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	<updated>2026-10-20T19:00:09Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=List_of_twisty_puzzles&amp;diff=59506</id>
		<title>List of twisty puzzles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=List_of_twisty_puzzles&amp;diff=59506"/>
		<updated>2026-06-27T08:06:20Z</updated>

		<summary type="html">&lt;p&gt;Koishi: /* 8-sided */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a non-exhaustive list of [[twisty puzzle]]s by shape and function.&lt;br /&gt;
&lt;br /&gt;
== [[Cube]] ==&lt;br /&gt;
Cubes are a basic type of twisty puzzle. They are face turning cubes (regular hexahedra) that usually solve similarly to one other. This is a list of popular cubes.&lt;br /&gt;
* [[2x2x2]]&lt;br /&gt;
* [[3x3x3]]&lt;br /&gt;
* [[4x4x4]]&lt;br /&gt;
* [[5x5x5]]&lt;br /&gt;
* [[6x6x6]]&lt;br /&gt;
* [[7x7x7]]&lt;br /&gt;
* [[8x8x8]]&lt;br /&gt;
* [[9x9x9]]&lt;br /&gt;
* [[10x10x10]]&lt;br /&gt;
* [[11x11x11]]&lt;br /&gt;
* [[12x12x12]]&lt;br /&gt;
* [[13x13x13]]&lt;br /&gt;
* [[14x14x14]]&lt;br /&gt;
* [[15x15x15]]&lt;br /&gt;
* [[16x16x16]]&lt;br /&gt;
* [[17x17x17]]&lt;br /&gt;
* [[19x19x19]]&lt;br /&gt;
* [[21x21x21]]&lt;br /&gt;
&lt;br /&gt;
== Cuboid ==&lt;br /&gt;
Cuboids are twisty puzzles that are like cubes, except the number of layers on each axis of the puzzle can be different. This is a list of popular cuboids. There are many more cuboids than the ones listed.&lt;br /&gt;
===2x2 Towers===&lt;br /&gt;
* [[2x2x3]] ([[Original Tower Cube]])&lt;br /&gt;
* [[2x2x4]] ([[Rubik&#039;s Tower]])&lt;br /&gt;
* [[2x2x5]]&lt;br /&gt;
* [[2x2x6]]&lt;br /&gt;
* [[2x2x7]]&lt;br /&gt;
&lt;br /&gt;
===Floppies and Bricks===&lt;br /&gt;
* [[1x3x3]] ([[Floppy Cube]])&lt;br /&gt;
* [[3x3x2]] ([[Rubik&#039;s Domino]])&lt;br /&gt;
* [[1x4x4]] (&amp;quot;Floppy Revenge&amp;quot;)&lt;br /&gt;
* [[1x5x5]]&lt;br /&gt;
* [[5x5x4]]&lt;br /&gt;
* [[4x4x3]]&lt;br /&gt;
* [[4x4x5]]&lt;br /&gt;
&lt;br /&gt;
===3x3 Towers===&lt;br /&gt;
* [[4x3x3]]&lt;br /&gt;
* [[5x3x3]] (Found in fully proportional and cubic sizes, both solve identically)&lt;br /&gt;
* [[6x3x3]]&lt;br /&gt;
* [[7x3x3]] (Found in fully proportional and cubic sizes, both solve identically)&lt;br /&gt;
&lt;br /&gt;
===Other 4x4xN===&lt;br /&gt;
* [[4x4x2]]&lt;br /&gt;
* [[4x4x6]]&lt;br /&gt;
&lt;br /&gt;
===LxMxN===&lt;br /&gt;
* [[1x2x3]]&lt;br /&gt;
* [[1x2x5]]&lt;br /&gt;
* [[6x8x10]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
* [[5x5x4]]&lt;br /&gt;
* [[Cubic 3x3x9]]&lt;br /&gt;
* [[2x2x16|Cubic 2x2x16]] (Solves identically as a fully proportional 2x2x16 would)&lt;br /&gt;
&lt;br /&gt;
== Bubbloids and Corner Turning Hexahedra ==&lt;br /&gt;
Bubbloids are similar to cuboids by shape, but turn by the corners instead of the faces. They usually have a curvy look from [[olzing]], however, depending on the brand and puzzle, this is not always the case. This is a list of popular corner turning hexahedra.&lt;br /&gt;
=== Bubbloid-Style Corner-Turning Hexahedra ===&lt;br /&gt;
* [[Dino Cube]]&lt;br /&gt;
* [[Redi Cube]] ( A Dino Cube with corners)&lt;br /&gt;
* [[Curvy Dino Cube]] (A Redi Cube with centers)&lt;br /&gt;
* [[Fadi Cube]]&lt;br /&gt;
* [[Compy Cube]]&lt;br /&gt;
* [[4x4x5 Bubbloid]]&lt;br /&gt;
* [[5x5x4 Bubbloid]]&lt;br /&gt;
&lt;br /&gt;
=== Other Corner Turning Hexahedra ===&lt;br /&gt;
* [[Rex Cube]]&lt;br /&gt;
* [[Master Rex Cube]]&lt;br /&gt;
* [[Skewb]] (A puzzle with a similar mechanism to the pyraminx, except it doesn&#039;t have tips and has four extra non-trivial pieces. Each turn of a skewb splits the puzzle directly in half)&lt;br /&gt;
* [[Ivy Cube]] ( A Skewb missing half of its corners so that each face has 2 corners diagonal to each other)&lt;br /&gt;
&lt;br /&gt;
== Edge-Turning Cubes and/or Cuboids ==&lt;br /&gt;
* [[Helicopter Cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Curvy Copter Plus]]&lt;br /&gt;
* [[Curvy Copter III]]&lt;br /&gt;
&lt;br /&gt;
== 4-sided ==&lt;br /&gt;
This is a list of popular 4-sided (tetrahedral) twisty puzzles.&lt;br /&gt;
=== Corner Turning ===&lt;br /&gt;
* [[Pyraminx]] (Corner-turning tetrahedron)&lt;br /&gt;
* [[Halpern-Meier Pyramid]] (Functions like a pyraminx with center pieces and no trivial tips)&lt;br /&gt;
* [[Rob&#039;s Pyraminx]] (A Halpern Meier Pyramid without the edges)&lt;br /&gt;
* [[Master Pyraminx]] (A 4x4 Pyraminx)&lt;br /&gt;
* [[Professor Pyraminx]] and other higher-order Pyraminxes&lt;br /&gt;
* [[Vulcano Pyraminx]] (Similar to a Professor Pyraminx)&lt;br /&gt;
&lt;br /&gt;
=== Edge Turning ===&lt;br /&gt;
* [[Pyramorphix]] (2x2 [[shape mod]])&lt;br /&gt;
* [[Mastermorphix]] (3x3 [[shhape mod]])&lt;br /&gt;
* Other higher-order mastermorphixes&lt;br /&gt;
&lt;br /&gt;
== 8-sided ==&lt;br /&gt;
8-sided puzzles (octahedra) are less common than some other shapes, but offer a different challenge.&lt;br /&gt;
* [[Corner Turning Octahedron]]&lt;br /&gt;
* [[Face Turning Octahedron]]&lt;br /&gt;
* [[3x3 Octahedron Shape Mod]]&lt;br /&gt;
&lt;br /&gt;
== 12-sided ==&lt;br /&gt;
=== Face Turning ===&lt;br /&gt;
This is a list of popular face turning twelve-sided (dodecahedral) twisty puzzles.&lt;br /&gt;
* [[Kilominx]]&lt;br /&gt;
* [[Megaminx]]&lt;br /&gt;
* [[Gigaminx]]&lt;br /&gt;
* [[Teraminx]]&lt;br /&gt;
* [[Petaminx]] and other higher-order megaminxes&lt;br /&gt;
&lt;br /&gt;
== 20-sided ==&lt;br /&gt;
20-sided (icosahedral) puzzles are few and far between and some are incredibly rare. Here is a list of some 20-sided twisty puzzles.&lt;br /&gt;
=== Corner Turning ===&lt;br /&gt;
* [[Dogic]]&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Clover Icosahedron]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59505</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59505"/>
		<updated>2026-06-27T07:30:51Z</updated>

		<summary type="html">&lt;p&gt;Koishi: /* Basic Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=c. 2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, [[DianSheng]] released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm]. &lt;br /&gt;
&lt;br /&gt;
If the X-centers are to be each considered unique, then the number becomes [(6!/2)(2^6/2)(12!/2)(12!/2)^2]/12 = 13,188,400,838,457,446,891,520,000,000 total positions.&lt;br /&gt;
&lt;br /&gt;
== Related Puzzles ==&lt;br /&gt;
&lt;br /&gt;
=== Skewb Diamond ===&lt;br /&gt;
&lt;br /&gt;
{{Main Article|Article=Skewb Diamond}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Skewb_diamond.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond, also known as the 2x2 FTO, can be seen as either a face-turning octahedron with deep cuts or a 2-layer version of the standard FTO. It is also an octahedral shape transformation of a [[Skewb]] where the Skewb&#039;s centers correspond to the Skewb Diamond&#039;s corners and the Skewb&#039;s corners correspond to the Skewb Diamond&#039;s centers, which means that orientation matters on the opposite pieces as compared to the standard Skewb.&lt;br /&gt;
&lt;br /&gt;
=== Master FTO ===&lt;br /&gt;
&lt;br /&gt;
[[Image:masterfto.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Master FTO, or 4x4 FTO, is a four-layered face-turning octahedron with two different cut depths (one deep and one shallow) such that the faces appear like those of a [[Master Pyraminx]].&lt;br /&gt;
&lt;br /&gt;
=== Other Related Puzzles ===&lt;br /&gt;
&lt;br /&gt;
There are four distinct face-turning octahedral puzzles that each have a single planar cut depth. From shallowest to deepest, they are the Dino Octahedron, the standard FTO (the main subject of this article), the Master Skewb Diamond, and the Skewb Diamond (discussed above). The Dino Octahedron, briefly produced by MF8, is the shallowest possible face-turning octahedron with one cut per side. It is equivalent to a standard FTO with the addition of fixed centers. The Master Skewb Diamond is a face-turning octahedral puzzle with a cut depth between the standard FTO and the Skewb Diamond, and can be seen as a shape transformation of the Master Skewb. Although it has not yet been mass-produced in its pure form, MF8 has made a &amp;quot;crazy&amp;quot; version with added circular cuts on the faces. The only functional difference between the Dino Octahedron and the Master Skewb Diamond is that the centers are fixed on the Dino Octahedron, whereas they turn with the faces on the Master Skewb Diamond.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
There are many methods used to solve the Face Turning Octahedron, the most popular of which are described below.&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59504</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59504"/>
		<updated>2026-06-27T07:30:38Z</updated>

		<summary type="html">&lt;p&gt;Koishi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=c. 2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, [[DianSheng]] released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm]. &lt;br /&gt;
&lt;br /&gt;
If the centers are to be each considered unique, then the number becomes [(6!/2)(2^6/2)(12!/2)(12!/2)^2]/12 = 13,188,400,838,457,446,891,520,000,000 total positions.&lt;br /&gt;
&lt;br /&gt;
== Related Puzzles ==&lt;br /&gt;
&lt;br /&gt;
=== Skewb Diamond ===&lt;br /&gt;
&lt;br /&gt;
{{Main Article|Article=Skewb Diamond}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Skewb_diamond.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond, also known as the 2x2 FTO, can be seen as either a face-turning octahedron with deep cuts or a 2-layer version of the standard FTO. It is also an octahedral shape transformation of a [[Skewb]] where the Skewb&#039;s centers correspond to the Skewb Diamond&#039;s corners and the Skewb&#039;s corners correspond to the Skewb Diamond&#039;s centers, which means that orientation matters on the opposite pieces as compared to the standard Skewb.&lt;br /&gt;
&lt;br /&gt;
=== Master FTO ===&lt;br /&gt;
&lt;br /&gt;
[[Image:masterfto.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Master FTO, or 4x4 FTO, is a four-layered face-turning octahedron with two different cut depths (one deep and one shallow) such that the faces appear like those of a [[Master Pyraminx]].&lt;br /&gt;
&lt;br /&gt;
=== Other Related Puzzles ===&lt;br /&gt;
&lt;br /&gt;
There are four distinct face-turning octahedral puzzles that each have a single planar cut depth. From shallowest to deepest, they are the Dino Octahedron, the standard FTO (the main subject of this article), the Master Skewb Diamond, and the Skewb Diamond (discussed above). The Dino Octahedron, briefly produced by MF8, is the shallowest possible face-turning octahedron with one cut per side. It is equivalent to a standard FTO with the addition of fixed centers. The Master Skewb Diamond is a face-turning octahedral puzzle with a cut depth between the standard FTO and the Skewb Diamond, and can be seen as a shape transformation of the Master Skewb. Although it has not yet been mass-produced in its pure form, MF8 has made a &amp;quot;crazy&amp;quot; version with added circular cuts on the faces. The only functional difference between the Dino Octahedron and the Master Skewb Diamond is that the centers are fixed on the Dino Octahedron, whereas they turn with the faces on the Master Skewb Diamond.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
There are many methods used to solve the Face Turning Octahedron, the most popular of which are described below.&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Rex_Cube&amp;diff=59502</id>
		<title>Rex Cube</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Rex_Cube&amp;diff=59502"/>
		<updated>2026-06-26T10:50:41Z</updated>

		<summary type="html">&lt;p&gt;Koishi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Rex Cube&lt;br /&gt;
|IMAGE=Rex.jpeg&lt;br /&gt;
|ALTERNATIVENAMES=Super Ivy Cube&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Cube&lt;br /&gt;
|INVENTOR=Andrew Cormier&lt;br /&gt;
|YEAR=2009&lt;br /&gt;
|COMPANIES=[[Mefferts]], [[LanLan]], [[Qiyi]]&lt;br /&gt;
|JAAPSCH=mastskewb}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Rex Cube&amp;lt;/b&amp;gt; is a more advanced version of the [[Ivy Cube]], inspired by the [[Dino Cube]], invented by Andrew Cormier and produced by Mefferts. In 2021, Qiyi released a stickerless version with slightly different piece shapes called the Super Ivy Cube, which would later be used as a base to make speedsolvable [[Face Turning Octahedron]]s.&lt;br /&gt;
&lt;br /&gt;
{{Cubics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Bencisco_method&amp;diff=59501</id>
		<title>Bencisco method</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Bencisco_method&amp;diff=59501"/>
		<updated>2026-06-26T10:35:20Z</updated>

		<summary type="html">&lt;p&gt;Koishi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bencisco method is a Method for solving [[Face Turning Octahedron|FTO]]. It was made by BenPuzzles in 2020. Although it&#039;s not the only viable speedsolving method, it is by far the most popular one. People have achieved low-20s or even low-10s using this method.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Face Turning Octahedron]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Skewb_Diamond_(puzzle_type)&amp;diff=59500</id>
		<title>Skewb Diamond (puzzle type)</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Skewb_Diamond_(puzzle_type)&amp;diff=59500"/>
		<updated>2026-06-26T01:25:09Z</updated>

		<summary type="html">&lt;p&gt;Koishi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Skewb Diamond&lt;br /&gt;
|IMAGE=Skewb_diamond.png&lt;br /&gt;
|ALTERNATIVENAMES=2x2 FTO, Baby FTO&lt;br /&gt;
|MECHANISM=Skewb&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=Tony Fisher&lt;br /&gt;
|YEAR=1991&lt;br /&gt;
|COMPANIES=[[Mefferts]], [[DianSheng]], [[ShengShou]], [[Qiyi]], among others&lt;br /&gt;
|JAAPSCH=diamond}}&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond is a octahedral modification of the [[Skewb]]. The Skewb Diamond has 6 corners (corresponding to the centers of the Skewb) and 8 centers (corresponding to the corners of the Skewb). Therefore, it can be made by truncating each corner of a regular Skewb and extending each center into a square pyramid.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Skewb (mechanism)]]&lt;br /&gt;
* [[Rubik&#039;s Cube (puzzle type)]]&lt;br /&gt;
* [[Pyraminx (puzzle type)]]&lt;br /&gt;
* [[Megaminx (puzzle type)]]&lt;br /&gt;
* [[Skewb (puzzle type)]]&lt;br /&gt;
* [[Skewb Ultimate (puzzle type)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=59499</id>
		<title>Speedsolving.com Wiki:Requested articles</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Speedsolving.com_Wiki:Requested_articles&amp;diff=59499"/>
		<updated>2026-06-26T01:22:23Z</updated>

		<summary type="html">&lt;p&gt;Koishi: Removed rex cube&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Speedsolving.com Wiki:Manual of Style]] before creating articles.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
* separate [[Template:Substep Header]] out of [[Template:Substep Infobox]]&lt;br /&gt;
* [[Template:Partial Method Header]] and [[Template:Partial Method Infobox]]&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
* [[BaiTai]]&lt;br /&gt;
&lt;br /&gt;
== Books and Publications ==&lt;br /&gt;
* &#039;&#039;[[Cracking the Cube]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Cubism For Fun]]&#039;&#039; newsletter&lt;br /&gt;
* &#039;&#039;[[De Hongaarse Kubus!]]&#039;&#039; (&#039;&#039;[[The Hungarian Cube!]]&#039;&#039; in English)&lt;br /&gt;
* &#039;&#039;[[Rubik&#039;s Cubic Compendium]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Conquer the Cube in 45 Seconds]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[The Winning Solution]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
* [[Manhasset Spring 2016]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2012]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2014]]&lt;br /&gt;
* [[European Rubik&#039;s Cube Championship 2016]]&lt;br /&gt;
* [[Asian Championship 2012]]&lt;br /&gt;
* [[Asian Championship 2014]]&lt;br /&gt;
* [[Asian Championship 2016]]&lt;br /&gt;
* [[Asian Championship 2018]]&lt;br /&gt;
* [[South American Championship 2018]]&lt;br /&gt;
* [[UK Championship 2016]]&lt;br /&gt;
* [[UK Championship 2017]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2015]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2014]]&lt;br /&gt;
* [[UK Rubik&#039;s Cube Championship 2013]]&lt;br /&gt;
* [[UK Open 2012]]&lt;br /&gt;
* [[UK Open 2011]]&lt;br /&gt;
* [[UK Nationals 2010]]&lt;br /&gt;
* [[UK Open 2010]]&lt;br /&gt;
* [[UK Open 2009]]&lt;br /&gt;
* [[UK Open 2008]]&lt;br /&gt;
* [[UK Open 2007]]&lt;br /&gt;
* [[UK Open 2006]]&lt;br /&gt;
* [[Canadian Open 2015]]&lt;br /&gt;
* [[Canadian Open 2017]]&lt;br /&gt;
* [[Canadian Championship 2019]]&lt;br /&gt;
&lt;br /&gt;
Eventual goal:&lt;br /&gt;
* Make a page on all notable WCA competitions&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
* [[TheValk 3]]&lt;br /&gt;
* [[TheValk 3 Power]]&lt;br /&gt;
* [[GoCube]]&lt;br /&gt;
&lt;br /&gt;
== Cube Stores ==&lt;br /&gt;
* [[CANcube]]&lt;br /&gt;
* [[CubeSmith]]&lt;br /&gt;
* [[CubeDepot]]&lt;br /&gt;
* [[LighTake]]&lt;br /&gt;
* [[CubeZZ]]&lt;br /&gt;
* [[The Cube Market]]&lt;br /&gt;
* [[Cubicle Pro Shop]]&lt;br /&gt;
* [[Winning Moves]]&lt;br /&gt;
* [[Cubing Out Loud]]&lt;br /&gt;
&lt;br /&gt;
== Groups and Organizations ==&lt;br /&gt;
* [[/r/Cubers]] (r/Cubers, Cubers Subreddit)&lt;br /&gt;
* [[You CAN Do the Rubik&#039;s Cube]]&lt;br /&gt;
* [[Speedcubing.ro]]&lt;br /&gt;
* [[CubeMania]] (Cubemania.org)&lt;br /&gt;
* [[Stanford Rubik&#039;s Cube Club]]&lt;br /&gt;
* [[Cubing World]]&lt;br /&gt;
* [[Cubing at Home]]&lt;br /&gt;
&lt;br /&gt;
== Lawsuits ==&lt;br /&gt;
* [[Cubicle Enterprises LLC v. Rubik&#039;s Brand Limited]] (2018)&lt;br /&gt;
&lt;br /&gt;
== Methods and Substeps ==&lt;br /&gt;
* [[ZZ-HW]]&lt;br /&gt;
* [[Stadler Method]]&lt;br /&gt;
* [[27 algorithms]] method (Skewb)&lt;br /&gt;
* Steps : [[Std LBL edges]], ...&lt;br /&gt;
* [[3-2-3]]&lt;br /&gt;
* [[6-2]]&lt;br /&gt;
* [[3-2-2-2-3]]&lt;br /&gt;
* [[2-2-2-2-2-2]]&lt;br /&gt;
* [[TSR]]&lt;br /&gt;
* [[Freestyle]] ([[Freestyle BLD]])&lt;br /&gt;
* [[4 pairs]]&lt;br /&gt;
* [[FOPP 1/4]]&lt;br /&gt;
* [[3D-Edg (pcms var2)]]&lt;br /&gt;
* [[Journey Method]] (for BLD)&lt;br /&gt;
* [[House Method]] (BLD)&lt;br /&gt;
* [[Story Method]] (BLD)&lt;br /&gt;
* [[Auditory Method]] (BLD)&lt;br /&gt;
* [[OLL-E]]&lt;br /&gt;
* [[OCE(P)LL]]&lt;br /&gt;
&lt;br /&gt;
== Online Programs/Tools/Websites ==&lt;br /&gt;
* [[Groupifier]] (by Jonatan Klosko, posted on CF)&lt;br /&gt;
* [[CUBETimer]] (cubetimer.com)&lt;br /&gt;
* [[VideoTimer]]&lt;br /&gt;
* [[MinimalisTimer]]&lt;br /&gt;
* [[RubeTimer]]&lt;br /&gt;
* [[ImageCube]]&lt;br /&gt;
* [[NxNImagecube]]&lt;br /&gt;
* [[VisualCube]]&lt;br /&gt;
* [[Algorithm Translator]]&lt;br /&gt;
* [[NxMxL scrambler]]&lt;br /&gt;
* [[QBX]]&lt;br /&gt;
* [[Coracle]]&lt;br /&gt;
* [[Fantasy Cubing]]&lt;br /&gt;
* [[Cubecast Podcast]]&lt;br /&gt;
* [[Cubecast 2.0]]&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* [[Tony Fisher]]&lt;br /&gt;
* [[Tony Durham]]&lt;br /&gt;
* [[Myles Casanas]]&lt;br /&gt;
* [[Forte Shinko]]&lt;br /&gt;
* [[James Hildreth]]&lt;br /&gt;
* [[Thompson Clarke]]&lt;br /&gt;
* [[Corey Sakowski]]&lt;br /&gt;
* [[Alese Devin]] (JustKeepCubing)&lt;br /&gt;
* [[Sam Snodgrass]] (Cubey Time)&lt;br /&gt;
* [[Artur Kristof]] (Arcio)&lt;br /&gt;
* [[Deven Nadudvari]]&lt;br /&gt;
* [[Matt Rudnicki]]&lt;br /&gt;
* [[Arthur Adams]]&lt;br /&gt;
* [[Kavin Tangtartharakul]] (GuRoux)&lt;br /&gt;
* [[Callum Hales-Jepp]]&lt;br /&gt;
* [[Adam Polkowski]]&lt;br /&gt;
* [[Krzysztof Dąbrowski]]&lt;br /&gt;
* [[Marcin Jakubowski]]&lt;br /&gt;
* [[Kamil Pawlak]]&lt;br /&gt;
* [[Adam Joks]]&lt;br /&gt;
* [[Michał Bogdan]]&lt;br /&gt;
* [[David Adams]]&lt;br /&gt;
* [[Michał Burnicki]]&lt;br /&gt;
* [[Angel Lim]]&lt;br /&gt;
* [[Kalina Jakubowska]]&lt;br /&gt;
* [[Marcin Stachura]]&lt;br /&gt;
* [[Piotr Trząski]]&lt;br /&gt;
* [[Grzegorz Pacewicz]]&lt;br /&gt;
* [[Tristan Wright]]&lt;br /&gt;
* [[Piotr Frankowski]]&lt;br /&gt;
* [[Wojciech Szatanowski]]&lt;br /&gt;
* [[Piotr Kuchta]]&lt;br /&gt;
* [[Przyemysław Rogalski]]&lt;br /&gt;
* [[Hubert Hanusiak]]&lt;br /&gt;
* [[Robbie Villarica]]&lt;br /&gt;
* [[Karolina Wiącek]]&lt;br /&gt;
* [[Pavan Ravindra]]&lt;br /&gt;
* [[Ziheng Ma]]&lt;br /&gt;
* [[Yiwei Liu]]&lt;br /&gt;
* [[Walker Welch]]&lt;br /&gt;
* [[Sam Richard]]&lt;br /&gt;
* [[Damian Bias]] (Cubeologist)&lt;br /&gt;
* [[Dan Fast]] (CrazyBadCuber)&lt;br /&gt;
* [[Daniel Wannamaker]]&lt;br /&gt;
* [[Matthew Dickman]] (TehCubeDude)&lt;br /&gt;
* [[Haaris Jamil]] (ParadoxCubing)&lt;br /&gt;
* [[Sydney Weaver]]&lt;br /&gt;
* [[Bhargav Narasimhan]]&lt;br /&gt;
* [[Jiayu Wang]]&lt;br /&gt;
* [[Blake Thompson]]&lt;br /&gt;
* [[Alexander Carlier]]&lt;br /&gt;
* [[Andy Denney]]&lt;br /&gt;
* [[Joshua Feran]]&lt;br /&gt;
* [[Mark Boyanowski]]&lt;br /&gt;
* [[Justin Mallari]]&lt;br /&gt;
* [[Yi-Fan Wu]]&lt;br /&gt;
* [[Nathan Soria]]&lt;br /&gt;
* [[Éder dos Santos]]&lt;br /&gt;
* [[João Gabriel]]&lt;br /&gt;
* [[Daan Krammar]]&lt;br /&gt;
* [[Fabio Seiji]]&lt;br /&gt;
* [[Will Callan]]&lt;br /&gt;
* [[Gabriel Pitali]]&lt;br /&gt;
* [[Gustavo Penaforte]]&lt;br /&gt;
* [[Doug Li]]&lt;br /&gt;
* [[Sam Boyles]]&lt;br /&gt;
* [[Marlon Marques]]&lt;br /&gt;
* [[Pedro Santos]]&lt;br /&gt;
* [[Tommy Szeliga]]&lt;br /&gt;
* [[Nathan Dwyer]]&lt;br /&gt;
* [[Brandon Huang]]&lt;br /&gt;
* [[Henry Savich]]&lt;br /&gt;
* [[Rafael Cinoto]]&lt;br /&gt;
* [[Cyril Castella]]&lt;br /&gt;
* [[Guillaume Erbibou]] (Ofapel)&lt;br /&gt;
* [[Olivier Polspoel]] (Spols)&lt;br /&gt;
* [[Filippo Brancaleoni]]&lt;br /&gt;
* [[Jeong Jong-Ho]] or [[Jong-Ho Jeong]]&lt;br /&gt;
* [[Shivam Bansal]]&lt;br /&gt;
* [[Kit Clement]]&lt;br /&gt;
* [[Jeff Park]]&lt;br /&gt;
* [[Christian Pizzasegola]]&lt;br /&gt;
* [[Hilmar Magnusson]]&lt;br /&gt;
* [[Joel Spang]]&lt;br /&gt;
* [[Jonathan Irvin Gunawan]]&lt;br /&gt;
* [[Alex Maass]]&lt;br /&gt;
* [[Thomas Kaunzinger]]&lt;br /&gt;
* [[Ian Moore]]&lt;br /&gt;
* [[Lóreley Aiedail Tollaksdóttir Kuusisto]]&lt;br /&gt;
* [[John Li]] (Teoidus)&lt;br /&gt;
* [[Jacob Hutnyk]]&lt;br /&gt;
* [[Morten Arborg]]&lt;br /&gt;
* [[Cristian Leana]]&lt;br /&gt;
* [[Thomas Stadler]]&lt;br /&gt;
* [[Björn Korbanka]]&lt;br /&gt;
* [[Han-Cyun Chen]]&lt;br /&gt;
* [[Kailong Li]]&lt;br /&gt;
* [[Brayden Mossey]]&lt;br /&gt;
* [[Daan Kramer]]&lt;br /&gt;
* [[Shengliang Cai (蔡盛梁)]]&lt;br /&gt;
* [[Jonathan Cookmeyer]]&lt;br /&gt;
* [[Daniel Beyer]]&lt;br /&gt;
* [[Damjan Zagorec]]&lt;br /&gt;
* [[Joaquin Abarca]]&lt;br /&gt;
* [[Ethan Erez]]&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
* [[Galaxy Lube]] (Galaxy lubricant)&lt;br /&gt;
* [[Nebula Lube]] (Nebula lubricant)&lt;br /&gt;
* [[Gravity Grip]]&lt;br /&gt;
* [[Z Lube]]&lt;br /&gt;
&lt;br /&gt;
== Puzzle Types ==&lt;br /&gt;
* [[4D cubing]], [[3x3x3x3]], [[4D solving algorithms]] (by puzzle), [[higher dimensions cubing]] &lt;br /&gt;
* [[Helicopter cube]]&lt;br /&gt;
* [[Constrained cube (90°)]]&lt;br /&gt;
* [[Master Skewb]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 1)‏‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 2)]]&lt;br /&gt;
* [[Square-2‎]]&lt;br /&gt;
* [[Crazy 4×4×4 cube (version 3)]]&lt;br /&gt;
* [[Labyrinth cube]]&lt;br /&gt;
* [[Curvy Copter]]&lt;br /&gt;
* [[Latch Cube]]&lt;br /&gt;
* [[Gear cube extreme‏‎]]&lt;br /&gt;
* All NxNxN puzzles (N=0,1,14,15,16,18,21,22,23,24,25,26,27,28,29)&lt;br /&gt;
* [[Golden Cube]]&lt;br /&gt;
* [[Smart Egg]]&lt;br /&gt;
* [[Pyracosaminx]]&lt;br /&gt;
* [[Icosaminx]]&lt;br /&gt;
* [[Super-X]]&lt;br /&gt;
* [[SwitchTiles]]&lt;br /&gt;
* [[Loopover]] (2D Rubik&#039;s cube)&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [[min2phase]]&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
* [[Factory solve]]&lt;br /&gt;
* [[Washer]] (hardware)&lt;br /&gt;
* [[torpedo]]&lt;br /&gt;
* [[ball bearing]]&lt;br /&gt;
* [[brand]]&lt;br /&gt;
* [[Judge]]&lt;br /&gt;
* [[magnetic cube]]&lt;br /&gt;
* [[Per Special]]&lt;br /&gt;
* [[WCA Candidate Delegate]]&lt;br /&gt;
* [[Tension]] (tensions, tensioning)&lt;br /&gt;
* [[Cube state]]&lt;br /&gt;
* [[Sticker variation]]&lt;br /&gt;
* [[Catch]] or [[Catches]]&lt;br /&gt;
* [[Move]]/[[Turn]]&lt;br /&gt;
* [[Puzzle Hardware]]&lt;br /&gt;
* [[Piece]]&lt;br /&gt;
* Cube states : [[LL:EO+EP cube state‏‎]], [[LL:EO+CO+CP cube state]] ...&lt;br /&gt;
* [[1gen]]&lt;br /&gt;
* [[5gen]]&lt;br /&gt;
* [[6gen]]&lt;br /&gt;
* [[feet (hardware)]]&lt;br /&gt;
* [[Case]] (as in &amp;quot;this OLL case&amp;quot;)&lt;br /&gt;
* Weight 0.1 through 8&lt;br /&gt;
* [[brand]]&lt;br /&gt;
* [[L3C cube state]]&lt;br /&gt;
* [[3-cycle]]&lt;br /&gt;
* [[Square Group]]&lt;br /&gt;
* [[Timer]]&lt;br /&gt;
* [[F2L-1E (D) cube state]]&lt;br /&gt;
* [[5LLL]]&lt;br /&gt;
* [[Buffer]]&lt;br /&gt;
&lt;br /&gt;
== Other requests ==&lt;br /&gt;
* delete protected file &amp;lt;nowiki&amp;gt;[[File:Thomascharms1155.jpg]]&amp;lt;/nowiki&amp;gt; (vandalism)&lt;br /&gt;
* fix all [[Special:DoubleRedirects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Speedsolving.com Wiki maintenance]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59498</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59498"/>
		<updated>2026-06-26T01:12:59Z</updated>

		<summary type="html">&lt;p&gt;Koishi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=c. 2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, [[DianSheng]] released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm].&lt;br /&gt;
&lt;br /&gt;
== Related Puzzles ==&lt;br /&gt;
&lt;br /&gt;
=== Skewb Diamond ===&lt;br /&gt;
&lt;br /&gt;
{{Main Article|Article=Skewb Diamond}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Skewb_diamond.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond, also known as the 2x2 FTO, can be seen as either a face-turning octahedron with deep cuts or a 2-layer version of the standard FTO. It is also an octahedral shape transformation of a [[Skewb]] where the Skewb&#039;s centers correspond to the Skewb Diamond&#039;s corners and the Skewb&#039;s corners correspond to the Skewb Diamond&#039;s centers, which means that orientation matters on the opposite pieces as compared to the standard Skewb.&lt;br /&gt;
&lt;br /&gt;
=== Master FTO ===&lt;br /&gt;
&lt;br /&gt;
[[Image:masterfto.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Master FTO, or 4x4 FTO, is a four-layered face-turning octahedron with two different cut depths (one deep and one shallow) such that the faces appear like those of a [[Master Pyraminx]].&lt;br /&gt;
&lt;br /&gt;
=== Other Related Puzzles ===&lt;br /&gt;
&lt;br /&gt;
There are four distinct face-turning octahedral puzzles that each have a single planar cut depth. From shallowest to deepest, they are the Dino Octahedron, the standard FTO (the main subject of this article), the Master Skewb Diamond, and the Skewb Diamond (discussed above). The Dino Octahedron, briefly produced by MF8, is the shallowest possible face-turning octahedron with one cut per side. It is equivalent to a standard FTO with the addition of fixed centers. The Master Skewb Diamond is a face-turning octahedral puzzle with a cut depth between the standard FTO and the Skewb Diamond, and can be seen as a shape transformation of the Master Skewb. Although it has not yet been mass-produced in its pure form, MF8 has made a &amp;quot;crazy&amp;quot; version with added circular cuts on the faces. The only functional difference between the Dino Octahedron and the Master Skewb Diamond is that the centers are fixed on the Dino Octahedron, whereas they turn with the faces on the Master Skewb Diamond.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
There are many methods used to solve the Face Turning Octahedron, the most popular of which are described below.&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59497</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59497"/>
		<updated>2026-06-26T01:08:54Z</updated>

		<summary type="html">&lt;p&gt;Koishi: /* Master FTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, [[DianSheng]] released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm].&lt;br /&gt;
&lt;br /&gt;
== Related Puzzles ==&lt;br /&gt;
&lt;br /&gt;
=== Skewb Diamond ===&lt;br /&gt;
&lt;br /&gt;
{{Main Article|Article=Skewb Diamond}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Skewb_diamond.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond, also known as the 2x2 FTO, can be seen as either a face-turning octahedron with deep cuts or a 2-layer version of the standard FTO. It is also an octahedral shape transformation of a [[Skewb]] where the Skewb&#039;s centers correspond to the Skewb Diamond&#039;s corners and the Skewb&#039;s corners correspond to the Skewb Diamond&#039;s centers, which means that orientation matters on the opposite pieces as compared to the standard Skewb.&lt;br /&gt;
&lt;br /&gt;
=== Master FTO ===&lt;br /&gt;
&lt;br /&gt;
[[Image:masterfto.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Master FTO, or 4x4 FTO, is a four-layered face-turning octahedron with two different cut depths (one deep and one shallow) such that the faces appear like those of a [[Master Pyraminx]].&lt;br /&gt;
&lt;br /&gt;
=== Other Related Puzzles ===&lt;br /&gt;
&lt;br /&gt;
There are four distinct face-turning octahedral puzzles that each have a single planar cut depth. From shallowest to deepest, they are the Dino Octahedron, the standard FTO (the main subject of this article), the Master Skewb Diamond, and the Skewb Diamond (discussed above). The Dino Octahedron, briefly produced by MF8, is the shallowest possible face-turning octahedron with one cut per side. It is equivalent to a standard FTO with the addition of fixed centers. The Master Skewb Diamond is a face-turning octahedral puzzle with a cut depth between the standard FTO and the Skewb Diamond, and can be seen as a shape transformation of the Master Skewb. Although it has not yet been mass-produced in its pure form, MF8 has made a &amp;quot;crazy&amp;quot; version with added circular cuts on the faces. The only functional difference between the Dino Octahedron and the Master Skewb Diamond is that the centers are fixed on the Dino Octahedron, whereas they turn with the faces on the Master Skewb Diamond.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
There are many methods used to solve the Face Turning Octahedron, the most popular of which are described below.&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59496</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59496"/>
		<updated>2026-06-26T01:08:29Z</updated>

		<summary type="html">&lt;p&gt;Koishi: /* Skewb Diamond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, [[DianSheng]] released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm].&lt;br /&gt;
&lt;br /&gt;
== Related Puzzles ==&lt;br /&gt;
&lt;br /&gt;
=== Skewb Diamond ===&lt;br /&gt;
&lt;br /&gt;
{{Main Article|Article=Skewb Diamond}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Skewb_diamond.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond, also known as the 2x2 FTO, can be seen as either a face-turning octahedron with deep cuts or a 2-layer version of the standard FTO. It is also an octahedral shape transformation of a [[Skewb]] where the Skewb&#039;s centers correspond to the Skewb Diamond&#039;s corners and the Skewb&#039;s corners correspond to the Skewb Diamond&#039;s centers, which means that orientation matters on the opposite pieces as compared to the standard Skewb.&lt;br /&gt;
&lt;br /&gt;
=== Master FTO ===&lt;br /&gt;
&lt;br /&gt;
[[Image:masterfto.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Master FTO, or 4x4 FTO, is a four-layered version of the standard FTO with two different cut depths (one deep and one shallow) such that the faces appear like those of a [[Master Pyraminx]].&lt;br /&gt;
&lt;br /&gt;
=== Other Related Puzzles ===&lt;br /&gt;
&lt;br /&gt;
There are four distinct face-turning octahedral puzzles that each have a single planar cut depth. From shallowest to deepest, they are the Dino Octahedron, the standard FTO (the main subject of this article), the Master Skewb Diamond, and the Skewb Diamond (discussed above). The Dino Octahedron, briefly produced by MF8, is the shallowest possible face-turning octahedron with one cut per side. It is equivalent to a standard FTO with the addition of fixed centers. The Master Skewb Diamond is a face-turning octahedral puzzle with a cut depth between the standard FTO and the Skewb Diamond, and can be seen as a shape transformation of the Master Skewb. Although it has not yet been mass-produced in its pure form, MF8 has made a &amp;quot;crazy&amp;quot; version with added circular cuts on the faces. The only functional difference between the Dino Octahedron and the Master Skewb Diamond is that the centers are fixed on the Dino Octahedron, whereas they turn with the faces on the Master Skewb Diamond.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
There are many methods used to solve the Face Turning Octahedron, the most popular of which are described below.&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59495</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59495"/>
		<updated>2026-06-26T01:08:02Z</updated>

		<summary type="html">&lt;p&gt;Koishi: /* Master FTO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, [[DianSheng]] released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm].&lt;br /&gt;
&lt;br /&gt;
== Related Puzzles ==&lt;br /&gt;
&lt;br /&gt;
=== Skewb Diamond ===&lt;br /&gt;
&lt;br /&gt;
{{Main Article|Article=Skewb Diamond}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Skewb_diamond.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond, also known as the 2x2 FTO, can be seen as either a face-turning octahedron with deep cuts or a 2-layer version of the face-turning octahedron. It is also an octahedral shape transformation of a [[Skewb]] where the Skewb&#039;s centers correspond to the Skewb Diamond&#039;s corners and the Skewb&#039;s corners correspond to the Skewb Diamond&#039;s centers, which means that orientation matters on the opposite pieces as compared to the standard Skewb.&lt;br /&gt;
&lt;br /&gt;
=== Master FTO ===&lt;br /&gt;
&lt;br /&gt;
[[Image:masterfto.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Master FTO, or 4x4 FTO, is a four-layered version of the standard FTO with two different cut depths (one deep and one shallow) such that the faces appear like those of a [[Master Pyraminx]].&lt;br /&gt;
&lt;br /&gt;
=== Other Related Puzzles ===&lt;br /&gt;
&lt;br /&gt;
There are four distinct face-turning octahedral puzzles that each have a single planar cut depth. From shallowest to deepest, they are the Dino Octahedron, the standard FTO (the main subject of this article), the Master Skewb Diamond, and the Skewb Diamond (discussed above). The Dino Octahedron, briefly produced by MF8, is the shallowest possible face-turning octahedron with one cut per side. It is equivalent to a standard FTO with the addition of fixed centers. The Master Skewb Diamond is a face-turning octahedral puzzle with a cut depth between the standard FTO and the Skewb Diamond, and can be seen as a shape transformation of the Master Skewb. Although it has not yet been mass-produced in its pure form, MF8 has made a &amp;quot;crazy&amp;quot; version with added circular cuts on the faces. The only functional difference between the Dino Octahedron and the Master Skewb Diamond is that the centers are fixed on the Dino Octahedron, whereas they turn with the faces on the Master Skewb Diamond.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
There are many methods used to solve the Face Turning Octahedron, the most popular of which are described below.&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59494</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59494"/>
		<updated>2026-06-26T01:07:50Z</updated>

		<summary type="html">&lt;p&gt;Koishi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, [[DianSheng]] released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm].&lt;br /&gt;
&lt;br /&gt;
== Related Puzzles ==&lt;br /&gt;
&lt;br /&gt;
=== Skewb Diamond ===&lt;br /&gt;
&lt;br /&gt;
{{Main Article|Article=Skewb Diamond}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Skewb_diamond.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond, also known as the 2x2 FTO, can be seen as either a face-turning octahedron with deep cuts or a 2-layer version of the face-turning octahedron. It is also an octahedral shape transformation of a [[Skewb]] where the Skewb&#039;s centers correspond to the Skewb Diamond&#039;s corners and the Skewb&#039;s corners correspond to the Skewb Diamond&#039;s centers, which means that orientation matters on the opposite pieces as compared to the standard Skewb.&lt;br /&gt;
&lt;br /&gt;
=== Master FTO ===&lt;br /&gt;
&lt;br /&gt;
[[Image:masterfto.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Master FTO, or 4x4 FTO, is a four-layered version of the standard FTO with two different cut depths (one deep and one shallow) such that the faces appear like thoes of a [[Master Pyraminx]].&lt;br /&gt;
&lt;br /&gt;
=== Other Related Puzzles ===&lt;br /&gt;
&lt;br /&gt;
There are four distinct face-turning octahedral puzzles that each have a single planar cut depth. From shallowest to deepest, they are the Dino Octahedron, the standard FTO (the main subject of this article), the Master Skewb Diamond, and the Skewb Diamond (discussed above). The Dino Octahedron, briefly produced by MF8, is the shallowest possible face-turning octahedron with one cut per side. It is equivalent to a standard FTO with the addition of fixed centers. The Master Skewb Diamond is a face-turning octahedral puzzle with a cut depth between the standard FTO and the Skewb Diamond, and can be seen as a shape transformation of the Master Skewb. Although it has not yet been mass-produced in its pure form, MF8 has made a &amp;quot;crazy&amp;quot; version with added circular cuts on the faces. The only functional difference between the Dino Octahedron and the Master Skewb Diamond is that the centers are fixed on the Dino Octahedron, whereas they turn with the faces on the Master Skewb Diamond.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
There are many methods used to solve the Face Turning Octahedron, the most popular of which are described below.&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Masterfto.png&amp;diff=59493</id>
		<title>File:Masterfto.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Masterfto.png&amp;diff=59493"/>
		<updated>2026-06-26T00:57:17Z</updated>

		<summary type="html">&lt;p&gt;Koishi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59492</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59492"/>
		<updated>2026-06-26T00:53:15Z</updated>

		<summary type="html">&lt;p&gt;Koishi: /* Skewb Diamond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, [[DianSheng]] released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm].&lt;br /&gt;
&lt;br /&gt;
== Related Puzzles ==&lt;br /&gt;
&lt;br /&gt;
=== Skewb Diamond ===&lt;br /&gt;
&lt;br /&gt;
{{Main Article|Article=Skewb Diamond}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Skewb_diamond.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond can be seen as either a face-turning octahedron with deep cuts or a 2-layer version of the face-turning octahedron. It is also an octahedral shape transformation of a [[Skewb]] where the Skewb&#039;s centers correspond to the Skewb Diamond&#039;s corners and the Skewb&#039;s corners correspond to the Skewb Diamond&#039;s centers, which means that orientation matters on the opposite pieces as compared to the standard Skewb.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
There are many methods used to solve the Face Turning Octahedron, the most popular of which are described below.&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59491</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59491"/>
		<updated>2026-06-26T00:53:02Z</updated>

		<summary type="html">&lt;p&gt;Koishi: /* Skewb Diamond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, [[DianSheng]] released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm].&lt;br /&gt;
&lt;br /&gt;
== Related Puzzles ==&lt;br /&gt;
&lt;br /&gt;
=== Skewb Diamond ===&lt;br /&gt;
&lt;br /&gt;
{{Main Article|Article=Skewb Diamond}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Skewb_diamond.png.png|120px]]&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond can be seen as either a face-turning octahedron with deep cuts or a 2-layer version of the face-turning octahedron. It is also an octahedral shape transformation of a [[Skewb]] where the Skewb&#039;s centers correspond to the Skewb Diamond&#039;s corners and the Skewb&#039;s corners correspond to the Skewb Diamond&#039;s centers, which means that orientation matters on the opposite pieces as compared to the standard Skewb.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
There are many methods used to solve the Face Turning Octahedron, the most popular of which are described below.&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Skewb_Diamond_(puzzle_type)&amp;diff=59490</id>
		<title>Skewb Diamond (puzzle type)</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Skewb_Diamond_(puzzle_type)&amp;diff=59490"/>
		<updated>2026-06-26T00:51:49Z</updated>

		<summary type="html">&lt;p&gt;Koishi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Skewb Diamond&lt;br /&gt;
|IMAGE=Skewb_diamond.png&lt;br /&gt;
|ALTERNATIVENAMES=2x2 FTO, Baby FTO&lt;br /&gt;
|MECHANISM=Skewb&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=Tony Fisher&lt;br /&gt;
|YEAR=1991&lt;br /&gt;
|COMPANIES=[[Meffers]], [[DianSheng]], [[ShengShou]], [[Qiyi]], among others&lt;br /&gt;
|JAAPSCH=diamond}}&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond is a octahedral modification of the [[Skewb]]. The Skewb Diamond has 6 corners (corresponding to the centers of the Skewb) and 8 centers (corresponding to the corners of the Skewb). Therefore, it can be made by truncating each corner of a regular Skewb and extending each center into a square pyramid.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Skewb (mechanism)]]&lt;br /&gt;
* [[Rubik&#039;s Cube (puzzle type)]]&lt;br /&gt;
* [[Pyraminx (puzzle type)]]&lt;br /&gt;
* [[Megaminx (puzzle type)]]&lt;br /&gt;
* [[Skewb (puzzle type)]]&lt;br /&gt;
* [[Skewb Ultimate (puzzle type)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59489</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59489"/>
		<updated>2026-06-26T00:51:13Z</updated>

		<summary type="html">&lt;p&gt;Koishi: /* Skewb Diamond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, [[DianSheng]] released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm].&lt;br /&gt;
&lt;br /&gt;
== Related Puzzles ==&lt;br /&gt;
&lt;br /&gt;
=== Skewb Diamond ===&lt;br /&gt;
&lt;br /&gt;
{{Main Article|Article=Skewb Diamond}}&lt;br /&gt;
&lt;br /&gt;
{{Puzzle Infobox|&lt;br /&gt;
|NAME=Skewb Diamond&lt;br /&gt;
|IMAGE=Skewb_diamond.png&lt;br /&gt;
|ALTERNATIVENAMES=2x2 FTO, Baby FTO&lt;br /&gt;
|MECHANISM=Skewb&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=Tony Fisher&lt;br /&gt;
|YEAR=1991&lt;br /&gt;
|COMPANIES=[[Meffers]], [[DianSheng]], [[ShengShou]], [[Qiyi]], among others&lt;br /&gt;
|JAAPSCH=diamond}}&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond can be seen as either a face-turning octahedron with deep cuts or a 2-layer version of the face-turning octahedron. It is also an octahedral shape transformation of a [[Skewb]] where the Skewb&#039;s centers correspond to the Skewb Diamond&#039;s corners and the Skewb&#039;s corners correspond to the Skewb Diamond&#039;s centers, which means that orientation matters on the opposite pieces as compared to the standard Skewb.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
There are many methods used to solve the Face Turning Octahedron, the most popular of which are described below.&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59488</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59488"/>
		<updated>2026-06-26T00:50:44Z</updated>

		<summary type="html">&lt;p&gt;Koishi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, [[DianSheng]] released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm].&lt;br /&gt;
&lt;br /&gt;
== Related Puzzles ==&lt;br /&gt;
&lt;br /&gt;
=== Skewb Diamond ===&lt;br /&gt;
&lt;br /&gt;
{{Main Article|Article=Skewb Diamond}}&lt;br /&gt;
&lt;br /&gt;
{{Puzzle Infobox|&lt;br /&gt;
|NAME=Skewb Diamond&lt;br /&gt;
|IMAGE=Skewb_diamond.png&lt;br /&gt;
|ALTERNATIVENAMES=2x2 FTO, Baby FTO&lt;br /&gt;
|MECHANISM=[[Skewb]]&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=Tony Fisher&lt;br /&gt;
|YEAR=1991&lt;br /&gt;
|COMPANIES=[[Meffers]], [[DianSheng]], [[ShengShou]], [[Qiyi]], among others&lt;br /&gt;
|JAAPSCH=diamond}}&lt;br /&gt;
&lt;br /&gt;
The Skewb Diamond can be seen as either a face-turning octahedron with deep cuts or a 2-layer version of the face-turning octahedron. It is also an octahedral shape transformation of a [[Skewb]] where the Skewb&#039;s centers correspond to the Skewb Diamond&#039;s corners and the Skewb&#039;s corners correspond to the Skewb Diamond&#039;s centers, which means that orientation matters on the opposite pieces as compared to the standard Skewb.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
There are many methods used to solve the Face Turning Octahedron, the most popular of which are described below.&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=File:Skewb_diamond.png&amp;diff=59487</id>
		<title>File:Skewb diamond.png</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=File:Skewb_diamond.png&amp;diff=59487"/>
		<updated>2026-06-26T00:43:17Z</updated>

		<summary type="html">&lt;p&gt;Koishi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59486</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59486"/>
		<updated>2026-06-26T00:32:08Z</updated>

		<summary type="html">&lt;p&gt;Koishi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, [[DianSheng]] released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm].&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=DianSheng&amp;diff=59485</id>
		<title>DianSheng</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=DianSheng&amp;diff=59485"/>
		<updated>2026-06-26T00:29:13Z</updated>

		<summary type="html">&lt;p&gt;Koishi: Redirected page to Diansheng&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Diansheng]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59484</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59484"/>
		<updated>2026-06-26T00:20:28Z</updated>

		<summary type="html">&lt;p&gt;Koishi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, DianSheng released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions [https://www.jaapsch.net/puzzles/octaface.htm].&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
&lt;br /&gt;
=== Bencisco ===&lt;br /&gt;
&lt;br /&gt;
The [[Bencisco method]] was created by Ben Streeter in 2020.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples. A triple is a corner and two opposite small triangle centers.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers in the layers to the right of the block built in the first step.&lt;br /&gt;
# Triple: Solve the triple at the upper left on the U layer.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== Nautilus ===&lt;br /&gt;
&lt;br /&gt;
The [[Nautilus (FTO)|Nautilus method]] was developed by a team consisting of [[James Straughan]], Liam Highducheck, and Vincent Trang, with additional input by Ryan Hudgens and mrmangohands.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Triple: Solve the triple at the bottom left within the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL, or 1LLL.&lt;br /&gt;
&lt;br /&gt;
There are some alternative steps to solving the first two layers that users may prefer:&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Stripe: Solve the F2L stripe to the right of the first block. This leaves just the U and R layers unsolved.&lt;br /&gt;
# F2L: Solve the remainder of the F2L using just U and R turns.&lt;br /&gt;
# Last Layer: Solve the last layer.&lt;br /&gt;
&lt;br /&gt;
=== Vertigo ===&lt;br /&gt;
&lt;br /&gt;
By Ryan Hudgens and Ben Streeter.&lt;br /&gt;
&lt;br /&gt;
# Vertex: Solve a corner and its surrounding four triangles and four edges.&lt;br /&gt;
# Second Vertex: Solve another vertex adjacent to the first. Keep these two at the bottom left of the first two layers.&lt;br /&gt;
# Edges and Triangles: Solve the last four edges and the two triangles at either the intersection of DR or UL.&lt;br /&gt;
# Last Six Triangles: If in the last step the two triangles at DR were solved, solve the three remaining U face triangles and the three that belong in the middle layer beneath the U layer, equivalent to the E layer on 3x3. Do the opposite of this if in the last step the two triangles at UL were solved.&lt;br /&gt;
# Last Three Triples: Finish the solve by forming the last three triples then solving them to their correct positions, or solve everything in a single step using 179 algorithms.&lt;br /&gt;
&lt;br /&gt;
=== CFL ===&lt;br /&gt;
&lt;br /&gt;
CFL is a method similar to CFOP and was created by James Straughan.&lt;br /&gt;
&lt;br /&gt;
# Centers: Solve the three large hexagon centers around the sides of the first two layers.&lt;br /&gt;
# F2L: Solve the three triples of the first two layers.&lt;br /&gt;
# Last Layer: Solve the last layer. This is typically accomplished by first solving the triangle centers then the corners, but other systems also exist such as OLL then PLL or 1LLL.&lt;br /&gt;
&lt;br /&gt;
Many CFOP techniques can be carried over such as pseudo slotting, edge control (corner control or triangle control in CFL), ZBLS (orienting corners or positioning triangles during the last slot), and XCross (arrow block + centers in CFL).&lt;br /&gt;
&lt;br /&gt;
=== L4T Redux ===&lt;br /&gt;
&lt;br /&gt;
A version of reduction that combines modern techniques with reduction to Pyraminx steps. All of the various Pyraminx steps can be incorporated into the method. The method was developed by Vincent Trang with assistance from James Straughan.&lt;br /&gt;
&lt;br /&gt;
# First Block: Solve a block on the BL layer consisting of a large hexagon center and two triples.&lt;br /&gt;
# Centers: Solve the remaining three hexagon centers.&lt;br /&gt;
# Reduction: Form the last four triples using big cube style slicing techniques. This reduces the FTO to a Pyraminx stage.&lt;br /&gt;
# Pyra Stage: Solve as a Pyraminx.&lt;br /&gt;
&lt;br /&gt;
=== Julian ===&lt;br /&gt;
&lt;br /&gt;
# Center: Solve a large hexagon center.&lt;br /&gt;
# Arrow Blocks: Add two adjacent arrow blocks to the hexagon center.&lt;br /&gt;
# Third arrow: Solve the last arrow connected to the hexagon center, but leave out the two triangles that would go around the sides of the layer where the hexagon center is.&lt;br /&gt;
# Corners: Solve the last three corners.&lt;br /&gt;
# Triangles: Use commutators to solve all remaining small triangle centers.&lt;br /&gt;
&lt;br /&gt;
== Tutorials/Guides ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=6JT2tU00ccs Bencisco guide]&lt;br /&gt;
* [https://sites.google.com/view/nautilusfto Nautilus website]&lt;br /&gt;
* [https://sites.google.com/site/athefre/other-puzzles/cfl?authuser=0 CFL website]&lt;br /&gt;
* [https://docs.google.com/document/d/18CMTrFC9PYkEsheOHnywzvV0EdCb3SFGQXSK0DDb30o/edit?pli=1&amp;amp;tab=t.0 L4T Redux guide]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_IHL077w-9U-qtpF9hvC6CrUn7etua5QgPH8vEMqK58/edit?usp=sharing L4T Redux L4E]&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59480</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59480"/>
		<updated>2026-06-25T09:05:12Z</updated>

		<summary type="html">&lt;p&gt;Koishi: /* Basic Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, DianSheng released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
&lt;br /&gt;
== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. Interestingly, this also means than an FTO stickered with only four colors, with opposite sides having the same color, solves exactly the same way as an FTO stickered with all eight colors.&lt;br /&gt;
&lt;br /&gt;
The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
&lt;br /&gt;
As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
It is most commonly solved using the [[Bencisco method]], invented by BenPuzzles in 2020. Another fairly popular method is [[Nautilus (FTO)|Nautilus]], developed primarily by [[James Straughan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59479</id>
		<title>Face Turning Octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face_Turning_Octahedron&amp;diff=59479"/>
		<updated>2026-06-25T09:03:38Z</updated>

		<summary type="html">&lt;p&gt;Koishi: this page is a work in progress&lt;/p&gt;
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&lt;div&gt;{{Puzzle Infobox|&lt;br /&gt;
|NAME=Face Turning Octahedron&lt;br /&gt;
|IMAGE=Dayan-fto-magnetic-ball-core-stickerless_540x.webp&lt;br /&gt;
|ALTERNATIVENAMES=FTO&lt;br /&gt;
|MECHANISM=Face Turning Octahedron&lt;br /&gt;
|SHAPE=Octahedron&lt;br /&gt;
|INVENTOR=David Pitcher&lt;br /&gt;
|YEAR=2003&lt;br /&gt;
|COMPANIES=[[Dayan]], [[DianSheng]], [[LanLan]], [[Shengshou]], [[Qiyi]], [[Maru]]&lt;br /&gt;
|JAAPSCH=octaface}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Face Turning Octahedron&amp;lt;/b&amp;gt; is a three-layered face turning octahedral puzzle for which all three layers are the same width. The first working version was made by David Pitcher in the early 2000s and was later mass-produced by [[LanLan]]. In 2024, DianSheng released a magnetic version, which was followed by other speed versions by various companies including [[Dayan]], [[Qiyi]], and [[Shengshou]]. Before these versions were mass-produced, it was common to make one by attaching printed extentions to a Qiyi [[Rex Cube]].&lt;br /&gt;
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== Basic Characteristics ==&lt;br /&gt;
The Face Turning Octahedron is a face-turning regular octahedral puzzle with a cut depth such that the cuts intersect at a point in the center of each face. It is the second shallowest possible planar cut depth of a face-turning octahedral puzzle (with the shallowest being the Dino Octahedron). Its pieces consist of 6 corners, 12 edges, and 24 X-centers. Since rotation about the faces of an octahedron result in two distinct sets of four faces each where a face from one set can never reach the starting position of any face from the other set, the stickers of an FTO are divided into two distinct orbits, where colors of adjacent faces can never end up on the same face. This means that the corners only have two possible orientations per location (when the puzzle is scrambled without cube rotations), the edges are always oriented, and there are two sets of X-centers that never mix. &lt;br /&gt;
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The corners turn out to be equivalent to pyraminx edges, which means that only even permutations are possible and that a single corner &amp;quot;flip&amp;quot; is impossible. Additionally, since each face turn does a 3-cycle of edges, only even permutations are possible for edges as well.&lt;br /&gt;
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As calculated by Jaap, the FTO has a total of 31,408,133,379,194,880,000,000 visually distinct positions.&lt;br /&gt;
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== Methods ==&lt;br /&gt;
It is most commonly solved using the [[Bencisco method]], invented by BenPuzzles in 2020. Another fairly popular method is [[Nautilus (FTO)|Nautilus]], developed primarily by [[James Straughan]].&lt;br /&gt;
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[[Category:Twisty puzzles]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Face-turning_octahedron&amp;diff=59278</id>
		<title>Face-turning octahedron</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Face-turning_octahedron&amp;diff=59278"/>
		<updated>2026-05-24T02:03:46Z</updated>

		<summary type="html">&lt;p&gt;Koishi: Redirected page to Face Turning Octahedron&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[Face Turning Octahedron]]&lt;/div&gt;</summary>
		<author><name>Koishi</name></author>
	</entry>
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