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	<title>Speedsolving.com Wiki - User contributions [en]</title>
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	<updated>2026-11-02T20:07:05Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:KitKat&amp;diff=40899</id>
		<title>User:KitKat</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:KitKat&amp;diff=40899"/>
		<updated>2019-11-20T00:45:13Z</updated>

		<summary type="html">&lt;p&gt;KitKat: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KitKat</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=User:KitKat&amp;diff=40898</id>
		<title>User:KitKat</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=User:KitKat&amp;diff=40898"/>
		<updated>2019-11-20T00:44:01Z</updated>

		<summary type="html">&lt;p&gt;KitKat: Created page with &amp;quot;{{Method Infobox |name=FATE |proposers=Catherine Trace |year=2019 |anames |steps=4 |algs=7 |purpose= Speedsolving,Big Cubes }}  FATE (First layer, Adjacent layer,...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Method Infobox&lt;br /&gt;
|name=FATE&lt;br /&gt;
|proposers=[[Catherine Trace]]&lt;br /&gt;
|year=2019&lt;br /&gt;
|anames&lt;br /&gt;
|steps=4&lt;br /&gt;
|algs=7&lt;br /&gt;
|purpose= [[Speedsolving]],[[Big Cubes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
FATE (First layer, Adjacent layer, Third Layer, Edges) is a method idea mentioned by [[SuperAntonioVivaldi]] in a video.In 2019,[[Catherine Trace]] has developed a method that can be used for all NxN puzzles. It can also be seen as a substep of the [[Fail Method]], except that it actually solves the cube.&lt;br /&gt;
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It takes the approach of solving by Layer-by-Layer, however it solves an adjacent layer instead of the middle layer.&lt;br /&gt;
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== The Steps ==&lt;br /&gt;
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1. Make a layer + 2 adjacent F2L edges. This is intuitive.&lt;br /&gt;
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2. Solve the second layer edge and corners. This is less intuitive than the first step but can be done using commutators&lt;br /&gt;
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3. Solve the corners. This can be done and uses 5 algorithms to solve and position them&lt;br /&gt;
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4. Last 5 edges. You can use commutators to solve the rest&lt;br /&gt;
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[[Category:3x3x3 methods]]&lt;br /&gt;
[[Category:3x3x3 speedsolving methods]]&lt;/div&gt;</summary>
		<author><name>KitKat</name></author>
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