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	<entry>
		<id>https://www.speedsolving.com/wiki/index.php?title=2LLL&amp;diff=40087</id>
		<title>2LLL</title>
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		<updated>2019-06-21T10:50:16Z</updated>

		<summary type="html">&lt;p&gt;Kadabrium: /* 2LLL Methods */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Two look last layer&#039;&#039;&#039; is completing the [[LL|last layer]] in two steps or &#039;&#039;looks&#039;&#039;. It is usually done using [[OLL]] followed by [[PLL]], but can also be done using [[CLL]] followed by [[ELL]], or any combination of [[orientation]]/[[permutation]] of corners/edges. OLL/PLL is the most popular since it&#039;s widely regarded to have the best recognition.&lt;br /&gt;
&lt;br /&gt;
==2LLL Methods==&lt;br /&gt;
* [[OLL]]-[[PLL]], the most common method; see [[Fridrich Method]]. (21.5 [[STM]]; 78 algs)&lt;br /&gt;
* [[COLL]]-[[EPLL]], not a pure 2LLL because to use COLL the edges must be oriented first, usually in conjunction with the last pair. A bit popular, especially for [[OH|one handed solving]]. (17.3 [[STM]]; 46 algs, 44 excluding [[CPLL]])&lt;br /&gt;
* [[CLL]]-[[ELL]], effective, but recognition is a little slower than with OLL-PLL. There are not many users but there is a small chance it will be a runner up because of its effectiveness and the fact that more and more cubers are learning CLL for the [[2x2x2]]. CLL-ELL 2LLL is used in the method [[CFCE]]. (18.26 [[STM]]; 71 algs)&lt;br /&gt;
* [[LLEF]]-[[L4C]], same as ELL-CLL, the different names are to avoid confusion. Easy first step but the second has many cases and is ineffective, not popular at all. (19.6 [[STM]]; 99 algs)&lt;br /&gt;
* [[EO]]-[[ZBLL]], not widely used as a main 2LLL method and is made up of a large amount of algorithms. However, sometimes this is done if the solver can recognize a case before EO. An example of this in use is by Feliks Zemdegs during his [[WR]] [[3x3]] 6.54 second average of 5. (http://cubesolv.es/solve/1787) (19.75 [[STM]] or 18.08 [[STM]] if dot cases are avoided; 496 algs or 495 if dot cases are avoided)&lt;br /&gt;
* [[CPEOLL]]-[[2GLL]], solving first CP+EO then CO+EP. Not the most efficient by either algorithm count or recognition, but since non-[[2-gen]] moves are minimized into a few short algorithms in the first step, it can have some situational advantage during [[one-handed solving]] or 3x3 stage of big cubes. (~21 [[STM]]; 101 algs)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Last Layer]]&lt;br /&gt;
* [[1LLL]]&lt;br /&gt;
* [[3LLL]]&lt;br /&gt;
* [[4LLL]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3x3x3 methods]]&lt;/div&gt;</summary>
		<author><name>Kadabrium</name></author>
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