStormer ll breaks world record at ARM TechCon 2011 (YouTube video)]&lt;br /&gt;
| [http://www.youtube.com/watch?v=I_RtMLIuozM CubeStormer II - David Gilday &amp;amp; Mike Dobson - ARM TechCon 2011 (YouTube video)] [http://www.youtube.com/watch?v=hS3-LiIQzYQ Solving the Rubik&#039;s Cube - ARM TechCon 2011 - David Gilday talks with Tomas Rokicki (YouTube video)]&lt;br /&gt;
Guinness World Record: 5.270s set on 11th Nov 2011 at [http://www.wired.co.uk/news/archive/2011-11/11/cubestormer-ii-world-record Wired.co.uk (Article and video)]&lt;br /&gt;
|-&lt;br /&gt;
| MindCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2011&lt;br /&gt;
| 3x3x3 and [[Void Cube]]&lt;br /&gt;
| 9 stage table driven&lt;br /&gt;
| 1m55s (2m30s with published software)&lt;br /&gt;
| constructed from just a single LEGO MINDSTORMS NXT 2.0 kit. One pull/push tilt arm and turntable (2?DOF)&lt;br /&gt;
| [http://www.youtube.com/watch?v=Uw1BgD72vaA MindCuber (YouTube video)] [http://www.youtube.com/watch?v=9QL5DZBo8WQ ARM Powered® MindCuber solves Void Cube (YouTube video)]&lt;br /&gt;
| [http://mindstorms.lego.com/en-us/News/ReadMore/Default.aspx?id=423825 MindCuber bonus model instructions and software on LEGO MINDSTORMS site] [http://mindcuber.com MindCuber home page]&lt;br /&gt;
|-&lt;br /&gt;
| MicroCuber&lt;br /&gt;
| David Gilday&lt;br /&gt;
| 2012&lt;br /&gt;
| Microbic (12mm 3x3x3)&lt;br /&gt;
| 5 stage table driven&lt;br /&gt;
| 7 mins&lt;br /&gt;
| Sony Xperia Mini smartphone, Android App. and LEGO MINDSTORMS NXT mechanics. Push/push, hold and turntable (3 DOF?)&lt;br /&gt;
| [http://www.youtube.com/watch?v=LdaacsfGQs4 MicroCuber (YouTube video)]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Physical objects]]&lt;br /&gt;
[[Category:Lists|cube solving robots]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2-Look_OLL&amp;diff=27440</id>
		<title>2-Look OLL</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=2-Look_OLL&amp;diff=27440"/>
		<updated>2015-11-13T22:34:21Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This [[OLL|OLL system]] is used to [[orient]] all the pieces on the [[last layer]] as described in the [[CFOP method]], you do not need to know all [[OLL#OLL_Algorithms|57 OLLs]] to use &#039;&#039;&#039;2-look OLL&#039;&#039;&#039; (commonly abbreviated as &#039;&#039;&#039;2L-OLL&#039;&#039;&#039;, rather the system is divided up. By first orienting the edges (three cases), then orienting the corners (7 cases), orientation of all pieces on the last layer is completed.  &lt;br /&gt;
&lt;br /&gt;
* Step 1: [[EOLL|&#039;&#039;&#039;Orientation of Edges&#039;&#039;&#039; (EOLL-IgnoreC)]] . This requires the use of one of 3 algorithms:&lt;br /&gt;
*# to [[OLL#OLL 44|flip adjacent edges]]&lt;br /&gt;
*# to [[OLL#OLL 45|flip opposite edges]]&lt;br /&gt;
*# to [[OLL#No edges flipped correctly|flip all four edges]]&lt;br /&gt;
* Step 2: [[OCLL|&#039;&#039;&#039;Orientation of Corners&#039;&#039;&#039; (OCLL)]] . Requires the use of 7 algorithms (6 excluding mirrors), to solve the following OLL cases:&lt;br /&gt;
*# [[OLL#OLL 24|T]]&lt;br /&gt;
*# [[OLL#OLL 25|Bowtie]]&lt;br /&gt;
*# [[OLL#OLL 23|Headlights]]&lt;br /&gt;
*# [[OLL#OLL 27|Sune]]&lt;br /&gt;
*# [[OLL#OLL 26|Anti-Sune]]&lt;br /&gt;
*# [[OLL#OLL 21|H]]&lt;br /&gt;
*# [[OLL#OLL 22|Pi]]&lt;br /&gt;
&lt;br /&gt;
If you select EO algorithms that preserve corners, it is also possible to combine the two looks into a single look (but still using two algs). This idea is known as [http://cube.garron.us/algs/compOLL/ Compound OLL].&lt;br /&gt;
&lt;br /&gt;
[[CO Only|&#039;&#039;&#039;Orientation of Corners&#039;&#039;&#039; (CO Only)]] and then [[OLL#All_Corners_Oriented|&#039;&#039;&#039;Orientation of Edges&#039;&#039;&#039; (AKA OELL, AKAOLL-E or OLL-ACO)]] is also 2L-OLL, but this is less used.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[OLL]]&lt;br /&gt;
* [[2-Look PLL]]&lt;br /&gt;
* [[4LLL]]&lt;br /&gt;
* [[3LLL]]&lt;br /&gt;
* [[Last Layer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Orbit&amp;diff=27323</id>
		<title>Orbit</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Orbit&amp;diff=27323"/>
		<updated>2015-09-07T05:13:12Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;orbit&#039;&#039;&#039; of a piece is the set of all positions where it can be sent to by normal [[turn]]s of the [[puzzle]] (not allowing [[cube rotations]]). This is distinct from the set of positions with similar-looking pieces - in some puzzles, it is not immediately obvious where a piece can be moved to.&lt;br /&gt;
&lt;br /&gt;
The cube term is an application of [https://en.wikipedia.org/wiki/Group_action#Orbits_and_stabilizers the definition of &amp;quot;orbit&amp;quot; in group theory].&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
A simple example is the orbits of an [[edge]] on the [[3x3x3]]. A given edge can be placed in any of the 12 edge spots, with 2 orientations for each one, so there are 24 elements in the orbit.&lt;br /&gt;
&lt;br /&gt;
There are also some cases where pieces look similar but do not actually belong to the same orbit. One example is the [[oblique]] pieces on a [[6x6x6]]. There are 48 obliques, but they are actually in two separate orbits  of 24 pieces each, and pieces from one group can&#039;t move to the other position.&lt;br /&gt;
&lt;br /&gt;
== Maximum Size ==&lt;br /&gt;
&lt;br /&gt;
In a standard twisty puzzle (such as a 3x3x3 or a [[Pyraminx]]), the whole puzzle obeys a specific kind of symmetry called Polyhedral symmetry (see [http://en.wikipedia.org/wiki/Polyhedral_symmetry Wikipedia]) which limits the number of positions that can be in a single orbit. For tetrahedral puzzles like the Pyraminx, an orbit can have at most 12 positions; for cubical or octahedral puzzles like the 3x3x3, an orbit can have at most 24 positions; and for dodecahedral or icosahedral puzzles like the [[Megaminx]], an orbit can have at most 60 positions. &lt;br /&gt;
&lt;br /&gt;
== Use in BLD Solving ==&lt;br /&gt;
&lt;br /&gt;
[[Blindfold solving]] is in most cases based around solving pieces in [[cycle]]s - moving a small number of pieces to each others&#039; places without affecting the rest of the puzzle. When the puzzle is solved, each piece has to end up somewhere else in the same orbit. This means that when memorizing the position of a puzzle you can consider each orbit separately, and determine the cycles of pieces within one orbit before even looking at the next one. This fact, combined with the maximum size of an orbit, means that every piece on even the largest [[NxNxN]] cube can only be in one of 24 places, so we can memorize each piece by a single letter for any size of cube. Thus the same kinds of memory techniques can be used on any size of cube, and the biggest difference between different sizes is the amount of information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle theory]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_letter_pairs&amp;diff=27322</id>
		<title>List of letter pairs</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_letter_pairs&amp;diff=27322"/>
		<updated>2015-09-07T03:15:57Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: /* VW */ Fix typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Chris Hardwick.jpg|thumb|[[List of letter pairs#C|CH]]]]&lt;br /&gt;
This page lists suggested words to use for &#039;&#039;&#039;letter pairs&#039;&#039;&#039; (see [[BLD Memorization]]).&lt;br /&gt;
&lt;br /&gt;
Try to stick to objects or people (real or fictive), or at least things that are easy to make an image from. Stuff like &#039;go fast&#039; for GF are pretty usless here.&lt;br /&gt;
&lt;br /&gt;
===See also:===&lt;br /&gt;
* [[Speffz]]&lt;br /&gt;
&lt;br /&gt;
{{Letters}}&lt;br /&gt;
&lt;br /&gt;
=A=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==AA==&lt;br /&gt;
* Aardvark&lt;br /&gt;
* Anti-aircraft gun&lt;br /&gt;
*...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AB==&lt;br /&gt;
* [[Anthony Brooks]]&lt;br /&gt;
* Abacus&lt;br /&gt;
* Aboriginal&lt;br /&gt;
* ABBA&lt;br /&gt;
* Abs&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AC==&lt;br /&gt;
* Airconditioning (unit)&lt;br /&gt;
* Achilles&lt;br /&gt;
* Ace (card)&lt;br /&gt;
* Ace (WWI flying ace, Snoopy)&lt;br /&gt;
* Outlet (AC Current)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AD==&lt;br /&gt;
* Advertisement&lt;br /&gt;
* Adder&lt;br /&gt;
* Andarial (D2)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==AE==&lt;br /&gt;
* American Eagle&lt;br /&gt;
* Aeroplane&lt;br /&gt;
* Aerosol can&lt;br /&gt;
* The Fonz&lt;br /&gt;
* Aesop (fables)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AF==&lt;br /&gt;
* Afro (a giant afro)&lt;br /&gt;
* Alf&lt;br /&gt;
* Animal feces&lt;br /&gt;
* Afghan&lt;br /&gt;
* Air Force&lt;br /&gt;
* Abercrombie &amp;amp; Fitch&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AG==&lt;br /&gt;
* Agony&lt;br /&gt;
* Alligator&lt;br /&gt;
* Silver (Chemical symbol Ag)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AH==&lt;br /&gt;
* Air hockey&lt;br /&gt;
* Auction House (Final Fantasy XI)&lt;br /&gt;
* Adolf Hitler&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
* Artificial Intelligence&lt;br /&gt;
* Allen Iverson (NBA)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AJ==&lt;br /&gt;
* AJ Person&lt;br /&gt;
* Angel&lt;br /&gt;
* Ajax cleanser&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AK==&lt;br /&gt;
* AK-47&lt;br /&gt;
* Admiral Akbar (Star Wars)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AL==&lt;br /&gt;
* Alien&lt;br /&gt;
* Abraham Lincoln&lt;br /&gt;
* Alp (mountain)&lt;br /&gt;
* Alligator&lt;br /&gt;
* Aluminium&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AM==&lt;br /&gt;
* Ammunition&lt;br /&gt;
*  AM (as in time)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AN==&lt;br /&gt;
* Ant&lt;br /&gt;
* Anorexic&lt;br /&gt;
* Anhydride&lt;br /&gt;
* Aunt&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AO==&lt;br /&gt;
* Aerosol&lt;br /&gt;
* Aorta&lt;br /&gt;
* I throw my hands up in the air sometimes, saying...&lt;br /&gt;
* Aosu, Aolong, Aochuang...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AP==&lt;br /&gt;
* Airplane&lt;br /&gt;
* Adrian Peterson&lt;br /&gt;
* Austin Powers&lt;br /&gt;
* Apple&lt;br /&gt;
* Apollo (Space Shuttle) (Apollo Creed from Rocky)&lt;br /&gt;
* Application (Computer Program)&lt;br /&gt;
* Ape&lt;br /&gt;
* Access Point (wifi hotspot)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AQ==&lt;br /&gt;
* Aquarium&lt;br /&gt;
* Aqua (water)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AR==&lt;br /&gt;
* Arrow&lt;br /&gt;
* Art&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AS==&lt;br /&gt;
* Astronaut&lt;br /&gt;
* Ass&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AT==&lt;br /&gt;
* Atlas&lt;br /&gt;
* Attila the Hun&lt;br /&gt;
* AT-AT (Starwars)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AU==&lt;br /&gt;
* Automobile&lt;br /&gt;
* Gold (chemical symbol Au)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==AV==&lt;br /&gt;
* Avenue (5th in New York)&lt;br /&gt;
* AV (cube)&lt;br /&gt;
* Audio Visual&lt;br /&gt;
* UAV &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AW==&lt;br /&gt;
* A&amp;amp;W root beer&lt;br /&gt;
* Acid waste&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==AX==&lt;br /&gt;
* Axe&lt;br /&gt;
* Axis&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=B=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==BA==&lt;br /&gt;
* Bagel&lt;br /&gt;
* Batman&lt;br /&gt;
* Baal&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BB==&lt;br /&gt;
* Brittany billings&lt;br /&gt;
* BB Gun&lt;br /&gt;
* Blackberry&lt;br /&gt;
* Basketball&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BC==&lt;br /&gt;
* Bicycle&lt;br /&gt;
* Battle Cruiser (Starcraft)&lt;br /&gt;
* British Columbia&lt;br /&gt;
* Before Christ&lt;br /&gt;
* Bakersfield College&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BD==&lt;br /&gt;
* Bed&lt;br /&gt;
* Blue Devils&lt;br /&gt;
* Bass Drum&lt;br /&gt;
* Beedrill (Pokemon)&lt;br /&gt;
* Bidoof (Pokemon)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BE==&lt;br /&gt;
* Belt&lt;br /&gt;
* Bee&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BF==&lt;br /&gt;
* Bonfire&lt;br /&gt;
* Brett favre&lt;br /&gt;
* Butterfly&lt;br /&gt;
* Best Friend&lt;br /&gt;
* Beef&lt;br /&gt;
* Boyfriend&lt;br /&gt;
* Big foot&lt;br /&gt;
* Bass Fish&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BG==&lt;br /&gt;
* Badge&lt;br /&gt;
* Borg&lt;br /&gt;
* Bag&lt;br /&gt;
* Bog&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BH==&lt;br /&gt;
* Bee hive&lt;br /&gt;
* Bah Humbug&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BI==&lt;br /&gt;
* Billiards&lt;br /&gt;
* Bird&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==BJ==&lt;br /&gt;
* Blow job&lt;br /&gt;
* Bad Job&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BK==&lt;br /&gt;
* Burger King&lt;br /&gt;
* Book&lt;br /&gt;
* Black Knight&lt;br /&gt;
* Bike&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BL==&lt;br /&gt;
* Bell&lt;br /&gt;
* Blood&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BM==&lt;br /&gt;
* Bomb&lt;br /&gt;
* Bowel Movement&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BN==&lt;br /&gt;
* Bone&lt;br /&gt;
* Mr. Bean&lt;br /&gt;
* Bin&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BO==&lt;br /&gt;
* Body Odor&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==BP==&lt;br /&gt;
* Backpack&lt;br /&gt;
* Ball pen&lt;br /&gt;
* Beep (sound)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BQ==&lt;br /&gt;
* Barbeque&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==BR==&lt;br /&gt;
* Bear&lt;br /&gt;
* Beer&lt;br /&gt;
* Bedroom&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BS==&lt;br /&gt;
* Bull Shit&lt;br /&gt;
* Bass&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==BT==&lt;br /&gt;
* Boot&lt;br /&gt;
* Bat&lt;br /&gt;
* Bottle&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BU==&lt;br /&gt;
* Bus&lt;br /&gt;
* Buzzard&lt;br /&gt;
* Bull&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==BV==&lt;br /&gt;
* Beaver&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==BW==&lt;br /&gt;
* Bowling&lt;br /&gt;
* Black widow&lt;br /&gt;
* Black &amp;amp; White&lt;br /&gt;
* Bowl&lt;br /&gt;
* Bow&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==BX==&lt;br /&gt;
* Boxer&lt;br /&gt;
* Box&lt;br /&gt;
* Behavior (Frequently abbreviated as Bx, similar to treatment as Tx or Prescriptions as Rx)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=C=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==CA==&lt;br /&gt;
* Camera&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CB==&lt;br /&gt;
* Cab&lt;br /&gt;
* Cob (Corn Cob)&lt;br /&gt;
* Cub&lt;br /&gt;
* Crazy Bad (Cuber)&lt;br /&gt;
* Cyclone Boys&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CC==&lt;br /&gt;
* Chrissy car &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==CD==&lt;br /&gt;
* Compact Disc&lt;br /&gt;
* Cod (fish)&lt;br /&gt;
* Code&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CE==&lt;br /&gt;
* Cement&lt;br /&gt;
* Cue&lt;br /&gt;
* Common Era&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CF==&lt;br /&gt;
* Coffee&lt;br /&gt;
* Coffin&lt;br /&gt;
* Calf&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CG==&lt;br /&gt;
* Cog&lt;br /&gt;
* Cage&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CH==&lt;br /&gt;
* [[Chris Hardwick]]&lt;br /&gt;
* Cheer leader&lt;br /&gt;
* CHJ (Callum Halles-Jepp)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CI==&lt;br /&gt;
* City&lt;br /&gt;
* Cigar&lt;br /&gt;
* Cinnamon&lt;br /&gt;
* Cinema &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CJ==&lt;br /&gt;
* Contact juggling (at LSCO, the person)&lt;br /&gt;
* Cudgel&lt;br /&gt;
* Cujo&lt;br /&gt;
* Cage&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CK==&lt;br /&gt;
* Cake&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==CL==&lt;br /&gt;
* Clown&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/CLL CLL]&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CM==&lt;br /&gt;
* Combs&lt;br /&gt;
* Camel&lt;br /&gt;
* Cookie Monster&lt;br /&gt;
* Cum&lt;br /&gt;
* Camera&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CN==&lt;br /&gt;
* Cone&lt;br /&gt;
* Cane&lt;br /&gt;
* Can&lt;br /&gt;
* Color Neutral&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CO==&lt;br /&gt;
* Condoms&lt;br /&gt;
* Colorado&lt;br /&gt;
* Coyote&lt;br /&gt;
* Cobalt&lt;br /&gt;
* Coke&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CP==&lt;br /&gt;
* Cop&lt;br /&gt;
* Cap&lt;br /&gt;
* Carson Penticuff&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CQ==&lt;br /&gt;
* Croquet&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==CR==&lt;br /&gt;
* Cross&lt;br /&gt;
* Chrome &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CS==&lt;br /&gt;
* Chelsea smith&lt;br /&gt;
* Crime Scene&lt;br /&gt;
* Chess&lt;br /&gt;
* Cheese&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CT==&lt;br /&gt;
* Cot (bed)&lt;br /&gt;
* Cat&lt;br /&gt;
* Cut&lt;br /&gt;
* Cute&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CU==&lt;br /&gt;
* Cup&lt;br /&gt;
* pool Cue&lt;br /&gt;
* Copper (Cu)&lt;br /&gt;
* ...&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==CV==&lt;br /&gt;
* Clover&lt;br /&gt;
* Cave&lt;br /&gt;
* CRV (Cash Refund Value)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==CW==&lt;br /&gt;
* Cow&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==CX==&lt;br /&gt;
* Chocolate extreme&lt;br /&gt;
* Coxswain&lt;br /&gt;
* Chex&lt;br /&gt;
* Cyoubx&lt;br /&gt;
* Maru CX3&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=D=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==DA==&lt;br /&gt;
* Dagger&lt;br /&gt;
* Dark knight&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DB==&lt;br /&gt;
* Disco Ball&lt;br /&gt;
* Dobby (Harry Potter)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DC==&lt;br /&gt;
* [[Dan Cohen]]&lt;br /&gt;
* DC (Washington DC)&lt;br /&gt;
* Battery (DC current)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DD==&lt;br /&gt;
* Dee dee&lt;br /&gt;
* A well-endowed woman&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DE==&lt;br /&gt;
* Dentist&lt;br /&gt;
* Dead&lt;br /&gt;
* Denmark&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DF==&lt;br /&gt;
* Dafadils&lt;br /&gt;
* Dufflecoat&lt;br /&gt;
* Daffy Duck&lt;br /&gt;
* Dolphin&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DG==&lt;br /&gt;
* Dog&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==DH==&lt;br /&gt;
* Dough&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==DI==&lt;br /&gt;
* Diglett&lt;br /&gt;
* Digger&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DJ==&lt;br /&gt;
* DJ(parties)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==DK==&lt;br /&gt;
* Duck&lt;br /&gt;
* Donkey Kong&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DL==&lt;br /&gt;
* Doll&lt;br /&gt;
* Dell (computers)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DM==&lt;br /&gt;
* Dome&lt;br /&gt;
* Darth Maul&lt;br /&gt;
* Dumb&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DN==&lt;br /&gt;
* Dungeon&lt;br /&gt;
* Dune&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==DO==&lt;br /&gt;
* Dolphin&lt;br /&gt;
* Doe&lt;br /&gt;
* Dope&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DP==&lt;br /&gt;
* Diaper&lt;br /&gt;
* Deep&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==DQ==&lt;br /&gt;
* Dairy Queen&lt;br /&gt;
* Disqualified&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==DR==&lt;br /&gt;
* Dragon&lt;br /&gt;
* Doctor&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DS==&lt;br /&gt;
* Nintendo DS&lt;br /&gt;
* Death Star&lt;br /&gt;
* Dinosaur&lt;br /&gt;
* Darude Sandstorm&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DT==&lt;br /&gt;
* Dark Templar&lt;br /&gt;
* Dick Tracy&lt;br /&gt;
* Dream Theater&lt;br /&gt;
* Death trap&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==DU==&lt;br /&gt;
* Dunkin doughnuts &lt;br /&gt;
* Duke&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==DV==&lt;br /&gt;
* Darth Vader&lt;br /&gt;
* Dove&lt;br /&gt;
* DVD&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DW==&lt;br /&gt;
* Dreamweaver&lt;br /&gt;
* Darkwing duck&lt;br /&gt;
* Distilled Water (abbr. D/W)&lt;br /&gt;
* Dwarf&lt;br /&gt;
* Dew&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==DX==&lt;br /&gt;
* Dicks&lt;br /&gt;
* Docks&lt;br /&gt;
* Ducks&lt;br /&gt;
* Deluxe&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=E=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==EA==&lt;br /&gt;
* Eagle&lt;br /&gt;
* Electronic Arts (Video Game Company)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EB==&lt;br /&gt;
* Eyeball&lt;br /&gt;
* Emmett Brown (Back to the Future)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==EC==&lt;br /&gt;
* Emily Campbell&lt;br /&gt;
* Ecclesiastical&lt;br /&gt;
* Eclair&lt;br /&gt;
* Eclipse&lt;br /&gt;
* Eau Claire, Wisconsin&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ED==&lt;br /&gt;
* Eedward (Twilight)&lt;br /&gt;
* Mr. Ed&lt;br /&gt;
* Echidna&lt;br /&gt;
* Education&lt;br /&gt;
* Educator&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EE==&lt;br /&gt;
* Eel&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==EF==&lt;br /&gt;
* Elephant&lt;br /&gt;
* Effie Trinket (Hunger Games)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EG==&lt;br /&gt;
* Egg&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/EG EG]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EH==&lt;br /&gt;
* Eh?&lt;br /&gt;
* Edward Hicks&lt;br /&gt;
* &amp;quot;Eh-eh-ehhh!&amp;quot; (Anne from &#039;Little Britain&#039;)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EI==&lt;br /&gt;
* Eskimo&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==EJ==&lt;br /&gt;
* Eject&lt;br /&gt;
* EJ (EJ Reilly)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==EK==&lt;br /&gt;
* Eek! the cat&lt;br /&gt;
* Elk&lt;br /&gt;
* EKG&lt;br /&gt;
* Earthquake&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EL==&lt;br /&gt;
* Elf&lt;br /&gt;
* Elvis&lt;br /&gt;
* Elmo&lt;br /&gt;
* L (Death Note)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EM==&lt;br /&gt;
* Emperor&lt;br /&gt;
* Eminem&lt;br /&gt;
* Emo&lt;br /&gt;
* Electro-Magnetic&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EN==&lt;br /&gt;
* Entai (Pokemon)&lt;br /&gt;
* en (genderless singular pronoun)&lt;br /&gt;
* Envelope&lt;br /&gt;
* Ent (Lord of the Rings)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EO==&lt;br /&gt;
* Eoyore (Winnie the pooh)&lt;br /&gt;
* Eor&lt;br /&gt;
* Geode (emphasis on &#039;eo&#039;)&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/EO Edge Orientation]&lt;br /&gt;
 &lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EP==&lt;br /&gt;
* Eponine&lt;br /&gt;
* EP (Extended Play)&lt;br /&gt;
* Prayer (evening prayer)&lt;br /&gt;
* Edge Permutation&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EQ==&lt;br /&gt;
* Equestrian&lt;br /&gt;
* Earthquake&lt;br /&gt;
* Equation&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ER==&lt;br /&gt;
* Emergency Room&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==ES==&lt;br /&gt;
* Esoteric&lt;br /&gt;
* Emily Schmitd&lt;br /&gt;
* Eastsheen &lt;br /&gt;
* Education Specialist&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ET==&lt;br /&gt;
* Extra Terrestrial&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==EU==&lt;br /&gt;
* Euphonium&lt;br /&gt;
* Europe (Flag)&lt;br /&gt;
* European Union&lt;br /&gt;
* Eucalyptus (species of tree) &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==EV==&lt;br /&gt;
* Evanescence&lt;br /&gt;
* Eevee&lt;br /&gt;
* Evil&lt;br /&gt;
* Electric Vehicle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EW==&lt;br /&gt;
* Emily Wang&lt;br /&gt;
* Eeeeeew!&lt;br /&gt;
*Ewoks&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==EX==&lt;br /&gt;
* Excalibur&lt;br /&gt;
* Extract&lt;br /&gt;
* Extreme&lt;br /&gt;
* Explosion &lt;br /&gt;
* Ex (-girlfriend, boyfriend, husband, wife...)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=F=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==FA==&lt;br /&gt;
* Fat Albert&lt;br /&gt;
* Field Artillery&lt;br /&gt;
* FIFA&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FB==&lt;br /&gt;
* Football&lt;br /&gt;
* Facebook&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FC==&lt;br /&gt;
* Facsimile&lt;br /&gt;
* Fat cat&lt;br /&gt;
* Fifty Cent&lt;br /&gt;
* [https://www.speedsolving.com/wiki/index.php/Fewest_Moves_Challenge Fewest Moves Challenge (FMC)]&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FD==&lt;br /&gt;
* Food&lt;br /&gt;
* Fed-Ex truck&lt;br /&gt;
* FDA (Federal Drug Administration)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FE==&lt;br /&gt;
* Ferris Wheel&lt;br /&gt;
* Ferret&lt;br /&gt;
* Ferrous&lt;br /&gt;
* Fossil Energy (eg. burning coal)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FF==&lt;br /&gt;
* Firefighter&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==FG==&lt;br /&gt;
* Fag&lt;br /&gt;
* Fog&lt;br /&gt;
* Fig&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FH==&lt;br /&gt;
* Fire Helmet&lt;br /&gt;
* Fish&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FI==&lt;br /&gt;
* Fiddle&lt;br /&gt;
* Fishsticks&lt;br /&gt;
* Fight&lt;br /&gt;
* Fiction (Sci-fi)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FJ==&lt;br /&gt;
* Fudge&lt;br /&gt;
* Fiji&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FK==&lt;br /&gt;
* Fork&lt;br /&gt;
* Fuck&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FL==&lt;br /&gt;
* Flour&lt;br /&gt;
* Flying&lt;br /&gt;
* Flood&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FM==&lt;br /&gt;
* Foam&lt;br /&gt;
* FM (broadcasting)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FN==&lt;br /&gt;
* Phone&lt;br /&gt;
* Fin (shark fin)&lt;br /&gt;
* Fang&lt;br /&gt;
* Fan&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FO==&lt;br /&gt;
* Fossil&lt;br /&gt;
* Fox&lt;br /&gt;
* Fool&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FP==&lt;br /&gt;
* Falcon Punch&lt;br /&gt;
* Flipper&lt;br /&gt;
* Frappachino (starbucks bottle)&lt;br /&gt;
* Fire Place&lt;br /&gt;
* Face Paints [&#039;&#039;verb&#039;&#039;]&lt;br /&gt;
* Face Plants [&#039;&#039;verb&#039;&#039;]&lt;br /&gt;
* Face Palms [&#039;&#039;verb&#039;&#039;]&lt;br /&gt;
* Frappy [&#039;&#039;adj&#039;&#039;]&lt;br /&gt;
* Factory Priced [&#039;&#039;adj&#039;&#039;]&lt;br /&gt;
* Face Painted [&#039;&#039;adj&#039;&#039;]&lt;br /&gt;
* Fast-paced [&#039;&#039;adj&#039;&#039;]&lt;br /&gt;
* Flippantly [&#039;&#039;adv&#039;&#039;]&lt;br /&gt;
* Fap&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FQ==&lt;br /&gt;
* Lord Farquaad&lt;br /&gt;
* Frequency&lt;br /&gt;
* Fluoroquinolone (antibiotics)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FR==&lt;br /&gt;
* Fridge&lt;br /&gt;
* Fruit&lt;br /&gt;
* Fur&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FS==&lt;br /&gt;
* Fire Shower&lt;br /&gt;
* Fish&lt;br /&gt;
* Fangshi (ƒ/s)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FT==&lt;br /&gt;
* Boba Fett&lt;br /&gt;
* Fat guy&lt;br /&gt;
* Feet&lt;br /&gt;
* Foot&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FU==&lt;br /&gt;
* Fugitive&lt;br /&gt;
* &amp;quot;F**k you&amp;quot;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==FV==&lt;br /&gt;
* Five (imagine the number 5)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==FW==&lt;br /&gt;
* Flower&lt;br /&gt;
* Forward (an email)&lt;br /&gt;
* ...&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==FX==&lt;br /&gt;
* Fox&lt;br /&gt;
* Effects&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=G=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==GA==&lt;br /&gt;
* Gargoyle&lt;br /&gt;
* Ground Attack (bombs dropping)&lt;br /&gt;
* Ga permutation ([https://www.speedsolving.com/wiki/index.php/PLL PLL])&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GB==&lt;br /&gt;
* Ghost Busters&lt;br /&gt;
* Great Britain&lt;br /&gt;
* Gb permutation ([https://www.speedsolving.com/wiki/index.php/PLL PLL])&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GC==&lt;br /&gt;
* Geek car (geek squad)&lt;br /&gt;
* Gamecube&lt;br /&gt;
* Gold crown&lt;br /&gt;
* Gc permutation ([https://www.speedsolving.com/wiki/index.php/PLL PLL])&lt;br /&gt;
* Guacamole (Guac)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GD==&lt;br /&gt;
* Godzilla&lt;br /&gt;
* God&lt;br /&gt;
* Gd permutation ([https://www.speedsolving.com/wiki/index.php/PLL PLL])&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GE==&lt;br /&gt;
* Gentleman&lt;br /&gt;
* Genie&lt;br /&gt;
* Gem&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GF==&lt;br /&gt;
* Giraffe&lt;br /&gt;
* Girlfriend&lt;br /&gt;
* Gaffer&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GG==&lt;br /&gt;
* Gus gamboa&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==GH==&lt;br /&gt;
* Green House&lt;br /&gt;
* Ghost&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==GI==&lt;br /&gt;
* Gin&lt;br /&gt;
* Ginny (harry potter)&lt;br /&gt;
* General Illumination (lights)&lt;br /&gt;
* G.I. Joe&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GJ==&lt;br /&gt;
* Green Giant&lt;br /&gt;
* Grape jelly&lt;br /&gt;
* Grape juice&lt;br /&gt;
* GuhJuh (GJ, Good Job)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GK==&lt;br /&gt;
* Green Knight&lt;br /&gt;
* Geek&lt;br /&gt;
* Goku&lt;br /&gt;
* Greek&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GL==&lt;br /&gt;
* Globe&lt;br /&gt;
* Glass&lt;br /&gt;
* Gel&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GM==&lt;br /&gt;
* Gollum&lt;br /&gt;
* Gem&lt;br /&gt;
* Gum&lt;br /&gt;
* Gamma (Greek letter)&lt;br /&gt;
* General Motors Company (GMC)&lt;br /&gt;
* Good Mythical Morning (GMM)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GN==&lt;br /&gt;
* Gondola&lt;br /&gt;
* Gengar&lt;br /&gt;
* Gun&lt;br /&gt;
* Gin&lt;br /&gt;
* Gender&lt;br /&gt;
* Gen 3 stackmat&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GO==&lt;br /&gt;
* Gold&lt;br /&gt;
* Gorilla&lt;br /&gt;
* &amp;quot;GO!&amp;quot;&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GP==&lt;br /&gt;
* Grapes&lt;br /&gt;
* Global Positioning System (GPS)&lt;br /&gt;
* Goop&lt;br /&gt;
* Gap (A big hole, thigh gap, GAP clothes)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GQ==&lt;br /&gt;
* GQ (the magazine)&lt;br /&gt;
* Green Queen (marijuana)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GR==&lt;br /&gt;
* Graduate&lt;br /&gt;
* Grass&lt;br /&gt;
* Gore&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GS==&lt;br /&gt;
* Ghost&lt;br /&gt;
* Gas (can)&lt;br /&gt;
* Goose&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==GT==&lt;br /&gt;
* Goat&lt;br /&gt;
* Dragon Ball GT&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GU==&lt;br /&gt;
* Gull&lt;br /&gt;
* Guns&lt;br /&gt;
* Guts&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==GV==&lt;br /&gt;
* Gravel&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==GW==&lt;br /&gt;
* Ghost Wagon (car of the Ghost Busters)&lt;br /&gt;
* George Washington&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==GX==&lt;br /&gt;
* Agent X (secret Agent)&lt;br /&gt;
* Lexus (lexus GX jeep)&lt;br /&gt;
* Yu-Gi-Oh! GX&lt;br /&gt;
* Global Xpress&lt;br /&gt;
* Germ-X (Hand Sanitizer)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=H=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==HA==&lt;br /&gt;
* Harp&lt;br /&gt;
* Harpoon&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HB==&lt;br /&gt;
* Hobo&lt;br /&gt;
* Hobbit&lt;br /&gt;
* HB (Pencil)&lt;br /&gt;
* HBO&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HC==&lt;br /&gt;
* Hi-C&lt;br /&gt;
* Hardcore&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HD==&lt;br /&gt;
* Hard&lt;br /&gt;
* Head&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==HE==&lt;br /&gt;
* He-Man&lt;br /&gt;
* Helium&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HF==&lt;br /&gt;
* Huff&lt;br /&gt;
* Hot fudge&lt;br /&gt;
* Heart Failure&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HG==&lt;br /&gt;
* Hang&lt;br /&gt;
* Hermione Granger&lt;br /&gt;
* Hog&lt;br /&gt;
* Hug&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HH==&lt;br /&gt;
* Hedgehog&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==HI==&lt;br /&gt;
* Hippo&lt;br /&gt;
* Hitler&lt;br /&gt;
* Hawaii&lt;br /&gt;
* waving hi&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HJ==&lt;br /&gt;
* High Jump&lt;br /&gt;
* Hedge&lt;br /&gt;
* H. J. Heinz (ketchup bottle)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HK==&lt;br /&gt;
* Captain Hook&lt;br /&gt;
* Honk Kong&lt;br /&gt;
* Hook&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HL==&lt;br /&gt;
* Hell&lt;br /&gt;
* Hugh Laurie&lt;br /&gt;
* Heel&lt;br /&gt;
* Hull&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HM==&lt;br /&gt;
* Hummer&lt;br /&gt;
* Hume, San Diego&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HN==&lt;br /&gt;
* Honey&lt;br /&gt;
* Hen&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HO==&lt;br /&gt;
* Hose&lt;br /&gt;
* Santa (&amp;quot;Ho-ho-ho&amp;quot;)&lt;br /&gt;
* Whore&lt;br /&gt;
* Hoe&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HP==&lt;br /&gt;
* Harry Potter&lt;br /&gt;
* Computer Tower (HP)&lt;br /&gt;
* Human Papillomavirus (HPV)&lt;br /&gt;
* Hewlett-Packard&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HQ==&lt;br /&gt;
* Hockey&lt;br /&gt;
* Harley quinn&lt;br /&gt;
* Headquarters&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HR==&lt;br /&gt;
* Hell Raiser&lt;br /&gt;
* Heart&lt;br /&gt;
* Hair&lt;br /&gt;
* Hare&lt;br /&gt;
* Hour&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HS==&lt;br /&gt;
* Howard Stern&lt;br /&gt;
* Heather Smith&lt;br /&gt;
* Hose&lt;br /&gt;
* High School&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HT==&lt;br /&gt;
* Hut&lt;br /&gt;
* Hitler&lt;br /&gt;
* Hat&lt;br /&gt;
* High Templar&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HU==&lt;br /&gt;
* Hunter&lt;br /&gt;
* Humus&lt;br /&gt;
* Humidity&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==HV==&lt;br /&gt;
* Heaven&lt;br /&gt;
* Heave&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HW==&lt;br /&gt;
* Home Work&lt;br /&gt;
* Hardware&lt;br /&gt;
* Halloween&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==HX==&lt;br /&gt;
* Helix&lt;br /&gt;
* Hummer HX&lt;br /&gt;
* H4X&lt;br /&gt;
* Hacksaw&lt;br /&gt;
* Hexagon&lt;br /&gt;
* Hex bug&lt;br /&gt;
* Hex (a curse)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=I=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==IA==&lt;br /&gt;
* Cameraon Diaz&lt;br /&gt;
* Ian (sullivan)&lt;br /&gt;
* Diamonds&lt;br /&gt;
* IA (vocaloid)&lt;br /&gt;
* Iowa&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IB==&lt;br /&gt;
* I-beam&lt;br /&gt;
* IbeX&lt;br /&gt;
* Ibis&lt;br /&gt;
* Isaiah Baker&lt;br /&gt;
* Iberia&lt;br /&gt;
* Ibuprofen&lt;br /&gt;
* Ice Breakers&lt;br /&gt;
* Ib (part of the Egyptian soul)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IC==&lt;br /&gt;
* Icarus&lt;br /&gt;
* Ice cream&lt;br /&gt;
* Icy&lt;br /&gt;
* Ice&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ID==&lt;br /&gt;
* Intelligent Design&lt;br /&gt;
* ID Card&lt;br /&gt;
* Identification&lt;br /&gt;
* Idaho&lt;br /&gt;
* id (Freudian psychology)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IE==&lt;br /&gt;
* Internet Explorer&lt;br /&gt;
* id est (i.e.)&lt;br /&gt;
* Ie, Okinawa, Japan&lt;br /&gt;
* Industrial Engineering&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IF==&lt;br /&gt;
* IF (Sci-FI channel &amp;quot;IF&amp;quot; bumper)&lt;br /&gt;
* Ice fog&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IG==&lt;br /&gt;
* Iguana&lt;br /&gt;
* Igloo&lt;br /&gt;
* Iggy Azalea&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IH==&lt;br /&gt;
* Incredible Hulk&lt;br /&gt;
* Hepatitis A (infectious hepatitis)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==II==&lt;br /&gt;
* Roman numberal II (as a person. arms/legs)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==IJ==&lt;br /&gt;
* Injured&lt;br /&gt;
* Indiana Jones&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==IK==&lt;br /&gt;
* Ink&lt;br /&gt;
* IKEA&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IL==&lt;br /&gt;
* Island&lt;br /&gt;
* A sick guy aka ill&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==IM==&lt;br /&gt;
* Imprisoned&lt;br /&gt;
* Imp&lt;br /&gt;
* Instant messenger&lt;br /&gt;
* Iron Man&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IN==&lt;br /&gt;
* Intel (Blue Man Group)&lt;br /&gt;
* Indian&lt;br /&gt;
* Indiana&lt;br /&gt;
* Inch&lt;br /&gt;
* Inn&lt;br /&gt;
* In Vitro (test tube experiments)&lt;br /&gt;
* In Vivo (in body experiments: dissection, implantation, etc.)&lt;br /&gt;
* Inside-out&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IO==&lt;br /&gt;
* Dante&#039;s Inferno&lt;br /&gt;
* Iroh&lt;br /&gt;
* Iodine&lt;br /&gt;
* Biological Hazard&lt;br /&gt;
* IO (programming language)&lt;br /&gt;
* Io (moon)&lt;br /&gt;
* Agar.io&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IP==&lt;br /&gt;
* Ipod&lt;br /&gt;
* IP address&lt;br /&gt;
* Internet Protocol&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IQ==&lt;br /&gt;
* IQ (Albert Einstein)&lt;br /&gt;
* Intelligence Quotient&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IR==&lt;br /&gt;
* Iron&lt;br /&gt;
* Infrared&lt;br /&gt;
* Irritation&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IS==&lt;br /&gt;
* Ice skates&lt;br /&gt;
* ISS International Space Station&lt;br /&gt;
* ISIS&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IT==&lt;br /&gt;
* Cousin It (Adams Family)&lt;br /&gt;
* It (clown from the horror film &amp;quot;It&amp;quot;)&lt;br /&gt;
* Information Technology&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IU==&lt;br /&gt;
* Igloo&lt;br /&gt;
* ICU (intensive care unit)&lt;br /&gt;
* An IOU&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==IV==&lt;br /&gt;
* Intravenous Fluid&lt;br /&gt;
* IV (doctors IV on patient)&lt;br /&gt;
* Ivysaur&lt;br /&gt;
* Ivy&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IW==&lt;br /&gt;
* Y-wing (Star Wars)&lt;br /&gt;
* Ice Water&lt;br /&gt;
* Ice Wagon&lt;br /&gt;
* Inch Worm&lt;br /&gt;
* Ink Well&lt;br /&gt;
* Eye (sounds like &amp;quot;IW&amp;quot;)&lt;br /&gt;
* Infinity Ward (game developer)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==IX==&lt;br /&gt;
* Ibex&lt;br /&gt;
* Index (of a book)&lt;br /&gt;
* Intoxicated&lt;br /&gt;
* 9 (Roman numeral)&lt;br /&gt;
* Ice Box&lt;br /&gt;
* Ice Axe&lt;br /&gt;
* Ix (primary antagonist of Sonic Chronicles: The Dark Brotherhood)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=J=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==JA==&lt;br /&gt;
* Jar&lt;br /&gt;
* Jaguar&lt;br /&gt;
* Jaws&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JB==&lt;br /&gt;
* Jukebox&lt;br /&gt;
* James Bond&lt;br /&gt;
* Job&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JC==&lt;br /&gt;
* Julius Caesar&lt;br /&gt;
* John Carroll&lt;br /&gt;
* Jackie Chan&lt;br /&gt;
* Jesus Christ&lt;br /&gt;
* Juice&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JD==&lt;br /&gt;
* Jack Daniel&#039;s&lt;br /&gt;
* Jess Donahue&lt;br /&gt;
* Jessica Donahue&lt;br /&gt;
* Jedi&lt;br /&gt;
* John Dorian (Scrubs)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JE==&lt;br /&gt;
* Jeebs&lt;br /&gt;
* Jetplane&lt;br /&gt;
* Jesus&lt;br /&gt;
* Jet engine&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JF==&lt;br /&gt;
* Jelly fish&lt;br /&gt;
* Joe Flacco&lt;br /&gt;
* JIF peanut butter&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JG==&lt;br /&gt;
* Jug&lt;br /&gt;
* Jigaloo&lt;br /&gt;
* Joey Ghouly&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==JH==&lt;br /&gt;
* Jabba the Hut&lt;br /&gt;
* Janet Hicks&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==JI==&lt;br /&gt;
* Jitters&lt;br /&gt;
* Jigsaw (full puzzle)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==JJ==&lt;br /&gt;
* Jordan Jeffries&lt;br /&gt;
* [[Justin Jaffray]]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JK==&lt;br /&gt;
* Jack-knife&lt;br /&gt;
* Joker (batman)&lt;br /&gt;
* Juke box&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JL==&lt;br /&gt;
* Jack O&#039; Lantern&lt;br /&gt;
* Jail&lt;br /&gt;
* Jelly&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JM==&lt;br /&gt;
* Just Married&lt;br /&gt;
* Jenn Mullins&lt;br /&gt;
* Jumps&lt;br /&gt;
* Jam&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JN==&lt;br /&gt;
* Juggernaut (X-men)&lt;br /&gt;
* Jeans&lt;br /&gt;
* Indiana Jones&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JO==&lt;br /&gt;
* Joey (Friends)&lt;br /&gt;
* John (big john)&lt;br /&gt;
* Joey (cuber)&lt;br /&gt;
* Josie (and the Pussycats)&lt;br /&gt;
* Yoda&lt;br /&gt;
* Jo (wooden staff used in martial arts)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JP==&lt;br /&gt;
* Jurassic Park&lt;br /&gt;
* JigglyPuff&lt;br /&gt;
* Jeep&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JQ==&lt;br /&gt;
* Jack&#039;s Quest (Jack and the bean stalk)&lt;br /&gt;
* Johnny Quest&lt;br /&gt;
* Jacques (Cousteau)&lt;br /&gt;
* jQuery&lt;br /&gt;
* John Quincy Adams&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JR==&lt;br /&gt;
* JR (name/nickname)&lt;br /&gt;
* Jar&lt;br /&gt;
*Jackrabbit&lt;br /&gt;
*Jackie Robinson&lt;br /&gt;
*Jack the Ripper&lt;br /&gt;
* JRcuber&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JS==&lt;br /&gt;
* Jester&lt;br /&gt;
* Jerry Springer&lt;br /&gt;
* Jesus&lt;br /&gt;
* Johann Sebastian Bach&lt;br /&gt;
* Jess&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JT==&lt;br /&gt;
* Jet&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==JU==&lt;br /&gt;
* Jungle&lt;br /&gt;
* Juggle&lt;br /&gt;
* Juice&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==JV==&lt;br /&gt;
* Jive&lt;br /&gt;
* Jenna valentine&lt;br /&gt;
* Javelin&lt;br /&gt;
* Junior Varsity&lt;br /&gt;
* JVC burrito&lt;br /&gt;
* Javascript&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JW==&lt;br /&gt;
* Jigsaw puzzle&lt;br /&gt;
* Jew &lt;br /&gt;
* Jaws (shark)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==JX==&lt;br /&gt;
* Jacks (game with ball and metal jacks)&lt;br /&gt;
* Jinx (pokemon)&lt;br /&gt;
* Jocks&lt;br /&gt;
* Jokes&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=K=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==KA==&lt;br /&gt;
* Kangaroo&lt;br /&gt;
* Kardashians&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KB==&lt;br /&gt;
* Keyboard&lt;br /&gt;
* Kilobyte (kb - unit of memory)&lt;br /&gt;
* Kebab&lt;br /&gt;
* ...&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KC==&lt;br /&gt;
* KC (name/nickname)&lt;br /&gt;
* Kansas city cheifs (imagine logo)&lt;br /&gt;
* Kicks [[I]verb[I]]&lt;br /&gt;
* KFC&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KD==&lt;br /&gt;
* Billy the Kid&lt;br /&gt;
* Kraft dinner&lt;br /&gt;
* Kid&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==KE==&lt;br /&gt;
* Ketchup&lt;br /&gt;
* Kelp&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KF==&lt;br /&gt;
* Kafka (Gregor from &amp;quot;Die Verwandlung&amp;quot;)&lt;br /&gt;
* KFC&lt;br /&gt;
* Kif (Futurama)&lt;br /&gt;
* Freezing point depression constant&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KG==&lt;br /&gt;
* Kong (King Kong)&lt;br /&gt;
* Kindergarten&lt;br /&gt;
* (alpha) Ketoglutarate&lt;br /&gt;
* a Keg of beer&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KH==&lt;br /&gt;
* Kitchen holder&lt;br /&gt;
* Keyhole&lt;br /&gt;
* Khmer Rouge &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KI==&lt;br /&gt;
* Kite&lt;br /&gt;
* Ki/Qi/Chi Energy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KJ==&lt;br /&gt;
* Knee jerk&lt;br /&gt;
* Kirjava&lt;br /&gt;
* Kilojoule (Obese person) &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KK==&lt;br /&gt;
* King koopa&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==KL==&lt;br /&gt;
* Kal El (Superman)&lt;br /&gt;
* Kilt&lt;br /&gt;
* Kill&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KM==&lt;br /&gt;
* Kimono&lt;br /&gt;
* Kermit the frog&lt;br /&gt;
* Kristy McCarthy&lt;br /&gt;
* Komodo dragon  &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KN==&lt;br /&gt;
* Knight&lt;br /&gt;
* Kennel&lt;br /&gt;
* Ken&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KO==&lt;br /&gt;
* Koala&lt;br /&gt;
* Korick (statue)&lt;br /&gt;
* Kapinos&lt;br /&gt;
* Knock Out&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KP==&lt;br /&gt;
* Key Plaque (key to the city)&lt;br /&gt;
* Koopa or King Koopa (Super Mario Bros.)&lt;br /&gt;
* &amp;quot;Keep out&amp;quot; (sign or guard)&lt;br /&gt;
* Krabby Patty (SpongeBob)&lt;br /&gt;
* goal Keeper&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KQ==&lt;br /&gt;
* King/Queen (chess pieces)&lt;br /&gt;
* Kumquat&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KR==&lt;br /&gt;
* Kryptonite&lt;br /&gt;
* Knight Rider&lt;br /&gt;
* Kronos (mythological being)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KS==&lt;br /&gt;
* Kiss&lt;br /&gt;
* Kiss (band)&lt;br /&gt;
* Kill steal&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KT==&lt;br /&gt;
* Katana&lt;br /&gt;
* Kitten&lt;br /&gt;
* Kite&lt;br /&gt;
* Kit (Car from Knight Rider)&lt;br /&gt;
* Kit Clement (WCA Delegate)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KU==&lt;br /&gt;
* Koosh&lt;br /&gt;
* Ku (Klux Klan)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==KV==&lt;br /&gt;
* Kevlar&lt;br /&gt;
* Kill vehicle&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KW==&lt;br /&gt;
* Killer whale&lt;br /&gt;
* Kiwi (bird or fruit)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==KX==&lt;br /&gt;
* KIX cereal&lt;br /&gt;
* Someone kicking (kicks)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=L=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LA==&lt;br /&gt;
* Lamp&lt;br /&gt;
* Los Angeles&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LB==&lt;br /&gt;
* Lazy Boy&lt;br /&gt;
* Lab (dog)&lt;br /&gt;
* Lesbian&lt;br /&gt;
* Lobster&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LC==&lt;br /&gt;
* Locust&lt;br /&gt;
* Downloadable Content (DLC)&lt;br /&gt;
* Lick&lt;br /&gt;
* Lucifer&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LD==&lt;br /&gt;
* Lead&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LE==&lt;br /&gt;
* Leopard&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LF==&lt;br /&gt;
* Lord of the Flies&lt;br /&gt;
* Leaf&lt;br /&gt;
* Elf&lt;br /&gt;
* Alfalfa&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LG==&lt;br /&gt;
* Lego&lt;br /&gt;
* Log&lt;br /&gt;
* Lady Gaga&lt;br /&gt;
* Leg&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LH==&lt;br /&gt;
* Light House&lt;br /&gt;
* Lynsey Hilbourn&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LI==&lt;br /&gt;
* Listerine&lt;br /&gt;
* Lips&lt;br /&gt;
* Lightake&lt;br /&gt;
* Lie&lt;br /&gt;
* li HTML tag&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LJ==&lt;br /&gt;
* Lodge&lt;br /&gt;
* Lebron James&lt;br /&gt;
* Live Journal&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LK==&lt;br /&gt;
* Lui Kang (mortal combat)&lt;br /&gt;
* Lock (school locker protection)&lt;br /&gt;
* Luke Skywalker&lt;br /&gt;
* Lick&lt;br /&gt;
* Elk&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LL==&lt;br /&gt;
* Lollipop&lt;br /&gt;
* LanLan&lt;br /&gt;
* Last Layer&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LM==&lt;br /&gt;
* Lamb&lt;br /&gt;
* Lama&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LN==&lt;br /&gt;
* Lantern&lt;br /&gt;
* Land&lt;br /&gt;
* Lanlan&lt;br /&gt;
* Mudarri Luna Moth&lt;br /&gt;
* Lune&lt;br /&gt;
* Loony Tunes&lt;br /&gt;
* Natural Logarithm&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LO==&lt;br /&gt;
* London&lt;br /&gt;
* Lobster&lt;br /&gt;
* Low&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LP==&lt;br /&gt;
* LP (a record)&lt;br /&gt;
* Lapras&lt;br /&gt;
* Latin Percussion (Percussion Manufacturer)&lt;br /&gt;
* Laptop &lt;br /&gt;
* Lap&lt;br /&gt;
* Loop&lt;br /&gt;
* Leap&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LQ==&lt;br /&gt;
* Liquor&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LR==&lt;br /&gt;
* Liar (pants fire)&lt;br /&gt;
* Lemur&lt;br /&gt;
* Lure&lt;br /&gt;
* Lord of the Rings (LotR)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LS==&lt;br /&gt;
* Luke Skywalker&lt;br /&gt;
* Light sabre&lt;br /&gt;
* Lasso&lt;br /&gt;
* Lose&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LT==&lt;br /&gt;
* Lottery&lt;br /&gt;
* Lettuce&lt;br /&gt;
* Loot&lt;br /&gt;
* LTcuber&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==LU==&lt;br /&gt;
* Lute&lt;br /&gt;
* Lunchables&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==LV==&lt;br /&gt;
* Lava&lt;br /&gt;
* Lord Voldemort&lt;br /&gt;
* Love&lt;br /&gt;
* Lavalier&lt;br /&gt;
* Leaves&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LW==&lt;br /&gt;
* Lawnmower&lt;br /&gt;
* Lil Wayne&lt;br /&gt;
* Law&lt;br /&gt;
* Trafalgar Law (One Piece manga)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==LX==&lt;br /&gt;
* Laxative&lt;br /&gt;
* Lacrosse (player fully suited)&lt;br /&gt;
* LAX (airport)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=M=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==MA==&lt;br /&gt;
* Ma (Whistler&#039;s Mother)&lt;br /&gt;
* Magikarp&lt;br /&gt;
* Masturbate&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MB==&lt;br /&gt;
* Men in Black&lt;br /&gt;
* Matt Bruno&lt;br /&gt;
* Mob&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MC==&lt;br /&gt;
* Master of Ceremonies&lt;br /&gt;
* Mortal Combat&lt;br /&gt;
* Magician&lt;br /&gt;
* MC&lt;br /&gt;
* MC Hammer&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MD==&lt;br /&gt;
* Media&lt;br /&gt;
* Mountain Dew&lt;br /&gt;
* Mud&lt;br /&gt;
* Mood ring&lt;br /&gt;
* Mad Max&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ME==&lt;br /&gt;
* Me (myself) (and pi)&lt;br /&gt;
* Mephisto&lt;br /&gt;
* Mass Effect&lt;br /&gt;
* Microsoft Edge&lt;br /&gt;
* Maine&lt;br /&gt;
* め／メ Japanese kana&lt;br /&gt;
* Middle East&lt;br /&gt;
* Middle  Earth&lt;br /&gt;
* Meth&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MF==&lt;br /&gt;
* Megaphone&lt;br /&gt;
* Muffin&lt;br /&gt;
* Microphone&lt;br /&gt;
* Milf&lt;br /&gt;
* Ear Muffs&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MG==&lt;br /&gt;
* Magnet&lt;br /&gt;
* Magnesium&lt;br /&gt;
* Magazine&lt;br /&gt;
* Magna Carta&lt;br /&gt;
* Metro Goldwyn Mayer (MGM)&lt;br /&gt;
* Megaman&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MH==&lt;br /&gt;
* Mohican&lt;br /&gt;
* [[Mike Hughey]]&lt;br /&gt;
* Manhole&lt;br /&gt;
* Miami Heat&lt;br /&gt;
* mH (milli-Hertz)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MI==&lt;br /&gt;
* Mobile Infantry&lt;br /&gt;
* Milk&lt;br /&gt;
* MI5, MI6, MI8, or MI9 (UK Military Intelligence)&lt;br /&gt;
* Military Intelligence&lt;br /&gt;
* Monsters, Inc.&lt;br /&gt;
* Mission Impossible&lt;br /&gt;
* Minnesota&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MJ==&lt;br /&gt;
* Mary Jane (spider man)&lt;br /&gt;
* Michael Jackson&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MK==&lt;br /&gt;
* Monkey&lt;br /&gt;
* Mike Guy&lt;br /&gt;
* Mickey Mouse&lt;br /&gt;
* Mary Kay&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ML==&lt;br /&gt;
* Mona Lisa&lt;br /&gt;
* Melting&lt;br /&gt;
* Mario Luigi&lt;br /&gt;
* Millenium Falcon&lt;br /&gt;
* 1 mil. dollars&lt;br /&gt;
* MLG&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MM==&lt;br /&gt;
* Mike Mathews&lt;br /&gt;
* [[Master Magic]]&lt;br /&gt;
* [[Megaminx]]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MN==&lt;br /&gt;
* Manager&lt;br /&gt;
* Moon&lt;br /&gt;
* Man or men&lt;br /&gt;
* Minnesota&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MO==&lt;br /&gt;
* Molasses&lt;br /&gt;
* Mom&lt;br /&gt;
* Moose&lt;br /&gt;
* Mole&lt;br /&gt;
* Molester&lt;br /&gt;
* Microsoft Office&lt;br /&gt;
* Missouri&lt;br /&gt;
* Mobile&lt;br /&gt;
* Mode&lt;br /&gt;
* Month&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MP==&lt;br /&gt;
* Mop&lt;br /&gt;
* Map&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MQ==&lt;br /&gt;
* Mortal Combat&lt;br /&gt;
* Masquerade (mask)&lt;br /&gt;
* Mannequin&lt;br /&gt;
* Molotov cocktail&lt;br /&gt;
* Messaging Queue&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MR==&lt;br /&gt;
* Marvin (H2G2)&lt;br /&gt;
* Mars&lt;br /&gt;
* Monorail&lt;br /&gt;
* Mister&lt;br /&gt;
* Mark&lt;br /&gt;
* More&lt;br /&gt;
* Mare&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MS==&lt;br /&gt;
* Minos&lt;br /&gt;
* Microsoft&lt;br /&gt;
* Moss&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MT==&lt;br /&gt;
* Minotaur&lt;br /&gt;
* Mutant&lt;br /&gt;
* Mountain&lt;br /&gt;
* Maggots&lt;br /&gt;
* Mutt&lt;br /&gt;
* Mutton&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MU==&lt;br /&gt;
* Mule&lt;br /&gt;
* Muscle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==MV==&lt;br /&gt;
* Minivan&lt;br /&gt;
* Mats Valk&lt;br /&gt;
* Maverick&lt;br /&gt;
* MV transportation&lt;br /&gt;
* Move&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MW==&lt;br /&gt;
* Mech Warrior&lt;br /&gt;
* Mew&lt;br /&gt;
* Mace Windu&lt;br /&gt;
* Mow&lt;br /&gt;
* Meowth&lt;br /&gt;
* Meow&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==MX==&lt;br /&gt;
* Maximus&lt;br /&gt;
* Malcom X&lt;br /&gt;
* Max Park&lt;br /&gt;
* Maximum&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=N=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==NA==&lt;br /&gt;
* Naseous&lt;br /&gt;
* Nacho&lt;br /&gt;
* Sodium (atomic symbol &#039;NA&#039;)&lt;br /&gt;
* N/a&lt;br /&gt;
* Nascar&lt;br /&gt;
* North America&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NB==&lt;br /&gt;
* Nebuchadnezzar&lt;br /&gt;
* Nutter butter&lt;br /&gt;
* Notebook&lt;br /&gt;
* Nuts &amp;amp; Bolts&lt;br /&gt;
* Nude Beach &lt;br /&gt;
* Nub (Alex Davani)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NC==&lt;br /&gt;
* Nicademus&lt;br /&gt;
* Necktie&lt;br /&gt;
* No change&lt;br /&gt;
* Nyancat&lt;br /&gt;
* North Carolina&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ND==&lt;br /&gt;
* Nude&lt;br /&gt;
* Needle&lt;br /&gt;
* Ned Stark&lt;br /&gt;
* Nancy Drew&lt;br /&gt;
* North Dakota&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NE==&lt;br /&gt;
* Neo&lt;br /&gt;
* Neon&lt;br /&gt;
* Nebraska&lt;br /&gt;
* any (pronouncing N-E)&lt;br /&gt;
* Knee&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NF==&lt;br /&gt;
* Knife&lt;br /&gt;
* Nicole Feeley&lt;br /&gt;
* Niagara Falls&lt;br /&gt;
* Nerf (toy)&lt;br /&gt;
* Nose Flute&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NG==&lt;br /&gt;
* Nalgene bottle&lt;br /&gt;
* ******&lt;br /&gt;
* Egg Nog&lt;br /&gt;
* Ng (Chinese last name)&lt;br /&gt;
* Noble Gas&lt;br /&gt;
* Natural Gas&lt;br /&gt;
* National Guard&lt;br /&gt;
* National Geographic&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NH==&lt;br /&gt;
* No Hate&lt;br /&gt;
* North Harford&lt;br /&gt;
* Neighborhood&lt;br /&gt;
* Newspaper Headline&lt;br /&gt;
* New Hampshire&lt;br /&gt;
* New Haven (Yale)&lt;br /&gt;
* Northern Hemisphere&lt;br /&gt;
* Nursing Home&lt;br /&gt;
* Nothing here&lt;br /&gt;
* Noh (Japanese theater)&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NI==&lt;br /&gt;
* Nicotine&lt;br /&gt;
* Nickle&lt;br /&gt;
* Nile&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NJ==&lt;br /&gt;
* Ninja&lt;br /&gt;
* New Jersey&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NK==&lt;br /&gt;
* [http://thoitrangf5.com/170-giay-nike.html Nike]&lt;br /&gt;
* Nakajima (Yu)&lt;br /&gt;
* North Korea&lt;br /&gt;
* Nuke&lt;br /&gt;
* Nick&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NL==&lt;br /&gt;
* Noel&lt;br /&gt;
* Nail&lt;br /&gt;
* Night Light&lt;br /&gt;
* Noodles&lt;br /&gt;
* Not Lucky&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NM==&lt;br /&gt;
* Necromonger&lt;br /&gt;
* Necromancer&lt;br /&gt;
* &amp;quot;Nom&amp;quot; (eating)&lt;br /&gt;
* Nematode&lt;br /&gt;
* New Mexico&lt;br /&gt;
* Name&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NN==&lt;br /&gt;
* word&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==NO==&lt;br /&gt;
* Gnome&lt;br /&gt;
* Nose&lt;br /&gt;
* &amp;quot;NO!&amp;quot;&lt;br /&gt;
* Noose&lt;br /&gt;
* Nitric Oxide&lt;br /&gt;
* Noh (Japanese Theater)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NP==&lt;br /&gt;
* North Pole&lt;br /&gt;
* Neil Price&lt;br /&gt;
* Nuclear Power&lt;br /&gt;
* Nap&lt;br /&gt;
* No Problem&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NQ==&lt;br /&gt;
* Nerf Quarterback (the nerf football)&lt;br /&gt;
* NASDAQ (stock market trading floor)&lt;br /&gt;
* NQ&amp;amp;A (Jhahoua Rubik&#039;s)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NR==&lt;br /&gt;
* Nordic Track&lt;br /&gt;
* Norris (chuck)&lt;br /&gt;
* Nerd&lt;br /&gt;
* Nori (sushi)&lt;br /&gt;
* National Record&lt;br /&gt;
* Nervous&lt;br /&gt;
* Nerve&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NS==&lt;br /&gt;
* Nest&lt;br /&gt;
* Noose&lt;br /&gt;
* DNS&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NT==&lt;br /&gt;
* Net&lt;br /&gt;
* Newt Gingrich&lt;br /&gt;
* Knot&lt;br /&gt;
* Gnat&lt;br /&gt;
* Knitting&lt;br /&gt;
* Nut&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NU==&lt;br /&gt;
* Nuclear&lt;br /&gt;
* Nut&lt;br /&gt;
* National University&lt;br /&gt;
* Northern Illinois University (NIU)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==NV==&lt;br /&gt;
* Navy&lt;br /&gt;
* Knave&lt;br /&gt;
* Nevada&lt;br /&gt;
* Envy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NW==&lt;br /&gt;
* No Water&lt;br /&gt;
* Newt&lt;br /&gt;
* Nuclear waste&lt;br /&gt;
* Nuclear Warfare&lt;br /&gt;
* Northwest&lt;br /&gt;
* Northwest Airlines&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==NX==&lt;br /&gt;
* Knicks&lt;br /&gt;
* Nixon (Owen)&lt;br /&gt;
* Nixon (I am not a crook)&lt;br /&gt;
* Nintendo NX&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=O=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==OA==&lt;br /&gt;
* Oatmeal&lt;br /&gt;
* OSHA&lt;br /&gt;
* Overeaters Anonymous&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OB==&lt;br /&gt;
* Obelisk&lt;br /&gt;
* Obama&lt;br /&gt;
* OB/GYN&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OC==&lt;br /&gt;
* Octopus&lt;br /&gt;
* Ocarina&lt;br /&gt;
* Orange County&lt;br /&gt;
* Obsessive-Compulsive&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OD==&lt;br /&gt;
* Overdose&lt;br /&gt;
* Oddish (Pokemon)&lt;br /&gt;
* Old&lt;br /&gt;
* One Direction&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OE==&lt;br /&gt;
* Optical effect&lt;br /&gt;
* Oboe&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==OF==&lt;br /&gt;
* Outfielder&lt;br /&gt;
* Officer&lt;br /&gt;
* Office&lt;br /&gt;
* Order form&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OG==&lt;br /&gt;
* Ogre&lt;br /&gt;
* Original Gangster&lt;br /&gt;
* Oh God&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OH==&lt;br /&gt;
* One-handed (Ryan Patricio, world champion one-handed 3x3)&lt;br /&gt;
* One hand&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==OI==&lt;br /&gt;
* Oil&lt;br /&gt;
* Oui&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OJ==&lt;br /&gt;
* OJ Simpson&lt;br /&gt;
* Orange Juice&lt;br /&gt;
* OJHobbies&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OK==&lt;br /&gt;
* Obi-wan Kenobi&lt;br /&gt;
* Olive Knolls&lt;br /&gt;
* OKCupid&lt;br /&gt;
* Old Kinderhook&lt;br /&gt;
* oll korrect&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OL==&lt;br /&gt;
* Olive&lt;br /&gt;
* YOLO&lt;br /&gt;
* OLL&lt;br /&gt;
* LOL&lt;br /&gt;
* LLO&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OM==&lt;br /&gt;
* Buddhist monk (&amp;quot;aum&amp;quot; chant)&lt;br /&gt;
* Oatmeal&lt;br /&gt;
* Ohm&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==ON==&lt;br /&gt;
* Onion&lt;br /&gt;
* 1&lt;br /&gt;
* Onision&lt;br /&gt;
* On fleek&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OO==&lt;br /&gt;
* Ho-oh (Pokemon)&lt;br /&gt;
* Ooze&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OP==&lt;br /&gt;
* Opera&lt;br /&gt;
* Pop&lt;br /&gt;
* Pop (as in father)&lt;br /&gt;
* POPS&lt;br /&gt;
* Soda pop&lt;br /&gt;
* Over Powered&lt;br /&gt;
* Oprah Winfrey&lt;br /&gt;
* Old Pochmann&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OQ==&lt;br /&gt;
* Old Quill&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==OR==&lt;br /&gt;
* Orbitz&lt;br /&gt;
* Oar (for paddling)&lt;br /&gt;
* Orange&lt;br /&gt;
* Oreo&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OS==&lt;br /&gt;
* Ostrich&lt;br /&gt;
* Operating System&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OT==&lt;br /&gt;
* Oliver Twist&lt;br /&gt;
* Otter&lt;br /&gt;
* Occupational Therapy&lt;br /&gt;
* oxytocin&lt;br /&gt;
* Old Testament&lt;br /&gt;
* Overtime&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OU==&lt;br /&gt;
* Ouch!&lt;br /&gt;
* IOU&lt;br /&gt;
* Overused&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==OV==&lt;br /&gt;
* Oven&lt;br /&gt;
* Orbital Vehicle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OW==&lt;br /&gt;
* Owl&lt;br /&gt;
* Owen&lt;br /&gt;
* OW!&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==OX==&lt;br /&gt;
* Ox&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=P=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==PA==&lt;br /&gt;
* Pa (man from America Gothic 1930)&lt;br /&gt;
* Pam Anderson&lt;br /&gt;
* Paper&lt;br /&gt;
* Particle Accelerator &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PB==&lt;br /&gt;
* Polar bear&lt;br /&gt;
* Peanut butter&lt;br /&gt;
* Pubic hair&lt;br /&gt;
* Lead (symbol Pb)&lt;br /&gt;
* Personal best&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PC==&lt;br /&gt;
* Peacock&lt;br /&gt;
* Personal Computer&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PD==&lt;br /&gt;
* Panda&lt;br /&gt;
* Pediatrician&lt;br /&gt;
* Pad&lt;br /&gt;
* Police Department&lt;br /&gt;
* Pond&lt;br /&gt;
* Pander&lt;br /&gt;
* Pod&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PE==&lt;br /&gt;
* Penguin&lt;br /&gt;
* Peru&lt;br /&gt;
* Physical Education&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PF==&lt;br /&gt;
* Pirate Flag&lt;br /&gt;
* PDF&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PG==&lt;br /&gt;
* Piggy bank&lt;br /&gt;
* Pig&lt;br /&gt;
* Penguin&lt;br /&gt;
* PG rating&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PH==&lt;br /&gt;
* Pharoah&lt;br /&gt;
* Phat&lt;br /&gt;
* pH&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PI==&lt;br /&gt;
* Pie&lt;br /&gt;
* Pi (3.1415926535897932384626...)&lt;br /&gt;
* Pier&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PJ==&lt;br /&gt;
* PJ (name/nickname)&lt;br /&gt;
* Patrick Jameson&lt;br /&gt;
* Pajamas&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==PK==&lt;br /&gt;
* Ice-pick&lt;br /&gt;
* Pikachu&lt;br /&gt;
* Parkour&lt;br /&gt;
* Puke&lt;br /&gt;
* Puck&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PL==&lt;br /&gt;
* Pliers&lt;br /&gt;
* Markiplier&lt;br /&gt;
* Play&lt;br /&gt;
* Pluto&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PM==&lt;br /&gt;
* Pram&lt;br /&gt;
* Pamela (Anderson)&lt;br /&gt;
* [[Pyraminx]]&lt;br /&gt;
* Personal Message&lt;br /&gt;
* PAM&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PN==&lt;br /&gt;
* Peter Pan&lt;br /&gt;
* Penis&lt;br /&gt;
* Penny&lt;br /&gt;
* Pornography &lt;br /&gt;
* Pan&lt;br /&gt;
* Pen&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PO==&lt;br /&gt;
* Postman&lt;br /&gt;
* Poop&lt;br /&gt;
* Post Office&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PP==&lt;br /&gt;
* Pepperoni pizza&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==PQ==&lt;br /&gt;
* Mark Twain (&amp;quot;mind your P&#039;s and Q&#039;s&amp;quot;)&lt;br /&gt;
* Porqupine&lt;br /&gt;
*Palanquin&lt;br /&gt;
*Patchwork Quilt&lt;br /&gt;
* Practical Intelligence Quotient&lt;br /&gt;
* Play Quotient&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PR==&lt;br /&gt;
* Predator&lt;br /&gt;
* Proton&lt;br /&gt;
* Prayer&lt;br /&gt;
* Public Relations&lt;br /&gt;
* Puerto Rico&lt;br /&gt;
* Prius&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PS==&lt;br /&gt;
* Pencil Sharpener&lt;br /&gt;
* Playstation&lt;br /&gt;
* Polysterene&lt;br /&gt;
* Photoshop&lt;br /&gt;
* Post script&lt;br /&gt;
* Postage Stamp&lt;br /&gt;
* Police Station&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PT==&lt;br /&gt;
* Pterodactyl&lt;br /&gt;
* Powerthirst&lt;br /&gt;
* P.T. Silent Hill&lt;br /&gt;
* Power trip&lt;br /&gt;
* Pet&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PU==&lt;br /&gt;
* Punisher&lt;br /&gt;
* Puma&lt;br /&gt;
* P.U.&lt;br /&gt;
* Puddle&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==PV==&lt;br /&gt;
* Pole vault&lt;br /&gt;
* PVC&lt;br /&gt;
* Peeve&lt;br /&gt;
* Prevalence&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PW==&lt;br /&gt;
* Power&lt;br /&gt;
* Paw&lt;br /&gt;
* POW&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==PX==&lt;br /&gt;
* K-Pax&lt;br /&gt;
* Pickaxe&lt;br /&gt;
* Pixel &lt;br /&gt;
* Pax Romana&lt;br /&gt;
* Pax Prime&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Q=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==QA==&lt;br /&gt;
* Quartz&lt;br /&gt;
* Quail (Bird)&lt;br /&gt;
* Quarter&lt;br /&gt;
* Q&amp;amp;A&lt;br /&gt;
* Quazar&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QB==&lt;br /&gt;
* Quarterback&lt;br /&gt;
* Cubie&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QC==&lt;br /&gt;
* Quaich&lt;br /&gt;
* Quick&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QD==&lt;br /&gt;
* Quidditch&lt;br /&gt;
* Qdoba&lt;br /&gt;
* Cutie&lt;br /&gt;
* Quid&lt;br /&gt;
* Quarter Deck&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QE==&lt;br /&gt;
* Qeue&lt;br /&gt;
* Queen&lt;br /&gt;
* Queen Elizabeth&lt;br /&gt;
* Queen of England&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QF==&lt;br /&gt;
* Quake Fiend&lt;br /&gt;
* Quaffle (Harry Potter)&lt;br /&gt;
* Queef&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QG==&lt;br /&gt;
* Qui-Gon Jinn&lt;br /&gt;
* Quagmire (Family Guy)&lt;br /&gt;
* Quantum Gravity&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QH==&lt;br /&gt;
* Don Quixote&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==QI==&lt;br /&gt;
* Quiet!&lt;br /&gt;
* Quill (from Harry Potter)&lt;br /&gt;
* Qi energy&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QJ==&lt;br /&gt;
* Squeegee&lt;br /&gt;
* QJ puzzle&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QK==&lt;br /&gt;
* Quark&lt;br /&gt;
* Quick&lt;br /&gt;
* Ninja (don&#039;t you see it? QK)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QL==&lt;br /&gt;
* Quail&lt;br /&gt;
* Quill&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QM==&lt;br /&gt;
* Quail Man&lt;br /&gt;
* Quantum Mechanics&lt;br /&gt;
* Queen Mary&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QN==&lt;br /&gt;
* Quinn Lewis&lt;br /&gt;
* Harley Quinn&lt;br /&gt;
* Queen&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QO==&lt;br /&gt;
* Ko (a Go board)&lt;br /&gt;
* Quaker oats (imagine the guy on box)&lt;br /&gt;
* Quotient&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QP==&lt;br /&gt;
* Quarter Pounder&lt;br /&gt;
* Quip&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QQ==&lt;br /&gt;
* Qqref person&lt;br /&gt;
* [[wikipedia:Nissan Qashqai|Qashqai]]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QR==&lt;br /&gt;
* Chronicles of Riddick (Riddick)&lt;br /&gt;
* QR Code&lt;br /&gt;
* Qatar&lt;br /&gt;
* Queer&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QS==&lt;br /&gt;
* Q/Star trek (the character Q)&lt;br /&gt;
* Quicksand&lt;br /&gt;
* Quicksilver&lt;br /&gt;
* Questions&lt;br /&gt;
* Quest&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QT==&lt;br /&gt;
* Quarantine&lt;br /&gt;
* Quart(dq quart)&lt;br /&gt;
* Quest&lt;br /&gt;
* Cutie&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QU==&lt;br /&gt;
* Quarry&lt;br /&gt;
* Queen&lt;br /&gt;
* Qu programming language&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==QV==&lt;br /&gt;
* Quiver&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QW==&lt;br /&gt;
* Nestle&#039;s Quick&lt;br /&gt;
* Quality of Water (murky water)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==QX==&lt;br /&gt;
* Quicksand&lt;br /&gt;
* Qix (old coin op game [http://en.wikipedia.org/wiki/Qix .])&lt;br /&gt;
* Quality of Experience&lt;br /&gt;
* QX magazine&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=R=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==RA==&lt;br /&gt;
* Rancor&lt;br /&gt;
* Rabbit&lt;br /&gt;
* Racoon&lt;br /&gt;
* Race car&lt;br /&gt;
* Rack&lt;br /&gt;
* Ra (Egyptian sun god)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RB==&lt;br /&gt;
* Robocop&lt;br /&gt;
* Rabbit&lt;br /&gt;
* Rub&lt;br /&gt;
* Rhubarb&lt;br /&gt;
* Root Beer&lt;br /&gt;
* Arby&#039;s&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RC==&lt;br /&gt;
* [[Rubik&#039;s Cube]]&lt;br /&gt;
* Race car&lt;br /&gt;
* Rack&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RD==&lt;br /&gt;
* Rubber Duckie&lt;br /&gt;
* Road Runner&lt;br /&gt;
* Road&lt;br /&gt;
* Rude&lt;br /&gt;
* Radical&lt;br /&gt;
* Red&lt;br /&gt;
* Rod&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RE==&lt;br /&gt;
* Ren (Ren and Stimpy)&lt;br /&gt;
* Reaver&lt;br /&gt;
* Reply&lt;br /&gt;
* Religious education&lt;br /&gt;
* Re (music)&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RF==&lt;br /&gt;
* Referee&lt;br /&gt;
* Roof&lt;br /&gt;
* Coral Reef&lt;br /&gt;
* Raft&lt;br /&gt;
* Rift&lt;br /&gt;
* Rough&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RG==&lt;br /&gt;
* Rig&lt;br /&gt;
* Rag&lt;br /&gt;
* Rug&lt;br /&gt;
* Balrog&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RH==&lt;br /&gt;
* Rohan&lt;br /&gt;
* [[Rowe Hessler]]&lt;br /&gt;
* Right hand&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RI==&lt;br /&gt;
* Riddler&lt;br /&gt;
* Rhino&lt;br /&gt;
* Rice&lt;br /&gt;
* Rig&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RJ==&lt;br /&gt;
* Ron Jeremy&lt;br /&gt;
* Rj Basaline&lt;br /&gt;
* Run-jump&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RK==&lt;br /&gt;
* Rake&lt;br /&gt;
* Rock&lt;br /&gt;
* Rack&lt;br /&gt;
* Rick Astley&lt;br /&gt;
* Ruckus&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RL==&lt;br /&gt;
* Red Lobster&lt;br /&gt;
* Railing&lt;br /&gt;
* Ray Lewis&lt;br /&gt;
* Roller&lt;br /&gt;
* Roll&lt;br /&gt;
* Raleigh&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RM==&lt;br /&gt;
* Rome&lt;br /&gt;
* Ryan Miesel &lt;br /&gt;
* Ram&lt;br /&gt;
* RAM&lt;br /&gt;
* REM&lt;br /&gt;
* Rim&lt;br /&gt;
* CD ROM&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RN==&lt;br /&gt;
* RN (registered nurse)&lt;br /&gt;
* Raisins&lt;br /&gt;
* Run&lt;br /&gt;
* Rain&lt;br /&gt;
* Rondori&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RO==&lt;br /&gt;
* Rook (chess piece)&lt;br /&gt;
* Rope&lt;br /&gt;
* Roe&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RP==&lt;br /&gt;
* Rapper&lt;br /&gt;
* Ryan Patricio (WR 3x3x3 OH)&lt;br /&gt;
* Rape&lt;br /&gt;
* Rip&lt;br /&gt;
* Rope&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RQ==&lt;br /&gt;
* Raquetball&lt;br /&gt;
* Racquet&lt;br /&gt;
* Rock&lt;br /&gt;
* Request&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RR==&lt;br /&gt;
* Ryan Reese&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==RS==&lt;br /&gt;
* Ross (Friends)&lt;br /&gt;
* Rust&lt;br /&gt;
* Rose&lt;br /&gt;
* Rest&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RT==&lt;br /&gt;
* Rot (carion)&lt;br /&gt;
* Rat&lt;br /&gt;
* Ritz crackers&lt;br /&gt;
* Rut&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RU==&lt;br /&gt;
* Roulette&lt;br /&gt;
* Ruby&lt;br /&gt;
* Are you? Are you? Coming to the tree?&lt;br /&gt;
* Roux&lt;br /&gt;
* Ruxpin&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==RV==&lt;br /&gt;
* RV (Recreational Vehicle)&lt;br /&gt;
* Raven&lt;br /&gt;
* Rave&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RW==&lt;br /&gt;
* Row&lt;br /&gt;
* Ron Weasley&lt;br /&gt;
* Ring Wraith (Lord of the Rings)&lt;br /&gt;
* Raw&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==RX==&lt;br /&gt;
* T-Rex&lt;br /&gt;
* Medications, pharmacy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=S=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==SA==&lt;br /&gt;
* Saw&lt;br /&gt;
* South America (map of)&lt;br /&gt;
* Satellite&lt;br /&gt;
* Salvation Army&lt;br /&gt;
* Sexaholics Anonymous&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SB==&lt;br /&gt;
* Submarine&lt;br /&gt;
* Sub&lt;br /&gt;
* Saab&lt;br /&gt;
* Sob&lt;br /&gt;
* Sibling&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SC==&lt;br /&gt;
* Scythe&lt;br /&gt;
* Scorpion&lt;br /&gt;
* Suck&lt;br /&gt;
* Sack&lt;br /&gt;
* Sick&lt;br /&gt;
* Sock&lt;br /&gt;
* South Carolina&lt;br /&gt;
* Soccer&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SD==&lt;br /&gt;
* Star Destroyer&lt;br /&gt;
* Scooby Doo&lt;br /&gt;
* San Diego&lt;br /&gt;
* SD card&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SE==&lt;br /&gt;
* Semaphore&lt;br /&gt;
* Semen&lt;br /&gt;
* Sea&lt;br /&gt;
* Special Education&lt;br /&gt;
* Special Edition&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SF==&lt;br /&gt;
* San Francisco&lt;br /&gt;
* Soft&lt;br /&gt;
* safe&lt;br /&gt;
* sift&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SG==&lt;br /&gt;
* Stargate&lt;br /&gt;
* Segway&lt;br /&gt;
* Soggy&lt;br /&gt;
* Sag&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SH==&lt;br /&gt;
* Stonehenge [http://en.wikipedia.org/wiki/Stonehenge .]&lt;br /&gt;
* Ship&lt;br /&gt;
* Shoehorn [http://en.wikipedia.org/wiki/Shoehorn .]&lt;br /&gt;
* Shop&lt;br /&gt;
* Shit&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SI==&lt;br /&gt;
* Satellite&lt;br /&gt;
* Sink&lt;br /&gt;
* Silicone&lt;br /&gt;
* International System of Units&lt;br /&gt;
* Psy&lt;br /&gt;
* Sigh&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SJ==&lt;br /&gt;
* Slim Jim&lt;br /&gt;
* Judge (Social Justice)&lt;br /&gt;
* Steve Jobs&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SK==&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Sick&lt;br /&gt;
* Sack&lt;br /&gt;
* Suck&lt;br /&gt;
* Sock&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SL==&lt;br /&gt;
* Seal&lt;br /&gt;
* Slime&lt;br /&gt;
* Sly&lt;br /&gt;
* Slippery&lt;br /&gt;
* Sill&lt;br /&gt;
* Sell&lt;br /&gt;
* Sail&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SM==&lt;br /&gt;
* Smoky the Bear&lt;br /&gt;
* Smoke&lt;br /&gt;
* Sam I Am&lt;br /&gt;
* SMH&lt;br /&gt;
* Sum&lt;br /&gt;
* Sims&lt;br /&gt;
* Somber&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SN==&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Sun&lt;br /&gt;
* Sanik&lt;br /&gt;
* Son&lt;br /&gt;
* Sand&lt;br /&gt;
* Sans serif&lt;br /&gt;
* Sin&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SO==&lt;br /&gt;
* Sofa&lt;br /&gt;
* Soap&lt;br /&gt;
* Soda&lt;br /&gt;
* ISO&lt;br /&gt;
* Soft&lt;br /&gt;
* sold&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SP==&lt;br /&gt;
* Spaghetti&lt;br /&gt;
* Sap&lt;br /&gt;
* Sop&lt;br /&gt;
* Sip&lt;br /&gt;
* &#039;Sup&lt;br /&gt;
* Soap&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SQ==&lt;br /&gt;
* Squirrel&lt;br /&gt;
* Squeal&lt;br /&gt;
* Squawk&lt;br /&gt;
* Squirt&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SR==&lt;br /&gt;
* Sarah Conner&lt;br /&gt;
* Syringe&lt;br /&gt;
* Senior&lt;br /&gt;
* Sire&lt;br /&gt;
* Sarah Strong&lt;br /&gt;
* Soar&lt;br /&gt;
* Nathan Soria&lt;br /&gt;
* Sear&lt;br /&gt;
* Star&lt;br /&gt;
* Stear&lt;br /&gt;
* Steer&lt;br /&gt;
* Sir&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SS==&lt;br /&gt;
* ShengShou&lt;br /&gt;
* Sarah Sovinsky&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==ST==&lt;br /&gt;
* Starship Enterprise&lt;br /&gt;
* Star&lt;br /&gt;
* Star Trek&lt;br /&gt;
* Statue&lt;br /&gt;
* Street&lt;br /&gt;
* Stupid&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SU==&lt;br /&gt;
* Steve Urkel&lt;br /&gt;
* Sunchips&lt;br /&gt;
* Super&lt;br /&gt;
* Sun&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==SV==&lt;br /&gt;
* Starving&lt;br /&gt;
* SUV car&lt;br /&gt;
* Seven&lt;br /&gt;
* Sven (Frozen)&lt;br /&gt;
* Save&lt;br /&gt;
* Savor&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SW==&lt;br /&gt;
* Swatter&lt;br /&gt;
* Swan&lt;br /&gt;
* Sow&lt;br /&gt;
* Sew&lt;br /&gt;
* Saw&lt;br /&gt;
* Sweet&lt;br /&gt;
* Swiss&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==SX==&lt;br /&gt;
* Saxophone&lt;br /&gt;
* Sex&lt;br /&gt;
* Sound Effects (SFX)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=T=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==TA==&lt;br /&gt;
* Tank&lt;br /&gt;
* Taco&lt;br /&gt;
* Talk&lt;br /&gt;
* Take&lt;br /&gt;
* Taste&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TB==&lt;br /&gt;
* Tub&lt;br /&gt;
* Tuberculosis&lt;br /&gt;
* Tube&lt;br /&gt;
* Tab&lt;br /&gt;
* Tiber R.&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TC==&lt;br /&gt;
* The Tick&lt;br /&gt;
* TC taco&lt;br /&gt;
* Tic&lt;br /&gt;
* Taco&lt;br /&gt;
* Tic Tac&lt;br /&gt;
* Tick&lt;br /&gt;
* Tact&lt;br /&gt;
* TPC&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TD==&lt;br /&gt;
* Toad&lt;br /&gt;
* Toydarian&lt;br /&gt;
* Ted&lt;br /&gt;
* Tadpole&lt;br /&gt;
* Tod&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TE==&lt;br /&gt;
* Tent&lt;br /&gt;
* Telephone&lt;br /&gt;
* Tea&lt;br /&gt;
* Teen&lt;br /&gt;
* Tee&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TF==&lt;br /&gt;
* Tie Fighter&lt;br /&gt;
* Taffy&lt;br /&gt;
* Transformer&lt;br /&gt;
* The F***?&lt;br /&gt;
* Tiff&lt;br /&gt;
* Tiffany&lt;br /&gt;
* Tough&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TG==&lt;br /&gt;
* Tiger&lt;br /&gt;
* Tigger&lt;br /&gt;
* Trigger&lt;br /&gt;
* Tug&lt;br /&gt;
* Tag&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TH==&lt;br /&gt;
* Thor&lt;br /&gt;
* Thong&lt;br /&gt;
* Thought&lt;br /&gt;
* th HTML tag&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TI==&lt;br /&gt;
* Tire&lt;br /&gt;
* TIE fighter&lt;br /&gt;
* Tile&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TJ==&lt;br /&gt;
* Trojan horse&lt;br /&gt;
* Thomas Jefferson&lt;br /&gt;
* Tejon Ranch&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TK==&lt;br /&gt;
* Truck&lt;br /&gt;
* Tack&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TL==&lt;br /&gt;
* Turtle&lt;br /&gt;
* Tail (Goku)&lt;br /&gt;
* Troll&lt;br /&gt;
* Tall&lt;br /&gt;
* Toll&lt;br /&gt;
* Till&lt;br /&gt;
* Trill&lt;br /&gt;
* Tell&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TM==&lt;br /&gt;
* Timpani&lt;br /&gt;
* Tinman&lt;br /&gt;
* Trademark&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TN==&lt;br /&gt;
* Tinman&lt;br /&gt;
* TNT (dynamite)&lt;br /&gt;
* Tamil Nadu&lt;br /&gt;
* Tan&lt;br /&gt;
* 10&lt;br /&gt;
* Tin&lt;br /&gt;
* Tint&lt;br /&gt;
* Taunt&lt;br /&gt;
* Ton&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TO==&lt;br /&gt;
* Tomb&lt;br /&gt;
* Toe&lt;br /&gt;
* Tora&lt;br /&gt;
* Toa&lt;br /&gt;
* To&lt;br /&gt;
* Tot&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TP==&lt;br /&gt;
* Toilet Paper&lt;br /&gt;
* Tap&lt;br /&gt;
* TP (native Americans)&lt;br /&gt;
* Top&lt;br /&gt;
* Tip&lt;br /&gt;
* TPC&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TQ==&lt;br /&gt;
* Tack&lt;br /&gt;
* Taqueria&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TR==&lt;br /&gt;
* Bear trap&lt;br /&gt;
* Tree&lt;br /&gt;
* Tarantula&lt;br /&gt;
* Trouble&lt;br /&gt;
* Trap&lt;br /&gt;
* Treble&lt;br /&gt;
* Troll&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TS==&lt;br /&gt;
* Tom Sawyer&lt;br /&gt;
* Tassle&lt;br /&gt;
* Lady TSunade&lt;br /&gt;
* Salt (table salt)&lt;br /&gt;
* Tsunami&lt;br /&gt;
* Tishira&lt;br /&gt;
* Toast&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TT==&lt;br /&gt;
* Tooth&lt;br /&gt;
* Tutu&lt;br /&gt;
* Takara Tomy&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TU==&lt;br /&gt;
* Tutu (a ballerina)&lt;br /&gt;
* Tuxedo&lt;br /&gt;
* Tut&lt;br /&gt;
* Tutorial&lt;br /&gt;
* Tub&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==TV==&lt;br /&gt;
* Televison&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==TW==&lt;br /&gt;
* Towel (Arthur Dent H2G2)&lt;br /&gt;
* Tower&lt;br /&gt;
* Tow Truck&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==TX==&lt;br /&gt;
* Tex (a cowboy)&lt;br /&gt;
* Taxes&lt;br /&gt;
* Texas&lt;br /&gt;
* Tux&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=U=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==UA==&lt;br /&gt;
* United Airlines&lt;br /&gt;
* Under Armour shirt&lt;br /&gt;
* Unarmed&lt;br /&gt;
* USA&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UB==&lt;br /&gt;
* U-boat&lt;br /&gt;
* Umbrella&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UC==&lt;br /&gt;
* Unicorn&lt;br /&gt;
* University of California&lt;br /&gt;
* UCLA&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UD==&lt;br /&gt;
* U-derelict (the derelict from the movie Alien)&lt;br /&gt;
* Udder&lt;br /&gt;
* Under&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UE==&lt;br /&gt;
* Ukelele&lt;br /&gt;
* Wee!&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UF==&lt;br /&gt;
* UFO&lt;br /&gt;
* University of Florida&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UG==&lt;br /&gt;
* Ugly&lt;br /&gt;
* Uggs&lt;br /&gt;
* Eugene&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UH==&lt;br /&gt;
* Frankenstein &amp;quot;Uuuuuuuh..&amp;quot;&lt;br /&gt;
* U-haul (trucks)&lt;br /&gt;
* Ugly head (like Frankensteins)&lt;br /&gt;
* Uh oh... Riley time&lt;br /&gt;
* Uhaul&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UI==&lt;br /&gt;
* Unicyclist&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==UJ==&lt;br /&gt;
* Jerome Eugene Morrow (GATTACA)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UK==&lt;br /&gt;
* United Kingdom&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==UL==&lt;br /&gt;
* Unlucky&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==UM==&lt;br /&gt;
* Umbrella&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==UN==&lt;br /&gt;
* Uno (card game)&lt;br /&gt;
* Universe&lt;br /&gt;
* University&lt;br /&gt;
* Underwear&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UO==&lt;br /&gt;
* Ambiguously gay duo&lt;br /&gt;
* Yugi-Oh&lt;br /&gt;
* Duo&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UP==&lt;br /&gt;
* UPS truck&lt;br /&gt;
* Up (in the sky)&lt;br /&gt;
* Uplifting&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UQ==&lt;br /&gt;
* Ultra Quick (the Flash)&lt;br /&gt;
* Urquhart (Urquhart castle in Scotland)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UR==&lt;br /&gt;
* Urine&lt;br /&gt;
* Your&lt;br /&gt;
* You are&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==US==&lt;br /&gt;
* United States&lt;br /&gt;
* Zeus&lt;br /&gt;
* Us&lt;br /&gt;
* Use&lt;br /&gt;
* Usurp&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UT==&lt;br /&gt;
* Ultra Terminator (T1000)&lt;br /&gt;
* Undertaker&lt;br /&gt;
* Utility&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UU==&lt;br /&gt;
* Halfturn ([[Notation|U2]])&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==UV==&lt;br /&gt;
* Hoverboard&lt;br /&gt;
* Ultra-violet &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UW==&lt;br /&gt;
* Under Water&lt;br /&gt;
* University of Wisconsin&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==UX==&lt;br /&gt;
* Tuxedo&lt;br /&gt;
* User Experience&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=V=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==VA==&lt;br /&gt;
* Prince Valium (Spaceballs)&lt;br /&gt;
* Vagina&lt;br /&gt;
* Vaporise&lt;br /&gt;
* Vermont&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VB==&lt;br /&gt;
* Volleyball&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VC==&lt;br /&gt;
* Vacuum&lt;br /&gt;
* V-Cube&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VD==&lt;br /&gt;
* Video&lt;br /&gt;
* voodoo&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VE==&lt;br /&gt;
* Vending machine&lt;br /&gt;
* vent&lt;br /&gt;
* Vermillion&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VF==&lt;br /&gt;
* Venus Flytrap&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VG==&lt;br /&gt;
* Vegas&lt;br /&gt;
* Virgin&lt;br /&gt;
* Vagina&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VH==&lt;br /&gt;
* Van Helsing&lt;br /&gt;
* VHLS&lt;br /&gt;
* Van Halen&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VI==&lt;br /&gt;
* Visor&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==VJ==&lt;br /&gt;
* Virgil&lt;br /&gt;
* VGJ&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VK==&lt;br /&gt;
* Viking&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VL==&lt;br /&gt;
* Vlad (Count Dracula based on him)&lt;br /&gt;
* Vial&lt;br /&gt;
* Valve&lt;br /&gt;
* Vile&lt;br /&gt;
* Vole&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VM==&lt;br /&gt;
* Venom (Spiderman)&lt;br /&gt;
* Vroom&lt;br /&gt;
* Vermont&lt;br /&gt;
* Vomit&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VN==&lt;br /&gt;
* Vogon (H2G2)&lt;br /&gt;
* Violin&lt;br /&gt;
* Van&lt;br /&gt;
* Vons&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VO==&lt;br /&gt;
* Volcano&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VP==&lt;br /&gt;
* Vampire&lt;br /&gt;
* Vape&lt;br /&gt;
* VIP&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VQ==&lt;br /&gt;
* Ventriloquist&lt;br /&gt;
* Evacuation&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VR==&lt;br /&gt;
* Virtual Reality&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==VS==&lt;br /&gt;
* Vase&lt;br /&gt;
* Vise&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VT==&lt;br /&gt;
* Vault&lt;br /&gt;
* Vat&lt;br /&gt;
* Vet&lt;br /&gt;
* Vote&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==VU==&lt;br /&gt;
* Vulture&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==VV==&lt;br /&gt;
* V-2 (Nazi missile [http://en.wikipedia.org/wiki/V-2 .])&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VW==&lt;br /&gt;
* Volkswagen&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==VX==&lt;br /&gt;
* Vortex&lt;br /&gt;
* Vex&lt;br /&gt;
* Vixen&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=W=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==WA==&lt;br /&gt;
* Whale&lt;br /&gt;
* Water&lt;br /&gt;
* Wallaby&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WB==&lt;br /&gt;
* Web&lt;br /&gt;
* Wobbuffet (Pokemon)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==WC==&lt;br /&gt;
* Witch&lt;br /&gt;
* WC schools&lt;br /&gt;
* WIC&lt;br /&gt;
* Whack&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WD==&lt;br /&gt;
* Weed&lt;br /&gt;
* WD-40&lt;br /&gt;
* Wood&lt;br /&gt;
* Wad&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WE==&lt;br /&gt;
* Welder&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==WF==&lt;br /&gt;
* Warf (Startrek)&lt;br /&gt;
* Waffle fries&lt;br /&gt;
* Water Fall&lt;br /&gt;
* WTF&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WG==&lt;br /&gt;
* Wig&lt;br /&gt;
* Wog&lt;br /&gt;
* Wag&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WH==&lt;br /&gt;
* Whip&lt;br /&gt;
* Wheat&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WI==&lt;br /&gt;
* Wine&lt;br /&gt;
* Wire&lt;br /&gt;
* Wisconsin&lt;br /&gt;
* Wierd&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WJ==&lt;br /&gt;
* Wedges (potatoe)&lt;br /&gt;
* Ouija board&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WK==&lt;br /&gt;
* Wok&lt;br /&gt;
* Wikipedia (Logo)&lt;br /&gt;
* Wookie &lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WL==&lt;br /&gt;
* Wall&lt;br /&gt;
* Well&lt;br /&gt;
* Will&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WM==&lt;br /&gt;
* Wal-mart&lt;br /&gt;
* Worm&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WN==&lt;br /&gt;
* Window&lt;br /&gt;
* Win&lt;br /&gt;
* Won&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WO==&lt;br /&gt;
* Wolf (werewolf)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==WP==&lt;br /&gt;
* Weapons&lt;br /&gt;
* Weep&lt;br /&gt;
* Whap&lt;br /&gt;
* Whip&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WQ==&lt;br /&gt;
* Wicker&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==WR==&lt;br /&gt;
* Wizard&lt;br /&gt;
* War&lt;br /&gt;
* World Record&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WS==&lt;br /&gt;
* Walrus&lt;br /&gt;
* Wuss&lt;br /&gt;
* With Salt&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WT==&lt;br /&gt;
* Water Tower&lt;br /&gt;
* Water&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==WU==&lt;br /&gt;
* Worm-tongue (wurm)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==WV==&lt;br /&gt;
* Weaver&lt;br /&gt;
* Winter Variation&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==WW==&lt;br /&gt;
* Willy Wonka&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==WX==&lt;br /&gt;
* Wax&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=X=&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==XA==&lt;br /&gt;
* A-team (Mr. T)&lt;br /&gt;
* Electrocuted Alligator&lt;br /&gt;
* Xavier (Professor in X-Men)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XB==&lt;br /&gt;
* Beast (X-men)&lt;br /&gt;
* Electrocuted Bulbasaur&lt;br /&gt;
* xb27&lt;br /&gt;
* Something (X) boiling&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XC==&lt;br /&gt;
* Cyclops (X-men)&lt;br /&gt;
* Electrocuted Charizard&lt;br /&gt;
* Cross Country&lt;br /&gt;
* X-cube&lt;br /&gt;
* X-acto&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XD==&lt;br /&gt;
* Dark Tower (Barad-dûr from LOTR)&lt;br /&gt;
* Electrocuted Diglett&lt;br /&gt;
* Something (X) digging&lt;br /&gt;
* Emoticon&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XE==&lt;br /&gt;
* Electric eel&lt;br /&gt;
* Electrocuted Eel&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==XF==&lt;br /&gt;
* Phantom of the Opera&lt;br /&gt;
* Electrocuted Fox&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==XG==&lt;br /&gt;
* Gambit (X-men)&lt;br /&gt;
* Electrocuted Gorilla&lt;br /&gt;
* Expert gamer&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XH==&lt;br /&gt;
* Helicopter&lt;br /&gt;
* Electrocuted Hitler&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==XI==&lt;br /&gt;
* Xylophone&lt;br /&gt;
* Electrocuted Ivysaur&lt;br /&gt;
* XingYu&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XJ==&lt;br /&gt;
* Jubilee (X-men)&lt;br /&gt;
* Electrocuted JigglyPuff&lt;br /&gt;
* Jaguar XJ-220 (car)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XK==&lt;br /&gt;
* Ghengis Kahn&lt;br /&gt;
* Electrocuted Kangaroo&lt;br /&gt;
* Something (X) killing&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XL==&lt;br /&gt;
* Lord of the Ring (Sauron)&lt;br /&gt;
* Electrocuted Lapras&lt;br /&gt;
* Extra Large&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XM==&lt;br /&gt;
* Magneto (X-men)&lt;br /&gt;
* Electrocuted Magikarp&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==XN==&lt;br /&gt;
* Night Crawler (X-men)&lt;br /&gt;
* Electrocuted ******&lt;br /&gt;
* Christian&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XO==&lt;br /&gt;
* Ororo Munro (a.k.a Storm from X-men)&lt;br /&gt;
* Electrocuted Odder&lt;br /&gt;
* Extremely Old&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
* Python&lt;br /&gt;
* Electrocuted Pikachu&lt;br /&gt;
* Windows XP&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XQ==&lt;br /&gt;
* Quasar&lt;br /&gt;
* Electrocuted Queen&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==XR==&lt;br /&gt;
* Rogue (X-men)&lt;br /&gt;
* Electrocuted Riachu&lt;br /&gt;
* X-ray&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XS==&lt;br /&gt;
* Spiderman&lt;br /&gt;
* Electrocuted Snorlax&lt;br /&gt;
* Spider&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XT==&lt;br /&gt;
* Terminator (model 101)&lt;br /&gt;
* Electrocuted Turtle&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
==XU==&lt;br /&gt;
* Uruk-hai&lt;br /&gt;
* Electrocuted unicorn&lt;br /&gt;
* Something (X) underground&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot;  width=&amp;quot;25%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==XV==&lt;br /&gt;
* Xavier (X-men)&lt;br /&gt;
* Electrocuted Venasaur&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
==XW==&lt;br /&gt;
* Wolverine (X-men)&lt;br /&gt;
* Electrocuted Whale &lt;br /&gt;
* Crossword&lt;br /&gt;
&lt;br /&gt;
| bgcolor=&amp;quot;f4f4f4&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==XX==&lt;br /&gt;
* Jug of alcohol (XX front) &lt;br /&gt;
* XXX&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Letters}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.speedcubing.com/chris/memorizing.html Chris Hardwick&#039;s letter pair lists]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?27707 Letter pair list ]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?26383 Collection of letter pair lists]&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?13443 Letter pair words help]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blindsolving methods]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=26792</id>
		<title>First Two Layers</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=First_Two_Layers&amp;diff=26792"/>
		<updated>2015-08-09T21:49:56Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: /* F2L 22 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Substep Infobox&lt;br /&gt;
|name=F2L&lt;br /&gt;
|image=F2Linfo.png&lt;br /&gt;
|proposers=[[René Schoof]]&lt;br /&gt;
|year=1981&lt;br /&gt;
|anames=First Two Layers&lt;br /&gt;
|variants=[[ZBLS]], [[VHF2L]], [[WV]], [[MGLS]], possibly others&lt;br /&gt;
|subgroup=&amp;lt;nowiki&amp;gt;&amp;lt;U,R,L,F,B&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|algs=42&lt;br /&gt;
|moves=6.7 [[HTM]] a slot&lt;br /&gt;
|purpose=&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Speedsolving]], [[FMC]]&lt;br /&gt;
|previous=[[Cross cube state]]&lt;br /&gt;
|next=[[F2L cube state]]&lt;br /&gt;
|previousimage=[[Image:VisualCube_3_Egell.png|120px|left|link=Cross cube state]]&lt;br /&gt;
|nextimage=[[Image:F2L_higlight.jpg|120px|right|link=F2L cube state]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Two Layers&#039;&#039;&#039;, or &#039;&#039;&#039;F2L&#039;&#039;&#039; are normally the first two bottom layers of the [[3x3x3 cube]], or essentially all layers up until the last layer on larger cubes.&lt;br /&gt;
&lt;br /&gt;
The definition is a little different depending on the subject or who you are talking to. Normally it is as above but it may also refer to the part of the [[Fridrich method]] that solves the [[pair]]s without counting the [[cross]] part.&lt;br /&gt;
&lt;br /&gt;
[[2-gen]] F2L, most pairs (30:42) have the edge sitting in the U-layer having two orientations, it shows R or F colour at the side. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube (y&#039;) and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Approaches ==&lt;br /&gt;
&lt;br /&gt;
=== Petrus F2L ===&lt;br /&gt;
&lt;br /&gt;
Another way to solve the &#039;F2L&#039; is by building blocks, common during the first two layers of the [[Petrus]] method.&lt;br /&gt;
&lt;br /&gt;
=== Fridrich F2L ===&lt;br /&gt;
There are many ways to solve the &#039;F2L&#039; on a cube.  A common system is using the [[Fridrich]] method first two layer approach.  After solving the cross, a corner-edge pair is paired up, and then inserted into the correct slot.  A total of four corner edge (or &#039;CE&#039;) pairs are made and inserted to solve the first two layers.&lt;br /&gt;
&lt;br /&gt;
The concept of pairing up four corner/edge pairs was first proposed by [[René Schoof]] in 1981.&lt;br /&gt;
&lt;br /&gt;
{{F2L}}&lt;br /&gt;
&lt;br /&gt;
==Easy Cases==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 1 ===&lt;br /&gt;
[[Image:F2L01.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 (R U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 2 ===&lt;br /&gt;
[[Image:F2L02.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U L|F2L}}&lt;br /&gt;
{{Alg|r U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|(U2) l R U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U2) l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F R&#039; F&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 3 ===&lt;br /&gt;
[[Image:F2L03.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{alg|F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|U M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U r&#039; R2 U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 4 ===&lt;br /&gt;
[[Image:F2L04.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U2) L (R U&#039; R&#039;) U L&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 5 ===&lt;br /&gt;
[[Image:F2L05.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) U (R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) F2|F2L}}&lt;br /&gt;
{{Alg|L U&#039; R U L&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039;) U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 6 ===&lt;br /&gt;
[[Image:F2L06.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (U R&#039; U&#039; R) U&#039; y (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (r U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 (B U B&#039; U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|y F2 (R U R&#039; U&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 7 ===&lt;br /&gt;
[[Image:F2L07.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U&#039; R U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; M U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|R U B U2 B&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 8 ===&lt;br /&gt;
[[Image:F2L08.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U2 R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(r&#039; U2) (R2 U R2 U r)|F2L}}&lt;br /&gt;
{{Alg|y&#039; R&#039; U&#039; F&#039; U2 F U&#039; R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reposition Edge and Flip Corner==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 9 ===&lt;br /&gt;
[[Image:F2L09.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; d R&#039; U&#039; R |F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; (L U&#039; L&#039;) d (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U r U R&#039; U&#039; R2 r&#039; U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U&#039; R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|F (R U R&#039; U&#039;) F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U&#039; F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y F2 (U R U&#039; R&#039;) F2|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 10 ===&lt;br /&gt;
[[Image:F2L10.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R d&#039; R U R&#039; U2 F&#039;|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U F U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|d R&#039; U R d&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|y2 B2 (U&#039; R&#039; U R) B2|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back Right Slot Open: R&#039; U R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 11 ===&lt;br /&gt;
[[Image:F2L11.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(y) L&#039; d L&#039; U2 L U2 F|F2L}}&lt;br /&gt;
{{Alg|U&#039; R U2 R&#039; U2 M R U&#039; R&#039; U M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R)2 U&#039; R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R2 U&#039; R2 U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l F U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 12 ===&lt;br /&gt;
[[Image:F2L12.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U&#039; R&#039; U R U&#039; R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U2 R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U2&#039; R U2&#039; R&#039; U2&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; U2 R2 U R2 U R|F2L}}&lt;br /&gt;
{{Alg|y (F U&#039;) (R U2 R&#039; U2&#039;) F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;) U&#039; (R U R&#039; U&#039;) (R U R&#039;)|F2L}}&lt;br /&gt;
Back right slot open: R&#039; U2 R2 U R&#039;&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 13 ===&lt;br /&gt;
[[Image:F2L13.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U F&#039; U F) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U&#039; (R U R&#039;) U&#039; (R U2 r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U (R&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d&#039; (L&#039; U&#039; L U) (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) (R U&#039; l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
Back right slot open : R&#039; U R F&#039; U&#039; F&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 14 ===&lt;br /&gt;
[[Image:F2L14.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; F U&#039; F&#039; d R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Split Pair by Going Over==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 15 ===&lt;br /&gt;
[[Image:F2L15.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|M U L F&#039; L&#039; U&#039; M&#039;|F2L}}&lt;br /&gt;
{{Alg|U (R&#039; F R F&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) U2 y&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R U2&#039; R2&#039; U&#039; R2 U&#039; R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; R2 U2 R U&#039; R&#039; U R&#039; U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U&#039;) R U2 R&#039; U R U R&#039;|F2L}}&lt;br /&gt;
Front left slot open: U (R U&#039; R&#039;) D (R U&#039; R&#039;) D&#039;&lt;br /&gt;
&lt;br /&gt;
Back right slot open: U&#039; (R&#039; U R U&#039;) (R U R&#039;)&lt;br /&gt;
&lt;br /&gt;
=== F2L 16 ===&lt;br /&gt;
[[Image:F2L16.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) (R U2 M&#039; U&#039; R&#039; U) (R U r&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U) R (F R U R&#039; U&#039; F&#039;) R&#039;|F2L}}&lt;br /&gt;
{{Alg|(U) M&#039; (U R U&#039; r&#039;) (U&#039; R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U R U2 R U&#039; R U R&#039; U2 R&#039;|F2L}}&lt;br /&gt;
{{Alg|y M U&#039; R&#039; F R U M&#039; y&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 17 ===&lt;br /&gt;
[[Image:F2L17.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 18 ===&lt;br /&gt;
[[Image:F2L18.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U2 R) U (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U2 L) U (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) R U2 R&#039; U y (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|F&#039; U2 F U F&#039; U&#039; F|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pair Made on Side==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 19 ===&lt;br /&gt;
[[Image:F2L19.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U R U2 R2 (F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U2 R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U&#039;) U&#039; (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 20 ===&lt;br /&gt;
[[Image:F2L20.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; F&#039; U2 F2 (R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 d&#039; (R&#039; U2 R) U&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U&#039; R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; L&#039; U2 L U&#039; L&#039; U L|F2L}} &lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 21 ===&lt;br /&gt;
[[Image:F2L21.png]]&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R B U2 B&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U2 R x&#039; U&#039; R U x R2&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; R&#039; F&#039; R|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 22 ===&lt;br /&gt;
[[Image:F2L22.png]]&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R) U2 (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|F&#039; L&#039; U2 L F|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y2 U&#039; d&#039; (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg| r U&#039; r&#039; U2 r U r&#039;|F2L}}&lt;br /&gt;
{{Alg|U F R U R&#039; U&#039; F&#039; R U R&#039; U2&#039;|F2L}}&lt;br /&gt;
{{Alg|d2 y&#039; R&#039; U&#039; R U&#039; R&#039; U R|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weird==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 23 ===&lt;br /&gt;
[[Image:F2L23.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U2 R2 U2 (R&#039; U&#039; R U&#039;) R2|F2L}}&lt;br /&gt;
{{Alg|U (F R&#039; F&#039; R) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; R&#039; U&#039; R U&#039; R&#039; U R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) U&#039; (R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 24 ===&lt;br /&gt;
[[Image:F2L24.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U F&#039; L&#039; U L F R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U) U (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U2 R2 U2 (R U R&#039; U) R2|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U) (R2&#039; F R F&#039;) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U R&#039; U) (R U&#039;) (l U&#039; R&#039; U l&#039;) |F2L}}&lt;br /&gt;
{{Alg|U2 F2 U2 (F U F&#039; U) F2|F2L}}&lt;br /&gt;
{{Alg|F U (R U&#039; R&#039; F&#039;)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; (F&#039; L F L&#039;) U&#039; (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U) U (L&#039; U&#039; L U)(L&#039; U&#039; L )|F2L}}&lt;br /&gt;
 &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corner in Place, Edge in U Face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 25 ===&lt;br /&gt;
[[Image:F2L25.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) d (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d&#039; (L&#039; U L) (F&#039; L F L&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (F&#039; U F) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; M&#039; U R U&#039; r&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U R U2 R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U R&#039; U2 R U R&#039; U2 R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R&#039; F&#039; R U R U&#039; R&#039; F|F2L}}&lt;br /&gt;
{{Alg|(U&#039;) F&#039; R U R&#039; U&#039; R&#039; F R|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U&#039;) (R U&#039; R&#039; U) (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (l&#039; U&#039; l U) (l F&#039; l&#039; F)|F2L}}&lt;br /&gt;
{{Alg|(U) (R&#039; U&#039; R&#039; U&#039;) R2 (U R U R)|F2L}}&lt;br /&gt;
{{Alg|y U R&#039; u&#039; R U&#039; R&#039; U u R|F2L}}&lt;br /&gt;
If the back right slot is open:&lt;br /&gt;
{{Alg|R2 U&#039; R&#039; U R2|F2L}}&lt;br /&gt;
{{Alg|U D&#039; R U&#039; R&#039; D|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 26 ===&lt;br /&gt;
[[Image:F2L26.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) d&#039; (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) U&#039; (F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U (R U&#039; R&#039;) (F R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U R U (r&#039; R U&#039; R&#039; U M&#039;)|F2L}}&lt;br /&gt;
{{Alg|U R U&#039; M&#039; U R&#039; U&#039; M|F2L}}&lt;br /&gt;
{{Alg|r U r&#039; U2 r U r&#039; U2 r U&#039; r&#039;|F2L}}&lt;br /&gt;
{{Alg|y (r U r&#039; U&#039;) (r&#039; F r F&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 27 ===&lt;br /&gt;
[[Image:F2L27.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R2)(F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|F&#039; U&#039; F U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 28 ===&lt;br /&gt;
[[Image:F2L28.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) F R&#039; F&#039; R |F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) d (R&#039; U2 R) |F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U R U&#039;)(R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U (F&#039; U2 F)|F2L}}&lt;br /&gt;
{{Alg|R U2 l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U l2 F&#039; l&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|(F&#039; U F2)(R&#039; F&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(U2) R&#039; F R F2 L&#039; U2 L F|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 29 ===&lt;br /&gt;
[[Image:F2L29.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R U)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) y&#039; (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;)(R&#039; F R F&#039;)|F2L}}&lt;br /&gt;
{{Alg|M&#039; U R U&#039; r&#039; U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 30 ===&lt;br /&gt;
[[Image:F2L30.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (F&#039; U F)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U&#039; (R U2 R&#039;)U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge in Place, Corner in U face==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 31 ===&lt;br /&gt;
[[Image:F2L31.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(F&#039; U F)|F2L}}&lt;br /&gt;
{{Alg|U&#039; R&#039; F R F&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; l U&#039; R&#039; U l&#039;|F2L}}&lt;br /&gt;
{{Alg|F2 r U r&#039; F R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; F R&#039; F&#039; R|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R B&#039; R&#039; B R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 32 ===&lt;br /&gt;
[[Image:F2L32.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;)(R U R&#039; U&#039;)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(U R U&#039; R&#039;)(U R U&#039; R&#039;)(U R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 R d&#039; R U R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|U R d&#039; R U2 R&#039; d R&#039;|F2L}}&lt;br /&gt;
{{Alg|R2 U R2 U R2 U2 R2|F2L}}&lt;br /&gt;
{{Alg|U2 R2 U2 R2 U&#039; R2 U&#039; R2|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039;) (F&#039; U2 F) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 33 ===&lt;br /&gt;
[[Image:F2L33.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|y U&#039; L&#039; U&#039; R&#039; U L U&#039; R|F2L}}&lt;br /&gt;
{{Alg|(U&#039; R U&#039; R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U&#039; (L&#039; U&#039; L) U2 (L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|U y F U R U R&#039; U&#039; R U&#039; R&#039; F&#039;|F2L}}&lt;br /&gt;
{{Alg|(U&#039; F&#039; U&#039; F) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y&#039; U&#039; R D R&#039; U R D&#039; R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 34 ===&lt;br /&gt;
[[Image:F2L34.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|U&#039; (R U2&#039; R&#039;) U (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U (R U R&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|d (R&#039; U R) U2 (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|y (U L&#039; U L) U2 (L&#039; U L)|F2L}}&lt;br /&gt;
{{Alg|U y F U2 R U2 R&#039; F&#039;|F2L}}&lt;br /&gt;
Back right slot open:&lt;br /&gt;
{{Alg|E&#039; R U R&#039; E|F2L}}&lt;br /&gt;
{{Alg|E&#039; U&#039; F&#039; U F E|F2L}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 35 ===&lt;br /&gt;
[[Image:F2L35.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(U&#039; R U R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|U2 (R U&#039; R&#039;) U&#039; (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|U M&#039; U R U&#039; r&#039; R U&#039; R&#039;|F2L}}&lt;br /&gt;
{{Alg|U&#039; l U&#039; R U l&#039; U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 36 ===&lt;br /&gt;
[[Image:F2L36.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|d (R&#039; U&#039; R) d&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y U2 (L&#039; U L) U (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|U F&#039; U&#039; F U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|U2 (R&#039; F R F&#039;) U2 (R U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Edge and Corner in Place==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== F2L 37 ===&lt;br /&gt;
[[Image:F2L37.png]]&lt;br /&gt;
&lt;br /&gt;
Solved&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 38 ===&lt;br /&gt;
[[Image:F2L38.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R&#039; F R F&#039;) (R U&#039; R&#039; U) (R U&#039; R&#039; U2) (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U2 R) U2&#039; (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U2 R&#039;) d (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (F R2 F&#039;) (U2 R&#039; U R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
Back right corner free- D&#039; R U R&#039; F R&#039; F&#039; R&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 39 ===&lt;br /&gt;
[[Image:F2L39.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) U&#039; (R U R&#039;) U2 (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|y&#039; (R&#039; U&#039; R) U2 (R&#039; U R U&#039;) (R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L) U2 (L&#039; U L U&#039;)(L&#039; U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;) U&#039; (R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2 R&#039; U2) (R U2 R&#039; U&#039;) R U R&#039;|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; F2 L&#039; U&#039; L U F2|F2L}}&lt;br /&gt;
{{Alg|(R2 U2) (R&#039; U&#039; R U&#039;) (R&#039; U2 R&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
=== F2L 40 ===&lt;br /&gt;
[[Image:F2L40.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U)(R U2&#039; R&#039;) U (R U&#039; R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039;) U2 (R U&#039; R&#039; U)(R U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U2) (R U R&#039; U) (R U2 R2&#039;)|F2L}}&lt;br /&gt;
&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 41 ===&lt;br /&gt;
[[Image:F2L41.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039;) d (R&#039; U&#039; R U&#039;)(R&#039; U&#039; R)|F2L}}&lt;br /&gt;
{{Alg|R U&#039; R&#039; U&#039; R U&#039; R&#039; d R&#039; U&#039; R|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U&#039; L U)(L&#039; U L) U2 (F U F&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R) y (U R U&#039; R&#039;) y&#039; R2|F2L}}&lt;br /&gt;
{{Alg|F2 (L&#039; U&#039; L U) y (L U&#039; L)|F2L}}&lt;br /&gt;
{{Alg|R F (U R U&#039; R&#039; F&#039;) U&#039; R&#039;|F2L}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=== F2L 42 ===&lt;br /&gt;
[[Image:F2L42.png]]&lt;br /&gt;
&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U) d (R&#039; U&#039; R U&#039;) (R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039; U2) y&#039; (R&#039; U&#039; R U&#039; R&#039; U R)|F2L}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U&#039; R&#039;) U2 (F&#039; U&#039; F)|F2L}}&lt;br /&gt;
{{Alg|y (L&#039; U L) d&#039; (L U L&#039; U) (L U L&#039;)|F2L}}&lt;br /&gt;
{{Alg|R2 y (R U R&#039; U&#039;) y&#039; (R&#039; U R&#039;)|F2L}}&lt;br /&gt;
{{Alg|(R U&#039; R&#039;)(F&#039; L&#039; U2 L F)|F2L}}&lt;br /&gt;
{{Alg| R U (F R U R&#039; U&#039; F&#039;) R&#039;|F2L}} &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Keyhole First Two Layers]]&lt;br /&gt;
* [[Intuitive solving]]&lt;br /&gt;
* [[Advanced F2L]]&lt;br /&gt;
* [[ZBLS]]&lt;br /&gt;
* [[Fridrich Method]]&lt;br /&gt;
* [[Petrus Method]]&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
* [http://rishidoshi.blogspot.com/ RiDo&#039;s Hunting Story] - Simple analogy method for F2L&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
* [http://erikku.er.funpic.org/rubik/F2L.html Erik Akkersdijk&#039;s F2L Cases (from his old site)]&lt;br /&gt;
* [http://www.cubestation.co.uk/cs2/index.php?page=3x3x3/cfop/f2l/f2l Dan Harris&#039;s F2L Cases]&lt;br /&gt;
* [http://www.opticubes.com/cubing/f2l/ Opticubes.com Optimal F2L Cases]&lt;br /&gt;
* [http://jmbaum.110mb.com/f2l.htm Jason Baum&#039;s F2L Cases]&lt;br /&gt;
* [http://www.kungfoomanchu.com/#333speedcubing Andy Klise&#039;s Printable F2L PDF]&lt;br /&gt;
* [http://www.cubeloop.com/php/cube/advanced.php?chapter=f2l CubeLoop F2L Algs]&lt;br /&gt;
* [http://www.cubewhiz.com/pll.php Bob Burton&#039;s F2L Cases]&lt;br /&gt;
* [http://cubefreak.net/speed/advancedf2l/standard.php F2L algs for every case from all angles by Shotaro Makisumi]&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=J8Yl3lioY8c How to get faster at the 3x3 Rubik&#039;s cube - F2L] - by Feliks Zemdegs&lt;br /&gt;
* Youtube: [http://www.youtube.com/watch?v=k-xbcAMfWwM Rubik&#039;s Cube: Fridrich F2L explained] - by Badmephisto&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?t=15050 Erik Expert F2L tutorial]&lt;br /&gt;
* [http://cubefreak.net/advancedf2l/ Cubefreak Advanced F2L]&lt;br /&gt;
* [http://pagesperso-orange.fr/absolutemind/ms-angl.html Multislotting Tutorial]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 other substeps]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Commutators_and_Conjugates&amp;diff=26532</id>
		<title>Commutators and Conjugates</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Commutators_and_Conjugates&amp;diff=26532"/>
		<updated>2015-07-05T20:30:15Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Fix spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Commutators&#039;&#039;&#039; and &#039;&#039;&#039;conjugates&#039;&#039;&#039; are a way of building sequences of moves. They refer to mathematical terms of group theory and have many applications in twisty puzzles, so that many puzzle solutions are heavily or fully based on commutators.&lt;br /&gt;
&lt;br /&gt;
In intuitive terms, we can define them like this:&lt;br /&gt;
* [[conjugate]]s: do something to set up another task which does something useful, and undo the setup (A B A&#039;).&lt;br /&gt;
* [[commutator]]s: do something twice (the second time backwards) so that it gets almost completely canceled, allowing to modify specific portions of a cube (A B A&#039; B&#039;).&lt;br /&gt;
&lt;br /&gt;
Where A and B can by any sequence of moves.&lt;br /&gt;
&lt;br /&gt;
== Short notation ==&lt;br /&gt;
* [A, B] is a commonly used notation to represent the [[commutator]] A B A&#039; B&#039;.&lt;br /&gt;
* [A: B] is commonly used to represent the [[conjugate]] A B A&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nested conjugate and commutator ==&lt;br /&gt;
&lt;br /&gt;
The sequences used in a commutator can be conjugates, thus giving commutators of conjugates. For example, [[R: U], D] = (R U R&#039;) D (R U&#039; R&#039;) D&#039;)&lt;br /&gt;
&lt;br /&gt;
Conversely, the sequence embedded in a conjugate can be commutator, thus giving a conjugate of commutators. For examples, [F: [U, R]]  =  F (U R U&#039; R&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Commutator]]&lt;br /&gt;
* [[Conjugate]]&lt;br /&gt;
* [[Niklas]]&lt;br /&gt;
* [[Fewest Moves techniques]]&lt;br /&gt;
* [[BH]]&lt;br /&gt;
* [[Intuitive solving]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.ryanheise.com/cube/commutators.html RyanHeise.com] has a page on commutators. Also notice all kinds of other useful sections on his website on the left. He has a lot of group theory related content, and other things that will really help you understand how algorithms work, and how you can create your own.&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=169 Post from Speedsolving] on Commutators&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=kv9qD1sbWRE Invent Your Own Algorithms...Good News: It&#039;s Not Magic!]&lt;br /&gt;
* [http://www.youtube.com/watch?v=w6S6llvs-_o Build your own algorithms with commutators]&lt;br /&gt;
* [http://www.youtube.com/watch?v=54SGrZbLcoE Commutators and Conjugates - The Ultimate Instructional Video]&lt;br /&gt;
* [http://ca.youtube.com/watch?v=7yZoDi_B1lI Rubik&#039;s Cube Theory: Commutators] by badmephisto&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle theory]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Commutators_and_Conjugates&amp;diff=26531</id>
		<title>Commutators and Conjugates</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Commutators_and_Conjugates&amp;diff=26531"/>
		<updated>2015-07-05T20:26:50Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Fix nested section (and remove my old suggestion).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Commutators&#039;&#039;&#039; and &#039;&#039;&#039;conjugates&#039;&#039;&#039; are a way of building sequences of moves. They refer to mathematical terms of group theory and have many applications in twisty puzzles, so that many puzzle solutions are heavily or fully based on commutators.&lt;br /&gt;
&lt;br /&gt;
In intuitive terms, we can define them like this:&lt;br /&gt;
* [[conjugate]]s: do something to set up another task which does something useful, and undo the setup (A B A&#039;).&lt;br /&gt;
* [[commutator]]s: do something twice (the second time backwards) so that it gets almost completely canceled, allowing to modify specific portions of a cube (A B A&#039; B&#039;).&lt;br /&gt;
&lt;br /&gt;
Where A and B can by any sequence of moves.&lt;br /&gt;
&lt;br /&gt;
== Short notation ==&lt;br /&gt;
* [A, B] is a commonly used notation to represent the [[commutator]] A B A&#039; B&#039;.&lt;br /&gt;
* [A: B] is commonly used to represent the [[conjugate]] A B A&#039;.&lt;br /&gt;
&lt;br /&gt;
== Nested conjugate and commutator ==&lt;br /&gt;
&lt;br /&gt;
The sequences used in a commutator can be conjugates, thus giving commutators of conjugates. For example, [[R: U], D] = (R U R&#039;) D (R U&#039; R&#039;) D&#039;)&lt;br /&gt;
Conversely, the sequence embedded in a conjugate can be commutator, thus giving a conjugate of commutators. For examples, [F: [U, R]]  =  F (U R U&#039; R&#039;) F&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Commutator]]&lt;br /&gt;
* [[Conjugate]]&lt;br /&gt;
* [[Niklas]]&lt;br /&gt;
* [[Fewest Moves techniques]]&lt;br /&gt;
* [[BH]]&lt;br /&gt;
* [[Intuitive solving]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.ryanheise.com/cube/commutators.html RyanHeise.com] has a page on commutators. Also notice all kinds of other useful sections on his website on the left. He has a lot of group theory related content, and other things that will really help you understand how algorithms work, and how you can create your own.&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=169 Post from Speedsolving] on Commutators&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=kv9qD1sbWRE Invent Your Own Algorithms...Good News: It&#039;s Not Magic!]&lt;br /&gt;
* [http://www.youtube.com/watch?v=w6S6llvs-_o Build your own algorithms with commutators]&lt;br /&gt;
* [http://www.youtube.com/watch?v=54SGrZbLcoE Commutators and Conjugates - The Ultimate Instructional Video]&lt;br /&gt;
* [http://ca.youtube.com/watch?v=7yZoDi_B1lI Rubik&#039;s Cube Theory: Commutators] by badmephisto&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle theory]]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Sledgehammer3.png&amp;diff=24414</id>
		<title>File:Sledgehammer3.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Sledgehammer3.png&amp;diff=24414"/>
		<updated>2014-08-21T22:53:36Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Lgarron uploaded a new version of &amp;amp;quot;File:Sledgehammer3.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Sledgehammer2.png&amp;diff=24413</id>
		<title>File:Sledgehammer2.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Sledgehammer2.png&amp;diff=24413"/>
		<updated>2014-08-21T22:53:24Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Lgarron uploaded a new version of &amp;amp;quot;File:Sledgehammer2.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Sledgehammer&amp;diff=24412</id>
		<title>Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Sledgehammer&amp;diff=24412"/>
		<updated>2014-08-21T22:51:50Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Fix unclosed parentheses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sledgehammer2.png|200px|thumb|right|The Sledgehammer from the right]]&lt;br /&gt;
[[File:Sledgehammer3.png|200px|thumb|right|The Sledgehammer from the left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sledgehammer&#039;&#039;&#039; is a move commonly used in [[F2L]] pair insertion: &#039;&#039;&#039;R&#039; F R F&#039;&#039;&#039;&#039; on the right or &#039;&#039;&#039;L F&#039; L&#039; F&#039;&#039;&#039;&#039; (&amp;quot;left sledgehammer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|Full}}&lt;br /&gt;
{{Alg|L F&#039; L&#039; F|Full}}&lt;br /&gt;
&lt;br /&gt;
Because it is a symmetry of one of the simplest non-trivial commutators (along with the [[Sexy_Move|sexy move]]), many algs and solving techniques use variations of the sledgehammer.&lt;br /&gt;
&lt;br /&gt;
==== Use and edge control ====&lt;br /&gt;
When an edge pair that needs to be inserted rests on the left of right face of the cube relative to the face towards you, and the cross (bottom) color is facing away, usually you would have to do a cube rotation and insert it using either U&#039; L&#039; U L on the right or U R U&#039; R&#039; on the left, instead, you could utilize the Sledgehammer without a cube rotation.&lt;br /&gt;
&lt;br /&gt;
This F2L pair insertion method is also often used for edge control. Instead of inserting the pair the usual way, say with U R U&#039; R&#039;, which could leave you with a no-edges OLL, the Sledgehammer can be used to give you a more favorable, easy-to-execute [[OLL]]. This works, however, for only the final pair. If you look ahead to see that no edges are oriented for the upcoming OLL, do the Sledgehammer, and two non-existing edges will come up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
In addition to the sledgehammer itself, the inverse (sometimes humorously called [http://www.speedsolving.com/forum/showthread.php?13224-HEDGESLAMMER Hedgeslammer]) is often equally useful.&lt;br /&gt;
&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|Full}}&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer also has a popular edge-control variant that will also put up an extra two LL edges into the upcoming OLL. When the F2L pair is connected in the top layer, with the cross color facing you, doing R&#039; F R F&#039; on the right or L F&#039; L&#039; F on the left (although not as common as on the right), can also insert the pair as opposed to U R U&#039; R&#039;. To remember this trigger, it is the last trigger on a popular [[PLL#Y_Permutation|Y Permutation]] algorithm [F (R U&#039; R&#039; U&#039;) (R U R&#039; F&#039;) (R U R&#039; U&#039;) (R&#039; F R F&#039;)] , and subsequently the second and last trigger on a common Key OLL algorithm [(R U R&#039; U&#039;) (R&#039; F R F&#039;)].&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Sledgehammer&amp;diff=24411</id>
		<title>Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Sledgehammer&amp;diff=24411"/>
		<updated>2014-08-21T22:51:19Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Change the convention to match what everyone I&amp;#039;ve ever met uses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sledgehammer2.png|200px|thumb|right|The Sledgehammer from the right]]&lt;br /&gt;
[[File:Sledgehammer3.png|200px|thumb|right|The Sledgehammer from the left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sledgehammer&#039;&#039;&#039; is a move commonly used in [[F2L]] pair insertion: &#039;&#039;&#039;R&#039; F R F&#039;&#039;&#039;&#039; on the right or &#039;&#039;&#039;L F&#039; L&#039; F&#039;&#039;&#039;&#039; (&amp;quot;left sledgehammer&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{Alg|R&#039; F R F&#039;|Full}}&lt;br /&gt;
{{Alg|L F&#039; L&#039; F|Full}}&lt;br /&gt;
&lt;br /&gt;
Because it is a symmetry of one of the simplest non-trivial commutators (along with the [[Sexy_Move|sexy move]]), many algs and solving techniques use variations of the sledgehammer.&lt;br /&gt;
&lt;br /&gt;
==== Use and edge control ====&lt;br /&gt;
When an edge pair that needs to be inserted rests on the left of right face of the cube relative to the face towards you, and the cross (bottom) color is facing away, usually you would have to do a cube rotation and insert it using either U&#039; L&#039; U L on the right or U R U&#039; R&#039; on the left, instead, you could utilize the Sledgehammer without a cube rotation.&lt;br /&gt;
&lt;br /&gt;
This F2L pair insertion method is also often used for edge control. Instead of inserting the pair the usual way, say with U R U&#039; R&#039;, which could leave you with a no-edges OLL, the Sledgehammer can be used to give you a more favorable, easy-to-execute [[OLL]]. This works, however, for only the final pair. If you look ahead to see that no edges are oriented for the upcoming OLL, do the Sledgehammer, and two non-existing edges will come up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
In addition to the sledgehammer itself, the inverse (sometimes humorously called [http://www.speedsolving.com/forum/showthread.php?13224-HEDGESLAMMER Hedgeslammer] is often equally useful.&lt;br /&gt;
&lt;br /&gt;
{{Alg|F R&#039; F&#039; R|Full}}&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer also has a popular edge-control variant that will also put up an extra two LL edges into the upcoming OLL. When the F2L pair is connected in the top layer, with the cross color facing you, doing R&#039; F R F&#039; on the right or L F&#039; L&#039; F on the left (although not as common as on the right), can also insert the pair as opposed to U R U&#039; R&#039;. To remember this trigger, it is the last trigger on a popular [[PLL#Y_Permutation|Y Permutation]] algorithm [F (R U&#039; R&#039; U&#039;) (R U R&#039; F&#039;) (R U R&#039; U&#039;) (R&#039; F R F&#039;)] , and subsequently the second and last trigger on a common Key OLL algorithm [(R U R&#039; U&#039;) (R&#039; F R F&#039;)].&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23903</id>
		<title>2-Sided PLL Recognition</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23903"/>
		<updated>2014-05-19T09:33:31Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2-Sided PLL Recognition (sometimes called &amp;quot;1-Look PLL&amp;quot;) is the task of recognizing a [[PLL]] from only two adjacent sides (e.g. F and R). This allows a cuber to determine what moves to do as soon as (s)he reaches PLL, without extra [[AUF]] turns or cube rotations.&lt;br /&gt;
&lt;br /&gt;
==Why 2-Sided PLL Recognition is Possible==&lt;br /&gt;
&lt;br /&gt;
2-Sided PLL Recognition is possible because:&lt;br /&gt;
&lt;br /&gt;
* There are three visible corners, which are uniquely determined. This also determines the hidden one.&lt;br /&gt;
* There are two visible edges.&lt;br /&gt;
* The two hidden edges could be swapped in two different ways. However, given all the visible information there is only one possible way for a valid PLL. This is due to [[Permutation Parity | parity]].&lt;br /&gt;
&lt;br /&gt;
Therefore, it is possible to tell exactly where each LL piece is (and which PLL case it is).&lt;br /&gt;
Unfortunately, this is only &amp;quot;barely possible&amp;quot;. Unlike OLL (viewed from 3 sides), very few stickers are redundant. For 2-sided PLL recognition, t is sometimes necessary to look at 5 (out of 6) stickers carefully, because changing any one of them could create another valid case.&lt;br /&gt;
&lt;br /&gt;
==Existing Systems==&lt;br /&gt;
&lt;br /&gt;
* [http://www.kungfoomanchu.com/home.html#333pllrec Andy Klise]&lt;br /&gt;
** [http://www.kungfoomanchu.com/guides/andy-klise-pll-recognition.pdf Direct PDF link].&lt;br /&gt;
* [http://stachu.cubing.net/onelookpll/index.html Stachu Korick]&lt;br /&gt;
** [http://stachu.cubing.net/onelookpll/StatuePLL.pdf Direct PDF link].&lt;br /&gt;
* [http://sarah.cubing.net/3x3x3/pll-recognition-guide Sarah Strong]&lt;br /&gt;
** [http://sarah.cubing.net/3x3x3/pll-recognition-guide.pdf PDF version].&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?47641-Improved-2-Sided-PLL-Recognition-System Lucas Garron - May 2014]&lt;br /&gt;
** Based on Any Klise&#039;s system.&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?41108-Two-sided-PLL-recognition-guide mark4952]&lt;br /&gt;
** [http://www.speedsolving.com/forum/attachment.php?attachmentid=2753&amp;amp;d=1364326050 Direct PDF link].&lt;br /&gt;
** [http://www.speedsolving.com/forum/showthread.php?47674-New-2-Sided-PLL-Recognition-Guide&amp;amp;p=979385#post979385 paritycase]&lt;br /&gt;
* [https://www.dropbox.com/s/r1j01hd5lhamjjt/PLL%202-Sided%20Recognition%20%5BV1.0%5D%20by%20Parity%20Case%20.pdf Direct link to PDF in Dropbox].&lt;br /&gt;
* [https://www.youtube.com/watch?v=4bNblQQ_P-o crazybadcuber] (video)&lt;br /&gt;
* [https://www.youtube.com/watch?v=ptJ09-4mciI Joseph Skyler] (video)&lt;br /&gt;
** Based on Sarah Strong&#039;s system?&lt;br /&gt;
&lt;br /&gt;
Also [http://www.speedsolving.com/forum/searchresults.php?q=2+sided+pll+recognition search for &amp;quot;2-Sided PLL Recognition&amp;quot;] for more speedsolving.com threads.&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23902</id>
		<title>2-Sided PLL Recognition</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23902"/>
		<updated>2014-05-19T08:01:45Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2-Sided PLL Recognition (sometimes called &amp;quot;1-Look PLL&amp;quot;) is the task of recognizing a [[PLL]] from only two adjacent sides (e.g. F and R). This allows a cuber to determine what moves to do as soon as (s)he reaches PLL, without extra [[AUF]] turns or cube rotations.&lt;br /&gt;
&lt;br /&gt;
==Why 2-Sided PLL Recognition is Possible==&lt;br /&gt;
&lt;br /&gt;
2-Sided PLL Recognition is possible because:&lt;br /&gt;
&lt;br /&gt;
* There are three visible corners, which are uniquely determined. This also determines the hidden one.&lt;br /&gt;
* There are two visible edges.&lt;br /&gt;
* The two hidden edges could be swapped in two different ways. However, given all the visible information there is only one possible way for a valid PLL. This is due to [[Permutation Parity | parity]].&lt;br /&gt;
&lt;br /&gt;
Therefore, it is possible to tell exactly where each LL piece is (and which PLL case it is).&lt;br /&gt;
Unfortunately, this is only &amp;quot;barely possible&amp;quot;. Unlike OLL (viewed from 3 sides), very few stickers are redundant. For 2-sided PLL recognition, t is sometimes necessary to look at 5 (out of 6) stickers carefully, because changing any one of them could create another valid case.&lt;br /&gt;
&lt;br /&gt;
==Existing Systems==&lt;br /&gt;
&lt;br /&gt;
* [http://www.kungfoomanchu.com/home.html#333pllrec Andy Klise]&lt;br /&gt;
** ([http://www.kungfoomanchu.com/guides/andy-klise-pll-recognition.pdf Direct PDF link]).&lt;br /&gt;
* [http://stachu.cubing.net/onelookpll/index.html Stachu Korick]&lt;br /&gt;
** ([http://stachu.cubing.net/onelookpll/StatuePLL.pdf Direct PDF link].&lt;br /&gt;
* [http://sarah.cubing.net/3x3x3/pll-recognition-guide Sarah Strong]&lt;br /&gt;
** ([http://sarah.cubing.net/3x3x3/pll-recognition-guide.pdf PDF version]).&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?47641-Improved-2-Sided-PLL-Recognition-System Lucas Garron - May 2014]&lt;br /&gt;
** Based on Any Klise&#039;s system.&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?41108-Two-sided-PLL-recognition-guide mark4952]&lt;br /&gt;
** [http://www.speedsolving.com/forum/attachment.php?attachmentid=2753&amp;amp;d=1364326050 Direct PDF link].&lt;br /&gt;
** [http://www.speedsolving.com/forum/showthread.php?47674-New-2-Sided-PLL-Recognition-Guide&amp;amp;p=979385#post979385 paritycase]&lt;br /&gt;
** [https://www.dropbox.com/s/r1j01hd5lhamjjt/PLL%202-Sided%20Recognition%20%5BV1.0%5D%20by%20Parity%20Case%20.pdf Direct link to PDF in Dropbox].&lt;br /&gt;
* [https://www.youtube.com/watch?v=4bNblQQ_P-o crazybadcuber] (video)&lt;br /&gt;
* [https://www.youtube.com/watch?v=ptJ09-4mciI Joseph Skyler] (video)&lt;br /&gt;
** Based on Sarah Strong&#039;s system?&lt;br /&gt;
&lt;br /&gt;
Also [http://www.speedsolving.com/forum/searchresults.php?q=2+sided+pll+recognition search for &amp;quot;2-Sided PLL Recognition&amp;quot;] for more speedsolving.com threads.&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23901</id>
		<title>2-Sided PLL Recognition</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23901"/>
		<updated>2014-05-19T07:59:22Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2-Sided PLL Recognition (sometimes called &amp;quot;1-Look PLL&amp;quot;) is the task of recognizing a [[PLL]] from only two adjacent sides (e.g. F and R). This allows a cuber to determine what moves to do as soon as (s)he reaches PLL, without extra [[AUF]] turns or cube rotations.&lt;br /&gt;
&lt;br /&gt;
==Why 2-Sided PLL Recognition is Possible==&lt;br /&gt;
&lt;br /&gt;
2-Sided PLL Recognition is possible because:&lt;br /&gt;
&lt;br /&gt;
* There are three visible corners, which are uniquely determined. This also determines the hidden one.&lt;br /&gt;
* There are two visible edges.&lt;br /&gt;
* The two hidden edges could be swapped in two different ways. However, given all the visible information there is only one possible way for a valid PLL. This is due to [[Permutation Parity | parity]].&lt;br /&gt;
&lt;br /&gt;
Therefore, it is possible to tell exactly where each LL piece is (and which PLL case it is).&lt;br /&gt;
Unfortunately, this is only &amp;quot;barely possible&amp;quot;. Unlike OLL (viewed from 3 sides), very few stickers are redundant. For 2-sided PLL recognition, t is sometimes necessary to look at 5 (out of 6) stickers carefully, because changing any one of them could create another valid case.&lt;br /&gt;
&lt;br /&gt;
==Existing Systems==&lt;br /&gt;
&lt;br /&gt;
* [http://www.kungfoomanchu.com/home.html#333pllrec Andy Klise]&lt;br /&gt;
** ([http://www.kungfoomanchu.com/guides/andy-klise-pll-recognition.pdf Direct PDF link]).&lt;br /&gt;
* [http://stachu.cubing.net/onelookpll/index.html Stachu Korick]&lt;br /&gt;
** ([http://stachu.cubing.net/onelookpll/StatuePLL.pdf Direct PDF link].&lt;br /&gt;
* [http://sarah.cubing.net/3x3x3/pll-recognition-guide Sarah Strong]&lt;br /&gt;
** ([http://sarah.cubing.net/3x3x3/pll-recognition-guide.pdf PDF version]).&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?47641-Improved-2-Sided-PLL-Recognition-System Lucas Garron - May 2014]&lt;br /&gt;
** Based on Any Klise&#039;s system.&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?41108-Two-sided-PLL-recognition-guide mark4952]&lt;br /&gt;
** [http://www.speedsolving.com/forum/attachment.php?attachmentid=2753&amp;amp;d=1364326050 Direct PDF link].&lt;br /&gt;
** [http://www.speedsolving.com/forum/showthread.php?47674-New-2-Sided-PLL-Recognition-Guide&amp;amp;p=979385#post979385 paritycase]&lt;br /&gt;
** [https://www.dropbox.com/s/r1j01hd5lhamjjt/PLL%202-Sided%20Recognition%20[V1.0]%20by%20Parity%20Case%20.pdf Direct link to PDF in Dropbox].&lt;br /&gt;
* [https://www.youtube.com/watch?v=4bNblQQ_P-o crazybadcuber] (video)&lt;br /&gt;
* [https://www.youtube.com/watch?v=ptJ09-4mciI Joseph Skyler] (video)&lt;br /&gt;
** Based on Sarah Strong&#039;s system?&lt;br /&gt;
&lt;br /&gt;
Also [http://www.speedsolving.com/forum/searchresults.php?q=2+sided+pll+recognition search for &amp;quot;2-Sided PLL Recognition&amp;quot;] for more speedsolving.com threads.&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23900</id>
		<title>2-Sided PLL Recognition</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23900"/>
		<updated>2014-05-19T07:56:06Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2-Sided PLL Recognition (sometimes called &amp;quot;1-Look PLL&amp;quot;) is the task of recognizing a [[PLL]] from only two adjacent sides (e.g. F and R). This allows a cuber to determine what moves to do as soon as (s)he reaches PLL, without extra [[AUF]] turns or cube rotations.&lt;br /&gt;
&lt;br /&gt;
==Why 2-Sided PLL Recognition is Possible==&lt;br /&gt;
&lt;br /&gt;
2-Sided PLL Recognition is possible because:&lt;br /&gt;
&lt;br /&gt;
* There are three visible corners, which are uniquely determined. This also determines the hidden one.&lt;br /&gt;
* There are two visible edges.&lt;br /&gt;
* The two hidden edges could be swapped in two different ways. However, given all the visible information there is only one possible way for a valid PLL. This is due to [[Permutation Parity | parity]].&lt;br /&gt;
&lt;br /&gt;
Therefore, it is possible to tell exactly where each LL piece is (and which PLL case it is).&lt;br /&gt;
Unfortunately, this is only &amp;quot;barely possible&amp;quot;. Unlike OLL (viewed from 3 sides), very few stickers are redundant. For 2-sided PLL recognition, t is sometimes necessary to look at 5 (out of 6) stickers carefully, because changing any one of them could create another valid case.&lt;br /&gt;
&lt;br /&gt;
==Existing Systems==&lt;br /&gt;
&lt;br /&gt;
* [http://www.kungfoomanchu.com/home.html#333pllrec Andy Klise]&lt;br /&gt;
** ([http://www.kungfoomanchu.com/guides/andy-klise-pll-recognition.pdf Direct PDF link]).&lt;br /&gt;
* [http://stachu.cubing.net/onelookpll/index.html Stachu Korick]&lt;br /&gt;
** ([http://stachu.cubing.net/onelookpll/StatuePLL.pdf Direct PDF link].&lt;br /&gt;
* [http://sarah.cubing.net/3x3x3/pll-recognition-guide Sarah Strong]&lt;br /&gt;
** ([http://sarah.cubing.net/3x3x3/pll-recognition-guide.pdf PDF version]).&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?47641-Improved-2-Sided-PLL-Recognition-System Lucas Garron - May 2014]&lt;br /&gt;
** Based on Any Klise&#039;s system.&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?41108-Two-sided-PLL-recognition-guide mark4952]&lt;br /&gt;
** [http://www.speedsolving.com/forum/attachment.php?attachmentid=2753&amp;amp;d=1364326050 Direct PDF link].&lt;br /&gt;
* [https://www.youtube.com/watch?v=4bNblQQ_P-o crazybadcuber] (video)&lt;br /&gt;
* [https://www.youtube.com/watch?v=ptJ09-4mciI Joseph Skyler] (video)&lt;br /&gt;
** Based on Sarah Strong&#039;s system?&lt;br /&gt;
&lt;br /&gt;
Also [http://www.speedsolving.com/forum/searchresults.php?q=2+sided+pll+recognition search for &amp;quot;2-Sided PLL Recognition&amp;quot;] for more speedsolving.com threads.&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23899</id>
		<title>2-Sided PLL Recognition</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23899"/>
		<updated>2014-05-19T07:53:22Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2-Sided PLL Recognition (sometimes called &amp;quot;1-Look PLL&amp;quot;) is the task of recognizing a [[PLL]] from only two adjacent sides (e.g. F and R). This allows a cuber to determine what moves to do as soon as (s)he reaches PLL, without extra [[AUF]] turns or cube rotations.&lt;br /&gt;
&lt;br /&gt;
==Why 2-Sided PLL Recognition is Possible==&lt;br /&gt;
&lt;br /&gt;
2-Sided PLL Recognition is possible because:&lt;br /&gt;
&lt;br /&gt;
* There are three visible corners, which are uniquely determined. This also determines the hidden one.&lt;br /&gt;
* There are two visible edges.&lt;br /&gt;
* The two hidden edges could be swapped in two different ways. However, given all the visible information there is only one possible way for a valid PLL. This is due to [[Permutation Parity | parity]].&lt;br /&gt;
&lt;br /&gt;
Therefore, it is possible to tell exactly where each LL piece is (and which PLL case it is).&lt;br /&gt;
Unfortunately, this is only &amp;quot;barely possible&amp;quot;. Unlike OLL (viewed from 3 sides), very few stickers are redundant. For 2-sided PLL recognition, t is sometimes necessary to look at 5 (out of 6) stickers carefully, because changing any one of them could create another valid case.&lt;br /&gt;
&lt;br /&gt;
==Existing Systems==&lt;br /&gt;
&lt;br /&gt;
* [http://www.kungfoomanchu.com/home.html#333pllrec Andy Klise]&lt;br /&gt;
** ([http://www.kungfoomanchu.com/guides/andy-klise-pll-recognition.pdf Direct PDF link]).&lt;br /&gt;
* [http://stachu.cubing.net/onelookpll/index.html Stachu Korick]&lt;br /&gt;
** ([http://stachu.cubing.net/onelookpll/StatuePLL.pdf Direct PDF link].&lt;br /&gt;
* [http://sarah.cubing.net/3x3x3/pll-recognition-guide Sarah Strong]&lt;br /&gt;
** ([http://sarah.cubing.net/3x3x3/pll-recognition-guide.pdf PDF version]).&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?47641-Improved-2-Sided-PLL-Recognition-System Lucas Garron - May 2014]&lt;br /&gt;
** Based on Any Klise&#039;s system.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4bNblQQ_P-o crazybadcuber] (video)&lt;br /&gt;
* [https://www.youtube.com/watch?v=ptJ09-4mciI Joseph Skyler] (video)&lt;br /&gt;
** Based on Sarah Strong&#039;s system?&lt;br /&gt;
&lt;br /&gt;
Also [http://www.speedsolving.com/forum/searchresults.php?q=2+sided+pll+recognition search for &amp;quot;2-Sided PLL Recognition&amp;quot;] for more speedsolving.com threads.&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23898</id>
		<title>2-Sided PLL Recognition</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23898"/>
		<updated>2014-05-19T07:53:08Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2-Sided PLL Recognition (sometimes called &amp;quot;1-Look PLL&amp;quot;) is the task of recognizing a [[PLL]] from only two adjacent sides (e.g. F and R). This allows a cuber to determine what moves to do as soon as (s)he reaches PLL, without extra [[AUF]] turns or cube rotations.&lt;br /&gt;
&lt;br /&gt;
==Why 2-Sided PLL Recognition is Possible==&lt;br /&gt;
&lt;br /&gt;
2-Sided PLL Recognition is possible because:&lt;br /&gt;
&lt;br /&gt;
* There are three visible corners, which are uniquely determined. This also determines the hidden one.&lt;br /&gt;
* There are two visible edges.&lt;br /&gt;
* The two hidden edges could be swapped in two different ways. However, given all the visible information there is only one possible way for a valid PLL. This is due to [[Permutation Parity | parity]].&lt;br /&gt;
&lt;br /&gt;
Therefore, it is possible to tell exactly where each LL piece is (and which PLL case it is).&lt;br /&gt;
Unfortunately, this is only &amp;quot;barely possible&amp;quot;. Unlike OLL (viewed from 3 sides), very few stickers are redundant. For 2-sided PLL recognition, t is sometimes necessary to look at 5 (out of 6) stickers carefully, because changing any one of them could create another valid case.&lt;br /&gt;
&lt;br /&gt;
==Existing Systems==&lt;br /&gt;
&lt;br /&gt;
* [http://www.kungfoomanchu.com/home.html#333pllrec Andy Klise]&lt;br /&gt;
** ([http://www.kungfoomanchu.com/guides/andy-klise-pll-recognition.pdf Direct PDF link]).&lt;br /&gt;
* [http://stachu.cubing.net/onelookpll/index.html Stachu Korick]&lt;br /&gt;
** ([http://stachu.cubing.net/onelookpll/StatuePLL.pdf Direct PDF link].&lt;br /&gt;
* [http://sarah.cubing.net/3x3x3/pll-recognition-guide Sarah Strong]&lt;br /&gt;
** ([http://sarah.cubing.net/3x3x3/pll-recognition-guide.pdf PDF version]).&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?47641-Improved-2-Sided-PLL-Recognition-System Lucas Garron - May 2014]&lt;br /&gt;
** Based on Any Klise&#039;s system.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4bNblQQ_P-o crazybadcuber] (video)&lt;br /&gt;
* [https://www.youtube.com/watch?v=ptJ09-4mciI Joseph Skyler] (video)&lt;br /&gt;
&lt;br /&gt;
Also [http://www.speedsolving.com/forum/searchresults.php?q=2+sided+pll+recognition search for &amp;quot;2-Sided PLL Recognition&amp;quot;] for more speedsolving.com threads.&lt;br /&gt;
** Based on Sarah Strong&#039;s system?&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23897</id>
		<title>2-Sided PLL Recognition</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=2-Sided_PLL_Recognition&amp;diff=23897"/>
		<updated>2014-05-19T07:52:14Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Created page with &amp;quot;2-Sided PLL Recognition (sometimes called &amp;quot;1-Look PLL&amp;quot;) is the task of recognizing a PLL from only two adjacent sides (e.g. F and R). This allows a cuber to determine what...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2-Sided PLL Recognition (sometimes called &amp;quot;1-Look PLL&amp;quot;) is the task of recognizing a [[PLL]] from only two adjacent sides (e.g. F and R). This allows a cuber to determine what moves to do as soon as (s)he reaches PLL, without extra [[AUF]] turns or cube rotations.&lt;br /&gt;
&lt;br /&gt;
==Why 2-Sided PLL Recognition is Possible==&lt;br /&gt;
&lt;br /&gt;
2-Sided PLL Recognition is possible because:&lt;br /&gt;
&lt;br /&gt;
* There are three visible corners, which are uniquely determined. This also determines the hidden one.&lt;br /&gt;
* There are two visible edges.&lt;br /&gt;
* The two hidden edges could be swapped in two different ways. However, given all the visible information there is only one possible way for a valid PLL. This is due to [[Permutation Parity | parity]].&lt;br /&gt;
&lt;br /&gt;
Therefore, it is possible to tell exactly where each LL piece is (and which PLL case it is).&lt;br /&gt;
Unfortunately, this is only &amp;quot;barely possible&amp;quot;. Unlike OLL (viewed from 3 sides), very few stickers are redundant. For 2-sided PLL recognition, t is sometimes necessary to look at 5 (out of 6) stickers carefully, because changing any one of them could create another valid case.&lt;br /&gt;
&lt;br /&gt;
==Existing Systems==&lt;br /&gt;
&lt;br /&gt;
* [http://www.kungfoomanchu.com/home.html#333pllrec Andy Klise]&lt;br /&gt;
** ([http://www.kungfoomanchu.com/guides/andy-klise-pll-recognition.pdf Direct PDF link]).&lt;br /&gt;
* [http://stachu.cubing.net/onelookpll/index.html Stachu Korick]&lt;br /&gt;
** ([http://stachu.cubing.net/onelookpll/StatuePLL.pdf Direct PDF link].&lt;br /&gt;
* [http://sarah.cubing.net/3x3x3/pll-recognition-guide Sarah Strong]&lt;br /&gt;
** ([http://sarah.cubing.net/3x3x3/pll-recognition-guide.pdf PDF version]).&lt;br /&gt;
* [http://www.speedsolving.com/forum/showthread.php?47641-Improved-2-Sided-PLL-Recognition-System Lucas Garron - May 2014]&lt;br /&gt;
** Based on Any Klise&#039;s system.&lt;br /&gt;
* [https://www.youtube.com/watch?v=4bNblQQ_P-o crazybadcuber] (video)&lt;br /&gt;
* [https://www.youtube.com/watch?v=ptJ09-4mciI Joseph Skyler] (video)&lt;br /&gt;
** Based on Sarah Strong&#039;s system?&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:Alg&amp;diff=23681</id>
		<title>Template:Alg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:Alg&amp;diff=23681"/>
		<updated>2014-02-19T11:00:59Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?puzzle={{{puzzle|{{{cube|3x3x3}}}}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;type=alg&amp;amp;view=playback&amp;amp;alg={{urlencode:{{{alg|{{{1|}}}}}} |PATH}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{Alg|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Alg|RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alg|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Alg|alg=RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alg|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Alg| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Alg| R U&#039; R&#039; U2 R U&#039; R&#039; |OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alg|RUR&#039;URU2R&#039;|stage=OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Alg| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alg | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Alg|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:Alg&amp;diff=23680</id>
		<title>Template:Alg</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:Alg&amp;diff=23680"/>
		<updated>2014-02-18T09:53:36Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Change link from alg.garron.us to alg.cubing.net&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?puzzle={{{puzzle|{{{cube|3x3x3}}}}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;type=algorithm&amp;amp;view=playback&amp;amp;alg={{urlencode:{{{alg|{{{1|}}}}}} |PATH}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{Alg|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Alg|RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alg|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Alg|alg=RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alg|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Alg| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Alg| R U&#039; R&#039; U2 R U&#039; R&#039; |OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alg|RUR&#039;URU2R&#039;|stage=OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Alg| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alg | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Alg|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alg|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23679</id>
		<title>Template:AlgDev</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23679"/>
		<updated>2014-02-18T09:51:55Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?cube={{{cube|3x3x3}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;type=algorithm&amp;amp;view=playback&amp;amp;alg={{urlencode:{{{alg|{{{1|}}}}}} |PATH}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{AlgDev|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|alg=RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2R&#039;|stage=OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23678</id>
		<title>Template:AlgDev</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23678"/>
		<updated>2014-02-18T09:51:20Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?cube={{{cube|3x3x3}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;type=algorithm&amp;amp;view=playback&amp;amp;alg={{urlencode:{{{alg|{{{1|}}}}}}|WIKI}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{AlgDev|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|alg=RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2R&#039;|stage=OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23677</id>
		<title>Template:AlgDev</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23677"/>
		<updated>2014-02-18T09:49:50Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?cube={{{cube|3x3x3}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;type=algorithm&amp;amp;view=playback&amp;amp;alg={{anchorencode:{{{alg|{{{1|}}}}}}}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{AlgDev|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|alg=RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2R&#039;|stage=OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23676</id>
		<title>Template:AlgDev</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23676"/>
		<updated>2014-02-18T09:48:29Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?cube={{{cube|3x3x3}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;type=algorithm&amp;amp;view=playback&amp;amp;alg={{urlencode:{{{alg|{{{1|}}}}}}}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{AlgDev|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|alg=RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2R&#039;|stage=OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23675</id>
		<title>Template:AlgDev</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23675"/>
		<updated>2014-02-18T09:47:23Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?cube={{{cube|3x3x3}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;animtype=solve&amp;amp;view=playback&amp;amp;alg={{urlencode:{{{alg|{{{1|}}}}}}}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{AlgDev|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|alg=RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2R&#039;|stage=OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23674</id>
		<title>Template:AlgDev</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23674"/>
		<updated>2014-02-18T09:44:55Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?cube={{{cube|3x3x3}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;animtype=solve&amp;amp;alg={{urlencode:{{{alg|{{{1|}}}}}}}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{AlgDev|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|alg=RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2R&#039;|stage=OLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23673</id>
		<title>Template:AlgDev</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23673"/>
		<updated>2014-02-18T09:44:34Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?cube={{{cube|3x3x3}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;animtype=solve&amp;amp;alg={{urlencode:{{{alg|{{{1|}}}}}}}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{AlgDev|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|alg=RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R|stage=OLL}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23672</id>
		<title>Template:AlgDev</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23672"/>
		<updated>2014-02-18T09:44:08Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?cube={{{cube|3x3x3}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;animtype=solve&amp;amp;alg={{urlencode:{{{alg|{{{1|}}}}}}}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{AlgDev|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|alg=RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |OLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23671</id>
		<title>Template:AlgDev</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23671"/>
		<updated>2014-02-18T09:43:11Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?cube={{{cube|3x3x3}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;animtype=solve&amp;amp;alg={{urlencode:{{{alg|{{{1|}}}}}}}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{AlgDev|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|alg=RUR&#039;URU2&#039;R&#039;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=CLS}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |CLS}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23670</id>
		<title>Template:AlgDev</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23670"/>
		<updated>2014-02-18T09:42:30Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?cube={{{cube|3x3x3}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;animtype=solve&amp;amp;alg={{urlencode:{{{alg|{{{1|}}}}}}}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{AlgDev|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|RUR&#039;URU2&#039;R}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|alg=RUR&#039;URU2&#039;R}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=CLS}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |CLS}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23669</id>
		<title>Template:AlgDev</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Template:AlgDev&amp;diff=23669"/>
		<updated>2014-02-18T09:41:18Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Created page with &amp;quot;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot; | style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;font-family: Tahoma; font-size: 110%; line-height: 100%; border: 1px solid #CCC; border-collapse: collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 1px 5px; background: #FFFFFF; width: 18px; border: 1px solid #CCC;&amp;quot; | [[Image:Speedsolving Logo tiny.gif|link=]]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F8F8F8; width: 30px; text-align: center; border: 1px solid #CCC;&amp;quot; | {{{stage|{{{2|Alg}}}}}}&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #F0F0F0; width: 375px; border: 1px solid #CCC;&amp;quot; | [http://alg.cubing.net/?cube={{{cube|3x3x3}}}&amp;amp;stage={{{stage|{{{2|full}}}}}}&amp;amp;animtype=solve&amp;amp;alg={{urlencode:{{{alg|{{{1|}}}}}}}} {{{alg|{{{1|Algorithm}}}}}}]&lt;br /&gt;
| style=&amp;quot;padding: 0px 5px; background: #E8E8E8; width: 55px; border: 1px solid #CCC;&amp;quot; | [[Image:Cube_Camera_Icon.png|link=]] [{{{vidurl|X}}}]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to add algorithms:==&lt;br /&gt;
&lt;br /&gt;
# Click the &#039;Edit&#039; tab next to the case and you will have a editor for the wiki-code showing the text of the particular section you choosed.&lt;br /&gt;
# Copy-paste the last line that is an alg; &amp;lt;nowiki&amp;gt;{{Alg|R U R U}}&amp;lt;/nowiki&amp;gt;, and change the alg to your one.&lt;br /&gt;
# Click &#039;Show preview&#039; and check everything is ok.&lt;br /&gt;
# Click &#039;Save page&#039; and you are done!&lt;br /&gt;
&lt;br /&gt;
==The template==&lt;br /&gt;
This is an alg template that can be used to link algorithms to an animation and, optionally, a video. The template is very flexible, and its features and functions can be modified without changing the code of the algs on all the pages.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
&lt;br /&gt;
Basic use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|RUR&#039;URU2&#039;R}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want, you can specify that this is the alg. If not, the first parameter is assumed to be the alg.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|alg=RUR&#039;URU2&#039;R}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify the stage of an alg, which is by default the second parameter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |stage=CLS}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U&#039; R&#039; U2 R U&#039; R&#039; |CLS}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|RUR&#039;URU2&#039;R}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spacing in the alg does not matter:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev| R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; | PLL}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev | R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039; |PLL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can link to a video (currently, only a single video):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family: Courier;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AlgDev|R U R&#039; U&#039; R&#039; F R2 U&#039; R&#039; U&#039; R U R&#039; F&#039;|PLL|vidurl=http://www.youtube.com/watch?v=kD4SCn60jrc}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=11724</id>
		<title>List of cube solving robots</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=11724"/>
		<updated>2010-12-29T03:22:23Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: /* Deep Cube */ Year correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructing a robot capable of solving of Rubik&#039;s cube &amp;quot;on its own&amp;quot; has been a popular challenge for engineers, with many different designs over the years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deep Cube ===&lt;br /&gt;
&lt;br /&gt;
Creator: Evan Gates&lt;br /&gt;
&lt;br /&gt;
Year: 2004&lt;br /&gt;
&lt;br /&gt;
Puzzle: 3x3x3&lt;br /&gt;
&lt;br /&gt;
Solution Method: ?&lt;br /&gt;
&lt;br /&gt;
Mechanism: 6 arms (6DOF)&lt;br /&gt;
&lt;br /&gt;
[http://video.google.com/videoplay?docid=-2084071621500271233# Video]&lt;br /&gt;
[http://uncletyson.wordpress.com/tag/evan-gates/ Story]&lt;br /&gt;
&lt;br /&gt;
=== CubeStormer ===&lt;br /&gt;
&lt;br /&gt;
Creator: ?&lt;br /&gt;
&lt;br /&gt;
Year: ?&lt;br /&gt;
&lt;br /&gt;
Puzzle: 3x3x3&lt;br /&gt;
&lt;br /&gt;
Solution Method: Kociemba&lt;br /&gt;
&lt;br /&gt;
Mechanism: Lego Mindstorms RCX, Four orthogonal turning arms (8 DOF)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=eaRcWB3jwM YouTube Video]&lt;br /&gt;
&lt;br /&gt;
=== Rowan University Cube Solving Machine (?) ===&lt;br /&gt;
&lt;br /&gt;
Creators: Zach Grady and Joe Ridgeway (at Rowan University)&lt;br /&gt;
&lt;br /&gt;
Year: 2010&lt;br /&gt;
&lt;br /&gt;
Puzzle: 3x3x3&lt;br /&gt;
&lt;br /&gt;
Solution Method: ?&lt;br /&gt;
&lt;br /&gt;
Full Solve Time: ~15 seconds&lt;br /&gt;
&lt;br /&gt;
Mechanism: PLC and aluminum parts, cube turning on a corner base and an extending &amp;quot;stepper&amp;quot; (3 DOF)&lt;br /&gt;
&lt;br /&gt;
[http://www.speedsolving.com/forum/showthread.php?26083-My-Rubiks-cube-solving-robot Thread]&lt;br /&gt;
[http://www.youtube.com/watch?v=0hk5DFxxTu0 Demonstration]&lt;br /&gt;
[http://www.youtube.com/watch?v=goTn0-20BAE Interview]&lt;br /&gt;
&lt;br /&gt;
=== ARM Speedcuber ===&lt;br /&gt;
&lt;br /&gt;
Creator: David Gilday (ARM principal engineer)&lt;br /&gt;
&lt;br /&gt;
Year: 2006&lt;br /&gt;
&lt;br /&gt;
Puzzle: 3x3x3&lt;br /&gt;
&lt;br /&gt;
Solution Method: ?&lt;br /&gt;
&lt;br /&gt;
Full Solve Time: 15s (&amp;quot;for a good solve&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Mechanism: Android phone (native app in C++), Four arms (8 DOF)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=77dbG6DPW_c Video of Demonstration at Techcon 2010]&lt;br /&gt;
&lt;br /&gt;
=== ARM Powered Android LEGO MultiCuber 777 ===&lt;br /&gt;
&lt;br /&gt;
Creator: David Gilday (ARM principal engineer)&lt;br /&gt;
&lt;br /&gt;
Year: 2006&lt;br /&gt;
&lt;br /&gt;
Puzzle: 3x3x3&lt;br /&gt;
&lt;br /&gt;
Solution Method: ?&lt;br /&gt;
&lt;br /&gt;
Full Solve Time: 40min for a 7x7x7&lt;br /&gt;
&lt;br /&gt;
Mechanism: Vertical arm with x pivot and y-rotating cage. (3 DOF)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=b5b9BIBuOd4 Video of a 7x7x7 Solve]&lt;br /&gt;
[http://blogs.arm.com/smart-mobile-devices/254-how-i-created-the-arm-powered-android-lego-7x7x7-cube-solving-robot/ Blog Post by David]&lt;br /&gt;
&lt;br /&gt;
=== RuBot ===&lt;br /&gt;
&lt;br /&gt;
Creators: Pete Redmond (from Dublin, Ireland)&lt;br /&gt;
&lt;br /&gt;
Year: 2006&lt;br /&gt;
&lt;br /&gt;
Puzzle: 3x3x3&lt;br /&gt;
&lt;br /&gt;
Solution Method: ?&lt;br /&gt;
&lt;br /&gt;
Full Solve Time: ?&lt;br /&gt;
&lt;br /&gt;
Mechanism: Two perpendicular arms (4 DOF)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=YgrYUTy5Q14 RuBot Prototype]&lt;br /&gt;
[http://www.youtube.com/watch?v=jkft2qaKv_o RuBot II Demonstration]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=11723</id>
		<title>List of cube solving robots</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_cube_solving_robots&amp;diff=11723"/>
		<updated>2010-12-29T02:08:59Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Created page with &amp;quot;Constructing a robot capable of solving of Rubik&amp;#039;s cube &amp;quot;on its own&amp;quot; has been a popular challenge for engineers, with many different designs over the years.   === Deep Cube ===  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructing a robot capable of solving of Rubik&#039;s cube &amp;quot;on its own&amp;quot; has been a popular challenge for engineers, with many different designs over the years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deep Cube ===&lt;br /&gt;
&lt;br /&gt;
Creator: Evan Gates&lt;br /&gt;
&lt;br /&gt;
Year: 2010&lt;br /&gt;
&lt;br /&gt;
Puzzle: 3x3x3&lt;br /&gt;
&lt;br /&gt;
Solution Method: ?&lt;br /&gt;
&lt;br /&gt;
Mechanism: 6 arms (6DOF)&lt;br /&gt;
&lt;br /&gt;
[http://video.google.com/videoplay?docid=-2084071621500271233# Video]&lt;br /&gt;
[http://uncletyson.wordpress.com/tag/evan-gates/ Story]&lt;br /&gt;
&lt;br /&gt;
=== CubeStormer ===&lt;br /&gt;
&lt;br /&gt;
Creator: ?&lt;br /&gt;
&lt;br /&gt;
Year: ?&lt;br /&gt;
&lt;br /&gt;
Puzzle: 3x3x3&lt;br /&gt;
&lt;br /&gt;
Solution Method: Kociemba&lt;br /&gt;
&lt;br /&gt;
Mechanism: Lego Mindstorms RCX, Four orthogonal turning arms (8 DOF)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=eaRcWB3jwM YouTube Video]&lt;br /&gt;
&lt;br /&gt;
=== Rowan University Cube Solving Machine (?) ===&lt;br /&gt;
&lt;br /&gt;
Creators: Zach Grady and Joe Ridgeway (at Rowan University)&lt;br /&gt;
&lt;br /&gt;
Year: 2010&lt;br /&gt;
&lt;br /&gt;
Puzzle: 3x3x3&lt;br /&gt;
&lt;br /&gt;
Solution Method: ?&lt;br /&gt;
&lt;br /&gt;
Full Solve Time: ~15 seconds&lt;br /&gt;
&lt;br /&gt;
Mechanism: PLC and aluminum parts, cube turning on a corner base and an extending &amp;quot;stepper&amp;quot; (3 DOF)&lt;br /&gt;
&lt;br /&gt;
[http://www.speedsolving.com/forum/showthread.php?26083-My-Rubiks-cube-solving-robot Thread]&lt;br /&gt;
[http://www.youtube.com/watch?v=0hk5DFxxTu0 Demonstration]&lt;br /&gt;
[http://www.youtube.com/watch?v=goTn0-20BAE Interview]&lt;br /&gt;
&lt;br /&gt;
=== ARM Speedcuber ===&lt;br /&gt;
&lt;br /&gt;
Creator: David Gilday (ARM principal engineer)&lt;br /&gt;
&lt;br /&gt;
Year: 2006&lt;br /&gt;
&lt;br /&gt;
Puzzle: 3x3x3&lt;br /&gt;
&lt;br /&gt;
Solution Method: ?&lt;br /&gt;
&lt;br /&gt;
Full Solve Time: 15s (&amp;quot;for a good solve&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Mechanism: Android phone (native app in C++), Four arms (8 DOF)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=77dbG6DPW_c Video of Demonstration at Techcon 2010]&lt;br /&gt;
&lt;br /&gt;
=== ARM Powered Android LEGO MultiCuber 777 ===&lt;br /&gt;
&lt;br /&gt;
Creator: David Gilday (ARM principal engineer)&lt;br /&gt;
&lt;br /&gt;
Year: 2006&lt;br /&gt;
&lt;br /&gt;
Puzzle: 3x3x3&lt;br /&gt;
&lt;br /&gt;
Solution Method: ?&lt;br /&gt;
&lt;br /&gt;
Full Solve Time: 40min for a 7x7x7&lt;br /&gt;
&lt;br /&gt;
Mechanism: Vertical arm with x pivot and y-rotating cage. (3 DOF)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=b5b9BIBuOd4 Video of a 7x7x7 Solve]&lt;br /&gt;
[http://blogs.arm.com/smart-mobile-devices/254-how-i-created-the-arm-powered-android-lego-7x7x7-cube-solving-robot/ Blog Post by David]&lt;br /&gt;
&lt;br /&gt;
=== RuBot ===&lt;br /&gt;
&lt;br /&gt;
Creators: Pete Redmond (from Dublin, Ireland)&lt;br /&gt;
&lt;br /&gt;
Year: 2006&lt;br /&gt;
&lt;br /&gt;
Puzzle: 3x3x3&lt;br /&gt;
&lt;br /&gt;
Solution Method: ?&lt;br /&gt;
&lt;br /&gt;
Full Solve Time: ?&lt;br /&gt;
&lt;br /&gt;
Mechanism: Two perpendicular arms (4 DOF)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=YgrYUTy5Q14 RuBot Prototype]&lt;br /&gt;
[http://www.youtube.com/watch?v=jkft2qaKv_o RuBot II Demonstration]&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Team_Blindfolded&amp;diff=11497</id>
		<title>Team Blindfolded</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Team_Blindfolded&amp;diff=11497"/>
		<updated>2010-11-28T23:50:00Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: /* Burton/Winokur */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Team Blindfolded (Team BLD) is a popular social activity for speedcubers. In Team Blindfolded, one cuber is blindfolded for the entire solve (including inspection) and communicates (mostly by listening) with another cuber about how to solve the cube. This is commonly accomplished by calling out a sequence of moves, or even special codes.&lt;br /&gt;
&lt;br /&gt;
While it is not an official WCA event, Team Blindfolded has been held as an unofficial event at many competitions, and there have been some efforts to [http://worldcubeassociation.org/forum/viewtopic.php?f=4&amp;amp;t=830&amp;amp;sid=928a902877991d90e182c27823996272 introduce it].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ian Winokur and Bob Burton are known for being early proponents of Team Blindfolded [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/19442 since late 2005]. They are responsible for the earliest calling system for Team BLD.&lt;br /&gt;
&lt;br /&gt;
Since then, the event has spread all over the world, and a lot of cubers have come up with interesting variations:&lt;br /&gt;
For a mystery puzzle at Worlds 2009, blindfolded cubers were paired with Japanese callers who didn&#039;t speak English.&lt;br /&gt;
In November 2010, Tim Habermaas and Stefan Pochmann tried what might be called a Blindfolded [[Teamsolve]]. Their video can be found [http://www.speedsolving.com/forum/showthread.php?25506-World-Domination-Day-1 here].&lt;br /&gt;
&lt;br /&gt;
== Calling Systems ==&lt;br /&gt;
Cubers have devised several calling systems to make it easier to tell each other moves without saying each one separately. Most of these are for the [[Fridrich Method]]. Cubers often come up with simple names for &amp;quot;trigger,&amp;quot; &amp;quot;pull,&amp;quot; push,&amp;quot; &amp;quot;spin&amp;quot;/&amp;quot;rotate,&amp;quot; but there have been attempts to make this more powerful and consistent.&lt;br /&gt;
&lt;br /&gt;
=== [http://cubewhiz.com/teambld.html Burton/Winokur] ===&lt;br /&gt;
Each F2L arrangement is given a name (most often a letter and a number), as well as each OLL and PLL.&lt;br /&gt;
Cube rotations are communicated by &amp;quot;Spin Left/Right/Twice&amp;quot; for y, y&#039;, and y2, respectively (&amp;quot;right&amp;quot; and &amp;quot;left&amp;quot; correspond to where the F face is moved with the rotation).&lt;br /&gt;
&lt;br /&gt;
=== HIJK (F2L Slots) ===&lt;br /&gt;
This system seems to have originated at Berkeley around 2009. Each F2L slot is given a letter, and a corresponding &amp;quot;pull&amp;quot; trigger:&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
{{Alg|L&#039; U&#039; L|F2L}}&lt;br /&gt;
I&lt;br /&gt;
{{Alg|L U L&#039;|F2L}}&lt;br /&gt;
J&lt;br /&gt;
{{Alg|R&#039; U&#039; R|F2L}}&lt;br /&gt;
K&lt;br /&gt;
{{Alg|R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
These can be modified like letters for normal moves. For example, K2 = (RUR&#039;)(RUR&#039;) = R U2 R&#039; , and K&#039; = RU&#039;R&#039;.&lt;br /&gt;
Cube rotations can be done using the &amp;quot;spin&amp;quot; terms, and LL algs can be called using any system.&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Team_Blindfolded&amp;diff=11496</id>
		<title>Team Blindfolded</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Team_Blindfolded&amp;diff=11496"/>
		<updated>2010-11-28T23:49:22Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Team Blindfolded (Team BLD) is a popular social activity for speedcubers. In Team Blindfolded, one cuber is blindfolded for the entire solve (including inspection) and communicates (mostly by listening) with another cuber about how to solve the cube. This is commonly accomplished by calling out a sequence of moves, or even special codes.&lt;br /&gt;
&lt;br /&gt;
While it is not an official WCA event, Team Blindfolded has been held as an unofficial event at many competitions, and there have been some efforts to [http://worldcubeassociation.org/forum/viewtopic.php?f=4&amp;amp;t=830&amp;amp;sid=928a902877991d90e182c27823996272 introduce it].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ian Winokur and Bob Burton are known for being early proponents of Team Blindfolded [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/19442 since late 2005]. They are responsible for the earliest calling system for Team BLD.&lt;br /&gt;
&lt;br /&gt;
Since then, the event has spread all over the world, and a lot of cubers have come up with interesting variations:&lt;br /&gt;
For a mystery puzzle at Worlds 2009, blindfolded cubers were paired with Japanese callers who didn&#039;t speak English.&lt;br /&gt;
In November 2010, Tim Habermaas and Stefan Pochmann tried what might be called a Blindfolded [[Teamsolve]]. Their video can be found [http://www.speedsolving.com/forum/showthread.php?25506-World-Domination-Day-1 here].&lt;br /&gt;
&lt;br /&gt;
== Calling Systems ==&lt;br /&gt;
Cubers have devised several calling systems to make it easier to tell each other moves without saying each one separately. Most of these are for the [[Fridrich Method]]. Cubers often come up with simple names for &amp;quot;trigger,&amp;quot; &amp;quot;pull,&amp;quot; push,&amp;quot; &amp;quot;spin&amp;quot;/&amp;quot;rotate,&amp;quot; but there have been attempts to make this more powerful and consistent.&lt;br /&gt;
&lt;br /&gt;
=== Burton/Winokur ===&lt;br /&gt;
Each F2L arrangement is given a name (most often a letter and a number), as well as each OLL and PLL.&lt;br /&gt;
Cube rotations are communicated by &amp;quot;Spin Left/Right/Twice&amp;quot; for y, y&#039;, and y2, respectively (&amp;quot;right&amp;quot; and &amp;quot;left&amp;quot; correspond to where the F face is moved with the rotation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== HIJK (F2L Slots) ===&lt;br /&gt;
This system seems to have originated at Berkeley around 2009. Each F2L slot is given a letter, and a corresponding &amp;quot;pull&amp;quot; trigger:&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
{{Alg|L&#039; U&#039; L|F2L}}&lt;br /&gt;
I&lt;br /&gt;
{{Alg|L U L&#039;|F2L}}&lt;br /&gt;
J&lt;br /&gt;
{{Alg|R&#039; U&#039; R|F2L}}&lt;br /&gt;
K&lt;br /&gt;
{{Alg|R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
These can be modified like letters for normal moves. For example, K2 = (RUR&#039;)(RUR&#039;) = R U2 R&#039; , and K&#039; = RU&#039;R&#039;.&lt;br /&gt;
Cube rotations can be done using the &amp;quot;spin&amp;quot; terms, and LL algs can be called using any system.&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Team_Blindfolded&amp;diff=11495</id>
		<title>Team Blindfolded</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Team_Blindfolded&amp;diff=11495"/>
		<updated>2010-11-28T23:48:26Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Team Blindfolded (Team BLD) is a popular social activity for speedcubers. In Team Blindfolded, one cuber is blindfolded for the entire solve (including inspection) and communicates (mostly by listening) with another cuber about how to solve the cube. This is commonly accomplished by calling out a sequence of moves, or even special codes.&lt;br /&gt;
&lt;br /&gt;
While it is not an official WCA event, Team Blindfolded has been held as an unofficial event at many competitions, and there have been some efforts to [http://worldcubeassociation.org/forum/viewtopic.php?f=4&amp;amp;t=830&amp;amp;sid=928a902877991d90e182c27823996272 introduce it].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ian Winokur and Bob Burton are known for being early proponents of Team Blindfolded [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/19442 since late 2005]. They are responsible for the earliest calling system for Team BLD.&lt;br /&gt;
&lt;br /&gt;
Since then, the event has spread all over the world, and a lot of cubers have come up with interesting variations:&lt;br /&gt;
For a mystery puzzle at Worlds 2009, blindfolded cubers were paired with Japanese callers who didn&#039;t speak English.&lt;br /&gt;
In November 2010, Tim Habermaas and Stefan Pochmann tried what might be called a Blindfolded [[Teamsolve]]. Their video can be found [http://www.speedsolving.com/forum/showthread.php?25506-World-Domination-Day-1 here].&lt;br /&gt;
&lt;br /&gt;
== Calling Systems ==&lt;br /&gt;
Cubers have devised several calling systems to make it easier to tell each other moves without saying each one separately. Most of these are for the [[Fridrich Method]]. Cubers often come up with simple names for &amp;quot;trigger,&amp;quot; &amp;quot;pull,&amp;quot; push,&amp;quot; &amp;quot;spin&amp;quot;/&amp;quot;rotate,&amp;quot; but there have been attempts to make this more powerful and consistent.&lt;br /&gt;
&lt;br /&gt;
=== Burton/Winokur ===&lt;br /&gt;
Each F2L arrangement is given a name (most often a letter and a number), as well as each OLL and PLL.&lt;br /&gt;
Cube rotations are communicated by &amp;quot;Spin Left/Right/Twice&amp;quot; for y, y&#039;, and y2, respectively (&amp;quot;right&amp;quot; and &amp;quot;left&amp;quot; correspond to where the F face is moved with the rotation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== HIJK (F2L Slots) ===&lt;br /&gt;
This system seems to have originated at Berkeley around 2009. Each F2L slot is given a letter, and a corresponding &amp;quot;pull&amp;quot; trigger:&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
{{Alg|L&#039; U L|F2L}}&lt;br /&gt;
I&lt;br /&gt;
{{Alg|L U L&#039;|F2L}}&lt;br /&gt;
J&lt;br /&gt;
{{Alg|R&#039; U&#039; R|F2L}}&lt;br /&gt;
K&lt;br /&gt;
{{Alg|R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
These can be modified like letters for normal moves. For example, K2 = (RUR&#039;)(RUR&#039;) = R U2 R&#039; , and K&#039; = RU&#039;R&#039;.&lt;br /&gt;
Cube rotations can be done using the &amp;quot;spin&amp;quot; terms, and LL algs can be called using any system.&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Team_Blindfolded&amp;diff=11494</id>
		<title>Team Blindfolded</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Team_Blindfolded&amp;diff=11494"/>
		<updated>2010-11-28T23:48:10Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Team Blindfolded (Team BLD) is a popular social activity for speedcubers. In Team Blindfolded, one cuber is blindfolded for the entire solve (including inspection) and communicates (mostly by listening) with another cuber about how to solve the cube. This is commonly accomplished by calling out a sequence of moves, or even special codes.&lt;br /&gt;
&lt;br /&gt;
While it is not an official WCA event, Team Blindfolded has been held as an unofficial event at many competitions, and there have been some efforts to [[http://worldcubeassociation.org/forum/viewtopic.php?f=4&amp;amp;t=830&amp;amp;sid=928a902877991d90e182c27823996272 | introduce it]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ian Winokur and Bob Burton are known for being early proponents of Team Blindfolded [http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/19442 since late 2005]. They are responsible for the earliest calling system for Team BLD.&lt;br /&gt;
&lt;br /&gt;
Since then, the event has spread all over the world, and a lot of cubers have come up with interesting variations:&lt;br /&gt;
For a mystery puzzle at Worlds 2009, blindfolded cubers were paired with Japanese callers who didn&#039;t speak English.&lt;br /&gt;
In November 2010, Tim Habermaas and Stefan Pochmann tried what might be called a Blindfolded [[Teamsolve]]. Their video can be found [http://www.speedsolving.com/forum/showthread.php?25506-World-Domination-Day-1 here].&lt;br /&gt;
&lt;br /&gt;
== Calling Systems ==&lt;br /&gt;
Cubers have devised several calling systems to make it easier to tell each other moves without saying each one separately. Most of these are for the [[Fridrich Method]]. Cubers often come up with simple names for &amp;quot;trigger,&amp;quot; &amp;quot;pull,&amp;quot; push,&amp;quot; &amp;quot;spin&amp;quot;/&amp;quot;rotate,&amp;quot; but there have been attempts to make this more powerful and consistent.&lt;br /&gt;
&lt;br /&gt;
=== Burton/Winokur ===&lt;br /&gt;
Each F2L arrangement is given a name (most often a letter and a number), as well as each OLL and PLL.&lt;br /&gt;
Cube rotations are communicated by &amp;quot;Spin Left/Right/Twice&amp;quot; for y, y&#039;, and y2, respectively (&amp;quot;right&amp;quot; and &amp;quot;left&amp;quot; correspond to where the F face is moved with the rotation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== HIJK (F2L Slots) ===&lt;br /&gt;
This system seems to have originated at Berkeley around 2009. Each F2L slot is given a letter, and a corresponding &amp;quot;pull&amp;quot; trigger:&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
{{Alg|L&#039; U L|F2L}}&lt;br /&gt;
I&lt;br /&gt;
{{Alg|L U L&#039;|F2L}}&lt;br /&gt;
J&lt;br /&gt;
{{Alg|R&#039; U&#039; R|F2L}}&lt;br /&gt;
K&lt;br /&gt;
{{Alg|R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
These can be modified like letters for normal moves. For example, K2 = (RUR&#039;)(RUR&#039;) = R U2 R&#039; , and K&#039; = RU&#039;R&#039;.&lt;br /&gt;
Cube rotations can be done using the &amp;quot;spin&amp;quot; terms, and LL algs can be called using any system.&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Team_Blindfolded&amp;diff=11493</id>
		<title>Team Blindfolded</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Team_Blindfolded&amp;diff=11493"/>
		<updated>2010-11-28T23:46:25Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: /* HIJK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Team Blindfolded (Team BLD) is a popular social activity for speedcubers. In Team Blindfolded, one cuber is blindfolded for the entire solve (including inspection) and communicates (mostly by listening) with another cuber about how to solve the cube. This is commonly accomplished by calling out a sequence of moves, or even special codes.&lt;br /&gt;
&lt;br /&gt;
While it is not an official WCA event, Team Blindfolded has been held as an unofficial event at many competitions, and there have been some efforts to [[http://worldcubeassociation.org/forum/viewtopic.php?f=4&amp;amp;t=830&amp;amp;sid=928a902877991d90e182c27823996272 | introduce it]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ian Winokur and Bob Burton are known for being early proponents of Team Blindfolded [[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/19442 | since late 2005]]. They are responsible for the earliest calling system for Team BLD.&lt;br /&gt;
&lt;br /&gt;
Since then, the event has spread all over the world, and a lot of cubers have come up with interesting variations:&lt;br /&gt;
For a mystery puzzle at Worlds 2009, blindfolded cubers were paired with Japanese callers who didn&#039;t speak English.&lt;br /&gt;
In November 2010, Tim Habermaas and Stefan Pochmann tried what might be called a Blindfolded [[Teamsolve]]. Their video can be found [[http://www.speedsolving.com/forum/showthread.php?25506-World-Domination-Day-1 | here]].&lt;br /&gt;
&lt;br /&gt;
== Calling Systems ==&lt;br /&gt;
Cubers have devised several calling systems to make it easier to tell each other moves without saying each one separately. Most of these are for the [[Fridrich Method]]. Cubers often come up with simple names for &amp;quot;trigger,&amp;quot; &amp;quot;pull,&amp;quot; push,&amp;quot; &amp;quot;spin&amp;quot;/&amp;quot;rotate,&amp;quot; but there have been attempts to make this more powerful and consistent.&lt;br /&gt;
&lt;br /&gt;
=== Burton/Winokur ===&lt;br /&gt;
Each F2L arrangement is given a name (most often a letter and a number), as well as each OLL and PLL.&lt;br /&gt;
Cube rotations are communicated by &amp;quot;Spin Left/Right/Twice&amp;quot; for y, y&#039;, and y2, respectively (&amp;quot;right&amp;quot; and &amp;quot;left&amp;quot; correspond to where the F face is moved with the rotation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== HIJK (F2L Slots) ===&lt;br /&gt;
This system seems to have originated at Berkeley around 2009. Each F2L slot is given a letter, and a corresponding &amp;quot;pull&amp;quot; trigger:&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
{{Alg|L&#039; U L|F2L}}&lt;br /&gt;
I&lt;br /&gt;
{{Alg|L U L&#039;|F2L}}&lt;br /&gt;
J&lt;br /&gt;
{{Alg|R&#039; U&#039; R|F2L}}&lt;br /&gt;
K&lt;br /&gt;
{{Alg|R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
These can be modified like letters for normal moves. For example, K2 = (RUR&#039;)(RUR&#039;) = R U2 R&#039; , and K&#039; = RU&#039;R&#039;.&lt;br /&gt;
Cube rotations can be done using the &amp;quot;spin&amp;quot; terms, and LL algs can be called using any system.&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Team_Blindfolded&amp;diff=11492</id>
		<title>Team Blindfolded</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Team_Blindfolded&amp;diff=11492"/>
		<updated>2010-11-28T23:45:30Z</updated>

		<summary type="html">&lt;p&gt;Lgarron: Created page with &amp;#039;Team Blindfolded (Team BLD) is a popular social activity for speedcubers. In Team Blindfolded, one cuber is blindfolded for the entire solve (including inspection) and communicat…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Team Blindfolded (Team BLD) is a popular social activity for speedcubers. In Team Blindfolded, one cuber is blindfolded for the entire solve (including inspection) and communicates (mostly by listening) with another cuber about how to solve the cube. This is commonly accomplished by calling out a sequence of moves, or even special codes.&lt;br /&gt;
&lt;br /&gt;
While it is not an official WCA event, Team Blindfolded has been held as an unofficial event at many competitions, and there have been some efforts to [[http://worldcubeassociation.org/forum/viewtopic.php?f=4&amp;amp;t=830&amp;amp;sid=928a902877991d90e182c27823996272 | introduce it]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Ian Winokur and Bob Burton are known for being early proponents of Team Blindfolded [[http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/19442 | since late 2005]]. They are responsible for the earliest calling system for Team BLD.&lt;br /&gt;
&lt;br /&gt;
Since then, the event has spread all over the world, and a lot of cubers have come up with interesting variations:&lt;br /&gt;
For a mystery puzzle at Worlds 2009, blindfolded cubers were paired with Japanese callers who didn&#039;t speak English.&lt;br /&gt;
In November 2010, Tim Habermaas and Stefan Pochmann tried what might be called a Blindfolded [[Teamsolve]]. Their video can be found [[http://www.speedsolving.com/forum/showthread.php?25506-World-Domination-Day-1 | here]].&lt;br /&gt;
&lt;br /&gt;
== Calling Systems ==&lt;br /&gt;
Cubers have devised several calling systems to make it easier to tell each other moves without saying each one separately. Most of these are for the [[Fridrich Method]]. Cubers often come up with simple names for &amp;quot;trigger,&amp;quot; &amp;quot;pull,&amp;quot; push,&amp;quot; &amp;quot;spin&amp;quot;/&amp;quot;rotate,&amp;quot; but there have been attempts to make this more powerful and consistent.&lt;br /&gt;
&lt;br /&gt;
=== Burton/Winokur ===&lt;br /&gt;
Each F2L arrangement is given a name (most often a letter and a number), as well as each OLL and PLL.&lt;br /&gt;
Cube rotations are communicated by &amp;quot;Spin Left/Right/Twice&amp;quot; for y, y&#039;, and y2, respectively (&amp;quot;right&amp;quot; and &amp;quot;left&amp;quot; correspond to where the F face is moved with the rotation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== HIJK ===&lt;br /&gt;
This system seems to have originated at Berkeley around 2009. Each slot is given a letter, and a corresponding &amp;quot;pull&amp;quot; trigger:&lt;br /&gt;
&lt;br /&gt;
H&lt;br /&gt;
{{Alg|L&#039; U L|F2L}}&lt;br /&gt;
I&lt;br /&gt;
{{Alg|L U L&#039;|F2L}}&lt;br /&gt;
J&lt;br /&gt;
{{Alg|R&#039; U&#039; R|F2L}}&lt;br /&gt;
K&lt;br /&gt;
{{Alg|R U R&#039;|F2L}}&lt;br /&gt;
&lt;br /&gt;
These can be modified like letters for normal moves. For example, K2 = (RUR&#039;)(RUR&#039;) = R U2 R&#039; , and K&#039; = RU&#039;R&#039;.&lt;br /&gt;
Cube rotations can be done using the &amp;quot;spin&amp;quot; terms.&lt;/div&gt;</summary>
		<author><name>Lgarron</name></author>
	</entry>
</feed>