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	<updated>2026-10-30T07:54:31Z</updated>
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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category_talk:Puzzle_Notation&amp;diff=8520</id>
		<title>Category talk:Puzzle Notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category_talk:Puzzle_Notation&amp;diff=8520"/>
		<updated>2010-06-13T08:23:09Z</updated>

		<summary type="html">&lt;p&gt;Kingdomcarts: /* Criticism of slice notation guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Criticism of slice notation guidelines ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m aware the notation is always sketchy when discussing slice moves, but that&#039;s probably because they don&#039;t fall into place like everything else. When regarding rotations, the standard (also what makes sense) is x=R, y=U, and z=F. U is more common than D and F is WAY more common than B. Also, the majority of the population is right handed, so R makes sense as well.&lt;br /&gt;
&lt;br /&gt;
The slice moves, however, are M=L, E=D, and S=&#039;&#039;&#039;F&#039;&#039;&#039;. Why would two of the three be complete opposites and the third not? And furthermore, why would they need to be different at all?&lt;br /&gt;
&lt;br /&gt;
Is it possible to get this changed so either all the slice moves are opposite the cube rotations or so they&#039;re all the same? I know E and S are so very rarely used and y and z are so often used, it probably doesn&#039;t matter that much, but it can be very confusing to new cubers.&lt;br /&gt;
&lt;br /&gt;
I would guess the standard is set and it would be impossible to change it now, but is there a reason for the madness or were the notation Gods just not thinking at all? [[User:Kingdomcarts|Kingdomcarts]] 08:23, 13 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kingdomcarts</name></author>
	</entry>
	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=Category_talk:Puzzle_Notation&amp;diff=8472</id>
		<title>Category talk:Puzzle Notation</title>
		<link rel="alternate" type="text/html" href="https://www.speedsolving.com/wiki/index.php?title=Category_talk:Puzzle_Notation&amp;diff=8472"/>
		<updated>2010-06-11T08:57:34Z</updated>

		<summary type="html">&lt;p&gt;Kingdomcarts: Created page with &amp;#039;== Criticism of slice notation guidelines ==  I&amp;#039;m aware the notation is always sketchy when discussing slice moves, but that&amp;#039;s probably because they don&amp;#039;t fall into place like ev…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Criticism of slice notation guidelines ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m aware the notation is always sketchy when discussing slice moves, but that&#039;s probably because they don&#039;t fall into place like everything else. When regarding rotations, the standard (also what makes sense) is x=R, y=U, and z=F. The slice moves, however, are M=L, E=D, and S=&#039;&#039;&#039;F&#039;&#039;&#039;. Why would two of the three be complete opposites and the third not? And furthermore, why would they need to be different at all?&lt;br /&gt;
&lt;br /&gt;
I know the standard is set and it would be impossible to change it now, but is there a reason for the madness or were the notation Gods just not thinking at all? [[User:Kingdomcarts|Kingdomcarts]] 08:57, 11 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kingdomcarts</name></author>
	</entry>
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