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	<updated>2026-11-02T23:37:29Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLL_(2x2x2)&amp;diff=33198</id>
		<title>OLL (2x2x2)</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLL_(2x2x2)&amp;diff=33198"/>
		<updated>2017-10-18T20:27:44Z</updated>

		<summary type="html">&lt;p&gt;Klyhthwy: Fixing a small error in the Pi 2x2 OLL case.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
These algorithms [[orientation|orient]] the top layer on a [[2x2x2]]. Three variants of these [[algorithm]]s are given depending on how they affect the rest of the cube. The parts of algorithms are grouped together for easier memorization and visual distinction.&lt;br /&gt;
# Algs which don&#039;t affect the bottom layer (suitable for both [[LBL]] and [[Ortega]]) are unmarked&lt;br /&gt;
# Algs which affect bottom layer permutation (suitable for [[Ortega]] only) are marked with an &#039;&#039;&#039;O&#039;&#039;&#039; (these are also useful for [[EG]] 1)&lt;br /&gt;
# Algs which mix bottom and top layers (suitable if used with [[Guimond]]-style separation) are marked with a &#039;&#039;&#039;G&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Below, the number of optimal moves are mentioned as a triple (x, y, z) where x is the number of optimal moves for case 1., y for case 2., and z for case 3. above. &#039;&#039;&#039;Note.&#039;&#039;&#039; A question mark means that number of optimal moves is not known. But always x ≥ y ≥ z.&lt;br /&gt;
&amp;lt;table cellspacing=&#039;5&#039; cellpadding=&#039;5&#039;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Sune ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2Su.gif&lt;br /&gt;
|name=Sune&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(7, 6, 5) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U R&#039; U) (R U2&#039; R&#039;)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R D&#039; R2 F2 D&#039; F|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R D&#039; R2 (y&#039;) R2 D&#039; R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg| L&#039; D L2 (y) L2 D L&#039;|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R2 U&#039; R U&#039; R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Anti-Sune ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2AS.gif&lt;br /&gt;
|name=Anti-Sune&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(7, 6, 5) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; R U&#039; R&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R D&#039; R2 F2 D&#039; F|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R D&#039; R2 (y&#039;) R2 D&#039; R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R2 U R&#039; U R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Bowtie ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2Bo.gif&lt;br /&gt;
|name=Bowtie&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(7, ?, 5) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) (F&#039; U F) (U R U&#039; R&#039;)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|F (R U&#039; R&#039;) U&#039; (R U R&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R U R U&#039; R&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R&#039; F R B&#039; R&#039; F&#039; R B|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|L&#039; U R D&#039; R&#039; U&#039; R U|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(y) F R U2 R&#039; F|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Headlights ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2He.gif&lt;br /&gt;
|name=Headlights&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(6, 6, 5) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) F (R U R&#039; U&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|F (U R U&#039; R&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; F&#039; U&#039; F U R|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R U2 R U R2|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R U2 R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== H ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2H.gif&lt;br /&gt;
|name=H&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(5, ?, 3) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R2 U2&#039; R&#039; U2 R2|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R2 U2 R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== T ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2T.gif&lt;br /&gt;
|name=T&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(7, ?, 6) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) (R U R&#039; U&#039;) (F&#039; U&#039; F)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; L&#039; U R U&#039; (x&#039;)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(y2) R U&#039; R&#039; F&#039; U F |OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Pi ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2Pi.gif&lt;br /&gt;
|name=Pi&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(9, 7, 7) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|U R U2 R2 U&#039; R2 U&#039; R2 U2 R|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|y F (R U R&#039; U&#039;) (R U R&#039; U&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|y&#039; F (U R U&#039; R&#039;) (U R U&#039; R&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(R U R2) F&#039; (R2 U R&#039;)|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R&#039; F R2 U&#039; R2&#039; F R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R U R&#039; L&#039; U&#039; L R U R&#039;|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;)|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Note: ==&lt;br /&gt;
For the algs marked &#039;&#039;&#039;G&#039;&#039;&#039;, the inverse of the final move may be used to create a better [[Guimond|separation]] case.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[CLL]]&lt;br /&gt;
* [[PBL]]&lt;br /&gt;
* [[CxLL_Algorithms#Navigator|CxLL Algs]] (First column for OLLs)&lt;br /&gt;
* [[OLL]] (for 3x3x3)&lt;br /&gt;
* [[Layer-By-Layer]]&lt;br /&gt;
* [[Ortega]]&lt;br /&gt;
* [[Guimond]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showpost.php?p=29906&amp;amp;postcount=9 OLL U/D Mixing algs]&lt;br /&gt;
* [http://www.cubewhiz.com/ortegaoll.php Bob Burton&#039;s OLL algs]&lt;br /&gt;
&lt;br /&gt;
[[Category:2x2x2 substeps]]&lt;br /&gt;
[[Category:Algorithms]]&lt;/div&gt;</summary>
		<author><name>Klyhthwy</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLL_(2x2x2)&amp;diff=33197</id>
		<title>OLL (2x2x2)</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLL_(2x2x2)&amp;diff=33197"/>
		<updated>2017-10-18T20:12:27Z</updated>

		<summary type="html">&lt;p&gt;Klyhthwy: Fixing small issue with algorithm as presented relative to the image, again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
These algorithms [[orientation|orient]] the top layer on a [[2x2x2]]. Three variants of these [[algorithm]]s are given depending on how they affect the rest of the cube. The parts of algorithms are grouped together for easier memorization and visual distinction.&lt;br /&gt;
# Algs which don&#039;t affect the bottom layer (suitable for both [[LBL]] and [[Ortega]]) are unmarked&lt;br /&gt;
# Algs which affect bottom layer permutation (suitable for [[Ortega]] only) are marked with an &#039;&#039;&#039;O&#039;&#039;&#039; (these are also useful for [[EG]] 1)&lt;br /&gt;
# Algs which mix bottom and top layers (suitable if used with [[Guimond]]-style separation) are marked with a &#039;&#039;&#039;G&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Below, the number of optimal moves are mentioned as a triple (x, y, z) where x is the number of optimal moves for case 1., y for case 2., and z for case 3. above. &#039;&#039;&#039;Note.&#039;&#039;&#039; A question mark means that number of optimal moves is not known. But always x ≥ y ≥ z.&lt;br /&gt;
&amp;lt;table cellspacing=&#039;5&#039; cellpadding=&#039;5&#039;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Sune ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2Su.gif&lt;br /&gt;
|name=Sune&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(7, 6, 5) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U R&#039; U) (R U2&#039; R&#039;)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R D&#039; R2 F2 D&#039; F|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R D&#039; R2 (y&#039;) R2 D&#039; R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg| L&#039; D L2 (y) L2 D L&#039;|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R2 U&#039; R U&#039; R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Anti-Sune ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2AS.gif&lt;br /&gt;
|name=Anti-Sune&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(7, 6, 5) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; R U&#039; R&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R D&#039; R2 F2 D&#039; F|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R D&#039; R2 (y&#039;) R2 D&#039; R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R2 U R&#039; U R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Bowtie ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2Bo.gif&lt;br /&gt;
|name=Bowtie&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(7, ?, 5) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) (F&#039; U F) (U R U&#039; R&#039;)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|F (R U&#039; R&#039;) U&#039; (R U R&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R U R U&#039; R&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R&#039; F R B&#039; R&#039; F&#039; R B|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|L&#039; U R D&#039; R&#039; U&#039; R U|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(y) F R U2 R&#039; F|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Headlights ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2He.gif&lt;br /&gt;
|name=Headlights&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(6, 6, 5) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) F (R U R&#039; U&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|F (U R U&#039; R&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(y&#039;) R&#039; F&#039; U&#039; F U R|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R U2 R U R2|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R U2 R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== H ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2H.gif&lt;br /&gt;
|name=H&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(5, ?, 3) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R2 U2&#039; R&#039; U2 R2|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R2 U2 R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== T ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2T.gif&lt;br /&gt;
|name=T&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(7, ?, 6) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) (R U R&#039; U&#039;) (F&#039; U&#039; F)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; L&#039; U R U&#039; (x&#039;)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(y2) R U&#039; R&#039; F&#039; U F |OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Pi ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2Pi.gif&lt;br /&gt;
|name=Pi&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(9, 7, 7) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|U R U2 R2 U&#039; R2 U&#039; R2 U2 R|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|y F (R U R&#039; U&#039;) (R U R&#039; U&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|y&#039; F (U R U&#039; R&#039;) (U R U&#039; R&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(R U R2) F&#039; (R2 U R)|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R&#039; F R2 U&#039; R2&#039; F R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R U R&#039; L&#039; U&#039; L R U R&#039;|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;)|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Note: ==&lt;br /&gt;
For the algs marked &#039;&#039;&#039;G&#039;&#039;&#039;, the inverse of the final move may be used to create a better [[Guimond|separation]] case.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[CLL]]&lt;br /&gt;
* [[PBL]]&lt;br /&gt;
* [[CxLL_Algorithms#Navigator|CxLL Algs]] (First column for OLLs)&lt;br /&gt;
* [[OLL]] (for 3x3x3)&lt;br /&gt;
* [[Layer-By-Layer]]&lt;br /&gt;
* [[Ortega]]&lt;br /&gt;
* [[Guimond]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showpost.php?p=29906&amp;amp;postcount=9 OLL U/D Mixing algs]&lt;br /&gt;
* [http://www.cubewhiz.com/ortegaoll.php Bob Burton&#039;s OLL algs]&lt;br /&gt;
&lt;br /&gt;
[[Category:2x2x2 substeps]]&lt;br /&gt;
[[Category:Algorithms]]&lt;/div&gt;</summary>
		<author><name>Klyhthwy</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=OLL_(2x2x2)&amp;diff=33196</id>
		<title>OLL (2x2x2)</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=OLL_(2x2x2)&amp;diff=33196"/>
		<updated>2017-10-18T20:06:45Z</updated>

		<summary type="html">&lt;p&gt;Klyhthwy: Fixing small issue with algorithm as presented relative to the image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
These algorithms [[orientation|orient]] the top layer on a [[2x2x2]]. Three variants of these [[algorithm]]s are given depending on how they affect the rest of the cube. The parts of algorithms are grouped together for easier memorization and visual distinction.&lt;br /&gt;
# Algs which don&#039;t affect the bottom layer (suitable for both [[LBL]] and [[Ortega]]) are unmarked&lt;br /&gt;
# Algs which affect bottom layer permutation (suitable for [[Ortega]] only) are marked with an &#039;&#039;&#039;O&#039;&#039;&#039; (these are also useful for [[EG]] 1)&lt;br /&gt;
# Algs which mix bottom and top layers (suitable if used with [[Guimond]]-style separation) are marked with a &#039;&#039;&#039;G&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Below, the number of optimal moves are mentioned as a triple (x, y, z) where x is the number of optimal moves for case 1., y for case 2., and z for case 3. above. &#039;&#039;&#039;Note.&#039;&#039;&#039; A question mark means that number of optimal moves is not known. But always x ≥ y ≥ z.&lt;br /&gt;
&amp;lt;table cellspacing=&#039;5&#039; cellpadding=&#039;5&#039;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Sune ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2Su.gif&lt;br /&gt;
|name=Sune&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(7, 6, 5) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(R U R&#039; U) (R U2&#039; R&#039;)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R D&#039; R2 F2 D&#039; F|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R D&#039; R2 (y&#039;) R2 D&#039; R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg| L&#039; D L2 (y) L2 D L&#039;|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R2 U&#039; R U&#039; R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Anti-Sune ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2AS.gif&lt;br /&gt;
|name=Anti-Sune&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(7, 6, 5) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R U2 R&#039; U&#039; R U&#039; R&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R D&#039; R2 F2 D&#039; F|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R D&#039; R2 (y&#039;) R2 D&#039; R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R2 U R&#039; U R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Bowtie ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2Bo.gif&lt;br /&gt;
|name=Bowtie&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(7, ?, 5) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y&#039;) (F&#039; U F) (U R U&#039; R&#039;)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|F (R U&#039; R&#039;) U&#039; (R U R&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|F R&#039; F&#039; R U R U&#039; R&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R&#039; F R B&#039; R&#039; F&#039; R B|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|L&#039; U R D&#039; R&#039; U&#039; R U|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(y) F R U2 R&#039; F|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Headlights ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2He.gif&lt;br /&gt;
|name=Headlights&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(6, 6, 5) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y2) F (R U R&#039; U&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|F (U R U&#039; R&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R&#039; F&#039; U&#039; F U R|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R U2 R U R2|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|(y&#039;) R U2 R U2 R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== H ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2H.gif&lt;br /&gt;
|name=H&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(5, ?, 3) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|R2 U2&#039; R&#039; U2 R2|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R2 U2 R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== T ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2T.gif&lt;br /&gt;
|name=T&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(7, ?, 6) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|(y) (R U R&#039; U&#039;) (F&#039; U&#039; F)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R&#039; F R F&#039;)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|R U R&#039; U&#039; L&#039; U R U&#039; (x&#039;)|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(y2) R U&#039; R&#039; F&#039; U F |OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Pi ==&lt;br /&gt;
{{case&lt;br /&gt;
|image=2x2Pi.gif&lt;br /&gt;
|name=Pi&lt;br /&gt;
|methods=[[OLL (2x2x2)]]&lt;br /&gt;
|optimal=(9, 7, 7) [[HTM]]&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
{{Alg|U R U2 R2 U&#039; R2 U&#039; R2 U2 R|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|y F (R U R&#039; U&#039;) (R U R&#039; U&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|y&#039; F (U R U&#039; R&#039;) (U R U&#039; R&#039;) F&#039;|OLL|cube=2x2x2|comment=}}&lt;br /&gt;
{{Alg|(R U R2) F&#039; (R2 U R)|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R&#039; F R2 U&#039; R2&#039; F R|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|R U R&#039; L&#039; U&#039; L R U R&#039;|OLL|cube=2x2x2|comment=&#039;&#039;&#039;O&#039;&#039;&#039;}}&lt;br /&gt;
{{Alg|(R U R&#039; U&#039;) (R U2 R&#039;)|OLL|cube=2x2x2|comment=&#039;&#039;&#039;G&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&#039;top&#039;&amp;gt;&lt;br /&gt;
== Note: ==&lt;br /&gt;
For the algs marked &#039;&#039;&#039;G&#039;&#039;&#039;, the inverse of the final move may be used to create a better [[Guimond|separation]] case.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[CLL]]&lt;br /&gt;
* [[PBL]]&lt;br /&gt;
* [[CxLL_Algorithms#Navigator|CxLL Algs]] (First column for OLLs)&lt;br /&gt;
* [[OLL]] (for 3x3x3)&lt;br /&gt;
* [[Layer-By-Layer]]&lt;br /&gt;
* [[Ortega]]&lt;br /&gt;
* [[Guimond]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* Speedsolving.com: [http://www.speedsolving.com/forum/showpost.php?p=29906&amp;amp;postcount=9 OLL U/D Mixing algs]&lt;br /&gt;
* [http://www.cubewhiz.com/ortegaoll.php Bob Burton&#039;s OLL algs]&lt;br /&gt;
&lt;br /&gt;
[[Category:2x2x2 substeps]]&lt;br /&gt;
[[Category:Algorithms]]&lt;/div&gt;</summary>
		<author><name>Klyhthwy</name></author>
	</entry>
</feed>